Dalkon's Expanded Potterverse Archives

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Dancia Malfoy / Vert Trio / Centuries

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Dancia Alya Malfoy (y1) - PL 8
Age: 11 / Height: 4' 11" / Weight: 99 lbs
Hair Color: Blonde / Eye Color: Gray

Strength -1, Stamina 1, Agility 5, Dexterity 5, Fighting 6, Intellect 3, Awareness 4, Presence 3

General Advantages
Adorable 2, Animal Empathy, Artificer, Assessment, Beginner's Luck, Benefit, Athletics Based on Agility, Benefit, Wealth 3 (millionaire), Benefit: Slytherin House (First Year Student), Connected (Slytherin House), Contacts, Daze (Deception),Fascinate (Deception), Fighting Style: Fencing, Inspire, Languages 2, Leadership, Quick Draw, Ranged Attack, Ritualist

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Defense, Improved Disarm, Improved Initiative, Power Attack, Taunt

Skills
Acrobatics 4 (+9), Athletics 4 (+9), Deception 6 (+9), Expertise (AGL): Riding 6 (+11), Expertise: Magic 8 (+11), Insight 6 (+10), Intimidation 4 (+7), Investigation 4 (+7), Perception 6 (+10), Stealth 4 (+9), Treatment 2 (+5), Vehicles 4 (+9)

Powers
Hawthorn & Unicorn Hair Wand (Easily Removable)
. . Magical Aptitude Array
. . . . Bombarda: Burst Area Weaken 4 (hex, magical, Affects: Toughness, Resisted by: Fortitude, DC 14; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 14, Increased Range: ranged; Check Required: DC 10 - Expertise: Magic)
. . . . Eldritch Bolt: Damage 10 (charm, magical, DC 25; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical; Check Required: DC 10 - Expertise: Magic)
. . . . Magna Tutela: Protection 5 (counter, magical, +5 Toughness; Impervious [3 extra ranks], Sustained; Check Required: DC 10 - Expertise: Magic, Fades)
. . . . Vinea Laqueum: Burst Area Affliction 4 (malfoy family hex, magical, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 14; Burst Area: 30 feet radius sphere, DC 14, Extra Condition, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction; Check Required: DC 10 - Expertise: Magic, Limited Degree, Source: naturally occuring plants, Notes: from beneath the target(s))
Wizardkind Physiology
. . Ghost Whisperer: Comprehend 1 (racial, Spirits - Communicate)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged)
. . Tough: Protection 3 (racial, +3 Toughness)

Offense
Initiative +9
Bombarda: Burst Area Weaken 4 (DC Fort 14)
Eldritch Bolt: Damage 10, +6 (DC 25)
Grab, +6 (DC Spec 9)
Throw, +6 (DC 14)
Unarmed, +6 (DC 14)
Vinea Laqueum: Burst Area Affliction 4 (DC Fort/Will 14)

Complications
- Curse Sworn: Dancia only qualifies for this complication due to the fact that her father made a rather bad choice with where to place his loyalties. It is possible that sooner or later Dancia will have to make a similar choice and no matter which path she chooses, it will cause her serious heartache.
- Feud: As is the case with anyone who has been sorted into either Ravenclaw or Slytherin House, Dancia will be forced to play the role of a participant in the ongoing feud between their houses, a feud which will force her into conflict with a girl who could have been a sister to her if things had gone differently, and cause her to discover things about her society's history she never knew, much less wanted to know.
- Motivation: Responsibility: Dancia holds the entire reputation of the House of Malfoy and also of the House of Black upon her shoulders as she is aware that Dahlia could care less about either house. This is to Dancia a heavy burden, but also a source of a proportional amount inspiration.
- Reputation: As being the daughter of possibly the two most bigoted individuals in Wizarding Britain that weren't put into Azkaban Prison after Voldemort got himself blown up. This is hardly true since her mother mostly just plays the role that is expected of her as the wife of Lucius Malfoy.
- The Black Family Snarl: Dancia is Harry and Dahlia's 2nd cousin once removed. If they had wound up being raised by Sirius Black, as they were supposed to have been due to his being their godfather, she would have also become their 2nd cousin through her Grandaunt Walburga Black, née Black. At the same time, she would have become their 3rd cousin through her Great-Granduncle Arcturus Black and his lineage. This is all because her Grandaunt Walburga couldn't possibly stop herself from falling in love with her 1st cousin twice removed, one Orion Black. Seems the apple isn't going to fall far from the snarl, as Dancia is finding it hard to ignore getting odd fluttery feelings when she sees Harry.

Languages
English [Native], French, Latin

Defense
Dodge 7, Parry 7, Fortitude 5, Toughness 9 (Imp. 8), Will 10

Power Points
Abilities 52 + Powers 23 + Advantages 29 + Skills 29 (58 ranks) + Defenses 13 = 146
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Devilmother Brainstorm & Notes

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Devilmother
Premise: Sometime the best thing that can happen to a person is to be raised by a Devil.
Required Inclusions:
- Prior to their deaths, Lily and James Potter must meet a Devil.
- The Devil must be contracted/appointed as Harry’s Devilmother (godmother seems unfitting).
- After being left on the Dursley’s doorstep, Harry must be taken and raised by his Devilmother.
- Harry’s Devilmother must opt not to send Harry to Hogwarts, teaching him magic themselves.
Preferred Inclusions:
- Harry being paired with Akeno, Koneko and/or Sona.
- Harry’s Devilmother making him a part of her peerage.
- Harry’s Devilmother being Venelana Gremory.
Optional Inclusions:
- Harry being forced to participate in the Triwizard Tournament.
- Harry being granted his own Peerage.
Forbidden Things:
- Harry being in a relationship with a male character.
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Venelana / Devilmother

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Venelana Gremory, née Bael - PL 13
Age: 3,150 / Height: 5' 5" / Weight: 120 lbs
Hair Color: Flaxen / Eye Color: Violet

Strength 4, Stamina 4, Agility 11, Dexterity 11, Fighting 8, Intellect 3, Awareness 6, Presence 4

Advantages
All-out Attack, Artificer, Attractive 2, Beloved: Her Family, Benefit, Status 3: Duchess of Gremory, Benefit, Wealth 3 (millionaire), Connected, Contacts, Daze (Intimidation), Fascinate (Intimidation), Fascinate (Persuasion), Inspire 2, Interpose, Languages 3, Leadership, Power Attack, Ranged Attack, Ritualist, Second Chance: Resisting Mind Control, Takedown, Teamwork, Trance, Well-informed

Skills
Deception 6 (+10), Expertise: Business 8 (+11), Expertise: Cosmology 8 (+11), Expertise: Magic 12 (+15), Insight 8 (+14), Intimidation 10 (+14), Perception 6 (+12), Persuasion 6 (+10), Stealth 10 (+21), Treatment 8 (+11)

Powers
Arcane Supremacy Array
. . Charm: Concentration Cumulative Burst Area Affliction 6 (magical, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area: 30 feet radius sphere, DC 16, Concentration, Cumulative, Selective; Sense-dependent: Visual)
. . Destructive Blast: Damage 14 (power of destruction, magical, DC 29; Alternate Resistance: Fortitude, Increased Range: ranged)
. . Destructive Missiles: Damage 12 (power of destruction, magical, DC 27; Alternate Resistance: Fortitude, Increased Range: ranged, Multiattack)
. . Dimensional Portal: Movement 1 (magical, Dimensional: Earth & the Underworld 1: one dimension, 50 lbs.; Portal)
. . Illusory Projection: Remote Sensing 12 (magical, Affects: 3 Types, inc. Visual - Visual, Auditory, Mental, Range: 16 miles; Dimensional: dimension - Earth & the Underworld; Concentration, Noticeable: Illusory Image)
. . Levitation: Flight 3+4 ([Stacking ranks: +4], magical, Speed: 250 miles/hour, 0.5 miles/round)
. . Mental Probe: Cumulative Mind Reading 6 (magical, DC 16; Cumulative, Insidious)
. . Mystic Portal: Teleport 11 (magical, Carry 50 lbs.; Easy, Extended: 2000 miles in 2 move actions, Portal; Limited to Extended)
. . Shockwave: Burst Area Affliction 8 (power of destruction, magical, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Extra Condition, Triggered: 1 use - By getting Venelana particulaly angry; Limited Degree)
. . Total Healing: Healing 12 (magical; Persistent, Restorative, Resurrection; Limited: to being used outside of combat rounds)
Arcane Supremacy Talents
. . Defensive Barrier: Protection 11 (magical, +11 Toughness; Impervious, Sustained)
Pure Devil & Queen Physiology
. . Damage Resistance: Impervious Toughness 2 (racial; Limited: to Physical Attacks)
. . Devil Wings: Flight 4 (racial, Speed: 30 miles/hour, 500 feet/round; Feature: Wings disappear when not needed for something, Stacks with: Levitation: Flight 3+4; Wings)
. . Devilish Senses: Senses 11 (racial, Acute: Magic Awareness, Analytical: Hearing, Awareness: Magic [Mental], Darkvision, Detect: Spirits [Visual] 2: ranged, Extended: Darkvision 2: x100, Extended: Hearing 2: x100)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Longevity: Feature 3 (racial, Notes: Approximate Lifespan of 21,000 years)
. . Power-Lifting: Enhanced Strength 8 (racial, +8 STR; Limited to Lifting)
. . Unified Language: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Subtle 2: undetectable, Sustained)
Tricks of the Trade
. . Fearsome Presence: Perception Area Affliction 5 (talent, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 15; Perception Area: DC 15 - Visual, Selective, Subtle: subtle; Check Required: DC 10 - Intimidation)

Offense
Initiative +11
Charm: Concentration Cumulative Burst Area Affliction 6 (DC Will 16)
Destructive Blast: Damage 14, +12 (DC Fort 29)
Destructive Missiles: Damage 12, +12 (DC Fort 27)
Fearsome Presence: Perception Area Affliction 5 (DC Will 15)
Grab, +8 (DC Spec 14)
Mental Probe: Cumulative Mind Reading 6 (DC Will 16)
Shockwave: Burst Area Affliction 8 (DC Fort/Will 18)
Throw, +12 (DC 19)
Unarmed, +8 (DC 19)

Complications
- Motivation: Doing Good: Venelana wants to make a difference in both the Underworld and the world of humans by providing business opportunities for various up and coming inventions and new ideas that might not otherwise have seen the light of day.
- Relationship: Friends: Venelana is best friends with Lady Sitri, much as her own daughter is best friends with Sona Sitri and how her son is close with Serafall Leviathan.
- Relationships: Family: Venelana is a member of her husband's harem and is known to be the one that truly manages the thing. She is also the mother of the leader of the Four Great Satans, Sirzechs Lucifer, as well as the mother of the Heiress Presumptive Primary to the House of Gremory, Rias Gremory. She has also welcomed the son of one of her best clients into her family, one Harry Potter. Harry has by now become Venelana's Bishop, one of the few members of Venelana's own personal Peerage, alongside her Queen and a few Pawns, most of them manage her business affairs.
- Reputation: As the former Brown-haired Ruin Princess and the current Flaxen-haired Madame of Extinction.
- Temper: Venelana has an ability that activates if she gets particularly angry... of course she has a temper!
- Weakness: Devils take suffer an automatic degree of failure when resisting attacks with the "Holy" descriptor, and those attacks are considered to have the "Incurable" extra against them. They also become Dazed, then Stunned if exposed to spoken prayers or passages to or of the Biblical God.

Languages
Ancient Greek [Native], English, Hebrew, Japanese, Latin

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 15 (Imp. 13), Will 14

Power Points
Abilities 102 + Powers 141 + Advantages 31 + Skills 41 (82 ranks) + Defenses 15 = 330
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Harry / Devilmother

Post by DalkonCledwin »

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Harry James Potter - PL 10
Age: 14-16 / Height: 5' 8" / Weight: 150 lbs
Hair Color: Black / Eye Color: 150 lbs

Strength 2, Stamina 4, Agility 6, Dexterity 6, Fighting 4, Intellect 4, Awareness 6, Presence 2

General Advantages
Artificer, Attractive 2, Beginner's Luck, Benefit, Athletics Based on Agility, Benefit, Status 3: High-Class Devil, Benefit, Status: Venelana's Bishop, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Daze (Deception), Fascinate (Expertise: Harp), Inspire 2, Jack-of-all-trades, Languages 4, Leadership, Ranged Attack 2, Ritualist, Second Chance: Resisting Mind Control, Set-up 2, Startle, Taunt, Teamwork, Well-informed

Enhanced Advantages
Skill Mastery: Expertise: Tactics, Ultimate Effort: Expertise: Tactics

Skills
Acrobatics 4 (+10), Athletics 4 (+10), Deception 8 (+10), Expertise (AGL): Riding 6 (+12), Expertise (AWE): Cooking 4 (+10), Expertise (PRE): Harp 8 (+10), Expertise: Cosmology 4 (+8), Expertise: Foreign Affairs 4 (+8), Expertise: History 6 (+10), Expertise: Magic 8 (+12), Expertise: Tactics 6 (+10), Insight 6 (+12), Intimidation 4 (+6), Investigation 6 (+10), Perception 6 (+12), Persuasion 8 (+10), Sleight of Hand 4 (+10), Stealth 6 (+12), Vehicles 4 (+10)

Powers
Arcane Aptitude Array
. . Dimensional Portal: Movement 1 (magical, Dimensional: Earth & the Underworld 1: one dimension, 50 lbs.; Portal)
. . Eldritch Bolt: Damage 12 (magical, DC 27; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . Illusory Projection: Remote Sensing 8 (magical, Affects: 3 Types, inc. Visual - Visual, Auditory, Mental, Range: 1 mile; Dimensional: dimension - Earth & the Underworld; Concentration, Noticeable: Illusory Image)
. . Mental Probe: Cumulative Mind Reading 6 (magical, DC 16; Cumulative, Insidious)
. . Mystic Portal: Teleport 8 (magical, Carry 50 lbs.; Easy, Extended: 250 miles in 2 move actions, Portal; Limited to Extended)
Arcane Aptitude Talents
. . Defensive Barrier: Protection 7 (magical, +7 Toughness; Impervious [4 extra ranks], Sustained)
Bishop Physiology
. . Devil Wings: Flight 4 (racial, Speed: 30 miles/hour, 500 feet/round; Feature: Wings disappear when not needed for something; Wings)
. . Devilish Senses: Senses 7 (racial, Acute: Magic Awareness, Analytical: Hearing, Awareness: Magic [Mental], Darkvision, Detect: Spirits [Visual] 2: ranged)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Longevity: Feature 3 (racial, Notes: Approximate Lifespan of 21,000 years)
. . Unified Language: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Subtle 2: undetectable, Sustained)
Harry's Harp (Easily Removable)
. . Bardic Performance Array
. . . . Countersong: Burst Area Nullify 8 (musical, magical, Counters: Bardic Performances or Sonic Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Reduced Range: close)
. . . . Dirge of Doom: Concentration Affliction 8 (musical, magical, 1st degree: Impaired, Vulnerable, Resisted by: Will, DC 18; Concentration, Extra Condition; Limited Degree 2)
. . . . Frightening Tune: Concentration Cumulative Burst Area Affliction 8 (musical, magical, 1st degree: Impaired, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Cumulative; Limited: to causing targets to flee)
. . . . Mass Suggestion: Concentration Cumulative Burst Area Affliction 8 (musical, magical, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Cumulative, Selective; Limited Degree)
. . . . Soothing Performance: Burst Area Healing 6 (musical, magical; Burst Area: 30 feet radius sphere, DC 16, Energizing, Persistent, Restorative)
Tricks of the Trade
. . Lore Master: Enhanced Trait 2 (skill, Advantages: Skill Mastery, Ultimate Effort: Expertise: Tactics)

Offense
Initiative +6
Countersong: Burst Area Nullify 8 (DC Will 18)
Dirge of Doom: Concentration Affliction 8, +4 (DC Will 18)
Eldritch Bolt: Damage 12, +8 (DC 27)
Frightening Tune: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Grab, +4 (DC Spec 12)
Mass Suggestion: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Mental Probe: Cumulative Mind Reading 6 (DC Will 16)
Throw, +8 (DC 17)
Unarmed, +4 (DC 17)

Complications
- Enemy: The Dark Lord Voldemort would very much like to see to it that Harry is put into an early grave.
- Fame: Harry is not just famous in the Wizarding World for the actions of his mother in saving his life, but also within the Underworld as one of the premier Harpists. He is often sought out for the role of playing music at various special occasions, such as weddings and other such happy occasions.
- Motivation: Doing Good: Harry chose to pursue a career in playing the harp in order to spread joy and happiness within others when they are needed most.
- Relationships: Harry is the son of Lily and James Potter, as well as the adoptive son of Venelana and Zeoticus Gremory. He views Sirzechs and Rias Gremory as siblings, and also views Milicas in the same way. He considers Grayfia more akin to an honored aunt.
- Reputation: Within Kuoh Town, particularly among the Perverted Trio, Harry has a reputation as being a "No Good Pretty Boy", they don't particularly care that he isn't even remotely interested in Rias as far as a romantic interest, because it is many of the other girls having an interest in him that is the real problem.
- Rivalry: It isn't really a rivalry so much as a friendly competition, but Harry and Serafall are trying to see which one of them will ultimately become more famous than the other one in terms of their respective performance avenues.
- Weakness: Devils take suffer an automatic degree of failure when resisting attacks with the "Holy" descriptor, and those attacks are considered to have the "Incurable" extra against them. They also become Dazed, then Stunned if exposed to spoken prayers or passages to or of the Biblical God.

Languages
English [Native], Greek, Hebrew, Japanese, Latin, Parseltongue

Defense
Dodge 9, Parry 9, Fortitude 8, Toughness 11 (Imp. 11), Will 12

Power Points
Abilities 68 + Powers 113 + Advantages 33 + Skills 53 (106 ranks) + Defenses 18 = 285

--------------------
Build Comments: Harry was granted the distinction of being a High-Class Devil on account of how important he is as a political figure in terms of the Underworld's relationship with the Wizarding Communities of the world.
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Re: Dalkon's Expanded Potterverse Archives

Post by DalkonCledwin »

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Fleur Isabelle Delacour - PL 10
Age: 17-19 / Height: 5' 0" / Weight: 101 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 6, Stamina 10, Agility 8/5, Dexterity 8/5, Fighting 6/4, Intellect 3, Awareness 4, Presence 4

Advantages
Agile Feint, Animal Empathy, Artificer, Assessment, Attractive 2, Beginner's Luck, Beloved: Harry, Benefit, Athletics Based on Agility, Benefit, Status: Harry's Queen, Benefit, Status: Low-Class Devil, Connected, Contacts, Daze (Deception), Fascinate (Deception), Great Endurance, Inspire 2, Languages 3, Leadership, Power Attack, Quick Draw, Ritualist, Teamwork, Trance, Well-informed

Skills
Acrobatics 4 (+9/+12), Athletics 4 (+9/+12), Deception 6 (+10), Expertise (AGL): Riding 4 (+9/+12), Expertise: Business Admin 4 (+7), Expertise: Cosmology 4 (+7), Expertise: Magic 8 (+11), Insight 6 (+10), Intimidation 4 (+8), Investigation 2 (+5), Perception 4 (+8), Persuasion 6 (+10), Treatment 4 (+7), Vehicles 4 (+9/+12)

Powers
Devilish Magic Array
. . Charm: Concentration Cumulative Burst Area Affliction 8 (magical, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Cumulative, Selective; Sense-dependent: Visual)
. . Dimensional Portal: Movement 1 (magical, Dimensional: Earth & the Underworld 1: one dimension, 50 lbs.; Portal)
. . Illusory Projection: Remote Sensing 10 (magical, Affects: 3 Types, inc. Visual - Visual, Auditory, Mental, Range: 4 miles; Dimensional: dimension - Earth & the Underworld; Concentration, Noticeable: Illusory Image)
. . Mystic Portal: Teleport 8 (magical, Carry 50 lbs.; Easy, Extended: 250 miles in 2 move actions, Portal; Limited to Extended)
. . Total Healing: Healing 10 (magical; Persistent, Restorative, Resurrection; Limited: to being used outside of combat rounds)
Rosewood & Veela Hair Wand (Easily Removable)
. . Wizarding Aptitude Array
. . . . Eldritch Bolt: Damage 12 (magical, DC 27; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . . . Petrificus Totalus: Cumulative Affliction 6 (magical, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 16; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . Protego: Impervious Toughness 8 (magical; Sustained)
. . . . Somnus: Cumulative Affliction 12 (magical, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 22; Cumulative, Increased Range: ranged)
. . . . Transfiguration: Transform 6 (magical, Affects: Anything, Transforms: 200 lbs., DC 16; Increased Mass 2, Increased Range: ranged; Limited: Must Obey Gamp's Laws of Elemental Transfiguration)
Veela & Queen Physiology
. . Damage Resistance: Impervious Toughness 2 (racial)
. . Devilish Senses: Senses 7 (racial, Acute: Magic Awareness, Analytical: Hearing, Awareness: Magic [Mental], Darkvision, Detect: Spirits [Visual] 2: ranged)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Longevity: Feature 2 (racial, Notes: Approximate lifespan of 14,000 years)
. . Power-Lifting: Enhanced Strength 12 (racial, +12 STR; Limited to Lifting)
. . Unified Language: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Subtle 2: undetectable, Sustained)
Veela Battle Form (Activation: Move Action)
. . Alter Ego: Enhanced Trait 16 (racial, Fighting +2 (+6), Agility +3 (+8), Dexterity +3 (+8))
. . Harpy-like Wings: Flight 10 (racial, Speed: 2000 miles/hour, 4 miles/round; Wings)
. . PassionFyre: Damage 8 (extradimensional, fire, DC 23; Alternate Resistance (no cost): Will, Increased Range: ranged)
. . Talon Strike: Strength-based Damage 2 (slashing, DC 23; Dangerous, Grabbing)
. . The Allure: Cumulative Perception Area Affliction 6 (Alternate; racial, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Perception Area: DC 16 - Visual, Cumulative)

Offense
Initiative +5
Charm: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Eldritch Bolt: Damage 12, +8/+5 (DC 27)
Grab, +6/+4 (DC Spec 16)
PassionFyre: Damage 8, +8/+5 (DC Will 23)
Petrificus Totalus: Cumulative Affliction 6, +8/+5 (DC Will 16)
Somnus: Cumulative Affliction 12, +8/+5 (DC Will 22)
Talon Strike: Strength-based Damage 2, +6/+4 (DC 23)
The Allure: Cumulative Perception Area Affliction 6 (DC Will 16)
Throw, +8/+5 (DC 21)
Transfiguration: Transform 6, +8/+5 (DC Dog 16)
Unarmed, +6/+4 (DC 21)

Complications
- Motivation: Responsibility: Part of the reason Fleur agreed to be Harry's Queen was because she recognized his need for someone who had at least some business acumen other than his adoptive mother when it came to dealing with things such as scheduling his performances and managing his finances. She plans to do exactly that when not also managing his Peerage if he is too busy to handle it himself.
- Power Loss: Veela such as Fleur do not gain the benefits of their Inspire advantage or their Allure against female characters, and indeed tend to piss off females if they attempt to use those abilities on male characters when in their proximity. In Fleur's case, she has the luxury of not pissing off the other members of Harry's Peerage as long as she is only using the Inspire advantage on Harry himself.
- Relationship: Fleur first met Harry when he played music for her 16th birthday, something she was very pleased with him for doing. She consented to become his Queen not long before leaving with her fellow Beauxbatons students for Hogwarts Castle so as to participate in the Triwizard Tournament. She is also the elder sister to Gabrielle Delacour and daughter to Apolline and Jacques Delacour.
- Temper: Fleur's battle form tends to activate automatically when she becomes particularly angry at someone, especially if it is an idiotic male.
- Weakness: Devils take suffer an automatic degree of failure when resisting attacks with the "Holy" descriptor, and those attacks are considered to have the "Incurable" extra against them. They also become Dazed, then Stunned if exposed to spoken prayers or passages to or of the Biblical God.

Languages
English, French [Native], Japanese, Latin

Defense
Dodge 10/7, Parry 10/8, Fortitude 10, Toughness 10 (Imp. 10), Will 10

Power Points
Abilities 82 + Powers 149 + Advantages 28 + Skills 32 (64 ranks) + Defenses 12 = 303
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Sakura Loves Company Brainstorm & Notes

Post by DalkonCledwin »

Sakura Loves Company
Premise: Sometimes when you are at your worst, the one thing you cling to the most isn’t a real person, but an imaginary one. But what if that imaginary person one day turns out to be very real? This is just such a story…
Required Inclusions:
- A pair of fictional characters who have suffered from trauma, neglect or just a crappy childhood have become linked via a soulbond.
- These characters must be from different franchises and must be divided by at least a very great physical distance, if not a dimensional one as well.
- These characters often meet in their dreams, and must believe one another to be imaginary friends of each other, even if they are still on good terms.
- Somehow, whether through contrivance on the author’s part or by means of a canonical ability or device, these two come to meet.
- These two characters end up in a romantic pairing, though their ages should be relatively compatible in order to avoid squickiness. This can happen after the main part of the story if it is necessary to the plot.
Preferred Inclusions:
- The characters to be used should be Harry Potter and Sakura Matou.
- Dark Sakura splitting off from normal Sakura, but being more of a B.B. type character, complete with B.B.’s appearance and possibly her abilities.
Optional Inclusions:
- Harry summoning Jack the Ripper as the Assassin of the Holy Grail War quite by accident and thereby denying Medea her choice of Assassin.
Forbidden Things:
- Harry winding up in a romantic pairing with a male character.
- Harry winding up being paired with more than two girls, one of which must be Sakura.
- Harry being paired with Stheno, Euryale or Illyasviel.
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Harry Potter / Sakura Loves Company

Post by DalkonCledwin »

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Harry James Potter - PL 10
Age: 18 / Height: 5' 9" / Weight: 183 lbs
Hair Color: Black / Eye Color: Green

Strength 1, Stamina 1, Agility 4, Dexterity 4, Fighting 4, Intellect 2, Awareness 4, Presence 3

Advantages
Accurate Attack, Animal Empathy, Artificer, Assessment, Attractive, Beloved: Matou Sakura, Benefit, Wealth 3 (millionaire), Daze (Deception), Defensive Roll 2, Equipment 1, Fascinate (Expertise: Oratory), Fearless, Inspire 2, Languages 2, Leadership, Move-by Action, Power Attack, Quick Draw, Ranged Attack 3, Ritualist, Skill Mastery: Expertise: Magic, Trance, Well-informed

Skills
Acrobatics 2 (+6), Athletics 4 (+5), Deception 4 (+7), Expertise (AGL): Riding 6 (+10), Expertise (AWE): Cooking 4 (+8), Expertise (PRE): Oratory 6 (+9), Expertise: Magic 12 (+14), Insight 6 (+10), Investigation 4 (+6), Perception 6 (+10), Persuasion 6 (+9), Sleight of Hand 2 (+6), Stealth 6 (+10), Technology 2 (+4), Treatment 4 (+6), Vehicles 4 (+8)

Powers
Heavy Jacket (Removable)
. . Bulky Clothing: Protection 2 (armor, +2 Toughness)
Holly & Phoenix Feather Wand (Easily Removable)
. . Magical Mastery Array
. . . . Expecto Patronum (Banish): Progressive Perception Area Affliction 10 (good, magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to causing targets to flee, Tiring)
. . . . Expecto Patronum (Destroy): Perception Area Damage 10 (good, magical, DC 25; Perception Area: DC 20 - Visual, Feature: Extraordinary Effort for +2 effect rank; Limited: to Unnatural Creatures, Tiring)
. . . . Expelliarmus: Move Object 13 (magical, 200 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Finite Incantatem: Burst Area Nullify 10 (magical, Counters: Magic, DC 20; Burst Area: 30 feet radius sphere, DC 20, Broad, Simultaneous)
. . . . Mystic Bolt: Damage 13 (magical, DC 28; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . . . Obliviate: Concentration Cumulative Affliction 10 (magical, 3rd degree: Transformed, Resisted by: Will, DC 20; Concentration, Cumulative, Increased Range: ranged; Limited Degree (third only))
. . . . Protego: Burst Area Deflect 10 (magical; Burst Area: 30 feet radius sphere, DC 20, Increased Duration: concentration, Redirection, Reflect; Distracting, Reduced Range: close)
. . . . Stupefy: Cumulative Affliction 10 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
. . . . Transfigure: Transform 6 (magical, Affects: Anything, Transforms: 200 lbs., DC 16; Increased Mass 2, Increased Range: ranged; Limited: by Gamp's Laws of Elemental Transfiguration)
. . . . Vulnera Sanentur: Healing 5 (magical; Increased Range: ranged, Persistent, Restorative, Stabilize; Diminished Range 3, Limited: to others)
. . . . Wingardium Leviosa: Move Object 5 (magical, 1600 lbs., DC 20; Damaging)
Magical Talents
. . Advanced Occlumency: Immunity 10 (magical, talent, Common Descriptor: Mental Powers; Sustained; Distracting)
. . Parseltongue: Comprehend 2 (magical, talent, Animals - Speak To, Animals - Understand; Feature: Can be used to speak with other humanoids who possess this ability; Narrow Type: Snakes)
. . Soul Bond: Senses 2 (magical, soul, Communication Link: Matou Sakura, Communication Link: Kuro Sakura)
Master of Assassin
. . Command Spells: Cumulative Affliction 5 (magecraft, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 15; Cumulative, Feature: Can sacrifice a use to gain a Hero Point that must be used before the end of the Encounter, Increased Range 2: perception; Limited: Can only be used 3 times, Limited: to Assassin (Jackie))
. . The Contract: Senses 1 (magecraft, Communication Link: Assassin (Jackie))
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself From Death's Eyes: Concealment 6 (e rank, barrier, All Visual Senses, Other Sense Type: Magical Detection; Affects Others; Passive)
Wizardkind Physiology
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged)
. . Tough: Protection 3 (racial, +3 Toughness)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +4
Command Spells: Cumulative Affliction 5 (DC Will 15)
Expecto Patronum (Banish): Progressive Perception Area Affliction 10 (DC Will 20)
Expecto Patronum (Destroy): Perception Area Damage 10 (DC 25)
Expelliarmus: Move Object 13, +7 (DC 23)
Finite Incantatem: Burst Area Nullify 10 (DC Will 20)
Grab, +4 (DC Spec 11)
Mystic Bolt: Damage 13, +7 (DC 28)
Obliviate: Concentration Cumulative Affliction 10, +7 (DC Will 20)
Stupefy: Cumulative Affliction 10, +7 (DC Fort 20)
Throw, +7 (DC 16)
Transfigure: Transform 6, +7 (DC Dog 16)
Unarmed, +4 (DC 16)
Wingardium Leviosa: Move Object 5, +7 (DC 20)

Complications
- Fame: Within the world of his birth, Harry is known as the Boy Who Lived, and the Man Who Conquered. This is in addition to the fact that he is the so-called "Master of Death."
- Honor: Harry adheres to a strict code of honor. He always keeps his given word.
- Motivation: Doing Good: During Harry's time at Hogwarts, he heard a great many bits of inspirational wisdom from Albus Dumbledore, and while the man had many faults the one thing he did say that Harry keeps in mind even to this day was: "there will be a time when we must choose between what is easy and what is right."
- Relationship: Alongside of Harry himself, a few other individuals have immigrated to this new world. Those individuals include the Malfoy family, the Greengrass family, Tracey Davis, as well as Andromeda Tonks and Teddy Lupin. Harry keeps a close connection to them even as he tries to locate his soulmate.

Languages
English [Native], Japanese, Latin

Defense
Dodge 12, Parry 12, Fortitude 5, Toughness 8/6, Will 12

Power Points
Abilities 46 + Powers 73 + Advantages 30 + Skills 39 (78 ranks) + Defenses 28 = 216
Last edited by DalkonCledwin on Sun Mar 10, 2019 1:39 pm, edited 3 times in total.
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DalkonCledwin
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Assassin / Sakura Loves Company

Post by DalkonCledwin »

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Assassin - PL 12
Ph. Age: 10 / Height: 4' 5" / Weight: 73 lbs
Hair Color: White / Eye Color: Grey

Strength 4, Stamina 4, Agility 9, Dexterity 9, Fighting 4, Intellect 1, Awareness 4, Presence 2

General Advantages
Adorable 2, Benefit, Athletics Based on Agility, Chokehold, Close Attack 2, Daze (Intimidation), Defensive Attack, Defensive Roll 2, Equipment 1, Fascinate (Intimidation), Great Endurance, Luck (Instant Counter) 2, Ranged Attack 2, Set-up, Startle, Taunt

Enhanced Advantages
Improved Initiative 3, Improvised Tools, Seize Initiative, Skill Mastery: Treatment

Skills
Acrobatics 4 (+13), Athletics 4 (+13), Close Combat: Maria the Ripper 6 (+10), Deception 8 (+10), Insight 8 (+12), Intimidation 8 (+8), Perception 4 (+8), Ranged Combat: Maria the Ripper 6 (+15), Sleight of Hand 8 (+17), Stealth 8 (+21), Treatment 8 (+11/+9)

Powers
Astralization (Activation: Move Action)
. . Intangibility: Insubstantial 4 (racial, Incorporeal; Custom: Passive)
. . Invisibility: Concealment 4 (racial, Other Sense: Remote Sensing, Sense - Hearing, Sense - Sight; Passive)
. . Presence Concealment: Concealment 10 (Alternate; a+ rank, All Senses; Passive)
Heroic Movement Array
. . Running Speed: Speed 9 (a rank, Speed: 1000 miles/hour, 2 miles/round)
. . Super-Leaping: Leaping 3 (a rank, Leap 60 feet at 16 miles/hour)
Maria the Ripper (Easily Removable (indestructible))
. . Holy Mother of Dismemberment Array
. . . . Blade Strike: Strength-based Damage 2 (slashing, DC 21; Dangerous, Multiattack)
. . . . Blade Throw: Strength-based Damage 2 (piercing, DC 21; Dangerous, Increased Range: ranged, Multiattack)
. . . . Requirements Met: Progressive Affliction 6 (b rank, anti-unit, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Dying, Resisted by: Will, DC 16; Custom: Fourth Degree (Dead), Increased Range 2: perception, Progressive; Limited 2: to Female Targets on a Misty Night)
Personal Skills
. . Information Erasure: Progressive Perception Area Affliction 6 (b rank, 3rd degree: Transformed, Resisted by: Will, DC 16; Affects Objects, Perception Area: DC 16 - Visual, Progressive, Selective, Triggered: 1 use - by the conclusion of a battle; Limited: Only affects objects such as CCTV cameras and other surveillance devices, Limited Degree (third only), Notes: Transformation: Made to forget Assassin's True Name, abilities and appearance)
. . Murderer of the Misty Night: Enhanced Trait 4 (a rank, Advantages: Improved Initiative 3, Seize Initiative; Quirk: Seize Initiative can only be used during nocturnal hours)
. . Surgical Procedure: Enhanced Trait 3 (e rank, Treatment +2 (+11), Advantages: Improvised Tools, Skill Mastery)
Servant Physiology
. . Child-Sized: Shrinking 4 (racial, -1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Innate; Permanent)
. . Endurance: Protection 4 (c rank, +4 Toughness; Impervious)
. . Modern Understanding: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood)
. . One of Many: Healing 6 (racial; Stabilize, Subtle 2: undetectable; Limited: to Self)
. . The Contract: Senses 1 (racial, Communication Link: Harry Potter)
The Mist (Easily Removable (indestructible))
. . Darkened Misty Metropolis Array
. . . . One of Us: Illusion 4 (c rank, anti-unit, Affects: All Sense Types, Area: 15 cft., DC 14; Selective; Activation 2: standard action, Limited to One Subject, Resistible: Will)
. . . . The Mist: Progressive Cloud Area Affliction 4 (c rank, barrier, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Cloud Area 3: 60 feet radius sphere, DC 14, Increased Duration 2: sustained, Increased Range: ranged, Progressive, Selective; Activation 2: standard action, Limited: Servants are immune to Third Degree)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +21
Blade Strike: Strength-based Damage 2, +12 (DC 21)
Blade Throw: Strength-based Damage 2, +17 (DC 21)
Grab, +6 (DC Spec 14)
Information Erasure: Progressive Perception Area Affliction 6 (DC Will 16)
Requirements Met: Progressive Affliction 6 (DC Will 16)
The Mist: Progressive Cloud Area Affliction 4 (DC Fort 14)
Throw, +11 (DC 19)
Unarmed, +6 (DC 19)

Complications
- Motivation: Obsession: Assassin is obsessed with returning to the warmth that she remembers having existed within the womb prior to having been born. It might be possible to convince her to give up this obsession, but that is what she would wish for if she were to manage to succeed in obtaining the Holy Grail.
- One of Us: Assassin is in reality the amagalmation of countless wraiths and lost souls who were the aborted children of various prostitutes in Whitechapel, London during the late 18th century and into the 19th century. This is what gives her the ability to cause people to hallucinate in such a way as to see those lost souls, but is also what causes it to be incredibly difficult for any but another lost soul to truly come to an understanding with her.
- Relationship: Assassin views Harry as though he were just another member of her collection of wraiths, though one with the authority to guide her actions, and possibly even one she might one day be willing to consider calling "Papa."
- Rivalry: With Illyasviel von Einzbern, as she doesn't like the fact that Illyasviel plans to kill possibly the most important person left in her life and plans to do what she can to stop her from doing just that, even if it winds up killing Illyasviel!
- Secret Identity: Assassin's True Name is that of "Jack the Ripper." Much like every other Servant in the Fuyuki Grail War, she is trying very hard to keep this fact a secret from the other Servants in order to prevent her weaknesses from being exploited... what few weaknesses knowing the name "Jack the Ripper" might reveal about her, that is.

Languages
English [Native]

Defense
Dodge 14, Parry 14, Fortitude 8, Toughness 10/8 (Imp. 4), Will 10

Power Points
Abilities 76 + Powers 133 + Advantages 20 + Skills 36 (72 ranks) + Defenses 21 = 286

--------------------
Build Comments: I opted not to make Servants immune to 'conventional' weapons in this version of the fic due to just how frequently the Fate franchise seems to ignore that rule in it's own works.
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Matou Sakura / Sakura Loves Company

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Matou Sakura - PL 8
Age: 16 / Height: 5' 1" / Weight: 101 lbs
Hair Color: Violet / Eye Color: Violet

Strength 0, Stamina 1, Agility 3, Dexterity 3, Fighting 2, Intellect 4, Awareness 4, Presence 2

Advantages
Assessment, Attractive 2, Beginner's Luck, Beloved: Harry Potter, Benefit, Wealth (well-off), Connected, Contacts, Daze (Deception), Disarming (DC 18), Equipment 1, Fascinate (Deception), Improved Aim, Languages 2, Ranged Attack 5, Ritualist, Well-informed

Skills
Acrobatics 4 (+7), Athletics 4 (+4), Deception 8 (+10), Expertise (AWE): Cooking 6 (+10), Expertise: Magecraft 10 (+14), Insight 4 (+8), Investigation 2 (+6), Perception 6 (+10), Persuasion 4 (+6), Stealth 2 (+5), Treatment 4 (+8)

Powers
Imaginary Around Array
. . Absorption: Progressive Affliction 8 (magecraft, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Disabled, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 18; Extra Condition, Increased Range: ranged, Progressive; Unreliable (roll))
. . Mystic Shield: Protection 5 (magecraft, +5 Toughness; Impervious, Sustained; Unreliable (roll))
. . Water Bolt: Damage 5 (magecraft, water, DC 20; Increased Range: ranged; Unreliable (roll))
Magus Physiology
. . Magical Awareness: Senses 2 (racial, Acute: Magic Awareness, Awareness: Magic [Mental])
. . Soul Bond: Senses 2 (Communication Link: Harry Potter, Communication Link: Kuro Sakura)
Master of Rider
. . Command Spells: Cumulative Affliction 5 (magecraft, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 15; Cumulative, Feature: Can sacrifice a use to gain a Hero Point that must be used before the end of the Encounter, Increased Range 2: perception; Limited: Can only be used 3 times, Limited: to Rider (Medusa))
. . The Contract: Senses 1 (magecraft, Communication Link: Rider (Medusa))

Equipment
Cell Phone (Smartphone)

Offense
Initiative +3
Absorption: Progressive Affliction 8, +8 (DC Fort 18)
Command Spells: Cumulative Affliction 5 (DC Will 15)
Grab, +2 (DC Spec 10)
Throw, +8 (DC 15)
Unarmed, +2 (DC 15)
Water Bolt: Damage 5, +8 (DC 20)

Complications
- Curse Sworn: Due to the actions of her birth father, Sakura has become the living vessel for Angra Mainyu, and also the host for various Crest Worms, including one which acts as the True Body of her grandfather, Zouken Matou.
- Enemy: Sakura considers Matou Shinji to be the bane of her very existence.
- Indecisive: Sakura has a difficult time acting earnestly in a confrontation and must make a DC18 Will check whenever Initiative would be rolled. Failure on that check imposes a -4 penalty on the subsequent Initiative check.
- Loss of Control: In the event that Sakura finds herself feeling attracted to someone, the Crest Worms inside of her body will alter her biochemistry so that she feels an overwhelming amount of lust. This can lead to her losing control of her inhibitions as she does everything she can to convince whomever she found herself feeling attracted to, to have his or her merry way with her. Her "Grandfather" can also remotely trigger such behavior as he is fundamentally linked to the Crest Worms inside of her.
- Motivation: Happily Ever After: All Sakura really wants is to get her happily ever after. She doesn't truly realize she might have a very good chance at just such a thing happening though.
- Power Loss: Sakura's had her Command Spells effectively stolen by the combined efforts of her "Grandfather" and adoptive brother, Matou Shinji, leading to a situation where she is technically still a Master, but can't safely interact with her Servant for fear of said Servant being ordered to kill her.
- Relationship: Sakura is the soulmate of one, Harry Potter and is waiting patiently for him to find and rescue her.
- Rivalry: With her sister, Tohsaka Rin. And to a lesser extent, with Daphne Greengrass and Tracey Davis.

Languages
English, Greek, Japanese [Native]

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 6 (Imp. 5), Will 10

Power Points
Abilities 38 + Powers 50 + Advantages 25 + Skills 27 (54 ranks) + Defenses 25 = 165
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A VERY Close Friend Brainstorm & Notes

Post by DalkonCledwin »

A VERY Close Friend
Premise: “Who knew that playing with a Dimensional Wavefront Conduit could have such catastrophic, and yet interesting results?” «Inspired by both DZ2’s challenge of the same name, and a conversation I had with Quatermass the other day»
Required Inclusions:
- All affinities and pairings are welcome for this fic idea.
- Harry must be powerful, though not necessarily OP.
- When the fic starts is up to the author, but the first chapter must have Harry’s shadow revealing itself to him. It has been suggested that the story start no earlier than 4th year.
- Harry’s shadow must be Midna of the Twili, therefore it must be female.
- Unless Midna shows herself, she must remain where shadows are cast around Harry at all times (walls, floors, reflections, etc…)
- Midna only ever shows herself during dire circumstances or when she and Harry are alone.
- Because of the bond he has with Midna, Harry gains the ability to manipulate shadows (i.e. Umbrakinesis).
- Before he discovers this ability, Midna must have defended Harry’s life on her own at least once using her own Umbrakinesis.
- At some point in the story, Midna must use her powers to frighten the Dursley family into leaving Harry the heck alone.
- Over time, Midna teaches Harry how to use their powers over all forms of darkness, and to use all branches of his own magic.
- At Hogwarts, Midna is seen as a friend/protector by some, and a Dark Creature by others.
Preferred Inclusions:
- Crossover with The Legend of Zelda: Twilight Princess, and possibly others in that franchise.
- Through Midna’s power, Harry discovers his soul is tied to the spiritual element of “death.”
- Somehow, Harry becomes the Lord of all Shadow Creatures, including but not limited to the Twili themselves, Thestrals, Dementors, Boggarts, Ghosts and Poltergeists…
- A Harry / Midna pairing.
- Harry being in a plural relationship.
- Harry being able to exist within the Twilight Realm without turning into a ‘ghost’ of sorts.
- The prophecy having meant Harry’s connection to Midna as being the Power He Knows Not.
Forbidden Things:
- Harry the Weak Emo Doormat.
- Midna being out to manipulate or hurt Harry.
- Harry & Midna siding with Voldemort.
- Anyone managing to sever the bond between Harry and Midna.
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DalkonCledwin
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Harry Potter / A VERY Close Friend

Post by DalkonCledwin »

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Harry J. Potter (Post-Training) - PL 10
Age: 15 / Height: 5' 8" / Weight: 160 lbs
Hair Color: Black / Eye Color: Green

Strength 0, Stamina 0, Agility 3, Dexterity 3, Fighting 4, Intellect 2, Awareness 6, Presence 3

Advantages
Accurate Attack, Artificer, Assessment, Attractive, Benefit, Wealth 2 (independently wealthy), Connected, Defensive Roll 3, Equipment 9, Inspire 3, Languages 3, Leadership, Power Attack, Second Chance: Resisting Mind Control, Skill Mastery: Expertise: Magic, Takedown, Teamwork

Skills
Acrobatics 4 (+7), Athletics 4 (+4), Close Combat: Swords 4 (+8), Deception 4 (+7), Expertise (AGL): Riding 6 (+9), Expertise (AWE): Cooking 4 (+10), Expertise: Magic 8 (+10), Insight 6 (+12), Investigation 4 (+6), Perception 6 (+12), Persuasion 4 (+7), Ranged Combat: Magic 5 (+8), Stealth 4 (+7), Vehicles 4 (+7)

Powers
Bombs
. . Half Pound of TNT: Burst Area Damage 5 (ballistic, DC 20; Burst Area: 30 feet radius sphere, DC 15, Triggered: 1 use - Timed (2 Rounds); Unreliable (5 uses))
Red Medicine
. . Healing Potion: Healing 8 (magical; Restorative, Stabilize; Limited: to Self)
Messrs M, W, P & P, Proudly Present
. . The Marauder's Map: Remote Sensing 8 (magical, Affects: 1 Type - Identities, Range: 1 mile; Feature: Password Locked, Feature: Insults any who try to break the password, No Conduit, Simultaneous, Subtle: DC 20+rank; Activation: move action, Limited: to Hogwarts & the Grounds, Limited: Doesn't show all of Hogwarts, Medium: The Map, Quirk: Doesn't depict honorifics, titles, degrees or pseudonyms)
Magic Sword (Easily Removable)
. . Magical Weapon Array
. . . . Spin Attack: Strength-based Damage 6 (slashing, DC 21; Multiattack; Custom: Build Up)
. . . . Sword Strike: Strength-based Damage 3 (slashing, DC 18)
Magical Aptitude Array
. . Expecto Patronum: Progressive Perception Area Affliction 10 (good, magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to causing targets to flee, Tiring)
. . Expelliarmus: Move Object 12 (magical, 100 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . Mystic Bolt: Damage 12 (magical, DC 27; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . Petrificus Totalus: Progressive Affliction 6 (magical, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 16; Extra Condition, Increased Range: ranged, Progressive; Limited Degree)
. . Protego: Burst Area Deflect 9 (magical; Burst Area: 30 feet radius sphere, DC 19, Increased Duration: concentration, Redirection, Reflect; Distracting, Reduced Range: close)
. . Stupefy: Cumulative Affliction 7 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
. . Transfigure: Transform 6 (magical, Affects: Anything, Transforms: 50 lbs., DC 16; Limited: by Gamp's Laws of Elemental Transfiguration)
. . Wingardium Leviosa: Move Object 7 (magical, 3 tons, DC 22; Damaging)
Magical Aptitude Talents
. . Longevity: Feature 1 (magical, soul, Notes: Harry has a projected lifespan of 440 years)
. . Shadow Shield: Protection 3 (magical, shadow, +3 Toughness; Impervious, Sustained)
. . Soul Bond: Senses 1 (magical, soul, Communication Link: Midna)
. . Twilight Denizen: Movement 1 (magical, soul, Environmental Adaptation: Twilight Realm)
Shadowthread Tunica (Removable (indestructible))
. . Armored Tunic: Impervious Toughness 6 (armor)
. . Hide Thyself from Demise's Eyes: Concealment 5 (divine, All Visual Senses, Other Sense: Remote Sensing; Activation: move action, Passive)
Wizardkind Physiology
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged)
. . Tough: Protection 3 (racial, +3 Toughness)

Equipment
A Hero's Arsenal (Bombs, Bug Catching Net, Lamp, Magic Hammer, Red Medicine, Shovel, The Marauder's Map), The Firebolt

Offense
Initiative +3
Expecto Patronum: Progressive Perception Area Affliction 10 (DC Will 20)
Expelliarmus: Move Object 12, +8 (DC 22)
Grab, +4 (DC Spec 10)
Half Pound of TNT: Burst Area Damage 5 (DC 20)
Magic Hammer, +4 (DC 17)
Mystic Bolt: Damage 12, +8 (DC 27)
Petrificus Totalus: Progressive Affliction 6, +8 (DC Will 16)
Spin Attack: Strength-based Damage 6, +8 (DC 21)
Stupefy: Cumulative Affliction 7, +8 (DC Fort 17)
Sword Strike: Strength-based Damage 3, +8 (DC 18)
Throw, +3 (DC 15)
Transfigure: Transform 5, +4 (DC Dog 15)
Unarmed, +4 (DC 15)
Wingardium Leviosa: Move Object 7, +8 (DC 22)

Complications
- Enemies: The Dark Lord Voldemort, as well as his followers known as the Death Eaters, and also the Forces of Ganon, Demise and Zant, would all love it if Harry would just... DIE, DIE, DIE!!!
- Motivation: Doing Good: Harry is known to have a "Saving People Thing", in that he just can't seem to stop himself from saving some nebulous "Damsel in Distress" no matter who they are, or what they may need to be saved from. The possible exception, is if they have ever hurt his friends and loved ones, and even then he still might.
- Power Loss: Harry has by now learned how to cast his spells without the need for a wand, but still requires that his hands be free so as to perform the necessary gestures and that his mouth be unbound so as to utter the necessary incantations.
- Reputation: Due to having sounded the warning call that Voldemort has returned, many people view Harry with mistrust at the very least, if not outright hostility.

Languages
English [Native], Hylian, Latin, Parseltongue, Twili

Defense
Dodge 11, Parry 11, Fortitude 4, Toughness 9/3 (Imp. 9), Will 12

Power Points
Abilities 42 + Powers 72 + Advantages 31 + Skills 34 (67 ranks) + Defenses 25 = 204

--------------------
Harry J. Potter (Pre-Training) - PL 8
Age: 14 / Height: 5' 7" / Weight: 156 lbs
Hair Color: Black / Eye Color: Green

Strength 0, Stamina 0, Agility 3, Dexterity 3, Fighting 4, Intellect 2, Awareness 6, Presence 3

Advantages
Accurate Attack, Artificer, Assessment, Attractive, Benefit, Wealth 2 (independently wealthy), Connected, Defensive Roll 3, Equipment 6, Inspire 3, Languages 2, Leadership, Power Attack, Second Chance: Resisting Mind Control, Skill Mastery: Expertise: Magic, Teamwork

Skills
Acrobatics 4 (+7), Athletics 4 (+4), Deception 4 (+7), Expertise (AGL): Riding 6 (+9), Expertise (AWE): Cooking 4 (+10), Expertise: Magic 8 (+10), Insight 6 (+12), Investigation 4 (+6), Perception 6 (+12), Persuasion 4 (+7), Ranged Combat: Magic 3 (+6), Stealth 4 (+7), Vehicles 4 (+7)

Powers
Messrs M, W, P & P, Proudly Present
. . The Marauder's Map: Remote Sensing 8 (magical, Affects: 1 Type - Identities, Range: 1 mile; Feature: Password Locked, Feature: Insults any who try to break the password, No Conduit, Simultaneous, Subtle: DC 20+rank; Activation: move action, Limited: to Hogwarts & the Grounds, Limited: Doesn't show all of Hogwarts, Medium: The Map, Quirk: Doesn't depict honorifics, titles, degrees or pseudonyms)
Magical Aptitude Array
. . Expecto Patronum: Progressive Perception Area Affliction 8 (good, magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Perception Area: DC 18 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to causing targets to flee, Tiring)
. . Expelliarmus: Move Object 10 (magical, 25 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . Mystic Bolt: Damage 10 (magical, DC 25; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . Petrificus Totalus: Progressive Affliction 5 (magical, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 15; Extra Condition, Increased Range: ranged, Progressive; Limited Degree)
. . Protego: Burst Area Deflect 7 (magical; Burst Area: 30 feet radius sphere, DC 17, Increased Duration: concentration, Redirection, Reflect; Distracting, Reduced Range: close)
. . Stupefy: Cumulative Affliction 7 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
. . Transfigure: Transform 5 (magical, Affects: Anything, Transforms: 25 lbs., DC 15; Limited: by Gamp's Laws of Elemental Transfiguration)
. . Wingardium Leviosa: Move Object 7 (magical, 3 tons, DC 22; Damaging)
Magical Aptitude Talents
. . Longevity: Feature 1 (magical, soul, Notes: Harry has a projected lifespan of 440 years)
. . Soul Bond: Senses 1 (magical, soul, Communication Link: Midna)
. . Twilight Denizen: Movement 1 (magical, soul, Environmental Adaptation: Twilight Realm)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Demise's Eyes: Concealment 5 (divine, All Visual Senses, Other Sense: Remote Sensing; Affects Others; Passive)
Wizardkind Physiology
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged)
. . Tough: Protection 3 (racial, +3 Toughness)

Equipment
A Hero's Arsenal (The Marauder's Map), The Firebolt

Offense
Initiative +3
Expecto Patronum: Progressive Perception Area Affliction 8 (DC Will 18)
Expelliarmus: Move Object 10, +6 (DC 20)
Grab, +4 (DC Spec 10)
Mystic Bolt: Damage 10, +6 (DC 25)
Petrificus Totalus: Progressive Affliction 5, +6 (DC Will 15)
Stupefy: Cumulative Affliction 7, +6 (DC Fort 17)
Throw, +3 (DC 15)
Transfigure: Transform 5, +4 (DC Dog 15)
Unarmed, +4 (DC 15)
Wingardium Leviosa: Move Object 7, +6 (DC 22)

Complications
- Enemies: The Dark Lord Voldemort, as well as his followers known as the Death Eaters, and also the Forces of Ganon, Demise and Zant, would all love it if Harry would just... DIE, DIE, DIE!!!
- Fame: Harry is quite famous within the Wizarding Communities of Earth as being the only known person to have been hit with the Killing Curse and lived to tell the tale.
- Motivation: Doing Good: Harry is known to have a "Saving People Thing", in that he just can't seem to stop himself from saving some nebulous "Damsel in Distress" no matter who they are, or what they may need to be saved from. The possible exception, is if they have ever hurt his friends and loved ones, and even then he still might.
- Power Loss: Spellcasting for Harry and others like him is rather difficult, and he generally requires both the ability to perform the necessary gestures and incantation, as well as a wand or other focusing implement in order to allow him the ability to focus his intent towards a target. Without those, he is mostly unable to cast any spells, unless it is accidental and therefore uncontrolled.
- Spindly Wand Waver: Most Witches and Wizards, such as Harry himself, spend so much time devoted to their development of their art that they have little time to devote to learning how to utilize a weapon or the associated armor. This means that often times the most armor they can get away with would be leather jackets and the like, and that daggers, staves and other things typically associated with spellcraft are the most complicated weapons they tend to use. There are ways around this, such as possession of the Triforce of Courage...

Languages
English [Native], Latin, Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 4, Toughness 6/3, Will 12

Power Points
Abilities 42 + Powers 51 + Advantages 26 + Skills 31 (61 ranks) + Defenses 23 = 173
--------------------
The Firebolt - PL 8

Strength 3, Defense 0, Toughness 8, Size Medium

Features:
Unbreakable Braking Charm 1

Powers
Levitation Charm: Flight 7 (magical, Speed: 250 miles/hour, 0.5 miles/round)

Power Points
Abilities 3 + Powers 14 + Advantages 0 + Features 1 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 21
--------------------
Build Comments: Build Up is one of Squirrely-Sama's ideas, but I think something similar appears in Better Mousetrap.
Last edited by DalkonCledwin on Mon Mar 11, 2019 10:54 am, edited 1 time in total.
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DalkonCledwin
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Midna / A VERY Close Friend

Post by DalkonCledwin »

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Midna of the Twili - PL 10
Age: 130-131 / Height: 5' 7" / Weight: 109 lbs
Hair Color: Orange / Eye Color: Red

Strength 3, Stamina 4, Agility 6, Dexterity 4, Fighting 4, Intellect 2, Awareness 3, Presence 5

General Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Status 4: Twilight Princess, Benefit, Wealth 4 (multimillionaire), Daze (Intimidation), Evasion, Languages 2, Precise Attack (Ranged, Concealment), Ritualist, Startle, Teamwork

Enhanced Advantages
Accurate Attack, All-out Attack, Defensive Attack, Extraordinary Effort, Improved Aim, Improved Defense, Power Attack, Ultimate Effort: Aim

Skills
Expertise (AWE): Governing 6 (+9), Expertise: Magic 10 (+12), Insight 4 (+7), Intimidation 8 (+13), Perception 2 (+5), Persuasion 4 (+9), Ranged Combat: Magic 4 (+8), Sleight of Hand 4 (+8), Stealth 6 (+12), Treatment 4 (+6)

Powers
Amplification Mirror (Easily Removable)
. . Amplification Focus: Enhanced Trait 8 (magical, Advantages: Accurate Attack, All-out Attack, Defensive Attack, Extraordinary Effort, Improved Aim, Improved Defense, Power Attack, Ultimate Effort: Aim)
Dimensional Wavefront Conduit (Easily Removable)
. . Dimensional Portal: Movement 3 (magical, technological, Dimensional 3: any dimension, 50 lbs.; Portal; Limited: to Megalithic Sites and similar locations, Side Effect: on failure - Device will transport travelers to a completely random and possibly dangerous dimension, Unreliable (roll))
Shadow Magic Array
. . Dark Burst: Burst Area Damage 10 (darkness, magical, DC 25; Burst Area: 30 feet radius sphere, DC 20, Penetrating 4)
. . Pinpoint Blast: Damage 12 (darkness, magical, DC 27; Increased Range: ranged, Precise)
. . Shadow Bind: Cumulative Affliction 8 (darkness, magical, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 18; Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Shadow Door: Movement 3 (darkness, magical, Permeate 3: full speed)
. . Shadow Tendrils: Move Object 12 (magical, shadow, 100 tons)
. . Warp Jump: Burst Area Teleport 6 (darkness, magical, Carry 100 tons; Affects Others, Burst Area: 30 feet radius sphere, DC 16, Extended: 60 miles in 2 move actions, Increased Mass 12; Limited: to while outside of combat rounds, Limited to Extended, Unreliable (5 uses))
Shadow Magic Talents
. . Levitation: Flight 7 (magical, Speed: 250 miles/hour, 0.5 miles/round)
. . Shadow Shield: Protection 8 (magical, shadow, +8 Toughness; Impervious, Sustained)
. . Soul Bond: Senses 1 (magical, soul, Communication Link: Harry Potter)
. . Twili Magic: Variable 1 (darkness, magical; Limited: to Darkness Related Effects, Notes: 5 pts of Traits for Darkness Descriptors)
Twili Physiology
. . Charm Resistance: Immunity 10 (racial, Common Descriptor: Mental Powers; Limited: to Magic descriptors, Limited - Half Effect)
. . Longevity: Feature 1 (racial, Notes: Midna has a projected lifespan of 556 years.)
. . Shadow Suit: Feature 1 (racial, Notes: Midna can cover her entire body with impenetrable shadows at will, essentially “wearing” darkness as if it were clothing, “styled” however she wishes, from a skintight silhouette to a swirling cloak or “garment” of shadows. She can similarly conceal her face with a shadowy mask (or a complete head covering).)
. . Twili Resilence: Immunity 5 (racial, Damage Effect: Darkness or Shadows)
. . Twili Senses: Senses 8 (racial, Awareness: Magic [Mental], Counters Illusion: Vision, Darkvision, Detect: Spirits [Visual] 2: ranged, Extended: Magic Awareness 1: x10)
. . Twilight Denizen: Movement 1 (racial, Environmental Adaptation: Twilight Realm)

Offense
Initiative +6
Dark Burst: Burst Area Damage 10 (DC 25)
Grab, +4 (DC Spec 13)
Pinpoint Blast: Damage 12, +8 (DC 27)
Shadow Bind: Cumulative Affliction 8, +8 (DC Dog/Fort/Will 18)
Shadow Tendrils: Move Object 12, +8 (DC 22)
Throw, +4 (DC 18)
Unarmed, +4 (DC 18)

Complications
- Enemies: Between Zant and Ganon, it really is a toss up which enemy is the greater one for Midna. It is actually somewhat unfortunate that she didn't manage to collect the Fused Shadows before disappearing from the Twilight Realm after all.
- Motivation: Patriotism: Midna wishes to do well by her people more than anything else, and will do what it takes to protect them when and where she can.
- Power Loss: Midna's hands must be free so she can make the necessary gestures in order to perform most of her spells. She must also be able to speak in order to perform the necessary incantations. She does not however, require a focus the way that most of the witches and wizards of Harry's world do.
- Spindly Hand Waver: Midna tends to wear very little in the way of clothing, and also tends not to carry weapons beyond the occasional amplification mirror. She really doesn't know what she would do with such martial implements, although she isn't above teasing someone about desiring the opportunity to use the things.
- Superior Airs: Because of their extensive, long, and cultured history as well as their otherworldly nature, Twili such as Midna tend to view most other races as inferior and boring.
- Weakness: Abrupt exposure to bright light (such as sunlight or a searchlight) blinds a Twili for 1 round. On subsequent rounds, they are impaired as long as they remain in the affected area. They also suffer an additional degree of failure when resisting Light and Radiant based attacks.

Languages
English, Hylian, Twili [Native]

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 12 (Imp. 8), Will 12

Power Points
Abilities 62 + Powers 93 + Advantages 21 + Skills 26 (52 ranks) + Defenses 19 = 221

--------------------
Build Comments: I wasn't really sure how best to build the "hides in Harry's shadow" power, as I'm not sure if that is a dimension travel power, or else a concealment effect. So I'm just going to hand-wave it as being a GM Fiat sort of thing since it has no real benefit mechanically speaking.
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Linkle / A VERY Close Friend

Post by DalkonCledwin »

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Linkle, the Other Hero - PL 10
Age: 17 / Height: 4' 10" / Weight: 90 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 3, Stamina 3/2, Agility 7, Dexterity 7, Fighting 7, Intellect 0, Awareness 3/2, Presence 1

General Advantages
Accurate Attack, Attractive, Defensive Attack, Defensive Roll 3, Equipment 6, Improved Aim, Improved Critical: Dual Crossbows, Improved Initiative, Inspire, Leadership, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Sidekick 8, Sidekick 8, Skill Mastery: Persuasion, Takedown, Ultimate Effort: Aim

Enhanced Advantages
Close Attack 4, Fearless, Ranged Attack 4, Second Chance: Weapon Attack Rolls, Uncanny Dodge

Skills
Acrobatics 10 (+17), Athletics 8 (+11), Expertise (AGL): Riding 6 (+13), Expertise (AWE): Animal Handling 6 (+9), Expertise: Archaic Weapons 6 (+6), Insight 8 (+11), Intimidation 8 (+9), Perception 2 (+5), Persuasion 8 (+9), Ranged Combat: Crossbows 4 (+11), Stealth 6 (+13)

Powers
Deku Seeds
. . Seed Flash: Burst Area Affliction 8 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged; Sense-dependent: Visual, Unreliable (5 uses))
Magic Sword
. . Magic Weapon Array
. . . . Spin Attack: Strength-based Damage 6 (slashing, DC 24; Multiattack; Custom: Build Up)
. . . . Sword Strike: Strength-based Damage 3 (slashing, DC 21)
Red Medicine
. . Healing Potion: Healing 8 (magical; Restorative, Stabilize; Limited: to Self)
Dual Crossbows (Easily Removable)
. . Trick Quiver Array
. . . . Arrow Volley: Damage 3 (piercing, projectile, DC 18; Accurate: +2, Increased Range: ranged, Multiattack)
. . . . Bomb Arrows: Burst Area Damage 5 (ballistic, projectile, DC 20; Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged, Split: 2 targets; Unreliable (5 uses))
. . . . Fire Arrows: Cumulative Affliction 5 (fire, projectile, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 15; Cumulative, Increased Range: ranged, Split: 2 targets; Limited: to Vision)
. . . . Goron Arrow: Damage 5 (piercing, projectile, DC 20; Increased Range: ranged, Penetrating 5; Unreliable (5 uses))
. . . . Hook Arrow: Movement 1 (projectile, Swinging)
. . . . Smoke Arrow: Cloud Area Concealment Attack 2 (projectile, Sense - Sight, DC 12; Cloud Area: 15 feet radius sphere, DC 12, Attack: Fortitude, Increased Range: ranged)
. . . . Standard Arrows: Damage 5 (piercing, projectile, DC 20; Increased Range: ranged, Split: 2 targets)
Hero's Tunica (Removable)
. . Armored Tunic: Protection 3 (armor, +3 Toughness; Impervious [3 extra ranks])
Hylian Physiology
. . Charm Resistance: Immunity 10 (racial, Common Descriptor: Mental Powers; Limited: to Magic Descriptors, Limited - Half Effect)
. . Hylian Senses: Senses 1 (racial, Low-light Vision)
Power Gloves
. . Power-Lifting: Enhanced Strength 2 (magical, +2 STR; Limited to Lifting)
The Triforce of Courage
. . Divine Awareness: Senses 1 (divine, Danger Sense: Mental, Advantages: Uncanny Dodge)
. . Divine Beast: Morph 1 (divine, +20 Deception checks to disguise; Single form; Metamorph; Uncontrolled)
. . Divine Longevity: Feature 1 (divine, Notes: Linkle has a projected lifespan of about 343 years)
. . Divine Understanding: Comprehend 3 (Languages - Read All, Languages - Understand All, Languages - You're Understood)
. . Divine Warrior: Enhanced Trait 14 (divine, Stamina +1 (+3), Awareness +1 (+3), Advantages: Close Attack 4, Fearless, Ranged Attack 4, Second Chance: Weapon Attack Rolls)
Wing Boots (Removable)
. . Running Speed: Speed 4 (magical, Speed: 30 miles/hour, 500 feet/round)

Equipment
A Hero's Arsenal (Bug Catching Net, Compass, Deku Seeds, Lamp, Magic Hammer, Magic Sword, Red Medicine, Shovel), Power Gloves

Offense
Initiative +11
Arrow Volley: Damage 3, +17 (DC 18)
Bomb Arrows: Burst Area Damage 5 (DC 20)
Fire Arrows: Cumulative Affliction 5, +15 (DC Fort 15)
Goron Arrow: Damage 5, +15 (DC 20)
Grab, +11 (DC Spec 13)
Magic Hammer, +11 (DC 20)
Seed Flash: Burst Area Affliction 8 (DC Fort 18)
Smoke Arrow: Cloud Area Concealment Attack 2 (DC Fort 12)
Spin Attack: Strength-based Damage 6, +11 (DC 24)
Standard Arrows: Damage 5, +15 (DC 20)
Sword Strike: Strength-based Damage 3, +11 (DC 21)
Throw, +11 (DC 18)
Unarmed, +11 (DC 18)

Complications
- Bumbling: Linkle is particularly bad at following a path. When making a Perception or Expertise: Survival check in order to find her way while traveling somewhere, the Gamemaster may opt to announce that something detrimental occurs even if she manages to succeed on the dice roll.
- Enemies: Linkle can be said to be the primary antagonist of Ganon, Demise and to a lesser extent, Zant as well.
- Motivation: Thrills: Linkle lives for the thrill of the adventure. Though she is willing to do the heroic thing when it is truly necessary.
- Power Loss: It is possible to remove the Triforce of Courage from Linkle, but doing so is extraordinarily difficult to the point of being meaningless. It usually requires her to have to voluntarily give up the powers that have been granted to her by the Triforce, which is why it counts as a Complication and not a Removable flaw.
- Relationship: Linkle is the latest in a long line of green clad heroes, and in her case, heroines who have taken it as their mission to save Princess Zelda.

Languages
Hylian [Native]

Defense
Dodge 11, Parry 11, Fortitude 7, Toughness 9/6 (Imp. 6), Will 11

Power Points
Abilities 58 + Powers 54 + Advantages 38 + Skills 36 (72 ranks) + Defenses 20 = 206

--------------------
Baw & Qawk - PL 10

Strength -3, Stamina 0, Agility 3, Dexterity 1, Fighting 1, Intellect -3, Awareness 3, Presence -1

Advantages
Adorable 2, Skill Mastery: Perception

Skills
Close Combat: Peck 4 (+5), Perception 2 (+5)

Powers
Cucco Physiology
. . Defensive Luck: Protection 7 (luck, +7 Toughness; Impervious, Sustained)
. . Peck: Strength-based Damage 1 (piercing, DC 13)
. . Small Size: Shrinking 4 (racial, -1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Innate; Permanent)

Offense
Initiative +3
Grab, +1 (DC Spec 7)
Peck: Strength-based Damage 1, +5 (DC 13)
Throw, +1 (DC 12)
Unarmed, +1 (DC 12)

Complications
- Disability: Cucco's have no hands and they can't speak.
- Relationship: This Cucco views Linkle as though she were it's mother.

Languages
Understands Hylian

Defense
Dodge 9, Parry 3, Fortitude 0, Toughness 7 (Imp. 7), Will 5

Power Points
Abilities 4 + Powers 24 + Advantages 3 + Skills 3 (6 ranks) + Defenses 6 = 40
--------------------
The Divine Beast - PL 10

Strength 3, Stamina 5/4, Agility 2, Dexterity 0, Fighting 7, Intellect 0, Awareness 3/2, Presence 1

General Advantages
Accurate Attack, Defensive Attack, Defensive Roll 3, Fast Grab, Improved Aim, Improved Hold, Improved Initiative 2, Improved Trip, Inspire, Leadership, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Takedown, Ultimate Effort: Aim

Enhanced Advantages
Close Attack 4, Fearless, Ranged Attack 4, Uncanny Dodge

Skills
Acrobatics 10 (+12), Athletics 8 (+11), Expertise: Archaic Weapons 6 (+6), Insight 8 (+11), Intimidation 8 (+10), Perception 2 (+5), Persuasion 8 (+9), Stealth 6 (+10/+6)

Powers
Divine Beast Physiology
. . Animal Senses: Senses 6 (racial, Acute: Olfactory, Extended: Hearing 1: x10, Extended: Olfactory 1: x10, Low-light Vision, Tracking: Olfactory 1: -1 speed rank, Ultra-hearing)
. . Bite: Strength-based Damage 2 (piercing, DC 20; Dangerous)
. . Charm Resistance: Immunity 10 (racial, Common Descriptor: Mental Powers; Limited: to Magical Descriptors, Limited - Half Effect)
. . Fast: Speed 6 (racial, Speed: 120 miles/hour, 1800 feet/round)
. . Giant Size: Growth 2 (racial, +2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks; Innate; Permanent)
. . Power-Lifting: Enhanced Strength 2 (divine, +2 STR; Limited to Lifting)
. . Tough: Protection 2 (racial, +2 Toughness; Impervious [4 extra ranks])
. . Twilight Adapted: Movement 1 (racial, Environmental Adaptation: Twilight Realm)
. . White Fur: Enhanced Trait 2 (racial, Stealth +4 (+10); Limited: to Snowy or Icy Environs)
The Triforce of Courage
. . Divine Awareness: Senses 1 (divine, Danger Sense: Mental, Advantages: Uncanny Dodge)
. . Divine Longevity: Feature 1 (divine, Notes: Linkle has a projected lifespan of about 343 years)
. . Divine Understanding: Comprehend 4 (divine, Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Understand All)
. . Divine Warrior: Morph 1 (divine, +20 Deception checks to disguise; Single form; Metamorph; Uncontrolled)
. . Divine Wolf: Enhanced Trait 13 (divine, Stamina +1 (+5), Awareness +1 (+3), Advantages: Close Attack 4, Fearless, Ranged Attack 4)

Offense
Initiative +10
Bite: Strength-based Damage 2, +11 (DC 20)
Grab, +11 (DC Spec 13)
Throw, +4 (DC 18)
Unarmed, +11 (DC 18)

Complications
- Disability: Wolves cannot speak and have no hands.
- Reputation: While in this form, Linkle has a hard time approaching just about any human she could care to have a friendship with.

Languages
Understands Hylian

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 10/7 (Imp. 6), Will 11

Power Points
Abilities 30 + Powers 66 + Advantages 17 + Skills 28 (56 ranks) + Defenses 25 = 166
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DalkonCledwin
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Zelda / A VERY Close Friend

Post by DalkonCledwin »

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Zelda of Hyrule - PL 10
Age: 19 / Height: 5' 2" / Weight: 89 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 0, Stamina -1, Agility 2, Dexterity 4, Fighting 4, Intellect 4/3, Awareness 7/6, Presence 4

General Advantages
Attractive 2, Benefit, Status 4: Princess of Hyrule, Benefit, Wealth 4 (multimillionare), Defensive Roll, Equipment 5, Fascinate (Persuasion), Inspire 5, Languages 2, Leadership, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Ranged Attack 4, Ritualist, Skill Mastery: Expertise: Magic, Trance, Well-informed

Enhanced Advantages
Beginner's Luck, Eidetic Memory

Skills
Acrobatics 4 (+6), Athletics 4 (+4), Deception 4 (+8), Expertise (AWE): Governing 8 (+15), Expertise: Cosmology 6 (+10), Expertise: Magic 10 (+14), Expertise: Politics 6 (+10), Expertise: Religion 6 (+10), Insight 6 (+13), Investigation 4 (+8), Perception 6 (+13), Persuasion 8 (+12), Ranged Combat: Bows 2 (+6), Treatment 8 (+12)

Powers
Hylian Physiology
. . Charm Resistance: Immunity 10 (racial, Common Descriptor: Mental Powers; Limited: to Magical descriptors, Limited - Half Effect)
. . Hylian Sight: Senses 1 (racial, Low-light Vision)
Sage of Light Array
. . Calming Touch: Healing 12 (magical; Energizing; Limited: Energizing Only)
. . Discern Lies: Enhanced Trait 4 (magical, Insight +8 (+21); Limited: to Assessing Truths)
. . Magic Circle Against Evil: Burst Area Enhanced Trait 8 (magical, Dodge +2 (+8), Parry +2 (+8), Fortitude +2 (+5), Will +2 (+15); Affects Others, Burst Area: 30 feet radius sphere, DC 18, Selective; Limited: to attacks from Evil or Unholy foes)
. . Mass Cure Wounds: Burst Area Healing 6 (magical; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . Miracle: Variable 4 (magical; Unreliable (roll), Notes: 20 pts of Traits for duplicating the effects of a divine miracle)
. . Nimbus of Light
. . . . Brilliance: Environment 1 (Linked; magical, radiant, Light (Bright), Radius: 30 feet)
. . . . Harmful Light: Burst Area Damage 10 (Linked; magical, radiant, DC 25; Burst Area: 30 feet radius sphere, DC 20; Limited: to Undead & Twili)
. . Rebuke Death: Healing 7 (magical; Increased Range: ranged, Stabilize)
. . Searing Light: Damage 12 (magical, radiant, DC 27; Increased Range: ranged, Penetrating 12; Limited: Penetrating only vs. Undead)
. . Sun Beam: Cumulative Affliction 8 (magical, radiant, 1st degree: Impaired, Dazed, 2nd degree: Disabled, Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Extra Condition, Increased Range: ranged; Limited: to Vision Impaired & Disabled)
The Triforce of Wisdom
. . Divine Constitution: Immunity 1 (divine, Poison)
. . Divine Essence: Movement 1 (divine, Environmental Adaptation: Twilight Realm)
. . Divine Form: Morph 3 (divine, +20 Deception checks to disguise; Broad group, Notes: Any Humanoid)
. . Divine Longevity: Feature 1 (divine, Notes: Zelda has a projected lifespan of approximately 355 years)
. . Divine Mind: Impervious Will 15 (divine)
. . Divine Understanding: Comprehend 3 (divine, Languages - Read All, Languages - Understand All, Languages - You're Understood)
. . Divine Wisdom: Enhanced Trait 6 (divine, Awareness +1 (+7), Intellect +1 (+4), Advantages: Beginner's Luck, Eidetic Memory)
Transcendence Array
. . Astral Projection: Mental Communication Perception (Visual) Perception (One Sense) 4 (magical; Perception (One Sense): Auditory, Perception (Visual): Visual; Side Effect 2: always - Physical body is defenseless & immobile)
. . Levitation & Shield
. . . . Levitation: Flight 4 (magical, Speed: 30 miles/hour, 500 feet/round)
. . . . Mystic Shield: Protection 12 (magical, +12 Toughness; Impervious [6 ranks only], Sustained)

Equipment
Hylian Bow (Bow, Radiant Arrows), Hyrule Castle

Offense
Initiative +2
Grab, +4 (DC Spec 10)
Harmful Light: Burst Area Damage 10 (DC 25)
Hylian Bow, +8 (DC 18)
Searing Light: Damage 12, +8 (DC 27)
Sun Beam: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +8 (DC 15)
Unarmed, +4 (DC 15)

Complications
- Enemies: Zelda is enemies of both Zant and Ganon, but is most especially the enemy of Demise, as her very existence threatens the god-like demon.
- Motivation: Patriotism: Zelda is one of the most important people in Hyrule, and it is to her that most people will turn if ever there is a problem. She tries very hard to appease there needs, and will do whatever she possibly can to ensure little to no harm befalls her subjects.
- Power Loss: Zelda's hands must be unobstructed and her mouth unbound in order for her to make use of her spellcasting abilities. However, she does not need a focus the way that the spellcasters in Harry's world tend to. Also, just like with Linkle, it is possible to remove the Triforce of Wisdom from Zelda, but so incredibly difficult that it has to be a complication rather than a flaw.
- Relationship: Zelda wasn't entirely expecting for the green clad hero of legend that showed up in front of her to be another girl. This has left Zelda with some rather complicated emotions, especially given that there was a very attractive young man in the hero's company.

Languages
Ancient Hylian, Hylian [Native], Twili

Defense
Dodge 8/6, Parry 8/6, Fortitude 5/3, Toughness 12/-1 (Imp. 6), Will 15/13 (Imp. 15)

Power Points
Abilities 44 + Powers 110 + Advantages 35 + Skills 41 (82 ranks) + Defenses 16 = 246

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Hyrule Castle - PL 10

Toughness 10, Size Huge

Features:
Defense System, Grounds, Holding Cells, Laboratory, Library, Living Space, Personnel, Remote Feature, Trophy Room, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
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Build Comments: It is probably worth noting that this fic merges concepts from multiple LoZ games.
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Ruto / A VERY Close Friend

Post by DalkonCledwin »

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Art by Twilightzant on DeviantArt

Ruto of the Zora - PL 10
Age: 13 / Height: 5' 8" / Weight: 160 lbs
Hair Color: Not Applicable / Eye Color: Violet

Strength 1, Stamina 6/3, Agility 3, Dexterity 3, Fighting 4, Intellect 2, Awareness 3, Presence 4

Advantages
Attractive 2, Benefit, Status 3: Princess of the Zora, Benefit, Wealth 3 (millionare), Connected, Defensive Roll 4, Favored Environment: Aquatic, Great Endurance, Languages 1, Ranged Attack 7, Ritualist

Skills
Acrobatics 8 (+11), Athletics 10 (+11), Expertise (AWE): Governing 4 (+7), Expertise: Magic 8 (+10), Insight 4 (+7), Intimidation 8 (+12), Perception 2 (+5), Persuasion 4 (+8), Stealth 4 (+7), Treatment 4 (+6)

Powers
Sage of Water Array
. . Dousing: Nullify 10 ([0 active, 0/30 PP, 3/r], magical, water, Counters: Water-Soluble Effects, DC 20; Broad, Simultaneous)
. . Hydrokinesis: Move Object 10 ([0 active, 0/30 PP, 3/r], magical, water, 25 tons, DC 25; Damaging, Increased Range: perception; Limited: to Water)
. . Water Blast: Damage 10 ([0 active, 0/30 PP, 2/r+10], magical, water, DC 25; Increased Range: ranged, Penetrating 10)
. . Water Cannon: Cumulative Line Area Affliction 10 ([0 active, 0/30 PP, 3/r], magical, water, 1st degree: Dazed, 2nd degree: Prone, DC 20; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 20, Cumulative; Limited Degree)
Zoran Movement Array
. . Speed-Swimming: Swimming 10 (racial, Speed: 500 miles/hour, 1 mile/round)
. . Water Slides: Flight 8 (water slides, magical, Speed: 500 miles/hour, 1 mile/round; Platform)
Zoran Physiology
. . Amphibious: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
. . Longevity: Feature 1 (racial, Notes: Ruto has a projected lifespan of approximately 179 years.)
. . Vigorous: Enhanced Trait 16 (racial, Stamina +3 (+6), Dodge +5 (+10), Parry +5 (+10))
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic)
. . Zoran Senses: Senses 7 (racial, Accurate: Hearing, Darkvision, Extended: Hearing 1: x10, Extended: Darkvision 2: x100)

Offense
Initiative +3
Dousing: Nullify 10, +10 (DC Will 20)
Grab, +4 (DC Spec 11)
Hydrokinesis: Move Object 10 (DC 25)
Throw, +10 (DC 16)
Unarmed, +4 (DC 16)
Water Blast: Damage 10, +10 (DC 25)
Water Cannon: Cumulative Line Area Affliction 10 (DC Dog/Fort/Will 20)

Complications
- Dehydration: Zora are especially susceptible to extreme heat, which will dry them out and result in dehydration at a speed three times faster than it would with a hylian or human.
- Motivation: Patriotism: Ruto is on a quest to find help for Zora's Domain due to the fact that the entire sub-kingdom has been frozen over.
- Prejudice: Within Wizarding Britain, Ruto would be looked upon with disdain at the absolute best due to her non-human characteristics.
- Relationship: Ruto is the daughter of Queen Rutela and King Zora.

Languages
Hylian, Zoran [Native]

Defense
Dodge 10/5, Parry 10/5, Fortitude 10, Toughness 10/6, Will 10

Power Points
Abilities 46 + Powers 77 + Advantages 24 + Skills 28 (56 ranks) + Defenses 14 = 189
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