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DalkonCledwin
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Hannah Abbott / Toujours Pur

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Hannah Kerensa Abbott - PL 9
Age: 15 / Height: 5' 10" / Weight: 130 lbs
Hair Color: Dirty Blonde / Eye Color: Brown

Strength 1, Stamina 1, Agility 3, Dexterity 3, Fighting 2, Intellect 2, Awareness 3, Presence 3

Advantages
Accurate Attack, Artificer, Assessment, Attractive, Beginner's Luck, Benefit, Wealth (well-off), Connected, Defensive Roll 4, Languages 1, Power Attack, Ranged Attack 4, Skill Mastery: Treatment

Skills
Acrobatics 4 (+7), Athletics 4 (+5), Expertise: Life Sciences 6 (+8), Expertise: Magic 8 (+10), Insight 6 (+9), Intimidation 4 (+7), Perception 4 (+7), Persuasion 4 (+7), Treatment 6 (+8)

Powers
Cedar & Unicorn Hair Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Episkey: Healing 6 (magical; Increased Range: ranged, Restorative, Stabilize; Diminished Range 2)
. . . . Examino: Senses 3 (magical, Analytical: Detect Health, Detect: Health 2: ranged; Sustained)
. . . . Expelliarmus: Move Object 11 (magical, 50 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Finite: Nullify 8 (magical, Counters: Magic, DC 18; Broad, Simultaneous)
. . . . Mystic Bolt: Damage 11 (magical, DC 26; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . . . Panacea: Healing 8 (magical; Increased Range: ranged, Persistent, Restorative; Diminished Range 2, Limited: Disease and Poison)
. . . . Stupefy: Cumulative Affliction 8 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Muggle-Born Physiology
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged)
. . Tough: Protection 3 (racial, +3 Toughness)

Offense
Initiative +3
Expelliarmus: Move Object 11, +7 (DC 21)
Finite: Nullify 8, +7 (DC Will 18)
Grab, +2 (DC Spec 11)
Mystic Bolt: Damage 11, +7 (DC 26)
Stupefy: Cumulative Affliction 8, +7 (DC Fort 18)
Throw, +7 (DC 16)
Unarmed, +2 (DC 16)

Complications
- Enemies: As a Muggle-Born, Hannah is constantly in danger of being targeted for eradication by the supporters of the Dark Lord Voldemort that call themselves "Death Eaters" among other less than savory groups.
- Motivation: Doing Good: Hannah has set her mind on pursuing the career of a Healer, which means she can easily be considered among the more benevolent members of her year group.
- Power Loss: Hannah needs to have her hands free and her mouth unbound in order to cast her spells. Unlike Harry, Hannah has had absolutely no success learning to cast her spells without her wand and is as such effectively incapacitated if she is disarmed.
- Prejudice: Hannah is a Muggle-Born who was sorted into Hufflepuff, she is therefore facing a very significant uphill battle when it comes to pursuing any form of career in the Wizarding World due to the tendency for Pure-Bloods to hire other pure-bloods and to avoid hiring Hufflepuffs that aren't at least a Half-Blood.
- Relationship: Hannah is the best friend of her fellow Hufflepuff, Susan Bones, and one of the more vocal in supporting the deeds and actions of the vigilante known as "The Purifier" due to her having recognized the fact that he is targeting those who are most outspoken in their hatred of people like herself.

Languages
English [Native], Latin

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 8/4, Will 13

Power Points
Abilities 36 + Powers 29 + Advantages 18 + Skills 23 (46 ranks) + Defenses 29 = 135

--------------------
Build Comments: I have decided Hannah is a Muggle-Born in this idea, despite the fact that officially she is a Half-Blood, for two reasons. First, the official Muggle-Borns (other than Hermione) were less than appealing to me, and secondly because she had been listed as a Muggle-Born in the earliest drafts of the Novels.
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DalkonCledwin
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Fleur Delacour / Toujours Pur

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White Rose (Fleur Delacour) - PL 10, Wealth +16
Age: 18 / Height: 5' 5" / Weight: 92 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 4, Stamina 6, Agility 8, Dexterity 4, Fighting 8, Intellect 3, Awareness 6, Presence 4

Advantages
Animal Empathy, Artificer, Attractive 2, Benefit, Renown 2, Benefit, Wealth 2 (independently wealthy), Chokehold, Connected, Daze (Intimidation), Equipment 3, Fascinate (Intimidation), Fascinate (Persuasion), Improved Grab, Improved Hold, Languages 2, Ranged Attack 4, Set-up, Skill Mastery: Expertise: Magic, Startle, Teamwork, Trance

Skills
Acrobatics 4 (+12), Athletics 10 (+14), Close Combat: Talons 3 (+11), Expertise: Magic 10 (+13), Insight 6 (+12), Intimidation 4 (+8), Investigation 4 (+7), Perception 12 (+18), Persuasion 4 (+8), Stealth 12 (+20)

Powers
Rosewood & Veela Hair Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Apparition: Teleport 9 (magical, 2 miles in a move action, carrying 100 lbs.; Accurate, Change Direction, Change Velocity, Extended: 500 miles in 2 move actions, Increased Mass; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . . . Confundo: Progressive Affliction 6 (magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Affects Objects, Increased Range: ranged, Progressive; Limited: Causing erratic or insane behavior)
. . . . Diffindo: Weaken 12 (cutting, Affects: Toughness, Resisted by: Fortitude, DC 22; Affects Objects Only, Increased Range: ranged, Precise)
. . . . Expecto Patronum: Progressive Perception Area Affliction 10 (the white light, magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: Unnatural Creatures, Limited: Holding at Bay, Tiring)
. . . . Expelliarmus: Move Object 12 (magical, 100 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Mystic Bolt: Damage 12 (magical, DC 27; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . . . Protego: Burst Area Deflect 8 (magical; Burst Area: 30 feet radius sphere, DC 18, Increased Duration: concentration, Redirection, Reflect; Distracting, Reduced Range: close)
Veela Physiology
. . Avian Senses: Senses 7 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged, Extended: Vision 2: x100, Rapid: Vision 1)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . The Allure: Cumulative Perception Area Affliction 10 (racial, magical, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Cumulative; Limited: to Males)
. . Tough: Protection 3 (racial, +3 Toughness)
Veela Transformation (Activation: Move Action)
. . Harpy-like Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Wings)
. . PassionFyre: Damage 8 (extradimensional, DC 23; Alternate Resistance: Will, Increased Range: ranged)
. . Talons: Strength-based Damage 1 (slashing, DC 20; Accurate 2: +4, Grabbing)

Equipment
128 Victoria Rd, Brighton

Offense
Initiative +8
Confundo: Progressive Affliction 6, +8 (DC Will 16)
Diffindo: Weaken 12, +8 (DC Fort 22)
Expecto Patronum: Progressive Perception Area Affliction 10 (DC Will 20)
Expelliarmus: Move Object 12, +8 (DC 22)
Grab, +8 (DC Spec 14)
Mystic Bolt: Damage 12, +8 (DC 27)
PassionFyre: Damage 8, +8 (DC Will 23)
Talons: Strength-based Damage 1, +15 (DC 20)
The Allure: Cumulative Perception Area Affliction 10 (DC Will 20)
Throw, +8 (DC 19)
Unarmed, +8 (DC 19)

Complications
- Accident: Fleur doesn't quite have complete control over her Allure, which can occasionally lead to embarrassing situations, both for her and for the nearest affected male.
- Curse Sworn: Gringotts Wizarding Bank has tasked Fleur with at least attempting to apprehend the Purifier before the Aurors can get the job done so that they can put him into protective custody. They don't particularly care whether the Ministry considers him a criminal, what they care about is ensuring the accounts he is conquering remain accessible to them!
- Motivation: Repaying The Debt: Due to his actions during the Triwizard Tournament, both towards Fleur's sister and towards the girl herself, Harry has wound up with two Veela who feel severely indebted to him, with Fleur being the one who by mutual agreement plans to seduce the boy if she can manage to find him.
- Mythic Weakness: Veela are actually a type of Fey, and are therefore vulnerable to iron. Such objects inflict a Rank 5 Fortitude resisted Affliction that has a 1st Degree of Dazed, a 2nd Degree of Stunned and a 3rd Degree of Incapacitated when used against a Veela. This is in addition to anything else the iron in question might otherwise be capable of doing to them.
- Power Loss: Fleur needs her hands free and her mouth unbound in order to cast her spells. She has however, managed to learn how to cast spells wandlessly, but as is the case with Harry, her spell ranks are halved when attempting to do so. She also loses the ability to enter her Battle Form and project her Allure if she is in physical contact with something made from iron.
- Relationship: Fleur is the elder daughter of Apolline and Jacques Delacour, making her the elder sister of Gabrielle Delacour. Fleur and her sister are all but inseparable, with the distance between them now being solely on account of Fleur's job and Gabi's continued education requirements.

Reputation
- The Beauxbatons Champion (+14): Fleur is widely recognized in Great Britain for her participation as Beauxbaton's representative in the recent Triwizard Tournament. It was her participation in that tournament that secured her a career with Gringotts Wizarding Bank.

Languages
English, French [Native], Latin

Defense
Dodge 11, Parry 11, Fortitude 7, Toughness 9, Will 13

Power Points[/u]
Abilities 86 + Powers 87 + Advantages 29 + Skills 35 (69 ranks) + Defenses 14 = 251

--------------------
128 Victoria Rd, Brighton - PL 10

Toughness 10, Size Huge

Features:
Defense System, Dual Size: Medium, Gym, Laboratory, Library, Living Space, Sealed, Secret 2, Security System 1

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
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Zatanna / Toujours Pur

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Zatanna Zatara - PL 11, Wealth +8
Age: 22 / Height: 5' 7" / Weight: 127 lbs
Hair Color: Black / Eye Color: Blue

Strength 0, Stamina 2, Agility 4, Dexterity 4, Fighting 3, Intellect 3, Awareness 10/4, Presence 4

General Advantages
Artificer, Attractive, Benefit, Ambidexterity, Connected, Daze (Deception), Defensive Attack, Defensive Roll 3, Extraordinary Effort, Fascinate (Expertise: Performance), Hide in Plain Sight, Improved Initiative, Jack-of-all-trades, Languages 1, Quick Draw, Ritualist, Skill Mastery: Expertise (PRE): Performance, Skill Mastery: Expertise: Magic, Teamwork, Throwing Mastery 2, Uncanny Dodge

Enhanced Advantages
Benefit, Status: Scion to the House of Da Vinci, Luck 4

Skills
Acrobatics 8 (+12), Deception 10 (+14), Expertise (PRE): Performance 8 (+12), Expertise: Magic 12 (+15), Expertise: Popular Culture 6 (+9), Insight 8 (+18), Perception 6 (+16), Persuasion 6 (+10), Ranged Combat: Magic 4 (+8), Sleight of Hand 10 (+14), Technology 2 (+5), Treatment 4 (+7)

Powers
Inner Sorcery: Array
. . Dleihs Citsym: Protection 4 (magical, +4 Toughness; Impervious [8 extra ranks], Sustained)
. . Noitaretla Ecnaraeppa: Morph 3 (magical, +20 Deception checks to disguise; Broad group, Notes: Humanoid Forms)
. . Noitcejorp Lartsa: Remote Sensing 13 (magical, Affects: 3 Types, inc. Visual - Visual, Aural, Mental, Range: 30 miles; Dimensional 2: group - Mystical Dimensions, Subtle 2: undetectable; Limited: Physical Body is Helpless)
Magical Spells: Array
. . Dnuob Won Eb: Affliction 14 (magical, 1st degree: Hindered & Vulnerable, 2nd degree: Defenseless & Immobile, Resisted by: Dodge, Overcome by Strength, DC 24; Extra Condition, Increased Range: ranged; Limited Degree)
. . Enogeb Cigam: Nullify 14 (magical, Counters: Magic, DC 24; Broad, Simultaneous)
. . Etag Lanoisnemid: Movement 2 (magical, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal)
. . Msiremsem: Cumulative Affliction 11 (magical, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Cumulative, Increased Range 2: perception)
. . O Egnahc Otserp: Cumulative Affliction 9 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 19; Cumulative, Increased Range: ranged)
. . Raeppa: Create 9 (magical, Volume: 500 cft., DC 19; Increased Duration: continuous, Subtle: subtle)
. . Tlob Citsym: Damage 14 (magical, DC 29; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . Tropsnart Em: Teleport 11 (magical, Carry 50 lbs.; Accurate, Extended: 2000 miles in 2 move actions; Limited to Extended)
. . Won Tegrof: Progressive Affliction 9 (magical, 3rd degree: Transformed, Resisted by: Will, DC 19; Insidious, Progressive; Limited Degree (third only))
Übermagier Physiology
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 6 (racial, Acute: Detect Magic, Analytical: Detect Magic, Detect: Magic [Mental] 2: ranged, Detect: Spirits [Visual] 2: ranged)
. . Superior Pedigree: Enhanced Trait 17 (racial, Awareness +6 (+10), Advantages: Benefit, Status: Scion to the House of Da Vinci, Luck 4)
. . Tough: Protection 3 (racial, +3 Toughness)

Offense
Initiative +8
Dnuob Won Eb: Affliction 14, +8 (DC Fort/Will 24)
Enogeb Cigam: Nullify 14, +8 (DC Will 24)
Grab, +3 (DC Spec 10)
Msiremsem: Cumulative Affliction 11 (DC Will 21)
O Egnahc Otserp: Cumulative Affliction 9, +8 (DC Will 19)
Throw, +4 (DC 17)
Tlob Citsym: Damage 14, +8 (DC 29)
Unarmed, +3 (DC 15)
Won Tegrof: Progressive Affliction 9, +3 (DC Will 19)

Complications
- Enemies: Zatanna has various mystical foes who consider her a threat.
- Motivation: Responsibility: Zatanna was inspired by her father's example and wishes to live up to the legacy he has left behind for her and countless others.
- Power Loss: Zatanna needs to speak aloud (and backwards) to cast her spells.
- Rivalry: With her former boyfriend, Nick Necros.

Reputation
- Zatanna, the Magician (+11): Zatanna is both a superheroine and a stage magician and is quite a bit more famous in the latter department than she is as a heroine. She is however, the Justice League's go-to authority on mystical matters such as the newly arisen vigilante calling himself "The Purifier."

Languages
Backwards English, English [Native]

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 12/5 (Imp. 12), Will 13

Power Points
Abilities 48 + Powers 127 + Advantages 23 + Skills 42 (84 ranks) + Defenses 20 = 260
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Supergirl / Toujours Pur

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Supergirl (Kara Zor-El) - PL 12, Wealth +8
Age: Ph. 14 / Ch. 36 / Height: 5' 5" / Weight: 120 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 15/0, Stamina 10/1, Agility 3, Dexterity 3, Fighting 6, Intellect 4, Awareness 3, Presence 3

Advantages
Attractive, Defensive Attack, Diehard, Extraordinary Effort, Inspire, Languages 1, Move-by Action, Power Attack, Ultimate Effort: Toughness Checks

Skills
Acrobatics 4 (+7), Close Combat: Unarmed 3 (+9), Expertise: Kryptonian Lore 10 (+14), Insight 8 (+11), Investigation 4 (+8), Perception 8 (+11), Persuasion 6 (+9), Ranged Combat: Heat Vision 8 (+11), Stealth 4 (+7), Technology 5 (+9)

Powers
Kryptonian Movement: Array
. . Running Speed: Speed 15 (racial, Speed: 64000 miles/hour, 120 miles/round)
. . Space Flight: Movement 1 (racial, Space Travel 1: within solar system)
. . True Flight: Flight 15 (racial, Speed: 64000 miles/hour, 120 miles/round)
Kryptonian Physiology
. . Body Resistance: Protection 1 (racial, +1 Toughness)
. . Fast Action: Quickness 8 (racial, Perform routine tasks in -8 time ranks)
. . Heat Vision: Damage 12 (racial, heat, DC 27; Increased Range: ranged)
. . Invulnerabilities: Immunity 5 (racial, Environmental Conditions (All))
. . Super-Sensory: Senses 17 (racial, Analytical: Hearing, Extended: Hearing 3: x1k, Extended: Vision 3: x1k, Infravision, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision doesn't penetrate lead-based concealment [4 ranks only])
. . Super-Strength: Enhanced Strength 3 (racial, +3 STR; Limited to Lifting, Notes: Lifting Strength 18; Able to lift 6,000 Tons)
. . Superhuman Condition: Enhanced Trait 48 (racial, Strength +15 (+15), Stamina +9 (+10))
. . Superior Lung Capacity: Immunity 2 (racial, Suffocation (All); Quirk: limited to approximately 30 minutes at a time)
. . True Invulnerability: Impervious Toughness 14 (racial)
Magical Kryptonian Traits
. . Ghost Whisperer: Comprehend 2 (talent, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 4 (talent, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged)
. . Tough: Protection 3 (talent, +3 Toughness)

Offense
Initiative +3
Grab, +6 (DC Spec 25)
Heat Vision: Damage 12, +11 (DC 27)
Throw, +3 (DC 30)
Unarmed, +9 (DC 30)

Complications
- Motivation: Acceptance: Supergirl just wants to find someplace to live where she can fit in and not be afraid of hurting people with her powers.
- Mythic Weakness: Supergirl has a weakness to Kryptonite, the radioactive remains of the planet known as Krypton. Kryptonite comes in a number of forms, with Green-K being by far the most common. The Green rocks will sap his Racial descriptor powers, leaving her Impaired, Disabled and eventually Debilitated in regards to those powers. Long term exposure to Green-K imposes the Dying condition, this takes only a matter of minutes (less for a large enough quantity of the stuff)
Power Loss: Supergirl loses her Racial descriptor powers under the effects of a red sun, and other effects interfering with the energies of a yellow sun can deprive her of those abilities as well.
- Temper: Ever since she arrived on Earth, Supergirl has suffered nothing but one betrayal after another. She hasn't truly been able to take the time and properly work through the stress these betrayals have caused her, choosing instead to bottle it all up. This means that sooner or later she's going to explode in a manner rather similar to if she were Vesuvius!
- Weakness: Supergirl is as vulnerable to magic as anyone else. Her Toughness is not Impervious against such modes of attack.

Reputation
- Superman's Kid Cousin (+12): It's not very hard to discern that there is some form of familial relationship between Supergirl and Superman, after all they wear the same color superhero costumes and they have the same crest on their chests. Most people however assume she is the younger cousin, which ticks her off.

Languages
English, Kryptonian [Native]

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14 (Imp. 14), Will 12

Power Points
Abilities 46 + Powers 162 + Advantages 9 + Skills 30 (60 ranks) + Defenses 22 = 269
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DalkonCledwin
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The Eradicator / Toujours Pur

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The Eradicator (H'El) - PL 14, Wealth +8
Age: App. 45 / Height: 6' 4" / Weight: 258 lbs
Hair Color: Black / Eye Color: White

Strength 19, Stamina 14, Agility 2, Dexterity 2, Fighting 8, Intellect 7, Awareness 6, Presence 2

Advantages
Accurate Attack, Agile Feint, All-out Attack, Assessment, Daze (Intimidation), Defensive Attack, Diehard, Eidetic Memory, Evasion, Fascinate (Deception), Improved Critical: Unarmed, Improved Disarm, Improved Grab, Improved Hold, Improved Smash, Improved Trip, Instant Up, Leadership, Power Attack, Startle, Takedown 2, Ultimate Effort: Toughness Checks, Uncanny Dodge

Skills
Close Combat: Unarmed 1 (+9), Deception 11 (+13), Expertise: Astrogation 6 (+13), Expertise: Kryptonian Lore 12 (+19), Expertise: Science 8 (+15), Insight 4 (+10), Intimidation 6 (+8), Investigation 4 (+11), Perception 8 (+14), Ranged Combat: Cosmic Power 8 (+10), Technology 8 (+15), Vehicles 4 (+6)

Powers
Cosmic Movement: Array
. . Running Speed: Speed 15 (racial, Speed: 64000 miles/hour, 120 miles/round)
. . Space Travel: Movement 1 (racial, Space Travel 1: within solar system)
. . True Flight: Flight 15 (racial, Speed: 64000 miles/hour, 120 miles/round)
Phenomenal Cosmic Power: Array
. . Cosmic Control: Move Object 11 (cosmic, 50 tons; Increased Range: perception)
. . Cosmic Transmutation: Transform 6 (cosmic, Affects: Anything, Transforms: 800 lbs., DC 16; Increased Mass 4)
. . Energy Blast: Damage 16 (cosmic, DC 31; Increased Range: ranged, Variable Descriptor 2: broad group - Any Cosmic, Notes: Usually takes the form of Heat Vision)
. . Fold Space: Movement Attack (+self) 11 (cosmic, Extra Ranks 8, Space Travel 3: other galaxies, DC 21; Attack (+self): Dodge, Increased Range: ranged)
. . Molecular Disruption: Weaken 11 (cosmic, Affects: Toughness, Resisted by: Fortitude, DC 21; Affects Objects Only, Increased Range 2: perception)
. . Shapeshifting: Morph 3 (cosmic, +20 Deception checks to disguise; Broad group, Notes: Any Humanoid)
. . Telepathic Projection: Mental Communication Perception (Visual) Perception (One Sense) 5 (cosmic; Dimensional: dimension - The Astral Plane, Perception (One Sense): Auditory, Perception (Visual): Visual, Subtle 2: undetectable; Side Effect 2: always - Physical body is defenseless and immobile)
Unique Physiology
. . Body Resistance: Protection 4 (racial, +4 Toughness)
. . Language Transplant: Variable 2 (racial; Action 2: free, Affects Others, Increased Range 2: perception; Limited: to Languages, Sense-dependent: Mental Contact with Subjects, Notes: 5 pts of Traits; Languages)
. . Spaceborne Humanoid: Immunity 10 (racial, Life Support)
. . Super-Sensory: Senses 21 (racial, Acute: Cosmic Awareness, Analytical: Hearing, Awareness: Cosmic [Mental], Detect: Cosmic Beings [Visual] 2: ranged, Extended: Hearing 3: x1k, Extended: Vision 3: x1k, Infravision, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision doesn't penetrate lead-based concealment)
. . Super-Speed: Quickness 12 (racial, Perform routine tasks in -12 time ranks; Limited to One Type: Mental Tasks [4 ranks only])
. . Super-Strength: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Lifting Strength 23; Able to lift 200,000 tons)
. . True Invulnerability: Impervious Toughness 18 (racial)
. . Universal Understanding: Comprehend 4 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood)

Offense
Initiative +2
Cosmic Control: Move Object 11 (DC 21)
Cosmic Transmutation: Transform 6, +8 (DC Dog 16)
Energy Blast: Damage 16, +10 (DC 31)
Fold Space: Movement Attack (+self) 11, +10 (DC Dog 21)
Grab, +8 (DC Spec 29)
Molecular Disruption: Weaken 11 (DC Fort 21)
Throw, +2 (DC 34)
Unarmed, +9 (DC 34)

Complications
- Hatred: Eradicator absolutely DESPISES clones and will go to great lengths to destroy any clones he comes across, even going so far as to ignore any other enemies if there is a clone on the field of battle that he hasn't viciously dismembered.
- Monstrous: Eradicator doesn't look at all Bishounen, dashing or heroic. This is a testament to the horrific journey he underwent just to reach Earth. Once upon a time however, he looked quite a bit different.
- Obsession: Eradicator was tasked by Jor-El with preserving the culture and knowledge of the planet Krypton. While that might sound like a noble goal, his comprehension of it has been warped to point where he plans to revive Krypton entirely, no matter what consequences that goal might have.
- Weakness: The only weakness that Eradicator shares with other Kryptonians is that he is just as vulnerable to magic as anyone else would be
- You Are What You Hate: Eradicator is utterly and completely unaware of the fact that he is himself, essentially a clone. Naturally, once he finds out about this fact, he won't take it very well.

Reputation
- Worldkiller (+14): While H'El isn't actually a part of the group calling themselves "Worldkillers" he was created in much the same way as they were, and his powers are such that he is actually an even greater threat than the vast majority of the World Killers themselves, so he might as well be classified as one.

Languages
Kryptonian [Native]

Defense
Dodge 10, Parry 10, Fortitude 16, Toughness 18 (Imp. 18), Will 12

Power Points
Abilities 120 + Powers 157 + Advantages 24 + Skills 40 (80 ranks) + Defenses 18 = 359
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DalkonCledwin
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Reign / Toujours Pur

Post by DalkonCledwin »

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Official Art by Mahmud Asrar

Reign - PL 13, Wealth +8
Age: App. 37 / Height: 5' 9" / Weight: 238 lbs
Hair Color: Red / Eye Color: Black

Strength 10, Stamina 13, Agility 9, Dexterity 7, Fighting 11, Intellect 4, Awareness 5, Presence 6

Advantages
Agile Feint, All-out Attack, Benefit, Renown 3, Diehard, Fearless, Great Endurance, Improved Critical: Big Freaking Sword, Inspire 3, Leadership, Power Attack, Set-up 3, Takedown 2, Teamwork

Skills
Acrobatics 10 (+19), Athletics 10 (+20), Expertise: Tactics 10 (+14), Insight 8 (+13), Intimidation 6 (+12), Perception 10 (+15)

Powers
Big Freaking Sword (Easily Removable)
. . Megaton Slice
. . . . Sword Strike: Strength-based Damage 3 (Linked; slashing, DC 28; Accurate: +2, Penetrating 10)
. . . . Thunderous Slash: Cumulative Affliction 13 (Linked; slashing, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Fortitude, DC 23; Cumulative, Penetrating 2; Limited Degree)
Cosmic Movement: Array
. . Running Speed: Speed 13 (racial, Speed: 16000 miles/hour, 30 miles/round)
. . Space Flight: Movement 1 (racial, Space Travel 1: within solar system)
. . True Flight: Flight 13 (racial, Speed: 16000 miles/hour, 30 miles/round)
Unique Physiology
. . Hardy Stock: Enhanced Stamina 2 (racial, +2 STA)
. . Invulnerabilities: Immunity 7 (racial, Environmental Conditions (All), Suffocation (All))
. . Super-Strength: Enhanced Strength 8 (racial, +8 STR; Limited to Lifting, Notes: Lifting Strength 18; Able to lift 6,000 tons)
. . Translation Microbe: Comprehend 3 (technological, Languages - Read All, Languages - Speak All, Languages - Understand All)
. . True Invulnerability: Impervious Toughness 13 (racial)

Offense
Initiative +9
Grab, +11 (DC Spec 20)
Sword Strike: Strength-based Damage 3, +13 (DC 28)
Throw, +7 (DC 25)
Thunderous Slash: Cumulative Affliction 13, +11 (DC Fort 23)
Unarmed, +11 (DC 25)

Complications
- Amnesia: Reign and her fellow world killers only really know two things about who they are and where they come from. Those things are their individual names, and that they are each the result of genetic experiments performed by Kryptonian Scientists in order to engineer the ultimate weapon of war.
- Not So Tough Now, Huh?: Reign likes to claim that only another Worldkiller has the ability to kill a Worldkiller. Whether or not this is true, she refuses to take any chances with the lives of her family and will order a tactical withdrawal if any of them are ever seriously injured.
- Obsession: With both conquering any planet she encounters, and with finding the planet whose lifeforms donated the majority of her genetic template.
- Relationship: In a weird happenstance, Zor-El was the scientist primarily responsible for Reign's creation, making Reign sort of, kind of, Kara's older sister.

Reputation
- Worldkiller (+19): The Worldkillers are Weapons of such power that the Kryptonian Science Council felt it necessary to outlaw their very existence. While the designs and materials enabling their creation were successfully destroyed, the Worldkillers themselves somehow survived against all odds. Reign is their leader.

Languages
Kryptonian [Pseudo-Native]

Defense
Dodge 13, Parry 13, Fortitude 15, Toughness 13 (Imp. 13), Will 11

Power Points
Abilities 126 + Powers 83 + Advantages 20 + Skills 27 (54 ranks) + Defenses 14 = 270

--------------------
Builder's Rant: And well, crap... it appears that the Supergirl TV Series basically gave the Worldkillers a mystical origin story, which makes my whole idea for this concept rather more awkward than I wanted for it to be.
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Radiant Nova Brainstorm & Notes

Post by DalkonCledwin »

Radiant Nova
Premise: While attempting to save his godfather from the Dementors, Harry Potter unleashes a blinding radiance that was so much more powerful than anyone could have ever expected. Now, watch as he takes his place among the heroes of the world (inspired by DZ2’s “Elemental Harry” challenge)
Required Inclusions:
- All moral and ethical alignments are welcome.
- Harry must awaken his power while fending off the Dementor Horde that is attempting to attack his godfather and past self.
- Harry’s element must either help him find or award him with a familiar that is in sync with this particular element.
- Harry must be much smarter than he usually lets people know about.
- Either Dumbledore, Tom or someone within the Ministry (possibly the DoM) must have already known about the existence of Harry’s elemental powers. Whether or not they took steps to prevent Harry from learning about it though, is strictly optional.
- Harry’s power can’t originate from the Horcrux in his scar.
- Sirius must be alive and the Ministry must eventually realize their mistake and stop pursuing him with the intent to give him the Dementor’s Kiss.
- All romantic pairings, except for pairings involving another male, are welcome.
Preferred Inclusions:
- Crossover with the recent Captain Marvel movie, but only insofar as explaining what Harry’s powers do. It is preferable if Harry is actually a part of either the DC or X-Men fandoms.
- Obviously, Harry is going to be incredibly powerful by X-Men standards, and in the top ring of power in terms of DC.
- Harry is granted the honor of being resorted when it is realized that he isn’t comfortable in Gryffindor any longer (Reasons for that are up to the author).
- Harry being able to unlock or give powers to other characters somehow.
- Dumbledore actually being one of the good guys for a change.
- Harry being involved in a plural relationship, even if it is only because the Ministry wants to try and “breed” this marvelous new “magical” ability that Harry has somehow unlocked.
Forbidden Things:
- Harry the weak emo doormat.
- Harry joining Tom for whatever reason.
- Sirius dying for any reason at all other than old age (which isn’t that helpful as almost every member of the House of Black seems to have died before reaching their 100th birthday).
- Harry relinquishing his element, no matter what it is or what people think of it.
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Harry Potter / Radiant Nova

Post by DalkonCledwin »

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Harry James Potter - PL 10, Wealth +16
Age: 15 / Height: 5' 9" / Weight: 151 lbs
Hair Color: Black / Eye Color: Green

Strength 10/1, Stamina 8/2, Agility 3, Dexterity 3, Fighting 6, Intellect 3, Awareness 6, Presence 4

Advantages
Animal Empathy, Artificer, Assessment, Attractive, Benefit, Renown, Benefit, Wealth 2 (independently wealthy), Connected, Equipment 4, Inspire 2, Interpose, Languages 1, Leadership, Power Attack, Ranged Attack 5, Second Chance: Resisting Mind Control, Taunt, Teamwork

Skills
Acrobatics 4 (+7), Close Combat: Unarmed 4 (+10), Deception 4 (+8), Expertise (AGL): Riding 6 (+9), Expertise: Magic 8 (+11), Insight 4 (+10), Investigation 2 (+5), Perception 6 (+12), Persuasion 4 (+8), Stealth 4 (+7), Vehicles 4 (+7)

Powers
Cosmic Movement: Array
. . Photonic Flight: Flight 7 (radiant, Speed: 250 miles/hour, 0.5 miles/round)
. . Space Travel: Movement 2 (radiant, Environmental Adaptation: Zero-G, Space Travel 1: within solar system)
Energy Control: Array
. . Blinding Blast: Cumulative Affliction 12 (radiant, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 22; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged; Limited: to Vision)
. . Energy Redirection: Deflect 12 (electromagnetic; Redirection, Reflect; Limited: to Energy-based attacks)
. . Nova Burst: Burst Area Damage 7 (radiant, DC 22; Burst Area 3: 120 feet radius sphere, DC 17, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Photonic Blast: Damage 12 (radiant, DC 27; Increased Range: ranged)
. . Photonic Healing: Healing 8 (electromagnetic; Custom: Can Counter Extra Effort Fatigue, Reaction 3: reaction; Limited: to Self, Limited: by the Rank of the Energy Attack, Source: Directed Energy Attacks)
Holly & Phoenix Feather Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Diffindo: Weaken 12 (cutting, magical, Affects: Toughness, Resisted by: Fortitude, DC 22; Affects Objects Only, Increased Range: ranged, Precise)
. . . . Expelliarmus: Move Object 12 (magical, 100 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Finite: Nullify 8 (magical, Counters: Magic, DC 18; Broad, Simultaneous)
. . . . Petrificus Totalus: Progressive Affliction 6 (magical, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 16; Extra Condition, Increased Range: ranged, Progressive; Limited Degree)
. . . . Transmutation: Transform 4 (magical, Affects: Anything, Transforms: 25 lbs., DC 14; Increased Duration: continuous, Increased Mass, Increased Range: ranged; Limited: by Gamp's Laws of Elemental Transfiguration)
Parselmagic: Array
. . Parseltongue: Comprehend 2 (magical, talent, Animals - Speak To, Animals - Understand; Sustained; Broad Type: Snakes & Other Parselmouths)
. . Sinful Delight: Concentration Cumulative Affliction 5 (magical, skill, 1st degree: Dazed, Fatigued, 2nd degree: Stunned, Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 15; Concentration, Cumulative, Extra Condition; Distracting, Grab-based, Limited: to Female Targets)
. . Snake Charmer: Cumulative Affliction 5 (magical, talent, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 15; Cumulative, Increased Range 2: perception; Limited: to Snakes, Sense-dependent: Aural)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself From Death's Gaze: Concealment 7 (cosmic, All Visual Senses, Other Sense: Cosmic Senses, Other Sense Type: Remote Sensing & Perception Communication; Affects Others; Passive)
Unique Physiology
. . Body Resistance: Impervious Toughness 8 (racial)
. . Cosmic Constitution: Immunity 7 (racial, Disease, Environmental Conditions (All), Poison)
. . Cosmic Might: Enhanced Trait 30 (racial, Strength +9 (+10), Stamina +6 (+8))
. . Expanded Awareness: Senses 9 (racial, Acute: Detect EME, Acute: Magic Awarness, Awareness: Magic [Mental], Detect: Electromagnetic Energy [Visual] 2: ranged, Detect: Spirits [Visual] 2: ranged, Tracking: Detect EME 2: full speed)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)

Equipment
Potter Manor, The Marauder's Map 1

Offense
Initiative +3
Blinding Blast: Cumulative Affliction 12, +8 (DC Dog/Fort/Will 22)
Diffindo: Weaken 12, +8 (DC Fort 22)
Expelliarmus: Move Object 12, +8 (DC 22)
Finite: Nullify 8, +8 (DC Will 18)
Grab, +6 (DC Spec 20)
Nova Burst: Burst Area Damage 7 (DC 22)
Petrificus Totalus: Progressive Affliction 6, +8 (DC Will 16)
Photon Blast: Damage 12, +8 (DC 27)
Sinful Delight: Concentration Cumulative Affliction 5, +6 (DC Fort 15)
Snake Charmer: Cumulative Affliction 5 (DC Will 15)
Throw, +8 (DC 25)
Transmutation: Transform 4, +8 (DC Dog 14)
Unarmed, +10 (DC 25)

Complications
- Destiny: Fate has decried that Harry is the one who ultimately has to defeat the Dark Lord calling himself "Voldemort" no matter what anyone else may say or attempt to do about it.
- Motivation: Doing Good: Harry will often go out of his way in order to save the life of some hapless damsel in distress. This also often leads him and those who he calls his friends, into rather harrowing situations.
- Power Loss: In order for Harry to cast the spells under his Magical Aptitude Array, he not only needs to have his wand in hand, but also needs to have that hand free in order to perform the necessary wand gestures. Furthermore he needs his mouth unbound in order to speak the requisite incantations.
- Relationships: Harry is the son of Lily and James Potter, and therefore the sole remaining member of the House of Potter, as well as the only recognized heir to the House of Peverell. Harry is also the godson of Sirius Black and the person Sirius named as his Sole Heir, which in turn makes Harry the Heir Presumptive Primary to the House of Black, while Sirius himself is Heir Apparent.

Reputation
- The Boy Who Lived (+12): Harry Potter is possibly the single most famous wizard under the age of 20 in the modern world and countless young witches wish to be the one to become "Lady Potter."

Languages
English [Native], Latin

Defense
Dodge 12, Parry 12, Fortitude 9, Toughness 8 (Imp. 8), Will 11

Power Points
Abilities 56 + Powers 139 + Advantages 26 + Skills 25 (50 ranks) + Defenses 21 = 267

--------------------
Potter Manor - PL 10

Toughness 10, Size Huge

Features:
Concealed 1, Laboratory, Library, Living Space, Personnel, Sealed, Secret 2, Security System 1, Self-repairing 1

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
--------------------
The Marauder's Map: From now on I will be ruling that the Marauder's Map is effectively a magical equivalent to the 1 pt equipment referred to as a "GPS Receiver" and as such isn't worth rebuilding each and every time I build a stat block, which is why I listed it the way I did here. The fact that it displays more information than a GPS Receiver typically does is balanced by the fact that it only works in reference to Hogwarts.
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Hope Summers / Radiant Nova

Post by DalkonCledwin »

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Art seemingly by J. Tyndall

Hope Summers - PL 10, Wealth +8
Age: 16 / Height: 5' 6" / Weight: 106 lbs
Hair Color: Red / Eye Color: Green

Strength 1, Stamina 4, Agility 3, Dexterity 1, Fighting 4, Intellect 1, Awareness 2, Presence 1

Advantages
Assessment, Close Attack 2, Connected, Defensive Roll 2, Equipment 9, Evasion, Improved Initiative, Instant Up, Jack-of-all-trades, Languages 3, Power Attack, Ranged Attack 7, Second Chance: Acrobatics checks for Tumbling, Set-up, Skill Mastery: Expertise (AWE): Survival, Skill Mastery: Insight, Teamwork, Uncanny Dodge, Well-informed

Skills
Acrobatics 8 (+11), Athletics 8 (+9), Close Combat: Edged Weapons 2 (+6), Close Combat: Unarmed 4 (+8), Deception 2 (+3), Expertise (AWE): Survival 4 (+6), Expertise: Tactics 6 (+7), Insight 6 (+8), Intimidation 6 (+7), Investigation 6 (+7), Perception 6 (+8), Persuasion 4 (+5), Stealth 4 (+7), Technology 4 (+5), Treatment 4 (+5), Vehicles 4 (+5)

Powers
Mutant Messiah Physiology
. . Pluripotent Echopraxia: Variable 12 (racial, psychic; Action: move, Increased Duration: continuous; Limited: Can only duplicate the powers of other mutants, Sense-dependent: Mental, Uncontrolled, Notes: 60 pts of traits for duplicating the powers of other mutants)
. . Psychic Bond: Senses 1 (racial, psychic, Communication Link: The Five Lights; Feature: Hope can influence, though not outright control, the other Lights this way)
. . Psychic Undetectability: Concealment 3 (racial, psychic, Other Sense: Remote Sensing, Other Sense Type: Mental Senses)
. . X-Gene Stabilization: Feature 1 (racial, Notes: Thus far, all of the post-M-Day mutant activations have been wildly unstable. The only thing that seems to stabilize these new mutants and their powers is direct contact with Hope.)
Phoenix Spark Traits
. . Expanded Awareness: Senses 9 (psychic, Acute: Detect the Phoenix Force, Detect: The Phoenix Force [Mental] 2: ranged, Extended: Detect the Phoenix Force 4: x10k, Tracking: Detect the Phoenix Force 2: full speed)
Phoenix Spark: Array
. . Cosmic Blast: Damage 12 (cosmic, DC 27; Increased Range: ranged, Variable Descriptor: close group - Fire or Force)
. . Resurrection Force: Healing 7 (cosmic; Persistent, Restorative, Resurrection, Triggered: 1 use - when suffering two or more degrees of damage; Limited: Self Only)
Swingline
. . Upsie Daisy: Movement 1 (technological, Swinging)
X-Men Uniform (Removable)
. . Body Armor: Impervious Toughness 4 (armor)
. . Commlink: Radio Area Communication 3 (technological; Area, Selective, Subtle: encrypted)
. . Detection Scramblers: Concealment 1 (technological, Other Sense: Technological Mutant Detection)
. . Insulation: Immunity 2 (technological, Environmental Condition: Heat, Environmental Condition: Col; Limited - Half Effect)

Equipment
Arsenal (Blaster Rifle, Bolas, Boomerang, Brass Knuckles, Knife, Plastic Explosive, Taser, Tear Gas Grenade), Cell Phone (Smartphone), Flashlight, Multi-tool, Rebreather, Restraints, Swingline

Offense
Initiative +7
Blaster Rifle, +8 (DC 23)
Bolas, +8 (DC Dog 13)
Boomerang, +8 (DC 17)
Brass Knuckles, +10 (DC 17)
Cosmic Blast: Damage 12, +8 (DC 27)
Grab, +6 (DC Spec 11)
Knife, +8 (DC 17)
Plastic Explosive (DC Dog 20)
Taser, +8 (DC Fort 15)
Tear Gas Grenade, +8 (DC Dog/Fort 14)
Throw, +8 (DC 16)
Unarmed, +10 (DC 16)

Complications
- Familiar Face: Hope bears a striking resemblance to both her adoptive grandmother as well as the woman said grandmother is a clone of, which is confusing because there is no blood kinship between the three of them to speak of. In fact, Hope's hair and eye colors as well as her facial features are near perfect duplicates of those of her mother, and her mother had no real relation at all to Jean Grey.
- Motivation: Doing Good: She's the Mutant Messiah, what do you think her motivation is?
- Plot Device: Hope's ability to copy mutant powers is just absurd. She can theoretically copy the abilities of every mutant within a specific radius all at once without limit. This is most definitely a PL X ability, and the stats that were given to it in this stat block do not even begin to approach the level of broken she needs for them to be in order to properly represent what she is actually capable of. Most of the time however, she rarely uses this ability to it's full potential, and prefers just to copy her dad's preference for absurdly large firearms.
- Quirks: Hope's irises have a tendency to take the form of the Phoenix Force, and she is known to have slight scaring around her right eye.
- The Lights: Don't mess with Hope's Lights, because if you do, you will piss her off and wind up with one severe problem on your hands that is known as "Furious Fiery Redhead!"

Reputation
- Mutant Messiah (+10): Hope is basically the poster girl for the Xavier Institute these days due to their need to have on all missions made to meet newly discovered mutants, just in case her ability to stabilize the X-Gene is required for the new mutant.

Languages
English [Native], French, German, Russian, Spanish

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 6/4 (Imp. 4), Will 8

Power Points
Abilities 34 + Powers 137 + Advantages 37 + Skills 39 (78 ranks) + Defenses 19 = 266
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Magic Dance Brainstorm & Notes

Post by DalkonCledwin »

Magic Dance
Premise: “You remind me of the babe (what babe?) The babe with the power (what power?) The power of voodoo (who do?) You do! (Do what?) You remind me of the babe…”
Required Inclusions:
- Harry must replace Madelyne Pryor as the Host of the Goblin Force.
- The Goblin Force must be attracted to Harry on account of his superb affinity towards magic.
- For the purpose of this story, the Goblin Force will allow Harry to siphon off small portions of life energy from willing donors, rather than needing to consume vast quantities all in one go.
- Even though it allows him to siphon off small portions of life energy over a period of time, the Goblin Force must make it very difficult for Harry if he goes too long without harvesting energy.
- Harry becoming the Host for the Goblin Force between the ages of 1 and 17.
- Madelyne Pryor must still possess many, if not all, of Jean Grey’s abilities, including the Phoenix Spark and her ability to manipulate quantum strings.
- Harry must either join the X-Men or create his own side.
- Harry must normally be on good terms with the Brotherhood.
- Harry must be in full control of the Goblin Force’s powers, including the Demonic Goblins.
Preferred Inclusions:
- Bashing of Dumbledore, Molly, Ron and the majority of Wizarding Britain.
- Harry still being forced to participate in the Triwizard Tournament… somehow.
- Being the Avatar of the Goblin Force should augment Harry’s innate magic, and possibly give him access to new powers, such as Telepathy and Telekinesis.
- The story being set in the X-Men Evolution universe, with a younger Jean Grey.
Pairing Preferences:
- Harry must be paired with Jean Grey
- Harry’s donors could also include any of the following (any of whom can be paired with him):
-- Madelyne Pryor, Emma Frost, Illyana Rasputina, Wanda Maximoff, Lorna Dane, Amora the Enchantress, Gamora, Nebula, Hela Odinsdottir, Fleur Delacour, Daphne Greengrass, Astoria Greengrass, Tracey Davis, Susan Bones, Hannah Abbott, Ginevra Weasley, Bellatrix Lestrange and/or Narcissa Malfoy.
Forbidden Things:
- Any of Harry’s energy donors being male.
- Harry the Emo Doormat.
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Harry Potter / Magic Dance

Post by DalkonCledwin »

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Art by Akirakirai on DeviantArt

Harry James Potter - PL 12
Age: 14 / Height: 5' 8" / Weight: 147 lbs
Hair Color: Black / Eye Color: Green

Strength 3, Stamina 13, Agility 5, Dexterity 5, Fighting 6, Intellect 2, Awareness 8, Presence 12

Advantages
Animal Empathy, Artificer, Assessment, Attractive, Benefit, Wealth 2 (independently wealthy), Connected, Equipment 1, Inspire 2, Interpose, Languages 1, Leadership, Power Attack, Ranged Attack 3, Second Chance: Resisting Mind Control, Taunt, Teamwork

Skills
Acrobatics 2 (+7), Athletics 4 (+7), Close Combat: Grab 4 (+10), Deception 2 (+14), Expertise (AGL): Riding 6 (+11), Expertise: Magic 10 (+12), Insight 4 (+12), Investigation 4 (+6), Perception 6 (+14), Persuasion 4 (+16), Ranged Combat: Magic 4 (+9), Stealth 4 (+9), Vehicles 4 (+9)

Powers
Cosmic Movement: Array
. . Dark Flight: Flight 12 (cosmic, darkness, Speed: 8000 miles/hour, 16 miles/round)
. . Dimensional Aperture: Movement 3 (cosmic, Dimensional 3: any dimension, 50 lbs.; Portal)
. . Soar the Spaceways: Movement 4 (cosmic, Environmental Adaptation: Zero-G, Space Travel 3: other galaxies)
Goblin Force Avatar
. . Cosmic Comprehension: Comprehend 7 (racial, Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium; Subtle 2: undetectable, Sustained; Broad Type: Snakes & Other Parselmouths [2 ranks only])
. . Expanded Awareness: Senses 32 (racial, Acute (Type): Mental Senses, Awareness: Cosmic [Mental], Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged, Extended: Cosmic Awareness 10: x10bn, Extended: Magic Awareness 10: x10bn, Precognition, Radius (Type): Mental Senses; Limited: Precognition of Cosmic Events only [4 ranks only])
. . Spaceworthy: Immunity 6 (racial, Environmental Condition: Cold, Environmental Condition: Radiation, Environmental Condition: Vacuum, Environmental Condition: Heat, Suffocation (All))
. . True Invulnerability: Protection 1 (racial, +1 Toughness; Impervious [13 extra ranks])
Holly & Phoenix Feather Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Diffindo: Weaken 10 (cutting, magical, Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects Only, Increased Range: ranged, Precise)
. . . . Expelliarmus: Move Object 8 (magical, 6 tons; Accurate 2: +4; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Finite: Nullify 8 (magical, Counters: Magic, DC 18; Broad, Simultaneous)
. . . . Incendio: Damage 12 (fire, magical, DC 27; Increased Range: ranged)
. . . . Petrificus Totalus: Progressive Affliction 6 (magical, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 16; Extra Condition, Increased Range: ranged, Progressive; Limited Degree)
. . . . Stupefy: Cumulative Affliction 8 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Phenomenal Cosmic Power: Dynamic Array
. . Baneful Transformation: Cumulative Progressive Affliction 8 ([0 active, 0/36 PP, 4/r], cosmic, 1st degree: Hindered, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 18; Affects Objects, Cumulative, Progressive; Grab-based)
. . Cosmic Control: Move Object 14 ([0 active, 0/36 PP, 2/r+1], cosmic, 400 tons; Accurate: +2)
. . Cosmic Force Bolts: Damage 16 ([0 active, 0/36 PP, 2/r], cosmic, force, DC 31; Increased Range: ranged)
. . Cosmic Force Field: Create 10 ([0 active, 0/36 PP, 3/r], cosmic, force, Volume: 1000 cft., DC 20; Impervious)
. . Cosmic Transmutation: Transform 4 ([0 active, 0/36 PP, 7/r+4], cosmic, Affects: Anything, Transforms: 200 lbs., DC 14; Increased Duration: continuous, Increased Mass 4, Increased Range: ranged)
. . Cosmic Vampirism: Broad Concentration Simultaneous Weaken 11 ([0 active, 0/36 PP, 2/r+1], cosmic, Affects: Awareness, Resisted by: Fortitude, DC 21; Concentration, Variable Descriptor: close group - Weakens Stamina after Awareness reaches 0; Grab-based, Limited: to 1 Rank per Round)
. . Energy Control: Environment 9 ([0 active, 0/36 PP, 4/r], cosmic, Other: 3 points of effect 3, Radius: 1 mile; Selective)
. . Energy Conversion: Healing 10 ([0 active, 0/36 PP, 3/r], cosmic; Custom: Can Counter Extra Effort Fatigue, Reaction 3: reaction; Limited: to Self, Limited: by the attack's Effect Rank, Source: Directed Energy Attacks)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Lady Death's Gaze: Concealment 7 (cosmic, All Visual Senses, Other Sense: Cosmic Senses, Other Sense Type: Remote Sensing & Perception Communication; Affects Others; Passive)

Equipment
The Marauder's Map 1

Offense
Initiative +5
Baneful Transformation: Cumulative Progressive Affliction 8, +10 (DC Will 18)
Cosmic Control: Move Object 14, +10 (DC 24)
Cosmic Force Bolts: Damage 16, +8 (DC 31)
Cosmic Transmutation: Transform 4, +8 (DC Dog 14)
Cosmic Vampirism: Broad Concentration Simultaneous Weaken 11, +10 (DC Fort 21)
Diffindo: Weaken 10, +12 (DC Fort 20)
Expelliarmus: Move Object 8, +16 (DC 18)
Finite: Nullify 8, +12 (DC Will 18)
Grab, +10 (DC Spec 13)
Incendio: Damage 12, +12 (DC 27)
Petrificus Totalus: Progressive Affliction 6, +12 (DC Will 16)
Stupefy: Cumulative Affliction 8, +12 (DC Fort 18)
Throw, +8 (DC 18)
Unarmed, +6 (DC 18)

Complications
- Cosmic Hunger: Use of Harry's Cosmic descriptor powers at higher than rank 6 (with the exception of his Cosmic Vampirism power and the Cloak of Invisibility) drains his Stamina score by 1 rank per use. If he is reduced to 0 Stamina, he loses access to all Cosmic descriptor powers except for the Cosmic Vampirism power & the Cloak of Invisibility until such time as he uses his Cosmic Vampirism to feed the Goblin Force's nearly insatiable hunger.
- Destiny: Fate has decried that Harry is the one who ultimately has to defeat the Dark Lord calling himself "Voldemort" no matter what anyone else may say or attempt to do about it.
- Motivation: Doing Good: Harry will often go out of his way in order to save the life of some hapless damsel in distress. This also often leads him and those who he calls his friends, into rather harrowing situations.
- Power Loss: In order for Harry to cast the spells under his Magical Aptitude Array, he not only needs to have his wand in hand, but also needs to have that hand free in order to perform the necessary wand gestures. Furthermore he needs his mouth unbound in order to speak the requisite incantations.
- Relationships: Harry is the son of Lily and James Potter, and therefore the sole remaining member of the House of Potter, as well as the only recognized heir to the House of Peverell. Harry is also the godson of Sirius Black and the person Sirius named as his Sole Heir, which in turn makes Harry the Heir Presumptive Primary to the House of Black, while Sirius himself is Heir Apparent.

Languages
English [Native], Latin

Defense
Dodge 10, Parry 10, Fortitude 13, Toughness 14 (Imp. 14), Will 11

Power Points
Abilities 108 + Powers 168 + Advantages 20 + Skills 29 (58 ranks) + Defenses 12 = 337

--------------------
Build Comments: Harry's Wealth Rank is currently at a level where it only takes into account the vault we see in the first movie/book. If we were to add in the assets of either the House of Black or Malfoy, then he'd be at Wealth Rank 3. If we then added the assets he gained from the other of those two houses, he'd shoot up to Rank 4. In no situation do I see it necessary for Harry to ever have a Wealth Rank of 5.
Last edited by DalkonCledwin on Tue Mar 26, 2019 1:43 pm, edited 2 times in total.
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Jean Grey / Magic Dance

Post by DalkonCledwin »

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Jean Elaine Grey - PL 9
Age: 17 / Height: 5' 9" / Weight: 136 lbs
Hair Color: Crimson / Eye Color: Green

Strength 0, Stamina 2, Agility 3, Dexterity 3, Fighting 3, Intellect 3, Awareness 4/2, Presence 4

Advantages
Assessment, Attractive 2, Benefit, Status: X-Men Member, Extraordinary Effort, Improved Initiative, Languages 1, Leadership, Power Attack, Second Chance: Resisting Mind Control, Teamwork, Trance

Skills
Athletics 2 (+2), Deception 2 (+6), Expertise (PRE): Modeling 6 (+10), Expertise: Psychology 6 (+9), Insight 8 (+18/+12), Perception 6 (+10), Persuasion 8 (+12), Ranged Combat: Psionics 6 (+9), Treatment 4 (+7), Vehicles 4 (+7)

Powers
Psionic Powers: Array
. . Mental Blast: Damage 9 ([0 active, 0/36 PP, 4/r], psychic, DC 24; Alternate Resistance: Will, Increased Range 2: perception)
. . Telekinesis: Move Object 9 ([0 active, 0/36 PP, 2/r], telekinetic, 12 tons)
. . Telekinetic Bolts: Damage 9 ([0 active, 0/36 PP, 2/r], force, telekinetic, DC 24; Increased Range: ranged)
. . Telekinetic Flight: Burst Area Flight 7 ([0 active, 0/36 PP, 5/r], telekinetic, Speed: 250 miles/hour, 0.5 miles/round; Affects Others, Burst Area: 30 feet radius sphere, DC 17, Selective)
. . Telepathic Illusion: Illusion 7 ([0 active, 0/36 PP, 5/r], psychic, Affects: All Sense Types, Area: 125 cft., DC 17; Selective; Resistible: Will)
. . Telepathic Probe: Mind Reading 9 ([0 active, 0/36 PP, 2/r+1], psychic, DC 19; Subtle: subtle)
Psionic Powers: Talents
. . Mental Detection: Senses 5 (talent, Accurate: Detect Minds, Acute: Detect Minds, Detect: Minds [Psychic] 2: ranged)
. . Telekinetic Shield: Protection 5 (telekinetic, +5 Toughness; Impervious, Sustained)
. . Telepathic Intuition: Enhanced Trait 7 (psychic, Awareness +2 (+4), Insight +6 (+18))
. . Telepathic Translation: Comprehend 2 (psychic, Languages - Understand All, Languages - You're Understood)
. . Telepathy: Mental Communication 2 (psychic; Subtle: encrypted)
X-Men Uniform (Removable)
. . Body Armor: Protection 2 (armor, +2 Toughness; Impervious [2 extra ranks])
. . Commlink: Radio Communication 4 (technological; Subtle: encrypted)
. . Insulation: Immunity 2 (technological, Environmental Condition: Cold, Environmental Condition: Heat; Limited - Half Effect)

Offense
Initiative +7
Grab, +3 (DC Spec 10)
Mental Blast: Damage 9 (DC Will 24)
Telekinesis: Move Object 9, +9 (DC 19)
Telekinetic Bolts: Damage 9, +9 (DC 24)
Telepathic Probe: Mind Reading 9 (DC Will 19)
Throw, +3 (DC 15)
Unarmed, +3 (DC 15)

Complications
- Avatar of the Phoenix Force: Jean Grey holds within herself the full power and majesty of the Phoenix Force. This is an entity that can augment her stats until she is at least as powerful as Harry himself, if not more powerful than him due to her lack of restraint. The stat block presented here assumes she hasn't awakened that power yet.
- Motivation: Responsibility: Jean was inspired by Xavier's dream for peaceful coexistence between mutants and everyday humans and strives every day to help make that a reality.
- Prejudice: Jean is a member of the species that Charles Xavier refers to by the term 'Homo-Superior.' In everyday vernacular, this means she is a mutant, a human with a single gene that wound up being different from a normal humans. Almost every mutant is unique, which is why Witches and Wizards are not mutants. What isn't unique is that just like Witches and Wizards, ordinary humans will be jealous of the fact that mutants have abilities they lack and will be quick to try and marginalize mutants once they properly become aware of their existence.

Languages
American Sign Language, English [Native]

Defense
Dodge 9, Parry 9, Fortitude 6, Toughness 9 (Imp. 9), Will 12

Power Points
Abilities 40 + Powers 101 + Advantages 12 + Skills 26 (52 ranks) + Defenses 24 = 203

--------------------
Build Comments: I scaled Jean's powers back a bit from my last attempt at building her. This was mostly because X-Men Evolution's Jean is nowhere near as powerful as the one from the comic books... at least not at first.
Last edited by DalkonCledwin on Tue Mar 26, 2019 1:38 pm, edited 2 times in total.
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Wanda Maximoff / Magic Dance

Post by DalkonCledwin »

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Wanda Maximoff - PL 9
Age: 16 / Height: 5' 7" / Weight: 132 lbs
Hair Color: Dark Brown / Eye Color: Blue

Strength -1, Stamina 2, Agility 3, Dexterity 3, Fighting 3, Intellect 2, Awareness 3, Presence 4

General Advantages
Assessment, Attractive, Beginner's Luck, Connected, Daze (Intimidation), Extraordinary Effort, Fascinate (Intimidation), Languages 3, Ritualist, Startle, Teamwork, Trance

Enhanced Advantages
Luck 4

Skills
Deception 2 (+6), Expertise (AGL): Dancing 8 (+11), Expertise: Magic 8 (+10), Insight 6 (+9), Intimidation 6 (+10), Perception 6 (+9), Persuasion 4 (+8), Ranged Combat: Hexes 4 (+7), Treatment 6 (+8), Vehicles 4 (+7)

Powers
Hex Control: Array
. . Chaotic Probability Field
. . . . Chaos Burst: Concentration Burst Area Affliction 5 (Linked; probability, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 15; Burst Area: 30 feet radius sphere, DC 15, Concentration)
. . . . Chaos Field: Environment 1 (Linked; probability, Impede Movement (2 ranks), Visibility (-5), Radius: 30 feet)
. . . . Probability Stabilization: Burst Area Nullify 5 (Linked; probability, Counters: Luck Control, DC 15; Burst Area: 30 feet radius sphere, DC 15, Increased Duration: concentration)
. . Hex Field: Burst Area Deflect 8 (probability; Burst Area: 30 feet radius sphere, DC 18, Redirection, Reflect)
. . Hex Spheres: Affliction 9 (probability, 1st degree: Impaired, Vulnerable, 2nd degree: Defenseless, Disabled, Resisted by: Will, DC 19; Extra Condition, Increased Range 2: perception, Indirect 4: any point, any direction, Insidious, Subtle 2: undetectable; Limited Degree)
. . Jinx: Luck Control 2 (probability, Force a Re-roll, Negate Luck, Advantages: Luck 4)
. . Mystic Bolt: Damage 11 (magical, DC 26; Increased Range: ranged)
. . Telekinesis: Move Object 11 (probability, 50 tons)
Hex Control: Talents
. . Levitation: Flight 4 (magical, Speed: 30 miles/hour, 500 feet/round)
. . Mystic Shield: Protection 5 (magical, +5 Toughness; Impervious, Sustained)
Magical Mutant Physiology
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged)
. . Tough: Protection 3 (racial, +3 Toughness)

Offense
Initiative +3
Chaos Burst: Concentration Burst Area Affliction 5 (DC Will 15)
Grab, +3 (DC Spec 9)
Hex Spheres: Affliction 9 (DC Will 19)
Mystic Bolt: Damage 11, +7 (DC 26)
Probability Stabilization: Burst Area Nullify 5 (DC Will 15)
Telekinesis: Move Object 11, +7 (DC 21)
Throw, +3 (DC 14)
Unarmed, +3 (DC 14)

Complications
- Accident: Wanda doesn’t always have full control of her hexes.
- Plot Device: Wanda can alter reality on a worldwide or greater scale. This is basically a plot device with her Reality Alteration as a descriptor/justification.
- Prejudice: Wanda is a mutant with all the potential prejudices that this entails.
- Relationships: Wanda is the daughter of the infamous international terrorist known as Magneto, as well as the sister to the Mutant who likes to call himself Quicksilver. She doesn't particularly care for either of the two male members of her family.
- Reputation: Wanda is a member of Magneto's so-called "Brotherhood of Evil Mutants."

Languages
English [Native], French, Latin, Russian

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 10 (Imp. 5), Will 12

Power Points
Abilities 38 + Powers 68 + Advantages 14 + Skills 27 (54 ranks) + Defenses 23 = 170
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Narcissa Malfoy / Magic Dance

Post by DalkonCledwin »

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Narcissa Cassiopeia Malfoy, née Black - PL 10
Age: 39 / Height: 5' 7" / Weight: 121 lbs
Hair Color: Platinum Blonde / Eye Color: Grey

Strength 0, Stamina 2, Agility 3, Dexterity 3, Fighting 4, Intellect 2, Awareness 5, Presence 4

Advantages
Artificer, Attractive, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Daze (Intimidation), Defensive Roll 3, Fascinate (Deception), Fascinate (Intimidation), Fascinate (Persuasion), Languages 2, Ranged Attack 5, Startle, Taunt, Trance, Well-informed

Skills
Deception 4 (+8), Expertise (AGL): Dancing 4 (+7), Expertise (AGL): Riding 4 (+7), Expertise: Magic 10 (+12), Expertise: Politics 6 (+8), Insight 6 (+11), Intimidation 4 (+8), Investigation 2 (+4), Perception 4 (+9), Persuasion 4 (+8), Treatment 4 (+6), Vehicles 2 (+5)

Powers
Holly & Dragon Heartstring Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Bombarda: Burst Area Damage 8 (force, magical, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Broccium Blicsum: Damage 7 (lightning, magical, DC 22; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack, Notes: From directly above the target)
. . . . Episkey: Healing 6 (magical; Increased Range: ranged, Restorative, Stabilize; Diminished Range 2)
. . . . Expelliarmus: Move Object 8 (magical, 6 tons; Accurate 2: +4; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Glacius: Damage 12 (cold, magical, DC 27; Increased Range: ranged)
. . . . Panacea: Healing 8 (magical; Increased Range: ranged, Persistent, Restorative; Diminished Range 2, Limited: Disease and Poison)
Magical Talents: Array
. . Apparition: Teleport 8 (magical, 1 mile in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 250 miles in 2 move actions, Increased Mass 3; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . Occlumency: Immunity 5 (magical, Custom: Mind Reading 5; Sustained; Distracting)
. . Water Scrying: Remote Sensing 12 (Affects: 2 Types, inc. Visual - Visual and Auditory, Range: 16 miles; Subtle 2: undetectable; Medium: Water)
Wizardkind Physiology
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged)
. . Tough: Protection 3 (racial, +3 Toughness)

Offense
Initiative +3
Bombarda: Burst Area Damage 8 (DC 23)
Broccium Blicsum: Damage 7, +8 (DC 22)
Expelliarmus: Move Object 8, +12 (DC 18)
Glacius: Damage 12, +8 (DC 27)
Grab, +4 (DC Spec 10)
Throw, +8 (DC 15)
Unarmed, +4 (DC 15)

Complications
- Curse Sworn: Due to the terms of her marriage contract, Narcissa is not married to Lucius Malfoy, but rather to the Lord or Lady of House Malfoy, so long as that Lord or Lady isn't her own son or daughter. This is amusing due to the fact that her son and husband have now lost the right to be Lord Malfoy through their own actions, and it is now Harry Potter who is the Lord of House Malfoy.
- Motivation: Patriotism: Narcissa is motivated primarily by a need to do what is ultimately best for Wizarding Britain, no matter what it may be that she deems that to be.
- Power Loss: In order for Narcissa to cast the spells in her Magical Aptitude array, she needs to have her hands free and her mouth unbound in order to speak the requisite incantations. However, she is capable of casting her spells without a wand, albeit at half their normal Effect Ranks.
- Relationships: Narcissa is the mother of Draco Malfoy, the former wife of Lucius Malfoy and currently the wife of Harry Potter. Furthermore, she is the younger sister to Bellatrix Lestrange and Andromeda Tonks, and older cousin to Sirius Black.

Languages
English [Native], French, Latin

Defense
Dodge 12, Parry 12, Fortitude 6, Toughness 8/5, Will 14

Power Points
Abilities 46 + Powers 56 + Advantages 24 + Skills 27 (54 ranks) + Defenses 30 = 183
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Gabrielle Delacour (PL 8) / Magic Dance

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Gabrielle Marie Delacour - PL 8
Age: 12 / Height: 5' 3" / Weight: 120 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 3, Stamina 3, Agility 4, Dexterity 4, Fighting 6, Intellect 2, Awareness 5, Presence 5

Advantages
Animal Empathy, Artificer, Attractive 2, Benefit, Wealth (well-off), Connected, Daze (Deception), Languages 1, Ranged Attack 2, Redirect, Set-up, Taunt, Teamwork, Trance

Skills
Acrobatics 4 (+8), Deception 4 (+9), Expertise: Magic 8 (+10), Insight 6 (+11), Intimidation 4 (+9), Perception 4 (+9), Persuasion 4 (+9), Sleight of Hand 2 (+6), Stealth 2 (+6), Treatment 4 (+6)

Powers
Hazel & Veela Hair Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Anapneo: Healing 7 (magical; Increased Range: ranged, Stabilize; Diminished Range 2, Limited 2: to Stabilize)
. . . . Diffindo: Weaken 9 (cutting, magical, Affects: Toughness, Resisted by: Fortitude, DC 19; Affects Objects Only, Increased Range: ranged, Precise)
. . . . Finite: Nullify 6 (magical, Counters: Magic, DC 16; Broad, Simultaneous)
. . . . Incendio: Damage 10 (fire, magical, DC 25; Increased Range: ranged)
. . . . Petrificus Totalus: Progressive Affliction 5 (magical, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 15; Extra Condition, Increased Range: ranged, Progressive; Limited Degree)
. . . . Wingardium Leviosa: Move Object 6 (magical, 3200 lbs., DC 21; Damaging)
Veela Physiology
. . Aura of Cute: Cumulative Perception Area Affliction 8 (racial, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Perception Area: DC 18 - Visual, Cumulative, Subtle: subtle)
. . Avian Senses: Senses 7 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Spirits [Visual] 2: ranged, Extended: Vision 2: x100, Rapid: Vision 1)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Tough: Protection 3 (racial, +3 Toughness)

Offense
Initiative +4
Aura of Cute: Cumulative Perception Area Affliction 8 (DC Will 18)
Diffindo: Weaken 9, +6 (DC Fort 19)
Finite: Nullify 6, +6 (DC Will 16)
Grab, +6 (DC Spec 13)
Incendio: Damage 10, +6 (DC 25)
Petrificus Totalus: Progressive Affliction 5, +6 (DC Will 15)
Throw, +6 (DC 18)
Unarmed, +6 (DC 18)
Wingardium Leviosa: Move Object 6, +6 (DC 21)

Complications
- Motivation: Doing Good: Gabi wishes to use her abilities to make a difference for the good of all one day.
- Power Loss: In order for Gabi to cast the spells under her Magical Aptitude Array, she not only needs to have her wand in hand, but also needs to have that hand free in order to perform the necessary wand gestures. Furthermore she needs her mouth unbound in order to speak the requisite incantations.
- Relationship: Gabi is the beloved younger sister of Fleur Delacour, the Champion of Beauxbatons in the Triwizard Tournament.
- Reputation: Veela are known to be very beautiful and to have a "unnatural" power over the minds of males who are able to see them. This tends to piss a lot of women off as they can be seen as attempting to steal boyfriends and husbands even when that isn't the Veela's intention.
- Superior Airs: Because of their extensive and cultured history, Veela tend to view the members of most other species with slight to strong derision, especially the male members of those species. If you’re not a Veela, you’re an inferior person. The problem that arises with this, is that Veela need the cooperation of the male members of those other species in order to continue the legacy of their own all-female species.

Languages
French [Native], Latin

Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 6, Will 9

Power Points
Abilities 64 + Powers 54 + Advantages 15 + Skills 21 (42 ranks) + Defenses 18 = 172
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