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DalkonCledwin
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Gratitude Into Love Brainstorm & Notes

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Gratitude Into Love
Premise: Sometimes the greatest act one can perform, is to save the life of another.
Required Inclusions:
- Harry must find Pamela Isley at a time when she is injured and unconscious.
- This must occur at a point before his sixth year at Hogwarts.
- Harry’s actions must in some way save Pamela’s life, and Pamela must acknowledge this.
- Pamela, either out of gratitude or a feeling of debt, must opt to stick with Harry until she feels that her debt is repaid.
- During this period of time, Pamela must discover that she has come to love Harry.
Preferred Inclusions:
- Harry preferring to use nonlethal and/or prank spells when dealing with his enemies, much to Pamela’s annoyance.
- Harry knowing the full extent of what Pamela is capable of.
- Due to just how many houses Harry is the Lord over, he may need multiple wives.
Optional Inclusions:
- Harry being immune to Pamela’s toxins due to the addition of the Basilisk Venom, and/or Pamela being able to choose to use nonlethal toxins when touching someone.
- Pamela being able to use magic in one way or another.
Forbidden Things:
- Harry becoming romantically involved with a male character.
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DalkonCledwin
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Harry Potter / Gratitude Into Love

Post by DalkonCledwin »

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Art by SUF78 on DeviantArt

Harry James Potter - PL 10
Age: 15 / Height: 5' 9" / Weight: 176 lbs
Hair Color: Black / Eye Color: Green

Strength 0, Stamina 1, Agility 5, Dexterity 5, Fighting 4, Intellect 4, Awareness 5, Presence 5

Advantages
Animal Empathy, Artificer, Assessment, Attractive, Benefit, Wealth 3 (millionaire), Connected, Daze (Deception), Defensive Roll, Equipment 3, Evasion, Extraordinary Effort, Fascinate (Deception), Inspire 2, Languages 1, Leadership, Lionheart 2, Quick Draw, Ranged Attack 2, Second Chance: Resisting Mind Control, Seize Initiative, Set-up 2, Taunt, Teamwork, Trance

Skills
Acrobatics 4 (+9), Athletics 4 (+4), Deception 8 (+13), Expertise (AGL): Riding 8 (+13), Expertise: Magic 10 (+14), Insight 8 (+13), Investigation 8 (+12), Perception 6 (+11), Persuasion 8 (+13), Stealth 10 (+15), Treatment 4 (+8)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Wanded Magic: Array
. . . . Ducklifors: Progressive Affliction 13 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 23; Increased Range: ranged, Progressive)
. . . . Episkey Maxima: Burst Area Healing 10 (magical; Burst Area 3: 120 feet radius sphere, DC 20, Restorative, Selective, Stabilize; Tiring)
. . . . Episkey: Healing 10 (magical; Increased Range: ranged, Restorative, Stabilize; Diminished Range 2, Distracting)
. . . . Expecto Patronum: Progressive Perception Area Affliction 10 (magical, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to causing targets to flee, Tiring)
. . . . Expelliarmus: Move Object 13 (magical, 200 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Finite: Nullify 13 (magical, Counters: Magic, DC 23; Broad, Effortless, Increased Duration: concentration, Simultaneous)
. . . . Fumos: Environment 5 (magical, Visibility (-5), Radius: 500 feet; Selective)
. . . . Impedimenta: Progressive Affliction 13 (magical, 1st degree: Hindered, 2nd degree: Immobile, Resisted by: Will, DC 23; Increased Range: ranged, Progressive; Limited Degree)
. . . . Lumos Solem Duo: Cone Area Healing 10 (magical, radiant; Cone Area: 60 feet cone, DC 20, Energizing, Persistent, Restorative, Stabilize; Limited: to Plants or Plant-based Characters)
. . . . Protego: Cloud Area Deflect 13 (magical; Cloud Area: 15 feet radius sphere, DC 23, Redirection, Reflect; Limited: to Attacks Targeting Dodge)
. . . . Stupefy: Cumulative Affliction 13 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 23; Cumulative, Increased Range: ranged)
. . . . Transfiguration: Transform 10 (magical, Affects: Broad > Broad - Anything Except Food > Anything Except Food, Transforms: 800 lbs., DC 20; Increased Range: ranged)
The Cloak of Invisibility (Removable (indestructible))
. . The Deathly Cloak: Array
. . . . Ghost Armor: Protection 5 (necromantic, +5 Toughness; Impervious, Sustained)
. . . . Hide Thyself from Death's Gaze: Concealment 7 (cosmic, All Visual Senses, Other Sense: Cosmic Senses, Other Sense Type: Remote Observation; Passive)
. . The Marauder's Map (Alternate; Easily Removable)
. . . . Intelligent: Feature 1 (artifice, Notes: The map is intelligent to some degree, and will insult people who try to access it without knowing the proper password to activate the map)
. . . . Knows Where Everyone Is: Remote Sensing 8 (artifice, Affects: 1 Type - Mental, Range: 1 mile; No Conduit, Simultaneous; Activation: move action, Limited: to Within Hogwarts, Medium: the Map, Quirk: Only Displays Names & Footsteps)
Wandless Magic: Array
. . Lumos Maxima: Environment 1 (magical, Light (Bright), Radius: 30 feet)
. . Parseltongue: Comprehend 2 (parselmouth, magical, Animals - Speak To, Animals - Understand; Sustained; Broad Type: Serpentine Creatures & Other Parselmouths)
. . Serpent Animation: Perception Area Summon 5 (parseltongue, magical; Perception Area: DC 15 - Auditory, Horde, Multiple Minions 2: 4 minions, Type (General): Serpents; Distracting, Limited: Available Objects, Limited: to Statues Representing Serpents, Tiring)
. . Serpentine Network: Remote Sensing 13 (parseltongue, magical, Affects: 3 Types, inc. Visual - Visual, Auditory, Tactile, Range: 30 miles; Feedback, Medium: Serpentine Creatures)
. . Sinful Delight: Concentration Cumulative Affliction 10 (parseltongue, magical, 1st degree: Dazed, Fatigued, 2nd degree: Stunned, Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 20; Concentration, Cumulative, Extra Condition; Distracting, Grab-based, Limited: to Female Targets)
. . Snake Charmer: Cumulative Perception Area Affliction 6 (parseltongue, magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Perception Area: DC 16 - Hearing, Cumulative; Limited: to Serpentine Creatures)
Wizardking Physiology
. . Basilisk Anti-Venom: Immunity 10 (accidental, magical, Common Descriptor: All hostile toxins, bacteria and viruses)
. . Detect Magic: Senses 4 (racial, Acute: Detect Magic, Analytical: Detect Magic, Detect: Magic [Visual] 2: ranged)
. . Longevity: Feature 1 (racial, Notes: Members of Wizardking live for about 1.5x the length that a human ordinarily would, but age at about the normal human rate)
. . Supernatural Relations: Comprehend 1 (racial, Spirits - Communicate)

Equipment
Potter Manor

Offense
Initiative +5
Ducklifors: Progressive Affliction 13, +7 (DC Will 23)
Expecto Patronum: Progressive Perception Area Affliction 10 (DC Will 20)
Expelliarmus: Move Object 13, +7 (DC 23)
Finite: Nullify 13, +7 (DC Will 23)
Grab, +4 (DC Spec 10)
Impedimenta: Progressive Affliction 13, +7 (DC Will 23)
Sinful Delight: Concentration Cumulative Affliction 10, +4 (DC Fort 20)
Snake Charmer: Cumulative Perception Area Affliction 6 (DC Will 16)
Stupefy: Cumulative Affliction 13, +7 (DC Fort 23)
Throw, +7 (DC 15)
Transfiguration: Transform 10, +7 (DC Dog 20)
Unarmed, +4 (DC 15)

Complications
- Enemy: The Dark Lord Voldemort would love it very much if Harry would just go ahead and die already. The problem is, at least for Voldemort, that the Dark Lord Voldemort would much prefer it if he were the one to send Harry to his early grave.
- Fame: Harry is famous within the Wizarding World for having defeated the Dark Lord Voldemort, even though it was his mother who did so.
- Honor: Harry follows a strict code of honor when it comes to fights, and even when not fighting. He obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to his code of honor as he gets older.
- Motivation: Doing Good: Harry is someone who will always try to save the damsel in distress whenever and wherever he should find such a person. He has even been known to save a villainous damsel if they truly are in need of salvation.
- Relationship: Harry is the son of the late Lily and James Potter, as well as the nephew of the Dursley family. He is furthermore the godson of Sirius Black and thus the Heir to House Black.
- Temper: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.

Languages
English [Native], Latin

Defense
Dodge 13, Parry 13, Fortitude 5, Toughness 7/6/1 (Imp. 5), Will 13

Power Points
Abilities 58 + Powers 105 + Advantages 32 + Skills 39 (78 ranks) + Defenses 29 = 263

--------------------
Constrictor Statue - PL 5

Strength 4, Stamina -, Agility 2, Dexterity 0, Fighting 2, Intellect -, Awareness 2, Presence -

Advantages
Chokehold, Fast Grab, Improved Hold

Skills
Athletics 6 (+10), Close Combat: Grab 4 (+6), Intimidation 4 (+4), Perception 6 (+8), Stealth 2 (+4)

Powers
Serpent Construct Physiology
. . Immunity to Fortitude Effects (racial)
. . Lunge: Strength Effect 1 (racial; Reach (melee): 5 ft.)
. . Serpentine Body: Movement 1 (racial, Slithering)
. . Tremorsense: Senses 5 (racial, Acute: Ranged Touch, Extended: Ranged Touch 1: x10, Radius: Ranged Touch, Ranged: Touch, Tracking: Ranged Touch 1: -1 speed rank)

Offense
Initiative +2
Grab, +6 (DC Spec 14)
Throw, +0 (DC 19)
Unarmed, +2 (DC 19)

Complications
- Disability: Serpentine Statues can only communicate in Parseltongue, and even then only by providing responses to yes or no questions. They are also Vision and Hearing Impaired.
- Weakness: Serpentine Statues are Toughness Impaired against Goblin Steel weapons.

Languages
Parseltongue [Native]

Defense
Dodge 5, Parry 5, Fortitude Immune, Toughness 5, Will Immune

Power Points
Abilities -10 + Powers 38 + Advantages 3 + Skills 11 (22 ranks) + Defenses 11 = 53
--------------------
Viper Statue - PL 5

Strength -1, Stamina -, Agility 2, Dexterity 0, Fighting 2, Intellect -, Awareness 2, Presence -

Advantages
Fast Grab, Grabbing Finesse, Improved Hold, Improved Initiative 2, Startle

Skills
Athletics 6 (+5), Close Combat: Bite 6 (+8), Intimidation 8 (+6), Perception 6 (+8), Stealth 6 (+12)

Powers
Serpentine Construct Physiology
. . Bite: Strength-based Damage 3 (piercing, DC 17; Reach (melee): 5 ft.)
. . Immunity to Fortitude Effects (racial)
. . Scales: Impervious Toughness 1 (racial)
. . Serpentine Body: Movement 1 (racial, Slithering)
. . Small Size: Shrinking 4 (racial, -1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Innate; Permanent)
. . Tremorsense: Senses 5 (racial, Acute: Ranged Touch, Extended: Ranged Touch 1: x10, Radius: Ranged Touch, Ranged: Touch, Tracking: Ranged Touch 1: -1 speed rank)

Offense
Initiative +10
Bite: Strength-based Damage 3, +8 (DC 17)
Grab, +2 (DC Spec 10)
Throw, +0 (DC 14)
Unarmed, +2 (DC 14)

Complications
- Disability: Serpentine Statues can only communicate in Parseltongue, and even then only by providing responses to yes or no questions. They are also Vision and Hearing Impaired.
- Weakness: Serpentine Statues are Toughness Impaired against Goblin Steel weapons.

Languages
Parseltongue [Native]

Defense
Dodge 6, Parry 6, Fortitude Immune, Toughness 4 (Imp. 1), Will Immune

Power Points
Abilities -18 + Powers 51 + Advantages 6 + Skills 16 (32 ranks) + Defenses 8 = 63
--------------------
Potter Manor - PL 10

Toughness 10, Size Large

Features:
Concealed 2, Defense System, Laboratory, Library, Living Space, Personnel, Secret 1, Self-repairing 1, Wards 1, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
Last edited by DalkonCledwin on Fri Jul 05, 2019 11:58 am, edited 2 times in total.
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DalkonCledwin
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Pamela Isley / Gratitude Into Love

Post by DalkonCledwin »

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Art by Sakimichan on DeviantArt

Pamela Lillian Isley - PL 10
Age: 22 / Height: 5' 6" / Weight: 124 lbs
Hair Color: Crimson / Eye Color: Green

Strength 1, Stamina 4, Agility 3, Dexterity 3, Fighting 6, Intellect 4, Awareness 3, Presence 4

General Advantages
Assessment, Attractive 2, Badgirl, Connected, Contacts, Daze (Deception), Defensive Attack, Defensive Roll 2, Diehard, Equipment 1, Fascinate (Persuasion), Improved Critical: Plant Control, Power Attack, Ranged Attack 3, Taunt, Trance, Well-informed

Enhanced Advantages
Eidetic Memory

Skills
Acrobatics 4 (+7), Athletics 4 (+5), Close Combat: Unarmed 2 (+8), Deception 8 (+12), Expertise: Sciences 10 (+14), Insight 6 (+9), Investigation 8 (+12), Perception 6 (+9), Persuasion 6 (+10), Ranged Combat: Plant Control 4 (+7), Sleight of Hand 6 (+9), Stealth 4 (+7), Technology 4 (+8), Treatment 6 (+10)

Powers
Green Girl Physiology
. . Accelerated Healing: Regeneration 5 (racial, Every 2 rounds, Advantages: Diehard; Limited: to When in contact with the Earth)
. . Plant Armor: Protection 2 (Removable, racial, +2 Toughness)
. . Plant Empathy: Senses 6 (racial, Acute: Plant Awareness, Analytical: Plant Awareness, Awareness: Plants [Mental], Extended: Plant Awareness 3: x1k)
. . Poison Ivy: Immunity 12 (racial, Aging, Common Descriptor: All hostile toxins, bacteria and viruses, Starvation & Thirst)
. . Regrowth: Immortality 10 (racial, Return after 1 hour; Limited: to When in Contact with the Earth)
. . Speak With Plants: Comprehend 2 (racial, Plants)
Plant Biochemistry: Array
. . Paralytic Touch: Cumulative Affliction 12 (toxin, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 22; Cumulative)
. . Pheromone Kiss: Cumulative Affliction 12 (toxin, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Increased Duration 2: sustained, Insidious, Subtle 2: undetectable; Grab-based, Instant Recovery)
. . Projected Pheromones: Perception Area Affliction 10 (toxin, 1st degree: Entranced, Resisted by: Will, DC 20; Perception Area: DC 20 - Olfactory, Insidious; Limited Degree 2)
. . Toxic Kiss: Progressive Weaken 12 (toxin, Affects: Stamina, Resisted by: Fortitude, DC 22; Progressive; Grab-based)
Plant Control: Aggressor Array
. . Entanglement: Cumulative Burst Area Affliction 10 (plant, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 20; Burst Area: 30 feet radius sphere, DC 20, Cumulative, Extra Condition, Increased Range: ranged, Selective; Limited Degree)
. . Instant Jungle: Environment 12 (plant, Impede Movement (2 ranks), Visibility (-2), Radius: 8 miles; Selective)
. . Mighty Eruption: Burst Area Move Object 10 (plant, 25 tons, DC 25; Burst Area 3: 120 feet radius sphere, DC 20, Damaging; Tiring)
. . Plant Growth: Create 10 (plant, Volume: 1000 cft., DC 20; Subtle: look natural)
. . Plant Iritants: Cloud Area Affliction 10 (plant, 1st degree: Impaired, Dazed, 2nd degree: Disabled, Stunned, Resisted by: Fortitude, DC 20; Cloud Area 2: 30 feet radius sphere, DC 20, Extra Condition, Increased Range: ranged, Selective; Limited Degree)
. . Thrashing Limbs: Move Object 10 (plant, 25 tons, DC 25; Damaging, Multiattack, Precise)
. . Twitching Fronds: Move Object 3 (plant, 400 lbs., DC 18; Damaging, Increased Range: perception, Precise)
. . Writhing Vines: Burst Area Move Object 10 (plant, 25 tons, DC 25; Burst Area: 30 feet radius sphere, DC 20, Damaging, Selective)
Plant Control: Utility Array
. . Average Plant Monsters: Summon 5 (plant; Controlled, Horde, Multiple Minions 3: 8 minions; Tiring)
. . Carrier Vine: Flight 3 (plant, Speed: 16 miles/hour, 250 feet/round; Platform)
. . Giant Plant Monster: Summon 11 (plant; Active, Controlled)
. . Talking Plants: Other Communication Perception (All Senses) 4 (plant, Sense Type: Plants; Perception (All Senses), Subtle: encrypted)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +3
Entanglement: Cumulative Burst Area Affliction 10 (DC Fort/Will 20)
Grab, +8 (DC Spec 11)
Mighty Eruption: Burst Area Move Object 10 (DC 25)
Paralytic Touch: Cumulative Affliction 12, +8 (DC Fort 22)
Pheromone Kiss: Cumulative Affliction 12, +8 (DC Will 22)
Plant Iritants: Cloud Area Affliction 10 (DC Fort 20)
Projected Pheromones: Perception Area Affliction 10 (DC Will 20)
Thrashing Limbs: Move Object 10, +10 (DC 25)
Throw, +6 (DC 16)
Toxic Kiss: Progressive Weaken 12, +8 (DC Fort 22)
Twitching Fronds: Move Object 3 (DC 18)
Unarmed, +8 (DC 16)
Writhing Vines: Burst Area Move Object 10 (DC 25)

Complications
- Hatred: Of the Joker for what he frequently does to Harley.
- Honor: Pamela will go out of her way to ensure she never harms children, regardless of their gender.
- Motivation: Patriotism: Pamela views the plant kingdom as her own and is trying to do everything in her power to protect that kingdom.
- Relationship: Pam's life was saved by Harry Potter, and she has subsequently decided to repay him the favor by whatever means possible. She also has an on-again, off-again romance with Harleen Quinzel (better known as Harley Quinn).
- Temper: Pamela tends to be rather Tsundere in her behavior towards males, if not outright hostile towards them.
- Vulnerability: Pamela's plant empathy causes her to feel pain when plant life around her is destroyed. This can debilitate her and force her to surrender. It is a large part of the motivation for what she does.
- Weakness: Pamela requires vast amounts of solar energy in order to live. If she is deprived of such she will become first Impaired, then Disabled, before becoming Incapacitated and finally Dying.

Languages
English [Native]

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 8/6, Will 10

Power Points
Abilities 56 + Powers 173 + Advantages 21 + Skills 39 (78 ranks) + Defenses 26 = 315

--------------------
Giant Flytrap - PL 5

Strength 4, Stamina 4, Agility 0, Dexterity 0, Fighting 4, Intellect -4, Awareness 0, Presence -2

Enhanced Advantages
Improved Grab

Powers
Giant Flytrap Physiology
. . Large Size: Growth 4 (racial, +4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Permanent)
. . Multiple Limbs: Extra Limbs 4 (racial, 4 extra limbs, Advantages: Improved Grab)
. . Plant: Immunity 60 (racial, Fortitude Effects, Will Effects)

Offense
Initiative +0
Grab, +4 (DC Spec 14)
Throw, +0 (DC 19)
Unarmed, +4 (DC 19)

Complications
- Disability: Ordinarily can't communicate with humans, although Pamela can communicate with them.
- Weakness: Affected by those things which impact plants, such as fire.

Languages
Ent [Native]

Defense
Dodge 3, Parry 3, Fortitude Immune, Toughness 4, Will Immune

Power Points
Abilities -4 + Powers 73 + Advantages 0 + Skills 0 (0 ranks) + Defenses 6 = 75
--------------------
Animated Tree - PL 11

Strength 16, Stamina 16, Agility -2, Dexterity -1, Fighting 0, Intellect -4, Awareness 0, Presence 0

Advantages
All-out Attack, Improved Hold, Improved Smash, Power Attack

Enhanced Advantages
Improved Grab

Skills
Close Combat: Unarmed 6 (+6)

Powers
Animated Tree Physiology
. . Bark: Impervious Toughness 4 (racial)
. . Flail: Burst Area Damage 11 (bludgeoning, DC 26; Burst Area: 30 feet radius sphere, DC 21, Selective; Grab-based)
. . Giant Size: Growth 16 (racial, +16 STR, +16 STA, +8 Intimidate, -16 Stealth, -8 active defenses, +4 size ranks, +16 mass ranks, +2 ; Innate; Permanent)
. . Plant: Immunity 60 (racial, Fortitude Effects, Will Effects)
Branches
. . Long Limbs: Elongation 2 (Linked; racial, Elongation: 500 feet, +2 to grab)
. . Multiple Limbs: Extra Limbs 12 (Linked; racial, 12 extra limbs, Advantages: Improved Grab)

Offense
Initiative -2
Flail: Burst Area Damage 11 (DC 26)
Grab, +2 (DC Spec 28)
Throw, -1 (DC 31)
Unarmed, +6 (DC 31)

Complications
- Disability: Normally incapable of talking to humans, though Pamela is capable of communicating with them.
- Weakness: Affected by things that harm and destroy plants, such as fire.

Languages
Ent [Native]

Defense
Dodge 6, Parry 6, Fortitude Immune, Toughness 16 (Imp. 4), Will Immune

Power Points
Abilities -14 + Powers 133 + Advantages 4 + Skills 3 (6 ranks) + Defenses 30 = 156
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DalkonCledwin
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Harley Quinn / Gratitude Into Love

Post by DalkonCledwin »

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Art by Axsens on DeviantArt

Harleen Francis Quinzel - PL 10
Age: 21 / Height: 5' 7" / Weight: 140 lbs
Hair Color: Blonde (Dyed at Tips) / Eye Color: Blue

Strength 5, Stamina 5, Agility 7, Dexterity 4, Fighting 10, Intellect 5, Awareness 4, Presence 4

Advantages
Agile Feint, Attractive, Badgirl, Benefit, Athletics Based on Agility, Benefit, Wealth (well-off), Close Attack 2, Connected, Daze (Deception), Defensive Attack, Defensive Roll, Equipment 10, Evasion 2, Grabbing Finesse, Improved Critical 2: Baseball Club, Improved Critical: Unarmed, Improved Disarm, Improved Initiative, Improved Trip, Improvised Weapon, Luck 4, Power Attack, Ranged Attack 8, Redirect, Set-up 2, Skill Mastery: Insight, Taunt

Skills
Acrobatics 10 (+17), Athletics 8 (+15), Close Combat: Unarmed 2 (+12), Deception 8 (+12), Expertise: Psychiatry 8 (+13), Insight 12 (+16), Intimidation 6 (+10), Investigation 8 (+13), Perception 8 (+12), Persuasion 8 (+12), Sleight of Hand 8 (+12), Stealth 6 (+13), Vehicles 4 (+8)

Powers
Unusual Qualities
. . Poison Ivy Serum: Immunity 3 (bestowed, Disease, Poison, Rare Descriptor: Poison Ivy's Touch)

Expanded Equipment
Baseball Club
. . Clubbing Strike: Strength-based Damage 3 (bludgeoning, DC 23; Smashing)
Light Body Armor
. . Lt. Body Armor: Protection 2 (armor, +2 Toughness)

Equipment
Baseball Club, Cell Phone (Smartphone), Commlink, Flashlight, Hold-out Pistol, Light Body Armor, Machine Pistol, Mini-tracer, Modified Handgun (Heavy Pistol, Stun Ammo), Multi-tool, Rebreather, Restraints, Smoke Grenade

Offense
Initiative +11
Clubbing Strike: Strength-based Damage 3, +12 (DC 23)
Grab, +12 (DC Spec 14)
Hold-out Pistol, +12 (DC 17)
Machine Pistol, +12 (DC 18)
Modified Handgun, +12 (DC 19)
Smoke Grenade, +12 (DC 19)
Throw, +12 (DC 20)
Unarmed, +14 (DC 20)

Complications
- Hedonism: If it feels good to Harley, then it must be good, even if everyone else thinks it’s bad.
- Motivation: Recognition: Harley wants people to respect and acknowledge her, even if she has to beat them into doing so.
- Obsession: Harley threw away a very successful career as psychiatrist to follow the man of her dreams—unfortunately, that man was the Joker. Her love/hate relationship with the Joker motivates many of her actions.
- Relationship: Harley has an on-again, off-again relationship with Pamela Isley.

Languages
English [Native]

Defense
Dodge 12, Parry 12, Fortitude 9, Toughness 8/7, Will 11

Power Points
Abilities 88 + Powers 3 + Advantages 49 + Skills 48 (96 ranks) + Defenses 18 = 206
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DalkonCledwin
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Barbara Gordon / Gratitude Into Love

Post by DalkonCledwin »

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Art by Alanscampos on DeviantArt

Barbara Joan Gordon - PL 8
Age: 18 / Height: 5' 7" / Weight: 127 lbs
Hair Color: Ginger / Eye Color: Green

Strength 2, Stamina 2, Agility 5, Dexterity 4, Fighting 10, Intellect 6, Awareness 4, Presence 3

Advantages
Accurate Attack, Agile Feint, Assessment, Attractive, Beginner's Luck, Benefit, Athletics Based on Agility, Close Attack 2, Contacts, Defensive Attack, Defensive Roll 2, Eidetic Memory, Equipment 10, Evasion, Hide in Plain Sight, Improved Critical 2: Gauntlets, Improved Defense, Improved Disarm, Improved Initiative, Improved Trip, Inspire 2, Instant Up, Jack-of-all-trades, Languages 1, Power Attack, Quick Draw, Ranged Attack 6, Redirect, Set-up, Skill Mastery: Investigation, Takedown, Throwing Mastery, Well-informed

Skills
Acrobatics 8 (+13), Athletics 8 (+13), Close Combat: Unarmed 2 (+12), Deception 8 (+11), Expertise (AGL): Ballet 6 (+11), Expertise (AWE): Research 10 (+14), Expertise: Legal Procedure 6 (+12), Expertise: Sciences 8 (+14), Insight 6 (+10), Investigation 8 (+14), Perception 10 (+14), Persuasion 6 (+9), Ranged Combat: Batarangs 2 (+6), Sleight of Hand 6 (+10), Stealth 8 (+13), Technology 8 (+14), Vehicles 6 (+10)

Expanded Equipment
Bat Suit
. . Body Armor: Protection 2 (armor, +2 Toughness; Impervious)
. . Gauntlets: Strength-based Damage 1 (bludgeoning, DC 18)
Grapple Gun
. . Swing Line: Movement 1 (technological, Swinging)

Equipment
Bat Suit, Batcycle, Satchel (Binoculars, Cell Phone (Smartphone), Commlink, Flashlight, Mini-tracer, Rebreather, Restraints, Toolkit (Basic)) 1, Utility Belt (Batarangs, Bolas, Explosive Batarang, Flash-bang, Grapple Gun, Sleep Gas Pellets, Smoke Grenade, Tear Gas Pellets)

Offense
Initiative +9
Batarangs, +12 (DC 19)
Bolas, +10 (DC Dog 14)
Explosive Batarang, +10 (DC Dog 15)
Flash-bang, +10 (DC Dog/Fort 14)
Gauntlets: Strength-based Damage 1, +12 (DC 18)
Grab, +12 (DC Spec 12)
Sleep Gas Pellets, +10 (DC Dog/Fort 14)
Smoke Grenade, +10 (DC 19)
Tear Gas Pellets, +10 (DC Dog/Fort 14)
Throw, +10 (DC 18)
Unarmed, +14 (DC 17)

Complications
- Motivation: Responsibility: Babs was inspired by both her father and by the Dark Knight to be a force for good within the dark underbelly of the city of Gotham.
- Relationship: Babs is dedicated to her father, Commissioner Jim Gordon, and also her extended family in the super-hero community, namely the Batman family and the Birds of Prey.

Languages
American Sign Language, English [Native]

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 6/4 (Imp. 2), Will 11

Power Points
Abilities 72 + Powers 0 + Advantages 50 + Skills 58 (116 ranks) + Defenses 15 = 195

--------------------
Batcycle - PL 8

Strength 2, Defense 0, Toughness 8, Size Medium

Features:
Navigation System 1

Powers
Wheelset: Speed 6 (technological, Speed: 120 miles/hour, 1800 feet/round)

Power Points
Abilities 2 + Powers 6 + Advantages 0 + Features 1 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 12
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Otherworld Brainstorm & Notes

Post by DalkonCledwin »

Otherworld
Premise: Go on, if you want it / An otherworld awaits you / Don't you give up on it / You bite the hand that feeds you / All alone, cold fields you wander / Memories of it cloud your sight / Fills your dreams, disturbs your slumber / Lost your way, a fallen knight…
Required Inclusions:
- This story must start at the end of second year.
- Instead of Godric’s sword, Harry must pull a repaired Mjolnir from within the Sorting Hat.
- Mjolnir must have the memories of Thor locked within it, allowing Harry to learn to use the hammer from those memories.
- When the hammer is not in active use, Harry must be able to transform it into a wand, thereby allowing him to keep it, much like how Thor can transform it into a walking stick.
- The story must include a manipulative Dumbledore, though not necessarily an evil one.
- Harry must use Mjolnir against the Basilisk in 2nd Year, the Dementors in 3rd Year, the Dragon in 4th year, and Voldemort whenever he encounters the man.
- Harry must discover he is Thor’s heir through his mother.
- Harry’s primary pairing must be Fleur Delacour.
Preferred Inclusions:
- Harry possessing multiple Lordships and thereby needing multiple wives.
- Thor having died at some point after Mjolnir’s initial destruction, hence the “fallen knight” line.
- Draco having been replaced by Dancia for the purposes of this fic.
Optional Inclusions:
- Harry becoming the new Allfather of Asgard at some point in the story.
- Harry having to fight Cul Borson at some point in the story.
Forbidden Things:
- Harry being romantically involved with a male character.
- Harry the weak emo doormat.
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Arnþórr / Otherworld

Post by DalkonCledwin »

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Arnþórr (Harry Potter) - PL 12
Age: 13 / Height: 5' 4" / Weight: 462 lbs
Hair Color: Black / Eye Color: Green

Strength 12, Stamina 10, Agility 8, Dexterity 7, Fighting 6, Intellect 3, Awareness 7, Presence 5

Advantages
All-out Attack, Animal Empathy, Artificer, Assessment, Attractive, Benefit, Wealth 2 (independently wealthy), Connected, Equipment 4, Inspire 2, Languages 2, Leadership, Lionheart 2, Power Attack, Second Chance: Resisting Mind Control, Takedown, Taunt, Teamwork

Skills
Acrobatics 2 (+10), Athletics 2 (+14), Deception 6 (+11), Expertise (AGL): Riding 6 (+14), Expertise: Magic 8 (+11), Insight 4 (+11), Investigation 6 (+9), Perception 6 (+13), Persuasion 4 (+9), Ranged Combat: Mjolnir 3 (+10), Stealth 4 (+12)

Powers
Asgardian Physiology
. . Asgardian Strength: Enhanced Strength 5 (racial, +5 STR; Limited to Lifting, Notes: Has a punching strength of 100 tons, and a lifting strength of 3,200 tons)
. . Body Resistance: Protection 2 (racial, +2 Toughness)
. . Extreme Longevity: Feature 2 (racial, Notes: After Harry reaches the age of 20, his aging will slow to a rate of 1 year for every 100 rotations of the planet Earth around the star known as Sol.)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds)
. . Invulnerabilities: Immunity 4 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison)
. . Super Density: Density Growth 2 (racial, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . True Invulnerability: Impervious Toughness 6 (racial)
Mjolnir, Hammer of the Thunder God (Removable)
. . Concealable: Feature 1 (divine, Notes: Harry can cause Mjolnir to reduce in size to that of a wand, thereby granting him a +10 circumstance bonus on Sleight of Hand checks made to conceal the hammer (base DC 20 to find the hammer when it is concealed as a Routine check).)
. . Hammer Swing: Array
. . . . Bifrost Summoning: Burst Area Movement 3 (divine, Space Travel 3: other galaxies; Affects Others, Burst Area: 30 feet radius sphere, DC 13)
. . . . Hammer Flight: Flight 10 (divine, Speed: 2000 miles/hour, 4 miles/round)
. . . . Hammer Smash: Strength-based Damage 2 (bludgeoning, DC 29; Accurate 2: +4, Affects Insubstantial: half ranks)
. . . . Hammer Spin: Deflect 10 (talent; Redirection, Reflect; Reduced Range: close)
. . . . Hammer Throw: Strength-based Damage 2 (bludgeoning, DC 29; Affects Insubstantial: half ranks, Feature: Automatic Return, Increased Range: ranged)
. . . . Soar the Spaceways: Movement 2 (divine, Environmental Adaptation: Zero-G, Space Travel 1: within solar system)
. . Life Support: Immunity 5 (divine, Environmental Condition: High Pressure, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All))
. . Memories of the Lost: Senses 2 (divine, Postcognition (Limited): Thor Odinson)
. . True Seeing: Senses 10 (divine, Acute: Detect Hidden Things, Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Hidden Things [Visual] 2: ranged)
. . Weather Command: Array
. . . . Chain Lightning: Damage 12 ([0 active, 0/60 PP, 3/r], divine, electricity, DC 27; Increased Range: ranged, Multiattack)
. . . . Earthquake: Burst Area Affliction 12 ([0 active, 0/60 PP, 5/r], divine, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 22; Burst Area 3: 120 feet radius sphere, DC 22, Extra Condition, Increased Range: ranged, Secondary Effect; Limited: to Along the ground, Limited Degree)
. . . . Light Emission: Cumulative Affliction 8 ([0 active, 0/60 PP, 2/r], divine, light, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 18; Cumulative, Increased Range 2: perception; Limited: to Vision, Sense-dependent: Vision)
. . . . Magical Aptitude: Variable 5 ([0 active, 0/60 PP, 7/r], magical; Action: move; Unreliable (5 uses), Notes: 25 pts of Traits; Magical Descriptors)
. . . . Shocking Blast: Cumulative Affliction 8 ([0 active, 0/60 PP, 3/r], divine, electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . . . Weather Control: Environment 14 ([0 active, 0/60 PP, 4/r], divine, weather, Cold, Impede Movement (1 rank), Visibility (-2), Radius: 30 miles; Selective)
. . . . Wind Blast: Cone Area Move Object 12 ([0 active, 0/60 PP, 1/r], divine, wind, 100 tons; Cone Area: 60 feet cone, DC 22; Limited: Pushing Away, Reduced Range: close)
. . Worthiness: Feature 1 (divine, Notes: Mjolnir has a number of inbuilt requirements that determine who can or can't utilize it as a weapon, one of which is that a character must have a strength score of at least 7 before they can so much as lift the hammer.)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself From Death's Gaze: Concealment 7 (cosmic, All Visual Senses, Other Sense: Cosmic Senses, Other Sense Type: Remote Observation; Affects Others; Passive)

Expanded Equipment
Hogwarts Robes
. . Magical Threads: Protection 2 (armor, +2 Toughness)

Equipment
Hogwarts Robes, Potter Manor

Offense
Initiative +8
Chain Lightning: Damage 12, +10 (DC 27)
Earthquake: Burst Area Affliction 12 (DC Fort/Will 22)
Grab, +6 (DC Spec 22)
Hammer Smash: Strength-based Damage 2, +10 (DC 29)
Hammer Throw: Strength-based Damage 2, +10 (DC 29)
Light Emission: Cumulative Affliction 8 (DC Fort 18)
Shocking Blast: Cumulative Affliction 8, +10 (DC Fort 18)
Throw, +7 (DC 27)
Unarmed, +6 (DC 27)
Wind Blast: Cone Area Move Object 12 (DC 22)

Complications
- Enemy: The Dark Lord Voldemort would love it very much if Harry would just go ahead and die already. The problem is, at least for Voldemort, that the Dark Lord Voldemort would much prefer it if he were the one to send Harry to his early grave.
- Fame: Harry is famous within the Wizarding World for having defeated the Dark Lord Voldemort, even though it was his mother who did so.
- Honor: Harry follows a strict code of honor when it comes to fights, and even when not fighting. He obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to his code of honor as he gets older.
- Motivation: Doing Good: Harry is someone who will always try to save the damsel in distress whenever and wherever he should find such a person.
- Relationship: Harry is the son of the late Lily and James Potter, as well as the nephew of the Dursley family. He is furthermore the godson of Sirius Black. Through his mother, he is also the grandson of Thor Odinson. This means that Harry is the Heir Apparent to the Throne of Asgard, the Heir Apparent to the House of Potter & Peverell and the Heir Designate to the House of Black.
- Temper: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.

Languages
English [Native], Latin, Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14 (Imp. 6), Will 12

Power Points
Abilities 108 + Powers 129 + Advantages 24 + Skills 26 (51 ranks) + Defenses 13 = 300

--------------------
Potter Manor - PL 12

Toughness 10, Size Large

Features:
Concealed 2, Defense System, Laboratory, Library, Living Space, Personnel, Secret 1, Self-repairing 1, Wards 1, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
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The Chosen Ones Brainstorm & Notes

Post by DalkonCledwin »

The Chosen Ones
Premise: We are the chosen ones, we sacrifice our blood / We kill for honor / We are the holy ones, our armors stained with blood / We killed the dragon / In glory we return, our destination's end / We slayed the dragon / No more living in fear it's time to raise our king / We made it happen we're the chosen ones!
Required Inclusions:
- Harry must be abandoned by the Dursley family in Africa.
- Either in Cairo or while in the Serengeti, Harry must meet and befriend young Ororo Munroe.
- The eventual primary pairing must be Harry / Ororo.
Preferred Inclusions:
- Harry and Ororo both having a mutant power, and both being capable of magic.
- The fic involving a Wrong Girl Who Lived.
- Harry and Ororo not attending a Wizarding School, instead they learn magic by practicing it themselves in the wilderness.
- When Ororo becomes worshipped as a goddess, Harry is worshiped as a god in his turn.
Forbidden Things:
- Harry or Ororo the Weak Emo Doormats.
- Harry being romantically paired with a male character.
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Harry Potter / The Chosen Ones

Post by DalkonCledwin »

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Harry James Potter - PL 10
Age: 14 / Height: 5' 6" / Weight: 153 lbs
Hair Color: Black / Eye Color: Green

Strength 1, Stamina 6, Agility 6, Dexterity 5, Fighting 4, Intellect 2, Awareness 6, Presence 4

Advantages
Accurate Attack, Animal Empathy, Assessment, Attractive, Benefit, Wealth (well-off), Daze (Deception), Equipment 1, Fascinate (Deception), Fast Grab, Grabbing Finesse, Improved Grab, Inspire 2, Interpose, Languages 2, Leadership, Lionheart, Power Attack, Ranged Attack 7, Ritualist, Second Chance: Resisting Mind Control, Taunt, Teamwork

Skills
Close Combat: Knife 2 (+6), Deception 6 (+10), Expertise (AWE): Streetwise 8 (+14), Expertise: Magic 8 (+10), Insight 6 (+12), Investigation 4 (+6), Perception 6 (+12), Persuasion 4 (+8), Sleight of Hand 8 (+13), Stealth 6 (+12), Treatment 4 (+6)

Powers
Magical Energy Control: Array
. . Emotion Control: Cumulative Affliction 6 (magical, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Cumulative, Increased Range 2: perception, Subtle: subtle, Variable Descriptor: close group - Emotions)
. . Forgetfulness: Concentration Cumulative Affliction 6 (magical, 3rd degree: Transformed, Resisted by: Will, DC 16; Concentration, Cumulative, Increased Range: ranged; Limited Degree (third only))
. . Plant Control: Burst Area Affliction 6 (magical, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 16; Burst Area: 30 feet radius sphere, DC 16, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
. . Teleportal: Teleport 10 (magical, Carry 50 lbs.; Accurate, Easy, Extended: 1000 miles in 2 move actions, Portal; Limited to Extended)
. . Vapors-Obscurity: Environment 7 (magical, Visibility (-5), Radius: 1800 feet)
. . Vipers of Valtorr: Summon 3 (magical; Active, Controlled, Horde, Multiple Minions 4: 16 minions, Notes: Summons Vipers as per Gamemaster’s Guide, page 135)
Telekinetic Bubbles: Array
. . Force Bubble Burst: Burst Area Damage 10 (force, mutant, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . Force Field Generation: Create 10 (force, mutant, Volume: 1000 cft., DC 20; Impervious, Movable)
. . Force Missiles: Damage 8 (force, mutant, DC 23; Increased Range: ranged, Multiattack)
. . Force Platform: Burst Area Flight 6 (force, mutant, Speed: 120 miles/hour, 1800 feet/round; Affects Others, Burst Area 2: 60 feet radius sphere, DC 16, Selective; Platform)
. . Micro-Environment: Cloud Area Immunity 2 (force, mutant, Suffocation (All); Affects Others, Cloud Area: 15 feet radius sphere, DC 12, Sustained)
. . Psi-Screen: Burst Area Nullify 10 (mutant, psychic, Counters: Mental Attacks, DC 20; Burst Area: 30 feet radius sphere, DC 20, Broad, Reaction 3: reaction, Selective, Simultaneous; Reduced Range: close)
Telekinetic Bubbles: Talents
. . Force Shield: Protection 3 (force, mutant, +3 Toughness; Impervious [5 extra ranks], Sustained)

Equipment
Knife

Offense
Initiative +6
Emotion Control: Cumulative Affliction 6 (DC Will 16)
Force Bubble Burst: Burst Area Damage 10 (DC 25)
Force Missiles: Damage 8, +12 (DC 23)
Forgetfulness: Concentration Cumulative Affliction 6, +12 (DC Will 16)
Grab, +4 (DC Spec 15)
Knife, +6 (DC 17)
Plant Control: Burst Area Affliction 6 (DC Fort/Will 16)
Psi-Screen: Burst Area Nullify 10 (DC Will 20)
Throw, +12 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Enemy: The Dark Lord Voldemort can be considered an enemy to the House of Potter as a whole, whether or not he is actively an enemy of Harry in a more direct and specific manner.
- Honor: Harry follows a strict code of honor when it comes to fights, and even when not fighting. He obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to his code of honor as he gets older.
- Motivation: Doing Good: Harry is someone who will always try to save the damsel in distress whenever and wherever he should find such a person.
- Relationship: Harry is the son of the late Lily and James Potter, as well as the nephew of the Dursley family. He is furthermore the godson of Sirius Black. Due to the existence of his twin sister, Dahlia, as a contesting Heir, it is as of yet undecided who it would be that would ultimately inherit the titles of those Houses. Harry is also the boyfriend of Ororo Munroe.
- Temper: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.

Languages
English [Native], Kenyan, Parseltongue

Defense
Dodge 11, Parry 11, Fortitude 10, Toughness 9 (Imp. 8), Will 10

Power Points
Abilities 68 + Powers 151 + Advantages 30 + Skills 31 (62 ranks) + Defenses 20 = 300
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The Fire Breathes

Post by DalkonCledwin »

The Fire Breathes
Premise: “The Fire breathes / The Fire breathes / It grows and grows and seems to have no end / The Fire breathes / The Fire feeds / Search and search, consuming everything it sees / It lives inside of me / Burning, burning, burning (yeah, yeah) / It lives inside of me / The Fire breathes…”
Required Inclusions:
- Harry must be an Omega-level Mutant with powers that focus on either Cosmic Energy or Psionics (Harry will be an Omega Level Telekinetic with emphasis on Force Field Generation).
- Harry must replace Jean Grey as the Host to the Phoenix Force.
- Harry must awaken to the fact that he is the Phoenix Force’s host sometime between his first and seventeenth birthdays.
- Jean Grey must be powered down to an Alpha-level Mutant, or rather she can still be an Omega-level mutant, just one without access to the Phoenix Force.
- Harry must either join the X-Men or create his own side.
- Harry must be on good terms with the Brotherhood, even if he doesn’t join them.
- Harry must be able to control the powers of the Phoenix, and therefore not become the Dark Phoenix. Whether he can control the powers straight away or not, is up to the author.
Preferred Inclusions:
- There being a Wrong-Child-Who-Lived involved in this story.
- Harry being a Squib, because let’s face it, the powers he is already being given are actually superior to magic.
- Bashing of bashable people, such as Dumbledore, certain members of the Weasley family and anyone else within Wizarding World that the author feels worthy of such things.
- Harry being romantically paired with one or more of the following: Jean Grey, Emma Frost, Illyana Rasputina, Wanda Maximoff, Lorna Dane, Elizabeth Braddock, Rahne Sinclair, Sarah Rushman and/or Laura Kinney. Pairings with witches are strictly optional.
Optional Inclusions:
- Despite being a squib, if that option is chosen, Harry being forced to participate in the Triwizard Tournament for one reason or another.
- Being the Avatar of the Phoenix Force also allows Harry to utilize Telepathy, even if he ordinarily would not have access to such a power.
- Other marvel franchises aside from the comics being employed.
Forbidden Things:
- Harry the Weak Emo Doormat (if he were weak he wouldn’t be the Phoenix Force).
- Harry being romantically paired with anyone of the same gender as himself.
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The Phoenix / The Fire Breathes

Post by DalkonCledwin »

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Harry Potter, the Phoenix - PL 12
Age: 14 / Height: 5' 5" / Weight: 149 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +20

Strength 1, Stamina 11, Agility 8, Dexterity 7, Fighting 3, Intellect 2, Awareness 6, Presence 5

General Advantages
All-out Attack, Animal Empathy, Assessment, Attractive, Badboy, Benefit, Athletics Based on Agility, Benefit, Galactic Reputation 3, Benefit, Renown 4, Benefit, Wealth 2 (independently wealthy), Chokehold, Daze (Intimidation), Diehard, Eidetic Memory, Extraordinary Effort, Improved Grab, Inspire 3, Interpose, Languages 1, Leadership, Lionheart 2, Power Attack, Prone Fighting, Ranged Attack, Startle, Takedown

Enhanced Advantages
Luck 6, Omniscience 2

Skills
Acrobatics 2 (+10), Athletics 2 (+10), Close Combat: Grab 2 (+5), Deception 6 (+11), Expertise (AGL): Riding 6 (+14), Expertise (AWE): Cooking 4 (+10), Expertise: Popular Culture 4 (+6), Insight 8 (+14), Intimidation 8 (+13), Investigation 4 (+6), Perception 6 (+12), Persuasion 4 (+9), Ranged Combat: TK Bubbles 4 (+11), Stealth 4 (+12), Treatment 4 (+6)

Powers
Phoenix Force: Array
. . Cosmic Blast: Damage 16 (cosmic, DC 31; Increased Range: ranged)
. . Cosmic Firebird: Burst Area Damage 12 (cosmic, fire, DC 27; Burst Area 3: 120 feet radius sphere, DC 22, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Tiring)
. . Cosmic Mastery: Variable 5 (cosmic; Action: move; Unreliable (5 uses), Notes: 25 pts of Traits; Cosmic, Time, Psychic or Telekinetic descriptors)
. . Detect Thoughts: Cumulative Mind Reading 12 (cosmic, psychic, DC 22; Cumulative)
. . Energy Manipulation: Deflect 13 (cosmic; Redirection, Reflect; Limited: to Energy Attacks)
. . Fire Generation: Cloud Area Damage 12 (cosmic, fire, DC 27; Cloud Area 3: 60 feet radius sphere, DC 22, Increased Range: ranged)
. . Gateway: Movement 3 (cosmic, Space Travel 3: other galaxies)
. . Telekinesis: Move Object 12 (cosmic, telekinetic, 100 tons; Increased Range: perception)
. . Telepathy: Mental Cosmic Communication 4 (cosmic, psychic; Subtle: encrypted)
. . Weather Control: Environment 14 (cosmic, weather, Other: 3 points of effect 3, Radius: 30 miles; Selective)
Phoenix Host
. . Accelerated Healing: Regeneration 5 (cosmic, Every 2 rounds)
. . Cosmic Entity: Immunity 11 (cosmic, Aging, Life Support)
. . Force Field: Impervious Toughness 11 (telekinetic; Sustained)
. . Karmic Life Tap: Luck Control 1 (cosmic, Force a Re-roll, Advantages: Luck 6; Limited: to forcing targets to re-roll vs. Harry's attacks)
. . Lucky Escape: Immortality 1 (cosmic, Return after 2 weeks; Limited: to Circumstances of Plausible Survival)
. . Omnilingualism: Comprehend 3 (cosmic, Languages - Read All, Languages - Understand All, Languages - You're Understood)
. . Omniscience: Senses 1 (cosmic, Awareness: Cosmic [Mental], Advantages: Omniscience 2)
. . Phoenix Raptor Aura: Environment 6 (cosmic, fire, Heat, Light, Radius: 900 feet)
. . Psionic Interference: Impervious Will 12 (cosmic)
Superhuman Movement: Array
. . Flight of the Phoenix: Flight 14 (cosmic, Speed: 32000 miles/hour, 60 miles/round; Linked: Phoenix Raptor Aura: Environment 6)
. . Flight Platform: Burst Area Flight 7 (telekinetic, Speed: 250 miles/hour, 0.5 miles/round; Affects Others, Burst Area: 30 feet radius sphere, DC 17; Limited: to no more than 4 hours of continuous use if carrying passengers, Platform)
. . Soar the Spaceways: Movement 3 (cosmic, Environmental Adaptation: Zero-G, Space Travel 2: other solar systems; Limited: Unlike the Gateway power, this one takes time to get from one Solar System to the next)
Telekinetic Bubbles: Array
. . Force Objects: Create 12 (force, telekinetic, Volume: 4000 cft., DC 22; Impervious, Movable, Selective; Proportional)
. . Kinetic Bolt: Damage 12 (force, telekinetic, DC 27; Increased Range: ranged)
. . Kinetic Missiles: Damage 8 (force, telekinetic, DC 23; Increased Range: ranged, Multiattack)
. . Kinetic Wave: Cone Area Move Object 8 (force, telekinetic, 6 tons, DC 23; Cone Area: 60 feet cone, DC 18, Damaging; Limited: to Pushing Away, Reduced Range: close)
. . Landing Cushion: Burst Area Movement 9 (telekinetic, Extra Ranks 8, Safe Fall; Affects Others, Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged)
. . Nullification Field: Burst Area Nullify 12 (telekinetic, Counters: Physical or Energy Powers, DC 22; Burst Area: 30 feet radius sphere, DC 22, Increased Duration: concentration, Simultaneous)
. . Suffocating Bubble: Progressive Affliction 10 (telekinetic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Increased Range: ranged, Progressive)

Offense
Initiative +8
Cosmic Blast: Damage 16, +8 (DC 31)
Cosmic Firebird: Burst Area Damage 12 (DC 27)
Detect Thoughts: Cumulative Mind Reading 12 (DC Will 22)
Fire Generation: Cloud Area Damage 12 (DC 27)
Grab, +5 (DC Spec 11)
Kinetic Bolt: Damage 12, +12 (DC 27)
Kinetic Missiles: Damage 8, +12 (DC 23)
Kinetic Wave: Cone Area Move Object 8 (DC 23)
Nullification Field: Burst Area Nullify 12 (DC Will 22)
Suffocating Bubble: Progressive Affliction 10, +12 (DC Fort 20)
Telekinesis: Move Object 12 (DC 22)
Throw, +8 (DC 16)
Unarmed, +3 (DC 16)

Complications
- Cosmic Repercussions: Use of the Karmic Life Tap power requires that Harry draw on the life energy of those who have yet to be born, meaning that each time he uses it he reduces the number of new lives that will be born into the universe by a very small amount that can quickly build up to be a very significant amount if overused.
- Honor: Harry follows a strict code of honor when it comes to fights, and even when not fighting. He obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to his code of honor as he gets older.
- Motivation: Doing Good: Harry will often go out of his way in order to save the life of some hapless damsel in distress. This also often leads him and those who he calls friends, into rather harrowing situations.
- Relationship: Harry is the elder twin brother of Dahlia Potter, the so-called Girl Who Lived, which would make him the Heir Apparent to the House of Potter and Peverell if not for the fact that he was born without the ability to perform Magic as Wizardkind would understand it.
- Responsibility: The Phoenix Force is the embodiment of all life in the entire cosmos. It has been granted the highest of authorities when it comes to decide when and where to cut the wheat from the chaff.
- Temper: Harry is a tempestuous man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Weakness: The Phoenix Force has shown susceptibility to Chaos Magic, and Harry's Will and Toughness Defenses are Impaired against such attacks. They would have been Disabled if not for his own innate, though incredibly weak, magic.

Languages
English [Native], Parseltongue

Defense
Dodge 13, Parry 13, Fortitude 12, Toughness 11 (Imp. 11), Will 12 (Imp. 12)

Power Points
Abilities 86 + Powers 222 + Advantages 34 + Skills 34 (68 ranks) + Defenses 22 = 398

--------------------
Harry Potter, the Squib - PL 12
Wealth Rank: +12 / Rep Rank: +12

Strength 1, Stamina 6, Agility 6, Dexterity 5, Fighting 3, Intellect 2, Awareness 6, Presence 5

Advantages
All-out Attack, Animal Empathy, Assessment, Attractive, Benefit, Athletics Based on Agility, Benefit, Wealth (well-off), Chokehold, Improved Grab, Inspire 3, Interpose, Languages 1, Leadership, Lionheart 2, Power Attack, Prone Fighting, Ranged Attack 3, Startle, Takedown

Skills
Acrobatics 2 (+8), Athletics 2 (+8), Close Combat: Grab 2 (+5), Deception 6 (+11), Expertise (AGL): Riding 6 (+12), Expertise (AWE): Cooking 4 (+10), Expertise: Popular Culture 4 (+6), Insight 8 (+14), Investigation 4 (+6), Perception 6 (+12), Persuasion 4 (+9), Ranged Combat: TK Bubbles 4 (+9), Stealth 4 (+10), Treatment 4 (+6)

Powers
Telekinetic Bubbles: Array
. . Force Objects: Create 12 (force, telekinetic, Volume: 4000 cft., DC 22; Impervious, Movable, Selective; Proportional)
. . Kinetic Bolt: Damage 12 (force, telekinetic, DC 27; Increased Range: ranged)
. . Kinetic Missiles: Damage 8 (force, telekinetic, DC 23; Increased Range: ranged, Multiattack)
. . Kinetic Wave: Cone Area Move Object 8 (force, telekinetic, 6 tons, DC 23; Cone Area: 60 feet cone, DC 18, Damaging; Limited: to Pushing Away, Reduced Range: close)
. . Landing Cushion: Burst Area Movement 9 (telekinetic, Extra Ranks 8, Safe Fall; Affects Others, Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged)
. . Nullification Field: Burst Area Nullify 12 (telekinetic, Counters: Physical or Energy Powers, DC 22; Burst Area: 30 feet radius sphere, DC 22, Increased Duration: concentration, Simultaneous)
. . Suffocating Bubble: Progressive Affliction 10 (telekinetic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Increased Range: ranged, Progressive)
Telekinetic Bubbles: Talents
. . Environmental Field: Immunity 10 (telekinetic, Life Support; Sustained)
. . Flight Platforms: Burst Area Flight 8 (telekinetic, Speed: 500 miles/hour, 1 mile/round; Affects Others, Burst Area: 30 feet radius sphere, DC 18; Limited: to no more than 4 hours of continuous use if carrying passengers, Platform)
. . Force Field: Protection 5 (telekinetic, +5 Toughness; Impervious [6 extra ranks], Sustained)

Offense
Initiative +6
Grab, +5 (DC Spec 11)
Kinetic Bolt: Damage 12, +12 (DC 27)
Kinetic Missiles: Damage 8, +12 (DC 23)
Kinetic Wave: Cone Area Move Object 8 (DC 23)
Nullification Field: Burst Area Nullify 12 (DC Will 22)
Suffocating Bubble: Progressive Affliction 10, +12 (DC Fort 20)
Throw, +8 (DC 16)
Unarmed, +3 (DC 16)

Complications
- Honor: Harry follows a strict code of honor when it comes to fights, and even when not fighting. He obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to his code of honor as he gets older.
- Motivation: Doing Good: Harry will often go out of his way in order to save the life of some hapless damsel in distress. This also often leads him and those who he calls friends, into rather harrowing situations.
- Relationship: Harry is the elder twin brother of Dahlia Potter, the so-called Girl Who Lived, which would make him the Heir Apparent to the House of Potter and Peverell if not for the fact that he was born without the ability to perform Magic as Wizardkind would understand it.
- Temper: Harry is a tempestuous man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.

Languages
English [Native], Parseltongue

Defense
Dodge 13, Parry 13, Fortitude 10, Toughness 11 (Imp. 11), Will 12

Power Points
Abilities 68 + Powers 96 + Advantages 23 + Skills 30 (60 ranks) + Defenses 27 = 244
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DalkonCledwin
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X-23 / The Fire Breathes

Post by DalkonCledwin »

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Laura Kinney, aka X-23 - PL 10
Age: 14 / Height: 5' 4" / Weight: 148 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +8 / Rep Rank: +10

Strength 4/2, Stamina 6, Agility 6, Dexterity 5, Fighting 6, Intellect 2, Awareness 6, Presence 2

Advantages
Agile Feint, All-out Attack, Animal Empathy, Assessment, Attractive, Badgirl, Benefit, Ambidexterity, Chokehold, Connected, Daze (Intimidation), Diehard, Equipment 2, Fascinate (Intimidation), Fearless, Great Endurance, Improved Defense, Improved Disarm, Improved Hold, Improved Smash, Improved Trip, Instant Up, Interpose, Move-by Action, Power Attack, Prone Fighting, Second Chance: Acrobatics Checks for Tumbling, Skill Mastery: Perception, Startle, Takedown, Teamwork, Tracking

Skills
Acrobatics 8 (+14), Athletics 8 (+12), Close Combat: Claws 6 (+12), Deception 4 (+6), Expertise (AWE): Survival 8 (+14), Expertise (AWE): Tactics 8 (+14), Expertise: Military 6 (+8), Insight 4 (+10), Intimidation 8 (+10), Investigation 6 (+8), Perception 10 (+16), Stealth 8 (+14), Technology 4 (+6), Treatment 4 (+6), Vehicles 4 (+9)

Powers
Weapon X
. . Adamantium Claws: Strength-based Damage 4 (slashing, DC 23; Penetrating 8, Split 3: 4 targets)
. . Adamantium Skeleton: Protection 4 (bestowed, +4 Toughness; Impervious)
. . Healing Factor: Regeneration 5 (mutant, Every 2 rounds, Advantages: Diehard; Persistent)
. . Longevity: Feature 1 (mutant, Notes: Due to her Healing Factor, Laura has a lifespan that can stretch for an indeterminate period of time into the future.)
. . Magic Resistance: Immunity 10 (bestowed, Common Descriptor: Magical Effects; Limited - Half Effect)
. . Second Wind: Healing 12 (mutant; Triggered: 1 use - when suffering two or more degrees of damage; Limited: Self Only)
. . Sensitive Smell: Senses 8 (mutant, Accurate: Olfactory, Acute: Olfactory, Extended: Olfactory 3: x1k, Tracking: Olfactory 2: full speed)
. . Strength Enhancement: Enhanced Trait 4 (bestowed, Strength +2 (+4))

Expanded Equipment
Unstable Molecule Armor
. . Body Armor: Impervious Toughness 4 (armor)
. . Detection Scramblers: Concealment 1 (armor, Other Sense: Technological Mutant Detection)
. . Insulation: Immunity 2 (technological, Environmental Condition: Cold, Environmental Condition: Heat; Limited - Half Effect)

Equipment
Commlink (Communication, GPS, Tracking Device) 3, Unstable Molecule Armor

Offense
Initiative +6
Adamantium Claws: Strength-based Damage 4, +12 (DC 23)
Grab, +6 (DC Spec 14)
Throw, +5 (DC 19)
Unarmed, +6 (DC 19)

Complications
- Depression: Due to having suffered cruel abuse, Laura is prone to fits of depression where she will sit in a corner and cry much like a newborn for hours on end.
- Enemies: The Facility, H.Y.D.R.A. and S.H.I.E.L.D.
- Hatred: Laura blames Wolverine (aka Logan Howlett) for her terrible past and the treatment she suffered at the facility and would quite happily kill him if that were actually possible.
- Motivation: Acceptance: Laura wants to live a peaceful life where no one is attempting to hunt her down or control her against her will.
- Reputation: She was a trained killer for years and even though she is trying to live a better life, many people will not let her forget what she's done.
- Temper: Laura is known for her temper, where if provoked she will easily be capable of destroying large amounts of property and objects, up to and including cutting through reinforced walls and attacking people who truly do have her best interests in mind.
- Vulnerability: Laura was encoded with trigger scents and possibly phrases that can turn her into a berserker.
- Weakness: Magnetic Attacks have an automatic degree of effect against Laura.

Languages
English [Native]

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 10 (Imp. 8), Will 10

Power Points
Abilities 70 + Powers 65 + Advantages 31 + Skills 48 (96 ranks) + Defenses 16 = 230

--------------------
Laura Kinney, Stripped Down - PL 9
Wealth Rank: +8 / Rep Rank: +9

Strength 2, Stamina 6, Agility 6, Dexterity 5, Fighting 6, Intellect 2, Awareness 6, Presence 2

General Advantages
Agile Feint, All-out Attack, Animal Empathy, Assessment, Attractive, Badgirl, Benefit, Ambidexterity, Chokehold, Connected, Daze (Intimidation), Defensive Roll 2, Equipment 2, Fascinate (Intimidation), Fearless, Great Endurance, Improved Defense, Improved Disarm, Improved Hold, Improved Smash, Improved Trip, Instant Up, Interpose, Move-by Action, Power Attack, Prone Fighting, Second Chance: Acrobatics Checks for Tumbling, Skill Mastery: Perception, Startle, Takedown, Teamwork, Tracking

Enhanced Advantages
Diehard

Skills
Acrobatics 8 (+14), Athletics 8 (+10), Close Combat: Claws 6 (+12), Deception 4 (+6), Expertise (AWE): Survival 8 (+14), Expertise (AWE): Tactics 8 (+14), Expertise: Military 6 (+8), Insight 4 (+10), Intimidation 8 (+10), Investigation 6 (+8), Perception 10 (+16), Stealth 8 (+14), Technology 4 (+6), Treatment 4 (+6), Vehicles 4 (+9)

Powers
Weapon X
. . Bone Claws: Strength-based Damage 4 (slashing, DC 21; Split 3: 4 targets)
. . Healing Factor: Regeneration 5 (mutant, Every 2 rounds, Advantages: Diehard; Persistent)
. . Longevity: Feature 1 (mutant, Notes: Due to her Healing Factor, Laura has a lifespan that can stretch for an indeterminate period of time into the future.)
. . Second Wind: Healing 12 (mutant; Triggered: 1 use - when suffering two or more degrees of damage; Limited: Self Only)
. . Sensitive Smell: Senses 8 (mutant, Accurate: Olfactory, Acute: Olfactory, Extended: Olfactory 3: x1k, Tracking: Olfactory 2: full speed)

Expanded Equipment
Unstable Molecule Armor
. . Body Armor: Impervious Toughness 4 (armor)
. . Detection Scramblers: Concealment 1 (armor, Other Sense: Technological Mutant Detection)
. . Insulation: Immunity 2 (technological, Environmental Condition: Cold, Environmental Condition: Heat; Limited - Half Effect)

Equipment
Commlink (Communication, GPS, Tracking Device) 3, Unstable Molecule Armor

Offense
Initiative +6
Bone Claws: Strength-based Damage 4, +12 (DC 21)
Grab, +6 (DC Spec 12)
Throw, +5 (DC 17)
Unarmed, +6 (DC 17)

Complications
- Depression: Due to having suffered cruel abuse, Laura is prone to fits of depression where she will sit in a corner and cry much like a newborn for hours on end.
- Enemies: The Facility, H.Y.D.R.A. and S.H.I.E.L.D.
- Hatred: Laura blames Wolverine (aka Logan Howlett) for her terrible past and the treatment she suffered at the facility and would quite happily kill him if that were actually possible.
- Motivation: Acceptance: Laura wants to live a peaceful life where no one is attempting to hunt her down or control her against her will.
- Reputation: She was a trained killer for years and even though she is trying to live a better life, many people will not let her forget what she's done.
- Temper: Laura is known for her temper, where if provoked she will easily be capable of destroying large amounts of property and objects, up to and including cutting through reinforced walls and attacking people who truly do have her best interests in mind.
- Vulnerability: Laura was encoded with trigger scents and possibly phrases that can turn her into a berserker.

Languages
English [Native]

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 8/6 (Imp. 4), Will 9

Power Points
Abilities 70 + Powers 40 + Advantages 33 + Skills 48 (96 ranks) + Defenses 14 = 205
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DalkonCledwin
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Scarlet Witch / The Fire Breathes

Post by DalkonCledwin »

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Wanda Maximoff, the Scarlet Witch - PL 11
Age: 16 / Height: 5' 7" / Weight: 126 lbs
Hair Color: Brunette (Naturally) / Eye Color: Blue
Wealth Rank: +8 / Rep Rank: +11

Strength 1, Stamina 3, Agility 3, Dexterity 2, Fighting 3, Intellect 2, Awareness 4, Presence 4

General Advantages
Attractive 2, Connected, Daze (Deception), Defensive Attack, Extraordinary Effort, Fascinate (Deception), Languages 3, Ritualist, Teamwork, Trance

Enhanced Advantages
Luck 5

Skills
Close Combat: Unarmed 2 (+5), Deception 8 (+12), Expertise (AGL): Dance 8 (+11), Expertise: Magic 10 (+12), Insight 6 (+10), Perception 6 (+10), Persuasion 6 (+10), Ranged Combat: Magic 6 (+8), Sleight of Hand 6 (+8), Treatment 6 (+8), Vehicles 4 (+6)

Powers
Chaos Magic: Dynamic Array
. . Chaos Field: Environment 14 ([0 active, 0/48 PP, 3/r], chaos, magical, Impede Movement (2 ranks), Radius: 30 miles; Selective)
. . Deflection: Deflect 9 ([0 active, 0/48 PP, 3/r], chaos, magical; Redirection, Reflect)
. . Eldritch Bolt: Damage 14 ([0 active, 0/48 PP, 2/r], chaos, magical, DC 29; Increased Range: ranged)
. . Hex Bolts: Cumulative Affliction 10 ([0 active, 0/48 PP, 3/r], chaos, magical, 1st degree: Vulnerable, 2nd degree: Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Cumulative, Increased Range: ranged)
. . Jinx: Luck Control 2 ([0 active, 0/48 PP, 3/r+5], chaos, magical, Force a Re-roll, Negate Luck, Advantages: Luck 5)
. . Probability Stabilization: Burst Area Nullify 10 ([0 active, 0/48 PP, 4/r], chaos, magical, Counters: Luck Control, DC 20; Burst Area: 30 feet radius sphere, DC 20, Increased Duration: concentration, Simultaneous)
. . Reality Control: Variable 6 ([0 active, 0/48 PP, 8/r], chaos, magical; Action 2: free; Unreliable (5 uses), Notes: 30 pts of Traits; Any Effect she wants)
. . Telekinesis: Move Object 14 ([0 active, 0/48 PP, 2/r], chaos, magical, 400 tons)
Chaos Magic: Talents
. . Levitation: Flight 4 (chaos, magical, Speed: 30 miles/hour, 500 feet/round)
. . Medium: Comprehend 2 (chaos, magical, Spirits - Communicate, Spirits - Medium; Sustained)
. . Mystic Shield: Protection 10 (chaos, magical, +10 Toughness; Impervious, Sustained)
. . See Magic: Senses 3 (chaos, magical, Acute: Detect Magic, Detect: Magic [Visual] 2: ranged)

Offense
Initiative +3
Eldritch Bolt: Damage 14, +8 (DC 29)
Grab, +3 (DC Spec 11)
Hex Bolts: Cumulative Affliction 10, +8 (DC Will 20)
Probability Stabilization: Burst Area Nullify 10 (DC Will 20)
Telekinesis: Move Object 14, +8 (DC 24)
Throw, +2 (DC 16)
Unarmed, +5 (DC 16)

Complications
- Accident: Wanda's powers sometimes go out of her ability to control. When this happens the results tend to be unpredictable and are left to the Gamemaster to decide how it will impact the scenario.
- Motivation: Justice: Wanda's driving purpose in life right now is to find her father and pulverize him, if not actually kill him, for abandoning her when her mutant powers first developed.
- Relationship: Wanda is the sister of Pietro Maximoff, otherwise known as Quicksilver, and the daughter of Erik Lehnsherr, otherwise known as the infamous Magneto. She is also the protege of Madame Agatha Harkness.
- Reputation: Wanda is a member of the Brotherhood of Evil Mutants, though it is somewhat reluctantly on her part.
- Temper: Wanda is an angst-ridden, troubled, independent, unstable, and vengeful person. She has issues, to put it mildly. She is not a very happy person, as she has a lot of pent-up anger and hostility. Her temper has also caused her brother to become absolutely terrified of Wanda, as she was violently unstable even at a young age.

Languages
English, French, Latin, Serbian [Native]

Defense
Dodge 9, Parry 9, Fortitude 7, Toughness 13 (Imp. 10), Will 11

Power Points
Abilities 44 + Powers 98 + Advantages 13 + Skills 34 (68 ranks) + Defenses 23 = 212
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DalkonCledwin
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Majestrix Lilandra / The Fire Breathes

Post by DalkonCledwin »

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Majestrix Lilandra Neramani - PL 11
Age: 133 / Height: 5' 11" / Weight: 110 lbs
Hair Color: Black / Eye Color: Orange
Wealth Rank: +28 / Rep Rank: +13

Strength 6, Stamina 8, Agility 4, Dexterity 3, Fighting 4, Intellect 4, Awareness 4, Presence 6

Advantages
Agile Feint, Assessment, Attractive, Benefit, Galactic Authority 2, Benefit, Galactic Reputation 3, Benefit, Renown, Benefit, Status 5: Majestrix of the Shi'ar Empire, Benefit, Wealth 5 (billionaire), Close Attack 2, Connected, Contacts, Daze (Intimidation), Defensive Attack, Diehard, Equipment 47, Evasion, Fascinate (Intimidation), Favored Environment: Zero-G, Grabbing Finesse, Great Endurance, Improved Defense, Improved Smash, Inspire 3, Interpose, Leadership, Lionheart, Move-by Action, Power Attack, Ranged Attack 2, Startle, Takedown, Teamwork, Well-informed

Skills
Acrobatics 8 (+12), Athletics 8 (+14), Close Combat: Laser Sword 4 (+8), Deception 4 (+10), Expertise (AWE): Governing 8 (+12), Expertise (AWE): Tactics 8 (+12), Expertise: Military 10 (+14), Insight 6 (+10), Intimidation 8 (+14), Investigation 6 (+10), Perception 8 (+12), Ranged Combat: Blasters 6 (+9), Stealth 4 (+8), Technology 8 (+12), Treatment 4 (+8), Vehicles 8 (+11)

Powers
Shi'ar Physiology
. . Longevity: Feature 1 (racial, Notes: Shi'ar live for about the same length of time as a typical D&D Elf)
. . Shi'ar Sensitivity: Senses 3 (racial, Extended: Vision 2: x100, Low-light Vision)
. . Wakefulness: Immunity 5 (racial, Custom: Sleep Afflictions 5)

Expanded Equipment
Pulse Cannon
. . Pulse Blast: Damage 11 (energy, DC 26; Increased Range: ranged, Multiattack)
Shi'ar Laser Sword
. . Energy Blade: Damage 8 (energy, slashing, DC 23; Accurate 2: +4, Penetrating 8)

Equipment
Blaster Rifle, Full Plate, Pulse Cannon, Shi'ar Laser Sword, Shi'ar Royal Palace, Starjammer

Offense
Initiative +4
Blaster Rifle, +11 (DC 23)
Energy Blade: Damage 8, +14 (DC 23)
Grab, +6 (DC Spec 13)
Pulse Blast: Damage 11, +11 (DC 26)
Throw, +5 (DC 21)
Unarmed, +6 (DC 21)

Complications
- Biological Quirk: For one reason or another, Shi'ar are incapable of achieving R.E.M. cycles when they sleep.
- Enemies: Her brother D'ken and her sister Deathbird. Then there is also the fact that the Shi'ar people as a whole have an antagonistic relationship with the Phoenix Force.
- Motivation: Doing Good: To the point that Lilandra is both "Too Good for this Sinful Earth" and incapable of making the hard and difficult choices that one in her position of power would normally be required to make regading people close to them.
- Power Loss: Lilandra rarely ever carries her Pulse Cannon around with her. In fact she usually opts to leave it in her quarters on the Starjammer.
- Responsibility: Lilandra is the Majestrix of the Shi'ar Empire, an equivalent to which would be Imperator of Rome. This means that more often than not, her hands are tied due to one bureaucratic matter or another, preventing her from being of any real use to those people she would truly wish to help in their own assorted battles.

Languages
Shi'ar [Native]

Defense
Dodge 8, Parry 8, Fortitude 12, Toughness 14, Will 10

Power Points
Abilities 78 + Powers 9 + Advantages 94 + Skills 54 (108 ranks) + Defenses 18 = 253

--------------------
Shi'ar Royal Palace - PL 11

Toughness 10, Size Huge

Features:
Combat Simulator, Communications, Computer, Defense System, Fire Prevention System, Gym, Hangar, Holding Cells, Infirmary, Library, Living Space, Power System, Security System 1, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
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Starjammer - PL 11

Strength 21, Defense 0, Toughness 18, Size Awesome

Features:
Communications, Computer, Fire Prevention System, Gym, Hangar, Holding Cells, Infirmary, Laboratory, Library, Living Space, Navigation System 1, Personnel, Security System 1

Powers
Auxiliary Systems
. . Graviton Drive: Flight 16 (technological, Speed: 125000 miles/hour, 250 miles/round)
. . Tractor Beam: Feature 1 (technological, Notes: A starship of this scale is equipped with a tractor beam that allows it to exert strength at range to push, pull, or hold objects in relation to itself. Treat this as a Move Object effect at the rank of the ship's Strength value.)
Deflector Shields
. . Enhanced Trait: Enhanced Trait 7 (technological, Defense +7 (+0))
. . Impervious Defense: Impervious Toughness 10 (technological)
. . Protection: Protection 3 (technological, +3 Toughness)
Hyperspace Engines: Array
. . Hyperspace Drive: Movement 3 (technological, Space Travel 3: other galaxies)
. . Long-Distance Trans-portal Room: Burst Area Teleport 7 (technological, Carry 50 lbs.; Burst Area: 30 feet radius sphere, DC 17, Extended: 120 miles in 2 move actions, Selective; Limited Location: set of loctions - To anywhere, back to the ship, Limited to Extended)
. . Trans-portal Room: Burst Area Teleport 7 (technological, 0.5 miles in a move action, carrying 50 lbs.; Burst Area: 30 feet radius sphere, DC 17, Selective; Limited Location: set of loctions - To anywhere, back to the ship)
Weapon Systems: Array
. . Anti-Matter Torpedoes: Burst Area Damage 11 (ballistic, DC 26; Burst Area: 30 feet radius sphere, DC 21 [1 rank only], Homing 3: 3 extra attempts, Increased Range: ranged)
. . Beam Cannon: Damage 15 (energy, DC 30; Increased Range: ranged, Penetrating 10)

Offense
Anti-Matter Torpedoes: Burst Area Damage 11 (DC 26)
Beam Cannon: Damage 15, +5 (DC 30)

Power Points
Abilities 6 + Powers 117 + Advantages 0 + Features 13 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 139
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DalkonCledwin
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Dahlia Potter / The Fire Breathes

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Dahlia Lillian Potter - PL 10
Age: 14 / Height: 5' 3" / Weight: 110 lbs
Hair Color: Crimson / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +14

Strength 1, Stamina 6, Agility 6, Dexterity 5, Fighting 2, Intellect 2, Awareness 6, Presence 5

Advantages
Animal Empathy, Artificer, Attractive 2, Benefit, Athletics Based on Agility, Benefit, Renown 2, Benefit, Wealth 2 (independently wealthy), Connected, Daze (Deception), Equipment 5, Extraordinary Effort, Fascinate (Persuasion), Fast Grab, Favored Foe: Voldemort, Improved Grab, Inspire 2, Interpose, Languages 2, Leadership, Power Attack, Quick Draw, Ranged Attack 3, Second Chance: Resisting Mind Control, Set-up 2, Teamwork

Skills
Acrobatics 2 (+8), Athletics 2 (+8), Deception 6 (+11), Expertise (AGL): Riding 6 (+12), Expertise: Magic 6 (+8), Expertise: Politics 4 (+6), Insight 4 (+10), Intimidation 4 (+9), Investigation 4 (+6), Perception 6 (+12), Persuasion 6 (+11), Stealth 6 (+12), Treatment 4 (+6)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Wanded Magic: Array
. . . . Expecto Patronum: Progressive Perception Area Affliction 8 (magical, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Perception Area: DC 18 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to Causing Targets to Flee, Tiring)
. . . . Expelliarmus: Move Object 12 (magical, 100 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Incendio: Damage 12 (fire, magical, DC 27; Increased Range: ranged)
. . . . Protego: Cloud Area Deflect 8 (magical; Cloud Area: 15 feet radius sphere, DC 18, Redirection, Reflect; Limited: to Attacks Targeting Dodge)
. . . . Stupefy: Cumulative Affliction 8 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Death's Gaze: Concealment 7 (bestowed, cosmic, All Visual Senses, Other Sense: Cosmic Senses, Other Sense Type: Remote Observation; Affects Others; Passive)
. . The Marauder's Map (Alternate; Easily Removable)
. . . . Intelligent: Feature 1 (artifice, Notes: The map is intelligent to some degree, and will insult people who try to access it without knowing the proper password to activate the map)
. . . . Knows Where Everyone Is: Remote Sensing 8 (artifice, Affects: 1 Type - Mental, Range: 1 mile; No Conduit, Simultaneous; Activation: move action, Limited: to Within Hogwarts, Medium: the Map, Quirk: Only Displays Names & Footsteps)
Wandless Magic: Array
. . Lumos Solem: Cumulative Cone Area Affliction 8 (magical, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 18; Cone Area: 60 feet cone, DC 18, Cumulative; Limited: to Vision)
. . Occlumens Duo: Immunity 5 (magical, Custom: Mind Reading 5; Sustained)

Expanded Equipment
Witch's Robes
. . Magical Threads: Protection 2 (armor, magical, +2 Toughness)

Equipment
Firebolt, Witch's Robes

Offense
Initiative +6
Expecto Patronum: Progressive Perception Area Affliction 8 (DC Will 18)
Expelliarmus: Move Object 12, +8 (DC 22)
Grab, +2 (DC Spec 11)
Incendio: Damage 12, +8 (DC 27)
Lumos Solem: Cumulative Cone Area Affliction 8 (DC Fort 18)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +8 (DC 16)
Unarmed, +2 (DC 16)

Complications
- Enemy: Due to the fact that Dahlia is usually who disrupts Voldemort's plans to acquire a new body, she has successfully earned enough of his enmity that he will prioritize killing her over every other enemy save for her brother or Dumbledore.
- Honor: Due to having been raised by parents who are staunch supporters of Albus Dumbledore, Dahlia absolutely refuses to use spells that are specifically designed to cause undue harm to their targets.
- Misappropriated Fame: Dahlia is known as the "Girl Who Lived" because she is the only child of James and Lily Potter who registers as having sufficient levels of magic to attend Hogwarts. Unfortunately the act of surviving the Killing Curse would have been impossible for her, where as it was possible for her brother due to the nature of his mutant powers.
- Motivation: Doing Good: If asked the iconic question of "Are you a good witch or a bad witch" Dahlia would immediately respond by saying, "A very good witch."
- Relationship: Dahlia is the younger twin sister of Harry Potter, and is also the Heiress Presumptive to the House of Potter and Peverell. She is furthermore the Heir Designate to the House of Black due to having been named Heiress by Sirius Black upon his escape from Azkaban, though Sirius is more than a little annoyed with her parents.

Languages
English [Native], Latin, Parseltongue

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 12

Power Points
Abilities 66 + Powers 43 + Advantages 36 + Skills 30 (60 ranks) + Defenses 24 = 199

--------------------
Firebolt - PL 10

Strength 3, Defense 0, Toughness 8, Size Medium

Powers
Levitation Charm: Flight 7 (magical, Speed: 250 miles/hour, 0.5 miles/round; Feature: Unbreakable Braking Charm)

Power Points
Abilities 3 + Powers 15 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 21
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