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DalkonCledwin
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Trigon / Son of Skaath

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Trigon the Terrible - PL 14
Age: Unknown / Height: App. 60' 0" / Weight: App. 400 tons
Hair Color: White / Eye Color: Yellow

Strength 13, Stamina 14, Agility 3, Dexterity 2, Fighting 11, Intellect 6, Awareness 6, Presence 10

Advantages
Benefit, Status 4: Archdemon, Daze (Intimidation), Diehard, Fascinate (Intimidation), Favored Foe: His Children, Fearless, Improved Defense, Omniscience 3, Ranged Attack 4, Ritualist, Skill Mastery: Intimidation, Startle, Takedown 2

Skills
Deception 4 (+14), Expertise: Demonic Lore 8 (+14), Expertise: Magic 6 (+12), Insight 8 (+14), Intimidation 8 (+24), Perception 6 (+12), Persuasion 4 (+14), Ranged Combat: Demonic Powers 6 (+8)

Powers
Archdemon Physiology
. . Colossal Reach: Strength Effect 4 (bludgeoning; Reach (melee) 4: 20 ft.)
. . Colossal Size: Growth 12 (racial, +12 STR, +12 STA, +6 Intimidate, -12 Stealth, -6 active defenses, +3 size ranks, +12 mass ranks, +1 ; Innate; Permanent)
. . Demonic Sensitivity: Senses 8 (racial, Accurate: Detect Souls, Acute: Detect Souls, Analytical: Detect Souls, Darkvision, Detect: Souls [Mental] 2: ranged)
. . Demonic Strength: Enhanced Strength 8 (racial, +8 STR; Limited to Lifting, Notes: Has a punching strength of 200 tons, and a lifting strength of 50,000 tons)
. . Protective Hide: Protection 5 (racial, +5 Toughness)
. . Shapeshifter: Morph 4 (racial, +20 Deception checks to disguise; Any form)
. . Superhuman Regeneration: Immortality 10 (racial, Return after 1 hour; Limited: If forced to use this power, Trigon is immediately banished to his home dimension)
. . True Invulnerability: Impervious Toughness 10 (racial)
. . Unearthly: Immunity 31 (racial, Aging, Fortitude Effects)
Demonic Powers: Array
. . Big Hands & Feet: Burst Area Damage 13 (bludgeoning, DC 28; Burst Area: 30 feet radius sphere, DC 23)
. . Fiery Blast: Damage 16 (fire, magical, DC 31; Increased Range: ranged)
. . Illusion-Casting: Illusion 14 (magical, Affects: All Sense Types, Area: 15000 cft., DC 24; Selective; Resistible: Will)
. . Instant Transmission: Teleport 13 (magical, Carry 50 lbs.; Accurate, Change Direction, Change Velocity, Easy, Extended: 8000 miles in 2 move actions; Limited to Extended)
. . Levitation: Flight 8 (magical, Speed: 500 miles/hour, 1 mile/round)
. . Phasing: Movement 3 (magical, Permeate 3: full speed)
. . Telekinesis: Move Object 14 (magical, 400 tons, DC 29; Damaging, Increased Range: perception)

Offense
Initiative +3
Big Hands & Feet: Burst Area Damage 13 (DC 28)
Fiery Blast: Damage 16, +12 (DC 31)
Grab, +11 (DC Spec 23)
Telekinesis: Move Object 14 (DC 29)
Throw, +6 (DC 28)
Unarmed, +11 (DC 28)

Complications
- Deadly Progeny: Trigon’s children—his daughter Raven, Harry and his other five sons—are powerful in their own right and the greatest obstacles to his continued campaign of conquest, seeking either to rally forces to stand in his way (as Harry did when he rescued Raven) or seeking to steal their father’s power for their own, as most of his sons tend to do.
- Unending Conquest: No matter how many worlds he conquers, Trigon is unable to satisfy his lust for conquest.

Languages
Omniglot [Native]

Defense
Dodge 9, Parry 9, Fortitude Immune, Toughness 19 (Imp. 10), Will 14

Power Points
Abilities 82 + Powers 197 + Advantages 22 + Skills 25 (50 ranks) + Defenses 24 = 350
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Ginny Weasley / Son of Skaath

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Ginevra Molly Weasley - PL 10
Age: 15-17 / Height: 5' 5" / Weight: 121 lbs
Hair Color: Ginger / Eye Color: Brown

Strength 0, Stamina 1, Agility 6, Dexterity 6, Fighting 3, Intellect 2, Awareness 6, Presence 3

Advantages
Artificer, Attractive, Benefit, Athletics Based on Agility, Connected, Daze (Intimidation), Defensive Roll 3, Fascinate (Intimidation), Favored Foe: Gabrielle Delacour, Improved Initiative, Languages 1, Leadership, Ranged Attack 2, Skill Mastery: Expertise: Magic, Takedown 2, Taunt, Teamwork

Skills
Acrobatics 2 (+8), Athletics 2 (+8), Deception 8 (+11), Expertise (AGL): Riding 6 (+12), Expertise: Magic 10 (+12), Insight 8 (+14), Intimidation 10 (+13), Perception 6 (+12), Persuasion 6 (+9), Stealth 4 (+10), Treatment 4 (+6)

Powers
Hell Hath No Fury: Array
. . Apparition: Teleport 8 (magical, 1 mile in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 250 miles in 2 move actions, Increased Mass 3; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . Baneful Transfiguration: Progressive Affliction 12 (magical, 1st degree: Hindered, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 22; Increased Range: ranged, Progressive)
. . Conjuration: Create 10 (magical, Volume: 1000 cft., DC 20; Increased Duration: continuous, Innate, Precise, Subtle: look natural)
. . Imperio: Progressive Affliction 10 (magical, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Increased Range 2: perception, Insidious, Progressive; Tiring)
. . Mucus ad Vespertilio: Progressive Affliction 12 (magical, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, Resisted by: Will, DC 22; Extra Condition, Increased Range: ranged, Progressive; Limited Degree, Resistible: Fortitude)
. . Mystic Bolt: Damage 12 (magical, DC 27; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
Wizardkind Physiology
. . Tough: Protection 3 (racial, +3 Toughness)

Offense
Initiative +10
Baneful Transfiguration: Progressive Affliction 12, +8 (DC Will 22)
Grab, +3 (DC Spec 10)
Imperio: Progressive Affliction 10 (DC Will 20)
Mucus ad Vespertilio: Progressive Affliction 12, +8 (DC Fort/Will 22)
Mystic Bolt: Damage 12, +8 (DC 27)
Throw, +8 (DC 15)
Unarmed, +3 (DC 15)

Complications
- Enemies: Gabrielle Delacour and Shayera Hol can be said to be Ginevra's greatest enemies, but the same can also be said of Rachel Roth, even if only to a lesser extent.
- Obsession: With making Harry Potter hers, and hers alone.
- Power Loss: Removing Ginny's wand from her possession will force her to cast her spells at half their normal Effect Ranks.
- Relationship: Ginny is the seventh child of Molly and Arthur Weasley, but also their only daughter. She is therefore, their only hope of making it big by marrying into the Potter family, though Arthur is unaware of his wife or daughter's plots.

Languages
English [Native], Latin

Defense
Dodge 13, Parry 13, Fortitude 5, Toughness 7/4, Will 12

Power Points
Abilities 54 + Powers 56 + Advantages 20 + Skills 33 (66 ranks) + Defenses 27 = 190
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Lady Blaze / Son of Skaath

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Lady Blaze - PL 13
Age: App. 5,500 / Height: 5' 6" / Weight: 117 lbs
Hair Color: Black / Eye Color: Yellow

Strength 9/6, Stamina 9/6, Agility 7/4, Dexterity 7/5, Fighting 7, Intellect 9, Awareness 9, Presence 5

Advantages
Attractive 2, Benefit, Status 5: Queen of the Abyss, Close Attack 3, Daze (Deception), Fascinate (Deception), Fascinate (Persuasion), Fearless, Improved Grab, Improved Initiative, Languages 2, Ranged Attack 3, Ritualist, Skill Mastery: Deception, Speed of Thought, Taunt

Skills
Close Combat: Grab 6 (+13), Deception 18 (+23), Expertise: Demonic Lore 8 (+17), Expertise: Magic 6 (+15), Insight 8 (+17), Intimidation 8 (+13), Perception 6 (+15), Persuasion 8 (+13), Sleight of Hand 6 (+13), Stealth 6 (+13)

Powers
Demonic Heritage
. . Demonic Mask: Morph 3 (racial, +20 Deception checks to disguise; Broad group)
. . Demonic Sensitivity: Senses 8 (racial, Accurate: Detect Souls, Acute: Detect Souls, Analytical: Detect Souls, Darkvision, Detect: Souls [Mental] 2: ranged)
. . Demonic Strength: Enhanced Strength 6 (racial, +6 STR; Limited to Lifting, Notes: On her own, Lady Blaze is able to lift 100 tons. As a Domina of the Abyss, she is able to lift 800 tons. Her punching strength is normally 3,200 lbs, but as a Domina of the Abyss this increases to 12 tons)
. . Fast Healing: Regeneration 5 (racial, Every 2 rounds)
. . Omnilingualism: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
. . Protective Hide: Protection 6 (racial, +6 Toughness)
. . Unearthly: Immunity 31 (racial, Aging, Fortitude Effects)
Demonic Power: Array
. . Demonic Deception: Illusion 12 (magical, Affects: All Sense Types, Area: 4000 cft., DC 22; Selective; Resistible: Will)
. . Detect Thoughts: Mind Reading 13 (magical, DC 23; Subtle: subtle; Limited to Surface Thoughts)
. . Dimensional Portal: Movement 2 (magical, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal)
. . Domination: Cumulative Affliction 13 (magical, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 23; Cumulative, Increased Range 2: perception)
. . Life Draining Kiss
. . . . Kiss Me Again: Cumulative Affliction 10 (Linked; magical, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 20; Cumulative; Grab-based, Limited Degree)
. . . . The Kiss: Weaken 10 (Linked; magical, Affects: Stamina, Resisted by: Will, DC 20; Insidious, Subtle 2: undetectable; Grab-based, Limited: to 1 Rank per Kiss)
. . Punishing Flames: Damage 13 (fire, magical, DC 28; Alternate Resistance: Fortitude, Increased Range 2: perception; Distracting)
. . Teleportation: Teleport 8 (magical, 1 mile in a move action, carrying 50 lbs.; Accurate, Change Direction, Easy, Extended: 250 miles in 2 move actions)
. . Transmogrification I: Progressive Affliction 16 (magical, 1st degree: Hindered, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 26; Increased Range: ranged, Progressive)
. . Transmogrification II: Transform 10 (magical, Affects: Anything, Transforms: 800 lbs., DC 20; Increased Range: ranged)
Domina of the Abyss
. . Alter Ego: Enhanced Trait 22 (talent, Strength +3 (+9), Stamina +3 (+9), Agility +3 (+7), Dexterity +2 (+7))
. . Hellscape Manipulation: Environment 13 (talent, Other: 3 points of effect 3, Radius: 16 miles; Selective; Limited: to within the Abyss)
. . True Invulnerability: Impervious Toughness 10 (talent)

Offense
Initiative +13
Detect Thoughts: Mind Reading 13 (DC Will 23)
Domination: Cumulative Affliction 13 (DC Will 23)
Grab, +16 (DC Spec 19)
Kiss Me Again: Cumulative Affliction 10, +16 (DC Will 20)
Punishing Flames: Damage 13 (DC Fort 28)
The Kiss: Weaken 10, +16 (DC Will 20)
Throw, +10 (DC 24)
Transmogrification I: Progressive Affliction 16, +10 (DC Will 26)
Transmogrification II: Transform 10, +10 (DC Dog 20)
Unarmed, +10 (DC 24)

Complications
- Demonic Nature: Blaze is one of the spawn of Hell and is recognizable as such with the proper mystic senses.
- Uneasy Sits the Crown: Blaze’s position in Hell is always threatened. The only things that change are whether the threat is open or hidden and who happens to be behind it at any given time.

Languages
Ancient Semitic [Native], English, Latin

Defense
Dodge 11, Parry 11, Fortitude Immune, Toughness 15 (Imp. 10), Will 13

Power Points
Abilities 102 + Powers 220 + Advantages 25 + Skills 40 (80 ranks) + Defenses 12 = 399
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Brother Blood / Son of Skaath

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Brother Blood - PL 12
Age: 103-106 / Height: 5' 9" / Weight: 174 lbs
Hair Color: White / Eye Color: Blue

Strength 2, Stamina 2, Agility 6, Dexterity 4, Fighting 6, Intellect 8, Awareness 2, Presence 8

General Advantages
Benefit, Athletics Based on Agility, Benefit, Status 3: Head of the Church of Blood, Benefit, Status: Headmaster of the H.I.V.E. Academy, Connected, Contacts, Cool: Intimidation, Equipment 7, Improved Grab, Improved Hold, Improvised Tools, Influential, Inspire 2, Inventor, Languages 4, Leadership, Ritualist, Skill Mastery: Technology, Startle, Well-informed

Enhanced Advantages
Defensive Attack, Defensive Roll 2, Diehard, Eidetic Memory, Evasion, Improved Defense, Improved Initiative 2, Instant Up, Jack-of-all-trades, Takedown

Skills
Acrobatics 4 (+10), Athletics 4 (+10), Close Combat: Breaking Blow 6 (+12), Deception 4 (+12), Expertise: Magic 8 (+16), Expertise: Pedagogy 10 (+18), Expertise: Theology & Philosophy 8 (+16), Insight 4 (+6), Intimidation 8 (+16), Investigation 6 (+14), Perception 4 (+6), Persuasion 4 (+12), Stealth 4 (+10), Technology 8 (+16)

Powers
Prayer Shawl (Removable)
. . Armored Garment: Protection 9 (armor, +9 Toughness; Impervious [5 ranks only])
. . Resistances: Immunity 2 (armor, Aging, Rare Descriptor: Raven's Soul Self, Advantages: Diehard; Limited - Half Effect [1 rank only], Notes: Aging is limited to half-effect)
Psionic Potential: Array
. . Apport: Teleport Attack (+self) 8 (psychic, 1 mile in a move action, carrying 50 lbs., DC 18; Accurate, Attack (+self): Dodge, Extended: 250 miles in 2 move actions; Tiring)
. . Breaking Blow: Strength-based Damage 10 (bludgeoning, DC 27; Penetrating 12; Activation: move action)
. . Hallucination: Illusion 12 (psychic, Affects: All Sense Types, Area: 4000 cft., DC 22; Selective; Limited to One Subject, Resistible: Will)
. . Mind Control: Cumulative Affliction 12 (psychic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception)
. . Mind Probe: Cumulative Mind Reading 12 (psychic, DC 22; Cumulative)
. . Telekinesis: Move Object 12 (psychic, 100 tons; Increased Range: perception)
. . Telekinetic Barriers: Deflect 11 (psychic; Redirection, Reflect)
. . Telekinetic Bolt: Damage 14 (force, psychic, DC 29; Accurate 3: +6, Increased Range: ranged)
. . Telepathy: Mental Area Communication 3 (psychic; Area, Selective, Subtle: encrypted)
Tricks of the Trade
. . Combat Training: Enhanced Trait 17 (Traits: Dodge +4 (+11), Parry +4 (+11), Advantages: Defensive Attack, Defensive Roll 2, Evasion, Improved Defense, Improved Initiative 2, Instant Up, Takedown)
. . Levitation: Flight 5 (talent, Speed: 60 miles/hour, 900 feet/round)
. . Skill Mimicry: Variable 2 (talent, Advantages: Eidetic Memory, Jack-of-all-trades; Action 2: free; Limited: to Traits Seen in Action, Limited: to Catalyst's Total Bonus, Notes: 10 pts of Traits for duplicating Physical Skills and Advantages)
. . Water Walking: Movement 1 (talent, Water Walking 1: you sink if you are prone)

Equipment
H.I.V.E. Academy

Offense
Initiative +14
Apport: Teleport Attack (+self) 8, +6 (DC Dog 18)
Breaking Blow: Strength-based Damage 10, +12 (DC 27)
Grab, +6 (DC Spec 12)
Mind Control: Cumulative Affliction 12 (DC Will 22)
Mind Probe: Cumulative Mind Reading 12 (DC Will 22)
Telekinesis: Move Object 12 (DC 22)
Telekinetic Bolt: Damage 14, +10 (DC 29)
Throw, +4 (DC 17)
Unarmed, +6 (DC 17)

Complications
- Evil Counterpart: In a lot of ways, Brother Blood is the evil counterpart to Albus Dumbledore.
- Obsession: In the event that Brother Blood is ever defeated by someone, he will become singlemindedly obsessed with defeating that person in turn and bending them to his will.
- Paranoia: Brother Blood is known to be prone to fits of paranoia.
- Quirk: Despite being a cold and villainous individual, sometimes Brother Blood can break away from his villainy and come across as downright goofy. This is most notable when he is around his students at the H.I.V.E. Academy.

Languages
English [Native], Latin, Up to 7 other languages,

[u[Defense[/u]
Dodge 11/7, Parry 11/7, Fortitude 6, Toughness 13/11 (Imp. 5), Will 12

Power Points
Abilities 76 + Powers 114 + Advantages 31 + Skills 41 (82 ranks) + Defenses 16 = 278

--------------------
H.I.V.E. Academy - PL 12

Toughness 16, Size Gargantuan

Features:
Chapel, Combat Simulator, Communications, Computer, Defense System, Dock, Fire Prevention System, Garage, Holding Cells, Holding Cells (Impervious), Holding Cells (Punishment), Infirmary, Isolated, Laboratory, Living Space, Personnel, Power System, Secret 2, Security System 2, Workshop

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 22 + Skills 0 (0 ranks) + Defenses 5 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 31
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Gluttony / Son of Skaath

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Gluttony - PL 10
Age: 8-11 / Height: 5' 6" / Weight: 688 lbs
Hair Color: Bald / Eye Color: Red

Strength 6, Stamina 5, Agility 2, Dexterity 2, Fighting 5, Intellect 4/2, Awareness 4/2, Presence 5/3

General Advantages
Fast Grab, Fearless, Great Endurance, Improved Initiative, Power Attack, Precise Attack (Close, Concealment), Ranged Attack 6, Ritualist, Startle, Takedown 2

Enhanced Advantages
Diehard, Luck 4

Skills
Athletics 4 (+10), Close Combat: Grab 4 (+9), Expertise (AWE): Cooking 12 (+16), Expertise: Magic 8 (+12), Intimidation 8 (+14), Perception 8 (+12), Stealth 8 (+8)

Powers
Demonic Heritage
. . Demonic Sensitivity: Senses 7 (racial, Accurate: Detect Souls, Acute: Detect Souls, Analytical: Detect Souls, Detect: Souls [Mental] 2: ranged, Low-light Vision)
. . Demonic Strength: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Has a punching strength of 3,200 lbs, and a lifting strength of 25 tons)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard; Persistent)
. . Great Girth: Growth 2 (racial, +2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks; Innate; Permanent)
. . Invulnerabilities: Immunity 10 (racial, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Levitation: Flight 4 (racial, Speed: 30 miles/hour, 500 feet/round)
. . Omnilingualism: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood)
. . Protective Hide: Protection 7 (racial, +7 Toughness)
Demonic Powers: Array
. . Age Manipulation: Cumulative Affliction 12 (aging, magical, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged)
. . Illusion-Casting: Illusion 10 (magical, Affects: All Sense Types, Area: 1000 cft., DC 20; Selective; Resistible: Will)
. . Induce Gluttony: Progressive Affliction 10 (psychic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Increased Range 2: perception, Progressive; Limited: to Gluttonous Urges)
. . Mystic Bolt: Damage 12 (magical, DC 27; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . Perceive Emotions: Cumulative Mind Reading 10 (psychic, DC 20; Cumulative, Reaction 3: reaction; Limited to Emotions, Side Effect: on failure - Experience Emotions that are perceived)
. . Starvation: Progressive Affliction 12 (psychic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Increased Range: ranged, Progressive)
Gluttony Manipulation: Array
. . Aquired Taste: Affliction 10 (preternatural, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 20; Increased Range 2: perception, Insidious, Subtle: subtle; Limited: Target is only Vulnerable and Defenseless against Gluttony's attacks, Limited: Must have consumed flesh from the same type of creature as the intended target of this affliction, Limited Degree)
. . Full Belly: Regeneration 5 (preternatural, Every 2 rounds; Feature: Grants a +2 Circumstance Bonus on Will checks while power is in effect; Quirk: Must consume at least 1 pound of food before using this power, Side Effect 2: always - Perception Checks are Disabled while this power is in use, Source: Sleep)
. . Jolly Luck: Luck Control 4 (preternatural, Bestow Luck, Force a Re-roll, Negate Luck, Spend on Other, Advantages: Luck 4)
. . Resounding Thud: Burst Area Affliction 10 (preternatural, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 20; Burst Area: 30 feet radius sphere, DC 20, Extra Condition; Limited: to Targets on the ground, Limited Degree)
Gluttony Manipulation: Talents
. . Favorite Meal (Breakfast): Enhanced Trait 12 (preternatural, Awareness +2 (+4), Intellect +2 (+4), Presence +2 (+5); Feature: Grants a +2 Circumstance Bonus on Awareness, Intellect or Presence skills; Quirk: Must consume 1 lb worth of food within 3 hours of awakening in order to use this power)
. . Hefty Frame: Impervious Toughness 10 (preternatural)

Offense
Initiative +6
Age Manipulation: Cumulative Affliction 12, +8 (DC Fort 22)
Aquired Taste: Affliction 10 (DC Will 20)
Grab, +9 (DC Spec 16)
Induce Gluttony: Progressive Affliction 10 (DC Will 20)
Mystic Bolt: Damage 12, +8 (DC 27)
Perceive Emotions: Cumulative Mind Reading 10 (DC Will 20)
Resounding Thud: Burst Area Affliction 10 (DC Fort/Will 20)
Starvation: Progressive Affliction 12, +8 (DC Fort 22)
Throw, +8 (DC 21)
Unarmed, +5 (DC 21)

Complications
- Enemies: His father, brothers and sister.
- Obsession: With consuming all food everywhere in the cosmos.

Languages
English [Native]

Defense
Dodge 8, Parry 8, Fortitude 9, Toughness 12 (Imp. 10), Will 11

Power Points
Abilities 46 + Powers 148 + Advantages 16 + Skills 26 (52 ranks) + Defenses 22 = 258
Last edited by DalkonCledwin on Sun Jun 16, 2019 4:46 pm, edited 1 time in total.
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Greed / Son of Skaath

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Greed - PL 10
Age: 8-11 / Height: 5' 9" / Weight: 168 lbs
Hair Color: Black / Eye Color: Red

Strength 4, Stamina 3, Agility 2, Dexterity 2, Fighting 4, Intellect 2, Awareness 2, Presence 3

General Advantages
Assessment, Benefit, Alternate Identity: James, Fearless, Improved Initiative, Ranged Attack 6, Ritualist, Skill Mastery: Expertise: Business, Skill Mastery: Stealth

Enhanced Advantages
Benefit 5: Resources (25 free pts of Equipment), Benefit, Wealth 5 (billionaire), Connected, Contacts, Diehard, Well-informed

Skills
Acrobatics 6 (+8), Close Combat: Unarmed 4 (+8), Expertise: Business 12 (+14), Expertise: Magic 8 (+10), Insight 6 (+8), Investigation 4 (+6), Perception 10 (+12), Sleight of Hand 6 (+8), Stealth 14 (+15)

Powers
Demonic Heritage
. . Demonic Sensitivity: Senses 7 (racial, Accurate: Detect Souls, Acute: Detect Souls, Analytical: Detect Souls, Detect: Souls [Mental] 2: ranged, Low-light Vision)
. . Demonic Strength: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Has a punching strength of 800 lbs, and is able to lift 6 tons)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard; Persistent)
. . Invulnerabilities: Immunity 10 (racial, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Omnilingualism: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood)
. . Protective Hide: Protection 5 (racial, +5 Toughness)
. . Younger Than He Looks: Growth 1 (racial, +1 STR, +1 STA, -1 Stealth, -1 active defenses, +1 mass rank; Innate; Permanent)
Demonic Powers: Array
. . Age Manipulation: Cumulative Affliction 12 (aging, magical, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged)
. . Illusion-Casting: Illusion 10 (magical, Affects: All Sense Types, Area: 1000 cft., DC 20; Selective; Resistible: Will)
. . Induce Greed: Progressive Affliction 10 (psychic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Increased Range 2: perception, Progressive; Limited: to Greedy Desires)
. . Mystic Bolt: Damage 12 (magical, DC 27; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . Perceive Emotions: Cumulative Mind Reading 10 (psychic, DC 20; Cumulative, Reaction 3: reaction; Limited to Emotions, Side Effect: on failure - Experience Emotions that are perceived)
Greed Manipulation: Array
. . Collection Mastery I: Move Object 10 (preternatural, 25 tons; Increased Range: perception; Limited Material: Treasure)
. . Collection Mastery II: Remote Sensing 15 (preternatural, Affects: 3 Types, inc. Visual - visual, auditory, mental, Range: 120 miles; Medium: Treasure)
. . Collector's Knack: Senses 10 (preternatural, Accurate: Detect Treasure, Acute: Detect Treasure, Analytical: Detect Treasure, Detect: Treasure [Mental] 2: ranged, Penetrates Concealment: Detect Treasure; Sustained)
. . Give Me That!: Cumulative Affliction 10 (preternatural, 1st degree: Dazed, Impaired, 2nd degree: Compelled, Disabled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Extra Condition, Increased Range 2: perception; Limited: Target is only Impaired & Disabled if they refuse to give Greed the object he desires)
Greed Manipulation: Talents
. . Black Market Contacts: Enhanced Trait 3 (preternatural, Advantages: Connected, Contacts, Well-informed)
. . Collection: Enhanced Trait 10 (preternatural, Advantages: Benefit 5: Resources (25 free pts of Equipment), Benefit, Wealth 5 (billionare))

Offense
Initiative +6
Age Manipulation: Cumulative Affliction 12, +8 (DC Fort 22)
Collection Mastery I: Move Object 10 (DC 20)
Give Me That!: Cumulative Affliction 10 (DC Will 20)
Grab, +4 (DC Spec 14)
Induce Greed: Progressive Affliction 10 (DC Will 20)
Mystic Bolt: Damage 12, +8 (DC 27)
Perceive Emotions: Cumulative Mind Reading 10 (DC Will 20)
Throw, +8 (DC 19)
Unarmed, +8 (DC 19)

Complications
- Enemy: Larfleeze of the Orange Lantern Corps, is this guys enemy more than anyone else could ever possibly be.
- Obsession: With obtaining all material wealth that exists anywhere in the cosmos.
- Rivalry: With his brothers and sister.

Languages
English [Native]

Defense
Dodge 12, Parry 12, Fortitude 7, Toughness 8, Will 13

Power Points
Abilities 40 + Powers 155 + Advantages 13 + Skills 35 (70 ranks) + Defenses 35 = 278
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DalkonCledwin
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Lust / Son of Skaath

Post by DalkonCledwin »

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Lust - PL 10
Age: 8-11 / Height: 5' 6" / Weight: 124 lbs
Hair Color: Black / Eye Color: Red

Strength 2, Stamina 3, Agility 3, Dexterity 7, Fighting 7, Intellect 3, Awareness 2, Presence 9

General Advantages
Benefit, Alternate Identity: Jacob, Daze (Deception), Fascinate (Deception), Fearless, Grabbing Finesse, Ritualist, Skill Mastery: Deception, Taunt

Enhanced Advantages
Attractive 2, Diehard

Skills
Close Combat: Grab 3 (+10), Deception 6 (+19/+15), Expertise: Magic 8 (+11), Insight 6 (+8), Perception 10 (+12), Persuasion 6 (+15), Sleight of Hand 6 (+13), Stealth 6 (+8)

Powers
Demonic Heritage
. . Demonic Sensitivity: Senses 7 (racial, Accurate: Detect Souls, Acute: Detect Souls, Analytical: Detect Souls, Detect: Souls [Visual] 2: ranged, Low-light Vision)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard; Persistent)
. . Invulnerabilities: Immunity 10 (racial, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Levitation: Flight 4 (racial, Speed: 30 miles/hour, 500 feet/round)
. . Omnilingualism: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood)
. . Protective Hide: Protection 5 (racial, +5 Toughness)
. . Younger Than It Looks: Growth 1 (racial, +1 STR, +1 STA, -1 Stealth, -1 active defenses, +1 mass rank; Innate; Permanent)
Demonic Powers: Array
. . Age Manipulation: Cumulative Affliction 12 (aging, magical, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged)
. . Illusion-Casting: Illusion 10 (magical, Affects: All Sense Types, Area: 1000 cft., DC 20; Selective; Resistible: Will)
. . Induce Lust: Progressive Affliction 10 (psychic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Increased Range 2: perception, Progressive; Limited: to causing targets to lust after, well... Lust)
. . Mystic Bolt: Damage 12 (magical, DC 27; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . Perceive Emotions: Cumulative Mind Reading 10 (psychic, DC 20; Cumulative, Reaction 3: reaction; Limited to Emotions, Side Effect: on failure - Experience Emotions that are perceived)
Lust Manipulation: Array
. . Burning Kiss: Damage 10 (preternatural, DC 25; Alternate Resistance: Fortitude, Subtle 2: undetectable; Grab-based)
. . Caress of Lust: Cumulative Affliction 10 (preternatural, Resisted by: Will, DC 20; Cumulative, Variable Condition (All); Grab-based, Limited: Choice of Conditions, Notes: The victim has a choice between the [Entranced, Compelled, Controlled] and the [Vulnerable, Defenseless, Paralyzed] condition tracks)
. . Eldritch Kiss: Cumulative Affliction 10 (preternatural, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Duration 2: sustained, Insidious, Subtle 2: undetectable; Grab-based, Instant Recovery)
. . Fight for My Love: Progressive Burst Area Affliction 10 (preternatural, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Progressive; Limited: to no more than 2 targets at a time, Tiring, Notes: Compelled & Controlled to Fight the other victim to the death)
. . Kiss Me, You Fool!: Affliction 10 (preternatural, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 20; Increased Range 2: perception, Insidious; Limited Degree)
. . Kiss of Exhaustion: Affliction 10 (preternatural, 1st degree: Fatigued, 2nd degree: Exhausted, Resisted by: Fortitude, DC 20; Insidious, Subtle 2: undetectable; Grab-based, Limited Degree)
Lust Manipulation: Talents
. . Eye of the Beholder: Morph 4 (preternatural, +20 Deception checks to disguise; Any form, Advantages: Attractive 2; Reaction: reaction; Sense-dependent: Visual, Notes: The Reaction quality is to indicate that this power triggers whenever someone looks at Lust, causing Lust's appearance to shift to whatever that person finds to be most sexually appealing)
. . Honeyed Words: Enhanced Trait 2 (preternatural, Deception +4 (+19); Limited: to Bluffing and Tricking)
. . Scion of Lust: Immunity 5 (preternatural, Custom: Mind Control 5)
. . Seductive Charm: Perception Area Affliction 10 (preternatural, 1st degree: Entranced, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Insidious; Limited Degree 2)

Offense
Initiative +3
Age Manipulation: Cumulative Affliction 12, +7 (DC Fort 22)
Burning Kiss: Damage 10, +10 (DC Fort 25)
Caress of Lust: Cumulative Affliction 10, +10 (DC Will 20)
Eldritch Kiss: Cumulative Affliction 10, +10 (DC Will 20)
Fight for My Love: Progressive Burst Area Affliction 10 (DC Will 20)
Grab, +10 (DC Spec 17)
Induce Lust: Progressive Affliction 10 (DC Will 20)
Kiss Me, You Fool!: Affliction 10 (DC Will 20)
Kiss of Exhaustion: Affliction 10, +10 (DC Fort 20)
Mystic Bolt: Damage 12, +7 (DC 27)
Perceive Emotions: Cumulative Mind Reading 10 (DC Will 20)
Seductive Charm: Perception Area Affliction 10 (DC Will 20)
Throw, +7 (DC 17)
Unarmed, +7 (DC 17)

Complications
- Enemy: Aphrodite does not like the fact that Lust exists AT ALL.
- Obsession: With making everyone, especially Raven & Harry, become blindly enamored with Lust.

Languages
English [Native]

Defense
Dodge 12, Parry 12, Fortitude 7, Toughness 8, Will 13

Power Points
Abilities 68 + Powers 160 + Advantages 8 + Skills 26 (51 ranks) + Defenses 31 = 293

--------------------
Build Comments: This guy right here, is easily the most problematic of Raven's brothers that I can think of. This many different variations on mind control is just not pleasant to deal with.
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DalkonCledwin
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Malice / Son of Skaath

Post by DalkonCledwin »

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Malice - PL 10
Age: 8-11 / Height: 6' 0" / Weight: 3,136 lbs
Hair Color: Black / Eye Color: Red

Strength 6, Stamina 5, Agility 2, Dexterity 2, Fighting 5, Intellect 1, Awareness 4, Presence 1

General Advantages
All-out Attack, Benefit, Alternate Identity: Jared, Fearless, Great Endurance, Improved Initiative, Power Attack, Ritualist, Second Chance: Strength Checks, Takedown 2

Enhanced Advantages
Agile Feint, Diehard, Evasion 2, Luck 5, Second Chance: Fortitude checks, Second Chance: Toughness checks, Second Chance: Will checks, Uncanny Dodge

Skills
Close Combat: Unarmed 4 (+9), Deception 8 (+9), Expertise: Magic 8 (+9), Insight 8 (+12), Intimidation 8 (+11), Perception 8 (+12), Persuasion 8 (+9), Ranged Combat: Magic 6 (+8), Stealth 8 (+6)

Powers
Demonic Heritage
. . Demonic Sensitivity: Senses 7 (racial, Accurate: Detect Souls, Acute: Detect Souls, Analytical: Detect Souls, Detect: Souls [Mental] 2: ranged, Low-light Vision)
. . Demonic Strength: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Has a punching strength of 3,200 lbs, and can lift 25 tons)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard; Persistent)
. . Hulking Brute: Growth 4 (racial, +4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Permanent)
. . Invulnerabilities: Immunity 10 (racial, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Levitation: Flight 2 (racial, Speed: 8 miles/hour, 120 feet/round)
. . Omnilingualism: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood)
. . Protective Hide: Protection 7 (racial, +7 Toughness)
Demonic Powers: Array
. . Age Manipulation: Cumulative Affliction 12 (aging, magical, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged)
. . Illusion-Casting: Illusion 10 (magical, Affects: All Sense Types, Area: 1000 cft., DC 20; Selective; Resistible: Will)
. . Induce Malice: Progressive Affliction 10 (psychic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Increased Range 2: perception, Progressive; Limited: to Causing malicious behavior)
. . Mystic Bolt: Damage 12 (magical, DC 27; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . Perceive Emotions: Cumulative Mind Reading 10 (psychic, DC 20; Cumulative, Reaction 3: reaction; Limited to Emotions, Side Effect: on failure - Experience Emotions that are perceived)
Malice Manipulation: Talents
. . Battle Ready: Senses 1 (preternatural, Danger Sense: Mental, Advantages: Uncanny Dodge)
. . Battle Reflexes: Enhanced Trait 11 (preternatural, Dodge +4 (+8), Parry +4 (+8), Advantages: Agile Feint, Evasion 2)
. . Festering Rage: Strength Effect 1 (preternatural; Incurable)
. . Rage Empowerment: Enhanced Trait 5 (preternatural, Advantages: Luck 5; Limited: to use with attack rolls, toughness rolls, and Strength checks)
. . Spiteful Determination: Enhanced Trait 3 (preternatural, Advantages: Second Chance: Fortitude checks, Second Chance: Will checks, Second Chance: Toughness checks)

Offense
Initiative +6
Age Manipulation: Cumulative Affliction 12, +8 (DC Fort 22)
Grab, +5 (DC Spec 16)
Induce Malice: Progressive Affliction 10 (DC Will 20)
Mystic Bolt: Damage 12, +8 (DC 27)
Perceive Emotions: Cumulative Mind Reading 10 (DC Will 20)
Throw, +2 (DC 21)
Unarmed, +9 (DC 21)

Complications
- Obsession: With destroying everything that exists in the entire cosmos, even his own family.
- Power Loss: Malice can’t use his social skills aside from Intimidate while he is benefiting from his Rage Empowerment power.
- The Difference a Name Can Make: Malice is when someone takes pleasure in causing someone else's misfortune in an illegal and/or immoral manner, and often involves causing them harm in some way. Wrath on the other hand, is what causes Bruce Banner to become the Not-so-Jolly Green Giant.

Languages
English [Native]

Defense
Dodge 8/4, Parry 8/4, Fortitude 9, Toughness 12, Will 11

Power Points
Abilities 36 + Powers 126 + Advantages 10 + Skills 33 (66 ranks) + Defenses 16 = 221

--------------------
Build Comments: Where Lust is a pain in the arse due to having a lot of mind control effects, this guy is a pain in the arse because he is harder than a cockroach to actually incapacitate, much less kill. Deadpool and Wolverine are still harder to deal with though.
havefeith
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Re: Dalkon's Expanded Potterverse Archives

Post by havefeith »

No kidding. Apparently not even being encased in Adamantium, or whatever it was, could kill Logan. And I'm talking about the whole outside of his body, not his skeleton.
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DalkonCledwin
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To Life, To Life, L'chaim Brainstorm & Notes

Post by DalkonCledwin »

To Life, To Life, L'chaim
Premise: “To life, to life, l'chaim / L'chaim, l'chaim, to life / Here's to the father I've tried to be / Here's to my bride to be / Drink, l'chaim, to life, to life, l'chaim / L'chaim, l'chaim, to life / Life has a way of confusing us / Blessing and bruising us / Drink, l'chaim, to life.”
Required Inclusions:
- The required minimum pairing for this fic must be Harry and Daphne.
- Daphne must be the reincarnation of the Sorceress Ultimecia.
- Daphne must be the primary protagonist of this story or series, despite the fact that Harry will be a major supporting character or co-star to her.
- Daphne must figure out a way to make Harry become her Knight.
Preferred Inclusions:
- To go along with the premise of this story, Daphne’s family should have Hebrew ancestry, even if they don’t actively practice the Jewish religion on account of being Witches and Wizards.
- It would be preferable if the story started no earlier than Daphne’s fourth year at Hogwarts
- Daphne not automatically having full access to Ultimecia’s powers and abilities.
- Daphne’s appearance changing to more closely resemble Ultimecia’s.
Optional Inclusions:
- Harry still uniting the Deathly Hallows and gaining a boon from Death.
- Pairings other than the one listed above are up to the author.
Forbidden Things:
- Harry being involved in a romance with another male character.
- Harry or Daphne the Weak Emo Doormats.
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DalkonCledwin
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Daphne Greengrass / To Life, To Life, L'chaim

Post by DalkonCledwin »

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Art by OlchaS on DeviantArt

Daphne Ophelia Greengrass - PL 10
Age: 14 / Height: 5' 4" / Weight: 111 lbs
Hair Color: White / Eye Color: Yellow

Strength 0, Stamina 3, Agility 3, Dexterity 3, Fighting 2, Intellect 5, Awareness 4, Presence 4

Advantages
Accurate Attack, Agile Feint, Artificer, Attractive 2, Benefit, Athletics Based on Agility, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Daze (Deception), Defensive Roll 3, Eidetic Memory, Evasion, Fascinate (Deception), Holding Back 3, Improved Critical: Witching Hour, Improved Disarm, Improved Initiative 2, Influential, Languages 3, Move-by Action, Precise Attack (Ranged, Cover), Ritualist, Speed of Thought, Takedown, Teamwork, Well-informed

Skills
Acrobatics 6 (+9), Athletics 4 (+7), Deception 6 (+10), Expertise: History 4 (+9), Expertise: Magic 10 (+15), Insight 4 (+8), Intimidation 4 (+8), Investigation 4 (+9), Perception 4 (+8), Persuasion 4 (+8), Ranged Combat: Magic 9 (+12), Ranged Combat: Sorcery 5 (+8), Stealth 4 (+7), Technology 4 (+9), Treatment 6 (+11)

Powers
High Sorcery: Array
. . Apocalypse: Cylinder Area Damage 10 (force, magical, DC 25; Cylinder Area: 30 feet cylinder, DC 20, Increased Range: ranged)
. . Great Attractor: Cone Area Damage 10 (force, magical, DC 25; Cone Area: 60 feet cone, DC 20)
. . Hell's Judgement: Move Object 12 (force, magical, 100 tons, DC 27; Damaging; Limited: to pushing target up)
. . Maelstrom: Burst Area Damage 7 (force, magical, DC 22; Burst Area 3: 120 feet radius sphere, DC 17, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Tiring)
. . Shockwave Pulsar: Burst Area Damage 10 (force, magical, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . Wall: Create 10 (magical, Volume: 1000 cft., DC 20; Impervious, Selective; Limited: to Walls)
. . Witching Hour I: Damage 12 (projectile, DC 27; Dangerous, Increased Range: ranged, Variable Descriptor: close group - Bludgeoning, Piercing or Slashing)
. . Witching Hour II: Damage 12 (projectile, DC 27; Dangerous, Increased Range: ranged, Multiattack, Variable Descriptor: close group - Bludgeoning, Piercing or Slashing; Distracting)
High Sorcery: Talents
. . Float: Flight 2 (magical, Speed: 8 miles/hour, 120 feet/round; Subtle: subtle)
Laurel & Unicorn Hair Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Expelliarmus: Move Object 8 (magical, 6 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Glacius Virilis: Cumulative Affliction 8 (cold, magical, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, DC 18; Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged; Limited: to Male Targets, Limited Degree, Notes: Dodge to Resist, Fortitude to Overcome)
. . . . Legilimens: Cumulative Mind Reading 8 (magical, DC 18; Cumulative; Reduced Range: ranged)
. . . . Mystic Bolt: Damage 8 (magical, DC 23; Increased Range: ranged, Variable Descriptor: close group - Fire, Ice or Lightning)
. . . . Protego: Cloud Area Deflect 8 (magical; Cloud Area: 15 feet radius sphere, DC 18, Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
Sorceress Physiology
. . Tough: Protection 3 (+3 Toughness)

Offense
Initiative +13
Apocalypse: Cylinder Area Damage 10 (DC 25)
Expelliarmus: Move Object 8, +12 (DC 18)
Glacius Virilis: Cumulative Affliction 8, +12 (DC Dog/Fort/Will 18)
Grab, +2 (DC Spec 10)
Great Attractor: Cone Area Damage 10 (DC 25)
Hell's Judgement: Move Object 12, +8 (DC 27)
Legilimens: Cumulative Mind Reading 8, +12 (DC Will 18)
Maelstrom: Burst Area Damage 7 (DC 22)
Mystic Bolt: Damage 8, +12 (DC 23)
Shockwave Pulsar: Burst Area Damage 10 (DC 25)
Throw, +3 (DC 15)
Unarmed, +2 (DC 15)
Witching Hour I: Damage 12, +8 (DC 27)
Witching Hour II: Damage 12, +8 (DC 27)

Complications
- Curse Sworn: In the event that Daphne fails to secure for herself a Guardian Knight, it is possible that she will begin a downward spiral into insanity, even as her body begins morphing into a more monstrous form, much like what happened to her previous life, the Sorceress Ultimecia.
- Holding Back: Junction Unto Griever: Daphne can activate her EX Mode in the event that over half of her Party is incapacitated or in the event that a great number of innocent lives are at stake. In order to do this she must spend a Hero Point and succeed on a DC 23 Will Check, although she gets a +2 Circumstance Bonus on that Will Check.
- Motivation: Acceptance: Daphne wishes to make amends for all the evil things that her previous life perpetrated, even as she tries to avoid becoming just as evil.
- Past Life: Daphne is the reincarnation of the Sorceress known as Ultimecia. Therefore, it is possible that the remnants of her past life could intrude upon her new one. This is most notable in the case of time-displaced members of the White SeeD.
- Relationship: Daphne is the elder sister of Astoria Greengrass, and the daughter of Cyrus and Elizabeth Greengrass. She is also the best friend of Tracey Davis and the object of desire for several boys within Hogwarts.
- Rivalry: As a member of Slytherin House, Daphne is embroiled in an Interhouse Rivalry between the members of her own House and those of the House known as Gryffindor. This is a problem for her, as she desires to have the most visible member of Gryffindor House become her Guardian Knight.
- Weakness: One of the major reasons that Sorceresses such as Daphne seek out a Guardian Knight, is because they absolutely are not good at melee combat due to many, if not all, of their powers being far too destructive to use at such close ranges without risking catching themselves in the blast.

Languages
English [Native], French, Hebrew, Latin

Defense
Dodge 11, Parry 11, Fortitude 7, Toughness 9/6, Will 13

Power Points
Abilities 48 + Powers 58 + Advantages 35 + Skills 39 (78 ranks) + Defenses 30 = 210

--------------------
EX Mode: Junction Griever - PL 14

Strength 0, Stamina 3, Agility 3, Dexterity 3, Fighting 2, Intellect 5, Awareness 4, Presence 4

Advantages
Accurate Attack, Agile Feint, Artificer, Attractive 2, Benefit, Athletics Based on Agility, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Daze (Deception), Defensive Roll 3, Eidetic Memory, Evasion, Fascinate (Deception), Holding Back 3, Improved Critical: Witching Hour, Improved Disarm, Improved Initiative 2, Influential, Languages 3, Move-by Action, Precise Attack (Ranged, Cover), Ritualist, Speed of Thought, Takedown, Teamwork, Well-informed

Skills
Acrobatics 6 (+9), Athletics 4 (+7), Deception 6 (+10), Expertise: History 4 (+9), Expertise: Magic 10 (+15), Insight 4 (+8), Intimidation 4 (+8), Investigation 4 (+9), Perception 4 (+8), Persuasion 4 (+8), Ranged Combat: Magic 9 (+12), Ranged Combat: Sorcery 9 (+12), Stealth 4 (+7), Technology 4 (+9), Treatment 6 (+11)

Powers
High Sorcery: Array
. . Apocalypse: Cylinder Area Damage 14 (force, magical, DC 29; Cylinder Area: 30 feet cylinder, DC 24, Increased Range: ranged)
. . Great Attractor: Cone Area Damage 14 (force, magical, DC 29; Cone Area 2: 120 feet cone, DC 24)
. . Hell's Judgement: Move Object 16 (force, magical, 1600 tons, DC 31; Damaging; Limited: to pushing target up)
. . Maelstrom: Burst Area Damage 10 (force, magical, DC 25; Burst Area 3: 120 feet radius sphere, DC 20, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Tiring)
. . Shockwave Pulsar: Burst Area Damage 14 (force, magical, DC 29; Burst Area: 30 feet radius sphere, DC 24, Increased Range: ranged)
. . Time Compression: Burst Area Damage 12 (projectile, time, DC 27; Burst Area 3: 120 feet radius sphere, DC 22, Increased Range 2: perception, Indirect 4: any point, any direction, Selective, Variable Descriptor: close group - objects and hazards of opportunity; Distracting, Tiring)
. . Time Crush: Cumulative Affliction 16 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 26; Cumulative, Increased Range: ranged)
. . Wall: Create 14 (magical, Volume: 15000 cft., DC 24; Impervious, Selective; Limited: to Walls)
. . Witching Hour I: Damage 16 (projectile, DC 31; Dangerous, Increased Range: ranged, Variable Descriptor: close group - Bludgeoning, Piercing or Slashing)
. . Witching Hour II: Damage 16 (projectile, DC 31; Dangerous, Increased Range: ranged, Multiattack, Variable Descriptor: close group - Bludgeoning, Piercing or Slashing; Distracting)
High Sorcery: Talents
. . Float: Flight 2 (magical, Speed: 8 miles/hour, 120 feet/round; Subtle: subtle)
. . Protect: Protection 4 (magical, +4 Toughness; Impervious, Sustained)
Laurel & Unicorn Hair Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Expelliarmus: Move Object 8 (magical, 6 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Glacius Virilis: Cumulative Affliction 8 (cold, magical, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, DC 18; Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged; Limited: to Male Targets, Limited Degree, Notes: Dodge to Resist, Fortitude to Overcome)
. . . . Legilimens: Cumulative Mind Reading 8 (magical, DC 18; Cumulative; Reduced Range: ranged)
. . . . Mystic Bolt: Damage 8 (magical, DC 23; Increased Range: ranged, Variable Descriptor: close group - Fire, Ice or Lightning)
. . . . Protego: Cloud Area Deflect 8 (magical; Cloud Area: 15 feet radius sphere, DC 18, Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
Sorceress Physiology
. . Tough: Protection 3 (+3 Toughness)

Offense
Initiative +13
Apocalypse: Cylinder Area Damage 14 (DC 29)
Expelliarmus: Move Object 8, +12 (DC 18)
Glacius Virilis: Cumulative Affliction 8, +12 (DC Dog/Fort/Will 18)
Grab, +2 (DC Spec 10)
Great Attractor: Cone Area Damage 14 (DC 29)
Hell's Judgement: Move Object 16, +12 (DC 31)
Legilimens: Cumulative Mind Reading 8, +12 (DC Will 18)
Maelstrom: Burst Area Damage 10 (DC 25)
Mystic Bolt: Damage 8, +12 (DC 23)
Shockwave Pulsar: Burst Area Damage 14 (DC 29)
Throw, +3 (DC 15)
Time Compression: Burst Area Damage 12 (DC 27)
Time Crush: Cumulative Affliction 16, +12 (DC Will 26)
Unarmed, +2 (DC 15)
Witching Hour I: Damage 16, +12 (DC 31)
Witching Hour II: Damage 16, +12 (DC 31)

Complications
- Curse Sworn: In the event that Daphne fails to secure for herself a Guardian Knight, it is possible that she will begin a downward spiral into insanity, even as her body begins morphing into a more monstrous form, much like what happened to her previous life, the Sorceress Ultimecia.
- Holding Back: Hunted: In the event that Daphne is forced to use her Holding Back power, she will effectively have sent out a signal to the nearest platoon of White SeeD that will draw them to her location. If she is lucky, she'll have a few hours to prepare for their arrival.
- Motivation: Acceptance: Daphne wishes to make amends for all the evil things that her previous life perpetrated, even as she tries to avoid becoming just as evil.
- Past Life: Daphne is the reincarnation of the Sorceress known as Ultimecia. Therefore, it is possible that the remnants of her past life could intrude upon her new one. This is most notable in the case of time-displaced members of the White SeeD.
- Relationship: Daphne is the elder sister of Astoria Greengrass, and the daughter of Cyrus and Elizabeth Greengrass. She is also the best friend of Tracey Davis and the object of desire for several boys within Hogwarts.
- Rivalry: As a member of Slytherin House, Daphne is embroiled in an Interhouse Rivalry between the members of her own House and those of the House known as Gryffindor. This is a problem for her, as she desires to have the most visible member of Gryffindor House become her Guardian Knight.
- Weakness: One of the major reasons that Sorceresses such as Daphne seek out a Guardian Knight, is because they absolutely are not good at melee combat due to many, if not all, of their powers being far too destructive to use at such close ranges without risking catching themselves in the blast.

Languages
English [Native], French, Hebrew, Latin

Defense
Dodge 15, Parry 15, Fortitude 7, Toughness 13/6 (Imp. 4), Will 18

Power Points
Abilities 48 + Powers 103 + Advantages 35 + Skills 41 (82 ranks) + Defenses 43 = 270
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DalkonCledwin
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Location: Gallifrey

Harry Potter / To Life, To Life, L'chaim

Post by DalkonCledwin »

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Art by SUF78 on DeviantArt

Harry James Potter - PL 10
Age: 14 / Height: 5' 5" / Weight: 158 lbs
Hair Color: Black / Eye Color: Green

Strength 4, Stamina 6, Agility 6, Dexterity 3, Fighting 8, Intellect 2, Awareness 6, Presence 2

Advantages
Agile Feint, All-out Attack, Animal Empathy, Artificer, Attractive, Benefit, Status: Cultural Icon, Benefit, Wealth 2 (independently wealthy), Connected, Defensive Roll, Equipment 6, Great Endurance, Holding Back, Improved Critical: Balancer of Light, Improved Defense, Improved Disarm, Improved Trip, Inspire 2, Interpose, Languages 2, Leadership, Lionheart, Luck, Move-by Action, Power Attack, Second Chance: Resisting Mind Control, Specialist: Brooms: Expertise (AGL): Riding, Specialist: Full English Breakfasts: Expertise (AWE): Cooking, Takedown, Teamwork, Uncanny Dodge, Weapon Bind

Skills
Acrobatics 4 (+10), Athletics 4 (+8), Close Combat: Balancer of Light 4 (+12), Deception 6 (+8), Expertise (AGL): Riding 8 (+14), Expertise (AWE): Cooking 4 (+10), Expertise: Magic 10 (+12), Insight 6 (+12), Investigation 4 (+6), Perception 8 (+14), Persuasion 4 (+6), Ranged Combat: Magic 7 (+10), Stealth 6 (+12), Treatment 4 (+6)

Powers
Balancer of Light (Easily Removable (indestructible))
. . Sword Strikes: Array
. . . . Black Sphere: Strength-based Damage 6 (force, DC 25; Accurate 3: +6, Increased Range: ranged [4 extra ranks]; Activation: move action, Tiring [4 extra ranks])
. . . . Darkness Spin: Strength-based Cloud Area Damage 4 (slashing, DC 23; Cloud Area: 15 feet radius sphere, DC 14 [4 extra ranks])
. . . . Nothing Remains: Burst Area Move Object 6 (gravity, 3200 lbs., DC 21; Burst Area: 30 feet radius sphere, DC 16, Damaging; Limited: to Pulling Downwards, Reduced Range: close)
. . . . Slash Combo: Strength-based Damage 4 (slashing, DC 23; Multiattack [4 extra ranks])
. . . . Suffering: Strength-based Damage 3 (force, DC 22; Accurate 3: +6, Increased Range: ranged [4 extra ranks], Multiattack [4 extra ranks]; Activation: move action, Distracting [4 extra ranks])
. . The Cloak of Invisibility (Alternate; Easily Removable (indestructible))
. . . . Hide Thyself from Death's Gaze: Concealment 7 (cosmic, All Visual Senses, Other Sense: Cosmic Senses, Other Sense Type: Remote Observation; Affects Others; Passive)
Holly & Phoenix Feather Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Bombarda: Burst Area Damage 10 (force, magical, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged; Distracting)
. . . . Expecto Patronum: Progressive Perception Area Affliction 10 (good, magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to causing targets to flee, Tiring)
. . . . Expelliarmus: Move Object 10 (magical, 25 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Mystic Bolt: Damage 10 (magical, DC 25; Increased Range: ranged, Variable Descriptor: close group - Fire, Ice or Lightning)
. . . . Protego: Cloud Area Deflect 8 (magical; Cloud Area: 15 feet radius sphere, DC 18, Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . . . Stupefy: Cumulative Affliction 7 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
Tricks of the Trade
. . Burst of Speed: Speed 2 (talent, Speed: 8 miles/hour, 120 feet/round; Check Required: DC 10 - Athletics)
. . Perfect Balance: Movement 2 (talent, Wall-crawling 2: full speed; Limited: Upright Movement)
. . Vaulting: Leaping 2 (talent, Leap 30 feet at 8 miles/hour; Check Required: DC 10 - Acrobatics)

Equipment
Firebolt, Marauder's Map 1, Plate-mail

Offense
Initiative +6
Black Sphere: Strength-based Damage 6, +9 (DC 25)
Bombarda: Burst Area Damage 10 (DC 25)
Darkness Spin: Strength-based Cloud Area Damage 4 (DC 23)
Expecto Patronum: Progressive Perception Area Affliction 10 (DC Will 20)
Expelliarmus: Move Object 10, +10 (DC 20)
Grab, +8 (DC Spec 14)
Mystic Bolt: Damage 10, +10 (DC 25)
Nothing Remains: Burst Area Move Object 6 (DC 21)
Slash Combo: Strength-based Damage 4, +12 (DC 23)
Stupefy: Cumulative Affliction 7, +10 (DC Fort 17)
Suffering: Strength-based Damage 3, +9 (DC 22)
Throw, +3 (DC 19)
Unarmed, +8 (DC 19)

Complications
- Enemy: The Dark Lord Voldemort would love it very much if Harry would just go ahead and die already. The problem is, at least for Voldemort, that the Dark Lord Voldemort would much prefer it if he were the one to send Harry to his early grave.
- Holding Back: Balancer of Scales: Harry can activate his EX Mode in the event that over half of his Party is incapacitated or in the event that a great number of innocent lives are at stake. In order to do this he must spend a Hero Point and succeed on a DC 22 Will Check. Unlike Daphne, Harry does not get a Circumstance Bonus on the check
- Honor: Harry follows a strict code of honor when it comes to fights, and even when not fighting. He obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to his code of honor as he gets older.
- Motivation: Doing Good: Harry will always try to save a damsel in distress, even if that damsel is actually a guy, or even when that damsel might not be someone he really has a good relationship with.
- Temper: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.

Languages
English [Native], Latin, Parseltongue

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 12/6, Will 12

Power Points
Abilities 74 + Powers 32 + Advantages 39 + Skills 40 (79 ranks) + Defenses 10 = 195

--------------------
EX Mode: Balance of Darkness - PL 14

Strength 4, Stamina 6, Agility 6, Dexterity 3, Fighting 8, Intellect 2, Awareness 6, Presence 2

General Advantages
Agile Feint, All-out Attack, Animal Empathy, Artificer, Attractive, Benefit, Status: Cultural Icon, Benefit, Wealth 2 (independently wealthy), Connected, Defensive Roll 5, Equipment 6, Great Endurance, Holding Back, Improved Critical 2: Balancer of Light, Improved Defense, Improved Disarm, Improved Trip, Inspire 5, Interpose, Languages 2, Leadership, Lionheart 2, Luck 5, Move-by Action, Power Attack, Second Chance: Resisting Mind Control, Specialist: Brooms: Expertise (AGL): Riding, Specialist: Full English Breakfasts: Expertise (AWE): Cooking, Takedown, Teamwork, Uncanny Dodge, Weapon Bind

Enhanced Advantages
Diehard

Skills
Acrobatics 4 (+10), Athletics 4 (+8), Close Combat: Balancer of Light 4 (+12), Deception 6 (+8), Expertise (AGL): Riding 8 (+14), Expertise (AWE): Cooking 4 (+10), Expertise: Magic 12 (+14), Insight 6 (+12), Investigation 4 (+6), Perception 8 (+14), Persuasion 4 (+6), Ranged Combat: Magic 7 (+10), Stealth 6 (+12), Treatment 4 (+6)

Powers
Balancer of Light (Easily Removable (indestructible))
. . Sword Strikes: Array
. . . . Black Sphere: Strength-based Damage 11 (force, DC 30; Accurate 5: +10, Increased Range: ranged [4 extra ranks]; Activation: move action, Tiring [4 extra ranks])
. . . . Darkness Spin: Strength-based Cloud Area Damage 10 (slashing, DC 29; Cloud Area: 15 feet radius sphere, DC 20 [4 extra ranks])
. . . . Nothing Remains: Burst Area Move Object 14 (gravity, 400 tons, DC 29; Burst Area: 30 feet radius sphere, DC 24, Damaging; Limited: to Pulling Downwards, Reduced Range: close)
. . . . Slash Combo: Strength-based Damage 12 (slashing, DC 31; Multiattack [4 extra ranks])
. . . . Suffering: Strength-based Damage 11 (force, DC 30; Accurate 5: +10, Increased Range: ranged [4 extra ranks], Multiattack [4 extra ranks]; Activation: move action, Distracting [4 extra ranks])
. . . . The Void Must Close!: Strength-based Burst Area Damage 10 (DC 29; Burst Area 3: 120 feet radius sphere, DC 20 [4 extra ranks], Feature: Extraordinary Effort for +2 effect rank, Selective [4 extra ranks]; Tiring [4 extra ranks])
. . The Cloak of Invisibility (Alternate; Easily Removable (indestructible))
. . . . Hide Thyself from Death's Gaze: Concealment 7 (cosmic, All Visual Senses, Other Sense: Cosmic Senses, Other Sense Type: Remote Observation; Affects Others; Passive)
Holly & Phoenix Feather Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Bombarda: Burst Area Damage 10 (force, magical, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged; Distracting)
. . . . Expecto Patronum: Progressive Perception Area Affliction 10 (good, magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to causing targets to flee, Tiring)
. . . . Expelliarmus: Move Object 10 (magical, 25 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Mystic Bolt: Damage 10 (magical, DC 25; Increased Range: ranged, Variable Descriptor: close group - Fire, Ice or Lightning)
. . . . Protego: Cloud Area Deflect 8 (magical; Cloud Area: 15 feet radius sphere, DC 18, Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . . . Stupefy: Cumulative Affliction 7 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
Tricks of the Trade
. . Burst of Speed: Speed 2 (talent, Speed: 8 miles/hour, 120 feet/round; Check Required: DC 10 - Athletics)
. . Perfect Balance: Movement 2 (talent, Wall-crawling 2: full speed; Limited: Upright Movement)
. . Regen: Regeneration 5 (talent, Every 2 rounds, Advantages: Diehard)
. . Vaulting: Leaping 2 (talent, Leap 30 feet at 8 miles/hour; Check Required: DC 10 - Acrobatics)

Equipment
Firebolt, Marauder's Map 1, Plate-mail

Offense
Initiative +6
Black Sphere: Strength-based Damage 11, +13 (DC 30)
Bombarda: Burst Area Damage 10 (DC 25)
Darkness Spin: Strength-based Cloud Area Damage 10 (DC 29)
Expecto Patronum: Progressive Perception Area Affliction 10 (DC Will 20)
Expelliarmus: Move Object 10, +10 (DC 20)
Grab, +8 (DC Spec 14)
Mystic Bolt: Damage 10, +10 (DC 25)
Nothing Remains: Burst Area Move Object 14 (DC 29)
Slash Combo: Strength-based Damage 12, +12 (DC 31)
Stupefy: Cumulative Affliction 7, +10 (DC Fort 17)
Suffering: Strength-based Damage 11, +13 (DC 30)
The Void Must Close!: Strength-based Burst Area Damage 10 (DC 29)
Throw, +3 (DC 19)
Unarmed, +8 (DC 19)

Complications
- Enemy: The Dark Lord Voldemort would love it very much if Harry would just go ahead and die already. The problem is, at least for Voldemort, that the Dark Lord Voldemort would much prefer it if he were the one to send Harry to his early grave.
- Holding Back: Inert: As soon as the encounter in which Harry has activated his EX Mode comes to a conclusion, regardless of who wins or loses, Harry immediately falls into a temporary coma until such time as he can complete a full eight hours of uninterrupted rest.
- Honor: Harry follows a strict code of honor when it comes to fights, and even when not fighting. He obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to his code of honor as he gets older.
- Motivation: Doing Good: Harry will always try to save a damsel in distress, even if that damsel is actually a guy, or even when that damsel might not be someone he really has a good relationship with.
- Temper: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.

Languages
English [Native], Latin, Parseltongue

Defense
Dodge 12, Parry 12, Fortitude 10, Toughness 16/6, Will 18

Power Points
Abilities 74 + Powers 62 + Advantages 52 + Skills 41 (81 ranks) + Defenses 26 = 255
--------------------
Firebolt - PL 10

Strength 3, Defense 0, Toughness 8, Size Medium

Powers
Levitation: Flight 7 (magical, Speed: 250 miles/hour, 0.5 miles/round; Feature: Unbreakable Braking Charm)

Power Points
Abilities 3 + Powers 15 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 21
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Luna Lovegood / To Life, To Life, L'chaim

Post by DalkonCledwin »

Image
Art by Sakimichan on DeviantArt

Luna Selene Lovegood - PL 10
Age: 13 / Height: 5' 2" / Weight: 101 lbs
Hair Color: Blonde / Eye Color: Blue

Strength -1, Stamina 2, Agility 0, Dexterity 0, Fighting 0, Intellect 2, Awareness 8, Presence 4

General Advantages
Animal Empathy, Artificer, Assessment, Attractive, Benefit, Wealth (well-off), Connected, Contacts, Eidetic Memory, Fascinate (Deception), Holding Back, Languages 4, Ritualist, Skill Mastery: Deception, Skill Mastery: Expertise: Magic, Teamwork, Ultimate Effort: Will Checks, Well-informed

Enhanced Advantages
Ultimate Effort: Toughness Checks

Skills
Acrobatics 2 (+2), Deception 8 (+12), Expertise: Journalism 6 (+8), Expertise: Magic 12 (+14), Expertise: Magizoology 8 (+10), Insight 6 (+14), Investigation 6 (+8), Perception 4 (+12), Persuasion 6 (+10), Ranged Combat: Magic 12 (+12), Ranged Combat: Magic 8 (+8), Stealth 2 (+2), Treatment 4 (+6)

Powers
Magical Moves: Array
. . Blink: Teleport 1 (magical, 60 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity; Unreliable (5 uses))
. . Float: Flight 1 (magical, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle)
Oak & Dragon Heartstring Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Expelliarmus: Move Object 8 (magical, 6 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Finite: Nullify 4 (magical, Counters: Magic, DC 14; Broad, Increased Duration: concentration, Simultaneous)
. . . . Impedimenta: Cumulative Affliction 8 (magical, 1st degree: Hindered, 2nd degree: Immobile, DC 18; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged; Limited Degree)
. . . . Mystic Bolt: Damage 8 (magical, DC 23; Increased Range: ranged, Variable Descriptor: close group - Fire, Ice or Lightning)
. . . . Protego: Cloud Area Deflect 8 (magical; Cloud Area: 15 feet radius sphere, DC 18, Redirection, Reflect; Limited: Attacks Targeting Dodge, Reduced Range: close)
. . . . Purdictus: Damage 5 (force, magical, DC 20; Increased Range: ranged, Multiattack)
Summoner Robes (Removable)
. . Amulet of Protection: Protection 6 (armor, +6 Toughness)
. . Bracer: Enhanced Trait 8 (armor, Dodge +4 (+12), Parry +4 (+12))
. . Enchanted Cloak
. . . . Flowing Cape: Enhanced Trait 8 (armor, Dodge +4 (+12), Parry +4 (+12))
. . . . Protective Garb: Impervious Toughness 7 (armor, Advantages: Ultimate Effort: Toughness Checks)
Summoning Magic: Array
. . Aquavirius Maggot: Concentration Weaken 8 (magical, Affects: Will, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception; Unreliable (5 uses))
. . Blibbering Humdinger: Progressive Perception Area Affliction 6 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Perception Area: DC 16 - Visual, Progressive, Selective; Limited: Only Affects Humanoids)
. . Crumple-Horned Snorckack: Burst Area Damage 6 (magical, DC 21; Burst Area 3: 120 feet radius sphere, DC 16, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Tiring)
. . Exploding Snabberwitch: Burst Area Damage 10 (force, magical, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged; Limited: to while in the water)
. . Heliopath: Line Area Damage 6 (fire, magical, DC 21; Line Area 2: 5 feet wide by 60 feet long, DC 16, Secondary Effect)
. . Umgubular Slashkilter: Damage 8 (cutting, magical, DC 23; Increased Range: ranged, Penetrating 8)
Tricks of the Trade
. . Dream Strider: Teleport 4 (magical, Carry 50 lbs.; Affects Others, Extended: 16 miles in 2 move actions; Limited to Extended, Medium: Sleeping Inividuals, Uncontrolled)
. . Dream Walker: Movement 2 (magical, Dimensional: Dream Worlds 2: group, 50 lbs.; Affects Others)
. . Move-Find: Senses 7 (magical, Counters All Concealment: Vision, Counters Illusion: Vision; Activation 2: standard action)

Offense
Initiative +0
Aquavirius Maggot: Concentration Weaken 8 (DC Will 18)
Blibbering Humdinger: Progressive Perception Area Affliction 6 (DC Will 16)
Crumple-Horned Snorckack: Burst Area Damage 6 (DC 21)
Expelliarmus: Move Object 8, +8 (DC 18)
Exploding Snabberwitch: Burst Area Damage 10 (DC 25)
Finite: Nullify 4, +8 (DC Will 14)
Grab, +0 (DC Spec 9)
Heliopath: Line Area Damage 6 (DC 21)
Impedimenta: Cumulative Affliction 8, +8 (DC Dog/Fort/Will 18)
Mystic Bolt: Damage 8, +8 (DC 23)
Purdictus: Damage 5, +8 (DC 20)
Throw, +0 (DC 14)
Umgubular Slashkilter: Damage 8, +12 (DC 23)
Unarmed, +0 (DC 14)

Complications
- Holding Back: Topsy-Turvy Day: Luna can activate her EX Mode in the event that over half of her Party is incapacitated or in the event that a great number of innocent lives are at stake. In order to do this she must spend a Hero Point and succeed on a DC 22 Will Check. Like Harry, she does not gain a Circumstance Bonus.
- Motivation: Thrills: Luna exists for the purpose of discovering strange new creatures and boldly going where no girl has ever gone before.
- Mythic Weakness: Summoning Magic, more than most types of magic, is extremely difficult, and even possibly dangerous, to perform due to the types of entities that are being called upon by the Summoner. This can sometimes lead to rather disastrous consequences if the Luna doesn't perform the summoning exactly the right way for the effect that they wish to generate.
- Relationship: Luna is the daughter of Xenophilius Lovegood and his late wife Pandora Lovegood. She happened to be present in the room that Pandora was performing an experiment within that ultimately resulted in her death. She is also acquainted with the Weasley family on account of having grown up in the same village that they live in.
- Reputation: Luna has a reputation as being eccentric and downright odd. This tends to result in an assortment of bullies, whom Luna calls "Nargles" or "Wrackspurts" that do everything from ridiculing her, right up to stripping her and locking her outside of the Ravenclaw Commons, where she is at risk of far worse.

Languages
English [Native], French, Hebrew, Japanese, Klingon, Latin, Romanian, Swahili, Swedish

Defense
Dodge 12/4, Parry 12/4, Fortitude 6, Toughness 8 (Imp. 7), Will 12

Power Points
Abilities 30 + Powers 87 + Advantages 20 + Skills 42 (84 ranks) + Defenses 16 = 195

--------------------
EX Mode: Luna's Evidence - PL 14

Strength -1, Stamina 2, Agility 0, Dexterity 0, Fighting 0, Intellect 2, Awareness 8, Presence 4

General Advantages
Animal Empathy, Artificer, Assessment, Attractive, Benefit, Wealth (well-off), Connected, Contacts, Eidetic Memory, Fascinate (Deception), Holding Back, Languages 4, Ritualist, Skill Mastery: Deception, Skill Mastery: Expertise: Magic, Teamwork, Ultimate Effort: Will Checks, Well-informed

Enhanced Advantages
Ultimate Effort: Toughness Checks

Skills
Acrobatics 6 (+6), Deception 8 (+12), Expertise: Journalism 6 (+8), Expertise: Magic 12 (+14), Expertise: Magizoology 8 (+10), Insight 10 (+18), Investigation 6 (+8), Perception 8 (+16), Persuasion 10 (+14), Ranged Combat: Magic 10 (+10), Ranged Combat: Summoning 14 (+14), Stealth 6 (+6), Treatment 8 (+10)

Powers
Magical Moves: Array
. . Blink: Teleport 3 (magical, 250 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity; Unreliable (5 uses))
. . Float: Flight 2 (magical, Speed: 8 miles/hour, 120 feet/round; Subtle: subtle)
Oak & Dragon Heartstring Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Expelliarmus: Move Object 8 (magical, 6 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Finite: Nullify 4 (magical, Counters: Magic, DC 14; Broad, Increased Duration: concentration, Simultaneous)
. . . . Impedimenta: Cumulative Affliction 8 (magical, 1st degree: Hindered, 2nd degree: Immobile, DC 18; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged; Limited Degree)
. . . . Mystic Bolt: Damage 8 (magical, DC 23; Increased Range: ranged, Variable Descriptor: close group - Fire, Ice or Lightning)
. . . . Protego: Cloud Area Deflect 8 (magical; Cloud Area: 15 feet radius sphere, DC 18, Redirection, Reflect; Limited: Attacks Targeting Dodge, Reduced Range: close)
. . . . Purdictus: Damage 5 (force, magical, DC 20; Increased Range: ranged, Multiattack)
Summoner Robes (Removable)
. . Amulet of Protection: Protection 10 (armor, +10 Toughness)
. . Bracer: Enhanced Trait 8 (armor, Dodge +4 (+16), Parry +4 (+16))
. . Enchanted Cloak
. . . . Flowing Cape: Enhanced Trait 12 (armor, Dodge +6 (+16), Parry +6 (+16))
. . . . Protective Garb: Impervious Toughness 11 (armor, Advantages: Ultimate Effort: Toughness Checks)
Summoning Magic: Array
. . Aquavirius Maggot: Concentration Weaken 12 (magical, Affects: Will, Resisted by: Will, DC 22; Concentration, Increased Range 2: perception; Unreliable (5 uses))
. . Blibbering Humdinger: Progressive Perception Area Affliction 10 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Progressive, Selective; Limited: Only Affects Humanoids)
. . Court of Hearts: Damage 14 (DC 29; Dangerous 4, Increased Range: ranged, Multiattack, Secondary Effect; Distracting)
. . Crumple-Horned Snorckack: Burst Area Damage 10 (magical, DC 25; Burst Area 3: 120 feet radius sphere, DC 20, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Tiring)
. . Exploding Snabberwitch: Burst Area Damage 10 (force, magical, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged; Limited: to while in the water)
. . Heliopath: Line Area Damage 10 (fire, magical, DC 25; Line Area 2: 5 feet wide by 60 feet long, DC 20, Secondary Effect)
. . Umgubular Slashkilter: Damage 12 (cutting, magical, DC 27; Increased Range: ranged, Penetrating 8)
Tricks of the Trade
. . Dream Strider: Teleport 8 (magical, Carry 50 lbs.; Affects Others, Extended: 250 miles in 2 move actions; Limited to Extended, Medium: Sleeping Inividuals, Uncontrolled)
. . Dream Walker: Movement 2 (magical, Dimensional: Dream Worlds 2: group, 50 lbs.; Affects Others)
. . Move-Find: Senses 7 (magical, Counters All Concealment: Vision, Counters Illusion: Vision; Activation 2: standard action)

Offense
Initiative +0
Aquavirius Maggot: Concentration Weaken 12 (DC Will 22)
Blibbering Humdinger: Progressive Perception Area Affliction 10 (DC Will 20)
Court of Hearts: Damage 14, +14 (DC 29)
Crumple-Horned Snorckack: Burst Area Damage 10 (DC 25)
Expelliarmus: Move Object 8, +10 (DC 18)
Exploding Snabberwitch: Burst Area Damage 10 (DC 25)
Finite: Nullify 4, +10 (DC Will 14)
Grab, +0 (DC Spec 9)
Heliopath: Line Area Damage 10 (DC 25)
Impedimenta: Cumulative Affliction 8, +10 (DC Dog/Fort/Will 18)
Mystic Bolt: Damage 8, +10 (DC 23)
Purdictus: Damage 5, +10 (DC 20)
Throw, +0 (DC 14)
Umgubular Slashkilter: Damage 12, +14 (DC 27)
Unarmed, +0 (DC 14)

Complications
- Holding Back: Monstrosity: Whenever Luna uses her EX Mode, for a week after she has finished the encounter that caused her to activate it she will suffer a -5 Circumstance Penalty to all Presence-related rolls and checks with anyone who saw her while in her EX Mode.
- Motivation: Thrills: Luna exists for the purpose of discovering strange new creatures and boldly going where no girl has ever gone before.
- Mythic Weakness: Summoning Magic, more than most types of magic, is extremely difficult, and even possibly dangerous, to perform due to the types of entities that are being called upon by the Summoner. This can sometimes lead to rather disastrous consequences if the Luna doesn't perform the summoning exactly the right way for the effect that they wish to generate.
- Relationship: Luna is the daughter of Xenophilius Lovegood and his late wife Pandora Lovegood. She happened to be present in the room that Pandora was performing an experiment within that ultimately resulted in her death. She is also acquainted with the Weasley family on account of having grown up in the same village that they live in.
- Reputation: Luna has a reputation as being eccentric and downright odd. This tends to result in an assortment of bullies, whom Luna calls "Nargles" or "Wrackspurts" that do everything from ridiculing her, right up to stripping her and locking her outside of the Ravenclaw Commons, where she is at risk of far worse.

Languages
English [Native], French, Hebrew, Japanese, Klingon, Latin, Romanian, Swahili, Swedish

Defense
Dodge 16/6, Parry 16/6, Fortitude 6, Toughness 12 (Imp. 11), Will 16

Power Points
Abilities 30 + Powers 125 + Advantages 20 + Skills 56 (112 ranks) + Defenses 24 = 255
--------------------
Build Comments: Luna's EX Mode is named after the final chapter in one of Lewis Carroll's Alice in Wonderland books, the first one I do believe, which itself was named "Alice's Evidence." Additionally, Luna is the party's primary summoner, and I modeled her attacks as actual damaging effects rather than a slew of summon powers to cut down on the number of individual stat blocks I need to have running around and to replicate the fact that in MOST Final Fantasy games a Summon pops in to perform a single attack and then the party gets to continue the fight on their own.
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Tracey Davis / To Life, To Life, L'chaim

Post by DalkonCledwin »

Image
Art by Sharandula on DeviantArt

Tracey Anne Davis - PL 10
Age: 14 / Height: 5' 0" / Weight: 98 lbs
Hair Color: Auburn / Eye Color: Blue

Strength 0, Stamina 4, Agility 6/4, Dexterity 1, Fighting 6/4, Intellect 2, Awareness 2, Presence 4

General Advantages
Animal Empathy, Artificer, Attractive, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Daze (Deception), Defensive Attack, Defensive Roll 4, Fascinate (Deception), Holding Back, Improved Defense, Improved Grab, Improved Hold, Improved Smash, Languages 3, Leadership, Redirect, Ritualist, Teamwork, Well-informed

Enhanced Advantages
Agile Feint, Evasion 2, Improved Initiative 2, Move-by Action, Takedown 2, Uncanny Dodge

Skills
Acrobatics 6 (+12), Athletics 6 (+6), Close Combat: Unarmed 2 (+8), Deception 6 (+10), Expertise: Magic 10 (+12), Insight 4 (+6), Investigation 4 (+6), Perception 4 (+6), Persuasion 4 (+8), Ranged Combat: Magic 7 (+8), Stealth 4 (+10), Technology 4 (+6), Treatment 4 (+6)

Powers
Birch & Dragon Heartstring Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Expelliarmus: Move Object 8 (magical, 6 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Finite: Nullify 4 (magical, Counters: Magic, DC 14; Broad, Increased Duration: concentration, Simultaneous)
. . . . Legilimens: Cumulative Mind Reading 8 (magical, DC 18; Cumulative; Reduced Range: ranged)
. . . . Mystic Bolt: Damage 8 (magical, DC 23; Increased Range: ranged, Variable Descriptor: close group - Fire, Ice or Lightning)
. . . . Protego: Cloud Area Deflect 8 (magical; Cloud Area: 15 feet radius sphere, DC 18, Redirection, Reflect; Limited: Attacks Targeting Dodge, Reduced Range: close)
. . . . Stupefy: Cumulative Affliction 5 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15; Cumulative, Increased Range: ranged)
Combat Queen: Array
. . Burning Rave: Burst Area Damage 6 (force, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged; Diminished Range 2)
. . Different Beat: Strength-based Damage 8 (bludgeoning, DC 23; Accurate 2: +4, Dangerous, Multiattack)
. . Meteor Barret: Strength-based Damage 6 (bludgeoning, DC 21; Accurate 3: +6, Increased Range: ranged, Penetrating 6, Secondary Effect; Diminished Range 2)
Superior Movement: Array
. . Super Speed: Speed 10 (talent, Speed: 2000 miles/hour, 4 miles/round; Precise)
. . Super-Leaping: Leaping 10 (talent, Leap 1 mile at 250 miles/hour in 12 seconds)
Tricks of the Trade
. . Evasion: Enhanced Trait 21 (talent, Dodge +2 (+12), Parry +2 (+12), Fighting +2 (+6), Agility +2 (+6), Advantages: Agile Feint, Evasion 2, Improved Initiative 2, Move-by Action, Takedown 2, Uncanny Dodge)
. . Fast Healing: Regeneration 5 (talent, Every 2 rounds)
. . Flawless Dodge: Feature 1 (talent, Notes: Natural 20's do not automatically hit Tracey)
. . Quick Reflexes: Senses 1 (talent, Danger Sense: Vision)
. . Return to Sender: Immunity 10 (talent, Common Descriptor: Physical Projectiles; Reflect; Limited: to Reflect, Quirk: This immunity only activates on successful dodge save rather than when struck)

Offense
Initiative +14
Burning Rave: Burst Area Damage 6 (DC 21)
Different Beat: Strength-based Damage 8, +12 (DC 23)
Expelliarmus: Move Object 8, +8 (DC 18)
Finite: Nullify 4, +8 (DC Will 14)
Grab, +6 (DC Spec 10)
Legilimens: Cumulative Mind Reading 8, +8 (DC Will 18)
Meteor Barret: Strength-based Damage 6, +7 (DC 21)
Mystic Bolt: Damage 8, +8 (DC 23)
Stupefy: Cumulative Affliction 5, +8 (DC Fort 15)
Throw, +1 (DC 15)
Unarmed, +8 (DC 15)

Complications
- Holding Back: Premium Hearts: Tracey can activate her EX Mode in the event that over half of her Party is incapacitated or in the event that a great number of innocent lives are at stake. In order to do this she must spend a Hero Point and succeed on a DC 20 Will Check. Like Harry & Luna, she does not gain a Circumstance Bonus.
- Motivation: Thrills: Tracey exists to enjoy herself to the best of her ability.
- Power Loss: Tracey needs both freedom of movement and a wide area to be able to fight at her best. Hindering effects, or rendering her immobile will cause her to lose most, if not all, of her powers.
- Relationship: Tracey is the best friend of Daphne Greengrass, and was the first person who Daphne unlocked powers from her previous life's world for.
- Reputation: Tracey is both the most social and fun loving out of all of her peers within Slytherin House. As such, she is often seen as both weak and immature by those peers.
- Weakness: To maintain her ability to move at such high speeds, Tracey needs to consume vast quantities of food. Not being able to consume such quantities of food can often lead to Tracey becoming fatigued, then exhausted and finally incapacitated for more quickly than other characters.

Languages
English [Native], French, Hebrew, Latin

Defense
Dodge 12/10, Parry 12/10, Fortitude 6, Toughness 8/4, Will 10

Power Points
Abilities 42 + Powers 90 + Advantages 27 + Skills 33 (65 ranks) + Defenses 18 = 210

--------------------
EX Mode: Premium Heart - PL 14

Strength 0, Stamina 4, Agility 6/4, Dexterity 1, Fighting 6/4, Intellect 2, Awareness 2, Presence 4

General Advantages
Animal Empathy, Artificer, Attractive, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Daze (Deception), Defensive Attack, Defensive Roll 8, Fascinate (Deception), Holding Back, Improved Defense, Improved Grab, Improved Hold, Improved Smash, Languages 3, Leadership, Redirect, Ritualist, Teamwork, Well-informed

Enhanced Advantages
Agile Feint, Evasion 2, Improved Initiative 2, Move-by Action, Takedown 2, Uncanny Dodge

Skills
Acrobatics 6 (+12), Athletics 6 (+6), Close Combat: Unarmed 6 (+12), Deception 6 (+10), Expertise: Magic 12 (+14), Insight 4 (+6), Intimidation 6 (+10), Investigation 4 (+6), Perception 8 (+10), Persuasion 4 (+8), Ranged Combat: Magic 11 (+12), Stealth 4 (+10), Technology 4 (+6), Treatment 4 (+6)

Powers
Birch & Dragon Heartstring Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Expelliarmus: Move Object 8 (magical, 6 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Finite: Nullify 4 (magical, Counters: Magic, DC 14; Broad, Increased Duration: concentration, Simultaneous)
. . . . Legilimens: Cumulative Mind Reading 8 (magical, DC 18; Cumulative; Reduced Range: ranged)
. . . . Mystic Bolt: Damage 8 (magical, DC 23; Increased Range: ranged, Variable Descriptor: close group - Fire, Ice or Lightning)
. . . . Protego: Cloud Area Deflect 8 (magical; Cloud Area: 15 feet radius sphere, DC 18, Redirection, Reflect; Limited: Attacks Targeting Dodge, Reduced Range: close)
. . . . Stupefy: Cumulative Affliction 5 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15; Cumulative, Increased Range: ranged)
Combat Queen: Array
. . Burning Rave: Burst Area Damage 10 (force, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged; Diminished Range 2)
. . Different Beat: Strength-based Damage 12 (bludgeoning, DC 27; Accurate 2: +4, Dangerous, Multiattack)
. . Meteor Barret: Strength-based Damage 10 (bludgeoning, DC 25; Accurate 3: +6, Increased Range: ranged, Penetrating 6, Secondary Effect; Diminished Range 2)
. . My Final Heaven: Burst Area Damage 14 (force, DC 29; Burst Area 3: 120 feet radius sphere, DC 24, Feature: Extraordinary Effort for +2 effect rank; Quirk: Must use Super-Speed in the same round as this attack, Tiring)
Superior Movement: Array
. . Super Speed: Speed 24 (talent, Speed: 32 million miles/hour, 64000 miles/round; Precise)
. . Super-Leaping: Leaping 24 (talent, Leap 16000 miles at 250 miles/hour in 2 days)
Tricks of the Trade
. . Evasion: Enhanced Trait 21 (talent, Dodge +2 (+16), Parry +2 (+16), Fighting +2 (+6), Agility +2 (+6), Advantages: Agile Feint, Evasion 2, Improved Initiative 2, Move-by Action, Takedown 2, Uncanny Dodge)
. . Fast Healing: Regeneration 5 (talent, Every 2 rounds)
. . Flawless Dodge: Feature 1 (talent, Notes: Natural 20's do not automatically hit Tracey)
. . Quick Reflexes: Senses 1 (talent, Danger Sense: Vision)
. . Return to Sender: Immunity 10 (talent, Common Descriptor: Physical Projectiles; Reflect; Limited: to Reflect, Quirk: This immunity only activates on successful dodge save rather than when struck)

Offense
Initiative +14
Burning Rave: Burst Area Damage 10 (DC 25)
Different Beat: Strength-based Damage 12, +16 (DC 27)
Expelliarmus: Move Object 8, +12 (DC 18)
Finite: Nullify 4, +12 (DC Will 14)
Grab, +6 (DC Spec 10)
Legilimens: Cumulative Mind Reading 8, +12 (DC Will 18)
Meteor Barret: Strength-based Damage 10, +7 (DC 25)
My Final Heaven: Burst Area Damage 14 (DC 29)
Mystic Bolt: Damage 8, +12 (DC 23)
Stupefy: Cumulative Affliction 5, +12 (DC Fort 15)
Throw, +1 (DC 15)
Unarmed, +12 (DC 15)

Complications
- Holding Back: Inert: As soon as the encounter in which Tracey has activated her EX Mode comes to a conclusion, regardless of who wins or loses, Tracey immediately falls into a temporary coma until such time as she can complete a full eight hours of uninterrupted rest.
- Motivation: Thrills: Tracey exists to enjoy herself to the best of her ability.
- Power Loss: Tracey needs both freedom of movement and a wide area to be able to fight at her best. Hindering effects, or rendering her immobile will cause her to lose most, if not all, of her powers.
- Relationship: Tracey is the best friend of Daphne Greengrass, and was the first person who Daphne unlocked powers from her previous life's world for.
- Reputation: Tracey is both the most social and fun loving out of all of her peers within Slytherin House. As such, she is often seen as both weak and immature by those peers.
- Weakness: To maintain her ability to move at such high speeds, Tracey needs to consume vast quantities of food. Not being able to consume such quantities of food can often lead to Tracey becoming fatigued, then exhausted and finally incapacitated for more quickly than other characters.

Languages
English [Native], French, Hebrew, Latin

Defense
Dodge 16/14, Parry 16/14, Fortitude 8, Toughness 12/4, Will 14

Power Points
Abilities 42 + Powers 122 + Advantages 31 + Skills 43 (85 ranks) + Defenses 32 = 270
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DalkonCledwin
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Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Wizarding Exorcist Brainstorm & Notes

Post by DalkonCledwin »

Wizarding Exorcist
Premise: On the night that Lily and James died, Harry Potter vanished from his crib long before anyone could find him, only to turn up years later when his name came out of the Goblet of Fire… only a few people understand why he is dressed in the garb of the Church’s Exorcists, and they are all from Beauxbatons.
Required Inclusions:
- Crossover with Highschool DxD, and possibly also a crossover with Fate/Grand Order.
- As a toddler, Harry was whisked away from Godric’s Hollow on the night his parents died before the arrival of Sirius or Hagrid.
- Harry must be placed into the care of a church sponsored orphanage in Italy, preferably within Rome itself due to the proximity to the Vatican, or else somewhere in Sicily.
- Harry survived the Killing Curse due to a combination of Gabriel’s intervention and Lily’s sacrifice. Due to being exposed to Holy energy, the Horcrux didn’t take hold.
- One of the reasons for why Harry was trained as an Exorcist was because he tested positive as a Natural Holy Sword User, and because his maternal family was quite famous as such.
- For whatever reason, Harry should be exempt from the normal chastity vow taken by members of the Church. A possible reason for this could be what allowed Kirei Kotomine to have a wife and daughter in Fate/Zero despite being a member of the Church.
Preferred Inclusions:
- Harry being educated in Wizarding Magic at Beauxbatons instead of at Hogwarts.
- Harry not going up against Voldemort or his followers until after he has earned a fearsome reputation as a Church Exorcist.
- Harry possessing an Animagus Transformation.
- Harry being paired with Fleur, Irina, Asia and/or a Harem.
- Harry having a powerful and/or rare magical creature as a familiar that adds to his fearsome reputation.
- Gabriel being Harry’s godmother, and therefore having rights to his custody in the event of his parent’s demise at the hands of Voldemort.
Optional Inclusions:
- Gabriel curing Harry’s bad eyesight by means of a ‘divine miracle.’ Whether he still wears glasses or not is optional, but if he does, they could have mystical augments to enhance his vision beyond human norms.
- Harry using an alternate magical focus aside from a wand.
- Harry being known among the mystical community as one of the most tolerant and reasonable of exorcists, to the point of being assigned to any mission near or inside of Devil Territory.
- The Church not being allowed to meddle in the affairs of wizardkind without first being invited, due to a treaty that they signed at the end of the Inquisitorial Period and the Establishment of the Statute of Secrecy. Likewise, wizardkind can’t meddle in the affairs of the Church without first being invited due to the same treaty.
- The Deathly Hallows when combined in the correct manner, have the potential to give the wielder the powers of the Longinus-tier Pseudo-Sacred Gear known as “Azrael.”
Very Optional Things:
- Harry being made into a Joker within the Brave Saint System, rather than a member of any the Seraph’s individual Suits of Brave Saints.
Forbidden Things:
- Harry the Weak Emo Doormat.
- Harry being involved in a romantic relationship with a male character.
- Harry praying at inopportune moments in the way that Irina tends to do.
- Excessive and unnecessary bashing.
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