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DalkonCledwin
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Lily Potter / Checkmate

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Lillian Julia Potter, née Potter - PL 10
Age: 36 / Height: 5' 6" / Weight: 118 lbs
Hair Color: Crimson / Eye Color: Green

Strength 1, Stamina 3, Agility 4, Dexterity 3, Fighting 3, Intellect 2, Awareness 6, Presence 6

General Advantages
Artificer, Assessment, Attractive 2, Benefit, Security Clearance: Order of the Phoenix, Benefit, Status 2: The Girl Who Lived's Mother, Benefit, Wealth 4 (multimillionaire), Connected, Daze (Intimidation), Equipment 5, Fascinate (Intimidation), Fascinate (Persuasion), Great Endurance, Inspire 3, Languages 2, Leadership, Lionheart 2, Ranged Attack 3, Set-up 3, Skill Mastery: Expertise: Magic, Specialist: Pediatrics: Treatment, Startle, Teamwork

Enhanced Advantages
Luck 5

Skills
Acrobatics 4 (+8), Athletics 4 (+5), Deception 4 (+10), Expertise (AWE): Research 10 (+16), Expertise: Magic 10 (+12), Insight 8 (+14), Intimidation 8 (+14), Investigation 6 (+8), Perception 6 (+12), Persuasion 8 (+16/+14), Ranged Combat: Magic 2 (+5), Stealth 4 (+8), Technology 4 (+6), Treatment 8 (+10)

Powers
Tricks of the Trade
. . Apparition: Teleport 8 (magical, 1 mile in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 250 miles in 2 move actions, Increased Mass 3; Distracting, Limited: Must pass through intervening distance in a gaseous state)
Willow & Unicorn Hair Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Broccium Blicsum: Damage 8 (electricity, DC 23; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack)
. . . . Expecto Patronum Duo: Other Communication 3 (magical, Sense Type: Magical Audiovisual Projection; Concentration, Limited: to a message no longer than a paragraph)
. . . . Expecto Patronum: Progressive Burst Area Affliction 10 (magical, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Increased Range: ranged, Progressive; Diminished Range, Distracting, Limited: to Unnatural Creatures, Limited: to Holding at Bay, Tiring)
. . . . Expelliarmus: Move Object 12 (magical, 100 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Finite: Burst Area Nullify 8 (magical, Counters: Magic, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Increased Duration: concentration, Simultaneous)
. . . . Inaltare: Burst Area Luck Control 1 (magical, Bestow Luck, Advantages: Luck 5; Burst Area 9: 1 mile radius sphere, DC 11, Selective; Check Required 5: DC 14 - Expertise: Magic, Increased Action 2: move, Reduced Range 2: close)
. . . . Mystic Bolt: Damage 12 (magical, DC 27; Increased Range: ranged, Variable Descriptor: close group - Fire, Ice or Lightning)
. . . . Protego Duo: Cloud Area Deflect 8 (magical; Cloud Area: 15 feet radius sphere, DC 18, Redirection, Reflect; Limited: Attacks Targeting Dodge)
. . . . Somnus Duo: Cloud Area Affliction 8 (magical, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 18; Cloud Area 2: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Vulnera Sanentur: Healing 8 (magical; Increased Range: ranged, Persistent, Restorative, Stabilize; Diminished Range 3, Distracting)

Expanded Equipment
Phoenix Feather
. . Magical Feather: Enhanced Trait 1 (bestowed, Persuasion +2 (+16))
Witch's Robes
. . Magical Thread: Protection 5 (armor, +5 Toughness)

Equipment
Order Insignia (Communication) 1, Phoenix Feather, Potter Manor, Witch's Robes

Offense
Initiative +4
Broccium Blicsum: Damage 8, +8 (DC 23)
Expecto Patronum: Progressive Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Move Object 12, +8 (DC 22)
Finite: Burst Area Nullify 8 (DC Will 18)
Grab, +3 (DC Spec 11)
Mystic Bolt: Damage 12, +8 (DC 27)
Somnus Duo: Cloud Area Affliction 8 (DC Fort 18)
Throw, +6 (DC 16)
Unarmed, +3 (DC 16)

Complications
- Code of Honor: Much like many of the other members of the Order of the Phoenix, Lily follows Albus Dumbledore's lead in that she absolutely refuses to kill and believes in giving people as many chances to redeem themselves as is necessary for them to prove that they are decent people.
- Guy Magnet: Lily is considered to be one of the most attractive Witches in the world who is not a Veela, and despite the fact that she is a Muggle-Born there are countless suitors for her hand from all walks of life.
- Motivation: Responsibility: Lily follows Albus Dumbledore's lead in almost everything that she does in her life. This fact is partly responsible for why she destroyed her relationship with her son.
- Relationship: Lily is the mother of both Harry and Dahlia Potter, and the widow of their father James Potter. She is also the childhood friend of Severus Snape, the Potions Professor at Hogwarts School of Witchcraft & Wizardry, although she doesn't get along with him anymore.
- Responsibility: Lily is the mother of the Girl Who Lived, and also the person who is responsible for micromanaging her day planner and ensuring that all her guest appearances are met and that she doesn't actually get swamped by mass media.

Languages
English [Native], Latin, Parseltongue

Defense
Dodge 12, Parry 12, Fortitude 7, Toughness 8, Will 12

Power Points
Abilities 56 + Powers 50 + Advantages 39 + Skills 43 (86 ranks) + Defenses 27 = 215

--------------------
Potter Manor - PL 10

Toughness 10, Size Large

Features:
Concealed 2, Defense System, Laboratory, Library, Living Space, Personnel, Secret 1, Security System 1, Self-repairing 1, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
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DalkonCledwin
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Alastor Moody / Checkmate

Post by DalkonCledwin »

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Alastor 'Mad-Eye' Moody - PL 10
Age: 68 / Height: 6' 2" / Weight: 183 lbs
Hair Color: Grey / Eye Color: Heterochromia

Strength 1, Stamina 4, Agility 1, Dexterity 2, Fighting 6, Intellect 2, Awareness 7, Presence 2

Advantages
Animal Empathy, Artificer, Assessment, Benefit, Security Clearance 2: Auror Department, OotP, Benefit, Wealth (well-off), Connected, Contacts, Daze (Intimidation), Diehard, Eidetic Memory, Equipment 2, Fascinate (Intimidation), Favored Foe: Dark Wizards, Great Endurance, Hide in Plain Sight, Improved Team Attack 2, Inspire 2, Jack-of-all-trades, Languages 2, Leadership, Ritualist, Second Chance: Toughness Checks, Set-up 2, Skill Mastery: Stealth, Speed of Thought, Startle, Takedown 2, Taunt, Team Code, Teamwork, Tracking, Well-Equipped, Well-informed

Skills
Athletics 6 (+7), Deception 6 (+8), Expertise (AWE): Streetwise 8 (+15), Expertise (AWE): Survival 4 (+11), Expertise (AWE): Tactics 8 (+15), Expertise: Criminology 6 (+8), Expertise: Law Enforcement 10 (+12), Expertise: Security 6 (+8), Insight 6 (+13), Intimidation 6 (+8), Investigation 8 (+10), Perception 6 (+13), Persuasion 6 (+10/+8), Stealth 10 (+11), Technology 2 (+4), Treatment 6 (+8)

Powers
Holly & Dragon Heartstring Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Bombarda Maxima: Burst Area Damage 8 (magical, DC 23; Burst Area 3: 120 feet radius sphere, DC 18, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Tiring)
. . . . Confundo: Progressive Affliction 8 (magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Affects Objects, Increased Range: ranged, Progressive; Limited: to Causing erratic or insane behavior)
. . . . Expecto Patronum Duo: Other Communication 3 (magical, Sense Type: Magical Audiovisual Projection; Concentration, Limited: to a message no longer than a paragraph)
. . . . Expecto Patronum: Progressive Burst Area Affliction 10 (magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Increased Range: ranged, Progressive; Diminished Range 2, Distracting, Limited: to Unnatural Creatures, Limited: to Holding at Bay, Tiring)
. . . . Expelliarmus: Move Object 12 (magical, 100 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Mystic Bolt: Damage 12 (magical, DC 27; Increased Range: ranged, Variable Descriptor: close group - Fire, Ice or Lightning)
. . . . Obliviate: Concentration Cumulative Affliction 8 (magical, 3rd degree: Transformed, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range: ranged; Limited Degree (third only))
. . . . Oculus: Remote Sensing 8 (magical, Affects: 3 Types, inc. Visual - visual, auditory, mental, Range: 1 mile)
. . . . Stupefy: Cumulative Affliction 8 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Magical Eye (Removable)
. . Augmented Perception: Senses 27 (artifice, Accurate (Type): Visual Senses, Acute (Type): Visual Senses, Analytical (Type): Visual Senses, Counters All Concealment: Vision, Counters Illusion: Vision, Darkvision, Detect: Magic [Visual] 2: ranged, Extended: Vision 2: x100, Infravision, Low-light Vision, Microscopic Vision 2: cell-size, Radius (Type): Visual Senses)
Trick of the Trade
. . Apparition: Teleport 8 (magical, 1 mile in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 250 miles in 2 move actions, Increased Mass 3; Distracting, Limited: Must pass through intervening distance in a gaseous state)
. . Occlumens Duo: Immunity 5 (magical, Custom: Mind Reading 5; Sustained)
. . Tough: Protection 3 (talent, +3 Toughness)

Expanded Equipment
Phoenix Feather
. . Magical Feather: Enhanced Trait 1 (bestowed, Persuasion +2 (+10))
Wizarding Robes
. . Magical Thread: Protection 5 (armor, +5 Toughness)

Equipment
Hip Flask 1, Phoenix Feather, Wizarding Robes

Offense
Initiative +2
Bombarda Maxima: Burst Area Damage 8 (DC 23)
Confundo: Progressive Affliction 8, +2 (DC Will 18)
Expecto Patronum: Progressive Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Move Object 12, +2 (DC 22)
Grab, +6 (DC Spec 11)
Mystic Bolt: Damage 12, +2 (DC 27)
Obliviate: Concentration Cumulative Affliction 8, +2 (DC Will 18)
Stupefy: Cumulative Affliction 8, +2 (DC Fort 18)
Throw, +2 (DC 16)
Unarmed, +6 (DC 16)

Complications
- Flashbacks: Mad-Eye suffers from an extreme case of PTSD, and will frequently suffer triggers that will cause him to flash back to traumatic events in his life that leave him temporarily incapacitated.
- Motivation: Thrills: Mad-Eye is trying very hard to enjoy his forced retirement from the Auror Corps while also helping his good friend, Albus Dumbledore, in his efforts to deal with certain pesky Dark Wizards.
- Paranoia: Mad-Eye is exceptionally paranoid, to the extent that he will only eat food he has scanned with countless diagnostic charms and he will only drink things he has prepared himself.

Languages
English [Native], Latin, Scots-Gaelic

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 12, Will 12

Power Points
Abilities 50 + Powers 76 + Advantages 40 + Skills 52 (104 ranks) + Defenses 18 = 236

--------------------
Build Comments: I went with "Counters Concealment" rather than "Penetrates Concealment" because Countering Concealment seems to more accurately replicate what the eye is doing in the movies. It isn't Clark Kent style X-Ray Vision, but more of a way to give an semi-transparent view of what lays beyond a wall, barrier or clothes.
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DalkonCledwin
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Molly Weasley / Checkmate

Post by DalkonCledwin »

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Molly Weasley, née Prewett - PL 10
Age: 47 / Height: 5' 3" / Weight: 135 lbs
Hair Color: Ginger / Eye Color: Brown

Strength 2, Stamina 4, Agility 4, Dexterity 3, Fighting 3, Intellect 1, Awareness 4, Presence 7

Advantages
Accurate Attack, All-out Attack, Artificer, Benefit, Security Clearance: Order of the Phoenix, Benefit, Status 2: Widely Liked, Connected, Defensive Roll 3, Equipment 2, Improved Aim, Improved Initiative, Inspire 3, Languages 1, Leadership, Move-by Action, Power Attack, Quick Draw, Ranged Attack 3, Takedown 2, Throwing Mastery 3

Skills
Athletics 4 (+6), Expertise (AWE): Home Economics 8 (+12), Expertise: Magic 10 (+11), Insight 4 (+8), Intimidation 10 (+17), Perception 6 (+10), Persuasion 6 (+15/+13), Ranged Combat: Magic 4 (+7), Treatment 8 (+9)

Powers
Tricks of the Trade
. . Apparition: Teleport 6 (magical, 1800 feet in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 60 miles in 2 move actions, Increased Mass 3; Distracting, Limited: Must pass through intervening distance in a gaseous state)
Willow & Phoenix Feather Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Bombarda: Burst Area Damage 6 (force, magical, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . . . Episkey: Healing 6 (magical; Increased Range: ranged, Restorative, Stabilize; Diminished Range)
. . . . Expecto Patronum: Progressive Burst Area Affliction 10 (magical, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Increased Range: ranged, Progressive; Diminished Range 2, Distracting, Limited: to Unnatural Creatures, Limited: to Holding at Bay, Tiring)
. . . . Expelliarmus: Move Object 10 (magical, 25 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Finite: Burst Area Nullify 6 (magical, Counters: Magic, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Increased Duration: concentration, Simultaneous)
. . . . Incendio Tria: Cone Area Damage 6 (fire, magical, DC 21; Cone Area 3: 250 feet cone, DC 16, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . . . Leviosa: Move Object 10 (magical, 25 tons, DC 25; Damaging, Precise, Subtle: subtle)
. . . . Mystic Bolt: Damage 10 (magical, DC 25; Increased Range: ranged, Variable Descriptor: close group - Fire, Ice or Lightning)
. . . . Petrificus Totalus: Progressive Affliction 6 (magical, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 16; Extra Condition, Increased Range: ranged, Progressive, Reversible; Limited Degree)
. . . . Purdictus: Damage 6 (force, magical, DC 21; Increased Range: ranged, Multiattack)
. . . . Stupefy: Cumulative Affliction 6 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)

Expanded Equipment
Phoenix Feather
. . Magical Feather: Enhanced Trait 1 (bestowed, Persuasion +2 (+15))
Witch's Robes
. . Magical Thread: Protection 5 (armor, +5 Toughness)

Equipment
Order Insignia (Communication) 1, Phoenix Feather, Witch's Robes

Offense
Initiative +8
Bombarda: Burst Area Damage 6 (DC 21)
Expecto Patronum: Progressive Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Move Object 10, +10 (DC 20)
Finite: Burst Area Nullify 6 (DC Will 16)
Grab, +3 (DC Spec 12)
Incendio Tria: Cone Area Damage 6 (DC 21)
Leviosa: Move Object 10, +10 (DC 25)
Mystic Bolt: Damage 10, +10 (DC 25)
Petrificus Totalus: Progressive Affliction 6, +10 (DC Fort/Will 16)
Purdictus: Damage 6, +10 (DC 21)
Stupefy: Cumulative Affliction 6, +10 (DC Fort 16)
Throw, +6 (DC 20)
Unarmed, +3 (DC 17)

Complications
- Code of Honor: Much like many of the other members of the Order of the Phoenix, Molly abhors killing, but is willing to do so if it is in the defense of her loved ones, especially her children.
- Enemies: Many of the darker aligned houses do not particularly care for the Weasley family as a whole, but the House of Malfoy in particular has a grudge against the Weasley Family.
- Motivation: Responsibility: Molly has been inspired by Albus Dumbledore to help in the effort to make the world a better place for the Light Houses of Wizarding Britain.
- Quirk: Molly is known to regularly send Howlers to her children at Hogwarts as a form of disciplinarian action. These Howlers are quite loud and very public methods of making what her children did wrong known to the entire student body and in general not a very pleasant way of handling a punishment.
- Relationship: Molly is the wife of Arthur Weasley and the mother of his seven children.

Languages
English [Native], Latin

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 12/9, Will 10

Power Points
Abilities 56 + Powers 43 + Advantages 30 + Skills 30 (60 ranks) + Defenses 19 = 178
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DalkonCledwin
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Arthur Weasley / Checkmate

Post by DalkonCledwin »

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Arthur Weasley - PL 10
Age: 46 / Height: 5' 11" / Weight: 154 lbs
Hair Color: Ginger / Eye Color: Green

Strength 1, Stamina 3, Agility 6, Dexterity 5, Fighting 3, Intellect 1, Awareness 4, Presence 2

Advantages
Artificer, Benefit, Security Clearance: Order of the Phoenix, Benefit, Status 2: Well-LIked, Benefit, Wealth (well-off), Connected, Diehard, Equipment 6, Great Endurance, Languages 1, Leadership, Move-by Action, Ranged Attack 3, Redirect, Second Chance: Toughness Checks, Set-up 2

Skills
Acrobatics 4 (+10), Athletics 4 (+5), Expertise: Bureaucracy 8 (+9), Expertise: Finance 6 (+7), Expertise: Magic 10 (+11), Expertise: Muggle Lore 4 (+5), Insight 4 (+8), Investigation 4 (+5), Perception 6 (+10), Persuasion 10 (+14/+12), Technology 4 (+5), Treatment 4 (+5)

Powers
Oak & Unicorn Hair Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Alohomora: Feature 3 (magical; Sustained, Notes: This spell grants allows Arthur to use Expertise: Magic checks to open Locks instead of Technology checks. Since it has 3 Ranks, it also grants him a Major Circumstance Bonus on those checks as well.)
. . . . Expecto Patronum Duo: Other Communication 3 (magical, Sense Type: Magical Audiovisual Projection; Concentration, Limited: to a message no longer than a paragraph)
. . . . Expecto Patronum: Progressive Burst Area Affliction 10 (magical, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Increased Range: ranged, Progressive; Diminished Range, Distracting, Limited: to Unnatural Creatures, Limited: to Holding at Bay, Tiring)
. . . . Expelliarmus: Move Object 12 (magical, 100 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Finite: Burst Area Nullify 8 (magical, Counters: Magic, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Increased Duration: concentration, Simultaneous)
. . . . Mutonovis: Transform 8 (magical, Affects: Broad > Broad - Anything Except Food > Anything Else Except Food, Transforms: 200 lbs., DC 18; Increased Range: ranged)
. . . . Mystic Bolt: Damage 12 (magical, DC 27; Increased Range: ranged, Variable Descriptor: close group - Fire, Ice or Lightning)
. . . . Obliviate: Concentration Cumulative Affliction 12 (magical, 3rd degree: Transformed, Resisted by: Will, DC 22; Concentration, Cumulative, Increased Range: ranged; Limited Degree (third only))
. . . . Protego Duo: Cloud Area Deflect 8 (magical; Cloud Area: 15 feet radius sphere, DC 18, Redirection, Reflect; Limited: Attacks Targeting Dodge)
. . . . Protego Maxima: Create 8 (force, magical, Volume: 250 cft., DC 18; Impervious, Movable, Stationary; Limited: to Walls)
. . . . Reparo Solem: Burst Area Broad Simultaneous Weaken 8 (magical, Affects: Electonics, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Broad: Electronics, Simultaneous)
Tricks of the Trade
. . Apparition: Teleport 8 (magical, 1 mile in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 250 miles in 2 move actions, Increased Mass 3; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . Tough: Protection 3 (talent, +3 Toughness)

Expanded Equipment
Phoenix Feather
. . Magical Feather: Enhanced Trait 1 (bestowed, Persuasion +2 (+14))
Wizarding Robes
. . Magical Thread: Protection 5 (armor, +5 Toughness; Impervious)

Equipment
Order Insignia (Communication) 1, Phoenix Feather, The Burrow, Wizarding Robes

Offense
Initiative +6
Expecto Patronum: Progressive Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Move Object 12, +8 (DC 22)
Finite: Burst Area Nullify 8 (DC Will 18)
Grab, +3 (DC Spec 11)
Mutonovis: Transform 8, +8 (DC Dog 18)
Mystic Bolt: Damage 12, +8 (DC 27)
Obliviate: Concentration Cumulative Affliction 12, +8 (DC Will 22)
Reparo Solem: Burst Area Broad Simultaneous Weaken 8 (DC Fort 18)
Throw, +8 (DC 16)
Unarmed, +3 (DC 16)

Complications
- Code of Honor: Arthur prefers not to kill, but will if it is in defense of his wife or children.
- Enemy: The Weasley family has earned the ire of many of the Dark aligned houses in Wizarding Britain, but none more so than the House of Malfoy.
- Motivation: Doing Good: Arthur constantly tries to do good by the world.
- Obsession: With anything and everything to do with Muggles, no matter how insignificant it might be.
- Relationship: Arthur is the husband of Molly Weasley and the father of her seven children.
- Responsibility: Arthur is the head of the Weasley family, but more often than not cedes any authority he might have had to his wife.

Languages
English [Native], Latin

Defense
Dodge 9, Parry 9, Fortitude 7, Toughness 11 (Imp. 5), Will 12

Power Points
Abilities 50 + Powers 54 + Advantages 24 + Skills 34 (68 ranks) + Defenses 21 = 183

--------------------
The Burrow - PL 10

Toughness 10, Size Huge

Features:
Barn 1, Concealed 1, Ghoul 1, Grounds, Isolated, Living Space, Quidditch Pitch 1, Secret 1, Self-repairing 1, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
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DalkonCledwin
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Location: Gallifrey

OotP Member / Checkmate / General Potterverse

Post by DalkonCledwin »

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Order of the Phoenix Member - PL 7
Minion Rank: 5 / Sidekick Rank: 15

Strength 0, Stamina 1, Agility 1, Dexterity 2, Fighting 3, Intellect 1, Awareness 2, Presence 1

Advantages
Equipment 1, Improved Initiative

Skills
Athletics 4 (+4), Close Combat: Unarmed 4 (+7), Expertise: Magic 8 (+9), Intimidation 4 (+5), Perception 6 (+8), Ranged Combat: Magic 6 (+8)

Powers
Wand (Easily Removable)
. . Purdictus: Damage 5 (force, magical, DC 20; Increased Range: ranged, Multiattack)
. . . . Mystic Bolt: Damage 4 (Alternate; magical, DC 19; Increased Range: ranged)

Expanded Equipment
Wizarding Robes
. . Magical Thread: Protection 4 (armor, +4 Toughness)

Equipment
Wizarding Robes

Offense
Initiative +5
Grab, +3 (DC Spec 10)
Mystic Bolt: Damage 4, +8 (DC 19)
Purdictus: Damage 5, +8 (DC 20)
Throw, +2 (DC 15)
Unarmed, +7 (DC 15)

Languages
English [Native]

Defense
Dodge 9, Parry 9, Fortitude 5, Toughness 5, Will 7

Power Points
Abilities 22 + Powers 10 + Advantages 2 + Skills 16 (32 ranks) + Defenses 23 = 73
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DalkonCledwin
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Voldemort / Checkmate

Post by DalkonCledwin »

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The Dark Lord Voldemort - PL 13
Age: 70 / Height: 6' 2" / Weight: 187 lbs
Hair Color: Bald of Evil / Eye Color: Red

Strength 2, Stamina 4, Agility 6, Dexterity 5, Fighting 4, Intellect 5, Awareness 8, Presence 9

Advantages
Accurate Attack, All-out Attack, Artificer, Assessment, Benefit, Status 2: Recognized Dark Lord, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Eidetic Memory, Equipment 4, Favored Foe: Dahlia Potter, Improved Initiative, Inspire 5, Languages 3, Leadership, Move-by Action, Power Attack, Precise Attack (Ranged, Cover), Quick Draw, Ranged Attack, Reviving Team Attack, Ritualist, Skill Mastery: Expertise (PRE): Oratory, Skill Mastery: Expertise: Occult Lore, Takedown 2, Teamwork, Untapped Potential, Well-informed

Skills
Acrobatics 4 (+10), Athletics 4 (+6), Deception 12 (+21), Expertise (AGL): Riding 4 (+10), Expertise (PRE): Oratory 10 (+19), Expertise: Magic 12 (+17), Expertise: Occult Lore 8 (+13), Expertise: Politics 6 (+11), Insight 8 (+16), Intimidation 6 (+15), Investigation 6 (+11), Perception 6 (+14), Ranged Combat: Magic 2 (+7), Sleight of Hand 4 (+9), Stealth 8 (+14)

Powers
Horcrux Lich Physiology
. . Deathless: Immortality 19 (racial, Return after 6 seconds; Limited: Can only truly be killed if all of his Horcruxes are destroyed, Limited: Rendered into the form of a powerless wraith, requiring another character to take human form again)
. . Invulnerabilities: Immunity 6 (racial, Aging, Disease, Poison, Starvation & Thirst, Suffocation (All))
Magical Movement: Array
. . Apparition: Teleport 13 (magical, 30 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 8000 miles in 2 move actions, Increased Mass 3; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . Dark Flight: Flight 8 (magical, Speed: 500 miles/hour, 1 mile/round)
Tricks of the Trade
. . Master Linguist: Comprehend 3 (talent, Languages - Read All, Languages - Understand All, Languages - You're Understood; Quirk: Takes at least a scene to pick up a new language)
. . Occlumens Tria: Immunity 10 (magical, Common Descriptor: All Mental Attacks; Sustained)
Yew & Phoenix Feather Wand (Easily Removable)
. . Magical Mastery: Array
. . . . Avada Kedavra: Progressive Affliction 13 (magical, 3rd degree: Dying, Resisted by: Fortitude, DC 23; Custom: Fourth Degree: Instant Death, Increased Range 2: perception, Progressive; Limited Degree (third only), Tiring)
. . . . Bombarda: Burst Area Damage 12 (force, magical, DC 27; Burst Area: 30 feet radius sphere, DC 22, Increased Range: ranged)
. . . . Confringo: Line Area Damage 12 (fire, magical, DC 27; Line Area 3: 5 feet wide by 120 feet long, DC 22, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . . . Crucio: Concentration Cumulative Affliction 13 (magical, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 23; Concentration, Cumulative, Extra Condition, Increased Range 2: perception; Tiring)
. . . . Imperio: Progressive Affliction 13 (magical, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 23; Increased Range 2: perception, Progressive; Tiring)
. . . . Legilimens: Cumulative Mind Reading 12 (magical, DC 22; Cumulative; Reduced Range: ranged)
. . . . Mystic Bolt: Damage 16 (magical, DC 31; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . . . Occulus: Remote Sensing 12 (magical, Affects: 3 Types, inc. Visual - visual, auditory, mental, Range: 16 miles)
. . . . Protego Duo: Cloud Area Deflect 12 (magical; Cloud Area: 15 feet radius sphere, DC 22, Redirection, Reflect; Limited: Attacks Targeting Dodge)

Expanded Equipment
Wizarding Robes
. . Arcomantula Silk: Protection 10 (armor, +10 Toughness; Impervious)

Equipment
Wizarding Robes

Offense
Initiative +10
Avada Kedavra: Progressive Affliction 13 (DC Fort 23)
Bombarda: Burst Area Damage 12 (DC 27)
Confringo: Line Area Damage 12 (DC 27)
Crucio: Concentration Cumulative Affliction 13 (DC Will 23)
Grab, +4 (DC Spec 12)
Imperio: Progressive Affliction 13 (DC Will 23)
Legilimens: Cumulative Mind Reading 12, +8 (DC Will 22)
Mystic Bolt: Damage 16, +8 (DC 31)
Throw, +6 (DC 17)
Unarmed, +4 (DC 17)

Complications
- Destined to Rule: Voldemort is obsessed with obtaining power and becoming the solitary ruler of the entire Magical World. He is however realistic enough to understand that openly declaring himself to the Muggle World would likely get his forces, if not himself, eradicated.
- Megalomania: Voldemort is convinced of his superiority and of his eventual success.
- Phobia: Voldemort is utterly terrified of his own mortality and has gone to elaborate, and now ultimately futile, lengths to ensure that he never properly dies.

Languages
English [Native], German, Latin, Parseltongue, Romanian

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 14 (Imp. 10), Will 15

Power Points
Abilities 86 + Powers 106 + Advantages 40 + Skills 50 (100 ranks) + Defenses 25 = 307
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Anánkāi D'Oudè Theoì Mákhontai Brainstorm & Notes

Post by DalkonCledwin »

Anánkāi D'Oudè Theoì Mákhontai
Premise: Towards the end of the final confrontation with Ares, Zeus sent the child he had just sired with Hera forward in time to live a life as a ‘mortal.’ What is it that awaits this child in his new life and times?
Required Inclusions:
- Harry’s moral and ethical alignment must be Light or Grey.
- Harry must possess strength and power on par with what Wonder Woman would have possessed had she been the last child of Zeus instead of Harry.
- The story must start after Harry is hit with the Killing Curse for the second time, which is what causes his true Divine Nature to be unlocked.
- Instead of the last child of Zeus being given to the Amazons, the child was given to Lily and James Potter, with the necessary changes to allow for this fact being instituted.
- Harry must retain access to his magic in addition to his divine powers, though it is possible his magic becomes an augmentation of his divine powers instead of being just straight magic.
- As the child of Zeus, Harry must possess power over Lightning and other weather effects.
- What form Ares takes in his bid to get at Harry, trick him, and manipulate him, is up to the author (it doesn’t have to be Remus Lupin this time).
- Harry is not to allow anyone to dictate how he uses his powers or achieves his destiny, not even those individuals who raised him or who he considers his family.
- How the other characters of DC Comics become involved in the plot is up to the author.
- Harry being involved in a multi-pairing due to his possession of multiple titles of nobility.
Preferred Inclusions:
- Full crossover with DC Comics and/or another DC franchise, such as the DC Cinematic Universe, Young Justice, Teen Titans, etc…
- Crossovers involving some other fandom, such as Percy Jackson, Marvel Comics, etc…
- Harry is actually a full-blooded deity who was temporarily made mortal so as to experience a mortal lifetime and is in reality the son of Zeus and Hera or Zeus and another deity.
- James had a child with another woman due to him and Lily being involved in a four-way.
- When Harry discovers his heritage, he receives gifts to help him (e.g. weapons, armour, allies, and other such things).
Optional Inclusions:
- Harry seeking to rebuild Olympus at some point in the story.
- Other divine beings having survived the war against Ares, and are either friends or foes to Harry and his allies.
- Other demigods exist on Earth and/or at Hogwarts.
- The DC Universe is in some way altered because of Harry being the replacement for Wonder Woman in this fic.
Forbidden Things:
- Princess Diana of Themyscira existing in this story. That said, Donna Troy may still exist.
- Harry being involved in a romantic relationship with another male.
- Harry the Weak Emo Doormat.
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Wonder Mage / Anánkāi D'Oudè Theoì Mákhontai

Post by DalkonCledwin »

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Harry James Potter - PL 13
Age: 18 / Weight: 5' 9" / Weight: 196 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +24 / Rep Rank: +17

Strength 17/14, Stamina 12, Agility 8, Dexterity 7, Fighting 6, Intellect 3, Awareness 7, Presence 4

General Advantages
Artificer, Assessment, Attractive, Benefit, Renown 2, Benefit, Status: The Man Who Conquered, Benefit, Wealth 4 (multimillionaire), Close Attack, Connected, Daze (Deception), Equipment 5, Fascinate (Persuasion), Fighting Style: Wrestling, Improved Critical 2: Wizarding Magic, Inspire, Languages 2, Leadership, Second Chance: Resisting Mind Control, Seize Initiative, Set-up, Taunt, Teamwork

Fighting Style Advantages
Chokehold, Improved Disarm, Improved Grab, Improved Hold, Power Attack, Weapon Bind

Skills
Acrobatics 4 (+12), Athletics 4 (+21), Close Combat: Grab 2 (+8), Deception 6 (+10), Expertise (AGL): Riding 8 (+16), Expertise (AWE): Animal Handling 6 (+13), Expertise: Magic 12 (+15), Expertise: Magical History 6 (+9), Insight 6 (+13), Investigation 4 (+7), Perception 8 (+21/+15), Persuasion 6 (+10), Ranged Combat: General Magic 5 (+12), Stealth 6 (+14), Treatment 4 (+7)

Powers
Armor of Zeus (Removable (indestructible))
. . Blessings of Olympus: Variable 2 (bestowed; Action: move; Limited: Choice of Powers, Notes: 10 pts of Traits for Duplicating Certain Powers Granted by the Olympian Gods)
. . . . Power of Hercules (Powers: Herculean Strength: Enhanced Strength 4, Strength +3 (+17))
. . . . . . Herculean Strength: Enhanced Strength 4 (divine, +4 STR; Limited to Lifting, Notes: Has a punching strength of 200,000 tons, and a lifting strength of 3,200,000 tons)
. . Body Armor: Protection 2 (armor, +2 Toughness; Impervious [4 extra ranks])
Divine Empowerment: Array
. . Density Control: Insubstantial 4 ([0 active, 0/56 PP, 5/r+2], divine, Incorporeal; Subtle 2: looks normal)
. . Destroy Projectiles: Burst Area Immunity 10 ([0 active, 0/56 PP, 4/r], divine, Common Descriptor: Projectiles; Affects Others, Burst Area: 30 feet radius sphere, DC 20, Selective, Sustained)
. . Divine Word: Healing 6 ([0 active, 0/56 PP, 4/r], divine; Energizing, Increased Range 2: perception; Sense-dependent: Hearing)
. . Lightning Bolt: Damage 14 ([0 active, 0/56 PP, 2/r], divine, electricity, DC 29; Increased Range: ranged)
. . Stormy Weather: Environment 14 ([0 active, 0/56 PP, 4/r], divine, weather, Cold, Impede Movement (1 rank), Visibility (-2), Radius: 30 miles; Selective)
. . Tsunami: Line Area Damage 8 ([0 active, 0/56 PP, 7/r], divine, water, DC 23; Line - Width Area 3: 60 feet feet wide, Line Area 4: 5 feet wide by 250 feet long, DC 18, Increased Range: ranged; Limited: to Along the Shoreline, Limited: Must originate from Bodies of Water)
. . Wind Blast: Cone Area Move Object 13 ([0 active, 0/56 PP, 3/r], divine, wind, 200 tons; Cone Area 2: 120 feet cone, DC 23, Selective; Limited: to Pushing Away, Reduced Range: close)
Divine Movement: Array
. . Hyper-Running: Speed 5 (racial, Speed: 60 miles/hour, 900 feet/round; Stacks with: Super-Runnig: Speed 4)
. . Soar the Spaceways: Movement 2 (racial, Environmental Adaptation: Zero-G, Space Travel 1: within solar system)
. . True Flight: Flight 11 (racial, Speed: 4000 miles/hour, 8 miles/round; Stacks with: Hyper-Flight: Flight 3+11)
Divine Physiology
. . Body Resistance: Impervious Toughness 8 (racial)
. . Divine Forcast: Senses 4 (racial, Precognition; Limited: to Weather Phenomena)
. . Enhanced Senses: Enhanced Trait 3 (racial, Perception +6 (+21))
. . Invulnerabilities: Immunity 28 (racial, Aging, Environmental Conditions (All), Suffocation (All), Very Common Descriptor: All invasive toxins, bacteria and viruses)
. . Olympian Strength: Enhanced Strength 6 (racial, +6 STR; Limited to Lifting, Notes: Has a punching strength of 400 tons, and a lifting strength of 25,000 tons)
. . Omnilingualism: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Limited: to Languages from Earth and Dimensions attached to it)
Holly & Phoenix Feather Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Expecto Patronum: Progressive Perception Area Affliction 12 (magical, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Perception Area: DC 22 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to causing targets to flee, Tiring)
. . . . Expelliarmus: Move Object 12 (magical, 100 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Finite: Burst Area Nullify 7 (magical, Counters: Magic, DC 17; Burst Area: 30 feet radius sphere, DC 17, Broad, Increased Duration: concentration, Simultaneous)
. . . . Purdictus: Damage 12 (force, magical, DC 27; Increased Range: ranged, Multiattack)
. . . . Stupefy: Cumulative Affliction 12 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged)

Power Settings
Power of Dolos (Traits: Deception +12 (+22), Advantages: Cool, Second Chance: Deception Checks, Skill Mastery, Ultimate Effort: Deception checks)
Power of Hercules (Powers: Herculean Strength: Enhanced Strength 4, Strength +3 (+17))
Power of Peitho (Traits: Persuasion +12 (+22), Advantages: Cool, Second Chance: Persuasion Checks, Skill Mastery, Ultimate Effort: Persuasion Checks)
Speed of Hermes (Powers: Hyper-Flight: Flight 3+11, Super-Runnig: Speed 4)
Stealth of Thanatos (Powers: Hide Thyself from Death's Gaze: Concealment 7, Stealth +6 (+20))
Wisdom of Athena (Powers: Athenian Mind: Quickness 2, Intellect +4 (+7), Advantages: Eidetic Memory)

Equipment
12 Grimmauld Place

Offense
Initiative +8
Expecto Patronum: Progressive Perception Area Affliction 12 (DC Will 22)
Expelliarmus: Move Object 12, +12 (DC 22)
Finite: Burst Area Nullify 7 (DC Will 17)
Grab, +9 (DC Spec 27)
Lightning Bolt: Damage 14, +12 (DC 29)
Purdictus: Damage 12, +12 (DC 27)
Stupefy: Cumulative Affliction 12, +12 (DC Fort 22)
Throw, +7 (DC 32)
Tsunami: Line Area Damage 8 (DC 23)
Unarmed, +7 (DC 32)
Wind Blast: Cone Area Move Object 13 (DC 23)

Complications
- Code of Honor: Harry prefers not to kill his enemies whenever possible, though he is not averse to using some of the darker curses so long as they don't actually kill their intended target.
- Fame: Harry has become quite famous within Wizarding Britain for the part he played in the final defeat of the Dark Lord Voldemort, and also for his efforts to keep his fellow students at Hogwarts safe during the years that he himself was a student at that school.
- Motivation: Doing Good: Harry is someone who will always try to save the damsel in distress whenever and wherever he should find such a person. The worst thing he could encounter is a villain who is actually a female, though even there he has been known to suspend his preference to save damsels if the female shows herself to be absolutely without remorse for the crimes she is committing.
- Relationship: Harry tries to maintain close bonds of friendship with those who he went to Hogwarts with. This is particularly true in the case of Hermione Granger and Luna Lovegood.

Languages
English [Native], Latin, Parseltongue

Defense
Dodge 12, Parry 12, Fortitude 13, Toughness 14/12 (Imp. 14/8), Will 13

Power Points
Abilities 122 + Powers 186 + Advantages 36 + Skills 44 (87 ranks) + Defenses 17 = 405

--------------------
12 Grimmauld Place - PL 13

Toughness 10, Size Large

Features:
Concealed 3, Deathtraps, Garage, Holding Cells, Laboratory, Library, Living Space, Personnel, Sealed, Secret 4, Security System 2, Self-repairing 2, Trophy Room, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 21 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
Last edited by DalkonCledwin on Sat Jun 29, 2019 8:37 am, edited 1 time in total.
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Lady Luck / Anánkāi D'Oudè Theoì Mákhontai

Post by DalkonCledwin »

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Astoria Euphemia Greengrass - PL 11
Age: 16 / Height: 5' 6" / Weight: 123 lbs
Hair Color: Brown / Eye Color: Blue
Wealth Rank: +16 / Rep Rank: +13

Strength 2, Stamina 4, Agility 6, Dexterity 5, Fighting 6, Intellect 7, Awareness 7, Presence 7

General Advantages
Animal Empathy, Artificer, Attractive 2, Benefit, Alternate Identity: Astoria Euphemia Potter, Benefit, Ambidexterity, Benefit, Athletics Based on Agility, Benefit, Renown, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Daze (Deception), Eidetic Memory, Equipment 3, Fascinate (Deception), Fighting Style: Fencing, Fighting Style: Jujutsu, Fighting Style: Tae Kwon Do, Hide in Plain Sight, Improvised Tools, Influential, Jack-of-all-trades, Languages 2, Luck 3, Ranged Attack 2, Ritualist, Teamwork, Well-informed

Fighting Style Advantages
Accurate Attack, All-out Attack, Defensive Attack, Defensive Roll 2, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Power Attack, Takedown 2, Taunt

Skills
Acrobatics 8 (+14), Athletics 8 (+14), Close Combat: Kunai 6 (+12), Deception 8 (+15), Expertise (AWE): Magical Culture 6 (+13), Expertise (AWE): Muggle Culture 4 (+11), Expertise: Magic 8 (+15), Expertise: Magical History 8 (+15), Expertise: Politics 6 (+13), Insight 6 (+13), Intimidation 4 (+11), Investigation 4 (+11), Perception 6 (+13), Persuasion 6 (+13), Ranged Combat: Magic 2 (+7), Ranged Combat: Throw 6 (+11), Stealth 6 (+12), Technology 4 (+11), Treatment 6 (+13)

Powers
Tricks of the Trade
. . Occlumens Duo: Immunity 5 (magical, Custom: Mind Reading 5; Sustained)
Willow & Phoenix Feather Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Expecto Patronum Duo: Other Communication 4 (magical, Sense Type: Subspace Audiovisual Projection; Concentration, Limited: to a message no longer than a paragraph)
. . . . Expecto Patronum: Progressive Perception Area Affliction 11 (magical, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Perception Area: DC 21 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to causing targets to flee, Tiring)
. . . . Glacius Virilis: Cumulative Affliction 12 (magical, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, DC 22; Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged; Limited: to Male Targets, Limited Degree)
. . . . Legilimens: Cumulative Mind Reading 12 (magical, DC 22; Cumulative; Reduced Range: ranged)
. . . . Mystic Bolt: Damage 13 (magical, DC 28; Increased Range: ranged, Variable Descriptor: close group - Fire, Ice or Lightning)
. . . . Oculus: Remote Sensing 14 (magical, Affects: 3 Types, inc. Visual - visual, auditory, mental, Range: 60 miles)
. . . . Protego: Cloud Area Deflect 8 (magical; Cloud Area: 15 feet radius sphere, DC 18, Redirection, Reflect; Limited: Attacks Targeting Dodge)

Expanded Equipment
Duelist Robes
. . Acromantula Silk Robes: Protection 5 (armor, +5 Toughness; Impervious)

Equipment
Blade Arsenal (Kunai, Shuriken), Duelist Robes

Offense
Initiative +10
Expecto Patronum: Progressive Perception Area Affliction 11 (DC Will 21)
Glacius Virilis: Cumulative Affliction 12, +9 (DC Dog/Fort/Will 22)
Grab, +6 (DC Spec 12)
Kunai, +12 (DC 18)
Legilimens: Cumulative Mind Reading 12, +9 (DC Will 22)
Mystic Bolt: Damage 13, +9 (DC 28)
Shuriken, +13 (DC 16)
Throw, +13 (DC 17)
Unarmed, +6 (DC 17)

Complications
- Hatred: Of the Weasley family for horning in on her half-brother when she and her half-sister Daphne were supposed to be there first!
- Motivation: Patriotism: Astoria and her half-sister Daphne Greengrass represent two members of the rightful Wizarding Aristocracy, and as such they both hold their station to be of immense importance to their lives.
- Relationship: Astoria is the half-sister of both Harry Potter (Though it is a Twice-Blessed sort of thing), and of Daphne Greengrass. Her father was James Potter, while her mother was Elizabeth Greengrass, née Carrow.
- Weirdness Magnet: Like all members of her paternal family, Astoria is prone to strange occurrences of all kinds. This essentially means that the Game Master (or Narrator as the case may be) is allowed to introduce all manner of weird complications caused by Astoria's presence. These can range from things such strange alien artefacts turning up in Astoria's belonging, to trouble literally falling through the ceiling!

Languages
English [Native], French, Latin

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 11/9 (Imp. 5), Will 12

Power Points
Abilities 88 + Powers 43 + Advantages 47 + Skills 56 (112 ranks) + Defenses 19 = 253
Last edited by DalkonCledwin on Sat Jun 29, 2019 8:38 am, edited 2 times in total.
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Superwoman / Anánkāi D'Oudè Theoì Mákhontai

Post by DalkonCledwin »

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Carina Estella Kent - PL 13
Age: 23 / Height: 5' 8" / Weight: 130 lbs
Hair Color: Black / Eye Color: Blue
Wealth Rank: +8 / Rep Rank: +25

Strength 14, Stamina 11, Agility 12, Dexterity 11, Fighting 6, Intellect 4, Awareness 6, Presence 6

General Advantages
Attractive 2, Benefit, Alternate Identity: Kalresa Jor-El, Benefit, Renown 6, Connected, Eidetic Memory, Evasion 2, Extraordinary Effort, Fascinate (Persuasion), Fast Grab, Favored Foe: Alexandra 'Lex' Luthor, Fighting Style: Boxing, Fighting Style: Karate, Improved Grab, Improved Hold, Improved Initiative 4, Improved Trip, Inspire 3, Languages 1, Leadership, Ranged Attack, Seize Initiative, Ultimate Effort: Toughness Checks, Uncanny Dodge

Fighting Style Advantages
All-out Attack, Defensive Attack, Improved Defense, Improved Disarm, Improved Smash, Instant Up, Power Attack, Takedown 2

Enhanced Advantages
Great Endurance

Skills
Acrobatics 4 (+16), Athletics 4 (+18), Close Combat: Unarmed 6 (+12), Expertise (AWE): Farming 4 (+10), Expertise (AWE): Kryptonian Culture 6 (+12), Expertise: Astrogation 4 (+8), Expertise: Computers 4 (+8), Expertise: Journalism 10 (+14), Expertise: Kryptonian History 6 (+10), Insight 4 (+10), Intimidation 4 (+10), Investigation 8 (+12), Perception 8 (+14), Persuasion 8 (+14), Technology 8 (+12), Treatment 4 (+8)

Powers
Hyper-Speed 14: Strength Effect Array (bludgeoning, racial; Multiattack)
. . Catch Projectiles: Deflect 12 (Alternate; racial, skill; Reduced Range: close)
. . Lightning Speed: Speed 9 (Alternate; racial, Speed: 1000 miles/hour, 2 miles/round)
. . Soar the Spaceways: Movement 2 (Alternate; racial, Environmental Adaptation: Zero-G, Space Travel 1: within solar system)
. . True Flight: Flight 14 (Alternate; racial, Speed: 32000 miles/hour, 60 miles/round)
Kryptonian Physiology
. . Accelerated Healing: Regeneration 2 (racial, Every 5 rounds)
. . Body Resistance: Protection 3 (racial, +3 Toughness)
. . Invulnerabilities: Immunity 7 (racial, Disease, Environmental Conditions (All), Poison)
. . Kryptonian Sensitivity: Senses 30 (racial, Accurate: Hearing, Acute: Olfactory, Analytical: Hearing, Analytical (Type): Visual Senses, Darkvision, Extended: Vision 6: x1m, Extended: Hearing 4: x10k, Extended: Olfactory 3: x1k, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision does not penetrate Lead-based Concealment [4 ranks only])
. . Power-Lifting: Enhanced Strength 14 (racial, +14 STR; Limited to Lifting, Notes: Has a punching strength of 400 tons, and a lifting strength of 6,400,000 tons)
. . Super-Endurance: Immunity 2 (racial, Suffocation (All), Advantages: Great Endurance; Limited - Half Effect)
. . True Invulnerability: Impervious Toughness 14 (racial)
Kryptonian Powers: Array
. . Freeze-Breath I: Cumulative Cone Area Affliction 9 (cold, racial, 1st degree: Hindered, Impaired, 2nd degree: Immobile, Disabled, Resisted by: Fortitude, DC 19; Cone Area: 60 feet cone, DC 19, Cumulative, Extra Condition; Limited Degree)
. . Freeze-Breath II: Cumulative Affliction 9 (cold, racial, 1st degree: Hindered, Impaired, 2nd degree: Immobile, Disabled, Resisted by: Fortitude, DC 19; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Freeze-Breath III (Create Ice): Create 13 (cold, racial, Volume: 8000 cft., DC 23; Increased Duration: continuous, Innate, Tether; Source: Water)
. . Freeze-Breath IV (Cooling): Burst Area Nullify 9 (cold, racial, Counters: Heat, DC 19; Burst Area: 30 feet radius sphere, DC 19, Selective)
. . Heat Vision I: Damage 14 (heat, racial, DC 29; Increased Range: ranged, Precise)
. . Heat Vision II: Burst Area Damage 9 (heat, racial, DC 24; Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged)
. . Heat Vision III: Damage 9 (heat, racial, DC 24; Increased Range: ranged, Multiattack, Precise)
. . Hyper-Breath: Cone Area Move Object 9 (racial, wind, 12 tons; Cone Area: 60 feet cone, DC 19; Limited: to pushing or pulling, Reduced Range: close)
. . Super-Inhalation: Cone Area Nullify 7 (racial, wind, Counters: Gases, DC 17; Cone Area 2: 120 feet cone, DC 17, Broad, Simultaneous; Reduced Range: close)

Offense
Initiative +28
Freeze-Breath I: Cumulative Cone Area Affliction 9 (DC Fort 19)
Freeze-Breath II: Cumulative Affliction 9, +12 (DC Fort 19)
Freeze-Breath IV (Cooling): Burst Area Nullify 9 (DC Will 19)
Grab, +6 (DC Spec 24)
Heat Vision I: Damage 14, +12 (DC 29)
Heat Vision II: Burst Area Damage 9 (DC 24)
Heat Vision III: Damage 9, +12 (DC 24)
Hyper-Breath: Cone Area Move Object 9 (DC 19)
Super-Inhalation: Cone Area Nullify 7 (DC Will 17)
Throw, +12 (DC 29)
Unarmed, +12 (DC 29)

Complications
- Motivation: Responsibility: Carina feels a strong sense of responsibility to use her powers for the benefit of all.
- Power Loss: Carina loses her powers and her Strength, Stamina, Agility & Dexterity are reduced to 2 while under a red sun, like that of Krypton.
- Rivalry: With Alexandra Luthor, and while in her civilian persona she also has one with Lois Lane.
- Weakness: Carina is vulnerable to magic. Her Toughness is not Impervious against magical attacks. She is also vulnerable to the effects of the countless types of Kryptonite that have found their way to the planet Earth.

Languages
English [Native], Kryptonian

Defense
Dodge 12, Parry 12, Fortitude 15, Toughness 14 (Imp. 14), Will 10

Power Points
Abilities 140 + Powers 125 + Advantages 42 + Skills 46 (92 ranks) + Defenses 14 = 367
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Batwoman / Anánkāi D'Oudè Theoì Mákhontai

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Beatrice Martha Wayne - PL 11
Age: 25 / Height: 5' 7" / Weight: 127 lbs
Hair Color: Brown / Eye Color: Blue
Wealth Rank: +28 / Rep Rank: +19

Strength 10/2, Stamina 10/4, Agility 7, Dexterity 6, Fighting 8, Intellect 6, Awareness 4, Presence 4

General Advantages
Assessment, Attractive 2, Beginner's Luck, Benefit, Renown 4, Benefit, Security Clearance: Wayne Enterprises, Benefit, Wealth 5 (billionaire), Close Attack 4, Connected, Contacts, Daze (Intimidation), Equipment 19, Fighting Style: Escrima, Fighting Style: Jujutsu, Fighting Style: Karate, Fighting Style: Krav Maga, Fighting Style: Ninjutsu, Fighting Style: Wrestling, Improved Aim, Improved Initiative 2, Improvised Tools, Inspire 3, Inventor, Jack-of-all-trades, Leadership, Luck 3, Mind Over Body, Move-by Action, Precise Attack (Ranged, Cover), Ranged Attack 5, Redirect, Second Chance: Acrobatics Checks for Tumbling, Second Chance: Resisting Mind Control, Seize Initiative, Set-up, Skill Mastery: Intimidation, Skill Mastery: Investigation, Tracking, Trance, Ultimate Effort: Aim, Uncanny Dodge, Well-informed

Fighting Style Advantages
Accurate Attack, All-out Attack, Chokehold, Defensive Attack, Evasion 2, Hide in Plain Sight, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Smash, Improved Trip, Improvised Weapon, Instant Up, Power Attack, Quick Draw, Startle, Takedown 2, Weapon Bind

Skills
Acrobatics 8 (+15), Athletics 10 (+20), Deception 8 (+12), Expertise (AWE): Streetwise 12 (+16), Expertise: Business & Finance 4 (+10), Expertise: Criminology 12 (+18), Expertise: History 8 (+14), Expertise: Legal Procedure 6 (+12), Expertise: Military 4 (+10), Expertise: Occult Lore 4 (+10), Expertise: Sciences 10 (+16), Insight 10 (+14), Intimidation 14 (+18), Investigation 14 (+20), Perception 14 (+18), Persuasion 6 (+10), Sleight of Hand 8 (+14), Stealth 14 (+21), Technology 8 (+14), Treatment 6 (+12), Vehicles 8 (+14)

Powers
Tactical Suit (Removable)
. . Alter Ego: Enhanced Trait 28 (armor, Strength +8 (+10), Stamina +6 (+10))
. . Body Armor: Impervious Toughness 8 (armor)
. . Cape: Array
. . . . Fire Retardant Cape: Immunity 10 (armor, Damage Effect: Fire Damage, Damage Effect: Heat Damage; Concentration, Limited - Half Effect)
. . . . Gliding Cape: Flight 4 (armor, Speed: 30 miles/hour, 500 feet/round; Gliding)
. . Cowl Vocal Scrambler: Concealment 1 (technological, Sense - Hearing; Limited: to Beatrice's Voice, Partial)
. . Scallops: Damage 4 (piercing, DC 19; Increased Range: ranged; Diminished Range, Unreliable (5 uses))
. . Sensors: Senses 6 (technological, Communication Link: Alfred, Communication Link: GPD, Darkvision, Direction Sense, Distance Sense)
. . Standard Batsuit (Alternate; Removable)
. . . . Armor: Protection 4 (armor, +4 Toughness; Impervious [4 extra ranks])
. . . . Blending: Concealment 4 (armor, All Visual Senses; Blending, Passive)
. . . . Cape: Array
. . . . . . Fire Retardant Cape: Immunity 10 (Damage Effect: Fire Damage, Damage Effect: Heat Damage; Concentration, Limited - Half Effect)
. . . . . . Gliding Cape: Flight 4 (armor, Speed: 30 miles/hour, 500 feet/round; Gliding)
. . . . Cowl Vocal Scrambler: Concealment 1 (technological, Sense - Hearing; Limited: to Beatrice's Voice, Partial)
. . . . Scallops: Damage 4 (piercing, DC 19; Increased Range: ranged; Diminished Range, Unreliable (5 uses))
. . . . Sensors: Senses 6 (technological, Communication Link: Alfred, Communication Link: GPD, Darkvision, Direction Sense, Distance Sense)
Tricks of the Trade
. . Master Linguist: Comprehend 3 (skill, Languages - Read All, Languages - Understand All, Languages - You're Understood; Quirk: Takes at least a scene to pick up a new language, Notes: In addition to English, Beatrice already knows how to communicate in French, Spanish, Russian, Japanese, Mandarin, Cantonese, Filipino, Korean, Arabic, Turkish, Polish, German, Latin, Greek, Italian, Portuguese, Hebrew, Thai and Vietnamese)

Expanded Equipment[/b]
Grapnel
. . Swing Line: Movement 1 (technological, Swinging)

Equipment
The Batmobile, Utility Belt (Batarang, Computer, Grapnel, Mini-tracer, Multi-tool, Smoke Capsule, Sticky Bombs, Tear Gas)

Offense
Initiative +15
Batarang, +11 (DC 26)
Grab, +12 (DC Spec 20)
Scallops: Damage 4, +11 (DC 19)
Scallops: Damage 4, +11 (DC 19)
Smoke Capsule, +11 (DC 19)
Sticky Bombs (DC Dog 20)
Tear Gas, +11 (DC Dog/Fort 14)
Throw, +11 (DC 25)
Unarmed, +12 (DC 25)

Complications
- Flashbacks: Beatrice is sometimes stunned by traumatic flashbacks to the night her parents and little brother were murdered, especially when confronted with something from Crime Alley, where the killings took place.
- Motivation: Justice: Beatrice is driven to get criminals off the streets. She doesn't really care if they stay off the streets because she's always ready and willing to track them down when they re-offend. She also chooses to blatantly ignore the fact that vigilantism is illegal, and thus she is herself a criminal.
- Nemeses: Beatrice has a number of recurring foes, several of whom are rather yandere about showering her with "affection."
- Relationship: Beatrice's closest relationship is with Alfred Pennyworth, who is the closest thing she has to a father figure these days. She also has a working relationship with Police Commissioner Gordon.
- Responsibility: Beatrice considers Gotham to be her city and her responsibility, but is always willing to assist other heroes with protecting their own protectorates if they ask for the assistance.

Languages
English [Native]

Defense
Dodge 12, Parry 12, Fortitude 12, Toughness 10/8 (Imp. 8), Will 10

Power Points
Abilities 82 + Powers 47 + Advantages 94 + Skills 94 (188 ranks) + Defenses 17 = 334

--------------------
The Batmobile - PL 11

Strength 10, Defense -3, Toughness 12, Size Huge

Features:
Autopilot 1 (+4), Caltrops, Communications 1, Computer, Navigation System 1, Oil Slick, Remote Control

Powers
Armor Plating: Impervious Toughness 8 (armor)
Weapons Systems: Array
. . Electrical Countermeasures: Affliction 3 (electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 13; Reaction 3: reaction; Activation: move action, Limited: to exterior of vehicle)
. . Gimbal-Mounted Gatling Gun: Damage 5 (ballistic, DC 20; Increased Range: ranged, Multiattack)
. . Harpoon Launcher: Move Object 6 (projectile, 3200 lbs., DC 21; Damaging; Unreliable (5 uses))
. . Missile Racks: Burst Area Damage 8 (ballistic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
Wheelset: Speed 6 (technological, Speed: 120 miles/hour, 1800 feet/round)

Offense
Electrical Countermeasures: Affliction 3, +12 (DC Fort 13)
Gimbal-Mounted Gatling Gun: Damage 5, +11 (DC 20)
Harpoon Launcher: Move Object 6, +11 (DC 21)
Missile Racks: Burst Area Damage 8 (DC 23)

Power Points
Abilities 4 + Powers 41 + Advantages 0 + Features 7 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 56
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Wonder Woman / Anánkāi D'Oudè Theoì Mákhontai

Post by DalkonCledwin »

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Artemis of Themyscira - PL 13
Age: Timeless / Height: 6' 0" / Weight: 166 lbs
Hair Color: Auburn / Eye Color: Green
Wealth Rank: +12 / Rep Rank: +21

Strength 14/10, Stamina 10, Agility 6, Dexterity 5, Fighting 9, Intellect 4, Awareness 6, Presence 4

General Advantages
Accurate Attack, All-out Attack, Assessment, Attractive 2, Benefit, Renown 4, Benefit, Wealth (well-off), Chokehold, Defensive Attack, Diehard, Great Endurance, Improved Aim, Improved Critical 2: Unarmed, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Improved Trip, Inspire 2, Instant Up, Leadership, Power Attack, Ranged Attack 7, Second Chance: Acrobatics checks for Tumbling, Startle, Takedown 2, Taunt, Teamwork, Weapon Bind

Enhanced Advantages
Improved Defense, Weapon Break

Skills
Acrobatics 10 (+16), Athletics 8 (+22), Expertise (AGL): Riding 8 (+14), Expertise (AWE): Animal Handling 8 (+14), Expertise (AWE): Tactics 8 (+14), Expertise: Ancient Weaponry 6 (+10), Expertise: Cosmology 10 (+14), Expertise: History & Mythology 8 (+12), Expertise: Occult Lore 4 (+8), Insight 8 (+14), Intimidation 6 (+10), Investigation 6 (+10), Perception 6 (+12), Persuasion 6 (+10), Ranged Combat: Bow 4 (+9), Sleight of Hand 4 (+9), Stealth 6 (+12), Treatment 4 (+8), Vehicles 4 (+9)

Powers
Amazonian Arsenal: Array
. . Bow & Arrows: Damage 5 (Easily Removable, projectile, DC 20; Extended Range, Increased Range: ranged)
. . Sword Strike: Strength-based Damage 3 (Easily Removable, slashing, DC 32; Dangerous)
. . Tiara Throw: Damage 8 (Removable, bludgeoning, DC 23; Increased Range: ranged, Ricochet 3: 3 bounces; Diminished Range 2)
Amazonian Physiology
. . Body Resistance: Protection 2 (racial, +2 Toughness; Impervious [4 extra ranks])
. . Omnilingualism: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Limited: to Languages from Earth and Dimensions attached to it)
. . Power-Lifting: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Usually has a punching strength of 25 tons, and a lifting strength of 400 tons)
. . Timeless: Immunity 5 (racial, Custom: Temporal effects 5)
Bracers of Submission (Removable (indestructible))
. . Augmented Defense: Enhanced Trait 2 (armor, Advantages: Improved Defense, Weapon Break)
. . Divine Aegis: Array
. . . . Bullet Deflection: Deflect 9 (bestowed, divine; Redirection, Reflect; Reduced Range: close)
. . . . Shockwave: Cone Area Move Object 12 (bestowed, divine, force, 100 tons, DC 27; Cone Area 2: 120 feet cone, DC 22, Damaging; Limited: to Pushing Away, Reduced Range: close)
Gauntlet of Atlas (Removable (indestructible))
. . Atlesian Strength: Enhanced Strength 6 (bestowed, +6 STR; Limited to Lifting [2 ranks only], Notes: While wearing this gauntlet, Artemis has a punching strength of 400 tons, and a lifting strength of 25,000 tons)
Lasso of Truth (Easily Removable (indestructible))
. . Magic Lasso
. . . . Lasso Snare: Move Object 12 (Linked; bestowed, divine, 100 tons; Custom: Tether; Diminished Range)
. . . . Tell, Me, The, Truth!: Cumulative Mind Reading 12 (Linked; bestowed, divine, DC 22; Cumulative; Diminished Range, Limited by Language, Quirk: Must ask a verbal question that can be verbally answered by the target, Reduced Range: ranged)
Sandals of Hermes (Removable (indestructible))
. . Flying Shoes: Flight 10 (bestowed, Speed: 2000 miles/hour, 4 miles/round; Platform)

Offense
Initiative +10
Bow & Arrows: Damage 5, +16 (DC 20)
Grab, +9 (DC Spec 24)
Lasso Snare: Move Object 12, +12 (DC 22)
Shockwave: Cone Area Move Object 12 (DC 27)
Sword Strike: Strength-based Damage 3, +9 (DC 32)
Tell, Me, The, Truth!: Cumulative Mind Reading 12, +12 (DC Will 22)
Throw, +12 (DC 29)
Tiara Throw: Damage 8, +12 (DC 23)
Unarmed, +9 (DC 29)

Complications
- Enemy: Ares is the enemy of every Amazon that has ever existed, and especially of those who have held the epithet of "Wonder Woman" the way that Artemis currently does.
- Motivation: Patriotism: Artemis is the current representative of Themyscira within Patriarch's World, which is a duty she takes very seriously.
- Rivalry: With Harry Potter over which of the two of them is more 'Wonderful' than the other.
- Weakness: The effects of the Gauntlet of Atlas work best on whichever arm it is attached to, leaving one of Artemis' arms slightly weaker than the other. Treat this as though she were Strength Impaired with whichever arm does not have the Gauntlet on it, using her strength score with the Gauntlet in place to determine the modified strength score when she is Impaired. In other words, she is effectively at a Strength of 12 on the arm that lacks the Gauntlet.

Languages
Ancient Greek [Native]

Defense
Dodge 14, Parry 14, Fortitude 14, Toughness 12 (Imp. 6), Will 10

Power Points
Abilities 108 + Powers 107 + Advantages 42 + Skills 62 (124 ranks) + Defenses 21 = 340
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DalkonCledwin
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The White Mage Brainstorm & Notes

Post by DalkonCledwin »

The White Mage
Premise: It wasn’t just Supergirl who turned up to help the people of National City, so to did a mysterious individual wearing white robes trimmed in red. This individual was someone that the younger denizens of the city had taken to calling the “White Mage” due both to his garb and his apparent capacity for magic.
Required Inclusions:
- Harry Potter must be a magical/wizarding hero.
- Harry must have been in a relationship with Alex Danvers prior to her revealing the fact that she isn’t actually attracted to boys.
- Harry must have finished college and taken up a job as a security analyst for L-Corp.
- Harry’s anger with Alex is based on her embarrassing him, and not because of her sexual orientation. He actually doesn’t care what gender someone is attracted to.
- Kara has long since had a crush on Harry. Whether or not he returns this interest is up to the author to decide.
Preferred Inclusions:
- Harry having a harem that includes one or more of the following girls: Lucy Lane, Lena Luthor, Sam Arias and/or Kara Danvers.
- Harry employing wandless magic and runic arrays etched into his robes to allow himself to become a superhero.
- His rune enhanced robes increase Harry’s strength and make it so that he isn’t so easily killed.
Optional Inclusions:
- Harry having met Superman, and that being the reason why he has decided to become a superhero these days.
- Additional villains popping up out of the woodwork from Harry’s own past.
Forbidden Things:
- Harry having anything against those who are interested in their own gender.
- Harry being romantically involved with another male.
- Harry being a supervillain.
Last edited by DalkonCledwin on Sun Jun 30, 2019 12:37 am, edited 1 time in total.
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White Mage / The White Mage

Post by DalkonCledwin »

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White Mage (Harry Potter) - PL 11
Age: 26 / Height: 5' 11" / Weight: 191 lbs
Hair Color: Brown / Eye Color: Green
Wealth Rank: +24 / Rep Rank: +15

Strength 10/2, Stamina 10/3, Agility 6, Dexterity 5, Fighting 4, Intellect 2, Awareness 6, Presence 5

General Advantages
Animal Empathy, Artificer, Attractive, Benefit, Renown 2, Benefit, Security Clearance: L-Corp, Benefit, Wealth 4 (multimillionare), Close Attack 2, Daze (Deception), Equipment 5, Fascinate (Deception), Fighting Style: Krav Maga, Fighting Style: Wrestling, Great Endurance, Improvised Tools, Inspire 3, Inventor, Languages 3, Leadership, Lionheart 2, Luck 4, Ranged Attack 3, Second Chance: Fortitude Check vs. Death Effects, Second Chance: Will Check vs. Mind Control, Seize Initiative, Set-up 2, Skill Mastery: Expertise: Magic, Skill Mastery: Expertise: Security Measures, Skill Mastery: Technology, Taunt, Teamwork, Ultimate Effort: Perception checks

Fighting Style Advantages
All-out Attack, Chokehold, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Power Attack, Weapon Bind

Enhanced Advantages
Assessment, Diehard, Favored Foe: Previously Assessed Opponent, Improved Initiative, Uncanny Dodge

Skills
Acrobatics 8 (+14), Athletics 8 (+18), Close Combat: Grab 6 (+10), Close Combat: Unarmed 4 (+8), Deception 10 (+15), Expertise (AGL): Riding 8 (+14), Expertise: Magic 10 (+12), Expertise: Security Measures 10 (+12), Insight 6 (+12), Intimidation 4 (+9), Investigation 6 (+8), Perception 8 (+14), Persuasion 6 (+11), Ranged Combat: Magic 2 (+7), Stealth 8 (+14), Technology 10 (+12), Treatment 6 (+8), Vehicles 8 (+13)

Powers
Blessings of the Founders
. . Basilisk Anti-Venom: Immunity 20 (accidental, Very Common Descriptor: All invasive toxins, bacteria and viruses)
. . Phoenix Tear Blood: Regeneration 2 (accidental, Every 5 rounds, Advantages: Diehard; Persistent)
Wandless Magic: Array
. . Apparition: Teleport 8 (magical, 1 mile in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Extended: 250 miles in 2 move actions; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . Atmofulmus: Environment 8 (magical, Cold, Impede Movement (1 rank), Visibility (-2), Radius: 0.5 miles; Selective)
. . Episkey: Healing 8 (magical; Increased Range: ranged, Restorative, Stabilize; Diminished Range, Distracting)
. . Epoximise: Cumulative Affliction 8 (magical, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 18; Affects Objects, Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Expecto Patronum: Progressive Perception Area Affliction 8 (magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Perception Area: DC 18 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to causing targets to flee, Tiring)
. . Expelliarmus: Move Object 12 (magical, 100 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . Mystic Bolt: Damage 12 (magical, DC 27; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . Protego: Cloud Area Deflect 8 (magical; Cloud Area: 15 feet radius sphere, DC 18, Redirection, Reflect; Limited: to Attacks Targeting Dodge)
. . Stupefy: Cumulative Affliction 8 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
White Battle Robes (Removable)
. . Alter Ego: Enhanced Trait 30 (armor, Strength +8 (+10), Stamina +7 (+10))
. . Body Armor: Impervious Toughness 10 (armor)
. . Combat Senses: Enhanced Trait 12 (magical, Dodge +4 (+12), Parry +4 (+12), Advantages: Assessment, Favored Foe: Previously Assessed Opponent, Improved Initiative, Uncanny Dodge)
. . Integrated Invisibility Cloak: Concealment 7 (cosmic, All Visual Senses, Other Sense: Cosmic Senses, Other Sense Type: Remote Observation; Concentration)
. . Invulnerability: Immunity 10 (magical, Common Descriptor: Weather Effects)
. . Second Wind: Healing 10 (magical; Persistent, Restorative, Triggered: 1 use - when suffering two or more degrees of damage; Limited: to Self Only, Unreliable (5 uses))

Equipment
Cell Phone (Smartphone), Potter Manor

Offense
Initiative +10
Epoximise: Cumulative Affliction 8, +10 (DC Fort/Will 18)
Expecto Patronum: Progressive Perception Area Affliction 8 (DC Will 18)
Expelliarmus: Move Object 12, +10 (DC 22)
Grab, +12 (DC Spec 20)
Mystic Bolt: Damage 12, +10 (DC 27)
Stupefy: Cumulative Affliction 8, +10 (DC Fort 18)
Throw, +8 (DC 25)
Unarmed, +10 (DC 25)

Complications
- Code of Honor: Harry prefers not to kill his enemies whenever possible, though he is not averse to using some of the darker curses so long as they don't actually kill their intended target.
- Fame: Harry has become quite famous within Wizarding Britain for the part he played in the final defeat of the Dark Lord Voldemort, and also for his efforts to keep his fellow students at Hogwarts safe during the years that he himself was a student at that school.
- Flashbacks: Harry suffers from mild PTSD and will occasionally suffer from flashbacks to the Battle of Hogwarts and also to his time attending said school. During these times he is Impaired in all of his attributes until the flashback is over.
- Motivation: Doing Good: Harry is someone who will always try to save the damsel in distress whenever and wherever he should find such a person. The worst thing he could encounter is a villain who is actually a female, though even there he has been known to suspend his preference to save damsels if the female shows herself to be absolutely without remorse for the crimes she is committing.
- Relationship: Harry is the former boyfriend of Alex Danvers, prior to her deciding to come out of the closet as it were. He doesn't really know what to think of his former girlfriend as she sort of left him holding an engagement ring with no idea where she ran off too, and now he finds himself living in the same city as both Alex and her younger sister.

Languages
English [Native], French, Latin, Parseltongue

Defense
Dodge 12/8, Parry 12/8, Fortitude 10, Toughness 10 (Imp. 10), Will 12

Power Points
Abilities 66 + Powers 130 + Advantages 58 + Skills 64 (128 ranks) + Defenses 12 = 330

--------------------
Potter Manor - PL 11

Toughness 10, Size Huge

Features:
Communications, Computer, Concealed 3, Defense System, Garage, Grounds, Gym, Laboratory, Library, Living Space, Personnel, Power System, Trophy Room, Wards 2, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 23
Last edited by DalkonCledwin on Sun Jun 30, 2019 7:37 am, edited 1 time in total.
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Supergirl / The White Mage

Post by DalkonCledwin »

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Supergirl (Kara Danvers) - PL 11
Age: 25 / Height: 5' 8" / Weight: 121 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +16 / Rep Rank: +13

Strength 12, Stamina 11, Agility 8, Dexterity 7, Fighting 4, Intellect 2, Awareness 4, Presence 3

General Advantages
Agile Feint, Attractive, Benefit, Alternate Identity: Kara Zor-El, Benefit, Renown, Benefit, Wealth 2 (independently wealthy), Eidetic Memory, Evasion 2, Extraordinary Effort, Fighting Style: Boxing, Fighting Style: Karate, Improved Initiative 4, Inspire, Languages 1, Mind Over Body, Move-by Action, Redirect, Seize Initiative, Set-up 2, Trance, Ultimate Effort: Toughness Checks, Uncanny Dodge

Fighting Style Advantages
All-out Attack, Defensive Attack, Improved Defense, Improved Disarm, Improved Smash, Instant Up, Power Attack, Takedown 2

Enhanced Advantages
Diehard, Great Endurance, Ultimate Effort: Will Checks

Skills
Acrobatics 4 (+12), Close Combat: Unarmed 4 (+8), Deception 6 (+9), Expertise (PRE): Performer 8 (+11), Expertise: Journalism 6 (+8), Expertise: Kryptonian Lore 10 (+12), Insight 8 (+12), Investigation 4 (+6), Perception 8 (+12), Persuasion 6 (+9), Ranged Combat: Powers 2 (+9), Stealth 4 (+12), Technology 6 (+8), Treatment 4 (+6)

Powers
Hyper-Speed: Array
. . Catch Projectiles: Deflect 10 (racial, skill; Quirk: limited to projectiles or thrown weapons)
. . Rapid Fire Punches: Strength-based Damage 2 (bludgeoning, racial, DC 29; Multiattack [12 extra ranks])
. . Soar the Spaceways: Movement 2 (racial, Environmental Adaptation: Zero-G, Space Travel 1: within solar system)
. . True Flight: Flight 14 (racial, Speed: 32000 miles/hour, 60 miles/round)
Kryptonian Attacks: Array
. . Freeze-Breath: Cumulative Cone Area Affliction 9 (cold, racial, 1st degree: Hindered, Impaired, 2nd degree: Immobile, Disabled, Resisted by: Fortitude, DC 19; Cone Area: 60 feet cone, DC 19, Cumulative, Extra Condition; Limited Degree)
. . Heat Vision I: Damage 13 (heat, racial, DC 28; Increased Range: ranged, Precise)
. . Heat Vision II: Burst Area Damage 9 (heat, racial, DC 24; Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged)
. . Heat Vision III: Weaken 13 (heat, racial, Affects: Toughness, Resisted by: Fortitude, DC 23; Affects Objects Only, Increased Range: ranged)
. . Hyper-Breath: Cone Area Move Object 9 (racial, wind, 12 tons; Cone Area: 60 feet cone, DC 19; Limited: to Pushing or Pulling, Reduced Range: close)
Kryptonian Physiology
. . Body Resistance: Protection 1 (racial, +1 Toughness)
. . Invulnerabilities: Immunity 7 (racial, Disease, Environmental Conditions (All), Poison)
. . Iron Mind: Impervious Will 10 (racial, Advantages: Ultimate Effort: Will Checks)
. . Kryptonian Sensitivity: Senses 30 (racial, Accurate: Hearing, Acute: Olfactory, Analytical: Hearing, Analytical (Type): Visual Senses, Darkvision, Extended: Hearing 6: x1m, Extended: Vision 4: x10k, Extended: Olfactory 3: x1k, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing)
. . Maid of Steel: Enhanced Strength 12 (racial, +12 STR; Limited to Lifting, Notes: Has a punching strength of 100 tons, and a lifting strength of 400,000 tons)
. . Solar Healing: Regeneration 5 (racial, Every 2 rounds, Advantages: Diehard; Source: Yellow Sunlight)
. . Super-Endurance: Immunity 2 (racial, Suffocation (All), Advantages: Great Endurance; Limited - Half Effect)
. . True Invulnerability: Impervious Toughness 12 (racial)

Offense
Initiative +24
Freeze-Breath: Cumulative Cone Area Affliction 9 (DC Fort 19)
Grab, +4 (DC Spec 22)
Heat Vision I: Damage 13, +9 (DC 28)
Heat Vision II: Burst Area Damage 9 (DC 24)
Heat Vision III: Weaken 13, +9 (DC Fort 23)
Hyper-Breath: Cone Area Move Object 9 (DC 19)
Rapid Fire Punches: Strength-based Damage 2, +8 (DC 29)
Throw, +7 (DC 27)
Unarmed, +8 (DC 27)

Complications
- Motivation: Responsibility: Kara has been inspired by the example set forth by her cousin Clark as explained by James Olsen, to do what is right for the betterment of all.
- Power Loss: Kara loses her powers and her Strength, Stamina, Agility & Dexterity are reduced to 2 while under a red sun, like that of Krypton.
- Weakness: Kara is vulnerable to magic. Her Toughness is not Impervious against magical attacks. She is also vulnerable to the effects of the countless types of Kryptonite that have found their way to the planet Earth.

Languages
English, Kryptonian [Native]

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 12 (Imp. 12), Will 10 (Imp. 10)

Power Points
Abilities 102 + Powers 141 + Advantages 34 + Skills 40 (80 ranks) + Defenses 15 = 332
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