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DalkonCledwin
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Nightwing / Incendium in Obscurum Floreat

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Nightwing (Harry Potter) - PL 13
Age: 15 / Height: 5' 9" / Weight: 184 lbs
Hair Color: Black / Eye Color: Green

Strength 10, Stamina 10, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 3, Presence 2

General Advantages
All-out Attack, Animal Empathy, Artificer, Assessment, Attractive, Beloved: Flamebird, Benefit, Wealth 2 (independently wealthy), Connected, Eidetic Memory, Improved Grab, Inspire, Languages 3, Leadership, Power Attack, Ranged Attack 7, Teamwork

Enhanced Advantages
Ultimate Effort: Will Checks

Skills
Acrobatics 2 (+5), Athletics 2 (+12), Deception 6 (+8), Expertise (AGL): Riding 6 (+9), Expertise (AWE): Cooking 4 (+7), Expertise: Magic 10 (+12), Insight 6 (+9), Investigation 4 (+6), Perception 6 (+9), Persuasion 4 (+6), Stealth 4 (+7), Treatment 2 (+4)

Powers
Divine Avatar Physiology
. . Divine Strength: Enhanced Strength 5 (racial, +5 STR; Limited to Lifting, Notes: Able to lift 800 tons)
. . Healing Darkness: Regeneration 4 (racial, Every 2.5 rounds; Source: Darkness or Shadows)
. . Invulnerabilities: Immunity 13 (racial, Aging, Damage Effect: Darkness Damage, Environmental Conditions (All), Suffocation (All))
. . Magic Eyes: Senses 7 (racial, Acute: Magic Awareness, Analytical: Magic Awareness, Awareness: Magic [Mental], Darkvision, Extended: Magic Awareness 1: x10, Radius: Magic Awareness; Feature: Able to communicate with ghosts)
. . True Invulnerability: Impervious Toughness 10 (racial)
Power of the Nightwing: Array
. . Cloak of the Nightwing: Cumulative Burst Area Affliction 12 (darkness, divine, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 22; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 22, Cumulative, Increased Range: ranged; Limited: Vision)
. . Eyes of the Nightwing: Remote Sensing 16 (divine, shadow, Affects: 2 Types, inc. Visual - visual, auditory, Range: 250 miles; Medium: shadows and darkness)
. . Finite: Nullify 16 (magical, Counters: Magic, DC 26; Broad, Simultaneous)
. . Glory of the Nightwing: Create 9 (shadow constructs, divine, Volume: 500 cft., DC 19; Impervious, Innate, Movable, Precise, Selective, Tether)
. . Mystic Bolt: Damage 16 (magical, DC 31; Increased Range: ranged, Penetrating 12, Variable Descriptor 2: broad group - Any Magical)
. . Pall of the Nightwing: Environment 12 (darkness, divine, Other: up to 2 points of effects 2, Radius: 8 miles; Selective, Selective; Limited: to the Visibility effect)
. . Talons of the Nightwing: Burst Area Move Object 9 (divine, shadow, 12 tons, DC 24; Burst Area: 30 feet radius sphere, DC 19, Damaging, Precise, Selective)
. . Terror of the Nightwing: Cumulative Affliction 12 (darkness, divine, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception; Limited: to causing targt to flee or cowering in terror, Sense-dependent: Vision)
. . Wing Shield: Deflect 10 (darkness, divine; Redirection, Reflect; Diminished Range)
. . Wings of the Nightwing: Damage 16 (bludgeoning, DC 31; Increased Range: ranged, Multiattack; Diminished Range 2)
. . Wizarding Magic: Variable 6 (magical; Unreliable (5 uses), Notes: 30 pts of Traits for Duplicating Wizarding Magic effects)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Death's Gaze: Concealment 7 (cosmic, All Visual Senses, Other Sense: Cosmic Senses, Other Sense Type: Remote Observation; Affects Others; Passive)
Tricks of the Trade
. . Indomitable Will: Impervious Will 10 (talent, Advantages: Ultimate Effort: Will Checks)
. . Master Linguist: Comprehend 3 (talent, Languages - Read All, Languages - Understand All, Languages - You're Understood; Quirk: Takes at least a scene to pick up a new language)
. . Shadow Shield: Protection 5 (darkness, divine, +5 Toughness; Feature: Shadow Suit, Sustained, Notes: Shadow Suit Explained: Harry can cover his entire body with impenetrable shadows at will, essentially “wearing” darkness as if it were clothing, “styled” however he wishes, from a skintight silhouette to a swirling cloak or “garment” of shadows. He can similarly conceal his face with a shadowy mask (or a complete head covering))
Wings of the Nightwing: Array
. . Dark Flight: Flight 8 (darkness, divine, Speed: 500 miles/hour, 1 mile/round; Noticeable: Appears as pitch black wings)
. . Gateway: Movement 4 (cosmic, Dimensional: Hyperspace 1: one dimension, 50 lbs., Space Travel 3: other galaxies)
. . Soar the Spaceways: Movement 2 (cosmic, Environmental Adaptation: Zero-G, Space Travel 1: within solar system)

Offense
Initiative +3
Cloak of the Nightwing: Cumulative Burst Area Affliction 12 (DC Dog/Fort/Will 22)
Finite: Nullify 16, +10 (DC Will 26)
Grab, +5 (DC Spec 20)
Mystic Bolt: Damage 16, +10 (DC 31)
Talons of the Nightwing: Burst Area Move Object 9 (DC 24)
Terror of the Nightwing: Cumulative Affliction 12 (DC Will 22)
Throw, +10 (DC 25)
Unarmed, +5 (DC 25)
Wings of the Nightwing: Damage 16, +10 (DC 31)

Complications
- Enemy: The Dark Lord Voldemort would like it very much if Harry were to simply let Voldemort kill him. Voldemort would not however, like it if someone else were to kill Harry for him.
- Honor: Harry is an honorable person who would prefer to face his opponents head-on.
- Motivation: Doing Good: Harry will often go out of his way in order to save the life of some hapless damsel in distress. This also often leads him and those who he calls his friends, into rather harrowing situations.
- Relationship: Harry's closest bond of friendship within Hogwarts is with Hermione Granger, due to the fact that she has thus far not betrayed his trust; however it is the Host of the Firebird who ultimately has the power to sway his heart more than any other individual.
- Temper: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.

Languages
English [Native], Kryptonian, Latin, Parseltongue

Defense
Dodge 11, Parry 11, Fortitude 13, Toughness 15 (Imp. 10), Will 13 (Imp. 10)

Power Points
Abilities 76 + Powers 144 + Advantages 25 + Skills 28 (56 ranks) + Defenses 27 = 300
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Flamebird / Incendium in Obscurum Floreat

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Flamebird (Kara In-Ze) - PL 12
Age: 16 (20) / Height: 5' 5" / Weight: 120 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 15, Stamina 10, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 3, Presence 3

General Advantages
Attractive, Beloved: Nightwing, Defensive Attack, Diehard, Eidetic Memory, Extraordinary Effort, Great Endurance, Improved Initiative 2, Inspire, Languages 1, Move-by Action, Power Attack, Ranged Attack 6, Ritualist, Trance, Ultimate Effort: Toughness Checks

Enhanced Advantages
Ultimate Effort: Will Checks

Skills
Acrobatics 4 (+7), Close Combat: Unarmed 2 (+8), Deception 4 (+7), Expertise: Kryptonian Lore 10 (+12), Expertise: Magic 10 (+12), Insight 8 (+11), Investigation 8 (+10), Perception 6 (+9), Persuasion 8 (+11), Sleight of Hand 6 (+9), Stealth 4 (+7), Technology 4 (+6)

Powers
Divine Avatar Physiology
. . Divine Strength: Enhanced Strength 10 (racial, +10 STR; Limited to Lifting, Notes: Able to lift 800,000 tons)
. . Healing Flames: Regeneration 2 (racial, Every 5 rounds; Source: Fire or Extreme Heat)
. . Invulnerabilities: Immunity 15 (racial, Aging, Damage Effect: Fire Effects, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Magic Eyes: Senses 25 (racial, Acute: Magic Awareness, Analytical: Magic Awareness, Analytical: Hearing, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Extended: Hearing 5: x100k, Extended: Vision 4: x10k, Infravision, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Radius: Magic Awareness, Ultra-hearing; Limited: Vision does not penetrate Lead-based Concealment [4 ranks only])
. . True Invulnerability: Impervious Toughness 10 (racial)
Power of the Flamebird: Array
. . Dispel Magic: Nullify 15 (divine, Counters: Magic, DC 25; Broad, Simultaneous)
. . Eyes of the Flamebird: Remote Sensing 15 (divine, Affects: 2 Types, inc. Visual - Visual, Magic, Range: 120 miles)
. . Heat of the Flamebird: Cumulative Burst Area Affliction 12 (divine, heat, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Burst Area: 30 feet radius sphere, DC 22, Cumulative, Increased Range: ranged)
. . Heat Vision: Damage 15 (heat, DC 30; Increased Range: ranged, Penetrating 11, Precise)
. . Imperative of the Flamebird: Weaken 15 (divine, fire, Affects: Toughness, Resisted by: Fortitude, DC 25; Affects Objects Only, Increased Range: ranged)
. . Light of the Flamebird: Cumulative Affliction 12 (divine, light, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 22; Cumulative, Increased Range 2: perception; Limited: to Sight, Sense-dependent: Vision)
. . Magnificence of the Flamebird: Illusion 12 (divine, light, Affects: Two Sense Types - Visual, Area: 32000 cft., DC 22; Illusion Area 3)
. . Rebirth of the Flamebird: Healing 12 (divine; Increased Range: ranged, Resurrection)
. . Talons of the Flamebird: Burst Area Damage 12 (divine, fire, DC 27; Burst Area: 30 feet radius sphere, DC 22, Increased Range: ranged, Selective)
. . Wing Shield: Deflect 10 (divine, fire; Redirection, Reflect; Diminished Range)
. . Wings of the Flamebird: Damage 15 (bludgeoning, fire, DC 30; Increased Range: ranged, Multiattack; Diminished Range 2)
Tricks of the Trade
. . Fire Shield: Protection 4 (divine, fire, +4 Toughness; Sustained; Limited: to Flammable Weapons)
. . Indomitable Will: Impervious Will 10 (talent, Advantages: Ultimate Effort: Will Checks)
. . Master Linguist: Comprehend 3 (talent, Languages - Read All, Languages - Understand All, Languages - You're Understood; Quirk: Takes at least a scene to pick up a new language)
Wings of the Flamebird: Array
. . Fast Action: Quickness 6 (divine, Perform routine tasks in -6 time ranks)
. . Fire Flight: Flight 12 (divine, fire, Speed: 8000 miles/hour, 16 miles/round; Noticeable: Appears as a pair of fiery wings)
. . Gateway: Movement 4 (cosmic, Dimensional: Hyperspace 1: one dimension, 50 lbs., Space Travel 3: other galaxies)
. . Running Speed: Speed 12 (talent, Speed: 8000 miles/hour, 16 miles/round)
. . Soar the Spaceways: Movement 2 (cosmic, Environmental Adaptation: Zero-G, Space Travel 1: within solar system)

Offense
Initiative +11
Dispel Magic: Nullify 15, +9 (DC Will 25)
Grab, +6 (DC Spec 25)
Heat of the Flamebird: Cumulative Burst Area Affliction 12 (DC Fort 22)
Heat Vision: Damage 15, +9 (DC 30)
Imperative of the Flamebird: Weaken 15, +9 (DC Fort 25)
Light of the Flamebird: Cumulative Affliction 12 (DC Fort 22)
Talons of the Flamebird: Burst Area Damage 12 (DC 27)
Throw, +9 (DC 30)
Unarmed, +8 (DC 30)
Wings of the Flamebird: Damage 15, +9 (DC 30)

Complications
- Accident: Kara's tendency to fly around in a miniskirt can lead to copious amounts of spontaneous nose bleeding.
- Motivation: Responsibility: Flamebird feels a strong sense of responsibility to use her powers for the benefit of all.
- Not-So-Secret Identity: Flamebird's civilian identity is Karen Kent, who on her home world of Argo was given the name of Kara In-Ze. Unlike her surrogate cousin, Flamebird rarely bothers with wearing even the slightest pretense of a disguise, though she does tend to dress in less obvious clothes when not acting as a heroine.
- Power Loss: Kara's Power-Lifting is cut in half, and her Strength Score becomes 10 while she is under the effects of a Red Sun. Furthermore, while under the light of a red sun, she loses access to any power that Harry doesn't have a counterpart for, with her Heat Vision disappearing entirely despite the fact that Harry having a counterpart for that ability.
- Shop Smart, Shop Doppelmart: Between the effects of Black Kryptonite, her clone, and the existence of countless parallel Earth's, Flamebird tends to run into alternate versions of herself more frequently than just about any other hero, save the Big Three.
- Weakness: While awakening her powers as Flamebird's avatar has covered her inherent weakness to magic, Kara is still vulnerable to the effects of Kryptonite, just like any other Kryptonian would be.

Languages
English, Kryptonian [Native]

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14/10 (Imp. 10), Will 12 (Imp. 10)

Power Points
Abilities 90 + Powers 174 + Advantages 22 + Skills 37 (74 ranks) + Defenses 22 = 345

--------------------
Build Comments: the reason for picking this particular Kara, is because for one thing, I don't RECALL the whole Flamebird & Nightwing arc being touched upon too heavily if at all in the DCAU. For another, her appearance with the fiery wings active would look almost identical to Linda Danvers with the Matrix powerset.

Prior to the Flamebird Awakening, this version of Kara is virtually identical in terms of her stat block to the one found in DC Adventures Heroes & Villains Vol. 2.
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Luna Lovegood / Incendium in Obscurum Floreat

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Luna Pandora Lovegood - PL 10
Age: 14 / Height: 5' 2" / Weight: 118 lbs
Hair Color: Blonde / Eye Color: Bluish-Gray

Strength 2, Stamina 3, Agility 4, Dexterity 4, Fighting 4, Intellect 5, Awareness 5, Presence 3

General Advantages
Artificer, Attractive, Beginner's Luck, Benefit, Status: Self-Proclaimed Priestess of Yuda, Benefit, Wealth (well-off), Connected, Contacts, Defensive Roll 2, Favored Foe: Nargles, Inspire 3, Languages 3, Leadership, Ranged Attack 4, Ritualist, Set-up, Teamwork, The Pollyanna, Trance, Well-informed

Enhanced Advantages
Luck 5

Skills
Close Combat: Swords 4 (+8), Expertise (PRE): Interpretive Dance 6 (+9), Expertise: Cosmology 4 (+9), Expertise: Journalism 6 (+11), Expertise: Kryptonian Religion 4 (+9), Expertise: Kryptonian Zoology 6 (+11), Expertise: Magic 8 (+13), Insight 6 (+11), Investigation 6 (+11), Perception 4 (+9), Persuasion 4 (+7), Treatment 8 (+13)

Powers
Priestess of Yuda: Array
. . Blades of Yuda: Line Area Damage 6 (divine, slashing, DC 21; Affects Insubstantial: half ranks, Line Area: 5 feet wide by 30 feet long, DC 16, Increased Duration: concentration, Secondary Effect)
. . Blessings of Yuda: Burst Area Luck Control 1 (divine, Bestow Luck, Advantages: Luck 5; Burst Area: 30 feet radius sphere, DC 11, Selective; Increased Action 2: move, Reduced Range 2: close)
. . Communion with Yuda: Variable 2 (reverse legilimency, divine; Action: move, Affects Others, Increased Range 2: perception; Limited: to Intellect Skills, Limited: by Luna's Skill Ranks, Sense-dependent: Vision, Notes: 10 pts of Traits for granting other characters ranks in skills Luna knows how to utilize)
. . Finite: Nullify 8 (magical, Counters: Magic, DC 18; Broad, Simultaneous)
. . Light of Yuda: Burst Area Affliction 10 (divine, radiant, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged; Limited: Visually Impaired & Disabled only, Limited: to "Evil" or "Unholy" targets)
. . Mystic Bolt: Damage 12 (magical, DC 27; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . Pudding of Yuda
. . . . Bring on the Pudding: Create 5 (Linked; divine, Volume: 30 cft., DC 15; Limited: to a magnificent table, chairs, service, and whole lot of Pudding)
. . . . Feeding the Multitude: Healing 10 (Linked; divine; Restorative; Limited: to targets who consume the "Pudding")
. . Wizarding Magic: Variable 4 (magical; Unreliable (5 uses), Notes: 20 pts of Traits for Duplicating Wizarding Magic Effects)
Wizardkind Physiology
. . Magic Eyes: Senses 5 (racial, Acute: Magic Awareness, Analytical: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Radius: Magic Awareness; Feature: Able to communicate with Ghosts)
. . Tough: Protection 3 (racial, +3 Toughness)

Offense
Initiative +4
Blades of Yuda: Line Area Damage 6 (DC 21)
Finite: Nullify 8, +8 (DC Will 18)
Grab, +4 (DC Spec 12)
Light of Yuda: Burst Area Affliction 10 (DC Will 20)
Mystic Bolt: Damage 12, +8 (DC 27)
Throw, +8 (DC 17)
Unarmed, +4 (DC 17)

Complications
- Hatred: Luna absolutely despises Nargles (aka Bullies), but rarely ever does anything to prevent them from doing mean things to her.
- Motivation: Thrills: Luna lives day-by-day, mostly to enjoy herself.
- Obsession: "Say! I like green pudding and tapioca! I do! I like them, Harry-I-am! And I would eat them in a boat. And I would eat them with a goat..." Yeah, okay we get the point. Luna is obsessed with pudding
- Relationship: Luna is the only child of the Editor-in-Chief of Magical Britain's equivalent to a conspiracy theory journal. But considering what their mainstream newspaper is like, the Quibbler is actually the more reliable source of news in Magical Britain.
- Where The Wild Things Are: Luna is the planet Earth's foremost authority on the zoology of the planet Krypton. The only problem is she has never been to Krypton and is only distantly aware that half the stuff she tends to talk about may not actually have anything to do with the planet Earth.

Languages
English [Native], Klingon, Kryptonian, Latin

Defense
Dodge 12, Parry 12, Fortitude 7, Toughness 8/6, Will 13

Power Points
Abilities 60 + Powers 42 + Advantages 27 + Skills 33 (66 ranks) + Defenses 28 = 190

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Build Comments: Yuda is a Kryptonian Deity who debuted all the way back on the incarnation of Earth that existed BEFORE the Crisis on Infinite Earths. She was the Kryptonian Goddess of Marriage and the twin moons of Krypton, though one of those two moons was later destroyed by Jax-Ur the first mortal to be locked in the Phantom Zone. She effectively ceased to exist during the Crisis, or would have if not for her reemergence on both the "Krypton" and "Supergirl" television series in the past year or two, though she was cast as a villain in Supergirl, and got a passing mention in Krypton at best.
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Daphne Greengrass / Incendium in Obscurum Floreat

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Daphne Ophelia Greengrass - PL 10
Age: 16 / Height: 5' 7" / Weight: 127 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 0, Stamina 3, Agility 4, Dexterity 2, Fighting 2, Intellect 5, Awareness 4, Presence 2

Advantages
Accurate Attack, Artificer, Attractive 2, Benefit, Status: Heiress Presumptive of House Greengrass, Benefit, Wealth 2 (independently wealthy), Defensive Attack, Defensive Roll 3, Eidetic Memory, Evasion, Fascinate (Deception), Improved Critical: Ice Princess, Improved Defense, Improved Disarm, Improved Trip, Languages 2, Precise Attack (Ranged, Cover), Ritualist, Takedown 2, Teamwork, Ultimate Effort: Toughness Checks, Uncanny Dodge

Skills
Deception 8 (+10), Expertise: Magic 12 (+17), Expertise: Politics 6 (+11), Insight 6 (+10), Perception 6 (+10), Persuasion 4 (+6), Ranged Combat: Ice Princess 8 (+10)

Powers
Ice Princess: Array
. . Finite: Nullify 6 (magical, Counters: Magic, DC 16; Broad, Simultaneous)
. . Glacius Corona: Damage 10 (cold, magical, DC 25; Reaction 3: reaction; Distracting, Limited: Requires a Standard Action each Turn to Maintain)
. . Glacius Duo: Cone Area Damage 10 (cold, magical, DC 25; Cone Area: 60 feet cone, DC 20)
. . Glacius: Damage 10 (cold, magical, DC 25; Increased Range: ranged)
. . Revitalize: Healing 10 (magical; Action: move, Restorative; Limited: to Self, Tiring)
Tricks of the Trade
. . Glacius Fortis: Protection 4 (cold, magical, +4 Toughness; Sustained)
. . Glacius Porta: Teleport 5 (magical, 900 feet in a move action, carrying 50 lbs.; Extended: 30 miles in 2 move actions; Medium: Ice)
. . Iron Mind: Immunity 20 (talent, Very Common Descriptor: All Mental or Emotional Effects; Limited - Half Effect)
Wizardkind Physiology
. . Magic Eyes: Senses 4 (racial, Acute: Magic Awareness, Analytical: Magic Awareness, Awareness: Magic [Mental], Radius: Magic Awareness; Feature: Can communicate with Ghosts)

Offense
Initiative +4
Finite: Nullify 6, +10 (DC Will 16)
Glacius Corona: Damage 10, +2 (DC 25)
Glacius Duo: Cone Area Damage 10 (DC 25)
Glacius: Damage 10, +10 (DC 25)
Grab, +2 (DC Spec 10)
Throw, +2 (DC 15)
Unarmed, +2 (DC 15)

Complications
- Motivation: Doing Good: Daphne wishes to use her magical education and political station to make the world a better place for both magicals and mundanes alike.
- Power Loss: Unlike Harry, Kara and to a large extent, Luna.... Daphne is utterly reliant upon her wand in order to perform her 'magical' descriptor effects. Depriving her of said wand will render her effectively powerless in battle.
- Relationship: Daphne is the older sister of Astoria Greengrass, the daughter of Cyrus and Elizabeth Greengrass, and the best friend of Tracey Davis. She is also a very distant descendant and near perfect physical duplicate of Queen Elsa of Arendelle.
- Rivalry: With Hermione Granger over the question of who the "Brightest Witch of Her Age" really is.
- Weakness: Daphne is a far more effective ranged combatant than a melee combatant. Almost all of her attacks are designed to deal with enemies from a distance. While she is far from helpless in a melee encounter, she would be at a distinct disadvantage in such a situation.

Languages
English [Native], French, Latin

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 10/3, Will 10

Power Points
Abilities 44 + Powers 53 + Advantages 27 + Skills 25 (50 ranks) + Defenses 23 = 172

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Build Comments: Credit where credit is due. This build wouldn't have been possible, if not for the fantastic modular Energy Controller archetype created by Squirrelly-Sama. I also introduced a number of new spell incantations here, almost all of which are to be considered Greengrass family magic, as they obviously trace back to Elsa's lifetime.

For those who are wondering, yes, this does mean that for this scenario Astoria has approximately the same appearance and disposition as Princess Anna. If I had to define Tracey in terms of a Disney Princess, she'd likely be Princess Merida DunBroch. She's a redhead with a rather tomboyish personality.
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Vohc / Incendium in Obscurum Floreat

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Vohc the Betrayer of Kin - PL 15
Age: Ancient / Height: 6' 4" / Weight: 235 lbs
Hair Color: Bald / Eye Color: Blue

Strength 11, Stamina 11, Agility 2, Dexterity 4, Fighting 8, Intellect 8, Awareness 3, Presence 2

General Advantages
Accurate Attack, Artificer, Beginner's Luck, Diehard, Eidetic Memory, Favored Foe: Flamebird, Great Endurance, Improvised Tools, Inventor, Jack-of-all-trades, Languages 1, Luck, Power Attack, Ranged Attack, Skill Mastery: Technology, Ultimate Effort: Expertise: Magic checks

Enhanced Advantage
Improved Grab

Skills
Acrobatics 2 (+4), Athletics 2 (+13), Close Combat: Unarmed 2 (+10), Deception 12 (+14), Expertise: Art 14 (+22), Expertise: History 6 (+14), Expertise: Magic 10 (+18), Expertise: Science 10 (+18), Insight 4 (+7), Intimidation 8 (+10), Perception 4 (+7), Persuasion 4 (+6), Ranged Combat: Power of Vohc 7 (+11), Sleight of Hand 4 (+8), Stealth 6 (+8), Technology 10 (+18), Treatment 12 (+20), Vehicles 4 (+8)

Powers
Divine Embodiment Physiology
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds)
. . Goro Expy: Extra Limbs 2 (racial, 2 extra limbs, Advantages: Improved Grab)
. . Magic Eyes: Senses 5 (racial, Acute: Magic Awareness, Analytical: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Radius: Magic Awareness; Feature: Able to communicate with Ghosts)
. . Power-Lifting: Enhanced Strength 11 (racial, +11 STR; Limited to Lifting, Notes: Able to lift 100,000 tons)
. . True Invulnerability: Impervious Toughness 11 (racial)
. . Unearthly: Immunity 31 (racial, Aging, Fortitude Effects)
Power of Vohc: Array
. . Creation of Vohc: Create 15 ([0 active, 0/60 PP, 3/r+2], divine, Volume: 32000 cft., DC 25; Increased Duration: continuous, Innate, Precise)
. . Curse of Vohc: Progressive Affliction 15 ([0 active, 0/60 PP, 4/r], divine, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 25; Increased Range 2: perception, Progressive; Limited: Causing erratic or insane behavior)
. . Divine Blast: Damage 18 ([0 active, 0/60 PP, 2/r], divine, force, DC 33; Increased Range: ranged)
. . Dominion of Vohc: Cumulative Affliction 15 ([0 active, 0/60 PP, 4/r], divine, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 25; Cumulative, Increased Range 2: perception)
. . Fabrication of Vohc: Transform 15 ([0 active, 0/60 PP, 3/r+2], divine, Affects: 1 Thing > 1 Thing - Base Materials into Finished Product, Transforms: 12 tons, DC 25; Increased Range: ranged, Innate, Precise)
. . Iron Wall of Vohc: Create 15 ([0 active, 0/60 PP, 3/r], divine, Volume: 32000 cft., DC 25; Impervious, Increased Duration: continuous; Limited: to Walls composed of Iron)
. . Roots of Vohc: Burst Area Affliction 15 ([0 active, 0/60 PP, 3/r+3], divine, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 25; Burst Area: 30 feet radius sphere, DC 25, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
Tricks of the Trade
. . Barkskin: Protection 6 (divine, plant, +6 Toughness; Sustained)
True Flight: Array
. . Gateway: Movement 4 (cosmic, Dimensional: Hyperspace 1: one dimension, 50 lbs., Space Travel 3: other galaxies)
. . Levitation: Flight 10 (divine, Speed: 2000 miles/hour, 4 miles/round)
. . Soar the Spaceways: Movement 2 (cosmic, Environmental Adaptation: Zero-G, Space Travel 1: within solar system)

Offense
Initiative +2
Curse of Vohc: Progressive Affliction 15 (DC Will 25)
Divine Blast: Damage 18, +12 (DC 33)
Dominion of Vohc: Cumulative Affliction 15 (DC Will 25)
Fabrication of Vohc: Transform 15, +12 (DC Dog 25)
Grab, +8 (DC Spec 21)
Roots of Vohc: Burst Area Affliction 15 (DC Fort/Will 25)
Throw, +5 (DC 26)
Unarmed, +10 (DC 26)

Complications
- Boulevard of Broken Dreams: Every single time Vohc creates something beautiful that he would like to cherish and be proud of, his annoying sister shatters it into a million fiery pieces. This went so far as to include the heart he carefully crafted for himself, and said heart's destruction is why he is so hostile to his siblings.
- Relationship: Vohc is the son of Rao, which makes him the brother of both Flamebird and Nightwing. Once, long ago, Vohc and Nightwing had been the best of friends, now however.. they are the bitterest of enemies due to the fact that Vohc is trying to find a way to permanently destroy Flamebird.

Languages
English, Kryptonian [Native]

Defense
Dodge 13, Parry 13, Fortitude Immune, Toughness 17 (Imp. 10), Will 15

Power Points
Abilities 98 + Powers 164 + Advantages 16 + Skills 61 (121 ranks) + Defenses 28 = 367
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DalkonCledwin
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Vita Mutatur, Non Tollitur Brainstorm & Notes

Post by DalkonCledwin »

Vita Mutatur, Non Tollitur
Premise: What would you do if everything you thought you knew about your life had been, well not a lie per se, but just as wrong as if it had been a lie? That’s something Harry Potter now has to discover for himself.
Required Inclusions:
- Harry’s maternal grandmother was in reality Melissa Nelson, a magically created android (golem) that carried within her the genetics and powers of both Kent Nelson and Nabu.
- When Harry is struck for the second time by the Killing Curse, it must awaken his powers as a Quarter-Android (Golem), and grant to him powers that rival a Kryptonian.
- Harry must, at the age of 18, head to America and join the ranks of costumed heroes before eventually meeting his grandmother’s creator.
- Upon meeting Kent Nelson and/or Nabu, Harry must learn why his grandmother was created the way that she was.
- Harry living in Happy Harbour, Rhode Island and taking part in the events of Young Justice; though as part of his renewed muggle identity Harry must attend muggle school.
- Harry having a more diverse arsenal of spells than he did in the canonical series, and also having the ability to cast spells without a wand.
Preferred Inclusions:
- Harry being exceptionally skilled at the use of magic, but his hand-to-hand skills being less than noteworthy, making it something he can learn from the other heroes.
- Harry leaving the Team after the first season, and maybe having his own adventures, or else joining the reformed Justice Society of America.
Optional Inclusions:
- Harry being paired with either Zatanna, Power Girl, Bulleteer, Argent, Fire and/or Ice. Pairings with Potterverse girls are even more optional.
- Harry lives in the Old Brownstone headquarters of the JSA in Civic City, PA. If chosen, this replaces the requirement of having him live in Happy Harbour.
Forbidden Things:
- Harry using Zatanna’s backward spell incantations.
- Harry being paired with M’gann, Artemis, Cheshire, Raven, Starfire or Terra.
- Harry instantly taking on the Helmet of Nabu, for that matter he need not ever take it to begin with, as the helmet may not deem him “Worthy” to begin with.
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DalkonCledwin
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Battle Mage / Vita Mutatur, Non Tollitur

Post by DalkonCledwin »

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Battle Mage (Harry Potter) - PL 13
Age: 18 / Height: 5' 9" / Weight: 200 lbs
Hair Color: Black / Eye Color: Green

Strength 15/4, Stamina 5, Agility 3, Dexterity 3, Fighting 3, Intellect 8, Awareness 6, Presence 5

Advantages
Accurate Attack, Animal Empathy, Artificer, Assessment, Attractive, Benefit, Wealth 4 (multimillionaire), Diehard, Equipment 11, Improved Disarm, Improved Grab, Inspire, Languages 2, Leadership, Ranged Attack 3, Second Chance: Resisting Mind Control, Teamwork, Trance

Skills
Close Combat: Unarmed 2 (+5), Deception 6 (+11), Expertise (AGL): Riding 6 (+9), Expertise (AWE): Cooking 2 (+8), Expertise: Magic 8 (+16), Insight 6 (+12), Investigation 2 (+10), Perception 6 (+12), Persuasion 4 (+9), Ranged Combat: Magic 4 (+7), Stealth 6 (+9), Treatment 2 (+10), Vehicles 4 (+7)

Powers
Fateful Magic: Array
. . Apparition: Teleport 10 (magical, 4 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 1000 miles in 2 move actions, Increased Mass 3; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . Arcus Offa: Weaken 10 (shield piercer, magical, Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects, Extended Range 3, Increased Range: ranged)
. . Castria Evanidos: Progressive Affliction 8 (vanishment, magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Increased Range: ranged, Progressive)
. . Confringo Serpens: Shapeable Area Damage 7 (fire, magical, DC 22; Shapeable Area 2: 60 cft., DC 17, Increased Range: ranged, Selective; Diminished Range)
. . Expecto Patronum: Progressive Perception Area Affliction 13 (white light of creation, magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 23; Perception Area: DC 23 - Vision, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to causing targets to flee, Tiring)
. . Expelliarmus: Move Object 16 (magical, 1600 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . Leviosa: Move Object 11 (magical, telekinetic, 50 tons; Increased Range: perception)
. . Mystic Bolt: Damage 16 (magical, DC 31; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
Golem Physiology
. . Invulnerabilities: Immunity 21 (racial, Aging, Very Common Descriptor: All invasive toxins, bacteria and viruses)
. . Magic Eyes: Senses 7 (racial, Acute: Magic Awareness, Analytical: Magic Awareness, Awareness: Magic [Mental], Extended: Vision 3: x1k, Radius: Magic Awareness; Feature: Can communicate with ghosts)
. . Telekinetic Flight: Flight 8 (racial, telekinetic, Speed: 500 miles/hour, 1 mile/round)
. . Telekinetic Shield: Protection 11 (racial, telekinetic, +11 Toughness; Impervious, Sustained)
. . Telekinetic Strength: Enhanced Strength 11 (racial, telekinetic, +11 STR, Notes: Able to lift 800 tons)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself From the Endless: Concealment 7 (cosmic, All Visual Senses, Other Sense: Cosmic Senses, Other Sense Type: Remote Observation)

Equipment
Commlink, Refurbished Steel Eagle, The Brownstone Building

Offense
Initiative +3
Arcus Offa: Weaken 10, +10 (DC Fort 20)
Castria Evanidos: Progressive Affliction 8, +10 (DC Will 18)
Confringo Serpens: Shapeable Area Damage 7 (DC 22)
Expecto Patronum: Progressive Perception Area Affliction 13 (DC Will 23)
Expelliarmus: Move Object 16, +10 (DC 26)
Grab, +3 (DC Spec 25)
Leviosa: Move Object 11 (DC 21)
Mystic Bolt: Damage 16, +10 (DC 31)
Throw, +6 (DC 30)
Unarmed, +5 (DC 30)

Complications
- Fame: Harry is famous within Magical Britain as the slayer of the Dark Lord Voldemort.
- Honor: Harry would much prefer to face his opponents head on in open combat, rather than to deal with them in a much more subtle manner.
- Motivation: Doing Good: Harry will always try to save a damsel in distress, even if that damsel is actually a guy, or even when that damsel might not be someone he really has a good relationship with.
- Relationship: Harry is effectively the Great-Grandson of Kent Nelson, the man most famous for wearing the Helmet of Nabu.
- Temper: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.

Languages
English [Native], Latin, Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 16 (Imp. 11), Will 13

Power Points
Abilities 74 + Powers 139 + Advantages 33 + Skills 29 (58 ranks) + Defenses 25 = 300

--------------------
Refurbished Steel Eagle - PL 13

Strength 14, Defense -4, Toughness 13, Size Gargantuan

Features:
Alarm 2, Navigation System 1, Remote Control

Powers
Jet Engine: Flight 8 (technological, Speed: 500 miles/hour, 1 mile/round)

Power Points
Abilities 5 + Powers 16 + Advantages 0 + Features 4 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 29
--------------------
The Brownstone Building - PL 13

Toughness 14, Size Large

Features:
Communications, Computer, Defense System, Fire Prevention System, Garage, Gym, Hangar, Infirmary, Laboratory, Library, Living Space, Personnel, Power System, Security System 3, Trophy Room, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 24
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DalkonCledwin
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Hawkgirl / Vita Mutatur, Non Tollitur

Post by DalkonCledwin »

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Hawkgirl (Kendra Saunders) - PL 11
Age: 23 / Height: 5' 9" / Weight: 135 lbs
Hair Color: Brownish-Red / Eye Color: Hazel

Strength 6, Stamina 6, Agility 6, Dexterity 6, Fighting 9, Intellect 3, Awareness 4, Presence 3

Advantages
Accurate Attack, Agile Feint, All-out Attack, Animal Empathy, Assessment, Attractive, Beginner's Luck, Daze (Intimidation), Defensive Attack, Defensive Roll 2, Equipment 3, Evasion, Favored Environment: Aerial, Improved Aim, Improved Critical: Brass Knuckles, Improved Critical: Mace, Improved Critical: Spear, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Improved Trip, Instant Up, Jack-of-all-trades, Languages 3, Move-by Action, Power Attack, Ranged Attack 2, Startle, Takedown 2, Teamwork, Uncanny Dodge

Skills
Acrobatics 6 (+12), Close Combat: Archaic Weapons 4 (+13), Close Combat: Unarmed 6 (+15), Deception 4 (+7), Expertise (AWE): Streetwise 6 (+10), Expertise (AWE): Tactics 4 (+8), Expertise: History 4 (+7), Expertise: Popular Culture 4 (+7), Insight 4 (+8), Intimidation 8 (+11), Investigation 4 (+7), Perception 6 (+10), Stealth 4 (+10), Vehicles 4 (+10)

Powers
Augmented Physiology
. . Fast Healing: Regeneration 1 (racial, Every 10 rounds; Stacks with: Accelerated Healing: Regeneration 5+1)
. . Hover: Flight 1 (talent, Speed: 4 miles/hour, 60 feet/round; Levitation)
. . Reincarnation: Immortality 1 (cosmic, Return after 2 weeks; Feature: May re-distribute power points)
Nth Metal Armor (Removable (indestructible))
. . Accelerated Healing: Regeneration 5+1 ([Stacking ranks: +1], mystic, Every 1.66 rounds)
. . Body Armor: Protection 3 (armor, +3 Toughness; Impervious [4 extra ranks])
. . Eagle-Eyed: Senses 6 (mystic, Extended: Vision 5: x100k, Infravision)
. . Grav Field Manipulation: Enhanced Strength 6 (gravity, +6 STR; Limited to Lifting, Notes: Able to lift 100 tons)
. . Invulnerability: Immunity 7 (armor, Environmental Conditions (All), Suffocation (All))
Technorganic Wings: Array
. . Feathered Wings: Flight 9 (racial, Speed: 1000 miles/hour, 2 miles/round; Wings)
. . Razor Edge: Strength-based Damage 2 (slashing, DC 23; Penetrating 4, Reach (melee) 3: 15 ft., Split: 2 targets)
. . Soar the Spaceways: Movement 2 (talent, Environmental Adaptation: Zero-G, Space Travel 1: within solar system)
. . Wing Shield: Deflect 7 (talent; Reach (melee) 3: 15 ft., Reflect; Reduced Range: close)

Equipment
Archaic Weapon Arsenal (Battleaxe, Brass Knuckles, Mace, Spear, Sword), Commlink, Medium Wooden Shield

Offense
Initiative +10
Battleaxe, +13 (DC 24)
Brass Knuckles, +13 (DC 22)
Grab, +9 (DC Spec 16)
Mace, +13 (DC 24)
Razor Edge: Strength-based Damage 2, +9 (DC 23)
Spear, +13 (DC 24)
Sword, +13 (DC 24)
Throw, +8 (DC 21)
Unarmed, +15 (DC 21)

Complications
- Motivation: Doing Good: Hawkgirl uses her powers for the betterment of mankind as a whole.
- Past Lives: Hawkgirl’s multiple incarnations sometimes come back to haunt her, whether it is the appearance of a reincarnated form from another life, becoming overwhelmed with sudden memories from a past life, or becoming confused about her true identity.
- Relationship: All of Hawkgirl’s previous incarnations have had some form of romantic relationship with their corresponding version of Hawkman. She also has an unspecified connection to the member of the Justice League who shares her code name, one Shiera Hall.

Languages
Ancient Egyptian, English [Native], German, Thanagarian

Defense
Dodge 11, Parry 11, Fortitude 10, Toughness 11/9 (Imp. 7), Will 12

Power Points
Abilities 86 + Powers 46 + Advantages 41 + Skills 34 (68 ranks) + Defenses 15 = 222
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Zatanna / Vita Mutatur, Non Tollitur

Post by DalkonCledwin »

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Zatanna (Zatanna Zatara) - PL 11
Age: 19 / Height: 5' 7" / Weight: 127 lbs
Hair Color: Black / Eye Color: Blue

Strength 2, Stamina 4, Agility 2, Dexterity 2, Fighting 2, Intellect 3, Awareness 2, Presence 4

Advantages
Artificer, Assessment, Attractive 2, Beginner's Luck, Connected, Defensive Attack, Defensive Roll 2, Eidetic Memory, Equipment 1, Extraordinary Effort, Fascinate (Expertise: Stage Magic), Favored Foe: Doctor Fate, Improved Initiative, Luck, Ritualist, Teamwork

Skills
Close Combat: Unarmed 4 (+6), Deception 8 (+12), Expertise (PRE): Stage Magic 8 (+12), Expertise: Magic 12 (+15), Insight 8 (+10), Perception 6 (+8), Persuasion 6 (+10), Ranged Combat: Magic 6 (+8), Stealth 10 (+12), Treatment 4 (+7)

Powers
Heiress of Da Vinci Physiology
. . Magic Eyes: Senses 4 (racial, Acute: Magic Awareness, Analytical: Magic Awareness, Awareness: Magic [Mental], Radius: Magic Awareness; Feature: Can communicate with ghosts)
. . Magical Power Simulation: Variable 6 (racial; Action 2: free, Increased Duration: continuous; Quirk: Must be able to describe intended effect in backwards English, Notes: 30 pts of Traits for Magical descriptor Power Effects)
. . . . Cigam ekirts (Powers: Cigam ekirts: Damage 14)
. . . . . . Cigam ekirts: Damage 14 (magical, DC 29; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . Tough: Protection 3 (racial, +3 Toughness)

Power Settings
Cigam ekirts (Powers: Cigam ekirts: Damage 14)

Equipment
Commlink

Offense
Initiative +6
Cigam ekirts: Damage 14, +8 (DC 29)
Grab, +2 (DC Spec 12)
Throw, +2 (DC 17)
Unarmed, +6 (DC 17)

Complications
- Enemies: Zatanna has various mystical foes who consider her a threat.
- Motivation: Responsibility: Zatanna was inspired by her father's example and wishes to live up to the legacy he has left behind for her and countless others.

Languages
English [Native]

Defense
Dodge 13, Parry 13, Fortitude 7, Toughness 9/7, Will 13

Power Points
Abilities 42 + Powers 67 + Advantages 18 + Skills 36 (72 ranks) + Defenses 36 = 199
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Bulleteer / Vita Mutatur, Non Tollitur

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Bulleteer (Alix Harrower) - PL 9
Age: 25 / Height: 6' 0" / Weight: 155 lbs
Hair Color: Red / Eye Color: White

Strength 10, Stamina 10, Agility 4, Dexterity 0, Fighting 4, Intellect 2, Awareness 2, Presence 4

Advantages
All-out Attack, Assessment, Attractive, Equipment 1, Improved Initiative, Interpose, Power Attack, Takedown, Ultimate Effort: Toughness Checks

Skills
Athletics 4 (+14), Close Combat: Unarmed 4 (+8), Deception 4 (+8), Expertise: Psychology 6 (+8), Insight 4 (+6), Perception 4 (+6), Persuasion 8 (+12), Ranged Combat: Throw 4 (+4), Treatment 4 (+6)

Powers
Smartskin Physiology
. . Bullet Strike: Strength Effect 10 (bludgeoning; Penetrating 10)
. . Invulnerabilities: Immunity 9 (racial, Critical Hits, Damage Effect: Self-Inflicted Slam Damage, Environmental Condition: Cold, Environmental Condition: Heat)
. . Resistances: Immunity 10 (racial, Damage Effect: Electricity Damage, Damage Effect: Corrosive Damage; Limited - Half Effect)
. . Super-Endurance: Enhanced Stamina 6 (racial, +6 STA)
. . Super-Strength: Enhanced Strength 6 (racial, +6 STR, Notes: Able to lift 25 tons)
. . True Flight: Flight 8 (racial, Speed: 500 miles/hour, 1 mile/round)
. . True Invulnerability: Protection 2 (racial, +2 Toughness; Impervious [10 extra ranks])

Equipment
Commlink

Offense
Initiative +8
Grab, +4 (DC Spec 20)
Throw, +4 (DC 25)
Unarmed, +8 (DC 25)

Complications
- Destiny: Bulleteer is apparently a direct descendant of Earth's very first superhero, a man named Aurakles, and has some unspecified destiny that states she will ultimately be responsible for saving the entire world.
- Motivation: Responsibility: Bulleteer initially viewed her powers as a curse, but when she saved some people from a burning building she was inspired by them to continue using her powers to help others.
- Relationship: Bulleteer's late husband, Dr. Lance Harrower, was the person responsible for inventing the strange substance known as SmartSkin that gives her the powers that she possesses. She hasn't quite fully recovered from the trauma of her husband's death and the events which ultimately made her a hero.

Languages
English [Native]

Defense
Dodge 6, Parry 6, Fortitude 10, Toughness 12 (Imp. 12), Will 8

Power Points
Abilities 48 + Powers 78 + Advantages 9 + Skills 21 (42 ranks) + Defenses 10 = 166
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Liberty Belle / Vita Mutatur, Non Tollitur

Post by DalkonCledwin »

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Liberty Belle (Jesse Chambers) - PL 12
Age: 17 / Height: 5' 9" / Weight: 135 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 8, Stamina 8, Agility 4, Dexterity 3, Fighting 6, Intellect 2, Awareness 4, Presence 3

Advantages
Attractive 2, Benefit, Wealth (well-off), Connected, Contacts, Defensive Attack, Equipment 1, Improved Defense, Improved Disarm, Improved Trip, Redirect, Takedown, Teamwork, Uncanny Dodge, Weapon Bind, Well-informed

Enhanced Advantages
Defensive Roll 2, Evasion 2, Improved Initiative 7, Instant Up, Interpose, Move-by Action, Seize Initiative

Skills
Acrobatics 6 (+10), Athletics 4 (+12), Close Combat: Unarmed 6 (+12), Expertise: Business 6 (+8), Expertise: Superhero Trivia 6 (+8), Insight 4 (+8), Investigation 10 (+12), Perception 4 (+8), Persuasion 6 (+9), Ranged Combat: Throw 5 (+8)

Powers
Speedster Stunts: Array
. . Quicker Than the Eye: Concealment 6 (talent, All Aural Senses, All Visual Senses; Limited: to While Moving)
. . Rapid Attack: Damage 8 (bludgeoning, DC 23; Accurate 2: +4, Multiattack, Selective, Notes: Effect Rank equals Strength)
. . Snatch Bullet: Deflect 14 (talent; Quirk: Requires Liberty Bell to move to the target she wishes to defend)
. . Spectrum Shifting: Senses 8 (talent, Detect: Radiation [Visual] 2: ranged, Infravision, Penetrates Concealment: Vision, Ultravision; Sustained; Limited: to While Moving)
. . Throwing Stones: Strength-based Damage 2 (bludgeoning, DC 25; Accurate 3: +6, Increased Range: ranged [8 extra ranks], Multiattack [8 extra ranks], Selective [8 extra ranks])
Super-Speed: Array
. . Running Speed: Speed 18 (talent, Speed: 500000 miles/hour, 1000 miles/round)
. . True Flight: Flight 8 (talent, Speed: 500 miles/hour, 1 mile/round)
”3X2 (9YZ) 4A” Visualization
. . Defy Gravity: Movement 3 (racial, Wall-crawling 2: full speed, Water Walking 1: you sink if you are prone; Limited: to While Moving)
. . Fast Action: Quickness 7 (racial, Perform routine tasks in -7 time ranks)
. . Fast Reaction: Enhanced Trait 16 (racial, Advantages: Defensive Roll 2, Evasion 2, Improved Initiative 7, Instant Up, Interpose, Move-by Action, Seize Initiative, Takedown)
. . Frictionless Aura: Immunity 1 (racial, Rare Descriptor: Friction Heat)
. . High-Speed Dodge: Enhanced Trait 16 (racial, Dodge +8 (+14), Parry +8 (+14))
. . Swift Escape: Immunity 15 (racial, Common Descriptor: Area Effects, Entrapment; Limited: Requires a successful Dodge check, Quirk: Requires ability to move)

Offense
Initiative +32
Grab, +6 (DC Spec 18)
Rapid Attack: Damage 8, +16 (DC 23)
Throw, +8 (DC 23)
Throwing Stones: Strength-based Damage 2, +14 (DC 25)
Unarmed, +12 (DC 23)

Complications
- Disability: Jesse is near-sighted and wears a prescription mask to assist her while performing her duties as a superheroine.
- Motivation: Patriotism: It should be obvious that with a code name like "Liberty Belle" one would by default be a more patriotic superhero than most.
- Relationship: Jesse is the daughter of the Justice Society of America Alumnus known as Johnny Quick, and like him, is a speedster. She is also the daughter of the previous Liberty Bell, Libby Lawrence. Jesse is loosely affiliated with the Flash family due to the fact that she shares the source of her speed-related powers in common with them.
- The Speed Force: Her connection to the Speed Force can cause complications when using extra effort with her speed related powers.
- Too Quick: Jesse can be too fast for her own good sometimes, acting before she thinks.

Languages
English [Native]

Defense
Dodge 14/6, Parry 14/6, Fortitude 10, Toughness 10/8, Will 14

Power Points
Abilities 76 + Powers 108 + Advantages 15 + Skills 29 (57 ranks) + Defenses 14 = 242
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Guardian / Vita Mutatur, Non Tollitur

Post by DalkonCledwin »

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Guardian (James Harper) - PL 10
Age: 30 (6) / Height: 5' 11" / Weight: 210 lbs
Hair Color: Red / Eye Color: Blue

Strength 6, Stamina 4, Agility 6, Dexterity 2, Fighting 4, Intellect 2, Awareness 4, Presence 2

Advantages
All-out Attack, Assessment, Attractive, Benefit, Wealth (well-off), Connected, Daze (Intimidation), Defensive Roll 4, Diehard, Equipment 1, Fascinate (Intimidation), Fearless, Great Endurance, Improved Initiative, Improved Smash, Improvised Weapon, Power Attack, Quick Draw, Second Chance: Collecting Evidence, Seize Initiative, Skill Mastery: Expertise: Law Enforcement, Startle, Teamwork, Ultimate Effort: Toughness Checks, Uncanny Dodge, Weapon Break, Well-informed

Enhanced Advantages
Diehard, Great Endurance, Ultimate Effort: Toughness Checks

Skills
Acrobatics 4 (+10), Athletics 4 (+10), Close Combat: Guardian Shield 6 (+10), Deception 2 (+4), Expertise (AWE): Tactics 4 (+8), Expertise: Law Enforcement 6 (+8), Insight 4 (+8), Intimidation 10 (+12), Investigation 8 (+10), Perception 4 (+8), Persuasion 2 (+4), Ranged Combat: Guardian Shield 8 (+10), Stealth 4 (+10)

Powers
Augmented Physiology
. . Enduring: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard, Great Endurance, Ultimate Effort: Toughness Checks)
Guardian Armor (Removable)
. . Body Armor: Protection 4 (armor, +4 Toughness)
Guardian Shield (Easily Removable)
. . Defensive Weapon: Array
. . . . Shield Bash: Strength-based Damage 2 (bludgeoning, DC 23; Accurate: +2, Penetrating 8)
. . . . Shield Block: Deflect 8 (talent)
. . . . Shield Throw: Strength-based Damage 2 (bludgeoning, DC 23; Accurate: +2, Increased Range: ranged, Multiattack [6 extra ranks])

Equipment
Commlink

Offense
Initiative +10
Grab, +4 (DC Spec 16)
Shield Bash: Strength-based Damage 2, +12 (DC 23)
Shield Throw: Strength-based Damage 2, +12 (DC 23)
Throw, +2 (DC 21)
Unarmed, +4 (DC 21)

Complications
- Honor: Jim is calm, level headed and open minded on various matters, and if not for his 'employer' would quite probably have become a hero far earlier than he actually did.
- Motivation: Acceptance: Jim is seeking a meaning to his life that doesn't involve him taking orders that conflict with his mental self-image the way he had been while working for Dr. Desmond.
- Relationship: Jim is the clone of Roy Harper, and thus considers both Roy and his fellow clone Will to be his family. Physically and mentally speaking, Jim is the eldest of the Harper siblings, chronologically though, he might be the youngest.

Languages
English [Native]

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 12/8, Will 8

Power Points
Abilities 60 + Powers 17 + Advantages 26 + Skills 33 (66 ranks) + Defenses 14 = 150
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Fire / Vita Mutatur, Non Tollitur

Post by DalkonCledwin »

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Fire (Beatriz da Costa) - PL 10
Age: 24 / Height: 5' 8" / Weight: 140 lbs
Hair Color: Green / Eye Color: Green

Strength 1, Stamina 3, Agility 4, Dexterity 3, Fighting 3, Intellect 2, Awareness 4, Presence 3

Advantages
All-out Attack, Attractive, Benefit, Security Clearance: Checkmate, Close Attack 4, Connected, Contacts, Defensive Attack, Defensive Roll 4, Equipment 1, Evasion, Extraordinary Effort, Favored Environment: Aerial, Improved Critical: Fire Blast, Improved Defense, Improved Initiative, Improved Smash, Languages 1, Move-by Action, Power Attack, Takedown 2, Ultimate Effort: Toughness Checks, Uncanny Dodge

Skills
Acrobatics 10 (+14), Close Combat: Unarmed 2 (+5), Deception 8 (+11), Expertise (AWE): Fashion Design 6 (+10), Expertise: Espionage 8 (+10), Insight 10 (+14), Investigation 6 (+8), Perception 2 (+6), Persuasion 8 (+11), Ranged Combat: Fire Projection 7 (+10), Stealth 8 (+12)

Powers
Fire Projection: Array
. . Burning Touch: Damage 10 (fire, DC 25; Penetrating 10)
. . Fire Blast: Damage 10 (fire, DC 25; Increased Range: ranged)
. . Fire Bomb: Burst Area Damage 10 (fire, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged; Distracting)
. . Flame Aura: Damage 5 (fire, DC 20; Reaction 3: reaction)
. . Flaming Fan: Cone Area Damage 10 (fire, DC 25; Cone Area: 60 feet cone, DC 20)
Pyroplasm Body
. . Fire Form: Insubstantial 3 (fire, Energy)
. . Living Energy: Immunity 20 (fire, Common Descriptor: Fire Effects, Life Support)
. . Pyromantic Levitation: Flight 5 (fire, Speed: 60 miles/hour, 900 feet/round)

Equipment
Commlink

Offense
Initiative +8
Burning Touch: Damage 10, +9 (DC 25)
Fire Blast: Damage 10, +10 (DC 25)
Fire Bomb: Burst Area Damage 10 (DC 25)
Flame Aura: Damage 5, +7 (DC 20)
Flaming Fan: Cone Area Damage 10 (DC 25)
Grab, +7 (DC Spec 11)
Throw, +3 (DC 16)
Unarmed, +9 (DC 16)

Complications
- Flaming Heart: Beatriz may burst into her complete or partial Fire Form during emotional outbursts.
- Motivation: Thrills: Beatriz loves excitement, adventure and glamour; Amanda Waller claims she also enjoys killing.
- Quirk: Beatriz must spend a Move Action before she is able to actively employ her fire-based powers in a given encounter, similar to if those powers were all part of an alternate form suite. Without doing so, she is little different from any other Muggle, though she is a highly competent Muggle at that.
- Relationship: Beatriz and Tora Olafsdotter are all but sisters. They do practically everything together!
- Secret: Beatriz’s father is a war criminal.
- Weakness: Beatriz can be doused out of her Fire Form by strong water effects, and she may set things on fire accidentally, up to and including her own clothes.

Languages
English, Portuguese [Native]

Defense
Dodge 13, Parry 13, Fortitude 7, Toughness 7/3, Will 8

Power Points
Abilities 46 + Powers 69 + Advantages 29 + Skills 38 (75 ranks) + Defenses 27 = 209
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Ice / Vita Mutatur, Non Tollitur

Post by DalkonCledwin »

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Art by Evandromenezes on DeviantArt

Ice (Tora Olafsdotter) - PL 10
Age: 23 / Height: 5' 7" / Weight: 136 lbs
Hair Color: White / Eye Color: Blue

Strength 1, Stamina 5, Agility 4, Dexterity 2, Fighting 2, Intellect 2, Awareness 4, Presence 2

Advantages
Accurate Attack, Agile Feint, Attractive, Defensive Roll 3, Equipment 1, Evasion, Extraordinary Effort, Improved Critical: Ice Blast, Improved Disarm, Improved Initiative 2, Improved Trip, Languages 1, Luck 2, Move-by Action, Precise Attack (Ranged, Cover), Ritualist, Takedown 2, Teamwork

Skills
Acrobatics 6 (+10), Close Combat: Unarmed 4 (+6), Expertise: Magic 6 (+8), Insight 2 (+6), Perception 6 (+10), Ranged Combat: Ice Production 8 (+10)

Powers
Hedge Witch Physiology
. . Magic Eyes: Senses 4 (racial, Acute: Magic Awareness, Analytical: Magic Awareness, Awareness: Magic [Mental], Radius: Magic Awareness; Feature: Can communicate with ghosts)
Ice Princess
. . Blizzard: Environment 10 (weather, Cold, Visibility (-2), Radius: 2 miles; Tiring)
. . Ice Slides: Flight 5 (cold, Speed: 60 miles/hour, 900 feet/round; Affects Others; Platform)
. . Invulnerability: Immunity 10 (talent, Common Descriptor: Cold Effects)
Ice Production: Array
. . Hailstorm: Cloud Area Damage 6 (bludgeoning, cold, DC 21; Cloud Area: 15 feet radius sphere, DC 16, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction)
. . Ice Binding: Cumulative Affliction 6 (ice, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 16; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Ice Creation: Create 6 (ice, Volume: 60 cft., DC 16; Increased Duration: continuous)
. . Ice Flechettes: Damage 10 (cold, DC 25; Increased Range: ranged, Multiattack)
. . Ice Slick: Burst Area Affliction 6 (ice, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Prone, DC 16; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 16, Extra Condition, Increased Range: ranged; Limited Degree)

Equipment
Commlink

Offense
Initiative +12
Grab, +2 (DC Spec 11)
Hailstorm: Cloud Area Damage 6 (DC 21)
Ice Binding: Cumulative Affliction 6, +10 (DC Fort/Will 16)
Ice Flechettes: Damage 10, +10 (DC 25)
Ice Slick: Burst Area Affliction 6 (DC Dog/Fort/Will 16)
Throw, +2 (DC 16)
Unarmed, +6 (DC 16)

Complications
- Enemies: There are certain old and forgotten deities who had once, long ago, been worshiped by Tora's tribe. These deities would give just about anything to regain the worship and adoration that they have long since lost.
- Motivation: Doing Good: Tora is a genuinely good person and uses her powers to make the world a better place.
- Quirk: Tora can perform magic, but she hasn't learned to do so using the methods that Zatanna or Harry would use to make it far more efficient, meaning that she requires elaborate and complex ritualistic ceremonies to do anything of real note with her magic. By and large it is easier for her to use her ice production.
- Relationship: Beatriz da Costa is both Tora's best friend and the greatest source of exasperation for the girl due to their conflicting personalities. Where Beatriz is a confident and somewhat brash extrovert, Tora is a quiet and shy introvert.
- Responsibility: Tora is both the princess of her people and also their representative to the world at large. Her people being an otherwise isolated tribe of magic users whose existence surprised Harry to learn about.

Languages
English, Norwegian [Native]

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 8/5, Will 10

Power Points
Abilities 44 + Powers 69 + Advantages 23 + Skills 16 (32 ranks) + Defenses 27 = 179
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Grandpa Nelson / Vita Mutatur, Non Tollitur

Post by DalkonCledwin »

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Official Art

Grandpa Nelson - PL 9
Age: 112 / Height: 5' 10" / Weight: 181 lbs
Hair Color: Gray / Eye Color: Blue

Strength 8, Stamina 2, Agility 2, Dexterity 1, Fighting 2, Intellect 3, Awareness 4, Presence 2

Advantages
Accurate Attack, Artificer, Benefit, Status: Retired Superhero, Benefit, Wealth (well-off), Close Attack 2, Diehard, Equipment 1, Improved Disarm, Improved Trip, Languages 4, Ritualist, Trance

Skills
Athletics 2 (+10), Close Combat: Unarmed 6 (+8), Close Combat: Walking Cane 4 (+6), Expertise: Magc 12 (+15), Expertise: Magical Lore 8 (+11), Insight 6 (+10), Perception 6 (+10), Persuasion 4 (+6), Treatment 8 (+11)

Powers
Badass Grandpa Physiology
. . Longevity: Immunity 1 (racial, Aging; Limited - Half Effect)
. . Magic Eyes: Senses 7 (racial, Acute: Magic Awareness, Analytical: Magic Awareness, Awareness: Magic [Mental], Extended: Vision 3: x1k, Radius: Magic Awareness)
. . Telekinetic Flight: Flight 6 (telekinetic, telekinetic, Speed: 120 miles/hour, 1800 feet/round)
. . Telekinetic Shield: Protection 8 (telekinetic, +8 Toughness; Impervious, Sustained)
. . Telekinetic Strength: Enhanced Strength 8 (racial, telekinetic, +8 STR)
Walking Cane (Easily Removable (indestructible))
. . Cane Strike: Damage 2 (bludgeoning, DC 17; Feature: Hidden Compartment (Currently holds Kent's commlink))

Equipment
Commlink

Offense
Initiative +2
Cane Strike: Damage 2, +8 (DC 17)
Grab, +4 (DC Spec 18)
Throw, +1 (DC 23)
Unarmed, +10 (DC 23)

Complications
- Always Someone Better: Up until about six years ago, Kent had been the one chosen to wear the Helmet of Nabu... However, Due to Kent's advanced age and physical infirmity, Nabu decided it was time to pass on the torch, this has caused no small amount of problems to develop since the chosen successor was Zatanna's father, and she is not at all happy about the matter.
- Enemies: Kent is well past his prime, and thus shouldn't possibly be allowed to engage in heroic activities anymore, but given the number of enemies he has, sooner or later he will be drawn into conflict with one or another of them, and it will cost him his life.
- Motivation: Retirement: Kent has officially reached the end goal that all heroes want to reach, to lead a fulfilling life while helping people to the best of his ability and to not get killed in the process of doing so. He has no other purpose now than to enjoy watching his newly discovered great-grandson blaze his own trail to the heroic hall of fame.

Languages
Classical Nahuatl, Coptic, Cumbric, English [Native], Greek, Khitan, Latin, Narragansett, Selk'nam

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 10 (Imp. 8), Will 12

Power Points
Abilities 32 + Powers 54 + Advantages 16 + Skills 28 (56 ranks) + Defenses 24 = 154

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Continuity Note: One massive difference between this world setting and the one that takes place in the Young Justice TV Series, is that Kent Nelson didn't die in Episode 7 of Season 1. If he had, my timeline would have been messed up due to the requirement that Harry meet Kent and the fact that I wanted Zatanna on Harry's team. In 2010, which is when Season 1 took place, Zatanna would have been 14 years old, much too young for this group of heroes.

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Build Comments: Kent knows at least one language from each major continent that can be considered extinct or dead. This is also my interpretation of what Kent would look like WITHOUT the helmet at the age of 112.
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