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DalkonCledwin
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Lena Luthor / The White Mage

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Lena Kieran Luthor - PL 10
Age: 22 / Height: 5' 5" / Weight: 134 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +24 / Rep Rank: +12

Strength 1, Stamina 2, Agility 2, Dexterity 2, Fighting 4, Intellect 10, Awareness 4, Presence 4

General Advantages
Attractive, Badgirl, Beginner's Luck, Benefit, Renown, Benefit, Security Clearance: L-Corp, Benefit, Wealth 4 (multimillionare), Connected, Contacts, Daze (Deception), Eidetic Memory, Equipment 15, Fascinate (Deception), Fighting Style: Escrima, Fighting Style: Jujutsu, Fighting Style: Tae Kwon Do, Improved Aim, Improvised Tools, Influential, Inspire 2, Inventor, Jack-of-all-trades, Languages 3, Leadership, Skill Mastery: Technology, Taunt, Teamwork, Well-informed

Fighting Style Advantages
Accurate Attack, All-out Attack, Defensive Attack, Defensive Roll, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Power Attack, Quick Draw, Takedown 2, Weapon Bind

Enhanced Advantages
Defensive Roll 2

Skills
Acrobatics 6 (+8), Athletics 6 (+7), Close Combat: Arsenal 6 (+10), Deception 12 (+16), Expertise (AWE): Tactics 8 (+12), Expertise: Business & Finance 6 (+16), Expertise: Computers 8 (+18), Expertise: Science 10 (+20), Insight 6 (+10), Intimidation 4 (+8), Investigation 8 (+18), Perception 4 (+8), Persuasion 4 (+8), Ranged Combat: Arsenal 8 (+10), Stealth 4 (+6), Technology 10 (+20), Treatment 8 (+18), Vehicles 8 (+10)

Powers
L-Corp Arsenal: Array
. . Collapsable Truncheon: Strength-based Damage 2 (Easily Removable, bludgeoning, DC 18; Concealable)
. . EMP Grenade: Burst Area Affliction 10 (Easily Removable, electricity, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Affects Objects, Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged; Limited: to Electronics)
. . Heavy Pistol: Damage 4 (Easily Removable, ballistic, DC 19; Increased Range: ranged)
. . Stun Grenade: Cumulative Burst Area Affliction 10 (Easily Removable, force, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Burst Area: 30 feet radius sphere, DC 20, Cumulative, Increased Range: ranged; Unreliable (5 uses))
Lycra Bodysuit (Removable)
. . Body Armor: Protection 4 (armor, +4 Toughness)
Tricks of the Trade
. . Combat Training: Enhanced Trait 10 (training, Dodge +4 (+11), Parry +4 (+11), Advantages: Defensive Roll 2)
. . Physically Fit: Speed 2 (talent, Speed: 8 miles/hour, 120 feet/round)
. . Questionable Priorities: Immunity 5 (talent, Interaction Skills; Quirk: May randomly fail or backfire)

Expanded Equipment
L-Corp Mainframe
. . Comm System: Radio Communication 3 (technological; Subtle: encrypted)
. . Computer: Feature 2 (technological, Notes: Provides all the basic functions and abilities of a computer, providing a +5 circumstance bonus to Technology and Expertise: Computer for the associated skill checks to use this computer.)
. . Examination Suite: Senses 12 (technological, Acute: Detect Bio-Matter, Analytical: Detect Bio-Matter, Detect: Bio-Matter 2: ranged, Microscopic Vision 4: atom-size, Penetrates Concealment: Detect Bio-Matter; Custom: Uses Technology in place of Perception; Limited: to Laboratory Specimens)
. . Sensor Network: Remote Sensing 15 (technological, Affects: 2 Types, inc. Visual - Visual and Auditory, Range: 120 miles; Limited: to Technological Sensors)

Equipment
L-Corp Mainframe, L-Corp Tower

Offense
Initiative +2
Collapsable Truncheon: Strength-based Damage 2, +10 (DC 18)
EMP Grenade: Burst Area Affliction 10 (DC Fort 20)
Grab, +4 (DC Spec 11)
Heavy Pistol: Damage 4, +10 (DC 19)
Stun Grenade: Cumulative Burst Area Affliction 10 (DC Fort 20)
Throw, +2 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Black & White Morality: In Lena's mind, someone is either 100% a good person, or 100% a bad person, there is no middle ground. She does however make allowances for people she considers good people to use less than squeaky clean methods to do good things. Also, if you lie to her or betray her trust, you will never get a chance to rebuild your relationship with her.
- Doppelganger Effect: Lena has a lot of similarities with Maxwell Lord. In fact the most notable difference between the two of them is their sexual anatomy.
- Motivation: Acceptance: One of Lena's primary goals, if not her single driving objective, is to undo the damage that her elder half-brother and her mother have done to the Luthor family name.
- Quirk: Lena seems to like the color white a whole heck of a lot. Her entire office is done up in the color, right down to the knickknacks that are on the shelves and desk. She also seems to like the color black, as it is the color she most often wears as clothing. This just draws attention to her sense of morality.
- Relationship: Despite the fact that she despises what her brother has become, the fact remains that Lena does love him, and did at one time admire the guy. Lena also absolutely adores her father, though her relationship with her mother is somewhat strained.
- Reputation: The Luthor family does not have a very good reputation in the world, primarily due to the actions of Lena's elder half-brother, Lex, and also more recently because the actions of her mother, Lilian. About the only member of Lena's family other than herself who could be considered a good person, is her father, Lionel Luthor, and even there it isn't a foregone conclusion.

Languages
English [Native], French, Greek, Latin

Defense
Dodge 11/7, Parry 11/7, Fortitude 6, Toughness 9/6, Will 10

Power Points
Abilities 58 + Powers 40 + Advantages 58 + Skills 63 (126 ranks) + Defenses 18 = 237

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L-Corp Tower - PL 10

Toughness 12, Size Gargantuan

Features:
Communications, Computer, Defense System, Fire Prevention System, Garage, Gym, Hangar, Infirmary, Laboratory, Library, Living Space, Personnel, Power System, Security System 3, Workshop

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 17 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 24
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DalkonCledwin
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Reign / The White Mage

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Reign, the Conqueror - PL 14
Age: 36 / Height: 5' 9" / Weight: 123 lbs
Hair Color: Brown / Eye Color: Red
Wealth Rank: +12 / Rep Rank: +20

Strength 18, Stamina 15, Agility 10, Dexterity 9, Fighting 7, Intellect 5, Awareness 6, Presence 6

General Advantages
Assessment, Attractive 2, Badgirl, Benefit, Renown 3, Benefit, Status: Kryptonian 'Goddess' of Death, Benefit, Wealth (well-off), Connected, Devoted Followers 2, Eidetic Memory, Equipment 5, Evasion 2, Fearless, Fighting Style: Karate, Fighting Style: Krav Maga, Improved Initiative 5, Inspire 3, Languages 1, Leadership, Move-by Action, Ranged Attack, Takedown 2, Teamwork

Fighting Style Advantages
All-out Attack, Chokehold, Improved Defense, Improved Disarm, Improved Hold, Improved Smash, Improved Trip, Instant Up, Power Attack

Enhanced Advantages
Great Endurance

Skills
Acrobatics 4 (+14), Close Combat: Unarmed 2 (+9), Deception 8 (+14), Expertise: Kryptonian Lore 10 (+15), Expertise: Kryptonian Religion 10 (+15), Insight 8 (+14), Intimidation 8 (+14), Investigation 4 (+9), Perception 8 (+14), Persuasion 4 (+10), Stealth 4 (+14), Technology 6 (+11), Treatment 4 (+9)

Powers
Dark-Magic Empowered Physiology
. . Accelerated Healing: Regeneration 5 (racial, Every 2 rounds)
. . Enhanced Sensitivity: Senses 30 (racial, Accurate: Hearing, Acute: Olfactory, Analytical: Hearing, Analytical (Type): Vision, Darkvision, Extended: Hearing 6: x1m, Extended: Vision 4: x10k, Extended: Olfactory 3: x1k, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision does not penetrate lead [4 ranks only])
. . Indomitable Will: Impervious Will 10 (racial)
. . Kryptonite Resistance: Nullify 4 (racial, Counters: Kryptonite, DC 14; Broad, Reaction 3: reaction, Simultaneous; Reduced Range: close)
. . Life Support: Immunity 9 (racial, Disease, Environmental Conditions (All), Poison, Suffocation (All), Advantages: Great Endurance)
. . True Invulnerability: Impervious Toughness 14 (racial)
. . World Shattering Strength: Enhanced Strength 18 (racial, +18 STR; Limited to Lifting, Notes: Has a punching strength of 6,000 tons and a lifting strength of 1,600,000,000 tons)
Hyper-Speed: Array
. . Catch Projectiles: Deflect 13 (racial, skill; Quirk: limited to projectiles or thrown weapons)
. . Rapid Fire Punches: Strength-based Damage 2 (bludgeoning, DC 35; Multiattack [18 extra ranks])
. . Soar the Spaceways: Movement 3 (racial, Environmental Adaptation: Zero-G, Space Travel 2: other solar systems)
. . True Flight: Flight 14 (racial, Speed: 32000 miles/hour, 60 miles/round)
Kryptonian Attacks: Array
. . Freeze-Breath: Cumulative Cone Area Affliction 11 (cold, racial, 1st degree: Hindered, Impaired, 2nd degree: Immobile, Disabled, Resisted by: Fortitude, DC 21; Cone Area: 60 feet cone, DC 21, Cumulative, Extra Condition; Limited Degree)
. . Heat Vision: Damage 14 (heat, racial, DC 29; Affects Insubstantial 2: full rank, Increased Range: ranged, Penetrating 14)
. . Hyper-Breath: Cone Area Move Object 11 (racial, wind, 50 tons; Cone Area: 60 feet cone, DC 21; Limited: to Pushing or Pulling, Reduced Range: close)
Sword of Juru (Easily Removable)
. . Cosmic Sword: Array
. . . . Sword Strike: Strength-based Damage 3 (slashing, DC 36; Dangerous, Impressive, Tripping)
. . . . Terraforming: Environment 22 (cosmic, Other: 3 points of effect 3, Radius: 8000 miles)
Worldkiller Traits
. . Psychic Interdimensional Travel: Morph 1 (cosmic, +20 Deception checks to disguise; Single form; Metamorph)
. . Worldkiller Link: Senses 1 (cosmic, Communication Link: Other Worldkillers)
. . Worldkiller Mimicry: Variable 6 (cosmic; Action 2: free; Limited 2: to Catalysts whose essence Reign has absorbed, Limited: to using Worldkillers as Catalysts, Unreliable (5 uses), Notes: 30 pts of Traits for Duplicating Powers Possessed by Catalyst)

Equipment
Fortress of Sanctuary

Offense
Initiative +30
Freeze-Breath: Cumulative Cone Area Affliction 11 (DC Fort 21)
Grab, +7 (DC Spec 28)
Heat Vision: Damage 14, +10 (DC 29)
Hyper-Breath: Cone Area Move Object 11 (DC 21)
Kryptonite Resistance: Nullify 4, +7 (DC Will 14)
Rapid Fire Punches: Strength-based Damage 2, +7 (DC 35)
Sword Strike: Strength-based Damage 3, +7 (DC 36)
Throw, +10 (DC 33)
Unarmed, +9 (DC 33)

Complications
- Honor: Despite her tendency to be egocentric and hold herself superior to all others, Reign is known to allow those who have impressed her and who she considers to be her equal a chance to stand down and escape with their lives.
- Motivation: Justice: Reign is motivated by an intensely obsessive desire to see criminals dealt with. She doesn't care how they are dealt with so long as they are dealt with by any means necessary. This means that she sees no difference between locking away a criminal or actually killing them, and she'd be willing to kill a criminal for even the most insignificant of crimes.
- Mythic Weakness: Reign is technically one of the 'minions' of Death of the Endless, and therefore is vulnerable to the conceptual existence known as "The Master of Death", she is considered to be Disabled in every component of her Stat Block when trying to actively combat him unless she voluntarily submits to his dominion over her.
- Obsession: Reign is obsessed with becoming the solitary sovereign authority over the entire planet known as Earth. She views anyone who stands in her way as an enemy to be dealt with just as ruthlessly as she would with a common criminal.
- Relationship: Reign is fiercely protective and territorial of those whom her civilian persona sees as friends or family, particularly Harry Potter, Lena Luthor, and Ruby Arias. She does not currently recognize The White Mage as being one in the same with Harry Potter.
- Weakness: Reign is vulnerable to magic. Her Toughness is not Impervious against magical attacks. She is also vulnerable to the effects of the countless types of Kryptonite that have found their way to the planet Earth.

Languages
English [Native], Kryptonian

Defense
Dodge 13, Parry 13, Fortitude 18, Toughness 15 (Imp. 14), Will 10 (Imp. 10)

Power Points
Abilities 152 + Powers 260 + Advantages 45 + Skills 40 (80 ranks) + Defenses 16 = 513

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Samantha Arias - PL 11
Eye Color: Hazel / Rep Rank: +13

Strength 14, Stamina 11, Agility 6, Dexterity 5, Fighting 6, Intellect 3, Awareness 6, Presence 4

General Advantages
Assessment, Attractive, Benefit, Renown, Benefit, Wealth (well-off), Connected, Eidetic Memory, Equipment 5, Evasion 2, Extraordinary Effort, Fighting Style: Karate, Fighting Style: Krav Maga, Improved Initiative 3, Inspire 3, Languages 1, Leadership, Lionheart 2, Move-by Action, Ranged Attack 3, Takedown 2, Teamwork

Fighting Style Advantages
All-out Attack, Chokehold, Improved Defense, Improved Disarm, Improved Hold, Improved Smash, Improved Trip, Instant Up, Power Attack

Enhanced Advantages
Diehard, Great Endurance, Ultimate Effort: Will Checks

Skills
Acrobatics 4 (+10), Close Combat: Unarmed 2 (+8), Deception 4 (+8), Expertise (AWE): Cooking 8 (+14), Expertise: Business 8 (+11), Expertise: Kryptonian Lore 6 (+9), Expertise: Kryptonian Religion 6 (+9), Insight 6 (+12), Intimidation 4 (+8), Investigation 4 (+7), Perception 6 (+12), Persuasion 8 (+12), Stealth 4 (+10), Technology 4 (+7), Treatment 4 (+7)

Powers
Hyper-Speed: Array
. . Catch Projectiles: Deflect 10 (skill; Quirk: limited to projectiles or thrown weapons)
. . Rapid Fire Punches: Strength-based Damage 2 (bludgeoning, racial, DC 31; Multiattack [14 extra ranks])
. . Soar the Spaceways: Movement 2 (racial, Environmental Adaptation: Zero-G, Space Travel 1: within solar system)
. . True Flight: Flight 14 (racial, Speed: 32000 miles/hour, 60 miles/round)
Kryptonian Attacks: Array
. . Freeze-Breath: Cumulative Cone Area Affliction 9 (cold, racial, 1st degree: Hindered, Impaired, 2nd degree: Immobile, Disabled, Resisted by: Fortitude, DC 19; Cone Area: 60 feet cone, DC 19, Cumulative, Extra Condition; Limited Degree)
. . Heat VIsion: Damage 14 (heat, racial, DC 29; Increased Range: ranged, Precise)
. . Hyper-Breath: Cone Area Move Object 9 (racial, wind, 12 tons; Cone Area: 60 feet cone, DC 19; Limited: to Pushing or Pulling, Reduced Range: close)
Kryptonian Physiology
. . Body Resistance: Protection 1 (racial, +1 Toughness)
. . Invulnerabilities: Immunity 7 (racial, Disease, Environmental Conditions (All), Poison)
. . Iron Mind: Impervious Will 10 (racial, Advantages: Ultimate Effort: Will Checks)
. . Kryptonian Sensitivity: Senses 30 (racial, Accurate: Hearing, Acute: Olfactory, Analytical: Hearing, Analytical (Type): Visual Senses, Darkvision, Extended: Hearing 6: x1m, Extended: Vision 4: x10k, Extended: Olfactory 3: x1k, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision does not penetrate lead [4 ranks only])
. . Power-Lifting: Enhanced Strength 14 (racial, +14 STR; Limited to Lifting, Notes: Has a punching strength of 400 tons, and a lifting strength of 6,400,000 tons)
. . Solar Healing: Regeneration 5 (racial, Every 2 rounds, Advantages: Diehard; Source: Yellow Sunlight)
. . Super-Endurance: Immunity 2 (racial, Suffocation (All), Advantages: Great Endurance; Limited - Half Effect)
. . True Invulnerability: Impervious Toughness 12 (racial)
Tricks of the Trade
. . Psychic Interdimensional Travel: Morph 1 (cosmic, +20 Deception checks to disguise; Single form; Metamorph)

Equipment
Fortress of Sanctuary

Offense
Initiative +18
Freeze-Breath: Cumulative Cone Area Affliction 9 (DC Fort 19)
Grab, +6 (DC Spec 24)
Heat VIsion: Damage 14, +8 (DC 29)
Hyper-Breath: Cone Area Move Object 9 (DC 19)
Rapid Fire Punches: Strength-based Damage 2, +6 (DC 31)
Throw, +8 (DC 29)
Unarmed, +8 (DC 29)

Complications
- Motivation: Acceptance: Sam wants to be recognized as an ordinary human woman and nothing more.
- Phobia: Sam's greatest fear is either the loss of her daughter's life, or to leave her daughter without anyone to take care of her.
- Power Loss: Sam loses her powers and her Strength, Stamina, Agility & Dexterity are reduced to 2 while under a red sun, like that of Krypton.
- Relationship: Sam is the unwed mother of Ruby Arias, and also a close friend of Lena Luthor. She has also recently become acquainted with Harry Potter due to his work on the L-Corp Security Systems.
- Split-Persona: Aside from her Superior Stamina, Body Resistance and True Invulnerability, all of Sam's other physical ability scores (beyond a rank of 2) and Racial Powers are treated as though they had the "Uncontrolled" flaw, representing the fact that they tend to only activate during times of great stress. Her "Reign" persona is under no such limitation, however Sam is completely unaware of anything that Reign happens to do while that persona is active.
- Stunted Power Development: Due to having become pregnant before finishing the process of developing her Kryptonian powers, they have been stunted to the point that they still waking up. However, they are also awakening at a much higher threshold of power than most other Kryptonians would normally get right off the bat.
- Weakness: Sam is vulnerable to magic. Her Toughness is not Impervious against magical attacks. She is also vulnerable to the effects of the countless types of Kryptonite that have found their way to the planet Earth.

Languages
English [Native], Kryptonian

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 12 (Imp. 12), Will 10 (Imp. 10)

Power Points
Abilities 110 + Powers 147 + Advantages 40 + Skills 39 (78 ranks) + Defenses 13 = 349
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Fortress of Sanctuary - PL 14

Toughness 20, Size Huge

Features:
Communications, Computer, Concealed 3, Defense System, Hangar, Holding Cells, Infirmary, Isolated, Laboratory, Library, Living Space, Power System, Security System 1

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 7 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
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DalkonCledwin
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Thunder, Thunder Brainstorm & Notes

Post by DalkonCledwin »

Thunder, Thunder
Premise: Just a young gun with a quick fuse / I was uptight, wanna let loose / I was dreaming of bigger things / And wanna leave my own life behind / Not a yes sir, not a follower / Fit the box, fit the mold / Have a seat in the foyer, take a number / I was lightning before the thunder / Thunder, thunder, thunder, thun', thunder…
Required Inclusions:
- Jebediah of Canaan (aka Ancient Wizard Shazam), must choose Harry Potter to take up his mantle after discovering the toddler’s part in the demise of the Dark Lord Voldemort.
- Shazam must remove Harry from #4 Privet Drive, replacing him with a perfectly sculpted magical golem and transferring any tracking spells to said golem, and raises the child himself.
- After approximately 10 years of training and fun, Harry would look to Jeb as a grandfather figure and view him as the guiding force in his life rather than Dumbledore.
- Jeb must survive until at least Harry’s fifth year at Hogwarts.
- Jeb must immediately recognize the Horcrux scar for what it is, as he is old enough to have been around when the Horcrux ritual was invented, and must know how to remove it.
Preferred Inclusions:
- Harry not tolerating idiots such as Ron Weasley, and if he is a male, Draco Malfoy.
- Harry being both snarky and intelligent.
- Harry being a descendant of Jebediah of Canaan through his mother, thereby allowing Jebediah to lay legal claim to Harry within the magical world at least.
- When determining Harry’s eventual girlfriend(s), choose someone other than Ginny Weasley.
- If Harry’s girlfriend isn’t Hermione, it is asked that she not end up with Ron.
- When removing the Horcrux scar, Jeb also cleanses the magic and knowledge so that it can be added to Harry’s mind without damaging his psyche.
Optional Inclusions:
- Harry being sorted into Hufflepuff or Ravenclaw rather than Slytherin or Gryffindor.
- Harry being the tallest boy in his age group.
- Harry’s glasses not being needed to see properly, but rather being enspelled to allow him to gain Kryptonian-esque visual prowess.
- Harry being involved in the Golden and/or Silver Age era of DC Comics, rather than the more traditional Justice League era that everyone is accustomed to.
Forbidden Things:
- Harry being romantically paired with a male character.
- Snape being a redeemable character.
- Harry being sorted into Slytherin House.
- Harry the Weak Emo Doormat.
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DalkonCledwin
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Captain Marvel / Thunder, Thunder

Post by DalkonCledwin »

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Art by Phil-Cho on DeviantArt

Captain Marvel - PL 13
Age: Appears 22 / Height: 5' 9" / Weight: 168 lbs
Hair Color: Black / Eye Color: Green

Strength 16, Stamina 13, Agility 6, Dexterity 4, Fighting 6/4, Intellect 2, Awareness 9/6, Presence 4

General Advantages
Accurate Attack, Agile Feint, Animal Empathy, Artificer, Attractive, Benefit, Wealth 3 (millionaire), Connected, Defensive Attack, Diehard, Evasion, Extraordinary Effort, Great Endurance, Improved Grab, Improved Initiative 2, Inspire, Interpose, Languages 3, Leadership, Move-by Action, Power Attack, Ranged Attack 6, Ritualist, Second Chance: Resisting Mind Control, Takedown 2, Teamwork, Ultimate Effort: Toughness Checks, Uncanny Dodge, Well-informed

Enhanced Advantages
Assessment, Beginner's Luck, Eidetic Memory, Favored Foe: Voldemort, Fearless, Jack-of-all-trades, Omniscience

Skills
Acrobatics 6 (+12), Athletics 4 (+20), Close Combat: Grab 2 (+8), Close Combat: Unarmed 2 (+8), Deception 6 (+10), Expertise (AGL): Riding 8 (+14), Expertise: Magic 12 (+14), Insight 6 (+15), Intimidation 4 (+8), Investigation 4 (+6), Perception 8 (+17), Persuasion 8 (+16/+12), Stealth 6 (+12), Technology 4 (+6), Treatment 4 (+6)

Powers
The Courage of Achilles
. . Immortality: Immunity 1 (divine, Aging)
. . Indomitable Will: Impervious Will 9 (divine, Advantages: Fearless)
. . Superior Prowess: Enhanced Trait 8 (divine, Fighting +2 (+6), Will +4 (+13))
The Lightning of Zeus: Array
. . Dimensional Travel: Movement 1 (divine, Dimensional: The Rock of Eternity 1: one dimension, 50 lbs.)
. . Electro-Blast: Damage 16 (divine, electricity, DC 31; Increased Range: ranged)
. . Healing Lightning: Healing 6 (divine, electricity; Restorative, Stabilize, Triggered: 1 use - when suffering two or more degrees of damage; Limited: to Self Only)
. . Lightning Flight: Teleport 13 (divine, electricity, 30 miles in a move action, carrying 50 lbs.; Accurate, Easy, Extended: 8000 miles in 2 move actions; Limited: must pass through intervening space in lightning form, Tiring)
. . Magical Mastery: Variable 5 (magical; Action: move; Unreliable (5 uses), Notes: 25 pts of Traits for Magical Descriptor Effects)
The Lightning of Zeus: Talents
. . SHAZAM!: Morph 1 (divine, +20 Deception checks to disguise; Single form; Metamorph)
The Speed of Mercury: Array
. . Hyper-Running: Speed 13 (divine, Speed: 16000 miles/hour, 30 miles/round)
. . Rapid Electro-Punches: Damage 16 (bludgeoning, divine, electricity, DC 31; Multiattack)
. . Soar the Spaceways: Movement 3 (divine, Environmental Adaptation: Zero-G, Space Travel 2: other solar systems)
. . True Flight: Flight 13 (divine, Speed: 16000 miles/hour, 30 miles/round)
The Stamina of Atlas
. . Body Resistance: Protection 2 (divine, +2 Toughness)
. . Self-Sustenance: Immunity 10 (divine, Life Support)
. . True Invulnerability: Impervious Toughness 15 (divine)
The Strength of Hercules
. . Power-Lifting: Enhanced Strength 11 (divine, +11 STR; Limited to Lifting, Notes: Has a punching strength of 1,600 tons, and a lifting strength of 3,200,000 tons)
The Wisdom of Solomon
. . Divine Mind: Enhanced Trait 13 (divine, Awareness +3 (+9), Persuasion +4 (+16), Advantages: Assessment, Beginner's Luck, Eidetic Memory, Jack-of-all-trades, Omniscience; Limited: Persuasion bonus is for improving the target’s attitude only [2 ranks only])
. . Knowledge Graft: Senses 2 (magical, Postcognition (Limited): Voldemort's Life prior to Attack on Potters, Advantages: Favored Foe: Voldemort)
. . Omnilingualism: Comprehend 3 (divine, Languages - Read All, Languages - Understand All, Languages - You're Understood; Limited: to Languages from Earth and Dimensions attached to it)

Offense
Initiative +14
Electro-Blast: Damage 16, +10 (DC 31)
Grab, +8 (DC Spec 26)
Rapid Electro-Punches: Damage 16, +8 (DC 31)
Throw, +10 (DC 31)
Unarmed, +8 (DC 31)

Complications
- Enemies: In addition to the enemies that Harry himself possesses, Captain Marvel possesses a number of enemies, none of which is more dangerous than Black Adam.
- Motivation: Doing Good: Captain Marvel strives always to do good and heroic things with his powers.
- Power Loss: In order for Captain Marvel to benefit from his magical mastery, he needs to have his hands free in order to perform the necessary hand gestures. Furthermore he needs his mouth unbound in order to speak the requisite incantations.
- Secret Identity: Captain Marvel is in reality Harry James Potter (see the attached stat block), and this is a fact he is trying to keep as secret as he possibly can for his own safety.
- SHAZAM!: The greatest weakness that Captain Marvel possesses, is that Harry Potter must speak the word "Shazam" aloud in order to transform into Captain Marvel. Likewise, simply speaking that word as Captain Marvel carries a severe risk of turning Captain Marvel back into Harry Potter.
- Weakness: Any attack with the "Lightning" Descriptor and either the "Magical" or "Divine" descriptor that deals Rank 19 damage in a single round, will IMMEDIATELY turn Captain Marvel back into Harry Potter, even though they don't actually do him any physical harm. This of course assumes that such an attack actually succeeds in hitting him.

Languages
Ancient Semetic, English [Native], Latin, Parseltongue

Defense
Dodge 11, Parry 11, Fortitude 13, Toughness 15 (Imp. 15), Will 13/9 (Imp. 9)

Power Points
Abilities 110 + Powers 159 + Advantages 39 + Skills 42 (84 ranks) + Defenses 10 = 360

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Image
Art by Tsuex on DeviantArt

Harry James Potter - PL 8
Age: 11 / Height: 5' 1" / Weight: 101 lbs
Hair Color: Black / Eye Color: Green

Strength 2, Stamina 2, Agility 4, Dexterity 3, Fighting 4, Intellect 2, Awareness 6, Presence 4

General Advantages
Accurate Attack, Adorable, Agile Feint, Animal Empathy, Artificer, Benefit, Wealth 3 (millionaire), Connected, Defensive Attack, Defensive Roll 2, Equipment 1, Evasion, Improved Grab, Inspire, Languages 3, Leadership, Move-by Action, Power Attack, Ranged Attack 3, Ritualist, Second Chance: Resisting Mind Control, Teamwork, Well-informed

Enhanced Advantages
Favored Foe: Voldemort

Skills
Acrobatics 4 (+8), Athletics 4 (+6), Close Combat: Grab 2 (+6), Deception 4 (+8), Expertise (AGL): Riding 6 (+10), Expertise: Magic 6 (+8), Insight 4 (+10), Intimidation 2 (+5), Investigation 4 (+6), Perception 6 (+12), Persuasion 4 (+8), Stealth 4 (+10), Technology 2 (+4), Treatment 2 (+4)

Powers
Childform Physiology
. . Small Stature: Shrinking 2 (racial, -1 Intimidate, +2 Stealth, +1 active defenses; Innate; Permanent)
Enchanted Glasses (Removable)
. . Magical Lenses: Senses 14 (magical, Analytical (Type): Vision, Counters All Concealment: Vision, Counters Illusion: Vision, Extended: Vision 2: x100, Low-light Vision, Microscopic Vision 2: cell-size)
Hogwarts School Uniform
. . Magical Threads: Protection 2 (armor, +2 Toughness)
Holly & Phoenix Feather Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Blitsify: Cumulative Affliction 6 (electricity, magical, 1st degree: Entranced, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Cumulative, Increased Range: ranged)
. . . . Broccium Blicsum: Damage 6 (electricity, magical, DC 21; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack)
. . . . Expelliarmus: Move Object 10 (magical, 25 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Fulgus: Damage 10 (electricity, magical, DC 25; Increased Range: ranged)
. . . . Leviosa: Move Object 6 (magical, 3200 lbs., DC 21; Damaging, Precise, Subtle: subtle)
. . . . Lumos Solem: Cumulative Cone Area Affliction 8 (light, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 18; Cone Area: 60 feet cone, DC 18, Cumulative; Limited: Vision)
The Lightning of Zeus
. . Dimensional Travel: Movement 1 (divine, Dimensional: The Rock of Eternity 1: one dimension, 50 lbs.)
. . SHAZAM!: Morph 1 (divine, +20 Deception checks to disguise; Single form; Metamorph)
The Wisdom of Solomon
. . Knowledge Graft: Senses 2 (magical, Postcognition (Limited): Voldemort's Life prior to Attack on Potters, Advantages: Favored Foe: Voldemort)

Equipment
Hogwarts School Uniform

Offense
Initiative +4
Blitsify: Cumulative Affliction 6, +6 (DC Will 16)
Broccium Blicsum: Damage 6, +6 (DC 21)
Expelliarmus: Move Object 10, +6 (DC 20)
Fulgus: Damage 10, +6 (DC 25)
Grab, +6 (DC Spec 12)
Leviosa: Move Object 6, +6 (DC 21)
Lumos Solem: Cumulative Cone Area Affliction 8 (DC Fort 18)
Throw, +6 (DC 17)
Unarmed, +4 (DC 17)

Complications
- Destiny: Fate has decried that Harry is the one who ultimately has to defeat the Dark Lord calling himself "Voldemort" no matter what anyone else may say or attempt to do about it.
- Fame: Harry is quite possibly the most famous Wizard under the age of 20 in the modern age, having survived an otherwise impossible to survive curse when he was but a year old and in the process halting the rise to power of a man bent on the destruction of the entirety of Great Britain.
- Motivation: Doing Good: Harry will often go out of his way in order to save the life of some hapless damsel in distress. This also often leads him and those who he calls his friends, into rather harrowing situations.
- Power Loss: In order for Harry to cast the spells under his Magical Aptitude Array, he not only needs to have his wand in hand, but also needs to have that hand free in order to perform the necessary wand gestures. Furthermore he needs his mouth unbound in order to speak the requisite incantations.
- Relationship: Harry is the son of James and Lily Potter. Through his mother he is also a direct descendant of Jebediah of Canaan, otherwise known as the Archwizard Shazam. Furthermore, Harry is the godson of Sirius Black, and through both him and Harry's paternal Grandmother, the Heir Presumptive Primary to the House of Black.

Languages
Ancient Semetic, English [Native], Latin, Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 6/4, Will 9

Power Points
Abilities 54 + Powers 42 + Advantages 29 + Skills 27 (54 ranks) + Defenses 17 = 169
Last edited by DalkonCledwin on Mon Jul 01, 2019 5:06 am, edited 1 time in total.
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DalkonCledwin
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Mia Marvel / Thunder, Thunder

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Mia Marvel - PL 12
Age: Appears 18 / Height: 5' 6" / Weight: 124 lbs
Hair Color: Brown / Eye Color: Brown

Strength 14, Stamina 11, Agility 4, Dexterity 3, Fighting 6/4, Intellect 6, Awareness 8/6, Presence 3

General Advantages
All-out Attack, Animal Empathy, Artificer, Attractive 2, Benefit, Wealth (well-off), Connected, Daze (Intimidation), Diehard, Extraordinary Effort, Fascinate (Persuasion), Great Endurance, Improved Initiative 2, Interpose, Languages 2, Leadership, Move-by Action, Power Attack, Ranged Attack 7, Second Chance: Resisting Mind Control, Speed of Thought, Startle, Takedown 2, Teamwork, Well-informed

Enhanced Advantages
Assessment, Beginner's Luck, Eidetic Memory, Jack-of-all-trades, Lionheart 2, Omniscience

Skills
Acrobatics 6 (+10), Athletics 4 (+18), Close Combat: Unarmed 4 (+10), Deception 4 (+7), Expertise (AWE): Research 8 (+16), Expertise: Magic 10 (+16), Insight 6 (+14), Intimidation 10 (+13), Investigation 2 (+8), Perception 4 (+12), Persuasion 8 (+11), Stealth 4 (+8), Technology 6 (+12), Treatment 4 (+10)

Powers
The Courage of Achilles
. . Immortality: Immunity 1 (divine, Aging)
. . Indomitable Will: Impervious Will 8 (divine, Advantages: Lionheart 2)
. . Superior Prowess: Enhanced Trait 8 (divine, Fighting +2 (+6), Will +4 (+12))
The Lightning of Zeus: Array
. . Dimensional Travel: Movement 1 (divine, Dimensional: The Rock of Eternity 1: one dimension, 50 lbs.)
. . Electro-Blast: Damage 14 (divine, electricity, DC 29; Increased Range: ranged)
. . Healing Lightning: Healing 4 (divine, electricity; Restorative, Stabilize, Triggered: 1 use - when suffering two or more degrees of damage; Limited: Self Only)
. . Magical Mastery: Variable 4 (magical; Action: move; Unreliable (roll), Notes: 20 pts of Traits for Magical Descriptor Effects)
The Lightning of Zeus: Talents
. . SHAZAM!: Morph 1 (divine, +20 Deception checks to disguise; Single form; Metamorph)
The Speed of Mercury: Array
. . Lightning Speed: Speed 13 (divine, Speed: 16000 miles/hour, 30 miles/round)
. . Rapid Electro-Punches: Damage 14 (bludgeoning, divine, electricity, DC 29; Multiattack)
. . Soar the Spaceways: Movement 2 (divine, Environmental Adaptation: Zero-G, Space Travel 1: within solar system)
. . True Flight: Flight 13 (divine, Speed: 16000 miles/hour, 30 miles/round)
The Stamina of Atlas
. . Body Resistance: Protection 3 (divine, +3 Toughness)
. . Self-Sustenance: Immunity 10 (divine, Life Support)
. . True Invulnerability: Impervious Toughness 14 (divine)
The Strength of Hercules
. . Power-Lifting: Enhanced Strength 8 (divine, +8 STR; Limited to Lifting, Notes: Has a punching strength of 400 tons, and a lifting strength of 100,000 tons)
The Wisdom of Solomon
. . Divine Mind: Enhanced Trait 7 (divine, Awareness +2 (+8), Advantages: Assessment, Beginner's Luck, Omniscience)
. . Hypercognition: Quickness 12 (divine, Perform routine tasks in -12 time ranks, Advantages: Eidetic Memory, Jack-of-all-trades; Limited to One Type: Mental Tasks)
. . Omnilingualism: Comprehend 3 (divine, Languages - Read All, Languages - Understand All, Languages - You're Understood; Limited: to Languages from Earth and Dimensions attached to it)

Offense
Initiative +14
Electro-Blast: Damage 14, +10 (DC 29)
Grab, +6 (DC Spec 24)
Rapid Electro-Punches: Damage 14, +10 (DC 29)
Throw, +10 (DC 29)
Unarmed, +10 (DC 29)

Complications
- Motivation: Responsibility: Mia Marvel views it as her personal responsibility to ensure that Captain Marvel doesn't get into fights that are too much for him to handle on his own.
- Power Loss: In order for Mia Marvel to benefit from her magical mastery, she needs to have her hands free in order to perform the necessary hand gestures. Furthermore she needs her mouth unbound in order to speak the requisite incantations.
- Secret Identity: Mia Marvel is in reality Hermione Jean Granger (see the attached stat block), and this is a fact she is trying to keep as secret as she possibly can for her own safety.
- SHAZAM!: The greatest weakness that Mia Marvel possesses, is that Hermione Granger must speak the word "Shazam" aloud in order to transform into Mia Marvel. Likewise, simply speaking that word as Mia Marvel carries a severe risk of turning Mia Marvel back into Hermione Granger.
- Weakness: Any attack with the "Lightning" Descriptor and either the "Magical" or "Divine" descriptor that deals Rank 19 damage in a single round, will IMMEDIATELY turn Mia Marvel back into Hermione Granger, even though they don't actually do her any physical harm. This of course assumes that such an attack actually succeeds in hitting her.

Languages
English [Native], French, Latin

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14 (Imp. 14), Will 12/8 (Imp. 8)

Power Points
Abilities 102 + Powers 140 + Advantages 34 + Skills 40 (80 ranks) + Defenses 11 = 327

--------------------
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Art by Kuvshinov-Ilya on DeviantArt

Hermione Jean Granger - PL 12
Age: 11-12 / Height: 5' 0" / Weight: 99 lbs
Hair Color: Brown / Eye Color: Brown

Strength 1, Stamina 2, Agility 3, Dexterity 2, Fighting 4, Intellect 6, Awareness 6, Presence 2

General Advantages
Adorable 2, All-out Attack, Animal Empathy, Artificer, Benefit, Wealth (well-off), Connected, Daze (Intimidation), Defensive Roll, Equipment 1, Languages 2, Leadership, Move-by Action, Power Attack, Ranged Attack 3, Second Chance: Resisting Mind Control, Speed of Thought, Startle, Teamwork, Well-informed

Enhanced Advantages
Eidetic Memory, Jack-of-all-trades

Skills
Acrobatics 2 (+5), Close Combat: Unarmed 2 (+6), Deception 2 (+4), Expertise (AWE): Research 4 (+10), Expertise: Magic 6 (+12), Insight 4 (+10), Intimidation 8 (+9), Investigation 2 (+8), Perception 4 (+10), Persuasion 4 (+6), Stealth 2 (+7), Technology 4 (+10), Treatment 2 (+8)

Powers
Childform Physiology
. . Small Stature: Shrinking 2 (racial, -1 Intimidate, +2 Stealth, +1 active defenses; Innate; Permanent)
Hogwarts School Uniform
. . Magical Threads: Protection 2 (armor, +2 Toughness)
The Lightning of Zeus
. . Dimension Travel: Movement 1 (divine, Dimensional: The Rock of Eternity 1: one dimension, 50 lbs.)
. . SHAZAM!: Morph 1 (divine, +20 Deception checks to disguise; Single form; Metamorph)
The Wisdom of Solomon
. . Hypercognition: Quickness 6 (divine, Perform routine tasks in -6 time ranks, Advantages: Eidetic Memory, Jack-of-all-trades; Limited to One Type: Mental Tasks)
Vine Wood & Dragon Heartstring Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Alohomora: Feature 2 (magical; Sustained, Notes: This spell allows Hermione to use Expertise: Magic checks to open Locks instead of Technology checks. Since it has 2 Ranks, it also grants her a Minor Circumstance Bonus on those checks as well.)
. . . . Impedimenta: Concentration Cumulative Affliction 9 (magical, 1st degree: Hindered, 2nd degree: Immobile, DC 19; Alternate Resistance (Dodge), Concentration, Cumulative, Increased Range: ranged; Instant Recovery, Limited Degree)
. . . . Incendio Frigus: Environment 1 (magical, Heat, Light, Radius: 30 feet; Custom: Movable)
. . . . Incendio: Damage 9 (fire, magical, DC 24; Increased Range: ranged)
. . . . Lumos Solem: Cumulative Cone Area Affliction 7 (light, magical, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 17; Cone Area: 60 feet cone, DC 17, Cumulative; Limited: to Vision)
. . . . Wingardium Leviosa: Move Object 5 (magical, 1600 lbs., DC 20; Damaging, Precise, Subtle: subtle)

Equipment
Hogwarts School Uniform

Offense
Initiative +6
Grab, +4 (DC Spec 11)
Impedimenta: Concentration Cumulative Affliction 9, +5 (DC Dog/Fort/Will 19)
Incendio: Damage 9, +5 (DC 24)
Lumos Solem: Cumulative Cone Area Affliction 7 (DC Fort 17)
Throw, +5 (DC 16)
Unarmed, +6 (DC 16)
Wingardium Leviosa: Move Object 5, +5 (DC 20)

Complications
- Cultural Awkwardness: Hermione is a Muggleborn and often doesn't understand what to say or do in order to properly fit in with the world she finds herself quickly becoming a part of. This winds up being a problem for her more often than not due to the absolutely staggering number of bigots that exist within Wizarding Britain.
- Motivation: Responsibility: Due to his efforts to save her from a troll on her first Halloween in Hogwarts, Hermione has devoted herself to helping Harry Potter in any way that she possibly can.
- Obnoxious: Hermione tends to lord her knowledge over people whether they need her to do so or not. This can often rub people the wrong way, particularly in the case of Ronald Weasley.
- Power Loss: In order for Hermione to cast the spells under her Magical Aptitude Array, she not only needs to have her wand in hand, but also needs to have that hand free in order to perform the necessary wand gestures. Furthermore she needs her mouth unbound in order to speak the requisite incantations.

Languages
English [Native], French, Latin

Defense
Dodge 9, Parry 9, Fortitude 6, Toughness 5/4, Will 8

Power Points
Abilities 52 + Powers 31 + Advantages 23 + Skills 23 (46 ranks) + Defenses 15 = 144
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Hortensia / Thunder, Thunder

Post by DalkonCledwin »

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Hortensia - PL 13
Age: Appears 22 / Height: 5' 5" / Weight: 121 lbs
Hair Color: Black / Eye Color: Green

Strength 15, Stamina 12, Agility 5, Dexterity 4, Fighting 4, Intellect 1, Awareness 9/4, Presence 3

General Advantages
Accurate Attack, Agile Feint, Animal Empathy, Artificer, Attractive 2, Badgirl, Benefit, Wealth 2 (independently wealthy), Close Attack 3, Connected, Contacts, Daze (Deception), Evasion, Fascinate (Deception), Favored Type: Bookworms, Great Endurance, Improved Initiative 2, Influential, Languages 2, Move-by Action, Power Attack, Ranged Attack 7, Ritualist, Takedown 2, Taunt, Teamwork, Well-informed

Enhanced Advantages
Assessment, Beginner's Luck, Eidetic Memory, Fearless, Jack-of-all-trades, Omniscience

Skills
Acrobatics 6 (+11), Athletics 4 (+19), Close Combat: Unarmed 4 (+8), Deception 8 (+11), Expertise: Magic 10 (+11), Expertise: Politics 8 (+9), Insight 6 (+15), Intimidation 6 (+9), Investigation 4 (+5), Perception 4 (+13), Persuasion 4 (+7), Sleight of Hand 4 (+8), Stealth 6 (+11), Treatment 8 (+9)

Powers
The Courage of Mehen
. . Divine Ego: Enhanced Trait 3 (divine, Will +3 (+12))
. . Occlumens Tria: Immunity 10 (magical, Common Descriptor: Mental Powers, Advantages: Fearless; Sustained)
The Power of Aton: Array
. . Electro-Blast: Damage 15 (divine, electricity, DC 30; Increased Range: ranged)
. . Lightning Flight: Teleport 13 (divine, 30 miles in a move action, carrying 50 lbs.; Accurate, Easy, Extended: 8000 miles in 2 move actions; Limited: must pass through intervening space in lightning form, Tiring)
. . Magical Mastery: Variable 4 (magical; Action: move; Unreliable (5 uses), Notes: 20 pts of Traits for Magical Descriptor Effects)
The Power of Aton: Talents
. . TETH!: Morph 1 (divine, +20 Deception checks to disguise; Single form; Metamorph)
The Stamina of Shu
. . Body Resistance: Protection 2 (divine, +2 Toughness)
. . Self-Sustenance: Immunity 10 (divine, Life Support)
. . True Invulnerability: Impervious Toughness 14 (divine)
The Strength of Amon
. . Power-Lifting: Enhanced Strength 10 (divine, +10 STR; Limited to Lifting, Notes: Has a punching strength of 800 tons, and a lifting strength of 800,000 tons)
The Swiftness of Heru: Array
. . Lightning Speed: Speed 13 (divine, Speed: 16000 miles/hour, 30 miles/round)
. . Rapid Electro-Punches: Damage 15 (bludgeoning, divine, electricity, DC 30; Multiattack)
. . Soar the Spaceways: Movement 2 (divine, Environmental Adaptation: Zero-G, Space Travel 1: within solar system)
. . True Flight: Flight 13 (divine, Speed: 16000 miles/hour, 30 miles/round)
The Wisdom of Zehuti
. . Divine Mind: Enhanced Trait 15 (divine, Awareness +5 (+9), Advantages: Assessment, Beginner's Luck, Eidetic Memory, Jack-of-all-trades, Omniscience)
. . Enthrall: Concentration Cumulative Burst Area Affliction 5 (divine, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 15; Burst Area 3: 120 feet radius sphere, DC 15, Concentration, Cumulative; Sense-dependent: Hearing, Tiring)
. . Omnilingualism: Comprehend 3 (divine, Languages - Read All, Languages - Understand All, Languages - You're Understood; Limited: to Languages from Earth and Dimensions attached to it)

Offense
Initiative +13
Electro-Blast: Damage 15, +11 (DC 30)
Enthrall: Concentration Cumulative Burst Area Affliction 5 (DC Will 15)
Grab, +7 (DC Spec 25)
Rapid Electro-Punches: Damage 15, +11 (DC 30)
Throw, +11 (DC 30)
Unarmed, +11 (DC 30)

Complications
- Motivation: Patriotism: Pansy agreed to be empowered by Black Adam so as to act as a superhero to defend the interests of the older bloodlines of Wizarding Britain, which more often than not puts her in direct opposition to both Captain Marvel and Mia Marvel.
- Power Loss: In order for Hortensia to benefit from her magical mastery, she needs to have her hands free in order to perform the necessary hand gestures. Furthermore she needs her mouth unbound in order to speak the requisite incantations.
- Secret Identity: Hortensia is in reality Pansy Patricia Parkinson (see the attached stat block), and this is a fact she is trying to keep as secret as she possibly can for her own safety.
- TETH!: The greatest weakness that Hortensia possesses, is that Pansy Parkinson must speak the word "Teth" aloud in order to transform into Hortensia. Likewise, simply speaking that word as Hortensia carries a severe risk of turning her back into Pansy Parkinson
- Weakness: Any attack with the "Lightning" Descriptor and either the "Magical" or "Divine" descriptor that deals Rank 19 damage in a single round, will IMMEDIATELY turn Hortensia back into Pansy Parkinson, even though they don't actually do her any physical harm. This of course assumes that such an attack actually succeeds in hitting her.

Languages
English [Native], German, Latin

Defense
Dodge 12, Parry 12, Fortitude 12, Toughness 14 (Imp. 14), Will 12/9

Power Points
Abilities 96 + Powers 168 + Advantages 39 + Skills 41 (82 ranks) + Defenses 15 = 359

--------------------
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Pansy Patricia Parkinson - PL 7
Age: 11 / Height: 5' 1" / Weight: 97 lbs
Hair Color: Black / Eye Color: Green

Strength 1, Stamina 1, Agility 2, Dexterity 1, Fighting 3, Intellect 1, Awareness 4, Presence 2

Advantages
Adorable, Animal Empathy, Artificer, Badgirl, Benefit, Wealth 2 (independently wealthy), Connected, Daze (Deception), Defensive Roll, Equipment 1, Fascinate (Deception), Favored Type: Bookworms, Languages 2, Power Attack, Ranged Attack 4, Ritualist, Taunt, Teamwork

Skills
Acrobatics 2 (+4), Athletics 2 (+3), Deception 6 (+8), Expertise: Magic 4 (+5), Expertise: Politics 6 (+7), Insight 4 (+8), Intimidation 4 (+5), Perception 2 (+6), Persuasion 2 (+4), Sleight of Hand 4 (+5), Stealth 4 (+8), Treatment 4 (+5)

Powers
Ash & Unicorn Hair Wand (Removable)
. . Magical Aptitude: Array
. . . . Glacius Virilis: Cumulative Affliction 9 (cold, magical, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, DC 19; Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged; Limited: to Male Targets, Limited Degree)
. . . . Glacius: Damage 9 (cold, magical, DC 24; Increased Range: ranged)
. . . . Oculus: Remote Sensing 14 (magical, Affects: 3 Types, inc. Visual - visual, auditory, mental, Range: 60 miles; Concentration)
Childform Physiology
. . Small Stature: Shrinking 2 (racial, -1 Intimidate, +2 Stealth, +1 active defenses; Innate; Permanent)
Hogwarts School Uniform
. . Magical Threads: Protection 2 (armor, +2 Toughness)
The Courage of Mehen
. . Occlumens Duo: Immunity 5 (magical, Custom: Mind Reading 5; Sustained)
The Power of Teth
. . TETH!: Morph 1 (divine, +20 Deception checks to disguise; Single form; Metamorph)

Equipment
Hogwarts School Uniform

Offense
Initiative +2
Glacius Virilis: Cumulative Affliction 9, +5 (DC Dog/Fort/Will 19)
Glacius: Damage 9, +5 (DC 24)
Grab, +3 (DC Spec 11)
Throw, +5 (DC 16)
Unarmed, +3 (DC 16)

Complications
- Crushes: Pansy finds Harry Potter, Dancia Malfoy and Hermione Granger all to be very dreamy.
- Hatred: Pansy absolutely loathes every member of the Weasley family except for Arthur, his two eldest sons and the twiins, Fred and George. This is on account of the fact that those five members of the Weasley family are the only ones who bother to remember that Arthur's mother was sorted into Slytherin House. She hates Percy because he only seems to care what House someone belongs to so he can determine who to deduct Points from when he catches them breaking the rules that might as well only exist when a student is within eyesight of a teacher or prefect.
- Motivation: Responsibility: Pansy believes it is her solemn duty to protect her fellow Pure-Bloods from those who would abuse them, no matter who that happens to be. It was this belief that caused her to accept the offer of empowerment when Black Adam gave it to her.
- Power Loss: In order for Pansy to cast the spells under her Magical Aptitude Array, she not only needs to have her wand in hand, but also needs to have that hand free in order to perform the necessary wand gestures. Furthermore she needs her mouth unbound in order to speak the requisite incantations.

Languages
English [Native], German, Latin

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 4/3, Will 9

Power Points
Abilities 30 + Powers 51 + Advantages 22 + Skills 22 (44 ranks) + Defenses 22 = 147
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DalkonCledwin
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Fairy / Thunder, Thunder

Post by DalkonCledwin »

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Dancia Alya Malfoy - PL 8
Age: 11 / Height: 4' 11" / Weight: 97 lbs
Hair Color: White / Eye Color: Blue

Strength 3, Stamina 4, Agility 8, Dexterity 1, Fighting 8, Intellect 1, Awareness 6, Presence 4

Advantages
Adorable 2, Agile Feint, All-out Attack, Assessment, Badgirl, Benefit, Wealth 2 (independently wealthy), Connected, Daze (Deception), Equipment 1, Fascinate (Deception), Favored Type: Golden Boys, Improved Disarm, Improved Trip, Inspire 3, Languages 2, Leadership, Move-by Action, Power Attack, Quick Draw, Redirect, Ritualist, Skill Mastery: Acrobatics, Takedown, Teamwork, Uncanny Dodge, Weapon Bind, Well-informed

Skills
Acrobatics 4 (+12), Athletics 4 (+7), Close Combat: Rapier 2 (+10), Deception 6 (+10), Expertise: Magic 6 (+7), Expertise: Politics 6 (+7), Insight 4 (+10), Intimidation 4 (+8), Investigation 4 (+5), Perception 4 (+10), Persuasion 4 (+8), Ranged Combat: ???? 4 (+5), Sleight of Hand 4 (+5), Stealth 4 (+12), Treatment 4 (+5)

Powers
Hawthorn & Unicorn Hair Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Glacius Virilis: Cumulative Affliction 11 (cold, magical, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, DC 21; Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged; Limited: to Male Targets, Limited Degree)
. . . . Glacius: Damage 11 (cold, magical, DC 26; Increased Range: ranged)
. . . . Lumos Solem: Cumulative Cone Area Affliction 8 (light, magical, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 18; Cone Area: 60 feet cone, DC 18, Cumulative; Limited: to Vision)
. . . . Wingardium Leviosa: Move Object 6 (magical, 3200 lbs., DC 21; Damaging, Precise, Subtle: subtle)
Hogwarts School Uniform
. . Magical Threads: Protection 2 (armor, +2 Toughness)
Rapier (Easily Removable)
. . Rapier Tricks: Array
. . . . Crossing the Z's: Strength-based Damage 3 (slashing, DC 21; Insidious, Penetrating 3, Precise)
. . . . Echoing Jab: Strength-based Damage 3 (piercing, DC 21; Precise, Secondary Effect [3 extra ranks])
. . . . Flowing Parry: Deflect 10 (skill; Reflect, Subtle: subtle; Activation: move action, Reduced Range: close)
. . . . Hurricane Jabs: Strength-based Damage 3 (piercing, DC 21; Multiattack [3 extra ranks], Precise)
Tricks of the Trade: Array
. . Analyze Style: Affliction 8 (skill, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 18; Increased Range 2: perception, Insidious, Subtle: subtle; Limited: Target is Vulnerable then Defenseless against Dancia's attacks only, Limited Degree)
. . Physically Fit: Speed 1 (talent, Speed: 4 miles/hour, 60 feet/round)
. . Second Wind: Healing 4 (talent; Restorative, Stabilize, Triggered: 1 use - when suffering two or more degrees of damage; Limited: to Self Only)
Tricks of the Trade: Stunts
. . Daughter of Black: Summon 10 (magical; Heroic; Attitude: indifferent, Limited: to Once per Day, Tiring, Notes: Summons a demon, however they may choose not to help Dancia, opting either to watch, leave, or even aid the enemy should they feel particularly annoyed with the circumstances of their summoning unless she can convince them otherwise.)
. . Occlumens Duo: Immunity 5 (magical, Custom: Mind Reading 5; Sustained)

Equipment
Hogwarts School Uniform

Offense
Initiative +8
Analyze Style: Affliction 8 (DC Will 18)
Crossing the Z's: Strength-based Damage 3, +10 (DC 21)
Echoing Jab: Strength-based Damage 3, +10 (DC 21)
Glacius Virilis: Cumulative Affliction 11, +1 (DC Dog/Fort/Will 21)
Glacius: Damage 11, +1 (DC 26)
Grab, +8 (DC Spec 13)
Hurricane Jabs: Strength-based Damage 3, +10 (DC 21)
Lumos Solem: Cumulative Cone Area Affliction 8 (DC Fort 18)
Throw, +1 (DC 18)
Unarmed, +8 (DC 18)
Wingardium Leviosa: Move Object 6, +1 (DC 21)

Complications
- Motivation: Thrills: Dancia is a bit young for the word 'hedonist' to apply to truly be appropriate for use when referring to her, however once she is old enough to where it has become appropriate, that is what her tendency to pursue a course of action based on what will bring her the most enjoyment would best be described as.
- Power Loss: In order for Dancia to cast the spells under her Magical Aptitude Array, she not only needs to have her wand in hand, but also needs to have that hand free in order to perform the necessary wand gestures. Furthermore she needs her mouth unbound in order to speak the requisite incantations.
- Relationship: Harry: Dancia is the 2nd Cousin, Once Removed of Harry Potter through her mother, Narcissa Elladora Malfoy (née Black), and his grandmother Dorea Euphemia Potter (née Black). Dancia is completely unaware that her mother would prefer it if she married Harry, provided he doesn't wind up getting killed before that can happen, so as to 'purify Dorea's bloodline' as it were. It has to be said, Narcissa doesn't even know that the word 'genetics' exists, much less how such a concept operates.
- Relationships: The Weasleys: Dancia despises Arthur Weasley because he has seemingly made it his personal mission to send her father to Azkabans. She despises Molly Weasley because the woman regularly sends Howlers to her parents that among other things, insult their parenting skills. She has no real issue with Bill or Charlie Weasley. Dancia honestly believes Percy was sorted incorrectly, but also can't decide where she'd have placed him if she had been asked. With regards to Gred and Forge, she tends to be rather bipolar in how she reacts to them and it often depends on whether they are pranking her personally, Slytherin House as an entity, or any other portion of the Hogwarts population. Ron and Ginny tend to piss her off simply by entering her field of vision due to the abusive words they have lobbed towards anyone in Slytherin colors. It is worth noting that she feels all of this for the Weasley family in spite of the fact that Arthur's mother was a daughter of the House of Black.
- Tsun~!: Dancia has a rather tsundere personality, especially as it pertains to her cousin, Harry Potter. This is because she feels that he should have been a part of her life all this time and is beyond annoyed that he seems to be completely ignorant of the relationship they share.

Languages
English [Native], French, Latin

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 6, Will 10

Power Points
Abilities 70 + Powers 49 + Advantages 32 + Skills 32 (64 ranks) + Defenses 10 = 193

--------------------
Weiss Expy: For the concept I had in mind... yeah, that seemed to work.
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Qhesyra / Thunder, Thunder

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Qhesyra - PL 10
Age: Um... / Height: 5' 6" / Weight: 115 lbs
Hair Color: White / Eye Color: Orange

Strength 8, Stamina 7, Agility 3, Dexterity 1, Fighting 8, Intellect 0, Awareness 2, Presence 2

Advantages
Attractive, Daze (Deception), Fascinate (Deception), Inspire

Enhanced Advantages
Close Attack 4, Improved Initiative 2

Skills
Deception 12 (+14), Insight 6 (+8), Perception 6 (+8)

Powers
Demonic Physiology
. . Deathless: Immortality 5 (racial, Return after 1 day)
. . Demonic Speed: Quickness 2 (racial, Perform routine tasks in -2 time ranks, Advantages: Close Attack 4, Improved Initiative 2)
. . Demonic Wings: Flight 5 (racial, Speed: 60 miles/hour, 900 feet/round; Wings)
. . Fast Healing: Regeneration 5 (racial, Every 2 rounds)
. . Protective Hide: Protection 3 (racial, +3 Toughness)
Hellfire Control: Array
. . Hellfire Blast: Damage 8 (extradimensional, fire, DC 23; Accurate 4: +8, Increased Range: ranged)
. . Hypnotic Gaze: Affliction 10 (talent, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Increased Range 2: perception; Sense-dependent: Vision)

Offense
Initiative +11
Grab, +12 (DC Spec 18)
Hellfire Blast: Damage 8, +9 (DC 23)
Hypnotic Gaze: Affliction 10 (DC Will 20)
Throw, +1 (DC 23)
Unarmed, +12 (DC 23)

Complications
- Curse Sworn: While it is true that Qhesyra is under no obligation to actually assist Dancia in whatever endeavor it is that caused the girl to summon her, the magic that enables Dancia to call upon Qhesyra also makes it impossible for the demon girl to directly attack her summoner.
- Motivation: Greed: Qhesyra's greatest desire would have to be the ability to exist within the human world on a permanent basis with the full scope of her powers, powers that she isn't able to fully access when summoned by Dancia, without needing a human to summon her into their world and maintain her presence.
- Mythic Weakness: Qhesyra becomes Impaired while within any location that has been sanctified in the name of the biblical god and when presented by the holy symbols of said deity.
- Weakness: Qhesyra is Toughness Impaired against weapons that have been blessed in the name of the biblical god or against Cold Iron weapons.

Languages
Latin [Native]

Defense
Dodge 10, Parry 10, Fortitude 11, Toughness 10, Will 9

Power Points
Abilities 62 + Powers 52 + Advantages 4 + Skills 12 (24 ranks) + Defenses 20 = 150
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Black Adam / Thunder, Thunder

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Black Adam - PL 15
Age: 3,236 / Height: 6' 3" / Weight: 250 lbs
Hair Color: Black / Eye Color: Brown

Strength 18, Stamina 15, Agility 6, Dexterity 6, Fighting 9, Intellect 2, Awareness 9/3, Presence 3

Advantages
Agile Feint, All-out Attack, Artificer, Close Attack, Connected, Contacts, Daze (Intimidation), Dual Wielding 2, Evasion, Fascinate (Intimidation), Favored Environment: Aerial, Favored Foe: Archwizard Shazam, Great Endurance, Improved Critical: Unarmed, Improved Defense, Improved Disarm, Improved Initiative, Improved Smash, Influential, Inspire 4, Instant Up, Interpose, Languages 3, Leadership, Move-by Action, Power Attack, Ranged Attack 6, Ritualist, Startle, Takedown 2, Teamwork, Trance, Well-informed

Enhanced Advantages
Assessment, Beginner's Luck, Eidetic Memory, Jack-of-all-trades, Luck 7, Omniscience

Skills
Acrobatics 8 (+14), Athletics 2 (+20), Close Combat: Ancient Arms 2 (+11), Close Combat: Unarmed 2 (+11), Deception 4 (+7), Expertise (AWE): Governing 10 (+19), Expertise (AWE): Tactics 10 (+19), Expertise: Criminal Activity 8 (+10), Expertise: Magic 12 (+14), Expertise: Occult Lore 10 (+12), Insight 4 (+13), Intimidation 8 (+11), Investigation 4 (+6), Perception 4 (+13), Persuasion 4 (+7), Stealth 4 (+10), Technology 4 (+6), Treatment 4 (+6)

Powers
The Courage of Mehen
. . Adam's Rage: Luck Control 1 (divine, Force a Re-roll, Advantages: Luck 7; Limited: to forcing targets to re-roll vs. Adam's attacks)
. . Divine Ego: Enhanced Trait 5 (divine, Will +5 (+15))
. . Indomitable Will: Impervious Will 10 (divine)
The Power of Aton: Array
. . Electro-Blast: Damage 16 (divine, electricity, DC 31; Increased Range: ranged)
. . Lightning Flight: Teleport 13 (divine, electricity, 30 miles in a move action, carrying 50 lbs.; Accurate, Easy, Extended: 8000 miles in 2 move actions; Limited: must pass through intervening space in lightning form, Tiring)
. . Magical Mastery: Variable 6 (magical; Action: move; Unreliable (5 uses))
The Stamina of Shu
. . Body Resistance: Protection 2 (divine, +2 Toughness)
. . Self-Sustenance: Immunity 10 (divine, Life Support)
. . True Invulnerability: Impervious Toughness 17 (divine)
The Strength of Amon
. . Power-Lifting: Enhanced Strength 12 (divine, +12 STR; Limited to Lifting, Notes: Has a punching strength of 6,000 tons, and a lifting strength of 25,000,000 tons)
The Swiftness of Heru: Array
. . Lightning Speed: Speed 15 (divine, Speed: 64000 miles/hour, 120 miles/round)
. . Rapid Electro-Punches: Damage 18 (bludgeoning, divine, electricity, DC 33; Multiattack)
. . Soar the Spaceways: Movement 3 (divine, Environmental Adaptation: Zero-G, Space Travel 2: other solar systems)
. . True Flight: Flight 15 (divine, Speed: 64000 miles/hour, 120 miles/round)
The Wisdom of Zehuti
. . Divine Mind: Enhanced Trait 17 (divine, Awareness +6 (+9), Advantages: Assessment, Beginner's Luck, Eidetic Memory, Jack-of-all-trades, Omniscience)
. . Enthrall: Concentration Cumulative Burst Area Affliction 6 (divine, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Cumulative; Sense-dependent: Hearing, Tiring)
. . Universal Translation: Comprehend 3 (cosmic, Languages - Read All, Languages - Understand All, Languages - You're Understood)

Offense
Initiative +10
Electro-Blast: Damage 16, +12 (DC 31)
Enthrall: Concentration Cumulative Burst Area Affliction 6 (DC Will 16)
Grab, +10 (DC Spec 28)
Rapid Electro-Punches: Damage 18, +12 (DC 33)
Throw, +12 (DC 33)
Unarmed, +12 (DC 33)

Complications
- Motivation: Justice: Black Adam is a believer in harsh justice and the idea that in any conflict the stronger individual is by default the winner of the argument. He is arrogant enough to believe himself to be the single strongest individual in existence and therefore the one who is destined to rule his home planet, the Earth. This same tendency however, also means that he will defend the planet Earth against external threats, as he actually WANTS to have people who he can rule over.
- Power Loss: Black Adam loses his powers and reverts to his mortal form when he speaks the magic word “Shazam.” His Strength, Stamina, and Awareness become 3.
- Relationship: With his wife, Isis (Adrianna Tomaz) and brother-in-law, Osiris (Amon Tomaz). Adam is also directly responsible for granting Pansy Parkinson the ability to access the same powers that he uses himself, although his reasons for doing so are unlikely to be what he told her they were.
- Say My Name: Black Adam's birth name was Teth-Adam, and it is the name "Teth" which those he empowers call out to activate their powers. This would have made Adam's familial life as awkward as the one which exists between Harry and Shazam if not for the the fact that in ancient Egypt he was also known as Khem-Adam, which translates as Black Adam. Adam is also known to use the name Theo Adam in his civilian persona.
- Temper: Black Adam is infamous for his towering rages, and when actively using his "Adam's Rage" power he is incapable of simultaneously using any Interaction Skills aside from Intimidation. isis and Osiris are the only people in existence who are known to be able to calm Black Adam down once he begins raging.

Languages
Ancient Egyptian [Native], Arabic, English, Kahndaqi

Defense
Dodge 13, Parry 13, Fortitude 15, Toughness 17, Will 15/10

Power Points
Abilities 124 + Powers 195 + Advantages 45 + Skills 52 (104 ranks) + Defenses 12 = 428
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Fantastic Trolls / Thunder, Thunder

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Fantastic Trolls - PL 10
Age: Varies / Height: App. 15' 0" / Weight: App. 3,200 lbs
Hair Color: Varies / Eye Color: Varies

Strength 15, Stamina 14, Agility 1, Dexterity 0, Fighting 3, Intellect -2, Awareness 0, Presence -1

Advantages
Equipment 3, Great Endurance, Improved Hold

Skills
Close Combat: Unarmed 2 (+5), Intimidation 10 (+11), Perception 2 (+2)

Powers
Massive Club
. . Heavy Blow: Strength-based Damage 2 (bludgeoning, DC 32; Impressive, Reach (melee): 5 ft.)
Throwing Rock
. . Massive Rock: Strength-based Damage 5 (bludgeoning, DC 35; Increased Range: ranged)
Strength Stunts: Array
. . Shockwave: Burst Area Affliction 9 (force, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 19; Burst Area: 30 feet radius sphere, DC 19, Extra Condition; Limited: Targets on the ground, Limited Degree)
. . Thunderclap: Burst Area Affliction 9 (sonic, talent, 1st degree: Dazed, Vulnerable, 2nd degree: Defenseless, Stunned, Resisted by: Fortitude, DC 19; Burst Area: 30 feet radius sphere, DC 19, Extra Condition; Limited Degree)
Troll Physiology
. . Big: Growth 4 (racial, +4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Permanent)
. . Power-Lifting: Enhanced Strength 3 (racial, +3 STR; Limited to Lifting, Notes: Has a punching strength of 800 tons, and a lifting strength of 6,000 tons)
. . Resilience: Immunity 4 (racial, Disease, Environmental Condition: Heat, Environmental Condition: Cold, Poison)
. . True Invulnerability: Impervious Toughness 10 (racial)

Equipment
Fantastic Arsenal (Massive Club, Throwing Rock)

Offense
Initiative +1
Grab, +3 (DC Spec 25)
Heavy Blow: Strength-based Damage 2, +3 (DC 32)
Massive Rock: Strength-based Damage 5, +0 (DC 35)
Shockwave: Burst Area Affliction 9 (DC Fort/Will 19)
Throw, +0 (DC 30)
Thunderclap: Burst Area Affliction 9 (DC Fort 19)
Unarmed, +5 (DC 30)

Complications
- Gullible: Trolls are easily tricked by anyone who seems friendly or trustworthy.
- Temper: Trolls are dominated by unchecked emotion.

Languages
Variable [Native]

Defense
Dodge 6, Parry 6, Fortitude 14, Toughness 14 (Imp. 10), Will 6

Power Points
Abilities 44 + Powers 45 + Advantages 5 + Skills 7 (14 ranks) + Defenses 18 = 119

--------------------
Build Comments: This build is meant to represent the fact that Trolls are actually considered to b 4X creatures within Potterverse, which is to say that they are on step below the allegedly impossible to train Wizardkillers such as Dragons, Basilisks and Nundus. They are also a species known for their prodigious strength and remarkable stupidity. They however did, at least for a time, hold the classification of "Being", meaning that their intellect scores would be within the realm of human level intellect, even if just barely.

This build is also intended to give a Goblin a chance of walking away from a fight with a member of the Marvel family, even if a marginal one at best. The attack roll modifiers for this stat block mean it is more than likely to cause severe damage to the surrounding rather than succeed in doing any real damage to its opponent, which... actually reflects really well on the lack of success with hitting Harry the troll had in the first movie, despite having him suspended in the air by a foot.
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Incendium in Obscurum Floreat (GF) Brainstorm & Notes

Post by DalkonCledwin »

Incendium in Obscurum Floreat
Premise: Sometimes the darkest of forces can allow those they come into contact with to shine all the more brightly. For instance, when Harry Potter obtained the Goblin Force, he allowed the Phoenix Force’s Host to gain a measure of control she would otherwise never have.
Required Inclusions:
- Harry must replace Madelyne Pryor as the Host of the Goblin Force.
- The Goblin Force must be attracted to Harry on account of his superb affinity towards magic.
- For the purpose of this story, the Goblin Force will allow Harry to siphon off small portions of life energy from willing donors, particularly Jean, rather than needing to consume vast quantities of life energy in a very short span of time the way it ordinarily would have done.
- Even though it allows him to siphon off small portions of life energy over a greater period of time, the Goblin Force must make it very difficult for Harry if he doesn’t do so for too long a time.
- Harry becoming the Host for the Goblin Force between the ages of 1 and 17.
- Madelyne Pryor must still possess many, if not all, of Jean Grey’s abilities, including the Phoenix Spark and her ability to manipulate quantum strings.
- Harry must either join the X-Men or create his own side.
- Harry must normally be on good terms with the Brotherhood.
- Harry must be in full control of the Goblin Force’s powers, including the Demonic Goblins.
Preferred Inclusions:
- Bashing of Dumbledore, Molly, Ron and the majority of Wizarding Britain.
- Harry still being forced to participate in the Triwizard Tournament… somehow.
- Being the Avatar of the Goblin Force should augment Harry’s innate magic, and possibly give him access to new powers, such as Telepathy and Telekinesis.
- The story being set in the X-Men Evolution universe, with a younger Jean Grey.
Pairing Preferences:
- Harry’s primary pairing must be Jean Grey.
- Harry’s donors and secondary pairings could include the following: Madelyne Pryor, Emma Frost, Illyana Rasputina, Wanda Maximoff, Lorna Dane, Amora the Enchantress, Gamora, Hela Lokadottir, Fleur Delacour, Gabrielle Delacour (Aged Up), Daphne Greengrass, Astoria Greengrass, Tracey Davis, Susan Bones, Hannah Abbott, Ginevra Weasley, and/or Dancia Malfoy.
Forbidden Things:
- Any of Harry’s life force donors being male.
- Harry the Emo Doormat.
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The Goblin King / Incendium in Obscurum Floreat

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The Goblin King (Harry Potter) - PL 13
Age: 16 / Height: 5' 9" / Weight: 168 lbs
Hair Color: Black / Eye Color: Green

Strength 1, Stamina 11, Agility 8, Dexterity 7, Fighting 3, Intellect 2, Awareness 8, Presence 6

General Advantages
Animal Empathy, Artificer, Assessment, Attractive, Badboy, Benefit, Athletics Based on Agility, Benefit, Wealth 4 (multimillionaire), Close Attack 2, Connected, Daze (Deception), Fascinate (Deception), Fearless, Inspire 2, Interpose, Languages 1, Leadership, Move-by Action, Power Attack, Ranged Attack 3, Ritualist, Second Chance: Resisting Mind Control, Takedown 2, Taunt, Teamwork

Enhanced Advantages
Agile Feint, Evasion, Fast Grab, Favored Environment: Aerial, Grabbing Finesse, Improved Defense, Improved Grab, Improved Hold, Luck 5, Omniscience 2, Uncanny Dodge

Skills
Acrobatics 2 (+14/+10), Athletics 2 (+10), Close Combat: Grab 8 (+11), Deception 6 (+12), Expertise (AGL): Riding 6 (+14), Expertise: Magic 12 (+14), Insight 6 (+14), Intimidation 4 (+10), Investigation 4 (+6), Perception 6 (+14), Persuasion 6 (+12), Stealth 6 (+14), Treatment 4 (+6)

Powers
Death's Cloak of Invisibility (Removable (indestructible))
. . Cosmic Masking: Array
. . . . Ghost Shield: Protection 1 (necromantic, +1 Toughness; Impervious [11 extra ranks], Sustained)
. . . . Hide Thyself from All Eyes: Concealment 10 (cosmic, All Senses; Passive)
Goblin Force Avatar
. . Demon Summoning: Summon 13 (cosmic; Heroic; Limited: Can only be used once per day, Tiring)
. . Invulnerabilities: Immunity 18 (cosmic, Aging, Common Descriptor: All invasive toxins, bacteria and viruses, Environmental Conditions (All), Suffocation (All))
. . Karmic Life Tap: Luck Control 1 (cosmic, Force a Re-roll, Advantages: Luck 5; Limited: to forcing targets to re-roll vs. Harry's attacks)
. . Omnilingualism: Comprehend 3 (cosmic, Languages - Read All, Languages - Understand All, Languages - You're Understood)
. . Omniscience: Senses 1 (cosmic, Awareness: Cosmic [Mental], Advantages: Omniscience 2)
. . Psionic Interference: Impervious Will 14 (cosmic)
Goblin Force: Array
. . Cosmic Darkforce Blast: Damage 16 ([0 active, 0/41 PP, 2/r], cosmic, darkness, DC 31; Increased Range: ranged)
. . Cosmic Warp: Movement 6 ([0 active, 0/41 PP, 2/r], cosmic, Dimensional 3: any dimension, 50 lbs., Space Travel 3: other galaxies)
. . Disintegrate: Weaken 13 ([0 active, 0/41 PP, 2/r], cosmic, Affects: Toughness, Resisted by: Fortitude, DC 23; Affects Objects Only, Increased Range: ranged)
. . Energy Manipulation: Deflect 14 ([0 active, 0/41 PP, 2/r], magical; Redirection, Reflect; Limited: to Energy Attacks)
. . Goblin Force: Cumulative Affliction 13 ([0 active, 0/41 PP, 3/r], cosmic, 1st degree: Impaired, Dazed, 2nd degree: Disabled, Compelled, 3rd degree: Transformed, Controlled, Resisted by: Will, DC 23; Cumulative, Extra Condition, Increased Range: ranged; Unreliable (5 uses), Notes: Transforms target into a Limbo Demon that is under Harry's control)
. . Psionic Vampirism
. . . . Life Drain: Concentration Weaken 13 (Linked; [0 active, 0/41 PP, 1/2r+1], cosmic, Affects: Awareness, Resisted by: Fortitude, DC 23; Concentration, Variable Descriptor: close group - Weakens Stamina after Awareness reaches 0; Grab-based, Limited: to 1 rank per round)
. . . . Psionic Healing: Healing 13 (Linked; [0 active, 0/41 PP, 2/r+2], cosmic; Persistent, Restorative, Stabilize; Limited: to Self)
. . Quantum Breakdown: Teleport 13 ([0 active, 0/41 PP, 3/r+2], cosmic, Carry 50 lbs.; Accurate, Change Direction, Change Velocity, Easy, Extended: 8000 miles in 2 move actions; Limited to Extended, Tiring)
Holly & Phoenix Feather Wand (Easily Removable)
. . Magical Mastery: Array
. . . . Episkey: Healing 9 (magical; Increased Range: ranged, Restorative, Stabilize; Diminished Range 3)
. . . . Expecto Patronum: Progressive Perception Area Affliction 13 (magical, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 23; Perception Area: DC 23 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to causing targets to flee, Tiring)
. . . . Expelliarmus: Move Object 13 (magical, 200 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Incendio Tria: Cone Area Damage 9 (magical, DC 24; Cone Area 3: 250 feet cone, DC 19, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . . . Leviosa: Move Object 9 (magical, 12 tons, DC 24; Damaging, Precise, Subtle: subtle)
. . . . Purdictus: Damage 9 (force, magical, DC 24; Increased Range: ranged, Multiattack)
. . . . Stupefy: Cumulative Affliction 9 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged)
Wandless Magic: Array
. . Levitation: Flight 9 (magical, Speed: 1000 miles/hour, 2 miles/round)
. . Parseltongue: Comprehend 2 (magical, Animals - Speak To, Animals - Understand; Sustained; Broad Type: Serpentine Creatures & Other Parselmouths)
. . Serpentine Network: Remote Sensing 16 (magical, Affects: 3 Types, inc. Visual - Visual, Auditory, Tactile, Range: 250 miles; Feedback, Medium: Serpentine Creatures)
. . Sinful Delight: Concentration Cumulative Affliction 13 (magical, skill, 1st degree: Dazed, Fatigued, 2nd degree: Stunned, Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 23; Concentration, Cumulative, Extra Condition, Linked: Life Drain: Concentration Weaken 13; Distracting, Grab-based, Limited: to female targets)
. . Snake Charmer: Cumulative Perception Area Affliction 13 (magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 23; Perception Area: DC 23 - Hearing, Cumulative; Limited: to Serpentine Creatures)
. . Soar the Spaceways: Movement 2 (magical, Environmental Adaptation: Zero-G, Space Travel 1: within solar system)
Youngest Seeker in a Century
. . Aerial Freedom: Movement 1 (talent, Environmental Adaptation: Aerial, Advantages: Favored Environment: Aerial)
. . Aerial Mastery: Enhanced Trait 18 (talent, Dodge +4 (+14), Parry +4 (+14), Acrobatics +4 (+14), Advantages: Agile Feint, Evasion, Fast Grab, Grabbing Finesse, Improved Defense, Improved Grab, Improved Hold, Uncanny Dodge; Limited: to While Airborn)

Offense
Initiative +8
Cosmic Darkforce Blast: Damage 16, +10 (DC 31)
Disintegrate: Weaken 13, +10 (DC Fort 23)
Expecto Patronum: Progressive Perception Area Affliction 13 (DC Will 23)
Expelliarmus: Move Object 13, +10 (DC 23)
Goblin Force: Cumulative Affliction 13, +10 (DC Will 23)
Grab, +13 (DC Spec 17)
Incendio Tria: Cone Area Damage 9 (DC 24)
Leviosa: Move Object 9, +10 (DC 24)
Life Drain: Concentration Weaken 13, +13 (DC Fort 23)
Purdictus: Damage 9, +10 (DC 24)
Sinful Delight: Concentration Cumulative Affliction 13, +13 (DC Fort 23)
Snake Charmer: Cumulative Perception Area Affliction 13 (DC Will 23)
Stupefy: Cumulative Affliction 9, +10 (DC Fort 19)
Throw, +10 (DC 16)
Unarmed, +5 (DC 16)

Complications
- Code of Honor: Harry prefers not to kill his enemies whenever possible, though he is willing to use dark curses so long as they don't actually require him to kill his intended targets.
- Cosmic Repercussions: Use of the Karmic Life Tap power requires that Harry draw on the life energy of those who have yet to be born, meaning that each time he uses it he reduces the number of new lives that will be born into the universe by a very small amount that can quickly build up to be a very significant amount if overused.
- Curse Sworn: Harry is the Avatar of the Goblin Force and is occasionally required to perform actions that align with the desires of said cosmic entity, though the good part in all this is that the Entity has given Harry access to Phenomenal Cosmic Power to aid him in his efforts to defeat the Dark Lord Voldemort, among others.
- Enemy: The Dark Lord Voldemort would like it very much if Harry would let him kill the lad at the earliest convenient moment.
- Fame: Harry is famous for having played a part in the initial defeat of the Dark Lord Voldemort, and also for his actions in protecting the students within Hogwarts Castle from repeated attempts to attack them by dark forces. This was especially noticeable during the previous school year due to the actions of Dolores Jane Umbridge and her Inquisitorial Squad.
- Motivation: Doing Good: Harry is someone who will always try to save the damsel in distress whenever and wherever he should find such a person. The worst thing he could encounter is a villain who is actually a female, though even there he has been known to suspend his preference to save damsels if the female shows herself to be absolutely without remorse for the crimes she is committing.
- Power Loss: Excessive use of Harry's Goblin Force Array can weaken it, rendering its powers impaired, disabled, and finally debilitated. The exception to this is in the case of the Psionic Vampirism power, which will instantly restore all of the other powers in that array to their optimal ranks when even just one rank is drained using the Psionic Vampirism.
- Quirk: Harry much prefers to use his Psionic Vampirism on female targets, although strictly speaking it can be used on people of either gender.

Languages
English [Native], Latin

Defense
Dodge 14/10, Parry 14/10, Fortitude 12, Toughness 12 (Imp. 12), Will 14 (Imp. 14)

Power Points
Abilities 92 + Powers 213 + Advantages 32 + Skills 36 (72 ranks) + Defenses 16 = 389
Last edited by DalkonCledwin on Wed Jul 03, 2019 6:19 am, edited 1 time in total.
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Glyfia / Harry's Summon / Incendium in Obscurum Floreat

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Glyfia - PL 13
Age: 59 / Height: 3' 5" / Weight: 45 lbs
Hair Color: Blue / Eye Color: Blue

Strength 5, Stamina 3, Agility 6, Dexterity 6, Fighting 10, Intellect 0, Awareness 2, Presence 1

Advantages
Accurate Attack, Assessment, Attractive, Benefit, Wealth 3 (millionaire), Diehard, Great Endurance, Improved Initiative, Improvised Weapon, Interpose, Languages 2, Power Attack, Skill Mastery: Athletics, Skill Mastery: Insight, Takedown 2, Teamwork

Skills
Acrobatics 12 (+18), Athletics 10 (+15), Close Combat: Heavy Shovel 7 (+17), Close Combat: Unarmed 6 (+16), Deception 12 (+13), Expertise: Ancint Weaponry 8 (+8), Expertise: Demolitions 8 (+8), Insight 8 (+10), Perception 8 (+10), Ranged Combat: Throw 6 (+12), Stealth 8 (+18), Technology 8 (+8)

Powers
Heavy Shovel (Easily Removable)
. . Shovel Strike: Strength-based Damage 4 (bludgeoning, DC 24; Dangerous 4, Impressive, Penetrating 7, Smashing)
Limbo Demon Physiology
. . Blindsight: Senses 6 (racial, Accurate: Hearing, Analytical: Hearing, Counters Illusion: Hearing, Extended: Hearing 1: x10)
. . Protective Hide: Protection 8 (racial, +8 Toughness)
. . Small Stature: Shrinking 4 (racial, -1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Innate; Permanent)

Offense
Initiative +10
Grab, +10 (DC Spec 15)
Shovel Strike: Strength-based Damage 4, +17 (DC 24)
Throw, +12 (DC 20)
Unarmed, +16 (DC 20)

Complications
- Enemies: The male goblins of Gringotts do not like Glyfia for the simple fact that she greatly resembles their own females, just with green skin and pointy ears, yet is unwilling to listen to their orders when they try and tell her what to do.
- Motivation: Responsibility: Glyfia is the Limbo Demon tasked with acting as the liason between other Limbo Demons and Harry and is often called upon by him to aid him in battle and other situations, all of which she takes very seriously.
- Prejudice: Much like the goblins of Gringotts, Glyfia is faced with persecution and prejudice from those Pure-Bloods who feel themselves superior to Goblinkind for whatever reason one cares to imagine.
- Temperament: Despite her small stature, Glyfia has a surprising degree of self confidence and can even be considered to have a gigantic ego that can cause her to get into situations that her size would normally restrict her from being able to handle.
- Weakness: Extremely loud noises or locales, such as a densely populated urban area or a rock concert will cause Glyfia to become Dazed, then Stunned as though the noise were a Rank 13 Cumulative Affliction resisted by Fortitude.

Languages
Aklo [Native], English, Latin

Defense
Dodge 15, Parry 15, Fortitude 7, Toughness 11, Will 11

Power Points
Abilities 68 + Powers 34 + Advantages 19 + Skills 51 (101 ranks) + Defenses 23 = 195
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DalkonCledwin
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The Phoenix / Incendium in Obscurum Floreat

Post by DalkonCledwin »

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The Phoenix (Jean Grey) - PL 13
Age: 19 / Height: 5' 6" / Weight: 130 lbs
Hair Color: Crimson / Eye Color: Green

Strength 1, Stamina 11, Agility 6, Dexterity 5, Fighting 6, Intellect 2, Awareness 4, Presence 7

General Advantages
Agile Feint, Assessment, Attractive 2, Benefit, Galactic Reputation 4, Benefit, Status 2: X-Men First Class Member, Benefit, Wealth 3 (millionaire), Connected, Daze (Deception), Defensive Attack, Defensive Roll 3, Eidetic Memory, Equipment 2, Extraordinary Effort, Fascinate (Persuasion), Inspire 2, Interpose, Languages 1, Leadership, Move-by Action, Power Attack, Ranged Attack 5, Second Chance: Resisting Mind Control, Skill Mastery: Expertise: Psychology, Takedown 2, Teamwork, Trance

Enhanced Advantages
Luck 5, Omniscience 2

Skills
Acrobatics 6 (+12), Athletics 4 (+5), Deception 6 (+13), Expertise (PRE): Modeling 8 (+15), Expertise: Psychology 8 (+10), Insight 6 (+10), Intimidation 4 (+11), Investigation 4 (+6), Perception 4 (+8), Persuasion 8 (+15), Stealth 4 (+10), Technology 4 (+6), Treatment 8 (+10), Vehicles 6 (+11)

Powers
Phoenix Force Avatar
. . Invulnerabilities: Immunity 10 (cosmic, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Karmic Life Tap: Luck Control 1 (cosmic, Force a Re-roll, Advantages: Luck 5; Limited: to forcing targets to re-roll vs. Jean's attacks)
. . Mental Detection: Senses 10 (psychic, Accurate: Detect Minds, Acute: Detect Minds, Detect: Minds [Mental] 2: ranged, Extended: Detect Minds 4: x10k, Radius: Detect Minds)
. . Omnilingualism: Comprehend 3 (cosmic, Languages - Read All, Languages - Understand All, Languages - You're Understood)
. . Omniscience: Senses 1 (cosmic, Awareness: Cosmic [Mental], Advantages: Omniscience 2)
. . Psionic Interference: Impervious Will 14 (cosmic)
Phoenix Force: Telekinesis Array
. . Cosmic Pyro-Blast: Damage 16 (cosmic, fire, DC 31; Increased Range: ranged)
. . Cosmic Warp: Movement 3 (cosmic, Space Travel 3: other galaxies)
. . Disintegrate: Weaken 13 (cosmic, Affects: Toughness, Resisted by: Fortitude, DC 23; Affects Objects Only, Increased Range: ranged)
. . Energy Manipulation: Deflect 11 (cosmic; Redirection, Reflect; Limited: to Energy Attacks)
. . Explosive Quantum Breakdown
. . . . Explosive Burst: Burst Area Damage 4 (Linked; cosmic, fire, DC 19; Burst Area: 30 feet radius sphere, DC 14, Reaction 3: reaction)
. . . . Quantum Breakdown: Teleport 13 (Linked; cosmic, Carry 50 lbs.; Accurate, Change Direction, Change Velocity, Extended: 8000 miles in 2 move actions; Limited to Extended, Tiring)
. . Flight of the Phoenix: Flight 10 (telekinetic, Speed: 2000 miles/hour, 4 miles/round)
. . Group Flight: Burst Area Flight 8 (telekinetic, Speed: 500 miles/hour, 1 mile/round; Affects Others, Burst Area: 30 feet radius sphere, DC 18, Selective)
. . Telekinesis: Move Object 13 (telekinetic, 200 tons, DC 28; Damaging)
. . Telekinetic Shield: Impervious Toughness 12 (telekinetic; Sustained)
Phoenix Force: Telepathy Array
. . Lifeforce Control: Healing 13 ([0 active, 0/66 PP, 5/r+1], cosmic; Increased Range: ranged, Persistent, Restorative, Resurrection)
. . Mental Invisibility: Burst Area Concealment 13 ([0 active, 0/66 PP, 3/r], psychic, All Senses, Extra Ranks 3, DC 23; Affects Others, Burst Area: 30 feet radius sphere, DC 23, Selective; Limited to Minds, Resistible: Will)
. . Telepathic Blast: Damage 13 ([0 active, 0/66 PP, 3/r], psychic, DC 28; Alternate Resistance (no cost): Will, Increased Range 2: perception)
. . Telepathic Control: Cumulative Affliction 13 ([0 active, 0/66 PP, 4/r], psychic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 23; Cumulative, Increased Range 2: perception)
. . Telepathic Link: Mental Cosmic Communication 5 ([0 active, 0/66 PP, 4/r+1], psychic; Subtle: encrypted)
. . Telepathic Probe: Cumulative Mind Reading 10 ([0 active, 0/66 PP, 3/r], psychic, DC 20; Cumulative)

Expanded Equipment
Unstable Molecule Armor
. . Body Armor: Protection 1 (armor, +1 Toughness)
. . Detection Scrambler: Concealment 1 (armor, Other Sense: Technological Mutant Detection)
. . Insulation: Immunity 2 (armor, Environmental Condition: Cold, Environmental Condition: Heat; Limited - Half Effect)
. . Power Proofing: Immunity 1 (armor, Rare Descriptor: Jean's Powers)

Equipment
Commlink (Communication, GPS, Tracking Device) 3, Unstable Molecule Uniform

Offense
Initiative +6
Cosmic Pyro-Blast: Damage 16, +10 (DC 31)
Disintegrate: Weaken 13, +10 (DC Fort 23)
Explosive Burst: Burst Area Damage 4 (DC 19)
Grab, +6 (DC Spec 11)
Telekinesis: Move Object 13, +10 (DC 28)
Telepathic Blast: Damage 13 (DC Will 28)
Telepathic Control: Cumulative Affliction 13 (DC Will 23)
Telepathic Probe: Cumulative Mind Reading 10 (DC Will 20)
Throw, +10 (DC 16)
Unarmed, +6 (DC 16)

Complications
- Cosmic Repercussions: Use of the Karmic Life Tap power requires that Jean draw on the life energy of those who have yet to be born, meaning that each time she uses it she reduces the number of new lives that will be born into the universe by a very small amount that can quickly build up to be a very significant amount if overused.
- Hatred: As far as Jean Grey is concerned, Severus Snape should be in prison just for being in the same room as any girl under the age of 24 who happens to have red hair and green eyes. She didn't even need her telepathy to figure out what he was thinking when he first laid eyes on her, either!
- Motivation: Responsibility: The Phoenix Force is the embodiment of all life in the entire cosmos. It has been granted the highest of authorities when it comes to decide when and where to cut the wheat from the chaff.
- Relationships: Jean has romantic feelings regarding three different individuals. Those individuals are Harry Potter, Scott Summers, and Logan Howlett. Jean is also a member of the X-Men's First Class.
- Weakness: The Phoenix Force seems to be susceptible to magic and all magical attacks that successfully hit the Phoenix Force (aka Jean Grey) are to be considered automatic Critical Hits against her.

Languages
American Sign Language, English [Native]

Defense
Dodge 11, Parry 11, Fortitude 12, Toughness 15/12 (Imp. 12), Will 14 (Imp. 14)

Power Points
Abilities 84 + Powers 183 + Advantages 42 + Skills 40 (80 ranks) + Defenses 21 = 370
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DalkonCledwin
Posts: 6996
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Magik / Incendium in Obscurum Floreat

Post by DalkonCledwin »

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Magik (Illyana Rasputina) - PL 13
Age: 13 / Height: 5' 1" / Weight: 93 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 7/2, Stamina 9/7, Agility 8/3, Dexterity 7/2, Fighting 6/4, Intellect 2, Awareness 4, Presence 3

Advantages
Accurate Attack, Artificer, Attractive, Badgirl, Benefit, Wealth 3 (millionaire), Close Attack 3, Languages 2, Lionheart 2, Power Attack, Ranged Attack 5, Ritualist, Skill Mastery: Expertise: Magic, Trance, Ultimate Effort: Will Checks

Skills
Acrobatics 6 (+14), Athletics 6 (+13), Close Combat: Swords 4 (+10), Expertise: Magic 12 (+14), Insight 8 (+12), Intimidation 6 (+9), Perception 6 (+10), Persuasion 6 (+9)

Powers
Magical Supremacy: Array
. . Astral Projection: Remote Sensing 12 (magical, Affects: 3 Types, inc. Visual - Visual, Aural, and Mental, Range: 16 miles; Dimensional 2: group - Adjacent Dimensions; Side Effect 2: always - physical body is defenseless and immobile)
. . Baneful Transformation: Cumulative Affliction 14 (magical, 1st degree: Hindered, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 24; Cumulative, Increased Range: ranged; Limited: to While Within Limbo)
. . Domination: Cumulative Affliction 13 (magical, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 23; Cumulative, Increased Range 2: perception; Limited: to While Within Limbo)
. . Eldritch Bolt: Damage 12 (magical, DC 27; Increased Range: ranged; Limited: to While Within Limbo)
. . Ensnaring: Cumulative Affliction 14 (magical, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage, DC 24; Cumulative, Extra Condition, Increased Range: ranged; Limited: to While Within Limbo, Limited Degree)
. . Imitation: Morph 4 (magical, +20 Deception checks to disguise; Any form; Limited: to While Within Limbo)
. . Magical Mastery: Variable 4 (magical; Action: move; Limited: to While Within Limbo, Unreliable (5 uses), Notes: 20 pts of Traits; Magical Descriptors)
. . Psi-Screen: Burst Area Nullify 12 (magical, Counters: Mental Powers, DC 22; Burst Area: 30 feet radius sphere, DC 22, Broad, Reaction 3: reaction, Simultaneous; Reduced Range: close, Unreliable (5 uses))
. . Pyromancy: Shapeable Area Damage 12 (magical, DC 27; Shapeable Area 3: 125 cft., DC 22, Increased Range 2: perception; Limited: to Existing Fire, Limited: to While Within Limbo)
. . Scrying: Mental Communication Perception (Visual) 5 (magical; Dimensional 2: group - Adjacent Dimensions, Perception (Visual): Visual; Limited: to While Within Limbo)
Magical Supremacy: Talents
. . Mystical Shields: Impervious Toughness 12 (magical; Sustained; Limited: to While Within Limbo)
Stepping Discs: Array
. . Dimensional Portal: Movement 3 (talent, Dimensional 3: any dimension, 50 lbs.; Portal)
. . Stellar Portal: Movement 2 (talent, Space Travel 2: other solar systems; Portal)
. . Teleportal: Teleport 11 (talent, 8 miles in a move action, carrying 50 lbs.; Extended: 2000 miles in 2 move actions, Portal)
The Soul Sword (Removable (indestructible))
. . Alter Ego: Enhanced Trait 38 (magical, Fighting +2 (+6), Agility +5 (+8), Dexterity +5 (+7), Strength +5 (+7), Stamina +2 (+9); Custom 2: Fast Priming (Better Mousetrap, p. 62); Custom: Priming (Better Mousetrap, p. 71))
. . Body Armor: Protection 5 (armor, magical, +5 Toughness; Sustained)
. . Summonable: Feature 4 (magical, Notes: This sword was forged from a fragment of Illyana's very soul, and she can summon it to her location by taking a standard action and willing it to happen. When she does this, the sword will disappear from it's current location, and reappear in her hand almost instantaneously. This feature is treated as though it had 3 ranks of the Dimensional Extra, allowing her to summon it no matter what dimension she happens to be on.)
. . Sword Strikes: Array
. . . . Anti-Magic Sword
. . . . . . Dispel Magic: Nullify 13 (Linked; magical, Counters: Magic, DC 23; Broad, Increased Duration: concentration, Simultaneous; Reduced Range: close)
. . . . . . Sword Strike: Strength-based Damage 5 (Linked; slashing, DC 27; Affects Insubstantial: half ranks; Limited: Limited to Spellcasters, Squibs, Magical Creatures & Magical Objects [7 extra ranks])
. . . . Panic Attack: Progressive Affliction 8 (mental, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, Resisted by: Will, DC 18; Extra Condition, Progressive; Limited 2: Only works once per individual target, Limited Degree, Quirk: Limited to Muggles and Non-Magical Mutants)
. . Worthiness: Feature 1 (magical, Notes: The only people who can wield this sword are those who have been deemed worthy of that honor by the sword itself. Illyana and Katherine Pryde are both treated as being 'automatically worthy' for the purposes of utilizing the sword.)

Offense
Initiative +8
Baneful Transformation: Cumulative Affliction 14, +12 (DC Will 24)
Dispel Magic: Nullify 13, +13 (DC Will 23)
Domination: Cumulative Affliction 13 (DC Will 23)
Eldritch Bolt: Damage 12, +12 (DC 27)
Ensnaring: Cumulative Affliction 14, +12 (DC Fort/Will 24)
Grab, +9 (DC Spec 17)
Panic Attack: Progressive Affliction 8, +13 (DC Will 18)
Psi-Screen: Burst Area Nullify 12 (DC Will 22)
Pyromancy: Shapeable Area Damage 12 (DC 27)
Sword Strike: Strength-based Damage 5, +13 (DC 27)
Throw, +12 (DC 22)
Unarmed, +9 (DC 22)

Complications
- Accident: Use of Extra Effort in conjunction with Illyana's Stepping Disc array will cause both her and those who she is allowing to travel alongside of her to wind up going to completely random destinations.
- Darkchilde: Darkchilde is a manifestation of Illyana's dark side, and while it is active her Intellect score is Disabled, and she will violently attack anything that enters her field of vision. However in exchange for these two drawbacks, she can use any of her spells even while outside of Limbo. Darkchilde also immediately bumps her stats to the maximum values for the Alter Ego attached to her Soul Sword. Activating Darkchilde works in exactly the same way that the Holding Back advantage would.
- Lich Girl: Illyana's soul was removed from her body by the Sorcerer turned Demon known as Belasco. It was then split into two pieces, one of which was used in the process of creating her Soulsword, and the other was turned into a Bloodstone that can be used by whoever holds it as a means of subverting Illyana's free will, possibly even causing her to attack her loved ones.
- Motivation: Responsibility: Illyana is the Sorceress Supreme of Limbo (Otherplace), and as such is responsible for protecting that dimension from extradimensional threats. This means that she should technically be one of Harry's enemies as he represents a major threat to the status quo within Limbo and is from another dimension.
- Prejudice: Despite the fact that Illyana is legitimately a thirteen year old girl, most people living in the X-Mansion treat her like the six year old girl she was prior to the 7 years she spent in Limbo (Otherplace). This is because those 7 years passed in the blink of an eye on Earth.
- Relationships: Illyana is the precocious younger sister of Piotr Rasputin, otherwise known as Colossus. She was also the first of what will soon be several girls to volunteer for the task of regularly supplying Harry with small easily regenerated portions of her life force so as to prevent him from becoming a world ending cosmic horror.

Languages
Aklo, English, Russian [Native]

Defense
Dodge 12, Parry 12, Fortitude 13, Toughness 14 (Imp. 12), Will 10

Power Points
Abilities 54 + Powers 192 + Advantages 24 + Skills 27 (54 ranks) + Defenses 20 = 317
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