THE SCORPION II (Thanasee Rappaccini, aka Carmilla Black)
Created By: Fred Van Lente & Leonard Kirk
First Appearance: Amazing Fantasy #7 (June 2005)
Role: Distaff Counterpart (to The Scorpion), Random-Alignment Character
Group Affiliations: HYDRA, S.H.I.E.L.D., The Initiative
PL 9 (145)
STRENGTH 4 STAMINA 4 AGILITY 5
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1
Skills:
Acrobatics 4 (+9)
Athletics 4 (+8)
Close Combat (Unarmed) 1 (+11)
Deception 7 (+8)
Expertise (Spy) 5 (+6)
Insight 3 (+4)
Investigation 4 (+5)
Perception 3 (+4)
Stealth 2 (+7)
Technology 4 (+5)
Advantages:
Agile Feint, Defensive Attack, Equipment 2 (S.H.I.E.L.D. Tech- GPS, Camera, CommLink), Ranged Attack 2
Powers:
"Hyper-Lymphatic System" Immunity 3 (Poison, Disease, Radiation) [3]
"Stinger" Weaken Stamina 8 (Extras: Progressive +2) (Inaccurate -1) (23) -- [24]
- AE: "Varied-Effect Poisons" Affliction 8 (Fort; Fatigued/Exhausted/Incapacitated) (Extras: Progressive +2) (Inaccurate -1) (23)
Protection 3 (Extras: Impervious 5) (8)
"SPIN Tech Tail" Affliction 10 (Fort; Impaired/Disabled/Transformed to Powerless) (Feats: Reach) (Extras: Continuous +3) (Inaccurate -1, Fades After 1/2 Hour -2) (38) -- (39)
- AE: "Claws" Strength-Damage +1 (Feats: Split) (2)
Offense:
Unarmed +11 (+4 Damage, DC 19)
Claws +10 (+5 Damage, DC 20)
Stinger +8 (+8 Affliction or Weaken, DC 18)
SPIN Tech +8 (+10 Affliction, DC 20)
Initiative +5
Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +4 (+7 Bodysuit, +3 Impervious), Fortitude +6, Will +4
Complications:
Responsibility (Multiple Bosses)- Carmilla has worked for various employers, on both sides of the law.
Total: Abilities: 46 / Skills: 36--18 / Advantages: 6 / Powers: 65 / Defenses: 10 (145)
-ooohhhhh, THIS is why I thought Scorpia had debuted years later! THIS is the new HYDRA lady who was hanging out with Hardball in The Initiative, and had poison and stuff! Carmilla Black was adopted by A.I.M. Agents as a baby, and grew up to have super-powers, and got mixed up in a big war between S.H.I.E.L.D. & A.I.M., finally joining the former as a super-powered agent. Disgusted with how her bosses treated The Hulk (during World War Hulk), she turned on them and joined the pro-Hulk Renegades. Then all of a sudden she was dating Hardball and the co-leader of *HYDRA* of all people (though it was implied she was a mole put there by Nick Fury), then started working as a super-mercenary/sorta-villainess, because... I dunno. It seems like there's about 20 different people working on the character, and every one of them has a different idea about what kind of character she is. Which is a BAD, BAD SIGN for somebody so new- especially now that Gargan is back to being The Scorpion. All of this basically means that Carmilla is a character that stumbled right ouf of the gate and never mattered.
-As a Rookie Hero/Villain (I seriously can't figure out what she's really supposed to be), Carmilla should be around PL 8, but is wearing a pretty good suit of armour and focuses on agility, so she fits PL 8.5 Defensively, and is PL 8 with her standard stuff- in one story, she gains SPIN Tech for her tail, which I've included here for the hell of it (without it, she's thirty points cheaper), making her PL 9.