Dalkon's Expanded Potterverse Archives

Where in all of your character write ups will go.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Fiore Forvedge / Harold Peverell Yggdmillennia

Post by DalkonCledwin »

Image
Art by Hebitsukai-san

Fiore Forvedge Yggdmillennia - PL 10
Age: 19 / Height: 5' 4" / Weight: 104 lbs
Hair Color: Brunette / Eye Color: Blue
Measurements: 33 / 22 / 32 in.

Strength 3, Stamina 6/3, Agility 7/2, Dexterity 7/2, Fighting 4/2, Intellect 9, Awareness 4, Presence 2

Advantages
Attractive 2, Benefit, Wealth (well-off), Connected, Equipment 1, Languages 1, Ritualist, Trance

Skills
Expertise: Magecraft 4 (+13), Expertise: Spirit Evocation 4 (+13), Insight 2 (+6), Investigation 2 (+11), Persuasion 2 (+4), Ranged Combat: Mystic Code 3 (+10)

Powers
Bronze-Link Manipulators (Removable)
. . Coupled Reinforcement: Array
. . . . Cyberleg - Speed: Speed 4 (armor, Speed: 30 miles/hour, 500 feet/round)
. . . . Jupiter: Tin arm of Protection: Protection 3 (armor, +3 Toughness; Impervious [5 extra ranks], Sustained; Limited: to Physical Damage)
. . . . Mars: Iron Arm of War: Damage 6 (projectile, DC 21; Increased Range: ranged, Multiattack)
. . . . Saturn: Lead Arm of Roaring: Move Object 6 (bludgeoning, 3200 lbs., DC 21; Accurate 2: +4, Damaging; Diminished Range 2)
. . Cyberleg - Traction: Movement 1 (armor, Wall-crawling 1: -1 speed rank; Linked: Cyberleg - Speed: Speed 4)
. . Reinforced Stats: Enhanced Trait 30 (armor, Stamina +3 (+6), Agility +5 (+7), Dexterity +5 (+7), Fighting +2 (+4))
Magus Physiology
. . Cycle Circuits: Immunity 5 (racial, Custom: Mind Control 5; Sustained; Activation: move action, Limited: to just 5 turns, Quirk: Must wait an hour before using again)
. . Madame Fiore: Comprehend 2 (magecraft, Spirits - Communicate, Spirits - Medium; Sustained; Check Required: DC 10 - Expertise: Spirit Evocation)
. . Magus Senses: Senses 1 (racial, Awareness: Magic [Mental])
. . Spectral Eyes: Senses 4 (magecraft, Counters Illusion: Vision, Detect: Ghosts [Visual] 2: ranged; Sustained; Check Required: DC 10 - Expertise: Spirit Evocation)
Master of Black
. . Command Spells: Cumulative Affliction 5 (magecraft, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 15; Cumulative, Feature: Can sacrifice a use to gain a Hero Point that must be used before the end of the Encounter,, Increased Range 2: perception; Limited: Can only be used 3 times, Limited: to Archer (Kuro))
. . The Contract: Senses 1 (magecraft, Communication Link: Archer (Kuro); Sustained)

Equipment
Cell Phone

Offense
Initiative +7
Command Spells: Cumulative Affliction 5 (DC Will 15)
Grab, +4 (DC Spec 13)
Mars: Iron Arm of War: Damage 6, +10 (DC 21)
Saturn: Lead Arm of Roaring: Move Object 6, +14 (DC 21)
Throw, +7 (DC 18)
Unarmed, +4 (DC 18)

Complications
- Curse Sworn: Fiore has effectively been identified as the next Head of the Yggdmillennia Organization by Darnic Prestone Yggdmillennia. This naturally makes her one of the most important targets for elimination by the Masters of Red, and it makes Harry's job in protecting her all that much more complicated.
- Disability: Without her Mystic Code, Fiore is incapable of moving around without the assistance of a wheelchair or by using the strength of her own arms to drag herself from one location to the next. This is due to a problem that has occurred within the Magic Circuits located in her legs.
- Motivation: Greed: As is the case with many Masters, Fiore joined the Grail War due to a greedy desire to have her personal wish granted. One where she regains full use of her legs without losing the ability to function as a Magus.
- Natural Enemy: Shaggy dogs are Fiore's personal nemesis. So much so that she is absolutely terrified of meeting Sirius Black. Or at least, she would be if she knew he turns into a shaggy dog as his Animagus Transformation.
- Quirk: Fiore both likes and dislikes small animals in general.
- Relationship: Fiore has effectively betrothed herself to Harold Peverell Yggdmillennia, as he will never ignore her offhanded remark that they get married after the conclusion of the Grail War if they both survive. She is also the older sister of Caules Forvedge Yggdmillennia, the Master of Berserker of Black.
- Reputation: Fiore has being able to crack nuts bare-handed as one of her personal talents. Now imagine how horrifying this is in a world where another young lady has an attack referred to as a "Polygamist Castration Fist."

Languages
English, Romanian [Native]

Defense
Dodge 11, Parry 11, Fortitude 10, Toughness 9 (Imp. 8), Will 6

Power Points
Abilities 54 + Powers 62 + Advantages 8 + Skills 9 (17 ranks) + Defenses 17 = 150

--------------------
Naming Conventions: I probably need to explain how the names of members of Yggdmillennia work for those unfamiliar with the setting. It goes like this [Personal Name] [Family Name] [Yggdmillennia], with the word Yggdmillennia being both a clan name and indicative of membership in an organization. It doesn't automatically mean people with the Yggdmillennia name are going to be related to other people with the Yggdmillennia name, though those with the same family name (as noted above) generally are related to one another, or are at least married to each other.

--------------------
Build Comments: Both Harry and Fiore had their wealth ranks take a severe hit due to the fact that they each had to independently fund at least one Catalyst for a Servant Summoning. Those things aren't cheap to say the least, as they are almost always going to be priceless relics.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Alter Ego of Black / Harold Peverell Yggdmillennia

Post by DalkonCledwin »

Image
Art by Choukoukou no Diaosi

Alter Ego (Gorgon) - PL 12
Physical Age: 24 / Height: Varies / Weight: Varies
Hair Color: Pinkish-Purple / Eye Color: Lavender
Measurements: Varies

Strength 8/9, Stamina 4, Agility 9, Dexterity 9, Fighting 9, Intellect 2, Awareness 4, Presence 4

General Advantages
Agile Feint, Attractive 2, Evasion, Favored Foe: Valiant Men, Grabbing Finesse, Improved Defense, Languages 1, Luck, Power Attack, Ritualist, Skill Mastery: Perception, Takedown, Tracking

Enhanced Advantages
Animal Empathy, Benefit 4: Readied Rituals, Favored Environment: Within Alter Ego's claimed "Territory"

Skills
Acrobatics 6 (+15), Athletics 6 (+12), Expertise (AGL): Riding 8 (+19/+17), Expertise: Magic 6 (+8), Insight 10 (+14), Perception 6 (+10), Vehicles 8 (+19/+17)

Powers
Astralization (Activation: Move Action)
. . Intangibility: Insubstantial 4 (racial, Incorporeal; Custom: Passive)
. . Invisibility: Concealment 5 (racial, All Visual Senses, Other Sense: Remote Sensing; Passive)
Caress of the Medusa (Easily Removable (indestructible))
. . Embrace of the Goddess: Array
. . . . Blade Strike: Strength-based Damage 2 (slashing, DC 25; Dangerous, Double)
. . . . Chain Strike: Damage 2 (bludgeoning, DC 17; Entangling, Grabbing, Reach (melee) 3: 15 ft.)
. . . . Petrifying Gaze: Progressive Affliction 9 (a rank, anti-unit, 3rd degree: Transformed, Resisted by: Fortitude, DC 19; Increased Range 2: perception, Progressive; Limited Degree (third only), Sense-dependent: Sight)
Heroic Class Skills
. . Goddess's Divine Core: Immunity 16 (b rank, Aging, Alteration Effects, Common Descriptor: Mental Effects; Limited - Half Effect [10 ranks only])
. . High-Servant: Feature 3 (a rank, Notes: Gorgon is an unusual variant of the Alter Ego class in that she isn't composed of three distinct mythological essences, but rather represents the unification of three distinct phases in a single mythological essence's story.)
. . Magic Resistance: Nullify 6 (b rank, Counters: Magic, DC 16; Broad, Reaction 3: reaction, Simultaneous; Limited: Has no effect on magic with an effect rank higher than this power, Reduced Range: close, Notes: Reaction to being affected by magic)
. . Territory Creation: Enhanced Trait 5 (a rank, Advantages: Benefit 4: Readied Rituals, Favored Environment: Within Alter Ego's claimed "Territory"; Limited: Readied Rituals can only be deployed within Alter Ego's "Territory" [4 ranks only])
Heroic Movement: Array
. . Running Speed: Speed 9 (a rank, Speed: 1000 miles/hour, 2 miles/round)
. . Super-Leaping: Leaping 3 (a rank, Leap 60 feet at 16 miles/hour)
Heroic Personal Skills: Array
. . Alluring Nightingale (Blast): Damage 6 (siren song, b rank, DC 21; Increased Range: ranged)
. . Alluring Nightingale (Come Hither): Concentration Cumulative Perception Area Affliction 6 (siren song, b rank, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Perception Area: DC 16 - Hearing, Concentration, Cumulative, Insidious)
. . Monstrous Strength: Enhanced Strength 2 (a rank, +2 STR; Custom 3: Slow Fade; Fades)
Heroic Personal Skills: Talents
. . The Three Faces of Eve: Variable 4 (a rank; Action: move; Limited: to the Traits of one of the other three forms of Medusa, Notes: 20 pts of traits)
. . . . Rider (Powers: Bellerophon: Summon 7, Strength -3 (+6), Toughness -4 (+6), Luck -1 (+1), Expertise (AGL) +2 (+19), Vehicles +2 (+19), Advantages: Animal Empathy)
. . . . . . Bellerophon: Summon 7 (c+ rank, anti-army; Heroic)
Servant Container Physiology
. . Endurance: Protection 6 (b rank, +6 Toughness; Impervious)
. . Heroic Resilience: Immunity 12 (racial, Common Descriptor: Conventional Weapons, Sleep, Starvation & Thirst)
. . Modern Understanding: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood)
. . The Contract: Senses 1 (racial, Communication Link: Harold Peverell)

Power Settings
Avenger (Powers: Feathered Wings: Flight 9, Snakes for Hair: Extra Limbs 4, Strength +2 (+8), Toughness +5 (+11), Agility -3 (+6))
Lancer (Powers: Affections Towards The Beyond: Healing 7, Childlike Form: Shrinking 4, Strength -4 (+2), Toughness -4 (+2), Luck +2 (+3))
Rider (Powers: Bellerophon: Summon 7, Strength -3 (+6), Toughness -4 (+6), Luck -1 (+1), Expertise (AGL) +2 (+19), Vehicles +2 (+19), Advantages: Animal Empathy)

Offense
Initiative +9
Alluring Nightingale (Blast): Damage 6, +9 (DC 21)
Alluring Nightingale (Come Hither): Concentration Cumulative Perception Area Affliction 6 (DC Will 16)
Blade Strike: Strength-based Damage 2, +9 (DC 25)
Chain Strike: Damage 2, +9 (DC 17)
Grab, +9 (DC Spec 19)
Magic Resistance: Nullify 6, +9 (DC Will 16)
Petrifying Gaze: Progressive Affliction 9 (DC Fort 19)
Throw, +9 (DC 23)
Unarmed, +9 (DC 23)

Complications
- Choose Your Battles Carefully: Alter Ego's strength as a Servant comes from her ability to swap out her skill set on the fly. The problem is that she isn't nearly as good at the abilities of her counterparts as they themselves would be. This means that while she is a very versatile servant, she is also at a slight disadvantage compared to other more focused Servants.
- Motivation: Responsibility: Alter Ego is very protective of those she considers family, which for the moment includes Harold Peverell, Fiore Forvedge, Caules Forvedge and the servants of the latter two.
- Paging Studio Gainax: One of the major drawbacks of Alter Ego's Avenger face, is that it comes with an absolutely ridiculous set of breasts. This is part of the reason that Alter Ego prefers either her Lancer or her Rider faces, even if her Avenger face allows her to reveal her strongest form.
- Power Loss: Alter Ego can't actually utilize her Petrifying Gaze power unless she has her Noble Phantasm, the Caress of the Medusa, in her hands. This is actually why she can get away with walking around while her eyes are on full display.
- Secret Identity: Much like other Servants, Alter Ego is supposed to keep her identity as the Gorgon a secret. She has the advantage of being able to assume three slightly different appearances, allowing her to confuse her enemies just a bit, but once she uses her Noble Phantasm's true power even just once, the secret will be blown and she'll be in a bit of a pickle.

Languages
Ancient Greek [Native], Parseltongue

Defense
Dodge 9, Parry 9, Fortitude 8, Toughness 6/10 (Imp. 6), Will 12

Power Points
Abilities 100 + Powers 175 + Advantages 15 + Skills 25 (50 ranks) + Defenses 12 = 327

--------------------
Pegasus - PL 7

Strength 6, Stamina 5, Agility 3, Dexterity 0, Fighting 3, Intellect 1, Awareness 2, Presence 2

Advantages
Attractive, Diehard, Great Endurance, Move-by Action

Skills
Athletics 4 (+10), Close Combat: Unarmed 2 (+5), Expertise (AWE): Survival 8 (+10), Insight 6 (+8), Intimidation 2 (+5), Perception 8 (+10)

Powers
Winged Horse Physiology
. . Animal Senses: Senses 10 (racial, Acute: Olfactory, Acute (Type): Mental Senses, Detect: Evil Presences [Mental] 2: ranged, Detect: Good Presences [Mental] 2: ranged, Extended: Vision 1: x10, Low-light Vision, Radius: Vision)
. . Canter: Speed 4 (talent, Speed: 30 miles/hour, 500 feet/round)
. . Feathered Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Wings)
. . Large Size: Growth 3 (racial, +3 STR, +3 STA, +1 Intimidate, -3 Stealth, -2 active defenses, +3 mass ranks; Innate; Permanent)

Offense
Initiative +3
Grab, +3 (DC Spec 16)
Throw, +0 (DC 21)
Unarmed, +5 (DC 21)

Complications
- Disability: Pegasi have no hands. Although this one can understand the Ancient Greek it cannot speak the language.
- Relationship: In a bizarre way twist of causality, this Pegasus is Gorgon's son.

Languages
Understands Anc. Greek

Defense
Dodge 6, Parry 6, Fortitude 9, Toughness 5, Will 3

Power Points
Abilities 32 + Powers 27 + Advantages 4 + Skills 15 (30 ranks) + Defenses 15 = 93
Last edited by DalkonCledwin on Mon Mar 04, 2019 3:12 pm, edited 1 time in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Archer of Black / Harold Peverell Yggdmillennia

Post by DalkonCledwin »

Image
Art by Hiroshi Hiroyama

Archer of Black (Kuro) - PL 12
Age: 10 / Height: 4' 4" / Weight: 64 lbs
Hair Color: White-Rose / Eye Color: Amber

Strength 2, Stamina 4, Agility 6, Dexterity 6, Fighting 2, Intellect 2, Awareness 4, Presence 4

General Advantages
Adorable, Assessment, Close Attack 9, Defensive Roll 2, Improved Aim, Improved Initiative, Languages 2, Luck (Instant Counter) 4, Move-by Action, Ranged Attack 10, Ritualist, Takedown 2, Well-informed

Enhanced Advantages
Uncanny Dodge

Skills
Acrobatics 6 (+12), Athletics 6 (+8), Deception 4 (+8), Expertise: Grail Wars 8 (+10), Expertise: Magecraft 8 (+10), Expertise: Tactics 6 (+8), Insight 8 (+12), Investigation 8 (+10), Perception 10 (+14), Persuasion 2 (+6), Stealth 4 (+14)

Powers
Eye of the Mind (False)
. . Danger Sense: Senses 5 (Linked; b rank, Danger Sense: Mental, Precognition; Limited: to momentary visions of the immediate future [4 ranks only])
. . Predictive Defense: Enhanced Trait 13 (Linked; b rank, Dodge +6 (+14), Parry +6 (+14), Advantages: Uncanny Dodge)
Faux Servant Physiology
. . Child-Sized: Shrinking 4 (racial, -1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Innate; Permanent)
. . Heroic Resilience: Immunity 10 (racial, Common Descriptor: Conventional Weapons)
. . The Contract: Senses 1 (racial, Communication Link: Fiore Forvedge)
Flimsy Red Mystic Code (Removable)
. . Body Armor: Protection 4 (c rank, +4 Toughness; Impervious)
Heroic Class Skills
. . Independent Action: Immunity 5 (c rank, Custom: Mind Control 5)
. . Magic Resistance: Nullify 4 (c rank, Counters: Magic, DC 14; Broad, Reaction 3: reaction, Simultaneous; Limited: Has no effect on magic with an effect rank higher than this power, Reduced Range: close, Notes: Reaction to being affected by magic)
Heroic Movement: Array
. . How Unfair is This?: Teleport 6 (b rank, 1800 feet in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Extended: 60 miles in 2 move actions, Turnabout)
. . Running Speed: Speed 6 (b rank, Speed: 120 miles/hour, 1800 feet/round)
. . Super-Leaping: Leaping 2 (b rank, Leap 30 feet at 8 miles/hour)
Kanshou & Bakuya (Easily Removable (indestructible))
. . Gān Jiàng and Mò Yé: Array
. . . . Sword Strike: Strength-based Damage 6 (slashing, DC 23; Split: 2 targets)
. . . . Trace Overedge: Strength-based Damage 9 (slashing, DC 26; Breaking, Reach (melee): 5 ft., Smashing, Split: 2 targets)
. . . . Triple-Linked Crane Wings: Strength-based Damage 6 (c rank, anti-unit, DC 23; Increased Range: ranged [2 extra ranks], Multiattack [2 extra ranks]; Diminished Range)
Kiss Demon
. . I. Kiss, Kiss: Concentration Weaken 6 (Linked; b rank, Affects: Stamina, Resisted by: Fortitude, DC 16; Concentration; Grab-based, Noticeable: Archer has to kiss someone to use this power)
. . II. Bang, Bang: Healing 6 (Linked; b rank; Custom: Cures Mana Deprivation, Increased Duration: concentration; Limited: by number of ranks lost to Weaken Stamina)
Projection Magecraft: Array
. . Broken Phantasm: Burst Area Damage 6 (b rank, DC 21; Burst Area: 30 feet radius sphere, DC 16, Extended Range 4, Increased Range: ranged)
. . Caladbolg II: Damage 6 (b rank, DC 21; Alternate Resistance: Fortitude, Extended Range 4, Increased Range: ranged)
. . Durandal: Damage 9 (b rank, DC 24; Dangerous, Extended Range 4, Increased Range: ranged; Inaccurate: -2)
. . Gradation Air: Create 6 (b rank, Volume: 60 cft., DC 16; Increased Duration: continuous)
. . Rain of Arrows: Damage 6 (b rank, DC 21; Extended Range 4, Increased Range: ranged, Multiattack)
Tricks of the Trade
. . Card Captor Alumna: Senses 3 (talent, Analytical: Detect Secret Identities, Detect: Secret Identities [Visual] 2: ranged)
. . Parkour: Movement 5 (skill, Environmental Adaptation: Urban, Safe Fall, Sure-footed 2, Wall-crawling 1: -1 speed rank; Limited: to Moving in Urban Environments [4 ranks only])

Offense
Initiative +10
Broken Phantasm: Burst Area Damage 6 (DC 21)
Caladbolg II: Damage 6, +16 (DC Fort 21)
Durandal: Damage 9, +14 (DC 24)
Grab, +11 (DC Spec 12)
I. Kiss, Kiss: Concentration Weaken 6, +11 (DC Fort 16)
Magic Resistance: Nullify 4, +11 (DC Will 14)
Rain of Arrows: Damage 6, +16 (DC 21)
Sword Strike: Strength-based Damage 6, +11 (DC 23)
Throw, +16 (DC 17)
Trace Overedge: Strength-based Damage 9, +11 (DC 26)
Triple-Linked Crane Wings: Strength-based Damage 6, +16 (DC 23)
Unarmed, +11 (DC 17)

Complications
- Hatred: Archer wants nothing better than to turn a certain old vampire into a bloody pin cushion for what it seems he has caused to happen to her. She doesn't know how it is possible for her to have been summoned as a Servant, but she knows it has definitely got to be the fault of ZELRETCH!!!
- Motivation: Thrills: Archer is a 10 year old girl both mentally and physically. She isn't truly supposed to be mentally equipped to handle a Grail War, yet by some fluke it seems she has the ability to handle such a thing. That doesn't mean she can't enjoy herself to the absolute Nth degree!
- Mythic Weakness: Any pain or injuries which Fiore suffers from, Archer will also experience due to the seal that manifested on her stomach when she materialized. This is also the only thing that can truly be said to control Archer.
- Oh, Come On!: Archer has the odd luck of having the skills and abilities of a completely different hero, and being the near identical twin of a Justeaze-model Homunculi. This makes it incredibly difficult to exploit any weaknesses she may or may not possess, but at the same time her diminutive size puts her at a severe disadvantage against fully grown opponents. On the bright side it does mean she is effectively immune to "True Name Discernment."
- Power Loss: Due to the fact that Archer is an even more irregular servant than Alter Ego, it is actually impossible for her to make use of the Astralization ability of her fellow Servants. She also requires more mundane forms of sustenance such as food and sleep. One thing she didn't need, was insight into the modern age!

Languages
English, German [Native], Japanese

Defense
Dodge 14/8, Parry 14/8, Fortitude 8, Toughness 10/8 (Imp. 4), Will 14

Power Points
Abilities 62 + Powers 164 + Advantages 36 + Skills 35 (70 ranks) + Defenses 18 = 315
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Let It Snow Brainstorm & Notes

Post by DalkonCledwin »

Let It Snow
Premise: “Oh the weather outside is frightful, but the fire is so delightful, and since we’ve no place to go… Let it snow, let it snow, let it snow!!!”
Required Inclusions:
- Loki and Harry are not, I repeat: ARE NOT, father and son. However, Harry would still be of interest to the trickster god simply due to being a Frost Giant born on Midgard.
- Don’t stick too closely to canon, mold Harry his own world around him based on a mixture of Potterverse and the MCU. Maybe even including a version of the X-Men, She-Hulk or Excalibur.
- The first few chapters of the fic should be a recap of Harry’s time at Hogwarts, followed by a movie-esque series of chapters highlighting Harry’s own Superhero stunts.
- Harry should have his own supervillain that has little to no connection to the Death Eaters and Voldemort. This may or may not even be someone associated with the Wizarding World.
Preferred Inclusions:
- The Deathly Hallows having a connection to the same Death that Thanos is trying to get a date with, and that fact causes Thanos to become personally interested in Harry.
- Harry becoming involved with Asgard. They would want to keep an eye on him, and he would need answers as to what he is and what he can do.
Optional Inclusions:
- Harry not actually being a full-blooded Jotun, but rather a half-human, half-Jotun hybrid, with Lily having been a full-Jotun unknowingly.
Forbidden Things:
- Until “Avengers Assemble” Harry shouldn’t be intruding in the films of the other MCU heroes.
- Harry continuing to use a Wand or Staff. If he retains use of the Elder Wand, give it the ability to shift form into something other than a Wand. Preference is on bracers or a ring as a focus.
- Harry being paired with Hermione Granger or Ginny Weasley.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Harry / Let It Snow

Post by DalkonCledwin »

Image
Art by Katakanasta on DeviantArt

Harry James Potter - PL 12
Age: 18 / Height: 5' 9" / Weight: 441 lbs
Hair Color: Black / Eye Color: Red (Green w/Glamour)

Strength 8, Stamina 8, Agility 6, Dexterity 6, Fighting 10, Intellect 3, Awareness 8, Presence 3

General Advantages
Animal Empathy, Artificer, Assessment, Attractive, Benefit, Status: Master of Death, Benefit, Wealth 3 (millionaire), Close Attack 4, Connected (The OotP & DA) 2, Daze (Deception), Defensive Roll 2, Equipment 5, Fascinate (Deception), Fighting Style: Boxing, Inspire 3, Interpose, Languages 2, Leadership, Move-by Action, Ranged Attack 3, Second Chance: Resisting Mind Control, Teamwork

Fighting Style Advantages
All-out Attack, Defensive Attack, Improved Defense, Improved Smash, Power Attack, Takedown

Enhanced Advantages
Diehard, Great Endurance

Skills
Acrobatics 4 (+10), Athletics 2 (+10), Deception 6 (+9), Expertise (AGL): Riding 6 (+12), Expertise (AWE): Cooking 4 (+12), Expertise (PRE): Oratory 6 (+9), Expertise: Magic 12 (+15), Insight 6 (+14), Intimidation 4 (+7), Investigation 4 (+7), Perception 8 (+16), Persuasion 6 (+9), Stealth 6 (+12), Technology 2 (+5), Treatment 4 (+7), Vehicles 6 (+12)

Powers
Glamour Ring
. . Illusory Appearance: Morph 1 (off hand, magical, +20 Deception checks to disguise; Single form; Activation 2: standard action, Limited: to making Harry look like a normal human)
Hybrid Physiology
. . Accelerated Healing: Regeneration 5 (racial, Every 2 rounds, Advantages: Diehard, Great Endurance; Feature 2: Extreme Longevity, Persistent)
. . Allspeak: Comprehend 4 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate; Subtle 2: undetectable, Sustained)
. . Blue-Skinned Space Hunk: Feature 1 (racial, Notes: Harry has oddly discovered that when his new natural appearance is on full display, he tends to be just as attractive to girls as he is when he is using his recently acquired Glamour Ring. This means he doesn't suffer any penalties to his Interaction checks for having a somewhat inhuman appearance.)
. . Body Resistance: Protection 4 (racial, +4 Toughness; Impervious)
. . Cold Burn: Damage 3 (racial, cold, DC 18; Reaction 3: reaction; Activation: move action, Notes: Reaction to being touched)
. . Expanded Awareness: Senses 12 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Benevolence [Mental] 2: ranged, Detect: Malevolence [Mental] 2: ranged, Detect: Ghosts [Visual] 2: ranged, Extended: Hearing 1: x10, Extended: Olfactory 1: x10, Extended: Vision 1: x10, Extended: Magic Awareness 1: x10)
. . Incredibly Dense Biology: Density Growth 2 (racial, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Invulnerabilities: Immunity 6 (racial, Custom: Immune-System Effects 5, Poison)
. . Power-Lifting: Enhanced Strength 2 (racial, +2 STR; Limited to Lifting)
. . Superior Resistances: Immunity 15 (racial, Common Descriptor: Cold Effects, Environmental Condition: High Pressure, Environmental Condition: Vacuum, Environmental Condition: Radiation, Suffocation (All); Limited - Half Effect)
Ice Generation: Array
. . Ice Blade: Damage 8 (cold, slashing, DC 23; Penetrating 8)
. . Ice Club: Strength-based Damage 2 (bludgeoning, cold, DC 25)
. . Ice Missile: Damage 8 (cold, piercing, DC 23; Dangerous, Increased Range: ranged)
. . Ice Spikes: Damage 5 (cold, piercing, DC 20; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack, Notes: From below the target)
Incredible Movement: Array
. . Burst of Speed: Speed 5 (talent, Speed: 60 miles/hour, 900 feet/round; Check Required: DC 10 - Athletics, Fades)
. . Vaulting: Leaping 3 (talent, Leap 60 feet at 16 miles/hour; Check Required: DC 10 - Acrobatics)
Ring Focus (Removable (Notes: Dominant Hand))
. . Magical Aptitude: Array
. . . . Apparition (Close): Teleport 8 (magical, 1 mile in a move action, carrying 100 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass, Turnabout; Check Required: DC 10 - Expertise: Magic, Limited: Must pass through intervening distance in a gaseous form)
. . . . Apparition (Far): Teleport 6 (magical, Carry 50 lbs.; Accurate, Easy, Extended: 60 miles in 2 move actions; Check Required: DC 10 - Expertise: Magic, Limited: Must pass through intervening distance in a gaseous form, Limited to Extended)
. . . . Eldritch Bolt: Damage 15 (magical, DC 30; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical; Check Required: DC 10 - Expertise: Magic)
. . . . Expecto Patronum: Progressive Burst Area Affliction 12 (life force, light, magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Burst Area 3: 120 feet radius sphere, DC 22, Feature: Extraordinary Effort for +2 Effect Ranks, Increased Range: ranged, Progressive; Check Required: DC 10 - Expertise: Magic, Diminished Range 2, Distracting, Limited: to Unnatural Creatures, Limited: to Causing Targets to Flee, Tiring, Unreliable (roll))
. . . . Expelliarmus: Move Object 14 (magical, 400 tons; Check Required: DC 10 - Expertise: Magic, Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Protego: Burst Area Impervious Toughness 4 (magical; Affects Others, Burst Area: 30 feet radius sphere, DC 14, Sustained; Check Required: DC 10 - Expertise: Magic, Concentration)
. . . . Stupefy: Cumulative Affliction 10 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged; Check Required: DC 10 - Expertise: Magic)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Heimdall's Gaze: Concealment 5 (bestowed, cosmic, All Visual Senses, Other Sense: Remote Sensing)

Equipment
12 Grimmauld Place, Cell Phone (Smartphone), Glamour Ring

Offense
Initiative +6
Cold Burn: Damage 3, +14 (DC 18)
Eldritch Bolt: Damage 15, +9 (DC 30)
Expecto Patronum: Progressive Burst Area Affliction 12 (DC Will 22)
Expelliarmus: Move Object 14, +9 (DC 24)
Grab, +14 (DC Spec 18)
Ice Blade: Damage 8, +14 (DC 23)
Ice Club: Strength-based Damage 2, +14 (DC 25)
Ice Missile: Damage 8, +9 (DC 23)
Ice Spikes: Damage 5, +9 (DC 20)
Stupefy: Cumulative Affliction 10, +9 (DC Fort 20)
Throw, +9 (DC 23)
Unarmed, +14 (DC 23)

Complications
- Fame: Harry is known as the Boy Who Lived, and the Man Who Conquered. This is in addition to the fact that he is the so-called "Master of Death."
- Honor: Harry adheres to a strict code of honor. He always keeps his given word.
- Motivation: Responsibility: During Harry's time at Hogwarts, he heard a great many bits of inspirational wisdom from Albus Dumbledore, and while the man had many faults the one thing he did say that Harry keeps in mind even to this day was: "there will be a time when we must choose between what is easy and what is right."
- Relationships: Harry retains a firm loyalty to past friends, such as Hermione Granger and the Weasley family, though time will tell if those relationships will survive Harry's newly awakened extraterrestrial genetic legacy.
- Weakness: Harry is disabled on his Fortitude resistance check against the effects of Extreme Heat, like that which is found at the edge of a volcano, and he suffers an additional degree of damage when being attacked by heat and fire based effects.

Languages
English [Native], Latin, Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14/12 (Imp. 8/4), Will 12

Power Points
Abilities 96 + Powers 137 + Advantages 42 + Skills 43 (86 ranks) + Defenses 12 = 330

--------------------
12 Grimmauld Place - PL 12

Toughness 10, Size Huge

Features:
Concealed 3, Deathtraps, Dual Size: Medium, Garage, Holding Cells, Laboratory, Library, Living Space, Personnel, Sealed, Security System 2, Trophy Room

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
--------------------
Build Comments: Assume anything which Harry is known to possess, but which I didn't feel the need to include in this stat block, is probably located somewhere inside of 12 Grimmauld Place, which has had, or will have, it's wards reset. Also, I was apparently wrong with regards to Apparition. It apparently does require a wand, unless you are a really uber strong wizard.
Last edited by DalkonCledwin on Tue Mar 05, 2019 2:55 pm, edited 1 time in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

The Enchantress / Let It Snow

Post by DalkonCledwin »

Image
Art by Ryodita on DeviantArt

Amora, the Enchantress - PL 12
Age: 1,732 / Height: 6' 3" / Weight: 450 lbs
Hair Color: Blonde / Eye Color: Green
Measurements: 38D / 22 / 36 in.

Strength 8, Stamina 10, Agility 4, Dexterity 4, Fighting 4, Intellect 2, Awareness 7, Presence 4

General Advantages
Artificer, Assessment, Attractive 2, Benefit, Wealth 2 (independently wealthy), Daze (Deception), Fascinate (Deception), Fast Grab, Improved Grab, Improved Hold, Ritualist, Second Chance: Insight Checks, Skill Mastery: Deception, Specialization (Deception~Seduction), Taunt, Trance, Ultimate Effort: Expertise: Magic

Enhanced Advantages
Diehard, Great Endurance

Skills
Close Combat: Grab 6 (+10), Deception 8 (+12), Expertise (AWE): Asgard 8 (+15), Expertise: Magic 12 (+14), Insight 8 (+15), Intimidation 4 (+8), Investigation 4 (+6), Perception 4 (+11), Persuasion 6 (+10), Ranged Combat: Magic 8 (+12), Sleight of Hand 4 (+8), Technology 4 (+6), Vehicles 2 (+6)

Powers
Asgardian Physiology
. . Accelerated Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard, Great Endurance; Feature 2: Extreme Longevity)
. . Allspeak: Comprehend 4 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate; Subtle 2: undetectable, Sustained)
. . Body Resistance: Protection 4 (racial, +4 Toughness; Impervious)
. . Expanded Awareness: Senses 9 (racial, Awareness: Magic [Mental], Detect: Malevolence [Mental] 2: ranged, Detect: Benevolence [Mental] 2: ranged, Extended: Hearing 1: x10, Extended: Magic Awareness 1: x10, Extended: Vision 1: x10, Extended: Olfactory 1: x10)
. . Incredibly Dense Biology: Density Growth 2 (racial, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Invulnerabilities: Immunity 9 (racial, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Power-Lifting: Enhanced Strength 2 (racial, +2 STR; Limited to Lifting)
Asgardian Sorcery: Array
. . Eldritch Bolt: Damage 12 (magical, DC 27; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . Eldritch Detection: Senses 16 (magical, Acute: Detect Magic, Acute: Detect Psionics, Detect: Psionics [Mental] 2: ranged, Detect: Magic [Mental] 2: ranged, Extended: Detect Magic 5: x100k, Extended: Detect Psionics 5: x100k; Sustained)
. . Fireball: Burst Area Damage 10 (fire, magical, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . Miracle Worker: Healing 6 (magical; Persistent, Restorative, Resurrection; Limited: to Others)
. . Mystic Portal: Teleport 12 (magical, Carry 50 lbs.; Extended: 4000 miles in 2 move actions, Portal; Limited to Extended, Tiring)
. . Paralyzing Touch: Cumulative Affliction 6 (magical, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 16; Cumulative, Increased Duration 2: sustained; Grab-based, Instant Recovery)
. . Stone Spikes: Damage 10 (earth, magical, DC 25; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack, Notes: From beneath the target)
. . The Old Paths: Movement 3 (dark magic, Space Travel 3: other galaxies; Portal; Check Required 5: DC 14 - Fortitude, Side Effect: on failure - suffer Affliction 12 (excruciating pain, Resisted by Will; Dazed and Dodge Impaired))
. . Thoughtcasting: Mental Cosmic Communication 3 (magical)
. . Water Cannon: Cumulative Line Area Affliction 10 (1st degree: Dazed, 2nd degree: Prone, DC 20; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 20, Cumulative; Limited Degree)
Asgardian Sorcery: Talents
. . Eldritch Kiss: Cumulative Affliction 14 (magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 24; Cumulative, Increased Duration 2: sustained, Insidious, Subtle: subtle; Grab-based, Instant Recovery, Limited: The last two effect ranks only work against "mortals" [2 ranks only], Limited: to male targets)
. . Eldritch Shield: Impervious Toughness 5 (magical; Sustained)
. . Wind-Riding: Flight 4 (air, magical, Speed: 30 miles/hour, 500 feet/round)

Offense
Initiative +4
Eldritch Bolt: Damage 12, +12 (DC 27)
Eldritch Kiss: Cumulative Affliction 14, +10 (DC Will 24)
Fireball: Burst Area Damage 10 (DC 25)
Grab, +10 (DC Spec 18)
Paralyzing Touch: Cumulative Affliction 6, +10 (DC Fort 16)
Stone Spikes: Damage 10, +12 (DC 25)
Throw, +4 (DC 23)
Unarmed, +4 (DC 23)
Water Cannon: Cumulative Line Area Affliction 10 (DC Dog/Fort/Will 20)

Complications
- Motivation: Thrills: Amora lives primarily for the enjoyment that she can squeaze from even the most simple of things in life. She is also one of the least discriminating individuals when it comes to who she is willing to kiss, and has been known to kiss everything between your average Mountain Trolls all the way up to and including the most handsome of princes in shining armor she can find.
- Relationships: Amora has a long history of bad romances in her past that may or may not come back to haunt both her and any future romantic partners she may wish to pursue.
- Reputation: Amora, like her sister Lorelei, has something of a bad reputation among the people of Asgard. This is due to her tendency to snog first, and maybe ask for a date later.
- Weakness: While they never go away entirely, Her really aren't as effective outside of Asgard as they are therein. This means that the effect ranks of Amora's spells will become Impaired after one week away from Asgard, and then Disabled after an additional two weeks away. All conditions immediately reset the instant she returns to Asgard.

Languages
Ancient Scandinavian [Native]

Defense
Dodge 10, Parry 10, Fortitude 14, Toughness 14 (Imp. 9), Will 10

Power Points
Abilities 78 + Powers 122 + Advantages 18 + Skills 39 (78 ranks) + Defenses 19 = 276

--------------------
Build Comments: This build for Amora puts her more in line with where I feel her skill level as a spellcaster should be. Also, it should be noted that Sorcery is tends to be the better form of magic to perform since it is harder to disrupt, and doesn't have the check required flaw. On the other hand, Sorcerers tend to have less diverse spell repertoires, since they don't have spells for doing the laundry, or knitting clothes, etc...
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Astoria / Let It Snow

Post by DalkonCledwin »

Image
Art by Sakimichan on DeviantArt

Astoria Eliza Greengrass - PL 11
Age: 16 / Height: 4' 11" / Weight: 112 lbs
Hair Color: Light Brown / Eye Color: Blue
Measurements: 31C / 23 / 31 in.

Strength 1, Stamina 4, Agility 3, Dexterity 3, Fighting 2, Intellect 2, Awareness 4, Presence 3

Advantages
Artificer, Attractive 2, Beginner's Luck, Benefit, Wealth 2 (independently wealthy), Connected (The Grey Faction), Contacts, Daze (Intimidation), Fascinate (Deception), Fascinate (Intimidation), Fascinate (Persuasion), Inspire 3, Jack-of-all-trades, Languages 2, Quick Draw, Ranged Attack 6, Ritualist, Set-up 2, Startle, Taunt, Teamwork, Well-informed

Skills
Acrobatics 4 (+7), Athletics 4 (+5), Deception 4 (+7), Expertise (PRE): Oratory 6 (+9), Expertise: History 4 (+6), Expertise: Magic 10 (+12), Expertise: Politics 6 (+8), Insight 6 (+10), Intimidation 8 (+11), Investigation 6 (+8), Perception 4 (+8), Persuasion 6 (+9), Sleight of Hand 4 (+7), Stealth 4 (+7)

Powers
Willow & Phoenix Feather Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Eldritch Bolt: Damage 13 (magical, DC 28; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical; Check Required: DC 10 - Expertise: Magic)
. . . . Eldritch Wave: Cone Area Damage 6 (magical, DC 21; Cone Area 3: 250 feet cone, DC 16, Feature: Extraordinary Effort for +2 Effect Ranks, Variable Descriptor 2: broad group - Any Magical; Check Required: DC 10 - Expertise: Magic, Tiring)
. . . . Expelliarmus: Move Object 13 (magical, 200 tons; Check Required: DC 10 - Expertise: Magic, Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Legilimens: Cumulative Mind Reading 10 (magical, DC 20; Cumulative; Check Required: DC 10 - Expertise: Magic, Injected, Reduced Range: ranged, Notes: The "injected" flaw is to denote that the spell works by causing magic from the caster to flow from their eyes into the eyes of the target, and vice versa. It also means that the Protego charm will interact with this spell the way I have built them for this setting.)
. . . . Protego: Burst Area Protection 5 (magical, +5 Toughness; Affects Others, Burst Area: 30 feet radius sphere, DC 15, Impervious [7 extra ranks], Sustained; Check Required: DC 10 - Expertise: Magic, Concentration)
. . . . Transfiguration: Transform 4 (magical, Affects: Anything, Transforms: 800 lbs., DC 14; Increased Mass 6; Check Required: DC 10 - Expertise: Magic, Limited: Must obey Gamp's Laws of Elemental Transfiguration)
. . . . Wingardium Leviosa: Move Object 8 (magical, 6 tons, DC 23; Damaging; Check Required: DC 10 - Expertise: Magic)
Wizardkind Physiology
. . Ghost Whisperer: Comprehend 1 (racial, Spirits - Communicate)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Ghosts [Visual] 2: ranged)
. . Occlumency Trap: Affliction 4 (skill, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Increased Range: ranged, Reaction 3: reaction; Activation: move action, Check Required: DC 10 - Will, Notes: Reaction to uninvited mental attack or contact)
. . Tough: Protection 3 (racial, +3 Toughness)

Offense
Initiative +3
Eldritch Bolt: Damage 13, +9 (DC 28)
Eldritch Wave: Cone Area Damage 6 (DC 21)
Expelliarmus: Move Object 13, +9 (DC 23)
Grab, +2 (DC Spec 11)
Legilimens: Cumulative Mind Reading 10, +9 (DC Will 20)
Occlumency Trap: Affliction 4, +9 (DC Fort 14)
Throw, +9 (DC 16)
Transfiguration: Transform 4, +2 (DC Dog 14)
Unarmed, +2 (DC 16)
Wingardium Leviosa: Move Object 8, +9 (DC 23)

Complications
- Enemies: Reed Richards, Tony Stark and Victor von Doom would all begin to absolutely despise Astoria about five minutes after meeting her for the first time. This is because of a very simple fact (see Technology Repellant).
- Frail: Due to the Blood Malediction that she suffers from, Astoria is easily exhausted. At any time when she makes an Acrobatics, Athletics or other physically demanding skill check, as well as for every 5 rounds of sustained combat (even when using ranged attacks), she must simultaneously make a DC 10 Fortitude check. If she fails this check then she becomes Fatigued. Every time she uses one of the aforementioned skills within the same scene, as well as for every 5 rounds of combat within a single scene, the DC for her next Fortitude check in that same scene will increase by 1 point. Standard rules regarding additional degrees of fatigue apply.
- Magic School Dropout: Due to the state of Hogwarts Castle right now, and Astoria's general dislike of the vast majority of her fellow Hogwarts students, she has decided not to return to Hogwarts for her 6th and 7th years now that she has gotten marvelous results on her OWLs. She'd much rather spend the time destressing.
- Motivation: Thrills: Now that she isn't attending Hogwarts School for Child Endangerment and Gross Negligence anymore, Astoria plans to have the time of her life. First on the agenda is to locate a certain boy hero and convince him to join her on a trip to Nevada.
- Quirk: Astoria is completely oblivious to what it is that she does to technology. It's not like it could possibly be her fault, right?
- Technology Repellant: Astoria is virtually incapable of using any form of advanced technology. This in effect means that she is Disabled on her Technology skill checks and that she must make such a Technology skill check to utilize anything that isn't qualified by the term "Magitech." Even if she succeeds, something will always go wrong to offset those successes, meaning that it usually isn't worth the effort!

Languages
English [Native], French, Latin

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 12 (Imp. 12), Will 12

Power Points
Abilities 44 + Powers 46 + Advantages 32 + Skills 38 (76 ranks) + Defenses 27 = 187

--------------------
Build Comments: I think the Frail complication from Better Mousetrap will work way better for the Blood Malediction than most of my prior attempts to represent the thing. Also... oh boy, this girl is totally banned from Stark Tower, isn't she?
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Nebula / Let It Snow

Post by DalkonCledwin »

Image
Art by ShirosakiHiChi on DeviantArt

Nebula, Daughter of Thanos - PL 12
Age: 22 / Height: 6' 1" / Weight: 185 lbs
Hair Color: Bald / Eye Color: Blue
Measurements: 34 / 26 /34 in.

Strength 6, Stamina 10, Agility 5, Dexterity 5, Fighting 6, Intellect 4, Awareness 6, Presence 2

Advantages
Accurate Attack, Assessment, Benefit, Cipher, Contacts, Defensive Attack, Equipment 19, Evasion 2, Improved Aim, Improved Critical: Shock Baton, Improved Grab, Improved Initiative 2, Power Attack, Precise Attack (All) 4, Takedown, Throwing Mastery 4, Ultimate Effort: Aim, Uncanny Dodge

Skills
Acrobatics 8 (+13), Athletics 8 (+14), Close Combat: Shock Baton 10 (+16), Close Combat: Unarmed 8 (+14), Deception 8 (+10), Expertise (AWE): Streetwise 8 (+14), Expertise: Assassination 8 (+12), Expertise: Astrogation 10 (+14), Expertise: Tactics 6 (+10), Insight 8 (+14), Intimidation 6 (+8), Perception 8 (+14), Ranged Combat: Blasters 8 (+13), Sleight of Hand 8 (+13), Stealth 10 (+15), Technology 8 (+12), Treatment 2 (+6), Vehicles 8 (+13)

Powers
Cybernetic Augmentations
. . Breakfall: Movement 1 (technological, Safe Fall; Reaction: reaction)
. . Cyberarm: Enhanced Strength 4 (technological, +4 STR; Limited to Lifting)
. . Guardian Nano: Immunity 15 (technological, Custom: Immune-System Effects 5, Life Support)
. . Interface Jack: Comprehend 2 (technological, Machines / Electronics; Limited: to what qualifies as "Advanced Technology", Side Effect 2: always - suffer Affliction 12 (excruciating pain, Resisted by Will; Dazed and Dodge Impaired))
. . Language Processor: Comprehend 3 (technological, Languages - Read All, Languages - Understand All, Languages - You're Understood)
. . Message Receiver: Radio Area Cosmic Communication 4 (technological; Area, Selective, Subtle: encrypted)
. . Repairing Nano: Regeneration 5 (technological, Every 2 rounds; Persistent)
. . Subdermal Armor: Protection 3 (technological, +3 Toughness; Impervious [3 extra ranks])
Cybernetic Movement: Array
. . Cyberleg - Leaping: Leaping 5 (technological, Leap 250 feet at 60 miles/hour)
. . Cyberleg - Speed: Speed 5 (technological, Speed: 60 miles/hour, 900 feet/round)
Shock Baton (Easily Removable)
. . Shocking Thwack: Cumulative Affliction 8 (bludgeoning, electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Split: 2 targets)
Weapon Emplacements: Array
. . Concussive Blasts: Damage 6 (force, DC 21; Increased Range: ranged)
. . Contact Whiplash: Damage 2 (force, DC 17; Reaction 3: reaction; Activation: move action)
. . Tempersteel Claws: Strength-based Damage 3 (slashing, DC 24; Dangerous 2, Split: 2 targets)

Equipment
Blaster Pistol, M-Ship

Offense
Initiative +13
Blaster Pistol, +13 (DC 20)
Concussive Blasts: Damage 6, +5 (DC 21)
Contact Whiplash: Damage 2, +6 (DC 17)
Grab, +14 (DC Spec 16)
Shocking Thwack: Cumulative Affliction 8, +16 (DC Fort 18)
Tempersteel Claws: Strength-based Damage 3, +14 (DC 24)
Throw, +5 (DC 25)
Unarmed, +14 (DC 21)

Complications
- Enemies: Anyone and everyone who has any form of familial or romantic feelings towards Harry James Potter, as well as just about everyone who owes him their lives... The latter of which is otherwise known as "the entire population of the planet known as Earth" due to just what Voldemort wanted to achieve.
- Hatred: Nebula hates her adoptive father for turning her into a cybernetic monster and for torturing her as often as he tends to do.
- Motivation: Obsession: Nebula is obsessed with proving her worth to her adoptive father, Thanos. To this end she has come to Earth in order to assassinate the one her father has mentioned as being his rival for Death's affections, one Harry James Potter. She doesn't quite understand that the last thing Thanos would desire is Harry's final demise.
- Rivalry: With her adoptive sister, Gamora. Nebula also has a friendlier relationship with Gamora than their other siblings.

Languages
Luphomoid [Native]

Defense
Dodge 11, Parry 11, Fortitude 13, Toughness 13 (Imp. 6), Will 8

Power Points
Abilities 88 + Powers 104 + Advantages 43 + Skills 70 (140 ranks) + Defenses 16 = 321

--------------------
M-Ship - PL 12

Strength 13, Defense -4, Toughness 13, Size Gargantuan

Features:
Autopilot 3 (+12), Communications 2, Computer, Fire Prevention System, Holding Cells, Holding Cells (Impervious), Navigation System 3

Powers
Heavy Gatling Cannon: Damage 7 (force, DC 22; Accurate: +2, Increased Range: ranged, Multiattack, Penetrating 7)
Hyperdrive: Movement 4 (Dimensional: Hyperspace 1: one dimension, 50 lbs., Space Travel 3: other galaxies)
Sublight Drive: Flight 12 (Speed: 8000 miles/hour, 16 miles/round)

Offense
Heavy Gatling Cannon: Damage 7, +7 (DC 22)

Power Points
Abilities 4 + Powers 61 + Advantages 0 + Features 12 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 81
--------------------
Build Comments: Please note, Astoria's technology ineptitude does not mean she can defeat Nebula without even trying. It wouldn't have been a complication if it was useful in defeating technology-based enemies, now would it?
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Centuries Brainstorm & Notes

Post by DalkonCledwin »

Centuries
Premise: Some legends are told, some turn to dust or to gold, but you will remember me, remember me for centuries, and just one mistake is all it will take. We’ll go down in history, remember me for centuries!!!
Required Inclusions:
- Harry must be the reincarnation of Helga Hufflepuff.
- The memories of his previous life must return to him at some point between when he is struck by the Killing Curse and the age of five.
- Harry must be disappointed with how the House named after his previous life turned out (why is up to the author).
- Harry must possess the knowledge of his previous life, but must grow into his power (this means that as a five year old, he can’t be creating new versions of Hogwarts).
Preferred Inclusions:
- Helga (and therefore Harry as well), having been a metamorphmagus. While Helga identified as a female, Harry should identify as a male.
- There being a Wrong-Girl-Who-Lived.
- Harry being disgusted by the Sorting Hat, which was introduced after his previous life died.
- Helga having been a viking warrior witch in addition to a metamorphmagus.
Forbidden Things:
- Harry being in a relationship with a male character if he identifies as male.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Harry Potter / Azure Trio / Centuries

Post by DalkonCledwin »

Image
Adult Default Form Image by Oleolah on DeviantArt

Harry James Potter (y1) - PL 9
Age: 11 / Height: Varies / Weight: Varies
Hair Color: Varies / Eye Color: Varies

Strength 1, Stamina 1, Agility 4, Dexterity 4, Fighting 4, Intellect 2, Awareness 4, Presence 2

General Advantages
Adorable, Animal Empathy, Artificer, Assessment, Beginner's Luck, Benefit, Wealth 3 (millionaire), Benefit: Ravenclaw House (First Year Student), Cool: Persuasion, Defensive Roll 2, Fascinate (Expertise: Cooking), Improved Aim, Inspire 2, Languages 3, Leadership, Move-by Action, Power Attack, Quick Draw, Ranged Attack 4, Ritualist, Second Chance: Resisting Mind Control, Skill Mastery: Expertise (AWE): Cooking, Skill Mastery: Expertise: Magic, Specialization (Expertise: Cooking~Hogwarts Cuisine), Specialization (Expertise: Magic~Charms), Trance

Enhanced Advantages
Luck (Inspiration) 2, Luck 3

Skills
Acrobatics 2 (+6), Athletics 2 (+3), Deception 4 (+6), Expertise (AGL): Riding 6 (+10), Expertise (AWE): Cooking 10 (+14), Expertise: Magic 12 (+14), Insight 6 (+10), Investigation 4 (+6), Perception 6 (+10), Persuasion 8 (+10), Sleight of Hand 4 (+8), Stealth 4 (+8), Treatment 4 (+6), Vehicles 4 (+8)

Powers
Hazel Wood & Unicorn Hair Wand (Easily Removable (Notes: Legacy Wand))
. . Magical Aptitude Array
. . . . Apparition: Teleport 9 (travel, magical, 2 miles in a move action, carrying 100 lbs.; Accurate, Change Direction, Change Velocity, Extended: 500 miles in 2 move actions, Increased Mass, Turnabout; Check Required 5: DC 14 - Expertise: Magic, Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . . . Confundo: Progressive Affliction 5 (charm, magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 15; Affects Objects, Increased Range: ranged, Progressive; Check Required 4: DC 13 - Expertise: Magic, Limited: to Causing erratic or insane behavior)
. . . . Eldritch Bolt: Damage 10 (charm, magical, DC 25; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical; Check Required: DC 10 - Expertise: Magic)
. . . . Eldritch Breath: Cone Area Damage 4 (charm, magical, DC 19; Cone Area 2: 120 feet cone, DC 14, Secondary Effect, Variable Descriptor 2: broad group - Any Magical; Check Required: DC 10 - Expertise: Magic)
. . . . Finite Incantatem: Burst Area Nullify 8 (counter, magical, Counters: Magic, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Check Required 4: DC 13 - Expertise: Magic)
. . . . Helga Ŕ Qua Benedixerat: Burst Area Luck Control 1 (personalized charm, magical, Bestow Luck, Advantages: Luck 3; Burst Area 9: 1 mile radius sphere, DC 11, Selective; Check Required 5: DC 14 - Expertise: Magic, Increased Action 2: move, Reduced Range 2: close)
. . . . Imago Proiectura: Remote Sensing 10 (charm, magical, Affects: 3 Types, inc. Visual, Range: 4 miles; Check Required: DC 10 - Expertise: Magic, Noticeable: Illusory Image, Side Effect 2: always - physical body is defenseless and immobile)
. . . . Protego: Burst Area Deflect 6 (counter, magical; Burst Area: 30 feet radius sphere, DC 16, Increased Duration: concentration, Redirection, Reflect; Check Required: DC 10 - Expertise: Magic, Distracting, Reduced Range: close)
. . . . Somnus Vapor: Cloud Area Affliction 6 (personalized transfiguration, magical, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 16; Cloud Area 2: 30 feet radius sphere, DC 16, Increased Range: ranged; Check Required: DC 10 - Expertise: Magic)
. . . . Transfigure: Transform 5 (transfiguration, magical, Affects: Anything, Transforms: 50 lbs., DC 15; Increased Mass, Increased Range: ranged; Check Required: DC 10 - Expertise: Magic, Limited: Must obey Gamp's Laws of Elemental Transfiguration)
. . . . Wingardium Leviosa: Move Object 6 (charm, magical, 3200 lbs., DC 21; Damaging; Check Required: DC 10 - Expertise: Magic)
Living Horcrux
. . Behold, the Face of Evil: Senses 2 (magical, Detect: Voldemort [Visual] 2: ranged; Quirk: Until Harry discovers that Voldemort is alive, this power is less than useless, Side Effect 2: always - suffer Affliction 9 (excruciating pain, Resisted by Will; Dazed and Dodge Impaired))
. . Know Thy Enemy: Enhanced Trait 2 (magical, Advantages: Luck (Inspiration) 2; Side Effect 2: always - suffer Affliction 9 (excruciating pain, Resisted by Will; Dazed and Dodge Impaired), Uncontrolled)
. . Parseltongue: Comprehend 2 (magical, Animals - Speak To, Animals - Understand; Feature: Can be used to communicate with other humans who possess this ability; Narrow Type: Snakes)
Magical Talents
. . Centuries: Senses 2 (magical, talent, Postcognition (Limited): Helga Hufflepuff)
. . Metamorphmagus: Morph 4 (magical, talent, +20 Deception checks to disguise; Any form; Selective, Notes: The Selective Extra allows Harry to morph one part of his body and not the other parts of it)
. . Occlumency: Immunity 5 (counter, magical, Custom: Mind Reading 5; Sustained; Check Required: DC 10 - Expertise: Magic, Distracting)
. . Tutela Ventis: Protection 4 (personalized counter, magical, wind, +4 Toughness; Impervious [6 extra ranks], Sustained; Check Required: DC 10 - Expertise: Magic)
Wizardkind Physiology
. . Ghost Whisperer: Comprehend 1 (racial, Spirits - Communicate)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged)
. . Tough: Protection 3 (racial, +3 Toughness)

Offense
Initiative +4
Confundo: Progressive Affliction 5, +8 (DC Will 15)
Eldritch Bolt: Damage 10, +8 (DC 25)
Eldritch Breath: Cone Area Damage 4 (DC 19)
Finite Incantatem: Burst Area Nullify 8 (DC Will 18)
Grab, +4 (DC Spec 11)
Somnus Vapor: Cloud Area Affliction 6 (DC Fort 16)
Throw, +8 (DC 16)
Transfigure: Transform 5, +8 (DC Dog 15)
Unarmed, +4 (DC 16)
Wingardium Leviosa: Move Object 6, +8 (DC 21)

Complications
- Age: Despite possessing the memories and abilities of one of the founders of Hogwarts, Harry is still just a child, and as such his magical core is still developing. He is nowhere near as powerful as Helga Hufflepuff herself was at her prime, nor is he of an age where most adults will take his opinions seriously. On the other hand, this also means that most adults will tend to severely underestimate just what he is actually capable of.
- Arch-Enemy: Whether or not Voldemort realizes it is Harry who is the one destined to defeat him, the fact remains that Voldemort would quite happily see the entire House of Potter wiped off the face of the Earth and therefore it makes him both Harry and Dahlia's arch-enemy.
- Marked: Despite being a Metamorphmagus, Harry is incapable of altering the spot on his body where he was cursed by Voldemort, meaning that no matter what appearance he takes for himself, it is still possible for others to recognize him for who he is. The exception to this rule, is if he were to utilize Polyjuice Potion instead of his Metamorphmagus abilities.
- Motivation: Doing Good: Harry truly wishes to live up to the goals and ideals of his prior life while still retaining the individuality to be his own person.
- One of Us: Harry is the reincarnation of the founder of Hufflepuff House. Hufflepuff in the modern day is a house that stresses loyalty and the value of membership beyond common reason. They are very intrusive and a major element in their member's lives, making it very difficult to walk away without repercussion. Their behavior makes Harry very uncomfortable, as that was not what they were supposed to be like according to his memories.
- Relationship: The fact that he is such a marvelous cook has allowed Harry to have some measure of freedom within the Dursley Household as they will do anything to keep him cooking for them. In addition to his relationship with the Dursley family, Harry is also the elder twin brother to Dahlia Lily Potter, the much vaunted Girl Who Lived, and Golden Girl of Gryffindor House.

Languages
Anglo-Norman French, Anglo-Saxon English (aka Old English), Latin, English [Native]

Defense
Dodge 8, Parry 8, Fortitude 5, Toughness 10/4 (Imp. 10), Will 10

Power Points
Abilities 44 + Powers 76 + Advantages 34 + Skills 38 (76 ranks) + Defenses 18 = 210
Last edited by DalkonCledwin on Thu Mar 07, 2019 4:03 pm, edited 5 times in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Padma Patil / Azure Trio / Centuries

Post by DalkonCledwin »

Image
Adult Image by IvannaMatilla on DeviantArt

Padma Patil (y1) - PL 8
Age: 11 / Height: 5' 0" / Weight: 113 lbs
Hair Color: Black / Eye Color: Brown

Strength 0, Stamina 1, Agility 4, Dexterity 4, Fighting 2, Intellect 2, Awareness 4, Presence 2

Advantages
Adorable 2, Animal Empathy, Artificer, Assessment, Beginner's Luck, Benefit, Wealth 2 (independently wealthy), Benefit: Ravenclaw House (First Year Student), Connected (The Browns), Contacts, Eidetic Memory, Languages 2, Ranged Attack 2, Ritualist, Specialization (Expertise: Magic~Brewing Potions), Trance, Well-informed

Skills
Acrobatics 2 (+6), Athletics 2 (+2), Deception 4 (+6), Expertise (AWE): Research 6 (+10), Expertise: Magic 8 (+10), Insight 4 (+8), Investigation 4 (+6), Perception 4 (+8), Persuasion 4 (+6), Stealth 2 (+6), Treatment 2 (+4)

Powers
Oak & Unicorn Hair Wand (Easily Removable)
. . Magical Aptitude Array
. . . . Eldritch Bolt: Damage 10 (charm, magical, DC 25; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical; Check Required: DC 10 - Expertise: Magic)
. . . . Magna Tutela: Protection 5 (counter, magical, +5 Toughness; Impervious, Sustained; Check Required: DC 10 - Expertise: Magic, Fades)
. . . . Petrificus Totalus: Cumulative Affliction 5 (curse, magical, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 15; Cumulative, Extra Condition, Increased Range: ranged; Check Required: DC 10 - Expertise: Magic, Limited Degree)
Wizardkind Physiology
. . Ghost Whisperer: Comprehend 1 (racial, Spirits - Communicate)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged)
. . Tough: Protection 2 (racial, +2 Toughness)

Offense
Initiative +4
Eldritch Bolt: Damage 10, +6 (DC 25)
Grab, +2 (DC Spec 10)
Petrificus Totalus: Cumulative Affliction 5, +6 (DC Will 15)
Throw, +6 (DC 15)
Unarmed, +2 (DC 15)

Complications
- Motivation: Doing Good: Padma wishes to develop new potions with which to help the world, which is part of what has led her to attempt forming a friendship with Harry Potter, as she is aware that his family holds substantial influence in the potions industry.
- Ophidiophobia: Padma is absolutely terrified of snakes, particularly giant ones like a certain one-thousand year old Basilisk...
- Relationship: Padma is the identical twin sister to Parvati Patil, neither has any desire to say which of them is older though, so don't ask. Padma, like her sister, is a close friend to Lavender Brown and through her, the greater House of Brown. She is also, like her sister, the daughter of the Indian Ambassador to Wizarding Britain. Padma as the more academic sister was sorted into Ravenclaw, while her far more courageous sister was sorted into Gryffindor, though Padma is far from being a coward.
- Rivalry: With Pansy Parkinson, as the she and her sister were friends with Pansy in their youth but don't particularly like her personality these days.
- Wallflower: Padma is far more shy and less outgoing than her sister, which tends to cause her to be overlooked by various individuals, particularly boys, when she is in the same room as her sister.

Languages
English, Hindi [Native], Latin

Defense
Dodge 8, Parry 8, Fortitude 5, Toughness 8 (Imp. 5), Will 10

Power Points
Abilities 38 + Powers 21 + Advantages 20 + Skills 21 (42 ranks) + Defenses 20 = 120

--------------------
Build Comments: There is a minor but important difference between the "Expertise: Research" and "Investigation" skills. Investigation deals with getting information out of living and breathing people, while Expertise: Research does basically the same thing, but concerns books, internet searches, etc...
Last edited by DalkonCledwin on Thu Mar 07, 2019 4:04 pm, edited 2 times in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Sue Li / Azure Trio / Centuries

Post by DalkonCledwin »

Image
Adult Image by ShadowYingZhi on DeviantArt

Sue Li (y1) - PL 8
Age: 11 / Height: 4' 7" / Weight: 93 lbs
Hair Color: Brown / Eye Color: Brown

Strength 1, Stamina 1, Agility 5, Dexterity 5, Fighting 10, Intellect 2, Awareness 4, Presence 2

General Advantages
Adorable, Animal Empathy, Artificer, Assessment, Beginner's Luck, Benefit, Status 3: Minor Princess of Magical China, Benefit, Wealth 3 (millionaire), Benefit: Ravenclaw House (First Year Student), Connected (Magical China's Royal Family), Contacts, Daze (Deception), Defensive Roll 2, Fascinate (Deception), Fighting Style: Kung Fu, Inspire 2, Interpose, Languages 2, Move-by Action, Ritualist, Well-informed

Fighting Style Advantages
Defensive Attack, Improved Critical: Unarmed, Improved Defense, Improved Smash, Improved Trip, Instant Up, Power Attack, Startle

Skills
Acrobatics 10 (+15), Athletics 10 (+11), Close Combat: Unarmed 4 (+14), Deception 6 (+8), Expertise (AWE): Research 6 (+10), Expertise: Magic 8 (+10), Insight 6 (+10), Intimidation 4 (+6), Investigation 4 (+6), Perception 4 (+8), Persuasion 6 (+8), Ranged Combat: Magic 3 (+8), Stealth 2 (+7), Technology 2 (+4), Treatment 2 (+4)

Powers
Birch & Phoenix Feather Wand (Easily Removable)
. . Magical Aptitude Array
. . . . Broccium Blicsum: Damage 6 (charm, electricity, magical, DC 21; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack; Check Required 5: DC 14 - Expertise: Magic, Limited: to when outdoors, Notes: From directly above the target(s))
. . . . Eldritch Bolt: Damage 8 (charm, magical, DC 23; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical; Check Required: DC 10 - Expertise: Magic)
. . . . Transfigure: Transform 4 (transfiguration, magical, Affects: Anything, Transforms: 12 lbs., DC 14; Increased Range: ranged; Check Required: DC 10 - Expertise: Magic, Limited: Must obey Gamp's Laws of Elemental Transfiguration)
Magical Talents
. . Occlumency: Immunity 5 (counter, magical, Custom: Mind Reading 5; Sustained; Check Required: DC 10 - Expertise: Magic, Distracting)
Wizardkind Physiology
. . Ghost Whisperer: Comprehend 1 (racial, Spirits - Communicate)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged)
. . Tough: Protection 3 (racial, +3 Toughness)

Offense
Initiative +5
Broccium Blicsum: Damage 6, +8 (DC 21)
Eldritch Bolt: Damage 8, +8 (DC 23)
Grab, +10 (DC Spec 11)
Throw, +5 (DC 16)
Transfigure: Transform 4, +8 (DC Dog 14)
Unarmed, +14 (DC 16)

Complications
- Disability: Sue Li suffers from Idiopathic Craniofacial Erythema, or in other words... she will blush at virtually and everything that might possibly cause a person to blush, and has absolutely no control over her reaction to such situations. She has even been known to blush in situations that simply don't normally cause blushing. This is about as embarrassingly awkward for her as you might expect it to be, and is also why she has been allowed to attend Hogwarts.
- Honor: Sue practices a martial art and therefore must follow strict discipline in what her hands and feet are doing in relation to her fellow students, lest she inflict grievous injury upon them.
- Motivation: Patriotism: Sue is very proud of her nation and strives always to present herself with the proper decorum of a citizen of that nation, even if she doesn't admit to being royalty within Magical China.
- Relationship: Sue is one of the younger daughters of Magical China's presiding Emperor. She has approximately four older siblings that are in line to inherit the throne ahead of her. It is worth noting, that Magical China is a completely seperate entity from the mundane government, unlike in the United Kingdom.
- Secret: Sue doesn't want the fact that she is royalty to become publicly known.

Languages
Chinese (Mandarin) [Native], English, Latin

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 6/4, Will 10

Power Points
Abilities 60 + Powers 24 + Advantages 34 + Skills 39 (77 ranks) + Defenses 15 = 172
Last edited by DalkonCledwin on Thu Mar 07, 2019 4:04 pm, edited 1 time in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Dahlia Potter / Gules Trio / Centuries

Post by DalkonCledwin »

Image
Adult Image by Loputon on DeviantArt

Dahlia Lily Potter (y1) - PL 8
Age: 11 / Height: 5' 1" / Weight: 114 lbs
Hair Color: Black / Eye Color: Green

Strength 1, Stamina 1, Agility 3, Dexterity 3, Fighting 3, Intellect 2, Awareness 6, Presence 4

Advantages
Adorable 2, Agile Feint, All-out Attack, Animal Empathy, Artificer, Beginner's Luck, Benefit, Status: Cultural Icon, Benefit, Wealth 3 (millionaire), Benefit: Gryffindor House (First Year Student), Chosen One, Connected (The Weasley Family), Defensive Roll 2, Disarming (DC 16), Fearless, Inspire 2, Languages 1, Leadership, Luck 2, Power Attack, Second Chance: Resisting Mind Control

Skills
Acrobatics 4 (+7), Athletics 4 (+5), Deception 6 (+10), Expertise (AGL): Riding 4 (+7), Expertise: Magic 8 (+10), Insight 4 (+10), Investigation 4 (+6), Perception 4 (+10), Persuasion 6 (+10), Ranged Combat: Magic 3 (+6), Stealth 6 (+9), Treatment 2 (+4), Vehicles 4 (+7)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Magical Aptitude Array
. . . . Eldritch Bolt: Damage 10 (charm, magical, DC 25; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical; Check Required: DC 10 - Expertise: Magic)
. . . . Exhilaro: Cumulative Affliction 10 (charm, magical, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Cumulative, Increased Range: ranged, Subtle: subtle; Check Required: DC 10 - Expertise: Magic, Limited: to cheering people up)
. . . . Incarcerous: Cumulative Affliction 10 (curse, martial, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 20; Cumulative, Extra Condition, Increased Range: ranged; Check Required: DC 10 - Expertise: Magic, Limited Degree)
. . . . Wingardium Leviosa: Move Object 10 (charm, magical, 25 tons, DC 25; Damaging)
. . Twin Cores: Feature 1 (magical, Notes: This wand shares a twin core with the wand possessed by the Dark Lord known as Voldemort. This means it can generate a Priori Incantatem effect. Priori Incantatem is something which falls into the realm of GM Fiat, so it only gets a footnote in a stat block.)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Death: Concealment 5 (magical, All Visual Senses, Other Sense: Remote Sensing; Affects Others; Passive)
Wizardkind Physiology
. . Ghost Whisperer: Comprehend 1 (racial, Spirits - Communicate)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged)
. . Tough: Protection 3 (racial, +3 Toughness)

Offense
Initiative +3
Eldritch Bolt: Damage 10, +6 (DC 25)
Exhilaro: Cumulative Affliction 10, +6 (DC Will 20)
Grab, +3 (DC Spec 11)
Incarcerous: Cumulative Affliction 10, +6 (DC Fort/Will 20)
Throw, +3 (DC 16)
Unarmed, +3 (DC 16)
Wingardium Leviosa: Move Object 10, +6 (DC 25)

Complications
- Fame: Dahlia is world famous, at least within the magical world, as the Girl Who Lived. Barely anyone at all cares to remember that she has a twin brother as their entire focus is on Dahlia.
- Feud: Having been sorted into Gryffindor House, Dahlia is effectively embroiled in an ongoing feud between the members of her house and the members of Slytherin House. Usually this wouldn't be a problem for her but with her twin brother in the house that Slytherin House generally considers an ally in this particular feud, things are much more complicated for her.
- Limited Action: Killing: Dahlia has been taught very strict morals that forbid her from taking a life under any and all circumstances. If it comes down to a final fight between her and Voldemort, her innate gut reaction would be to attempt to incapacitate him and then lock him up in an inescapable prison for the rest of his sorry life.
- Marked: Much like her twin brother, Dahlia has a scar that is a remnant of the night when Voldemort attacked her family. The difference between them is that there is absolutely nothing out of the ordinary about Dahlia's scar, which just makes the fact that she got named the "Girl Who Lived" really, and truly, bizarre.
- Motivation: Destiny: Ever since she was little, Dahlia had heard all about how she was chosen to defeat the Dark Lord Voldemort by Voldemort himself. She has now spent a couple of years being personally tutored by Albus Dumbledore himself in order to prepare her for just such a scenario. She thus feels it is her solemn duty to do whatever it takes to stop Voldemort from coming back into power, no matter what the consequences to her social and familial life may be.
- Relationship: Dahlia is the younger twin sister of Harry Potter. For the past ten or so years though, she has considered Ginny Weasley and her brothers to be her own siblings. She wouldn't have recognized Harry upon seeing him if not for the stunningly vibrant green eyes and black hair he was wearing during the sorting.

Languages
English [Native], Latin

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 6/4, Will 10

Power Points
Abilities 46 + Powers 36 + Advantages 28 + Skills 30 (59 ranks) + Defenses 22 = 162
Last edited by DalkonCledwin on Thu Mar 07, 2019 4:04 pm, edited 1 time in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Hermione Granger / Gules Trio / Centuries

Post by DalkonCledwin »

Image
Adult Image by Alanscampos on DeviantArt

Hermione Jean Granger (y1) - PL 8
Age: 11 / Height: 4' 9" / Weight: 90 lbs
Hair Color: Brown / Eye Color: Brown

Strength 1, Stamina -1, Agility 2, Dexterity 2, Fighting 4, Intellect 6, Awareness 0, Presence 0

General Advantages
Accurate Attack, Adorkable 2, Artificer, Beginner's Luck, Benefit, Wealth (well-off), Benefit: Gryffindor House (First Year Student), Connected (Dahlia), Daze (Intimidation), Defensive Roll 3, Eidetic Memory, Fighting Style: Boxing, Languages 1, Lion Hearted 2, Skill Mastery: Expertise (AWE): Research, Specialization (Expertise: Magic~Brewing Potions), Specialization (Expertise: Research~Pointless Trivia), Speed of Thought

Fighting Style Advantages
All-out Attack, Defensive Attack, Improved Defense, Improved Smash, Power Attack, Takedown

Skills
Acrobatics 4 (+6), Athletics 4 (+5), Deception 2 (+2), Expertise (AWE): Research 10 (+10), Expertise: Magic 8 (+14), Insight 2 (+2), Intimidation 4 (+4), Investigation 2 (+8), Perception 6 (+6), Persuasion 2 (+2), Ranged Combat: Magic 4 (+6), Stealth 4 (+6), Technology 4 (+10), Treatment 2 (+8)

Powers
Vine Wood & Dragon Heartstring Wand (Easily Removable)
. . Magical Aptitude Array
. . . . Alohomora: Transform 4 (charm, magical, Affects: 1 Thing > 1 Thing - Locked to Unlocked, Transforms: 12 lbs., DC 14; Check Required: DC 10 - Expertise: Magic, Limited: to things no more magical than doors locked with the Coloportus charm, Noticeable: If used on an electronic lock, Quirk: Doesn't disable security alarms on a door unless they're connected directly to the lock)
. . . . Eldritch Bolt: Damage 10 (magical, DC 25; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical; Check Required: DC 10 - Expertise: Magic)
. . . . Incendio Frigus: Environment 4 (charm, fire, magical, Heat, Light, Radius: 250 feet; Custom: Movable; Check Required: DC 10 - Expertise: Magic)
. . . . Petrificus Totalus: Cumulative Affliction 10 (curse, magical, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 20; Cumulative, Extra Condition, Increased Range: ranged; Check Required: DC 10 - Expertise: Magic, Limited Degree)
. . . . Wingardium Leviosa: Move Object 6 (charm, magical, 3200 lbs., DC 21; Damaging; Check Required: DC 10 - Expertise: Magic)
Wizardkind Physiology
. . Ghost Whisperer: Comprehend 1 (racial, Spirits - Communicate)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged)
. . Tough: Protection 3 (racial, +3 Toughness)

Offense
Initiative +6
Alohomora: Transform 4, +4 (DC Dog 14)
Eldritch Bolt: Damage 10, +6 (DC 25)
Grab, +4 (DC Spec 11)
Petrificus Totalus: Cumulative Affliction 10, +6 (DC Will 20)
Throw, +2 (DC 16)
Unarmed, +4 (DC 16)
Wingardium Leviosa: Move Object 6, +6 (DC 21)

Complications
- Cultural Awkwardness: Hermione is a Muggleborn and often doesn't understand what to say or do in order to properly fit in with the world she finds herself quickly becoming a part of. This winds up being a problem for her more often than not due to the absolutely staggering number of bigots that exist within Wizarding Britain.
- Feud: Whether she likes it or not, Hermione is a member of the culture that is the primary reason that a feud exists between the house of Gryffindor and that of Slytherin. She like so many other Muggleborns before her, has been Sorted into Gryffindor House on the basis that they are brave just by trying something new.
- Motivation: Responsibility: Hermione wants to live up to the shining pillars upon which Wizarding Society has been founded, particularly those of Godric Gryffindor and Helga Hufflepuff. She believes that Albus Dumbledore is the closest individual in the modern age to someone who encapsulates their ideals, and is wholly unaware of the fact that Harry is the reincarnation of one of her role models.
- Obnoxious: Hermione tends to lord her knowledge over people whether they need her to do so or not. This can often rub people the wrong way, particularly in the case of one of her two closest friends, Ron Weasley.
- Relationship: Hermione is sort of best friends with Dahlia Potter, but only because Dahlia has in a way decided to protect the girl from the more dangerous elements in the Wizarding World by using her fame as a shield of sorts.

Languages
English [Native], Latin

Defense
Dodge 11, Parry 11, Fortitude 3, Toughness 5/2, Will 10

Power Points
Abilities 28 + Powers 28 + Advantages 26 + Skills 29 (58 ranks) + Defenses 30 = 141
Last edited by DalkonCledwin on Thu Mar 07, 2019 4:04 pm, edited 2 times in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Ron Weasley / Gules Trio / Centuries

Post by DalkonCledwin »

Image
Adult Image by Rijsamurai on DeviantArt

Ronald Bilius Weasley (y1) - PL 8
Age: 11 / Height: 5' 3" / Weight: 116 lbs
Hair Color: Ginger / Eye Color: Blue

Strength 1, Stamina 2, Agility 1, Dexterity 1, Fighting 2, Intellect -1, Awareness 4, Presence 2

Advantages
Animal Empathy, Artificer, Beginner's Luck, Benefit: Gryffindor House (First Year Student), Defensive Roll, Equipment 7, Improved Aim, Interpose, Languages 1, Ranged Attack 5, Set-up 2, Skill Mastery: Expertise: Tactics, Specialization (Expertise: Tactics~Chess), Ultimate Effort: Expertise: Tactics

Skills
Acrobatics 4 (+5), Athletics 4 (+5), Expertise (AGL): Riding 6 (+7), Expertise: Magic 8 (+7), Expertise: Quidditch Lore 6 (+5), Expertise: Tactics 10 (+9), Insight 4 (+8), Intimidation 2 (+4), Investigation 2 (+1), Perception 6 (+10), Persuasion 2 (+4), Ranged Combat: Thrown Weapons 2 (+3), Stealth 4 (+5), Treatment 2 (+1), Vehicles 4 (+5)

Powers
Ash & Unicorn Hair Wand
. . Magical Aptitude Array
. . . . Eldritch Bolt: Damage 10 (charm, magical, DC 25; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical; Check Required: DC 10 - Expertise: Magic)
. . . . Slugulus Eructo: Progressive Affliction 10 (hex, magical, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 20; Increased Range: ranged, Progressive; Limited Degree, Noticeable: Victim will vomit up one or more slugs for every round that they are affected by this affliction)
. . . . Wingardium Leviosa: Move Object 10 (charm, magical, 25 tons, DC 25; Damaging; Check Required: DC 10 - Expertise: Magic)
Tricks of the Trade
. . Those Poor Gnomes: Strength-based Damage 1 (bludgeoning, skill, DC 17; Feature: if thrown object is both alive and an unwilling participant it takes damage upon impact, Increased Range: ranged, Ricochet: 1 bounce; Inaccurate: -2, Quirk: Requires an object, usually a Gnome, to throw)
Wizardkind Physiology
. . Ghost Whisperer: Comprehend 1 (racial, Spirits - Communicate)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged)
. . Tough: Protection 3 (racial, +3 Toughness)

Equipment
Ash & Unicorn Hair Wand

Offense
Initiative +1
Eldritch Bolt: Damage 10, +6 (DC 25)
Grab, +2 (DC Spec 11)
Slugulus Eructo: Progressive Affliction 10, +6 (DC Fort 20)
Those Poor Gnomes: Strength-based Damage 1, +6 (DC 17)
Throw, +8 (DC 16)
Unarmed, +2 (DC 16)
Wingardium Leviosa: Move Object 10, +6 (DC 25)

Complications
- Expectations: "I'm the sixth in our family to go to Hogwarts. You could say I got a lot to live up to. Bill and Charlie have already left — Bill was Head Boy and Charlie was captain of Quidditch. Now Percy's a prefect. Fred and George mess around a lot, but they still get really good marks and everyone thinks they're really funny. Everyone expects me to do as well as the others, but if I do, it's no big deal, because they did it first."
- Feud: Unlike Dahlia and Hermione, Ron actually plans on enjoying the feud that exists between Gryffindor House and Slytherin House. The reason it still counts as a complication for him, is because it will get him hexed by the two ladies in the Gules Trio far more often than he winds up getting hexed by anyone else.
- Hatred: For chess sets that lack talking chessmen.
- Motivation: Thrills: Ron exists solely to enjoy himself. The only reason he is actually good at tactical planning is because his Uncle Bilius convinced him that playing chess is a wonderful way to have fun. Unfortunately, Ron got so good at chess no one ever wants to play against him after maybe two games.
- Obnoxious: Ron has absolutely no table manners to speak of whatsoever. This will naturally result in Harry hitting him with a Stinging Hex to the face, whenever Dahlia's brother is close enough to the Gryffindor Table to observe Ron's eating habits.
- Relationship: Ron views Dahlia as a sister, and thus he can't even contemplate her as a possible romantic interest. He is much more interested in Hermione, despite their constant bickering.
- That Wand Did NOT Choose Ron: Ron's wand was originally his brother Charlie's and while it usually works for him, the wand didn't choose to come into Ron's possession. This combined with the fact that the wand has definitely seen better days, leads to it being considered an extremely expendable piece of equipment rather than a Device. Ron will be lucky if the wand sees him through to his OWL exams.

Languages
English [Native], Latin

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 6/5, Will 10

Power Points
Abilities 24 + Powers 11 + Advantages 25 + Skills 33 (66 ranks) + Defenses 27 = 120
Post Reply