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Harry James Potter - PL 12
Age: 15 / Height: 5' 8" / Weight: 540 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +14
Strength 9, Stamina 9, Agility 6, Dexterity 6, Fighting 6, Intellect 3, Awareness 6, Presence 4
General Advantages
Animal Empathy, Assessment, Attractive, Benefit, Renown, Benefit, Wealth 3 (millionaire), Daze (Deception), Diehard, Equipment 8, Extraordinary Effort, Improved Hold, Inspire 2, Languages 2, Leadership, Luck (Recover) 2, Luck 2, Potioncraft, Power Attack, Ranged Attack 4, Second Chance: Resisting Mind Control, Seize Initiative, Taunt, Teamwork
Enhanced Advantages
Agile Feint, Evasion, Favored Environment: Aerial, Improved Grab, Uncanny Dodge
Skills
Acrobatics 2 (+12/+8), Athletics 2 (+13/+11), Close Combat: MoD 4 (+10), Deception 6 (+10), Expertise (AGL): Riding 8 (+18/+14), Expertise (AWE): Cooking 4 (+10), Expertise (AWE): Tactics 6 (+12), Expertise: Magic 8 (+11), Expertise: Potions 4 (+7), Insight 6 (+12), Investigation 6 (+9), Perception 8 (+14), Persuasion 4 (+14/+8), Stealth 6 (+12), Treatment 4 (+7), Vehicles 4 (+10)
Powers
Asgardian Physiology
. . Allspeak: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium; Subtle 2: undetectable, Sustained [3 ranks only])
. . Asgardian Might: Enhanced Strength 3 (racial, +3 STR; Limited to Lifting, Notes: Able to lift 100 tons)
. . Body Resistance: Protection 3 (racial, +3 Toughness; Impervious [3 extra ranks])
. . Expanded Awareness: Senses 10 (racial, Acute (Type): Mental Senses, Analytical: Hearing, Awareness: Divine [Mental], Awareness: Magic [Mental], Detect: Astral Beings [Visual] 2: ranged, Detect: Undead [Mental] 2: ranged, Extended: Hearing 1: x10)
. . Invulnerabilities: Immunity 5 (racial, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Quirk: Harry does age, just so incredibly slowly as to be immortal)
. . Recuperation: Healing 3 (racial; Triggered: 1 use - when suffering two or more degrees of damage; Limited: Self Only)
. . Super-Dense Tissue: Density Growth 2 (racial, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
Don't Fear the Reaper: Array
. . Calm Spirit: Enhanced Trait 3 (magical, necromantic, Persuasion +6 (+14); Limited: to improving target’s attitude, Quirk: to the incorporeal undead, such as haunts & ghosts)
. . Chill Touch: Damage 14 (magical, necromantic, DC 29; Alternate Resistance (no cost): Will)
. . Death's Embrace: Damage 7 (magical, necromantic, DC 22; Reaction 3: reaction; Activation: move action, Notes: Reaction to initiating and maintaining a Hold maneuver.)
. . Final Rest: Damage 14 (divine, magical, DC 29; Alternate Resistance (no cost): Will, Penetrating 14, Secondary Effect; Limited: to Undead Targets)
. . Moral Crisis: Cumulative Affliction 9 (magical, moral, 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, Resisted by: Will, DC 19; Cumulative, Extra Condition, Increased Range 2: perception; Limited Degree, Sense-dependent: Vision)
. . Purge Spirit: Cumulative Affliction 8 (magical, necromantic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Dying, Resisted by: Will, DC 18; Affects Insubstantial 2: full rank, Cumulative, Increased Range: ranged)
. . Relentless Healing: Healing 9 (divine, magical; Resurrection)
. . Return to Dust: Weaken 14 (magical, necromantic, Affects: Toughness, Resisted by: Fortitude, DC 24; Affects Objects, Increased Range: ranged; Diminished Range 3, Limited: to Inanimate Objects or the Undead)
. . Sands of Time: Cumulative Affliction 14 (aging, magical, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 24; Cumulative)
The Hallows United (Removable (indestructible))
. . Shielded Soul: Immunity 5 (divine, Custom: Death Effects 5)
. . The Hallows of Death: Array
. . . . The Cloak of Invisibility: Concealment 10 (divine, All Senses; Passive)
. . . . The Elder Wand: Affliction 12 (divine, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 22; Increased Range 2: perception, Insidious, Subtle: subtle; Limited: vs. your attacks, Limited Degree)
. . . . The Resurrection Stone: Senses 4 (divine, Postcognition; Feature: Uses Interaction Skills rather than Perception, Sustained; Limited: to Knowledge known by summoned spirit(s))
. . Wizarding Magic: Array
. . . . Castria Evanidos: Progressive Affliction 7 (vanishment, magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 17; Increased Range: ranged, Progressive)
. . . . Expecto Patronum: Progressive Perception Area Affliction 11 (good, magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Perception Area: DC 21 - Visual, Progressive; Limited: to Unnatural Creatures, Limited: to causing targets to flee, Tiring)
. . . . Expelliarmus: Move Object 14 (magical, 400 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Mystic Bolt: Damage 13 (magical, DC 28; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . . . Protego: Cloud Area Deflect 7 (magical; Cloud Area: 15 feet radius sphere, DC 17, Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . . . Purdictus: Damage 10 (cascading jinx, magical, DC 25; Increased Range: ranged, Multiattack; Diminished Range 2)
Youngest Seeker in a Century
. . Aerial Adaptation: Movement 1 (talent, Environmental Adaptation: Aerial, Advantages: Favored Environment: Aerial)
. . Aerial Mastery: Enhanced Trait 13 (skill, Dodge +2 (+12), Parry +2 (+12), Acrobatics +4 (+12), Athletics +2 (+13), Expertise (AGL) +4 (+18), Advantages: Agile Feint, Evasion, Improved Grab, Uncanny Dodge; Limited: to While Flying)
. . Eagle-Eye: Senses 8 (skill, Analytical (Type): Visual Senses, Danger Sense: Detect Fast Objects, Detect: Fast Objects [Visual] 2: ranged, Extended: Vision 3: x1k)
Equipment
Firebolt, Potter Manor
Offense
Initiative +6
Castria Evanidos: Progressive Affliction 7, +10 (DC Will 17)
Chill Touch: Damage 14, +10 (DC Will 29)
Death's Embrace: Damage 7, +10 (DC 22)
Expecto Patronum: Progressive Perception Area Affliction 11 (DC Will 21)
Expelliarmus: Move Object 14, +10 (DC 24)
Final Rest: Damage 14, +10 (DC Will 29)
Grab, +6 (DC Spec 19)
Moral Crisis: Cumulative Affliction 9 (DC Will 19)
Mystic Bolt: Damage 13, +10 (DC 28)
Purdictus: Damage 10, +10 (DC 25)
Purge Spirit: Cumulative Affliction 8, +10 (DC Will 18)
Return to Dust: Weaken 14, +10 (DC Fort 24)
Sands of Time: Cumulative Affliction 14, +10 (DC Fort 24)
The Elder Wand: Affliction 12 (DC Will 22)
Throw, +10 (DC 24)
Unarmed, +6 (DC 24)
Complications
- Enemy: The Dark Lord Voldemort would love it very much if Harry would just go ahead and die already. The problem is, at least for Voldemort, that the Dark Lord Voldemort would much prefer it if he were the one to send Harry to his early grave.
- Honor: Harry would much prefer to face his opponents head on in open combat, rather than to deal with them in a much more subtle manner. That isn't to say he is incapable of operating in a subtle manner, after all, he was a plausible candidate for Slytherin's house.
- Motivation: Doing Good: Harry will always try to save a damsel in distress, even if that damsel is actually a guy, or even when that damsel might not be someone he really has a good relationship with.
- Reputation: Harry, thanks to his lineage and also the actions of the Norse goddess by the name of Hel, is the rightful Master of Death. And with that station has come the unfortunate realization that those he once considered friends and allies now consider him nothing more than a nascent Dark Lord.
- Responsibility: The purpose of the Master of Death, is to ensure that those who are dead or should be dead, STAY dead. This means that Harry is the very thing which Voldemort fears above all other things.
- Temper: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
Languages
English [Native], Latin, Parseltongue
Defense
Dodge 12/10, Parry 12/10, Fortitude 10, Toughness 12 (Imp. 6), Will 14
Power Points
Abilities 90 + Powers 145 + Advantages 38 + Skills 41 (82 ranks) + Defenses 17 = 331
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--------------------Firebolt - PL 12
Strength 4, Defense 0, Toughness 8, Size Medium
Powers
Levitation Charm: Flight 7 (magical, Speed: 250 miles/hour, 0.5 miles/round; Feature: Unbreakable Braking Charm)
Power Points
Abilities 4 + Powers 15 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 22
--------------------Potter Manor - PL 12
Toughness 10, Size Huge
Features:
Concealed 2, Defense System, Laboratory, Library, Living Space, Personnel, Sealed, Security System 1, Trophy Room
Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
Build Comments: In this build Harry has a lot of powers that have the "Necromantic" descriptor. That doesn't necessarily mean he is evil or going dark. Rather, it just means those powers are associated with one of the many aspects of death. In this specific case, they are associated with the deities who focus on Repose, the final rest awarded to those who deserve a pleasant afterlife, and the eradication of those who use nefarious methods to stay in the land of the living long after they should have died.
None of these character builds are going to have Dimension Travel or Space Travel at a rank greater then 1, as both of those would best be handled using Power Stunts.