LOL- dat Crab Mask!
KYLE RAYNER, GREEN LANTERN OF SECTOR 2814
Created By: Ron Marz & Darryl Banks
First Appearance: Green Lantern #48 (Jan. 1994)
Role: Upstart Rookie Hero, Flying Blaster
Group Affiliations: The Titans, The Justice League of America, The Green Lantern Corps.
PL 13 (220)
STRENGTH 2 STAMINA 3 AGILITY 4
FIGHTING 7 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2
Skills:
Deception 4 (+6)
Expertise (Art) 8 (+9)
Expertise (Pop Culture) 7 (+8)
Expertise (Space Hero) 4 (+5)
Insight 3 (+5)
Intimidation 2 (+4)
Investigation 2 (+4)
Persuasion 4 (+6)
Perception 4 (+6)
Ranged Combat (GL Blasts) 3 (+11)
Vehicles 1 (+5)
Advantages:
Accurate Attack, Defensive Attack, Extraordinary Effort, Improved Critical (Blast), Improved Aim, Luck, Power Attack, Ranged Attack 4, Set-Up, Teamwork, Ultimate Will Save
Powers:
"Oan Green Lantern Ring" (Flaws: Removable) [115]
(Feats: Restricted- Overcomes Great Fear, Unbreakable)
Create 15 (Feats: Precise, Dynamic) (Extras: Impervious 13, Movable 12) (57) -- (81)
- Dynamic AE: Blast 15 (Feats: Dynamic, Precise, Penetrating 8) (41)
- Dynamic AE: "Multi-Blast" Blast 12 (Feats: Dynamic, Penetrating 5) (Extras: Multiattack) (43)
- Dynamic AE: "Area Blast" Damage 12 (Feats: Dynamic, Penetrating 8) (Extras: Area- 30ft. Line) (33)
- Dynamic AE: "Area Blast" Damage 12 (Feats: Dynamic, Penetrating 8) (Extras: Area- 30ft. Shapeable) (33)
- Dynamic AE: Snare 14 (Feats: Dynamic, Reversible) (44)
- Dynamic AE: Snare 12 (Feats: Dynamic, Reversible) (Extras: Area- 30ft. Shapeable) (Flaws: Touch Range) (38)
- Dynamic AE: Move Object 16 (Feats: Dynamic) (33)
- Dynamic AE: Immunity 7 (Heat, Cold, Pressure, Radiation, Vacuum, Suffocation 2) (Feats: Dynamic) (Extras: Affects Others Only +0, 30ft. Burst, Ranged) (22)
- Dynamic AE: "Boosted Field" Force Field 6 (Feats: Dynamic) (Extras: Impervious 15, Affects Others 12) (35)
- Dynamic AE: "Flashlight" Environment 1 (Light) (Feats: Dynamic) (2)
- Dynamic AE: "Ring Sensors" Senses 7 (Feats: Dynamic) (Detect Energy & Life- Ranged 2 & Analytical, Communication Link- Central Power Battery) (12)
- Dynamic AE: Communication (Electronic) 5 (Feats: Dynamic) (Flaws: Green Lanterns Only after 3 ranks) (19)
Flight 9 (1,000 mph) (18)
Movement 3 (Space Travel 2, Environmental Adaptation- Zero Gravity) (6)
"Standard Force Field" Force Field 6 (Extras: Impervious 7) (13)
"Universal Translator" Comprehend 4 (Languages 4) (8)
Enhanced Advantages 5: Equipment 5- Green Lantern Database (5)
Features 2: Quick Change 2 (2)
-- (141 points)
Offense:
Unarmed +8 (+2 Damage, DC 17)
Blast +11 (+15 Ranged Damage, DC 30)
Multi-Blast +11 (+12 Ranged Damage, DC 27)
Area Blasts +12 (+12 Damage, DC 27)
Snare +11 (+14 Ranged Affliction, DC 24)
Area Snare +12 (+12 Affliction, DC 22)
Initiative +4
Defenses:
Dodge +10 (DC 20), Parry +8 (DC 18), Toughness +3 (+10 Standard Field, +16 Full Field, +4-11 Impervious), Fortitude +6, Will +12
Complications:
Power Loss (Will)- Green Lantern Rings depend upon the Will of their wielder. If Kyle fails a Will Save (such as from being intimidated or mentally-screwed with), he will drop Constructs and Force Fields.
Power Loss (Out of Energy)- Power Rings must be recharged via their Lanterns occasionally, and will run out of power after extended use.
Power Loss (High Levels of Power)- Green Lanterns must pass Will Saves to bring their power effects any higher than their natural Will Save +2 (in Kyle's case, 14). This includes Blasts, Move Object & Force Fields.
Responsibility (The Green Lantern Corps)
Relationship (Various)- Kyle lost his first girlfriend to Major Force and a refrigerator. He later dated Donna Troy, Jade and Soranik Natu, among others.
Responsibility (The Legacy of Hal Jordan)- Kyle took years to overcome comparing himself to Hal Jordan, "The Greatest Green Lantern Ever". Especially notable is Kyle's ability to feel fear- most Green Lanterns to this point where said to be "Fearless". In the end, this proves to be one of Kyle's strengths.
Rivalry (The Flash)- Wally West often disrespected Kyle openly- it took a long time for him to accept Kyle's validity as Green Lantern.
Total: Abilities: 50 / Skills: 42--21 / Advantages: 14 / Powers: 115 / Defenses: 20 (220)
-Few characters in comics have ever been as controversial as Kyle Rayner. Me, I never saw it, but that's because I had little understanding of Hal Jordan. So to me, Kyle was the "rookie super hero" of the '90s, following the rest of the Justice League around, doing occasionally crazy-powerful things the more crack-induced the writer was in deciding what "creating anything" counts as (Mech Suit? No problem! Defillibrator? OK! Decompression Chamber? YES! Oh, and let's wrap the ENTIRE FRIGGIN' MOON up in Green Energy combined with Wonder Woman's Invisible Jet). I never read his solo series (which had the legendary Refrigerator-based death of his first girlfriend, in order to teach Kyle a lesson about being serious), which supposedly wasn't all that great, but his Grant Morrison-written JLA stuff was AMAZING. It really portrayed him as a nervous, unsure guy with the greatest weapon in the universe, and made it all the sweeter when he matured into an alpha-level hero. Stuff like "I can't handle this- it's like playing with The Beatles" helped humanize him.
-Before the JLA, Kyle was a member of the Titans, back when nobody read the book and it was terrible- I still think they gave him Donna Troy as a girlfriend because she was the ranking babe in superhero comics at the time who was both unattached and "attainable", and wanted to make Kyle look good and "I wanna be that guy"-ish to male fans. Really didn't work, as the relationship kind of sputtered and went nowhere, especially after her own child was offed.
-Of course, then Hal Jordan came back, and Kyle got shunted into various silly things (his time as Ion) to keep him busy without axing him entirely (as Hal got the solo book). But Green Lantern Corps, featuring Kyle & Guy as major cast members, was pretty great for a while (under the GL-verse got REALLY overloaded with too-long Event Crossovers and dragged until the climax, which was at least pretty good).
-Wow, Kyle is cheaper than John Stewart- wasn't expecting that one. It's mainly due to Skills, though (as a military man like Stewart is definitely above the artist Kyle), as Kyle is easily a match for him, and has 1 better Will Save. He's also got Accurate Attack & Defensive Attack, of which only Hal had the former. As the Lantern with the most imagination, his Force Fields look like Mecha Armour, his Blasts come from giant Cable-style guns, etc., but it all basically amounts to the same effect anyways. It just looks cooler.
-Kyle is PL 13, whereas my Rond Vidar build was at PL 12 (and also generally less-powerful)- I imagine most Earth Lanterns are around that level. It makes him a bit more powerful than his teammate Wally West, but a step below Wonder Woman & Superman. As a younger hero (like when he was actually a Titan), Kyle's Will lowers dramatically- starting out around a 4, but rapidly gaining until the end of Morrison's JLA run and he becomes a 10.