DEE JAY
Created By: James Goddard
First Appearance: Super Street Fighter II (1993)
Game Appearances: Super Street Fighter II & Super SFII Turbo, Street Fighter: The Movie, Street Fighter Alpha 3, Super Street Fighter IV & Ultra SF IV, Street Fighter VI
Home Country: Jamaica
Role: The Happy Fun Guy, Bastard Child of the Franchise (Capcom of Japan doesn't care for him)
Vague Martial Art Basis: Western Kickboxing
PL 9 (138)
STRENGTH 3 STAMINA 4 AGILITY 5
FIGHTING 9 DEXTERITY 3
INTELLIGENCE 0 AWARENESS 2 PRESENCE 4
Skills:
Acrobatics 9 (+14)
Athletics 6 (+9)
Close Combat (Unarmed) 4 (+13)
Deception 1 (+5)
Expertise (Music) 8 (+12)
Expertise (Martial Arts) 8 (+8)
Insight 2 (+4)
Intimidation 2 (+6)
Perception 3 (+5)
Persuasion 2 (+6)
Ranged Combat (Max-Out) 6 (+11)
Stealth 2 (+7)
Vehicles 1 (+4)
Advantages:
Beginner's Luck, Daze (Music), Defensive Throw, Great Endurance, Improved Critical (Max-Out) 2, Improved Critical (Hyper Fist), Improved Initiative, Ranged Attack 2, Takedown (total 2), Well-Informed
"World Warrior" Fighting Style: Accurate Attack (Jab), All-Out Attack, Defensive Roll, Fast Grab (Grab), Improved Critical (Unarmed) 2, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack (Roundhouse), Takedown, Withstand Damage (Block)
Powers:
"Power Strikes" Strength-Damage +1 [1]
"Special Moves"
"Air Slasher/Max-Out" Blast 4 (Diminished Range -1) (7) -- [10]
- AE: "Hyper Fist" Strength-Damage +0 (Extras: Multiattack 3) (Flaws: Distracting 3) (Inaccurate -1) Linked to Affliction 3 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (4.5)
- AE: "Rolling Sobat/Double-Dread Kick" Strength-Damage +2 (Inaccurate -1) (1)
- AE: "Jacknife Maximum- Double Kick" Strength-Damage +2 (Feats: +2 to Jumping Opponents) (Inaccurate -1) (2)
Unarmed +13 (+4 Damage, DC 19)
Max-Out +11 (+4 Ranged Damage, DC 19)
Double-Dread Kick/Jacknife Maximum +11 (+6 Damage, DC 21)
Initiative +9
Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +4 (+5 D.Roll), Fortitude +6, Will +6
Complications:
Motivation (Getting the Beat)- Dee Jay is obsessed with his music, and he wants to find that one, perfect sound to accompany his dancing. This will be accomplished by beating the $#!& out of people.
Weakness (Predictability)- Dee Jay, like all Street Fighters, cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time he tries the same technique (or same combo of techniques) in a short span, he will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.
Total: Abilities: 60 / Skills: 56--28 / Advantages: 12 + 12 / Powers: 11 / Defenses: 15 (138)
-Dee Jay has a funny history as an SF character. See, the four New Challengers were going to be Cammy, T. Hawk, Fei Long, and a head-swap of Fei Long. James Goddard, a designer for Capcom's USA division, convinced Capcom of Japan to let him create a new guy instead. Basing him off of Billy Blanks (yes, the Tae-Bo guy, pre-Tae-Bo's short-lived fad), Goddard wanted to create a cool black character, instead of the more negative types that the Japanese have been fond of creating over the years (let's just say that the anime & video game worlds have NOT exactly been culturally-sensitive of certain groups of people and leave it at that). After scrapping the early design (said to be "too racist for mortals to look upon), they settled on a pretty solid, if uninteresting design, that used a clever mirror image with the "MAXIMUM" written on his pants, which would look the same even if mirrored).
-Unfortunately, Capcom was never quite taken with the guy, and so he didn't get to appear for years after his debut. He was only in the home version of SF Alpha 3, and it took the second issuing of SFIV to get him back. And then the ANIMATED MOVIE... Dee Jay had a hilarious cameo in film, proving how little the Japanese crowd though of him. Easily the most useless appearance of the Big Sixteen in the entire movie, the only ass-whupping he got to do was on a pair of STREET THUGS, and didn't even use any of his trademark moves to do it! He showed up, talked to Guile & Chun-Li for five seconds, and there he went. Shows you just how much contempt Capcom has for the poor guy. Though his excitement at being followed by the "Bad-Ass Muthas" of Shadowlaw was pretty funny.
-Still, I always kinda liked him. A decent, all-around fighter with no glaring strengths or weaknesses, sorta like a lesser Ryu. His moves looked good, he had a unique style for the game, and he was from a part of the world that didn't have a lot of video game characters. Most SF players know that Double Dread Kick is LETHAL in combat, and actually does a heck of a lot of damage. The Max-Out is decent, being faster than most Energy Blasts in the game, and it doesn't leave him Vulnerable like most Blasts would (since it's a Charge Move). Even so, I downgrade him heavily compared to the other characters- he's too much of an also-ran in Capcom Canon to make him more elite. He's PL 8.5 in every way, but maintains a fairly well-rounded style and set-up.
-Fighting Style: Dee Jay is an athletic, energetic fighter, but has few fancy tricks. He likes to jump in, do wild swings, and use All-Out & Power Attack. He's all about overwhelming offense, using his Ryu-like Abilities to maximum effect. He does a lot of in-close attacks despite his Blast (which is mostly to keep guys at bay), using the Double-Dread Kick (All-Out) and Hyper-Fist with impunity (the White Wolf Street Fighter RPG used it as a better version of the Hundred-Hand Slap, though here they're mostly the same).