Lori Heather O'Donnell, aka Lunulata, Reformed Criminal
Age : 29
Height : 5' 9"
Weight : 150
Hair : Slate grey, with brown streaks (formerly brown)
Eyes : gold (formerly green)
PL8/150 PP
Why Are You On The Team?: Use her abilities for the greater good for a change; it's why she actually trained for rescue work to save lives.
Why Might You Have To Be Away?: Being on parole (essentially) means she may have to meet with her parole officer. Or she may have to attend meetings/courses to maintain accreditation for Water Rescue.
Why Might You Have To Leave?: Some of her enemies caught up with her to 'discuss' a few things. Or make her an offer she dare not refuse.
Abilities 48 + Advantages 16 + Skills 27 + Saves 21 + Powers 38 = 150/150
Abilities : STR 3 STA 3 AGL 3 DEX 4 FGT 6 INT 3 AWE 1 PRE 1 [ 48 pp]
Advantages : Beginner's Luck, Improved Initiative, Uncanny Dodge, Hide In Plain Sight, Power Atk, Connected, Defensive Roll 2, Teamwork, Set Up, Taunt, Improvised Tools, Skill Mastery 4 (Stealth, Sleight, Athletics, Expertise [Burglar]) [ 16 pp]
Skills : Athletics 4 (+7*), Insight 4 (+5), Perception 4 (+5), Persuasion 4 (+5), Expertise 7 (Burglar +10*), Expertise 2 (Streetwise) (+5), Sleight 4 (+8*), Stealth 5 (+8*), Close Combat 2 (unarmed), Treatment 2 (+5), Expertise 2 (Water Rescue) (+5), Expertise 5 (Science ) (+8), Tech 5 (+8), Deception 4 (+5) [27 pp]
Saves : Dodge +6 Parry +3 Fort +5 Will +7 [ 21 pp]
(Final Scores : Dodge +9 Parry +9 Fort +8 Will +8 Tou +5/+7)
Powers :
Octopus powers [ 38 pp]
Enhanced Traits : Fast Grab, Improved Grab, Improved Hold, Favored Environment (Underwater) [ 4 pp]
Crushing Grip 4 (STR +4, limited to grabs only) [ 4 pp]
Swift Strike : STR-based Damage 5, Subtle [ 6 + 2 pp]
- AP : Concussive Strike : STR-based Damage 1, Alt Save : Will
- AP : Sleeper Hold (Cumulative Grab Based Affliction 6 [Resist and Overcome with Fort : Dazed/Stunned/Incapacitated ])
Senses 3 : Direction Sense, Dark Vision [ 3 pp]
Protection 2 [ 2 pp]
Immunity 3 (Drowning, Cold, Pressure; Affect Others +1) [ 6 pp]
Swimming 6 (30 mph, or 500'/move action) [ 2 pp]
Movement : Environmental Adaptation (underwater) [ 2 pp]
Concealment (Normal Vision; Blending, Passive) [ 1 pp]
Elongation 3 [ 3 + 3 pp] 60' reach
- AP : Wall Crawl 1, Safe Fall (Limited : near surfaces)
- AP : Power LIft 3
- AP : Insubstantial 1 (Action : Std -2)
Offense :
Initiative : +7
Unarmed : +8 to hit, DC18 Damage
Swift Strike : +8 to hit, DC23 Damage
Concussive Strike : +8 to hit, DC19 vs Will for damage
Sleeper Hold : +8 to hit, DC16 cumulative affliction
Armed : +6 to hit, up to DC25 (depending on weapon used)
Grabs : +6 to hit, DC20 to escape (STR 3 + Elongation 3 + Crushing Grip 4)
Trip/Throw : +6 to hit
Ranged : +4 to hit, up to DC27 damage (depending on weapon used)
Background :
All secret lairs need people to keep them running, or to feed the mutated flying pirahna, or keep the vats of toxic chemicals full.
And Lori gets to do it.
Always interested in science since a young age, Lori decided on a career in henching since villains - not being held back by 'ethics' or 'sanity' - always had beyond cutting edge technology that she could study and master. And it was FAR more interesting ! Normal labs were just too safety conscious to ever RISK trying anything interesting.
She'd helped enough non-criminal scientists write up their grant proposals to know she wanted none of that - they were stressed out for weeks before AND afterwards.
While all she had to do was keep working like she had before. And if things got too bad, she could just apply somewhere else.
True, she wasn't a supergenius, and lacked the psychotic fixation on crushing all that opposed her that all true Mad Scientists have, but at least she knew and accepted that.
She may not be able to devise ridiculously complicated devices, but she was great at keeping them running. Or putting them back together if they exploded/dissolved/displaced themselves to another dimension.
Besides, working for other people proved to be advantageous - there were always new things to learn, new challenges to overcome, and if the heroes arrived, someone else to take all the blame.
And as sources of equipment and supplies. On occassion, some of the materials required for an experiment were not legally available - so Lori became very adept at 'acquiring' them. Even from other mad scientists if necessary; she not only had a habit of taking HER work home with her, but also other people's - usually without their knowledge or consent.
One fateful day, the wannabe BioLord with an octopus fixation she was working for had formulated a serum that would grant anyone that took it the powers of an octopus - in his case, a Hapalochlaena lunulata (the greater blue ringed octopus. Known as one of the most poisonous marine creatures on the planet, a single specimen could fit comfortably in a person's hand - but had venom toxic enough to kill twenty six people.).
Assuming, of course, the serum actually worked and didn't kill the subject.
In an unexpected bout of good sense, he decided to test it on someone OTHER than himself, and Lori just happened to be standing nearby.
After weeks of testing, she determined that she had indeed received octopus powers - JUST NOT THOSE OF THE BLUE RINGED OCTOPUS HE WANTED. She had no venomous capabilities at all. She could strike very hard, very fast, but that was something the Humboldt squid was known for.
He was rather irate that she got the wrong powerset, but decided he'd just have to cure her and try again - but it was a very expensive procedure.
So she started her criminal career stealing whatever items she was told to (the other option being to test his serum on kidnapped subjects. Stealing items is one thing, but stealing PEOPLE was over the line. She could not in good conscience give him a chance to do that). She decided that if she was a mutated criminal, she would be the BEST mutated criminal she could possibly be, and improved her already adequate larcenous skills.
Henching for others was good and steady work for years, but eventually she got arrested.
Having time to think things over, she realized that 1) it was in his best interest to NOT cure her, as it gave him a way to keep her under control, and 2) she REALLY didn't want to spend large portions of her life in prisons.
She quickly determined that the only way to have some say over her life was to quit the criminal life and do, well, anything else.
She figured that since she had octopus powers, she should put them to SOME sort of use; "must play the hand I've been dealt."
For some strange reason, she could share her ability to breathe underwater with others, and quickly figured that, for some jobs, it could be a very useful and lucrative ability.
So she chose Water Rescue - her ability to swim at high speeds, breathe underwater and temporarily grant others immunity to drowning could save many lives a year.
Or ocean research. There were actually many good options, now that she had time to actually think about them.
She served her time, then got to the business of, well, getting into a legal business.
Motivation : Doing good. For a change.
Complications :
Reputation (Former criminal) - her identity and criminal history are easily researched.
Enemy (former employers) - Lori once had a habit of 'borrowing' items from other researchers. That plus turning state's evidence on them did not endear her to her former employers.
Responsibility (Rescue Worker) : Being on call, and continuing education requirements means she sometimes has conflicting demands for her time.