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DalkonCledwin
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R.L. Grunt / The Black Sapphires

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R.L. Grunt - PL 13
Minion Rank: 13 / Sidekick Rank: 37

Strength 4/1, Stamina 6/2, Agility 1, Dexterity 1, Fighting 7, Intellect -2/0, Awareness 0, Presence -2/0

General Advantages
All-out Attack, Close Attack 2

Enhanced Advantages
Diehard, Great Endurance, Ultimate Effort: Fortitude Checks

Skills
Athletics 4 (+8), Intimidation 10 (+8), Perception 2 (+2), Ranged Combat: Red Ring 6 (+7)

Powers
Red Lantern Power Ring (Removable)
. . Accelerated Healing: Regeneration 2 (cosmic, Every 5 rounds, Advantages: Diehard; Persistent)
. . Berserker Strength
. . . . Berserker Strength: Enhanced Trait 6 (Linked; cosmic, Strength +3 (+4), Stamina +4 (+6), Intellect -2 (-2), Presence -2 (-2); Permanent)
. . . . Rage Clouded Mind: Immunity 10 (Linked; cosmic, Emotion Effects, Interaction Skills)
. . Cosmic Movement: Array
. . . . Lightflight: Flight 11 (cosmic, Speed: 4000 miles/hour, 8 miles/round)
. . . . Soar the Spaceways: Movement 3 (cosmic, Environmental Adaptation: Space, Space Travel 2: other solar systems)
. . . . Space Warp: Movement 3 (cosmic, Space Travel 3: other galaxies; Portal; Limited: Choice of Destinations)
. . Cosmic Shield: Protection 8 (cosmic, +8 Toughness; Impervious, Sustained)
. . Expanded Awareness: Senses 10 (cosmic, Analytical (Type): Auditory Senses, Analytical (Type): Mental Senses, Analytical (Type): Visual Senses, Darkvision, Detect: Detect Rage [Mental] 2: ranged)
. . force Manipulation: Array
. . . . Force Lifting: Move Object 14 (cosmic, 400 tons)
. . . . Rage Plasma: Line Area Damage 9 (cosmic, fire, DC 24; Line Area 2: 5 feet wide by 60 feet long, DC 19, Secondary Effect)
. . . . Red Energy Blast: Damage 14 (cosmic, DC 29; Increased Range: ranged)
. . . . Red Energy Waves: Cone Area Damage 13 (cosmic, DC 28; Cone Area 2: 120 feet cone, DC 23)
. . Life Support: Immunity 10 (cosmic, Life Support; Sustained)
. . Power of Rage: Feature 3 (cosmic, Notes: Lanterns other than Blue lose ring power more quickly than normal defending against the Red Light)
. . Red Lantern's Light: Environment 2 (cosmic, Light, Radius: 60 feet)
Tricks of the Trade
. . Traits & Advantages: Feature 18 (talent, Notes: 18 pts of Traits for additional Racial Features & Advantages)
. . Undying Rage: Enhanced Trait 6 (talent, Fortitude +4 (+14), Advantages: Great Endurance, Ultimate Effort: Fortitude Checks; Innate; Limited: Fortitude Bonus is for Power Ring effects only [4 ranks only])

Offense
Initiative +1
Force Lifting: Move Object 14, +7 (DC 24)
Grab, +9 (DC Spec 14)
Rage Plasma: Line Area Damage 9 (DC 24)
Red Energy Blast: Damage 14, +7 (DC 29)
Red Energy Waves: Cone Area Damage 13 (DC 28)
Throw, +1 (DC 19)
Unarmed, +9 (DC 19)

Complications
- Disability: R.L. Grunt's can't use any Interaction skills except for Intimidation.
- Mythic Weakness: Red Lanterns cannot remove their ring without risking death. The ring also tends to inspire mindless rage in its bearer. The light of a Blue Lantern ring can help counteract these effects.
- Obsession: To shine the Red Light of Rage throughout the universe.
- Ultra Mook: R.L. Grunt's are so completely consumed by their rage, that in order for them to be organized as a fighting force they have to effectively be mind-controlled by those Red Lanterns who possess a sense of individualistic autonomy. This is handled through what ordinarily would have been the Commlink power.

Languages
Variable [Native]

Defense
Dodge 8, Parry 8, Fortitude 14/10, Toughness 14 (Imp. 8), Will 8

Power Points
Abilities 24 + Powers 125 + Advantages 3 + Skills 11 (22 ranks) + Defenses 20 = 183
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Star Sapphire / The Black Sapphires

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Star Sapphire Ring Bearer - PL 11
Minion Rank: 13 / Sidekick Rank: 38

Strength 0, Stamina 1, Agility 2, Dexterity 2, Fighting 3, Intellect 1, Awareness 2, Presence 2

General Advantages
Attractive 2

Enhanced Advantages
Beloved: Variable, Eidetic Memory, Ultimate Effort: Will Checks, Well-informed

Skills
Athletics 2 (+2), Deception 6 (+8), Insight 6 (+8), Perception 4 (+6), Persuasion 6 (+8), Ranged Combat: Violet Light 7 (+9)

Powers
Tricks of the Trade
. . Incredible Love: Enhanced Trait 2 (talent, Advantages: Beloved: Variable, Ultimate Effort: Will Checks; Innate)
. . Traits & Advantages: Feature 16 (talent, Notes: 16 pts of Traits for additional Racial Features & Advantages)
Zamaron Power Ring / Star Sapphire Crystal (Removable)
. . Commlink: Senses 1 (cosmic, Communication Link: Other Star Sapphires)
. . Cosmic Intellect: Enhanced Trait 3 (cosmic, Investigation +2 (+3), Advantages: Eidetic Memory, Well-informed; Limited: to Investigation checks for Gathering Information [1 rank only])
. . Cosmic Movement: Array
. . . . Lightflight: Flight 11 (cosmic, Speed: 4000 miles/hour, 8 miles/round)
. . . . Soar the Spaceways: Movement 3 (cosmic, Environmental Adaptation: Space, Space Travel 2: other solar systems)
. . . . Space Warp: Movement 3 (cosmic, Space Travel 3: other galaxies; Portal; Limited: Choice of Destinations)
. . Cosmic Shield: Protection 11 (cosmic, +11 Toughness; Impervious, Sustained)
. . Force Manipulation: Dynamic Array
. . . . Cosmic Network: Other Area Cosmic Communication 4 ([0 active, 0/40 PP, 5/r+2], cosmic, Sense Type: Subspace Audiovisual Projection; Area, Rapid, Subtle: encrypted)
. . . . Emotional Tether: Senses 26 ([0 active, 0/40 PP, 1/r], cosmic, Accurate: Detect Love in Jeopardy, Detect: Love in Jeopardy [Mental] 2: ranged, Extended: Detect Love in Jeopardy 20: x100000000tr, Tracking: Detect Love in Jeopardy 2: full speed)
. . . . Force Constructs: Create 8 ([0 active, 0/40 PP, 4/r], cosmic, Volume: 250 cft., DC 18; Impervious, Selective)
. . . . Heart's Connection: Healing 8 ([0 active, 0/40 PP, 4/r+2], cosmic; Energizing, Increased Range: ranged, Persistent, Restorative, Resurrection, Stabilize; Limited: to Others Only, Source: The "Hearts True Love" of the person to be healed)
. . . . Heartache Blast: Damage 13 ([0 active, 0/40 PP, 2/r+1], cosmic, DC 28; Extended Range, Increased Range: ranged)
. . . . Movable Constructs: Create 11 ([0 active, 0/40 PP, 3/r], cosmic, Volume: 2000 cft., DC 21; Movable)
. . . . Star Sapphire's Are Forever: Progressive Affliction 10 ([0 active, 0/40 PP, 4/r], cosmic crystalization, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, 3rd degree: Transformed, Resisted by: Will, DC 20; Extra Condition, Increased Range: ranged, Progressive; Unreliable (5 uses))
. . Life Support: Immunity 10 (cosmic, Life Support; Sustained; Quirk 2: Doesn't defend against diseases & poisons with the "Injected" flaw)
. . Love's Light: Environment 2 (cosmic, Light, Radius: 60 feet)
. . Sense Love: Senses 4 (cosmic, Acute: Detect Love, Analytical: Detect Love, Detect: Love [Mental] 2: ranged)
. . Universal Translation: Comprehend 3 (cosmic, Languages - Read All, Languages - Understand All, Languages - You're Understood)

Offense
Initiative +2
Grab, +3 (DC Spec 10)
Heartache Blast: Damage 13, +9 (DC 28)
Star Sapphire's Are Forever: Progressive Affliction 10, +9 (DC Will 20)
Throw, +2 (DC 15)
Unarmed, +3 (DC 15)

Complications
- Motivation: Responsibility: To spread the Violet Light of Love throughout the universe.

Languages
Variable [Native]

Defense
Dodge 9, Parry 9, Fortitude 5, Toughness 12 (Imp. 11), Will 13

Power Points
Abilities 26 + Powers 117 + Advantages 2 + Skills 16 (31 ranks) + Defenses 28 = 189
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Divine Comedy Brainstorm & Notes

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Divine Comedy
Premise: When Loki was cast out of Asgard by the Allfather in order to help Loki learn a valuable lesson in humility, nothing could have prepared Loki for the life that he would be forced to live, and it certainly wasn’t the life that the Allfather had intended for Loki to live, that much was certain.
Required Inclusions:
- Loki must be cast out of Asgard by the Allfather in order to teach Loki a valuable lesson in humility by having him live among the humans for an indeterminate period of time.
- Loki must wind up having his soul and mind merging with the fetus that would become Harry Potter prior to Harry’s birth, how this occurs is up to the author.
- Harry must recover the memories of his life as Loki due to some traumatic event in his life after he starts his time at Hogwarts, possibly the exposure to Dementors or the fight with the Basilisk.
- Due to having a personality that is a Gestalt of both Harry and Loki’s personalities, the resultant individual must refer to himself as Ikol, which is effectively the Loki’s Marauder name.
- To go along with the use of the name Ikol, the new Harry/Loki Gestalt must have an Animagus form, and that form must be a Magpie, the same as the Ikol in the comics.
- Ikol’s return to Asgard must be dependant upon his ability to deal with the threat posed by Voldemort in a fair and just manner, rather than dealing with it in a truly vindictive way.
Preferred Inclusions:
- At least one female Asgardian, preferably either Amora, Lorelei or Sigyn, following Loki to Earth and masquerading as a student at one of the three schools in the Triwiz.
- Ikol’s time as “The Boy Who Lived” changing his outlook on life sufficiently enough to cause him to not cause the death of Odin, and as a result, disrupting the plans of Thanos.
- Ikol becoming the Master of Death, and as a result becoming a huge enemy to Thanos.
Optional Inclusions:
- Ikol being involved in a plural relationship due to legitimately being the Potter, Black and Peverell heir thanks to being a Gestalt between Harry and Loki, and also the Crown Prince of Jotunheim, even if he only finds out about that last one while visiting Gringotts.
- Draco Malfoy being genderswapped in this fic.
Forbidden Things:
- Ikol being involved in a romantic relationship with a male character.
- Ikol the Weak Emo Doormat.

--------------------
Builder's Notes: I won't be including anything on the stat blocks for this idea that I would consider to be unnecessary to the narrative of the story, or else which are such a mundane part of the world setting as to not need to be included in the stat blocks. The most obvious example of this being the ability for Potterverse spellcasters to see and interact with ghosts. It's something that can be assumed to be present without needing to have it written in the rules.
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Ikol Potter / Divine Comedy

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Ikol Potter - PL 12
Age: 14 / Height: 5' 9" / Weight: 477 lbs
Hair Color: Black / Eye Color: Green

Strength 10, Stamina 8, Agility 4, Dexterity 3, Fighting 6, Intellect 3, Awareness 4, Presence 8

General Advantages
Animal Empathy, Artificer, Attractive, Benefit, Alternate Identity: Harry James Potter, Benefit, Alternate Identity: Loki Laufeyson, Benefit, Status 3: Asgardian God of Mischief, Benefit, Wealth 3 (millionaire), Connected, Contacts, Daze (Deception), Devoted Followers 2, Diehard, Equipment 9, Fascinate (Deception), Improved Grab, Inspire 3, Languages 3, Leadership, Lionheart 2, Ritualist, Skill Mastery: Deception, Taunt, Teamwork, Well-informed

Enhanced Advantages
Great Endurance

Skills
Acrobatics 4 (+8), Athletics 2 (+12), Deception 12 (+20), Expertise (AGL): Riding 8 (+12), Expertise (AWE): Cooking 4 (+8), Expertise: Magic 12 (+15), Insight 6 (+10), Investigation 6 (+9), Perception 8 (+12), Persuasion 6 (+14), Ranged Combat: Magic 9 (+12), Stealth 8 (+12), Treatment 4 (+7)

Powers
Divine Magic: Array
. . Divine Blast: Damage 12 (divine, magical, DC 27; Increased Range: ranged)
. . Imitation: Morph 4 (divine, magical, +20 Deception checks to disguise; Any form)
. . Magical Mastery: Variable 5 (divine, magical; Action: move; Unreliable (5 uses), Notes: 25 pts of Traits; Magical or Divine Descriptors)
. . Matter Rearrangement: Transform 4 (divine, magical, Affects: Anything, Transforms: 6 tons, DC 14; Increased Duration: continuous, Increased Mass 10, Increased Range: ranged)
. . Scrying: Remote Sensing 12 (divine, magical, Affects: 2 Types, inc. Visual - visual, auditory, Range: 16 miles; Dimensional 2: group - Adjacent Dimensions)
Divine Magic: Talents
. . Divine Shield: Protection 5 (divine, +5 Toughness; Impervious, Sustained)
Gestalt Physiology
. . Dense Flesh: Protection 1 (racial, +1 Toughness; Impervious [3 extra ranks])
. . Heavyworlder: Density Growth 2 (racial, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Invulnerabilities: Immunity 31 (racial, Common Descriptor: Cold Effects, Environmental Condition: Background Radiation, Very Common Descriptor: All invasive toxins, bacteria and viruses; Feature 2: Extreme Longevity, Notes: Asgardians age at the rate of humans until they reach 20 years old, then start aging 1 year physically for every 100 Earth years that pass them by.)
. . Magic Resistance: Nullify 6 (racial, Counters: Magic, DC 16; Broad, Reaction 3: reaction, Simultaneous; Reduced Range: close, Unreliable (5 uses))
. . Resistances: Immunity 3 (racial, Starvation & Thirst, Suffocation (All), Advantages: Great Endurance; Limited - Half Effect)
Magpie Form (Activation: Move Action)
. . Animal Senses: Senses 3 (morphic, Extended: Vision 1: x10, Low-light Vision, Radius: Vision)
. . Augmented Traits: Enhanced Trait 5 (morphic, Toughness -4 (+10), Acrobatics +4 (+12), Athletics +2 (+14), Close Combat +2 (+8), Perception +4 (+16), Advantages: Evasion, Fast Grab, Improved Hold)
. . Claws & Beak: Strength-based Damage 1 (piercing, DC 26)
. . Feathered Wings: Flight 3 (morphic, Speed: 16 miles/hour, 250 feet/round; Wings)
. . Tiny Size: Shrinking 8 (morphic, +8 Stealth, +4 active defenses, -2 size ranks; Normal Strength)
Psionic Powers: Array
. . Enhanced Vision: Senses 6 (psychic, Analytical: Vision, Extended: Vision 5: x100k; Dimensional 2: group - Adjacent Dimensions, Sustained)
. . IIllusory Projection: Mental Cosmic Communication 5 (psychic; Dimensional 2: group - Adjacent Dimensions, Feature: Manifests as an illusory image of Ikol within the mind of whomever he is communicating with, Subtle: encrypted; Concentration)
. . Light-Casting: Environment 5 (psychic, Light (Bright), Radius: 500 feet)
. . Suggestion: Concentration Cumulative Affliction 10 (psychic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Concentration, Cumulative, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Death's Gaze: Concealment 7 (cosmic, All Visual Senses, Other Sense: Cosmic Senses, Other Sense Type: Remote Observation; Affects Others; Passive)

Equipment
Firebolt, Potter Manor, The Marauder's Map 1

Offense
Initiative +4
Claws & Beak: Strength-based Damage 1, +6 (DC 26)
Divine Blast: Damage 12, +12 (DC 27)
Grab, +6 (DC Spec 20)
Magic Resistance: Nullify 6, +6 (DC Will 16)
Matter Rearrangement: Transform 4, +12 (DC Dog 14)
Suggestion: Concentration Cumulative Affliction 10 (DC Will 20)
Throw, +3 (DC 25)
Unarmed, +6 (DC 25)

Complications
- Devoted Followers: The Devoted Followers advantage is particularly useful in relation to Fred and George Weasley, but also helps Ikol in avoiding the "wrath" of Poltergeists. This is as much a problem as it is a benefit, as it marks Harry as being very popular with anyone who wants to avoid Peeves's pranks, which basically means everyone who happens to be in residence at Hogwarts.
- Enemy: The Dark Lord Voldemort would like it very much if Ikol would simply die as easily as the next human being would. Sadly, Ikol is even more difficult to kill using magic than most other Asgardians would be.
- Fame: As Harry Potter, Ikol is quite famous for something Lily Potter accomplished, that being the defeat of the Dark Lord Voldemort when Harry was but one year old. As fate would have it, she did not actually succeed in killing the Dark Lord, but instead merely defeated him so thoroughly as to discorporate his body.
- Motivation: Thrills: As a God of Mischief, Ikol lives expressly for the purpose of creating merriment within the hearts of others, or at least that is what he does when he isn't saving various damsels in distress.
- Power Loss: Ikol needs his hands free and his mouth unbound in order to perform any of the effects classified as Divine or Magic on his Stat Block, though he usually has his Divine Shield active as a passive effect.
- Relationship: Ikol is a Gestalt entity made up of the memories, souls and personalities belonging to Harry James Potter and Loki Laufeyson. This means he is both the son of James and Lily Potter, and also the adoptive son of Odin Borson and Lady Frigga. He is furthermore the godson of Sirius Black and has been named the Heir Designate to the House of Black due to Sirius' inability to sire an heir of his own, and lastly, he is the Crown Prince of Jotunheim due to being the firstborn son of the King of Jotunheim, Laufey.

Languages
English [Native], German, Old Norse, Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14 (Imp. 9), Will 12

Power Points
Abilities 84 + Powers 200 + Advantages 42 + Skills 45 (89 ranks) + Defenses 22 = 393

--------------------
Firebolt - PL 12

Strength 4, Defense 0, Toughness 8, Size Medium

Powers
Levitation Charm: Flight 7 (magical, Speed: 250 miles/hour, 0.5 miles/round; Feature: Unbreakable Braking Charm)

Power Points
Abilities 4 + Powers 15 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 22
--------------------
Potter Manor - PL 12

Toughness 10, Size Huge

Features:
Concealed 1, Defense System, Garage, Grounds, Infirmary, Laboratory, Library, Living Space, Personnel, Quidditch Pitch 1, Security System 1, Training Room 1, Trophy Room, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
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Sigyn Iwaldidottir / Divine Comedy

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Sigyn Iwaldidottir - PL 10
Age: 30 (1,027) / Height: 5' 1" / Weight: 327 lbs
Hair Color: Honey Blonde / Eye Color: Grey

Strength 8, Stamina 8, Agility 4, Dexterity 3, Fighting 6, Intellect 4, Awareness 6, Presence 6

General Advantages
Artificer, Attractive 2, Beloved: Ikol Potter, Benefit, Alternate Identity: Luna Selene Lovegood, Benefit, Status: Asgardian Goddess of Fidelity, Benefit, Wealth 2 (independently wealthy), Connected, Fascinate (Expertise: Cryptozoology), Fascinate (Persuasion), Favored Foe: Loki Laufeyson, Languages 4, Ritualist, Set-up, Teamwork, Trance, Well-informed

Enhanced Advantages
Great Endurance, Luck 5

Skills
Acrobatics 4 (+8), Expertise (DEX): Painting 4 (+7), Expertise: Art Appreciation 4 (+8), Expertise: Cryptozoology 8 (+12), Expertise: Journalism 4 (+8), Expertise: Magic 10 (+14), Insight 6 (+12), Intimidation 6 (+12), Investigation 6 (+10), Perception 4 (+10), Persuasion 12 (+18), Ranged Combat: Magic 5 (+8), Stealth 4 (+8), Treatment 6 (+10)

Powers
Asgardian Physiology
. . Asgardian Strength: Enhanced Strength 2 (racial, +2 STR; Limited to Lifting)
. . Dense Flesh: Protection 1 (racial, +1 Toughness; Impervious [3 extra ranks])
. . Heavyworlder: Density Growth 2 (racial, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Invulnerabilities: Immunity 5 (Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Background Radiation, Poison; Feature 2: Extreme Longevity, Notes: Asgardians age at the rate of humans until they reach 20 years old, then start aging 1 year physically for every 100 Earth years that pass them by.)
. . Resistances: Immunity 3 (racial, Starvation & Thirst, Suffocation (All), Advantages: Great Endurance; Limited - Half Effect)
Divine Magic: Array
. . Command: Progressive Burst Area Affliction 10 (divine, magical, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged, Progressive; Limited Degree (third only))
. . Divine Blast: Damage 12 (divine, magical, DC 27; Increased Range: ranged)
. . Hold: Concentration Cumulative Affliction 8 (divine, magical, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 18; Concentration, Cumulative, Extra Condition, Increased Range 2: perception; Instant Recovery)
. . Magic Circle vs. Chaos: Burst Area Immunity 10 (divine, magical, Custom: Summoned Creatures 5, Custom: Mind Control 5; Affects Others, Burst Area: 30 feet radius sphere, DC 20, Selective, Sustained; Limited: to Anarchic Effects or Creatures)
. . Magical Mastery: Variable 5 (divine, magical; Action: move; Unreliable (5 uses), Notes: 25 pts of Traits; Divine or Magical Descriptors)
. . Order's Wrath: Burst Area Affliction 9 (divine, magical, 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Extra Condition, Feature: Extraordinary Effort for +2 Effect Ranks, Increased Range: ranged; Limited: to Anarchic targets, Tiring)
. . Remove Fear: Nullify 12 (divine, magical, Counters: Emotion effects, DC 22; Broad, Simultaneous; Limited: to Fear effects)
. . Shield of Faith: Luck Control 1 (divine, magical, Bestow Luck, Advantages: Luck 5)
. . Staff of Law: Strength-based Damage 2 (bludgeoning, divine, magical, DC 25; Accurate: +2, Aura: Axiomatic Energy [8 extra ranks], Double; Bane: Anarchic Targets [8 extra ranks])
Divine Magic: Talents
. . Imitation: Morph 4 (divine, magical, +20 Deception checks to disguise; Any form)

Offense
Initiative +4
Command: Progressive Burst Area Affliction 10 (DC Will 20)
Divine Blast: Damage 12, +8 (DC 27)
Grab, +6 (DC Spec 18)
Hold: Concentration Cumulative Affliction 8 (DC Will 18)
Order's Wrath: Burst Area Affliction 9 (DC Will 19)
Remove Fear: Nullify 12, +8 (DC Will 22)
Staff of Law: Strength-based Damage 2, +8 (DC 25)
Throw, +3 (DC 23)
Unarmed, +6 (DC 23)

Complications
- Enemy: Often Sigyn has had to do things that would seem to make her Loki's enemy in order to ensure that he survives to the next day of his life.
- Juxtaperson: Sigyn's sphere of influence as an Asgardian Deity is that of Fidelity, which is part of the overarching deific Law domain. This is in large contrast to her tendency to act in a rather chaotic manner while portraying herself as Luna Lovegood.
- Motivation: Fidelity: Sigyn lives for the sole purpose of fulfilling the duties of a loyal and faithful wife to her dear husband, Loki Laufeyson, or as he now refers to himself, Ikol Potter. She will do whatever it takes to make sure he is the happiest husband he can ever be, even if it breaks her heart to do so.
- Power Loss: Sigyn needs her hands free and her mouth unbound to perform any of the effects listed as Divine or Magical on her stat sheet. Although she is known to leave her Imitation power on as a passive effect to allow her to maintain her Luna persona.
- Prejudice: A lot of people do not appreciate or understand Sigyn's "Luna Lovegood" persona, and thus they tend to harbor rather prejudiced opinions and perform rather mean acts towards her because of their inability to rationalize her behavior.
- Secret: The little 13 year old form of Luna Lovegood is really a fully grown Asgardian Deity known as Sigyn Iwaldidottir, and the wife of Loki Laufeyson, or as he is calling himself these days, Ikol Potter.

Languages
English, French, Japanese, Klingon, Old Norse [Native], Romanian, Swahili, Swedish

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 9 (Imp. 4), Will 12

Power Points
Abilities 82 + Powers 90 + Advantages 21 + Skills 42 (83 ranks) + Defenses 18 = 253
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Dancia Malfoy / Divine Comedy

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Dancia Alya Malfoy - PL 8
Age: 14 / Height: 5' 4" / Weight: 118 lbs
Hair Color: Platinum Blonde / Eye Color: Blue

Strength 1, Stamina 1, Agility 3, Dexterity 2, Fighting 6, Intellect 2, Awareness 2, Presence 5

General Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Badgirl, Benefit, Wealth 2 (independently wealthy), Connected, Daze (Intimidation), Equipment 5, Fascinate (Intimidation), Fighting Style: Fencing, Improved Grab, Languages 1, Leadership, Quick Draw, Ritualist, Set-up 2, Teamwork, Well-informed

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Defense, Improved Disarm, Improved Initiative, Power Attack, Taunt,

Skills
Acrobatics 4 (+7), Close Combat: Edged Weapons 2 (+8), Deception 4 (+9), Expertise (AGL): Riding 6 (+9), Expertise: Magic 8 (+10), Expertise: Politics 6 (+8), Expertise: Wizarding Culture 6 (+8), Insight 6 (+8), Intimidation 8 (+13), Investigation 4 (+6), Perception 6 (+8), Persuasion 4 (+9), Ranged Combat: Magic 4 (+6), Sleight of Hand 4 (+6), Stealth 4 (+7), Treatment 4 (+6)

Powers
Wizarding Magic: Array
. . Absconditus: Concealment 2 (disillusionment, magical, Sense - Sight; Blending, Passive)
. . Finite Incantatem: Nullify 6 (magical, Counters: Magic, DC 16; Broad, Increased Duration: concentration, Simultaneous)
. . Mystic Bolt: Damage 10 (magical, DC 25; Increased Range: ranged, Variable Descriptor: close group - Fire, Ice or Lightning)
. . Occlumens Unum: Immunity 5 (magical, Custom: Mind Reading 5; Concentration)
. . Wingardium Leviosa: Move Object 6 (magical, 3200 lbs., DC 21; Damaging, Precise, Subtle: subtle)
Wizardkind Physiology
. . Longevity: Feature 1 (racial, Notes: Witches and Wizards age at the same rate as what they refer to as Muggles until they reach the age of 17, then their aging slows to two thirds the normal rate of Muggles.)
. . Tough: Protection 3 (racial, +3 Toughness)

Expanded Equipment
Bodice Dagger
. . Dagger Strike: Strength-based Damage 1 (piercing, DC 17; Concealable, Dangerous)
Leather Jacket
. . Heavy Garment: Protection 2 (armor, +2 Toughness)

Equipment
Bodice Dagger, Leather Jacket, Nimbus 2001

Offense
Initiative +7
Dagger Strike: Strength-based Damage 1, +8 (DC 17)
Finite Incantatem: Nullify 6, +6 (DC Will 16)
Grab, +6 (DC Spec 11)
Mystic Bolt: Damage 10, +6 (DC 25)
Throw, +2 (DC 16)
Unarmed, +6 (DC 16)
Wingardium Leviosa: Move Object 6, +6 (DC 21)

Complications
- Curse Sworn: Dancia's father is a Death Eater, and there are any number of ways this could bite her in the arse.
- Motivation: Thrills: Dancia lives to enjoy herself, this is especially true when she is playing Quidditch on the Slytherin House Team, something she is eternally grateful to her father for making possible.
- Power Loss: Not only does Dancia need to have her hands free and mouth unbound in order to cast her spells, but she also requires access to a compatible magical focus, usually in the form of a wand.
- Relationship: Dancia is the daughter of Lucius Malfoy and his wife Narcissa Malfoy, née Black. This makes her distantly related to Ikol through his grandmother, Doria Euphemia Potter, née Black.
- Rivalry: There is an ongoing rivalry between Dancia's Hogwarts house of Slytherin and the Hogwarts house of Gryffindor that occasionally gets bad enough that violence occurs. Not that Dancia is really doing anything to help matters, since she is constantly egging Ikol on in ways that makes it clear to him now, that she has a crush on him.

Languages
English [Native], French

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 6, Will 10

Power Points
Abilities 44 + Powers 32 + Advantages 32 + Skills 40 (80 ranks) + Defenses 23 = 171

--------------------
Nimbus 2001 - PL 8

Strength 4, Defense 0, Toughness 8, Size Medium

Powers
Levitation Charm: Flight 6 (magical, Speed: 120 miles/hour, 1800 feet/round)

Power Points
Abilities 4 + Powers 12 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
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A Unification of Minds Brainstorm & Notes

Post by DalkonCledwin »

A Unification of Minds
Premise: No matter how old one gets, life is still capable of throwing you these little surprises that you simply can’t anticipate. Waking up one morning next to two absolutely gorgeous but completely unfamiliar women was certainly a surprise for Harry Potter, but it also turned out to be one he could never have anticipated.
Challenge One Requirements:
- Story must involve a relationship between Harry Potter, Emma Frost and Jean Grey.
- Harry is absolutely forbidden to be a mutant. That said, anything else he could be is allowed.
- The story must take place around the time of Emma’s telepathic affair with Scott.
Challenge One Preferences:
- Harry having survived the final destruction of his original universe and winding up being relocated to the X-Men Evolution universe.
- Harry being an adult, with Emma also as an adult and Jean as a recently graduated Bayville High School Student.
- Writing this story in conjunction with Whitetigerwolf’s Bachelorette challenge
- There being a form of telepathic bond between Harry and his ladies.
- Harry owning a business of some kind.
Challenge Two Requirements:
- Harry drunkenly marries a DC or Marvel hero or villain (no OC’s).
- The bride must be engaged and on her bachelorette party, and she must have become drunk enough to forget or at least disregard her fiancé.
- The marriage must in some way be magical and unbreakable.
- If the author decides to have Harry in a plural relationship, only one of the girls needs to have been engaged to another man, although the involvement of other girls needs to be believable.
Challenge Two Preferences:
- Depending on who the girl was engaged to, bashing of her former fiancé.
- Harry having access to the financial assets of both the Potters and the Blacks, as well as the Slytherin family.
Forbidden Things:
- Harry must not be in a relationship with another male.
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Harry Potter / A Unification of Minds

Post by DalkonCledwin »

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Harry James Potter - PL 12
Age: He's ancient and forever / Height: 5' 11" / Weight: 185 lbs
Hair Color: Black / Eye Color: Green

Strength 2, Stamina 8, Agility 6, Dexterity 5, Fighting 4, Intellect 3, Awareness 6, Presence 4

Advantages
All-out Attack, Animal Empathy, Artificer, Assessment, Attractive, Benefit, Athletics Based on Agility, Benefit, Wealth 4 (multimillionaire), Daze (Deception), Defensive Roll 2, Eidetic Memory, Equipment 5, Extraordinary Effort, Fascinate (Deception), Fast Grab, Favored Type: Redheads, Fearless, Grabbing Finesse, Improved Grab, Inspire 3, Interpose, Leadership, Power Attack, Ritualist, Second Chance: Resisting Mind Control, Set-up 2, Specialist: Magical Herbs & Fungus: Expertise: Botany, Takedown 2, Taunt, Teamwork, Trance

Skills
Acrobatics 4 (+10), Athletics 4 (+10), Deception 6 (+10), Expertise (AGL): Riding 8 (+14), Expertise: Botany 8 (+11), Expertise: Magic Primordial 12 (+15), Insight 6 (+12), Intimidation 4 (+8), Investigation 6 (+9), Perception 8 (+14), Persuasion 6 (+10), Ranged Combat: Power Primordial 4 (+9), Stealth 8 (+14), Treatment 4 (+7)

Powers
Low-Level Telepathy
. . Psychic Rapport: Senses 2 (psychic, Communication Link: Jean Potter, née Grey, Communication Link: Emma Potter, née Frost)
. . Telepathy: Mental Communication 1 (psychic; Concentration)
Magic Primordial: Attack Array
. . Bombarda Maxima: Burst Area Damage 12 (primordial, force, magical, DC 27; Burst Area 3: 120 feet radius sphere, DC 22, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Tiring)
. . Expecto Patronum: Progressive Perception Area Affliction 12 (primordial, magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Perception Area: DC 22 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Extradimensional Creatures, Limited: to causing targets to flee, Tiring)
. . Expelliarmus: Move Object 15 (primordial, magical, 800 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Harry)
. . Imperio: Progressive Affliction 12 (primordial, magical, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Increased Range 2: perception, Insidious, Progressive; Tiring)
. . Legilimens: Cumulative Mind Reading 15 (primordial, magical, DC 25; Cumulative; Limited: Must make eye contact with target, Reduced Range: ranged)
. . Primordial Bolt: Damage 15 (primordial, magical, DC 30; Increased Range: ranged, Variable Descriptor: close group - Fire, Ice or Lightning)
. . Stupefy: Cumulative Affliction 12 (primordial, magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged)
. . Wingardium Leviosa: Move Object 12 (primordial, magical, 100 tons, DC 27; Damaging, Precise, Subtle: subtle)
Magic Primordial: Utility Array
. . Apparition: Teleport 12 (primordial, magical, 16 miles in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Extended: 4000 miles in 2 move actions; Distracting, Limited: Must traverse intervening distance in a gaseus form)
. . Astroport: Movement 3 (primordial, magical, Space Travel 3: other galaxies)
. . Circumstellar Levitation: Movement 2 (primordial, magical, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Expecto Patronum Duo: Other Cosmic Communication 5 (primordial, magical, Sense Type: Magic Primordial Audiovisual Projection; Concentration, Limited: to at most a paragraph's worth of words, Limited: to outgoing messages only)
. . Levitation: Flight 7 (primordial, magical, Speed: 250 miles/hour, 0.5 miles/round)
Primordial Physiology
. . Body Resistance: Protection 4 (racial, +4 Toughness)
. . Infinite Hearts: Immortality 1 (racial, Return after 2 weeks)
. . Invulnerabilities: Immunity 29 (racial, Environmental Conditions (All), Sleep, Starvation & Thirst, Suffocation (All), Very Common Descriptor: All invasive toxins, bacteria and viruses)
. . Timeless: Immunity 10 (racial, Custom: Temporal effects 5, Custom: Death effects 5, Notes: Includes an immunity to simply getting older)
. . True Invulnerability: Impervious Toughness 10 (racial)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Death's Gaze: Concealment 7 (cosmic, All Visual Senses, Other Sense: Cosmic Senses, Other Sense Type: Remote Observation; Affects Others; Passive)
Tricks of the Trade
. . Parseltongue: Comprehend 2 (talent, Animals - Speak To, Animals - Understand; Narrow Type: Ophidians)
. . Well Traveled: Comprehend 3 (skill, Languages - Read All, Languages - Speak All, Languages - Understand All; Quirk: Harry can only speak those languages his vocal organs would normally allow for him to speak)

Equipment
Petal Corp International HQ

Offense
Initiative +6
Bombarda Maxima: Burst Area Damage 12 (DC 27)
Expecto Patronum: Progressive Perception Area Affliction 12 (DC Will 22)
Expelliarmus: Move Object 15, +5 (DC 25)
Grab, +4 (DC Spec 15)
Imperio: Progressive Affliction 12 (DC Will 22)
Legilimens: Cumulative Mind Reading 15, +5 (DC Will 25)
Primordial Bolt: Damage 15, +9 (DC 30)
Stupefy: Cumulative Affliction 12, +5 (DC Fort 22)
Throw, +5 (DC 17)
Unarmed, +4 (DC 17)
Wingardium Leviosa: Move Object 12, +5 (DC 27)

Complications
- Motivation: Doing Good: Despite being older than the current universe and having thought he had retired from the job of being an active hero, Harry can't seem to stop saving the day for any damsels in distress he just happens to come across, although he doesn't actively go looking for such damsels anymore.
- Power Limiter: While Harry can use his own powers to travel pretty much anywhere in the universe he currently resides within, he is utterly reliant upon Mistress Death when it comes to allowing him to travel to other dimensions, although technically he can access those other dimensions if he is accompanying someone who has the innate ability or knows a spell that allows them to take other people with them to another dimension, such as is the case with Illyana Rasputina.
- Quirk: Despite not needing to sleep, eat or drink, Harry still enjoys the novelty of such activities and will regularly perform them just because he can.
- Relationships: By way of what could only be described as 'accidental magic', Harry has found himself in an unbreakable magical marriage to Emma Frost and Jean Grey, the latter of whom just so happens to be the current Host of the Phoenix Force, which means he also managed to accidentally marry said cosmic entity.
- Secret: Harry exhibits all the characteristics and powers that would indicate he is an Elder of the Universe, but in reality he, like Galactus, predates the current universe, rather than having been born on a planet that lived and died during the universe's cataclysmic infancy.
- Weakness: Harry's blanket immunity to invasive toxins, bacteria and viruses doesn't help him against things he voluntarily consumes, such as alcoholic beverages during a social gathering or while enjoying the entertainment at a casino, as such things can't be classified as invasive if he is willingly consuming them.

Languages
English [Native]

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 14/12 (Imp. 10), Will 14

Power Points
Abilities 76 + Powers 161 + Advantages 42 + Skills 44 (88 ranks) + Defenses 20 = 343

--------------------
Petal Corp International HQ - PL 12

Toughness 12, Size Huge

Features:
Combat Simulator, Communications, Computer, Defense System, Fire Prevention System, Garage, Gym, Habitat, Infirmary, Laboratory, Library, Living Space, Personnel, Power System, Security System 3, Trophy Room, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 19 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
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King Harry of Atlantis Brainstorm & Notes

Post by DalkonCledwin »

King Harry of Atlantis
Premise: From the depths of time rises a prophecy foretold in salt and sea: "A child born of land, water, and magic shall rise up to unite the world... or drown it in chaos."
Required Inclusions:
- Lily Evans must have been the last member of the Atlantean Royal family to survive the conquest of Atlantis by surface dwellers, and was forced to flee to the surface to survive.
- Lily must have been found and adopted by the Evans family shortly after she arrived on the surface while still quite young, and then attended Hogwarts as she was technically a witch.
- Harry is therefore, Half-Atlantean, Half-Wizard, and discovers his true nature while visiting the Surrey Zoo shortly before his eleventh birthday while in the aquarium.
- Harry is able to communicate with all Aquatic Beings, even the ancient and mythic ones. This includes merfolk, sirens and yes, even serpents.
- Harry must also have the powers of hydrokinesis, the ability to breathe underwater, electrokinesis and whatever else the author deems it fun and interesting for him to have.
- Harry will eventually need a Queen, but can’t start looking for one any earlier than his fourth year at Hogwarts.
Preferred Inclusions:
- This story not being a crossover with the Aquaman movies, hence there being no mention of the events that transpired within it. However, whether the characters from the movie appear or not is much more optional, as those characters are actually also present in the comics.
- If this story is a crossover with DC at all, then it is preferred that it not be a crossover with the Snyderverse movies, or at least not for Batman and Superman.
- While any moral or ethical alignment is welcome, it would be preferred if Harry were Light, or at least Gray aligned.
Optional Inclusions:
- Harry being required to take multiple wives due to being the Lord of multiple houses.
- Harry obtaining the Trident of Atlanna (or an equivalent named after Lily), the Trident of Atlan or the Trident of Poseidon to use as his own.
- Harry possibly bringing Atlantis to the surface.
Forbidden Things:
- Harry being involved in a romantic relationship with another male.
- Harry the Weak Emo Doormat.
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Harry Potter / King Harry of Atlantis

Post by DalkonCledwin »

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Harry James Potter - PL 12
Age: 18 / Height: 5' 9" / Weight: 184 lbs
Hair Color: Black / Eye Color: Green

Strength 10, Stamina 11, Agility 10, Dexterity 9, Fighting 6, Intellect 2, Awareness 6, Presence 4

General Advantages
Agile Feint, All-out Attack, Animal Empathy, Artificer, Assessment, Attractive, Benefit, Status 5: King of Atlantis, Magical Marquess of Sussex & Cornwall and Magical Earl of Stinchcombe, Benefit, Wealth 4 (multimillionaire), Close Attack, Equipment 4, Inspire 3, Languages 1, Leadership, Lionheart 2, Move-by Action, Power Attack, Ranged Attack 3, Second Chance: Resisting Mind Control, Teamwork, Trance

Enhanced Advantages
Favored Environment: Aquatic

Skills
Acrobatics 4 (+14), Athletics 4 (+14), Close Combat: Tridents 2 (+8), Deception 6 (+10), Expertise (AGL): Riding 6 (+16), Expertise: Magic 12 (+14), Insight 6 (+12), Investigation 4 (+6), Perception 6 (+12), Persuasion 6 (+10), Stealth 6 (+16), Technology 4 (+6), Treatment 4 (+6)

Powers
King of the Seven Seas: Array
. . Expelliarmus: Move Object 12 (magical, 100 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . Marine Mastery: Summon 6 (psychic; Controlled, Horde, Mental Link, Multiple Minions 2: 4 minions, Responsive, Type (General): Marine Life; Limited: to while in or near water, Self-Powered)
. . Mystic Bolt: Damage 12 (magical, DC 27; Increased Range: ranged, Variable Descriptor: close group - Fire, Ice, Lightning or Water)
. . Stupefy: Cumulative Affliction 8 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
King of the Seven Seas: Talents
. . Marine Telepathy: Comprehend 5 (psychic, Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Understand All, Languages - You're Understood; Broad Type: Any form of Marine Animal, Including the Most Ancient and Mythic ones, as well as Serpents [2 ranks only], Limited: to the Languages of Aquatic Civilizations [3 ranks only])
Magical Atlantean Physiology
. . Aquatic Sensitivity: Senses 18 (racial, Accurate (Type): Hearing, Analytical (Type): Hearing, Analytical (Type): Vision, Darkvision, Extended: Vision 2: x100, Extended: Hearing 4: x10k, Ultra-hearing, Ultravision)
. . Atlantean Strength: Enhanced Strength 3 (racial, +3 STR; Limited to Lifting, Notes: Has a punching strength of 25 tons, and can lift 200 tons)
. . Built for the Depths: Impervious Toughness 8 (racial)
. . Invulnerabilities: Immunity 8 (racial, Damage Effect: Cold Damage, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic, Advantages: Favored Environment: Aquatic)
Superhuman Movement: Array
. . Apparition: Teleport 10 (magical, 4 miles in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Extended: 1000 miles in 2 move actions; Distracting, Limited: Must travel through intervening distance in a gaseous state, Unreliable (5 uses))
. . Dolphin Leap: Leaping 8 (talent, Leap 1800 feet at 250 miles/hour in 3 seconds; Limited: to Leaping From Water, Quirk: Requires that Harry already be moving before usage of this power)
. . Fastest Sea Animal: Swimming 10 (talent, Speed: 500 miles/hour, 1 mile/round)
. . Super-Leaping: Leaping 4 (talent, Leap 120 feet at 30 miles/hour)
The Trident of Lilith (Easily Removable)
. . Atlantean Trident Attacks: Array
. . . . Trident Smash: Strength-based Damage 2 (bludgeoning, DC 27; Reach (melee): 5 ft., Smashing, Tripping)
. . . . Trident Strike: Strength-based Damage 5 (piercing, DC 30; Dangerous, Disarming, Penetrating 10, Reach (melee): 5 ft.)
. . Atlantean Water Control: Array
. . . . Hydrokinesis: Move Object 12 (water, 100 tons; Increased Range: perception; Limited Material: Water)
. . . . Tsunami: Line Area Damage 6 (water, DC 21; Line - Width Area 3: 60 feet feet wide, Line Area 4: 5 feet wide by 250 feet long, DC 16, Increased Range: ranged; Limited: to along the shoreline, Limited: Must originate from bodies of water, Tiring)
. . . . Water Shield: Burst Area Immunity 5 (water, Damage Effect: Water Damage; Affects Others, Burst Area 5: 500 feet radius sphere, DC 15, Reflect; Concentration, Tiring)
. . . . Weather Control: Environment 13 (weather, Cold, Impede Movement (1 rank), Visibility (-2), Radius: 16 miles)
. . The Cloak of Invisibility (Alternate; Easily Removable (indestructible))
. . . . Hide Thyself from Death's Gaze: Concealment 7 (cosmic, All Visual Senses, Other Sense: Cosmic Senses, Other Sense Type: Remote Observation; Affects Others; Passive)
. . The Marauder's Map (Alternate; Easily Removable)
. . . . Intelligent: Feature 1 (artifice, Notes: The map is intelligent to some degree, and will insult people who try to access it without knowing the proper password to activate the map)
. . . . Knows Where Everyone Is: Remote Sensing 8 (artifice, Affects: 1 Type - Mental, Range: 1 mile; No Conduit, Simultaneous; Activation: move action, Limited: to within Hogwarts, Medium: the Map, Quirk: Displays names and footsteps on map)

Equipment
Atlantis

Offense
Initiative +10
Expelliarmus: Move Object 12, +12 (DC 22)
Grab, +7 (DC Spec 20)
Hydrokinesis: Move Object 12 (DC 22)
Mystic Bolt: Damage 12, +12 (DC 27)
Stupefy: Cumulative Affliction 8, +12 (DC Fort 18)
Throw, +12 (DC 25)
Trident Smash: Strength-based Damage 2, +9 (DC 27)
Trident Strike: Strength-based Damage 5, +9 (DC 30)
Tsunami: Line Area Damage 6 (DC 21)
Unarmed, +7 (DC 25)

Complications
- Fame: Harry is famous as the one who finally defeated the Dark Lord styling himself as Voldemort. Harry is also famous for having competed in and won the Triwizard Tournament, and now that it is known, for being the only person to virtually single handedly slay a basilisk, especially one that was 1,000 years old like Salazar Slytherin's basilisk had been at the time.
- Honor: Harry will not break his word once he has given it to someone, and he will always save a damsel in distress if he learns that such an occurrence has cropped up.
- Motivation: Patriotism: As King of Atlantis, Harry must attend to the needs of his people and his duty to the Seven Seas, which can occasionally come into conflict with his responsibilities to the Wizarding World as a whole.
- Relationship: Harry retains a strong loyalty to past friends, such as Hermione Granger.
- Temper: Harry is a tempestuous man, who will often acct without considering the consequences, even when his friends try and advise him of those consequences.
- Weakness: Harry will dehydrate when away from water for an extended period of time, becoming impaired, disabled, and finally incapacitated before his condition becomes life threatening. Immersion in water immediately removes all accumulated conditions.

Languages
English [Native], French

Defense
Dodge 13, Parry 13, Fortitude 12, Toughness 11 (Imp. 8), Will 12

Power Points
Abilities 116 + Powers 151 + Advantages 35 + Skills 35 (70 ranks) + Defenses 17 = 354

--------------------
Atlantis - PL 12

Toughness 12, Size Gargantuan

Features:
Grounds, Gym, Holding Cells, Infirmary, Isolated, Laboratory, Library, Living Space, Personnel, Variable Environment, Workshop

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 18
Last edited by DalkonCledwin on Sun Jun 23, 2019 11:10 am, edited 3 times in total.
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Princess Mera / King Harry of Atlantis

Post by DalkonCledwin »

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Princess Mera of Xebel - PL 10
Age: 20 / Height: 5' 9" / Weight: 160 lbs
Hair Color: Crimson / Eye Color: Blue

Strength 8, Stamina 10, Agility 4, Dexterity 3, Fighting 4, Intellect 3, Awareness 4, Presence 4

Advantages
Agile Feint, All-out Attack, Assessment, Attractive 2, Benefit, Status 2: Princess of Xebel, Benefit, Wealth 2 (independently wealthy), Close Attack 3, Daze (Deception), Defensive Attack, Equipment 2, Fascinate (Deception), Inspire 2, Languages 2, Leadership, Power Attack, Second Chance: Deception checks for Seduction, Set-up, Skill Mastery: Deception, Takedown, Teamwork, Ultimate Effort: Deception checks for Seduction, Well-informed

Skills
Acrobatics 4 (+8), Athletics 4 (+12), Close Combat: Xebelian Trident 2 (+6), Deception 8 (+12), Expertise (AWE): Governing 4 (+8), Expertise (AWE): Tactics 6 (+10), Expertise: History 8 (+11), Insight 6 (+10), Investigation 4 (+7), Perception 6 (+10), Persuasion 4 (+8), Ranged Combat: Hydrokinesis 7 (+10), Stealth 4 (+8), Treatment 4 (+7)

Powers
Hydrokinesis: Dynamic Array
. . Dehydrate: Cumulative Affliction 6 ([0 active, 0/25 PP, 4/r], water, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range 2: perception)
. . Dousing: Nullify 8 ([0 active, 0/25 PP, 3/r], water, Counters: Water-Soluble Effects, DC 18; Broad, Simultaneous)
. . Drown: Concentration Cumulative Affliction 6 ([0 active, 0/25 PP, 4/r], water, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Concentration, Cumulative, Increased Range: ranged)
. . Electra-Hydro Blast
. . . . Hydro Blast: Damage 5 (Linked; [0 active, 0/25 PP, 2/r], water impact, DC 20; Increased Range: ranged)
. . . . Shock: Cumulative Affliction 5 (Linked; [0 active, 0/25 PP, 3/r], electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15; Cumulative, Increased Range: ranged)
. . Hard Water Constructs: Create 6 ([0 active, 0/25 PP, 4/r], water shapes, Volume: 60 cft., DC 16; Impervious, Movable)
. . Mist: Environment 12 ([0 active, 0/25 PP, 2/r], weather, Visibility (-5), Radius: 8 miles)
. . Water Blast: Damage 10 ([0 active, 0/25 PP, 2/r+5], water impact, DC 25; Increased Range: ranged, Penetrating 5)
. . Water Cannon: Cumulative Line Area Affliction 6 ([0 active, 0/25 PP, 4/r], water, 1st degree: Dazed, 2nd degree: Prone, DC 16; Alternate Resistance (Dodge), Line Area 3: 5 feet wide by 120 feet long, DC 16, Cumulative; Limited Degree)
. . Water Spout: Flight 5 ([0 active, 0/25 PP, 1/2r], water, Speed: 60 miles/hour, 900 feet/round; Limited: to within 60 feet (distance rank 1) of the water's surface, Platform)
. . Water Whip: Shapeable Area Damage 6 ([0 active, 0/25 PP, 4/r+1], water, DC 21; Shapeable Area: 30 cft., DC 16, Grabbing, Increased Duration: concentration, Selective)
Superhuman Movement: Array
. . Dolphin Leap: Leaping 4 (talent, Leap 120 feet at 30 miles/hour; Limited: to Leaping From Water, Quirk: Requires that Mera already be moving before usage of this power)
. . Hyper-Swimming: Swimming 7 (talent, Speed: 60 miles/hour, 900 feet/round)
. . Super-Leaping: Leaping 2 (talent, Leap 30 feet at 8 miles/hour)
Xebelian Physiology
. . Aquatic Sensitivity: Senses 9 (racial, Analytical: Hearing, Analytical: Vision, Darkvision, Extended: Vision 1: x10, Extended: Hearing 3: x1k, Ultravision)
. . Built for the Depths: Impervious Toughness 4 (racial)
. . Invulnerabilities: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
. . Marine Telepathy: Comprehend 5 (racial, Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Understand All, Languages - You're Understood; Broad Type: Any form of Marine Animal, Including the Most Ancient and Mythic ones, as well as Serpents [2 ranks only], Limited: to the Languages of Aquatic Civilizations [3 ranks only])
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic)
. . Xebelian Strength: Enhanced Strength 2 (racial, +2 STR; Limited to Lifting, Notes: Has a punching strength of 6 tons, and can lift 25 tons)

Expanded Equipment
Xebelian Trident
. . Trident Attacks: Array
. . . . Trident Smash: Strength-based Damage 1 (bludgeoning, DC 24; Reach (melee): 5 ft., Smashing, Tripping)
. . . . Trident Strike: Strength-based Damage 3 (piercing, DC 26; Dangerous, Disarming, Reach (melee): 5 ft.)

Equipment
Xebelian Trident

Offense
Initiative +4
Dehydrate: Cumulative Affliction 6 (DC Fort 16)
Dousing: Nullify 8, +10 (DC Will 18)
Drown: Concentration Cumulative Affliction 6, +10 (DC Fort 16)
Grab, +7 (DC Spec 18)
Hydro Blast: Damage 5, +10 (DC 20)
Shock: Cumulative Affliction 5, +10 (DC Fort 15)
Throw, +3 (DC 23)
Trident Smash: Strength-based Damage 1, +9 (DC 24)
Trident Strike: Strength-based Damage 3, +9 (DC 26)
Unarmed, +7 (DC 23)
Water Blast: Damage 10, +10 (DC 25)
Water Cannon: Cumulative Line Area Affliction 6 (DC Dog/Fort/Will 16)
Water Whip: Shapeable Area Damage 6 (DC 21)

Complications
- Curse Sworn: Much like the other inhabitants of Atlantis and the neighboring colonies, Mera is now effectively a subject of the conquerors of Atlantis, and more to the point she has been tasked with locating and seducing the sole remaining heir to the Atlantean Throne so that she can then assassinate him.
- Motivation: Justice: Mera truly wishes to be free from the shackles that bind her, but sees no real effective way in which to obtain her freedom.
- Relationship: Mera is the daughter of Ryus, former King of Xebel. With Xebel being sort of a penal colony for Atlantis, it was far easier for Grindelwald's supporters to conquer the kingdom and kill Ryus.
- Weakness: Mera will dehydrate when away from water for an extended period of time, becoming impaired, disabled, and finally incapacitated before her condition becomes life threatening. Immersion in water immediately removes all accumulated conditions.

Languages
English, German, Xebelian [Native]

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 10 (Imp. 4), Will 10

Power Points
Abilities 80 + Powers 78 + Advantages 30 + Skills 36 (71 ranks) + Defenses 18 = 242
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DalkonCledwin
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Dolphin / King Harry of Atlantis

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Dolphin of the Ninth Tride - PL 10
Age: 16 / Height: 5' 6" / Weight: 137 lbs
Hair Color: White / Eye Color: Blue

Strength 9, Stamina 10, Agility 6, Dexterity 5, Fighting 4, Intellect 3, Awareness 2, Presence 2

General Advantages
All-out Attack, Animal Empathy, Assessment, Attractive, Close Attack 2, Connected, Contacts, Defensive Attack, Improved Defense, Improved Smash, Inspire 2, Interpose, Languages 1, Leadership, Lionheart, Move-by Action, Power Attack, Takedown

Enhanced Advantages
Favored Environment: Aquatic

Skills
Acrobatics 4 (+10), Athletics 4 (+13), Deception 4 (+6), Expertise (PRE): Acting 6 (+8), Expertise: History 4 (+7), Insight 6 (+8), Investigation 4 (+7), Perception 6 (+8), Persuasion 4 (+6), Ranged Combat: Ichthyoid Aspect 5 (+10), Stealth 4 (+10), Treatment 6 (+9)

Powers
Atlantean Physiology
. . Atlantean Sensitivity: Senses 11 (racial, Analytical: Hearing, Analytical (Type): Vision, Darkvision, Extended: Vision 2: x100, Extended: Hearing 3: x1k, Ultravision)
. . Atlantean Strength: Enhanced Strength 2 (racial, +2 STR; Limited to Lifting, Notes: Has a punching strength of 12 tons, and a lifting strength of 50 tons)
. . Built for the Depths: Impervious Toughness 6 (racial)
. . Invulnerabilities: Immunity 8 (racial, Damage Effect: Cold Damage, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic, Advantages: Favored Environment: Aquatic)
Ichthyoid Aspect (Activation: Move Action)
. . Bio-Luminescence: Burst Area Affliction 10 (light, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 20; Alternate Resistance (Dodge), Burst Area 3: 120 feet radius sphere, DC 20; Sense-dependent: Vision)
. . . . Energy Aura: Damage 4 (Alternate; light, DC 19; Reaction 3: reaction, Notes: Reaction to being touched)
. . . . Energy Blast: Damage 10 (Alternate; light, DC 25; Increased Range: ranged)
. . Claws: Strength-based Damage 2 (slashing, DC 26; Noticeable: While Dolphin is using her Ichthyoid Aspect, her arms and legs become covered in scales)
Superhuman Movement: Array
. . Dolphin Leap: Leaping 5 (talent, Leap 250 feet at 60 miles/hour; Limited: to Leaping From Water, Quirk: Requires that Dolphin already be moving before usage of this power)
. . Hyper-Swimming: Swimming 8 (talent, Speed: 120 miles/hour, 1800 feet/round)
. . Super-Leaping: Leaping 3 (talent, Leap 60 feet at 16 miles/hour)

Offense
Initiative +6
Bio-Luminescence: Burst Area Affliction 10 (DC Dog/Fort/Will 20)
Claws: Strength-based Damage 2, +6 (DC 26)
Energy Aura: Damage 4, +6 (DC 19)
Energy Blast: Damage 10, +10 (DC 25)
Grab, +6 (DC Spec 19)
Throw, +5 (DC 24)
Unarmed, +6 (DC 24)

Complications
- Disability: Dolphin is a mute and completely incapable of verbal communication. However other forms of communication, such as telepathy or sign language, will still allow her to communicate with others just fine.
- Motivation: Doing Good: Dolphin is a good person and will do what she can to protect and help others, often at the expense of her own safety and well-being.
- Quirk: Dolphin sometimes has difficulties walking on the surface due to her not having spent much, if any, time away from the depths of the ocean prior to meeting Harry.
- Weakness: Dolphin will dehydrate when away from water for an extended period of time, becoming impaired, disabled, and finally incapacitated before her condition becomes life threatening. Immersion in water immediately removes all accumulated conditions.

Languages
Atlantean Sign Language [Native], Understands Atlantean

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 10 (Imp. 6), Will 8

Power Points
Abilities 82 + Powers 72 + Advantages 20 + Skills 29 (57 ranks) + Defenses 18 = 221
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DalkonCledwin
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Dahlia Potter / King Harry of Atlantis

Post by DalkonCledwin »

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Dahlia Lilith Potter - PL 14
Age: 23 / Height: 5' 7" / Weight: 141 lbs
Hair Color: Black / Eye Color: Green

Strength 15, Stamina 12, Agility 8, Dexterity 7, Fighting 8, Intellect 3, Awareness 6, Presence 4

General Advantages
Accurate Attack, Agile Feint, All-out Attack, Animal Empathy, Artificer, Assessment, Attractive 2, Badgirl, Benefit, Status 5: Queen of Atlantis, Magical Marchioness of Sussex & Cornwall and Magical Countess of Stinchcombe, Benefit, Wealth 4 (multimillionaire), Close Attack, Connected, Contacts, Daze (Deception), Defensive Attack, Defensive Roll 2, Equipment 4, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Smash, Improved Trip, Inspire 3, Languages 2, Leadership, Move-by Action, Power Attack, Ranged Attack 5, Takedown, Teamwork, Trance

Enhanced Advantages
Favored Environment: Aquatic

Skills
Acrobatics 6 (+14), Athletics 6 (+21), Close Combat: Staves 2 (+10), Deception 8 (+12), Expertise (AGL): Riding 8 (+16), Expertise: Magic 14 (+17), Expertise: Marine Biology 10 (+13), Expertise: Oceanography 4 (+7), Insight 8 (+14), Investigation 6 (+9), Perception 8 (+14), Persuasion 8 (+12), Stealth 8 (+16), Technology 4 (+7), Treatment 6 (+9)

Powers
Magical Atlantean Physiology
. . Atlantean Sensitivity: Senses 18 (racial, Accurate (Type): Hearing, Analytical (Type): Hearing, Analytical (Type): Vision, Darkvision, Extended: Hearing 4: x10k, Extended: Vision 2: x100, Ultra-hearing, Ultravision)
. . Atlantean Strength: Enhanced Strength 3 (racial, +3 STR; Limited to Lifting, Notes: Has a punching strength of 800 tons, and a lifting strength of 6,000 tons)
. . Built for the Depths: Impervious Toughness 8 (racial)
. . Invulnerabilities: Immunity 8 (racial, Damage Effect: Cold Damage, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic, Advantages: Favored Environment: Aquatic)
Queen of the Seven Seas: Array
. . Crucio: Concentration Cumulative Affliction 8 (magical, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Concentration, Cumulative, Extra Condition, Increased Range 2: perception; Tiring)
. . Imperio: Progressive Affliction 8 (magical, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Increased Range 2: perception, Progressive; Tiring)
. . Marine Mastery: Summon 6 (psychic; Controlled, Horde, Mental Link, Multiple Minions 2: 4 minions, Responsive, Type (General): Marine Life; Limited: to while in or near water, Self-Powered)
. . Mystic Bolt: Damage 12 (magical, DC 27; Increased Range: ranged, Variable Descriptor: close group - Fire, Ice, Lightning or Water)
Queen of the Seven Seas: Talents
. . Marine Telepathy: Comprehend 5 (psychic, Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Understand All, Languages - You're Understood; Broad Type: Any form of Marine Animal, Including the Most Ancient and Mythic ones, as well as Serpents [2 ranks only], Limited: to the Languages of Aquatic Civilizations [3 ranks only])
. . Occlumens Tria: Immunity 10 (magical, Common Descriptor: Mental Powers; Sustained)
Stormbringer (Easily Removable (indestructible))
. . Staff Strike: Strength-based Damage 2 (bludgeoning, DC 32; Reach (melee): 5 ft., Smashing)
. . Weather Manipulation: Array
. . . . Aquaport: Teleport 13 (water, Carry 50 lbs.; Extended: 8000 miles in 2 move actions, Portal; Limited to Extended, Medium: Water)
. . . . Arctic Freeze: Cumulative Affliction 16 (weather, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 26; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . Chain Lightning: Damage 14 (electricity, DC 29; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack)
. . . . Cyclone: Concentration Burst Area Affliction 12 (weather, 1st degree: Hindered and Impaired, 2nd degree: Prone and Stunned, 3rd degree: Incapacitated, Resisted by: Strength, DC 22; Burst Area 3: 120 feet radius sphere, DC 22, Concentration, Extra Condition, Increased Range: ranged; Instant Recovery, Tiring)
. . . . Earthquake: Burst Area Affliction 14 (earth, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 24; Burst Area 3: 120 feet radius sphere, DC 24, Extra Condition, Increased Range: ranged, Secondary Effect; Limited: to along the ground, Limited Degree, Tiring)
. . . . Energy Blast: Burst Area Damage 12 (weather, DC 27; Burst Area: 30 feet radius sphere, DC 22, Increased Range: ranged, Variable Descriptor: close group - Fire or Ice)
. . . . Hailstorm: Cloud Area Damage 12 (bludgeoning, cold, DC 27; Cloud Area 3: 60 feet radius sphere, DC 22, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction)
. . . . Weather Control: Environment 16 (weather, Other: 3 points of effect 3, Radius: 120 miles; Selective)
. . . . Whirlwind: Cloud Area Deflect 13 (weather; Cloud Area 2: 30 feet radius sphere, DC 23; Limited: Attacks Targeting Dodge)
. . . . Wind Blast: Cone Area Move Object 12 (weather, 100 tons; Cone Area 3: 250 feet cone, DC 22; Limited: to pushing targets away, Reduced Range: close)
Superhuman Movement: Array
. . 2nd Fastest Sea Animal: Swimming 9 (talent, Speed: 250 miles/hour, 0.5 miles/round)
. . Apparition: Teleport 9 (magical, 2 miles in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Extended: 500 miles in 2 move actions; Distracting, Limited: Must travel through intervening distance in a gaseous state, Unreliable (5 uses))
. . Dolphin Leap: Leaping 7 (talent, Leap 900 feet at 250 miles/hour; Limited: to Leaping From Water, Quirk: Requires that Dahlia already be moving before usage of this power)
. . Super-Leaping: Leaping 4 (talent, Leap 120 feet at 30 miles/hour)

Equipment
Injustice Atlantis

Offense
Initiative +8
Arctic Freeze: Cumulative Affliction 16, +12 (DC Fort/Will 26)
Chain Lightning: Damage 14, +12 (DC 29)
Crucio: Concentration Cumulative Affliction 8 (DC Will 18)
Cyclone: Concentration Burst Area Affliction 12 (DC Fort/Will 22)
Earthquake: Burst Area Affliction 14 (DC Fort/Will 24)
Energy Blast: Burst Area Damage 12 (DC 27)
Grab, +9 (DC Spec 25)
Hailstorm: Cloud Area Damage 12 (DC 27)
Imperio: Progressive Affliction 8 (DC Will 18)
Mystic Bolt: Damage 12, +12 (DC 27)
Staff Strike: Strength-based Damage 2, +11 (DC 32)
Throw, +12 (DC 30)
Unarmed, +9 (DC 30)
Wind Blast: Cone Area Move Object 12 (DC 22)

Complications
- Enemy: The Superman of the Regime wants Dahlia under his thumb and the only thing keeping him from reaching that goal, is that her magic is actually strong enough to severely hurt him! That and the fact that she is at least as physically strong as his girlfriend makes him reluctant to start anything.
- Motivation: Patriotism: Dahlia has sealed the borders of Atlantis and will violently attack any of Superman's flunkies who even attempt to infiltrate her borders. It was actually for this reason that she took up the Atlantean Superweapon known as the Stormbringer, rather than continuing to use the Trident she inherited from her mother.
- Reputation: Within the Regime's version of Wizarding Britain, Dahlia has a reputation of being possibly the most dangerous Dark Lady since Morgaine Le Fay herself. Which is interesting, since it was Morgaine who more or less raised Dahlia under a civilian persona.
- Weakness: Dahlia will dehydrate when away from water for an extended period of time, becoming impaired, disabled, and finally incapacitated before her condition becomes life threatening. Immersion in water immediately removes all accumulated conditions.

Languages
Atlantean, English [Native], French

Defense
Dodge 14, Parry 14, Fortitude 14, Toughness 14/12 (Imp. 8), Will 14

Power Points
Abilities 126 + Powers 169 + Advantages 51 + Skills 53 (106 ranks) + Defenses 22 = 421

--------------------
The Injustice Atlantis - PL 14

Toughness 12, Size Gargantuan

Features:
Deathtraps, Grounds, Gym, Holding Cells, Infirmary, Isolated, Laboratory, Library, Living Space, Personnel, Trophy Room, Variable Environment, Workshop

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 13 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
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DalkonCledwin
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Susan Bones / King Harry of Atlantis

Post by DalkonCledwin »

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Susan Eunice Bones - PL 10
Age: 18 / Height: 5' 5" / Weight: 123 lbs
Hair Color: Magenta / Eye Color: Brown

Strength 1, Stamina 3, Agility 4, Dexterity 3, Fighting 6, Intellect 2, Awareness 6, Presence 5

Advantages
Accurate Attack, Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Security Clearance: British DMLE, Benefit, Status 3: Magical Marchioness of Cumbria, Benefit, Wealth 3 (millionaire), Connected, Contacts, Defensive Attack, Defensive Roll 2, Equipment 4, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Influential, Languages 2, Leadership, Ranged Attack 3, Ritualist, Teamwork, Trance, Well-informed

Skills
Acrobatics 4 (+8), Athletics 10 (+11), Expertise: Magic 10 (+12), Expertise: Marine Biology 6 (+8), Expertise: Oceanography 6 (+8), Expertise: Wizarding Law 6 (+8), Insight 6 (+12), Intimidation 4 (+9), Investigation 4 (+6), Perception 6 (+12), Persuasion 6 (+11), Ranged Combat: Magic 4 (+7), Technology 4 (+6), Treatment 4 (+6), Vehicles 4 (+7)

Powers
Oak & Dragon Heartstring Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Expecto Patronum: Progressive Burst Area Affliction 10 (magical, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Progressive; Limited: to Unnatural Creatures, Limited: to Holding at Bay, Limited Degree, Tiring)
. . . . Expelliarmus: Move Object 10 (magical, 25 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Legilimens: Cumulative Mind Reading 6 (magical, DC 16; Cumulative; Reduced Range: ranged)
. . . . Leviosa: Move Object 6 (magical, 3200 lbs., DC 21; Damaging, Precise, Subtle: subtle)
. . . . Mystic Bolt: Damage 10 (magical, DC 25; Increased Range: ranged, Variable Descriptor: close group - Fire, Ice, Lightning or Water)
. . . . Obliviate: Concentration Cumulative Affliction 6 (magical, 3rd degree: Transformed, Resisted by: Will, DC 16; Concentration, Cumulative, Increased Range: ranged; Limited Degree (third only))
. . . . Protego: Cloud Area Deflect 6 (magical; Cloud Area: 15 feet radius sphere, DC 16, Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . . . Purdictus: Damage 6 (force, magical, DC 21; Increased Range: ranged, Multiattack)
. . . . Stupefy: Cumulative Affliction 6 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Wandless Magic: Array
. . Apparition: Teleport 10 (magical, 4 miles in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Extended: 1000 miles in 2 move actions; Distracting, Limited: Must pass through intervening distance in a gaseous form, Unreliable (5 uses))
. . Occlumens Tria: Immunity 10 (magical, Common Descriptor: Mental Powers; Sustained)
Wizardkind Physiology
. . Tough: Protection 3 (racial, +3 Toughness)

Equipment
Personal Houseboat

Offense
Initiative +8
Expecto Patronum: Progressive Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Move Object 10, +10 (DC 20)
Grab, +6 (DC Spec 11)
Legilimens: Cumulative Mind Reading 6, +10 (DC Will 16)
Leviosa: Move Object 6, +10 (DC 21)
Mystic Bolt: Damage 10, +10 (DC 25)
Obliviate: Concentration Cumulative Affliction 6, +10 (DC Will 16)
Purdictus: Damage 6, +10 (DC 21)
Stupefy: Cumulative Affliction 6, +10 (DC Fort 16)
Throw, +6 (DC 16)
Unarmed, +6 (DC 16)

Complications
- Embarrassing Nickname: Susan is often referred to as the Strawberry Profiterole by other members of Hufflepuff House.
- Motivation: Responsibility: Susan feels a deep sense of responsibility to live up to the example left behind by her late Aunt Amelia Bones, who up until her demise, had been the strongest guiding influence on Susan's life.
- Quirk: While Susan can apparate just as easily as the next person, she prefers not to do so, meaning that she will rarely if ever use the power as anything more than a way to get to or from an encounter, and even then she'd rather walk or drive a car if such conveniences are available to her.
- Relationship: Susan is the best friend of Hannah Abbott, and also good friends with Hannah's boyfriend, Neville Longbottom. She has had her eye on Harry Potter, however, for a considerable amount of time, and plans on making her feelings clear to him in the near future.

Languages
English [Native], French, Latin

Defense
Dodge 12, Parry 12, Fortitude 7, Toughness 8/6, Will 10

Power Points
Abilities 60 + Powers 33 + Advantages 38 + Skills 42 (84 ranks) + Defenses 22 = 195

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Personal Houseboat - PL 10

Strength 14, Defense -6, Toughness 11, Size Gargantuan

Features:
Communications 1, Computer, Fire Prevention System, Laboratory, Library, Living Space, Navigation System 1, Power System, Security System 1

Powers
Drive Systems: Swimming 5 (technological, Speed: 16 miles/hour, 250 feet/round)

Power Points
Abilities 5 + Powers 5 + Advantages 0 + Features 9 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
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DalkonCledwin
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Location: Gallifrey

Hannelore Rácz / King Harry of Atlantis

Post by DalkonCledwin »

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Hannelore Crescentia Rácz - PL 12
Age: 76 / Height: 5' 6" / Weight: 124 lbs
Hair Color: Blonde / Eye Color: Electric Blue

Strength 8/1, Stamina 11/2, Agility 8/4, Dexterity 7/3, Fighting 8, Intellect 6, Awareness 9, Presence 4

Advantages
Agile Feint, All-out Attack, Artificer, Attractive, Beloved: Gellert Grindelwald (She doesn't know he's dead), Benefit, Wealth (well-off), Defensive Attack, Equipment 15, Favored Environment: Aquatic, Improved Aim, Improved Defense, Improved Smash, Languages 3, Move-by Action, Power Attack, Precise Attack (Ranged, Cover), Ritualist, Takedown

Skills
Athletics 6 (+14), Close Combat: Blades 4 (+12), Close Combat: Power Staff 4 (+12), Close Combat: Unarmed 6 (+14), Deception 4 (+8), Expertise: Magic 10 (+16), Expertise: Marine Biology 6 (+12), Expertise: Scuba Diving 10 (+16), Expertise: Wizarding Eugenics 8 (+14), Expertise: Wizarding Law 4 (+10), Technology 8 (+14), Vehicles 10 (+17)

Powers
Dark Lady Enhancement
. . Unaging Villainess: Immunity 1 (evil, Aging)
Power Armor (Removable)
. . Alter Ego: Enhanced Trait 48 (armor, Agility +4 (+8), Dexterity +4 (+7), Strength +7 (+8), Stamina +9 (+11))
. . Body Armor: Protection 3 (armor, +3 Toughness; Impervious [5 extra ranks])
. . Harpoon Launcher: Array
. . . . Explosive Harpoon: Burst Area Damage 6 (force, projectile, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged; Unreliable (5 uses))
. . . . Harpoon Edge: Strength-based Damage 3 (slashing, DC 26; Dangerous)
. . . . Harpoon Line: Movement 1 (projectile, Swinging)
. . . . Standard Harpoon: Damage 5 (piercing, DC 20; Dangerous, Increased Range: ranged)
. . Invulnerabilities: Immunity 9 (armor, Damage Effect: Cold Damage, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation (All))
. . Jet Boots: Array
. . . . Rocket Thrust: Flight 4 (technological, Speed: 30 miles/hour, 500 feet/round; Distracting)
. . . . Rocket Turbines: Swimming 6 (technological, Speed: 30 miles/hour, 500 feet/round)
. . Sensors: Senses 3 (Darkvision, Ultravision)
. . Shock Field: Cumulative Affliction 6 (armor, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Reaction 3: reaction; Activation: move action)
. . Water Freedom: Movement 1 (armor, Environmental Adaptation: Aquatic)
Power Staff (Easily Removable)
. . Magical Aptitude: Array
. . . . Apparition: Teleport 12 (magical, 16 miles in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Extended: 4000 miles in 2 move actions; Distracting, Limited: Must pass through intervening distance in a gaseous form, Unreliable (5 uses))
. . . . Illusion-Casting: Illusion 8 (magical, Affects: All Sense Types, Area: 250 cft., DC 18; Selective; Resistible: Will)
. . . . Leviosa: Move Object 8 (magical, 6 tons, DC 23; Damaging, Precise, Subtle: subtle)
. . . . Mystic Bolt: Damage 12 (magical, DC 27; Increased Range: ranged, Variable Descriptor: close group - Fire, Ice, Lightning or Water)
. . . . Protego Diabolica: Burst Area Damage 8 (fire, magical, DC 23; Burst Area 3: 120 feet radius sphere, DC 18, Increased Duration: concentration, Selective; Tiring)
. . . . Protego: Cloud Area Deflect 8 (magical; Cloud Area: 15 feet radius sphere, DC 18, Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . . . Purdictus: Damage 8 (magical, DC 23; Increased Range: ranged, Multiattack)
. . . . Stupefy: Cumulative Affliction 8 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . Staff Strike: Strength-based Damage 2 (bludgeoning, DC 25; Reach (melee): 5 ft., Smashing, Tripping)

Equipment
U-2901

Offense
Initiative +8
Explosive Harpoon: Burst Area Damage 6 (DC 21)
Grab, +8 (DC Spec 18)
Harpoon Edge: Strength-based Damage 3, +12 (DC 26)
Leviosa: Move Object 8, +7 (DC 23)
Mystic Bolt: Damage 12, +7 (DC 27)
Protego Diabolica: Burst Area Damage 8 (DC 23)
Purdictus: Damage 8, +7 (DC 23)
Shock Field: Cumulative Affliction 6, +8 (DC Fort 16)
Staff Strike: Strength-based Damage 2, +12 (DC 25)
Standard Harpoon: Damage 5, +7 (DC 20)
Stupefy: Cumulative Affliction 8, +7 (DC Fort 18)
Throw, +7 (DC 23)
Unarmed, +14 (DC 23)

Complications
- Enemy: Harry Potter
- Obsession: With maintaining her control over the kingdom of Atlantis by any means necessary.

Languages
Atlantean, English, French, German [Native], Xebelian

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14 (Imp. 8), Will 12

Power Points
Abilities 74 + Powers 132 + Advantages 34 + Skills 40 (80 ranks) + Defenses 8 = 288

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U-2901 - PL 12

Strength 12, Defense -6, Toughness 11, Size Gargantuan

Features:
Enter feature name 1, Living Space, Navigation System 1, Personnel, Power System, Towing Cables 1

Powers
Armament: Array
. . Anti-Aircraft Guns: Damage 8 (ballistic, DC 23; Increased Range: ranged, Multiattack)
. . Torpedoes: Burst Area Damage 8 (force, DC 23; Burst Area 5: 500 feet radius sphere, DC 18, Increased Range: ranged)
Other Systems
. . Drive Systems: Swimming 6 (technological, Speed: 30 miles/hour, 500 feet/round)

Offense
Anti-Aircraft Guns: Damage 8, +7 (DC 23)
Torpedoes: Burst Area Damage 8 (DC 23)

Power Points
Abilities 3 + Powers 63 + Advantages 0 + Features 6 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 72
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