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DalkonCledwin
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Illyasviel / Medea's Savior

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Illyasviel von Einzbern - PL 11
Age: Looks 10 / Height: 4' 4" / Weight: 75 lbs
Hair Color: Snow White / Eye Color: Wine Red
Wealth Rank: +20 / Rep Rank: +13

Strength 2, Stamina 3, Agility 5, Dexterity 5, Fighting 3, Intellect 6, Awareness 9, Presence 3

General Advantages
Adorable 2, Alchemy, Assessment, Benefit, Renown, Benefit, Wealth 3 (millionaire), Connected, Daze (Deception), Defensive Roll 4, Equipment 4, Extraordinary Effort, Fascinate (Deception), Favored Foe: Emiya Shirou, Improved Initiative, Languages 2, Luck 4, Move-by Action, Ritualist, Taunt, Trance, Well-informed

Enhanced Advantages
Diehard, Eidetic Memory, Great Endurance

Skills
Close Combat: Suspicious Medicine 6 (+9), Deception 6 (+9), Expertise: Alchemy 10 (+16), Expertise: Magecraft 10 (+16), Insight 6 (+15), Intimidation 4 (+5), Investigation 6 (+12), Perception 6 (+15), Persuasion 4 (+7), Ranged Combat: Magecraft 7 (+12), Stealth 4 (+13), Treatment 8 (+14)

Powers
Engel Note, Angel's Poem: Array
. . Degen: Damage 10 ([0 active, 0/43 PP, 2/r+5], magecraft, DC 25; Dangerous, Increased Range: ranged, Indirect 4: any point, any direction)
. . Spatz: Remote Sensing 11 ([0 active, 0/43 PP, 4/r-1], magecraft, Affects: 2 Types, inc. Visual - Vision, Hearing, Range: 8 miles; No Conduit; Noticeable: takes the form of a silver bird)
. . Storch Ritter: Damage 10 ([0 active, 0/43 PP, 2/r+7], magecraft, DC 25; Homing 2: 2 extra attempts, Increased Range: ranged, Indirect 4: any point, any direction, Precise)
. . Zelle: Damage 8 ([0 active, 0/43 PP, 3/r+4], magecraft, DC 23; Increased Range: ranged, Indirect 4: any point, any direction, Multiattack)
Personal Skills
. . Child of Nature: Immunity 8 (bestowed, Aging, Alteration Effects, Disease, Poison, Advantages: Eidetic Memory)
. . Mystic Eyes of Binding: Concentration Cumulative Affliction 7 (magecraft, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 17; Concentration, Cumulative, Extra Condition, Increased Range 2: perception; Activation: move action, Limited Degree, Sense-dependent: Visual)
. . Suspicious Medicine I: Healing 11 (preternatural; Restorative)
. . . . Suspicious Medicine II: Cumulative Affliction 11 (Alternate; preternatural, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Cumulative)
White Holy Grail Physiology
. . Child-like: Shrinking 4 (racial, -1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Innate; Permanent)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Goddess's Divine Core I: Regeneration 3 (racial, Every 3.33 rounds, Advantages: Diehard; Persistent)
. . Goddess's Divine Core II: Enhanced Trait 4 (racial, Fortitude +3 (+8), Advantages: Great Endurance)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Ghosts [Visual] 2: ranged)
. . Renewable Command Spell: Progressive Affliction 11 (magecraft, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Increased Range 2: perception, Progressive; Limited: to Once per Encounter, Limited: to Berserker (Heracles))
. . Tough: Protection 3 (racial, +3 Toughness)

Equipment
Castle Einzbern

Offense
Initiative +9
Degen: Damage 10, +12 (DC 25)
Grab, +3 (DC Spec 12)
Mystic Eyes of Binding: Concentration Cumulative Affliction 7 (DC Will 17)
Renewable Command Spell: Progressive Affliction 11 (DC Will 21)
Storch Ritter: Damage 10, +12 (DC 25)
Suspicious Medicine II: Cumulative Affliction 11, +9 (DC Fort 21)
Throw, +5 (DC 17)
Unarmed, +3 (DC 17)
Zelle: Damage 8, +12 (DC 23)

Complications
- Doesn't Look Quite Right: Illya looks like a 10 year old girl, but is in reality eighteen years old from a chronological point of view. However, she's going to have a hard time convincing anyone of what her real and authentic age happens to be.
- Hatred: Of her Onii-kun for the simple sin of having stolen her papa from her without asking if they could share said papa.
- Motivation: Responsibility: Illyasviel represents the interests of the Einzbern family in the Fifth Holy Grail War, which nominally makes her the enemy of every other Master due to the fact that she really does HAVE to win. Sadly, simply defeating 4 servants is going to be about all she can manage, if that.
- Mythic Weakness: As a vessel of the Grail, Illya's body can only absorb the energy from up to 4 servants and if she absorbs the fifth servant, she wouldn't function as a human any longer. Upon the absorption of the sixth servant, Illya's body would disintegrate completely so as to make way for the Holy Grail.
- Relationship: Illya is the Master of Berserker, and prior to meeting Harry, Berserker was her only friend.
- Rivalry: With Tohsaka Rin, Artoria Pendragon and Matou Sakura, all of which is over a solitary boy, Illya's precious "Onii-kun."

Languages
English, German [Native], Japanese

Defense
Dodge 12, Parry 12, Fortitude 8/5, Toughness 10/6, Will 14

Power Points
Abilities 74 + Powers 184 + Advantages 33 + Skills 39 (77 ranks) + Defenses 19 = 349

--------------------
Castle Einzbern - PL 11

Toughness 12, Size Huge

Features:
Concealed 3, Defense System, Grounds, Isolated, Laboratory, Library, Living Space, Power System, Security System 2, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 13 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
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Berserker / Medea's Savior

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Berserker (Heracles) - PL 14
Age: Uncertain / Height: 8' 4" / Weight: 686 lbs
Hair Color: Black / Eye Color: Red
Wealth Rank: +8 / Rep Rank: +18

Strength 15/12, Stamina 14/11, Agility 11, Dexterity 11, Fighting 12, Intellect -1/4, Awareness 11, Presence 2/7

General Advantages
All-out Attack, Benefit, Renown 2, Close Attack, Fast Grab, Great Endurance, Improved Critical: Nine Lives, Improved Hold, Improved Initiative, Luck 4, Power Attack, Takedown

Enhanced Advantages
Agile Feint, Diehard, Evasion 2, Fearless, Uncanny Dodge

Skills
Athletics 6 (+21), Intimidation 12 (+15), Perception 4 (+15), Ranged Combat: Throwing 2 (+13)

Powers
Astralization (Activation: Move Action)
. . Intangibility: Insubstantial 4 (racial, Incorporeal; Custom: Passive)
. . Invisibility: Concealment 6 (racial, Other Sense Type: Remote Observation, Sense - Hearing, Sense - Sight, Sense - Smell; Passive)
God Hand
. . Adaptive: Immunity 20 (anti-unit, b rank, Very Common Descriptor: Any effect which previously killed Berserker)
. . Armored Mind: Impervious Will 9 (b rank)
. . Armored Skin: Impervious Toughness 9 (b rank)
. . Armored Vitality: Impervious Fortitude 9 (b rank)
. . Deathless: Immortality 17 (choose descriptor, Return after 30 seconds; Limited 2: Can be used 12 times and then turns off until recharged as per the Fades flaw)
Herculean Movement: Array
. . Running Speed: Speed 11 (a rank, Speed: 4000 miles/hour, 8 miles/round)
. . Super-Leaping: Leaping 7 (a rank, Leap 900 feet at 250 miles/hour)
Mad Enhancement: Class Skill
. . Berserker Strength: Enhanced Trait -3 (b rank, Strength +3 (+15), Stamina +3 (+14), Intellect -5 (-1), Presence -5 (+2), Advantages: Agile Feint, Evasion 2, Fearless, Uncanny Dodge; Increased Duration: continuous [7 extra ranks])
. . Can't talk: Immunity 5 (b rank, Interaction Skills; Increased Duration: continuous; Side Effect 2: always - Can't employ Interaction skills other than Intimidate)
Nine Lives (Easily Removable)
. . Shooting the Hundred Heads: Strength-based Damage 2 (bludgeoning, DC 32; Impressive, Multiattack [15 extra ranks], Personal, Smashing; Inaccurate: -2)
Personal Skills
. . Battle Continuation: Regeneration 5 (a rank, Every 2 rounds, Advantages: Diehard; Persistent)
. . Bravery: Feature 1 (a+ rank, Notes: While Berserker has the Bravery feature, due to his being constantly under the effects of Mad Enhancement, he can't actually employ his Bravery feature.)
. . Divinity I: Immunity 8 (a rank, Aging, Alteration Effects, Disease, Poison)
. . Divinity II: Affliction 11 (a rank, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 21; Increased Range 2: perception, Insidious, Subtle: subtle; Limited: vs. Berserker's attacks, Limited: to first round of combat only, Limited Degree)
. . Eye of the Mind (False): Damage 9 (b rank, DC 24; Reaction 3: reaction; Limited: to damage rank of normal attack, Notes: Reaction to being attacked in close combat)
True Hero Physiology
. . Giant of a Man: Growth 2 (racial, +1 Intimidate, -2 Stealth, -1 active defenses; Innate; Limited to Increasing Size Only, Permanent)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Ghosts [Visual] 2: ranged)
. . Oh Hey, It's Zeus' Kid: Enhanced Strength 12 (racial, +12 STR; Limited to Lifting, Notes: Able to lift 3,200,000 Tons)
. . Tough: Protection 2 (racial, +2 Toughness)

Offense
Initiative +15
Divinity II: Affliction 11 (DC Will 21)
Eye of the Mind (False): Damage 9, +13 (DC 24)
Grab, +13 (DC Spec 25)
Shooting the Hundred Heads: Strength-based Damage 2, +11 (DC 32)
Throw, +13 (DC 30)
Unarmed, +13 (DC 30)

Complications
- Enemy: Gilgamesh of Uruk is Heracles's biggest enemy for the simple reason that Gilgamesh of Uruk has a surefire method of defeating Heracles in spite of the insurmountable odds against doing just that.
- Mad Enhancement: Berserker is under the effects of a constant B rank level of Mad Enhancement. Simply breathing in his or Illya's directions is probably going to cause him to attack you with extreme prejudice unless Illya uses a Command Spell to tell him you are a friendly.
- Motivation: Obsession: With protecting Illya, whom he views as though she were a surrogate daughter.
- Reputation: For being a mindless, if scarily agile, engine of raw and unfettered destruction.

Languages
None Due to Mad Enhancement

Defense
Dodge 12, Parry 12, Fortitude 14 (Imp. 9), Toughness 16 (Imp. 9), Will 14 (Imp. 9)

Power Points
Abilities 158 + Powers 181 + Advantages 15 + Skills 12 (24 ranks) + Defenses 6 = 372
Last edited by DalkonCledwin on Thu May 30, 2019 8:53 pm, edited 1 time in total.
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Matou Shinji / Medea's Savior

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Matou Shinji - PL 8
Age: 17 / Height: 5' 6" / Weight: 126 lbs
Hair Color: Blue / Eye Color: Gray-Blue
Wealth Rank: +20 / Rep Rank: +10

Strength 2, Stamina 3, Agility 1, Dexterity 1, Fighting 7, Intellect 2, Awareness 5, Presence 4

Advantages
All-out Attack, Benefit, Renown, Benefit, Wealth 3 (millionaire), Connected, Contacts, Defensive Roll 5, Equipment 3, Great Endurance, Languages 3, Minion 3, Minion 3, Set-up, Well-informed

Skills
Close Combat: Knife 6 (+13), Deception 8 (+12), Expertise (AWE): Streetwise 8 (+13), Expertise (AWE): Tactics 6 (+11), Expertise: Business 6 (+8), Expertise: Magecraft 4 (+6), Insight 10 (+15), Intimidation 8 (+12), Perception 4 (+9), Persuasion 8 (+12), Ranged Combat: Taser 6 (+7), Vehicles 4 (+5)

Powers
Book of False Attendant (Easily Removable)
. . Renewable Command Spell: Progressive Affliction 8 (magecraft, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Increased Range 2: perception, Progressive; Limited: to Once per Encounter, Limited: to Rider (Medusa))
Squib Physiology
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Ghosts [Visual] 2: ranged)

Equipment
Cell Phone, Knife, Taser

Offense
Initiative +1
Grab, +7 (DC Spec 12)
Knife, +13 (DC 18)
Renewable Command Spell: Progressive Affliction 8 (DC Will 18)
Taser, +7 (DC Fort 15)
Throw, +1 (DC 17)
Unarmed, +7 (DC 17)

Complications
- Enemies: Pretty much everyone hates this guy; even the girls that seemingly hang off of his every word probably hate him.
- Relationship: Shinji is the older adoptive brother to Matou Sakura, and also the surrogate Master to her Rider-class Servant, Medusa Gorgon.
- Rivalry: With Emiya Shirou, though Shirou rarely if ever acknowledges this fact.
- Temper: Shinji tends to get rather angry if he is challenged or defied.

Languages
English, French, Japanese [Native], Russian

Defense
Dodge 8, Parry 8, Fortitude 7, Toughness 8/3, Will 9

Power Points
Abilities 50 + Powers 22 + Advantages 27 + Skills 39 (78 ranks) + Defenses 16 = 154

--------------------
Thug - PL 3

Strength 2, Stamina 2, Agility 1, Dexterity 1, Fighting 2, Intellect 0, Awareness 0, Presence -1

Advantages
Equipment 2

Skills
Athletics 4 (+6), Expertise (AWE): Popular Culture 4 (+4), Expertise (AWE): Streetwise 4 (+4), Expertise: Crime 2 (+2), Expertise: Current Events 2 (+2), Intimidation 4 (+3), Stealth 2 (+3), Vehicles 4 (+5)

Equipment
Cell Phone, Leather Armor, Light Pistol

Offense
Initiative +1
Grab, +2 (DC Spec 12)
Light Pistol, +1 (DC 18)
Throw, +1 (DC 17)
Unarmed, +2 (DC 17)

Languages
Japanese [Native]

Defense
Dodge 2, Parry 2, Fortitude 4, Toughness 3, Will 0

Power Points
Abilities 14 + Powers 0 + Advantages 2 + Skills 13 (26 ranks) + Defenses 3 = 32
--------------------
Tough - PL 3

Strength 1, Stamina 0, Agility 0, Dexterity 0, Fighting 2, Intellect -1, Awareness 0, Presence 0

Advantages
Equipment 2

Skills
Close Combat: Unarmed 2 (+4), Intimidation 4 (+4), Perception 4 (+4), Ranged Combat: Guns 3 (+3)

Equipment
Light Pistol

Offense
Initiative +0
Grab, +2 (DC Spec 11)
Light Pistol, +3 (DC 18)
Throw, +0 (DC 16)
Unarmed, +4 (DC 16)

Languages
Japanese [Native]

Defense
Dodge 4, Parry 4, Fortitude 4, Toughness 0, Will 2

Power Points
Abilities 4 + Powers 0 + Advantages 2 + Skills 7 (13 ranks) + Defenses 12 = 25
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Rider / Medea's Savior

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Rider (Medusa) - PL 12
Age: Appears 22 / Height: 5' 8" / Weight: 126 lbs
Hair Color: Violet / Eye Color: Lavender
Wealth Rank: +8 / Rep Rank: +16

Strength 7, Stamina 3, Agility 9, Dexterity 9, Fighting 7, Intellect 3, Awareness 9, Presence 6

Advantages
Agile Feint, Animal Empathy, Assessment, Attractive 2, Benefit, Renown 2, Daze (Deception), Defensive Roll 3, Evasion, Fascinate (Deception), Favored Foe: Valiant Men, Grabbing Finesse, Improved Defense, Languages 1, Luck 2, Power Attack, Ritualist, Skill Mastery: Deception, Skill Mastery: Perception, Takedown, Tracking

Skills
Acrobatics 6 (+15), Athletics 6 (+13), Close Combat: Nameless Dagger 10 (+17), Deception 8 (+14), Expertise (AGL): Riding 6 (+20/+15), Expertise: Magecraft 6 (+9), Insight 10 (+19), Intimidation 6 (+12), Investigation 4 (+7), Perception 6 (+15), Persuasion 4 (+10), Stealth 6 (+15), Treatment 4 (+7), Vehicles 6 (+20/+15)

Powers
Breaker Gorgon (Removable)
. . Breaker Gorgon: Array
. . . . Cybele, Mystic Eyes of Petrification: Progressive Affliction 12 (a+ rank, 3rd degree: Transformed, Resisted by: Fortitude, DC 22; Feature: Not actually removable, Increased Range 2: perception, Innate, Progressive; Limited Degree (third only), Sense-dependent: Sight)
. . . . Dark Temple: Affliction 6 (c- rank, Resisted by: Will, DC 16; Increased Range 2: perception, Reversible, Subtle: subtle, Variable Condition (All); Activation: move action, Sense-dependent: Vision)
. . . . Self Seal: Senses 13 (c- rank, Acute: Ranged Touch, Analytical: Ranged Touch, Analytical: Olfactory, Analytical: Hearing, Danger Sense: Ranged Touch, Extended: Ranged Touch 2: x100, Extended: Hearing 2: x100, Extended: Olfactory 2: x100, Ranged: Touch, Tracking: Olfactory 1: -1 speed rank; Sustained)
Class Skills
. . Magic Resistance: Nullify 9 (b rank, Counters: Magic, DC 19; Broad, Simultaneous, Triggered 4: 4 uses - by being targeted with magic or magecraft; Reduced Range: close)
. . Riding: Enhanced Trait 5 (a+ rank, Expertise (AGL) +5 (+20), Vehicles +5 (+20); Limited: Can ride anything except for Phantasmal Dragons)
Gorgon Lady Sister Physiology
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Ghosts [Visual] 2: ranged; Limited: Detect Ghosts is inhibited while actively employing Breaker Gorgon's Self Seal or Dark Temple powers [2 ranks only])
. . Modern Understanding: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium; Limited: to Modern Languages [3 ranks only])
. . Tough: Protection 3 (racial, +3 Toughness)
Heroic Movement: Array
. . Running Speed: Speed 9 (b rank, Speed: 1000 miles/hour, 2 miles/round)
. . Super-Leaping: Leaping 6 (b rank, Leap 500 feet at 120 miles/hour)
Noble Phantasms: Array (Removable)
. . Bellerophon (Activation: Standard Action)
. . . . Aerial Adaptation: Movement 1 (anti-army, a+ rank, Environmental Adaptation: Aerial)
. . . . Winged Charge: Burst Area Damage 12 (anti-army, a+ rank, DC 27; Burst Area 3: 120 feet radius sphere, DC 22, Linked: Winged Horse: Flight 12; Check Required 5: DC 14 - Expertise: Riding, Tiring)
. . . . Winged Horse: Flight 12 (anti-army, a+ rank, Speed: 8000 miles/hour, 16 miles/round; Check Required 5: DC 14 - Expertise: Riding, Platform)
. . Blood Fort Andromeda: Burst Area Progressive Weaken 9 (anti-army, b rank, Affects: Stamina, Resisted by: Fortitude, DC 19; Burst Area 7: 1800 feet radius sphere, DC 19, Progressive; Limited: to Minions, Limited 2: to Once per Adventure, Tiring)
. . Nameless Dagger: Concentration Cumulative Affliction 7 (projectile, 1st degree: Hindered & Vulnerable, 2nd degree: Defenseless & Immobile, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Damage or Sleight of Hand, DC 17; Concentration, Cumulative, Extra Condition, Reach (melee) 4: 20 ft.)
Personal Skills
. . Divinity: Immunity 2 (e- rank, Disease, Poison)
. . Independent Action: Healing 7 (c rank; Custom: Bonus Effect (Can counter Fatigue & Exhaustion); Activation: move action, Limited: to Self, Limited: to Countering Fatigue & Exhaustion, Unreliable (5 uses))
. . Monstrous Strength: Enhanced Strength 9 (b rank, +9 STR; Limited to Lifting, Notes: Able to lift 1,600 tons)

Offense
Initiative +9
Blood Fort Andromeda: Burst Area Progressive Weaken 9 (DC Fort 19)
Cybele, Mystic Eyes of Petrification: Progressive Affliction 12 (DC Fort 22)
Dark Temple: Affliction 6 (DC Will 16)
Grab, +7 (DC Spec 19)
Magic Resistance: Nullify 9, +7 (DC Will 19)
Nameless Dagger: Concentration Cumulative Affliction 7, +17 (DC Will 17)
Throw, +9 (DC 22)
Unarmed, +7 (DC 22)
Winged Charge: Burst Area Damage 12 (DC 27)

Complications
- Enemy: Though she isn't nearly as vulnerable to Anti-Divine weaponry as Heracles is, the fact still remains that the greatest threat to Rider's continued existence in this Grail War is Gilgamesh of Uruk. After him, she is also in danger of being targeted for eradication by the very girl she would try to save.
- Identity: Rider is in reality, Medusa the Gorgon; one of the most feared monsters to come out of ancient Greek mythology.
- Motivation: Justice: Rider wants desperately to return to her true master so that she might succeed in protecting Sakura from her darker self, something that only Rider seems to be worried about at the current time within the Matou faction.
- Mythic Weakness: Attacks targeting Medusa's neck tend to deal an extra degree of effect if they are successful in hitting her.
- Relationship: There might possibly be some form of familial kinship between Rider and Harry Potter, though the quality of this kinship is largely undetermined and unknown.

Languages
Ancient Greek, Parseltongue [Native]

Defense
Dodge 15, Parry 15, Fortitude 7, Toughness 9/6, Will 15

Power Points
Abilities 106 + Powers 139 + Advantages 25 + Skills 44 (88 ranks) + Defenses 24 = 338

--------------------
Build Comments: I modeled Belerophon off of the Cosmic Steed power belonging to the Outrider (Silver Surfer) character found on page 138 of the Super Powered Legends Sourcebook by Green Ronin Publishing.
Last edited by DalkonCledwin on Fri May 31, 2019 12:37 am, edited 3 times in total.
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Hortensia Caren / Medea's Savior

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Hortensia Caren - PL 10
Age: 23 / Height: 5' 1" / Weight: 88 lbs
Hair Color: White / Eye Color: Yellow
Wealth Rank: +12 / Rep Rank: +10

Strength 0, Stamina 1, Agility 1, Dexterity 2, Fighting 0, Intellect 4, Awareness 6, Presence 4

General Advantages
Attractive, Benefit, Wealth (well-off), Benefit: Member of the Burial Agency, Equipment 1, Fascinate (Persuasion), Favored Foe: Demons, Inspire 2, Investiture, Languages 2, Leadership, Luck, Ritualist, Trance

Enhanced Advantages
Defensive Attack, Defensive Roll, Evasion, Improved Defense, Improved Initiative, Instant Up, Takedown

Skills
Deception 6 (+10), Expertise: Magecraft 4 (+8), Expertise: Religion 10 (+14), Insight 8 (+14), Intimidation 8 (+12), Perception 6 (+12), Persuasion 6 (+10), Treatment 12 (+16)

Powers
Armored Nun Habit (Removable)
. . Armored Garment: Protection 4 (armor, +4 Toughness; Subtle: subtle)
Squib Physiology
. . Command Spells: Cumulative Affliction 10 (magecraft, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Feature: Can sacrifice a use to gain a Hero Point that must be used before the end of the Encounter, Increased Range 2: perception; Limited: Can only be used 3 times, Limited: to Assassin (Nameless))
. . Expanded Awareness: Senses 16 (racial, Acute (Type): Mental Senses, Analytical (Type): Mental Senses, Awareness: Magic [Mental], Detect: Emotions [Mental] 2: ranged, Detect: Demonic Influences [Mental] 2: ranged, Detect: Astral Beings [Visual] 2: ranged, Extended: Detect Demonic Influences 3: x1k, Tracking: Detect Demonic Influences 2: full speed)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Tough: Protection 3 (racial, +3 Toughness)
The Shroud of Magdalene (Easily Removable (indestructible))
. . Divine Shroud: Array
. . . . Cloth Burst: Burst Area Damage 6 (bludgeoning, divine, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Selective; Diminished Range 2)
. . . . Cloth Lift: Move Object 10 (divine, 25 tons; Accurate 4: +8; Diminished Range 2)
. . . . Cloth Strike: Damage 10 (bludgeoning, divine, DC 25; Accurate 4: +8, Increased Range: ranged; Diminished Range 2)
. . . . Ensnaring Cloth: Concentration Affliction 10 (divine, 1st degree: Hindered & Vulnerable, 2nd degree: Defenseless & Immobile, Resisted by: Dodge, Overcome by Strength, DC 20; Accurate 4: +8, Concentration, Extra Condition, Increased Range: ranged; Diminished Range 2, Instant Recovery, Limited: to male characters, Limited Degree)
Tricks of the Trade
. . Combat Training: Enhanced Trait 15 (training, Dodge +4 (+11), Parry +4 (+11), Advantages: Defensive Attack, Defensive Roll, Evasion, Improved Defense, Improved Initiative, Instant Up, Takedown)

Equipment
Cell Phone, Holy Book, Holy Symbol, Holy Water

Offense
Initiative +5
Cloth Burst: Burst Area Damage 6 (DC 21)
Cloth Lift: Move Object 10, +10 (DC 20)
Cloth Strike: Damage 10, +10 (DC 25)
Command Spells: Cumulative Affliction 10 (DC Will 20)
Ensnaring Cloth: Concentration Affliction 10, +10 (DC Fort/Will 20)
Grab, +0 (DC Spec 10)
Throw, +2 (DC 15)
Unarmed, +0 (DC 15)

Complications
- Masochistic Pneumatic Automatism Diathesis: When she is actively detecting demonic influences, Caren must make a DC 15 Fortitude resistance check as though it were damage. These influences include Demon Gods, True Daemons, Incarnated Daemons, Daemon Possessed individuals, Oni-kind, and Shades, but does not include Dead Apostles. Nor does it include the Horrors known as Outer Gods.
- Motivation: Responsibility: Caren has pledged to serve the church and follow it's teachings to the best of her ability.
- Quirk: Caren tends to be a bit sadistic and can come across as rather cruel at times.
- Relationship: Caren is the daughter of Kirei Kotomine and Claudia Hortensia. Only her father still lives. She is also the Master of Assassin, and while Caren knows who her Servant is, they have both mutually agreed to keep her identity as closely guarded a secret as the possibly can, at least for the opening rounds.

Languages
English, Japanese [Native], Latin

Defense
Dodge 11/7, Parry 11/7, Fortitude 5, Toughness 9/8, Will 15

Power Points
Abilities 36 + Powers 79 + Advantages 15 + Skills 30 (60 ranks) + Defenses 26 = 186
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Assassin / Medea's Savior

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Assassin (Nameless) - PL 12
Age: Appears 27 / Height: 5' 7" / Weight: 127 lbs
Hair Color: Crimson / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +14

Strength 3, Stamina 3, Agility 9, Dexterity 9, Fighting 3, Intellect 4, Awareness 11, Presence 7

General Advantages
All-out Attack, Animal Empathy, Assessment, Attractive 2, Benefit, Ambidexterity, Benefit, Athletics Based on Agility, Benefit, Renown, Close Attack 5, Daze (Deception), Defensive Roll 3, Fascinate (Deception), Favored Foe: Snakes and Snake-like cretures (inc. Gorgons), Grabbing Finesse, Improved Grab, Improved Initiative, Improvised Tools, Inspire 3, Jack-of-all-trades, Languages 2, Leadership, Power Attack, Skill Mastery: Deception, Skill Mastery: Expertise: Magic, Skill Mastery: Insight, Takedown, Teamwork, Trance

Enhanced Advantages
Artificer, Benefit 2: Resources (10 pts of various Equipment), Benefit 4: Readied Rituals, Benefit, Wealth 2 (independently wealthy), Diehard, Favored Environment: Specially Prepared "Territory", Great Endurance, Hide in Plain Sight, Uncanny Dodge

Skills
Acrobatics 9 (+18), Athletics 9 (+18), Close Combat: Grab 6 (+9), Close Combat: Gryffindor 10 (+13), Expertise (AGL): Riding 8 (+17), Expertise (AWE): Streetwise 6 (+17), Expertise: Magic 10 (+18/+14), Expertise: Potions 10 (+14), Insight 10 (+21), Investigation 6 (+10), Perception 8 (+19), Persuasion 8 (+15), Stealth 6 (+19/+15), Vehicles 4 (+13)

Powers
Astralization (Activation: Move Action)
. . Intangibility: Insubstantial 4 (racial, Incorporeal; Custom: Passive)
. . Invisibility: Concealment 6 (racial, Other Sense Type: Remote Observation, Sense - Hearing, Sense - Sight, Sense - Smell; Passive)
Class Skills
. . Item Construction: Enhanced Trait 3 (b rank, Expertise +4 (+18), Advantages: Artificer; Limited: Bonus to Expertise: Magic is for Artificing Only [2 ranks only])
. . Presence Concealment: Enhanced Trait 3 (a rank, Stealth +4 (+19), Advantages: Hide in Plain Sight)
. . Territory Creation: Enhanced Trait 5 (b rank, Advantages: Benefit 4: Readied Rituals, Favored Environment: Specially Prepared "Territory"; Limited: Readied Rituals are only available within "Territory" [4 ranks only])
Gryffindor (Easily Removable)
. . The Snake Consuming Lion: Strength-based Damage 3 (anti-unit, c rank, DC 21; Alternate Resistance: Fortitude, Dangerous, Secondary Effect [3 extra ranks]; Bane: Snakes & Snake-like Creatures (Inc. Gorgons))
Heroic Movement: Array
. . Running Speed: Speed 9 (b rank, Speed: 1000 miles/hour, 2 miles/round)
. . Super-Leaping: Leaping 3 (b rank, Leap 60 feet at 16 miles/hour)
Personal Skills
. . Double Summon: Feature 1 (b rank, Notes: Assassin has both the characteristics of an Assassin, and also of a Caster.)
. . Golden Rule: Enhanced Trait 4 (c rank, Advantages: Benefit 2: Resources (10 pts of various Equipment), Benefit, Wealth 2 (independently wealthy))
. . Mistress of Death: Immunity 15 (ex rank, Aging, Disease, Environmental Conditions (All), Fatigue Effects, Starvation & Thirst, Suffocation (All))
. . Poison Resistance: Immunity 10 (a++ rank, Common Descriptor: Poison Effects)
. . Resolute Devotion: Perception Area Healing 6 (— rank; Perception Area: DC 16 - Visual, Persistent, Restorative, Selective, Stabilize; Limited: to Others Only, Limited: to Once per Encounter)
Pseudo-Grail Physiology
. . Enhanced Vitality: Enhanced Trait 4 (racial, Fortitude +3 (+10), Advantages: Great Endurance)
. . Expanded Awareness: Senses 11 (racial, Acute: Magic Awareness, Analytical (Type): Visual Senses, Awareness: Magic [Mental], Danger Sense: Detect Fast Objects, Detect: Ghosts [Visual] 2: ranged, Detect: Fast Objects [Visual] 2: ranged, Extended: Vision 2: x100, Advantages: Uncanny Dodge)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Healing Factor: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard; Persistent)
. . Tough: Protection 3 (racial, +3 Toughness)

Offense
Initiative +13
Grab, +14 (DC Spec 19)
The Snake Consuming Lion: Strength-based Damage 3, +18 (DC Fort 21)
Throw, +9 (DC 18)
Unarmed, +8 (DC 18)

Complications
- Hatred: Assassin absolutely DESPISES snakes, regardless of what sort of snake they happen to be. She would go to extreme (often Yandere) lengths in order to protect those she cares for from any perceived threat posed by a snake.
- Motivation: Greed: Assassin wants to make Harry her own Master, but only so long as Caren comes along for the ride.
- Power Loss: Assassin was summoned without her wand, and the only compatible wands that she knows exist for her, are the one located inside the tomb of Albus Dumbledore and the one that is actively being utilized by Harry Potter. Thus, she is limited to using magic in the form of drawn out and elaborate rituals.
- Rivalry: With Medea and Bazett for Harry's affections.
- Secret Identity: Assassin's true identity is Dahlia Lillian Evans, and she is a female version of Harry Potter from a parallel reality.

Languages
English [Native], Japanese, Latin

Defense
Dodge 15, Parry 15, Fortitude 10/7, Toughness 9/6, Will 14

Power Points
Abilities 98 + Powers 123 + Advantages 37 + Skills 55 (110 ranks) + Defenses 25 = 338
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Kotomine Kirei / Medea's Savior

Post by DalkonCledwin »

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Kotomine Kirei - PL 10
Age: Roughly 42 / Height: 6' 4" / Weight: 181 lbs
Hair Color: Brown / Eye Color: Gray
Wealth Rank: +12 / Rep Rank: +12

Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 12, Intellect 1, Awareness 6, Presence 1

General Advantages
Agile Feint, All-out Attack, Benefit, Renown, Benefit, Wealth (well-off), Daze (Intimidation), Defensive Roll 4, Diehard, Equipment 2, Fearless, Great Endurance, Improved Critical: Black Key, Improved Initiative 2, Improved Trip, Improvised Weapon, Languages 3, Move-by Action, Power Attack, Quick Draw, Ritualist, Seize Initiative, Skill Mastery: Acrobatics, Startle, Takedown

Enhanced Advantages
Luck (Edit Scene) 2, Luck (Heroic Feat) 2, Luck (Instant Counter) 4, Luck (Recover) 2

Skills
Acrobatics 4 (+9), Athletics 4 (+7), Close Combat: Black Key 2 (+14), Deception 8 (+9), Expertise (PRE): Oratory 6 (+7), Expertise: Magecraft 8 (+9), Expertise: Religion 8 (+9), Insight 4 (+10), Intimidation 8 (+9), Investigation 4 (+5), Perception 4 (+10), Stealth 6 (+11), Technology 4 (+5), Treatment 8 (+9)

Powers
Adept Magus Physiology
. . Command Spell Spam: Enhanced Trait 10 (broken, Advantages: Luck (Edit Scene) 2, Luck (Heroic Feat) 2, Luck (Instant Counter) 4, Luck (Recover) 2)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Ghosts [Visual] 2: ranged)

Equipment
Black Key, Holy Book, Holy Symbol, Holy Water

Offense
Initiative +13
Black Key, +14 (DC 21)
Grab, +12 (DC Spec 13)
Throw, +5 (DC 18)
Unarmed, +12 (DC 18)

Complications
- Destined to Rule: Kirei is absolutely certain he is the best choice for "winner" of the Fifth Holy Grail War, despite the fact that he is technically the Overseer and therefore supposed to remain a neutral bystander. He has even gone so far as to stack the deck in his favor by possessing not one, but TWO Servants.
- Megalomania: Kirei is convinced that he is superior to everyone else, EXCEPT for Gilgamesh of Uruk.

Languages
English, German, Italian, Japanese [Native], Latin

Defense
Dodge 13, Parry 13, Fortitude 7, Toughness 7/3, Will 13

Power Points
Abilities 72 + Powers 18 + Advantages 30 + Skills 39 (78 ranks) + Defenses 20 = 179

--------------------
Build Comments: Back breaking villain right here folks. This guy has absolutely mediocre abilities beyond his advantages and the knock off of a sword called a Black Key. However because he has demonstrably used Luck Advantage Spam in Fate/Zero, he becomes a SEVERE obstacle for anyone who would wish to fight him. Villains aren't supposed to get Hero Points, and Luck advantages are generally taboo as well, but this guy is KNOWN to abuse at least the Luck advantages.
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DalkonCledwin
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Gilgamesh / Medea's Savior

Post by DalkonCledwin »

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Gilgamesh of Uruk - PL 15
Age: Appears 23 / Height: 6' 0" / Weight: 150 lbs
Hair Color: Blonde / Eye Color: Red
Wealth Rank: +28 / Rep Rank: +19

Strength 9, Stamina 7, Agility 7, Dexterity 7, Fighting 9, Intellect 3, Awareness 9, Presence 6

General Advantages
Animal Empathy, Assessment, Attractive 2, Benefit, Renown 2, Benefit, Status 5: One Hero to Rule Them All, Contacts, Defensive Roll 4, Eidetic Memory, Fearless, Languages 4, Luck 5, Move-by Action, Power Attack, Quick Draw, Ranged Attack 3, Ritualist, Second Chance: Resisting Mind Control, Takedown, Well-informed

Enhanced Advantages
Benefit 5: Resources (25 pts for various Equipment), Benefit, Wealth 5 (billionaire), Fascinate (Expertise: Oratory), Fascinate (Persuasion), Inspire 5, Leadership, Teamwork

Skills
Acrobatics 4 (+11), Athletics 4 (+13), Deception 4 (+10), Expertise (AWE): Governing 10 (+19), Expertise (PRE): Oratory 10 (+19/+16), Expertise: Magecraft 6 (+9), Insight 10 (+19), Intimidation 8 (+14), Investigation 6 (+9), Perception 8 (+17), Persuasion 8 (+17/+14), Ranged Combat: GoB 2 (+9), Treatment 4 (+7)

Powers
Class Skills
. . Independent Action: Immunity 5 (a+ rank, Fatigue Effects)
. . Magic Resistance: Nullify 3 (e rank, Counters: Magic, DC 13; Broad, Simultaneous, Triggered: 1 use - by being targeted with magic or magecraft; Reduced Range: close)
Incarnated Hero Physiology
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Ghosts [Visual] 2: ranged)
. . Tough: Protection 3 (racial, +3 Toughness)
Kingly Movement: Array
. . Running Speed: Speed 7 (c rank, Speed: 250 miles/hour, 0.5 miles/round)
. . Super-Leaping: Leaping 2 (c rank, Leap 30 feet at 8 miles/hour)
Noble Phantasm: Array (Removable)
. . Ea
. . . . Enuma Elish: Cone Area Damage 15 (Linked; [0 active, 0/107 PP, 4/r], anti-world, ex rank, DC 30; Cone Area 3: 250 feet cone, DC 25, Secondary Effect; Limited: to Once per Adventure)
. . . . Sword of Rupture: Cone Area Weaken 15 (Linked; [0 active, 0/107 PP, 5/r], anti-world, ex rank, Affects: Toughness, Resisted by: Fortitude, DC 25; Affects Objects, Cone Area 3: 250 feet cone, DC 25, Secondary Effect; Limited: to Once per Adventure)
. . Enkidu, Chains of Heaven: Cumulative Affliction 18 ([0 active, 0/107 PP, 3/r], anti-unit, ??? rank, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 28; Cumulative, Extra Condition, Increased Range: ranged; Limited: Effect Rank is reduced by 2 ranks against all targets except for those with Divinity ranks)
. . Gate of Babylon: Damage 7 ([0 active, 0/107 PP, 3/r+4], anti-unit, e~a++ rank, DC 22; Increased Range: ranged, Indirect 4: any point, any direction, Multiattack, Notes: Gilgamesh tends to fire these weapons directly at his opponent from portals that open directly behind him, but strictly speaking, he can open the portals anywhere he wants for them to be.)
Orichalcum Plate Armor (Removable (indestructible))
. . Armor Plate: Impervious Toughness 6 (armor)
Personal Skills
. . Charisma: Enhanced Trait 12 (a rank, Persuasion +3 (+17), Expertise (PRE) +3 (+19), Advantages: Fascinate (Expertise), Fascinate (Persuasion), Inspire 5, Leadership, Teamwork)
. . Divinity I: Immunity 3 (b (a+) rank, Aging, Disease, Poison)
. . Divinity II: Affliction 9 (b (a+) rank, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 19; Increased Range 2: perception, Insidious, Subtle: subtle; Limited: vs. Gilgamesh's attacks, Limited: to First Round of Combat, Limited Degree)
. . Golden Rule: Enhanced Trait 10 (a rank, Advantages: Benefit 5: Resources (25 pts for various Equipment), Benefit, Wealth 5 (billionare))

Offense
Initiative +7
Analyze Style: Affliction 9 (DC Will 19)
Enkidu, Chains of Heaven: Cumulative Affliction 18, +12 (DC Will 28)
Enuma Elish: Cone Area Damage 15 (DC 30)
Gate of Babylon: Damage 7, +12 (DC 22)
Grab, +9 (DC Spec 19)
Magic Resistance: Nullify 3, +9 (DC Will 13)
Sword of Rupture: Cone Area Weaken 15 (DC Fort 25)
Throw, +10 (DC 24)
Unarmed, +9 (DC 24)

Complications
- Disdainful: Gilgamesh prefers to avoid physical conflict and effort.
- Enemies: Pretty much every combatant within the Holy Grail War who is not either one of Gilgamesh's allies ("Minions you savage cur, they are my Minions!"), or who generally just wants to survive the war and live out their remaining years in peace and quiet.
- Motivation: Greed: With making Artoria the crowning jewel within the Gate of Babylon. The same would apply to her two most valuable Noble Phantasms, Excalibur and Avalon.
- Power Up: Ea takes 1/3rd as many rounds as the amount of ranks that Gilgamesh wishes for it to utilize in order for it to achieve the requisite level of power, which renders him a sitting duck while waiting for it to charge completely.
- Superiority: Gilgamesh is the First Hero, the First King, and in his humble opinion, Ea's Gift to Women. Naturally that means everyone else must be filthy Mongrels next to his magnificence.
- Weakness: Gilgamesh's greatest weakness is that he was given true mortality, or as close to it as a Demigod can come, in the aftermath to the previous Grail War. As such, he is no longer instantly immune to normal everyday mundane weaponry the way any other Servant would be.

Languages
Ancient Mesopotamian [Native], English, French, Greek, Italian, Japanese, Latin

Defense
Dodge 16, Parry 16, Fortitude 11, Toughness 14/10 (Imp. 6), Will 19

Power Points
Abilities 114 + Powers 181 + Advantages 37 + Skills 42 (84 ranks) + Defenses 30 = 404

--------------------
Build Comments: This guy is the self-proclaimed template upon which all future myths and legends are built, so it stands to reason that he can be a heroic character if given sufficient reason for doing so. That is why he gets the Motivation complication, while Kirei doesn't get such a thing. You'll also note that Ea is absurdly broken, it is a disintegration effect with a grand total of 15 ranks in each power, that is beyond bonkers, but the thing is said to be an "Anti-World" Noble Phantasm with a Rank of EX, which is to say "Off the charts to the same degree as Superman"
Last edited by DalkonCledwin on Fri May 31, 2019 3:04 am, edited 1 time in total.
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Avenger / Medea's Savior

Post by DalkonCledwin »

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Avenger (Sakura) - PL 14
Age: 16 / Height: 5' 1" / Weight: 101 lbs
Hair Color: Light Plum / Eye Color: Red
Wealth Rank: +20 / Rep Rank: +16

Strength 3, Stamina 5, Agility 7, Dexterity 7, Fighting 3, Intellect 4, Awareness 11, Presence 8

General Advantages
Attractive 2, Benefit, Renown, Benefit, Wealth 3 (millionaire), Chokehold, Contacts, Daze (Intimidation), Defensive Attack, Defensive Roll 2, Diehard, Fascinate (Intimidation), Great Endurance, Improvised Tools, Languages 3, Leadership, Set-up, Startle, Taunt, Well-informed

Enhanced Advantages
Luck 4

Skills
Acrobatics 4 (+11), Athletics 4 (+7), Deception 8 (+16), Expertise (AWE): Cooking 4 (+15), Expertise: Magecraft 10 (+14), Insight 8 (+19), Intimidation 8 (+16), Perception 4 (+15), Ranged Combat: Archery 4 (+11), Ranged Combat: Magecraft 6 (+13), Sleight of Hand 8 (+15), Stealth 8 (+15), Technology 6 (+10), Vehicles 4 (+11)

Powers
Class Skills
. . Magic Resistance: Nullify 11 (a rank, Counters: Magic, DC 21; Broad, Simultaneous, Triggered 5: 5 uses - by being targeted with magic or magecraft; Reduced Range: close)
. . Territory Creation: Environment 11 (a rank, Impede Movement (2 ranks), Visibility (-2), Radius: 4 miles; Selective)
Humanoid Horror Physiology
. . A Devilish Disguise: Morph 1 (racial, +20 Deception checks to disguise; Single form; Metamorph)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Ghosts [Visual] 2: ranged)
. . Protective Hide: Protection 6 (racial, +6 Toughness; Impervious)
Imaginary Around: Array
. . Absorption: Progressive Affliction 9 (ex rank, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Disabled, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 19; Extra Condition, Increased Range: ranged, Progressive)
. . Mystic Shield: Cloud Area Deflect 15 (ex rank; Cloud Area: 15 feet radius sphere, DC 25, Redirection, Reflect; Reduced Range: close)
. . Pollution: Concentration Cumulative Burst Area Affliction 14 (ex rank, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Will, DC 24; Burst Area: 30 feet radius sphere, DC 24, Concentration, Cumulative; Limited: to Non-Player Characters)
. . Shadow Giants, Hollow Element: Summon 9 (anti-army, b rank; Active, Controlled, Mental Link, Multiple Minions: 2 minions, Responsive, Sacrifice; Tiring)
. . Water Bolt: Damage 15 (ex rank, water, DC 30; Increased Range: ranged, Penetrating 15)
Personal Skills
. . Black Blessing: Burst Area Luck Control 2 (b rank, Force a Re-roll, Negate Luck, Advantages: Luck 4; Burst Area 9: 1 mile radius sphere, DC 12, Selective; Increased Action 2: move, Reduced Range 2: close)
. . Connection to the Root: Senses 4 (d rank, Precognition; Limited: to brief flashes of insight)

Offense
Initiative +7
Absorption: Progressive Affliction 9, +13 (DC Fort 19)
Grab, +3 (DC Spec 13)
Magic Resistance: Nullify 11, +3 (DC Will 21)
Pollution: Concentration Cumulative Burst Area Affliction 14 (DC Will 24)
Throw, +7 (DC 18)
Unarmed, +3 (DC 18)
Water Bolt: Damage 15, +13 (DC 30)

Complications
- Enemies: With the exception of Medusa, pretty much every other female in this story is Avenger's mortal enemy.
- Mixed Up Identity: We're not really certain whether this is Matou Sakura, or Angra Mainyu at this point in time. What is certain, is that she is still just as drop dead gorgeous as always, if in a creepy Eldritch Horror sort of way.
- Obsession: With making Shirou and/or Harry hers, and hers alone. She doesn't much care which one she manages to snag, either, nor does she care about age rules.

Languages
English, Japanese [Native], Latin, Russian

Defense
Dodge 15, Parry 15, Fortitude 9, Toughness 13/11 (Imp. 6), Will 19

Power Points
Abilities 96 + Powers 181 + Advantages 24 + Skills 43 (86 ranks) + Defenses 32 = 376

--------------------
Matou Sakura - PL 6

Strength 0, Stamina 1, Agility 2, Dexterity 2, Fighting 0, Intellect 1, Awareness 5, Presence 3

Advantages
Attractive 2, Benefit, Renown, Benefit, Wealth 3 (millionaire), Contacts, Daze (Deception), Defensive Attack, Defensive Roll, Equipment 2, Fascinate (Deception), Great Endurance, Languages 3, Leadership, Luck 2, Set-up, Taunt, Well-informed

Skills
Acrobatics 2 (+4), Athletics 2 (+2), Deception 4 (+7), Expertise (AWE): Cooking 4 (+9), Expertise: Magecraft 6 (+7), Insight 4 (+9), Perception 4 (+9), Persuasion 4 (+7), Ranged Combat: Archery 4 (+6), Ranged Combat: Magecraft 4 (+6), Sleight of Hand 4 (+6), Stealth 4 (+6), Technology 2 (+3), Vehicles 2 (+4)

Powers
Body Horror Physiology
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Ghosts [Visual] 2: ranged)
. . One Winged Angel: Morph 1 (racial, +20 Deception checks to disguise; Single form; Metamorph)
. . Protective Hide: Protection 4 (racial, +4 Toughness; Impervious)

Equipment
Bow

Offense
Initiative +2
Bow, +6 (DC 18)
Grab, +0 (DC Spec 10)
Throw, +2 (DC 15)
Unarmed, +0 (DC 15)

Complications
- Addiction: Sakura's grandfather has caused her body to become infested with a parasitical organism that causes her to exhibit all the usual characteristics of a nymphomaniac, just with a slightly better ability to control her urges in public.
- Motivation: Acceptance: Sakura wants to be accepted by Emiya Shirou as the best Wife he could possibly hope for.
- Relationship: Sakura is the true master for Rider, or as she is also known, Medusa Gorgon.
- Rivalry: With her sister Tohsaka Rin, as well as Artoria Pendragon and Illyasviel von Einzbern in terms of who the best match for Shirou happens to be. Unlike the other girls, Sakura is generally willing to share, but only with her sister and possibly Medusa.

Languages
English, Japanese [Native], Latin, Russian

Defense
Dodge 6, Parry 6, Fortitude 3, Toughness 6/5 (Imp. 4), Will 9

Power Points
Abilities 28 + Powers 22 + Advantages 23 + Skills 25 (50 ranks) + Defenses 16 = 114
--------------------
Shadow Giant - PL 9
Approximate Height: 30' 0"

Strength 11, Stamina 11, Agility 1, Dexterity 0, Fighting 5, Intellect 1, Awareness 1, Presence 1

Advantages
All-out Attack, Daze (Intimidation), Power Attack, Takedown

Skills
Acrobatics 2 (+3), Close Combat: Unarmed 2 (+7), Expertise (AWE): Survival 2 (+3), Insight 4 (+5), Intimidation 2 (+7), Perception 4 (+5), Ranged Combat: Throwing 4 (+4)

Powers
Shadow Giant Physiology
. . Giant-Sized: Growth 8 (racial, +8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 spee)
. . Like Hitting a Brick Wall: Damage 1 (bludgeoning, DC 16; Penetrating, Reaction 3: reaction)
. . Protective Hide: Protection 3 (racial, +3 Toughness)
. . Resistances: Immunity 30 (racial, Damage Effect: Bullets, Damage Effect: Corrossives, Damage Effect: Cold Damage, Fatigue Effects, Life Support)
. . Thick Skin: Impervious Toughness 10 (racial)
Titanic Size: Array
. . Penetrating on Strength: Strength Effect 11 (bludgeoning; Penetrating 10)
. . Shockwave: Burst Area Damage 9 (shockwave, DC 24; Burst Area: 30 feet radius sphere, DC 19; Limited: Shadow Giant and target(s) must be in contact with the same surface)

Offense
Initiative +1
Grab, +5 (DC Spec 21)
Like Hitting a Brick Wall: Damage 1, +5 (DC 16)
Shockwave: Burst Area Damage 9 (DC 24)
Throw, +4 (DC 26)
Unarmed, +7 (DC 26)

Complications
- Disability: Shadow Giants can't speak, nor do they have a mind of their own.
- Monstrous: Shadow Giants are truly gargantuan behemoths.

Languages
Not Applicable

Defense
Dodge 4, Parry 4, Fortitude 11, Toughness 14 (Imp. 10), Will 7

Power Points
Abilities 30 + Powers 75 + Advantages 4 + Skills 10 (20 ranks) + Defenses 16 = 135
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Lancer / Medea's Savior

Post by DalkonCledwin »

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Lancer (Cú Chulainn) - PL 12
Age: Appears 20 / Height: 6' 1" / Weight: 154 lbs
Hair Color: Blue / Eye Color: Red
Wealth Rank: +8 / Rep Rank: +14

Strength 9, Stamina 7, Agility 11, Dexterity 11, Fighting 9, Intellect 2, Awareness 7, Presence 5

Advantages
Accurate Attack, Attractive, Benefit, Renown, Defensive Attack, Evasion, Improved Aim, Improved Critical: Gáe Bolg, Improved Initiative, Languages 2, Precise Attack (Ranged, Concealment), Takedown, Ultimate Effort: Aim, Uncanny Dodge

Skills
Acrobatics 10 (+21), Athletics 10 (+19), Close Combat: Gáe Bolg 4 (+13), Expertise (AWE): Survival 6 (+13), Expertise: Ancient Runes 6 (+8), Expertise: History 6 (+8), Insight 8 (+15), Intimidation 8 (+13), Persuasion 8 (+13), Stealth 4 (+15)

Powers
Astralization (Activation: Move Action)
. . Intangibility: Insubstantial 4 (racial, Incorporeal; Custom: Passive)
. . Invisibility: Concealment 6 (racial, Other Sense Type: Remote Observation, Sense - Hearing, Sense - Sight, Sense - Smell; Passive)
Class Skill
. . Magic Resistance: Nullify 1 (c rank, Counters: Magic, DC 11; Broad, Simultaneous, Triggered 3: 3 uses - by being targeted with magic or magecraft; Reduced Range: close)
Gáe Bolg (Easily Removable (indestructible))
. . Cursed Spear: Array
. . . . Barbed Spear that Pierces with Death: Damage 9 (anti-unit, b rank, DC 24; Increased Range 2: perception, Penetrating 9; Tiring, Unreliable (roll))
. . . . Soaring Spear that Strikes with Death: Burst Area Damage 9 (anti-army, b+ rank, DC 24; Burst Area 3: 120 feet radius sphere, DC 19, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged, Penetrating; Distracting, Tiring)
. . . . Spear Strike: Strength-based Damage 2 (piercing, DC 26; Dangerous, Double, Reach (melee): 5 ft.)
Heroic Movement: Array
. . Running Speed: Speed 11 (a rank, Speed: 4000 miles/hour, 8 miles/round)
. . Super-Leaping: Leaping 7 (a rank, Leap 900 feet at 250 miles/hour)
Hound of Culann Physiology
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Ghosts [Visual] 2: ranged)
. . Modern Understanding: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium; Limited: to Modern Languages [3 ranks only])
. . Tough: Protection 3 (racial, +3 Toughness)
Personal Skills
. . Battle Continuation: Healing 11 (a rank; Persistent, Restorative, Resurrection, Triggered 5: 5 uses - By being dealt enough damage to incapacitate or kill Cú Chulainn; Custom: Self Only)
. . Disengage: Senses 4 (c rank, Precognition; Feature 3: Retcon Events, Notes: Allows Cú Chulainn to retcon events by living through them without the negative side effects, and then living through them in real time. He can do this once per game session per rank in this feature.)
. . Divinity I: Immunity 3 (b rank, Aging, Disease, Poison)
. . Divinity II: Affliction 1 (b rank, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 11; Increased Range 2: perception, Insidious, Subtle: subtle; Limited: vs. Cú Chulainn's attacks, Limited: to the first round of combat, Limited Degree)
. . Protection from Arrows: Immunity 20 (b rank, Very Common Descriptor: Ranged Attacks; Concentration, Distracting, Quirk: Perception check required)
. . Rune Magic: Variable 4 (b rank; Unreliable (5 uses), Notes: 20 pts of Traits for Runic descriptor effects)

Offense
Initiative +15
Barbed Spear that Pierces with Death: Damage 9 (DC 24)
Divinity II: Affliction 1 (DC Will 11)
Grab, +9 (DC Spec 19)
Magic Resistance: Nullify 1, +9 (DC Will 11)
Soaring Spear that Strikes with Death: Burst Area Damage 9 (DC 24)
Spear Strike: Strength-based Damage 2, +13 (DC 26)
Throw, +11 (DC 24)
Unarmed, +9 (DC 24)

Complications
- Anti-Luck: Whenever Cú Chulainn would use a Hero Point in order to attempt to reroll a dice result, he must take the worst of the two results rather than the better of the two results. This is because Cú Chulainn isn't just a member of the Servant Class with the worst luck, he's the hero specifically remembered for having the worst luck in the history of the entire world's mythological system!
- Enemy: His Master, Kotomine Kirei, is probably Cú Chulainn's greatest enemy, but there is also the fact that in the eyes of certain underdogs, Cú Chulainn is just too good of an easy target to pass up.
- Motivation: Thrills: The only thing Cú Chulainn wants out of his participation in the Grail War is a chance to have a good fight to the death with an opponent that he can go all out against.
- Mythic Weakness: Cú Chulainn is the victim of who knows how many Geas Contracts. This is a severe problem for the man because violating any single one of these contracts could lead to his untimely demise, and many of these contracts require him to do something that would violate one of the other contracts, case in point, he is utterly forbidden from eating the meat of a dog or else he will die. Yet at the same time, he can absolutely never refuse any food given to him by a woman in certain predetermined circumstances; this by the way was what ultimately led to his greatest demise in his original lifetime.
- Temper: Offering Cú Chulainn a hot dog if you are a woman is NOT a smooth pick up line for this rather roguish Bishounen. If anything it will at the least horribly insult him, or worst of all, cause him to become outright homicidal.

Languages
Cumbric, Goidelic [Native], Pictish

Defense
Dodge 14, Parry 14, Fortitude 11, Toughness 10, Will 13

Power Points
Abilities 122 + Powers 154 + Advantages 14 + Skills 35 (70 ranks) + Defenses 18 = 343

--------------------
Re: Battle Continuation: There are two reasons why Cú Chulainn's Battle Continuation clearly so much better than that of Heracles'. The first is that Heracles has God Hand helping him out, so the added bonus from Cú Chulainn's version of Battle Continuation would just be absurd. The second is that Cú Chulainn has this whole "Ascended Meme" thing going on with both his Battle Continuation and his Anti-Luck, so I figured I'd show my support for it. Incidentally, this also basically means he is one of the first to get targeted in the war.

--------------------
Re: The Old Man of the Bugs: I'm really not building someone who is essentially a minion with the addition of the Deathless (Immortality) at a rank of 17 or so. It'd be ridiculous to even look at.
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DalkonCledwin
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Witch? Thief? Catwoman! Brainstorm & Notes

Post by DalkonCledwin »

Is She a Witch? A Thief? No, She’s a Catwoman!
Premise: She has always straddled the line between light and dark, owing allegiance only to herself; but the truth is that Selina Kyle (otherwise known as the infamous Catwoman), was really Dahlia Lillian Potter, and there are those who would like it very much if they could make her dance to their tune.
Required Inclusions:
- Female Harry Potter is really Catwoman (aka Selina Kyle).
- At some point, either during or after canon, Fem!Harry has fled Wizarding Britain in favor of Gotham City. Why she does this is up to the author, but the challenger would prefer a bare minimum of bashing be done towards the Weasley family or Hermione Granger.
- For whatever reason, Fem!Harry decides to take up theft and crime for a living, perhaps as a means of sticking it sideways to the elite of Gotham City.
- At least part of the fic has to deal with one of the DC Comics continuities, with preference towards a video game. The author has preference towards Injustice: Gods Among Us.
- Fem!Harry as Catwoman actually knows the true identity of Batman, and possibly the identities of part or all of the remainder of the Bat Family as well.
Preferred Inclusions:
- Fem!Harry being involved in a romantic relationship with at least one of the following: Poison Ivy, Oracle, Talia Al-Ghul, Batman, or the Riddler.
- If in a pairing with Batman, then their relationship shouldn’t be as fractious as it is in the comics, if only cause Fem!Harry as Catwoman recognizes a lot of herself in Bruce, though she should be more cynical about Bruce’s saving people thing).
- If in a relationship with the Riddler, Catwoman should bring out the better or at least, less dark sides of the Riddler more often.
- Fem!Harry as Catwoman helping Mr. Freeze find a way to cure his wife, Nora.
- Some form of Wizarding Faction having a stake in Arkham City, possibly with them being amongst Dr. Hugo Strange’s backers, and they are trying to find the Girl Who Lived.
- Bashing of bashable characters, but as has been mentioned… leave the Weasley family and Hermione alone.
Optional Inclusions:
- Fem!Harry as Catwoman actually possessing an Animagus form as a house cat, possibly even a Black Cat.
- The aforementioned Wizarding faction having something to do with the Court of Owls.
Forbidden Things:
- Fem!Harry as Catwoman being paired with the Joker.
- Fem!Harry as Catwoman being outright Evil.
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DalkonCledwin
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Catwoman / Witch? Thief? Catwoman!

Post by DalkonCledwin »

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Catwoman (Selina Kyle) - PL 10
Age: 23 / Height: 5' 7" / Weight: 138 lbs
Hair Color: Varies / Eye Color: Varies
Wealth Rank: +20 / Rep Rank: +10 (w/ Muggles) / +14 (w/ Wizards)

Strength 2, Stamina 3, Agility 7, Dexterity 7, Fighting 8, Intellect 4, Awareness 7, Presence 6

General Advantages
Accurate Attack, All-out Attack, Assessment, Attractive, Benefit, Alternate Identity 2: Dahlia Lillian Potter, Benefit, Wealth 3 (millionaire), Close Attack 2, Connected, Contacts, Defensive Attack, Defensive Roll 3, Equipment 8, Evasion, Hide in Plain Sight, Improved Critical 2: Unarmed, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Improved Trip, Improvised Tools, Instant Up, Languages 3, Move-by Action, Potioncraft, Power Attack, Precise Attack (Close, Cover), Quick Draw, Ranged Attack 3, Second Chance: Acrobatics Checks for Tumbling, Seize Initiative, Skill Mastery: Sleight of Hand, Startle, Takedown 2, Uncanny Dodge, Well-informed

Enhanced Advantages
Badgirl, Favored Type: Previously Assessed Targets

Skills
Acrobatics 8 (+15), Athletics 10 (+12), Close Combat: Unarmed 2 (+10), Close Combat: Whips 4 (+12), Deception 8 (+18/+14), Expertise (AGL): Riding 8 (+15), Expertise (AWE): Animal Handling 4 (+15/+11), Expertise (AWE): Concentration 8 (+15), Expertise (AWE): Cooking 4 (+11), Expertise: Burglary 10 (+14), Expertise: Magic 10 (+14), Expertise: Potions 6 (+10), Insight 8 (+15), Intimidation 4 (+10), Investigation 6 (+10), Perception 8 (+15), Persuasion 8 (+18/+14), Sleight of Hand 8 (+15), Stealth 8 (+15), Technology 4 (+8), Vehicles 4 (+11)

Powers
Crack That Whip (Easily Removable)
. . Give the Past the Slip: Array
. . . . Just Like Indiana Jones: Movement 1 (comical, Swinging)
. . . . Whip Strike: Strength-based Damage 2 (bludgeoning, DC 19; Grabbing, Reach (melee) 2: 10 ft., Tripping)
Stealth Catsuit (Removable)
. . Body Armor: Impervious Toughness 4 (armor)
. . Cat Eye Goggles: Senses 3 (technological, Infravision, Tracking: Infravision 2: full speed; Activation: move action)
. . Cat's Claws: Array
. . . . Claw Strike: Strength-based Damage 4 (slashing, DC 21; Dangerous, Split: 2 targets)
. . . . Climbing Claws: Movement 1 (technological, Wall-crawling 1: -1 speed rank)
. . Daughter of Black: Concealment 2 (colors, Sense - Sight; Blending, Passive)
Tricks of the Trade
. . Feline Affinity: Enhanced Trait 2 (talent, Expertise (AWE) +4 (+15); Feature: Cats accept Selina as one of their own; Limited: to Expertise: Animal Handling checks involving Cats)
. . Minor Metamorphmagic: Feature 1 (magical, Notes: Selina can change her hair or eye color at will, but not really much else about her can be changed.)
. . Seductive: Enhanced Trait 6 (skill, Deception +4 (+18), Persuasion +4 (+18), Advantages: Badgirl, Favored Type: Previously Assessed Targets; Limited: to Attempts to Deceive, Seduce or Romance someone [4 ranks only])
Wandless Magic: Array
. . Animagus Transformation: Morph 1 (magical, +20 Deception checks to disguise; Single form; Metamorph)
. . Apparition: Teleport 10 (magical, 4 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 1000 miles in 2 move actions, Increased Mass 3; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . Mystic Bolt: Damage 10 (magical, DC 25; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . Somnus: Cumulative Affliction 6 (magical, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Wizardkind Physiology
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Astral Beings [Visual] 2: ranged)
. . Tough: Protection 3 (racial, +3 Toughness)

Equipment
Binoculars, Camera, Cell Phone, Motorcycle, Potter Manor, Gotham, Restraints

Offense
Initiative +11
Claw Strike: Strength-based Damage 4, +12 (DC 21)
Grab, +10 (DC Spec 12)
Mystic Bolt: Damage 10, +10 (DC 25)
Somnus: Cumulative Affliction 6, +10 (DC Fort 16)
Throw, +10 (DC 17)
Unarmed, +12 (DC 17)
Whip Strike: Strength-based Damage 2, +14 (DC 19)

Complications
- Enemy: Selina has made many enemies in her life, but none are more dangerous than Albus Dumbledore and Tom Riddle, as the two of them seem absolutely determined to kill her. Though Riddle is the only one who is being honest about his intention.
- Fame: As the Girl Who Lived, Selina is one of the more famous spellcasters in the world, and thus is often the target of unwanted attention whenever she deigns to return to that world. Fortunately, the spellcasters within the Justice League seem willing to leave her be.
- Motivation: Thrills: Selina has a difficult time resisting a thrilling challenge, especially if it involves cats or pretty, shiny baubles.
- Power Loss: Selina does not like revealing the fact that she is in reality both capable of magic and also the Girl Who Lived, Dahlia Potter, and thus rarely if ever uses her wand these days. What little magic she does utilize is therefore much weaker than if she were to use her wand, and also far less versatile, most of it is also geared towards helping her in her life as the Catwoman.
- Relationship: Selina has strong feelings for Batman that can distract from her other goals, although she is also just as interested in a few other people as well.

Languages
Bulgarian, English [Native], French, Latin, Parseltongue

Defense
Dodge 11, Parry 11, Fortitude 7, Toughness 9/6 (Imp. 4), Will 12

Power Points
Abilities 88 + Powers 62 + Advantages 57 + Skills 70 (140 ranks) + Defenses 16 = 293

--------------------
Duchess - PL 10

Strength -3, Stamina -2, Agility 3, Dexterity 0, Fighting 1, Intellect 4, Awareness 7, Presence 0

General Advantages
Accurate Attack, All-out Attack, Assessment, Attractive, Close Attack 2, Defensive Attack, Defensive Roll 3, Evasion, Fast Grab, Grabbing Finesse, Hide in Plain Sight, Improved Critical 2: Unarmed, Improved Defense, Improved Disarm, Improved Initiative, Instant Up, Move-by Action, Power Attack, Precise Attack (Close, Cover), Prone Fighting, Second Chance: Acrobatics Checks for Tumbling, Seize Initiative, Skill Mastery: Athletics, Startle, Takedown 2

Enhanced Advantages
Uncanny Dodge

Skills
Acrobatics 8 (+11), Athletics 10 (+11/+7), Close Combat: Unarmed 2 (+3), Deception 8 (+8), Expertise (AWE): Concentration 8 (+15), Expertise (AWE): Survival 8 (+15), Expertise: Burglary 10 (+14), Expertise: Magic 10 (+14), Insight 8 (+15), Intimidation 4 (+0), Investigation 6 (+10), Perception 8 (+15), Persuasion 8 (+8), Stealth 8 (+19)

Powers
Feline Physiology
. . Animal Senses: Senses 5 (Acute: Olfactory, Extended: Hearing 1: x10, Extended: Olfactory 1: x10, Low-light Vision, Ultra-hearing, Advantages: Uncanny Dodge)
. . Climbing Claws: Enhanced Trait 2 (racial, Athletics +4 (+11); Limited: to Climbing)
. . Tiny Size: Shrinking 8 (racial, -2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size ranks, -1 speed ranks; Innate; Permanent)
Tricks of the Trade
. . Animagus Return: Morph 1 (magical, +20 Deception checks to disguise; Single form; Metamorph)
. . Minor Metamorphmagic: Feature 1 (magical, Notes: Duchess can chang her fur or eye color at will, but not really much else about her can be changed.)
Wizardkind Physiology
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Detect: Astral Beings [Visual] 2: ranged)
. . Tough: Protection 8 (racial, +8 Toughness)

Offense
Initiative +7
Grab, +3 (DC Spec 10)
Throw, +0 (DC 12)
Unarmed, +5 (DC 12)

Complications
- Disability: As a cat Duchess cannot speak and has no hands.
- Reputation: Cat behavior can be seen as mean. They don’t take orders and do not obey the commands of their owners. Cats are very independent-minded.

Languages
Not Applicable

Defense
Dodge 11, Parry 11, Fortitude 7, Toughness 9/6, Will 12

Power Points
Abilities 24 + Powers 43 + Advantages 30 + Skills 53 (106 ranks) + Defenses 24 = 174
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Motorcycle - PL 10

Strength 3, Defense 0, Toughness 8, Size Medium

Powers
Wheelset: Speed 6 (technology, Speed: 120 miles/hour, 1800 feet/round)

Power Points
Abilities 3 + Powers 6 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 12
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Potter Manor, Gotham - PL 10

Toughness 10, Size Huge

Features:
Communications, Computer, Concealed 3, Defense System, Garage, Habitat, Laboratory, Library, Living Space, Personnel, Sealed, Secret 2, Trophy Room, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 17 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 22
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DalkonCledwin
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Forsaken Soul Brainstorm & Notes

Post by DalkonCledwin »

Forsaken Soul
Premise: “Those souls fall into Hueco Mundo tend to become Gillian in quick order, few ever evolve into the rank of Adjuchas and even fewer ever become Vasto Lorde. Well, I was never one to fly by convention, was I?”
Required Inclusions:
- Harry Potter must see or experience something just before or after he dies which results in him becoming a Hollow.
- Harry’s Hollow form must be based on one of the following: a Phoenix, Basilisk, Nundu, Griffon or a Dragon.
- Harry’s pairing must include at least one of the following: Harribel, Nelliel, Sung-Sun, Apache or Mila Rose.
- Harry must side with either the Soul Society, or else start his own side in the war against Aizen when it finally starts in earnest.
- When Harry becomes a Vasto Lorde, his form must remain animalistic in appearance rather than becoming humanoid.
- Harry must eventually become a natural Arrancar and gain a second Release (just like Ulquiorra), with his first Release being humanoid and his second release being animalistic.
- Harry must be immune to Kyoka Suigetsu’s hypnosis powers. This being on the principle that he has always been immune to the Imperius Curse.
- Harry must not be able to keep his magic after he dies and becomes a Hollow.
Preferred Inclusions:
- The bashing of magical britain is allowed.
- Harry somehow learning how to perform the Kido of the Soul Society as a faux-magic.
- Harry having the equivalent to Fraccion.
- Harry’s first appearance to Ichigo being before Rukia is arrested by Byakuya and Renji.
- Harry having been born as a Vasto Lorde.
Forbidden Things:
- Harry being paired with anyone male.
- Harry the Emo Doormat.
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DalkonCledwin
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Harry Potter / Forsaken Soul

Post by DalkonCledwin »

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Harry James Potter (Arrancar) - PL 13
Age: 22+ / Height: 5' 9" / Weight: 184 lbs
Hair Color: Black / Eye Color: Green

Strength 10, Stamina 8, Agility 4, Dexterity 3, Fighting 8, Intellect 2, Awareness 6, Presence 4

General Advantages
Agile Feint, Animal Empathy, Assessment, Attractive, Badboy, Connected, Contacts, Daze (Deception), Eidetic Memory, Fascinate (Deception), Favored Foe: Aizen Sousuke, Fearless, Great Endurance, Improved Grab, Inspire 3, Interpose, Languages 3, Leadership, Move-by Action, Power Attack, Quick Draw, Ranged Attack 7, Redirect, Second Chance: Resisting Mind Control, Taunt, Teamwork, Well-informed

Enhanced Advantages
Diehard

Skills
Acrobatics 4 (+8), Athletics 4 (+14), Close Combat: Colacuerno 4 (+12), Deception 4 (+8), Expertise (AGL): Riding 4 (+8), Expertise (AWE): Survival 4 (+10), Expertise: Kido 8 (+10), Expertise: Magic 8 (+10), Insight 10 (+16), Intimidation 10 (+18), Investigation 4 (+6), Perception 8 (+14), Persuasion 4 (+8), Stealth 6 (+2), Treatment 4 (+6)

Powers
Arrancar Physiology
. . Fast Healing: Regeneration 5 (racial, Every 2 rounds, Advantages: Diehard; Persistent)
. . Hierro: Protection 4 (racial, +4 Toughness; Impervious)
. . Invisible to Muggles: Concealment 10 (racial, All Senses; Limited: to the World of the Living, Limited: to the Spiritually Unaware, Permanent)
. . Invulnerabilities: Immunity 8 (racial, Aging, Disease, Rare Descriptor: Kanzen Saimin, Starvation & Thirst, Suffocation (All), Uncommon Descriptor: Earthly Weather)
. . Pesquisa: Senses 6 (racial, Accurate: Detect Reiatsu, Acute: Detect Reiatsu, Detect: Reiatsu [Mental] 2: ranged, Tracking: Detect Reiatsu 1: -1 speed rank)
Arrancar Powers: Dynamic Array
. . Bala: Damage 10 ([0 active, 0/32 PP, 3/r], force, DC 25; Increased Range: ranged, Multiattack)
. . Cero: Burst Area Damage 10 ([0 active, 0/32 PP, 3/r], force, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . Descorrer: Movement 2 ([0 active, 0/32 PP, 4/r], preternatural, Dimensional: Dimensions attached to the Living World 2: group, 50 lbs.; Portal)
. . Kido Caster: Variable 4 ([0 active, 0/32 PP, 7/r], kido; Action: move; Unreliable (5 uses), Notes: 20 pts of Traits; Kido Descriptors)
. . Reiatsu Release: Environment 8 ([0 active, 0/32 PP, 4/r], mystic, Heat, Impede Movement (2 ranks), Radius: 0.5 miles; Selective, Stacks with: Enhanced Reiatsu Release: Environment 4)
. . Sonido: Teleport 3 ([0 active, 0/32 PP, 2/r+1], speed, 250 feet in a move action, carrying 50 lbs.; Turnabout)
Colacuerno (Removable (indestructible))
. . Resurrección, Bite Colacuerno (Activation: Standard Action)
. . . . Draconic Senses: Senses 5 (preternatural, Acute: Olfactory, Darkvision, Extended: Vision 1: x10, Low-light Vision)
. . . . Draconic Wings: Flight 10 (preternatural, Speed: 2000 miles/hour, 4 miles/round; Wings)
. . . . Enhanced Hierro: Impervious Toughness 8 (preternatural)
. . . . Enhanced Reiatsu Release: Environment 4 (mystic, Heat, Impede Movement (2 ranks), Radius: 250 feet; Selective)
. . . . Fuego Demonio: Damage 16 (fire, DC 31; Increased Range: ranged)
. . . . . . Cero Dorado: Burst Area Damage 7 (Alternate; preternatural, DC 22; Burst Area 3: 120 feet radius sphere, DC 17, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Tiring)
. . Resurrección, Segunda Etapa (Activation: Standard Action)
. . . . Aliento de Dragón: Cone Area Damage 13 (fire, DC 28; Cone Area 2: 120 feet cone, DC 23)
. . . . Draconic Hierro: Protection 4 (preternatural, +4 Toughness; Impervious)
. . . . Draconic Presence: Perception Area Affliction 13 (emotions, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 23; Perception Area: DC 23 - Visual, Variable Descriptor: close group - Fear or Reverence)
. . . . Mordedura: Strength-based Damage 2 (piercing, DC 27; Dangerous, Reach (melee) 2: 10 ft.)
. . . . Super Size Me: Growth 8 (preternatural, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +1 speed ranks; Innate; Limited to Increasing Size Only)
. . Sword Strike: Strength-based Damage 3 (slashing, DC 28; Dangerous)

Offense
Initiative +4
Aliento de Dragón: Cone Area Damage 13 (DC 28)
Bala: Damage 10, +10 (DC 25)
Cero Dorado: Burst Area Damage 7 (DC 22)
Cero: Burst Area Damage 10 (DC 25)
Draconic Presence: Perception Area Affliction 13 (DC Will 23)
Fuego Demonio: Damage 16, +10 (DC 31)
Grab, +8 (DC Spec 20)
Mordedura: Strength-based Damage 2, +12 (DC 27)
Sword Strike: Strength-based Damage 3, +12 (DC 28)
Throw, +10 (DC 25)
Unarmed, +8 (DC 25)

Complications
- Enemies: Shinigami and Quincies are constant threats to the Hollows of Hueco Mundo, and Harry is no different from any other Hollow in this regard.
- Estigma: All Arrancar have an Estigma, which is a pattern on their face and potentially the remnants of their mask. Harry is unique in that his Estigma is not just the remnants of his mask, but also a reminder to him of his mortal life, as it takes the form of armor protecting the location where he once had a rather distinctive scar in the shape of a lightning bolt on his forehead.
- Hatred: Harry absolutely despises the Aizen Sosuke and the two Shinigami he brought with him to Hueco Mundo for the simple reason that Harry can see them for what they are when his fellow Hollows all seem blind to the threat they represent.
- Monstrous: All Hollow, regardless of their type, have a hole located somewhere on their body. Harry is no different in this regard, and his makes it abundantly clear that he lacks a heart, for that is where his is located.
- Motivation: Doing Good: Harry may now be a Hollow and one of the monsters who go bump in the night, but he still has a tendency to save helpless damsels in distress. This tendency is also how he came by his two Fracciónes, as he had to save them from being eaten ("I was trying to capture them, Harry") by a much more powerful Hollow at the time, one who later became his girlfriend ("You still haven't convinced me to date you yet, Harry.")
- Relationships: Harry is the "boyfriend" of Nelliel Tu Odelshank, as well as the leader of a three person group of rogue Arrancar composed of Loly Aivirrne, Menoly Mallia and himself.

Languages
English [Native], Japanese, Latin, Parseltongue, Spanish

Defense
Dodge 10/14, Parry 10/14, Fortitude 12, Toughness 16/12 (Imp. 16/12), Will 14

Power Points
Abilities 90 + Powers 207 + Advantages 37 + Skills 43 (86 ranks) + Defenses 28 = 405

--------------------
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Art by Pulsarium on DeviantArt

Harry James Potter (Vasto Lorde) - PL 11
Age: 18+ / Length: 30' 0" / Weight: 12 tons
Hair Color: Not Applicable / Eye Color: Glowing Red
Wealth Rank: +8 / Rep Rank: +11

Strength 10, Stamina 8, Agility 4, Dexterity 3, Fighting 8, Intellect 2, Awareness 6, Presence 4

General Advantages
Agile Feint, Animal Empathy, Assessment, Badboy, Connected, Contacts, Daze (Deception), Eidetic Memory, Fascinate (Deception), Fearless, Great Endurance, Improved Grab, Inspire 3, Interpose, Languages 3, Leadership, Move-by Action, Power Attack, Quick Draw, Ranged Attack 7, Redirect, Second Chance: Resisting Mind Control, Taunt, Teamwork, Well-informed

Enhanced Advantages
Diehard

Skills
Acrobatics 2 (+6), Athletics 2 (+12), Close Combat: Bite 2 (+10), Deception 4 (+8), Expertise (AGL): Riding 4 (+8), Expertise (AWE): Survival 4 (+10), Expertise: Magic 8 (+10), Insight 8 (+14), Intimidation 8 (+16), Investigation 4 (+6), Perception 6 (+12), Persuasion 4 (+8), Stealth 4 (+0), Treatment 4 (+6)

Powers
Vasto Lorde Physiology
. . Draconic Pesquisa: Senses 11 (racial, Accurate: Detect Reiatsu, Acute: Detect Reiatsu, Acute: Olfactory, Darkvision, Detect: Reiatsu [Mental] 2: ranged, Extended: Vision 1: x10, Low-light Vision, Tracking: Detect Reiatsu 1: -1 speed rank)
. . Draconic Presence: Perception Area Affliction 11 (emotions, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 21; Perception Area: DC 21 - Visual, Variable Descriptor: close group - Fear or Reverence)
. . Draconic Wings: Flight 8 (racial, Speed: 500 miles/hour, 1 mile/round; Wings)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard; Persistent)
. . Giant Size: Growth 8 (racial, +8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 spee; Innate; Permanent)
. . Hierro: Protection 6 (racial, +6 Toughness; Impervious [8 extra ranks])
. . Invisible to Muggles: Concealment 10 (racial, All Senses; Limited: to the World of the Living, Limited: to the Spiritually Unaware, Permanent)
. . Invulnerabilities: Immunity 8 (racial, Aging, Disease, Rare Descriptor: Kanzen Saimin, Starvation & Thirst, Suffocation (All), Uncommon Descriptor: Earthly Weather)
. . Mordedura: Strength-based Damage 2 (piercing, DC 27; Dangerous, Reach (melee) 2: 10 ft.)
Vasto Lorde Powers: Dynamic Array
. . Aliento de Dragón: Burst Area Damage 10 ([0 active, 0/32 PP, 3/r], fire, DC 25; Burst Area 2: 60 feet radius sphere, DC 20)
. . Cero: Burst Area Damage 10 ([0 active, 0/32 PP, 3/r], force, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . Descorrer: Movement 2 ([0 active, 0/32 PP, 4/r], preternatural, Dimensional: Dimensions attached to the Living World 2: group, 50 lbs.; Portal)
. . Reiatsu Release: Environment 8 ([0 active, 0/32 PP, 4/r], mystic, Heat, Impede Movement (2 ranks), Radius: 0.5 miles; Selective)

Offense
Initiative +4
Aliento de Dragón: Burst Area Damage 10 (DC 25)
Cero: Burst Area Damage 10 (DC 25)
Draconic Presence: Perception Area Affliction 11 (DC Will 21)
Grab, +8 (DC Spec 20)
Mordedura: Strength-based Damage 2, +10 (DC 27)
Throw, +10 (DC 25)
Unarmed, +8 (DC 25)

Complications
- Enemies: Shinigami and Quincies are constant threats to the Hollows of Hueco Mundo, and Harry is no different from any other Hollow in this regard.
- Monstrous: Harry's Vasto Lorde form looks remarkably similar to a Hungarian Horntail, just one that has a rather frightening mask over much of it's face.
- Motivation: Doing Good: Harry may now be a Hollow and one of the monsters who go bump in the night, but he still has a tendency to save helpless damsels in distress.

Languages
English [Native], Japanese, Latin, Parseltongue, Spanish

Defense
Dodge 8, Parry 8, Fortitude 10, Toughness 14 (Imp. 14), Will 12

Power Points
Abilities 58 + Powers 141 + Advantages 35 + Skills 32 (64 ranks) + Defenses 20 = 286
Last edited by DalkonCledwin on Sat Jun 01, 2019 2:52 pm, edited 2 times in total.
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DalkonCledwin
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Nel Tu / Forsaken Soul

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Art by Ammsterdamn on DeviantArt

Nelliel Tu Odelschwanck - PL 13
Age: 23 / Height: 5' 9" / Weight: 139 lbs
Hair Color: Turquoise / Eye Color: Gray

Strength 14, Stamina 7, Agility 5, Dexterity 5, Fighting 5, Intellect 4, Awareness 3, Presence 3

General Advantages
Agile Feint, Attractive 2, Beginner's Luck, Benefit, Status: Tres Espada, Close Attack 2, Connected, Daze (Intimidation), Eidetic Memory, Evasion, Favored Foe: Nnoitra Gilga, Hide in Plain Sight, Improved Initiative, Instant Up, Interpose, Languages 2, Move-by Action, Ranged Attack 4, Set-up, Startle, Teamwork, Well-informed

Enhanced Advantages
Diehard

Skills
Acrobatics 4 (+9), Athletics 6 (+20), Close Combat: Gamuza 2 (+7), Deception 6 (+9), Expertise (AWE): Tactics 8 (+11), Expertise: Literature 10 (+14), Insight 8 (+11), Investigation 6 (+10), Perception 14 (+17), Persuasion 6 (+9), Stealth 8 (+13), Treatment 4 (+8)

Powers
Arrancar Physiology
. . Fast Healing: Regeneration 5 (racial, Every 2 rounds, Advantages: Diehard; Persistent)
. . Hierro: Protection 4 (racial, +4 Toughness; Impervious [7 extra ranks])
. . Invisible to Muggles: Concealment 10 (racial, All Senses; Limited: to the World of the Living, Limited: to the Spiritually Unaware, Permanent)
. . Invulnerabilities: Immunity 7 (racial, Aging, Disease, Starvation & Thirst, Suffocation (All), Uncommon Descriptor: Earthly Weather)
. . Pesquisa: Senses 6 (racial, Accurate: Detect Reiatsu, Acute: Detect Reiatsu, Detect: Reiatsu [Mental] 2: ranged, Tracking: Detect Reiatsu 1: -1 speed rank)
Arrancar Powers: Dynamic Array
. . Bala: Damage 8 ([0 active, 0/24 PP, 3/r], force, DC 23; Increased Range: ranged, Multiattack)
. . Cero Doble: Immunity 10 ([0 active, 0/24 PP, 1/2r+1], talent, Common Descriptor: Cero Effects; Feature: May use Extraordinary Effort to increase Effect Rank of reflected Cero by 2, Reflect; Concentration, Distracting)
. . Cero: Burst Area Damage 8 ([0 active, 0/24 PP, 3/r], force, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . Descorrer: Movement 2 ([0 active, 0/24 PP, 4/r], preternatural, Dimensional: Dimensions attached to the Living World 2: group, 50 lbs.; Portal)
. . Reiatsu Release: Environment 8 ([0 active, 0/24 PP, 3/r], mystic, Impede Movement (2 ranks), Radius: 0.5 miles; Selective, Stacks with: Enhanced Reiatsu Release: Environment 4)
. . Sonido Mistress: Teleport 3 ([0 active, 0/24 PP, 4/r+1], speed, 250 feet in a move action, carrying 50 lbs.; Accurate, Extended: 8 miles in 2 move actions, Turnabout)
Gamuza (Removable (indestructible))
. . Resurrección, Declare Gamuza (Activation: Standard Action)
. . . . Enhanced Reiatsu Release: Environment 4 (mystic, Impede Movement (2 ranks), Radius: 250 feet; Selective)
. . . . Enhanced Strength: Enhanced Strength 2 (talent, +2 STR)
. . . . Lanzador Verde: Strength-based Damage 3 (projectile, DC 32; Extended Range 2, Increased Range: ranged, Penetrating 19, Smashing)
. . Sword Strike: Strength-based Damage 3 (slashing, DC 32; Dangerous)

Offense
Initiative +9
Bala: Damage 8, +9 (DC 23)
Cero: Burst Area Damage 8 (DC 23)
Grab, +7 (DC Spec 24)
Lanzador Verde: Strength-based Damage 3, +9 (DC 32)
Sword Strike: Strength-based Damage 3, +9 (DC 32)
Throw, +9 (DC 29)
Unarmed, +7 (DC 29)

Complications
- Enemy: Nnoitra Gilga would like very much for Nelliel to die a very gruessome and no doubt painful death so that he can overtake her station within Espada.
- Honor: Nelliel refuses to kill those who have become disabled or otherwisee incapacitated, and furthermore holds herself to the standard of not engaging someone in battle unless it is to defend her own life or that of someone else.
- Monstrous: All Hollow, regardless of their type, have a hole located somewhere on their body. Nelliel is no different in this regard, though hers is far harder to locate than most, as it is located within the right eye socket of the skull that serves as her Estigma.
- Motivation: Patriotism: Nelliel does what she can to help further the cause of Hueco Mundo, as is expected of her as the Tres Espada. It was in performing her duties that she first ran into an unfamiliar Arrancar that would go on to change everything she thought she knew about her world.
- Relationship: Nelliel is the "girlfriend" of Harry Potter, who is a rogue Arrancar and the leader of a group of Hollow that is striving to free Hueco Mundo from the control of invading Shinigami, something that Nelliel finds to be both the largest source of annoyance in her life, as well as just as large a source of amusement.

Languages
English, Japanese [Native], Spanish

Defense
Dodge 15, Parry 15, Fortitude 11, Toughness 11 (Imp. 11), Will 15

Power Points
Abilities 88 + Powers 117 + Advantages 27 + Skills 41 (82 ranks) + Defenses 36 = 309
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