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Harry Potter / The Wonderful Wizard of Asgard

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Harry J. Potter, Wizard of Asgard - PL 12
Age: Seemingly 14 / Height: 5' 8" / Weight: 389 lbs
Hair Color: Jet Black / Eye Color: Bottle Green

Strength 10, Stamina 8, Agility 4, Dexterity 4, Fighting 6, Intellect 3, Awareness 4, Presence 5

Advantages
Artificer, Attractive, Beloved: Sigyn, Benefit, Status: Asgardian God of Mischief, Benefit, Wealth 2 (independently wealthy), Daze (Deception), Enchanting (Fascinate), Equipment 6, Fascinate (Deception), Great Endurance, Improved Aim, Inspire 2, Jack-of-all-trades, Languages 3, Luck 2, Power Attack, Quick Draw, Ranged Attack 5, Redirect, Ritualist, Second Chance: Resisting Mind Control, Skill Mastery: Deception, Skill Mastery: Expertise: Magic, Ultimate Effort: Deception checks

Skills
Acrobatics 2 (+6), Close Combat: Daggers 2 (+8), Deception 14 (+19), Expertise: Asgardian Lore 6 (+9), Expertise: Magic 10 (+13), Insight 6 (+10), Intimidation 4 (+9), Perception 6 (+10), Persuasion 8 (+13), Ranged Combat: Magic 3 (+7), Sleight of Hand 4 (+8), Stealth 6 (+10), Vehicles 6 (+10)

Powers
Dagger
. . Dagger Strike: Strength-based Damage 1 (piercing, DC 26; Dangerous; Bane: vulnerable or defenseless targets)
Jötunn Runt Physiology
. . Accelerated Healing: Regeneration 2 (talent, Every 5 rounds)
. . Asgardian Mind: Comprehend 4 (talent, Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood; Sustained)
. . Extreme Longevity: Feature 2 (talent; Sustained, Notes: Both Jötunn and Asgardians can live for extremely long periods of time. They physically age at a rate of 1 year for every 100 Earth Years that pass them by, meaning that a Jötunn or Asgardian who looks 70 years old, is actually 7,000 Earth Years in age. For some Asgardians, such as Odin, the gap is even greater than that, as Odin has what can only be termed 'Nigh Immortality' instead of Longevity. Asgardians can also turn this power on and off, as noted by the Sustained quality.)
. . Immunity to Cold: Immunity 10 (talent, Common Descriptor: Cold Effects)
. . Magic Resistance: Immunity 20 (talent, Very Common Descriptor: Magical Effects; Limited - Half Effect)
. . Power-Lifting: Enhanced Strength 3 (talent, +3 STR; Limited to Lifting, Notes: Harry can lift about 200 Tons)
. . Resilient Flesh: Impervious Toughness 4 (talent)
. . Running Speed: Speed 2 (talent, Speed: 8 miles/hour, 120 feet/round)
. . Super-Endurance: Immunity 4 (talent, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All); Quirk: Limited to no more than 30 minutes at a time)
. . Superhuman Immune System: Immunity 2 (talent, Disease, Poison; Limited: to Mundane Diseases & Poisons)
. . Superhumanly Dense: Density Growth 2 (talent, +2 STR, +2 STA, +2 mass ranks; Density)
Magical Power: Array
. . Illusion Casting: Illusion 5 (magical, Affects: All Sense Types, Area: 30 cft., DC 15; Selective; Resistible: Will)
. . Illusory Projection: Remote Sensing 12 (magical, Affects: 3 Types, inc. Visual - Visual, Aural, Mental, Range: 16 miles; Dimensional: dimension - Earth & Limbo; Noticeable: Illusory Image, Side Effect 2: always - physical body is defenseless and immobile)
. . Light Casting: Cumulative Affliction 12 (light, magical, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged; Limited: Sight)
. . Mystic Bolt: Damage 12 (magical, DC 27; Increased Range: ranged)
. . Plant Suggestions: Affliction 10 (magical, psychic, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 20; Increased Range 2: perception; Limited Degree, Notes: Compelled to follow suggestion)
. . Thought Casting: Mental Cosmic Communication 5 (magical, psychic; Dimensional: dimension - Earth & Limbo)
. . Transmutation: Transform 6 (magical, Affects: Anything, Transforms: 6 tons, DC 16; Increased Mass 8)
. . Wizarding Magic: Variable 4 (magical; Action 2: free; Check Required 6: DC 15 - Expertise: Magic, Limited: Requires an appropriate magical focus for use, Notes: 20 pts of traits for Magical effects with the "Wizarding" descriptor)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Death's Sight: Concealment 5 (bestowed, magical, All Visual Senses, Other Sense: Lifeline Senses; Affects Others; Passive)
Messrs M, W, P & P, Proudly Present
. . The Marauder's Map: Remote Sensing 8 (invented, magical, Affects: 1 Type - Identities, Range: 1 mile; Feature: Password Locked, Feature: Insults those who try to break password, No Conduit, Simultaneous, Subtle: DC 20+rank; Activation: move action, Limited: Hogwarts & the Grounds, Limited: Doesn't show all of Hogwarts, Medium: The Map, Quirk: Doesn't depict the prefixes & suffixes of a person's name)
Tricks of the Trade: Talents
. . Eagle-Eyed: Senses 5 (talent, Analytical: Vision, Extended: Vision 4: x10k)
. . Mind Trap: Affliction 7 (mental illusion, magical, Resisted by: Will, DC 17; Increased Range 2: perception, Reaction 3: reaction, Reversible, Subtle: subtle, Variable Condition (All); Limited: to the source of the mental power, Notes: Reaction to when Harry makes a Will resistance check against a mental power)
. . Mystic Shield: Protection 5 (magical, +5 Toughness; Impervious, Sustained)
. . True Shapeshifter: Morph 4 (magical, +20 Deception checks to disguise; Any form; Limited: to forms which don't conflict with Harry's inner nature)

Equipment
Dagger, Firebolt, Holly Wand, The Marauder's Map

Offense
Initiative +4
Dagger Strike: Strength-based Damage 1, +8 (DC 26)
Grab, +6 (DC Spec 20)
Light Casting: Cumulative Affliction 12, +12 (DC Fort 22)
Mind Trap: Affliction 7 (DC Will 17)
Mystic Bolt: Damage 12, +12 (DC 27)
Plant Suggestions: Affliction 10 (DC Will 20)
Throw, +9 (DC 25)
Transmutation: Transform 6, +6 (DC Dog 16)
Unarmed, +6 (DC 25)

Complications
- Fame: The Dark Lord Voldemort will stop at next to nothing in order to ensure that Harry is no longer among the land of the living, and plans on making sure most, if not all, Purebloods feel the same way.
- Fame: Harry is famous within the Wizarding community of Great Britain for having seemingly been responsible for the past several years of peace. This is due to the fact that on the night of October 31st, 1981 Voldemort attacked Harry's family and apparently died while trying to kill Harry. The problem is the Dark Lord isn't actually dead.
- Motivation: Acceptance: Harry or Loki, whatever you call him, he wants to live his new life in this reality both while trying to find a way back to Asgard, and while also trying to make amends for all the negative things he did in his previous lifetime, assuming it was in fact a prior lifetime for him.
- Not Entirely Harry: Harry Potter is in reality the reincarnated form of the late and great, Loki of Asgard, son of Laufey and Farbauti, and foster son of Odin and Freyja. He is incredibly confused about how he came to be Harry Potter, as his memories as Loki shed no insight on the matter.
- Relationships: Harry quickly realized upon awakening his memories as Loki that he isn't the only citizen of Asgard to be spending the school year at Hogwarts. No, so to is Loki's late wife, Sigyn. This fact alone makes it all the more likely that Loki did indeed die and that this is a reincarnation event. The trick now, is trying to figure out how to broach the subject of her past life with the greatly feared Ice Queen of Slytherin House.

Languages
English [Native for Harry], Latin, Old Norse [Native for Loki], Parseltongue

Defense
Dodge 11, Parry 11, Fortitude 10, Toughness 13 (Imp. 9), Will 12

Power Points
Abilities 80 + Powers 183 + Advantages 38 + Skills 39 (77 ranks) + Defenses 22 = 362

--------------------
Firebolt - PL 12

Strength 4, Defense 0, Toughness 8, Size Medium

Powers
Levitation: Flight 7 (magical, Speed: 250 miles/hour, 0.5 miles/round)

Power Points
Abilities 4 + Powers 14 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 21
--------------------
Build Comments: I didn't bother with Magic Awareness or similar abilities this time, since for one thing Loki himself isn't particularly known for such abilities and for another, no where in my knowledge of Potterverse do I actually recall them possessing such abilities. The closest we actually get to such a phenomena is the ability for Witches and Wizards to see and interact with Ghosts, Poltergeists and Dementors while Muggles can't, but that may actually be an inherent Complication of 'Being a Muggle' rather than an actual power.

The Enchanting advantage is one of Mister B's creations. It grants a +2 Circumstance Bonus on the any Interaction skill used to perform either the Daze or Fascinate advantage, but only one of those two associated advantages can be selected per rank of the Enchanting advantage. It also only applies to members of the opposite gender from the person who happens to have the Enchanting advantage.
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Daphne Greengrass / The Wonderful Wizard of Asgard

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Daphne O. Greengrass, Goddess of Fidelity - PL 12
Age: Seemingly 14 / Height: 5' 1" / Weight: 224 lbs
Hair Color: Blonde / Eye Color: Blue
Measurements: 33 / 25 / 33 in.

Strength 7, Stamina 8, Agility 4, Dexterity 4, Fighting 5, Intellect 4, Awareness 6, Presence 6

Advantages
Accurate Attack, Agile Feint, Artificer, Assessment, Attractive 2, Beloved: Loki, Benefit, Status: Asgardian Goddess of Fidelity, Benefit, Wealth 2 (independently wealthy), Contacts, Enchanting (Fascinate), Equipment 1, Fascinate (Persuasion), Favored Foe: Loki, Great Endurance, Languages 3, Quick Draw, Ranged Attack 6, Ritualist, Set-up, Tactical Maneuvering, Teamwork, Trance, Well-informed

Enhanced Advantages
Eidetic Memory

Skills
Acrobatics 4 (+8), Close Combat: Fencing 2 (+7), Deception 4 (+10), Expertise: Asgardian Lore 6 (+10), Expertise: Magic 8 (+12), Insight 6 (+12), Intimidation 6 (+12), Perception 4 (+10), Persuasion 14 (+20), Treatment 8 (+12), Vehicles 4 (+8)

Powers
Asgardian Physiology
. . Accelerated Healing: Regeneration 2 (talent, Every 5 rounds)
. . Asgardian Mind: Comprehend 4 (talent, Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood; Sustained)
. . Extreme Longevity: Feature 2 (talent; Sustained, Notes: Both Jötunn and Asgardians can live for extremely long periods of time. They physically age at a rate of 1 year for every 100 Earth Years that pass them by, meaning that a Jötunn or Asgardian who looks 70 years old, is actually 7,000 Earth Years in age. For some Asgardians, such as Odin, the gap is even greater than that, as Odin has what can only be termed 'Nigh Immortality' instead of Longevity. Asgardians can also turn this power on and off, as noted by the Sustained quality.)
. . Power-Lifting: Enhanced Strength 3 (talent, +3 STR; Limited to Lifting, Notes: Daphne can lift about 25 tons)
. . Resilient Flesh: Impervious Toughness 4 (talent)
. . Running Speed: Speed 2 (talent, Speed: 8 miles/hour, 120 feet/round)
. . Super-Endurance: Immunity 5 (talent, Environmental Condition: Cold, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All); Quirk: Limited to no more than 30 minutes at a time)
. . Superhuman Immune System: Immunity 2 (talent, Disease, Poison; Limited: to Mundane Diseases & Poisons)
. . Superhumanly Dense: Density Growth 2 (talent, +2 STR, +2 STA, +2 mass ranks; Density)
Magical Power: Array
. . Conjure Servant: Summon 4 (magical; Active, Responsive, Type (General): Humans)
. . Forced Reincarnation: Healing 10 (magical; Custom: Can resurrect someone even without original body, Resurrection; Limited: to Resurrection, Notes: All Daphne needs in order to resurrect someone with this power, is for their soul to be within easy access, and a suitable host body to be available to her.)
. . Glacius: Damage 8 (cold, magical, DC 23; Increased Range: ranged, Precise)
. . Oshtur's Mighty Hands: Nullify 14 (extradimensional, magical, Counters: Magic, DC 24; Broad, Simultaneous)
. . Spells of Omnipotent Oshtur I: Move Object 6 (extradimensional, magical, 3200 lbs.; Precise, Subtle: subtle)
. . Spells of Omnipotent Oshtur II: Create 6 (extradimensional, magical, Volume: 60 cft., DC 16; Limited: Entrapping)
. . Wizarding Magic: Variable 4 (magical; Action: move; Check Required 6: DC 15 - Expertise: Magic, Limited: Requires an appropriate magical focus, Notes: 20 pts of traits for Magical effects with the "Wizarding" descriptor)
Tricks of the Trade: Talents
. . Mystic Shield: Protection 6 (magical, +6 Toughness; Impervious, Sustained)
. . Occlumency: Impervious Will 7 (magical, Advantages: Eidetic Memory; Sustained)

Equipment
Laurel Wand 1

Offense
Initiative +4
Glacius: Damage 8, +10 (DC 23)
Grab, +5 (DC Spec 17)
Oshtur's Mighty Hands: Nullify 14, +10 (DC Will 24)
Spells of Omnipotent Oshtur I: Move Object 6, +10 (DC 16)
Throw, +10 (DC 22)
Unarmed, +5 (DC 22)

Complications
- Motivation: Patriotism: Daphne's motivation is divided between two causes. The first is her loyalty to the man who is her heart's desire. The second is her loyalty to the Crown of both Asgard and of Great Britain.
- Not Entirely Daphne: Daphne is in reality the reincarnated form of the wife of Loki, whose name was Sigyn Alvaldsdottir. Sigyn ironically enough, is an Old Norse word that apparently means "Victorious Girl-Friend."
- Relationships: Asgardian: It can more or less be verified that as Sigyn, Daphne's father was Giant known as Ivaldi, while her mother's name was Freya. The thing one has to understand is this was not the same person as Freyja Freyrdottir the Queen of Asgard. Rather it was a minor, virtually nameless, fertility goddess who had an astonishingly similar name. As such, her extended family consisted of her maternal aunt Frid, and a large number of half-brothers collectively known as the "Sons of Ivaldi." Additionally, In the eddic poem Hrafnagaldur Óðins, Sigyn got mistaken for Idunn when the author tried identifying the youngest of the elder children of Ivaldi.
- Relationships: Mortal: Daphne in her mortal life, is the daughter of Cyrus and Elizabeth Greengrass, as well as the elder sister to Astoria Greengrass. She is the best friend of Tracey Davis, and loosely affiliated with Draco Malfoy's circle of friends due to his father trying to court the Greengrass family for a betrothal contract.
- Reputation: Daphne has earned something of a reputation as possibly the most terrifying young woman in Hogwarts as far as the male students in the school are concerned. She tends to hex the bits of any male that tries asking her for a date or anything of that nature. Of course that happens to be because she has been aware of just who she is since long before Hogwarts, and realized who Harry was the first day she laid eyes upon him. This is all thanks to her learning Occlumency from a young age, a skill she lacked in her original life.

Languages
English [Native for Daphne], French, Latin, Old Norse [Native for Sigyn]

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 14 (Imp. 10), Will 14 (Imp. 7)

Power Points
Abilities 80 + Powers 98 + Advantages 32 + Skills 33 (66 ranks) + Defenses 21 = 264
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Fleur Delacour / The Wonderful Wizard of Asgard

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Fleur I. Delacour, the Flower of Beauxbatons - PL 10
Age: 17 / Height: 5' 4" / Weight: 121 lbs
Hair Color: Silvery-Blonde / Eye Color: Blue
Measurements: 38 / 24 / 35 in.

Strength 4, Stamina 6, Agility 5, Dexterity 5, Fighting 4, Intellect 2, Awareness 8, Presence 4

Advantages
Accurate Attack, Animal Magnetism, Artificer, Attractive 2, Beginner's Luck, Daze (Expertise: Dancing), Defensive Attack, Enchanting (Daze & Fascinate) 2, Equipment 1, Fascinate (Expertise: Dancing), Great Endurance, Languages 2, Power Attack, Quick Draw, Ranged Attack 5, Ritualist, Set-up, Startle, Teamwork, Trance

Skills
Acrobatics 10 (+15), Athletics 2 (+6), Deception 6 (+10), Expertise (AGL): Dancing 6 (+11), Expertise (PRE): Seduction 6 (+10), Expertise: Magic 8 (+10), Expertise: Veela Lore 6 (+8), Insight 6 (+14), Intimidation 6 (+10), Perception 4 (+12), Persuasion 6 (+10), Ranged Combat: Magic 2 (+7), Treatment 6 (+8)

Powers
Veela Physiology
. . Advanced Immune System: Immunity 2 (Disease, Poison; Limited - Half Effect)
. . Longevity: Feature 1 (talent, Notes: After reaching the age of about 16 or 17, a Veela's body slows it's aging process to a rate of about 1 physical year for every 10 chronological years that passes her by. Meaning that a Veela who looks to be 70 years old is in reality approximately 547 years of age. Most Veela will also permanently retire to the privacy of the Veela Communes by the time they reach 347 years of age, leading people to believe them to be eternally young and beautiful.)
. . Night Vision: Senses 1 (talent, Infravision)
. . PassionFyre: Feature 1 (talent, Notes: Veela can create displays of pyrotechnics similar to fireworks; pretty to look at and possibly attention-getting, but having no pracitcal game effects.)
. . The Allure: Cumulative Perception Area Affliction 6 (magical, talent, Resisted by: Will, DC 16; Perception Area: DC 16 - Visual, Cumulative, Subtle: subtle, Variable Condition (All); Limited: to an [Impaired, Disabled, Incapacitated] or [Entranced, Compelled, Controlled] condition track, Limited: to feelings of lust and desire)
Wizarding Magic: Array
. . Apparition: Teleport 8 (magical, 1 mile in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Extended: 250 miles in 2 move actions, Increased Mass 3, Turnabout; Custom: Can Teleport Blind (Complete Power Profiles p. 197), Distracting, Limited: must pass through intervening space in a gaseous form, Noticeable: departure and arrival are accompanied by a loud cracking noise)
. . Assorted Spellwork: Variable 4 (magical; Action 2: free; Check Required 6: DC 15 - Expertise: Magic, Limited: Requires an appropriate magical focus)
. . Healing Charm: Healing 6 (magical; Increased Range: ranged, Persistent, Restorative, Stabilize; Limited: Requires an appropriate magical focus)
. . Hypnotic Dance: Concentration Cumulative Affliction 5 (magical, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 15; Concentration, Cumulative, Increased Range 2: perception; Check Required: DC 10 - Expertise: Dancing, Sense-dependent: Visual)
. . Incendio: Damage 8 (fire, magical, DC 23; Increased Range: ranged; Limited: Requires an appropriate magical focus)
. . Protego: Protection 6 (magical, +6 Toughness; Impervious, Sustained)

Equipment
Rosewood Wand 1

Offense
Initiative +5
Grab, +4 (DC Spec 14)
Hypnotic Dance: Concentration Cumulative Affliction 5 (DC Fort 15)
Incendio: Damage 8, +12 (DC 23)
The Allure: Cumulative Perception Area Affliction 6 (DC Will 16)
Throw, +10 (DC 19)
Unarmed, +4 (DC 19)

Complications
- Enemies: Certain aquatic species tend to react very negatively to being exposed to a Veela's allure. This can lead to all manner of problems for a Veela if they desire to go for a swim.
- Motivation: Recognition: Fleur's reason for entering the Triwizard Tournament is not specifically for the prize money, but rather for the publicity it will bring to her should she be selected. It is her hope that she can use it to get an apprenticeship that is actually worth something, rather than being relagated to the role of a trophy wife for some Pure-Blood or another.
- Mythic Weakness: Veela are actually distantly related to the very same Light Elves that both Harry and Daphne would be familiar with. Therefore iron objects inflict them with a Rank 5 Fortitude Resisted Affliction that has a 1st Degree of Dazed, a 2nd Degree of Stunned and a 3rd Degree of Incapacitated. This is in addition to any other effects the iron object might otherwise possess.
- Power Loss: Veela lose the ability to project their Allure if they are actively touching something made from iron. Due to Fleur's father being human, as opposed to her having been the product of a union between a Veela and another supernatural species, she is also incapable of shifting into the battle-form that 'pure-blood' Veela can assume.
- Relationships: Fleur is the elder daughter of Jacques and Apolline Delacour. Her sister's name is Gabrielle Delacour, and the two are close enough that one might say they are inseparable.
- Reputation: Veela have a rather nasty and largely undeserved reputation for being insatiable sex fiends. It's undeserved for the simple fact that it isn't their fault that most humans lack the Great Endurance advantage that pretty much every species on the planet that originated from one of the Nine Realms possesses.

Languages
English, French [Native], Latin

Defense
Dodge 8, Parry 8, Fortitude 9, Toughness 12 (Imp. 6), Will 11

Power Points
Abilities 76 + Powers 54 + Advantages 27 + Skills 37 (74 ranks) + Defenses 13 = 207
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Susan Bones / The Wonderful Wizard of Asgard

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Susan A. Bones, the Hufflepuff Firebrand - PL 8
Age: 14 / Height: 5' 0" / Weight: 101 lbs
Hair Color: Auburn / Eye Color: Brown
Measurements: 38 / 26 / 36 in.

Strength 3, Stamina 3, Agility 3, Dexterity 3, Fighting 4, Intellect 4, Awareness 2, Presence 2

Advantages
Artificer, Athletic Feint, Attractive 2, Benefit, Wealth 3 (millionaire), Contacts, Daze (Intimidation), Equipment 1, Fascinate (Intimidation), Interpose, Languages 1, Leadership, Ranged Attack 3, Set-up, Teamwork, Well-informed

Skills
Acrobatics 2 (+5), Athletics 2 (+5), Expertise: Bureaucracy 4 (+8), Expertise: Magic 6 (+10), Insight 2 (+4), Intimidation 10 (+12), Investigation 2 (+6), Perception 4 (+6), Persuasion 6 (+8), Treatment 2 (+6)

Powers
Wizarding Magic: Array
. . Assorted Spellwork: Variable 2 (magical; Action: move; Check Required 6: DC 15 - Expertise: Magic, Limited: Requires an appropriate magical focus)
. . Incendio I: Damage 10 (fire, magical, DC 25; Increased Range: ranged; Limited: Requires an appropriate magical focus)
. . Incendio II: Line Area Damage 8 (fire, magical, DC 23; Line Area 2: 5 feet wide by 60 feet long, DC 18; Distracting, Limited: Requires an appropriate magical focus)
. . Incendio III: Cone Area Damage 8 (fire, magical, DC 23; Cone Area 3: 250 feet cone, DC 18, Feature: Extraordinary Effort for +2 effect rank; Distracting, Limited: Requires an appropriate magical focus, Tiring)
. . Protego: Protection 7 (magical, +7 Toughness; Impervious [5 ranks only], Sustained)

Equipment
Oak Wand 1

Offense
Initiative +3
Grab, +4 (DC Spec 13)
Incendio I: Damage 10, +6 (DC 25)
Incendio II: Line Area Damage 8 (DC 23)
Incendio III: Cone Area Damage 8 (DC 23)
Throw, +6 (DC 18)
Unarmed, +4 (DC 18)

Complications
- Average Witch of the Year Award: Unlike Daphne or Fleur, there is nothing truly extraordinary about Susan aside from her ability to perform Wizarding magic. She is in every way, just an average witch, but she is also one of the ladies who holds a key to Harry's heart.
- Motivation: Doing Good: Susan tries very hard to be a good person and to do good things, but often times she has the issue of giving in to peer pressure and letting the opinions of others dictate how she interacts with the world. Her worst moment was how she reacted to the discovery that her god brother was a parselmouth.
- Obsession: If you couldn't tell by her choice in spells, Susan suffers from a case of Pyromania that would frighten even a Veela like Fleur. She has been ordered to sit through a yearly 'fire charm safety' class hosted by the Ministry just to keep her from being a legal nightmare for her aunt.
- Power Loss: Susan's Intimidation skill is considered to be Disabled against anyone who doesn't know she is a Pyromaniac. Susan is also incapable of mustering the right emotions to be able to cast FiendFyre, even if she wanted to do such a foolish thing.
- Relationship: Susan is actually Harry's god sister, and as such is someone who he should have grown up with since that fateful night. However since she is an orphan herself and due to the fact that her guardian (who is also her paternal aunt) happens to be an over worked department head at the Ministry, such a situation simply never had a hope in Helheim of occurring.

Languages
English, Latin

Defense
Dodge 6, Parry 6, Fortitude 8, Toughness 10 (Imp. 5), Will 8

Power Points[/u]
Abilities 48 + Powers 16 + Advantages 20 + Skills 20 (40 ranks) + Defenses 16 = 120

--------------------
Build Comments: Athletic Feint is another of Mister B's fine additions (or I think it is at any rate). It allows the person with the ability to use an Athletics check in the same way a character with Agile Feint would use an Acrobatics check.
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"Hunger, Thy Name is: Potter" Brainstorm & Notes

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Hunger, Thy Name is: Potter
Premise: For as long as he could remember... he had always been hungry. At first, he had thought it was simply because his 'family' hadn't fed him enough. But as time went on, and with the more that he ate... he soon realized that his hunger was far more than a simple human’s hunger.
Required Inclusions:
- Harry must replace Madelyne Pryor as the Host of the Goblin Force.
- The Goblin Force must be attracted to Harry on account of his superb affinity towards magic.
- For the purpose of this story, the Goblin Force will allow Harry to siphon off small portions of life energy from willing donors, rather than needing to consume vast quantities all in one go.
- Even though it allows him to siphon off small portions of life energy over a period of time, the Goblin Force must make it very difficult for Harry if he goes for too long without doing so.
- Harry becoming the Host for the Goblin Force between the ages of 1 and 17.
- Madelyne Pryor must still possess many, if not all, of Jean Grey’s abilities, including the Phoenix Spark and her ability to manipulate quantum strings.
- Harry must either join the X-Men or create his own side.
- Harry must normally be on good terms with the Brotherhood.
- Harry must be in full control of the Goblin Force’s powers, including the Demonic Goblins.
Preferred Inclusions:
- Bashing of Dumbledore, Molly, Ron and the majority of Wizarding Britain.
- Harry still being forced to participate in the Triwizard Tournament… somehow.
- Being the Avatar of the Goblin Force should augment Harry’s innate magic, and possibly give him access to new powers, such as Telepathy and Telekinesis.
- The story being set in the X-Men Evolution universe, with a younger Jean Grey.
Pairing Preferences:
- Harry must be paired with Jean Grey
- Harry’s donors could also include any of the following, any or all of whom can be paired with him:
-- Madelyne Pryor, Emma Frost, Illyana Rasputina, Wanda Maximoff, Lorna Dane, Amora the Enchantress, Gamora, Hela Lokidottir, Fleur Delacour, Daphne Greengrass, Astoria Greengrass, Tracey Davis, Susan Bones, Hannah Abbott, Ginevra Weasley, Bellatrix Lestrange, Narcissa Malfoy
Forbidden Things:
- Any of Harry’s life force donors being male.
- Harry the Emo Doormat.
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Goblin King / Hunger, Thy Name is: Potter

Post by DalkonCledwin »

Harry James Potter, the Goblin King - PL 13
Age: 17 / Height: 5' 7" / Weight: 156 lbs
Hair Color: Jet Black / Eye Color: Vivid Green

Strength 4, Stamina 11, Agility 7, Dexterity 7, Fighting 3, Intellect 3, Awareness 8, Presence 7

Advantages
Accurate Attack, Agile Feint, Animal Empathy, Artificer, Assessment, Attractive, Benefit, Status: Master of Death, Benefit, Wealth 3 (millionare), Daze (Deception), Eidetic Memory, Equipment 10, Extraordinary Effort, Fascinate (Deception), Great Endurance, Inspire 2, Interpose, Languages 3, Leadership, Move-by Action, Power Attack, Quick Draw, Ranged Attack 3, Second Chance: Resisting Mind Control, Skill Mastery: Expertise: Magic, Taunt

Skills
Acrobatics 4 (+11), Athletics 4 (+8), Close Combat: Horns 5 (+8), Deception 6 (+13), Expertise (AWE): Cooking 12 (+20), Expertise: Magic 10 (+13), Expertise: Muggle Culture 4 (+7), Expertise: Wizarding Culture 2 (+5), Insight 6 (+14), Intimidation 2 (+9), Investigation 4 (+7), Perception 8 (+16), Persuasion 4 (+11), Sleight of Hand 2 (+9), Stealth 8 (+15), Treatment 4 (+7), Vehicles 8 (+15)

Powers
Innate Magic: Array
. . Alohomora: Feature 2 (magical; Sustained; Limited: Requires an appropriate magical focus, Quirk: Doesn't work on magical locks, Notes: Harry is allowed to use Expertise: Magic in the same way another character might use a Technology check in order to pick a lock. He also gains a +10 circumstance bonus to the check required to pick said lock (See the complete Power Profiles, p. 140 for the inspiration I used for this ability))
. . Bombarda: Burst Area Damage 13 (force, magical, DC 28; Burst Area: 30 feet radius sphere, DC 23, Increased Range: ranged; Limited: Requires an approprite magical focus)
. . Finite Incantatem: Burst Area Nullify 8 (magical, Counters: Magic, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Increased Duration: concentration, Simultaneous; Limited: Requires an appropriate magical focus)
. . Legilimens: Cumulative Mind Reading 8 (magical, DC 18; Cumulative; Reduced Range: ranged, Resistible: Toughness)
. . Magicus Telum: Damage 6 (magical, DC 21; Increased Range: ranged, Multiattack)
. . Perturbatio: Affliction 10 (magical, Resisted by: Will, DC 20; Increased Range: ranged, Insidious, Subtle: subtle, Variable Condition (All), Variable Descriptor: close group - Emotions; Limited: Requires an appropriate magical focus)
. . Petrificus Totalus: Cumulative Affliction 6 (magical, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 16; Cumulative, Extra Condition, Increased Range: ranged, Reversible; Limited: Requires an appropriate magical focus, Limited Degree)
. . Planus Ambulo: Movement 2 (magical, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal; Activation 2: standard action, Limited: Requires an appropriate magical focus to activate)
. . Protego: Impervious Toughness 11 (magical; Sustained; Limited: Requires an appropriate magical focus)
. . Transfiguro: Transform 8 (magical, Affects: Broad > Broad - Virtually anything into virtually anything else, Transforms: 1600 lbs., DC 18; Increased Mass 3, Increased Range: ranged; Limited: Requires an appropriate magical focus, Notes: Must follow Gamp's Laws)
Innate Magic: Talents
. . Linguis: Comprehend 4 (magical, Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood; Sustained; Activation: move action, Limited: Activation requires an appropriate magical focus)
. . Occlumens: Impervious Will 12 (magical; Sustained)
. . Wizarding Cantrips: Variable 1 (magical; Limited: Requires an appropriate magical focus, Notes: 5 pts of Traits for various minor effects using the Magical descriptor)
The Cloak of Invisibility (Removable (indestructible))
. . Ghost Shield: Protection 5 (necromantic, bestowed, cosmic, +5 Toughness; Impervious, Sustained)
. . Hide Thyself From Death's Sight: Concealment 5 (bestowed, cosmic, All Visual Senses, Other Sense: Lifeline Detection)
. . Sentience: Feature 1 (bestowed, cosmic, Notes: This cloak has a low-level sentience on account of the fact that it once belonged to the Cosmic Entity that Thanos is courting. It can therefore communicate with other cosmic entities, which is what allowed Harry to discover what he actually is and access the Ghost Shield property. It also allowed him to shift the cloak's form into something far more practical than a woman's traveling cloak. It also means Harry is aware of exactly what the wand that Dumbledore uses happens to be.)
The Goblin Force: Array
. . Cosmic Communication: Other Communication 5 (preternatural, Sense Type: Subspace Audiovisual Projection)
. . Cosmic Control: Move Object 14 (preternatural, 400 tons)
. . Cosmic Hunger
. . . . Power Absorption: Concentration Cumulative Affliction 13 (Linked; preternatural, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Will, DC 23; Concentration, Cumulative; Grab-based, Notes: 1st - Powers Impaired; 2nd - Powers Disabled; 3rd - Transformed to Powerless)
. . . . Power Duplication: Variable 6 (Linked; preternatural; Action 2: free; Fades, Limited: to PP lost to the Power Absorption effect, Notes: 30 pts of traits for duplicating powers lost to affliction. Fades as target recovers powers.)
. . Dark Flight: Flight 8 (preternatural, Speed: 500 miles/hour, 1 mile/round)
. . Force Field: Create 13 (preternatural, Volume: 8000 cft., DC 23; Limited: to Walls)
. . Mystic Bolt: Damage 16 (preternatural, DC 31; Increased Range: ranged)
. . Planetary Gateway: Teleport 10 (preternatural, Carry 50 lbs.; Accurate, Change Direction, Change Velocity, Easy, Extended: 1000 miles in 2 move actions, Portal, Turnabout; Limited to Extended)
. . Servants of Jareth: Summon 6 (preternatural; Horde, Multiple Minions 2: 4 minions, Type (Broad): Demon, Notes: Uses the Demon Warrior template on p. 137 of the Gamemaster's Guide)
. . Stellar Gateway: Movement 3 (preternatural, Space Travel 3: other galaxies; Custom: Instantaneous, Portal)
. . Unspeakable Summoning: Summon 8 (preternatural; Heroic, Notes: Uses the Demon Brute Template on p. 137 of the Gamemaster's Guide)
. . Weather Control: Environment 9 (preternatural, Other: 3 points of effect 3, Radius: 1 mile; Selective)
The Goblin Force: Talents
. . Accelerated Healing: Regeneration 4 (cosmic, Every 2.5 rounds)
. . Cosmic Awareness: Senses 6 (cosmic, Acute: Cosmic Awareness, Awareness: Cosmic, Precognition; Limited: Precognition is restricted to sensing cosmic scale events [4 ranks only])
. . Horns: Strength-based Damage 3 (cosmic, piercing, DC 22; Penetrating 3)
. . Life Support: Immunity 10 (cosmic, Life Support)
Messrs M, W, P & P, Proudly Present
. . The Marauder's Map: Remote Sensing 8 (invented, magical, Affects: 1 Type - Identities, Range: 1 mile; Feature: Password Locked, Feature: Insults any who try to break the password, No Conduit, Simultaneous, Subtle: DC 20+rank; Activation: move action, Limited: to Hogwarts & the Grounds, Limited: Doesnt show all of Hogwarts, Medium: The Map, Quirk: Doesn't depict honorifics, titles, degrees or pseudonyms)

Equipment
Holly Wand 1, Potter Manor (Bayville, NY), Sirius' Motorcycle, The Marauder's Map

Offense
Initiative +7
Bombarda: Burst Area Damage 13 (DC 28)
Cosmic Control: Move Object 14, +10 (DC 24)
Finite Incantatem: Burst Area Nullify 8 (DC Will 18)
Grab, +3 (DC Spec 14)
Horns: Strength-based Damage 3, +8 (DC 22)
Legilimens: Cumulative Mind Reading 8, +10 (DC Tou/Will )
Magicus Telum: Damage 6, +10 (DC 21)
Mystic Bolt: Damage 16, +10 (DC 31)
Perturbatio: Affliction 10, +10 (DC Will 20)
Petrificus Totalus: Cumulative Affliction 6, +10 (DC Fort/Will 16)
Power Absorption: Concentration Cumulative Affliction 13, +3 (DC Will 23)
Throw, +10 (DC 19)
Transfiguro: Transform 8, +10 (DC Dog 18)
Unarmed, +3 (DC 19)

Complications
- Insatiable Hunger: Just like if he were a Vampire, Harry needs to consume life energy on a regular basis to sustain his own life force as well as that of the Goblin Force. If he neglects to do this, then he will suffer from the Impaired condition after a week, followed by the Disabled & Fatigued conditions after 2 weeks, and if he continues to ignore his hunger for a third week, he will be forced to consume life energy from all nearby lives until the Goblin Force is satisfied. At this last stage he could end up consuming all life on the planet before he realizes what is happening.
- Motivation: Doing Good: Despite the darker aspects of his nature, Harry does try very hard to use his abilities to perform heroic deeds, rather than allowing them to drive him towards villainy. This has incidentally, been part of what led him to forming a relationship with the Greengrass sisters the way he has.
- Plot Device: As is the case with the Phoenix Force, the Goblin Force is capable of generating a virtually unlimited supply of cosmic energy with which to effect change in the world. Practically speaking however, it cannot do that without consuming the life essence of every living thing on a planet roughly the size of the Earth, and it has agreed with Harry that being able to enjoy the world it is on is far better than simply being an engine of destruction. Therefore Harry only has a fraction of the true power the Goblin Force is capable of at his disposal.
- Relationship: Harry has a small collection of women who are willing to provide him the necessary life energy on an intermittent basis to allow him to sustain himself with. This group currently includes Daphne and Astoria Greengrass, as well as Narcissa Malfoy, who is soon to be Narcissa Black again.
- Wandless Magic: Harry can perform any of the effects in his Innate Magic array without a wand despite the fact that it says that they require a wand in order to do so. However if he tries to do that, whichever spell he casts is treated as if it were under the Disabled Condition, and as though it had the Unreliable (Roll) flaw.

Languages
English, Infernal Latin, Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 16 (Imp. 16), Will 14 (Imp. 12)

Power Points
Abilities 100 + Powers 185 + Advantages 41 + Skills 47 (93 ranks) + Defenses 17 = 390

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Potter Manor (Bayville, NY) - PL 13

Toughness 10, Size Huge

Features:
Concealed 2 (DC 25), Defense System, Dock, Garage, Grounds, Gym, Laboratory, Library, Living Space, Personnel, Security System 1 (DC 20), Trophy Room, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
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Sirius' Motorcycle - PL 13

Strength 3, Defense 3, Toughness 8, Size Medium

Features:
Alarm 1, Hidden Compartments 1

Powers
Levitation Charm w/DragonFyre Booster Jet: Flight 6 (magical, Speed: 120 miles/hour, 1800 feet/round; Feature: Extraordinary Effort for +2 Effect Ranks)
. . Wheelset: Speed 6 (Alternate; technological, Speed: 120 miles/hour, 1800 feet/round)

Power Points
Abilities 3 + Powers 14 + Advantages 0 + Features 2 + Skills 0 (0 ranks) + Defenses 6 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
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The Brute - PL 8

Strength 10, Stamina 5, Agility 0, Dexterity 0, Fighting 6, Intellect -1, Awareness -1, Presence -1

Advantages
Diehard, Improved Grab, Power Attack

Skills
Intimidation 8 (+7)

Powers
Demonic Physiology
. . Protective Hide: Protection 3 (+3 Toughness; Impervious [2 extra ranks])
. . Super-Leaping: Leaping 2 (Leap 30 feet at 8 miles/hour)
. . Unearthly: Immunity 32 (Critical Hits, Fortitude Effects)

Offense
Initiative +0
Grab, +6 (DC Spec 20)
Throw, +0 (DC 25)
Unarmed, +6 (DC 25)

Languages
Infernal

Defense
Dodge 6, Parry 6, Fortitude Immune, Toughness 8, Will 6

Power Points
Abilities 36 + Powers 42 + Advantages 3 + Skills 4 (8 ranks) + Defenses 13 = 98
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The Warriors - PL 6

Strength 6, Stamina 5, Agility 1, Dexterity 0, Fighting 5, Intellect -1, Awareness 1, Presence 0

Skills
Intimidation 4 (+4), Perception 4 (+5)

Powers
Demonic Physiology
. . Darkvision: Senses 2 (Darkvision)
. . Immunity: Immunity 18 (Aging, Damage Effect: Acid Damage, Damage Effect: Cold Damage, Damage Effect: Fire Damage, Disease, Poison)
. . Natural Weapons: Strength-based Damage 1 (DC 22)
. . Protective Hide: Protection 2 (+2 Toughness)

Offense
Initiative +1
Grab, +5 (DC Spec 16)
Natural Weapons: Strength-based Damage 1, +5 (DC 22)
Throw, +0 (DC 21)
Unarmed, +5 (DC 21)

Languages
Infernal

Defense
Dodge 5, Parry 5, Fortitude 7, Toughness 7, Will 5

Power Points
Abilities 34 + Powers 23 + Advantages 0 + Skills 4 (8 ranks) + Defenses 10 = 71
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Build Comments: I included the minions in this build cause I know a few of my viewers don't have access to the GM's Guide. Due to the minions actually being randomly drawn from an entire species living in Limbo, I opted not to include complications in their builds, despite how much that irks me to do.
Last edited by DalkonCledwin on Thu Sep 12, 2019 11:17 am, edited 1 time in total.
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DalkonCledwin
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Jean / Hunger, Thy Name is: Potter

Post by DalkonCledwin »

Jean Elaine Grey - PL 10
Age: 17 / Height: 5' 7" / Weight: 148 lbs
Hair Color: Auburn / Eye Color: Green
Measurements: 36E / 24 / 36 in.

Strength 2, Stamina 4, Agility 3, Dexterity 3, Fighting 4, Intellect 2, Awareness 2, Presence 4

Advantages
Accurate Attack, All-out Attack, Assessment, Attractive 2, Benefit, Status: X-Men Membership, Daze (Intimidation), Defensive Attack, Defensive Roll, Equipment 1, Fascinate (Persuasion), Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Leadership, Move-by Action, Power Attack, Ranged Attack 3, Second Chance: Resisting Mind Control, Takedown, Teamwork, Well-informed

Skills
Athletics 4 (+6), Deception 6 (+10), Expertise: Fashion 6 (+8), Expertise: Psychology 8 (+10), Insight 6 (+8), Perception 4 (+6), Persuasion 8 (+12), Stealth 2 (+5), Vehicles 6 (+9)

Powers
Omega-Level Telekinesis: Dynamic Array
. . Force Constructs: Create 10 ([0 active, 14/28 PP, 2/r], mutant, telekinetic, Volume: 1000 cft., DC 20)
. . Psionic Bolts: Weaken 12 ([0 active, 14/28 PP, 2/r], mutant, telekinetic, Affects: Toughness, Resisted by: Fortitude, DC 22; Affects Objects, Increased Range: ranged; Limited: Effect Rank is Impaired against anything that doesn't qualify as an object)
. . Telekinesis: Move Object 6 ([0 active, 14/28 PP, 3/r+4], mutant, telekinetic, 3200 lbs., DC 25; Damaging, Feature 3: Will check is only necessary if lifting more than 500 lbs, Throwing Mastery 4; Check Required 3: DC 12 - Will)
. . Telekinetic Aura: Protection 7 ([7 active, 14/28 PP, 2/r], mutant, telekinetic, +7 Toughness; Impervious, Sustained)
. . Telekinetic Blast: Damage 14 ([0 active, 14/28 PP, 2/r], force, mutant, telekinetic, DC 29; Increased Range: ranged)
. . Telekinetic Elevator: Burst Area Flight 3 ([0 active, 14/28 PP, 5/r], mutant, telekinetic, Speed: 16 miles/hour, 250 feet/round; Affects Others, Burst Area 2: 60 feet radius sphere, DC 13, Selective; Levitation)
. . Telekinetic Flight: Flight 6 ([0 active, 14/28 PP, 2/r], mutant, telekinetic, Speed: 120 miles/hour, 1800 feet/round)
. . Telekinetic Flotation: Burst Area Flight 4 ([0 active, 14/28 PP, 6/r], mutant, telekinetic, Speed: 30 miles/hour, 500 feet/round; Affects Others, Burst Area 2: 60 feet radius sphere, DC 14, Selective)
Omega-Level Telepathy: Array
. . Astral Projection: Remote Sensing 14 (mutant, psychic, Affects: 3 Types, inc. Visual - Visual, Aural, and Mental, Range: 60 miles; Dimensional: dimension - Earth or Astral Dimensions; Side Effect 2: always - physical body is defenseless and immobile)
. . Mental Blast: Damage 10 (mental trauma, mutant, psychic, DC 25; Alternate Resistance: Will, Increased Range 2: perception)
. . Mental Sedation: Cumulative Affliction 10 (mutant, psychic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception, Subtle: subtle)
. . Mind Control: Cumulative Affliction 10 (mutant, psychic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception)
. . Mind Link: Mental Area Communication 4 (mutant, psychic; Area, Selective)
. . Mind Probe: Cumulative Mind Reading 6 (mutant, psychic, DC 16; Cumulative)
. . Mind Switch: Cumulative Affliction 10 (mutant, psychic, 3rd degree: Transformed, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception, Insidious, Subtle: subtle; Limited Degree (third only), Side Effect 2: always - Target's mind controls your body)
. . Mind Wipe: Cumulative Affliction 10 (mutant, psychic, 3rd degree: Transformed, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception, Insidious, Subtle: subtle; Limited Degree (third only))
. . Psychic Surgery: Healing 6 (magical; Persistent, Restorative, Stabilize; Limited: to Others only)
. . Telepathic Camouflage I: Burst Area Morph 4 (mutant, psychic, +20 Deception checks to disguise; Any form, DC 14; Affects Others, Burst Area: 30 feet radius sphere, DC 14, Selective; Check Required 6: DC 15 - Deception, Resistible: Will)
. . Telepathic Camouflage II: Concealment 10 (mutant, psychic, All Senses; Check Required 6: DC 15 - Deception, Limited to Minds)
. . Telepathic Cloak: Burst Area Concealment 5 (mutant, psychic, Extra Ranks 2, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Burst Area: 30 feet radius sphere, DC 15)
. . Telepathic Illusions: Illusion 6 (mutant, psychic, Affects: All Sense Types, Area: 60 cft., DC 16; Selective; Resistible: Will)
Omega-Level Telepathy: Talents
. . Psychic Detection: Senses 8 (mutant, psychic, Acute (Type): Mental Senses, Analytical (Type): Mental Senses, Detect: Life [Mental] 2: ranged, Detect: Mutants [Mental] 2: ranged)
. . Psychic Shields: Burst Area Impervious Will 6 (mutant, psychic; Affects Others, Burst Area 2: 60 feet radius sphere, DC 16, Selective)
X-Men Uniform
. . Detection Scramblers: Concealment 1 (technological, Other Sense: Technological Mutant Detection)
. . Tech Support: Feature 3 (technological, Notes: Commlink, Compass, Watch)

Equipment
X-Men Uniform

Offense
Initiative +3
Grab, +4 (DC Spec 12)
Mental Blast: Damage 10 (DC Will 25)
Mental Sedation: Cumulative Affliction 10 (DC Will 20)
Mind Control: Cumulative Affliction 10 (DC Will 20)
Mind Probe: Cumulative Mind Reading 6 (DC Will 16)
Mind Switch: Cumulative Affliction 10 (DC Will 20)
Mind Wipe: Cumulative Affliction 10 (DC Will 20)
Psionic Bolts: Weaken 12, +6 (DC Fort 22)
Telekinesis: Move Object 6, +6 (DC 25)
Telekinetic Blast: Damage 14, +6 (DC 29)
Throw, +6 (DC 17)
Unarmed, +4 (DC 17)

Complications
- Ask Politely, Jean: One of the first things Charles Xavier tries to instill into any of his students that have telepathic abilities is that it is quite rude to read someone's mind without asking them first. This is something that Jean is going to need to constantly keep in mind with the new immigrants to Bayville from Great Britain, because one of them has something very dangerous for her hiding inside his mind.
- Motivation: Responsibility: Like many of the other residents at Xavier's Institute, Jean has been inspired to help Charles Xavier bring about an era in which mutants need not hide what they are from others due to a mutual understanding between both mutants and ordinary humans.
- Opposites Attract: Jean can't help but find herself interested in the mysterious young man with such an enchanting shade of green eyes that just moved into the historic mansion next to the Xavier Institute.
- Prejudice: Mutants are looked down upon by many people in the world due to the fact that they have powers that others do not. Jean is no different in this regard. Furthermore, certain individuals have recently noticed that Jean bears a striking resemblance to another redhead... one that achieved something of monumental importance about sixteen years ago over in Godric's Hollow.
- Relationships: Jean is currently dating Duncan Matthews, though she is doing so more for the prestige of being able to say she is dating Bayville High's quarterback than for any romantic interest in the guy. She is however romantically attracted to both Scott Summers and Logan, as well as the new British immigrant, one Mister Harry Potter. She is also "Best Friends" with Taryn Fujioka, though that is definitely a strained friendship.
- Temper: Jean is known to be somewhat insecure and also possesses a rather severe jealous streak when it comes to guys she perceives as being hers. This trait will be something that she is forced to struggle with as she tries to discern which of the three guys she is interested in is the best suited to matching her.

Languages
English

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 12/4 (Imp. 7), Will 14 (Imp. 6)

Power Points
Abilities 48 + Powers 134 + Advantages 25 + Skills 25 (50 ranks) + Defenses 23 = 255

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Build Comments: This is Jean as I feel she would built prior to X-Men Evolution Season 2, Episode 2: Power Surge. Once she gets to that point, her Power Level would probably boost by 2 ranks, and her powers would undergo the appropriate adjustments. As "Dark Phoenix" she would be operating at a plateau of... I want to say, no less than PL 16, if not higher.
Last edited by DalkonCledwin on Thu Sep 12, 2019 11:17 am, edited 2 times in total.
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Daphne / Hunger, Thy Name is: Potter

Post by DalkonCledwin »

Duchess Daphne Ophelia Greengrass - PL 10
Age: 17 / Height: 5' 0" / Weight: 97 lbs
Hair Color: Platinum Blonde / Eye Color: Blue
Measurements: 32D / 23 / 31 in.

Strength 1, Stamina 1, Agility 4, Dexterity 4, Fighting 4, Intellect 2, Awareness 0, Presence 2

Advantages
Artificer, Assessment, Attractive, Benefit, Diplomatic Immunity, Benefit, Status 4: Minor Royal Title, Benefit, Wealth 3 (millionare), Connected, Contacts, Daze (Deception), Defensive Attack, Eidetic Memory, Fascinate (Deception), Languages 3, Power Attack, Ranged Attack 2, Ritualist, Skill Mastery: Deception, Taunt, Trance, Well-informed

Skills
Acrobatics 6 (+10), Athletics 4 (+5), Deception 12 (+14), Expertise: Magic 8 (+10), Expertise: Wizarding Culture 6 (+8), Insight 10 (+10), Investigation 2 (+4), Perception 4 (+4), Persuasion 8 (+10), Sleight of Hand 2 (+6), Stealth 2 (+6), Treatment 4 (+6)

Powers
Innate Magic: Array
. . Apparition: Teleport 8 (magical, 1 mile in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Custom: Can Teleport Blind (Complete Power Profiles p. 197), Extended: 250 miles in 2 move actions, Increased Mass 3, Turnabout; Distracting, Limited: must pass through intervening space in a gaseous form, Noticeable: departure and arrival are accompanied by a loud cracking noise)
. . Atrum Pampinea: Burst Area Affliction 10 (blame luna, magical, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 20; Burst Area: 30 feet radius sphere, DC 20, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited: Requires an appropriat magical focus, Limited Degree, Notes: Any point from below)
. . Confundo: Progressive Affliction 8 (magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Affects Objects, Increased Range 2: perception, Progressive; Limited: to causing erratic or insane behavior, Limited: Requires an appropriate magical focus)
. . Frigus Ignis: Damage 14 (coldfyre, magical, DC 29; Alternate Resistance: Fortitude, Increased Range: ranged; Limited: Requires an appropriate magical focus)
. . Legilimens: Cumulative Mind Reading 8 (magical, DC 18; Cumulative; Limited: Requires an appropriate magical focus, Reduced Range: ranged, Resistible: Toughness)
. . Protego: Protection 7 (magical, +7 Toughness; Impervious, Sustained; Limited: Requires an appropriate magical focus)
. . Reparo I: Transform 8 (magical, Affects: 1 Thing > 1 Thing - Broken to Fixed, Transforms: 1600 lbs., DC 18; Increased Duration: continuous, Increased Mass 3, Increased Range: ranged; Check Required 5: DC 14 - Expertise: Magic, Limited: See Repairo II for what happens if cast on electronics, Limited: Requires an appropriate magical focus)
. . Reparo II: Broad Simultaneous Weaken 8 (emp, magical, Affects: Electonics, Resisted by: Fortitude, DC 18; Affects Objects Only, Broad: Electronics, Simultaneous)
. . Wingardium Leviosa: Move Object 6 (magical, 3200 lbs., DC 25; Damaging, Feature 3: Only requires a Will check if lifting weights in excess of 500 lbs, Throwing Mastery 4; Check Required 3: DC 12 - Will, Limited: Requires an appropriate magical focus)
Innate Magic: Talents
. . Linguis: Comprehend 4 (magical, Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood; Sustained; Activation: move action, Limited: Activation requires an appropriate magical focus)
. . Occlumens: Impervious Will 12 (magical; Sustained)
. . Wizarding Cantrips: Variable 1 (magical; Limited: Requires an appropriate magical focus, Notes: 5 pts of Traits for various minor effects using the Magical descriptor)

Equipment
Laurel Wand 1

Offense
Initiative +4
Atrum Pampinea: Burst Area Affliction 10 (DC Fort/Will 20)
Confundo: Progressive Affliction 8 (DC Will 18)
Frigus Ignis: Damage 14, +6 (DC Fort 29)
Grab, +4 (DC Spec 11)
Legilimens: Cumulative Mind Reading 8, +6 (DC Tou/Will )
Reparo I: Transform 8, +6 (DC Dog 18)
Reparo II: Broad Simultaneous Weaken 8, +4 (DC Fort 18)
Throw, +6 (DC 16)
Unarmed, +4 (DC 16)
Wingardium Leviosa: Move Object 6, +6 (DC 25)

Complications
- Motivation: Retirement: Daphne firmly believes that her new life in Bayville is a well deserved retirement from the shite she, and all the others who accompanied Harry to the colonies, had to deal with over the past couple of years. She fully intends on enjoying said retirement, even if she has to "repair" a few Sentinels to do so!
- Quirk: Smart Ditz: Daphne isn't the most gifted when it comes to common sense, which is why she often hangs out with her best friend, Tracey Davis. It is also incredibly easy to pull one over on Daphne if you are another girl, but not so easy if you are a guy as she generally prefers female companionship, although she has made an exception for Harry.
- Relationship: Daphne and her sister are basically war orphans, due to the fact that their parents were active supporters of the Dark Lord Voldemort and are now serving life sentences in Azkaban. The sisters themselves were also doomed to rather short lives prior to Harry swopping in and saving them due to a curse that had been placed on their family centuries ago, therefore both sisters feel eternally indebted to the young hero and would follow him anywhere.
- Reputation: Daphne has a bit of a reputation for hexing boys who try to ask her for dates. She even hexed Harry when he kissed her the first time due to the fact that she wasn't expecting it and because she didn't understand why he had done so until he explained himself after the deed was done. She then hexed him a second time and snapped off the words "explainations first, MORON."
- You're the Duchess of Where?: Daphne's Diplomatic Immunity only really applies to the Magical half of whichever country she happens to be residing within at any given time. This is largely due to the fact that her Ducal title doesn't exist in the Muggle half of Great Britain.

Languages
English, French, Latin, Spanish

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 8 (Imp. 7), Will 12 (Imp. 12)

Power Points
Abilities 36 + Powers 61 + Advantages 29 + Skills 34 (68 ranks) + Defenses 35 = 195

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Linguistics Note: Latin is not a language I speak, nor are J.K. Rowling's spell incantations stuff that can be considered GOOD Latin. Therefore I make no apologies for the crappy translation job that some of the incantations I am using happen to present themselves as. I found some of the new spell names on a site that provided a poor-man's attempt at translating the names of various D&D 3.5 spells into Latin. For instance, "Atrum Pampinea" is a wildly incorrect attempt at translating Black Tentacles into Latin... the guy had to first change the word Tentacles to Tendrils, and that isn't quite what we are dealing with, but as I've oft heard repeated "Magic is about the intent, more than the words."

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Build Comments: It is worth noting that Frigus Ignis is the incantation for what in Dungeons and Dragons would be termed an Energy Admixture spell. This is not the same thing as Bluebell Flames, as it does actually hurt people when they touch it. If I were to give an incantation to the Bluebell Flames spell, it would be "Sempiternus Flamma", which is the incantation the aforementioned site uses for what D&D refers to as the Continual Flames spell, which is the spell used to create Everburning Torches... you know, those magical torches that have an eternally burning torch but which you can still for some reason stick inside your backpack without having to worry about being burned alive!
Last edited by DalkonCledwin on Thu Sep 12, 2019 11:17 am, edited 1 time in total.
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Astoria / Hunger, Thy Name is: Potter

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Lady Astoria Lillian Greengrass - PL 9
Age: 16 / Height: 4' 11" / Weight: 112 lbs
Hair Color: Light Brown / Eye Color: Blue
Measurements: 31C / 23 / 31 in.

Strength 1, Stamina 4, Agility 4, Dexterity 4, Fighting 3, Intellect 2, Awareness 4, Presence 5

Advantages
Agile Feint, All-out Attack, Assessment, Attractive 2, Benefit, Status 3: Minor Noble Title, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Daze (Intimidation), Disarming (DC 16), Equipment 1, Fascinate (Intimidation), Improved Critical: Magic, Inspire 3, Languages 3, Leadership, Ranged Attack 5, Ritualist, Well-informed

Skills
Acrobatics 6 (+10), Athletics 4 (+5), Deception 6 (+11), Expertise: Magic 6 (+8), Expertise: Muggle Culture 2 (+4), Expertise: Wizarding Culture 6 (+8), Insight 6 (+10), Intimidation 8 (+13), Investigation 2 (+4), Perception 4 (+8), Persuasion 4 (+9), Ranged Combat: Magic 3 (+7), Stealth 2 (+6), Treatment 4 (+6), Vehicles 2 (+6)

Powers
Innate Magic: Array
. . Frigus Ignis: Damage 6 (coldfyre, DC 21; Alternate Resistance: Fortitude, Increased Range: ranged; Limited: Requires an appropriate magical focus)
. . Protego: Protection 6 (magical, +6 Toughness; Impervious, Sustained; Limited: Requires an appropriate magical focus)
. . Rimorari Aeger: Remote Sensing 6 (blame luna, magical, Affects: Visual Senses - Visual, Range: 1800 feet; Simultaneous, Subtle: DC 20+rank; Activation 2: standard action, Feedback, Limited: Activation requires an appropriate magical focus, Notes: The locus for this spell is about the same size, shape and appearance as one of Astoria's eyes. making it very easy for her to hide.)
Innate Magic: Talents
. . Linguis: Comprehend 4 (magical, Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood; Sustained; Activation 2: standard action, Limited: Activation requires an appropriate magical focus)
. . Occlumens: Impervious Will 8 (magical; Sustained)
. . Wizarding Cantrips: Variable 1 (magical; Limited: Requires an appropriate magical focus, Notes: 5 pts of Traits for various minor effects using the Magical descriptor)

Equipment
Birch Wand 1

Offense
Initiative +4
Frigus Ignis: Damage 6, +12 (DC Fort 21)
Grab, +3 (DC Spec 11)
Throw, +9 (DC 16)
Unarmed, +3 (DC 16)

Complications
- Enemy: Ginevra Weasley is firmly of the opinion that Astoria is responsible for stealing Harry from her and would be quite happy if Tori were to die. As far as Astoria is concerned, Ginny never had a chance with Harry due to what Voldemort's Horcrux did to her mind and soul.
- Magic School Dropout: Due to the fact that Daphne has decided to move to the colonies, and also the fact that Hogwarts itself isn't exactly in any condition to accept students at the moment, Astoria has decided to broaden her horizens and experience a few years of education in a muggle high school. Unfortunately, this also means that she is basically incapable of continuing to advance her education as a Witch for the foreseeable future due to her "remedial" work preventing her from spending more than maybe an hour a day practicing magic, all of which goes towards maintaining her skills at their current levels.
- Motivation: Thrills: Once she wakes up enough to not be a grizzly bear anymore, Tori is a very fun person to be around. She is literally the life of any party she is a part of, and quite energetic now that she doesn't have that curse sapping all her energy. She lives for the thrills she can get out of life, which is partly why she is attending a muggle High School, because it is an entirely new and foreign culture for her to explore.
- Relationship: As has been noted, Astoria and her sister are basically war orphans on account of the fact that their parents are serving prison time for having sided with Voldemort, which is an ironic twist since Astoria was at least in part named in honor of Harry's mother. Astoria has long harbored a crush on Harry and is quite pleased to now be in close proximity to him on a regular basis.
- Temper: It should be obvious that Tori has a temper due to the rather significant emphasis she placed on her ability to intimidate people. She is not a morning person, nor is she pleasant to deal with at certain times of the month, being far worse than most other females might tend to be in such situations.

Languages
English, French, German, Latin

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 10 (Imp. 6), Will 12 (Imp. 8)

Power Points
Abilities 54 + Powers 30 + Advantages 33 + Skills 33 (65 ranks) + Defenses 19 = 169

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Builder's Comment: If you haven't already seen them, please read the notes I added to Daphne's stat block after the fact, as it explains certain things about the spell names I am using.

I should also add in the note that Astoria is a bit more physically active than her sister, which has led to her developing muscles her sister lacks and in the process increased her weight a bit. This is how Astoria can be shorter than Daphne, while also being a bit heavier.

Incidentally, the House of Potter does not possess any titles of nobility, rather they earned their wealth by way of holding numerous potion patents and good bookkeeping work.
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Chrono Turner Brainstorm & Notes

Post by DalkonCledwin »

Chrono Turner
Premise: Time is something mysterious. Powerful… and when someone interferes, it becomes dangerous. After the death of Sirius, Harry Potter chooses to travel back in time and finds himself with a chance to change everything that he would not have had, if not for a certain discovery he had chanced upon in his journey.
Primary Challenge Requirements:
- Harry is the son of Chronos, the Primordial of Time, and as such can travel through time in ways that others would be incapable of achieving.
- Once he arrives in his new timeline, and with the knowledge of what he is, Harry must develop a strong interest in history, particularly with myths and stories relating to ancient Greece.
- Harry is able to call the heroes of old from out of their time periods, taking them from their prime so that they can aid him in his endeavors.
- Harry is able to speak dead languages, and is capable of using magics that time has forgotten.
- Harry is able to peer into the future now that he is aware of what he is, and with this insight, make course corrections to strive always for the best possible outcome.
Secondary Challenge Requirements:
- The story should start after Sirius died in Harry’s original timeline.
- How Harry initially travels through time is entirely up to the author’s discretion.
- Harry’s initial journey should land him somewhere between the years 1940 and 1975.
- Whatever Harry decides to do, it must have the end result of changing the future.
- Harry must at least decide to assume a new identity so as to not interfere too much.
- Harry must be powerful and intelligent.
Secondary Challenge Preferences:
- Harry being dark or grey aligned.
- Harry becoming a Lord, and acting in politics.
- Harry becoming the heir to a House that was until then extinct.
Forbidden Things:
- Despite his vast powers, he is not able to perfectly predict everything, so he can still fail and thus is not to be perfect in every goal he sets for himself.
- Harry the weak, evil and manipulative doormat.
- Harry somehow managing to save Sirius by traveling back into the past.

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Important Notes:
- This challenge will be making heavy use of a wide variety of sources, including but not limited to Mister B's Godlike rules, as well as a potentially flawed series of conversions of certain elements of the Pathfinder Rules system, which will be getting help from both Mister B's most recent conversion for D&D 3.5 and from the two books by Rogue Genius Games detailing conversions for the Bard and the Cleric D&D classes.
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Harry Potter / Chrono Turner

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Harry James Potter - PL 10
Age: 16 / Height: 5' 10" / Weight: 164 lbs
Hair Color: Black / Eye Color: Green

Strength 0, Stamina 2, Agility 5, Dexterity 4, Fighting 1, Intellect 3, Awareness 6, Presence 3

Advantages
Accurate Attack, Artificer, Assessment, Attractive, Benefit 2: Divine Stature (Demigod), Benefit, Alternate Identity: Harrison Chronides Rothsbrandt, Benefit, Wealth 3 (millionaire), Close Attack 7, Defensive Roll, Equipment 4, Extraordinary Effort, Favored Foe: Dark Wizards, Inspire 3, Languages 2, Leadership, Luck 3, Power Attack, Second Chance: Resisting Mind Control, Trance, Well-informed

Skills
Deception 4 (+7), Expertise (AWE): Cooking 8 (+14), Expertise (DEX): Flying 10 (+14), Expertise (PRE): Magic Devices 10 (+13), Expertise: Cosmology 2 (+5), Expertise: Magic 10 (+13), Insight 6 (+12), Investigation 4 (+7), Perception 10 (+16), Persuasion 6 (+9), Ranged Combat: Magic 6 (+10), Stealth 8 (+13), Treatment 2 (+5)

Powers
Branded: Divine Curse
. . Branding Touch: Affliction 5 (divine, fire, 1st degree: Impaired, Resisted by: Fortitude, DC 15; Incurable; Grab-based, Limited: to impairing resistance checks made against Harry's Divine Mysteries, Limited Degree 2)
. . Fire Resistance: Feature 1 (divine, Notes: Harry gains a +2 Circumstance Bonus when resisting fire-based effects.)
. . Resilient Brand: Enhanced Trait 3 (divine, Fortitude +3 (+6))
Temporal Divine Mystery: Array
. . Gentle Repose: Transform 8 (divine, magical, Affects: 1 Thing > 1 Thing - Corpse into Corpse that can't be made into an Undead, Transforms: 200 lbs., DC 18; Increased Duration: continuous, Innate)
. . Hero of Ages: Summon 9 (divine, magical, time; Heroic, Responsive, Type (Broad): Humanoids)
. . Knowledge of the Ages: Senses 8 (divine, time, Postcognition, Precognition, Advantages: Eidetic Memory; Sustained; Unreliable (5 uses))
. . Memory Lapse: Cumulative Affliction 8 (divine, magical, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 18; Cumulative, Increased Range 2: perception; Limited Degree)
. . Rewind Time: Senses 4 (divine, time, Precognition; Feature 2: Retcon Events, Sustained)
. . Sands of Time: Cumulative Affliction 8 (aging, divine, magical, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 18; Cumulative)
. . Temporal Banishment: Movement Attack 9 (divine, time, Extra Ranks 8, Time Travel: End of Time 1: fixed point, 50 lbs., DC 19; Attack: Dodge, Increased Range 2: perception; Unreliable (5 uses))
. . Temporal Sight: Senses 10 (divine, time, Acute: Detect Hidden Things, Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Hidden Things [Visual] 2: ranged; Sustained)
The Chrono Turner (Removable (indestructible))
. . Time Portal: Movement 3 (magical, Time Travel 3: any time, 50 lbs.; Portal; Unreliable (roll), Notes: Do not confuse this thing with lesser Time Turners)
Tricks of the Trade: Talents
. . Master Linguist: Comprehend 3 (divine, talent, Languages - Read All, Languages - Understand All, Languages - You're Understood; Feature: Works with dead languages too; Quirk: Takes at least a scene to pick up a new language)
. . Permanency: Enhanced Extra (divine, magical; Increased Duration 3: continuous, Variable Descriptor: close group - Any Spell effect cast by Harry; Quirk: Lower of Spell or Extra's Rank)
. . Wizarding Cantrips: Variable 1 (magical, Notes: 5 pts of Traits for various minor Magical effects)
Wizarding Demigod Physiology
. . Divine Resilience: Impervious Toughness 5 (divine, talent; Limited: Doesn't work against magical objects or spells)
. . Magical Awareness: Senses 2 (divine, talent, Awareness: Magic [Mental], Radius: Magic Awareness)
. . Wizarding Resistances: Immunity 8 (talent, Disease, Fatigue Effects, Poison, Sleep; Limited - Half Effect)
. . Wizarding Toughness: Protection 3 (talent, +3 Toughness)
Wizarding Magic: Array
. . Apparition: Teleport 9 (magical, 2 miles in a move action, carrying 100 lbs.; Change Direction, Change Velocity, Extended: 500 miles in 2 move actions, Increased Mass, Turnabout; Custom: Can Teleport Blind (Complete Power Profiles p. 197), Distracting, Limited: must pass through intervening space in a gaseous form, Noticeable: departure and arrival are accompanied by a loud cracking noise)
. . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (good, magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 Effect Ranks, Increased Range: ranged; Check Required 5: DC 14 - Will, Diminished Range 2, Distracting, Limited: Existences from Outside the Domain, Limited: Forcng Targets Away from Area, Tiring)
. . Expelliarmus: Move Object 10 (magical, 25 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . Incendio: Damage 10 (fire, magical, DC 25; Increased Range: ranged)
. . Petrificus Totalus: Affliction 7 (magical, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, 3rd degree: Paralyzed, Resisted by: Dodge, Overcome by Strength, DC 17; Extra Condition, Increased Range: ranged, Reversible)
. . Protego: Protection 6 (magical, +6 Toughness; Impervious, Sustained)

Equipment
Holly Wand 1, Rothsbrandt Manor

Offense
Initiative +5
Branding Touch: Affliction 5, +8 (DC Fort 15)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Move Object 10, +10 (DC 20)
Gentle Repose: Transform 8, +8 (DC Dog 18)
Grab, +8 (DC Spec 10)
Incendio: Damage 10, +10 (DC 25)
Memory Lapse: Cumulative Affliction 8 (DC Fort 18)
Petrificus Totalus: Affliction 7, +10 (DC Fort/Will 17)
Sands of Time: Cumulative Affliction 8, +8 (DC Fort 18)
Temporal Banishment: Movement Attack 9 (DC Dog 19)
Throw, +4 (DC 15)
Unarmed, +8 (DC 15)

Complications
- Aura of the Divine: Harry radiates an aura that informs people who have the ability to perceive mystica energies that he is a generally good person. This is unfortunate because it makes it hard for him to hide his true nature from those who have the ability to detect such things the way that many of the more powerful Witches and Wizards tend to be able to do.
- Branded: Divine Curse: Harry has a scar on his forehead that he can't use magic, makeup or anything short of a heavy cloak, to disguise. This mark makes it very easy for people to identify him due to it being in a very obvious location. This mark is unfortunately as much a part of his divine nature as the son of Chronos as it is a remnant of his first encounter with Voldemort.
- Man Out of Time: More often than not, Harry will not be found in the time period he originated from, and even when he is, his actions in other time periods will have drastically altered the 'terrain' in his native time period, causing him to feel rather distant from the people who live in that time period, as if he is a stranger to them, even if he shouldn't be.
- Motivation: Doing Good: Harry has traveled through the corridors of time and space in order to attempt to change history for the better. He only realized that the very act of traveling through time has caused ripples to flow outward from him in every direction that causes him to not be able to perfectly anticipate what happened in the timeline he traveled to simply by having read various history books.
- Rivalry: The cult of Kronos, the youngest son of Ouranos and Gaea, tend to get their deity confused with Harry's father a lot, which tends to annoy the heck out of both Harry whenever he encounters a reference to such a conflation, or someone who believes such to be the case.
- Wandless Magic: While wizarding magic can be performed without access to a wand, it is incredibly difficult to do so. To achieve such a result, the person must roll on a d20, as per the Unreliable (roll) flaw, and if they are successful they can then cast the spell in question, but the rank of the spell's effect is reduced by 5, as per the Disabled condition. The exception to this rule, is in the case of Divine Magic and with regards to Apparition, both of which can be performed without access to a wand.

Languages
English [Native], Latin, Parseltongue

Defense
Dodge 8, Parry 8, Fortitude 6/3, Toughness 12/5 (Imp. 11), Will 14

Power Points
Abilities 48 + Powers 168 + Advantages 37 + Skills 43 (86 ranks) + Defenses 19 = 315

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Rothsbrandt Manor - PL 10

Toughness 10, Size Huge

Features:
Concealed 2, Deathtraps, Garage, Grounds, Gym, Infirmary, Laboratory, Library, Living Space, Personnel, Sealed, Security System 1, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
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Build Comments: This is basically Harry as he would be if he had the abilities of what Pathfinder refers to as an "Oracle", only he is also a Demigod.
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Tamsin Riddle / Chrono Turner

Post by DalkonCledwin »

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Tamsin Merope Riddle - PL 9
Age: 16 / Height: 5' 1" / Weight: 110 lbs
Hair Color: Black / Eye Color: Brown
Measurements: 38D / 26 / 38 in.

Strength 0, Stamina 2, Agility 2, Dexterity 2, Fighting 1, Intellect 5, Awareness 3, Presence 5

Advantages
Accurate Attack, All-out Attack, Artificer, Assessment, Attractive 2, Benefit, Status: Slytherin Prefect, Benefit: Divine Stature (Heroic Mortal), Connected, Contacts, Daze (Deception), Eidetic Memory, Equipment, Fascinate (Deception), Inspire 3, Languages 2, Leadership, Luck 3, Ranged Attack 6, Ritualist, Skill Mastery: Deception, Speed of Thought, Trance, Well-informed

Skills
Close Combat: Grab 6 (+7), Deception 10 (+15), Expertise (PRE): Oration 6 (+11), Expertise: Magic 10 (+15), Insight 8 (+11), Intimidation 4 (+9), Investigation 4 (+9), Perception 6 (+9), Persuasion 10 (+15), Sleight of Hand 2 (+6/+4), Stealth 4 (+6), Treatment 2 (+7)

Powers
Heir of Slytherin: Array
. . Hypnotism: Burst Area Affliction 9 (magical, 1st degree: Impaired, Entranced, 2nd degree: Disabled, Compelled, Resisted by: Will, DC 19; Burst Area: 30 feet radius sphere, DC 19, Extra Condition; Limited Degree, Sense-dependent: Visual, Notes: Compelled to follow suggestions)
. . Serpent's Fangs: Progressive Affliction 7 (venom, magical, piercing, 1st degree: Dazed, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 17; Progressive; Activation: move action, Grab-based)
. . Venomous Touch: Progressive Weaken 6 (venom, magical, Affects: Strength, Resisted by: Fortitude, DC 16; Progressive, Variable Descriptor: close group - Weakens Stamina after Strength reaches 0; Activation: move action, Grab-based)
Heir of Slytherin: Talents
. . Bloodline Arcana: Feature 1 (magical, Notes: Tamsin's spells that are resisted by a Will defense can be used to affect animals, magical beasts and monstrous humanoids as though they were humanoids, even if she does not share a language with those creatures.)
. . Serpentfriend: Feature 1 (magical, Notes: Snakes consider Tamsin to be one of their own.)
. . Snakeskin: Enhanced Trait 2 (magical, Sleight of Hand +2 (+6), Toughness +1 (+11); Feature: +2 Circumstance bonus on resistance checks vs. Poison)
Wizarding Magic: Array
. . Expelliarmus: Move Object 10 (magical, 25 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . Finite: Nullify 6 (magical, Counters: Magic, DC 16; Broad, Simultaneous)
. . Fulgus: Damage 10 (electricity, magical, DC 25; Increased Range: ranged)
. . Legilimens: Cumulative Mind Reading 10 (magical, DC 20; Cumulative; Reduced Range: ranged, Resistible: Toughness)
. . Protego: Protection 5 (magical, +5 Toughness; Impervious, Sustained)
. . Serpensortia: Summon 5 (magical; Type (General): Snakes)
. . Stupefy: Cumulative Affliction 6 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Wizarding Magic: Talents
. . Occlumens: Impervious Will 12 (magical; Sustained)
. . Wizarding Cantrips: Variable 1 (magical, Notes: 5 pts of Traits for various minor Magical effects)
Wizarding Physiology
. . Wizarding Resistances: Immunity 8 (talent, Disease, Fatigue Effects, Poison, Sleep; Limited - Half Effect)
. . Wizarding Toughness: Protection 3 (talent, +3 Toughness)

Equipment
Yew Wand 1

Offense
Initiative +5
Expelliarmus: Move Object 10, +8 (DC 20)
Finite: Nullify 6, +8 (DC Will 16)
Fulgus: Damage 10, +8 (DC 25)
Grab, +7 (DC Spec 10)
Hypnotism: Burst Area Affliction 9 (DC Will 19)
Legilimens: Cumulative Mind Reading 10, +8 (DC Tou/Will )
Serpent's Fangs: Progressive Affliction 7, +7 (DC Fort 17)
Stupefy: Cumulative Affliction 6, +8 (DC Fort 16)
Throw, +8 (DC 15)
Unarmed, +1 (DC 15)
Venomous Touch: Progressive Weaken 6, +7 (DC Fort 16)

Complications
- Be Still, My Beating Heart: Tamsin is quite confused and somewhat worried over the fact that she is suddenly feeling all sorts of fluttery sensations in the pit her stomach whenever she looks at Harrison Rothsbrandt. Especially since no one has ever made her feel this way before.
- Motivation: Aspiring Dark Lady: Tamsin doesn't see anything wrong with aspiring to be just like Morgan Le Fay when she finishes growing up. Indeed, she feels that each and every young witch should aspire to become at least a Dark Witch, if not a Dark Lady!
- Rivalry: With Euphemia Sherburn, as they are both shoeins for the position of being the top-student in their year. Little does Tamsin know, that Euphemia Sherburn goes on to become Euphemia Potter, sort-of-grandmother to the boy she is crushing on.
- Wandless Magic: While wizarding magic can be performed without access to a wand, it is incredibly difficult to do so. To achieve such a result, the person must roll on a d20, as per the Unreliable (roll) flaw, and if they are successful they can then cast the spell in question, but the rank of the spell's effect is reduced by 5, as per the Disabled condition. The exception to this rule, is in the case of Tamsin's Heir of Slytherin powers and with regards to Apparition, both of which can be performed without access to a wand.

Languages
English [Native], Latin, Parseltongue

Defense
Dodge 7, Parry 7, Fortitude 6, Toughness 11/5 (Imp. 5), Will 12 (Imp. 12)

Power Points
Abilities 40 + Powers 72 + Advantages 34 + Skills 36 (72 ranks) + Defenses 24 = 206

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Build Comments: It should be fairly obvious that I am using the Quantum Time option from Power Profiles, only the very act of Harry going back in time, no matter how small, resulted in him being shunted a goodly number of alternate realities away from where he would have liked to have wound up. This is the profile for the alternate reality where Voldemort was born with two X chromosomes instead of an X and a Y chromosome.
Last edited by DalkonCledwin on Mon Jan 28, 2019 10:59 pm, edited 1 time in total.
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Lilita Rothsbrandt / Chrono Turner

Post by DalkonCledwin »

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Lilita Rothsbrandt - PL 12
Age: Appears 15 / Height: 5' 2" / Weight: 127 lbs
Hair Color: Black / Eye Color: Blue
Measurements: 31C / 22 / 33 in.

Strength 3, Stamina 3, Agility 5, Dexterity 2, Fighting 4, Intellect 6, Awareness 8, Presence 4

Advantages
Adoration, Artificer, Attractive, Benefit 3: Divine Stature (Avatar of Khaos), Benefit, Alternate Identity: Khaos of the Protogenoi, Daze (Deception), Fascinate (Deception), Favored Foe: Axiomatic or Lawful characters, Fearless, Inspire 3, Languages 4, Leadership, Omniscience, Ranged Attack 11, Ritualist, Taunt, Trance, Well-informed

Skills
Close Combat: Grab 4 (+8), Deception 10 (+14), Expertise: Cosmology 10 (+16), Expertise: Magic 10 (+16), Expertise: Philosophy 10 (+16), Insight 4 (+12), Perception 10 (+18), Persuasion 4 (+8), Treatment 4 (+10)

Powers
Deific Domain: Offensive Array
. . Aura of Isolation: Cumulative Burst Area Affliction 5 (divine, 1st degree: Vulnerable, 2nd degree: Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 15; Burst Area: 30 feet radius sphere, DC 15, Cumulative, Increased Range: ranged, Subtle: subtle, Notes: Induces feelings of loss)
. . Chaos Blade: Strength-based Damage 2 (divine, DC 20; Accurate: +2, Aura: Anarchic; Bane: Axiomatic or Lawful targets)
. . Chaos Hammer
. . . . Chaotic Affliction: Burst Area Affliction 4 (Linked; divine, 1st degree: Dazed, Hindered, Resisted by: Will, DC 14; Burst Area: 30 feet radius sphere, DC 14, Extra Condition, Increased Range: ranged; Limited: to Axiomatic or Lawful targets, Limited Degree 2)
. . . . Chaotic Blast: Burst Area Damage 4 (Linked; divine, DC 19; Burst Area: 30 feet radius sphere, DC 14, Aura: Anarchic, Increased Range: ranged)
. . Crushing Despair: Cumulative Cone Area Affliction 7 (divine, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 17; Cone Area: 60 feet cone, DC 17, Cumulative, Subtle: subtle, Notes: Induces feelings of despair)
. . Dispel Law: Nullify 11 (divine, Counters: Mind Control and Summon effects, DC 21; Broad, Simultaneous; Limited: to Axiomatic or Lawful targets)
. . Interplanetary Teleport: Movement 3 (divine, Space Travel 3: other galaxies; Increased Mass 3)
. . Reverse Gravity: Burst Area Move Object 11 (divine, gravity, 50 tons; Burst Area: 30 feet radius sphere, DC 21; Limited: Lifting Upwards)
. . Touch of Chaos: Affliction 8 (divine, 1st degree: Impaired, Vulnerable, 2nd degree: Disabled, Defenseless, Resisted by: Will, DC 18; Extra Condition, Insidious, Subtle 2: undetectable; Grab-based, Limited Degree)
. . Wall of Force: Create 10 (divine, Volume: 1000 cft., DC 20; Impervious, Stationary; Limited: to Walls)
. . Word of Chaos
. . . . Chaotic Sound: Burst Area Damage 4 (Linked; divine, DC 19; Alternate Resistance: Will, Burst Area 2: 60 feet radius sphere, DC 14, Aura: Anarchic; Limited: to Axiomatic or Lawful targets, Sense-dependent: Hearing)
. . . . Chaotic Utterance: Cumulative Burst Area Affliction 4 (Linked; divine, 1st degree: Vulnerable, 2nd degree: Stunned, 3rd degree: Unaware, Resisted by: Will, DC 14; Burst Area 2: 60 feet radius sphere, DC 14, Cumulative; Limited: to Axiomatic or Lawful targets, Sense-dependent: Hearing)
Deific Domain: Talents
. . Guarded Mind: Feature 1 (divine, Notes: Khaos gains a +2 Circumstance bonus on attempts to resist will-based afflictions)
. . Magic Circle vs. Law
. . . . Anarchic Minds: Burst Area Immunity 5 (Linked; divine, Custom: Mind Control 5; Affects Others, Burst Area: 30 feet radius sphere, DC 15, Sustained)
. . . . Anarchic Shield: Burst Area Enhanced Trait 8 (Linked; divine, Dodge +2 (+10), Parry +2 (+10), Fortitude +2 (+7), Will +2 (+16); Affects Others, Burst Area: 30 feet radius sphere, DC 18; Limited: to Axiomatic or Lawful effects)
. . Overland Flight: Flight 9 (divine, Speed: 1000 miles/hour, 2 miles/round)
Divine Avatar Physiology
. . Accelerated Healing: Regeneration 2 (divine, talent, Every 5 rounds)
. . Deific Resilience: Impervious Toughness 14 (divine, talent; Limited: Doesn't protect against magical objects or spells)
. . Deific Toughness: Protection 11 (divine, talent, +11 Toughness)
. . Magical Awareness: Senses 2 (mental, Awareness: Magical [Mental], Radius: Magic Awareness)
. . Self-Sustenance: Immunity 13 (divine, talent, Aging, Disease, Life Support, Poison)
Prima Materia (Easily Removable (indestructible))
. . Primordial Clay: Array
. . . . Sculptor of Life: Summon 10 ([0 active, 0/70 PP, 7/r], divine; Custom 3: Type (Any), Heroic)
. . . . Sculptor of Worlds: Create 10 ([0 active, 0/70 PP, 3/r+2], Volume: 1000 cft., DC 20; Increased Duration: continuous, Innate, Precise)
. . . . The Original Philosopher's Stone: Transform 10 ([0 active, 0/70 PP, 5/r], divine, Affects: Anything, Transforms: 800 lbs., DC 20)

Offense
Initiative +5
Aura of Isolation: Cumulative Burst Area Affliction 5 (DC Will 15)
Chaos Blade: Strength-based Damage 2, +6 (DC 20)
Chaotic Affliction: Burst Area Affliction 4 (DC Will 14)
Chaotic Blast: Burst Area Damage 4 (DC 19)
Chaotic Sound: Burst Area Damage 4 (DC Will 19)
Chaotic Utterance: Cumulative Burst Area Affliction 4 (DC Will 14)
Crushing Despair: Cumulative Cone Area Affliction 7 (DC Will 17)
Dispel Law: Nullify 11, +13 (DC Will 21)
Grab, +8 (DC Spec 13)
Reverse Gravity: Burst Area Move Object 11 (DC 21)
The Original Philosopher: Transform 10, +4 (DC Dog 20)
Throw, +13 (DC 18)
Touch of Chaos: Affliction 8, +8 (DC Will 18)
Unarmed, +4 (DC 18)

Complications
- Brought Down to... Sorta Normal: Lilita Rothsbrandt is the Deific Avatar for an existence that truly defies the capability of most humans to comprehend. This is a form she has taken so as to enjoy some quality time with her currently mortal brother now that she is aware of his existence. If this form is killed, it will take at least a year before a replacement for it can be created by the actual Khaos, whose physical form is located somewhere close to the heart of the universe.
- Hatred: One surefire way to piss Lilita off, is to inform her you own slaves. Her reaction to the relationship House Elves tend to have with their families, wasn't pretty.
- Motivation: Thrills: Both Lilita and her true form of Khaos are entities who have no pre-defined motivation as they are the ultimate example of the phrase "Anarchy incarnate." They therefore can be said to exist solely to satisfy whatever urge catches their fancy from moment to moment.
- Relationship: While Lilita is technically one of the oldest living things in existence, it is her firm opinion that Harry is the more mature sibling out of the two of them, and thus she looks to him to be the voice of reason in their relationship. This is especially important since she has a very bad grasp of logical reasoning skills.
- That is not dead which can eternal lie: Khaos is basically the mythical origin for the Cthulhu Mythos deity known as Azathoth. Contrary to what H.P. Lovecraft implied, she's not insane or sleeping, she's just very isolationistic.
- Fourth Wall Observer: Like so many other deities, Lilita is able to see past the Fourth Wall. She has summarily decided that Tamsin is to be dubbed "Posh Witch", while Euphemia gets named "Ginger Witch." She has also started calling Nagini "Scary Snake" much to Nagini's ire. Lastly, she has dubbed herself "Baby Godling." She is naturally still looking for someone to fill the "Sporty" designation.

Languages
Aklo [Native], English, Greek, Japanese, Latin, Latvian

Defense
Dodge 10/8, Parry 10/8, Fortitude 7/5, Toughness 14 (Imp. 14), Will 16/14

Power Points
Abilities 70 + Powers 162 + Advantages 35 + Skills 33 (66 ranks) + Defenses 15 = 315

--------------------
Build Comments: Yes, this is who you probably think this is. No, that does not mean this is a crossover with DxD.
Last edited by DalkonCledwin on Tue Jan 29, 2019 12:42 am, edited 2 times in total.
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DalkonCledwin
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Nagini Kusuma / Chrono Turner

Post by DalkonCledwin »

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Nagini Kusuma - PL 9
Age: 36 / Height: 5' 3" / Weight: 139 lbs
Hair Color: Black / Eye Color: Reptilian Yellow
Measurements: 30B / 19 / 28 in.

Strength 9, Stamina 7, Agility 3, Dexterity 2, Fighting 5, Intellect 1, Awareness 1, Presence 0

Advantages
Attractive, Benefit: Divine Stature (Heroic Mortal), Daze (Intimidation), Evasion, Hide in Plain Sight, Improved Initiative, Languages 3, Startle

Skills
Acrobatics 3 (+6), Athletics 9 (+18), Intimidation 10 (+10), Perception 11 (+12), Stealth 13 (+16)

Powers
Maledictus Physiology
. . Heat Sensing Pits: Senses 1 (talent, Infravision)
. . Scaly Hide: Protection 1 (talent, +1 Toughness)
Snake Form: Maledictus Curse (Activation: Move Action)
. . Reptilian Movement: Movement 1 (talent, Slithering)
. . Tensile Strength: Elongation 2 (talent, Elongation: 30 feet, +2 to grab)
. . Venomous Bite: Progressive Weaken 6 (venom, piercing, Affects: Stamina, Resisted by: Fortitude, DC 16; Accurate: +2, Progressive)

Offense
Initiative +7
Grab, +7 (DC Spec 21)
Throw, +2 (DC 24)
Unarmed, +5 (DC 24)
Venomous Bite: Progressive Weaken 6, +7 (DC Fort 16)

Complications
- Maledictus Curse: A Maledictus is a female individual whose bloodline has been cursed in a manner similar to what some people endeavor to achieve by pursuing an Animagus transformation. The curse is carried from birth and passed down from mother to daughter. Like an Animagus, Nagini can transform into a snake at will. Unlike an Animagus, it is becoming harder and harder for her to turn back into a human with each passing transformation into a snake. Eventually, she will be permanently stuck in the form of a snake.
- Motivation: Doing Good: Nagini is someone who can easily recognize evil for what it is, and tries always to urge people away from such paths whenever she can. This is in stark contrast to what she became in Harry's original timeline.
- Relationship: Nagini was friends with Credence Barebone during a time when they both were trying to find new lives. She thought the young man might be what she sought in a romantic interest, but he broke her heart by joining Gellert Grindelwald. She also joined the coalition against Grindelwald that was started by Newt Scamander. She has been on her own now for several years though.

Languages
Chinese (Mandarin), English, French, Indonesian [Native], Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 11, Toughness 8, Will 7

Power Points
Abilities 56 + Powers 24 + Advantages 10 + Skills 23 (46 ranks) + Defenses 22 = 135
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Euphemia Sherburn / Chrono Turner

Post by DalkonCledwin »

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Euphemia Kristine Sherburn - PL 9
Age: 16 / Height: 5' 6" / Weight: 113 lbs
Hair Color: Crimson / Eye Color: Blue
Measurements: 38C / 27 / 33 in.

Strength 0, Stamina 2, Agility 2, Dexterity 2, Fighting 1, Intellect 5, Awareness 4, Presence 5

Advantages
Agile Feint, Artificer, Assessment, Attractive 2, Benefit, Status: Gryffindor Prefect, Benefit, Wealth (well-off), Benefit: Divine Stature (Heroic Mortal), Fascinate (Persuasion), Fearless, Inspire 2, Languages 1, Leadership, Luck 2, Power Attack, Ranged Attack 4, Skill Mastery: Persuasion

Skills
Acrobatics 4 (+6), Deception 4 (+9), Expertise: Magic 8 (+13), Insight 6 (+10), Intimidation 4 (+9), Investigation 4 (+9), Perception 4 (+8), Persuasion 10 (+15), Sleight of Hand 2 (+4), Stealth 4 (+6), Treatment 4 (+9)

Powers
Arcane Bond (Easily Removable)
. . Magical Focus: Feature 1 (magical, Notes: This is Euphemia's wand, and as such it fulfills all requirements a wand usually fulfills for the witch or wizard who utilizes it. Euphemia has just learned how to bestow it with it's own abilities.)
. . Sperne Letali Transfiguro: Cumulative Affliction 9 (magical, 1st degree: Hindered, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 19; Cumulative, Increased Range: ranged; Fades)
Arcane Discoveries: Talents
. . Fast Study: Quickness 4 (magical, talent, Perform routine tasks in -4 time ranks; Limited to One Task: Reading)
. . Infectious Charisma: Enhanced Extra (magical; Contagious, Variable Descriptor: close group - All Mind-Affecting spells or effects; Quirk: Lower of Effect or Extra's Rank)
. . Wizarding Cantrips: Variable 1 (magical, Notes: 5 pts of Traits for various minor Magical effects)
Wizarding Magic: Array
. . Cantis: Cumulative Affliction 10 (magical, mental, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Feature: if the victim can't remember the lyrics to a song, then they sing nonsense till they recover, Increased Range: ranged; Limited: effect lasts only for as long as it takes to sing a single song, Notes: Compelled & Controlled to sing)
. . Confundo: Progressive Affliction 5 (magical, mental, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 15; Affects Objects, Increased Range: ranged, Progressive; Limited: Causing erratic or insane behavior)
. . Expelliarmus: Move Object 12 (magical, 100 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . Finite Incantatem: Burst Area Nullify 6 (magical, Counters: Magic, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous)
. . Incendio: Damage 12 (fire, magical, DC 27; Increased Range: ranged)
. . Protego: Protection 3 (magical, +3 Toughness; Impervious, Sustained)
. . Silencio: Progressive Affliction 12 (magical, 3rd degree: Controlled, Resisted by: Fortitude, DC 22; Increased Range: ranged, Progressive; Limited: to Communication, Limited Degree (third only))
. . Stupefy: Cumulative Affliction 8 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Wizarding Physiology
. . Wizarding Resistances: Immunity 8 (talent, Disease, Fatigue Effects, Poison, Sleep; Limited - Half Effect)
. . Wizarding Toughness: Protection 3 (talent, +3 Toughness)

Offense
Initiative +2
Cantis: Cumulative Affliction 10, +6 (DC Will 20)
Confundo: Progressive Affliction 5, +6 (DC Will 15)
Expelliarmus: Move Object 12, +6 (DC 22)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Grab, +1 (DC Spec 10)
Incendio: Damage 12, +6 (DC 27)
Silencio: Progressive Affliction 12, +6 (DC Fort 22)
Sperne Letali Transfiguro: Cumulative Affliction 9, +6 (DC Will 19)
Stupefy: Cumulative Affliction 8, +6 (DC Fort 18)
Throw, +6 (DC 15)
Unarmed, +1 (DC 15)

Complications
- Hatred: Euphemia absolutely despises Fleamont Potter due to the fact that he has absolutely no sense of humor. It's funny, because for all her rivalry with Tamsin, the two can at least agree on their dislike for Fleamont.
- Marauder of the Silent Generation: Euphemia could very easily be described as having been the first Marauder to enter Hogwarts as a student in history, due to the fact that she was the first in a long while to be willing to pull pranks on her fellow students. She also has a spotless record in that she almost never gets caught in the act!
- Motivation: Responsibility: Much like many other Gryffindors, Euphemia is quite inspired by the school's Transfiguration professor, as he is quite noteworthy. She hopes to follow in his footsteps one day in discovering various new methods by which to perform magic. She has already discovered a few ways to perform pranks and study more efficiently, but that is hardly impressive.
- Relationship: In another timeline, Euphemia went on to become the mother of James Potter, who in turn was an avatar of the Primogenoi known as Chronos and future father of Harry Potter. This makes her romantic interest in one, Harrison Rothsbrandt, somewhat more awkard than it would have otherwise been.
- Rivalry: Euphemia is the "Nice" Witch to Tamsin's "Naughty" Witch. Naturally, they don't get along all too well.
- Wandless Magic: While wizarding magic can be performed without access to a wand, it is incredibly difficult to do so. To achieve such a result, the person must roll on a d20, as per the Unreliable (roll) flaw, and if they are successful they can then cast the spell in question, but the rank of the spell's effect is reduced by 5, as per the Disabled condition. The exception to this rule is with regards to Apparition, which can be performed without access to a wand.

Languages
English [Native], Latin

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 8 (Imp. 3), Will 12

Power Points
Abilities 42 + Powers 70 + Advantages 22 + Skills 27 (54 ranks) + Defenses 29 = 190
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