Dalkon's Potterverse Archive

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DalkonCledwin
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Tracey Elizabeth Davis / Lux Ex Tenebris

Post by DalkonCledwin »

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Tracey Elizabeth Davis - PL 10
Age: 14 / Height: 5' 9" / Weight: 142 lbs
Hair Color: Brown / Eye Color: Blue
Measurements: 32C / 20 / 32 in.

Strength 2, Stamina 2, Agility 2, Dexterity 3, Fighting 4, Intellect 4, Awareness 5, Presence 4

Advantages
Accurate Attack, Artificer, Attractive, Bad Girl, Close Attack 2, Daze (Intimidation), Defensive Attack, Defensive Roll 2, Equipment 1, Evasion, Fascinate (Persuasion), Hide in Plain Sight, Improved Defense, Improved Initiative, Instant Up, Jack-of-all-trades, Languages 2, Leadership, Luck, Power Attack, Ranged Attack 5, Ritualist, Skill Mastery: Expertise: Magic, Skill Mastery: Intimidation, Skill Mastery: Stealth, Startle, Takedown, Trance, Well-informed

Skills
Close Combat: Unarmed 6 (+10), Deception 6 (+10), Expertise (AWE): Streetwise 2 (+7), Expertise (DEX): Quidditch 2 (+5), Expertise: Magic 8 (+12), Expertise: Politics 6 (+10), Insight 4 (+9), Intimidation 6 (+10), Investigation 2 (+6), Perception 4 (+9), Persuasion 4 (+8), Ranged Combat: Magic 2 (+5), Sleight of Hand 2 (+5), Stealth 6 (+8)

Powers
Personal Talents
. . Combat Training: Enhanced Trait 16 (training, Dodge +4 (+12), Parry +4 (+12), Advantages: Defensive Attack, Defensive Roll 2, Evasion, Improved Defense, Improved Initiative, Instant Up, Takedown)
Spell Casting Array
. . Everte Statum: Move Object 10 (force, magical, 25 tons, DC 25; Damaging; Diminished Range, Limited Direction: Away from Caster)
. . Expulso: Burst Area Damage 7 (ballistic, magical, DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged; Diminished Range, Quirk: requires sealed objects)
. . Flipendo Tria: Cylinder Area Move Object 5 (magical, wind, 1600 lbs., DC 20; Cylinder Area: 30 feet cylinder, DC 15, Damaging; Diminished Range)
. . Glacius: Damage 10 (cold, magical, DC 25; Increased Range: ranged; Diminished Range)
. . Orbis: Burst Area Move Object 6 (gravity, magical, 3200 lbs., DC 21; Burst Area: 30 feet radius sphere, DC 16, Damaging; Diminished Range, Limited: Pulling Downwards)
. . Protego: Burst Area Deflect 9 (magical; Burst Area: 30 feet radius sphere, DC 19, Increased Duration: concentration, Reflect; Distracting, Reduced Range: close)
Witch's Robes (Removable)
. . Lightfoot Rune: Leaping 1 (runic, Leap 15 feet at 4 miles/hour)
. . Protection Rune: Protection 4 (runic, +4 Toughness; Subtle: subtle)
. . Strength Rune: Enhanced Strength 1 (runic, +1 STR)
Wizarding Physiology
. . Mystic Senses: Senses 3 (racial, Analytical: Magic Awareness, Awareness: Magic [Mental], Radius: Magic Awareness)

Equipment
Yew Wand

Offense
Initiative +6
Everte Statum: Move Object 10, +10 (DC 25)
Expulso: Burst Area Damage 7 (DC 22)
Flipendo Tria: Cylinder Area Move Object 5 (DC 20)
Glacius: Damage 10, +10 (DC 25)
Grab, +6 (DC Spec 12)
Orbis: Burst Area Move Object 6 (DC 21)
Throw, +8 (DC 17)
Unarmed, +12 (DC 17)

Complications
- Addiction: The vast majority of the spells that Tracey uses in battle are considered Dark Curses. What distinguishes Curses from other types of spells is that they cause the brain to reward the caster by pumping out endorphins and other pleasure chemicals to numb the psychological trauma of having caused serious harm to one's enemy. This can cause a person to become addicted to the act of casting these kinds of curses, as Tracey has now become.
- Dark is Not Evil: Just because she gets a 'high' from causing pain to her enemies, does not mean that Tracey is by any means an evil person. She just prefers to use the darker sorts of spells when in battle to ensure her enemies don't come back to haunt her.
- Motivation: Thrills: Tracey lives for the thrills she can gain in life, especially when engaged in battle.
- Power Loss: Tracey currently requires access to her wand in order to utilize her magic, as well as requiring the ability to speak the proper incantations and perform the necessary wand gestures.
- Relationship: Tracey is the best friend of Daphne Greengrass, and similarly friends with Daphne's younger sister, Astoria.
- Rivalry: With the female members of Gryffindor House, especially those who are interested in Harry Potter as a romantic interest.

Languages
English, French, Latin

Defense
Dodge 12/8, Parry 12/8, Fortitude 7, Toughness 8/6, Will 13

Power Points
Abilities 50 + Powers 49 + Advantages 28 + Skills 30 (60 ranks) + Defenses 23 = 180
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DalkonCledwin
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In Perpetuum Fidelis meis Amicisque

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In Perpetuum Fidelis meis Amicisque
Premise: When the Killing Curse struck her, it did not succeed in killing Lily. Instead, it reminded her of who she truly was, and allowed her the knowledge necessary to provide a safe home to her son, and the training he would desperately need, to prepare him to one day face and defeat the Dark Lord Voldemort.

--------------------
Son of Circe Challenge by Whitetigerwolf
Required Inclusions:
  • Circe must be trapped in the form of Lily Potter without her memories (why is up to you)
  • Lily's 'Death' at Voldemort’s hands must, instead of killing her, reawaken Lily's memories as Circe, the Sorceress of Aeaea.
  • Circe must be knocked out and appear dead long enough that Harry is still placed on the Dursley family’s doorstep
  • After awakening, Lily must track down and find Harry on the Dursleys doorstep, along with the letter to Petunia that Dumbledore left for the woman.
  • Lily/Circe must take Harry to her island and raise him there, teaching him magic herself rather than sending him to a magical school
  • Harry must, eventually, be summoned back to Britain using magic by either the Ministry for Magic or the Order of the Phoenix
  • Harry MUST be paired with a DC character, if you pair him with anyone
  • Harry CANNOT be in a M/M pairing
Preferred Inclusions:
  • Harry being a hero despite his mother's status as a villain
  • Harry paired with Wonder Woman, a Wonder Girl, or one of the Amazons (especially hilarious considering his mother's attitude towards them)
  • Harry as part of the Teen Titans OR Young Justice
  • Harry as part of the Justice League
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Gabriel Herrol
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Re: Dalkon's Potterverse Archive

Post by Gabriel Herrol »

And once more into the breach! :)
Haven't you lot ever seen a feller with an armload of woman before?
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DalkonCledwin
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Harry James Potter / In Perpetuum Fidelis meis Amicisque

Post by DalkonCledwin »

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Harry James Potter - PL 10
Age: 14 / Height: 5' 7" / Weight: 155 lbs
Hair Color: Black / Eye Color: Vivid Green

Strength 7, Stamina 9, Agility 3, Dexterity 4, Fighting 5, Intellect 4, Awareness 6, Presence 2

Advantages
Accurate Attack, Artificer, Assessment, Attractive, Bad Boy, Beloved: His Harem, Benefit, Wealth 2 (independently wealthy), Connected, Diehard, Equipment 4, Fascinate (Persuasion), Favored Environment: Aquatic, Favored Foe: Dark Wizards, Favored Type: Amazons, Great Endurance, Inspire 2, Languages 3, Leadership, Luck, Power Attack, Ranged Attack 2, Ritualist, Second Chance: Resisting Mind Control, Taunt

Skills
Acrobatics 2 (+5), Athletics 2 (+9), Deception 6 (+8), Expertise (DEX): Quidditch 4 (+8), Expertise: Magic 8 (+12), Insight 6 (+12), Intimidation 4 (+6), Investigation 4 (+8), Perception 4 (+10), Persuasion 8 (+10), Ranged Combat: Divine Magic 2 (+6), Stealth 4 (+7), Treatment 4 (+8)

Powers
Demigod Physiology
. . Amphibious: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
. . Aquatic Regeneration: Regeneration 5 (racial, Every 2 rounds; Source: water)
. . Deific Senses: Senses 6 (racial, Analytical: Magic Awareness, Awareness: Magic [Mental], Darkvision, Radius: Magic Awareness, Ultra-hearing)
. . Otherworldly: Immunity 2 (racial, Disease, Poison; Feature 2: Extreme Longevity; Limited: to Nonmagical Diseases & Poison)
. . Power-Lifting: Enhanced Strength 2 (racial, +2 STR; Limited to Lifting, Notes: Lifts 12 Tons)
. . Speed-Swimming: Swimming 8 (racial, Speed: 120 miles/hour, 1800 feet/round)
. . Superior Physique: Protection 4 (racial, +4 Toughness, Advantages: Diehard, Great Endurance; Impervious)
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic, Advantages: Favored Environment: Aquatic)
Divine Magic Array
. . Alternate Form: Morph 4 (divine, +20 Deception checks to disguise; Any form)
. . Deific Bolt: Damage 12 (divine, DC 27; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . Disenchant: Nullify 6 (divine, Counters: Magic, DC 16; Broad, Effortless, Simultaneous)
. . Divine Passage: Teleport 4 (divine, 500 feet in a move action, carrying 400 lbs.; Accurate, Change Direction, Easy, Extended: 16 miles in 2 move actions, Increased Mass 3)
. . Olympian Portal: Movement 2 (divine, Dimensional: Olympian Realms 2: group, 50 lbs.; Portal)
. . Restoration: Healing 5 (divine; Increased Range: ranged, Persistent, Restorative, Stabilize)
. . Spell of Sleep: Cumulative Affliction 8 (divine, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Will, DC 18; Cumulative, Increased Range: ranged)
. . Spell Turning: Deflect 7 (divine; Redirection, Reflect; Limited: to Magical Attacks)
. . Summon Familiar: Summon 6 (Heroic, Mental Link, Responsive, Sacrifice; Distracting)
. . Veil of Illusion: Illusion 4 (divine, Affects: All Sense Types, Area: 15 cft., DC 14; Selective)
. . Water Scrying: Remote Sensing 12 (divine, Affects: 2 Types, inc. Visual - Visual and Auditory, Range: 16 miles; Medium: Water)
. . Will into Being: Create 7 (divine, Volume: 125 cft., DC 17; Increased Duration: continuous, Innate, Precise, Subtle: look natural)
. . Wizading Magic: Variable 5 (magical; Action: move; Limited: Requires the proper incantation, Limited: Requires an appropriate magical focus, Unreliable (5 uses))
Divine Magic Talents
. . Air Walking: Flight 1 (divine, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: prone condition causes you to fall)
. . Unified Language: Comprehend 3 (divine, Languages - Read All, Languages - Understand All, Languages - You're Understood)

Equipment
Cypress Wand 1, Harry's Retreat

Offense
Initiative +3
Deific Bolt: Damage 12, +8 (DC 27)
Disenchant: Nullify 6, +8 (DC Will 16)
Grab, +5 (DC Spec 17)
Spell of Sleep: Cumulative Affliction 8, +8 (DC Will 18)
Throw, +6 (DC 22)
Unarmed, +5 (DC 22)

Complications
- Enemies: There is a prophecy which states that Harry must defeat the Dark Lord Voldemort, or else die trying. Harry has had years learning secrets of magic that no mortal has had at their disposal for centuries from his mother, a woman who went down in history as the Sorceress Circe but more recently was known by the name of Lily Evans. He also has to contend with Voldemort's followers, people known as the Death Eaters.
- Motivation: Doing Good: Despite the reputation that his mother has garnered over the centuries, Harry himself is largely a good and heroic person, and his mother seems resigned to this fact as she knows his father was the same.
- Power Loss: With the exception of his Wizarding Magic, Harry's mystic powers have no effect on, and are nullified by, the herb known as Moly. Moly is a rare and magical plant, and is all but impossible to cultivate in the world of humans, though certain places, such as the Forbidden Forest of Hogwarts, can do so.
- Relationship: Harry is currently the only person whom Circe has any love in her heart for, and it is the love of a mother for her child rather than love of a romantic sort. Harry is also the grandson of the Atlantean known as Fand (who went by the surface dweller name of Euphemia), who is from the Lost City of Thierna Na Oge.
- Weakness: Harry must spend at least one hour per each 24 hour period submersed in water, or else he will begin suffering asphyxiation, becoming first Impaired, then Disabled, and finally Incapacitated before beginning to die. This is due to his Atlantean ancestry.

Languages
English, Greek, Latin, Parseltongue, Themysciran

Defense
Dodge 7, Parry 7, Fortitude 9, Toughness 13 (Imp. 4), Will 11

Power Points
Abilities 80 + Powers 84 + Advantages 29 + Skills 29 (58 ranks) + Defenses 11 = 233

--------------------
Harry's Retreat - PL 10
Toughness 10, Size Huge
Features:
Concealed 1, Dual Size: Medium, Isolated, Laboratory, Library, Living Space, Personnel, Security System 1, Self-repairing 1, Workshop
Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15

--------------------
Zeke - PL 6

Strength 1, Stamina 2, Agility 2, Dexterity 0, Fighting 3, Intellect -1, Awareness 3, Presence 0

Advantages
Diehard, Evasion, Great Endurance, Improved Initiative, Skill Mastery: Stealth, Teamwork

Skills
Athletics 8 (+9), Close Combat: Natural Weapons 2 (+5), Expertise (AWE): Survival 8 (+11), Perception 6 (+9), Ranged Combat: Shock 6 (+6), Stealth 8 (+14)

Powers
Shock Array
. . Built-Up Shock: Burst Area Damage 4 (electricity, DC 19; Burst Area: 30 feet radius sphere, DC 14; Limited: to when in vicinity of other Shocker Lizards)
. . Lethal Shock: Burst Area Damage 2 (electricity, DC 17; Burst Area: 30 feet radius sphere, DC 12)
. . Stunning Shock: Cumulative Affliction 2 (electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, DC 12; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged)
Shocker Lizard Physiology
. . Adept Swimmer: Swimming 2 (racial, Speed: 2 miles/hour, 30 feet/round)
. . Animal Senses: Senses 5 (racial, Awareness: Electrical, Darkvision, Extended: Electrical Awareness 1: x10, Low-light Vision)
. . Electrical Resistance: Immunity 5 (racial, Damage Effect: Electrical Damage)
. . Fast: Speed 1 (racial, Speed: 4 miles/hour, 60 feet/round)
. . Natural Weapons: Strength-based Damage 1 (strike, DC 17)
. . Protective Hide: Protection 2 (racial, +2 Toughness)
. . Small Size: Shrinking 4 (racial, -1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Innate; Permanent)
. . Up the Wall: Movement 1 (Wall-crawling 1: -1 speed rank)

Offense
Initiative +6
Built-Up Shock: Burst Area Damage 4 (DC 19)
Grab, +3 (DC Spec 11)
Lethal Shock: Burst Area Damage 2 (DC 17)
Natural Weapons: Strength-based Damage 1, +5 (DC 17)
Stunning Shock: Cumulative Affliction 2, +6 (DC Dog/Fort/Will 12)
Throw, +0 (DC 16)
Unarmed, +3 (DC 16)

Complications
- Disability: Shocker Lizards cannot speak a human dialect and have no hands.
- Power Loss: A Shocker Lizard can use its stunning shock repeatedly. However, when it uses its Lethal Shock, it cannot use any Shock Powers until it has spent 1 round recharging its energy.

Languages
Draconic

Defense
Dodge 6, Parry 6, Fortitude 5, Toughness 4, Will 5

Power Points
Abilities 22 + Powers 35 + Advantages 6 + Skills 19 (38 ranks) + Defenses 8 = 90
Last edited by DalkonCledwin on Mon Dec 17, 2018 9:24 am, edited 2 times in total.
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Circe of Aeaea / In Perpetuum Fidelis meis Amicisque

Post by DalkonCledwin »

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Circe of Aeaea - PL 14
Age: 3,407 / Height: 5' 11" / Weight: 145 lbs
Hair Color: Currently Crimson / Eye Color: Currently Vivid Green
Measurements: 34E / 24 / 33 in.

Strength 2, Stamina 10, Agility 3, Dexterity 4, Fighting 4, Intellect 3, Awareness 8, Presence 4

Advantages
Animal Empathy, Artificer, Attractive 2, Bad Girl, Beloved: Her Son, Harry, Benefit, Alternate Identity: Lily Julia Potter, née Evans, Benefit, Wealth 3 (millionaire), Connected, Daze (Deception), Diehard, Equipment 5, Fascinate (Deception), Favored Foe: Amazons, Favored Type: Greek Warriors, Great Endurance, Languages 3, Leadership, Luck, Ranged Attack 4, Ritualist, Taunt

Skills
Acrobatics 4 (+7), Athletics 4 (+6), Deception 10 (+14), Expertise: Law 6 (+9), Expertise: Magic 15 (+18), Insight 8 (+16), Intimidation 6 (+10), Investigation 6 (+9), Perception 6 (+14), Persuasion 10 (+14), Ranged Combat: Divine Magic 4 (+8), Sleight of Hand 6 (+10), Treatment 6 (+9)

Powers
Demigod Physiology
. . Accelerated Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard, Great Endurance)
. . Deathless: Immortality 2 (racial, Return after 1 week; Limited: to Nonmagical Damage)
. . Deific Senses: Senses 3 (racial, Analytical: Magic Awareness, Awareness: Magic [Mental], Radius: Magic Awareness)
. . Otherworldly: Immunity 8 (racial, Aging, Alteration Effects, Disease, Poison; Limited: to Nonmagical Diseases & Poisons [2 ranks only])
. . Unified Language: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood)
Divine Magic Array
. . Deific Bolt: Damage 16 (divine, DC 31; Increased Range: ranged)
. . Divine Passage: Teleport 7 (divine, Carry 400 lbs.; Accurate, Change Direction, Easy, Extended: 120 miles in 2 move actions, Increased Mass 3; Limited to Extended)
. . Enchantment of Sleep: Progressive Burst Area Affliction 6 (divine, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Will, DC 16; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Progressive, Triggered: 1 use - Eating food prepared by Circe)
. . Magic Mastery: Variable 5 (divine; Action: move; Unreliable (5 uses), Notes: 25 pts of Traits; Magical Descriptors)
. . Transform into Bestiamorph: Progressive Affliction 8 (divine, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 18; Increased Range: ranged, Progressive)
. . Veil of Illusion: Illusion 4 (divine, Affects: All Sense Types, Area: 60 cft., DC 14; Illusion Area 2, Selective)
Divine Magic Talents
. . Air Walking: Flight 1 (divine, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: prone condition causes you to fall)
. . Alternate Form: Morph 4 (divine, +20 Deception checks to disguise; Any form)
. . Beast Whisperer: Comprehend 2 (divine, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy)
. . Divine Shield: Protection 8 (divine, +8 Toughness; Impervious, Sustained)

Equipment
Island of Aeaea

Offense
Initiative +3
Deific Bolt: Damage 16, +12 (DC 31)
Enchantment of Sleep: Progressive Burst Area Affliction 6 (DC Will 16)
Grab, +4 (DC Spec 12)
Throw, +8 (DC 17)
Transform into Bestiamorph: Progressive Affliction 8, +12 (DC Will 18)
Unarmed, +4 (DC 17)

Complications
- Obsession: Circe is obsessed with preventing Hecate’s prophecy from coming true, and also with destroying Wonder Woman (which she believes is connected to the former).
- Power Loss: Circe’s Magic has no effect on, and is nullified by, the herb known as Moly.
- Relationship: Perhaps the only person that Circe cares for is her son, Harry Potter.

Languages
Ancient Greek, English, Greek, Latin, Themysciran

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 18 (Imp. 8), Will 16

Power Points
Abilities 76 + Powers 105 + Advantages 30 + Skills 46 (91 ranks) + Defenses 23 = 280

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Island of Aeaea - PL 14
Toughness 14, Size Awesome
Features:
Deathtraps, Defense System, Dimensional Portal, Grounds, Holding Cells, Isolated, Laboratory, Library, Living Space, Personnel, Security System 3, Self-repairing 1, Workshop
Power Points
Abilities 6 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
Last edited by DalkonCledwin on Mon Dec 17, 2018 7:34 am, edited 2 times in total.
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DalkonCledwin
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Cassie Sandsmark / In Perpetuum Fidelis meis Amicisque

Post by DalkonCledwin »

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Cassandra 'Cassie' Sandsmark - PL 12
Age: 13 / Height: 5' 3" / Weight: 124 lbs
Hair Color: Blonde / Eye Color: Blue
Measurements: 36B / 24 / 33 in.

Strength 11, Stamina 10, Agility 7, Dexterity 7, Fighting 6, Intellect 2, Awareness 2, Presence 2

General Advantages
Attractive, Beginner's Luck, Beloved: Harry's Harem, Diehard, Equipment 1, Fighting Style: Aikido, Fighting Style: Jujutsu, Great Endurance, Improved Defense, Languages 2, Leadership, Ranged Attack, Teamwork

Martial Arts Advantages (Can't use with Lasso)
Accurate Attack, Defensive Attack, Evasion 1, Fast Grab, Grabbing Finesse, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Uncanny Dodge

Skills
Acrobatics 4 (+11), Athletics 4 (+15), Close Combat: Unarmed 3 (+9), Expertise: Mythology 4 (+6), Insight 5 (+7), Perception 5 (+7), Persuasion 5 (+7), Ranged Combat: Lasso's 4 (+11)

Powers
Bracelets (Removable (indestructible))
. . Bracelets of Aegis: Enhanced Trait 3 (bestowed, Toughness +2 (+12), Advantages: Improved Defense)
Demigod Physiology
. . Accelerated Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard, Great Endurance)
. . Deific Senses: Senses 5 (racial, Analytical: Magic Awareness, Awareness: Magic [Mental], Extended: Vision 1: x10, Extended: Hearing 1: x10, Radius: Magic Awareness)
. . Invulnerability: Impervious Toughness 10 (racial)
. . Otherworldly: Immunity 2 (racial, Disease, Poison; Feature 2: Extreme Longevity; Limited: to Nonmagical Diseases & Poison)
. . Soaring: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round)
. . Strength of Zeus: Enhanced Strength 3 (racial, +3 STR; Limited to Lifting, Notes: Lifts 400 Tons)
Golden Lasso (Easily Removable (indestructible))
. . Magic Lasso
. . . . Lasso Snare: Move Object 12 (Linked; bestowed, 100 tons)
. . . . Lightning Lasso: Damage 12 (Linked; bestowed, electricity, DC 27; Increased Range: ranged; Grab-based)

Equipment
Camo Clothing, Commlink

Offense
Initiative +7
Grab, +6 (DC Spec 17)
Lasso Snare: Move Object 12, +12 (DC 22)
Lightning Lasso: Damage 12, +12 (DC 27)
Throw, +8 (DC 26)
Unarmed, +9 (DC 26)

Complications
- Motivation: Thrills: Cassie is a very eager, headstrong and energetic young woman. She loves fighting and taking on particularly strong foes. She does not particularly enjoy being left on the sidelines during missions.
- Oooh! Shiny!!!: Cassie is very easily distracted, but is just as easy to redirect back to the task at hand.
- Relationships: Cassie is in a romantic relationship with Harry Potter, despite the fact that her mentor and his mother are archenemies of one another. She is also one of the extramarital half-human children of the King of Olympus, Zeus. Lastly, as has been noted, she is the protege to the Amazon Warrior known as Wonder Woman, or as she is also known, Princess Diana of Themyscira.
- Weakness: Stealth is not Cassie's strong suit, and she is always to be considered Impaired when attempting to use the Stealth skill.

Languages
English, Greek, Themysciran

Defense
Dodge 12, Parry 12, Fortitude 12, Toughness 12/10 (Imp. 10), Will 10

Power Points
Abilities 94 + Powers 63 + Advantages 19 + Skills 17 (34 ranks) + Defenses 21 = 214
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DalkonCledwin
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Fleur Delacour / In Perpetuum Fidelis meis Amicisque

Post by DalkonCledwin »

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Fleur Isabelle Delacour - PL 10
Age: 17 / Height: 5' 7" / Weight: 121 lbs
Hair Color: Silver / Eye Color: Blue
Measurements: 34E / 21 / 33 in.

Strength 0, Stamina 0, Agility 3, Dexterity 3, Fighting 3, Intellect 2, Awareness 4, Presence 6

Advantages
Artificer, Attractive 2, Beginner's Luck, Beloved: Gabrielle, Connected, Daze (Deception), Defensive Roll 2, Equipment 1, Fascinate (Deception), Favored Type: Bad Boys, Inspire 2, Languages 2, Ranged Attack 5, Ritualist, Set-up, Taunt, Teamwork, Well-informed

Skills
Acrobatics 4 (+7), Athletics 4 (+4), Deception 6 (+12), Expertise (AGL): Dancing 4 (+7), Expertise (PRE): Singing 4 (+10), Expertise: History 4 (+6), Expertise: Magic 8 (+10), Insight 4 (+8), Intimidation 4 (+10), Perception 6 (+10), Persuasion 4 (+10), Sleight of Hand 2 (+5), Stealth 2 (+5)

Powers
Veela Performance Array (Notes: Each of these effects can be activated by dancing or singing, which is why they lack the Sense Dependent flaw.)
. . Countersong: Burst Area Nullify 6 (magical, Counters: Effects that depend upon Sound, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous)
. . Dirge of Doom: Concentration Cumulative Burst Area Affliction 6 (magical, 1st degree: Impaired, Vulnerable, Resisted by: Will, DC 16; Burst Area 2: 60 feet radius sphere, DC 16, Concentration, Cumulative, Extra Condition; Limited Degree 2)
. . Lullaby Dance: Cumulative Burst Area Affliction 8 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Cumulative)
. . Mass Suggestion: Cumulative Burst Area Affliction 8 (magical, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 18; Burst Area 2: 60 feet radius sphere, DC 18, Cumulative; Limited Degree, Notes: Compelled to follow Fleur's suggestion)
. . Soothing Performance: Burst Area Healing 4 (magical; Burst Area: 30 feet radius sphere, DC 14, Energizing, Restorative)
Veela Physiology
. . Mystic Senses: Senses 3 (racial, Analytical: Magic Awareness, Awareness: Magic [Mental], Radius: Magic Awareness)
. . Tough: Protection 3 (racial, +3 Toughness)
. . Veela Allure: Burst Area Affliction 10 (racial, 1st degree: Entranced, Impaired, 2nd degree: Compelled, Disabled, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Extra Condition; Limited: Impaired & Disabled only if they try to avoid doing something impressive, Limited Degree, Quirk: Restricted to Male Characters, Sense-dependent: Visual, Notes: Compelled to try and do something impressive)
Witch's Robes (Removable)
. . Fashionable: Feature 1 (clothing, Notes: Grants a +2 Circumstance Bonus on Presence-based checks)
. . Protective Garment: Protection 3 (armor, +3 Toughness; Impervious)
Wizarding Magic Array
. . Accio / Depulso: Teleport Attack 4 (magical, Carry 1600 lbs., DC 14; Accurate, Affects Objects Only, Attack: Dodge, Extended: 16 miles in 2 move actions, Extended Range 8, Increased Mass 5, Increased Range: ranged; Limited to Extended, Transit Time 5: 1 minute)
. . Apparition: Teleport 9 (magical, 2 miles in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Extended: 500 miles in 2 move actions, Increased Mass 3; Distracting, Transit Time 3: 12 seconds)
. . Bublet: Immunity 1 (magical, Suffocation: Drowning; Sustained)
. . Cantrips: Variable 1 (magical, Notes: 5 pts of Traits for minor magical tricks)
. . Expelliarmus: Move Object 12 (magical, 100 tons; Diminished Range, Limited 2: to disarm checks, Limited Direction: Towards caster)
. . Incendio: Damage 12 (fire, magical, DC 27; Increased Range: ranged, Split: 2 targets; Diminished Range)
. . Silencio: Progressive Affliction 12 (magical, 3rd degree: Controlled, Resisted by: Will, DC 22; Increased Range: ranged, Progressive; Diminished Range, Limited: to inhibiting communication, Limited Degree (third only))

Equipment
Rosewood Wand 1

Offense
Initiative +3
Accio / Depulso: Teleport Attack 4, +8 (DC Dog 14)
Countersong: Burst Area Nullify 6 (DC Will 16)
Dirge of Doom: Concentration Cumulative Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Move Object 12, +8 (DC 22)
Grab, +3 (DC Spec 10)
Incendio: Damage 12, +8 (DC 27)
Lullaby Dance: Cumulative Burst Area Affliction 8 (DC Will 18)
Mass Suggestion: Cumulative Burst Area Affliction 8 (DC Will 18)
Silencio: Progressive Affliction 12, +8 (DC Will 22)
Throw, +8 (DC 15)
Unarmed, +3 (DC 15)
Veela Allure: Burst Area Affliction 10 (DC Will 20)

Complications
- Game Face: A veela's entire appearance undergoes a drastic transformation whenever they are truly angered. When this happens, they become far more avian in appearance, gaining feathers, talons and even what appears to be a beak in the form of their nose. This transformation is however, largely cosmetic and serves only to show just how furious they actually are with someone.
- Lovable Alpha Bitch: Fleur is supernaturally sexy, popular, manipulative, unobtainable... and not all that bad a person once you get to know her!
- Motivation: Recognition: Fleur wants to be recognized as more than just another pretty face, and will do all she can to achieve that goal.
- Mythic Weakness: If Fleur's hair is ever cut using metal shears, then she will immediately lose access to any ability that has the "Veela" descriptor attached to it. She will still retain those abilities that do not possess said descriptor, as she will have become a normal human witch.
- Power Loss: With the exception of the Apparition effect and the Incendio spell, Fleur loses the ability to cast any of the spells in her Wizarding Magic Array without access to her wand. The ability to cast the Incendio spell without a wand is a Veela trait that is often incorrectly referred to as "PassionFyre."
- Prejudice: Veela are viewed as man-stealing whores by the vast majority of the world's non-Veela women and by the same token, as god's gift to mankind by most men who encounter them. No one really cares to ask what it is the Veela actually desire in a husband or anything, too busy are they focusing on the fact that Veela could 'literally' have any man they desire eating out of their hands.
- Relationship: Fleur is the older sister of Gabrielle Delacour, and the two are absolutely the closest members of their family.

Languages
English, French, Latin

Defense
Dodge 12, Parry 8, Fortitude 6, Toughness 8/6 (Imp. 3), Will 14

Power Points
Abilities 42 + Powers 74 + Advantages 26 + Skills 28 (56 ranks) + Defenses 30 = 200
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Susan Bones / In Perpetuum Fidelis meis Amicisque

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Susan Amelia Bones - PL 10
Age: 14 / Height: 5' 2" / Weight: 106 lbs
Hair Color: Auburn / Eye Color: Violet
Measurements: 36F / 22 / 32 in.

Strength 1, Stamina 0, Agility 1, Dexterity 3, Fighting 4, Intellect 2, Awareness 5, Presence 5

Advantages
Artificer, Attractive 2, Benefit, Status: Novitiate in Service to Brig, Benefit, Wealth 2 (independently wealthy), Defensive Roll 2, Equipment 1, Favored Foe: the Undead, Fighting Style: Krav Maga, Languages 2, Leadership, Peerless Damsel, Ranged Attack 5, Ritualist, Trance, Weapon Element: Hammers

Krav Maga Advantages (due to the Weapon Element advantage she can use these advantages with her hammer)
All-out Attack, Chokehold, Improved Defense, Improved Disarm, Improved Hold, Improved Trip, Power Attack

Skills
Acrobatics 2 (+3), Athletics 2 (+3), Close Combat: Hammers 4 (+8), Deception 2 (+7), Expertise (DEX): Quidditch 2 (+5), Expertise: Brigidine Mysteries 4 (+6), Expertise: Cosmology 6 (+8), Expertise: Magic 6 (+8), Insight 4 (+9), Intimidation 2 (+7), Investigation 6 (+8), Perception 4 (+9), Persuasion 6 (+11), Sleight of Hand 2 (+5), Treatment 4 (+6)

Powers
Bogha Bríde (Easily Removable)
. . Channel Positive Energy Array
. . . . Destructive Energy: Burst Area Damage 10 (divine, good, DC 25; Burst Area 2: 60 feet radius sphere, DC 20; Limited: to Undead & Evil Outsiders)
. . . . Healing Energy: Burst Area Healing 5 (divine, good; Burst Area 2: 60 feet radius sphere, DC 15)
. . . . Turning Energy: Cumulative Burst Area Affliction 6 (divine, good, 1st degree: Vulnerable, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Affects Objects, Burst Area: 30 feet radius sphere, DC 16, Cumulative; Limited: to Undead & Evil Outsiders, Notes: Compelled & Controlled to Flee)
Brigidine Mysteries Array
. . Artificer's Touch: Healing 8 (divine; Affects Objects Only, Persistent)
. . Cure Wounds: Healing 5 (divine; Stabilize)
. . Dancing Weapon: Summon 6 (divine; Controlled, Increased Range 2: perception, Type (Broad): Weapons; Limited: Available Weapons)
. . Mass Cure: Burst Area Healing 6 (divine; Burst Area 3: 120 feet radius sphere, DC 16, Feature: Extraordinary Effort for +2 Effect Ranks; Tiring)
. . Orisons: Variable 1 (divine, Notes: 5 pts of Traits for minor divine effects)
. . Wall of Iron: Create 8 (divine, Volume: 250 cft., DC 18; Impervious, Increased Duration: continuous; Limited: to Walls of Iron)
Warhammer (Easily Removable)
. . Hammer Strike: Strength-based Damage 3 (bludgeoning, DC 19; Smashing)
Witch's Robes (Removable)
. . Fashionable: Feature 1 (clothing, Notes: Grants a +2 Circumstance Bonus on Presence-based checks)
. . Protective Garment: Protection 3 (armor, +3 Toughness; Impervious)
Wizarding Magic Array
. . Bombarda: Burst Area Damage 6 (force, magical, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Penetrating 6; Diminished Range)
. . Expelliarmus: Move Object 12 (magical, 100 tons; Diminished Range, Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . Finite Incantatem: Burst Area Nullify 6 (magical, Counters: Magic, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Diminished Range)
. . Glacius Tria: Cumulative Cone Area Affliction 6 (cold, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 16; Affects Objects, Cone Area: 60 feet cone, DC 16, Cumulative, Notes: Transformed to Frozen)
. . Incendio: Damage 12 (fire, magical, DC 27; Increased Range: ranged; Diminished Range)
Wizarding Physiology
. . Mystic Senses: Senses 3 (racial, Analytical: Magic Awareness, Awareness: Magic [Mental], Radius: Magic Awareness)
. . Tough: Protection 3 (racial, +3 Toughness)

Equipment
Vinewood Wand 1

Offense
Initiative +1
Bombarda: Burst Area Damage 6 (DC 21)
Destructive Energy: Burst Area Damage 10 (DC 25)
Expelliarmus: Move Object 12, +8 (DC 22)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Glacius Tria: Cumulative Cone Area Affliction 6 (DC Fort 16)
Grab, +4 (DC Spec 11)
Hammer Strike: Strength-based Damage 3, +8 (DC 19)
Incendio: Damage 12, +8 (DC 27)
Throw, +8 (DC 16)
Turning Energy: Cumulative Burst Area Affliction 6 (DC Will 16)
Unarmed, +4 (DC 16)

Complications
- Honor: Susan wouldn't qualify as a Peerless Damsel if she lacked honor. In fact, her ideals are so honorable, that they qualify as being outright Arthurian. This separates her from Fleur, who follows a sense of ethics more in line with a bird of prey, and from anyone who has spent time training as an Amazon, as they follow a far older code of honor.
- Lebor Gabála Érenn: It took Susan going all the way back to the book named by this complication for her to identify exactly who the citizens of Thierna Na Oge actually are in relation to the deities that power her spells. The citizens of Thierna Na Oge are the descendants of the first, second and third groups of people to visit ireland, the followers of Cessair, Partholón, and Nemed. Their only connection to the tribe of deities that shares their name, is that they tend to use those deities as templates for their personal lives. This both amuses and annoys Susan.
- Motivation: Doing Good: Susan strives to do the right thing to an extent that is rivaled only by Harry himself. This goes hand in hand with her nature as a Priestess of one of the most benevolent deities in the entire history of the world.
- Power Loss: Susan is incapable of using any of the powers in her Wizarding Magic Array if she loses access to her wand. Also, if she does not offer supplication to the goddess Brigit on a regular basis, she can and will lose the ability to both channel positive energy and cast the spells in her Brigidine Mysteries Array.
- Rivalry: With the Nuns of Kildare, due to a conflicting interpretation of just who, or more accurately 'what', Brigid of Kildare happens to be.
- Ginger Boobs McHufflepuff: Susan has possibly the largest breasts out of the entire student body at Hogwarts School of Witchcraft & Wizardry, and has had said bust since the start of her third year at that school. This makes her very popular with the boys at the school, but also equally as reviled by the girls. However, she is largely oblivious to the various reactions to her, as is fitting for her status as a Peerless Damsel.

Languages
English, Irish, Latin

Defense
Dodge 8, Parry 12, Fortitude 6, Toughness 8/6 (Imp. 3), Will 12

Power Points
Abilities 42 + Powers 97 + Advantages 29 + Skills 28 (56 ranks) + Defenses 28 = 224

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Dancing Hammer - PL 6

Strength 0, Stamina -, Agility 0, Dexterity 0, Fighting 4, Intellect -5, Awareness 0, Presence -3

Skills
Close Combat: Hammers 2 (+6)

Powers
Construct Body
. . Steel Form: Protection 5 (+5 Toughness)
. . Unliving: Immunity 30 (Fortitude Effects)
Animation
. . Dancing: Flight 1 (Speed: 4 miles/hour, 60 feet/round)
. . Weapon Strike:[/u] Strength-based Damage 3 (bludgeoning, DC 18; Smashing)

Offense
Initiative +0
Grab, +4 (DC Spec 10)
Throw, +0 (DC 15)
Unarmed, +4 (DC 15)
Weapon Strike: Strength-based Damage 3, +6 (DC 18)

Complications
- Disability: Animated weapons cannot speak and have no hands.
- Weakness: Animated weapons are vulnerable to the same sorts of attacks that any other inanimate object would be vulnerable to.

Languages
Not Applicable

Defense
Dodge 2, Parry 6, Fortitude Immune, Toughness 5, Will 2

Power Points
Abilities -18 + Powers 41 + Advantages 0 + Skills 1 (2 ranks) + Defenses 6 = 30
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Build Comment: If anyone on this site has an issue with the "Ginger Boobs McHufflepuff" complication's name, I will kindly point out that one of Emma Frost's aliases is in fact "Silver Boobs McGee." It was used in reference to her in All-New X-Men Vol. 1 22.NOW, if you want to look it up...

As for what the "Peerless Damsel" advantage does? Well it is basically the same thing as the "Bad Boy / Girl" advantage in terms of game mechanics, except she doesn't have to consciously use it, as it automatically activates against the relevant targets. In fact, she doesn't even need to be present to use it, it can activate just by having her be described to someone.
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Nesting Mother Dragons / General Potterverse

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Nesting Mother Dragons - PL 14
Length: varies, but usually at least 30 feet

Strength 11, Stamina 8, Agility 6, Dexterity 3, Fighting 10, Intellect -3, Awareness 3, Presence -1

Advantages
Daze (Intimidation), Startle

Skills
Athletics 8 (+19), Close Combat: Natural Weapons 2 (+12), Expertise (AWE): Survival 8 (+11), Insight 4 (+7), Intimidation 10 (+13), Perception 8 (+11)

Powers
Draconic Physiology
. . Animal Senses: Senses 5 (Acute: Olfactory, Darkvision, Extended: Vision 1: x10, Low-light Vision)
. . Fire Breath: Cone Area Damage 10 (fire, DC 25; Cone Area 2: 120 feet cone, DC 20)
. . . . Natural Weapons: Strength-based Damage 2 (Alternate; DC 28; Dangerous, Reach (melee) 2: 10 ft.)
. . Massive Size: Growth 8 (+8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 spee; Innate; Permanent)
. . Protective Hide: Protection 6 (+6 Toughness; Impervious [4 extra ranks])
. . Resilience: Immunity 9 (Damage Effect: Fire Damage, Environmental Condition: Heat, Sleep, Uncommon Descriptor: Paralyze Effects)
. . Wings: Flight 6 (Speed: 120 miles/hour, 1800 feet/round; Wings)

Offense
Initiative +6
Fire Breath: Cone Area Damage 10 (DC 25)
Grab, +10 (DC Spec 21)
Natural Weapons: Strength-based Damage 2, +12 (DC 28)
Throw, +3 (DC 26)
Unarmed, +10 (DC 26)

Complications
- Motivation: Greed: The hoard and wealth of dragons are often legendary.
- Obsession: Nesting Mother Dragons are obsessive to the point of being Yandere in terms of how protective they are towards the eggs in their nests. It doesn't even really matter whether the egg is a valid egg or not, so long as it is actually in her nest to begin with.
- Power Loss: A dragon must wait one round before being able to use its breath weapon while it collects its energy.
- Weakness: Dragons are Toughness Impaired vs. cold attacks.

Languages
Draconic

Defense
Dodge 10, Parry 14, Fortitude 15, Toughness 14 (Imp. 10), Will 13

Power Points
Abilities 42 + Powers 84 + Advantages 2 + Skills 20 (40 ranks) + Defenses 33 = 181

---------------
Build Comments: As should be obvious based on the Power Level of this thing, it is not really advisable for a single Power Level 10 character to try and go into a head to head fight against one of these suckers, nor is it at all plausible that they'd win if they did. These are meant for teams of Power Level 10 characters to take down if that.

Parseltongue vs. Draconic: If Harry were to try talking to a Dragon using Parseltongue, he'd be understood about as well as someone speaking German would be understood by someone who only knows English. They are the equatable only in so much as they evolved from the same parent-language, but other than that they aren't really equatable at all. However, most reptiles that aren't directly related to snakes tend to utilize Draconic as their go to dialect.
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Aoi Takes a Stand Introduction

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Aoi Takes a Stand
Premise: Aoi may have been a somewhat passive wife, but when she overhears something horrifying that's befallen her youngest child, well, she knows her supposedly-loving husband has crossed the line. And Tokiomi will regret the day he willingly allowed Sakura to be adopted out to the Matous…

--------------------
Important Notes
- Okay, I should probably explain how the Rock, Paper, Scissors complication functions. Say for example that Medea were to voluntarily attack Iskander, not that this is likely to happen, but just assume that it does. Then for the duration of that battle all of her powers and defenses are impaired, while all of Iskander's gain a +2 circumstance bonus. In effect this means that Iskander is treated as having a +5 circumstance bonus on everything he does against her in battle, as that would be the net result of what would happen if you gave a character two overlapping +2 Circumstance Bonuses, which is what this basically is. Yes, this does basically mean that offensively, Berserkers are the single best Servant Class in the setting, but defensively they utterly bite.
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Aoi Tohsaka / Aoi Takes a Stand

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Aoi Tohsaka, née Zenjou - PL 10
Age: 26 / Height: 5' 3" / Weight: 110 lbs
Hair Color: Moss-Brown / Eye Color: Brown
Measurements: 31D / 22 / 32 in.

Strength 2, Stamina 4, Agility 2, Dexterity 2, Fighting 2, Intellect 4, Awareness 4, Presence 4

Advantages
Attractive, Beloved: Her Daughters, Daze (Deception), Defensive Roll 4, Equipment 4, Fascinate (Persuasion), Languages 1, Luck 4, Ritualist

Skills
Acrobatics 2 (+4), Deception 4 (+8), Expertise: Magecraft 6 (+10), Insight 4 (+8), Investigation 4 (+8), Perception 4 (+8), Persuasion 4 (+8), Stealth 2 (+4), Treatment 2 (+6)

Powers
Leather Jacket
. . Heavy Garment: Protection 2 (clothing, +2 Toughness)
Personal Talents
. . Lucky: Luck Control 2 (talent, Force a Re-roll, Negate Luck, Advantages: Luck 4)
Zenjou Magecraft
. . Command Spells: Feature 3 (magecraft, Notes: This feature basically operates in many respects like the Luck advantage. However, unlike the Luck advantage, it allows the person with this feature to use any of the aspects of the Hero Point Rules. Unfortunately, in exchange for such versatility, once a person uses this feature a number of times equal to the number of Ranks that they have in the feature, they lose the ability to utilize it ever again, unless they are granted additional Command Spells, or harvest Command Spells from an enemy Master. Aoi currently has 3 / 3 uses left.)
. . Pedigree Maximization: Summon 8 (magecraft; Heroic, Type (Broad): Any type of Magus; Custom 2: Slow [Takes nine months to give birth, and must grow from child to adult on it's own])

Equipment
Cell Phone, Leather Jacket, Zenjou Estate

Offense
Initiative +2
Grab, +2 (DC Spec 12)
Throw, +2 (DC 17)
Unarmed, +2 (DC 17)

Complications
- Motivation: Justice: Aoi blames both her husband and her former paramour for allowing one of her daughters to end up living among the Matou family, and has vowed to do whatever it takes to rescue her daughter from the fate that has been forced upon her, even if it means killing the men whom she used to love.
- Power Limitation: Aoi is not a very gifted Magus. In fact, aside from her Family's Crest and it's ability to maximize the pedigree of anyone she has intimate relations with, she has absolutely no value as a Magus.
- Relationships: Aoi is the wife of Tokiomi Tohsaka, the mother of his daughters Rin and Sakura, and the childhood sweetheart of Kariya Matou. She is also the Master of the true and proper Caster of the Fourth Holy Grail War, Medea of Colchis, however due to the fact that she can't provide the necessary mana to power Medea, she has partnered with a mysterious benefactor named Harry Potter.

Languages
English, Japanese

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10/6, Will 11

Power Points
Abilities 48 + Powers 45 + Advantages 14 + Skills 16 (32 ranks) + Defenses 27 = 150

--------------------
Zenjou Estate - PL 10
Toughness 10, Size Large
Features:
Concealed 2, Defense System (Bounded Fields), Fire Prevention System, Grounds, Library, Living Space, Power System, Security System 1, Self-repairing 1, Workshop
Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
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Harry Potter / Aoi Takes a Stand

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Harry James Potter - PL 10
Age: 20 / Height: 5' 10" / Weight: 180 lbs
Hair Color: Dark Brown / Eye Color: Vivid Green

Strength 1, Stamina 0, Agility 3, Dexterity 3, Fighting 4, Intellect 2, Awareness 4, Presence 4

Advantages
Artificer, Attractive, Benefit, Status: Master of Death, Equipment 1, Languages 2, Ranged Attack 5, Ritualist, Second Chance: Resisting Mind Control, Trance

Skills
Expertise: Wizarding Magic 8 (+10), Insight 4 (+8), Perception 4 (+8), Persuasion 4 (+8), Stealth 2 (+5), Vehicles 4 (+7)

Powers
Battle Robes (Removable)
. . Armored Garment: Protection 5 (armor, +5 Toughness; Impervious)
Master of Death Qualities
. . Deathless: Immortality 1 (bestowed, Return after 2 weeks)
. . Timeless: Immunity 1 (bestowed, Aging)
The Cloak of Destiny (Easily Removable (indestructible))
. . Hide Thyself from Death's Sight: Immunity 5 (bestowed, Damage Effect: Death Effects)
. . It's an Invisibility Cloak!: Concealment 4 (bestowed, All Visual Senses; Affects Others; Passive)
Wizarding Magic Array
. . Conjuration: Create 10 (mystic constructs, Volume: 1000 cft., DC 20; Innate, Precise, Subtle: look natural; Diminished Range)
. . Finite: Nullify 8 (magical, Counters: Magic, DC 18; Broad, Simultaneous; Diminished Range)
. . Fumos: Environment 7 (magical, weather, Visibility (-5), Radius: 1800 feet; Selective)
. . Ignis Carpe Retractum: Affliction 12 (fire, magical, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 22; Extra Condition, Increased Range: ranged; Diminished Range, Limited Degree)
. . Incendio: Damage 12 (fire, magical, DC 27; Increased Range: ranged; Diminished Range)
. . Protego: Burst Area Deflect 11 (magical; Burst Area: 30 feet radius sphere, DC 21, Increased Duration: concentration, Reflect; Distracting, Reduced Range: close)
. . Wingardium Leviosa: Move Object 6 (magical, telekinetic, 3200 lbs., DC 23; Damaging, Precise, Subtle 2: undetectable, Throwing Mastery 2)
Wizarding Physiology
. . Mystic Awareness: Senses 3 (racial, Analytical: Magic Awareness, Awareness: Magic [Mental], Radius: Magic Awareness)
. . Tough: Protection 3 (racial, +3 Toughness)

Equipment
Cell Phone, Glasses, Holly Wand 1

Offense
Initiative +3
Finite: Nullify 8, +8 (DC Will 18)
Grab, +4 (DC Spec 11)
Ignis Carpe Retractum: Affliction 12, +8 (DC Will 22)
Incendio: Damage 12, +8 (DC 27)
Throw, +8 (DC 16)
Unarmed, +4 (DC 16)
Wingardium Leviosa: Move Object 6, +8 (DC 23)

Complications
- Curse Sworn: Due to having collected the Deathly Hallows, Harry has become the "Master of Death" which more or less translates to being her minion that goes in and does whatever it is that is necessary to stop worlds from coming to an end. Unfortunately she rarely ever tells him what it is that is going to end a world.
- Enemies: Both Tokiomi Tohsaka and Kariya Matou view Harry as being the man responsible for stealing away the woman they each love. Kariya is however, the only one of the two that Harry has any sympathy for.
- Motivation: Doing Good: Harry can't seem to help himself from assisting a damsel in distress. It is after all, what drew him to Aoi's cause.
- Power Degradation: Whenever Medea is both outside of her Territory and not actively Astralized, Harry's Wizarding Magic Array becomes Impaired. This is due to the fact that he is the one who is providing her with the mana necessary to sustain her existence.
- Power Loss: Without access to his wand, Harry is unable to utilize all but the most basic spells.
- Relationship: Harry is effectively partners with Aoi Tohsaka in the goal of winning the Fourth Holy Grail War.

Languages
English, Latin, Parseltongue

Defense
Dodge 12, Parry 7, Fortitude 6, Toughness 8 (Imp. 5), Will 13

Power Points
Abilities 42 + Powers 54 + Advantages 14 + Skills 13 (26 ranks) + Defenses 27 = 150

--------------------
Build Comments: Well would you look at this... a Harry Potter who is actually playable in a Mutants & Masterminds game. I did not meet his PL Caps in his Parry / Toughness defense because he almost never is seen using melee weapons or engaging in melee combat in the canonical novels or movies, so I didn't feel it appropriate for him to have a particularly high Parry. He is shown to be incredibly agile though, so I gave him a high Dodge defense instead.

This is not a Harry who is meant to go toe to toe with the Servants, as will become apparent when I start building Servant Stat Blocks. However, this is a Harry who is more than capable of going forth into a fight against a Master and having a good to decent chance of winning.

The reason he lacks Apparition, is because I am ruling that to be something he has to use his Ritualist advantage to achieve within the confines of Nasuverse due to the difference in the way magic actually works in Nasuverse when compared to the world he was originally from. Meanwhile, the method by which he actually arrived in Nasuverse is being ruled to fall into the realm of GM Fiat, since that was engineered by Death herself, rather than by Harry.
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Re: Dalkon's Potterverse Archive

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True Caster - PL 12
DoB: 1287 B.C.E. / Height: 5' 4" / Weight: 112 lbs
Hair Color: Bluish-Purple / Eye Color: Blue
Measurements: 32C / 22 / 33 in. / Source: Greek Mythology

Strength 2, Stamina 10, Agility 4, Dexterity 4, Fighting 2, Intellect 4, Awareness 6, Presence 4

Advantages
All-out Attack, Artificer, Assessment, Attractive, Benefit 9: Readied Rituals, Benefit, Status: Princess of Colchis, Daze (Deception), Eidetic Memory, Fascinate (Deception), Favored Environment: Personally Prepared Territory, Favored Foe: Greek Heroes, Inspire, Luck 6, Move-by Action, Power Attack, Quick Draw, Ranged Attack 6, Ritualist, Seize Initiative, Well-informed

Skills
Acrobatics 4 (+8), Close Combat: Daggers 6 (+8), Deception 9 (+13), Expertise: Magecraft 9 (+17/+13), Insight 6 (+12), Intimidation 4 (+8), Investigation 2 (+6), Perception 4 (+10), Persuasion 6 (+10), Ranged Combat: Magecraft 5 (+9), Stealth 6 (+10), Treatment 9 (+13)

Powers
Class Skills
. . Item Construction: Enhanced Trait 3 (a rank, Expertise +4 (+17), Advantages: Artificer; Limited: to the creation of Magic Items)
. . Territory Creation: Enhanced Trait 10 (a rank, Advantages: Benefit 9: Readied Rituals, Favored Environment: Personally Prepared Territory; Limited: Readied Rituals can only be cast in Personally Prepared Territory [9 ranks only])
Personal Skills
. . Golden Fleece: Healing 6 (— rank; Triggered: 1 use - when suffering two or more degrees of damage; Limited: Self Only)
. . High-Speed Divine Words: Quickness 9 (a rank, Perform routine tasks in -9 time ranks, Advantages: Ritualist; Limited to One Type: Casting of Rituals)
Rule Breaker (Easily Removable (indestructible))
. . All Spells Must Be Broken
. . . . Athame Strike: Strength-based Damage 2 (Linked; piercing, DC 19; Dangerous 2)
. . . . Broken Bonds: Nullify 12 (Linked; c rank, anti-thaumaturgy, Counters: Magic, DC 22; Broad, Simultaneous; Reduced Range: close)
Servant Container Physiology
. . Astralization
. . . . Intangible: Movement 3 (Linked; talent, Permeate 3: full speed; Custom: Passive)
. . . . Invisible: Concealment 4 (Linked; talent, All Visual Senses; Passive)
. . Endurance: Protection 2 (d rank, +2 Toughness; Impervious)
. . Modern Understanding: Comprehend 3 (talent, Languages - Read All, Languages - Understand All, Languages - You're Understood)
. . Petago: Flight 4 (c rank, Speed: 30 miles/hour, 500 feet/round)
. . . . Lightning Speed: Speed 4 (Alternate; c rank, Speed: 30 miles/hour, 500 feet/round)
. . . . Super-Leaping: Leaping 2 (Alternate; c rank, Leap 30 feet at 8 miles/hour)
Teachings of Circe (Personal Skill Array)
. . Aero: Damage 9 (air pressure, a rank, magical, DC 24; Increased Range: ranged, Penetrating 9)
. . Argos: Impervious Toughness 9 (a rank, magical; Sustained)
. . Atlas: Concentration Burst Area Affliction 6 (a rank, magical, weather, 1st degree: Hindered and Impaired, 2nd degree: Prone and Stunned, 3rd degree: Incapacitated, Resisted by: Strength, DC 16; Burst Area: 30 feet radius sphere, DC 16, Concentration, Extra Condition, Increased Range: ranged; Instant Recovery)
. . Celaeno: Burst Area Damage 9 (a rank, electricity, magical, DC 24; Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged)
. . Dragon Teeth: Summon 2 (a rank, magical; Controlled, Horde, Multiple Minions 5: 32 minions, Notes: Summons 32 Skeletons as per the Skeleton Template on page 145 of the Gamemasters Guide.)
. . Hypnotic Voice: Concentration Cumulative Affliction 7 (a rank, magical, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Concentration, Cumulative, Extended Range 7, Increased Range: ranged; Sense-dependent: Hearing)
. . Machia Hecatia Graea: Damage 9 (a rank, magical, DC 24; Increased Range: ranged, Multiattack)
. . Scrying: Remote Sensing 13 (a rank, magical, Affects: 2 Types, inc. Visual - visual, auditory, Range: 30 miles; Medium: Crystal Ball)
. . Trofa: Teleport 6 (a rank, magical, Carry 400 lbs.; Accurate, Easy, Extended: 60 miles in 2 move actions, Increased Mass 3; Limited to Extended)

Offense
Initiative +4
Aero: Damage 9, +15 (DC 24)
Athame Strike: Strength-based Damage 2, +8 (DC 19)
Atlas: Concentration Burst Area Affliction 6 (DC Fort/Will 16)
Broken Bonds: Nullify 12, +8 (DC Will 22)
Celaeno: Burst Area Damage 9 (DC 24)
Grab, +2 (DC Spec 12)
Hypnotic Voice: Concentration Cumulative Affliction 7, +15 (DC Will 17)
Machia Hecatia Graea: Damage 9, +15 (DC 24)
Throw, +10 (DC 17)
Unarmed, +2 (DC 17)

Complications
- Dangerously Genre Savvy: Caster has seen past the myth that the Grail War is intended to grant a wish, and knows the reality that it is meant to forge a path to Akasha. She is therefore working towards a goal that would allow her to remain in the world after the Grail War is concluded without allowing the Grail to be summoned so that she might live happily ever after with her new family.
- Gotta Have Elf Ears: Caster is the great-grandchild of a Titan, grandchild of a god, and daughter of an oceanid. While she doesn't have the Divinity attribute that would have normally been associated with such a lineage for unknown reasons, she does possess pointy ears that denote her lineage. This tends to cause her to attract undue attention when she is out in public and not actively Astralized.
- Motivation: Acceptance: Caster's primary goal in her new life is to gain acceptance from those she loves for the wrongs she committed in her past life, and to live happily ever after with them, or to at least ensure their dreams are realized to the best of her ability.
- Relationship: Caster is the Servant of Aoi Tohsaka as she is who possesses Caster's Command Seals, however it is Harry Potter who is providing Caster with the mana she needs in order to maintain her existence.
- Rock, Paper, Scissors: Casters like Medea are Impaired when in combat with Riders, but at the same time gain a +2 Circumstance bonus to all their attributes in battle against Assassins. All Servants gain a +2 Circumstance bonus when attempting to inflict damage against a Berserker, but likewise are Toughness Impaired against the attacks of a Berserker.
- True Identity: Caster's true identity is that of Medea, the fallen Princess of Colchis and Witch of Betrayal. As is the case with all other Servants she is doing whatever she can to hide her identity from the other combatants in the Grail War.

Languages
Ancient Greek

Defense
Dodge 12, Parry 10, Fortitude 10, Toughness 12 (Imp. 11/2), Will 14

Power Points
Abilities 72 + Powers 100 + Advantages 26 + Skills 35 (70 ranks) + Defenses 24 = 257

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Build Comments: Yes, this basically means that even outside of her Territory, Caster here is able to perform Rituals that would ordinarily require an hour long casting time in a single round. That is basically the entire point of the High-Speed Incantations and High-Speed Divine Words abilities in Nasuverse. It does not however, help her to prepare those Rituals, as that is an entirely separate task.

This stat block also highlights the difference between a Servant and a Master. Master are going to be built as closely as I can manage it to the rules governing PC's when those PC's first start a campaign. Meanwhile, Servants will tend to be built as though they were NPC's. This means while Masters will usually be Power Level 8 with 120 pp, or Power Level 10 with 150 pp, Servants have no limit to what Power Level they can be or what their total pp needs to be. This is because Servants tend to have very bizarre abilities that are hard to adjudicate and they tend to also have abilities that don't match up with the other Servants in a Grail War due to the fact that each Servant follows a pre-defined archetype.
Last edited by DalkonCledwin on Wed Dec 19, 2018 1:37 am, edited 1 time in total.
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Avenger / Aoi Takes a Stand

Post by DalkonCledwin »

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Avenger - PL 14
DoB: 1573 B.C.E. / Height: 5' 9" / Weight: 148 lbs
Hair Color: Violet / Eye Color: Lavender
Measurements: 36H / 23 / 34 in. / Source: Greek Mythology

Strength 11, Stamina 6, Agility 6, Dexterity 6, Fighting 11, Intellect -1, Awareness 6, Presence 2

Advantages
Animal Empathy, Assessment, Attractive 2, Chokehold, Eidetic Memory, Improved Critical 3: Natural Attacks, Improved Grab, Improved Hold, Interpose, Languages 1, Luck 2, Ritualist, Set-up, Teamwork, Trance

Skills
Athletics 2 (+13), Close Combat: Unarmed 6 (+17), Expertise: Magecraft 8 (+7), Intimidation 12 (+14), Investigation 6 (+5), Perception 10 (+16)

Powers
Class Skills
. . Avenger: Healing 6 (b rank; Triggered: 1 use - when suffering two or more degrees of damage; Limited: Self Only)
. . Memory Correction: Enhanced Trait 4 (c rank, Advantages: Eidetic Memory, Improved Critical 3)
. . Self-Replenishment (Mana): Healing 9 (a rank; Energizing; Limited: Energizing Only)
Pandemonium Cetus (Noble Phantasm)
. . Forced Seal, Pandemonic Temple: Progressive Cone Area Affliction 9 (a rank, anti-army, 1st degree: Impaired, Vulnerable, 2nd degree: Disabled, Defenseless, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cone Area 2: 120 feet cone, DC 19, Extra Condition, Progressive; Sense-dependent: Visual)
Personal Skills
. . Demon of Mutation: Immortality 6 (b rank, Return after 16 hours; Limited: Only usable once)
. . Monstrous Strength: Enhanced Strength 2 (a+ rank, +2 STR; Custom 10: Slow Fades; Fades, Notes: Automatically turns off after 12 rounds of active use, or 1.2 minutes)
. . Mystic Eyes: Progressive Affliction 11 (a++ rank, 3rd degree: Transformed, Resisted by: Fortitude, DC 21; Increased Range 2: perception, Progressive; Limited Degree (third only), Sense-dependent: Sight, Uncontrolled, Notes: transformed to stone)
. . . . Breaker Gorgon: Illusion 5 (Alternate; Removable, c+ rank, anti-unit, Affects: All Sense Types, Area: 30 cft., DC 15; Psychic, Selective; Limited to One Subject, Resistible: Will, Unreliable (5 uses))
. . Scream of Fear: Perception Area Affliction 11 (a++ rank, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 21; Perception Area: DC 21 - Hearing, Selective, Subtle: subtle; Check Required: DC 10 - Intimidation)
Servant Container Physiology
. . Astralization
. . . . Intangible: Movement 3 (Linked; talent, Permeate 3: full speed; Custom: Passive)
. . . . Invisible: Concealment 4 (Linked; All Visual Senses; Passive)
. . Endurance: Protection 11 (a++ rank, +11 Toughness; Impervious)
. . Feathered Wings: Flight 6 (b rank, Speed: 120 miles/hour, 1800 feet/round; Wings)
. . . . Lightning Speed: Speed 6 (Alternate; b rank, Speed: 120 miles/hour, 1800 feet/round)
. . . . Super-Leaping: Leaping 3 (Alternate; b rank, Leap 60 feet at 16 miles/hour)
. . Modern Understanding: Comprehend 3 (talent, Languages - Read All, Languages - Understand All, Languages - You're Understood)
. . Prehensile Hair & Tail: Extra Limbs 3 (gorgon, 3 extra limbs, Advantages: Improved Grab)
. . Strength Modifier: Enhanced Strength 4 (++ mod, +4 STR; Limited to Lifting, Notes: When combined with her Monstrous Strength, this means she can lift 800 tons. Without said Monstrous Strength, she lifts merely 200 tons. As a point of comparison, Hercules while under Illya's control, was capable of lifting only 200 tons.)

Offense
Initiative +6
Forced Seal, Pandemonic Temple: Progressive Cone Area Affliction 9 (DC Fort 19)
Grab, +11 (DC Spec 21)
Mystic Eyes: Progressive Affliction 11 (DC Fort 21)
Scream of Fear: Perception Area Affliction 11 (DC Will 21)
Throw, +6 (DC 26)
Unarmed, +17 (DC 26)

Complications
- Enemy: Avenger's natural enemy is Zouken Matou, and she will do whatever it takes to eradicate the old worm, even if that means she has to form an alliance with Masters that should under normal circumstances be her enemies.
- Hatred: Avenger absolutely despises Rapists, as she herself was the victim of a rape. It was actually a direct result of that rape that she gained her infamous Mystic Eyes and became as dangerous as she ultimately wound up being.
- Monstrous: Avenger sort of looks like what one would expect a Couatl from Dungeons and Dragons to look like, if a Couatl were in any way humanoid. She also doesn't quite behave in how you would normally expect a human to behave, being far more animalistic in her behavior and mannerisms.
- Motivation: Yandere Big Sis: Avenger is very, very protective of Sakura; lethally protective in fact. This is something that harkens back to her lifetime and the fact that she died trying to protect the sisters that she wasn't even aware that she had consumed in her overzealous attempts to protect them.
- Relationship: Avenger is the Servant of the only Master in the Grail War who probably should not have been involved in the first place. Her Master is one, Sakura Matou, who used to be known as Sakura Tohsaka, daughter of Aoi Tohsaka.
- Rock, Paper, Scissors: It isn't relevant, but Avengers gain a +2 Circumstance Bonus in combat with Rulers and are Impaired in combat against Moon Cancers. The same rules about Berserkers from True Caster's stat block apply to Avengers as well.
- True Identity: Avenger's true identity is that of the Gorgon known as Medusa, protector of Nameless Isle and the monster at the heart of some of the earliest nightmares to plague mankind.

Languages
Minoan, Parseltongue

Defense
Dodge 11, Parry 11, Fortitude 16, Toughness 17, Will 12

Power Points
Abilities 90 + Powers 198 + Advantages 14 + Skills 22 (44 ranks) + Defenses 21 = 345

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Build Comments: Talk about monster builds. This is a Servant who could go toe to toe with Superman and not be instantly creamed. This is also a Servant who is probably the physically strongest Servant in my version of the Fourth Fuyuki Grail War.

Unfortunately, that is also one of the safest for work images of this particular Servant that exists.
Last edited by DalkonCledwin on Wed Dec 19, 2018 8:13 am, edited 1 time in total.
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Sakura Matou / Aoi Takes a Stand

Post by DalkonCledwin »

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Sakura Matou - PL 8
Age: 6 / Height: 3' 11" / Weight: 55 lbs
Hair Color: Violet / Eye Color: Plum

Strength 0, Stamina 2, Agility 1, Dexterity 1, Fighting 0, Intellect 3, Awareness 4, Presence 4

Advantages
Adorable 2, Beginner's Luck, Benefit, Status: Matou Heiress, Benefit, Wealth (well-off), Daze (Intimidation), Languages 1, Ritualist, Startle

Skills
Expertise: Magecraft 6 (+9), Expertise: Mythology 4 (+7), Insight 4 (+8), Intimidation 6 (+9), Perception 2 (+6), Ranged Combat: Magecraft 6 (+7)

Powers
Matou Magecraft Array
. . Absorption: Progressive Weaken 9 (magecraft, Affects: Strength, Resisted by: Fortitude, DC 19; Increased Range: ranged, Progressive, Variable Descriptor: close group - Weakens Stamina after Strength reaches 0)
. . Mystic Shield: Protection 8 (magecraft, +8 Toughness; Sustained)
Matou Magecraft Talents
. . Command Spells: Feature 3 (magecraft, Notes: This feature basically operates in many respects like the Luck advantage. However, unlike the Luck advantage, it allows the person with this feature to use any of the aspects of the Hero Point Rules. Unfortunately, in exchange for such versatility, once a person uses this feature a number of times equal to the number of Ranks that they have in the feature, they lose the ability to utilize it ever again, unless they are granted additional Command Spells, or harvest Command Spells from an enemy Master. Sakura currently has 3 / 3 uses left.)
Personal Qualities
. . Still a Child: Shrinking 3 (age, -1 Intimidate, +3 Stealth, +1 active defenses; Innate; Permanent)

Offense
Initiative +1
Absorption: Progressive Weaken 9, +7 (DC Fort 19)
Grab, +0 (DC Spec 10)
Throw, +1 (DC 15)
Unarmed, +0 (DC 15)

Complications
- Motivation: Obeying Grandfather: Sakura is absolutely terrified of her adoptive Grandfather, and will essentially do whatever it is he tells her to do, even when it is most definitely not in her best interests.
- Power Degredation: Sakura's Magecraft Array is constantly Impaired unless she uses Extra Effort to negate that condition. Furthermore, if Avenger is not actively Astralized, then Sakura automatically becomes Universally Disabled. This is for two reasons, first is that she is only six years old, and secondly because she has Crest Worms inside of her body that are feasting upon her mana reserves.
- Prejudice: Child: Sakura is merely six years old and is not anywhere close to being old enough to truly have any say in her life. This often leads to people underestimating her, but also leads to people believing they have a right to dictate what she says and does, which she absolutely refuses to acknowledge.
- Psychosis: Sakura is suffering from the beginning stages of a severe case of Dissociative Identity Disorder due to the torture that she has been being consistently exposed to during her time living within the Matou household.
- Relationship: Although Sakura is the Master of Avenger, she considers the monstrous woman to be more of a sister to her than anything else. Fortunately Avenger would react very badly to being stolen from Sakura, so Sakura has been allowed to keep her instead of being replaced as Avenger's master by someone that is potentially more controllable, such as her adoptive father. Sakura's biological family consists of Aoi Tohsaka, Tokiomi Tohsaka, and Rin Tohsaka.
- Woobie Destroyer of Worlds: If you knew what a Crest Worm was, or what the significance of her Servant being called "Avenger" happens to be, you'd understand why she has this particular complication.

Languages
Greek, Japanese

Defense
Dodge 6, Parry 6, Fortitude 6, Toughness 10, Will 10

Power Points
Abilities 30 + Powers 48 + Advantages 9 + Skills 14 (28 ranks) + Defenses 19 = 120

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Build Comments: This is Sakura as she would stand in my rendition of the events of Fate/Zero. These are her stats before she ever got contaminated by the shattered Holy Grail, which is why she is benefitting from a different Avenger in this scenario.
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