Jab’s Builds! (Beaker! Sam Eagle! Miss Piggy! The Swedish Chef!)

Where in all of your character write ups will go.
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catsi563
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Re: Jab's Builds! (Snowblind! Spider-Ham! Shellshock! Shiva!)

Post by catsi563 »

Batgirl III wrote:Image

Modern western culture has also become obsessed with muscle tone. We seem to forget that strength and fitness are not necessarily linked to .0001% body fat and perfectly sculpted muscles.

I mean, I don't want to sound like one of those nutters on Tumblr that always goes on rants about how the morbidly obese are perfectly healthy... I'm just saying that someone like 1880's era heavyweight champion Mike Conley (the "Overly Manly Man" meme guy) wasn't the lean, sculpted sort of Adonis we expect in today's athletes.

Moana's Maui is a big dude, but he's not a flabby big dude.

well check this guy out one of the worlds strongest men hafþór júlíus björnsson

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Re: Jab's Builds! (Snowblind! Spider-Ham! Shellshock! Shiva!)

Post by Batgirl III »

I think he even showed up on the X-Men cartoons, but had a different name
You're probably thinking of Stryfe; the Über-Nineties badguy from the comics who more or less dressed exactly like this schmuck. Stryfe didn't actually show up in the Nineties cartoon... But a random one-off baddie named "Talos" did.

But Talos was totally Stryfe.


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BARON wrote:I'm talking batgirl with batgirl. I love you internet.
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Re: Sundown

Post by danelsan »

Jabroniville wrote:SUNDOWN (David Patrick Lowell)
Can't take this one seriously, because at least in Brazil the immediate association with that word is a very well known sunscreen brand.

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Sentinels

Post by Jabroniville »

Image

THE SENTINELS
Created By:
Stan Lee & Jack Kirby
First Appearance: The X-Men #14 (Nov. 1965)
Role: Robotic Super-Mooks, Mutant Hunters, Implacable Foes, Random-Difficulty Creatures
Group Affiliations: The Sentinels
PL 10 (166)
STRENGTH
11 STAMINA -- AGILITY -2
FIGHTING 4 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE --

Skills: 
Close Combat (Unarmed) 3 (+7)
Expertise (Mutants) 4 (+4)
Intimidation +0 (+15 Size)
Perception 7 (+7)
Stealth 10 (+0 Size)
Technology 4 (+4)

Advantages:
Benefit (Uses Strength instead of Presence for Intimidation), Equipment 3 (Assorted Tech Gear), Ranged Attack 8, Startle, Teamwork

Powers:
"Mechanical Creature"
Immunity 30 (Fortitude Effects) [30]
Protection 12 (Extras: Impervious 9) [21]

"Huge Size" Growth 8 (Str & Toughness +8, +8 Mass, +4 Intimidation, -4 Dodge/Parry, +1 Speed, -8 Stealth) -- (24 feet) (Feats: Innate) (Extras: Permanent +0) [17]
"Power Punch" Strength-Damage +2 [2]

"Mechanical Components"
Radio Communication 3 [12]
"Mutant Detection" Senses 6 (Detect Mutants- Ranged 2, Acute & Analytical) [6]
"Foot Rockets" Flight 6 (120 mph) [12]

"Hand Coils" Snare 7 (Diminished Range -1) Linked to Blast 9 (Flaws: Limited to Snared Targets) (Diminished Range -1) (28) -- [30]
  • AE: "Palm Cannons" Damage 10 (Extras: Area- 60ft. Cone) (20)
  • AE: "Blasters" Blast 12 (Feats: Split) (25)
Offense:
Unarmed +7 (+13 Damage, DC 28)
Hand Coils +8 (+7 Ranged Afliction & +9 Damage, DC 17 & 24)
Palm Cannons +10 Area (+10 Damage, DC 25)
Blasters +8 (+12 Ranged Damage, DC 27)
Initiative -2

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +13, Fortitude --, Will --

Complications: 
Motivation (Capturing & Destroying Mutants)- The Sentinels are implacable machines, built entirely to capture, kill, or scare the mutant population of Earth.
Vulnerable (Magnetic & Electrical Attacks)- As pure machines, Sentinels are prone to electrical disturbances (which also hit them with Afflictions), and magnetic attacks (which do extra damage).

Total: Abilities: -10 / Skills: 28--14 / Advantages: 14 / Powers: 130 / Defenses: 18 (166)

-Sentinels debuted really early in the X-Men's run (their creator, Bolivar Trask, revealed how far things had gotten and sacrificed himself- Stan Lee's favorite trope in the '60s was Heroic Sacrifices of Minor Characters- to stop them), and have been used regularly ever since, as sort of the ultimate henchman for evil scientists and mutant-haters. Though they're not really CHARACTERS in their own right, Sentinels are something that's MUCH more powerful- Symbols. As Mutants are a metaphor for all oppression, bigotry and discrimination, so to do the Sentinels represent the very forces that hurt them. They're standard Kill-O-Bots in sentiment and effect, but the very SIGHT of them now becomes a powerful symbol- the metaphor of Discrimination Given Form.

-Most of them are created either by one of the Trask family (who could not be more generic as characters, despite all seemingly following the path of a guy to sacrificed his life to stop a Sentinel), or Sebastian Shaw- HIMSELF a Mutant. This is one of those things designed to show off how rotten Shaw was- a Race Traitor who was willing to sell out his own people for a buck.

-They debuted in 1965, but their BIGGEST boost may have come in Days of the Future Past, a very short (can you imagine it? A game-changing story given three issues? Today, that'd be a 10-parter at LEAST) tale that features a Dystopian Future- back when that was a NEW AND EXCITING TROPE in comics, believe it or not- where the Sentinels rule a North America that's been largely scoured of the "Mutant Menace". Sentinels have apparently been able to kill the Avengers, Fantastic Four and all sorts of other super-heroes, despite never being anything but Jobbers in the comic books (like, what're they gonna do? KILL THOR? I've seen the Young X-Men take out one of these assholes), and in the horrifying ultimate issue, we see one VAPORIZE Wolverine in one shot, Colossus get killed off-panel, and more... all to send the elder Kate Pryde to the past, resulting in the X-Men altering the future where Robert Kelly's assassination leads to Mutant Internment Camps.

-Of course... thanks to comics being COMICS, something stupid happened and people decided that all these "Evil Futures" become still-established Alternate Timelines that are still valid (this is actually what drove John Byrne off the X-Men book, as he hated that Claremont just casually went "oh no it's an alternate future now, and so still exists").

-Sentinels since then have appeared frequently as menaces, but rarely as world-conquerors. One X-Man can pretty handily defeat one Sentinel, and even the New Mutants as rookies were able to topple one. They're strong and durable, but they're also slow & stupid, meaning a concentrated effort of even amateur heroes can drop one. There have been countless "Marks" of them, but they're pretty much all the same- some are jobberier than others, of course.

-This build reflects the "Generic" Sentinels that harrass mutants. No Presence or Stamina scores, they're basically unthinking machines who know just enough to follow instructions to "capture" mutants, and that's it. Their powerful Cone-shaped Blasts are a nuisance, they have a more powerful (but less accurate) version (plus electrified coils), they're big and strong but slow as hell, and they can Detect Mutants at great Range. Each one is a good challenge for a lone hero, being so big and hard to hurt (though "only" Toughness 13, since nearly every mutant can at least break their shell), but the big thing is that Sentinels nearly always attack in groups of more than two. Since they're PL 9.5-10-ish, that can be very scary.

The Sentinel "Generations":

Mark I- The original.
Mark II- Larry Trask's version. They could adapt and counter-act super-powers almost instantly.
Mark III- Stephen Lang's group created these.
Mark IV- Sebastian Shaw's version.
Mark V- Shaw's version for Project Wideawake.
Mark VI- Another Shaw version, used by Onslaught.
Mark VII- Another Shaw version.
Prime Sentinels- Bastion's human-sized versions, which were actually cyborg "Sleeper Agents" that could be activated. An "Omega" version was also created- X-Woman Karima Shapandar is one of them.
Wild Sentinels- Cassandra Nova's version, which helped commit mass-murder and genocide in a mutant-ruled Genosha. These ones were made out of scraps, and meant to show off Frank Quitely's capability at drawing weird machinery (which he could do quite well, compared to his inability to draw people that didn't look like they were created from the unholy carnal unions of hillbillies and potatoes).
Mark VIII- The Sentinel Squad O*N*E, designed by Tony Stark to be piloted Mecha that DEFENDED Mutants. The X-Men didn't take well to this idea, as the Sentinels by this point had been solidified as a Hate Symbol. Imagine defending Black Lives Matter protesters with white guys in white hoods, and you've got the general idea.
Bio-Sentinels- Humans infected with a techno-virus by Simon Trask.
Stark Sentinels- Created during the silly AXIS storyline (which really would have made a GREAT fun arc in one book or another, but of course had to expand to cover the ENTIRE Marvel Universe, which made it boring and stupid and way too long). Tony Stark, under the power of the Red Skull, created these with plans to defeat certain super-heroes.
Future-Sentinels- Trevor Fitzroy used a band of rather small-sized Sentinels (about twice the height of a normal human being), bragging that they were the "most advanced ever created". This was revealed to be complete B.S., as the X-Men effortlessly destroyed DOZENS of them, often one-shotting them by having Archangel fly through them, or Bishop and his men just shoot them.
Last edited by Jabroniville on Thu Jan 27, 2022 12:27 am, edited 2 times in total.
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Re: Jab's Builds! (Snowblind! Spider-Ham! Shellshock! Shiva!)

Post by Jabroniville »

Batgirl III wrote:
I think he even showed up on the X-Men cartoons, but had a different name
You're probably thinking of Stryfe; the Über-Nineties badguy from the comics who more or less dressed exactly like this schmuck. Stryfe didn't actually show up in the Nineties cartoon... But a random one-off baddie named "Talos" did.

But Talos was totally Stryfe.


Image
no, that's absolutely Shiva. They changed the name because naming a guy after the Hindu God of Destruction could be controversial for a Saturday morning cartoon.
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Re: Jab's Builds! (Snowblind! Spider-Ham! Shellshock! Shiva!)

Post by catsi563 »

Though they're not really CHARACTERS in their own right, Sentinels are something that's MUCH more powerful- Symbols. As Mutants are a metaphor for all oppression, bigotry and discrimination, so to do the Sentinels represent the very forces that hurt them. They're standard Kill-O-Bots in sentiment and effect, but the very SIGHT of them now becomes a powerful symbol- the metaphor of Discrimination Given Form.
I agree whole heartedly and its something in the sentinels that I think a lot of people tend to not understand as well. The sentinels go far beyond just a symbol of racism. A burning cross or a white sheet is a symbol of racism.

But the Sentinels are the Holocaust given form. the others are ideals, I hate you because your black/gay/muslim etc, so I express that through this symbol and my hateful words.

But the Sentinels are far beyond that they represent I am done this is war, you all die now and I have created the weapon with which to remove you. The final solution that Anyone with a jewish relative older then 50 should look at in horror and say WTF??

The Sentinels become such a powerful symbol in this regard because of that so close to human appearance that they have as well. They are us in a way but armored against any form of reason or mercy or compassion.
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Re: Jab's Builds! (Snowblind! Spider-Ham! Shellshock! Shiva!)

Post by HalloweenJack »

Jabroniville wrote:
Batgirl III wrote:
I think he even showed up on the X-Men cartoons, but had a different name
You're probably thinking of Stryfe; the Über-Nineties badguy from the comics who more or less dressed exactly like this schmuck. Stryfe didn't actually show up in the Nineties cartoon... But a random one-off baddie named "Talos" did.

But Talos was totally Stryfe.


Image
no, that's absolutely Shiva. They changed the name because naming a guy after the Hindu God of Destruction could be controversial for a Saturday morning cartoon.

tell her Steve Jab
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The Tri-Sentinel

Post by Jabroniville »

Image

THE TRI-SENTINEL
Created By:
David Michelinie & Erik Larsen
First Appearance: The Amazing Spider-Man #329 (Feb. 1990)
Role: Giant Robot
PL 14 (214)
STRENGTH
20 STAMINA -- AGILITY -2
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE --

Skills:
Expertise (Mutants) 4 (+4)
Perception 6 (+4)
Technology 4 (+4)

Advantages: 
Equipment 3 (Assorted Tech Gear), Ranged Attack 8, Startle

Powers:
"Kill-O-Bot"
Immunity 30 (Fortitude Effects) [30]
Protection 2 (Extras: Impervious 19) [21]

"Mechanical Components"
Radio Communication 3 [12]
"Mutant Detection" Senses 6 (Detect Mutants- Ranged 2, Acute & Analytical) [6]
"Foot Rockets" Flight 7 (250 mph) [14]
"Interior Repairs" Regeneration 4 [4]
"Three Heads" Senses 1 (Radius Sight) [1]

"Six Arms" Extra Limbs 4 [4]
"Enormous Size" Growth 20 (Str & Toughness +20, +20 Mass, +10 Intimidation, -10 Dodge/Parry, +2 Speed, -20 Stealth) -- (192 feet) (Feats: Innate) (Extras: Permanent +0) [41]

"Palm Tentacles" Snare 11 (Extras: Multiattack) (44) -- [48]
  • AE: "Eye Bolts" Blast 14 (Feats: Extended Range) (29)
  • AE: "Tear Gas" Affliction 8 (Fort; Dazed/Stunned/Incapacitated) (Extras: Area- 60ft. Cloud +3, Cumulative) (40)
  • AE: "Interior Projectiles" Blast 10 (Feats: Accurate) (Extras: Multiattack) (Flaws: Limited to Targets Within Its Body) (23)
  • AE: "Giants Fists & Feet" Damage 12 (Extras: Area- 30ft. Burst) (24)
Offense:
Unarmed +8 (+20 Damage, DC 35)
Giant Fists & Feet +12 Area (+12 Damage, DC 27)
Eye Bolts +8 (+14 Ranged Damage, DC 29)
Palm Tentacles +8 (+11 Ranged Affliction, DC 21)
Tear Gas +8 Area (+8 Affliction, DC 18)
Interior Projectiles +10 (+10 Ranged Damage, DC 25)
Initiative -2

Defenses:
Dodge +4 (DC 14), Parry +4 (DC 14), Toughness +20 (+10 Impervious), Fortitude --, Will --

Complications:
Motivation (Capturing & Destroying Mutants)- The Sentinels are implacable machines, built entirely to capture, kill, or scare the mutant population of Earth.
Motivation (Destroying New York)- The Tri-Sentinel is being controlled by Loki, and has been ordered to destroy New York City.
Vulnerable (Magnetic & Electrical Attacks)- As pure machines, Sentinels are prone to electrical disturbances (which also hit them with Afflictions), and magnetic attacks (which do extra damage).

Total: Abilities: -4 / Skills: 14--7 / Advantages: 12 / Powers: 182 / Defenses: 18 (214)

-The Tri-Sentinel is the creation of Loki, who combined three of Sebastian Shaw's prototype Sentinels into one, and sent it to destroy New York once the Acts of Vengeance cross-over had failed to stop The Avengers. Alas, it ran into a cosmically-powered Spider-Man (the holder of the Uni-Power), who was able to destroy it before it could set off a nuclear reactor. It was used a few years later, being rebuilt by a group of bad guys, but was stopped by Nova and Spider-Man, who crawled inside of its robotty bits and set off a container of Vibranium in a critical area, causing the Tri-Sentinel to melt. It's unique appearance (six armed and three-headed) made it a lot more memorable than the usual Killer Robot/Giant Monster types that heroes have fought off and on over the years, and so a surprising amoung of people have heard of it, despite having about three issues to its name. It even showed up in a Where's Waldo? style X-Men Activity Book I had as a pre-teen!

-The Tri-Sentinel is your average Giant Robot, packing impressive PL 14 stats (enough to brawl with a PL 14-15 Uni-Powered Spider-Man, who had to REALLY work to finally destroy it), and a few varied weapons on the overall package. It could hold off an entire Avengers squad for a good while.
Last edited by Jabroniville on Thu Jan 27, 2022 12:27 am, edited 1 time in total.
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Master Mold

Post by Jabroniville »

Image

MASTER MOLD
Created By:
Stan Lee & Jack Kirby
First Appearance: The Uncanny X-Men #15 (Dec. 1965)
Role: Giant Robot
PL 13 (327)
STRENGTH
16 STAMINA -- AGILITY -2
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 5 AWARENESS 0 PRESENCE 0

Skills:
Expertise (Mutants) 8 (+13)
Intimidation 6 (+6, +14 Size)
Perception 7 (+7)
Technology 7 (+12)

Advantages:
Eidetic Memory, Equipment 2 (Assorted Tech Gear), Fast Grab, Ranged Attack 8, Startle, Teamwork

Powers:
"Mechanical Creature"
Immunity 30 (Fortitude Effects) [30]
Protection 2 (Extras: Impervious 15) [17]

"Huge Size" Growth 16 (Str & Toughness +16, +16 Mass, +8 Intimidation, -8 Dodge/Parry, +2 Speed, -16 Stealth) -- (96 feet) (Feats: Innate) (Extras: Permanent +0) [33]
"Power Punch" Strength-Damage +2 [2]

"Mechanical Components"
Communication (Technology) 3 [12]
"Mutant Detection" Senses 6 (Detect Mutants- Ranged 2, Acute & Analytical) [6]

"Blasters" Blast 18 (Feats: Split) (37) -- [42]
  • AE: "Palm Cannons" Damage 13 (Extras: Area- 60ft. Cone) (26)
  • AE: "Tracking Missiles" Blast 10 (Feats: Homing 3) (23)
  • AE: "Sleep-Inducing Beacon" Affliction 10 (Fort; Fatigued/Exhausted/Asleep) (Extras: Ranged, Cumulative) (30)
  • AE: "Ice Blast" Snare 10 (30)
  • AE: Mind Control 8 (32)
"Download Brain" Immortality 1 (Flaws: Requires Electronic Access) [1]

"Walking Factory" Summon Sentinel 11 (Feats: Mental Link) (Extras: Active, Controlled, 8 Minions +6) [110]

Offense:
Unarmed +8 (+18 Damage, DC 38)
Blasters +8 (+18 Ranged Damage, DC 38)
Palm Cannons +13 Area (+13 Damage, DC 28)
Tracking MIssiles +8 (+10 Ranged Damage, DC 25)
Sleep Beacon/Ice Blast +8 (+10 Ranged Affliction, DC 20)
Mind Control -- (+8 Perception-Ranged Affliction, DC 18)
Initiative -2

Defenses:
Dodge +4 (DC 14), Parry +4 (DC 14), Toughness +18 (+8 Impervious), Fortitude --, Will +6

Complications:
Motivation (Capturing & Destroying Mutants)- The Sentinels are implacable machines, built entirely to capture, kill, or scare the mutant population of Earth.
Vulnerable (Magnetic & Electrical Attacks)- As pure machines, Sentinels are prone to electrical disturbances (which also hit them with Afflictions), and magnetic attacks (which do extra damage).

Total: Abilities: 12 / Skills: 28--14 / Advantages: 14 / Powers: 263 / Defenses: 24 (327)

-Master Mold is a walking Sentinel Factory created by Bolivar Trask as a super-computer to create his army- he also exhibits that eternal tendency of Robot Minions, in that he almost immediately turned on his master and decided to wipe out the human race to "save it". Master Mold was eventually destroyed by a heroic sacrifice by Trask himself (one of Stan Lee's favourite tropes- it's seen repeatedly in his work), but The Sentinels became a major recurring threat in the X-books. Master Mold himself would be rebuilt far less often by contrast, as Sentinels were often temporary stop-gaps and Jobbers, good for a story or two, while Master Mold was a bigger threat. Its remains combined with Nimrod via The Siege Perilous (one of Chris Claremont's weirder favourite things) to form Bastian the mutant-hater of the late '90s, and another couple were seen over the years- Stephen Lang (a second-generation Trask and Sentinel-Builder) was turned into one after his death.

-I mainly remember the one from the '90s X-Men cartoon, which was a BAD-ASS episode. Master Mold immediately and humorously turned on its builders ("But Sentinels were created to protect humans from mutants!" "That is illogical! Mutants ARE human. Therefore, humans must be protected... from themselves". The X-Men team up with Magneto, who was injured before and initially refused to go ("You're ALL FOOLS!... The brave are always the first to die..."), but then arrives to save Xavier's life and rain Hell all over robotic asses.

-Master Mold is basically a high-end Sentinel (usually- artists draw most large creatures at whatever the hell size they feel like most of the time, often changing them between panels), though packing extra intelligence and strategic ability. He is PL 13, making him capable of fighting an entire squad of X-Men for a time, has a large array of effects to choose from, and he usually has an army of PL 8-10 Sentinels (in large numbers, usually suffering from the Minion Rules) guarding him, just in case you thought it'd be easy. Plus some of them have been known to basically build Sentinels internally and throw them at the enemy, gaining a VERY powerful Summon effect. Different Master Molds gain and lose certain abilities over time (one has the technical genius of Stephen Lang, making him even SMARTER).
Last edited by Jabroniville on Thu Jan 27, 2022 12:27 am, edited 1 time in total.
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Omega Sentinel

Post by Jabroniville »

Image
Image
Image

She's a nothing character, but she cuts a pretty impressive visual- I'll give her that.

OMEGA SENTINEL (Karima Shapandar)
Created By:
Chris Claremont & Brett Booth
First Appearance: X-Men Unlimited #27 (June 2000)
Role: Techno-Chick
Country of Origin: India
Group Affiliations: The X-Men, The Acolytes, Excalibur (Genosha), The Omega Sentinels
PL 9 (144)
STRENGTH
1/9 STAMINA 2/7 AGILITY 2/5
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 2 PRESENCE 2

Skills:
Expertise (Current Events) 4 (+6)
Insight 4 (+6)
Investigation 5 (+8)
Perception 4 (+6)
Pilot 3 (+8)
Stealth 2 (+7)
Technology 4 (+6)

Advantages:
Great Endurance, Improved Aim, Ranged Attack 7

Powers:
"Omega Sentinel Nanite Programming"
Enhanced Strength 8 [16]
Enhanced Dexterity 3 [6]
Enhanced Constitution 5 [10]
Protection 2 [2]
Regeneration 2 (Feats: Diehard, Regrowth) [4]
Immunity 10 (Life Support) [10]

"Plasma Cannons" Blast 9 (Feats: Split, Variable Descriptor) (20) -- [23]
  • AE: "Electro-Poles" Electric Strike 9 (Feats: Reach 3) (12)
  • AE: "Machine Animation" Summon 3 (Extras: Multiple Minions +2, Horde) (Flaws: Limited to Machines) (15)
  • AE: "Datalink" Communication (Electronic) 2 (10)
Offense:
Unarmed +8 (+9 Damage, DC 24)
Plasma Cannons +9 (+9 Ranged Damage, DC 24)
Initiative +5

Defenses:
Dodge +9 (DC 19), Parry +8 (DC 18), Toughness +9, Fortitude +10, Will +4

Complications:
Vulnerable (Magnetic & Electrical Attacks)- As a partial cyborg, Karima is comprised of materials that are more easily damaged by such attacks.
Responsibility (Trapped in a Mechanical Body)- Karima is quite displeased at her current situation, to be sure. It also makes her SUPER, SUPER EASY to take over mentally.

Total: Abilities: 42 / Skills: 26--13 / Advantages: 9 / Powers: 71 / Defenses: 9 (144)

-Wouldn't have ever learned about this one if not for a Wiki-check over the roster of the X-Men to see if I was missing anybody. Originally a throwaway character in Neal Shaara's origin story, Karima turned up YEARS later in continuity, still as an Omega Sentinel (the human-esque ones that transformed into mutant hunters). She joined Rogue's X-Men team for about five seconds, then got taken over by Malice of the Marauders. Now she's doing... something. Pretty much a throwaway character.

-Karima was a police officer in India, but was one of many people turned into an Omega Sentinel by Bastion during Operation: Zero Tolerance. She was dispatched to take out Neal "Thunderbird" Shaara, but she convinced him to escape before the transformation was complete. She was later "cured" of her programming by Professor X & Magneto, and became an X-ally. However, she was later taken back over by Malice of the Marauders, and fought the X-Men over several months during various uninteresting, go-nowhere crossovers. She briefly joins the Acolytes, gets injured by teammate Frenzy for defending Magneto, then fights the X-Men AGAIN when something else takes over her mind. Pretty much that's her entire thing- That Chick Who Gets Taken Over.

-Lots of techno-tricks, and some half-decent firepower, Karima's not that bad for a throwaway. Her Sentinel upgrades give her an enhanced Stamina score, help her heal, and give her a big swack of powers for a PL 9.
Last edited by Jabroniville on Thu Jan 27, 2022 12:27 am, edited 2 times in total.
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Re: Jab's Builds! (Snowblind! Spider-Ham! Shellshock! Shiva!)

Post by Jabroniville »

catsi563 wrote:
Though they're not really CHARACTERS in their own right, Sentinels are something that's MUCH more powerful- Symbols. As Mutants are a metaphor for all oppression, bigotry and discrimination, so to do the Sentinels represent the very forces that hurt them. They're standard Kill-O-Bots in sentiment and effect, but the very SIGHT of them now becomes a powerful symbol- the metaphor of Discrimination Given Form.
I agree whole heartedly and its something in the sentinels that I think a lot of people tend to not understand as well. The sentinels go far beyond just a symbol of racism. A burning cross or a white sheet is a symbol of racism.

But the Sentinels are the Holocaust given form. the others are ideals, I hate you because your black/gay/muslim etc, so I express that through this symbol and my hateful words.

But the Sentinels are far beyond that they represent I am done this is war, you all die now and I have created the weapon with which to remove you. The final solution that Anyone with a jewish relative older then 50 should look at in horror and say WTF??

The Sentinels become such a powerful symbol in this regard because of that so close to human appearance that they have as well. They are us in a way but armored against any form of reason or mercy or compassion.
Yeah, there was an issue of the Bendis X-Men where someone takes control of a SHIELD thing, or there's a misunderstanding, and suddenly there is a deployment of *SHIELD SENTINELS*. The reaction from all the assembled Mutants is pretty much "WTF" and even MARIA HILL is like "yeah, we do a pretty good job of making the X-Men seem justified in mistrusting us". Stuff like that (which is COMPLETELY BELIEVABLE, given what we've seen from SHIELD over the years) is what makes the extremist positions of people like Magneto- and what Cyclops eventually became- a lot more comprehensible. And it's pretty much why the Mutant community took the Anti-Registration side, both when THEY went through it in the early '90s, and during Civil War- they know damn well that Uncle Sam isn't on there side. And it shows just how disgusting an "Uncle Freedom Force" like Sebastian Shaw really is, for profiting off of Sentinel production.
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Re: Master Mold

Post by Ken »

Jabroniville wrote:Image
MASTER MOLD
His name always reminded me of someone who controlled moss and mushrooms and the like, but then I realised, no, that would be Mold Master.

Still, he'd be a fun guy.

Image
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L-Space
Posts: 740
Joined: Fri Nov 04, 2016 8:40 pm
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Re: Sentinels

Post by L-Space »

Jabroniville wrote:-Of course... thanks to comics being COMICS, something stupid happened and people decided that all these "Evil Futures" become still-established Alternate Timelines that are still valid (this is actually what drove John Byrne off the X-Men book, as he hated that Claremont just casually went "oh no it's an alternate future now, and so still exists").
Anyone that watches DBZ Abridged knows that multiverse theory is a bitch.
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Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Nimrod

Post by Jabroniville »

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Bad enough he's named NIMROD, but the PINK--?

NIMROD
Created By:
Chris Claremont & John Romita, Jr.
First Appearance: The Uncanny X-Men #191 (March 1985)
Role: Super Future Sentinel
Group Affiliations: The Sentinels
PL 12 (290)
STRENGTH
13 STAMINA -- AGILITY 1
FIGHTING 10 DEXTERITY 0
INTELLIGENCE 4 AWARENESS 0 PRESENCE 0

Skills:
Deception 5 (+5)
Technology 8 (+12)
Intimidation 11 (+11)
Investigation 4 (+4)
Perception 10 (+10)

Advantages:
All-Out Attack, Fast Grab, Jack-of-All-Trades, Power Attack, Ranged Attack 10, Startle

Powers:
"Kill-O-Bot"
Immunity 30 (Fortitude Effects) [30]
Protection 14 (Extras: Impervious 9) [23]
Regeneration 12 (Feats: Regrow Limbs & Pieces) [13]
Flight 7 (250 mph) [14]
Senses 7 (Detect Powers- Ranged 2, Acute & Analytical, Infravision) [7]
Communication 3 (Radio) [12]

Blast 13 (Feats: Split) (27) -- [31]
  • AE: Damage 12 (Extras: Area- 60ft. Cone) (24)
  • AE: Force Field 2 (Extras: Affects Others 8)
  • AE: "Magnetic Control" Move Object 12 (Extras: Perception Range) (Flaws: Limited to Metals) (24)
  • AE: Teleport 12 (24)
"Adaptation to Opponents" Variable 5 (Counts to Opponents' Powers) (Extras: Reaction +2) [45]
Morph 4 (Any Forms) [20]

Offense:
Unarmed +10 (+13 Damage, DC 28)
Blast +10 (+13 Ranged Damage, DC 28)
Area Blast +12 (+12 Damage, DC 27)
Initiative +1

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +14 (+5 Impervious), Fortitude --, Will +6

Complications:
Weakness (Magnetic & Electrical Attacks)- As a metal machine, Nimrod is more vulnerable to certain kinds of attacks.

Total: Abilities: 46 / Skills: 38--19 / Advantages: 15 / Powers: 195 / Defenses: 15 (290)

-Wooh. Nimrod is one hell of an X-Men opponent, so it's kinda funny that he's relatively forgotten to the annals of time compared to such luminaries as Magneto, Sinister & Apocalypse. The problem was, most of his stories just aren't quite as GOOD as most of the A-Listers', and he stuck around a lot longer, for more drawn-out storylines, as was Claremont's style in the '80s (in the '70s, it was REALLY fast- the whole Dark Phoenix thing took half a year at best). As a result, he's been brought back time and time again, but never really doing all that much. He's a major threat, sure (Rogue had to steal Nightcrawler AND Colossus' powers to beat him, by doing a 'port trick that Kurt could never have done with his durability level). He even looks pretty cool in some iterations (not the big pink blocky dude John Romita Jr drew, but the big red monster Tony Daniel did). But he just never quite hit the A-List.

-I think a big issue with Nimrod is the name- this is basically 100% an insult nowadays, regardless of the Biblical origins of the name. It's therefore the equivalent of calling your new Evil Robot character Douchenozzle, or Moron- it's just silly.

-Nimrod is a beast. As strong as Colossus, he's also got hugely powerful blasters, Adaptive powers like many Sentinels (the almighty "Nemesis" power), Morphing, Teleportation, high-level durability AND the ability to Regenerate better than Wolverine. It would (and did) take an entire team of X-Men, and possibly some of their villains, to bring him down, and once Cable had to convince him to shut down, rather than actually fight him.
Last edited by Jabroniville on Thu Jan 27, 2022 12:28 am, edited 1 time in total.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Bastion

Post by Jabroniville »

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BASTION
Created By:
Scott Lobdell & Pascual Ferry
First Appearance: X-Men #52 (May 1996)
Role: Failed Mega-Villain
Group Affiliations: The Sentinels, The Purifiers, Humanity's Last Stand, Operation: Zero Tolerance
PL 11 (243)
STRENGTH
8 STAMINA -- AGILITY 3
FIGHTING 10 DEXTERITY 5
INTELLIGENCE 5 AWARENESS 4 PRESENCE 4

Skills:
Deception 8 (+12)
Expertise (Government Agent) 6 (+11)
Insight 4 (+8)
Intimidation 4 (+8)
Investigation 4 (+8)
Perception 6 (+10)
Persuasion 4 (+8)
Ranged Combat (Blast) 2 (+10)
Technology 8 (+13)
Vehicles 2 (+7)

Advantages:
Benefit 4 (Master Mold Programming- Sentinels Automatically Obey Him), Chokehold, Diehard, Power Attack, Ranged Attack 3, Startle

Powers:
Immunity 50 (Fortitude & Mental Effects) [50]
Protection 12 (Extras: Impervious 9) [21]
Features 1: May Activate Prime Sentinels [1]
Regeneration 10 (Feats: Regrows Limbs) [11]
Communication (Technology) 2 [8]
"Boot Jets" Flight 7 (250 mph) [14]
Blast 12 (Feats: Split) [25]

Offense:
Unarmed +10 (+8 Damage, DC 23)
Blast +10 (+12 Ranged Damage, DC 27)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +12 (+5 Impervious), Fortitude --, Will +7

Complications:
Hatred (Mutants)- Sentinel Programming has made Bastion a super-bigot who seeks to destroy all mutants. Unlike the warlike Sentinels, he tries to accomplish this through guile and government agency.

Total: Abilities: 68 / Skills: 48--24 / Advantages: 11 / Powers: 130 / Defenses: 10 (243)

-With the vile stink of Scott Lobdell on him, Bastion is kind of a stand-out as a failed villain from a MAJOR failure of an "Event". Operation: Zero Tolerance was meant to be a pretty big deal in the mid-90s X-Books (just after I'd stopped collecting, though I was still reading an issue here and there off the stands), but it was largely-focused around Iceman and Cecilia Reyes of all people (both fine characters, but bottom-tier X-Men at this time- Cecilia was BRAND NEW as a character!). It was your average generic "The government creates an Anti-Mutant Task Force" led by a super-bigot named Bastion, who was the same as every OTHER villain who's tried this, but had a chin goatee and was a government agent instead of a politician.

-With Professor Xavier in custody following the "Onslaught" thing, Bastion took over the X-Mansion and gained possession of the "Xavier Protocols", Xavier's list of ways in which one could kill the X-Men, should they turn rogue (this actually pre-dates JLA: Tower of Babel by four years, so it as least original and led to a much-BETTER comic book story). Leading an army of Sentinels and the new Prime Sentinels, Bastion captured several X-Men, until, at the PEAK of the storyline's drama... the President changed his mind and suspended O:ZT. I specifically remember reading the final issue of the story arc, where Bastion is all ready to kill the heroes... and then S.H.I.E.L.D. or somebody just shows up and tells him to stop, and there's this goofy panel of Bastion going "Sentinels... stand down."

-THAT'S IT. THAT'S THE CLIMAX OF THE STORY!! Bastion just stops what he's doing because he's told to! Nobody fights or anything! This was a COMPLETE let-down from any kind of dramatic situation, and led to the story going over like a fart in church. The use of "Prime Sentinels" was another failure, as fans can't really get into a nameless army of similar-looking losers as a serious threat. And so Bastion was basically rendered impotent as a character- the remaining bit of his story was to have him be revealed as the merger of Master Mold and Nimrod (the mutant-hunting Sentinel from the future), who got amnesia through the Siege Perilous and thought he was a normal human. He later shows up fighting Machine Man and Cable, years after either character meant anything- he was later killed by Wolverine.

-He was brought back temporarily in the "Douglock/Wolfsbane" era of Excalibur, but was beaten again. It would be TEN YEARS before he'd show up again, during Messiah Complex, which brought back a bunch of old Mutant-Haters (Steven Lang, Graydon Creed, Bolivar Trask, William Stryker & Cameron Hodge) thanks to the Transmode Virus of Warlock's people. While bringing back a lot of one-off or failed villains, it also rendered them somewhat diminished as major forces, as now each one was just one of many- it also kind of hangs a lampshade on just how many of this type of villain the X-Men HAD... but that's kind of a point about prejudice right there. Bastion was at least the LEADER of that group of guys, and led them against the "Mutant Messiah", Hope Summers. Hope manifests many of the X-Men's mutant powers and finally destroys him.

-Bastion is rather powerful, but expensive mainly thanks to a horde of abilities. His resurrected Technarch-Form is apparently even MORE powerful, though has that vague "gains other abilities" thing. Tecnharch creatures are often horrendously-powerful, and evil ones can accomplish almost anything, so his level could be REALLY high.
Last edited by Jabroniville on Thu Jan 27, 2022 12:28 am, edited 1 time in total.
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