Dalkon's Expanded Potterverse Archives

Where in all of your character write ups will go.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Queen Mera / Ocean Power

Post by DalkonCledwin »

Image
Art by Liang-Xing on DeviantArt

Queen Mera of Atlantis - PL 12
Age: 33 / Height: 5' 9" / Weight: 160 lbs
Hair Color: Crimson / Eye Color: Blue
Wealth Rank: +20 / Rep Rank: +14

Strength 8, Stamina 9, Agility 4, Dexterity 3, Fighting 4, Intellect 3, Awareness 6, Presence 6

General Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Beloved: King Orin, Benefit, Renown, Benefit, Status 5: Queen of Atlantis, Crown Princess of Xebel, Headmistress of the Atlantean Conservatory of Sorcery, Benefit, Wealth 3 (millionaire), Close Attack, Connected, Contacts, Daze (Deception), Diehard, Fascinate (Persuasion), Fighting Style: Tae Kwon Do, Inspire 4, Languages 2, Leadership, Lionheart 2, Ritualist, Second Chance: Resisting Mind Control, Well-informed

Fighting Style Advantages
All-out Attack, Defensive Roll 2, Improved Defense, Power Attack, Takedown 2

Skills
Acrobatics 4 (+8), Athletics 4 (+12), Close Combat: Sorcery 6 (+10), Close Combat: Unarmed 4 (+8), Deception 4 (+10), Expertise (AWE): Governing 8 (+14), Expertise (AWE): Pedagogy 8 (+14), Expertise: Magic 12 (+15), Insight 6 (+12), Intimidation 4 (+10), Investigation 4 (+7), Perception 6 (+12), Persuasion 8 (+14), Stealth 4 (+8), Technology 4 (+7), Treatment 8 (+11), Vehicles 4 (+7)

Powers
Aquatic Movement: Array
. . Dolphin Leap: Leaping 3 (talent, Leap 60 feet at 16 miles/hour; Activation: move action, Limited: to Leaping From Water)
. . Speed-Swimming: Swimming 6 (talent, Speed: 30 miles/hour, 500 feet/round)
. . Super-Leaping: Leaping 1 (talent, Leap 15 feet at 4 miles/hour)
Atlantean Physiology
. . Amphibious: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
. . Aquatic Sensitivity: Senses 5 (racial, Analytical (Type): Vision, Darkvision, Extended: Vision 1: x10)
. . Built for the Depths: Impervious Toughness 4 (racial)
. . Strength of the Depths: Enhanced Strength 3 (racial, +3 STR; Limited to Lifting, Notes: Has a punching strength of 6 tons, and a lifting strength of 50 tons)
. . Water Freedom: Movement 1 (Environmental Adaptation: Aquatic)
Atlantean Sorcery: Array
. . Dousing: Nullify 12 (magical, water, Counters: Water-Soluble Effects, DC 22; Broad, Simultaneous)
. . Hydrokinesis: Move Object 12 (magical, water, 100 tons; Increased Range: perception; Limited: to Water)
. . Shocking Blast: Cumulative Affliction 12 (electricity, magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged)
. . Torrential Wave: Cone Area Damage 12 (water impact, magical, DC 27; Cone Area 3: 250 feet cone, DC 22, Variable Descriptor: close group - Plain or Electrified Water)
. . Tsunami: Line Area Damage 8 (water impact, magical, DC 23; Line - Width Area 3: 60 feet feet wide, Line Area 4: 5 feet wide by 250 feet long, DC 18, Increased Range: ranged, Variable Descriptor: close group - Plain or Electrified Water; Limited: to Along the Shoreline, Limited: Must originating from a body of water)
. . Water Blast: Damage 12 (water impact, magical, DC 27; Increased Range: ranged, Variable Descriptor: close group - Plain or Electrified Water)
. . Water Cannon: Cumulative Line Area Affliction 12 (water impact, magical, 1st degree: Dazed, 2nd degree: Prone, DC 22; Alternate Resistance (Dodge), Line Area 3: 5 feet wide by 120 feet long, DC 22, Cumulative; Limited Degree)
. . Water Shaping: Create 12 (hard water constructs, magical, Volume: 4000 cft., DC 22; Impervious)
. . Water Spout: Burst Area Flight 5 (magical, water, Speed: 60 miles/hour, 900 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 15; Platform)
. . Water Weapon: Strength-based Damage 5 (hard water construct, magical, DC 28; Variable Descriptor: close group - Bludgeoning, Piercing or Slashing)
. . Water Whip: Cumulative Affliction 12 (magical, water, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 22; Alternate Resistance (Dodge), Cumulative, Extra Condition, Reach (melee) 4: 20 ft.; Limited Degree)
. . Zap Ball: Burst Area Damage 12 (electricity, magical, DC 27; Burst Area: 30 feet radius sphere, DC 22, Increased Range: ranged)

Offense
Initiative +4
Dousing: Nullify 12, +3 (DC Will 22)
Grab, +5 (DC Spec 18)
Hydrokinesis: Move Object 12 (DC 22)
Shocking Blast: Cumulative Affliction 12, +3 (DC Fort 22)
Throw, +3 (DC 23)
Torrential Wave: Cone Area Damage 12 (DC 27)
Tsunami: Line Area Damage 8 (DC 23)
Unarmed, +9 (DC 23)
Water Blast: Damage 12, +3 (DC 27)
Water Cannon: Cumulative Line Area Affliction 12 (DC Dog/Fort/Will 22)
Water Weapon: Strength-based Damage 5, +11 (DC 28)
Water Whip: Cumulative Affliction 12, +11 (DC Dog/Fort/Will 22)
Zap Ball: Burst Area Damage 12 (DC 27)

Complications
- Enemies: Her husbands enemies are her own enemies, but also her surviving sister is not happy to have been supplanted by Harry and strives to take both Mera and Harry out at the earliest convenience, though she is focusing her efforts on Mera for the time being.
- Honor: Mera follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Responsibility: As the Headmistress of the Atlantean Conservatory of Sorcery, it is Mera's responsibility to keep watch over the students and help them to learn what is being taught at the school when they ask for such help.
- Relationship: Mera is the wife of King Orin, variously known as Arthur Curry and Aquaman. She is also the maternal aunt of Harry Potter, and sister-in-law to Prince Orm, otherwise known as Ocean-Master.
- Weakness: Mera will dehydrate when away from water for an extended period of time, becoming impaired, disabled, and finally incapacitated before her condition becomes life threatening. Immersion in water immediately removes all accumulated conditions.

Languages
Atlantean [Native], English, Latin

Defense
Dodge 13, Parry 13, Fortitude 12, Toughness 11/9 (Imp. 4), Will 12

Power Points
Abilities 86 + Powers 93 + Advantages 40 + Skills 49 (98 ranks) + Defenses 27 = 295
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Remus Lupin / Ocean Power

Post by DalkonCledwin »

Image
Art by HitoFanart on DeviantArt

Remus John Lupin - PL 10
Age: 36 / Height: 6' 2" / Weight: 169 lbs
Hair Color: Graying Brown / Eye Color: Green
Wealth Rank: +8 / Rep Rank: +12

Strength 2, Stamina 2, Agility 4, Dexterity 3, Fighting 3, Intellect 4, Awareness 6, Presence 6

Advantages
Agile Feint, Animal Empathy, Artificer, Assessment, Benefit, Renown, Connected, Contacts, Defensive Roll 3, Diehard, Eidetic Memory, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Favored Foe: Fenris Greyback, Inspire 2, Interpose, Languages 3, Leadership, Lionheart 2, Move-by Action, Quick Draw, Ranged Attack 7, Second Chance: Resisting Mind Control, Well-informed

Skills
Acrobatics 4 (+8), Athletics 4 (+6), Expertise (AWE): Magizoology 8 (+14), Expertise (AWE): Pedagogy 6 (+12), Expertise: Magic 10 (+14), Insight 6 (+12), Investigation 4 (+8), Perception 6 (+12), Persuasion 6 (+12), Sleight of Hand 4 (+7), Stealth 8 (+12), Technology 4 (+8), Treatment 8 (+12), Vehicles 4 (+7)

Powers
Cypress & Unicorn Hair Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Expecto Patronum Duo: Other Communication 3 (white light of creation, magical, Sense Type: Magical Audiovisual Projection; Concentration, Limited: to messages no longer than a paragraph)
. . . . Expecto Patronum: Progressive Burst Area Affliction 10 (white light of creation, magical, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Progressive; Limited: to Unnatural Creatures, Limited: to Holding at Bay, Limited Degree, Tiring)
. . . . Expelliarmus: Move Object 10 (magical, 25 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Incendio: Damage 10 (fire, magical, DC 25; Increased Range: ranged)
. . . . Magical Aptitude: Variable 2 (magical; Action: move; Unreliable (5 uses), Notes: 10 pts of Traits; Magical Descriptors)
. . . . Stupefy: Cumulative Affliction 6 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Lycan Physiology
. . Sensitive Smell: Senses 1 (racial, Acute: Olfactory)
. . The Wolf: Damage 4 (psychic, racial, DC 19; Alternate Resistance (no cost): Will, Increased Range 2: perception, Reaction 3: reaction, Subtle: subtle; Limited: to the Source of any Mental Powers used against Remus)
Wandless Magic: Array
. . Apparition: Teleport 6 (magical, 1800 feet in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 60 miles in 2 move actions, Increased Mass 3; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . Petrificus Totalus: Progressive Affliction 6 (magical, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 16; Extra Condition, Increased Range: ranged, Progressive, Reversible; Limited Degree)
Wizard's Robes
. . Magical Threads: Protection 3 (armor, +3 Toughness)

Equipment
Wizard's Robes

Offense
Initiative +4
Expecto Patronum: Progressive Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Move Object 10, +10 (DC 20)
Grab, +3 (DC Spec 12)
Incendio: Damage 10, +10 (DC 25)
Petrificus Totalus: Progressive Affliction 6, +10 (DC Fort/Will 16)
Stupefy: Cumulative Affliction 6, +10 (DC Fort 16)
The Wolf: Damage 4 (DC Will 19)
Throw, +10 (DC 17)
Unarmed, +3 (DC 17)

Complications
- Cursed: As a child, Remus was bitten by the werewolf known as Fenris Greyback and has therefore contracted the Lycanthropy Curse. This means that on every full moon he is forced to transform into a mindless werewolf that will attack anyone who gets within olfactory range if they are humanoid. However, he can take the Wolfsbane Potion in order to retain control of his mind while under the effects of the full moon, but said potion costs a lot of Galleons.
- Honor: Remus will usually opt to go for nonlethal methods of dealing with his enemies if given a choice in the matter.
- Motivation: Doing Good: Through his membership in the Order of the Phoenix, Remus is attempting to make the world a better place for everyone, whether they be magical or otherwise.
- Relationship: Remus is the last remaining member of the Marauders who has remained loyal to the ideals they had when they founded the group, and as such he is the last remaining link Harry has to his father outside of the House of Black.

Languages
English [Native], French, German, Latin, Romanian

Defense
Dodge 12, Parry 12, Fortitude 6, Toughness 8/5, Will 10

Power Points
Abilities 60 + Powers 63 + Advantages 36 + Skills 41 (82 ranks) + Defenses 25 = 225

--------------------
Moony - PL 12
Wealth Rank: +8 / Rep Rank: +12

Strength 6, Stamina 8, Agility 6, Dexterity 5, Fighting 8, Intellect -2, Awareness 11, Presence 6

Advantages
Agile Feint, Defensive Roll 3, Diehard, Extraordinary Effort, Fearless, Move-by Action, Second Chance: Resisting Mind Control

Skills
Acrobatics 4 (+10), Athletics 4 (+10), Expertise (AWE): Survival 8 (+19), Insight 6 (+17), Intimidation 6 (+12), Perception 6 (+17), Stealth 8 (+14)

Powers
Lycan Movement: Array
. . Loping Gait: Speed 10 (talent, Speed: 2000 miles/hour, 4 miles/round)
. . Running Jump: Leaping 8 (talent, Leap 1800 feet at 250 miles/hour in 3 seconds; Activation: move action)
Lycan Physiology
. . Body Resistance: Impervious Toughness 8 (racial)
. . Lycan Sensitivity: Senses 11 (racial, Accurate: Olfactory, Acute: Olfactory, Analytical: Olfactory, Extended: Olfactory 4: x10k, Infravision, Tracking: Olfactory 2: full speed)
. . The Wolf: Damage 4 (psychic, racial, DC 19; Alternate Resistance (no cost): Will, Increased Range 2: perception, Reaction 3: reaction, Subtle: subtle; Limited: to the Source of any Mental Powers used against Remus)

Offense
Initiative +6
Grab, +8 (DC Spec 16)
The Wolf: Damage 4 (DC Will 19)
Throw, +5 (DC 21)
Unarmed, +8 (DC 21)

Complications
- Berserk Fury: Moony will mindlessly attack anyone who gets within range of his scent of smell provided he can reach them and they are humanoid. The exception to this is if Remus took the Wolfsbane Potion prior to becoming Moony.
- Contagious: Anyone who is bitten by Remus while under the light of the full moon, or in other words, while Moony is awake, will subsequently and irrevocably be infected with the Lycanthropy Curse provided their baseline species is that of a normal human being, magical or otherwise.
- Power Loss: Moony's Toughness is not Impervious against Silver weapons, and the wounds inflicted by such attacks are to be considered Incurable against him.

Languages
Not Applicable

Defense
Dodge 13, Parry 13, Fortitude 11, Toughness 11/8 (Imp. 8), Will 13

Power Points
Abilities 96 + Powers 51 + Advantages 9 + Skills 21 (42 ranks) + Defenses 17 = 194
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Vandal Savage / Ocean Power

Post by DalkonCledwin »

Image
Art by Dav69 on DeviantArt

Vandal Savage - PL 12
Age: 44 (50,000+) / Height: 5' 10" / Weight: 176 lbs
Hair Color: Black / Eye Color: Brown
Wealth Rank: +24 / Rep Rank: +18

Strength 10, Stamina 10, Agility 6, Dexterity 5, Fighting 8, Intellect 7, Awareness 8, Presence 4

General Advantages
Benefit, Renown 3, Benefit, Wealth 4 (multimillionaire), Connected, Contacts, Diehard, Equipment 2, Fascinate (Intimidation), Fearless, Fighting Style: Karate, Fighting Style: Kung Fu, Fighting Style: Tae Kwon Do, Great Endurance, Improved Initiative, Inspire 5, Inventor, Jack-of-all-trades, Leadership, Ranged Attack 5, Ritualist, Skill Mastery: Expertise: World History, Uncanny Dodge, Weapon Bind, Weapon Break, Well-informed

Fighting Style Advantages
All-out Attack, Defensive Attack, Defensive Roll, Improved Critical 2: Melee Weapons, Improved Defense, Improved Disarm, Improved Smash, Improved Trip, Instant Up, Power Attack, Startle, Takedown 2

Skills
Acrobatics 8 (+14), Close Combat: Melee Weapons 3 (+11), Deception 8 (+12), Expertise (AWE): Tactics 8 (+16), Expertise: Business 8 (+15), Expertise: Engineering 8 (+15), Expertise: Magic 6 (+13), Expertise: Politics 8 (+15), Expertise: Psychology 8 (+15), Expertise: World History 14 (+21), Insight 8 (+16), Intimidation 8 (+12), Investigation 6 (+13), Perception 8 (+16), Persuasion 6 (+10), Stealth 6 (+12), Technology 8 (+15), Treatment 8 (+15), Vehicles 6 (+11)

Powers
Primordial Physiology
. . Accelerated Healing: Regeneration 3 (racial, Every 3.33 rounds, Advantages: Diehard, Great Endurance)
. . Immortality: Immunity 7 (racial, Custom: Temporal effects 5, Disease, Poison)
. . Primordial Strength: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Has a punching strength of 25 tons, and a lifting strength of 400 tons)
. . Protective Hide: Protection 2 (racial, +2 Toughness; Impervious [4 extra ranks])
. . Second Wind: Healing 8 (racial; Triggered: 1 use - when suffering two or more degrees of damage; Limited: to Self Only, Unreliable (5 uses))
Tricks of the Trade
. . Master Linguist: Comprehend 3 (talent, Languages - Read All, Languages - Understand All, Languages - You're Understood; Quirk: Takes at least a scene to pick up a new language, Notes: Assume he knows how to speak all human languages (including Atlantean), and any alien dialects belonging to species that regularly visit the Earth)

Equipment
Sword, Other Equipment 6

Offense
Initiative +10
Grab, +8 (DC Spec 20)
Sword, +11 (DC 28)
Throw, +10 (DC 25)
Unarmed, +8 (DC 25)

Complications
- Arrogant: Savage has an extremely high opinion of himself, which sometimes blinds him to flaws in his own schemes.
- Motivation: Greed: Having lived so long, Savage is willing to do or sacrifice virtually anything (or anyone) to avoid death.

Languages
Unknown [Native]

Defense
Dodge 11, Parry 11, Fortitude 13, Toughness 13/12 (Imp. 6), Will 11

Power Points
Abilities 116 + Powers 34 + Advantages 47 + Skills 72 (143 ranks) + Defenses 14 = 283
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Lex Luthor / Ocean Power

Post by DalkonCledwin »

Image
Art by ErikVonLehmann on DeviantArt

Alexander Joseph Luthor - PL 8
Age: 46 / Height: 6' 2" / Weight: 210 lbs
Hair Color: Bald / Eye Color: Green
Wealth Rank: +28 / Rep Rank: +18

Strength 2, Stamina 2, Agility 4, Dexterity 3, Fighting 6, Intellect 9, Awareness 7, Presence 4

Advantages
Benefit, Renown 5, Benefit, Wealth 5 (billionaire), Connected, Defensive Attack, Defensive Roll 2, Eidetic Memory, Equipment 2, Improvised Tools, Inspire 2, Inventor, Languages 2, Leadership, Ranged Attack 5, Set-up, Skill Mastery: Expertise: Engineering, Skill Mastery: Technology, Ultimate Effort: Technology checks, Well-informed

Skills
Deception 8 (+12), Expertise: Business 8 (+17), Expertise: Computers 8 (+17), Expertise: Engineering 8 (+17), Expertise: Organized Crime 8 (+17), Expertise: Politics 8 (+17), Insight 6 (+13), Intimidation 4 (+8), Investigation 6 (+15), Perception 6 (+13), Persuasion 6 (+10), Ranged Combat: Guns 6 (+9), Technology 8 (+17), Vehicles 6 (+9)

Equipment
Hold-out Pistol, Undercover Shirt

Offense
Initiative +4
Grab, +6 (DC Spec 12)
Hold-out Pistol, +14 (DC 17)
Throw, +8 (DC 17)
Unarmed, +6 (DC 17)

Complications
- Arrogance: Luthor is supremely arrogant and confident in his own abilities, but he needs recognition for his achievements.
- Hatred & Obsession: Of Superman, and Lex will do whatever it takes to humiliate and defeat Superman, even if it means being the one to ultimately provide Conner with the paternal support that he so desperately desires.
- Just a Man: Lex has no superhuman abilities on his own, though he can replicate a semblance of such through the use of the Invention advantage. As such he tends to be at a severe disadvantage against anyone with even a smidgen of superhuman potential.
- Motivation: Greed: Luthor has always been driven by a desire to have everything he wants, no matter what he has to do to get it.

Languages
English [Native], French, Japanese

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 6/2, Will 10

Power Points
Abilities 74 + Powers 0 + Advantages 34 + Skills 48 (96 ranks) + Defenses 17 = 173
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Queen Bee / Ocean Power

Post by DalkonCledwin »

Image
Art by KingsCorner on DeviantArt

Queen Bee - PL 12
Age: 28 / Height: 5' 6" / Weight: 139 lbs
Hair Color: Black / Eye Color: Blue
Wealth Rank: +20 / Rep Rank: +14

Strength 2, Stamina 4, Agility 4, Dexterity 3, Fighting 3, Intellect 2, Awareness 4, Presence 8

Advantages
Artificer, Benefit, Renown, Benefit, Status 3: Queen Regnant of both Bialya & The Veela International Community, Benefit, Wealth 3 (millionare), Close Attack 3, Connected, Contacts, Daze (Deception), Defensive Roll 3, Devoted Followers, Equipment 4, Fascinate (Deception), Fascinate (Persuasion), Favored Type: Atlanteans, Influential, Inspire, Languages 2, Leadership, Ranged Attack 5, Ritualist, Second Chance: Resisting Mind Control, Set-up, Skill Mastery: Deception, Taunt, Teamwork, Ultimate Effort: Deception checks, Well-informed

Skills
Close Combat: Talons 6 (+9), Deception 10 (+18), Expertise (AWE): Dictatorial Rule 10 (+14), Expertise: Magic 6 (+8), Expertise: Politics 6 (+8), Insight 8 (+12), Intimidation 4 (+12), Investigation 6 (+8), Perception 6 (+10), Persuasion 10 (+18), Ranged Combat: PassionFyre 6 (+9), Technology 4 (+6), Treatment 8 (+10)

Powers
Hazel & Veela Hair Wand (Easily Removable)
. . Magical Novitiate: Array
. . . . Expelliarmus: Move Object 10 (magical, 25 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Glacius Virilis: Cumulative Affliction 6 (cold, magical, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, DC 16; Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged; Limited: to Male Targets, Limited Degree)
. . . . Glacius: Damage 10 (cold, magical, DC 25; Increased Range: ranged)
Veela Physiology
. . Tough: Protection 3 (racial, +3 Toughness)
. . Veela Sensitivity: Senses 5 (racial, Acute: Detect Emotions, Detect: Emotions [Mental] 2: ranged, Extended: Vision 1: x10, Low-light Vision)
Veela Transformations: Array
. . Battle Form (Activation: Move Action)
. . . . Fearsome Presence: Cumulative Perception Area Affliction 12 (racial, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 22; Perception Area: DC 22 - Visual, Cumulative, Insidious, Reaction 3: reaction, Subtle: subtle; Limited: Targets must have been able to feel sexual attraction to Queen Bee's Beauty Form, Limited: to Humanoids)
. . . . PassionFyre: Damage 10 (eldritch fire, DC 25; Increased Range: ranged, Secondary Effect)
. . . . Scaled Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Wings)
. . . . Scaly Tough: Impervious Toughness 7 (racial)
. . . . Talons: Strength-based Damage 2 (slashing, DC 19; Split: 2 targets)
. . Beauty Form (Activation: Move Action)
. . . . Disarming Beauty: Impervious Toughness 7 (racial, Advantages: Attractive 2; Resistible: Will)
. . . . The Allure: Cumulative Perception Area Affliction 12 (racial, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Perception Area: DC 22 - Visual, Cumulative, Insidious, Reaction 3: reaction, Subtle: subtle; Limited: to Humanoids, Limited: Potential Targets must be capable of feeling sexual attraction for Queen Bee)

Equipment
Bialya

Offense
Initiative +4
Expelliarmus: Move Object 10, +8 (DC 20)
Fearsome Presence: Cumulative Perception Area Affliction 12 (DC Will 22)
Glacius Virilis: Cumulative Affliction 6, +8 (DC Dog/Fort/Will 16)
Glacius: Damage 10, +8 (DC 25)
Grab, +6 (DC Spec 12)
PassionFyre: Damage 10, +14 (DC 25)
Talons: Strength-based Damage 2, +12 (DC 19)
The Allure: Cumulative Perception Area Affliction 12 (DC Will 22)
Throw, +8 (DC 17)
Unarmed, +6 (DC 17)

Complications
- Devil in Disguise: Due to her high profile public image, Queen Bee must act through catspaws and proxies when performing majorly nefarious acts.
- Hatred: Queen Bee holds particular contempt for both Miss Martian and Snow Fairy.
- One Queen to Rule Them All: Queen Bee wants power over everyone she meets, and she especially wants dominion over Atlantis, as it is the kingdom that has traditionally stood at odds against the Veela Nation.
- Temper: Queen Bee is willing to risk everything for the sake of petty revenge.

Languages
Arabic [Native], English, Latin

Defense
Dodge 14, Parry 14, Fortitude 8, Toughness 10/7 (Imp. 7), Will 10

Power Points
Abilities 60 + Powers 118 + Advantages 43 + Skills 45 (90 ranks) + Defenses 31 = 297

--------------------
Bialya - PL 12

Toughness 12, Size Colossal

Features:
Grounds, Gym, Hangar, Holding Cells, Infirmary, Isolated, Library, Living Space, Personnel, Workshop

Power Points
Abilities 5 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 18
--------------------
Build Comments: This version of Queen Bee came to exist because of the fact that Veela already do pretty much everything that Queen Bee does in Young Justice, so it made sense for her to be a Veela.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Albus Dumbledore / Ocean Power

Post by DalkonCledwin »

Image
Art by Rami-fon-Verg on DeviantArt

Headmaster Albus Dumbledore - PL 13
Age: 115 / Height: 5' 11" / Weight: 168 lbs
Hair Color: White / Eye Color: Twinkling Blue
Wealth Rank: +12 / Rep Rank: +19

Strength -2, Stamina 2, Agility 4, Dexterity 3, Fighting 4, Intellect 6, Awareness 7, Presence 6

Advantages
Animal Empathy, Artificer, Assessment, Beginner's Luck, Benefit, Renown 3, Benefit, Security Clearance: Order of the Phoenix, Benefit, Status 3: O.M. (First Class), Grand Sorc., D. Wiz., X.J. (sorc.), S. of Mag.Q., Benefit, Wealth (well-off), Connected, Contacts, Cool: Deception, Daze (Deception), Defensive Roll 5, Equipment 7, Fascinate (Deception), Favored Foe: Dark Lords, Improvised Tools, Inspire 5, Jack-of-all-trades, Languages 1, Leadership, Ranged Attack 4, Ritualist, Second Chance: Resisting Mind Control, Skill Mastery: Expertise: Magic, Well-informed

Skills
Acrobatics 4 (+8), Athletics 4 (+2), Deception 12 (+18), Expertise (AWE): Pedagogy 8 (+15), Expertise (PRE): Oratory 6 (+12), Expertise: Alchemy 6 (+12), Expertise: History 6 (+12), Expertise: Magic 12 (+18), Expertise: Politics 6 (+12), Expertise: Psychology 4 (+10), Insight 8 (+15), Investigation 8 (+14), Perception 4 (+11), Persuasion 6 (+12), Ranged Combat: Magic 6 (+9), Stealth 6 (+10), Technology 2 (+8), Treatment 8 (+14)

Powers
The Elder Wand (Easily Removable)
. . Magical Mastery: Array
. . . . Expecto Patronum Duo: Other Communication 3 (light, magical, Sense Type: Magical Audiovisual Projection; Concentration, Limited: to a message no longer than a paragraph)
. . . . Expecto Patronum: Progressive Perception Area Affliction 13 (magical, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 23; Perception Area: DC 23 - Visual, Progressive; Limited: to Unnatural Creatures, Limited: to causing targets to flee, Tiring)
. . . . Expelliarmus: Move Object 13 (magical, 200 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Incendio Diabolica: Shapeable Area Damage 10 (fire, magical, DC 25; Shapeable Area 3: 125 cft., DC 20, Feature: Extraordinary Effort for +2 Effect Ranks, Increased Duration: concentration, Increased Range: ranged, Selective; Tiring)
. . . . Invisibility: Concealment 4 (magical, All Visual Senses; Passive)
. . . . Legilimens: Cumulative Mind Reading 10 (magical, DC 20; Cumulative; Reduced Range: ranged)
. . . . Mystic Bolt: Damage 13 (magical, DC 28; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . . . Purdictus: Damage 10 (force, magical, DC 25; Increased Range: ranged, Multiattack)
. . . . Stupefy: Cumulative Affliction 10 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
. . Simply the Best Wand: Affliction 10 (cosmic, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 20; Increased Range 2: perception, Insidious, Reaction 3: reaction, Subtle: subtle; Limited: Vulnerable or Defenseless vs. Elder Wand attacks only, Limited: to once per target, per encounter, Limited Degree)
Tricks of the Trade
. . Apparition: Teleport 10 (magical, 4 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 1000 miles in 2 move actions, Increased Mass 3; Distracting, Limited: Must pass through intervening distance in a gaseous state)
. . Master Linguist: Comprehend 3 (talent, Languages - Read All, Languages - Understand All, Languages - You're Understood; Quirk: Takes at least a scene to pick up a new language)
. . Occlumens Duo: Immunity 5 (magical, Custom: Mind Reading 5; Sustained)
. . Wandless Tricks: Variable 3 (magical; Action: move; Unreliable (5 uses), Notes: 15 pts of Traits; Magical Descriptors)

Expanded Equipment
Wizarding Robes
. . Magical Thread: Protection 5 (magical, +5 Toughness)

Equipment
Hogwarts Castle, Wizarding Robes

Offense
Initiative +4
Expecto Patronum: Progressive Perception Area Affliction 13 (DC Will 23)
Expelliarmus: Move Object 13, +13 (DC 23)
Grab, +4 (DC Spec 8)
Incendio Diabolica: Shapeable Area Damage 10 (DC 25)
Legilimens: Cumulative Mind Reading 10, +13 (DC Will 20)
Mystic Bolt: Damage 13, +13 (DC 28)
Purdictus: Damage 10, +13 (DC 25)
Simply the Best Wand: Affliction 10 (DC Will 20)
Stupefy: Cumulative Affliction 10, +13 (DC Fort 20)
Throw, +7 (DC 13)
Unarmed, +4 (DC 13)

Complications
- Code of Honor: Albus Dumbledore absolutely refuses to kill another living being, unless it is completely by accident. He furthermore always believes in giving people the opportunity to earn a second chance no matter how many second chances that they have already failed to take advantage of.
- Enemies: Dumbledore is over 90 years of age, and has lived a very politically active life. It goes without saying he has made a considerable number of enemies. Some of these enemies are willing to shout to high heaven about their unrest in front of the Wizengamot, while others prefer to be more subtle about in their efforts.
- Fame: Albus is one of, if not the, most famous living Wizards in the current age. He has a whole lot of influence he can level against someone, yet at the same time the very influence he wields could also be turned against him by a clever opponent.
- Motivation: Doing Good: Albus lives by the ethical philosophy called Utilitarianism. This philosophy espouses that one has to strive to cause the greatest good for the greatest amount of people, hence Albus' byline "For the Greater Good!"
- Responsibility: Albus is the Headmaster of Hogwarts, the Chief Warlock of the British Wizengamot and the Supreme Mugwump of the International Confederation of Wizards. Any one of these occupations would be a full time job, so it goes without saying that Albus is overworked and over-stressed. This is all in addition to his activities as the leader of the Order of the Phoenix.
- Secret: Not only does Dumbledore wish to bury the fact that he was once friends and sweethearts with Gellert Grindelwald, but he also hopes that no one ever discovers the fact that there is about a 33.3% chance that Albus was the one who fired the Killing Curse which ended his beloved sister's life.

Languages
English [Native], Latin

Defense
Dodge 14, Parry 14, Fortitude 6, Toughness 12/7, Will 13

Power Points
Abilities 60 + Powers 117 + Advantages 47 + Skills 58 (116 ranks) + Defenses 30 = 312

--------------------
Hogwarts Castle - PL 13

Toughness 14, Size Huge

Features:
Concealed 3, Defense System, Dock, Dual Size: Gargantuan, Fire Prevention System, Floo Access 1, Grounds, Infirmary, Isolated, Laboratory, Library, Living Space, Personnel, Secret 2, Security System 2, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 27
--------------------
Re: Dumbledore: So I changed my mind, he did warrant a new stat block, even if only just...
Last edited by DalkonCledwin on Fri Jul 12, 2019 11:14 am, edited 1 time in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Black Manta / Ocean Power

Post by DalkonCledwin »

Image
Art by Ammotu on DeviantArt

Black Manta - PL 10
Age: 37 / Height: 6' 2" / Weight: 192 lbs
Hair Color: Brown / Eye Color: Black
Wealth Rank: +12 / Rep Rank: +12

Strength 9/4, Stamina 7, Agility 4, Dexterity 3, Fighting 4, Intellect 2, Awareness 4, Presence 4

General Advantages
Agile Feint, Assessment, Benefit, Renown, Benefit, Wealth (well-off), Connected, Contacts, Daze (Intimidation), Diehard, Equipment 19, Fascinate (Intimidation), Favored Environment: Aquatic, Favored Foe: Aquaman, Fearless, Fighting Style: Boxing, Great Endurance, Improved Aim, Languages 1, Move-by Action, Precise Attack (Ranged, Cover), Ranged Attack 8, Specialist 2: Underwater Craft: Vehicles, Teamwork, Well-informed

Fighting Style Advantages
All-out Attack, Defensive Attack, Improved Defense, Improved Smash, Power Attack, Takedown 2

Skills
Athletics 6 (+15), Close Combat: Blades 4 (+8), Close Combat: Unarmed 6 (+10), Expertise: Marine Biology 6 (+8), Expertise: Science 8 (+10), Expertise: Scuba Diving 8 (+10), Intimidation 8 (+12), Investigation 6 (+8), Perception 6 (+10), Stealth 4 (+8), Technology 8 (+10), Treatment 8 (+10), Vehicles 4 (+7)

Powers
Diving Suit (Removable)
. . Body Armor: Protection 5 (armor, +5 Toughness; Impervious)
. . DC Shock Field: Progressive Affliction 6 (electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Progressive, Reaction 3: reaction; Activation: move action)
. . Jet Boots: Array
. . . . Aquatic Turbines: Swimming 7 (technological, Speed: 60 miles/hour, 900 feet/round)
. . . . Thrusters: Flight 4 (technological, Speed: 30 miles/hour, 500 feet/round; Distracting)
. . Micro-Torpedoes: Damage 8 (ballistic, DC 23; Homing 4: 4 extra attempts, Increased Range: ranged)
. . Resistances: Immunity 2 (armor, Environmental Condition: Pressure, Environmental Condition: Cold)
. . Strength Enhancement: Enhanced Trait 10 (armor, Strength +5 (+9))
. . Water Freedom: Movement 1 (armor, Environmental Adaptation: Aquatic)
Helmet (Removable)
. . Mind Shielding: Immunity 5 (armor, Custom: Psychic effects 5, Notes: Has no effect on magic that duplicates Psychic effects such as Legilimency.)
. . Thinks He's Cyclops: Array
. . . . Look Out on the Ground
. . . . . . Breakfall: Movement 1 (Linked; talent, Safe Fall; Reaction: reaction)
. . . . . . Fall Blast: Damage 8 (Linked; force, DC 23; Increased Duration: concentration, Increased Range: ranged; Distracting, Limited: to targets on the ground)
. . . . Optical Concussion Beam: Line Area Damage 8 (force, DC 23; Line Area 3: 5 feet wide by 120 feet long, DC 18; Distracting)
. . . . Reflective Beam: Shapeable Area Damage 8 (force, DC 23; Shapeable Area 2: 60 cft., DC 18, Increased Range: ranged, Selective; Distracting, Limited: Requires a reflective surface)
. . . . Wide-Angle Beam: Cone Area Damage 8 (force, DC 23; Cone Area 2: 120 feet cone, DC 18; Distracting)
. . Unlimited Air Supply: Immunity 2 (armor, Suffocation (All))

Equipment
Aquatic Arsenal (Blaster Rifle, Harpoon Gun, Sword), Manta Sub

Offense
Initiative +4
Blaster Rifle, +11 (DC 23)
DC Shock Field: Progressive Affliction 6, +4 (DC Fort 16)
Fall Blast: Damage 8, +11 (DC 23)
Grab, +4 (DC Spec 19)
Harpoon Gun, +11 (DC 18)
Micro-Torpedoes: Damage 8, +11 (DC 23)
Optical Concussion Beam: Line Area Damage 8 (DC 23)
Reflective Beam: Shapeable Area Damage 8 (DC 23)
Sword, +8 (DC 27)
Throw, +11 (DC 24)
Unarmed, +10 (DC 24)
Wide-Angle Beam: Cone Area Damage 8 (DC 23)

Complications
- Obsession: Black Manta is obsessed with defeating Aquaman and claiming the treasures of Atlantis for himself.
- Relationship: Black Manta is the father of Kaldur'ahm, otherwise known as Aqualad.

Languages
Atlantean, English [Native]

Defense
Dodge 8, Parry 8, Fortitude 11, Toughness 12 (Imp. 5), Will 8

Power Points
Abilities 64 + Powers 97 + Advantages 55 + Skills 41 (82 ranks) + Defenses 16 = 273

--------------------
Manta Sub - PL 10

Strength 13, Defense -6, Toughness 11, Size Gargantuan

Features:
Library, Living Space, Navigation System 1, Personnel, Smoke Screen (Ink Cloud) 1, Workshop

Powers
Aquatic Turbines: Swimming 7 (technological, Speed: 60 miles/hour, 900 feet/round)
Torpedoes: Burst Area Damage 8 (ballistic, DC 23; Burst Area 5: 500 feet radius sphere, DC 18, Extended Range 3, Increased Range: ranged)
Towing Cable: Feature 1 (technological, Notes: This submarine is equipped with a towing cable that allows it to exert strength at range to push, pull, or hold objects in relation to itself. Treat this as a Move Object effect at a rank equal to the ship’s Strength value)

Offense
Torpedoes: Burst Area Damage 8 (DC 23)

Power Points
Abilities 4 + Powers 67 + Advantages 0 + Features 6 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 77
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Ocean-Master / Ocean Power

Post by DalkonCledwin »

Image
Art by Ammotu on DeviantArt

Ocean-Master - PL 13
Age: 26 / Height: 5' 11" / Weight: 200 lbs
Hair Color: Black / Eye Color: Blue
Wealth Rank: +16 / Rep Rank: +17

Strength 12, Stamina 10, Agility 6, Dexterity 5, Fighting 8, Intellect 2, Awareness 4, Presence 2

General Advantages
Artificer, Attractive, Badboy, Benefit, Renown 2, Benefit, Status 3: Crown Prince Presumptive of Atlantis, Benefit, Wealth 2 (independently wealthy), Defensive Roll 2, Fighting Style: Krav Maga, Improved Initiative, Inspire 2, Languages 1, Leadership, Ranged Attack 4, Ritualist, Second Chance: Resisting Mind Control, Weapon Bind

Fighting Style Advantages
All-out Attack, Chokehold, Improved Defense, Improved Disarm, Improved Hold, Improved Trip, Power Attack

Enhanced Advantages
Favored Environment: Aquatic

Skills
Athletics 4 (+16), Close Combat: Neptune's Trident 6 (+14), Close Combat: Swords 2 (+10), Deception 6 (+8), Expertise (AWE): Governing 6 (+10), Expertise (AWE): Streetwise 4 (+8), Expertise: Magic 4 (+6), Expertise: Marine Biology 8 (+10), Expertise: Politics 6 (+8), Insight 4 (+8), Perception 4 (+8), Ranged Combat: Neptune's Trident 4 (+9), Technology 6 (+8), Vehicles 6 (+11)

Powers
Aquatic Movement: Array
. . Dolphin Leap: Leaping 5 (talent, Leap 250 feet at 60 miles/hour; Activation: move action, Limited: to Leaping From Water)
. . Speed-Swimming: Swimming 9 (talent, Speed: 250 miles/hour, 0.5 miles/round)
. . Super-Leaping: Leaping 3 (talent, Leap 60 feet at 16 miles/hour)
Super-Atlantean Physiology
. . Amphibious: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
. . Aquatic Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic, Advantages: Favored Environment: Aquatic)
. . Aquatic Sensitivity: Senses 6 (racial, Analytical (Type): Visual Senses, Darkvision, Extended: Vision 2: x100)
. . Body Resistance: Protection 1 (racial, +1 Toughness)
. . Built for the Depths: Impervious Toughness 4 (racial)
. . Strength of the Depths: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Has a punching strength of 100 tons, and a lifting strength of 1,600 tons)
Trident of Neptune (Easily Removable (indestructible))
. . Power Theft
. . . . Drain Energy: Cumulative Affliction 13 (divine, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Will, DC 23; Cumulative, Increased Range: ranged; Limited: to Atlanteans)
. . . . Power Mimicry: Variable 6 (divine; Action 2: free; Fades, Limited: to Affliction Targets)
. . Storm Bringer: Array
. . . . Chain Lightning: Damage 12 (divine, electricity, DC 27; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack)
. . . . Conjure Storm: Environment 13 (divine, weather, Cold, Impede Movement (1 rank), Visibility (-2), Radius: 16 miles; Selective)
. . . . Earthquake: Burst Area Affliction 8 (divine, earth, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 18; Burst Area 8: 0.5 miles radius sphere, DC 18, Extra Condition, Increased Range: ranged, Secondary Effect; Limited: to Along the ground, Limited Degree)
. . . . Hydrokinesis: Move Object 13 (divine, water, 200 tons; Increased Range: perception; Limited: to Water)
. . . . Tsunami: Line Area Damage 8 (water impact, divine, DC 23; Line - Width Area 3: 60 feet feet wide, Line Area 7: 5 feet wide by 1800 feet long, DC 18, Increased Range: ranged; Limited: Along Shoreline, Limited: Originating from Bodies of Water)
. . . . Water Spout: Burst Area Flight 4 (divine, water, Speed: 30 miles/hour, 500 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 14; Platform)
. . Trident Attacks: Array
. . . . Mystic Bolt: Damage 13 (divine, DC 28; Increased Range: ranged, Penetrating 13, Variable Descriptor: close group - Fire or Ice)
. . . . Trident Strike: Damage 12 (divine, piercing, DC 27; Dangerous, Disarming, Penetrating 12, Reach (melee): 5 ft.)

Offense
Initiative +10
Chain Lightning: Damage 12, +13 (DC 27)
Drain Energy: Cumulative Affliction 13, +13 (DC Will 23)
Earthquake: Burst Area Affliction 8 (DC Fort/Will 18)
Grab, +8 (DC Spec 22)
Hydrokinesis: Move Object 13 (DC 23)
Mystic Bolt: Damage 13, +13 (DC 28)
Throw, +9 (DC 27)
Trident Strike: Damage 12, +14 (DC 27)
Tsunami: Line Area Damage 8 (DC 23)
Unarmed, +8 (DC 27)

Complications
- Hatred: Ocean-Master hates his half-brother Aquaman, and is obsessed with conquering his kingdom and proving that he is better than the King of Atlantis.
- Secret Identity: The nefarious villain known as Ocean-Master is in reality Prince Orm, the beloved brother to the Atlantean King, Orin. Unfortunately no one has realized this fact yet.
- Weakness: Ocean-Master will dehydrate when away from water for an extended period of time, becoming impaired, disabled, and finally incapacitated before his condition becomes life threatening. Immersion in water immediately removes all accumulated conditions.

Languages
Atlantean [Native], English

Defense
Dodge 13, Parry 13, Fortitude 14, Toughness 13/11 (Imp. 4), Will 10

Power Points
Abilities 98 + Powers 149 + Advantages 31 + Skills 35 (70 ranks) + Defenses 22 = 335
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Gertrude Goode / Ocean Power

Post by DalkonCledwin »

Image
Art by Phil-Cho on DeviantArt

Gertrude Goode - PL 11
Age: 30,000+ / Height: 7' 4" / Weight: 320 lbs
Hair Color: Gray / Eye Color: Yellow
Wealth Rank: +8 / Rep Rank: +13

Strength 12, Stamina 10, Agility 6, Dexterity 5, Fighting 7, Intellect 6, Awareness 2, Presence 4

General Advantages
Artificer, Benefit, Galactic Reputation 3, Benefit, Renown, Daze (Intimidation), Equipment 6, Fascinate (Intimidation), Fighting Style: Escrima, Fighting Style: Tae Kwon Do, Improved Initiative, Improved Trip, Leadership, Ranged Attack, Ritualist, Startle, Taunt

Fighting Style Advantages
Accurate Attack, All-out Attack, Defensive Attack, Defensive Roll, Improved Defense, Improved Disarm, Improved Hold, Power Attack, Quick Draw, Takedown 2, Weapon Bind

Enhanced Advantages
Eidetic Memory, Well-informed

Skills
Athletics 4 (+16), Deception 8 (+12), Expertise (AWE): Pedagogy 10 (+12), Expertise (PRE): Brainwashing 10 (+14), Expertise: Engineering 8 (+14), Expertise: Magic 6 (+12), Expertise: Psychology 8 (+14), Expertise: Torture 10 (+16), Insight 8 (+10), Intimidation 10 (+15), Investigation 4 (+14/+10), Perception 6 (+8), Ranged Combat: Mega-Rod 6 (+11), Technology 4 (+10), Treatment 4 (+10), Vehicles 6 (+11)

Powers
Fatherbox (Removable)
. . Cosmic Traveler: Array
. . . . Dimensional Portal: Movement 2 (cosmic, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . . . Space Warp: Movement 3 (cosmic, Space Travel 3: other galaxies; Portal)
. . Intelligent: Enhanced Trait 4 (cosmic, Investigation +4 (+14), Advantages: Eidetic Memory, Well-informed; Limited: to Investigation checks for Gathering Informatio [2 ranks only])
. . Restoration: Healing 8 (cosmic; Triggered: 1 use - when suffering two or more degrees of damage; Limited: to Self Only, Unreliable (5 uses))
Mega-Rod (Easily Removable)
. . Whammo-Stick: Array
. . . . Energy Blast: Damage 10 (force, DC 25; Increased Range: ranged)
. . . . Hammering Strike: Strength-based Damage 3 (bludgeoning, DC 30; Smashing)
New God Physiology
. . Omnilingualism: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood)
. . One Hell of a Woman: Growth 2 (racial, +2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks; Innate; Permanent)
. . Otherworldly: Immunity 31 (racial, Aging, Fortitude Effects)
. . Super-Leaping: Leaping 12 (racial, talent, Leap 4 miles at 250 miles/hour in 1 minute)
. . True Invulnerability: Impervious Toughness 10 (racial)

Equipment
Happiness Homes, Battle Armor

Offense
Initiative +10
Energy Blast: Damage 10, +12 (DC 25)
Grab, +7 (DC Spec 22)
Hammering Strike: Strength-based Damage 3, +7 (DC 30)
Throw, +6 (DC 27)
Unarmed, +7 (DC 27)

Complications
- Motivation: Thrills: Gertrude loves to break the will of those that would defy her lord and master, Darkseid.
- Mythic Weakness: Gertrude does not benefit from her True Invulnerability against the element known as Radion, and if injured by said element, she will immediately become Dazed & Impaired, then Stunned & Disabled on the following round and Incapacitated on the third round. If she does not receive treatment before the fourth round, she will die.
- Responsibility: To further the goals and ambitions of her lord and master, Darkseid.
- Secret Identity: Gertrude Goode is in reality the Apokoliptian Deity known as Granny Goodness.

Languages
Apokoliptian [Native]

Defense
Dodge 10, Parry 10, Fortitude Immune, Toughness 12/10 (Imp. 10), Will 8

Power Points
Abilities 96 + Powers 94 + Advantages 32 + Skills 56 (112 ranks) + Defenses 15 = 293

--------------------
Happiness Homes - PL 11

Toughness 12, Size Huge

Features:
Defense System, Dock, Fire Prevention System, Garage, Holding Cells, Holding Cells (Impervious), Holding Cells (Punishment), Holding Cells (Sleeper), Infirmary, Isolated, Laboratory, Living Space, Personnel, Power System, Secret 2, Security System 3, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 26
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Voldemort / Ocean Power

Post by DalkonCledwin »

Image
Art by RileyStark on DeviantArt

The Dark Lord Voldemort - PL 13
Age: 70 / Height: 6' 2" / Weight: 187 lbs
Hair Color: Bald of Evil / Eye Color: Red
Wealth Rank: +16 / Rep Rank: +19

Strength 2, Stamina 4, Agility 6, Dexterity 5, Fighting 4, Intellect 5, Awareness 8, Presence 9

Advantages
Accurate Attack, All-out Attack, Artificer, Assessment, Benefit, Renown 3, Benefit, Status 2: Recognized Dark Lord, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Eidetic Memory, Equipment 7, Favored Foe: Dahlia Potter, Improved Initiative, Inspire 5, Languages 3, Leadership, Move-by Action, Power Attack, Precise Attack (Ranged, Cover), Quick Draw, Ranged Attack, Reviving Team Attack, Ritualist, Skill Mastery: Expertise (PRE): Oratory, Skill Mastery: Expertise: Occult Lore, Takedown 2, Teamwork, Untapped Potential, Well-informed

Skills
Acrobatics 4 (+10), Athletics 4 (+6), Deception 12 (+21), Expertise (AGL): Riding 4 (+10), Expertise (PRE): Oratory 10 (+19), Expertise: Eldritch Lore 8 (+13), Expertise: Magic 12 (+17), Expertise: Politics 6 (+11), Insight 8 (+16), Intimidation 6 (+15), Investigation 6 (+11), Perception 6 (+14), Ranged Combat: Magic 4 (+9), Sleight of Hand 4 (+9), Stealth 8 (+14)

Powers
Horcrux Lich Physiology
. . Deathless: Immortality 19 (racial, Return after 6 seconds; Limited: Can only truly be killed if all of his Horcruxes are destroyed, Limited: Rendered into the form of a powerless wraith, requiring another character to take human form again)
. . Invulnerabilities: Immunity 6 (racial, Aging, Disease, Poison, Starvation & Thirst, Suffocation (All))
. . Master of the Marks: Senses 1 (racial, Communication Link: His Death Eaters; Sustained; Limited: to Reception Only)
Magical Movement: Array
. . Apparition: Teleport 13 (magical, 30 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 8000 miles in 2 move actions, Increased Mass 3; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . Dark Flight: Flight 8 (magical, Speed: 500 miles/hour, 1 mile/round)
Tricks of the Trade
. . Master Linguist: Comprehend 3 (talent, Languages - Read All, Languages - Understand All, Languages - You're Understood; Quirk: Takes at least a scene to pick up a new language)
. . Occlumens Tria: Immunity 10 (magical, Common Descriptor: All Mental Attacks; Sustained)
. . Wandless Tricks: Variable 3 (magical; Action: move; Unreliable (5 uses), Notes: 15 pts of Traits; Magical Descriptors)
Wizarding Robes
. . Arcomantula Silk: Protection 10 (armor, +10 Toughness; Impervious)
Yew & Phoenix Feather Wand (Easily Removable)
. . Magical Mastery: Array
. . . . Avada Kedavra: Progressive Affliction 13 (magical, 3rd degree: Dying, Resisted by: Fortitude, DC 23; Custom: Fourth Degree: Instant Death, Increased Range 2: perception, Progressive; Limited Degree (third only), Tiring)
. . . . Bombarda: Burst Area Damage 12 (force, magical, DC 27; Burst Area: 30 feet radius sphere, DC 22, Increased Range: ranged)
. . . . Confringo: Line Area Damage 12 (fire, magical, DC 27; Line Area 3: 5 feet wide by 120 feet long, DC 22, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . . . Crucio: Concentration Cumulative Affliction 13 (magical, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 23; Concentration, Cumulative, Extra Condition, Increased Range 2: perception; Tiring)
. . . . Imperio: Progressive Affliction 13 (magical, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 23; Increased Range 2: perception, Progressive; Tiring)
. . . . Legilimens: Cumulative Mind Reading 12 (magical, DC 22; Cumulative; Reduced Range: ranged)
. . . . Mystic Bolt: Damage 16 (magical, DC 31; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . . . Protego: Cloud Area Deflect 12 (magical; Cloud Area: 15 feet radius sphere, DC 22, Redirection, Reflect; Limited: to Attacks Targeting Dodge)

Equipment
Riddle Manor, Wizarding Robes

Offense
Initiative +10
Avada Kedavra: Progressive Affliction 13 (DC Fort 23)
Bombarda: Burst Area Damage 12 (DC 27)
Confringo: Line Area Damage 12 (DC 27)
Crucio: Concentration Cumulative Affliction 13 (DC Will 23)
Grab, +4 (DC Spec 12)
Imperio: Progressive Affliction 13 (DC Will 23)
Legilimens: Cumulative Mind Reading 12, +10 (DC Will 22)
Mystic Bolt: Damage 16, +10 (DC 31)
Throw, +6 (DC 17)
Unarmed, +4 (DC 17)

Complications
- Destined to Rule: Voldemort is obsessed with obtaining power and becoming the solitary ruler of the entire Magical World. He is however realistic enough to understand that openly declaring himself to the Muggle World would likely get his forces, if not himself, eradicated.
- Megalomania: Voldemort is convinced of his superiority and of his eventual success.
- Phobia: Voldemort is utterly terrified of his own mortality and has gone to elaborate, and now ultimately futile, lengths to ensure that he never properly dies.

Languages
English [Native], German, Latin, Parseltongue, Romanian

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 14 (Imp. 10), Will 15

Power Points
Abilities 86 + Powers 129 + Advantages 46 + Skills 51 (102 ranks) + Defenses 25 = 337

--------------------
Riddle Manor - PL 13

Toughness 10, Size Large

Features:
Deathtraps, Grounds, Laboratory, Library, Living Space, Personnel, Secret 2, Self-repairing 1, Trophy Room, Wards 1

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
--------------------
Re: Checkmate: I seem to have forgotten to post the augmented Voldemort stats for that scenario XD
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Narcissa Malfoy / Ocean Power

Post by DalkonCledwin »

Image
Art by Kimmy77 on DeviantArt

Dowager Narcissa Malfoy, née Black - PL 10
Age: 36 / Height: 5' 9" / Weight: 134 lbs
Hair Color: White / Eye Color: Blue
Wealth Rank: +24 / Rep Rank: +14

Strength 4, Stamina 6, Agility 6, Dexterity 5, Fighting 8, Intellect 3, Awareness 6, Presence 8

General Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Badgirl, Benefit, Renown 2, Benefit, Status: Wizarding Dowager Marchioness to Wiltshire, Benefit, Wealth 4 (multimillionare), Connected, Contacts, Daze (Deception), Defensive Roll 3, Dual Wielding 2, Equipment 4, Fascinate (Deception), Fighting Style: Capoeira, Fighting Style: Escrima, Fighting Style: Fencing, Languages 2, Move-by Action, Precise Attack (Close, Concealment), Precise Attack (Close, Cover), Ritualist, Second Chance: Deception checks for Seduction, Seize Initiative, Takedown, Teamwork, Trance, Ultimate Effort: Deception Checks, Well-informed

Fighting Style Advantages
Accurate Attack, Agile Feint, Defensive Attack, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Power Attack, Prone Fighting, Quick Draw, Taunt, Weapon Bind

Skills
Acrobatics 6 (+12), Athletics 6 (+10), Deception 10 (+18), Expertise: Finance 8 (+11), Expertise: Magic 10 (+13), Expertise: Politics 8 (+11), Insight 8 (+14), Investigation 4 (+7), Perception 6 (+12), Persuasion 6 (+14), Ranged Combat: Magic 5 (+10), Sleight of Hand 6 (+11), Stealth 6 (+12)

Powers
Enchanted Rapier (Easily Removable)
. . Magical Sword: Array
. . . . Deadly Strike: Damage 12 (piercing, DC 27; Dangerous; Tiring)
. . . . Hurricane Strike: Strength-based Damage 3 (piercing, DC 22; Dangerous, Multiattack [4 extra ranks])
. . . . Rapier Strike: Strength-based Damage 3 (piercing, DC 22; Dangerous)
Oak & Phoenix Feather Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Apparition: Teleport 6 (magical, 1800 feet in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 60 miles in 2 move actions, Increased Mass 3; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . . . Crucio: Concentration Cumulative Affliction 10 (magical, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Concentration, Cumulative, Extra Condition, Increased Range 2: perception; Tiring)
. . . . Expelliarmus: Move Object 6 (magical, 3200 lbs.; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Glacius: Damage 10 (cold, magical, DC 25; Increased Range: ranged)
. . . . Imperio: Progressive Affliction 10 (magical, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Increased Range 2: perception, Progressive; Tiring)
. . . . Magical Aptitude: Variable 2 (magical; Action: move; Unreliable (5 uses), Notes: 10 pts of Traits; Magical Descriptors)
. . . . Protego: Cloud Area Deflect 6 (magical; Cloud Area: 15 feet radius sphere, DC 16, Redirection, Reflect; Limited: to Attacks Targeting Dodge)
Tricks of the Trade
. . Find Weakness: Enhanced Extra 6 (talent; Penetrating 6, Variable Descriptor: close group - All Attacks; Check Required: DC 10 - Insight, Quirk: Limited to Lower of Attack or Extra's Effect Rank)
. . Glacius Virilis: Cumulative Affliction 6 (magical, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, DC 16; Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged; Limited: to Male Targets, Limited Degree)
. . Occlumens Tria: Immunity 10 (magical, Common Descriptor: Mental Powers; Sustained)
. . The Dark Mark: Senses 2 (magical, Communication Link: Other Death Eaters, Communication Link: Voldemort; Activation: move action)

Equipment
Malfoy Manor

Offense
Initiative +10
Crucio: Concentration Cumulative Affliction 10 (DC Will 20)
Deadly Strike: Damage 12, +8 (DC 27)
Expelliarmus: Move Object 6, +10 (DC 16)
Glacius Virilis: Cumulative Affliction 6, +10 (DC Dog/Fort/Will 16)
Glacius: Damage 10, +10 (DC 25)
Grab, +8 (DC Spec 14)
Hurricane Strike: Strength-based Damage 3, +8 (DC 22)
Imperio: Progressive Affliction 10 (DC Will 20)
Rapier Strike: Strength-based Damage 3, +8 (DC 22)
Throw, +5 (DC 19)
Unarmed, +8 (DC 19)

Complications
- Curse Sworn: Due to the death of her husband, Narcissa has been forced to become a Death Eater so that Voldemort's war coffers don't completely evaporate.
- Motivation: Patriotism: Narcissa truly believes that the ideals of Blood Purity are the best for Wizarding Britain, and wishes to help see those ideals remain in place. She doesn't necessarily agree with the methods that the Death Eaters use to achieve those ends, though.
- Relationship: Narcissa is Harry's second cousin through her paternal family, and also the mother of Dancia Malfoy. She is also the widow of Lucius Malfoy, who died during the ill-planned raid on the Department of Mysteries. She is furthermore, the youngest sibling out of the three Black Sisters.
- Rivalry: With Queen Mera over which of them is the "Hottest Mom", though it might also be because Mera reminds Narcissa a little too much of someone she thought she had lost a long time ago.

Languages
English [Native], French, Latin

Defense
Dodge 11, Parry 11, Fortitude 10, Toughness 9/6, Will 10

Power Points
Abilities 92 + Powers 72 + Advantages 53 + Skills 45 (89 ranks) + Defenses 16 = 278

--------------------
Malfoy Manor - PL 10

Toughness 10, Size Large

Features:
Deathtraps, Grounds, Gym, Habitat, Holding Cells, Holding Cells (Impervious), Infirmary, Laboratory, Library, Living Space, Personnel, Sealed, Secret 1, Trophy Room, Wards 1, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 16 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
--------------------
Builder's Comment: Given that Fem!Draco is an expy of Weiss, seemed logical for Narcissa to be an expy of Winter.
User avatar
Gabriel Herrol
Posts: 53
Joined: Wed Nov 21, 2018 3:55 am
Location: La Baie, Province of Quebec
Contact:

Re: Dalkon's Expanded Potterverse Archives

Post by Gabriel Herrol »

Too bad she's not real and also the Dark Mark will really clash with her ivory skin tone. XD Now for something more constructive, there's so many characters. How do you keep everything in order?
Haven't you lot ever seen a feller with an armload of woman before?
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Re: Dalkon's Expanded Potterverse Archives

Post by DalkonCledwin »

That was part of the reason I'll be switching to the RAGMUZ idea. I'm going to be cutting down significantly on the major characters for this one.
User avatar
Gabriel Herrol
Posts: 53
Joined: Wed Nov 21, 2018 3:55 am
Location: La Baie, Province of Quebec
Contact:

Re: Dalkon's Expanded Potterverse Archives

Post by Gabriel Herrol »

There's that, but for example, if you use Narcissa in two different ideas, how do you choose her stats?
Haven't you lot ever seen a feller with an armload of woman before?
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

RAGMUZ: Redux Brainstorm & Notes

Post by DalkonCledwin »

RAGMUZ: Redux
Premise: On a day when all hope seems lost, a young man will cry out for the help of any who might answer, and in response the heavens will open to reveal the divine might of RAGMUZ!
Required Inclusions:
- The story must start when Harry is on his summer vacation between his fourth and fifth year at Hogwarts School of Witchcraft and Wizardry.
- Voldemort must begin summoning demons to send against Harry, and whoever else might annoy him. Yes, this contradicts his canonical M.O., but that was the challenge.
- In desperation to save his family, Harry must call out for help from any who might be able to offer him their aid, no matter what they are.
- His magic responds to his plea of desperation and brings into his presence the Archangels known as Raphael, Adriel, Gabriel (female), Michael, Uriel and Zaphkiel.
- These Archangels must empower Harry in a manner similar to how the Wizard known as Shazam would empower Billy Batson. This means that calling out the word RAGMUZ transforms Harry into a superhuman titan.
- Harry must fight the demons that Voldemort summons, as well as rampaging magical beasts and monsters that Voldemort’s minions unleash. He must also deal with any supervillains that show up in England, especially those who would ordinarily take the likes of Superman to deal with, such as the Atomic Skull or the Parasite.
- Harry teaming up with Superman and/or Captain Marvel at some point.
- To avoid certain complications, Harry’s code name will be “The Archangel” rather than “RAGMUZ.” This is mostly to prevent him from accidentally depowering when introducing himself to someone or things like that.
Preferred Inclusions:
- Harry having been an Atheist prior to his desperate plea for assistance revealing that angels and deities really do exist, which causes him much confusion and consternation.
- Harry initially mistakenly believing that his powers come at the cost of his having to remain a virgin. This is disproven for him due to two things, first the fact that he seems to have a similar effect on females as a Veela has on men now that he has been empowered by the Archangels, and second by Gabriel making the requirement for her blessing abundantly clear.
Optional Inclusions:
- Every time Harry meets a new God or Goddess he tries to ask them for details about their role in the overarching cosmos, much to their bemusement.
- Harry being involved in a plural relationship.
Forbidden Things:
- Harry being in a romantic relationship with any male characters.
- Harry becoming preachy.
- Harry going evil.

--------------------
Re: Gabriel Herrol: It largely depends on what the most recent Stat Block happens to be. Also, please don't post a response to this one, as I'm prepping this for the next challenge.
Post Reply