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DalkonCledwin
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Harry Kryze / Royal Rumble

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Harry Kryze - PL 12
Age: 17 / Height: 5' 9" / Weight: 184 lbs
Hair Color: Usually Brown / Eye Color: Usually Brown
Wealth Rank: +20 / Rep Rank: +14

Strength 10/2, Stamina 11/2, Agility 9/4, Dexterity 9/3, Fighting 6, Intellect 2, Awareness 5, Presence 3

General Advantages
All-out Attack, Attractive, Benefit, Renown, Benefit, Status: Prince of New Mandalore, Benefit, Wealth 3 (millionaire), Close Attack 2, Equipment 13, Favored Environment: open battlegrounds where outnumbered by at least two-to-one, Great Endurance, Improved Defense, Improved Disarm, Inspire 3, Interpose, Languages 3, Leadership, Power Attack, Ranged Attack 5, Second Chance: Disarm Attempts, Second Chance: Resisting Mind Control, Second Chance: Toughness saves against directed energy attacks, Startle, Takedown, Weapon Bind

Enhanced Advantages
Agile Feint, Evasion 2, Uncanny Dodge

Skills
Acrobatics 2 (+11), Athletics 2 (+12), Close Combat: Lightsabers 6 (+12), Deception 4 (+7), Expertise (AWE): Tactics 4 (+9), Expertise: Astrogation 6 (+8), Expertise: Etiquette & Protocol 4 (+6), Expertise: Planetary Systems 4 (+6), Expertise: The Force 8 (+10), Insight 6 (+11), Intimidation 4 (+7), Investigation 4 (+6), Perception 6 (+11), Persuasion 4 (+7), Technology 4 (+6), Vehicles 6 (+15)

Powers
Custom Lightsaber (Easily Removable)
. . Lightsaber's Edge: Array
. . . . Melting Heat: Concentration Weaken 10 (energy, cutting, Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects Only, Concentration)
. . . . Plasma Blade: Damage 10 (energy, cutting, DC 25; Penetrating 10)
. . . . Saber Deflection: Deflect 10 (energy; Increased Duration: concentration, Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
Force Sensitive Physiology
. . Cosmetic Shift: Feature 1 (racial, Notes: Harry can make minor changes to his appearance at will. He can change his eye and hair color and make minor changes to his skin tone and general appearance. These provide a +2 circumstance bonus to Deception checks made to disguise himself. He is still recognizable as himself though, as more drastic changes would require the Morph power effect.)
. . Force Sensitivity: Senses 4 (racial, Acute: Awareness of the Force, Awareness: The Force [Mental], Detect: Spirits [Visual] 2: ranged)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Tough: Impervious Toughness 2 (racial)
Infinity Elite Power Armor (Removable)
. . Alter-Ego: Enhanced Trait 56 (armor, Agility +5 (+9), Dexterity +6 (+9), Strength +8 (+10), Stamina +9 (+11))
. . Bacta Infusion: Regeneration 4 (technological, Every 2.5 rounds)
. . Body Armor: Impervious Toughness 8 (armor)
. . Life Support: Immunity 9 (armor, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Rocket Jets: Array
. . . . Extra-Atmospheric Flight: Movement 2 (technological, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . . . Intra-Atmospheric Flight: Flight 7 (technological, Speed: 250 miles/hour, 0.5 miles/round)
. . Weapon Systems: Array
. . . . Flamethrower: Cone Area Damage 6 (fire, DC 21; Cone Area 2: 120 feet cone, DC 16; Fades)
. . . . Heavy Blaster: Damage 9 (force, DC 24; Increased Range: ranged)
Use the Force: Array
. . Animal Friendship: Comprehend 2 (universal power, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Sustained)
. . Consular's Conversion: Healing 8 (light side power; Custom: Bonus Effect (Can Counter Extra Effort Fatigue), Reaction 3: reaction; Limited: to Absorbed Energy Rank, Limited: to Self, Source: independently directed Force energy)
. . Mind Trick: Cumulative Affliction 12 (universal power, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception, Insidious, Subtle: subtle; Quirk: Not including a gesture grants the target a +2 circumstance bonus to resist, Resistible: Will)
. . Revitalize: Burst Area Healing 8 (light side power; Burst Area: 30 feet radius sphere, DC 18, Restorative, Selective, Stabilize, Subtle: subtle)
. . Surge I: Speed 3 (universal power, Speed: 16 miles/hour, 250 feet/round)
. . Surge II: Leaping 3 (universal power, Leap 60 feet at 16 miles/hour)
. . Telekinesis: Shapeable Area Move Object 12 (universal power, 100 tons; Shapeable Area 2: 60 cft., DC 22; Check Required 5: DC 14 - Expertise: The Force, Distracting)
Use the Force: Talents
. . Battle Precognition: Enhanced Trait 10 (universal power, Dodge +3 (+13), Parry +3 (+13), Advantages: Agile Feint, Evasion 2, Uncanny Dodge)
. . Farseeing: Senses 4 (universal power, Awareness: Cosmic [Mental], Extended: Cosmic Awareness 3: x1k; Sustained)

Equipment
Commlink, Harry's Escape

Offense
Initiative +9
Flamethrower: Cone Area Damage 6 (DC 21)
Grab, +8 (DC Spec 20)
Heavy Blaster: Damage 9, +14 (DC 24)
Melting Heat: Concentration Weaken 10, +14 (DC Fort 20)
Mind Trick: Cumulative Affliction 12 (DC Will 22)
Plasma Blade: Damage 10, +14 (DC 25)
Telekinesis: Shapeable Area Move Object 12 (DC 22)
Throw, +14 (DC 25)
Unarmed, +8 (DC 25)

Complications
- Accident: Harry isn't accident prone per se, but it is because of an accident that he now finds himself in what may very well be an alternate universe, and one that is far more familiar to him than he would care to explain. That's what he gets for using a probably faulty Hyperdrive Motivator, after all.
- Enemy: Due to the contract that Harry's cute local counterpart has hired him to fulfill for her, Harry is now the sworn enemy of a man called the Dark Lord Voldemort.
- Honor: Harry is bound by the code known as the Resol'nare, and follows it almost as though it were a religious mantra.
- Motivation: Thrills: As a Mercenary, Harry is motivated by the thrill that comes from the various adventures he gets up to while undertaking a contract.
- Relationship: Harry is a, possibly, alternate reality version of Maybelle Euphemia Potter, and she has done the smart thing and hired him to both train her for the Triwizard Tournament and also to help her defeat the Dark Lord Voldemort should it prove necessary... oh and to escort her to the Yule Ball, that's a thing apparently.
- Rivalry: With Anakin Skywalker due to the many similarities and also differences that the two young men share with one another.

Languages
Binary, Galactic Basic (aka English) [Native], High Galactic (aka Latin), Huttese, Mando'a

Defense
Dodge 13/10, Parry 13/10, Fortitude 14, Toughness 11 (Imp. 10), Will 10

Power Points
Abilities 54 + Powers 176 + Advantages 46 + Skills 37 (74 ranks) + Defenses 13 = 326

--------------------
Harry's Escape - PL 12

Strength 14, Defense -5, Toughness 14, Size Gargantuan

Features:
Communications 1, Hidden Compartments 1, Holding Cells, Infirmary, Living Space, Navigation System 1, Remote Control

Powers
Hyperspace Engines: Array
. . Hyperdrive: Movement 2 (technological, Space Travel 2: other solar systems; Unreliable (5 uses))
. . Sublight Drive: Flight 14 (technological, Speed: 32000 miles/hour, 60 miles/round)
Weapon Systems: Array
. . Laser Cannons: Damage 10 (energy, DC 25; Increased Range: ranged; Inaccurate 2: -4)
. . Proton Torpedos: Damage 8 (ballistic, DC 23; Homing 2: 2 extra attempts, Increased Range: ranged; Inaccurate 2: -4)

Offense
Laser Cannons: Damage 10, +10 (DC 25)
Proton Torpedos: Damage 8, +10 (DC 23)

Power Points
Abilities 5 + Powers 48 + Advantages 0 + Features 7 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 64
--------------------
Build Comments: I decided to go ahead and just handle the Lightsaber Forms the same way Mutants and Masterminds normally handles Fighting Styles. In other words, they will be included in the character's normal advantages from now on. Also, no, I am not specifying the particular model of Power Armor that Harry has, or the specific model of starship. The hubris here is that both are either completely custom made, or else such old junkheaps as to not be worth listing the model for.

For reference, it is the ship that is the junkheap, not the armor. The armor is top of the line, but custom made.
Last edited by DalkonCledwin on Mon May 20, 2019 3:52 am, edited 1 time in total.
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Maybelle Potter / Royal Rumble

Post by DalkonCledwin »

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Maybelle Euphemia Potter - PL 8
Age: 14 / Height: 5' 6" / Weight: 124 lbs
Hair Color: Brown / Eye Color: Vibrant Green
Wealth Rank: +20 / Rep Rank: +10

Strength 1, Stamina 1, Agility 3, Dexterity 2, Fighting 1, Intellect 2, Awareness 5, Presence 3

Advantages
Animal Empathy, Assessment, Attractive 2, Benefit, Renown, Benefit, Wealth 3 (millionaire), Daze (Deception), Defensive Roll 2, Equipment 5, Improved Grab, Languages 2, Potioncraft, Power Attack, Ranged Attack 4, Second Chance: Resisting Mind Control, Taunt

Skills
Acrobatics 2 (+5), Athletics 2 (+3), Close Combat: Grab 6 (+7), Deception 6 (+9), Expertise (AGL): Riding 6 (+9), Expertise (AWE): Cooking 4 (+9), Expertise: Magic (aka The Force) 6 (+8), Insight 4 (+9), Investigation 4 (+6), Perception 6 (+11), Persuasion 6 (+9), Stealth 8 (+11), Treatment 4 (+6)

Powers
Force Sensitive Physiology
. . Force Sensitivity: Senses 4 (racial, Acute: Awareness of the Force, Awareness: The Force [Mental], Detect: Spirits [Visual] 2: ranged)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Tough: Protection 3 (racial, +3 Toughness)
Holly & Phoenix Feather Wand (Easily Removable)
. . Use the Force: Array
. . . . Expecto Patronum: Progressive Perception Area Affliction 8 (light side power, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Perception Area: DC 18 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to causing targets to flee, Tiring)
. . . . Expelliarmus: Move Object 10 (universal power, 25 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Incendio: Damage 10 (universal power, fire, DC 25; Increased Range: ranged)
. . . . Mutonovis: Transform 4 (universal power, Affects: Anything, Transforms: 50 lbs., DC 14; Increased Duration: continuous, Increased Mass 2, Increased Range: ranged; Limited: by Gamp's Laws of Elemental Transfiguration)
. . . . Protego: Cloud Area Deflect 6 (universal power; Cloud Area: 15 feet radius sphere, DC 16, Redirection, Reflect; Limited: Attacks Targeting Dodge, Reduced Range: close)
. . . . Wingardium Leviosa: Move Object 6 (universal power, 3200 lbs., DC 21; Damaging, Precise, Subtle 2: undetectable; Check Required 5: DC 14 - Expertise: Magic (aka the Force))
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Death's Gaze: Concealment 7 (cosmic, All Visual Senses, Other Sense: Cosmic Senses, Other Sense Type: Remote Observation; Affects Others; Passive)

Equipment
Commlink, Firebolt, The Marauder's Map 1

Offense
Initiative +3
Expecto Patronum: Progressive Perception Area Affliction 8 (DC Will 18)
Expelliarmus: Move Object 10, +6 (DC 20)
Grab, +7 (DC Spec 11)
Incendio: Damage 10, +6 (DC 25)
Mutonovis: Transform 4, +6 (DC Dog 14)
Throw, +6 (DC 16)
Unarmed, +1 (DC 16)
Wingardium Leviosa: Move Object 6, +6 (DC 21)

Complications
- Enemy: The Dark Lord Voldemort would love it very much if Maybelle would just go ahead and die already. The problem, for Voldemort that is, that the Dark Lord would much prefer it if he were the only one allowed to send Maybelle to her early grave.
- Fame: Maybelle is quite famous for having survived the Killing Curse at the age of one year old and in doing so, shattered the power of the Dark Lord Voldemort.
- Motivation: Acceptance: Maybelle wants to live her life solely as Maybelle, not as the Girl Who Lived, not as the Savior of Wizarding Britain, and certainly not as the wife of someone she doesn't have any say in picking out for herself.
- Temper: Maybelle is a tempestuous young lady, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.

Languages
English [Native], Latin, Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 6/4, Will 11

Power Points
Abilities 36 + Powers 39 + Advantages 27 + Skills 32 (64 ranks) + Defenses 26 = 160

--------------------
Firebolt - PL 8

Strength 3, Defense 0, Toughness 8, Size Medium

Powers
Levitation Charm: Flight 7 (magical, Speed: 250 miles/hour, 0.5 miles/round; Feature: Unbreakable Braking Charm)

Power Points
Abilities 3 + Powers 15 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 21
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Daphne Greengrass / Royal Rumble

Post by DalkonCledwin »

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Daphne Ophelia Greengrass - PL 8
Age: 14 / Height: 5' 6" / Weight: 111 lbs
Hair Color: Golden Blonde / Eye Color: Blue
Wealth Rank: +20 / Rep Rank: +8

Strength 1, Stamina 0, Agility 4, Dexterity 3, Fighting 2, Intellect 2, Awareness 4, Presence 2

Advantages
Animal Empathy, Assessment, Attractive 2, Benefit, Wealth 3 (millionaire), Connected, Contacts, Daze (Deception), Defensive Roll 3, Eidetic Memory, Fascinate (Deception), Languages 2, Potioncraft, Power Attack, Ranged Attack 3, Ritualist, Skill Mastery: Deception, Taunt, Well-informed

Skills
Acrobatics 4 (+8), Deception 8 (+10), Expertise: Current Events 4 (+6), Expertise: Magic (aka The Force) 6 (+8), Expertise: Politics 6 (+8), Insight 6 (+10), Investigation 6 (+8), Perception 4 (+8), Persuasion 6 (+8), Treatment 4 (+6)

Powers
Force Sensitive Physiology
. . Force Sensitivity: Senses 4 (racial, Acute: Awareness of the Force, Awareness: The Force [Mental], Detect: Spirits [Visual] 2: ranged)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Tough: Protection 3 (racial, +3 Toughness)
Laurel & Unicorn Hair Wand (Easily Removable)
. . Use the Force: Array
. . . . Exhilaro: Cumulative Affliction 5 (universal power, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 15; Cumulative, Increased Range: ranged, Subtle: subtle; Limited: to cheering people up)
. . . . Expelliarmus: Move Object 8 (universal power, 6 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Fumos: Cloud Area Concealment Attack 4 (universal power, All Visual Senses, DC 14; Cloud Area 4: 120 feet radius sphere, DC 14, Attack: Fortitude, Increased Range: ranged)
. . . . Glacius: Damage 8 (universal power, cold, DC 23; Increased Range: ranged)
. . . . Incarcerous: Cumulative Affliction 5 (universal power, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 15; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . Mutonovis: Transform 4 (universal power, Affects: Anything, Transforms: 25 lbs., DC 14; Increased Duration: continuous, Increased Mass, Increased Range: ranged; Limited: by Gamp's Laws of Elemental Transfiguration)
Use the Force: Talents
. . Occlumens: Impervious Will 10 (universal power; Sustained)

Offense
Initiative +4
Exhilaro: Cumulative Affliction 5, +6 (DC Will 15)
Expelliarmus: Move Object 8, +6 (DC 18)
Fumos: Cloud Area Concealment Attack 4 (DC Fort 14)
Glacius: Damage 8, +6 (DC 23)
Grab, +2 (DC Spec 11)
Incarcerous: Cumulative Affliction 5, +6 (DC Fort/Will 15)
Mutonovis: Transform 4, +6 (DC Dog 14)
Throw, +6 (DC 16)
Unarmed, +2 (DC 16)

Complications
- Frail: Due to the Blood Malediction that she suffers from, Daphne is easily exhausted. At any time when she makes an Acrobatics, Athletics or other physically demanding skill check, as well as for every 5 rounds of sustained combat (even when using ranged attacks), she must simultaneously make a DC 10 Fortitude check. If she fails this check then she becomes Fatigued. Every time she uses one of the aforementioned skills within the same scene, as well as for every 5 rounds of combat within a single scene, the DC for her next Fortitude check in that same scene will increase by 1 point. Standard rules regarding additional degrees of fatigue apply.
- Motivation: Acceptance: Daphne wishes to find someone to settle down and have a happy life together with, without that person constantly demanding she allow him to get her pregnant.
- Relationship: Daphne is the best friend of Tracey Davis, and the two are seemingly platonic life partners. She is also the elder sister of Astoria Greengrass and daughter of Cygnus Greengrass and his wife, Elizabeth Rosier, making her the 2nd Cousin of Draco Malfoy through Druella Black (née Rosier).
- Reputation: For being rather cold and impersonal in her dealings with other people, especially boys. This isn't to say Daphne is uninterested, just that no boys have come along just yet who have tickled her fancy... or none save for Harry Kryze.

Languages
English [Native], French, Latin

Defense
Dodge 10, Parry 10, Fortitude 4, Toughness 6/3, Will 10 (Imp. 10)

Power Points
Abilities 36 + Powers 40 + Advantages 26 + Skills 27 (54 ranks) + Defenses 24 = 153
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Ahsoka Tano / Royal Rumble

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Ahsoka Tano - PL 10
Age: 14 / Height: 5' 3" / Weight: 119 lbs
Hair Color: Um... / Eye Color: Blue
Wealth Rank: +8 / Rep Rank: +12

Strength 0, Stamina 2, Agility 4, Dexterity 3, Fighting 8, Intellect 2, Awareness 6, Presence 2

General Advantages
All-out Attack, Assessment, Attractive, Beginner's Luck, Benefit, Ambidexterity, Benefit, Athletics Based on Agility, Benefit, Renown, Benefit, Security Clearance: Grand Army of the Republic, Benefit, Status: Jedi Padawan, Connected, Daze (Deception), Defensive Roll 2, Equipment 1, Fascinate (Persuasion), Favored Environment: open battlegrounds where outnumbered by at least two-to-one, Great Endurance, Improved Defense, Improved Disarm, Improved Initiative, Inspire 3, Interpose, Inventor, Languages 3, Leadership, Move-by Action, Power Attack, Quick Draw, Second Chance: Disarm Attempts, Second Chance: Resisting Mind Control, Second Chance: Toughness checks against directed energy attack, Seize Initiative, Startle, Takedown, Taunt, Trance, Weapon Bind

Enhanced Advantages
Agile Feint, Evasion 2, Uncanny Dodge

Skills
Acrobatics 6 (+10), Athletics 6 (+10), Close Combat: Lightsaber & Shoto 2 (+10), Deception 4 (+6), Expertise (AWE): Tactics 4 (+10), Expertise: Astrogation 6 (+8), Expertise: Planetary Systems 4 (+6), Expertise: The Force 8 (+10), Insight 2 (+8), Intimidation 4 (+6), Investigation 4 (+6), Perception 6 (+12), Persuasion 6 (+8), Stealth 6 (+10), Technology 6 (+8), Treatment 4 (+6), Vehicles 6 (+9)

Powers
Force Sensitive Togruta Physiology
. . Expanded Sensitivity: Senses 8 (racial, Accurate: Hearing, Acute: Awareness of the Force, Awareness: The Force [Mental], Detect: Spirits [Visual] 2: ranged, Tracking: Hearing 1: -1 speed rank, Ultra-hearing)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Protective Hide: Protection 3 (racial, +3 Toughness; Impervious)
Lightsaber & Shoto (Removable)
. . Lightsaber's Edge: Array
. . . . Melt Through: Concentration Weaken 10 (energy, cutting, Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects Only, Concentration, Split: 2 targets)
. . . . Plasma Blades: Damage 10 (energy, cutting, DC 25; Penetrating 10, Split: 2 targets)
. . . . Saber Deflection: Deflect 10 (energy; Increased Duration: concentration, Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
Use the Force: Array
. . Animal Friendship: Comprehend 2 (universal power, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Sustained)
. . Mind Trick: Cumulative Affliction 10 (universal power, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception, Insidious, Subtle: subtle; Quirk: Not including a gesture grants the target a +2 circumstance bonus to resist, Resistible: Will)
. . Revitalize: Burst Area Healing 8 (light side power; Burst Area: 30 feet radius sphere, DC 18, Restorative, Selective, Stabilize, Subtle: subtle)
. . Surge I: Speed 3 (universal power, Speed: 16 miles/hour, 250 feet/round)
. . Surge II: Leaping 3 (universal power, Leap 60 feet at 16 miles/hour)
. . Telekinesis: Shapeable Area Move Object 8 (universal power, 6 tons; Shapeable Area 2: 60 cft., DC 18; Check Required 5: DC 14 - Expertise: The Force, Distracting)
. . Telekinetic Wave: Cone Area Move Object 8 (universal power, 6 tons; Cone Area 2: 120 feet cone, DC 18; Limited: to Pushing Away, Reduced Range: close)
Use the Force: Talents
. . Battle Precognition: Enhanced Trait 10 (universal power, Dodge +3 (+13), Parry +3 (+13), Advantages: Agile Feint, Evasion 2, Uncanny Dodge)
. . Farseeing: Senses 6 (universal power, Awareness: Cosmic [Mental], Extended: Cosmic Awareness 5: x100k; Sustained)

Equipment
Commlink

Offense
Initiative +8
Grab, +8 (DC Spec 10)
Melt Through: Concentration Weaken 10, +10 (DC Fort 20)
Mind Trick: Cumulative Affliction 10 (DC Will 20)
Plasma Blades: Damage 10, +10 (DC 25)
Telekinesis: Shapeable Area Move Object 8 (DC 18)
Telekinetic Wave: Cone Area Move Object 8 (DC 18)
Throw, +3 (DC 15)
Unarmed, +8 (DC 15)

Complications
- Enemy: As a Jedi, it can be said that the Sith are Ahsoka's eternal enemies. In addition to the Sith, she also has to worry about the Confederation of Independent Systems (otherwise known as the Separatists), who are waging war against the Republic.
- Motivation: Doing Good: Ahsoka loves helping people, and always looks for the best opportunities with which to do just that, even if it might get her into trouble with her superiors, or more directly, with Skyguy.
- Power Loss: Extremely loud sounds can disrupt her hearing-based sensory powers.
- Relationship: Ahsoka is the Padawan Learner of Anakin 'Skyguy' Skywalker. She is also a favored student of Plo Koon, with the two sharing a Force Bond, even if it is a minor one.

Languages
Binary, Galactic Basic (aka English), Kel Dor, Pidgin Mando'a, Togruti [Native]

Defense
Dodge 13/10, Parry 13/10, Fortitude 6, Toughness 7/5, Will 10

Power Points
Abilities 54 + Powers 100 + Advantages 40 + Skills 42 (84 ranks) + Defenses 16 = 252
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Annabeth / Royal Rumble

Post by DalkonCledwin »

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Annabeth (Chassis 1) - PL 8
Age: 3 / Height: 5' 2" / Weight: 412 lbs
Hair Color: Brown / Eye Color: Blue
Wealth Rank: +8 / Rep Rank: +8

Strength 2, Stamina -, Agility 3, Dexterity 2, Fighting 1, Intellect 7, Awareness 6, Presence 4

Advantages
Attractive, Beginner's Luck, Benefit, Status: BD-3000 Luxury Droid, Equipment 3, Fascinate (Persuasion), Languages 3, Ranged Attack 3, Skill Mastery: Expertise: Etiquette & Protocol, Skill Mastery: Persuasion

Enhanced Advantages
Eidetic Memory

Skills
Expertise: Etiquette & Protocol 6 (+13), Expertise: Planetary Systems 6 (+13), Expertise: Social Sciences 6 (+13), Persuasion 12 (+16), Ranged Combat: Blaster Pistol 6 (+8), Vehicles 4 (+6)

Powers
Droid Physiology
. . Body Armor: Impervious Toughness 6 (armor)
. . Computer Mind: Quickness 11 (technological, Perform routine tasks in -11 time ranks, Advantages: Eidetic Memory; Limited to One Type: Mental Tasks)
. . Internal Commlink: Senses 2 (technological, Communication Link: Harry Kryze, Communication Link: Dahlia Potter)
. . Master Linguist: Comprehend 3 (skill, Languages - Read All, Languages - Understand All, Languages - You're Understood; Quirk: Takes at least a scene to pick up a new language)
. . Sensor Suite: Senses 9 (technological, Accurate: Radio, Accurate: Hearing, Acute: Detect Electricity, Detect: Electricity [Visual] 2: ranged, Radio, Ultra-hearing)
. . Immunity to Fortitude Effects

Equipment
Audio Recorder, Blaster Pistol

Offense
Initiative +3
Blaster Pistol, +11 (DC 20)
Grab, +1 (DC Spec 12)
Throw, +5 (DC 17)
Unarmed, +1 (DC 17)

Complications
- Enemies: BD-3000 Luxury Droids are seen as a sign of status and prestige regardless of whether you buy them through proper legal channels or whether you utilize more illicit methods in order to obtain them. As such, Annabeth counts pretty much any criminal who might desire a droid such as her for their own personal use as her enemy.
- Motivation: Responsibility: Annabeth exists for the primary purpose of assisting Harry Kryze to the best of her ability.
- Prejudice: Annabeth doesn't look entirely human, in fact she looks mostly mechanical. This can cause others, especially in Wizarding Britain, to react poorly to her presence.
- Weakness: Annabeth takes an extra degree of effect from Ionic Energy and the derivative effects.

Languages
Binary [Native], Galactic Basic (aka English), High Galactic (aka Latin), Huttese, Mando'a

Defense
Dodge 10, Parry 10, Fortitude Immune, Toughness 6 (Imp. 6), Will 8

Power Points
Abilities 40 + Powers 59 + Advantages 15 + Skills 20 (40 ranks) + Defenses 24 = 158

--------------------
Build Comments: Annabeth's second chassis will be one of the rare few BB-4000 Human Replica Droid units to actually be bought by a consumer.
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Darth Sidious / Royal Rumble

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Darth Sidious - PL 15
Age: 60 / Height: 5' 10" / Weight: 165 lbs
Hair Color: Gray / Eye Color: Blue
Wealth Rank: +16 / Rep Rank: +21 (As Chancellor) / +9 (As Sith)

Strength 1, Stamina 2, Agility 4, Dexterity 3, Fighting 6, Intellect 3, Awareness 6, Presence 4

General Advantages
Accurate Attack, All-out Attack, Assessment, Benefit, Alternate Identity 3: Chancellor Palpatine of the Galactic Senate, Benefit, Cipher 3, Benefit, Diplomatic Immunity, Benefit, Wealth 2 (independently wealthy), Close Attack 2, Daze (Deception), Defensive Attack, Defensive Roll 4, Equipment 1,Fascinate (Deception), Great Endurance, Improved Critical: Custom Lightsaber, Improved Defense, Improved Disarm, Improved Initiative, Interpose, Languages 4, Move-by Action, Precise Attack (Close, Concealment), Precise Attack (Close, Cover), Quick Draw, Ranged Attack 3, Second Chance: Deception checks, Second Chance: Disarm Attempts, Second Chance: Overcoming vulnerable condition due to feints or similar effects, Second Chance: Resisting Being Disarmed, Second Chance: Toughness saves against directed energy attacks, Seize Initiative, Skill Mastery: Acrobatics, Skill Mastery: Deception, Startle, Takedown 2, Taunt, Ultimate Effort: Aim, Weapon Bind

Enhanced Advantages
Agile Feint, Evasion 2, Uncanny Dodge

Skills
Acrobatics 6 (+10), Athletics 6 (+7), Close Combat: Lightsabers 6 (+12), Deception 12 (+16), Expertise (AWE): Governing 8 (+14), Expertise: Astrogation 6 (+9), Expertise: Planetary Systems 6 (+9), Expertise: Politics 8 (+11), Expertise: Protocol & Etiquette 8 (+11), Expertise: Sith Lore 10 (+13), Expertise: The Force 12 (+15), Insight 8 (+14), Intimidation 8 (+12), Investigation 4 (+7), Perception 6 (+12), Persuasion 6 (+10), Ranged Combat: The Force 8 (+11), Stealth 8 (+12), Technology 4 (+7), Treatment 4 (+7), Vehicles 6 (+9)

Powers
Custom Lightsaber (Easily Removable)
. . Lightsaber's Edge: Array
. . . . Melt Through: Concentration Weaken 10 (energy, cutting, Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects Only, Concentration)
. . . . Plasma Blade: Damage 10 (energy, cutting, DC 25; Penetrating 10)
. . . . Saber Deflection: Deflect 10 (energy; Increased Duration: concentration, Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . Second Saber: Feature 1 (skill, Notes: Palpatine can draw his Second Lightsaber as a Free Action, rather than a Move Action, in the event that he has been disarmed of his first Lightsaber. He is generally limited to just the two Lightsabers, though. This is equivalent to the Quickdraw Advantage.)
Force Sensitive Physiology
. . Force Sensitive: Senses 4 (racial, Acute: Awareness of the Force, Awareness: The Force [Mental], Detect: Spirits [Visual] 2: ranged)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Tough: Protection 3 (racial, +3 Toughness)
Use the Force: Array
. . Dark Nullification: Nullify 5 ([0 active, 0/90 PP, 5/r-1], dark side power, Counters: Energy Attacks, DC 15; Broad, Reaction 3: reaction, Simultaneous; Activation: move action, Reduced Range: close, Notes: Reaction to being affected by an Energy Attack)
. . Force Blast: Damage 16 ([0 active, 0/90 PP, 2/r], universal power, DC 31; Increased Range: ranged)
. . Force Lightning: Burst Area Damage 15 ([0 active, 0/90 PP, 6/r], dark side power, electricity, DC 30; Burst Area 3: 120 feet radius sphere, DC 25, Increased Range 2: perception, Selective; Tiring, Notes: This can be used in conjunction with his Telepathy power to attack pretty much anyone, anywhere in the galaxy.)
. . Force Scream: Cone Area Damage 12 ([0 active, 0/90 PP, 2/r], dark side power, DC 27; Cone Area 2: 120 feet cone, DC 22; Distracting)
. . Force Storm: Environment 16 ([0 active, 0/90 PP, 3/r], dark side power, Cold, Impede Movement (1 rank), Visibility (-2), Radius: 120 miles)
. . Mind Trick: Cumulative Affliction 12 ([0 active, 0/90 PP, 3/r+1], universal power, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception, Insidious, Subtle: subtle; Quirk: Not including a gesture grants the target a +2 circumstance bonus to resist, Resistible: Will)
. . Surge I: Speed 5 ([0 active, 0/90 PP, 1/r], universal power, Speed: 60 miles/hour, 900 feet/round)
. . Surge II: Leaping 5 ([0 active, 0/90 PP, 1/r], universal power, Leap 250 feet at 60 miles/hour)
. . Telekinesis: Shapeable Area Move Object 12 ([0 active, 0/90 PP, 3/r], universal power, 100 tons; Shapeable Area 2: 60 cft., DC 22; Distracting)
Use the Force: Talents
. . Battle Precognition: Enhanced Trait 14 (universal power, Dodge +5 (+16), Parry +5 (+16), Advantages: Agile Feint, Evasion 2, Uncanny Dodge)
. . Farseeing: Senses 8 (universal power, Awareness: Cosmic [Mental], Extended: Cosmic Awareness 7: x10m; Sustained)
. . Force Cloak: Concealment 3 (dark side power, Other Sense: Force Awareness, Other Sense Type: Remote Observation)
. . Force Shield: Protection 5 (universal power, +5 Toughness; Impervious [6 extra ranks], Sustained)
. . Mind Shield: Impervious Will 10 (universal power; Sustained)
. . Telepathy: Mental Cosmic Communication Perception (Visual) 4 (universal power; Perception (Visual): Visual)

Equipment
Commlink

Offense
Initiative +8
Dark Nullification: Nullify 5, +8 (DC Will 15)
Force Blast: Damage 16, +14 (DC 31)
Force Lightning: Burst Area Damage 15 (DC 30)
Force Scream: Cone Area Damage 12 (DC 27)
Grab, +8 (DC Spec 11)
Melt Through: Concentration Weaken 10, +14 (DC Fort 20)
Mind Trick: Cumulative Affliction 12 (DC Will 22)
Plasma Blade: Damage 10, +14 (DC 25)
Telekinesis: Shapeable Area Move Object 12 (DC 22)
Throw, +6 (DC 16)
Unarmed, +8 (DC 16)

Complications
- Disability: Darth Sidious is old, and not very spry. He could very easily be lifted over someone's head and thrown to his death at the bottom of a Coruscant Skyscraper.
- Villainous Goal: Domination: Darth Sidious seeks to control the entire cosmos and treats the people around him as though they were puppets.

Languages
Ancient Sith, Bothese, Galactic Basic [Native], Gran, High Galactic, Mon Calamari, Rodese, Ryl

Defense
Dodge 16/11, Parry 16/11, Fortitude 6, Toughness 14/5 (Imp. 11), Will 10 (Imp. 10)

Power Points
Abilities 58 + Powers 209 + Advantages 53 + Skills 75 (150 ranks) + Defenses 20 = 415

--------------------
Build Comments: Yoda is actually sitting on the same Power Level as this guy... and no, neither one of them is definitively the strongest character in Star Wars. They simply lack the necessary biological composition in order to achieve that function. The actual strongest characters are Father, Daughter, Son and Abeloth... or at least they are in my headcanon.
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Sidious
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Re: Darth Sidious / Royal Rumble

Post by Sidious »

DalkonCledwin wrote: Mon May 20, 2019 1:34 pm Image
Art by Willman1701 on DeviantArt
Love the pic. :)
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Re: Darth Sidious / Royal Rumble

Post by DalkonCledwin »

Sidious wrote: Mon May 20, 2019 4:41 pm
DalkonCledwin wrote: Mon May 20, 2019 1:34 pm [snip]
Art by Willman1701 on DeviantArt
Love the pic. :)
All I can say, is that I hope I did the epic baddie thing that Sidious has going on some justice.
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The Jedi Shadow Brainstorm & Notes

Post by DalkonCledwin »

The Jedi Shadow
Premise: On the night that Dumbledore was to leave Harry on the doorstep of the Dursley family, another was there with but one purpose in mind, to prepare Harry for the war that he would one day be required to wage.
Required Inclusions:
- Harry’s moral and/or ethical alignment must be Gray.
- The being that takes Harry away must be part of a nebulous faction within the Jedi Order known as the Jedi Shadows, who are tasked with fighting the Dark Side on their own terms.
- Harry’s upbringing with this group must be included in the story.
- The one who finds Harry must either adopt him, or give him some other form of protection that allows him to stay with the group.
- Harry being paired with one or more female characters only.
- When Harry ultimately goes to Hogwarts, he uses his Jedi powers in addition to any magical ones he acquires while at Hogwarts.
- Harry’s strength and abilities unnerve, annoy or even frighten some people.
- At least one other student from Hogwarts must be part of the same group.
- At some point in the story, Harry must offer training to at least one person.
Preferred Inclusions:
- Harry is trained to become the new leader of the group.
- Harry’s lightsaber can be disguised somehow.
- Harry gaining a familiar of some sort.
- The group relocates Sirius offworld.
- Crossover with Star Wars.
Forbidden Things:
- Harry being paired with a male character.
- The Dursley family raising Harry.
- Harry the weak emo doormat.
- Dumbledore and Voldemort gaining the allegiance of Harry’s new ‘family.
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Rina Draste / The Jedi Shadow

Post by DalkonCledwin »

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Art by KaRolding on DeviantArt

Rina Draste - PL 13
Age: 21-31 / Height: 5' 3" / Weight: 135 lbs
Hair Color: Dark Green / Eye Color: Brown

Strength 0, Stamina 2, Agility 4, Dexterity 3, Fighting 2, Intellect 5, Awareness 3, Presence 4

Advantages
Agile Feint, Assessment, Attractive 2, Benefit, Athletics Based on Agility, Connected, Contacts, Daze (Deception), Defensive Attack, Defensive Roll 4, Eidetic Memory, Equipment 12, Evasion 2, Fascinate (Deception), Improved Defense, Improved Initiative 2, Interpose, Languages 3, Move-by Action, Skill Mastery: Expertise: The Force, Takedown 2, Trance, Ultimate Effort: Toughness Checks, Uncanny Dodge, Well-informed

Skills
Acrobatics 2 (+6), Athletics 2 (+6), Close Combat: Lightsaber 8 (+10), Deception 6 (+10), Expertise (PRE): Entertain 6 (+10), Expertise: Astrogation 4 (+9), Expertise: The Force 12 (+17), Insight 6 (+9), Investigation 4 (+9), Perception 4 (+7), Persuasion 6 (+10), Ranged Combat: Use the Force 10 (+13), Stealth 6 (+10), Vehicles 4 (+7)

Powers
Force Manipulation: Array
. . Consular's Conversion: Healing 8 (light-side power; Custom: Bonus Effect (Can Counter Extra Effort Fatigue), Reaction 3: reaction; Limited: to Self, Limited: by absorbed energy rank, Source: independently directed Force energy)
. . Seeming: Illusion 13 (universal power, Affects: Three Sense Types - Visual, Auditory, Area: 8000 cft., DC 23; Resistible: Will)
. . Telekinesis: Move Object 13 (universal power, 200 tons, DC 28; Damaging; Distracting)
. . Telekinetic Blast: Damage 13 (universal power, DC 28; Increased Range: ranged)
. . Telekinetic Wave: Cone Area Move Object 13 (universal power, 200 tons; Cone Area 2: 120 feet cone, DC 23; Limited: to Pushing Away, Reduced Range: close)
Force Manipulation: Talents
. . Breakfall: Movement 1 (talent, Safe Fall; Reaction: reaction)
. . Burst of Speed: Speed 5 (universal power, Speed: 60 miles/hour, 900 feet/round)
. . . . Surge: Leaping 5 (Alternate; universal power, Leap 250 feet at 60 miles/hour)
. . Force Sensitivity: Senses 5 (universal power, Acute: Detect Force Users, Analytical: Detect Force Users, Awareness: The Force [Mental], Detect: Force Users [Mental] 2: ranged)
. . Force Shield: Protection 5 (universal power, +5 Toughness; Sustained)
Lightsaber (Easily Removable)
. . Saber Strike: Strength-based Damage 6 (energy, slashing, DC 21; Penetrating 6)
. . . . Saber Deflection: Deflect 6 (Alternate; talent; Redirection, Reflect; Reduced Range: close)
Zeltron Physiology
. . Empathy: Senses 3 (racial, Acute: Detect Emotions, Detect: Emotions [Mental] 2: ranged)
. . Pheromones: Cumulative Perception Area Affliction 6 (racial, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Perception Area: DC 16 - Olfactory, Cumulative; Uncontrolled)

Equipment
Class 720 Freighter

Offense
Initiative +12
Grab, +2 (DC Spec 10)
Pheromones: Cumulative Perception Area Affliction 6 (DC Will 16)
Saber Strike: Strength-based Damage 6, +10 (DC 21)
Telekinesis: Move Object 13, +13 (DC 28)
Telekinetic Blast: Damage 13, +13 (DC 28)
Telekinetic Wave: Cone Area Move Object 13 (DC 23)
Throw, +3 (DC 15)
Unarmed, +2 (DC 15)

Complications
- Enemy: The Jedi as a whole can count the Sith as their enemies, but also the Confederation of Independent Systems.
- Motivation: Responsibility: Rina has numerous responsibilities to the Jedi Order, the first and foremost of these is supervising the training of one, Harry Potter.
- Reputation: Zeltron have a similar reputation in the wider galaxy to that which Veela possess on Earth.

Languages
Basic (English) [Native], Binary, High Galactic (Latin), Huttese, Zeltron

Defense
Dodge 15, Parry 15, Fortitude 6, Toughness 11/2, Will 14

Power Points
Abilities 46 + Powers 71 + Advantages 44 + Skills 40 (80 ranks) + Defenses 39 = 240

--------------------
Class 720 Freighter - PL 13

Strength 13, Defense -6, Toughness 11, Size Gargantuan

Features:
Autopilot 1 (+4), Cargo Hold 1, Communications 1, Computer, Infirmary, Living Space

Powers
Engine Systems: Array
. . Class 2.0 Hyperdrive: Movement 3 (Dimensional: Hyperspace 1: one dimension, 50 lbs., Space Travel 2: other solar systems)
. . GI/80.b Overthruster Ion Engine: Flight 8 (technological, Speed: 500 miles/hour, 1 mile/round)
Weapon Systems: Array
. . Double Laser Cannon: Damage 10 (force, DC 25; Increased Range: ranged, Multiattack)

Offense
Double Laser Cannon: Damage 10, +3 (DC 25)

Power Points
Abilities 4 + Powers 47 + Advantages 0 + Features 6 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 57
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Harry Potter / The Jedi Shadow

Post by DalkonCledwin »

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Art by DarthPonda on DeviantArt

Harry James Potter - PL 8
Age: 11 / Height: 4' 9" / Weight: 80 lbs
Hair Color: Black / Eye Color: Green

Strength 0, Stamina 3, Agility 4, Dexterity 2, Fighting 2, Intellect 3, Awareness 4, Presence 2

Advantages
All-out Attack, Animal Empathy, Artificer, Assessment, Attractive, Beginner's Luck, Benefit, Athletics Based on Agility, Benefit, Wealth 2 (independently wealthy), Connected, Extraordinary Effort, Improved Initiative, Improved Smash, Inspire 2, Languages 3, Leadership, Power Attack, Second Chance: Resisting Mind Control, Takedown, Trance

Skills
Acrobatics 4 (+8), Athletics 2 (+6), Close Combat: Lightsaber 6 (+8), Expertise (AGL): Riding 6 (+10), Expertise: The Force 8 (+11), Insight 2 (+6), Investigation 4 (+7), Perception 6 (+10), Persuasion 4 (+6), Ranged Combat: Use the Force 6 (+8), Stealth 4 (+8)

Powers
Body Armor (Removable)
. . Armor Plating: Protection 4 (+4 Toughness)
Force Manipulation: Array
. . Force Dissipation: Nullify 4 (universal power, Counters: independently directed Force energy, DC 14; Broad, Reaction 3: reaction, Simultaneous; Reduced Range: close, Unreliable (5 uses))
. . Telekinesis: Shapeable Area Move Object 8 (universal power, 6 tons; Shapeable Area: 30 cft., DC 18; Distracting)
. . Telekinetic Blast: Damage 8 (universal power, DC 23; Increased Range: ranged)
. . Telekinetic Wave: Cone Area Move Object 8 (universal power, 6 tons; Cone Area 2: 120 feet cone, DC 18; Limited: Pushing Away, Reduced Range: close)
. . Wizarding Magic: Variable 2 (magical; Action 2: free; Unreliable (5 uses), Notes: 10 pts of Traits; Wizarding Descriptors)
Force Manipulation: Talents
. . Breakfall: Movement 1 (talent, Safe Fall; Reaction: reaction)
. . Burst of Speed: Speed 3 (universal power, Speed: 16 miles/hour, 250 feet/round)
. . . . Surge: Leaping 3 (Alternate; universal power, Leap 60 feet at 16 miles/hour)
. . Force Sensitivity: Senses 5 (universal power, Acute: Detect Force Users, Analytical: Detect Force Users, Awareness: The Force [Mental], Detect: Force Users [Mental] 2: ranged)
Lightsaber (Easily Removable)
. . Saber Strike: Strength-based Damage 4 (energy, slashing, DC 19; Penetrating 4)
. . . . Saber Deflection: Deflect 6 (Alternate; talent; Redirection, Reflect; Distracting, Reduced Range: close)

Offense
Initiative +8
Force Dissipation: Nullify 4, +2 (DC Will 14)
Grab, +2 (DC Spec 10)
Saber Strike: Strength-based Damage 4, +8 (DC 19)
Telekinesis: Shapeable Area Move Object 8 (DC 18)
Telekinetic Blast: Damage 8, +8 (DC 23)
Telekinetic Wave: Cone Area Move Object 8 (DC 18)
Throw, +2 (DC 15)
Unarmed, +2 (DC 15)

Complications
- Enemy: The Dark Lord Voldemort would love it very much if Harry would just go ahead and die already. The problem is, at least for Voldemort, that the Dark Lord Voldemort would much prefer it if he were the one to send Harry to his early grave.
- Honor: Harry would much prefer to face his opponents head on in open combat, rather than to deal with them in a much more subtle manner.
- Motivation: Doing Good: Harry will always try to save a damsel in distress, even if that damsel is actually a guy, or even when that damsel might not be someone he really has a good relationship with
- Relationship: Harry is the Padawan of Jedi Master Rina Draste, and the training partner of Jedi Padawan Tracey Davis.
- Temper: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.

Languages
Basic (English) [Native], Binary, High Galactic (Latin), Parseltongue

Defense
Dodge 9, Parry 9, Fortitude 6, Toughness 7, Will 10

Power Points
Abilities 40 + Powers 40 + Advantages 23 + Skills 26 (52 ranks) + Defenses 21 = 150
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Tracey Davis / The Jedi Shadow

Post by DalkonCledwin »

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Art by FallingMist on DeviantArt

Tracey Anne Davis - PL 8
Age: 11 / Height: 4' 7" / Weight: 80 lbs
Hair Color: Auburn / Eye Color: Blue

Strength 3, Stamina 5, Agility 8, Dexterity 2, Fighting 8, Intellect 2, Awareness 2, Presence 2

General Advantages
Agile Feint, All-out Attack, Artificer, Attractive, Benefit, Wealth (well-off), Connected, Daze (Deception), Defensive Roll, Fascinate (Deception), Improved Defense, Improved Disarm, Improved Trip, Improvised Weapon, Languages 3, Move-by Action, Power Attack, Redirect, Takedown, Trance, Uncanny Dodge

Enhanced Advantages
Great Endurance

Skills
Acrobatics 4 (+12), Close Combat: Lightsaber 2 (+10), Deception 6 (+8), Expertise (AGL): Riding 4 (+12), Expertise: The Force 8 (+10), Insight 4 (+6), Investigation 4 (+6), Perception 4 (+6), Persuasion 4 (+6), Stealth 4 (+12), Treatment 4 (+6)

Powers
Force Manipulation: Array
. . Force Heal: Healing 4 (light-side power; Persistent, Restorative, Stabilize; Tiring)
. . Telekinetic Wave: Cone Area Move Object 6 (universal power, 3200 lbs.; Cone Area 2: 120 feet cone, DC 16; Limited: to Pushing Away, Reduced Range: close)
. . Wizarding Magic: Variable 2 (Action 2: free; Unreliable (5 uses), Notes: 10 pts of Traits; Wizarding Descriptors)
Force Manipulation: Talents
. . Accelerated Healing: Regeneration 2 (universal power, Every 5 rounds; Subtle: subtle)
. . Breakfall: Movement 1 (talent, Safe Fall; Reaction: reaction)
. . Breathing Technique: Immunity 2 (training, Suffocation (All), Advantages: Great Endurance; Limited - Half Effect)
. . Burst of Speed: Speed 3 (universal power, Speed: 16 miles/hour, 250 feet/round)
. . . . Surge: Leaping 3 (Alternate; universal power, Leap 60 feet at 16 miles/hour)
. . Force Sensitivity: Senses 4 (universal power, Acute: Detect Force Users, Awareness: The Force [Mental], Detect: Force Users [Mental] 2: ranged)
Lightsaber (Easily Removable)
. . Saber Strike: Array
. . . . Echoing Strike: Strength-based Damage 3 (energy, slashing, DC 21; Secondary Effect [3 extra ranks])
. . . . Hurricane Strike: Strength-based Damage 3 (energy, slashing, DC 21; Multiattack [3 extra ranks])
. . . . Saber Deflection: Deflect 10 (talent; Redirection, Reflect; Distracting, Reduced Range: close)

Offense
Initiative +8
Echoing Strike: Strength-based Damage 3, +10 (DC 21)
Grab, +8 (DC Spec 13)
Hurricane Strike: Strength-based Damage 3, +10 (DC 21)
Telekinetic Wave: Cone Area Move Object 6 (DC 16)
Throw, +2 (DC 18)
Unarmed, +8 (DC 18)

Complications
- Enemies: Pretty much every girl in her age group who attends Hogwarts, except for Daphne and Astoria Greengrass, despises Tracey because of how close she seems to be with Harry Potter.
- Motivation: Doing Good: As a Jedi Padawan, Tracey is committed to helping the Order preserve peace within the galaxy, with Harry, their respective Masters and herself all having been assigned to oversee the protection of the recently discovered planet known as Earth.
- Relationship: Tracey's Jedi Master is a Miraluka by the name of Airol Tane. She is also the training partner of Harry Potter due to the fact that their Master's are the Jedi Shadows who act as the Watchmen of the planet Earth

Languages
Basic (English) [Native], Binary, French, High Galactic (Latin)

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 6/5, Will 10

Power Points
Abilities 64 + Powers 42 + Advantages 22 + Skills 24 (48 ranks) + Defenses 13 = 165
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Daphne Greengrass / The Jedi Shadow

Post by DalkonCledwin »

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Art by FallingMist on DeviantArt

Daphne Ophelia Greengrass - PL 8
Age: 11 / Height: 4' 9" / Weight: 82 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 0, Stamina 3, Agility 0, Dexterity 2, Fighting 3, Intellect 4, Awareness 3, Presence 2

Advantages
Artificer, Attractive, Benefit, Wealth 2 (independently wealthy), Eidetic Memory, Great Endurance, Improved Initiative, Improvised Tools, Languages 3, Ranged Attack 4, Second Chance: Expertise: Magic checks relating to Expertise: Alchemy

Skills
Acrobatics 4 (+4), Close Combat: Unarmed 2 (+5), Deception 4 (+6), Expertise (AGL): Riding 4 (+4), Expertise: Alchemy 4 (+8), Expertise: Magic 8 (+12), Insight 4 (+7), Investigation 4 (+8), Perception 4 (+7), Persuasion 4 (+6), Stealth 4 (+4), Treatment 4 (+8)

Powers
Gadgets, Potions & Magic: Array
. . Bacta Shot: Healing 6 (Easily Removable, magical; Increased Range: ranged)
. . Hold Out Blaster: Damage 5 (Removable, force, DC 20; Accurate 2: +4, Concealable, Dangerous, Increased Range: ranged, Precise)
. . Scintilation Potion: Perception Area Affliction 6 (Easily Removable, magical, 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, DC 16; Alternate Resistance (Dodge), Perception Area: DC 16 - Sight & Sound, Extra Condition, Ricochet: 1 bounce; Limited Degree)
. . Stupefication Potion: Cumulative Affliction 6 (Easily Removable, magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
. . Tanglefoot Potion: Cumulative Affliction 6 (Easily Removable, magical, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 16; Accurate 2: +4, Cumulative, Extra Condition, Increased Range: ranged; Diminished Range 2, Limited Degree)
. . Vanishment Potion: Progressive Weaken 6 (Easily Removable, magical, Affects: Toughness, Resisted by: Fortitude, DC 16; Accurate: +2, Affects Objects Only, Precise, Progressive; Unreliable (5 uses))
. . Wizarding Magic: Variable 2 (magical; Action: move; Unreliable (5 uses), Notes: 10 pts of Traits; Wizarding Descriptors)
Goggles (Removable)
. . High Tech Specs: Senses 3 (technological, Communication Link: Rina's ship, Low-light Vision, Ultravision)
Heavy Robes (Removable)
. . Accelerated Healing: Regeneration 2 (armor, Every 5 rounds)
. . Dura-Fiber: Protection 5 (armor, +5 Toughness; Impervious [3 extra ranks])
. . Hazard Protection: Immunity 9 (armor, Disease, Environmental Conditions (All), Poison, Suffocation (All))
Hover Boots (Removable)
. . Repulsorlift Heels: Flight 2 (technological, Speed: 8 miles/hour, 120 feet/round)
Tricks of the Trade
. . Familiar Bond: Summon 4 (magical; Heroic, Mental Link; Self-Powered)

Offense
Initiative +4
Grab, +3 (DC Spec 10)
Hold Out Blaster: Damage 5, +10 (DC 20)
Scintilation Potion: Perception Area Affliction 6 (DC Dog/Fort/Will 16)
Stupefication Potion: Cumulative Affliction 6, +6 (DC Fort 16)
Tanglefoot Potion: Cumulative Affliction 6, +10 (DC Fort/Will 16)
Throw, +6 (DC 15)
Unarmed, +5 (DC 15)
Vanishment Potion: Progressive Weaken 6, +5 (DC Fort 16)

Complications
- Frail: Due to the Blood Malediction that she suffers from, Daphne is easily exhausted. At any time when she makes an Acrobatics, Athletics or other physically demanding skill check, as well as for every 5 rounds of sustained combat (even when using ranged attacks), she must simultaneously make a DC 10 Fortitude check. If she fails this check then she becomes Fatigued. Every time she uses one of the aforementioned skills within the same scene, as well as for every 5 rounds of combat within a single scene, the DC for her next Fortitude check in that same scene will increase by 1 point. Standard rules regarding additional degrees of fatigue apply. This was also the largest reason why Daphne took up a different path of training than Harry and Tracey.
- Motivation: Doing Good: Daphne does what she can to help support Harry and Tracey, while also acknowledging that she will often need to stay behind on their adventures so as to avoid being hurt due to her Blood Malediction.
- Relationship: Daphne is the best friend of Tracey Davis, and also a close friend of Harry Potter. She is the elder sister of Astoria Greengrass and the daughter of Cyrus and Elizabeth Greengrass, the latter of whom has taught her some rather advanced concepts of magic that most First Years at Hogwarts would never learn.

Languages
Basic (English) [Native], Binary, French, High Galactic (Latin)

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 8 (Imp. 8), Will 8

Power Points
Abilities 34 + Powers 57 + Advantages 16 + Skills 25 (50 ranks) + Defenses 23 = 155

--------------------
Brisby, the Loth Cat - PL 4

Strength 0, Stamina 1, Agility 3, Dexterity 1, Fighting 2, Intellect -3, Awareness 2, Presence 0

Advantages
Grabbing Finesse

Skills
Athletics 4 (+4), Close Combat: Natural Attacks 5 (+7), Perception 6 (+8), Stealth 2 (+11)

Powers
Loth Cat Physiology
. . Animal Senses: Senses 1 (racial, Low-light Vision)
. . Small Size: Shrinking 6 (racial, -1 STR, -3 Intimidate, +6 Stealth, +3 active defenses, -1 size rank; Innate; Permanent)

Offense
Initiative +3
Grab, +7 (DC Spec 11)
Throw, +1 (DC 15)
Unarmed, +7 (DC 15)

Complications
- Disability: Loth Cats can't speak and have limited ability to manipulate objects
- Extraterrestrial: Loth Cats are not native to the planet Earth, and therefore it is unwise for Daphne to allow Brisby to roam into the Mundane world.

Languages
Understands English

Defense
Dodge 7, Parry 7, Fortitude 1, Toughness 1, Will 2

Power Points
Abilities 14 + Powers 14 + Advantages 1 + Skills 9 (17 ranks) + Defenses 3 = 41
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DalkonCledwin
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Location: Gallifrey

Re: Dalkon's Star Wars Archive

Post by DalkonCledwin »

So because the site that I use as a resource when building Marvel and DC Comics stat blocks appears to have died today, I'll be working on some Star Wars stat blocks for the time being. No idea whether I'll go back to Marvel and DC when or if the site comes back to life or not, but this is what I'll be doing in the interim.
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Whispers in the Dark Brainstorm & Notes

Post by DalkonCledwin »

Whispers in the Dark
Premise: “Despite the lies that you're making / Your love is mine for the taking / My love is / Just waiting / To turn your tears to roses… I will be the one that's gonna hold you / I will be the one that you run to / My love is / A burning, consuming fire”
Required Inclusions:
- Kalina Potter somehow ends up in the Star Wars universe at a point in time prior to when Ahsoka would be tried for treason.
- Kalina and Ahsoka must begin a secret romance.
- When she leaves the Order, Ahsoka must flee to Kalina’s location and/or ship.
Preferred Inclusions:
- Half the reason Ahsoka has opted to leave the Order being because she was pregnant with Kalina’s child, made possible due to the fact that Kalina is a Metamorphmagus.
- Kalina Potter being a female version of Harry Potter.
- Kalina having grown up in the Star Wars universe, and it only being after Ahsoka joins her that the two of them are summoned back to Potterverse, using whatever method the author chooses, in order to deal with Voldemort once and for all.
Optional Inclusions:
- Kalina and Ahsoka somehow manage to derail the events known as Order 66.
- Kalina aids Ahsoka in her endeavors to work as a Fulcrum against the Empire.
- Kalina having been trained as a Nightsister, but being one of the rare ones who uses Grey-aligned Force Magic instead of the more typical Dark-aligned Force Magic.
Forbidden Things:
- Kalina or Ahsoka, the Weak Emo Doormats.
- Kalina being romantically involved with a male character. Ahsoka on the other hand is only allowed to be romantically involved with Kalina’s male aspect as far as male characters go.
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