Dalkon's Expanded Potterverse Archives

Where in all of your character write ups will go.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Lady Archangel / RAGMUZ

Post by DalkonCledwin »

Image
Art by TaKe-bamboo on DeviantArt

Lady Archangel - PL 11
Age: 15 / Height: 5' 8" / Weight: 124 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 13, Stamina 11, Agility 10, Dexterity 7, Fighting 7, Intellect 3, Awareness 9, Presence 4

General Advantages
Accurate Attack, All-out Attack, Artificer, Assessment, Attractive 2, Benefit, Wealth 4 (multimillionaire), Close Attack, Daze (Deception), Fascinate (Deception), Inspire 3, Languages 2, Leadership, Ranged Attack 2, Ritualist, Skill Mastery: Deception, Skill Mastery: Insight, Taunt, Teamwork, Trance

Enhanced Advantages
Eidetic Memory, Fearless, Jack-of-all-trades,

Skills
Acrobatics 10 (+20), Athletics 8 (+21), Close Combat: Unarmed 1 (+8), Deception 10 (+14), Expertise (AGL): Riding 6 (+16), Expertise: History 6 (+9), Expertise: Magic 10 (+17/+13), Insight 6 (+15), Intimidation 4 (+8), Investigation 4 (+7), Perception 4 (+13), Persuasion 10 (+14), Stealth 4 (+14)

Powers
The Blade of Michael
. . Indomitable Will: Impervious Will 10 (divine, Advantages: Fearless)
The Light of Uriel: Array
. . Heavenly Blade: Strength-based Damage 1 (divine, slashing, DC 29; Affects Insubstantial 2: full rank, Penetrating 14)
. . Heavenly Light: Environment 11 (divine, radiant, Light (Bright), Radius: 4 miles)
. . Heavenly Radiance: Cumulative Burst Area Affliction 7 (divine, radiant, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 17; Alternate Resistance (Dodge), Burst Area 2: 60 feet radius sphere, DC 17, Cumulative; Sense-dependent: Vision)
. . Magical Mastery: Variable 5 (magical; Action 2: free; Unreliable (5 uses), Notes: 25 pts of Traits for Magical Descriptor effects)
The Power of RAGMUZ
. . RAGMUZ!: Morph 1 (divine, +20 Deception checks to disguise; Single form; Metamorph)
The Speed of Gabriel: Array
. . Dimensional Portal: Movement 2 (divine, Dimensional: Heavenly Realms 2: group, 50 lbs.; Portal)
. . Fast Action: Quickness 11 (divine, Perform routine tasks in -11 time ranks)
. . Faster Than Light: Movement 2 (divine, Space Travel 2: other solar systems)
. . Run Daphne, Run: Speed 11 (divine, Speed: 4000 miles/hour, 8 miles/round)
. . True Flight: Flight 11 (divine, Speed: 4000 miles/hour, 8 miles/round)
The Stamina of Raphael
. . Accelerated Healing: Regeneration 2 (divine, Every 5 rounds)
. . Magic Resistance: Immunity 10 (divine, Common Descriptor: Magical Effects; Limited - Half Effect)
. . Self-Sustenance: Immunity 9 (divine, Aging, Environmental Conditions (All), Starvation & Thirst, Suffocation (All))
. . True Invulnerability: Protection 1 (divine, +1 Toughness; Impervious [10 extra ranks])
The Strength of Adriel
. . Power-Lifting: Enhanced Strength 6 (divine, +6 STR; Limited to Lifting, Notes: Able to lift 12,000 Tons)
The Wisdom of Zaphkiel
. . Angelic Insight: Enhanced Trait 4 (divine, Expertise +4 (+17), Advantages: Eidetic Memory, Jack-of-all-trades)
. . Expanded Awareness: Senses 10 (divine, Acute (Type): Mental Senses, Awareness: Magic [Mental], Awareness: Cosmic [Mental], Detect: Spirits [Visual] 2: ranged, Precognition; Limited: Precognition of Cosmic Events only [4 ranks only])
. . Unified Language: Comprehend 5 (divine, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium)

Offense
Initiative +10
Grab, +8 (DC Spec 23)
Heavenly Blade: Strength-based Damage 1, +8 (DC 29)
Heavenly Radiance: Cumulative Burst Area Affliction 7 (DC Dog/Fort/Will 17)
Throw, +9 (DC 28)
Unarmed, +9 (DC 28)

Complications
- Enemy: Lady Archangel holds the Sorceress known as Morgaine Le Fay personally responsible for the curse that was placed upon the Greengrass family centuries ago.
- Motivation: Responsibility: Lady Archangel takes her duties as an emissary of the Angelic Hosts very seriously.
- Power Loss: Lady Archangel loses many of her powers and awesome might when she reverts to her civilian form (see the stat block for Daphne Ophelia Greengrass for more details).
- Reputation: Lady Archangel has gained a reputation as being one of the less cordial superheroines. She'll happily save your life from a rampaging monster, but the instant you try to talk to her she is no longer interested in you, and you might as well forget asking her for a photoshoot, interview or autograph!

Languages
English [Native], French, Latin

Defense
Dodge 10, Parry 10, Fortitude 11, Toughness 12 (Imp. 11), Will 11 (Imp. 10)

Power Points
Abilities 128 + Powers 142 + Advantages 27 + Skills 42 (83 ranks) + Defenses 5 = 344

--------------------
Daphne Ophelia Greengrass - PL 8

Strength 0, Stamina 2, Agility 3, Dexterity 3, Fighting 2, Intellect 3, Awareness 4, Presence 4

Advantages
Artificer, Assessment, Attractive 2, Benefit, Wealth 4 (multimillionaire), Daze (Deception), Defensive Roll, Fascinate (Deception), Inspire 3, Languages 2, Leadership, Ranged Attack 3, Ritualist, Skill Mastery: Deception, Skill Mastery: Insight, Taunt, Teamwork, Trance

Skills
Acrobatics 10 (+13), Athletics 8 (+8), Close Combat: Unarmed 1 (+3), Deception 10 (+14), Expertise (AGL): Riding 6 (+9), Expertise: History 6 (+9), Expertise: Magic 10 (+13), Insight 6 (+10), Intimidation 4 (+8), Investigation 4 (+7), Perception 4 (+8), Persuasion 10 (+14), Stealth 4 (+7)

Powers
Laurel & Unicorn Hair Wand (Easily Removable)
. . Wizarding Magic: Array
. . . . Confundo: Progressive Affliction 5 (magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 15; Affects Objects, Increased Range: ranged, Progressive; Limited: Causing erratic or insane behavior)
. . . . Expelliarmus: Move Object 10 (magical, 25 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Glacius: Damage 10 (cold, magical, DC 25; Increased Range: ranged)
. . . . Legilimens: Cumulative Mind Reading 10 (magical, DC 20; Cumulative; Reduced Range: ranged)
. . . . Obliviate: Concentration Cumulative Affliction 6 (magical, 3rd degree: Transformed, Resisted by: Will, DC 16; Concentration, Cumulative, Increased Range: ranged; Limited Degree (third only))
. . . . Wingardium Leviosa: Move Object 5 (magical, 1600 lbs., DC 20; Damaging, Precise, Subtle 2: undetectable)
The Power of RAGMUZ
. . RAGMUZ!: Morph 1 (divine, +20 Deception checks to disguise; Single form; Metamorph)
Tricks of the Trade
. . Occlumens: Impervious Will 10 (magical; Sustained)
Wizardkind Physiology
. . Expanded Awareness: Senses 10 (racial, Acute (Type): Mental Senses, Awareness: Magic [Mental], Awareness: Cosmic [Mental], Detect: Spirits [Visual] 2: ranged, Precognition; Limited: Precognition of Cosmic Events only [4 ranks only])
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Tough: Protection 3 (racial, +3 Toughness)

Offense
Initiative +3
Confundo: Progressive Affliction 5, +6 (DC Will 15)
Expelliarmus: Move Object 10, +6 (DC 20)
Glacius: Damage 10, +6 (DC 25)
Grab, +2 (DC Spec 10)
Legilimens: Cumulative Mind Reading 10, +6 (DC Will 20)
Obliviate: Concentration Cumulative Affliction 6, +6 (DC Will 16)
Throw, +6 (DC 15)
Unarmed, +3 (DC 15)
Wingardium Leviosa: Move Object 5, +6 (DC 20)

Complications
- Enemy: Daphne holds the Sorceress known as Morgaine Le Fay personally responsible for the curse that was placed upon the Greengrass family centuries ago.
- Motivation: Responsibility: Daphne takes her duties as the Heiress Presumptive Primary to the House of Greengrass very seriously, and is also very protective of her younger sister.
- Power Loss: Daphne needs her hands free and her mouth unbound to perform any of her spells. She also needs her mouth unbound to speak the word of power enabling her to become Lady Archangel.
- Relationship: Daphne is the elder sister of Astoria Greengrass, and the best friend of Traci Thirteen. Also, when they were toddlers, Daphne's parents and those of Harry Potter created a betrothal agreement between the two of them, though only Daphne seems to be aware of this fact at the moment.

Languages
English [Native], French, Latin

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 6/5, Will 10 (Imp. 10)

Power Points
Abilities 42 + Powers 46 + Advantages 26 + Skills 42 (83 ranks) + Defenses 25 = 181
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Superman / RAGMUZ

Post by DalkonCledwin »

Image
Art by Jakeandersonstudio on DeviantArt

Superman - PL 14
Age: 31 / Height: 6' 3" / Weight: 225 lbs
Hair Color: Black / Eye Color: Blue

Strength 14, Stamina 13, Agility 10, Dexterity 10, Fighting 9, Intellect 4, Awareness 6, Presence 6

General Advantages
All-out Attack, Attractive, Connected, Defensive Attack, Eidetic Memory, Equipment 6, Evasion, Extraordinary Effort, Fast Grab, Grabbing Finesse, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative 3, Improved Smash, Improved Trip, Inspire 3, Instant Up, Languages 1, Leadership, Power Attack, Seize Initiative, Ultimate Effort: Toughness Checks, Uncanny Dodge

Enhanced Advantages
Diehard, Great Endurance,

Skills
Close Combat: Unarmed 5 (+14), Expertise: Astrogation 4 (+8), Expertise: Computers 4 (+8), Expertise: Farming 4 (+8), Expertise: Journalism 10 (+14), Expertise: Kryptonian Lore 6 (+10), Perception 8 (+14), Persuasion 8 (+14), Ranged Combat: Krypto-Attacks 4 (+14), Technology 8 (+12), Treatment 4 (+8)

Powers
Faster Than A Speeding Bullet: Array
. . Able to Leap Tall Buildings in a Single Bound: Flight 16 (racial, Speed: 125000 miles/hour, 250 miles/round)
. . Fast Action: Quickness 16 (racial, Perform routine tasks in -16 time ranks)
. . Running Speed: Speed 16 (racial, Speed: 125000 miles/hour, 250 miles/round)
. . Space Flight: Movement 2 (racial, Environmental Adaptation: Zero-G, Space Travel 1: within solar system)
Kryptonian Attacks: Array
. . Freeze Breath II: Cumulative Affliction 9 (racial, cold, 1st degree: Hindered, Impaired, 2nd degree: Immobile, Disabled, Resisted by: Fortitude, DC 19; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Freeze Breath III ~ Create Ice: Create 13 (racial, cold, Volume: 8000 cft., DC 23; Increased Duration: continuous, Innate, Tether; Source: Water)
. . Freeze Breath IV ~ Cooling: Burst Area Nullify 9 (racial, cold, Counters: Heat, DC 19; Burst Area: 30 feet radius sphere, DC 19, Selective)
. . Freeze-Breath I: Cumulative Cone Area Affliction 9 (cold, 1st degree: Hindered, Impaired, 2nd degree: Immobile, Disabled, Resisted by: Fortitude, DC 19; Cone Area: 60 feet cone, DC 19, Cumulative, Extra Condition; Limited Degree)
. . Heat Vision I: Damage 14 (racial, heat, DC 29; Increased Range: ranged, Precise)
. . Heat Vision II: Burst Area Damage 9 (heat, DC 24; Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged, Precise)
. . Hyper-Breath: Cone Area Move Object 9 (wind, 12 tons; Cone Area: 60 feet cone, DC 19; Limited: to Pushing & Pulling, Reduced Range: close)
. . Super-Inhalation: Cone Area Nullify 9 (racial, Counters: Gases, DC 19; Cone Area 2: 120 feet cone, DC 19, Simultaneous; Reduced Range: close)
Kryptonian Physiology
. . Body Resistance: Protection 5 (racial, +5 Toughness)
. . More Powerful Than a Locomotive: Enhanced Strength 8 (racial, +8 STR; Limited to Lifting, Notes: Able to lift 100,000 tons)
. . Otherworldly Constition: Immunity 8 (racial, Aging, Disease, Environmental Conditions (All), Poison)
. . Otherworldly Senses: Senses 26 (racial, Accurate: Hearing, Acute: Olfactory, Analytical: Hearing, Analytical: Vision, Darkvision, Extended: Hearing 3: x1k, Extended: Vision 4: x10k, Extended: Olfactory 3: x1k, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision doesn't penetrate lead-based concealment [4 ranks only])
. . Solar Healing: Regeneration 5 (racial, Every 2 rounds; Source: Yellow Sunlight)
. . Super-Endurance: Immunity 2 (racial, Suffocation (All), Advantages: Diehard, Great Endurance; Quirk: limited to approximately 30 minutes at a time)
. . True Invulnerability: Impervious Toughness 14 (racial)
Tricks of the Trade
. . Master Linguist: Comprehend 3 (talent, Languages - Read All, Languages - Understand All, Languages - You're Understood; Quirk: Takes at least a scene to pick up a new language)
. . Torquasm-Vo: Damage 4 (martial, skill, DC 19; Alternate Resistance: Will, Increased Range 2: perception, Reaction 3: reaction, Subtle: subtle; Limited: Source of the Mental Power)

Equipment
The Fortress of Solitude

Offense
Initiative +22
Freeze Breath II: Cumulative Affliction 9, +14 (DC Fort 19)
Freeze Breath IV ~ Cooling: Burst Area Nullify 9 (DC Will 19)
Freeze-Breath I: Cumulative Cone Area Affliction 9 (DC Fort 19)
Grab, +9 (DC Spec 20)
Heat Vision I: Damage 14, +14 (DC 29)
Heat Vision II: Burst Area Damage 9 (DC 24)
Hyper-Breath: Cone Area Move Object 9 (DC 19)
Super-Inhalation: Cone Area Nullify 9 (DC Will 19)
Throw, +10 (DC 29)
Torquasm-Vo: Damage 4 (DC Will 19)
Unarmed, +14 (DC 29)

Complications
- Motivation: Responsibility: Clark feels a strong sense of responsibility to use his powers for the benefit of all.
- Power Loss: While under the light of a red sun, Superman will lose access to all powers with the "Racial" descriptor. Furthermore, his Strength, Stamina, Agility and Dexterity scores will decrease at a rate of 1 Rank per round until they reach a rank of 2 in each category. This complication remains in effect until such time as he returns to a world bathed in the light of a yellow sun, such as Earth. Other effects interfering with the light of a yellow sun can have similar effects, though some such effects might actually go in the other direction, such as is the case with the light of a blue sun.
- Relationship: Clark’s closest relationship is with Lois Lane. Other important people in his life include his mother, Martha Kent, and friends and co-workers Jimmy Olsen, Perry White and Catherine “Cat” Grant. He is also quite close with his cousin Kara.
- Secret: When not out saving damsels in distress or rescuing kittens trapped in trees, Superman lives the monotonous life of an every day newspaper reporter known by the name of Clark Kent.
- Weakness: Clark is vulnerable to magic, and therefore loses access to his True Invulnerability power when trying to defend against such effects. Powers with either the Infernal or Divine descriptor automatically count as magic even if they otherwise lack the Magical descriptor.

Languages
English [Native], Kryptonian

Defense
Dodge 10, Parry 10, Fortitude 15, Toughness 18, Will 10

Power Points
Abilities 144 + Powers 166 + Advantages 34 + Skills 33 (65 ranks) + Defenses 7 = 384

--------------------
The Fortress of Solitude - PL 14

Toughness 20, Size Huge

Features:
Communications, Computer, Concealed 3, Defense System, Hangar, Holding Cells, Holding Cells (Impervious), Infirmary, Isolated, Laboratory, Library, Living Space, Movable, Power System, Security System 1

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 17 + Skills 0 (0 ranks) + Defenses 7 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 27
--------------------
Power Level Explanation: The Cosmic Handbook for Mutants and Masterminds states that those characters who are from the era of pulp science fiction would be ranked between Power Level 8-10. Unless they are particularly noteworthy as spellcasters, that would be where most Potterverse witches and wizards would wind up being ranked. Cosmic Crusaders on the other hand will range between Power Levels 10 and 12. This is where a run of the mill Green Lantern would wind up being. Those characters who are able to solo entire alien fleets without help from other heroes, such as Superman here, are afforded a Power Level of 14 according to the Cosmic Handbook. Power Level 14 characters are meant to be rare, which is why only Lilith ranks a Power Level 14 in the main cast, though Harry might upgrade to that Power Level during the story.

Having the majority of an adventuring party be composed of Power Level 14 characters the way that both the Justice League and the Avengers are, means that the Gamemaster needs to bring forth even more powerful enemies for them to face. We're talking about making what would ordinarily have been Power Level X opposition into actual characters with fully fleshed out stat blocks here.

I will no longer be building stat blocks for characters that exceed a Power Level of 14 unless that character is a villain or miscellaneous NPC.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Roaring Riptide Brainstorm & Notes

Post by DalkonCledwin »

Roaring Riptide
Premise: Once upon a time, there existed a family, no it was actually more of a kingdom. This kingdom had powers and wealth beyond anyone’s ability to imagine. Then one day that kingdom disappeared from the world. Now, many centuries later, one young man has discovered that he is the heir to that kingdom’s legacy.
Required Inclusions:
- All moral and ethical alignments are welcome.
- Harry must be powerful or stronger, which fits given the kingdom he is to be from.
- The story must start either late in Harry’s Hogwarts career, or after he defeats Voldemort.
- The family/kingdom Harry discovers his attachment to can’t be an Arthurian one, or one of the Founders of Hogwarts, as those have become cliche as all heck.
- The family/kingdom must have been famous or infamous, though why is up to the author.
- Why the family vanished is up the author, but this must have happened at least 100 years prior to the start of the story.
- How people react to the news of Harry inheriting the legacy of this family is up to the author.
- Because the family is so old, Harry must have a magical vassal who aided/befriended/served his ancestors in some capacity.
- All pairings are welcome, but Harry must be paired with multiple women in order to help restore his bloodline more swiftly.
Preferred Inclusions:
- Crossover with DC Comics.
- A betrothal contract might exist between this family and the Veela Nation, specifically with the bloodline of the Veela’s royalty, which ironically is the lineage that the Delacour sisters hail from, leading to Harry being betrothed to either one of them, dependent on when the story starts.
- Harry’s family is of royal status within the kingdom that he hails from (so long as it isn’t the House of Pendragon).
- As well as a vassal, Harry has warriors loyal to him.
- The kingdom that Harry has inherited turns out to be Atlantis, with Harry possessing all the powers and abilities typically associated with an Atlantean Sorcerer.
Forbidden Things:
- Harry becoming romantically involved with a male character.
- Harry the weak emo doormat.
- Harry denying his heritage.

--------------------
Apparition Notes: Apparition will no longer be appearing on my stat blocks due to the fact that I have posted it sufficient times for people to know what it does, and really it is more of a plot device than it is something that a character should really be spamming unless they are an NPC. So from now on I am treating it as though it were a Power Stunt.
Last edited by DalkonCledwin on Fri Apr 12, 2019 11:33 am, edited 1 time in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Aquamage (Harry) / Roaring Riptide

Post by DalkonCledwin »

Image
Art Posted by Andantonius on DeviantArt

Harry J. Potter (w/ Trident) - PL 13
Age: 18+ / Height: 5' 10" / Weight: 170 lbs
Hair Color: Black / Eye Color: Green

Strength 12, Stamina 9, Agility 6, Dexterity 6, Fighting 6, Intellect 2, Awareness 6, Presence 6

General Advantages
All-out Attack, Animal Empathy, Artificer, Assessment, Attractive, Benefit, Status 5: King of Atlantis, Benefit, Wealth 5 (billionaire), Close Attack 4, Defensive Roll 3, Equipment 6, Inspire 3, Languages 3, Leadership, Move-by Action, Power Attack, Ranged Attack 4, Second Chance: Resisting Mind Control, Teamwork, Trance

Enhanced Advantages
Favored Environment: Aquatic

Skills
Acrobatics 2 (+8), Athletics 2 (+20/+14), Close Combat: Tridents 1 (+7), Deception 6 (+12), Expertise (AGL): Riding 6 (+12), Expertise: Atlantean Lore 6 (+8), Expertise: Magic 12 (+14), Insight 6 (+12), Investigation 4 (+6), Perception 6 (+12), Persuasion 6 (+12), Stealth 4 (+10), Technology 2 (+4), Vehicles 4 (+10)

Powers
Atlantean Hybrid Physiology
. . Amphibious: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
. . Dense Flesh: Impervious Toughness 6 (racial)
. . Expanded Senses: Senses 7 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Detect: Spirits [Visual] 2: ranged, Ultra-hearing)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Power-Lifting: Enhanced Strength 3 (racial, +3 STR; Limited to Lifting, Notes: Able to lift 800 Tons)
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic, Advantages: Favored Environment: Aquatic)
Hyper-Swimming
. . Strong Swimmer: Enhanced Trait 3 (talent, Athletics +6 (+20); Limited: to increasing swimming speed)
. . Super-Swimming: Swimming 8 (racial, Speed: 120 miles/hour, 1800 feet/round)
Trident of Poseidon (Easily Removable (indestructible))
. . Trident Attacks: Array
. . . . Healing Bolt: Healing 9 (magical; Energizing, Increased Range: ranged, Persistent, Restorative)
. . . . Mystic Bolt: Damage 16 (magical, DC 31; Increased Range: ranged, Penetrating 16)
. . . . Trident Strike: Strength-based Damage 3 (piercing, DC 30; Dangerous, Disarming, Penetrating 10, Reach (melee): 5 ft.)
. . Water Control: Array
. . . . Conjure Water Creatures: Summon 10 (divine, magical; Active, Horde, Multiple Minions: 2 minions)
. . . . Earthquake: Burst Area Affliction 8 (earth, magical, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Extra Condition, Increased Range: ranged, Secondary Effect; Limited: to Along the ground, Limited Degree)
. . . . Hydromancy: Move Object 13 (water, magical, 200 tons; Increased Range: perception; Limited: to Water)
. . . . Magical Mastery: Variable 8 (magical; Action 2: free; Unreliable (5 uses), Notes: 40 pts of Traits for Magical descriptor effects)
. . . . . . Sample Spell (Powers: Bombarda Maxima: Burst Area Damage 8)
. . . . . . . . Bombarda Maxima: Burst Area Damage 8 (force, magical, DC 23; Burst Area 3: 120 feet radius sphere, DC 18, Increased Range: ranged, Penetrating 8; Tiring)
. . . . Surf's Up!: Burst Area Flight 4 (water, magical, Speed: 30 miles/hour, 500 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 14; Limited: to within 60 feet (distance rank 1) of the water's surface, Platform)
. . . . Tsunami: Line Area Damage 12 (water, magical, DC 27; Line - Width Area 3: 60 feet feet wide, Line Area 4: 5 feet wide by 250 feet long, DC 22, Increased Range: ranged; Limited: to Along Shoreline, Limited: to Originating from Bodies of Water)
. . . . Weather Control: Environment 13 (weather, magical, Cold, Impede Movement (1 rank), Visibility (-2), Radius: 16 miles; Selective)
. . Worthiness: Feature 2 (divine, Notes: May only be utilized by the rightful Monarch of Atlantis or Poseidon himself. The trident will disregard whether a Monarch of Atlantis has been coronated or not so long as they are the rightful Monarch.)
Wandless Tricks: Strength Array
. . Expelliarmus: Move Object 12 (Alternate; magical, 100 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . Fulgus: Damage 6 (Alternate; electricity, magical, DC 21; Increased Range: ranged)
. . Lumos Maxima: Environment 6 (Alternate; magical, Light (Bright), Radius: 900 feet)
. . Stupefy: Cumulative Affliction 4 (Alternate; magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Cumulative, Increased Range: ranged)

Power Settings
Sample Spell (Powers: Bombarda Maxima: Burst Area Damage 8)

Equipment
Atlantean Royal Palace

Offense
Initiative +6
Bombarda Maxima: Burst Area Damage 8 (DC 23)
Earthquake: Burst Area Affliction 8 (DC Fort/Will 18)
Expelliarmus: Move Object 12, +10 (DC 22)
Fulgus: Damage 6, +10 (DC 21)
Grab, +10 (DC Spec 22)
Hydromancy: Move Object 13 (DC 23)
Mystic Bolt: Damage 16, +10 (DC 31)
Stupefy: Cumulative Affliction 4, +10 (DC Fort 14)
Throw, +10 (DC 27)
Trident Strike: Strength-based Damage 3, +11 (DC 30)
Tsunami: Line Area Damage 12 (DC 27)
Unarmed, +10 (DC 27)

Complications
- Fame: Harry is famous as the one who finally defeated the Dark Lord styling himself as Voldemort. Harry is also famous for having competed in and won the Triwizard Tournament, and now that it is known, for being the only person to virtually single handedly slay a basilisk, especially one that was 1,000 years old like Salazar Slytherin's basilisk had been at the time.
- Honor: Harry will not break his word once he has given it to someone, and he will always save a damsel in distress if he learns that such an occurrence has cropped up.
- Motivation: Patriotism: As King of Atlantis, Harry must attend to the needs of his people and his duty to the Seven Seas, which can occasionally come into conflict with his responsibilities to the Wizarding World as a whole.
- Relationship: Harry retains a strong loyalty to past friends, such as Hermione Granger. He is also betrothed to Gabrielle Delacour, though he has only recently learned of this fact.
- Temper: Harry is a tempestuous man, who will often acct without considering the consequences, even when his friends try and advise him of those consequences.
- Weakness: Harry will dehydrate when away from water for an extended period of time, becoming impaired, disabled, and finally incapacitated before his condition becomes life threatening. Immersion in water immediately removes all accumulated conditions.

Languages
Atlantean, English [Native], Latin, Parseltongue

Defense
Dodge 14, Parry 14, Fortitude 11, Toughness 12/9 (Imp. 6), Will 15

Power Points
Abilities 106 + Powers 127 + Advantages 44 + Skills 34 (67 ranks) + Defenses 27 = 338

--------------------
Atlantean Royal Palace - PL 13

Toughness 12, Size Colossal

Features:
Communications, Computer, Concealed 3, Dock, Holding Cells, Holding Cells (Impervious), Infirmary, Isolated, Laboratory, Library, Living Space, Personnel, Power System, Secret 3, Security System 1, Trophy Room, Variable Environment, Workshop

Power Points
Abilities 5 + Powers 0 + Advantages 0 + Features 22 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
--------------------
Harry J. Potter (w/o Trident) - PL 10
Age: 17 / Height: 5' 9" / Weight: 166 lbs
Hair Color: Black / Eye Color: Green

Strength 12, Stamina 9, Agility 6, Dexterity 6, Fighting 6, Intellect 2, Awareness 6, Presence 6

General Advantages
All-out Attack, Animal Empathy, Artificer, Assessment, Attractive, Benefit, Status 1: Cultural Icon, Benefit, Wealth 3 (millionaire), Close Attack 2, Equipment 4, Inspire 3, Languages 2, Leadership, Move-by Action, Power Attack, Ranged Attack 2, Second Chance: Resisting Mind Control, Teamwork, Trance

Enhanced Advantages
Favored Environment: Aquatic

Skills
Acrobatics 2 (+8), Athletics 2 (+20/+14), Close Combat: Tridents 1 (+7), Deception 6 (+12), Expertise (AGL): Riding 6 (+12), Expertise: Magic 12 (+14), Insight 6 (+12), Investigation 4 (+6), Perception 6 (+12), Persuasion 6 (+12), Stealth 4 (+10), Technology 2 (+4), Vehicles 4 (+10)

Powers
Atlantean Hybrid Physiology
. . Amphibious: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
. . Dense Flesh: Impervious Toughness 6 (racial)
. . Expanded Senses: Senses 7 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Detect: Spirits [Visual] 2: ranged, Ultra-hearing)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Power-Lifting: Enhanced Strength 3 (racial, +3 STR; Limited to Lifting, Notes: Able to lift 800 Tons)
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic, Advantages: Favored Environment: Aquatic)
Holly & Phoenix Feather Wand (Easily Removable)
. . Wanded Magic: Array
. . . . Bombarda Maxima: Burst Area Damage 6 (force, magical, DC 21; Burst Area 2: 60 feet radius sphere, DC 16, Increased Range: ranged, Penetrating 6; Tiring)
. . . . Expecto Patronum: Progressive Perception Area Affliction 10 (good, magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Progressive; Limited: to Unnatural Creatures, Limited: to causing targets to flee, Tiring)
. . . . Finite: Nullify 8 (magical, Counters: Magic, DC 18; Broad, Simultaneous)
. . . . Glacius: Damage 12 (cold, magical, DC 27; Increased Range: ranged)
. . . . Muffliato: Environment 6 (magical, Visibility (-5), Radius: 900 feet; Custom: Affects Hearing Instead of Vision, Selective, Selective, Notes: The two uses of Selective allows this spell to make it so one group of people can talk to each other without being overheard while another in the area are able to converse without being disrupted by the spell even if they can't hear those being protected by it.)
. . . . Protego: Burst Area Deflect 8 (magical; Burst Area: 30 feet radius sphere, DC 18, Increased Duration: concentration, Redirection, Reflect; Distracting, Reduced Range: close)
Hyper-Swimming
. . Strong Swimmer: Enhanced Trait 3 (talent, Athletics +6 (+20); Limited: to increasing swimming speed)
. . Super-Swimming: Swimming 8 (racial, Speed: 120 miles/hour, 1800 feet/round)
Wandless Tricks: Strength Array
. . Expelliarmus: Move Object 12 (Alternate; magical, 100 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . Fulgus: Damage 6 (Alternate; electricity, magical, DC 21; Increased Range: ranged)
. . Lumos Maxima: Environment 6 (Alternate; magical, Light (Bright), Radius: 900 feet)
. . Stupefy: Cumulative Affliction 4 (Alternate; magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Cumulative, Increased Range: ranged)

Equipment
12 Grimmauld Place

Offense
Initiative +6
Bombarda Maxima: Burst Area Damage 6 (DC 21)
Expecto Patronum: Progressive Perception Area Affliction 10 (DC Will 20)
Expelliarmus: Move Object 12, +8 (DC 22)
Finite: Nullify 8, +8 (DC Will 18)
Fulgus: Damage 6, +8 (DC 21)
Glacius: Damage 12, +8 (DC 27)
Grab, +8 (DC Spec 22)
Stupefy: Cumulative Affliction 4, +8 (DC Fort 14)
Throw, +8 (DC 27)
Unarmed, +8 (DC 27)

Complications
- Destiny: Harry is destined to fight the Dark Lord Voldemort one final time and bring about the man's final defeat.
- Honor: Harry will not break his word once he has given it to someone, and he will always save a damsel in distress if he learns that such an occurrence has cropped up.
- Motivation: Responsibility: During Harry's time at Hogwarts, he heard a great many bits of inspirational wisdom from Albus Dumbledore, and while the man had many faults the one thing he did say that Harry keeps in mind even to this day was: "there will be a time when we must choose between what is easy and what is right."
- Relationship: Harry retains a strong loyalty to his friends, particularly Hermione Granger. He is also unknowingly betrothed to Gabrielle Delacour.
- Temper: Harry is a tempestuous man, who will often acct without considering the consequences, even when his friends try and advise him of those consequences.
- Weakness: Harry will dehydrate when away from water for an extended period of time, becoming impaired, disabled, and finally incapacitated before his condition becomes life threatening. Immersion in water immediately removes all accumulated conditions.

Languages
English [Native], Latin, Parseltongue

Defense
Dodge 11, Parry 11, Fortitude 9, Toughness 9 (Imp. 6), Will 11

Power Points[/u]
Abilities 106 + Powers 57 + Advantages 28 + Skills 31 (61 ranks) + Defenses 15 = 237

--------------------
12 Grimmauld Place - PL 10

Toughness 10, Size Huge

Features:
Concealed 3, Deathtraps, Dual Size: Medium, Garage, Holding Cells, Laboratory, Library, Living Space, Personnel, Sealed, Security System 2, Trophy Room

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
Last edited by DalkonCledwin on Fri Apr 12, 2019 4:23 pm, edited 5 times in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

The Trident's Summons / Roaring Riptides

Post by DalkonCledwin »

Hammerhead Shark - PL 10

Strength 2, Stamina 2, Agility 6, Dexterity 4, Fighting 4, Intellect 0, Awareness 2, Presence 0

Advantages
Assessment, Close Attack 2, Defensive Roll 4, Fast Grab, Great Endurance, Hide in Plain Sight, Improved Hold, Power Attack, Precise Attack (Close, Concealment), Startle

Skills
Acrobatics 2 (+8), Athletics 6 (+8), Close Combat: Bite 2 (+6), Deception 4 (+4), Expertise (AWE): Survival 8 (+10), Insight 4 (+6), Intimidation 4 (+4), Perception 8 (+10), Stealth 8 (+14)

Powers
Shark Physiology
. . Animal Senses: Senses 9 (racial, Accurate: Ultra-Hearing, Acute: Olfactory, Darkvision, Extended: Ultra-Hearing 1: x10, Extended: Olfactory 1: x10, Tracking: Olfactory 1: -1 speed rank, Ultra-hearing)
. . Aquatic: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
. . Powerful Bite: Strength-based Damage 10 (piercing, DC 27; Penetrating 5)
. . Scaly Tough: Protection 1 (racial, +1 Toughness; Impervious [6 extra ranks])
. . Speed-Swimming: Swimming 8 (racial, Speed: 120 miles/hour, 1800 feet/round)

Offense
Initiative +6
Grab, +6 (DC Spec 12)
Powerful Bite: Strength-based Damage 10, +8 (DC 27)
Throw, +4 (DC 17)
Unarmed, +6 (DC 17)

Complications
- Aquatic: If removed from water, Sharks are Hindered and Vulnerable and will begin to suffocate.
- Disability: Sharks cannot speak and have no hands.

Languages
Understands Atlantean

Defense
Dodge 13, Parry 13, Fortitude 10, Toughness 7/3 (Imp. 7), Will 8

Power Points
Abilities 40 + Powers 43 + Advantages 14 + Skills 23 (46 ranks) + Defenses 30 = 150

--------------------
Manta Ray - PL 10

Strength 0, Stamina 0, Agility 0, Dexterity 5, Fighting 3, Intellect 0, Awareness 0, Presence 5

Advantages
Favored Environment: Aquatic, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Ranged Attack, Tracking

Skills
Athletics 2 (+2), Perception 4 (+4), Stealth 4 (+4)

Powers
Ray Physiology
. . Acidic Secretions: Damage 8 (acid, DC 23; Secondary Effect)
. . Acidic Spit: Damage 14 (acid, DC 29; Increased Range: ranged, Secondary Effect)
. . Animal Senses: Senses 3 (racial, Darkvision, Ultra-hearing)
. . Aquatic: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
. . Scaly Tough: Protection 12 (racial, +12 Toughness; Impervious [4 ranks only])
. . Speed-Swimming: Swimming 3 (Speed: 4 miles/hour, 60 feet/round)

Offense
Initiative +0
Acidic Secretions: Damage 8, +3 (DC 23)
Acidic Spit: Damage 14, +6 (DC 29)
Grab, +3 (DC Spec 10)
Throw, +6 (DC 15)
Unarmed, +3 (DC 15)

Complications
- Aquatic: If removed from water, Rays are Hindered and Vulnerable and will begin to suffocate.
- Disability: Rays cannot speak and have no hands.

Languages
Understands Atlantean

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 12 (Imp. 4), Will 10

Power Points
Abilities 26 + Powers 83 + Advantages 5 + Skills 5 (10 ranks) + Defenses 31 = 150
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Angel (Gabi) / Roaring Riptide

Post by DalkonCledwin »

Image
Art by Helga-Helleborus on DeviantArt

Gabrielle Marie Delacour - PL 9
Age: 15+ / Height: 5' 6" / Weight: 118 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 2, Stamina 3, Agility 2, Dexterity 5, Fighting 5, Intellect 3, Awareness 6, Presence 4

General Advantages
Artificer, Assessment, Benefit, Status 3: Second Princess of the Veela, Benefit, Wealth 3 (millionaire), Connected, Daze (Intimidation), Defensive Roll, Fascinate (Persuasion), Favored Environment: Aerial, Languages 2, Move-by Action, Power Attack, Ranged Attack 2, Ritualist, Taunt, Teamwork, Trance

Enhanced Advantages
Attractive 2

Skills
Acrobatics 8 (+10), Athletics 8 (+10), Close Combat: Talons 6 (+11), Deception 4 (+8), Expertise (PRE): Singing 8 (+12), Expertise: Magic 8 (+11), Insight 6 (+12), Intimidation 8 (+12), Perception 6 (+12), Persuasion 8 (+12)

Powers
Hazel & Veela Hair Wand (Easily Removable)
. . Wanded Magic: Array
. . . . Expelliarmus: Move Object 6 (magical, 3200 lbs.; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Finite: Nullify 7 (magical, Counters: Magic, DC 17; Broad, Simultaneous)
. . . . Incendio: Damage 11 (fire, magical, DC 26; Increased Range: ranged)
. . . . Obliviate: Concentration Cumulative Affliction 7 (magical, 3rd degree: Transformed, Resisted by: Will, DC 17; Concentration, Cumulative, Increased Range: ranged; Limited Degree (third only))
. . . . Protego: Burst Area Deflect 7 (magical; Burst Area: 30 feet radius sphere, DC 17, Increased Duration: concentration, Redirection, Reflect; Distracting, Reduced Range: close)
. . . . Stupefy: Cumulative Affliction 7 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
Veela Magic: Array
. . Blinding Arc: Cumulative Affliction 9 ([0 active, 0/27 PP, 2/r], lightning, magical, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged; Limited: to Vision)
. . Lightning Bolt: Damage 11 ([0 active, 0/27 PP, 2/r+3], electricity, magical, DC 26; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Notes: Any point, downwards)
. . Stormy Weather: Environment 9 ([0 active, 0/27 PP, 3/r], magical, weather, Cold, Impede Movement (1 rank), Visibility (-2), Radius: 1 mile)
. . Thunderclap: Burst Area Affliction 9 ([0 active, 0/27 PP, 3/r], magical, sound, 1st degree: Dazed, Vulnerable, 2nd degree: Defenseless, Stunned, Resisted by: Fortitude, DC 19; Burst Area: 30 feet radius sphere, DC 19, Extra Condition, Increased Range: ranged; Limited Degree)
Veela Physiology
. . Expanded Senses: Senses 7 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Detect: Spirits [Visual] 2: ranged, Extended: Vision 1: x10)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Tough: Protection 3 (racial, +3 Toughness)
Veela Transformations: Array
. . Battle Form (Activation: Move Action)
. . . . Fearsome Presence: Progressive Perception Area Affliction 6 (emotion, fear, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 16; Perception Area: DC 16 - Visual, Progressive, Selective; Limited: to Male Targets)
. . . . PassionFyre: Damage 8 (extradimensional, fire, DC 23; Alternate Resistance: Will, Increased Range: ranged)
. . . . Scaled Wings: Flight 5 (racial, Speed: 60 miles/hour, 900 feet/round; Wings)
. . . . Scaly Tough: Impervious Toughness 6 (racial)
. . . . Talons: Strength-based Damage 2 (slashing, DC 19)
. . Default Form (Activation: Move Action)
. . . . Disarming Beauty: Impervious Toughness 6 (racial, Advantages: Attractive 2; Resistible: Will, DC 16)
. . . . The Allure: Progressive Perception Area Affliction 6 (emotion, lust, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Perception Area: DC 16 - Visual, Progressive, Selective; Limited: to Male targets)

Offense
Initiative +2
Blinding Arc: Cumulative Affliction 9, +7 (DC Fort 19)
Expelliarmus: Move Object 6, +7 (DC 16)
Fearsome Presence: Progressive Perception Area Affliction 6 (DC Will 16)
Finite: Nullify 7, +7 (DC Will 17)
Grab, +5 (DC Spec 12)
Incendio: Damage 11, +7 (DC 26)
Lightning Bolt: Damage 11, +7 (DC 26)
Obliviate: Concentration Cumulative Affliction 7, +7 (DC Will 17)
PassionFyre: Damage 8, +7 (DC Will 23)
Stupefy: Cumulative Affliction 7, +7 (DC Fort 17)
Talons: Strength-based Damage 2, +11 (DC 19)
The Allure: Progressive Perception Area Affliction 6 (DC Will 16)
Throw, +7 (DC 17)
Thunderclap: Burst Area Affliction 9 (DC Fort 19)
Unarmed, +5 (DC 17)

Complications
- Monstrous: A Veela's battle form is truly horrific to look at. This is why they only possess the Attractive advantage in their default form. However it actually goes a bit beyond losing the attractive advantage. They are so horrific to look at in this form, that their Deception and Persuasion checks are Impaired, though their Intimidation checks remain unaffected.
- Motivation: Doing Good: Gabrielle shares Harry's desire to help those who need to be helped.
- Relationship: Gabrielle has been selected by the Veelan Matriarch, her Grandmother, to honor the betrothal agreement between the Veela and the Kingdom of Atlantis due to her own wishes to form a romantic relationship with the newly enthroned King of Atlantis, Harry Potter. This has the side effect of placing Gabrielle as second in line to the Veela Throne after her mother, in advance of her elder sister.
- Secret: There is no such thing as a male Veela, however there is a distinct difference between a Pure-Blooded Veela and a Half or Less Blooded Veela. The difference comes about because Pure-Blooded Veela are the result of a union between a female Harpy and a Human or a male Harpy and a Pure-Blooded Veela. Gabrielle however, is the offspring of a Half-Veela and a human, and while she has all the same abilities as a Pure-Blooded Veela, they are nowhere near as strong as they would be for her grandmother. Gabrielle's children, due to the amount of human ancestry she has, can be male.
- Temper: Veela are prone to sudden fits of violence and irrationality.

Languages
English, French [Native], Latin

Defense
Dodge 11, Parry 11, Fortitude 7, Toughness 7/6 (Imp. 6), Will 11

Power Points
Abilities 60 + Powers 126 + Advantages 23 + Skills 35 (70 ranks) + Defenses 24 = 268

--------------------
Build Comments: The addition of the "Veela Magic" array is based off of something I read while investigating the Veela Race today. Apparently the actual mythological creature that J.K. Rowling loosely based her Veela on had the ability to control weather patterns to some extent, so I added such magic into Gabrielle's stat block.

I also bumped up Gabi's age for this concept simply because I didn't feel interested in writing her at a younger age range in this scenario.
Last edited by DalkonCledwin on Fri Apr 12, 2019 4:22 pm, edited 1 time in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Aquawitch (Iris) / Roaring Riptide

Post by DalkonCledwin »

Image
Art by Genzoman on DeviantArt

Iris Danu Potter - PL 14
Age: 23 / Height: 5' 8" / Weight: 124 lbs
Hair Color: Red / Eye Color: Green

Strength 16, Stamina 14, Agility 6, Dexterity 6, Fighting 9, Intellect 2, Awareness 6, Presence 6

General Advantages
All-out Attack, Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Status 3: Queen of the Regime's Atlantis, Benefit, Wealth 5 (billionaire), Defensive Roll 3, Equipment 6, Inspire 3, Languages 4, Leadership, Move-by Action, Power Attack, Ranged Attack 5, Ritualist, Second Chance: Resisting Mind Control, Teamwork, Trance

Enhanced Advantages
Favored Environment: Aquatic, Improved Defense,

Skills
Acrobatics 6 (+12), Athletics 2 (+24/+18), Close Combat: Staves 1 (+10), Deception 8 (+14), Expertise (AGL): Riding 8 (+14), Expertise: Atlantean Lore 8 (+10), Expertise: Magic 14 (+16), Insight 10 (+16), Intimidation 4 (+10), Investigation 6 (+8), Perception 8 (+14), Persuasion 6 (+12), Stealth 4 (+10), Technology 4 (+6), Vehicles 4 (+10)

Powers
Atlantean Hybrid Physiology
. . Amphibious: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
. . Dense Flesh: Impervious Toughness 6 (racial)
. . Expanded Senses: Senses 7 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Detect: Spirits [Visual] 2: ranged, Ultra-hearing)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Power-Lifting: Enhanced Strength 7 (racial, +7 STR; Limited to Lifting, Notes: Able to lift 200,000 Tons)
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic, Advantages: Favored Environment: Aquatic)
Hyper-Swimming
. . Strong Swimmer: Enhanced Trait 3 (talent, Athletics +6 (+24); Limited: to increasing swimming speed)
. . Super-Swimming: Swimming 8 (racial, Speed: 120 miles/hour, 1800 feet/round)
Staff of Storms (Easily Removable)
. . Staff Attacks: Array
. . . . Mystic Bolt: Damage 17 (magical, DC 32; Increased Range: ranged, Penetrating 16)
. . . . Shock Bolt: Cumulative Affliction 12 (electricity, magical, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 22; Cumulative, Extra Condition, Increased Range: ranged)
. . . . Staff Strike: Strength-based Damage 2 (bludgeoning, DC 33; Dangerous, Reach (melee): 5 ft., Smashing)
. . Weather Control: Array
. . . . Ball Lightning: Burst Area Damage 14 ([0 active, 0/98 PP, 4/r+3], electricity, magical, DC 29; Burst Area: 30 feet radius sphere, DC 24, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Selective, Notes: Any Point, From Above)
. . . . Chain Lightning: Damage 17 ([0 active, 0/98 PP, 3/r+3], electricity, magical, DC 32; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack, Notes: Any Point, From Above)
. . . . Cyclone: Concentration Burst Area Affliction 14 ([0 active, 0/98 PP, 4/r], magical, weather, 1st degree: Hindered and Impaired, 2nd degree: Prone and Stunned, 3rd degree: Incapacitated, Resisted by: Strength, DC 24; Burst Area: 30 feet radius sphere, DC 24, Concentration, Extra Condition, Increased Range: ranged; Instant Recovery)
. . . . Extreme Weather: Environment 14 ([0 active, 0/98 PP, 7/r], magical, weather, Cold (Extreme), Impede Movement (2 ranks), Visibility (-5), Radius: 30 miles; Selective)
. . . . Fog: Cloud Area Concealment Attack 4 ([0 active, 0/98 PP, 9/r], magical, weather, All Visual Senses, DC 14; Cloud Area 6: 500 feet radius sphere, DC 14, Attack: Fortitude, Selective)
. . . . Magical Mastery: Variable 8 ([0 active, 0/98 PP, 8/r], magical; Action 2: free; Unreliable (5 uses), Notes: 40 pts of Traits for Magical descriptor effects)
. . . . Wind Blast: Cone Area Move Object 14 ([0 active, 0/98 PP, 1/r], magical, wind, 400 tons; Cone Area: 60 feet cone, DC 24; Limited: Pushing Away, Reduced Range: close)
. . Wind Summoning: Enhanced Trait 5 (magical, wind, Dodge +4 (+11), Advantages: Improved Defense; Limited: to Physical Effects)
Wandless Tricks: Strength Array
. . Fulgus: Damage 6 (Alternate; electricity, magical, DC 21; Increased Range: ranged)
. . Levitation: Flight 8 (Alternate; magical, Speed: 500 miles/hour, 1 mile/round)
. . Lumos Maxima: Environment 6 (Alternate; magical, Light (Bright), Radius: 900 feet)
. . Sanctum: Environment 10 (Alternate; magical, Other: 4 points of effect 4, Radius: 2 miles; Check Required 5: DC 14 - Expertise: Magic, Limited: to the Oceans of the Regime's version of Earth, Unreliable (5 uses))

Equipment
Atlantean Royal Palace (See Harry's stats)

Offense
Initiative +6
Ball Lightning: Burst Area Damage 14 (DC 29)
Chain Lightning: Damage 17, +11 (DC 32)
Cyclone: Concentration Burst Area Affliction 14 (DC Fort/Will 24)
Fog: Cloud Area Concealment Attack 4 (DC Fort 14)
Fulgus: Damage 6, +11 (DC 21)
Grab, +9 (DC Spec 26)
Mystic Bolt: Damage 17, +11 (DC 32)
Shock Bolt: Cumulative Affliction 12, +11 (DC Will 22)
Staff Strike: Strength-based Damage 2, +10 (DC 33)
Throw, +11 (DC 31)
Unarmed, +9 (DC 31)
Wind Blast: Cone Area Move Object 14 (DC 24)

Complications
- Enemy: The Superman of the Regime wants Iris under his thumb and the only thing keeping him from reaching that goal, is that her magic is actually strong enough to severely hurt him! That and the fact that she is actually physically stronger than his girlfriend, Diana of Themyscira.
- Motivation: Patriotism: Iris has sealed the borders of Atlantis and will violently attack any of Superman's flunkies who even attempt to infiltrate her borders. It was actually for this reason that she took up the Atlantean Superweapon known as the Staff of Storms, rather than continuing to use the slightly less impressive Trident of Poseidon.
- Reputation: Within the Regime's Wizarding Britain, Iris has a reputation of being possibly the most dangerous Dark Lady since Morgaine Le Fay herself. Which is interesting, since it was Morgaine who more or less raised Iris under a civilian persona.
- Weakness: Iris will dehydrate when away from water for an extended period of time, becoming impaired, disabled, and finally incapacitated before her condition becomes life threatening. Immersion in water immediately removes all accumulated conditions.

Languages
Atlantean, Bulgarian, English [Native], French, Latin, Parseltongue

Defense
Dodge 11/7, Parry 11, Fortitude 14, Toughness 17/14 (Imp. 6), Will 14

Power Points
Abilities 130 + Powers 144 + Advantages 42 + Skills 47 (93 ranks) + Defenses 11 = 374

--------------------
Build Comments: The Staff of Storms is something that Queen Atlanna is known to have in her personal arsenal, so I thought it might be interesting to have a Fem!Harry from the Regime who has said weapon as her personal toy.
Last edited by DalkonCledwin on Fri Apr 12, 2019 4:22 pm, edited 1 time in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Batgirl (Steph) / Roaring Riptide

Post by DalkonCledwin »

Image
Art by Maximus1900 on DeviantArt

Stephanie Brown - PL 9
Age: 20 / Height: 5' 5" / Weight: 129 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 3, Stamina 4, Agility 4, Dexterity 4, Fighting 8, Intellect 2, Awareness 3, Presence 4

Advantages
Accurate Attack, Agile Feint, All-out Attack, Attractive, Close Attack 5, Defensive Attack, Defensive Roll 2, Equipment 7, Evasion, Grabbing Finesse, Hide in Plain Sight, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Move-by Action, Power Attack, Quick Draw, Set-up, Takedown, Uncanny Dodge, Weapon Bind, Weapon Break

Skills
Acrobatics 8 (+12), Athletics 6 (+9), Deception 6 (+10), Insight 4 (+7), Intimidation 6 (+10), Investigation 8 (+10), Perception 6 (+9), Persuasion 6 (+10), Ranged Combat: Throw 9 (+13), Sleight of Hand 6 (+10), Stealth 8 (+12), Treatment 4 (+6), Vehicles 4 (+8)

Powers
Armored Costume
. . Armor: Protection 2 (armor, +2 Toughness)
Grapnel Gun
. . Swing Line: Movement 1 (technological, Swinging)
Batarangs
. . Batarang Toss: Strength-based Damage 2 (bludgeoning, DC 20; Increased Range: ranged)
Cutting Torch
. . Burn: Damage 1 (Linked; heat, DC 16; Secondary Effect)
. . Melt: Weaken 1 (Linked; heat, Affects: Toughness, Resisted by: Fortitude, DC 11; Affects Objects, Secondary Effect)
Explosive Batarang
. . Bomb-Ya!: Burst Area Damage 4 (ballistic, DC 19; Burst Area: 30 feet radius sphere, DC 14, Increased Range: ranged)

Equipment
Armored Costume, Bo Staff, Commlink, Flashlight, Grapnel Gun, Mini-tracer, Restraints, Utility Belt (Batarangs, Bolos, Cutting Torch, Explosive Batarang, Flash Grenade, Sleep Gas Grenade, Smoke Grenade, Tear Gas Grenade)

Offense
Initiative +8
Batarang Toss: Strength-based Damage 2, +13 (DC 20)
Bo Staff, +13 (DC 20)
Bolos, +4 (DC Dog 13)
Bomb-Ya!: Burst Area Damage 4 (DC 19)
Burn: Damage 1, +13 (DC 16)
Flash Grenade, +13 (DC Dog/Fort 14)
Grab, +13 (DC Spec 14)
Melt: Weaken 1, +13 (DC Fort 11)
Sleep Gas Grenade, +13 (DC Dog/Fort 14)
Smoke Grenade, +4 (DC 19)
Tear Gas Grenade, +13 (DC Dog/Fort 14)
Throw, +13 (DC 18)
Unarmed, +13 (DC 18)

Complications
- Enemies: Stephanie shares many of her enemies with the rest of the Batman family, but is in particular the enemy of the Batman rogue known as the "Scarecrow" due to her having been instrumental in stopping his distribution of the drug known as "Thrill."
- Inexperienced: Stephanie is still finding her place as a member of the Batman family, and has not fully integrated herself with the team.
- Motivation: Responsibility: Due to the influence of the other members of the Batman family, Stephanie has been inspired to do what she can to make the world, but particularly Gotham City, a better place.
- Relationship: Stephanie has a close relationship with Oracle (Barbara Gordon), and works with the Birds of Prey. She is also familiar with the Teen Titans. Furthermore, she has had a prior relationship with Tim Drake, though they aren't involved with one another at the current time.

Languages
English [Native]

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 8/6, Will 10

Power Points
Abilities 64 + Powers 0 + Advantages 35 + Skills 41 (81 ranks) + Defenses 19 = 159
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

The Kraken / Roaring Riptide

Post by DalkonCledwin »

Image
Art by Davesrightmind on DeviantArt

The Kraken (Both Worlds) - PL 15
Age: Prehistoric / Size: 120 ft. / Weight: 6,000 Tons

Strength 16, Stamina 14, Agility 0, Dexterity 0, Fighting 8, Intellect 6, Awareness 5, Presence 6

General Advantages
Chokehold, Fast Grab, Improved Hold, Improved Initiative, Improved Trip, Languages 1, Startle

Enhanced Advantages
Favored Environment: Aquatic, Improved Grab

Skills
Close Combat: Unarmed 6 (+14), Expertise: Oceanography 14 (+20), Intimidation 10 (+24), Perception 8 (+13), Stealth 20 (+4)

Powers
Guardian of Atlantis: Array
. . Dominate Sea Life: Cumulative Affliction 9 (mental, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Cumulative, Increased Range 2: perception; Limited: to Marine Animals)
. . Weather Control: Environment 12 (weather, Other: 3 points of effect 3, Radius: 8 miles; Selective)
. . Wind Control: Move Object 12 (100 tons; Increased Range: perception; Limited Material: Wind)
Kraken Attacks: Array
. . Ink Cloud: Cloud Area Concealment Attack 4 (darkness, All Visual Senses, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Attack: Fortitude)
. . Rend Ship: Cone Area Move Object 12 (skill, 100 tons; Cone Area: 60 feet cone, DC 22; Limited: to dragging objects smaller than itself into the water, Reduced Range: close)
. . Tentacle Attack: Line Area Damage 12 (bludgeoning, DC 27; Line Area 2: 5 feet wide by 60 feet long, DC 22)
. . Tentacle Strike: Strength Effect 16 (bludgeoning; Multiattack)
Massive Sea Monster
. . Aquatic: Immunity 9 (racial, Damage Effect: Cold Damage, Environmental Condition: Cold, Environmental Condition: Pressure, Poison, Suffocation: Drowning)
. . Bestial Senses: Senses 3 (racial, Darkvision, Low-light Vision)
. . Body Resistance: Protection 3 (racial, +3 Toughness)
. . Colossal Size: Growth 16 (racial, +16 STR, +16 STA, +8 Intimidate, -16 Stealth, -8 active defenses, +4 size ranks, +16 mass ranks, +2 ; Innate; Permanent)
. . Fast Swimmer: Swimming 4 (racial, Speed: 8 miles/hour, 120 feet/round; Stacks with: Jet: Swimming 5+4)
. . Jet: Swimming 5+4 ([Stacking ranks: +4], racial, Speed: 250 miles/hour, 0.5 miles/round; Activation: move action, Fades, Limited: to while moving in a straight line)
. . Timeless: Immunity 5 (racial, Custom: Temporal effects 5)
. . True Invulnerability: Impervious Toughness 14 (racial)
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic, Advantages: Favored Environment: Aquatic)
Tentacles
. . Limb Extenders: Elongation 3 (racial, Elongation: 900 feet, +3 to grab; Limited: to Extra Limbs)
. . Multiple Limbs: Extra Limbs 6 (racial, 6 extra limbs, Advantages: Improved Grab)

Offense
Initiative +4
Dominate Sea Life: Cumulative Affliction 9 (DC Will 19)
Grab, +11 (DC Spec 29)
Ink Cloud: Cloud Area Concealment Attack 4 (DC Fort 14)
Rend Ship: Cone Area Move Object 12 (DC 22)
Tentacle Attack: Line Area Damage 12 (DC 27)
Throw, +0 (DC 31)
Unarmed, +14 (DC 31)
Wind Control: Move Object 12 (DC 22)

Complications
- Relationship: It is actually possible to summon this thing's individual tentacles as heroic minions. If this occurs, they are to be treated as Power Level 13 characters that follow the stat block detailed on page 147 of the Super Powered Bestiary printed by Rogue Genius Games. Summoning the entire Kraken into battle is pointless, though.
- Reputation: The Kraken is the most fearsome beast in the ocean. Few – if any – terrestrial sea creatures are more powerful than this monster.
- Rivalry: With the "god" that the denizens of the Trench worship.

Languages
Atlantean [Native], English

Defense
Dodge 12, Parry 12, Fortitude 17, Toughness 17 (Imp. 14), Will 10

Power Points
Abilities 46 + Powers 172 + Advantages 7 + Skills 29 (58 ranks) + Defenses 40 = 294

--------------------
Build Comments: This build is based on something I vaguely recall seeing in the Justice League: Throne of Atlantis movie, but it might have happened in one of the other DC Animated movies or tv series, I just can't quite remember. This is however, not Karathen... if anything it might more closely resemble Topo.
Last edited by DalkonCledwin on Fri Apr 12, 2019 9:20 pm, edited 1 time in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Atlan / Roaring Riptide

Post by DalkonCledwin »

Image
Official Art

Atlan the Dead King - PL 12
Age: Ancient / Height: 6' 3" / Weight: 220 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 11, Stamina -, Agility 6, Dexterity 6, Fighting 9, Intellect 3, Awareness 4, Presence 0

Advantages
Accurate Attack, Agile Feint, All-out Attack, Artificer, Assessment, Benefit, Status: Former King of Atlantis, Benefit, Wealth 2 (independently wealthy), Chokehold, Daze (Intimidation), Defensive Attack, Fascinate (Intimidation), Favored Environment: Aquatic, Fearless, Improved Critical: Scepters, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Smash, Improved Trip, Instant Up, Languages 2, Leadership, Power Attack, Prone Fighting, Quick Draw, Ritualist, Second Chance: Resisting Mind Control, Skill Mastery: Expertise: Magic, Startle, Trance, Weapon Bind

Skills
Acrobatics 10 (+16), Athletics 4 (+21/+15), Deception 4 (+4), Expertise: Magic 12 (+15), Expertise: Marine Biology 10 (+13), Expertise: Oceanography 10 (+13), Insight 10 (+14), Intimidation 12 (+12), Perception 6 (+10), Persuasion 4 (+4), Sleight of Hand 10 (+16), Technology 2 (+5)

Powers
Atlantean Lich Physiology
. . Body Armor: Protection 12 (racial, +12 Toughness; Impervious [6 ranks only])
. . Expanded Senses: Senses 7 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Detect: Spirits [Visual] 2: ranged, Ultra-hearing)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Power-Lifting: Enhanced Strength 5 (racial, +5 STR; Limited to Lifting, Notes: Able to lift 1,600 tons)
. . Unliving: Immunity 31 (racial, Aging, Fortitude Effects)
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic, Advantages: Favored Environment: Aquatic)
Cryomancy: Array
. . Cold Projection: Environment 8 ([0 active, 0/30 PP, 2/r], weather, Cold (Extreme), Radius: 0.5 miles)
. . Ice Binding: Cumulative Affliction 10 ([0 active, 0/30 PP, 3/r], ice, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 20; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Ice Blast: Damage 14 ([0 active, 0/30 PP, 2/r], cold, DC 29; Increased Range: ranged)
. . Ice Weapon: Strength-based Damage 2 ([0 active, 0/30 PP, 1/r+1], cold, DC 28; Variable Descriptor: close group - Slashing, Piercing or Bludgeoning)
Hyper-Swimming
. . Strong Swimmer: Enhanced Trait 3 (talent, Athletics +6 (+21); Limited: to increasing swimming speed)
. . Super-Swimming: Swimming 8 (racial, Speed: 120 miles/hour, 1800 feet/round)
Scepter of the Dead King (Easily Removable (indestructible))
. . Scepter Strike: Strength-based Damage 4 (martial, DC 30; Dangerous, Variable Descriptor: close group - Slashing or Bludgeonning)

Offense
Initiative +6
Grab, +9 (DC Spec 21)
Ice Binding: Cumulative Affliction 10, +6 (DC Fort/Will 20)
Ice Blast: Damage 14, +6 (DC 29)
Ice Weapon: Strength-based Damage 2, +9 (DC 28)
Scepter Strike: Strength-based Damage 4, +9 (DC 30)
Throw, +6 (DC 26)
Unarmed, +9 (DC 26)

Complications
- Enemy: Harry Potter, the living King of Atlantis. There was a counterpart to Atlan in the Regime's world, but that one has long since been dealt with by Iris.
- Obsession: With destroying Atlantis once and for all.
- Relationship: The denizens of the Trench, and potentially also the Xebelians, believe Atlan to be their one true King, and will follow no other leadership unless Atlan is first destroyed.

Languages
Ancient Greek, Atlantean [Native], English

Defense
Dodge 12, Parry 12, Fortitude Immune, Toughness 12 (Imp. 6), Will 8

Power Points
Abilities 68 + Powers 120 + Advantages 33 + Skills 47 (94 ranks) + Defenses 13 = 281
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

The High Councilor / Roaring Riptide

Post by DalkonCledwin »

Image
Art by IshikaHiruma on DeviantArt

The High Councilor - PL 15
Age: 36 / Height: 6' 3" / Weight: 225 lbs
Hair Color: Black / Eye Color: Blue

Strength 19, Stamina 14, Agility 13, Dexterity 10, Fighting 9, Intellect 4, Awareness 6, Presence 6

Advantages
All-out Attack, Attractive, Daze (Intimidation), Defensive Attack, Eidetic Memory, Evasion, Extraordinary Effort, Fast Grab, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative 3, Improved Smash, Improved Trip, Inspire 3, Instant Up, Languages 1, Leadership, Power Attack, Uncanny Dodge

Skills
Close Combat: Unarmed 2 (+11), Expertise: Astrogation 4 (+8), Expertise: Computers 4 (+8), Expertise: Farming 4 (+8), Expertise: Journalism 10 (+14), Expertise: Kryptonian Lore 6 (+10), Investigation 6 (+10), Perception 8 (+14), Ranged Combat: Krypto-Attacks 5 (+15), Technology 8 (+12)

Powers
Kryptonian Attacks: Array
. . Freeze Breath: Cone Area Affliction 15 (cold, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 25; Cone Area: 60 feet cone, DC 25)
. . Heat Vision: Damage 15 (heat, DC 30; Increased Range: ranged, Precise)
. . Hyper-Breath: Cone Area Move Object 15 (wind, 800 tons; Cone Area: 60 feet cone, DC 25; Limited: to Pushing & Pulling, Reduced Range: close)
. . Super-Flare: Perception Area Damage 15 (heat, DC 30; Perception Area: DC 25 - Visual, Secondary Effect; Side Effect 2: always - See Notes, Notes: Upon using Super-Flare, the High Councilor is IMMEDIATELY incapacitated as per the condition of the same name. Then, once he recovers from that condition, he is treated as though he were under a Red Sun (see Power Loss complication) for the next 24 hours.)
Kryptonian Movement: Array
. . Fast Action: Quickness 19 (racial, Perform routine tasks in -19 time ranks)
. . Faster Than Light: Movement 4 (racial, Environmental Adaptation: Zero-G, Space Travel 3: other galaxies)
. . Look! Up in the Sky!: Flight 19 (racial, Speed: 1 million miles/hour, 2000 miles/round)
. . Running Speed: Speed 19 (racial, Speed: 1 million miles/hour, 2000 miles/round)
Kryptonian Physiology
. . Body Resistance: Protection 3 (racial, +3 Toughness)
. . Otherworldly Constitution: Immunity 11 (racial, Aging, Life Support)
. . Otherworldly Senses: Senses 32 (racial, Accurate: Hearing, Acute: Olfactory, Analytical: Hearing, Analytical: Vision, Darkvision, Extended: Hearing 5: x100k, Extended: Vision 6: x1m, Extended: Olfactory 5: x100k, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision doesn't penetrate lead-based concealment [4 ranks only])
. . Power-Lifting: Enhanced Strength 9 (racial, +9 STR; Limited to Lifting, Notes: Able to lift 6,400,000 tons)
. . True Invulnerability: Impervious Toughness 14 (racial)
Tricks of the Trade
. . Master Linguist: Comprehend 3 (talent, Languages - Read All, Languages - Understand All, Languages - You're Understood; Quirk: Takes at least a scene to pick up a new language)
. . Torquasm-Vo: Damage 6 (martial, skill, DC 21; Alternate Resistance: Will, Increased Range 2: perception, Reaction 3: reaction, Subtle: subtle; Limited: Source of the Mental Power)

Offense
Initiative +25
Freeze Breath: Cone Area Affliction 15 (DC Fort 25)
Grab, +9 (DC Spec 29)
Heat Vision: Damage 15, +15 (DC 30)
Hyper-Breath: Cone Area Move Object 15 (DC 25)
Super-Flare: Perception Area Damage 15 (DC 30)
Throw, +10 (DC 34)
Torquasm-Vo: Damage 6 (DC Will 21)
Unarmed, +11 (DC 34)

Complications
- Enemy: Pretty much every single person on his world, even those who are ostensibly his friends and even his lover, hate this guy!
Hatred: Of the Prime Universe's counterpart of himself. He would quite happily murder said counterpart if given half a chance.
- Honor: The one thing the High Councilor won't do, is to knowingly attack or hurt a pregnant woman.
- Obsession: Doing Good: The man formerly known as Superman actually is trying to achieve a noble goal... the problem is said noble goal revolves around removing free will from pretty much all sentient beings on the planet. The High Councilor wants a world with absolutely no crime, and will go to any lengths to get such a world.
- Power Loss: While under the light of a red sun, the High Councilor will lose access to all powers with the "Racial" descriptor. Furthermore, his Strength, Stamina, Agility and Dexterity scores will decrease at a rate of 1 Rank per round until they reach a rank of 2 in each category. This complication remains in effect until such time as he returns to a world bathed in the light of a yellow sun, such as Earth. Other effects interfering with the light of a yellow sun can have similar effects, though some such effects might actually go in the other direction, such as is the case with the light of a blue sun.
- Rivalry: With the local universe's Batman, who unlike Iris, has not isolated himself and is proving to be a considerably bigger thorn in the High Councilor's side than she is.
- Temper: Ever since the deaths of Lois Lane and their unborn child, the High Councilor has been prone to psychotic fits of fury at even the most basic sign that someone might object to his rule. This is especially true in regards to the thorn in his side known as Atlantis.
- Weakness: The High Councilor is vulnerable to magic, and therefore loses access to his True Invulnerability power when trying to defend against such effects.

Languages
English [Native], Kryptonian

Defense
Dodge 13, Parry 13, Fortitude 15, Toughness 17 (Imp. 14), Will 10

Power Points
Abilities 162 + Powers 184 + Advantages 25 + Skills 29 (57 ranks) + Defenses 9 = 409

--------------------
Build Comments: So yeah, Super-Flare is the ultimate trump card of any Kryptonian, provided they know how to use it. It is in almost every case going to one shot anything and everything that the Kryptonian is fighting at that given point in time, but at the same time, it is going to cause severe collateral damage, and also leave the Kryptonian at their most vulnerable to counterattacks.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Gaothrith / Roaring Riptides

Post by DalkonCledwin »

Image
Art by Gallardose on DeviantArt

Gaothrith, God of the Trench - PL 16
Age: Pre-Dates This Universe / Height: 250' 0" / Weight: 100,000 Tons

Strength 20, Stamina 20, Agility 2, Dexterity 3, Fighting 6, Intellect 10, Awareness 12, Presence 12

General Advantages
All-out Attack, Benefit, Status 5: God of the Trench, Diehard, Fearless, Great Endurance, Languages 1, Power Attack, Ritualist, Well-informed

Enhanced Advantages
Improved Grab

Skills
Close Combat: Unarmed 6 (+12), Expertise: Atlantean Lore 10 (+20), Expertise: Magic 16 (+26), Intimidation 4 (+26), Perception 8 (+20)

Powers
Eldritch Horror Physiology
. . Colossal+ Size: Growth 20 (racial, +20 STR, +20 STA, +10 Intimidate, -20 Stealth, -10 active defenses, +5 size ranks, +20 mass ranks, +; Innate; Permanent, Notes: Able to lift 25,000 Tons)
. . Fast Swimmer: Swimming 6 (racial, Speed: 30 miles/hour, 500 feet/round)
. . Inhuman Awareness: Senses 8 (racial, cosmic, Awareness: Cosmic [Mental], Counters All Concealment: Vision, Counters Illusion: Vision)
. . Otherworldly: Immunity 21 (racial, Aging, Common Descriptor: Mental Effects, Life Support)
. . True Flight: Flight 8 (racial, Speed: 500 miles/hour, 1 mile/round)
. . True Invulnerability: Impervious Toughness 14 (racial)
. . Voice of the Mind: Mental Communication 3 (racial, psychic; Dimensional 3: any dimension)
Ghost Grasp: Strength Array (racial; Affects Insubstantial 2: full rank)
. . Aura of Madness: Perception Area Affliction 5 (Alternate; mental, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 15; Perception Area: DC 15 - Visual, Reaction 3: reaction; Limited: to Causing erratic or insane behavior)
. . Horrific Face: Perception Area Affliction 4 (Alternate; mental, 1st degree: Entranced, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 14; Perception Area: DC 14 - Visual, Reaction 3: reaction)
. . Mind Probe: Cumulative Mind Reading 7 (Alternate; psychic, DC 17; Cumulative)
. . Sanctum: Environment 11 (Alternate; magical, Other: 4 points of effect 4, Radius: 4 miles; Limited: to within the Trench, Unreliable (roll))
. . Sanity Blasting Visage: Perception Area Damage 11 (Alternate; mental, DC 26; Alternate Resistance (no cost): Will, Perception Area: DC 21 - Visual)
Tentacles
. . Limb Extenders: Elongation 3 (racial, Elongation: 1800 feet, +3 to grab; Limited: to Extra Limbs)
. . Multiple Limbs: Extra Limbs 5 (racial, 5 extra limbs, Advantages: Improved Grab)
Tricks of the Trade
. . Cosmic Mastery: Variable 10 (cosmic; Action 2: free; Unreliable (5 uses), Notes: 50 pts of Traits for any power effect with the Cosmic or Magical descriptor)

Offense
Initiative +2
Aura of Madness: Perception Area Affliction 5 (DC Will 15)
Grab, +9 (DC Spec 33)
Horrific Face: Perception Area Affliction 4 (DC Will 14)
Mind Probe: Cumulative Mind Reading 7 (DC Will 17)
Sanity Blasting Visage: Perception Area Damage 11 (DC Will 26)
Throw, +3 (DC 35)
Unarmed, +12 (DC 35)

Complications
- Enemies: Pretty much anyone whose sanity is still in one piece.

Languages
Akklo [Native], Atlantean

Defense
Dodge 12, Parry 12, Fortitude 20, Toughness 20 (Imp. 14), Will 12

Power Points
Abilities 90 + Powers 215 + Advantages 13 + Skills 22 (44 ranks) + Defenses 36 = 376
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Queen Aristide / Roaring Riptide

Post by DalkonCledwin »

Image
Art by Helga-Helleborus on DeviantArt

Aristide Louise Bénédicte Raphaëlle Firmin - PL 12
Age: Don't Ask / Height: 5' 7" / Weight: 121 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 5, Stamina 9, Agility 10, Dexterity 6, Fighting 12, Intellect 4, Awareness 7, Presence 4

General Advantages
Assessment, Benefit, Status 5: Queen of the Veela, Benefit, Wealth 5 (billionaire), Connected, Daze (Deception), Fascinate (Deception), Fascinate (Persuasion), Favored Environment: Aerial, Great Endurance, Inspire 3, Interpose, Languages 3, Leadership, Move-by Action, Power Attack, Redirect, Ritualist, Taunt, Teamwork, Trance

Enhanced Advantages
Attractive 2

Skills
Acrobatics 8 (+18), Athletics 8 (+13), Close Combat: Talons 2 (+14), Deception 8 (+12), Expertise: Governing 10 (+14), Expertise: Magic 8 (+12), Insight 14 (+21), Intimidation 8 (+12), Perception 14 (+21), Persuasion 8 (+12), Stealth 4 (+14), Treatment 10 (+14)

Powers
Pure-Veela Physiology
. . Eternal Beauty: Immunity 3 (racial, Aging, Disease, Poison)
. . Expanded Senses: Senses 7 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Detect: Spirits [Visual] 2: ranged, Extended: Vision 1: x10)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
Tricks of the Trade
. . Environmental Control: Variable 10 (magical, weather; Action 2: free; Limited: to while within a Veela controlled area, Notes: 50 pts of Traits for Weather, Environment and Nature descriptor effects)
Veela Transformations: Array
. . Battle Form (Activation: Move Action)
. . . . Fearsome Presence: Progressive Perception Area Affliction 12 (emotion, fear, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 22; Perception Area: DC 22 - Visual, Progressive, Selective; Limited: to Male targets)
. . . . PassionFyre: Damage 14 (extradimensional, fire, DC 29; Alternate Resistance: Will, Increased Range: ranged)
. . . . Scaled Wings: Flight 8 (racial, Speed: 500 miles/hour, 1 mile/round; Wings)
. . . . Scaly Tough: Impervious Toughness 9 (racial)
. . . . Talons: Strength-based Damage 5 (slashing, DC 25)
. . Default Form (Activation: Move Action)
. . . . Disarming Beauty: Impervious Toughness 9 (racial, Advantages: Attractive 2; Resistible: Will, DC 19)
. . . . The Allure: Progressive Perception Area Affliction 12 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Perception Area: DC 22 - Visual, Progressive, Selective; Limited: to Male Targets)

Offense
Initiative +10
Fearsome Presence: Progressive Perception Area Affliction 12 (DC Will 22)
Grab, +12 (DC Spec 15)
PassionFyre: Damage 14, +6 (DC Will 29)
Talons: Strength-based Damage 5, +14 (DC 25)
The Allure: Progressive Perception Area Affliction 12 (DC Will 22)
Throw, +6 (DC 20)
Unarmed, +12 (DC 20)

Complications
- Awesome, But Impractical: Aristide's ability to manipulate the environment is utterly peerless. The main problem with it is that she can't really use it anywhere but within a Veela Commune, though it matters little which Commune she happens to be in so long as it is a Veela Commune. This means she is virtually powerless outside of the domain of the Veela, since Pure-Blood Veela such as Aristide aren't actually permitted to possess wands by the various Wizarding Governments.
- Monstrous: A Veela's battle form is truly horrific to look at. This is why they only possess the Attractive advantage in their default form. However it actually goes a bit beyond losing the attractive advantage. They are so horrific to look at in this form, that their Deception and Persuasion checks are Impaired, though their Intimidation checks remain unaffected.
- Motivation: Patriotism: Aristide is responsible for the maintaining the well-being and security of the various Veela Communes, and this is a function she takes very seriously. It was partly for this reason that she granted Gabrielle's desire to represent the Veela in the Betrothal Agreement between their people and the Atlanteans.
- Relationships: Aristide is Apolline Delacour's mother, which in turn makes her the grandmother of Gabrielle Delacour and her sister, Fleur Weasley (née Delacour).
- Rivalry: With the Queen Regnant of Atlantis, Atlanna. Though it has shifted more to a uneasy friendship now that Harry has allowed his maternal grandmother to retire from her position as Queen of Atlantis.
- Temper: Veela are prone to sudden fits of violence and irrationality.

Languages
Atlantean, Bulgarian, English, French [Native], Latin

Defense
Dodge 15, Parry 15, Fortitude 12, Toughness 9 (Imp. 9), Will 12

Power Points
Abilities 114 + Powers 206 + Advantages 32 + Skills 51 (102 ranks) + Defenses 16 = 419
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Queen Atlanna / Roaring Riptide

Post by DalkonCledwin »

Image
Art by TimGrayson on DeviantArt

Atlanna Evans, née Inione - PL 12
Age: Don't Ask / Height: 5' 11" / Weight: 128 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 6, Stamina 6, Agility 3, Dexterity 3, Fighting 4, Intellect 3, Awareness 6, Presence 4

General Advantages
Accurate Attack, Artificer, Assessment, Attractive 2, Benefit, Status 4: Retired Queen of Atlantis, Benefit, Wealth 4 (multimillionaire), Connected, Fascinate (Persuasion), Languages 3, Power Attack, Ranged Attack 7, Ritualist, Skill Mastery: Expertise: Magic, Trance, Well-informed

Enhanced Advantages
Favored Environment: Aquatic

Skills
Athletics 2 (+16/+8), Close Combat: Tridents 6 (+10), Deception 6 (+10), Expertise: Atlantean Lore 12 (+15), Expertise: Governing 10 (+13), Expertise: Magic 12 (+15), Insight 8 (+14), Intimidation 6 (+10), Investigation 6 (+9), Perception 6 (+12), Persuasion 6 (+10), Sleight of Hand 6 (+9)

Powers
Atlantean Armor (Removable)
. . Body Armor: Protection 8 (armor, +8 Toughness; Impervious)
Atlantean Sorcery: Array
. . Blinding Splash: Cumulative Affliction 14 (magical, water, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 24; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged; Limited: Vision)
. . Dousing: Nullify 9 (water, Counters: Water-Soluble Effects, DC 19; Broad, Simultaneous)
. . Drown: Concentration Cumulative Affliction 7 (magical, water, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Concentration, Cumulative, Increased Range: ranged)
. . Water Blast: Damage 14 (magical, water, DC 29; Increased Range: ranged)
. . Water Cannon: Cumulative Line Area Affliction 9 (magical, water, 1st degree: Dazed, 2nd degree: Prone, DC 19; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 19, Cumulative; Limited Degree)
. . Water Shaping: Create 12 (magical, water, Volume: 4000 cft., DC 22)
Hyper-Swimming
. . Enhanced Swimming: Swimming 6 (racial, Speed: 30 miles/hour, 500 feet/round)
. . Strong Swimmer: Enhanced Trait 4 (talent, Athletics +8 (+16); Limited: to increasing swimming speed)
Pure-Atlantean Physiology
. . Amphibious: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
. . Expanded Senses: Senses 6 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Detect: Spirits [Visual] 2: ranged)
. . Power-Lifting: Enhanced Strength 2 (racial, +2 STR; Limited to Lifting, Notes: Able to lift 6 tons)
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic, Advantages: Favored Environment: Aquatic)
Trident (Easily Removable)
. . Trident Strike: Strength-based Damage 3 (piercing, DC 24; Dangerous, Disarming, Reach (melee): 5 ft.)

Offense
Initiative +3
Blinding Splash: Cumulative Affliction 14, +10 (DC Dog/Fort/Will 24)
Dousing: Nullify 9, +10 (DC Will 19)
Drown: Concentration Cumulative Affliction 7, +10 (DC Fort 17)
Grab, +4 (DC Spec 16)
Throw, +10 (DC 21)
Trident Strike: Strength-based Damage 3, +10 (DC 24)
Unarmed, +4 (DC 21)
Water Blast: Damage 14, +10 (DC 29)
Water Cannon: Cumulative Line Area Affliction 9 (DC Dog/Fort/Will 19)

Complications
- Irony in the Nursery: It turns out that when a Pure-Blooded Atlantean has a child with a human, that child is suddenly going to be a whole crap ton more powerful than his or her Atlantean parent in terms of raw physical strength. The same holds true if that half-Atlantean were to have a child with a human or veelan magical, though not if they had one with a human that lacked any magic at all. In fact interracial relationships are for Atlanteans, simply the gift that keeps on giving!
- Motivation: Patriotism: Atlanna dearly loves her nation and people, and only left it for a short while due to having had a flight of fancy where she fell in love with a surface dweller while still young. She wasn't even aware of Harry's existence until he showed up for the first time one day.
- Plot Device: Atlanna has access to the Prime Universe's version of the Staff of Storms, but consciously chooses not to utilize it due to her reluctance to use something that the Atlantean Military has classified as a 'Super-Weapon.' There just isn't a local threat to Atlantis that properly matches the totalitarian dictatorship that the Regime's High Councilor wishes to force upon "his" Atlantis.
- Relationship: Atlanna is the daughter of the late King Inala of Atlantis. She is furthermore the second wife of John Evans, and through him the mother of Lily Potter, née Evans. This in turn makes her the maternal grandmother of Harry Potter in the prime universe, while her counterpart in the Regime universe was the maternal grandmother of Iris Potter.

Languages
Atlantean [Native], French, Greek, Latin

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 14 (Imp. 8), Will 15

Power Points
Abilities 70 + Powers 72 + Advantages 30 + Skills 43 (86 ranks) + Defenses 25 = 240

--------------------
Build Comments: Yep, this stat block right here does basically imply that Lily was supposed to become the female counterpart to Arthur Curry in this scenario, only that didn't happen because... REASONS!!! It is worth noting, that Lily looked virtually identical to Mera, just with green eyes.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

No One Else Can Decide My Fate Brainstorm & Notes

Post by DalkonCledwin »

No One Else Decides My Fate
Premise: “The power of the crimson red, can lead your heart away from dread, and heal the deepest wounds of hate, let no one else decide your fate!”
Required Inclusions:
- Harry must have suffered extreme abuse at the hands of the Dursley family.
- Harry must gain his Red Lantern Ring between the ages of 11 and 15.
- Unlike many others in the Red Lantern Corps, Harry must be able to control his rage instead of allowing it to regress him into a feral state.
- Harry must use his ability to control his rage to allow himself to become an anti-hero.
- Harry must consciously choose not to follow the lead of Atrocitus, leading to the two be on opposing sides, complete with their own groups of Red Lanterns following them.
- Harry can be an ally of both the Green Lanterns and Justice League, but isn’t allowed to actively join either of them.
- Harry must be paired with at least one of the following ladies: Arisia Rrab, Hawkgirl, Pamela Isley, Carol Ferris, Zatanna, and/or Laira Omoto.
Preferred Inclusions:
- The challenger has made allowances for the bashing of the following characters: The Dursleys, Dumbledore, Snape, Voldemort, the Weasley’s, and Draco.
- The story being set in one of the following universes: Justice League Unlimited, Young Justice or the Green Lantern Animated Universe.
- Harry possessing an antagonistic relationship with the more moralistic members of the Justice League due to his preference for using permanent countermeasures when dealing with villains.
- Harry merging with the cosmic entity known as the “Butcher.”
Optional Inclusions:
- Harry not having attended Hogwarts School of Witchcraft & Wizardry.
- Harry not learning how to use magic.
Forbidden Things:
- Harry being romantically paired with a male.
- Harry the Weak Emo Doormat.
Post Reply