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DalkonCledwin
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Harry Potter / Wizarding Exorcist

Post by DalkonCledwin »

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Harry James Potter - PL 10
Age: 14 / Height: 5' 5" / Weight: 158 lbs
Hair Color: Black / Eye Color: Green

Strength 4, Stamina 6, Agility 10, Dexterity 3, Fighting 10, Intellect 2, Awareness 6, Presence 4

General Advantages
Agile Feint, All-out Attack, Animal Empathy, Artificer, Assessment, Attractive, Benefit, Status: Cultural Icon, Benefit, Wealth 3 (millionaire), Connected, Contacts, Daze (Deception), Defensive Roll 2, Equipment 3, Fascinate (Persuasion), Fast Grab, Favored Type: Nuns, Improved Critical: Celeste, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Improvised Weapon, Influential, Inspire 3, Interpose, Languages 4, Leadership, Lionheart 2, Move-by Action, Power Attack, Quick Draw, Redirect, Ritualist, Second Chance: Mind Control, Skill Mastery: Acrobatics, Skill Mastery: Expertise: Magic, Specialist: Artificing: Expertise: Magic, Takedown, Teamwork, Ultimate Effort: Expertise: Magic, Uncanny Dodge, Weapon Bind, Well-informed

Enhanced Advantages
Diehard, Great Endurance

Skills
Acrobatics 6 (+16), Athletics 4 (+8), Close Combat: Celeste 2 (+12), Close Combat: Great Horn 4 (+14), Deception 6 (+10), Expertise (AGL): Riding 8 (+18), Expertise (AWE): Cooking 4 (+10), Expertise: Magic 12 (+14), Expertise: Theology & Philosophy 10 (+12), Insight 6 (+12), Intimidation 4 (+8), Investigation 6 (+8), Perception 8 (+14), Persuasion 6 (+10), Ranged Combat: Celeste 5 (+8), Stealth 6 (+16), Technology 4 (+6), Treatment 4 (+6), Vehicles 4 (+7)

Powers
Celeste (Easily Removable)
. . Boon of Ancient Power: Array
. . . . Echoing Strike: Strength-based Damage 4 (slashing, DC 23; Affects Insubstantial 2: full rank, Aura: Holy Light [4 extra ranks], Secondary Effect [4 extra ranks])
. . . . Flowing Strike: Deflect 10 (slashing; Affects Insubstantial 2: full rank, Reflect, Subtle: subtle; Reduced Range: close)
. . . . Healing Touch: Healing 5 (holy light; Affects Insubstantial 2: full rank, Persistent, Restorative, Stabilize; Tiring)
. . . . Holy Aura: Affliction 10 (holy light, 1st degree: Entranced, 2nd degree: Stunned, 3rd degree: Paralyzed, Resisted by: Will, DC 20; Affects Insubstantial 2: full rank, Increased Range 2: perception, Reversible, Subtle: subtle; Limited: Cannot Affect Target again after successfully resisted, Sense-dependent: Vision)
. . . . Hurricane Strike: Strength-based Damage 4 (slashing, DC 23; Affects Insubstantial 2: full rank, Aura: Holy Light [4 extra ranks], Multiattack [4 extra ranks])
. . Magical Aptitude: Array
. . . . Arcus Offa: Weaken 7 (electricity, magical, Affects: Toughness, Resisted by: Fortitude, DC 17; Affects Objects, Extended Range 3, Increased Range: ranged)
. . . . Expecto Patronum: Progressive Perception Area Affliction 10 (good, magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to causing targets to flee, Tiring)
. . . . Expelliarmus: Move Object 12 (magical, 100 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Mystic Bolt: Damage 12 (magical, DC 27; Increased Range: ranged, Variable Descriptor: close group - Fire, Ice or Lightning)
. . . . Purdictus: Damage 8 (force, magical, DC 23; Increased Range: ranged, Multiattack; Diminished Range)
. . . . Stupefy: Cumulative Affliction 8 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Gnomepunter (Activation: Move Action)
. . Animal Senses: Senses 2 (morphic, Acute: Olfactory, Extended: Olfactory 1: x10)
. . Fast: Speed 2 (morphic, Speed: 8 miles/hour, 120 feet/round)
. . Giant Size: Growth 4 (morphic, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank; Limited to Increasing Size Only)
. . Great Horn: Strength-based Damage 2 (piercing, DC 21; Dangerous)
. . Protective Hide: Protection 2 (morphic, +2 Toughness)
Laminate Armor
. . Body Armor: Impervious Toughness 4 (armor)
Skillful Movement: Array
. . Flash Step: Teleport 3 (talent, 250 feet in a move action, carrying 50 lbs.; Change Direction, Subtle: subtle, Turnabout; Limited: Must be able to normally move to location)
. . Levitation: Flight 4 (magical, Speed: 30 miles/hour, 500 feet/round)
Tricks of the Trade
. . Accelerated Healing: Regeneration 2 (talent, Every 5 rounds, Advantages: Diehard)
. . Breathing Technique: Immunity 2 (talent, Suffocation (All), Advantages: Great Endurance; Limited - Half Effect)
. . Familiar Bond: Summon 15 (magical; Heroic, Mental Link; Self-Powered)
. . Spiritual Sensitivity: Senses 2 (talent, Counters Concealment: Spirits)

Equipment
Expandable Pack (Binoculars, Cell Phone, Concealable Microphone, Holy Book, Holy Symbol, Holy Water, Multi-tool, Restraints, Salt, UV Light), Laminate Armor

Offense
Initiative +10
Arcus Offa: Weaken 7, +8 (DC Fort 17)
Echoing Strike: Strength-based Damage 4, +12 (DC 23)
Expecto Patronum: Progressive Perception Area Affliction 10 (DC Will 20)
Expelliarmus: Move Object 12, +8 (DC 22)
Grab, +10 (DC Spec 14)
Great Horn: Strength-based Damage 2, +14 (DC 21)
Holy Aura: Affliction 10 (DC Will 20)
Hurricane Strike: Strength-based Damage 4, +12 (DC 23)
Mystic Bolt: Damage 12, +8 (DC 27)
Purdictus: Damage 8, +8 (DC 23)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +3 (DC 19)
Unarmed, +10 (DC 19)

Complications
- Enemy: The Dark Lord Voldemort does seem to have survived the encounter with Harry's mother and the Seraph known as Gabriel, and it can be said that this Dark Lord is therefore Harry's greatest antagonist.
- Fame: Harry is famous within the Wizarding World for having defeated the Dark Lord Voldemort, even though it was his mother who did so. The issue is that somehow the Wizards have deduced that Harry survived that night, even though the first time many of the ones in Britain were possibly able to learn of his existence was when his name somehow came out of the Goblet of Fire.
- Honor: Harry follows most, though not all, of the codes of ethics espoused by the Church that their exorcists are expected to uphold.
- Motivation: Responsibility: As a Church Exorcist, Harry has been inspired to do good in the world to further the cause of the Church and to help the common folk so that they need not fear the things which go bump in the night.
- Power Loss: Harry can't make use of Celeste, his Equipment or his Skillful Movement Array while he is in his Gnomepunter form. He also can't speak like a human or manipulate objects with his forelimbs due to the fact that Rhino's lack the means to do that by default. Lastly, Harry must be able to speak the incantations of his spells in order to cast them, and requires an appropriate magical focus, which Celeste counts as, in order to do so as well.
- Relationship: Harry is the son of the late Lily and James Potter, as well as the nephew of the Dursley family. He is furthermore the godson of both Sirius Black and the Seraph known as Gabriel.

Languages
English, French, Hebrew, Italian [Native], Latin, Parseltongue, Spanish

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 8/6 (Imp. 4), Will 12

Power Points
Abilities 90 + Powers 106 + Advantages 55 + Skills 55 (109 ranks) + Defenses 12 = 318

--------------------
Teriesh - PL 9
Age: 4 / Length: 12' 9" / Weight: 4,320 lbs

Strength 5, Stamina 3, Agility 3, Dexterity 0, Fighting 6, Intellect 3, Awareness 3, Presence 3

Advantages
Attractive, Chokehold, Fast Grab, Improved Hold, Improved Initiative, Languages 3, Prone Fighting, Ritualist

Skills
Acrobatics 4 (+7), Athletics 2 (+7), Close Combat: Poison Bite 6 (+12), Expertise (AWE): Survival 4 (+7), Expertise: Magic 8 (+11), Expertise: Theology & Philosophy 6 (+9), Insight 6 (+9), Perception 4 (+7), Persuasion 4 (+7), Ranged Combat: Magic 9 (+9)

Powers
Astralization (Activation: Move Action)
. . Hard to Hurt: Immunity 2 (morphic, Critical Hits)
. . Intangibility: Insubstantial 4 (morphic, Incorporeal)
. . Invisibility: Concealment 4 (morphic, All Visual Senses)
Couatl Physiology
. . Couatl Sensitivity: Senses 9 (racial, Acute (Type): Mental Senses, Darkvision, Detect: Evil Presences [Mental] 2: ranged, Detect: Good Presences [Mental] 2: ranged, Infravision)
. . Detect Thoughts: Mind Reading 3 (racial, DC 13; Subtle: subtle; Limited to Surface Thoughts)
. . Feathered Wings: Flight 4 (racial, Speed: 30 miles/hour, 500 feet/round; Wings)
. . Giant Size: Growth 5 (racial, +5 STR, +5 STA, +2 Intimidate, -5 Stealth, -3 active defenses, +1 size rank, +5 mass ranks; Innate; Permanent)
. . Invulnerabilities: Immunity 3 (racial, Aging, Sleep, Starvation & Thirst)
. . Plane Shift: Movement 2 (racial, Dimensional: Mystical Dimensions 2: group, 50 lbs.)
. . Protective Hide: Protection 5 (racial, +5 Toughness)
. . Serpentine Body: Movement 3 (racial, Slithering, Wall-crawling 2: full speed)
Poison Bite
. . Bite: Strength-based Damage 1 (Linked; piercing, DC 21)
. . Venom I: Cumulative Progressive Affliction 4 (Linked; poison, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 14; Cumulative, Progressive)
. . Venom II: Progressive Weaken 4 (Linked; poison, Affects: Strength, Resisted by: Fortitude, DC 14; Progressive)
Wandless Magic: Array
. . Bombarda: Burst Area Damage 6 (force, magical, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . Finite: Nullify 4 (magical, Counters: Magic, DC 14; Broad, Increased Duration: concentration, Simultaneous)
. . Mystic Bolt: Damage 9 (magical, DC 24; Increased Range: ranged, Variable Descriptor: close group - Fire, Ice or Lightning)
. . Purdictus: Damage 6 (force, magical, DC 21; Increased Range: ranged, Multiattack)
. . Stupefy: Cumulative Affliction 6 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)

Offense
Initiative +7
Bite: Strength-based Damage 1, +12 (DC 21)
Bombarda: Burst Area Damage 6 (DC 21)
Detect Thoughts: Mind Reading 3 (DC Will 13)
Finite: Nullify 4, +9 (DC Will 14)
Grab, +6 (DC Spec 15)
Mystic Bolt: Damage 9, +9 (DC 24)
Purdictus: Damage 6, +9 (DC 21)
Stupefy: Cumulative Affliction 6, +9 (DC Fort 16)
Throw, +0 (DC 20)
Unarmed, +6 (DC 20)
Venom I: Cumulative Progressive Affliction 4, +12 (DC Fort 14)
Venom II: Progressive Weaken 4, +12 (DC Fort 14)

Complications
- Disability: A Couatl has no hands.
- Enemy: Couatls are the foes of demons and evil creatures.
- Motivation: Doing Good: Couatls seek to do good in the world.
- Power Loss: Teriesh needs to be able to speak the incantations of his spells in order to cast them.

Languages
English, Italian, Latin, Parseltongue [Native]

Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 8, Will 11

Power Points
Abilities 32 + Powers 127 + Advantages 10 + Skills 27 (53 ranks) + Defenses 29 = 225
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DalkonCledwin
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The Black Sapphires Brainstorm & Notes

Post by DalkonCledwin »

The Black Sapphires
Premise: “For hearts long lost beyond blackest pitch / Deeper than the deepest night / Fallen from love as vast as the largest ocean / Made colder than the coldest ice / I call upon the King of Hearts who stands wreathed in violet flames upon the Sea of Chaos / I call upon thee and swear myself to thee / I stand ready to bear the strength you give me / Let those fools who stand before me be destroyed / By the power you and I possess / Burn in our power — Black Sapphire’s Light!”
Required Inclusions:
- Bellatrix’s marriage to Rodolphus Lestrange must have been a loveless, arranged sham.
- Bella must begin to lose her faith in love, drawing the attention of one of the five Star Sapphire Crystals that exist in the universe and are used to enforce the Zamaron ideal of love.
- Bella must also have somehow wound up on Privet Drive on the same night that Dumbledore decides to leave Harry Potter with the Dursley family.
- The Star Sapphire Crystal cannot appear any earlier than when Bella has actually picked Harry up off the front stoop of the Dursley residence.
- The Star Sapphire Crystal must somehow affect both Bella and Harry simultaneously, instead of affecting JUST Bella the way that the Zamarons would have preferred for it to have done.
- The Crystal’s influence must cause Bella to decide to take Harry and raise him as her own child.
- Upon making that decision, Bellatrix must also decide to leave Great Britain and raise Harry elsewhere. She must also opt to homeschool Harry in the use of his magic and other abilities.
- Harry must not return to Magical Britain any earlier than the day on which his name comes out of the Goblet of Fire (author’s discretion on how his name is able to come out of the Goblet).
Preferred Inclusions:
- The magic of Lily’s sacrifice being responsible for altering the Star Sapphire Crystal in such a way that it no longer compels those it is bonded to to seek out a mate in order to crystalize the planet they happen to be on. Compulsion to seek out a mate itself, is still allowed.
- The Star Sapphire Crystal being responsible for enabling both Bella and Harry the ability to cast magic wandlessly.
- Bella and Harry being somewhat unique amongst the entirety of the Lantern Corps in that they do not answer to any of the Guardians or their counterparts, even if they may work with the members of other Lantern Corps without much fuss.
- Bellatrix choosing to join the Justice League.
- Harry choosing to join either the Teen Titans or Young Justice.
- Bellatrix choosing to blood adopt Harry, or else the Crystal managing to achieve the same effect for them without Bella immediately being aware of this fact.
Pairing Requests:
- Bellatrix Black / Laira Omoto / Hawkgirl / John Stewart
- Harry Potter / Ghia'ta / Dancia Malfoy / Rachel Roth
Forbidden Things:
- Harry being involved in a relationship with another male character.
- Harry the Emo Doormat.

--------------------
Regarding Hawkgirl: I won't be posting her stat block as she is largely unchanged from the build I made for her in Son of Skaath, so if you want to know what her attributes look like, go look at that one. About the only major difference between them would be in the complications department.
Last edited by DalkonCledwin on Thu Jun 20, 2019 10:47 am, edited 3 times in total.
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DalkonCledwin
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Bellatrix Black / The Black Sapphires

Post by DalkonCledwin »

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Bellatrix Druella Black - PL 12
Age: Looks 30 (Actually 43) / Height: 5' 6" / Weight: 124 lbs
Hair Color: Black / Eye Color: Violet

Strength 1, Stamina 1, Agility 2, Dexterity 2, Fighting 3, Intellect 2, Awareness 4, Presence 3

General Advantages
Accurate Attack, All-out Attack, Artificer, Attractive 2, Benefit, Wealth 3 (millionaire), Close Attack 3, Daze (Deception), Equipment 5, Evasion, Fascinate (Deception), Favored Environment: Aerial, Favored Type: Green Lanterns, Improved Initiative, Languages 2, Quick Draw, Ranged Attack 7, Ritualist

Enhanced Advantages
Beloved: Harry Potter, Eidetic Memory, Great Endurance, Ultimate Effort: Will Checks, Well-informed

Skills
Acrobatics 4 (+6), Close Combat: Bodice Dagger 4 (+7), Close Combat: Ragna Blade 2 (+5), Deception 6 (+9), Expertise (AGL): Riding 6 (+8), Expertise: Astrogation 4 (+6), Expertise: Magic 10 (+12), Insight 6 (+10), Investigation 4 (+10/+6), Perception 6 (+10), Persuasion 4 (+7), Stealth 4 (+6), Treatment 4 (+6)

Powers
Black Sapphire Crystal (Removable)
. . Commlink: Senses 1 (cosmic, Communication Link: Other Star Sapphires; Sustained)
. . Comms System: Array
. . . . Cosmic Communication: Other Cosmic Communication 5 (cosmic, Sense Type: Subspace Audiovisual Projection; Rapid, Subtle: encrypted)
. . . . Cosmic Network: Other Area Cosmic Communication 4 (cosmic, Sense Type: Subspace Audiovisual Projection; Area, Rapid, Subtle: encrypted)
. . Cosmic Intelligence: Enhanced Trait 4 (cosmic, Investigation +4 (+10), Advantages: Eidetic Memory, Well-informed; Limited: to Investigation checks for Gathering Information [2 ranks only])
. . Cosmic Movement: Array
. . . . Lightflight: Flight 12 (cosmic, Speed: 8000 miles/hour, 16 miles/round)
. . . . Soar the Spaceways: Movement 3 (cosmic, Environmental Adaptation: Space, Space Travel 2: other solar systems)
. . . . Space Warp: Movement 3 (cosmic, Space Travel 3: other galaxies; Portal; Limited: Choice of Destinations, Notes: Bella can only use this power to travel to locations associated with the Star Sapphires. This is similar to the Limited Locations flaw for the Teleport power effect)
. . Cosmic Shield: Protection 8 (cosmic, +8 Toughness; Impervious, Sustained)
. . Force Manipulation: Dynamic Array
. . . . Dark Claw: Damage 10 ([0 active, 0/40 PP, 3/r+2], cosmic, DC 25; Extended Range 2, Increased Range: ranged, Multiattack)
. . . . Dis Fang: Move Object 9 ([0 active, 0/40 PP, 3/r+3], cosmic, 12 tons, DC 24; Damaging, Split 3: 4 targets)
. . . . Dynast Breath: Progressive Affliction 10 ([0 active, 0/40 PP, 4/r], cosmic crystalization, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, 3rd degree: Transformed, Resisted by: Will, DC 20; Extra Condition, Increased Range: ranged, Progressive; Unreliable (5 uses))
. . . . Emotional Tether: Senses 26 ([0 active, 0/40 PP, 1/r], cosmic, Accurate: Detect Love in Jeopardy, Detect: Love in Jeopardy [Mental] 2: ranged, Extended: Detect Love in Jeopardy 20: x100000000tr, Tracking: Detect Love in Jeopardy 2: full speed; Sustained)
. . . . Force Constructs: Create 9 ([0 active, 0/40 PP, 4/r], cosmic, Volume: 500 cft., DC 19; Impervious, Selective)
. . . . Force Lifting: Move Object 15 ([0 active, 0/40 PP, 2/r], cosmic, 800 tons)
. . . . Heart's Connection: Healing 9 ([0 active, 0/40 PP, 4/r+2], cosmic; Energizing, Increased Range: ranged, Persistent, Restorative, Resurrection, Stabilize; Limited: to Others Only, Source: The "Hearts True Love" of the person to be healed)
. . . . Heartache Blast: Damage 15 ([0 active, 0/40 PP, 2/r+1], cosmic, DC 30; Extended Range, Increased Range: ranged)
. . . . Movable Constructs: Create 12 ([0 active, 0/40 PP, 3/r], cosmic, Volume: 4000 cft., DC 22; Movable)
. . . . Ragna Blade: Strength-based Damage 15 ([0 active, 0/40 PP, 1/2r+10], cosmic, slashing, DC 31; Impressive, Penetrating 7, Reach (melee) 3: 15 ft.; Distracting, Quirk: Can't hit anything within 5 feet of Bella's location)
. . Life Support
. . . . Great Resilience: Enhanced Trait 5 (cosmic, Fortitude +4 (+9), Advantages: Great Endurance)
. . . . Life Support Field: Immunity 10 (cosmic, Life Support; Sustained; Quirk 2: Doesn't defend against diseases & poisons with the "Injected" flaw)
. . Love's Light: Environment 2 (cosmic, Light, Radius: 60 feet)
. . Sense Love: Senses 4 (cosmic, Acute: Detect Love, Analytical: Detect Love, Detect: Love [Mental] 2: ranged)
. . Universal Translation: Comprehend 3 (cosmic, Languages - Read All, Languages - Understand All, Languages - You're Understood)
Tricks of the Trade
. . Incredible Maternal Love: Enhanced Trait 7 (talent, Will +5 (+15), Advantages: Beloved: Harry Potter, Ultimate Effort: Will Checks; Innate; Limited: Will bonus is for Power Crystal effects only [6 ranks only])
. . Occlumens: Impervious Will 10 (magical; Sustained)
. . Wandless Magic: Variable 5 (magical; Action: move; Check Required: DC 10 - Expertise: Magic, Side Effect: on failure - Tiring, Unreliable (5 uses), Notes: 25 pts of Traits for Magical Descriptor Effects)
Wizardkind Physiology
. . Longevity: Immunity 1 (racial, Aging; Limited - Half Effect)
. . Tough: Protection 3 (racial, +3 Toughness)

Equipment
Bell Manor, Bodice Dagger

Offense
Initiative +6
Bodice Dagger, +10 (DC 17)
Dark Claw: Damage 10, +9 (DC 25)
Dis Fang: Move Object 9, +9 (DC 24)
Dynast Breath: Progressive Affliction 10, +9 (DC Will 20)
Force Lifting: Move Object 15, +9 (DC 25)
Grab, +6 (DC Spec 11)
Heartache Blast: Damage 15, +9 (DC 30)
Ragna Blade: Strength-based Damage 15, +8 (DC 31)
Throw, +9 (DC 16)
Unarmed, +6 (DC 16)

Complications
- For Hearts Long Lost: Bella still occasionally suffers from bouts of depression brought on by nightmarish memories of what her life was like before Harry entered it. During these times she isn't properly able to channel the Violet Light due to not having the proper emotional state of mind to do so.
- Motivation: Thrills: Beyond her wish to spread love throughout the universe, Bella really just wants to have fun with her life. That is largely why she purchased a home that has the ability to use muggle technology and has had it outfitted with all the latest in both muggle and magical entertainment features.
- Prejudice: Bella and Harry are the only two members of what they refer to as the "Black Sapphire Corps", which means they are unwelcome on the world of Zamaron, despite being able to travel there using their powers if they so wished. This is because their goals are opposed to those of the Zamarons.
- Quirk: Bella is utterly obsessed with the anime franchise known as "Slayers" and has patterned her Star Sapphire abilities after attacks from that series.
- Relationship: Bellatrix is the eldest sister of the three Black Sisters, the daughter of Cygnus and Druella Black, as well as being the de facto head of the House of Black, even if her cousin Sirius is the Head of said House in a purely legal sense of the concept. She is also the adoptive mother of Harry Potter by means of a bizarre form of Blood Adoption that occurred when the Star Sapphire Crystal first made contact with Bella due to Harry having been in her arms at the time.
- Reputation: Star Sapphires: When the Zamarons first found the planet they now call home, they found a large crystalline structure located between two mummified bodies. They immediately decided that crystal was the ultimate expression of love, never realizing it to be a parasite that would lower the inhibitions of anyone it came into contact with to exceedingly horrific levels. This has led to a situation where each of the five women, excepting Bellatrix, who has one of these crystals has become obsessed with one specific person to the point where at least one of those women encased an entire planet in violet crystals so she could always be with her 'lover' after she finally snagged him. This has made most people extremely cautious when dealing with anyone who draws power from one of those gems the way Bella does. Hers however has been rendered far less yandere than the others thanks to Lily's sacrificial magic.
- Reputation: Wizardkind: Within Wizarding Britain, Bella is largely presumed to have been in league with the Death Eaters, even if that isn't actually the case. While she was married to Rodolphus Lestrange at the time that Voldemort was active, she never actually took the Dark Lord's mark, nor did she actively participate in any D.E. functions.
- Rivalry: Due to the fact that they each have differing views about what love means and how it is to be spread, it can be said that Bellatrix is the rival of her fellow Star Sapphire, Carol Ferris, even if Bella doesn't view the girl as an enemy per se.

Languages
English [Native], French, Latin

Defense
Dodge 12, Parry 12, Fortitude 9/5, Toughness 12 (Imp. 8), Will 15/10 (Imp. 10)

Power Points
Abilities 36 + Powers 170 + Advantages 33 + Skills 32 (64 ranks) + Defenses 29 = 300

--------------------
Bell Manor - PL 12

Toughness 10, Size Huge

Features:
Communications, Computer, Concealed 3, Defense System, Garage, Gym, Laboratory, Library, Living Space, Personnel, Power System, Sealed, Security System 2, Trophy Room, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 23
Last edited by DalkonCledwin on Thu Jun 20, 2019 9:53 am, edited 3 times in total.
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Harry Potter / The Black Sapphires

Post by DalkonCledwin »

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Harry James Potter - PL 12
Age: 14 / Height: 5' 5" / Weight: 158 lbs
Hair Color: Black / Eye Color: Green

Strength 15/2, Stamina 10, Agility 4, Dexterity 2, Fighting 9, Intellect 3, Awareness 4, Presence 4

Advantages
All-out Attack, Artificer, Assessment, Attractive, Badboy, Benefit, Status: Host to the Predator Entity, Benefit, Wealth 2 (independently wealthy), Daze (Deception), Fascinate (Deception), Favored Environment: Aerial, Favored Type: Star Sapphires, Fearless, Improved Grab, Improved Initiative 2, Inspire 3, Interpose, Languages 3, Leadership, Power Attack, Ranged Attack 2, Ritualist, Second Chance: Resisting Mind Control, Takedown 2, Teamwork, Ultimate Effort: Will Checks

Skills
Acrobatics 4 (+8), Athletics 4 (+19/+6), Deception 6 (+10), Expertise (AGL): Riding 6 (+10), Expertise: Astrogation 4 (+7), Expertise: Magic 8 (+11), Insight 6 (+10), Investigation 4 (+7), Perception 6 (+10), Persuasion 4 (+8), Ranged Combat: Violet Light 5 (+7), Stealth 4 (+8), Treatment 4 (+7)

Powers
Atunned to the Cosmos
. . Cosmic Awareness: Senses 4 (cosmic, Awareness: Cosmic Events [Mental], Extended: Cosmic Awareness 3: x1k)
. . Low-Level Telepathy: Mental Communication 1 (cosmic; Concentration, Limited: to Loved Ones)
. . Sense Love: Senses 4 (cosmic, Acute: Detect Love, Analytical: Detect Love, Detect: Love [Mental] 2: ranged)
. . Unified Language: Comprehend 4 (cosmic, Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood; Sustained)
Child of the Stars
. . Love's Light: Environment 2 (cosmic, Light, Radius: 60 feet)
. . Starchild: Immunity 10 (cosmic, Life Support)
. . Superior Toughness: Impervious Toughness 10 (cosmic)
Cosmic Traveler: Array
. . Cosmic Flight: Flight 10 (cosmic, Speed: 2000 miles/hour, 4 miles/round, Notes: Speed becomes 8 million miles/hour, or 16,000 miles/round while Sub-luminal Flight power is active at maximum setting)
. . Soar the Spaceways: Movement 3 (cosmic, Environmental Adaptation: Space, Space Travel 2: other solar systems)
. . Space Warp: Movement 3 (cosmic, Space Travel 3: other galaxies; Portal)
Tricks of the Trade
. . Occlumens: Impervious Will 14 (magical; Sustained)
Violet Light Tap: Dynamic Array
. . Cosmic Mastery: Variable 6 ([0 active, 0/50 PP, 7/r], cosmic; Action: move; Unreliable (5 uses), Notes: 30 pts of Traits; Any Descriptor)
. . Cosmic Might: Enhanced Trait 26 ([0 active, 0/50 PP, 1/r], cosmic, Strength +13 (+15), Notes: Able to lift 800 tons, and has a punching strength of the same amount while this power is active)
. . Create Black Sapphires: Summon 12 ([0 active, 0/50 PP, 4/r], cosmic; Controlled, Heroic, Type (General): Star Sapphire Candidates; Attitude: indifferent, Source: Living Sentient Beings with the Capacity for Great Love)
. . Dark Claw: Damage 10 ([0 active, 0/50 PP, 3/r+2], cosmic, DC 25; Extended Range 2, Increased Range: ranged, Multiattack)
. . Dragon Slave: Burst Area Damage 7 ([0 active, 0/50 PP, 6/r+3], cosmic, DC 22; Burst Area 5: 500 feet radius sphere, DC 17, Extended Range 2, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Tiring)
. . Dynast Breath: Progressive Affliction 10 ([0 active, 0/50 PP, 5/r], cosmic, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, 3rd degree: Transformed, Resisted by: Will, DC 20; Extra Condition, Increased Range: ranged, Progressive)
. . Emotional Tether: Senses 26 ([0 active, 0/50 PP, 1/r], cosmic, Accurate: Detect Love in Jeopardy, Detect: Love in Jeopardy [Mental] 2: ranged, Extended: Detect Love in Jeopardy 20: x100000000tr, Tracking: Detect Love in Jeopardy 2: full speed; Sustained)
. . Force Constructs: Create 9 ([0 active, 0/50 PP, 4/r], cosmic, Volume: 500 cft., DC 19; Impervious, Selective)
. . Force Lifting: Move Object 15 ([0 active, 0/50 PP, 2/r], cosmic, 800 tons)
. . Heart's Connection: Healing 9 ([0 active, 0/50 PP, 4/r+2], cosmic; Energizing, Increased Range: ranged, Persistent, Restorative, Resurrection, Stabilize; Limited: to Others Only, Source: The "Hearts True Love" of the person to be healed)
. . Heartache Blast: Damage 14 ([0 active, 0/50 PP, 2/r+1], cosmic, DC 29; Extended Range, Increased Range: ranged)
. . Mass Communication: Other Area Cosmic Communication 5 ([0 active, 0/50 PP, 6/r], cosmic, Sense Type: Subspace Audiovisual Projection; Area, Selective)
. . Movable Constructs: Create 12 ([0 active, 0/50 PP, 3/r], cosmic, Volume: 4000 cft., DC 22; Movable)
. . Sub-luminal Flight: Flight 12 ([0 active, 0/50 PP, 2/r], cosmic, Speed: 8000 miles/hour, 16 miles/round; Stacks with: Cosmic Flight: Flight 10)
Wizardkind Physiology
. . Longevity: Immunity 1 (racial, Aging; Limited - Half Effect, Quirk: This power doesn't truly take effect until Harry reaches the age of 17)
. . Tough: Protection 3 (racial, +3 Toughness)

Offense
Initiative +12
Dark Claw: Damage 10, +9 (DC 25)
Dragon Slave: Burst Area Damage 7 (DC 22)
Dynast Breath: Progressive Affliction 10, +9 (DC Will 20)
Force Lifting: Move Object 15, +9 (DC 25)
Grab, +9 (DC Spec 12)
Heartache Blast: Damage 14, +9 (DC 29)
Throw, +4 (DC 30/17)
Unarmed, +9 (DC 30/17)

Complications
- Fame: Harry is famed throughout the magical world for their belief that he is solely responsible for the defeat of the Dark Lord Voldemort, and because he is rumored to have survived being hit with the Killing Curse. In reality, it was the loving sacrifice of his mother's life that enabled his survival and said defeat.
- Motivation: Doing Good: Harry wishes to use his abilities to make a difference in the universe, striving to spread love throughout it, and not the love that the Zamarons envision, but authentic and true love.
- Prejudice: Harry and his mother are the only two members of what they refer to as the "Black Sapphire Corps", which means they are unwelcome on the world of Zamaron, despite being able to travel there using their powers if they so wished. This is because their goals are opposed to those of the Zamarons.
- Quirk: Both Harry and his adoptive mother, Bellatrix Back (formerly Lestrange) are utterly obsessed with the anime franchise known as the "Slayers", and have patterned their Star Sapphire abilities after that franchise. Also, while he doesn't need to, Harry will frequently say the full incantation for the Dragon Slave while charging his version of it up before using it.
- Relationship: Harry is the biological son of the late Lily & James Potter, as well as the blood adopted son of Bellatrix Black (formerly Lestrange). He also considers the Green Lantern John Stewart to be an older brother figure, and tries to ignore the googly eyes his adoptive mother makes towards both John and Shayera Hol. He is also becoming aware of his own feelings for fellow Teen Titan Member, Rachel Roth.

Languages
English [Native], French, Latin, Parseltongue

Defense
Dodge 11, Parry 11, Fortitude 10, Toughness 13 (Imp. 10), Will 14 (Imp. 14)

Power Points
Abilities 76 + Powers 157 + Advantages 33 + Skills 33 (65 ranks) + Defenses 19 = 318
Last edited by DalkonCledwin on Thu Jun 20, 2019 1:08 pm, edited 3 times in total.
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John Stewart / The Black Sapphires

Post by DalkonCledwin »

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John Stewart - PL 13
Age: 29 / Height: 6' 1" / Weight: 201 lbs
Hair Color: Black / Eye Color: Brown

Strength 2, Stamina 4, Agility 3, Dexterity 3, Fighting 10, Intellect 2, Awareness 4, Presence 4

General Advantages
Accurate Attack, All-out Attack, Chokehold, Connected, Contacts, Extraordinary Effort, Favored Environment: Aerial, Improved Aim, Improved Defense, Improved Disarm, Improved Hold, Improved Trip, Languages 3, Leadership, Power Attack, Precise Attack (Ranged, Cover), Ranged Attack 5, Teamwork

Enhanced Advantages
Eidetic Memory, Lionheart 2, Second Chance: Resisting Mind Control, Ultimate Effort: Will Checks, Well-informed

Skills
Acrobatics 10 (+13), Close Combat: Oan Power Ring 6 (+16), Expertise: Architecture 6 (+8), Expertise: Astrogation 4 (+6), Expertise: Military 8 (+10), Insight 8 (+12), Intimidation 6 (+10), Investigation 6 (+12/+8), Perception 8 (+12), Ranged Combat: Oan Power Ring 2 (+5), Sleight of Hand 4 (+7), Stealth 6 (+9), Technology 6 (+8), Treatment 4 (+6), Vehicles 6 (+9)

Powers
Oan Power Ring (Removable)
. . Commlink: Senses 1 (cosmic, Communication Link: Other Green Lanterns)
. . Comms System: Array
. . . . Cosmic Communication: Other Cosmic Communication 5 (cosmic, Sense Type: Subspace Audiovisual Projection; Rapid, Subtle: encrypted)
. . . . Cosmic Network: Other Area Cosmic Communication 4 (cosmic, Sense Type: Subspace Audiovisual Projection; Area, Rapid, Subtle: encrypted)
. . Cosmic Intelligence: Enhanced Trait 4 (cosmic, Investigation +4 (+12), Advantages: Eidetic Memory, Well-informed; Limited: to Investigation checks for Gathering Information [2 ranks only])
. . Cosmic Movement: Array
. . . . Lightflight: Flight 13 (cosmic, Speed: 16000 miles/hour, 30 miles/round)
. . . . Soar the Spaceways: Movement 3 (cosmic, Environmental Adaptation: Space, Space Travel 2: other solar systems)
. . . . Space Warp: Movement 3 (cosmic, Space Travel 3: other galaxies; Portal; Limited: Choice of Destinations, Notes: John can only use this power to travel to locations associated with the Green Lantern Corps. This is similar to the Limited Locations flaw for the Teleport power effect)
. . Cosmic Shield: Protection 12 (cosmic, +12 Toughness; Impervious, Sustained)
. . Force Manipulation: Dynamic Array
. . . . Barrett M82: Damage 9 ([0 active, 0/39 PP, 2/r+12], cosmic, DC 24; Extended Range 3, Increased Range: ranged, Penetrating 9)
. . . . Force Constructs: Create 9 ([0 active, 0/39 PP, 4/r], cosmic, Volume: 500 cft., DC 19; Impervious, Selective)
. . . . Force Lifting: Move Object 16 ([0 active, 0/39 PP, 2/r], cosmic, 1600 tons)
. . . . M4 Carbine: Damage 10 ([0 active, 0/39 PP, 3/r+2], cosmic, DC 25; Extended Range 2, Increased Range: ranged, Multiattack)
. . . . M84 Stun Grenade: Burst Area Affliction 10 ([0 active, 0/39 PP, 3/r], cosmic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . . . Mameluke Sword: Strength-based Damage 8 ([0 active, 0/39 PP, 1/r+1], cosmic, slashing, DC 25; Dangerous)
. . . . Mk 17 Mod 0: Damage 16 ([0 active, 0/39 PP, 2/r+1], cosmic, DC 31; Extended Range, Increased Range: ranged)
. . . . Movable Constructs: Create 13 ([0 active, 0/39 PP, 3/r], cosmic, Volume: 8000 cft., DC 23; Movable)
. . Green Lantern's Light: Environment 2 (cosmic, Light, Radius: 60 feet)
. . Life Support: Immunity 10 (cosmic, Life Support; Sustained; Quirk 2: Doesn't defend against diseases & poisons with the "Injected" flaw)
. . Scanning Beam: Senses 20 (cosmic, Analytical (Type): Auditory Senses, Analytical (Type): Visual Senses, Analytical (Type): All Chemical, Awareness: Chemical, Darkvision, Extended: Visual 5: x100k, Microscopic Vision 4: atom-size, Tracking: Chemical 2: full speed)
. . Universal Translation: Comprehend 5 (cosmic, Languages - Read All, Languages - Understand All, Languages - You're Understood, Machines / Electronics)
Tricks of the Trade
. . Indomitable Will: Enhanced Trait 8 (talent, Will +4 (+16), Advantages: Lionheart 2, Second Chance: Resisting Mind Control, Ultimate Effort: Will Checks; Innate; Limited: Will bonus is for Power Ring effects only [4 ranks only])

Offense
Initiative +3
Barrett M82: Damage 9, +10 (DC 24)
Force Lifting: Move Object 16, +10 (DC 26)
Grab, +10 (DC Spec 12)
M4 Carbine: Damage 10, +10 (DC 25)
M84 Stun Grenade: Burst Area Affliction 10 (DC Fort 20)
Mameluke Sword: Strength-based Damage 8, +16 (DC 25)
Mk 17 Mod 0: Damage 16, +10 (DC 31)
Throw, +8 (DC 17)
Unarmed, +10 (DC 17)

Complications
- Motivation: Responsibility: John is at heart a professional soldier and a man of duty. He takes his role as one of Earth's protectors very seriously, a fact which can at times lead him into conflict with those who aren't as serious about their duties as he is. He also strongly believes those with great power must be held accountable for their actions.
- Prejudice: John has spent so many years away from Earth as an active member of the Green Lantern Corps, and also even before that as a serviceman in the Marine Corps, that he tends to have a hard time fitting in with civilian life. This is partly why he still performs the functions of a hero more than a civilian.
- Quirk: John's use of his Lantern Ring tends to be either unimaginative and straightforward, resulting in stereotypical beam spam, or else falls along the lines of the sorts of weaponry he is most familiar with from his days as a serviceman in the US Marine Corps.
- Relationships: John is the son of Shirley Stewart as well as the brother of Rose Stewart. He was essentially who has been teaching Harry & Bella how to channel Lantern Energy, even if they have both decided to blatantly ignore his advice on what sort of constructs to use. He also has a crush on Katma Tui, the Green Lantern responsible for training him in the use of his own Lantern Ring. He is unfortunately oblivious to the interest that both Bella and Shayera are directing towards him, at least at the moment.
- Secret: John hides a streak of playfulness and sentimentality behind his professional decorum. When he is in a situation where he feels completely safe, he might be willing to show those characteristics off. To date, the only people outside of his immediate family who have seen it, are Harry Potter and Bellatrix Black, and John likely would have been horribly embarrassed if he knew Bella had witnessed his antics.

Languages
Arabic, English [Native], Japanese, Korean

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 16 (Imp. 12), Will 16/12

Power Points
Abilities 64 + Powers 145 + Advantages 24 + Skills 45 (90 ranks) + Defenses 19 = 297
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Laira Omoto / The Black Sapphires

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Laira Omoto - PL 12
Age: 22 / Height: 5' 8" / Weight: 137 lbs
Hair Color: Auburn / Eye Color: White

Strength 3, Stamina 4, Agility 6, Dexterity 4, Fighting 9, Intellect 3, Awareness 4, Presence 2

General Advantages
Agile Feint, All-out Attack, Attractive 2, Benefit, Ambidexterity, Daze (Intimidation), Defensive Attack, Diehard, Evasion, Favored Environment: Aerial, Great Endurance, Improved Critical: Unarmed, Improved Initiative, Improved Smash, Improvised Weapon, Move-by Action, Power Attack, Quick Draw, Ranged Attack 5, Skill Mastery: Athletics, Startle, Takedown 2, Weapon Break

Enhanced Advantages
Eidetic Memory, Lionheart 2, Second Chance: Resisting Mind Control, Ultimate Effort: Will Checks, Well-informed

Skills
Acrobatics 6 (+12), Athletics 4 (+7), Close Combat: Oan Power Ring 5 (+14), Close Combat: Unarmed 4 (+13), Expertise (AWE): Tactics 8 (+12), Expertise: Astrogation 4 (+7), Insight 6 (+10), Intimidation 6 (+8), Investigation 4 (+11/+7), Perception 4 (+8), Persuasion 4 (+6), Stealth 4 (+10), Technology 4 (+7), Vehicles 4 (+8)

Powers
Jaydian Physiology
. . Claws: Strength-based Damage 2 (slashing, DC 20)
. . Fast Runner: Speed 3 (racial, Speed: 16 miles/hour, 250 feet/round)
. . . . Strong Legs: Leaping 3 (Alternate; racial, Leap 60 feet at 16 miles/hour)
Oan Power Ring (Removable)
. . Commlink: Senses 1 (cosmic, Communication Link: Other Green Lanterns)
. . Comms System: Array
. . . . Cosmic Communication: Other Area Cosmic Communication 4 (cosmic, Sense Type: Subspace Audiovisual Projection; Area, Rapid, Subtle: encrypted)
. . . . Cosmic Communication: Other Cosmic Communication 5 (cosmic, Sense Type: Subspace Audiovisual Projection; Rapid, Subtle: encrypted)
. . Cosmic Intellect: Enhanced Trait 4 (cosmic, Investigation +4 (+11), Advantages: Eidetic Memory, Well-informed; Limited: to Investigation checks for Gathering Information [2 ranks only])
. . Cosmic Movement: Array
. . . . Lightflight: Flight 12 (cosmic, Speed: 8000 miles/hour, 16 miles/round)
. . . . Soar the Spaceways: Movement 3 (cosmic, Environmental Adaptation: Space, Space Travel 2: other solar systems)
. . . . Space Warp: Movement 3 (cosmic, Space Travel 3: other galaxies; Portal; Limited: Choice of Destinations, Notes: Laira can only use this power to travel to locations associated with the Green Lantern Corps. This is similar to the Limited Locations flaw for the Teleport power effect)
. . Cosmic Shield: Protection 9 (cosmic, +9 Toughness; Impervious, Sustained)
. . Force Manipulation: Dynamic Array
. . . . Cosmic Blast: Damage 15 ([0 active, 0/36 PP, 2/r+1], cosmic, DC 30; Extended Range, Increased Range: ranged)
. . . . Energy Cutlasses: Strength-based Damage 7 ([0 active, 0/36 PP, 1/r+1], cosmic, slashing, DC 25; Split: 2 targets)
. . . . Energy Great Sword: Strength-based Damage 13 ([0 active, 0/36 PP, 1/r-2], cosmic, slashing, DC 31; Dangerous; Inaccurate 3: -6)
. . . . Force Constructs: Create 9 ([0 active, 0/36 PP, 4/r], cosmic, Volume: 500 cft., DC 19; Impervious, Selective)
. . . . Force Lifting: Move Object 15 ([0 active, 0/36 PP, 2/r], cosmic, 800 tons)
. . . . Motivate: Burst Area Healing 7 ([0 active, 0/36 PP, 4/r], cosmic; Burst Area: 30 feet radius sphere, DC 17, Energizing, Restorative, Selective; Limited: to Others Only, Temporary)
. . . . Movable Constructs: Create 12 ([0 active, 0/36 PP, 3/r], cosmic, Volume: 4000 cft., DC 22; Movable)
. . Green Lantern's Light: Environment 2 (cosmic, Light, Radius: 60 feet)
. . Life Support: Immunity 10 (cosmic, Life Support; Sustained; Quirk 2: Doesn't defend against diseases & poisons with the "Injected" flaw)
. . Scanning Beam: Senses 20 (cosmic, Analytical (Type): Auditory Senses, Analytical (Type): Visual Senses, Analytical (Type): All Chemical, Awareness: Chemical, Darkvision, Extended: Visual 5: x100k, Microscopic Vision 4: atom-size, Tracking: Chemical 2: full speed)
. . Universal Translation: Comprehend 5 (cosmic, Languages - Read All, Languages - Understand All, Languages - You're Understood, Machines / Electronics)
Tricks of the Trade
. . Indomitable Will: Enhanced Trait 8 (talent, Will +4 (+15), Advantages: Lionheart 2, Second Chance: Resisting Mind Control, Ultimate Effort: Will Checks; Innate; Limited: Will bonus is for Power Ring effects only [4 ranks only])

Offense
Initiative +10
Claws: Strength-based Damage 2, +9 (DC 20)
Cosmic Blast: Damage 15, +9 (DC 30)
Energy Cutlasses: Strength-based Damage 7, +14 (DC 25)
Energy Great Sword: Strength-based Damage 13, +8 (DC 31)
Force Lifting: Move Object 15, +9 (DC 25)
Grab, +9 (DC Spec 13)
Throw, +9 (DC 18)
Unarmed, +13 (DC 18)

Complications
- Honor: Jaydians in general follow along the lines of typical "Proud Warrior Races" and Laira is no exception to this in that she wishes to uphold the traditions of her people and prefers fighting her enemies in single combat rather than mass battles.
- Motivation: Responsibility: Laira believes very strongly in the ideals of the Green Lantern Corps and wishes to uphold their mission with all of her heart.
- Quirky Weakness: Laira always chooses to lose her Perception check to determine if she is surprised or not at the start of battle, leading to her more often than not being the target of a variety of unfortunate attacks when her enemies realize this trait of hers.
- Relationship: Laira is a very skilled martial artist who was personally trained by her father, Kentar Omoto, who was himself a Green Lantern. However she was later named his successor in the Corps and upon completing her training as a final sign of her graduation, she was tasked with putting down a rebellion on her homeworld, only to discover the leader of which was her very own father. She also secretly harbors a crush on her instructor as a Green Lantern, Ke'Haan.

Languages
Jaydian [Native]

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 13 (Imp. 9), Will 15/11

Power Points
Abilities 70 + Powers 141 + Advantages 28 + Skills 34 (67 ranks) + Defenses 18 = 291
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Rachel Roth / The Black Sapphires

Post by DalkonCledwin »

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Rachel Roth - PL 10
Age: 14 / Height: 5' 6" / Weight: 124 lbs
Hair Color: Purple / Eye Color: Usually Purple

Strength 6, Stamina 6, Agility 6, Dexterity 5, Fighting 5, Intellect 8, Awareness 9, Presence 5

General Advantages
Accurate Attack, Attractive, Benefit, Wealth 2 (independently wealthy), Defensive Roll, Fascinate (Intimidation), Improved Initiative, Improved Trip, Languages 2, Leadership, Lionheart, Ranged Attack 2, Ritualist, Seize Initiative, Skill Mastery: Expertise: Magic, Skill Mastery: Intimidation, Startle, Trance, Uncanny Dodge

Enhanced Advantages
Diehard

Skills
Close Combat: Unarmed 6 (+11), Deception 6 (+11), Expertise: Magic 10 (+18), Expertise: Theology & Philosophy 6 (+14), Insight 8 (+17), Intimidation 10 (+15), Investigation 6 (+14), Perception 6 (+15), Persuasion 6 (+11), Ranged Combat: Soul Self: Array 3 (+8), Stealth 6 (+12), Treatment 12 (+20)

Powers
Demonic Empathy: Array
. . Empathic Healing: Healing 10 (psychic; Increased Range 2: perception, Restorative; Empathic)
. . Hands-On Healing: Healing 10 (psychic; Restorative, Resurrection)
. . Induce Emotions: Progressive Affliction 10 (psychic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Increased Range 2: perception, Progressive; Limited: to Emotions)
. . Perceive Emotions: Cumulative Mind Reading 10 (psychic, DC 20; Cumulative, Reaction 3: reaction; Limited to Emotions, Side Effect: on failure - Experience Emotions that are perceived)
. . Soothe Emotions: Nullify 10 (psychic, Counters: Emotion Effects, DC 20; Effortless, Increased Range: perception, Simultaneous)
. . Terrifying Apparition: Cumulative Perception Area Affliction 10 (psychic, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Disabled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Cumulative, Extra Condition, Selective; Limited Degree)
Demonic Heritage
. . Demonic Sensitivity: Senses 8 (racial, Accurate: Detect Souls, Acute: Detect Souls, Analytical: Detect Souls, Darkvision, Detect: Souls [Mental] 2: ranged)
. . Demonic Strength: Enhanced Strength 3 (racial, +3 STR; Limited to Lifting, Notes: Has a punching strength of 3,200 lbs, and a lifting strength of 12 tons)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard; Persistent)
. . Invulnerabilities: Immunity 8 (racial, Aging, Disease, Environmental Conditions (All), Poison; Quirk: Raven will continue to age normally until she is about 18 years old)
. . Levitation: Flight 5 (racial, Speed: 60 miles/hour, 900 feet/round)
. . Omnilingualism: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
. . Tough: Protection 3 (racial, +3 Toughness)
Raven's Cloak (Removable)
. . Armored Garment: Impervious Toughness 8 (armor)
Soul Self: Array
. . Dimensional Portal: Movement 2 (magical, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal)
. . Mass Soul Jump: Burst Area Teleport 9 (magical, Carry 25 tons; Accurate, Burst Area: 30 feet radius sphere, DC 19, Change Velocity, Extended: 500 miles in 2 move actions, Increased Mass 10, Selective; Limited to Extended)
. . Nightmare Soulscape: Damage 10 (magical, DC 25; Alternate Resistance (no cost): Will, Increased Range 2: perception, Subtle: subtle, Triggered: 1 use - by someone using a mental power to enter her mind; Limited: Source of the Mental Power)
. . Soul Darts: Damage 10 (magical, DC 25; Alternate Resistance (no cost): Will, Increased Range: ranged, Multiattack)
. . Soul Dream: Illusion 10 (magical, Affects: All Sense Types, Area: 1000 cft., DC 20; Distracting)
. . Soul Jump: Teleport 10 (magical, 4 miles in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Portal, Turnabout)
. . Soul Projection: Mental Area Cosmic Communication Perception (Visual) Perception (One Sense) 4 (magical; Area, Dimensional 2: group - Mystical Dimensions, Perception (One Sense): Auditory, Perception (Visual): Visual, Selective; Concentration, Noticeable: Appears as either a illusory duplicate of Raven or a shadowy raven-type bird)
. . Soul Raven: Cone Area Damage 10 (magical, DC 25; Alternate Resistance (no cost): Will, Cone Area: 60 feet cone, DC 20, Increased Range: ranged)

Offense
Initiative +10
Grab, +5 (DC Spec 16)
Induce Emotions: Progressive Affliction 10 (DC Will 20)
Nightmare Soulscape: Damage 10 (DC Will 25)
Perceive Emotions: Cumulative Mind Reading 10 (DC Will 20)
Soothe Emotions: Nullify 10 (DC Will 20)
Soul Darts: Damage 10, +10 (DC Will 25)
Soul Raven: Cone Area Damage 10 (DC Will 25)
Terrifying Apparition: Cumulative Perception Area Affliction 10 (DC Will 20)
Throw, +7 (DC 21)
Unarmed, +11 (DC 21)

Complications
- Accident: Raven tends to need to keep very tight control over her emotions, lest it lead to the awakening of certain sleeping horrors, or just generally cause her powers to go completely out of her ability to control.
- Enemies: Pretty much every major villain with even a bare minimum of mystical knowledge would love to get their hands on Raven due to her connection to the Archdemon known as Trigon.
- Motivation: Acceptance: Raven is not originally from Earth, and uses her mystical powers in order to help people so that she might earn a place to call her own on this new world.
- Power Loss: Raven needs to be able to speak the words "Azarath, Metrion, Zinthos" in order to use almost all of the effects in her Soul Self array.
- Trigon's First Born: Raven's dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions, or when overpowered by demonic influences, she becomes the two infernal embodiment of Pride, and it is up to her loved ones to bring her back from the edge of Perdition.

Languages
Azarathian [Native], English, Latin

Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 10/9 (Imp. 8), Will 13

Power Points
Abilities 100 + Powers 156 + Advantages 21 + Skills 43 (85 ranks) + Defenses 14 = 334
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Ghia'ta / The Black Sapphires

Post by DalkonCledwin »

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Ghia'ta of Zamaron - PL 12
Age: Um... / Height: 5' 4" / Weight: 124 lbs
Hair Color: Black / Eye Color: Blue

Strength 10, Stamina 10, Agility 6, Dexterity 5, Fighting 8, Intellect 3, Awareness 6, Presence 4

General Advantages
Accurate Attack, All-out Attack, Assessment, Attractive 2, Benefit, Status 3: Zamaron Noble, Benefit, Wealth 3 (millionaire), Chokehold, Connected, Daze (Deception), Defensive Attack, Defensive Roll 2, Fascinate (Deception), Improved Defense, Improved Disarm, Improved Hold, Improved Smash, Improved Trip, Inspire 3, Instant Up, Leadership, Power Attack, Quick Draw, Ranged Attack 5, Second Chance: Deception checks for Seduction, Skill Mastery: Deception, Teamwork, Weapon Bind

Enhanced Advantages
Beloved: Predator, Eidetic Memory, Ultimate Effort: Will Checks, Well-informed

Skills
Acrobatics 6 (+12), Close Combat: Unarmed 4 (+12), Close Combat: Zamaron Power Staff 2 (+10), Deception 12 (+16), Expertise: Astrogation 4 (+7), Expertise: Zamaron Lore 6 (+9), Insight 6 (+12), Intimidation 4 (+8), Investigation 4 (+11/+7), Perception 6 (+12), Persuasion 6 (+10), Stealth 4 (+10), Technology 6 (+9), Treatment 4 (+7), Vehicles 6 (+11)

Powers
Tricks of the Trade
. . Incredible Love: Enhanced Trait 6 (talent, Will +4 (+14), Advantages: Beloved: Predator, Ultimate Effort: Will Checks; Innate; Limited: Will Bonus is for Power Ring effects)
Zamaron Physiology
. . Super-Endurance: Immunity 10 (racial, Life Support; Quirk: limited to approximately 30 minutes at a time)
. . Timeless: Immunity 5 (racial, Custom: Temporal effects 5, Notes: Includes immunity to aging)
Zamaron Power Ring (Removable)
. . Commlink: Senses 1 (cosmic, Communication Link: Other Star Sapphires)
. . Comms System: Array
. . . . Cosmic Communication: Other Area Cosmic Communication 4 (cosmic, Sense Type: Subspace Audiovisual Projection; Area, Rapid, Subtle: encrypted)
. . . . Cosmic Communication: Other Cosmic Communication 5 (cosmic, Sense Type: Subspace Audiovisual Projection; Rapid, Subtle: encrypted)
. . Cosmic Intellect: Enhanced Trait 4 (cosmic, Investigation +4 (+11), Advantages: Eidetic Memory, Well-informed; Limited: to Investigation checks for Gathering Information [2 ranks only])
. . Cosmic Movement: Array
. . . . Soar the Spaceways: Movement 3 (cosmic, Environmental Adaptation: Space, Space Travel 2: other solar systems)
. . . . Space Warp: Movement 3 (cosmic, Space Travel 3: other galaxies; Portal; Limited: Choice of Destinations, Notes: Ghia'ta can only use this power to travel to locations associated with the Star Sapphires. This is similar to the Limited Locations flaw for the Teleport power effect)
. . Cosmic Shield: Impervious Toughness 10 (cosmic; Sustained)
. . Force Manipulation: Dynamic Array
. . . . Emotional Tether: Senses 26 ([0 active, 0/40 PP, 1/r], cosmic, Accurate: Detect Love in Jeopardy, Detect: Love in Jeopardy [Mental] 2: ranged, Extended: Detect Love in Jeopardy 20: x100000000tr, Tracking: Detect Love in Jeopardy 2: full speed; Sustained)
. . . . Force Constructs: Create 9 ([0 active, 0/40 PP, 4/r], cosmic, Volume: 500 cft., DC 19; Impervious, Selective)
. . . . Force Lifting: Move Object 14 ([0 active, 0/40 PP, 2/r], cosmic, 400 tons)
. . . . Heart's Connection: Healing 9 ([0 active, 0/40 PP, 4/r+2], cosmic; Energizing, Increased Range: ranged, Persistent, Restorative, Resurrection, Stabilize; Limited: to Others Only, Source: The "Hearts True Love" of the person to be healed)
. . . . Heartache Blast: Damage 14 ([0 active, 0/40 PP, 2/r+1], cosmic, DC 29; Extended Range, Increased Range: ranged)
. . . . Movable Constructs: Create 12 ([0 active, 0/40 PP, 3/r], cosmic, Volume: 4000 cft., DC 22; Movable)
. . . . Star Sapphire's Are Forever: Progressive Affliction 10 ([0 active, 0/40 PP, 4/r], cosmic crystalization, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, 3rd degree: Transformed, Resisted by: Will, DC 20; Extra Condition, Increased Range: ranged, Progressive; Unreliable (5 uses))
. . Life Support: Immunity 10 (cosmic, Life Support; Sustained; Quirk 2: Doesn't defend against diseases & poisons with the "Injected" flaw)
. . Love's Light: Environment 2 (cosmic, Light, Radius: 60 feet)
. . Sense Love: Senses 4 (cosmic, Acute: Detect Love, Analytical: Detect Love, Detect: Love [Mental] 2: ranged)
. . Universal Translation: Comprehend 5 (cosmic, Languages - Read All, Languages - Understand All, Languages - You're Understood, Machines / Electronics)
Zamaron Power Staff (Easily Removable)
. . Staff Strike: Strength-based Damage 4 (bludgeoning, force, DC 29; Double, Reach (melee): 5 ft.)
Zamaron Powers: Array
. . Circumstellar Flight: Movement 1 (racial, Space Travel 1: within solar system)
. . Force Blast: Damage 10 (talent, DC 25; Increased Range: ranged)
. . Levitation: Flight 10 (racial, Speed: 2000 miles/hour, 4 miles/round)

Offense
Initiative +6
Force Blast: Damage 10, +10 (DC 25)
Force Lifting: Move Object 14, +10 (DC 24)
Grab, +8 (DC Spec 20)
Heartache Blast: Damage 14, +10 (DC 29)
Staff Strike: Strength-based Damage 4, +10 (DC 29)
Star Sapphire's Are Forever: Progressive Affliction 10, +10 (DC Will 20)
Throw, +10 (DC 25)
Unarmed, +12 (DC 25)

Complications
- Infamy: The Star Sapphire Corps is rather infamous for their tendency to use rather violent methods in reaching their goal of a universe united under the banner of love.
- Motivation: Responsibility: Like most Star Sapphires, Ghia'ta is committed to the cause of spreading love throughout the universe by any means necessary.
- Relationship: Ghia'ta is the niece of the Zamaron Queen, Aga'po.
- Temper: The Star Sapphire Rings are known to cause those who possess them to behave in a rather yandere manner towards the object of their affection. In Ghia'ta's case the object of her affection is the Predator Entity and also whomever it is that happens to be the Entity's current Host (i.e. Harry Potter).

Languages
Zamaron [Native]

Defense
Dodge 12, Parry 12, Fortitude 10, Toughness 12/10 (Imp. 10), Will 14/10

Power Points
Abilities 104 + Powers 143 + Advantages 39 + Skills 40 (80 ranks) + Defenses 14 = 340
Last edited by DalkonCledwin on Thu Jun 20, 2019 1:07 pm, edited 1 time in total.
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Dancia Malfoy / The Black Sapphires

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Art by Tsuaii on DeviantArt

Dancia Alya Malfoy - PL 9
Age: 14 / Height: 5' 4" / Weight: 118 lbs
Hair Color: Platinum Blonde / Eye Color: Blue

Strength 0, Stamina 1, Agility 3, Dexterity 2, Fighting 2, Intellect 3, Awareness 4, Presence 3

Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Wealth 2 (independently wealthy), Close Attack 2, Connected, Daze (Deception), Defensive Roll 2, Equipment 5, Fascinate (Deception), Improved Initiative, Inspire, Languages 2, Leadership, Power Attack, Quick Draw, Ranged Attack 5, Ritualist, Teamwork

Skills
Acrobatics 6 (+9), Close Combat: Bodice Dagger 4 (+6), Deception 8 (+11), Expertise (AGL): Riding 6 (+9), Expertise: Magic 8 (+11), Expertise: Politics 6 (+9), Insight 8 (+12), Investigation 4 (+7), Perception 6 (+10), Persuasion 4 (+7), Stealth 4 (+7), Treatment 4 (+7)

Powers
Hawthorn & Unicorn Hair Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Expelliarmus: Move Object 11 (magical, 50 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Finite: Nullify 5 (magical, Counters: Magic, DC 15; Broad, Increased Duration: concentration, Simultaneous)
. . . . Glacius Virilis: Cumulative Affliction 11 (cold, magical, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, DC 21; Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged; Limited: to Male Targets, Limited Degree)
. . . . Mystic Bolt: Damage 11 (magical, DC 26; Increased Range: ranged, Variable Descriptor: close group - Fire, Ice or Lightning)
. . . . Protego: Cloud Area Deflect 10 (magical; Cloud Area: 15 feet radius sphere, DC 20, Redirection, Reflect; Limited: Attacks Targeting Dodge, Reduced Range: close)
. . . . Stupefy: Cumulative Affliction 7 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
Tricks of the Trade
. . Occlumens: Impervious Will 10 (magical; Sustained)
Wizardkind Physiology
. . Longevity: Immunity 1 (racial, Aging; Limited - Half Effect, Quirk: This power doesn't truly take effect until Dancia reaches the age of 17)
. . Tough: Protection 3 (racial, +3 Toughness)

Expanded Equipment
Leather Jacket
. . Heavy Jacket: Protection 2 (armor, +2 Toughness)

Equipment
Bodice Dagger, Leather Jacket, Nimbus 2001

Offense
Initiative +7
Bodice Dagger, +8 (DC 16)
Expelliarmus: Move Object 11, +7 (DC 21)
Finite: Nullify 5, +7 (DC Will 15)
Glacius Virilis: Cumulative Affliction 11, +7 (DC Dog/Fort/Will 21)
Grab, +4 (DC Spec 10)
Mystic Bolt: Damage 11, +7 (DC 26)
Stupefy: Cumulative Affliction 7, +7 (DC Fort 17)
Throw, +7 (DC 15)
Unarmed, +4 (DC 15)

Complications
- Curse Sworn: Dancia's father is a Death Eater, and there are any number of ways this could bite her in the arse.
- Motivation: Thrills: Dancia lives to enjoy herself, this is especially true when she is playing Quidditch on the Slytherin House Team, something she is eternally grateful to her father for making possible.
- Relationships: Dancia is the daughter of Lucius Malfoy and his wife Narcissa Malfoy, née Black. This makes her the niece of Bellatrix Black and in turn the adoptive cousin of Harry Potter.
- Rivalry: There is an ongoing rivalry between Dancia's Hogwarts house of Slytherin and the Hogwarts house of Gryffindor that occasionally gets bad enough that violence occurs.

Languages
English [Native], French, Latin

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 8/6, Will 10 (Imp. 10)

Power Points
Abilities 36 + Powers 30 + Advantages 33 + Skills 34 (68 ranks) + Defenses 25 = 158

--------------------
Nimbus 2001 - PL 9

Strength 3, Defense 0, Toughness 8, Size Medium

Powers
Levitation Charm: Flight 6 (magical, Speed: 120 miles/hour, 1800 feet/round)

Power Points
Abilities 3 + Powers 12 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 18
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Queen Aga'po / The Black Sapphires

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Queen Aga'po - PL 13
Age: Um... / Height: 5' 10" / Weight: 141 lbs
Hair Color: Black / Eye Color: Blue

Strength 10, Stamina 10, Agility 4, Dexterity 3, Fighting 6, Intellect 5, Awareness 6, Presence 8

General Advantages
Accurate Attack, All-out Attack, Assessment, Attractive 2, Benefit, Status 4: Queen of the Zamaron People, Benefit, Wealth 4 (multimillionaire), Chokehold, Connected, Contacts, Daze (Deception), Defensive Attack, Defensive Roll 2, Equipment 4, Fascinate (Deception), Favored Type: Previously Assessed Males, Improved Defense, Improved Disarm, Improved Hold, Improved Smash, Improved Trip, Inspire 5, Leadership, Minion 12, Power Attack, Quick Draw, Ranged Attack 5, Second Chance: Deception Checks for Seduction, Skill Mastery: Deception, Teamwork, Ultimate Effort: Deception Checks for Seduction, Weapon Bind

Enhanced Advantages
Beloved: Previously Assessed Males, Eidetic Memory, Second Chance: Resisting Mind Control, Ultimate Effort: Will Checks, Well-informed

Skills
Acrobatics 6 (+10), Close Combat: Unarmed 4 (+10), Deception 12 (+20), Expertise (AWE): Governing 8 (+14), Expertise: Astrogation 4 (+9), Expertise: Zamoran Lore 10 (+15), Insight 8 (+14), Intimidation 6 (+14), Investigation 6 (+15/+11), Perception 6 (+12), Persuasion 12 (+20), Ranged Combat: Zamaron Power Ring 2 (+5), Stealth 4 (+8), Technology 6 (+11), Treatment 12 (+17), Vehicles 6 (+9)

Powers
Tricks of the Trade
. . Incredible Love: Enhanced Trait 9 (talent, Will +6 (+16), Advantages: Beloved: Previously Assessed Males, Second Chance: Resisting Mind Control, Ultimate Effort: Will Checks; Limited: Will Bonus is for Power Ring effects [6 ranks only])
Zamaron Physiology
. . Super-Endurance: Immunity 10 (racial, Life Support; Quirk: limited to approximately 30 minutes at a time)
. . Timeless: Immunity 5 (racial, Custom: Temporal effects 5, Notes: Includes immunity to aging)
Zamaron Power Ring (Removable)
. . Commlink: Senses 1 (cosmic, Communication Link: Other Star Sapphires)
. . Comms System: Array
. . . . Cosmic Communication: Other Cosmic Communication 5 (cosmic, Sense Type: Subspace Audiovisual Projection; Rapid, Subtle: encrypted)
. . . . Cosmic Mirror: Visual Cosmic Communication Perception (Visual) 5 (cosmic; Perception (Visual): Visual; Concentration, Distracting)
. . . . Cosmic Network: Other Area Cosmic Communication 4 (cosmic, Sense Type: Subspace Audiovisual Projection; Area, Rapid, Subtle: encrypted)
. . Cosmic Intellect: Enhanced Trait 4 (cosmic, Investigation +4 (+15), Advantages: Eidetic Memory, Well-informed; Limited: to Investigation checks for Gathering Information [2 ranks only])
. . Cosmic Movement: Array
. . . . Soar the Spaceways: Movement 3 (cosmic, Environmental Adaptation: Space, Space Travel 2: other solar systems)
. . . . Space Warp: Movement 3 (cosmic, Space Travel 3: other galaxies; Portal; Limited: Choice of Destinations, Notes: Aga'po can only use this power to travel to locations associated with the Star Sapphires. This is similar to the Limited Locations flaw for the Teleport power effect)
. . Cosmic Shield: Protection 4 (cosmic, +4 Toughness; Impervious [6 extra ranks], Sustained)
. . Force Manipulation: Dynamic Array
. . . . Emotional Tether: Senses 26 ([0 active, 0/50 PP, 1/r], cosmic, Accurate: Detect Love in Jeopardy, Detect: Love in Jeopardy [Mental] 2: ranged, Extended: Detect Love in Jeopardy 20: x100000000tr, Tracking: Detect Love in Jeopardy 2: full speed; Sustained)
. . . . Force Constructs: Create 9 ([0 active, 0/50 PP, 4/r], cosmic, Volume: 500 cft., DC 19; Impervious, Selective)
. . . . Force Lifting: Move Object 16 ([0 active, 0/50 PP, 2/r], cosmic, 1600 tons)
. . . . Heart's Connection: Healing 9 ([0 active, 0/50 PP, 4/r+2], cosmic; Energizing, Increased Range: ranged, Persistent, Restorative, Resurrection, Stabilize; Limited: to Others Only, Source: The "Hearts True Love" of the person to be healed)
. . . . Heartache Blast: Damage 16 ([0 active, 0/50 PP, 2/r+1], cosmic, DC 31; Extended Range, Increased Range: ranged)
. . . . Love Assessment: Cumulative Mind Reading 13 ([0 active, 0/50 PP, 2/r], cosmic, DC 23; Cumulative; Limited: to discerning thoughts related to the topic of love)
. . . . Movable Constructs: Create 13 ([0 active, 0/50 PP, 3/r], cosmic, Volume: 8000 cft., DC 23; Movable)
. . . . Recruit Star Sapphire: Summon 12 ([0 active, 0/50 PP, 2/r], cosmic; Heroic, Type (General): Star Sapphire Candidates; Attitude: indifferent, Self-Powered, Source: Living Sentient Beings with the Capacity for Great Love)
. . . . Star Sapphire's Are Forever: Progressive Affliction 10 ([0 active, 0/50 PP, 5/r], cosmic crystalization, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, 3rd degree: Transformed, Resisted by: Will, DC 20; Extra Condition, Increased Range: ranged, Progressive)
. . Life Support: Immunity 10 (cosmic, Life Support; Sustained; Quirk 2: Doesn't defend against diseases & poisons with the "Injected" flaw)
. . Love's Light: Environment 2 (cosmic, Light, Radius: 60 feet)
. . Sense Love: Senses 4 (cosmic, Acute: Detect Love, Analytical: Detect Love, Detect: Love [Mental] 2: ranged)
. . Universal Translation: Comprehend 5 (cosmic, Languages - Read All, Languages - Understand All, Languages - You're Understood, Machines / Electronics)
Zamaron Powers: Array
. . Circumstellar Flight: Movement 1 (racial, Space Travel 1: within solar system)
. . Force Blast: Damage 10 (talent, DC 25; Increased Range: ranged)
. . Levitation: Flight 10 (racial, Speed: 2000 miles/hour, 4 miles/round)

Equipment
Zamaron

Offense
Initiative +4
Force Blast: Damage 10, +8 (DC 25)
Force Lifting: Move Object 16, +10 (DC 26)
Grab, +6 (DC Spec 20)
Heartache Blast: Damage 16, +10 (DC 31)
Love Assessment: Cumulative Mind Reading 13 (DC Will 23)
Star Sapphire's Are Forever: Progressive Affliction 10, +10 (DC Will 20)
Throw, +8 (DC 25)
Unarmed, +10 (DC 25)

Complications
- Hatred: Queen Aga'po is not at all happy that Bellatrix Lestrange and her adoptive son are not following her vision of how the Star Sapphires are supposed to be operating, and has found it virtually impossible to marshal the other Star Sapphires against them due to their single-minded focus on their own obsessions.
- Obsession: Queen Aga'po is the leader of the Zamarons, a civilization that long ago was part of the same species as the Oans (Guardians of the Universe). The split off over a disagreement in how to administer the universe, and have now found what they believe to be the ideal method. Up until Bellatrix's defection, the method that they used was to affix Star Sapphire gems to various women and have them mate with their one true love. Now however, they have those same women obtain Star Sapphire Rings, which they believe to be far more easily controlled. The mission of all Star Sapphires is to spread love throughout the universe by any means necessary.

Languages
Zamaron [Native]

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 16/10 (Imp. 10), Will 16/10

Power Points
Abilities 104 + Powers 156 + Advantages 61 + Skills 56 (112 ranks) + Defenses 14 = 391

--------------------
The Cephalon - PL 13 (Minion Rules)
Length: 120' 0"

Strength 16, Stamina 14, Agility 0, Dexterity -2, Fighting 10, Intellect -4, Awareness 4, Presence -1

General Advantages
All-out Attack, Daze (Intimidation), Fearless, Great Endurance, Power Attack, Startle, Takedown 2

Enhanced Advantages
Improved Critical 2: Unarmed

Skills
Athletics 2 (+18), Expertise (AWE): Survival 8 (+12), Intimidation 4 (+11), Perception 4 (+8)

Powers
Cephalon Physiology
. . Claws & Fangs: Enhanced Trait 2 (racial, Advantages: Improved Critical 2)
. . Gigantic Space Monster: Growth 16 (racial, +16 STR, +16 STA, +8 Intimidate, -16 Stealth, -8 active defenses, +4 size ranks, +16 mass ranks, +2 ; Innate; Permanent)
. . Iron Constitution: Impervious Fortitude 14 (racial)
. . Iron Skin: Impervious Toughness 16 (racial)
. . Protective Hide: Protection 2 (racial, +2 Toughness)
. . Self-Sustenance: Immunity 10 (racial, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Star Sense: Senses 4 (racial, Extended: Vision 3: x1k, Ultravision)
. . Transparency: Concealment 4 (racial, All Visual Senses; Partial)
Cosmic Movement: Array
. . Cosmic Flight: Flight 14 (racial, Speed: 32000 miles/hour, 60 miles/round)
. . Soar the Spaceways: Movement 4 (racial, Environmental Adaptation: Space, Space Travel 3: other galaxies)

Offense
Initiative +0
Grab, +10 (DC Spec 26)
Throw, -2 (DC 31)
Unarmed, +10 (DC 31)

Complications
- Enemies: The Cephalon has many enemies ranging from monster hunters, all the way up to other space-faring monsters.
- Motivation: Hunger: The single overarching desire of a Cephalon is to consume vast quantities of organic matter.
- Weakness: The Power of Love has the ability to control and/or incapacitate the Cephalon.

Languages
Not Applicable

Defense
Dodge 10, Parry 10, Fortitude 14 (Imp. 14), Toughness 16 (Imp. 16), Will 12

Power Points
Abilities 10 + Powers 114 + Advantages 8 + Skills 9 (18 ranks) + Defenses 34 = 175
--------------------
Zamaron - PL 13

Toughness 14, Size Awesome

Features:
Grounds, Gym, Holding Cells, Infirmary, Isolated, Library, Living Space, Personnel, Workshop

Power Points
Abilities 6 + Powers 0 + Advantages 0 + Features 9 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
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Bleez / The Black Sapphires

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Art by Undergrace777, Coloring by Vic55b

Bleez of Havania - PL 13
Age: 29 / Height: 5' 10" / Weight: 107 lbs
Hair Color: Black / Eye Color: Yellow

Strength 12/2, Stamina 12/5, Agility 4, Dexterity 3, Fighting 8, Intellect 3, Awareness 3, Presence 4

General Advantages
Agile Feint, All-out Attack, Assessment, Attractive 2, Badgirl, Daze (Deception), Daze (Intimidation), Evasion, Fascinate (Deception), Fascinate (Intimidation), Fast Grab, Favored Environment: Aerial, Fearless, Improved Grab, Improved Initiative, Inspire 2, Power Attack, Ranged Attack 5, Ritualist, Skill Mastery: Deception, Startle, Taunt

Enhanced Advantages
Diehard, Eidetic Memory, Great Endurance, Ultimate Effort: Fortitude Checks, Well-informed

Skills
Acrobatics 8 (+12), Athletics 4 (+16), Close Combat: Grab 4 (+12), Deception 12 (+16), Expertise (PRE): Courtesan 6 (+10), Expertise: Magic 8 (+11), Insight 12 (+15), Intimidation 12 (+16), Investigation 8 (+15/+11), Perception 4 (+7), Persuasion 12 (+16), Ranged Combat: Red Ring 4 (+7), Sleight of Hand 4 (+7), Stealth 4 (+8), Technology 4 (+7), Vehicles 4 (+7)

Powers
Havanian Physiology
. . Broken Wings: Strength-based Damage 1 (piercing, DC 28; Reach (melee) 2: 10 ft., Split: 2 targets)
Red Lantern Power Ring (Removable)
. . Accelerated Healing: Regeneration 2 (cosmic, Every 5 rounds, Advantages: Diehard; Persistent)
. . Commlink: Senses 1 (cosmic, Communication Link: Other Red Lanterns)
. . Comms System: Array
. . . . Cosmic Communication: Other Cosmic Communication 5 (cosmic, Sense Type: Subspace Audiovisual Projection; Rapid, Subtle: encrypted)
. . . . Cosmic Network: Other Area Cosmic Communication 4 (cosmic, Sense Type: Subspace Audiovisual Projection; Area, Rapid, Subtle: encrypted)
. . Cosmic Intellect: Enhanced Trait 4 (cosmic, Investigation +4 (+15), Advantages: Eidetic Memory, Well-informed; Limited: to Investigation checks for Gathering Information [2 ranks only])
. . Cosmic Movement: Array
. . . . Lightflight: Flight 13 (cosmic, Speed: 16000 miles/hour, 30 miles/round)
. . . . Soar the Spaceways: Movement 3 (cosmic, Environmental Adaptation: Space, Space Travel 2: other solar systems)
. . . . Space Warp: Movement 3 (cosmic, Space Travel 3: other galaxies; Portal; Limited: Choice of Destinations, Notes: Bleez can only use this power to travel to locations associated with the Red Lantern Corps. This is similar to the Limited Locations flaw for the Teleport power effect)
. . Cosmic Shield: Impervious Toughness 12 (cosmic; Sustained)
. . Expanded Awareness: Senses 24 (cosmic, Acute (Type): Mental Senses, Analytical (Type): Auditory Senses, Analytical (Type): Visual Senses, Analytical (Type): Mental Senses, Awareness: Rage [Mental], Darkvision, Detect: Rage [Mental] 2: ranged, Extended: Visual 5: x100k, Extended: Detect Rage 5: x100k, Tracking: Detect Rage 1: -1 speed rank)
. . Life Support: Immunity 10 (cosmic, Life Support; Sustained)
. . Power of Rage: Feature 3 (cosmic, Notes: Lanterns other than Blue lose ring power more quickly than normal defending against the Red Light)
. . Rage Empowerment (Activation: Move Action)
. . . . Berserker Strength: Enhanced Trait 34 (cosmic, Strength +10 (+12), Stamina +7 (+12); Fades)
. . . . Rage Clouded Mind: Immunity 10 (cosmic, Emotion Effects, Interaction Skills; Quirk: Automatically shuts off when Berserker Strength does, and has the same cooldown period)
. . Red Lantern's Light: Environment 2 (cosmic, Light, Radius: 60 feet)
. . Red Light of Rage: Array
. . . . Burning Kiss: Progressive Affliction 14 (cosmic, fire, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 24; Insidious, Progressive; Grab-based)
. . . . Force Lifting: Move Object 14 (cosmic, 400 tons)
. . . . Rage Plasma: Line Area Damage 9 (cosmic, fire, DC 24; Line Area 2: 5 feet wide by 60 feet long, DC 19, Secondary Effect)
. . . . Red Energy Blast: Damage 14 (cosmic, DC 29; Increased Range: ranged)
. . . . Red Energy Waves: Cone Area Damage 13 (cosmic, DC 28; Cone Area 2: 120 feet cone, DC 23)
. . Universal Translation: Comprehend 5 (cosmic, Languages - Read All, Languages - Understand All, Languages - You're Understood, Machines / Electronics)
Tricks of the Trade
. . Undying Rage: Enhanced Trait 4 (talent, Fortitude +2 (+14), Advantages: Great Endurance, Ultimate Effort: Fortitude Checks; Innate; Limited: Fortitude Bonus is for Power Ring effects only [2 ranks only])

Offense
Initiative +8
Broken Wings: Strength-based Damage 1, +8 (DC 28)
Burning Kiss: Progressive Affliction 14, +12 (DC Will 24)
Force Lifting: Move Object 14, +12 (DC 24)
Grab, +12 (DC Spec 22)
Rage Plasma: Line Area Damage 9 (DC 24)
Red Energy Blast: Damage 14, +12 (DC 29)
Red Energy Waves: Cone Area Damage 13 (DC 28)
Throw, +8 (DC 27)
Unarmed, +8 (DC 27)

Complications
- Hatred: Bleez hates the Sinestro Corps for what they did to her.
- Mythic Weakness: Red Lanterns cannot remove their ring without risking death. The ring also tends to inspire mindless rage in its bearer. The light of a Blue Lantern ring can help counteract these effects.
- Obsession: With causing the Red Light of Rage to shine throughout Sector 0033.
- Power Loss: Bleez can't use Interaction skills aside from Intimidate while she is employing her Rage Empowerment Alternate Form.

Languages
Havanian [Native]

Defense
Dodge 14, Parry 14, Fortitude 14/12, Toughness 12 (Imp. 12), Will 12

Power Points
Abilities 64 + Powers 159 + Advantages 28 + Skills 55 (110 ranks) + Defenses 25 = 331
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Agent Clypta / The Black Sapphires

Post by DalkonCledwin »

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Agent Clypta - PL 10
Age: Um... / Height: 5' 6" / Weight: 214 lbs
Hair Color: Orange / Eye Color: Orange

Strength 8, Stamina -, Agility 10, Dexterity 3, Fighting 8, Intellect 0, Awareness 2, Presence 4

General Advantages
Assessment, Attractive, Badgirl, Beloved: Larfleeze, Benefit, Wealth 3 (millionaire), Connected, Contacts, Daze (Deception), Eidetic Memory, Fascinate (Deception), Fast Grab, Favored Environment: Aerial, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Interpose, Leadership, Move-by Action, Power Attack, Takedown 2, Taunt, Well-informed

Enhanced Advantages
Set-up 3, Teamwork

Skills
Acrobatics 4 (+14), Athletics 8 (+16), Close Combat: Unarmed 4 (+12), Deception 6 (+10), Expertise: Military 8 (+8), Expertise: Possessions 10 (+10), Expertise: Repair 4 (+4), Expertise: Science 8 (+8), Insight 6 (+8), Ranged Combat: Orange Light 5 (+8), Sleight of Hand 10 (+13), Stealth 4 (+14), Technology 4 (+4), Vehicles 8 (+11)

Powers
Cosmic Movement: Array
. . Lightflight: Flight 13 (cosmic, Speed: 16000 miles/hour, 30 miles/round)
. . Soar the Spaceways: Movement 4 (cosmic, Environmental Adaptation: Space, Space Travel 3: other galaxies)
Force Manipulation: Dynamic Array
. . Force Blast: Damage 12 ([0 active, 0/48 PP, 2/r+1], cosmic, DC 27; Extended Range, Increased Range: ranged)
. . Force Constructs: Create 7 ([0 active, 0/48 PP, 4/r], cosmic, Volume: 125 cft., DC 17; Impervious, Selective)
. . Force Lifting: Move Object 12 ([0 active, 0/48 PP, 2/r], cosmic, 100 tons)
. . Movable Constructs: Create 10 ([0 active, 0/48 PP, 3/r], cosmic, Volume: 1000 cft., DC 20; Movable)
. . Orange Consumption: Nullify 12 ([0 active, 0/48 PP, 4/r], cosmic, Counters: Yellow and Green Lantern Ring Effects, as well as Magical Effects, DC 22; Broad, Increased Duration: concentration, Simultaneous)
Orange Construct Physiology
. . Construct: Immunity 60 (racial, Fortitude Effects, Will Effects)
. . Expanded Awareness: Senses 24 (racial, Acute (Type): Mental Senses, Analytical (Type): Visual Senses, Analytical (Type): Auditory Senses, Analytical (Type): Mental Senses, Awareness: Sparkly, Shiny Things [Mental], Darkvision, Detect: Sparkly, Shiny Things [Mental] 2: ranged, Extended: Visual 5: x100k, Extended: Detect Sparkly, Shiny Things 5: x100k, Tracking: Detect Sparkly, Shiny Things 1: -1 speed rank)
. . Hive Mind: Senses 1 (racial, Communication Link: Other Orange Constructs, Advantages: Set-up 3, Teamwork)
. . Protective Hide: Protection 10 (racial, +10 Toughness; Impervious)
. . Strangely Sexy: Feature 1 (racial, Notes: Clypta does not suffer any circumstance penalties on her attempts to seduce, charm or romance other characters due to her inhuman appearance.)
. . Universal Translation: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Machines / Electronics)

Offense
Initiative +14
Force Blast: Damage 12, +8 (DC 27)
Force Lifting: Move Object 12, +8 (DC 22)
Grab, +8 (DC Spec 18)
Orange Consumption: Nullify 12, +8 (DC Will 22)
Throw, +3 (DC 23)
Unarmed, +12 (DC 23)

Complications
- Motivation: Greed: The driving motivation of the entire Orange Lantern Corps is their greed. It doesn't matter what they desire, so long as it is an object of desire that they want to make their own. This can be used to convince them to do actual heroic deeds, provided the incentive is valid enough.
- Secret: Clypta is really one of countless split personalities of the only real Orange Lantern, a male alien known as Agent Orange, and also known by the name of Larfleeze.

Languages
Unknown [Native]

Defense
Dodge 10, Parry 10, Fortitude Immune, Toughness 10 (Imp. 10), Will Immune

Power Points
Abilities 60 + Powers 204 + Advantages 26 + Skills 45 (89 ranks) + Defenses 2 = 337
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DalkonCledwin
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The Anti-Monitor / The Black Sapphires

Post by DalkonCledwin »

Image Image
Official Art on Left, and Art by Idelacio of DeviantArt on Right

The Anti-Monitor - PL 16
Age: Varies / Height: Varies / Weight: Varies
Hair Color: Varies / Eye Color: Varies

Strength 12, Stamina -, Agility 9, Dexterity 9, Fighting 12, Intellect 14, Awareness 13, Presence 6

Advantages
Assessment, Benefit, Wealth 5 (billionaire), Contacts, Diehard, Eidetic Memory, Evasion, Inventor, Ranged Attack 4, Skill Mastery: Technology, Trance, Well-informed

Enhanced Advantages
Attractive 2, Beloved: Razer

Skills
Acrobatics 4 (+13), Expertise: Engineering 4 (+22/+18), Expertise: Robotics 4 (+22/+18), Expertise: Sciences 4 (+22/+18), Insight 2 (+15), Investigation 2 (+16), Perception 8 (+21), Persuasion 2 (+8), Sleight of Hand 6 (+15), Technology 4 (+22/+18), Treatment 2 (+16), Vehicles 8 (+17)

Powers
Alternate Personas: Array
. . Aya, the Anti-Monitor (Activation: Standard Action)
. . . . Skill Swap: Enhanced Trait 11 (talent, Expertise +2 (+24), Insight +2 (+17), Investigation +4 (+20), Persuasion +2 (+10), Technology +4 (+26), Treatment +2 (+18), Advantages: Attractive 2, Beloved: Razer)
. . The Original Anti-Monitor (Activation: Standard Action)
. . . . Gargantuan Size: Growth 7 (talent, +3 Intimidate, -7 Stealth, -4 active defenses, +1 size rank; Innate; Limited to Increasing Size Only)
. . . . Skill Swap: Enhanced Trait 8 (talent, Expertise +4 (+22), Expertise +4 (+22), Expertise +4 (+22), Technology +4 (+22))
Anti-Monitor Physiology
. . Armor Skin: Protection 13 (racial, +13 Toughness; Impervious)
. . Computer Mind: Quickness 4 (racial, Perform routine tasks in -4 time ranks; Limited to One Type: Mental Tasks)
. . Cybernetic Sensitivity: Senses 27 (racial, Analytical (Type): Auditory Senses, Analytical (Type): Visual Senses, Direction Sense, Distance Sense, Extended: Vision 5: x100k, Extended: Hearing 4: x10k, Infravision, Microscopic Vision 4: atom-size, Rapid: Vision 1, Rapid: Hearing 1, Time Sense, Tracking: Infravision 2: full speed, Ultra-hearing, Ultravision)
. . Radar: Senses 7 (racial, Accurate: Radio, Analytical: Radio, Extended: Radio 3: x1k, Radio)
. . Translation Matrix: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Machines / Electronics)
. . Unearthly: Immunity 31 (racial, Aging, Fortitude Effects)
Containment Suit (Removable)
. . Energy Conversion: Healing 7 (armor, cosmic; Custom: Bonus Effect (Can Counter Extra Effort Fatigue), Reaction 3: reaction; Limited: to Self, Limited: to Absorbed Energy Rank, Source: Electromagnetic Energy)
Cosmic Movement: Array
. . Anti-Gravity: Flight 16 (cosmic, Speed: 125000 miles/hour, 250 miles/round; Subtle: subtle)
. . Soar the Spaceways: Movement 4 (cosmic, Environmental Adaptation: Space, Space Travel 3: other galaxies)
Omni-Power: Array
. . Comms Relay: Radio Cosmic Communication 1 (cosmic; Rapid, Subtle: encrypted)
. . Cosmic Blast: Damage 16 (cosmic, DC 31; Extended Range, Increased Range: ranged)
. . Cosmic Communication: Other Area Cosmic Communication 4 (cosmic, Sense Type: Subspace Audiovisual Projection; Area, Rapid, Subtle: encrypted)
. . Cosmic Communication: Other Cosmic Communication 5 (cosmic, Sense Type: Subspace Audiovisual Projection; Rapid, Subtle: encrypted)
. . Cosmic Mastery: Variable 10 (cosmic; Action 2: free; Unreliable (5 uses), Notes: 50 pts of Traits; Any Descriptor)
. . Soar the Spaceways: Movement 1 (Environmental Adaptation: Space)

Offense
Initiative +9
Cosmic Blast: Damage 16, +13 (DC 31)
Grab, +12 (DC Spec 22)
Throw, +13 (DC 27)
Unarmed, +12 (DC 27)

Complications
- Extreme Megalomania: The Anti-Monitor does not have allies, only servants and tools. He is brutal and deadly in enforcing this relationship and does not accept disobedience or failure.
- Monstrous: A coruscating ball of energy in physical form held together by his armor, when coalesced into a semblance of matter the Anti-Monitor looks monstrous by any standard. Please do note that as Aya, the Anti-Monitor this character has an actual mortal form of a sort.

Languages
Unknown [Native]

Defense
Dodge 15, Parry 15, Fortitude Immune, Toughness 17 (Imp. 13), Will 16

Power Points
Abilities 140 + Powers 251 + Advantages 18 + Skills 25 (50 ranks) + Defenses 20 = 454
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Manhunters / The Black Sapphires

Post by DalkonCledwin »

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Official Art

Manhunters - PL 10
Minion Rank: 16 / Sidekick Rank: 47

Strength 10, Stamina -, Agility 4, Dexterity 3, Fighting 6, Intellect 2, Awareness 2, Presence 1

Advantages
All-out Attack, Assessment, Chokehold, Eidetic Memory, Favored Foe: Green Lanterns, Favored Foe: Previously Assessed Opponents, Improved Defense, Improved Disarm, Improved Hold, Improved Trip, Power Attack, Ranged Attack 5, Teamwork, Tracking

Skills
Close Combat: Unarmed 4 (+10), Deception 8 (+9), Expertise: Law Enforcement 6 (+8), Insight 8 (+10), Investigation 4 (+6), Perception 4 (+6)

Powers
Cosmic Movement: Array
. . Anti-Gravity: Flight 11 (cosmic, Speed: 4000 miles/hour, 8 miles/round; Subtle: subtle)
. . Soar the Spaceways: Movement 4 (cosmic, Environmental Adaptation: Space, Space Travel 3: other galaxies)
Energy Baton (Easily Removable)
. . Cosmic Blast: Damage 12 (cosmic, DC 27; Extended Range, Increased Range: ranged)
Killer Robot Physiology
. . Armor Skin: Protection 10 (racial, +10 Toughness; Impervious [6 ranks only])
. . Robot Body: Immunity 40 (racial, Common Descriptor: Mental Effects, Fortitude Effects)
. . Robotic Sensitivity: Senses 4 (racial, Darkvision, Radio, Ultra-hearing)
. . Translation Matrix: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Machines / Electronics)
Weapon Systems: Array
. . Optic Blast: Damage 8 (heat, DC 23; Increased Range: ranged, Precise)
. . Shock Gauntlet: Progressive Affliction 4 (electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Progressive, Reaction 3: reaction)

Offense
Initiative +4
Cosmic Blast: Damage 12, +8 (DC 27)
Grab, +6 (DC Spec 20)
Optic Blast: Damage 8, +8 (DC 23)
Shock Gauntlet: Progressive Affliction 4, +10 (DC Fort 14)
Throw, +8 (DC 25)
Unarmed, +10 (DC 25)

Complications
- Obsession: With eradicating all lawless activity in the entire cosmos no matter what it takes to get to that end goal.
- Self-Destruct: Manhunters contain a deadly, nuclear-level self-destruct device to be employed as a defense against capture. Using this ability destroys the Manhunter utterly. The device is treated as a Burst Area 8 Damage 15, Triggered (timer) Power Effect. This means it has a Blast Radius of about half a mile.

Languages
Maltusian [Native]

Defense
Dodge 10, Parry 10, Fortitude Immune, Toughness 10, Will 8

Power Points
Abilities 46 + Powers 134 + Advantages 18 + Skills 17 (34 ranks) + Defenses 16 = 231
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

G.L. Corpsman / The Black Sapphires

Post by DalkonCledwin »

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Official Art

G.L. Corpsman - PL 11
Minion Rank: 13 / Sidekick Rank: 37

Strength 1, Stamina 2, Agility 1, Dexterity 2, Fighting 5, Intellect 1, Awareness 2, Presence 1

Enhanced Advantages
Eidetic Memory, Lionheart 2, Second Chance: Resisting Mind Control, Ultimate Effort: Will Checks, Well-informed

Skills
Athletics 4 (+5), Expertise (AWE): Tactics 4 (+6), Insight 2 (+4), Investigation 4 (+7/+5), Perception 2 (+4), Ranged Combat: Oan Power Ring 7 (+9), Technology 2 (+3)

Powers
Oan Power Ring (Removable)
. . Commlink: Senses 1 (cosmic, Communication Link: Other Green Lanterns)
. . Cosmic Intellect: Enhanced Trait 3 (cosmic, Investigation +2 (+7), Advantages: Eidetic Memory, Well-informed; Limited: to Investigation checks for Gathering Information [1 rank only])
. . Cosmic Movement: Array
. . . . Lightflight: Flight 11 (cosmic, Speed: 4000 miles/hour, 8 miles/round)
. . . . Soar the Spaceways: Movement 3 (cosmic, Environmental Adaptation: Space, Space Travel 2: other solar systems)
. . . . Space Warp: Movement 3 (cosmic, Space Travel 3: other galaxies; Portal; Limited: Choice of Destination)
. . Cosmic Shield: Protection 10 (cosmic, +10 Toughness; Impervious, Sustained)
. . Force Manipulation: Dynamic Array
. . . . Cosmic Network: Other Area Cosmic Communication 4 ([0 active, 0/33 PP, 5/r+2], cosmic, Sense Type: Subspace Audiovisual Projection; Area, Rapid, Subtle: encrypted)
. . . . Force Blast: Damage 13 ([0 active, 0/33 PP, 2/r+1], cosmic, DC 28; Extended Range, Increased Range: ranged)
. . . . Force Constructs: Create 8 ([0 active, 0/33 PP, 4/r], cosmic, Volume: 250 cft., DC 18; Impervious, Selective)
. . . . Force Lifting: Move Object 13 ([0 active, 0/33 PP, 2/r], cosmic, 200 tons)
. . . . Movable Constructs: Create 11 ([0 active, 0/33 PP, 3/r], cosmic, Volume: 2000 cft., DC 21; Movable)
. . Green Lantern's Light: Environment 2 (cosmic, Light, Radius: 60 feet)
. . Life Support: Immunity 10 (cosmic, Life Support; Sustained; Quirk 2: Doesn't defend against diseases & poisons with the "Injected" flaw)
. . Scanning Beam: Senses 6 (cosmic, Analytical (Type): Auditory Senses, Analytical (Type): Visual Senses, Analytical (Type): All Chemical)
. . Universal Translation: Comprehend 5 (cosmic, Languages - Read All, Languages - Understand All, Languages - You're Understood, Machines / Electronics)
Tricks of the Trade
. . Indomitable Will: Enhanced Trait 4 (talent, Advantages: Lionheart 2, Second Chance: Resisting Mind Control, Ultimate Effort: Will Checks; Innate)
. . Traits & Advantages: Feature 16 (talent, Notes: 16 pts of Traits for additional Racial Features & Advantages)

Offense
Initiative +1
Force Blast: Damage 13, +9 (DC 28)
Force Lifting: Move Object 13, +9 (DC 23)
Grab, +5 (DC Spec 11)
Throw, +2 (DC 16)
Unarmed, +5 (DC 16)

Complications
- Motivation: Responsibility: Green Lanterns are tasked with upholding law and order within their Space Sectors, but possess the humanity necessary to not take their task to the lengths that the Manhunters would have gone.

Languages
Variable [Native]

Defense
Dodge 9, Parry 9, Fortitude 6, Toughness 12 (Imp. 10), Will 13

Power Points
Abilities 30 + Powers 114 + Advantages 0 + Skills 13 (25 ranks) + Defenses 27 = 184
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