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Hraesvelgr (Harry Potter) - PL 12
Age: 16 / Height: 5' 10" / Weight: 177 lbs
Hair Color: Jet Black / Eye Color: Bottle Green
Strength 9, Stamina 6, Agility 4, Dexterity 4, Fighting 10, Intellect 5, Awareness 4, Presence 3
Advantages
Artificer, Attractive, Benefit, Wealth 3 (millionare), Diehard, Eidetic Memory, Equipment 4, Evasion, Favored Foe: Voldemort, Fearless, Improved Critical: Eldritch Swords, Inspire 2, Languages 3, Leadership, Luck, Power Attack, Ranged Attack 6, Taunt, Trance
Skills
Acrobatics 2 (+6), Athletics 2 (+11), Close Combat: Swords 2 (+12), Deception 6 (+9), Expertise (AWE): Cooking 4 (+8), Expertise: Magic 10 (+15), Insight 6 (+10), Investigation 6 (+11), Perception 6 (+10), Persuasion 4 (+7), Stealth 8 (+12), Vehicles 6 (+10)
Powers
Death's Cloak of Invisibility (Removable (indestructible))
. . Concealment: Concealment 5 (bestowed, necromantic, All Visual Senses, Other Sense: Lifeline Detection)
. . Ghost Shield: Protection 6 (bestowed, necromantic, +6 Toughness; Impervious, Sustained)
Demonic Empathy: Array
. . Empathic Healing: Healing 12 (psychic; Increased Range 2: perception, Restorative; Empathic)
. . Hands-On Healing: Healing 12 (psychic; Restorative, Resurrection, Notes: This can only be used to resurrect people who have been dead for less than 12 minutes)
. . Induce Emotions: Progressive Affliction 12 (psychic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Increased Range 2: perception, Progressive; Limited: to Emotions)
. . Perceive Emotions: Cumulative Mind Reading 12 (psychic, DC 22; Cumulative, Reaction 3: reaction; Limited: to Emotions, Side Effect: on failure - Experiences Emotions)
. . Soothe Emotions: Nullify 12 (psychic, Counters: Emotion Effects, DC 22; Effortless, Increased Range: perception, Simultaneous)
. . Terrifying Apparition: Cumulative Perception Area Affliction 12 (psychic, 1st degree: Dazed, Entranced, 2nd degree: Stunned, Compelled, Resisted by: Will, DC 22; Perception Area: DC 22 - Visual, Cumulative, Extra Condition, Selective; Limited Degree)
Eldritch Swords of Hraesvelgr (Easily Removable)
. . Sword Strikes: Strength-based Damage 3 (slashing, DC 27; Dangerous, Penetrating 10, Secondary Effect, Split: 2 targets)
Half-Demonic Wizard Physiology
. . Dark Magical Boy: Senses 2 (outsider, Darkvision)
. . Eldritch Lifeform: Immunity 6 (outsider, Disease, Emotion Effects; Feature 2: Extreme Longevity)
. . Levitation: Flight 8 (outsider, Speed: 500 miles/hour, 1 mile/round)
. . Metamorphmagus: Morph 2 (outsider, +20 Deception checks to disguise; Narrow group, Notes: Male humanoids of roughly the same height and weight as Harry)
. . Soul Sight: Senses 12 (outsider, Accurate (Type): Visual Senses, Acute (Type): Visual Senses, Analytical (Type): Visual Senses, Detect: Souls [Visual] 2: ranged, Detect: Magic [Visual] 2: ranged)
Wizarding Might: Array
. . Apparition (Accompanied, Close): Burst Area Teleport 9 (magical, 2 miles in a move action, carrying 12 tons; Burst Area: 30 feet radius sphere, DC 19, Change Direction, Change Velocity, Increased Mass 9, Selective, Turnabout; Limited: Must pass through intervening space in a gaseous form)
. . Apparition (Accompanied, Far): Burst Area Teleport 6 (magical, 1800 feet in a move action, carrying 12 tons; Accurate, Burst Area: 30 feet radius sphere, DC 16, Easy, Extended: 60 miles in 2 move actions, Increased Mass 9, Selective; Limited: Must pass through intervening space in a gaseous form)
. . Apparition (Close): Teleport 12 (magical, 16 miles in a move action, carrying 100 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass, Turnabout; Limited: Must pass through intervening distance in a gaseous form)
. . Apparition (Far): Teleport 10 (Carry 50 lbs.; Accurate, Easy, Extended: 1000 miles in 2 move actions; Limited: Must pass through intervening distance in a gaseous form, Limited to Extended)
. . Broccium Blicsum: Damage 14 (electricity, magical, DC 29; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack, Notes: Any point downwards)
. . Confringo: Line Area Damage 12 (fire, magical, DC 27; Line Area 3: 5 feet wide by 120 feet long, DC 22, Feature: Extraordinary Effort for +2 Effect Ranks, Penetrating 8; Tiring)
. . Dimensional Shift: Burst Area Movement 3 (magical, Dimensional 3: any dimension, 12 tons; Burst Area: 30 feet radius sphere, DC 13, Increased Mass 9, Selective)
. . Expelliarmus: Move Object 14 (magical, 400 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . Occlumens: Damage 7 (magical, psychic, DC 22; Alternate Resistance: Will, Increased Range 2: perception, Reaction 3: reaction, Subtle: subtle; Limited: Source of the Mental Power)
. . Stupefy: Cumulative Affliction 14 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 24; Cumulative, Increased Range: ranged)
Equipment
Genius in a Bottle Apothecary, Holly Wand 1
Offense
Initiative +4
Broccium Blicsum: Damage 14, +10 (DC 29)
Confringo: Line Area Damage 12 (DC 27)
Expelliarmus: Move Object 14, +10 (DC 24)
Grab, +10 (DC Spec 19)
Induce Emotions: Progressive Affliction 12 (DC Will 22)
Occlumens: Damage 7 (DC Will 22)
Perceive Emotions: Cumulative Mind Reading 12 (DC Will 22)
Soothe Emotions: Nullify 12 (DC Will 22)
Stupefy: Cumulative Affliction 14, +10 (DC Fort 24)
Sword Strikes: Strength-based Damage 3, +12 (DC 27)
Terrifying Apparition: Cumulative Perception Area Affliction 12 (DC Will 22)
Throw, +10 (DC 24)
Unarmed, +10 (DC 24)
Complications
- Living Horcrux: When Harry uses his Trance advantage, or even when he is just trying to sleep, he can be subjected to visions of Voldemort's activities, or those of Voldemort's other living Horcrux, Nagini. These visions are outside of his ability to control, and render his attempt to use the Trance advantage meaningless or make it impossible for him to get a full night's rest, preventing him from using that rest to recover the way he would normally have been capable of doing.
- Motivation: Doing Good: Despite his demonic nature, Harry strives always to do good by the world.
- Power Loss: If Harry is incapable of accessing his wand, he loses the ability to perform any magic in his Wizarding Might array except for his Apparition, his Dimensional Shift, or his Occlumency.
- Power Nexus: Because of his heritage, and because of circumstances surrounding his birth, Harry is the target of both supernatural forces as well as the followers of the Dark Lord known as Voldemort. Both agencies wish to use Harry to further their own agendas, though some of those agendas may be more pleasurable for Harry than others.
- Powerful Empath: Due to the torment he suffered at the hands of Severus Snape, Harry only just barely learned how to perform Occlumency. Unfortunately, this had the unfortunate consquence of causing him to have virtually no control over the "Perceive Emotions" power, as it will automatically trigger whenever he looks someone in the eyes, and sometimes it causes him to feel whatever emotion they themselves are feeling. The presence of other Empaths blunts this effect to some extent.
- Secret Identity: Hraesvelgr the Grey is in reality none other than Harry James Potter, the alleged savior of the Wizarding half of Great Britain.
- Trigon's First Born: Harry's dark nature occasionally threatens to dominate his personality. When giving in to his darker emotions, or when overpowered by demonic influences, he becomes the infernal embodiment of Wrath, and it is up to his loved ones to bring him back from the edge of Perdition.
Languages
Abyssal, English [Native], Latin, Parseltongue
Defense
Dodge 12, Parry 12, Fortitude 10, Toughness 12 (Imp. 6), Will 14
Power Points
Abilities 90 + Powers 184 + Advantages 29 + Skills 31 (62 ranks) + Defenses 24 = 358
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Genius in a Bottle Apothecary - PL 12
Toughness 10, Size Huge
Features:
Defense System, Dual Size: Medium, Fire Prevention System, Gym, Infirmary, Laboratory, Library, Living Space, Personnel, Security System 2, Storefront 1, Trophy Room, Workshop
Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 9