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DalkonCledwin
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The Archangel / RAGMUZ: Redux

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The Archangel - PL 12
Phys. Age: 27 / Height: 6' 1" / Weight: 189 lbs
Hair Color: Dark Brown / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +14

Strength 14, Stamina 12, Agility 7, Dexterity 6, Fighting 7, Intellect 2, Awareness 6, Presence 4

General Advantages
Accurate Attack, Agile Feint, Animal Empathy, Artificer, Attractive, Benefit, Renown, Benefit, Wealth 2 (independently wealthy), Connected, Diehard, Equipment 3, Extraordinary Effort, Great Endurance, Improved Grab, Improved Initiative 2, Inspire 2, Interpose, Languages 1, Leadership, Move-by Action, Power Attack, Ranged Attack 4, Ritualist, Second Chance: Resisting Mind Control, Takedown, Teamwork, Ultimate Effort: Toughness Checks, Well-informed

Enhanced Advantages
Assessment, Beginner's Luck, Eidetic Memory, Evasion 2, Fearless, Jack-of-all-trades, Uncanny Dodge

Skills
Acrobatics 2 (+9), Athletics 2 (+16), Close Combat: Grab 3 (+10), Close Combat: Unarmed 1 (+8), Deception 6 (+10), Expertise (AGL): Riding 8 (+15), Expertise (AWE): Cooking 4 (+10), Expertise: Magic 12 (+14), Insight 6 (+12), Investigation 4 (+6), Perception 8 (+14), Persuasion 8 (+12), Stealth 6 (+13), Treatment 4 (+6)

Powers
Angelic Armor (Removable)
. . Body Armor: Impervious Toughness 12 (armor)
Angelic Lance (Easily Removable)
. . Divine Lance: Array
. . . . Lance Strike: Strength-based Damage 3 (piercing, DC 32; Dangerous, Reach (melee): 5 ft., Tripping)
. . . . Magical Mastery: Variable 6 (magical; Action: move; Unreliable (5 uses), Notes: 30 pts of Traits; Magical Descriptors)
The Blade of Michael
. . Combat Senses: Senses 5 (divine, Danger Sense: Mental, Precognition; Limited: Precognition is limited to brief glimpses of impending danger [4 ranks only])
. . Honed Instincts: Enhanced Trait 7 (divine, Dodge +2 (+10), Parry +2 (+10), Advantages: Evasion 2, Uncanny Dodge)
. . Immortality: Immunity 1 (divine, Aging)
. . Indomitable Will: Impervious Will 12 (divine, Advantages: Fearless)
The Light of Uriel: Array
. . Dimensional Portal: Movement 2 (divine, Dimensional: Heavenly Realms 2: group, 50 lbs.; Portal)
. . Healing Light: Healing 6 (divine, radiant; Restorative, Stabilize)
. . Light-Casting: Environment 6 (divine, radiant, Light (Bright), Radius: 900 feet)
. . Radiant Blast: Damage 14 (divine, radiant, DC 29; Increased Range: ranged; Bane: Unnatural Creatures)
. . Radiant Transit: Teleport 13 (divine, radiant, 30 miles in a move action, carrying 50 lbs.; Accurate, Easy, Extended: 8000 miles in 2 move actions; Medium: Direct Sunlight, Unreliable (5 uses))
The Light of Uriel: Talents
. . Dazzling Burst: Perception Area Affliction 8 (Linked; divine, radiant, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 18; Alternate Resistance (Dodge), Perception Area: DC 18 - Visual; Limited: Vision)
. . RAGMUZ!: Morph 1 (Linked; divine, +20 Deception checks to disguise; Single form; Metamorph; Activation: move action)
The Speed of Gabriel: Array
. . Catch Projectiles: Deflect 10 (divine, skill; Quirk: limited to projectiles or thrown weapons, Reduced Range: close)
. . Feathered Wings: Flight 13 (divine, Speed: 16000 miles/hour, 30 miles/round; Wings)
. . Hyper-Running: Speed 6 (divine, Speed: 120 miles/hour, 1800 feet/round)
. . Rapid Radiant Punches: Damage 14 (bludgeoning, divine, DC 29; Aura: Radiant, Multiattack; Bane: Unnatural Creatures)
. . Soar the Spaceways: Movement 3 (divine, Environmental Adaptation: Zero-G, Space Travel 2: other solar systems)
The Stamina of Raphael
. . Body Resistance: Protection 2 (divine, +2 Toughness)
. . Self-Sustenance: Immunity 10 (divine, Life Support)
The Strength of Adriel
. . Angelic Strength: Enhanced Strength 12 (divine, +12 STR; Limited to Lifting, Notes: Has a punching strength of 400 tons, and a lifting strength of 1,600,000 tons)
The Wisdom of Zaphkiel
. . Alluring Charisma: Cumulative Perception Area Affliction 5 (divine, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 15; Perception Area: DC 15 - Hearing, Cumulative, Insidious, Reaction 3: reaction, Subtle: subtle; Limited: to Humanoids, Limited: Potential Targets must be capable of feeling sexual attraction towards Harry, Limited Degree)
. . Angelic Council: Feature 1 (divine, Notes: Harry can gain the attention of the Angelic Host, calling upon them for advice, council, or to render judgment in matters pertaining to them. This is essentially like a use of inspiration via hero points (Deluxe Hero’s Handbook, page 21) and under the Gamemaster’s control (portraying the cosmic beings). He can use this Feature once per rank per adventure.)
. . Angelic Overmind: Senses 6 (divine, Detect: Evil [Mental] 2: ranged, Detect: Good [Mental] 2: ranged, Detect: Magic [Mental] 2: ranged, Advantages: Assessment, Beginner's Luck, Eidetic Memory, Jack-of-all-trades)
. . Omnilingualism: Comprehend 5 (divine, Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Understand All, Languages - You're Understood)

Equipment
Archangel's Aerie

Offense
Initiative +15
Alluring Charisma: Cumulative Perception Area Affliction 5 (DC Will 15)
Dazzling Burst: Perception Area Affliction 8 (DC Dog/Fort/Will 18)
Grab, +10 (DC Spec 24)
Lance Strike: Strength-based Damage 3, +7 (DC 32)
Radiant Blast: Damage 14, +10 (DC 29)
Rapid Radiant Punches: Damage 14, +8 (DC 29)
Throw, +10 (DC 29)
Unarmed, +8 (DC 29)

Complications
- Enemies: Both Voldemort and the otherworldly demonic forces that he is summoning into the world can be counted as the Archangel's enemies.
- Motivation: Doing Good: The Archangel is a champion of the innocent and defender of the common good. He stands in opposition to the forces of evil wherever they may turn up their misbegotten faces.
- Power Loss: The Archangel loses many of his powers and awesome might when he speaks the word "RAGMUZ" causing him to revert back into his civilian form (see the stat block for Harry James Potter for more details).
- Reputation: The Archangel has earned something of a negative reputation among the Leader of the Light known as Albus Dumbledore due to his decisive actions in ending the threat posed by the Death Eaters when and where he encounters them.

Languages
English [Native], Latin

Defense
Dodge 10/8, Parry 10/8, Fortitude 12, Toughness 14 (Imp. 12), Will 12 (Imp. 12)

Power Points
Abilities 116 + Powers 209 + Advantages 35 + Skills 37 (74 ranks) + Defenses 8 = 405

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Art by K-Laine on DeviantArt

Harry James Potter - PL 8
Age: 15 / Height: 5' 7" / Weight: 164 lbs
Hair Color: Dark Brown / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +12

Strength 2, Stamina 4, Agility 4, Dexterity 3, Fighting 3, Intellect 2, Awareness 4, Presence 4

Advantages
Accurate Attack, Agile Feint, Animal Empathy, Artificer, Attractive, Benefit, Renown 2, Benefit, Wealth 2 (independently wealthy), Connected, Equipment 4, Improved Grab, Inspire 2, Interpose, Languages 1, Leadership, Lionheart 2, Power Attack, Ranged Attack 3, Second Chance: Resisting Mind Control, Teamwork, Well-informed

Skills
Acrobatics 2 (+6), Athletics 2 (+4), Close Combat: Grab 2 (+5), Deception 4 (+8), Expertise (AGL): Riding 6 (+10), Expertise (AWE): Cooking 4 (+8), Expertise: Magic 6 (+8), Insight 4 (+8), Investigation 4 (+6), Perception 6 (+10), Persuasion 6 (+10), Stealth 6 (+10), Treatment 4 (+6)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Expecto Patronum: Progressive Perception Area Affliction 6 (magical, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Perception Area: DC 16 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: Unnatural Creatures, Limited: Holding at Bay, Tiring)
. . . . Expelliarmus: Move Object 10 (magical, 25 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Incendio: Damage 10 (fire, magical, DC 25; Increased Range: ranged)
. . . . Magical Aptitude: Variable 2 (magical; Action: move; Unreliable (5 uses), Notes: 10 pts of Traits; Magical Descriptors)
. . . . Protego: Cloud Area Deflect 6 (magical; Cloud Area: 15 feet radius sphere, DC 16, Redirection, Reflect; Limited: Attacks Targeting Dodge)
. . . . Stupefy: Cumulative Affliction 6 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Death's Gaze: Concealment 7 (bestowed, cosmic, All Visual Senses, Other Sense: Cosmic Senses, Other Sense Type: Remote Observation; Affects Others; Passive)
. . The Marauder's Map (Alternate; Easily Removable)
. . . . Intelligent: Feature 1 (artifice, Notes: The map is intelligent to some degree, and will insult people who try to access it without knowing the proper password to activate the map)
. . . . Knows Where Everyone Is: Remote Sensing 8 (artifice, Affects: 1 Type - Mental, Range: 1 mile; No Conduit, Simultaneous; Activation: move action, Limited: to Within Hogwarts, Medium: The Map, Quirk: Only Displays Names & Footsteps)
The Light of Uriel
. . Dazzling Burst: Perception Area Affliction 8 (Linked; divine, radiant, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 18; Alternate Resistance (Dodge), Perception Area: DC 18 - Visual; Limited: Vision)
. . RAGMUZ!: Morph 1 (Linked; divine, +20 Deception checks to disguise; Single form; Metamorph; Activation: move action)
The Wisdom of Zaphkiel
. . Alluring Charisma: Cumulative Perception Area Affliction 3 (divine, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 13; Perception Area: DC 13 - Hearing, Cumulative, Insidious, Reaction 3: reaction, Subtle: subtle; Limited: to Humanoids, Limited: Potential Targets must be capable of feeling sexual attraction towards Harry, Limited Degree)
. . Parseltongue: Comprehend 2 (talent, Animals - Speak To, Animals - Understand; Broad Type: Serpentine Creatures & Other Parselmouths)

Expanded Equipment
Hogwarts Robes
. . Magical Threads: Protection 2 (armor, +2 Toughness)

Equipment
Archangel's Aerie, Hogwarts Robes

Offense
Initiative +4
Alluring Charisma: Cumulative Perception Area Affliction 3 (DC Will 13)
Dazzling Burst: Perception Area Affliction 8 (DC Dog/Fort/Will 18)
Expecto Patronum: Progressive Perception Area Affliction 6 (DC Will 16)
Expelliarmus: Move Object 10, +6 (DC 20)
Grab, +5 (DC Spec 12)
Incendio: Damage 10, +6 (DC 25)
Stupefy: Cumulative Affliction 6, +6 (DC Fort 16)
Throw, +6 (DC 17)
Unarmed, +3 (DC 17)

Complications
- Enemies: Both Voldemort and the otherworldly demonic forces that he is summoning into the world can be counted as the Archangel's enemies.
- Fame: Harry is one of the most famous wizards alive, and with that fame comes various unwanted complications, such as journalists dissecting his every action and politicians trying to use him to their advantage.
- Motivation: Doing Good: Harry will often go out of his way in order to save the life of some hapless damsel in distress. This also often leads him and those who he calls his friends, into rather harrowing situations.
- Power Loss: Harry needs his hands free and his mouth unbound to perform any of his spells. He also needs his mouth unbound to speak the word of power enabling him to become the Archangel.

Languages
English [Native], Latin

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 6, Will 10

Power Points
Abilities 52 + Powers 51 + Advantages 29 + Skills 28 (56 ranks) + Defenses 21 = 181
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Archangel's Aerie - PL 12

Toughness 12, Size Huge

Features:
Concealed 1, Isolated, Laboratory, Library, Living Space, Self-repairing 1, Trophy Room, Wards 2

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 9 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
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DalkonCledwin
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Seraphina / RAGMUZ: Redux

Post by DalkonCledwin »

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Art by Brolo on DeviantArt

Seraphina - PL 11
Phys. Age: 27 / Height: 5' 9" / Weight: 137 lbs
Hair Color: Magenta / Eye Color: Brown
Wealth Rank: +16 / Rep Rank: +13

Strength 12, Stamina 10, Agility 6, Dexterity 5, Fighting 8, Intellect 3, Awareness 4, Presence 6

General Advantages
Animal Empathy, Artificer, Attractive 2, Benefit, Renown, Benefit, Wealth 2 (independently wealthy), Daze (Intimidation), Diehard, Fascinate (Intimidation), Fighting Style: Fencing, Instant Up, Interpose, Languages 2, Leadership, Move-by Action, Ranged Attack 5, Redirect, Ritualist, Second Chance: Acrobatics Checks for Tumbling, Startle, Trance

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Defense, Improved Disarm, Improved Initiative, Power Attack, Taunt

Enhanced Advantages
Assessment, Beginner's Luck, Eidetic Memory, Evasion, Great Endurance, Jack-of-all-trades, Uncanny Dodge

Skills
Acrobatics 8 (+14), Deception 6 (+12), Expertise (AWE): Wizarding Culture 6 (+10), Expertise: Magic 10 (+13), Expertise: Magical Law 4 (+7), Insight 6 (+10), Intimidation 8 (+14), Perception 8 (+12), Persuasion 6 (+12), Stealth 6 (+12), Treatment 8 (+11)

Powers
Angelic Bikini Armor (Removable)
. . Distracting Armor: Impervious Toughness 10 (armor; Resistible: Will, Notes: DC 20 to ignore Armor's effects)
Angelic Sword (Easily Removable)
. . Divine Sword: Array
. . . . Magical Mastery: Variable 5 (magical; Action: move; Unreliable (5 uses), Notes: 25 pts of Traits; Magical Descriptors)
. . . . Sword Strike: Strength-based Damage 2 (slashing, DC 29; Dangerous)
The Blade of Michael
. . Danger Sense: Senses 1 (divine, Danger Sense: Mental)
. . Honed Instincts: Enhanced Trait 6 (divine, Dodge +2 (+10), Parry +2 (+10), Advantages: Evasion, Uncanny Dodge)
. . Immortality: Immunity 1 (divine, Aging)
. . Indomitable Will: Impervious Will 10 (divine)
The Light of Uriel: Array
. . Dimensional Portal: Movement 2 (divine, Dimensional: Heavenly Realms 2: group, 50 lbs.; Portal)
. . Healing Light: Healing 4 (divine, radiant; Restorative, Stabilize)
. . Light-Casting: Environment 4 (divine, radiant, Light (Bright), Radius: 250 feet)
. . Radiant Blast: Damage 10 (divine, radiant, DC 25; Increased Range: ranged; Bane: Unnatural Creatures)
. . Radiant Transit: Teleport 9 (divine, radiant, 2 miles in a move action, carrying 50 lbs.; Accurate, Easy, Extended: 500 miles in 2 move actions; Medium: Direct Sunlight, Unreliable (5 uses))
The Light of Uriel: Talents
. . Dazzling Burst: Perception Area Affliction 6 (Linked; divine, radiant, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 16; Alternate Resistance (Dodge), Perception Area: DC 16 - Visual; Limited: Vision)
. . RAGMUZ!: Morph 1 (Linked; divine, +20 Deception checks to disguise; Single form; Metamorph; Activation: move action)
The Speed of Gabriel: Array
. . Feathered Wings: Flight 10 (divine, Speed: 2000 miles/hour, 4 miles/round; Wings)
. . Hyper-Running: Speed 4 (divine, Speed: 30 miles/hour, 500 feet/round)
. . Soar the Spaceways: Movement 2 (divine, Environmental Adaptation: Zero-G, Space Travel 1: within solar system)
The Stamina of Raphael
. . Body Resistance: Protection 2 (divine, +2 Toughness)
. . Super-Endurance: Immunity 10 (divine, Life Support, Advantages: Great Endurance; Quirk: limited to approximately 30 minutes at a time)
The Strength of Adriel
. . Angelic Strength: Enhanced Strength 10 (divine, +10 STR; Limited to Lifting, Notes: Has a punching strength of 100 tons, and a lifting strength of 100,000 tons)
The Wisdom of Zaphkiel
. . Angelic Council: Feature 1 (divine, Notes: Susan can gain the attention of the Angelic Host, calling upon them for advice, council, or to render judgment in matters pertaining to them. This is essentially like a use of inspiration via hero points (Deluxe Hero’s Handbook, page 21) and under the Gamemaster’s control (portraying the cosmic beings). She can use this Feature once per rank per adventure.)
. . Angelic Overmind: Senses 6 (divine, Detect: Evil [Mental] 2: ranged, Detect: Good [Mental] 2: ranged, Detect: Magic [Mental] 2: ranged, Advantages: Assessment, Beginner's Luck, Eidetic Memory, Jack-of-all-trades)
. . Bedazzling Beauty: Cumulative Perception Area Affliction 4 (divine, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Will, DC 14; Perception Area: DC 14 - Visual, Cumulative, Insidious, Reaction 3: reaction; Limited: to Humanoids, Limited: Potential Targets must be capable of feeling sexual attraction towards Susan, Limited Degree)
. . Omnilingualism: Comprehend 5 (divine, Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Understand All, Languages - You're Understood)

Offense
Initiative +10
Bedazzling Beauty: Cumulative Perception Area Affliction 4 (DC Will 14)
Dazzling Burst: Perception Area Affliction 6 (DC Dog/Fort/Will 16)
Grab, +8 (DC Spec 22)
Radiant Blast: Damage 10, +10 (DC 25)
Sword Strike: Strength-based Damage 2, +8 (DC 29)
Throw, +10 (DC 27)
Unarmed, +8 (DC 27)

Complications
- Enemies: Both Voldemort and the otherworldly demonic forces that he is summoning into the world can be counted as the Seraphina's enemies.
- Motivation: Justice: Seraphina firmly believes that it is her solemn duty to put an end to the threat posed by the Death Eaters so that they never threaten another innocent life, and so that there are less people actively aiding Voldemort in summoning the aforementioned otherworldly demonic forces.
- Power Loss: Seraphina loses many of her powers and awesome might when she speaks the word "RAGMUZ" causing her to revert back into her civilian form (see the stat block for Susan Eunice Bones for more details).
- Reputation: Seraphina has earned something of a negative reputation among the Auror Force due to her tendency to show up and successfully disrupt a Death Eater attack before they can ever even contemplate getting a move on the matter.

Languages
English [Native], Latin, Scots-Gaelic

Defense
Dodge 10/8, Parry 10/8, Fortitude 12, Toughness 12 (Imp. 10), Will 10 (Imp. 10)

Power Points
Abilities 108 + Powers 154 + Advantages 33 + Skills 38 (76 ranks) + Defenses 10 = 343

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Art by Axsens on DeviantArt

Susan Eunice Bones - PL 8
Age: 15 / Height: 5' 4" / Weight: 118 lbs
Hair Color: Magenta / Eye Color: Brown
Wealth Rank: +16 / Rep Rank: +10

Strength 1, Stamina 3, Agility 3, Dexterity 2, Fighting 4, Intellect 3, Awareness 4, Presence 3

General Advantages
Animal Empathy, Artificer, Attractive 2, Benefit, Renown, Benefit, Wealth 2 (independently wealthy), Daze (Intimidation), Defensive Roll 3, Diehard, Equipment 2, Fascinate (Intimidation), Fighting Style: Fencing, Great Endurance, Instant Up, Interpose, Languages 2, Move-by Action, Redirect, Second Chance: Acrobatics Checks for Tumbling, Startle, Trance

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Defense, Improved Disarm, Improved Initiative, Power Attack, Taunt

Skills
Acrobatics 6 (+9), Close Combat: Swords 6 (+10), Deception 4 (+7), Expertise (AWE): Wizarding Culture 4 (+8), Expertise: Magic 6 (+9), Expertise: Magical Law 4 (+7), Insight 4 (+8), Intimidation 6 (+9), Perception 6 (+10), Persuasion 4 (+7), Ranged Combat: Magic 4 (+6), Stealth 4 (+7), Treatment 4 (+7)

Powers
Oak & Dragon Heartstring Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Expelliarmus: Move Object 6 (magical, 3200 lbs.; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Incendio Duo: Line Area Damage 6 (fire, magical, DC 21; Line Area 2: 5 feet wide by 60 feet long, DC 16)
. . . . Incendio Tria: Cone Area Damage 8 (fire, magical, DC 23; Cone Area: 60 feet cone, DC 18)
. . . . Incendio: Damage 10 (fire, magical, DC 25; Increased Range: ranged)
. . . . Magical Aptitude: Variable 2 (magical; Action: move; Unreliable (5 uses), Notes: 10 pts of Traits; Magical Descriptors)
. . . . Protego: Cloud Area Deflect 6 (magical; Cloud Area: 15 feet radius sphere, DC 16, Redirection, Reflect; Limited: Attacks Targeting Dodge)
The Light of Uriel
. . Dazzling Burst: Perception Area Affliction 6 (Linked; divine, radiant, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 16; Alternate Resistance (Dodge), Perception Area: DC 16 - Visual; Limited: to Vision)
. . RAGMUZ!: Morph 1 (Linked; divine, +20 Deception checks to disguise; Single form; Metamorph; Activation: move action)
The Wisdom of Zaphkiel
. . Bedazzling Beauty: Cumulative Perception Area Affliction 3 (divine, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Will, DC 13; Perception Area: DC 13 - Visual, Cumulative, Insidious, Reaction 3: reaction, Subtle: subtle; Limited: to Humanoids, Limited: Potential Targets must be capable of feeling sexual attraction towards Susan, Limited Degree)

Expanded Equipment
Hogwarts Uniform
. . Magical Threads: Protection 2 (armor, +2 Toughness)

Equipment
Hogwarts Uniform, Sword

Offense
Initiative +7
Bedazzling Beauty: Cumulative Perception Area Affliction 3 (DC Will 13)
Dazzling Burst: Perception Area Affliction 6 (DC Dog/Fort/Will 16)
Expelliarmus: Move Object 6, +6 (DC 16)
Grab, +4 (DC Spec 11)
Incendio Duo: Line Area Damage 6 (DC 21)
Incendio Tria: Cone Area Damage 8 (DC 23)
Incendio: Damage 10, +6 (DC 25)
Sword, +10 (DC 19)
Throw, +2 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Guy Magnet: Susan is one of the most attractive girls in Hogwarts and is constantly sought after by the male students within that castle.
- Motivation: Responsibility: Susan has been inspired by the examples set forth by countless people, including but not limited to Albus Dumbledore, Augusta Longbottom, Angela Abbott, and even her own aunt, Amelia Bones.
- Relationship: Susan is a childhood friend of Hannah Abbott, and has known Neville Longbottom since before Hogwarts. She is also the Godsister of Harry Potter through her mother.

Languages
English [Native], Latin, Scots-Gaelic

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 8/5, Will 10

Power Points
Abilities 46 + Powers 37 + Advantages 32 + Skills 31 (62 ranks) + Defenses 18 = 164
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Gabriel / RAGMUZ: Redux

Post by DalkonCledwin »

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Art by Mikuangel101 on DeviantArt

Gabriel, the Messenger of Heaven - PL 14
Age: 21 (50,000+) / Height: 5' 6" / Weight: 128 lbs
Hair Color: Pale Pink / Eye Color: Amber
Wealth Rank: +28 / Rep Rank: +26

Strength 8, Stamina 14, Agility 14, Dexterity 13, Fighting 9, Intellect 8, Awareness 14, Presence 9

Advantages
Attractive 2, Benefit, Athletics Based on Agility, Benefit, Renown 6, Benefit, Status 6: Angel of Annunciation, Benefit, Wealth 5 (billionaire), Daze (Deception), Equipment 5, Extraordinary Effort, Fascinate (Persuasion), Fearless, Improved Initiative 4, Inspire 5, Ranged Attack, Ritualist, Seize Initiative, Skill Mastery: Persuasion

Skills
Acrobatics 4 (+18), Athletics 4 (+18), Deception 6 (+15), Expertise: Heaven & the Presence 16 (+24), Expertise: Magic 12 (+20), Expertise: Religious Rite 16 (+24), Insight 10 (+24), Perception 6 (+20), Persuasion 14 (+23), Treatment 12 (+20)

Powers
Angelic Physiology
. . Otherworldly Entity: Immunity 111 (racial, Aging, Fortitude Effects, Toughness Effects; Limited: to Non-Magical Effects, Limited - Half Effect [80 ranks only], Quirk: Gabriel is still capable of becoming pregnant, Notes: The Half-Effect flaw applies to the Toughness Immunity)
. . Spiritual Body: Insubstantial 4 (racial, Incorporeal; Increased Duration: continuous, Precise, Subtle 2: looks normal)
. . Spiritual Existence: Concealment 10 (racial, All Senses; Innate, Selective; Limited: to Muggles, Permanent, Notes: The Selective Modifier means she can choose to allow certain Muggles to see her)
. . True Invulnerability: Impervious Toughness 10 (racial)
Fastest Angel in Heaven: Array
. . Dimensional Portal: Movement 3 (divine, Dimensional 3: any dimension, 50 lbs.; Portal)
. . Feathered Wings: Flight 16 (divine, Speed: 125000 miles/hour, 250 miles/round; Wings)
. . Hyper-Running: Speed 7 (divine, Speed: 250 miles/hour, 0.5 miles/round)
. . Soar the Spaceways: Movement 4 (divine, Environmental Adaptation: Zero-G, Space Travel 3: other galaxies)
Otherworldly Being
. . A Pleasant Form: Morph 4 (racial, +20 Deception checks to disguise; Any form; Increased Duration: continuous)
. . Deathless: Immortality 5 (racial, Return after 1 day; Limited: Gabriel does not return to life if she is killed using magic)
. . Divine Perception: Senses 40 (racial, Analytical (Type): Visual Senses, Analytical (Type): Mental Senses, Awareness: Cosmic [Mental], Awareness: Divine [Mental], Awareness: Magic [Mental], Counters All Concealment: Vision, Counters All Concealment: Hearing, Counters Illusion: Vision, Counters Illusion: Hearing, Detect: Good [Mental] 2: ranged, Detect: Evil [Mental] 2: ranged, Extended: Cosmic Awareness 5: x100k, Extended: Divine Awareness 5: x100k, Extended: Magic Awareness 5: x100k)
. . Omnilingualism: Comprehend 5 (racial, Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Understand All, Languages - You're Understood)
Reality Manipulation: Dynamic Array
. . Calming Word: Cumulative Affliction 14 ([0 active, 0/140 PP, 2/r], divine, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 24; Cumulative, Increased Range 2: perception; Limited: to Creating Passiveness & Calm, Sense-dependent: Hearing)
. . Conjure from Thin Air: Create 14 ([0 active, 0/140 PP, 4/r+2], divine, Volume: 15000 cft., DC 24; Increased Duration: continuous, Increased Range: perception, Innate, Precise)
. . Divine Blast: Damage 14 ([0 active, 0/140 PP, 3/r+2], divine, DC 29; Increased Range 2: perception, Variable Descriptor 2: broad group - Any Magical)
. . Microcosm: Illusion 14 ([0 active, 0/140 PP, 10/r], divine, Affects: All Sense Types, Area: 250000 cft., DC 24; Illusion Area 4, Selective)
. . Reality Is Mine to Play With: Transform 14 ([0 active, 0/140 PP, 8/r], divine, Affects: Anything, Transforms: 6 tons, DC 24; Increased Duration: continuous, Increased Range 2: perception)
. . Sight, Beyond Sight: Remote Sensing 25 ([0 active, 0/140 PP, 5/r+4], divine, Affects: 3 Types, inc. Visual - visual, auditory, mental, Range: 125000 miles; Dimensional 3: any dimension, Simultaneous, Subtle: DC 20+rank)

Equipment
Gabriel's Aerie

Offense
Initiative +30
Calming Word: Cumulative Affliction 14 (DC Will 24)
Divine Blast: Damage 14 (DC 29)
Grab, +9 (DC Spec 18)
Reality Is Mine to Play With: Transform 14 (DC Dog 24)
Throw, +14 (DC 23)
Unarmed, +9 (DC 23)

Complications
- Angelic Nature: Gabriel is neither human nor mortal, and is sometimes torn between her angelic nature and her admiration and sympathy for humanity.
- Motivation: Responsibility: Gabriel holds the responsibility of conveying messages directly from the Presence into the hands of mortals. She is also the General of the Host of Man, which in an odd fluke of fate, puts her directly under Harry's command due to the decision to make him the Commander-in-Chief of said Host
- Relationships: Gabriel's traditional relationships are with the Presence (oftentimes referred to simply as 'God' by mortals), and with her brothers Lucifer the Morningstar and Michael the Archon. She is also being incredibly unsubtle about her desire for a romantic relationship with Harry Potter (often known by the codename of "The Archangel").
- Responsibility: Much like the other members of the Host of Man, Gabriel is responsible for keeping an eye on a mortal. In Gabriel's case that mortal just so happens to be Harry Potter.
- Weakness: Gabriel does in fact tap into the Speed Force when she uses her incredible speed. This means that if she were to use Extra Effort in relation to her speed-based abilities, that she risks being drawn into the Speed Force and never being able to return from it. She is also definitively slower than The Flash

Languages
Ancient Semitic [Native]

Defense
Dodge 14, Parry 14, Fortitude 14, Toughness 14, Will 14

Power Points
Abilities 178 + Powers 348 + Advantages 42 + Skills 50 (100 ranks) + Defenses 5 = 623

--------------------
Gabriel's Aerie - PL 14

Toughness 14, Size Gargantuan

Features:
Concealed 2, Grounds, Gym, Holding Cells, Infirmary, Isolated, Laboratory, Library, Living Space, Personnel, Self-repairing 2, Trophy Room, Wards 2, Workshop

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 17 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
--------------------
Build Comments: Gabriel is 13 Power Points more expensive than where the DC Adventures Heroes & Villains Vol. 2 Sourcebook places the Spectre (who is the character she is somewhat modeled on since he is also an "angel"), yet at the same time her Power Level is 4 ranks lower. In my opinion, that is a fair trade off.

My logical explanation for why Gabriel can have kids of her own, is that both Michael and Lucifer have children. Also, this is an AU version of DC where Gabriel is a female.
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DalkonCledwin
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Cthylla / RAGMUZ: Redux

Post by DalkonCledwin »

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Art by Yeorre on DeviantArt

Cthylla, the Kraken - PL 12
Age: 18 (30,000+) / Height: 5' 4" / Weight: 112 lbs
Hair Color: Black / Eye Color: Violet
Wealth Rank: +24 / Rep Rank: +8

Strength 12, Stamina 15, Agility 8, Dexterity 7, Fighting 8, Intellect 8, Awareness 8, Presence 7

General Advantages
Artificer, Assessment, Attractive 2, Badgirl, Benefit, Cipher 2, Benefit, Status 6: The Secret Daughter of Cthulhu, Benefit, Wealth 4 (multimillionaire), Devoted Followers 2, Equipment 6, Extraordinary Effort, Fascinate (Deception), Fearless, Hide in Plain Sight, Improved Defense, Inspire 3, Interpose, Leadership, Ranged Attack 5, Ritualist, Skill Mastery: Deception, Taunt, Ultimate Effort: Deception Checks

Enhanced Advantages
Favored Environment: Aquatic

Skills
Acrobatics 6 (+14), Athletics 2 (+14), Deception 8 (+15), Expertise (AWE): Childcare 6 (+14), Expertise (AWE): Survival 8 (+16), Expertise: Eldritch Lore 10 (+18), Expertise: Magic 12 (+20), Insight 8 (+16), Intimidation 4 (+11), Perception 8 (+16), Persuasion 4 (+11), Stealth 8 (+16), Treatment 8 (+16)

Powers
Cosmic Force Manipulation: Array
. . Cosmic Construction: Create 12 ([0 active, 0/96 PP, 4/r+2], cosmic, Volume: 4000 cft., DC 22; Increased Duration: continuous, Increased Range: perception, Innate, Precise)
. . Cosmic Force Blast: Damage 12 ([0 active, 0/96 PP, 3/r], cosmic, force, DC 27; Increased Range 2: perception)
. . Cosmic Transmutation: Transform 12 ([0 active, 0/96 PP, 8/r], cosmic, Affects: Anything, Transforms: 3200 lbs., DC 22; Increased Duration: continuous, Increased Range 2: perception)
. . Detect Thoughts: Cumulative Mind Reading 12 ([0 active, 0/96 PP, 3/r], cosmic, DC 22; Cumulative)
. . Dimensional Portal: Movement 2 ([0 active, 0/96 PP, 4/r], cosmic, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Realm Control: Environment 14 ([0 active, 0/96 PP, 3/r], cosmic, Other: 3 points of effect 3, Radius: 30 miles; Selective; Limited: to within the forsaken city of Yhe)
. . Sanity Blast: Progressive Affliction 12 ([0 active, 0/96 PP, 4/r], cosmic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Increased Range 2: perception, Progressive; Limited: to Causing erratic or insane behavior)
. . Telepathy: Mental Cosmic Communication 5 ([0 active, 0/96 PP, 4/r+2], cosmic; Dimensional 2: group - Adjacent Dimensions)
Horrific Movement: Array
. . Soar the Spaceways: Movement 4 (talent, Environmental Adaptation: Zero-G, Space Travel 3: other galaxies)
. . True Flight: Flight 10 (talent, Speed: 2000 miles/hour, 4 miles/round; Aquatic)
Humanoid Horror Physiology
. . Aquatic Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic, Advantages: Favored Environment: Aquatic)
. . Inhuman Awareness: Senses 23 (racial, Analytical: Cosmic Awareness, Analytical (Type): Visual Senses, Awareness: Cosmic [Mental], Counters All Concealment: Vision, Counters Illusion: Vision, Darkvision, Extended: Cosmic Awareness 5: x100k, Extended: Vision 5: x100k)
. . Otherworldly Entity: Immunity 111 (racial, Aging, Fortitude Effects, Toughness Effects; Limited: to Non-Magical Effects, Limited - Half Effect [80 ranks only], Quirk: Cthylla is both capable of becoming pregnant, and technically already pregnant)
. . She's Her Own Father's Mother: Summon 16 (stabilized paradox; Heroic; Distracting, Limited 2: to One Activation PERIOD, Quirk: Takes about 10 minutes for Cthylla to complete the entire gestation process, Tiring)
. . True Invulnerability: Impervious Toughness 10 (racial)
. . Verbalized Aklo: Perception Area Comprehend 3 (racial, Languages - Speak All, Languages - Understand All, Languages - You're Understood; Affects Others, Perception Area: DC 13 - Hearing)

Equipment
The Forsaken City of Yhe

Offense
Initiative +8
Cosmic Force Blast: Damage 12 (DC 27)
Cosmic Transmutation: Transform 12 (DC Dog 22)
Detect Thoughts: Cumulative Mind Reading 12 (DC Will 22)
Grab, +8 (DC Spec 22)
Sanity Blast: Progressive Affliction 12 (DC Will 22)
Throw, +12 (DC 27)
Unarmed, +8 (DC 27)

Complications
- Monstrous: Well, she is technically an Eldritch Horror from Beyond the Stars... even if she is also technically one of the more human-like members of said species. There is however, always something off about her that will unsettle most normal humans.
- Motivation: Thrills: Cthylla lives mostly for the purpose of enjoying life until such time as she has to fulfill the ultimate obligation that her existence is meant to ensure, that being that her father does not cease to exist for some 'unfortunate' reason.
- Relationship: Cthylla is the daughter of the Great Old One known as Cthulhu, but at the same time she is also his mother. No, this is not meant to make any sense at all.
- Rivalry: With Gabriel in terms of who is the most attractive one of all.
- Weakness: When Cthylla is not within the Forsaken City of Yhe, her Stamina score is automatically treated as though it had become Disabled. This in turn greatly inhibits her ability to defend herself from hostile attack.

Languages
Aklo [Native]

Defense
Dodge 9, Parry 9, Fortitude 15/10, Toughness 15/10 (Imp. 10), Will 9

Power Points
Abilities 146 + Powers 229 + Advantages 44 + Skills 46 (92 ranks) + Defenses 3 = 468

--------------------
Baby Cthulhu - PL 16
Height: About 120 ft. / Weight: About 6,000 tons

Strength 16, Stamina 16, Agility -1, Dexterity 0, Fighting 5, Intellect 1, Awareness 6, Presence 4

Advantages
Fearless, Improved Grab, Ritualist

Skills
Close Combat: Unarmed 6 (+11), Expertise: Magic 12 (+13), Intimidation 4 (+16), Perception 8 (+14)

Powers
Aura of Madness: Array
. . Gaze of Howling Madness: Perception Area Affliction 12 (cosmic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Perception Area: DC 22 - Visual, Reaction 3: reaction; Limited: to Causing erratic or insane behavior)
. . Mind Shattering Visage: Perception Area Affliction 12 (cosmic, 1st degree: Entranced, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 22; Perception Area: DC 22 - Visual, Reaction 3: reaction)
. . Sanity Blast: Damage 16 (cosmic, DC 31; Alternate Resistance (no cost): Will, Increased Range 2: perception)
Cosmic Horror
. . Ghost Grasp: Strength Effect 2 (cosmic; Affects Insubstantial 2: full rank)
. . Inhuman Awareness: Senses 8 (cosmic, Awareness: Cosmic [Mental], Counters All Concealment: Vision, Counters Illusion: Vision)
. . Levitation: Flight 1 (cosmic, Speed: 4 miles/hour, 60 feet/round)
. . Telepathy: Mental Cosmic Communication 5 (cosmic; Dimensional: dimension - R'lyeh)
Massive Eldritch Monster
. . Colossal Size: Growth 16 (racial, +16 STR, +16 STA, +8 Intimidate, -16 Stealth, -8 active defenses, +4 size ranks, +16 mass ranks, +2 ; Innate; Permanent)
. . Otherworldly Entity: Immunity 20 (racial, Common Descriptor: Mental Effects, Life Support)
. . Protective Hide: Protection 5 (racial, +5 Toughness)
. . True Invulnerability: Impervious Toughness 12 (racial)

Offense
Initiative -1
Gaze of Howling Madness: Perception Area Affliction 12 (DC Will 22)
Grab, +5 (DC Spec 26)
Mind Shattering Visage: Perception Area Affliction 12 (DC Will 22)
Sanity Blast: Damage 16 (DC Will 31)
Throw, +0 (DC 31)
Unarmed, +11 (DC 31)

Complications
- Age: Despite the fact that in this form, Cthulhu is still incredibly massive, and equally as dangerous, he is also the Eldritch Horror equivalent to a newborn or toddler. Meaning that he can't really do much on his own without support from Cthylla to keep him from potentially destroying a continent.
- Monstrous: He's a giant squid faced Eldritch Horror. What were you expecting for this one?
- Motivation: Acceptance: No matter what age he is, Cthulhu mostly just wants to be left to his own devices by the rest of the world around him. This is usually so he can sleep away eternity.

Languages
Aklo [Native]

Defense
Dodge 4, Parry 4, Fortitude 16, Toughness 21 (Imp. 12), Will 13

Power Points
Abilities 30 + Powers 165 + Advantages 3 + Skills 15 (30 ranks) + Defenses 27 = 240
--------------------
The Forsaken City of Yhe - PL 12

Toughness 14, Size Gargantuan
Intellect -4, Awareness 7, Presence -3

Features:
Concealed 2, Deathtraps, Dock, Grounds, Holding Cells, Holding Cells (Impervious), Holding Cells (Punishment), Intelligent, Isolated, Library, Living Space, Personnel, Secret 3, Self-repairing 2, Wards 2

Powers
Aura of Madness: Array
. . Anti-Euclidean Geometry: Environment 7 (cosmic, Impede Movement (2 ranks), Visibility (-2), Radius: 1800 feet)
. . Sanity Blasting Aura: Perception Area Affliction 6 (cosmic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Perception Area: DC 16 - Visual, Reaction 3: reaction; Limited: Causing erratic or insane behavior, Quirk: Does not affect those who have been invited into the city by Cthylla, Notes: Reaction to entering the city)
Has a Brain
. . Eldritch Talent: Enhanced Trait 12 (talent, Insight +4 (+11), Perception +4 (+11), Intimidation +8 (+11), Advantages: Assessment, Daze (Intimidation), Fascinate (Intimidation), Startle)

Offense
Sanity Blasting Aura: Perception Area Affliction 6 (DC Will 16)

Power Points
Abilities 4 + Powers 2 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
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DalkonCledwin
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Cold as Ice Brainstorm & Notes

Post by DalkonCledwin »

Cold As Ice
Premise: He was willing to sacrifice everything for the love of people who never showed him any love in return, and with that one act, he’ll become as Cold as Ice.
Required Inclusions:
- Loki and Harry are not, I repeat: ARE NOT, father and son. However, Harry would still be of interest to the trickster god simply due to being a Frost Giant born on Midgard.
- Don’t stick too closely to canon, mold Harry his own world around him based on a mixture of Potterverse and the MCU. Maybe even including a version of the X-Men, She-Hulk or Excalibur.
- The first few chapters of the fic should be a recap of Harry’s time at Hogwarts, followed by a movie-esque series of chapters highlighting Harry’s own Superhero stunts.
- Harry should have his own supervillain that has little to no connection to the Death Eaters and Voldemort. This may or may not even be someone associated with the Wizarding World.
Preferred Inclusions:
- The Deathly Hallows having a connection to the same Death that Thanos is trying to get a date with, and that fact causes Thanos to become personally interested in Harry.
- Harry becoming involved with Asgard. They would want to keep an eye on him, and he would need answers as to what he is and what he can do.
Optional Inclusions:
- Harry not actually being a full-blooded Jotun, but rather a half-human, half-Jotun hybrid, with Lily having been a full-Jotun unknowingly.
Forbidden Things:
- Until “Avengers Assemble” Harry shouldn’t be intruding in the films of the other MCU heroes.
- Harry continuing to be reliant on a single wand the way he was in cannon.
- Harry being paired with Hermione Granger or Ginny Weasley.
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DalkonCledwin
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Harry Potter / Cold as Ice

Post by DalkonCledwin »

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Art by Katakanasta on DeviantArt

Harry James Potter - PL 12
Age: 18 / Height: 5' 9" / Weight: 522 lbs
Hair Color: Black / Eye Color: Red or Green
Wealth Rank: +24 / Rep Rank: +16

Strength 10, Stamina 9, Agility 8, Dexterity 7, Fighting 6, Intellect 2, Awareness 8, Presence 7

General Advantages
Artificer, Benefit, Renown 2, Benefit, Wealth 4 (multimillionaire), Close Attack 2, Connected, Daze (Deception), Equipment 5, Fascinate (Persuasion), Fighting Style: Brawling, Inspire 3, Languages 1, Leadership, Ranged Attack 4, Second Chance: Resisting Mind Control, Skill Mastery: Perception, Taunt, Teamwork, Trance

Fighting Style Advantages
All-out Attack, Chokehold, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Power Attack

Enhanced Advantages
Diehard, Favored Environment: Arctic

Skills
Close Combat: Clubs 4 (+10), Close Combat: Grab 6 (+12), Deception 6 (+13), Expertise (AGL): Riding 8 (+16), Expertise (AWE): Animal Handling 4 (+12), Expertise (AWE): Tactics 6 (+14), Expertise: Magic 10 (+12), Insight 6 (+14), Investigation 4 (+6), Perception 8 (+16), Persuasion 6 (+13), Stealth 4 (+11/+8), Treatment 4 (+6)

Powers
Blessings of the Founders
. . Basilisk Antivenom: Immunity 10 (accidental, Common Descriptor: All hostile toxins, bacteria and viruses)
. . Parseltongue: Comprehend 2 (talent, Animals - Speak To, Animals - Understand; Custom: Can be used to perform certain Power Stunts that employ snakes or the language itself; Broad Type: Serpentine Creatures & Other Parselmouths)
. . Phoenix Tears: Regeneration 2 (bestowed, Every 5 rounds, Advantages: Diehard)
Gigant Size Me (Activation: Standard Action)
. . A Little Bit Giantish: Growth 5 (racial, +2 Intimidate, -5 Stealth, -3 active defenses, +1 size rank; Limited to Increasing Size Only)
. . Blue Skin: Enhanced Trait 2 (racial, Stealth +4 (+11); Limited: to Arctic Environments)
. . Ice Armor: Protection 3 (cold, magical, +3 Toughness; Impervious, Sustained)
Jotun Movement: Array
. . Gigant Steps: Speed 4 (talent, Speed: 30 miles/hour, 500 feet/round)
. . Strong Legs: Leaping 2 (talent, Leap 30 feet at 8 miles/hour)
Jotun Physiology
. . Arctic Freedom: Movement 1 (racial, Environmental Adaptation: Arctic, Advantages: Favored Environment: Arctic)
. . Body Resistance: Protection 1 (racial, +1 Toughness)
. . Dense Flesh: Impervious Toughness 5 (racial)
. . Frost-Bourne: Immunity 6 (racial, Damage Effect: Cold Damage, Environmental Condition: Cold)
. . Longevity: Feature 1 (racial, Notes: After reaching the age of 20, a Jotun such as Harry will age just one year for every 100 Earth Years that passes them by.)
. . Power-Lifting: Enhanced Strength 6 (racial, +6 STR; Limited to Lifting, Notes: Has a punching strength of 25 tons, and a lifting strength of 1,600 tons)
. . Thermal Vision: Senses 1 (racial, Infravision)
Wanded Magic: Array (Easily Removable)
. . Expecto Patronum: Progressive Perception Area Affliction 10 (magical, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to Causing Targets to Flee, Tiring)
. . Expelliarmus: Move Object 13 (magical, 200 tons, DC 28; Damaging; Limited: to Disarm checks or Pushing Targets Away from Harry, Quirk: Damaging Only if Pushing Targets Away from Harry)
. . Finite Incantatem Duo: Nullify 13 (magical, Counters: Magic, DC 23; Broad, Multiattack, Precise, Simultaneous; Distracting, Unreliable (5 uses))
. . Glacius: Damage 13 (cold, magical, DC 28; Increased Range: ranged)
. . Protego: Cloud Area Deflect 10 (magical; Cloud Area: 15 feet radius sphere, DC 20, Redirection, Reflect; Limited: to Attacks Targeting Dodge)
. . Stupefy: Cumulative Affliction 10 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
Wandless Magic & Ice Control: Array
. . Apparition: Teleport 10 (magical, 4 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 1000 miles in 2 move actions, Increased Mass 3; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . Cold Blast: Cumulative Affliction 10 (cold, magical, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
. . Ice Club: Strength-based Damage 2 (bludgeoning, cold, DC 27; Smashing)
. . Ice Shaping: Create 8 (ice, magical, Volume: 250 cft., DC 18; Feature: Ice Constructs remain in existence even if Harry switches to a different power in the array, Impervious, Selective, Stationary; Permanent, Notes: The selective feature represents the ability for Harry to alter the shape of his constructs in such a way as to allow him to attack through them, rather than for them to become transparent to attacks on one side and not the other)
. . Ice Spikes: Damage 8 (ice, magical, DC 23; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack, Penetrating 4)
. . Lumos Maxima: Environment 6 (magical, Light (Bright), Radius: 900 feet)
. . Petrificus: Progressive Affliction 9 (magical, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 19; Extra Condition, Increased Range: ranged, Progressive, Reversible; Limited Degree, Tiring)

Expanded Equipment
Unstable Molecule Garment
. . Insulation: Immunity 1 (armor, Environmental Condition: Heat)
. . Resistant Cloth: Immunity 1 (armor, Rare Descriptor: Harry's Powers)
. . Stretchy Cloth: Feature 1 (armor, Notes: The outfit automatically adjusts its size to fit altered forms)

Equipment
12 Grimmauld Place, Unstable Molecule Garment

Offense
Initiative +8
Cold Blast: Cumulative Affliction 10, +11 (DC Fort 20)
Expecto Patronum: Progressive Perception Area Affliction 10 (DC Will 20)
Expelliarmus: Move Object 13, +11 (DC 28)
Finite Incantatem Duo: Nullify 13, +11 (DC Will 23)
Glacius: Damage 13, +11 (DC 28)
Grab, +14 (DC Spec 20)
Ice Club: Strength-based Damage 2, +12 (DC 27)
Ice Spikes: Damage 8, +11 (DC 23)
Petrificus: Progressive Affliction 9, +11 (DC Fort/Will 19)
Stupefy: Cumulative Affliction 10, +11 (DC Fort 20)
Throw, +11 (DC 25)
Unarmed, +8 (DC 25)

Complications
- Fame: Harry has become quite famous within Wizarding Britain for the part he played in the final defeat of the Dark Lord Voldemort, and also for his efforts to keep his fellow students at Hogwarts safe during the years that he himself was a student at that school.
- Honor: Harry follows a strict code of honor when it comes to fights, and even when not fighting. He obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to his code of honor as he gets older.
- Motivation: Doing Good: Harry will often go out of his way in order to save the life of some hapless damsel in distress. This also often leads him and those who he calls his friends, into rather harrowing situations.
- Relationship: Harry retains a strong loyalty to past friends, such as Hermione Granger.
- Temper: Harry is a tempestuous man, who will often acct without considering the consequences, even when his friends try and advise him of those consequences.
- Wand Versatility: Harry has the unusual ability to use almost any wand he picks up. However the ranks of his Wanded Magic spells are Impaired unless he is employing either the Elder Wand or his original Holly Wand. He can also cast those spells without a wand at all, but doing so causes them to be Disabled instead of Impaired.
- Weakness: Harry's Toughness is not Impervious against Fire-based attacks, and he is Toughness Impaired against those same attacks.

Languages
English [Native], Latin

Defense
Dodge 14/11, Parry 14/11, Fortitude 11, Toughness 10/13 (Imp. 5), Will 13

Power Points
Abilities 114 + Powers 112 + Advantages 38 + Skills 38 (76 ranks) + Defenses 21 = 323

--------------------
12 Grimmauld Place - PL 12

Toughness 10, Size Large

Features:
Concealed (DC 30) 3, Deathtraps, Garage, Holding Cells, Laboratory, Library, Living Space, Personnel, Sealed, Trophy Room, Wards (DC 25) 2

Trophy Room
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Death's Gaze: Concealment 7 (bestowed, cosmic, All Visual Senses, Other Sense: Cosmic Senses, Other Sense Type: Remote Observation; Affects Others; Passive)
The Marauder's Map (Easily Removable)
. . Intelligent: Feature 1 (artifice, Notes: The map is intelligent to some degree, and will insult people who try to access it without knowing the proper password to activate the map)
. . Knows Where Everyone Is: Remote Sensing 8 (artifice, Affects: 1 Type - Mental, Range: 1 mile; No Conduit, Simultaneous; Activation: move action, Limited: to Within Hogwarts, Medium: The Map, Quirk: Only Displays Names & Footsteps)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 18
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DalkonCledwin
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Gabrielle Delacour / Cold as Ice

Post by DalkonCledwin »

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Gabrielle Marie Delacour - PL 10
Age: 15 / Height: 5' 3" / Weight: 113 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +16 / Rep Rank: +10

Strength 1, Stamina 3, Agility 6, Dexterity 5, Fighting 4, Intellect 2, Awareness 7, Presence 6

General Advantages
Animal Empathy, Artificer, Assessment, Benefit, Athletics Based on Agility, Benefit, Wealth 2 (independently wealthy), Connected, Daze (Deception), Defensive Roll 2, Evasion, Fascinate (Deception), Favored Foe: Ginevra Weasley, Fighting Style: Capoeira, Languages 2, Precise Attack (Ranged, Concealment), Ranged Attack 5, Ritualist, Skill Mastery: Acrobatics, Taunt, Teamwork, Ultimate Effort: Deception checks

Fighting Style Advantages
Agile Feint, Defensive Attack, Improved Grab, Improved Trip, Power Attack, Prone Fighting

Enhanced Advantages
Attractive 2

Skills
Acrobatics 8 (+14), Athletics 6 (+12), Deception 8 (+14), Expertise (AGL): Dance 8 (+14), Expertise (AWE): Wizarding Culture 6 (+13), Expertise: Magic 8 (+10), Insight 6 (+13), Intimidation 4 (+10), Perception 6 (+13), Persuasion 4 (+10), Stealth 4 (+10), Treatment 6 (+8)

Powers
Hazel & Veela Hair Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Expelliarmus: Move Object 10 (magical, 25 tons, DC 25; Damaging; Limited: to Disarm checks or Pushing Targets Away from Gabrielle, Quirk: Damaging Only if Pushing Targets Away from Gabrielle)
. . . . Incendio: Damage 10 (fire, magical, DC 25; Increased Range: ranged)
. . . . Mutonovis: Transform 6 (magical, Affects: Broad > Broad - Mostly Anything > Mostly Anything, Transforms: 50 lbs., DC 16; Increased Duration: continuous, Increased Range: ranged; Quirk: Requires a second application to transform something back to original state)
. . . . Obliviate: Concentration Cumulative Affliction 6 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 16; Concentration, Cumulative, Increased Range: ranged)
. . . . Purdictus: Damage 6 (force, magical, DC 21; Increased Range: ranged, Multiattack)
Veela Physiology
. . Fey Sensitivity: Senses 4 (racial, Counters Illusion: Vision, Extended: Vision 1: x10, Low-light Vision)
. . Longevity: Feature 1 (racial, Notes: After reaching the age of 20, Veela age at a rate of one year for every 50 human years that pass them by)
. . Veela Resistances: Immunity 6 (racial, Custom: Mind Control 5, Disease; Limited - Half Effect)
. . Wakefulness: Immunity 2 (racial, Uncommon Descriptor: The "Asleep" condition)
Veela Transformations: Array
. . Battle Form (Activation: Move Action)
. . . . Fearsome Presence: Cumulative Perception Area Affliction 10 (racial, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Cumulative, Insidious, Reaction 3: reaction; Limited: to Humanoids, Limited: Targets must have been able to feel sexual attraction towards Gabrielle's Beauty Form)
. . . . PassionFyre: Damage 8 (eldritch fire, DC 23; Increased Range: ranged, Secondary Effect)
. . . . Scaly Tough: Protection 4 (racial, +4 Toughness; Impervious)
. . . . Scaly Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Wings)
. . . . Talons: Strength-based Damage 2 (slashing, DC 18; Split: 2 targets)
. . Beauty Form (Activation: Move Action)
. . . . Disarming Beauty: Protection 4 (racial, +4 Toughness, Advantages: Attractive 2; Impervious; Resistible: Will, Notes: DC 14 to Resist Effects of this power)
. . . . The Allure: Cumulative Perception Area Affliction 10 (racial, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Cumulative, Insidious, Reaction 3: reaction; Limited: to Humanoids, Limited: Potential Targets must be capable of feeling sexual attraction towards Gabrielle)
Wandless Magic: Array
. . Petrificus Totalus: Progressive Affliction 6 (magical, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 16; Extra Condition, Increased Range: ranged, Progressive, Reversible; Limited Degree, Tiring)
. . Sensual Healing: Healing 6 (magical; Persistent, Restorative, Stabilize; Quirk 2: Treatment requires at least 10 minutes and skin-to-skin full body contact)

Offense
Initiative +6
Expelliarmus: Move Object 10, +10 (DC 25)
Fearsome Presence: Cumulative Perception Area Affliction 10 (DC Will 20)
Grab, +4 (DC Spec 11)
Incendio: Damage 10, +10 (DC 25)
Mutonovis: Transform 6, +10 (DC Dog 16)
Obliviate: Concentration Cumulative Affliction 6, +10 (DC Will 16)
PassionFyre: Damage 8, +10 (DC 23)
Petrificus Totalus: Progressive Affliction 6, +10 (DC Fort/Will 16)
Purdictus: Damage 6, +10 (DC 21)
Talons: Strength-based Damage 2, +4 (DC 18)
The Allure: Cumulative Perception Area Affliction 10 (DC Will 20)
Throw, +10 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Motivation: Doing Good: Gabrielle wishes to use her abilities for the betterment of mankind as a whole.
- Mythic Weakness: Veela are actually a type of Fey, and are therefore vulnerable to iron. Such objects inflict a Rank 5 Fortitude resisted Affliction that has a 1st Degree of Dazed, a 2nd Degree of Stunned and a 3rd Degree of Incapacitated when used against a Veela. This is in addition to anything else the iron in question might otherwise be capable of doing to them.
- Natural Enemy: Gabrielle does not at all get along with Ginevra Weasley due to the fact that Ginevra absolutely refuses to share Harry with anyone else.
- Relationships: Gabrielle is the younger daughter of Jacques and Apolline Delacour. Gabrielle and her sister, Fleur Weasley, née Delacour, were close enough to one another up until the latter's marriage, that one could have said they were inseparable. Gabrielle absolutely adores her niece, Victoire Weasley. Lastly, Gabrielle has identified Harry Potter as her Life Mate.
- Superior Airs: Because of their extensive and cultured history, Veela tend to view the members of most other species with slight to strong derision, especially the male members of those species. If you’re not a Veela, you’re an inferior person. The problem that arises with this, is that Veela need the cooperation of the male members of those other species in order to continue the legacy of their own all-female species.

Languages
English, French [Native], Latin

Defense
Dodge 11, Parry 11, Fortitude 7, Toughness 9/7 (Imp. 4), Will 10

Power Points
Abilities 68 + Powers 135 + Advantages 32 + Skills 37 (74 ranks) + Defenses 19 = 291
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Polaris / Cold as Ice

Post by DalkonCledwin »

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Art by ArTGutierrez, Formerly of DeviantArt

Polaris (Lorna Dane) - PL 12
Age: 21 / Height: 5' 7" / Weight: 115 lbs
Hair Color: Green / Eye Color: Green
Wealth Rank: +8 / Rep Rank: +14

Strength 1, Stamina 4, Agility 3, Dexterity 2, Fighting 3, Intellect 2, Awareness 4, Presence 4

General Advantages
Assessment, Attractive 2, Benefit, Athletics Based on Agility, Benefit, Renown, Benefit, Status: X-Men Member, Connected, Equipment 2, Fighting Style: Ninjutsu, Improved Team Attack 2, Inspire 2, Instant Up, Leadership, Lionheart, Move-by Action, Power Attack, Skill Mastery: Expertise: Geophysics, Team Code, Teamwork, Well-Equipped

Fighting Style Advantages
Chokehold, Evasion, Hide in Plain Sight, Improvised Weapon, Startle, Takedown

Skills
Acrobatics 6 (+9), Athletics 6 (+9), Close Combat: Unarmed 4 (+7), Deception 4 (+8), Expertise (AWE): Tactics 4 (+8), Expertise: Geophysics 8 (+10), Insight 6 (+10), Investigation 4 (+6), Perception 4 (+8), Persuasion 8 (+12), Ranged Combat: Magnetism 12 (+14), Stealth 4 (+7), Technology 4 (+6), Vehicles 4 (+6)

Powers
Magnetic Movement: Array
. . Group Flight: Burst Area Flight 3 (magnetic, Speed: 16 miles/hour, 250 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 13, Selective, Subtle: subtle)
. . Magnetic Flight: Flight 5 (magnetic, Speed: 60 miles/hour, 900 feet/round; Subtle: subtle)
Magnetism: Array
. . EMP: Burst Area Broad Simultaneous Weaken 10 (magnetic, Affects: Electonics, Resisted by: Fortitude, DC 20; Affects Objects Only, Burst Area 3: 120 feet radius sphere, DC 20, Broad: Electronics, Simultaneous; Distracting, Unreliable (5 uses))
. . Energy Aura: Damage 3 (energy release, DC 18; Reaction 3: reaction, Variable Descriptor: close group - electricity, magnetic or gravity; Activation: move action)
. . Energy Blast: Damage 6 (energy release, DC 21; Increased Range: ranged, Variable Descriptor: close group - electricity, magnetic or gravity)
. . Ferrokinesis: Move Object 10 (magnetic, 25 tons; Increased Range: perception; Limited Material: to Ferrous Materials)
. . Magnetic Binding: Cumulative Affliction 10 (magnetic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobile, Resisted by: Dodge, Overcome by Damage, DC 20; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree, Quirk: Requires ferrous objects)
. . Organic Iron Manipulation I: Cumulative Affliction 8 (magnetic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range 2: perception)
. . Organic Iron Manipulation II: Cumulative Burst Area Affliction 6 (magnetic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Burst Area 2: 60 feet radius sphere, DC 16, Cumulative, Selective)
. . Railgun: Damage 10 (magnetic, projectile, DC 25; Increased Range: ranged; Quirk: requires ferrous objects as ammo)
. . Shatter: Weaken 10 (magnetic, Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects Only, Increased Range: ranged; Limited: to Ferrous Materials)
Weapon M-II
. . Geomagnetic Link: Immunity 2 (magnetic, Aging, Disease; Limited: to While on Planets with an Earth-like Magnetosphere)
. . Magnetic Detection: Senses 8 (magnetic, Counters All Concealment: Detect Magnetic Fields, Detect: Magnetic Fields [Mental] 2: ranged, Radius: Detect Magnetic Fields)
. . Magnetic Shield: Protection 10 (magnetic, +10 Toughness; Impervious, Sustained)

Expanded Equipment
X-Men Uniform
. . Insulation: Immunity 2 (armor, Environmental Condition: Cold, Environmental Condition: Heat)
. . Resistant Clothes: Immunity 1 (armor, Rare Descriptor: Lorna's Powers)

Equipment
Commlink (Communication, GPS, Tracking Device) 3, X-Men Uniform

Offense
Initiative +3
EMP: Burst Area Broad Simultaneous Weaken 10 (DC Fort 20)
Energy Aura: Damage 3, +7 (DC 18)
Energy Blast: Damage 6, +14 (DC 21)
Ferrokinesis: Move Object 10 (DC 20)
Grab, +3 (DC Spec 11)
Magnetic Binding: Cumulative Affliction 10, +14 (DC Fort/Will 20)
Organic Iron Manipulation I: Cumulative Affliction 8 (DC Fort 18)
Organic Iron Manipulation II: Cumulative Burst Area Affliction 6 (DC Fort 16)
Railgun: Damage 10, +14 (DC 25)
Shatter: Weaken 10, +14 (DC Fort 20)
Throw, +2 (DC 16)
Unarmed, +7 (DC 16)

Complications
- Enemy: Lorna's own father is the mutant terrorist commonly known as Magneto.
- Fame: Lorna is very recognizable within the mutant and muggle worlds and is often seen as a role model for the former.
- Honor: Lorna prefers not to resort to violence to deal with those who would be prejudiced towards her, opting to instead use more passive methods of fighting back against such behavior. That isn't to say she won't defend herself if push comes to shove.
- Motivation: Acceptance: Lorna dreams of a world where she won't have to use her powers to defend herself from prejudiced individuals due to the fact that people have come to accept that there are those with superhuman abilities and treat them as equal members of society.
- Prejudice: Lorna tends to make it an important point to highlight just how prejudiced certain people are towards mutants so as to help inspire her fellow mutants to stand up for themselves.

Languages
English [Native]

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 14 (Imp. 10, Will 10

Power Points
Abilities 46 + Powers 94 + Advantages 28 + Skills 39 (78 ranks) + Defenses 24 = 231
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The Enchantress / Cold as Ice

Post by DalkonCledwin »

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Art by Javi Garcia

Amora the Enchantress - PL 12
Age: 24 (517) / Height: 6' 3" / Weight: 450 lbs
Hair Color: Blonde / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +16

Strength 10, Stamina 10, Agility 4, Dexterity 3, Fighting 6, Intellect 3, Awareness 5, Presence 8

Advantages
Artificer, Attractive 2, Badgirl, Benefit, Renown 2, Benefit, Wealth 2 (independently wealthy), Daze (Deception), Fascinate (Deception), Favored Type: Heroes, Languages 2, Ritualist, Skill Mastery: Deception, Trance, Ultimate Effort: Expertise: Magic

Enhanced Advantages
Diehard

Skills
Close Combat: Grab 2 (+8), Deception 10 (+18), Expertise (AWE): Asgardian Lore 8 (+13), Expertise: Magic 12 (+15), Insight 6 (+11), Perception 4 (+9), Persuasion 10 (+18), Ranged Combat: Sorcery 6 (+9)

Powers
Asgardian Physiology
. . Body Resistance: Protection 1 (racial, +1 Toughness)
. . Dense Flesh: Impervious Toughness 4 (racial)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard)
. . Longevity: Feature 1 (racial, Notes: After reaching the age of 20, an Asgardian such as Amora will age at a rate of one year for every 100 Earth years that pass her by)
. . Resilient: Immunity 4 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison)
Asgardian Sorcery: Array
. . Eldritch Bolt: Damage 14 (magical, DC 29; Increased Range: ranged)
. . Eldritch Shield: Cloud Area Deflect 6 (magical; Cloud Area: 15 feet radius sphere, DC 16, Redirection, Reflect; Limited: to Attacks Targeting Dodge)
. . Matter Control: Move Object 10 (magical, 25 tons, DC 25; Affects Insubstantial 2: full rank, Damaging, Increased Range: perception)
. . Paralysis: Cumulative Affliction 11 (magical, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 21; Accurate 2: +4, Cumulative, Increased Range: ranged)
. . Teleportal: Teleport 11 (magical, 8 miles in a move action, carrying 50 lbs.; Extended: 2000 miles in 2 move actions, Portal)
. . The Old Paths: Movement 3 (magical, Space Travel 3: other galaxies; Portal)
. . Thought-Casting: Mental Cosmic Communication 3 (magical, psychic; Dimensional 2: group - Adjacent Dimensions; Limited: to Outgoing Communication Only)
Maiden of Enchantment
. . Eldritch Kiss: Cumulative Affliction 16 (magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 26; Cumulative, Increased Duration 2: sustained, Insidious, Subtle 2: undetectable; Grab-based, Instant Recovery)
. . Enhanced Awareness: Senses 4 (talent, Acute: Detect Magic, Awareness: Psionics [Mental], Detect: Magic [Visual] 2: ranged)

Offense
Initiative +4
Eldritch Bolt: Damage 14, +9 (DC 29)
Eldritch Kiss: Cumulative Affliction 16, +8 (DC Will 26)
Grab, +8 (DC Spec 20)
Matter Control: Move Object 10 (DC 25)
Paralysis: Cumulative Affliction 11, +13 (DC Will 21)
Throw, +3 (DC 25)
Unarmed, +6 (DC 25)

Complications
- Motivation: Thrills: Amora lives primarily for the enjoyment that she can squeeze from even the most simple of things in life. She is also one of the least discriminating individuals when it comes to who she is willing to kiss, and has been known to kiss everything between your average Mountain Trolls all the way up to and including the most handsome of princes in shining armor she can find.
- Relationships: Amora has a long history of bad romances in her past that may or may not come back to haunt both her and any future romantic partners she may wish to pursue.
- Reputation: Amora, like her sister Lorelei, has something of a bad reputation among the people of Asgard. This is due to her tendency to snog first, and maybe ask for a date later.
- Weakness: While they never go away entirely, her powers really aren't as effective outside of Asgard as they are therein. This means that the effect ranks of Amora's spells will become Impaired after one week away from Asgard, and then Disabled after an additional two weeks away. All conditions immediately reset the instant she returns to Asgard.

Languages
English, German, Old Norse [Native]

Defense
Dodge 13, Parry 13, Fortitude 14, Toughness 11, Will 10

Power Points
Abilities 98 + Powers 113 + Advantages 17 + Skills 29 (58 ranks) + Defenses 25 = 282
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The Minotaur / Cold as Ice

Post by DalkonCledwin »

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The Minotaur - PL 13
Age: 26 / Height: 9' 2" / Weight: 598 lbs
Hair Color: Russet / Eye Color: Brown
Wealth Rank: +8 / Rep Rank: +13

Strength 10, Stamina 8, Agility 7, Dexterity 6, Fighting 10, Intellect -2, Awareness 7, Presence -1

Advantages
Diehard, Equipment 1, Favored Environment: Labyrinths & Mazes, Great Endurance, Power Attack, Startle

Skills
Athletics 10 (+20), Close Combat: Axes 3 (+13), Expertise (AWE): Survival 14 (+21), Intimidation 10 (+10), Perception 10 (+17), Stealth 8 (+13)

Powers
Tauric Physiology
. . Bestial Senses: Senses 9 (racial, Acute: Olfactory, Darkvision, Direction Sense, Distance Sense, Extended: Hearing 1: x10, Extended: Olfactory 1: x10, Low-light Vision, Tracking: Olfactory 1: -1 speed rank)
. . Fast: Speed 4 (racial, Speed: 30 miles/hour, 500 feet/round)
. . Goring Strike: Strength-based Damage 6 (piercing, DC 31; Dangerous; Limited: to While Charging)
. . Large Size: Growth 2 (racial, +2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks; Innate; Permanent)
. . Power-Lifting: Enhanced Strength 4 (+4 STR; Limited to Lifting, Notes: Has a punching strength of 25 tons, and a lifting strength of 400 tons)
. . Protective Hide: Protection 4 (racial, +4 Toughness; Impervious)

Equipment
Battleaxe

Offense
Initiative +7
Battleaxe, +13 (DC 28)
Goring Strike: Strength-based Damage 6, +10 (DC 31)
Grab, +10 (DC Spec 20)
Throw, +6 (DC 25)
Unarmed, +10 (DC 25)

Complications
- Prejudice: Minotaurs are known to be fearsome cannibals. Even “civilized” minotaurs are looked at with fear and suspicion.

Languages
Greek [Native]

Defense
Dodge 14, Parry 14, Fortitude 12, Toughness 12, Will 14

Power Points
Abilities 82 + Powers 34 + Advantages 6 + Skills 28 (55 ranks) + Defenses 24 = 174
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Ares / Cold as Ice

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Ares, the God of War - PL 13
Age: 50,000+ / Height: 6' 1" / Weight: 500 lbs
Hair Color: Black / Eye Color: Black
Wealth Rank: +28 / Rep Rank: +21

Strength 12, Stamina 12, Agility 4, Dexterity 3, Fighting 13, Intellect 1, Awareness 4, Presence 6

General Advantages
Accurate Attack, All-out Attack, Assessment, Attractive, Badboy, Benefit, Renown 4, Benefit, Status 5: Olympian God of War, Benefit, Wealth 5 (billionare), Chokehold, Daze (Intimidation), Defensive Attack, Fascinate (Deception), Fearless, Improved Defense, Improved Disarm, Languages 2, Power Attack, Precise Attack (All) 4, Ritualist, Weapon Bind, Weapon Break

Enhanced Advantages
Diehard

Skills
Athletics 4 (+16), Close Combat: Arsenal 1 (+14), Deception 12 (+18), Expertise (AWE): Olympian Lore 8 (+12), Expertise: Magic 6 (+7), Expertise: Warfare 20 (+21), Insight 6 (+10), Intimidation 14 (+20), Perception 6 (+10), Persuasion 6 (+12), Ranged Combat: Arsenal 11 (+14), Stealth 4 (+8)

Powers
Arsenal of Areopagus: Array
. . Divine Artillery: Damage 12 (projectile, DC 27; Dangerous 4, Increased Range: ranged, Variable Descriptor: close group - Bludgeoning, Piercing or Slashing)
. . Divine Melee: Strength Effect 12 (martial; Dangerous 4, Penetrating 12, Variable Descriptor: close group - Bludgeoning, Slashing or Piercing)
Olympian Movement: Array
. . Dimensional Portal: Movement 2 (magical, Dimensional: Olympian Realms 2: group, 50 lbs.; Portal)
. . Flashy Transit: Teleport 13 (magical, Carry 50 lbs.; Accurate, Easy, Extended: 8000 miles in 2 move actions; Limited to Extended)
. . Levitation: Flight 9 (magical, Speed: 1000 miles/hour, 2 miles/round)
Olympian Physiology
. . Deathless: Immortality 10 (racial, Return after 1 hour; Limited: Ares will truly die if killed using a Magical Attack)
. . Fast Healing: Regeneration 5 (racial, Every 2 rounds, Advantages: Diehard; Persistent; Limited: to Non-Magical Attacks)
. . Invulnerabilities: Immunity 5 (racial, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison)
. . Olympian Strength: Enhanced Strength 8 (racial, +8 STR; Limited to Lifting, Notes: Has a punching strength of 100 tons, and a lifting strength of 25,000 tons)
. . True Invulnerability: Impervious Toughness 10 (racial)

Offense
Initiative +4
Divine Artillery: Damage 12, +14 (DC 27)
Grab, +13 (DC Spec 22)
Throw, +3 (DC 27)
Unarmed, +14 (DC 27)

Complications
- Godly Nature: Ares is a slave to his nature, even when it is obviously not in his best interest.
- Trail of Blood: Ares has had millennia to make powerful enemies, of which he has many.

Languages
Ancient Greek [Native], English, Greek

Defense
Dodge 14, Parry 14, Fortitude 16, Toughness 12 (Imp. 10), Will 8

Power Points
Abilities 110 + Powers 123 + Advantages 36 + Skills 49 (98 ranks) + Defenses 19 = 337
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The Executioner / Cold as Ice

Post by DalkonCledwin »

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Skurge, the Executioner - PL 15
Age: 46 (2,646) / Height: 7' 2" / Weight: 1,100 lbs
Hair Color: Black / Eye Color: Blue
Wealth Rank: +8 / Rep Rank: +17

Strength 10, Stamina 12, Agility 4, Dexterity 3, Fighting 12, Intellect 2, Awareness 2, Presence 1

Advantages
Accurate Attack, All-out Attack, Benefit, Renown, Benefit, Status: Executioner of Asgard, Equipment 6, Fearless, Improved Critical: Bloodaxe, Interpose, Languages 2, Master Archer 2, Power Attack, Startle, Takedown, Tracking

Enhanced Advantages
Diehard

Skills
Athletics 4 (+14), Close Combat: Bloodaxe 2 (+14), Expertise (AGL): Riding 6 (+10), Expertise (AWE): Asgardian Lore 6 (+8), Expertise: Military 8 (+10), Intimidation 10 (+12), Perception 6 (+8), Ranged Combat: Guns 6 (+9)

Powers
Asgardian Battle Armor (Removable)
. . Armor Plating: Protection 5 (armor, +5 Toughness; Impervious)
Bloodaxe (Easily Removable)
. . Dimensional Reaver: Array
. . . . Bloodstrike: Strength-based Damage 3 ([0 active, 0/66 PP, 1/r+19], slashing, DC 28; Affects Insubstantial 2: full rank, Dangerous, Dimensional 3: any dimension, Penetrating 13)
. . . . Cleave the Dimensions: Movement 3 ([0 active, 0/66 PP, 4/r], Dimensional 3: any dimension, 50 lbs.; Portal)
. . . . Dimensional Banishment: Movement Attack 16 ([0 active, 0/66 PP, 2/r], magical, Dimensional 3: any dimension, 50 lbs., Extra Ranks 13, DC 26; Attack: Dodge)
. . . . Heat of the Sun, Cold of the Void: Environment 22 ([0 active, 0/66 PP, 3/r], magical, Other: 2 points of effect 2, Radius: 8000 miles; Selective, Selective; Limited: to Extreme Heat or Extreme Cold)
. . . . Open Rift: Line Area Damage 15 ([0 active, 0/66 PP, 2/r+1], magical, DC 30; Line Area: 5 feet wide by 30 feet long, DC 25, Variable Descriptor: close group - environmental effects)
Hybrid Physiology
. . Asgardian Might: Enhanced Strength 6 (racial, +6 STR; Limited to Lifting, Notes: Has a punching strength of 25 tons, and a lifting strenght of 1,600 tons)
. . Body Resistance: Protection 1 (racial, +1 Toughness)
. . Dense Flesh: Impervious Toughness 4 (racial)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard)
. . Half-Storm Giant: Growth 3 (racial, +3 STR, +3 STA, +1 Intimidate, -3 Stealth, -2 active defenses, +3 mass ranks; Innate; Permanent)
. . Longevity: Feature 1 (racial, Notes: After reaching the age of 20, an Asgardian such as Skurge will age at a rate of one year for every 100 Earth years that pass him by)
. . Resilient: Immunity 4 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison)

Equipment
Des (Assault Rifle 1), Troy (Assault Rifle 2)

Offense
Initiative +4
Bloodstrike: Strength-based Damage 3, +14 (DC 28)
Des, +9 (DC 20)
Dimensional Banishment: Movement Attack 16, +14 (DC Dog 26)
Grab, +12 (DC Spec 20)
Open Rift: Line Area Damage 15 (DC 30)
Throw, +3 (DC 25)
Troy, +9 (DC 20)
Unarmed, +12 (DC 25)

Complications
- Honor: Despite his villainous tendencies, Skurge is also honorable and courageous.
- Relationship: Skurge is one of the countless men who Amora has previously had a romantic dalliance with, and he hasn't quite gotten over the fact that she is no longer interested in him.

Languages
English, German, Old Norse [Native]

Defense
Dodge 10, Parry 10, Fortitude 16, Toughness 18 (Imp. 9), Will 8

Power Points
Abilities 80 + Powers 79 + Advantages 21 + Skills 24 (48 ranks) + Defenses 18 = 222
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Death's Heir Brainstorm & Notes

Post by DalkonCledwin »

Death's Heir
Brainstorm: She was Death, holder of the Title in the 199,999 Universe. She had held that title for 42 Universal Cycles, 42 times from 'let there be light' to the crushing embrace of the Cosmic Egg. She loved he Job and that was why she had to give it up... she was death an unstoppable force and yet her job wasn't to be... fun... and so centuries ago, a snapshot to her she had placed out Three Items of enormous importance, The Stone The Wand and The Cloak... gifted to the Wizarding World of earth. They were chosen for two reasons one they were a inventive yet idiotic bunch the outlying few made the conflicts all the more interesting. And the second reason was because they were the only ones outside her peerage of Hela and Hades who could use a droplet of her power, their 'Killing Curse', Hela and Hades and the trillions of other immortals who she often gifted the souls of their faithful to guard and watch over as they were the Death "Gods" of their Faith a small group of anomalies that could access Magic on a Backwater planet like Earth, could touch and use powers! They fell into the hands of one man... the future death... he would take her place come the next Cosmic crunch. He was Harry James Potter Death-To-Be. But before he would receive the title and powers of Death he would need to earn it... and the best way to do that was to work on the side of those who would soon battle her would be Suitor, she believed they were called The Avengers.

The Truth behind the Deathly Hallows! this fic came from reading to many Marvel/Potter Crossovers that knew very little of the Marvel verse and often screwed up Death. So I searched my brain thinking of why Marvel's Death would ever create Items like The Deathly Hallows, and the only thing I thought of was to designate a Heir to her throne, but why would she need that if she likes Harry also was given the Title from a Former. But he won't get the title and powers then and there, it will take Trillions of Years before the Cosmic Crunch even begins. And Harry Potter will live every second of it.

Harry is the Master of Death or in reality Death-To-Be, The Powers he gets from that is few in number, and is related to the Items he brought together to gain the title.Other than magic and what I will note later Harry is Immortal. That is it, no resurrection, all inspiring power nothing other that what the Hallows give him and what Magic can replicate.

Harry works with the Avengers at first because he is recruited, but he if forced to remain with them under Shield by Command of his Mistress Death, who secretly desires to see Her Heir battle her Suitor (For those of you who don't know The Suitor is Thanos aka the Chin dude from the Avengers post credits scene, he's a badass check him out)

Harry's Power Limitations Yes Harry has limitations, he can be an amazing Mage, wandless and all that but it's not all smooth sailing, he isn't a Godlike Being and won't be one until the end of the universe that he will get those powers, if you want to Write a Godlike Harry in an Avengers or Marvel Crossover, this isn't the challenge for you.

Hallow Gifted Powers:
  • The Wand, gifted to allow the strongest Wizard/Witch to use their abilities at the strongest level, hoping they would continue to use droplets of her power. Now Unified with it Brother Hallows it provides the owner with the ability of Wandless Magic on par with Wanded magics. There would be no drop off in power output in his spells, also the Wand allows Harry to Grasp spells with his hands for short periods of time.
  • The Stone, given to test resolve to see if the user would attempt to bring back the dead or would they simply say goodbye. Now Unified with the others the Stone allows the owner to summon, speak to, and with souls he trusts, allow them to enter his body and control it for a short period of time as well as allowing a Meditating Death-To-Be to visit their loved ones for short periods of time.
  • The Cloak, Held within the Peverell family and then it's offshoot the Potter Family. Given the ability of True and complete Invisibility it now when joined with the Brother's gifts acts much differently, the holder just has to think of clothing and it will be molded from the cape, completely indistinguishable from normal clothing, able to replicate ANY non-magical clothing from Wool, to animal skins to even the Unstable Molecules designed by Dr. Richards. With a thought the original powers of the Hallow can be activated turning the wearer and all its clothing invisible to even other cosmic entities.
  • one of a kind Subspace pocket, because the Hallows are Harry's by victory they cannot and will not be taken by order of Lady Death. Of which a subspace was created and the Hallows were placed inside, the valve for the new powers gifted to their owner place in a special Tattoo place on Harry's Back, in the Shape forever associated with the Hallows. Forever marking him as Death's Heir
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Harry Potter / MC / Death's Heir

Post by DalkonCledwin »

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Harry James Potter - PL 13
Age: 23 / Height: 5' 10" / Weight: 188 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +24 / Rep Rank: +15 (w/Wizards) / +9 (w/Muggles)

Strength 2, Stamina 5, Agility 6, Dexterity 5, Fighting 4, Intellect 2, Awareness 6, Presence 5

General Advantages
Animal Empathy, Artificer, Assessment, Attractive, Benefit, Status 3: Death's Heir, Benefit, Wealth 4 (multimillionaire), Connected, Defensive Roll 3, Equipment 4, Fighting Style: Brawling, Inspire 3, Interpose, Languages 2, Leadership, Lionheart 2, Ranged Attack 6, Ritualist, Second Chance: Resisting Mind Control, Takedown, Teamwork

Fighting Style Advantages
All-out Attack, Chokehold, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Power Attack

Enhanced Advantages
Eidetic Memory, Jack-of-all-trades, Well-informed

Skills
Acrobatics 4 (+10), Athletics 4 (+6), Close Combat: Grab 6 (+10), Deception 6 (+11), Expertise (AGL): Riding 8 (+14), Expertise (AWE): Cooking 6 (+12), Expertise (AWE): Tactics 6 (+12), Expertise: Deathly Lore 4 (+6), Expertise: Magic 12 (+14), Insight 6 (+12), Investigation 6 (+8), Perception 8 (+14), Persuasion 8 (+13), Stealth 6 (+12), Treatment 4 (+6)

Powers
Concealing Magic: Talents
. . Adaptive Armor: Protection 6 (armor, +6 Toughness; Impervious [2 extra ranks], Sustained, Variable Descriptor 2: broad group - Armor & Clothing Descriptors)
. . Hide Thyself From All Eyes: Concealment 10 (magical, All Senses; Passive)
Elder Magic: Array
. . Apparition, Greater: Movement 5 (magical, Dimensional: Adjacent Dimensions 2: group, 400 lbs., Space Travel 3: other galaxies; Increased Mass 3; Distracting)
. . Apparition, Lesser: Teleport 12 (magical, 16 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 4000 miles in 2 move actions, Increased Mass 3; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . Bombarda: Burst Area Damage 10 (force, magical, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . Eldritch Bolt: Damage 15 (magical, DC 30; Increased Range: ranged, Variable Descriptor: close group - Fire, Ice, Lightning or Water)
. . Expecto Patronum Duo: Other Communication 4 (magical, radiant, Sense Type: Magical Audiovisual Projection; Concentration, Limited: to Messages no Longer than a Paragraph)
. . Expecto Patronum: Progressive Perception Area Affliction 13 (magical, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 23; Perception Area: DC 23 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to Causing Targets to Flee, Tiring)
. . Expelliarmus: Move Object 15 (magical, 800 tons, DC 30; Damaging; Limited: to Disarm checks or Pushing Targets Away from Harry, Quirk: Damaging Only if Pushing Targets Away from Harry)
. . Grasp Magic: Nullify 10 (magical, Counters: Magic, DC 20; Broad, Reaction 3: reaction, Simultaneous; Reduced Range: close, Unreliable (5 uses))
. . Incendio Tria: Cone Area Damage 10 (magical, DC 25; Cone Area 3: 250 feet cone, DC 20, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Obliviate: Concentration Cumulative Affliction 10 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 20; Concentration, Cumulative, Increased Range: ranged)
. . Protego: Cloud Area Deflect 10 (magical; Cloud Area: 15 feet radius sphere, DC 20, Redirection, Reflect; Limited: to Attacks Targeting Dodge)
. . Purdictus: Damage 10 (force, magical, DC 25; Increased Range: ranged, Multiattack; Diminished Range)
. . Stupefy: Cumulative Affliction 10 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
Heir of Death: Talents
. . Immortality: Immunity 7 (racial, Custom: Temporal effects 5, Disease, Poison)
Resurrection Magic: Array
. . Astral Projection: Remote Sensing 10 (magical, Affects: All Types, Range: 4 miles; Dimensional: dimension - Death's Realm; Limited: to Astral Projection into Death's Realm, Side Effect 2: always - physical body is defenseless and immobile)
. . Speak With the Dead: Senses 4 (magical, Postcognition; Custom: Uses interaction skill checks rather than Perception, Sustained; Limited: to Knowledge known by the spirit summoned)
. . Spiritual Gestalt (Activation: Standard Action)
. . . . Master of Languages: Comprehend 3 (magical, Languages - Read All, Languages - Speak All, Languages - Understand All; Limited: to Languages known by whichever spirit Harry has bonded with)
. . . . Spirit Bond: Senses 2 (magical, Postcognition (Limited): Whichever Spirit Harry has bonded with, Advantages: Eidetic Memory, Jack-of-all-trades, Well-informed)

Equipment
Harry's Dimensional Pocket

Offense
Initiative +6
Bombarda: Burst Area Damage 10 (DC 25)
Eldritch Bolt: Damage 15, +11 (DC 30)
Expecto Patronum: Progressive Perception Area Affliction 13 (DC Will 23)
Expelliarmus: Move Object 15, +11 (DC 30)
Grab, +10 (DC Spec 12)
Grasp Magic: Nullify 10, +10 (DC Will 20)
Incendio Tria: Cone Area Damage 10 (DC 25)
Obliviate: Concentration Cumulative Affliction 10, +11 (DC Will 20)
Purdictus: Damage 10, +11 (DC 25)
Stupefy: Cumulative Affliction 10, +11 (DC Fort 20)
Throw, +11 (DC 17)
Unarmed, +4 (DC 17)

Complications
- Curse Sworn: Having united the Deathly Hallows, Harry is 'cursed' to become the Cosmic Entity representing Death as soon as the Big Crunch occurs, heralding the start of the next incarnation of the universe. It is a curse as far as Harry is concerned, because it means that the current incarnation of Death is constantly throwing all sorts of challenges at Harry to prove that he is worthy of the honor of becoming her successor.
- Fame: Harry has become quite famous within Wizarding Britain for the part he played in the final defeat of the Dark Lord Voldemort, and also for his efforts to keep his fellow students at Hogwarts safe during the years that he himself was a student at that school.
- Honor: Harry follows a strict code of honor when it comes to fights, and even when not fighting. He obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to his code of honor as he gets older.
- Motivation: Doing Good: Harry will often go out of his way in order to save the life of some hapless damsel in distress. This also often leads him and those who he calls his friends, into rather harrowing situations.
- Relationship: Harry is the Lord of several houses, and as such is expected to take more than one wife. He has already selected Ginevra Weasley to act as the Lady Presumptive to the House of Black, much to her annoyance, but is still undecided on the Lady Presumptives to the Houses of Peverell and Potter.

Languages
English [Native], Latin, Parseltongue

Defense
Dodge 12, Parry 12, Fortitude 7, Toughness 14/5 (Imp. 8), Will 12

Power Points
Abilities 70 + Powers 108 + Advantages 45 + Skills 47 (94 ranks) + Defenses 22 = 292

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Harry's Dimensional Pocket - PL 13

Toughness 12, Size Large

Features:
Concealed 1, Defense System, Dimensional Portal, Isolated, Laboratory, Library, Living Space, Secret 1, Wards (DC 25) 2, Workshop

Powers
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from All Eyes: Concealment 10 (magical, All Senses; Affects Others; Passive)
The Elder Wand (Easily Removable (indestructible))
. . Best Wand Ever: Affliction 10 (magical, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 20; Increased Range 2: perception, Insidious, Subtle: subtle; Limited: Vulnerable & Defenseless Against Harry's Attacks Only, Limited: to Once per Enemy per Encounter, Limited Degree)
. . I Can Do That: Feature 1 (magical, Notes: This wand can be used to perform any of the spells in Harry's Elder Magic Array)
The Marauder's Map (Easily Removable)
. . Intelligent: Feature 1 (artifice, Notes: The map is intelligent to some degree, and will insult people who try to access it without knowing the proper password to activate the map)
. . Knows Where Everyone Is: Remote Sensing 8 (artifice, Affects: 1 Type - Mental, Range: 1 mile; No Conduit, Simultaneous; Activation: move action, Limited: to Within Hogwarts, Medium: the Map, Quirk: Only Displays Names & Footsteps)
The Resurrection Stone (Easily Removable (indestructible))
. . Speak With the Dead: Senses 4 (magical, Postcognition; Custom: Uses Interaction skills instead of Perception; Limited: to Knowledge possessed by the summoned spirit)

Offense
Best Wand Ever: Affliction 10 (DC Will 20)

Power Points
Abilities 2 + Powers 4 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
Last edited by DalkonCledwin on Tue Jul 16, 2019 2:01 pm, edited 1 time in total.
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DalkonCledwin
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Ginny Weasley / MC / Death's Heir

Post by DalkonCledwin »

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Art by AyyaSAP on DeviantArt

Ginevra Molly 'Ginny' Weasley - PL 11
Age: 22 / Height: 5' 5" / Weight: 121 lbs
Hair Color: Crimson / Eye Color; Brown
Wealth Rank: +12 / Rep Rank: +13 (w/Wizards) / +9 (w/Muggles)

Strength 1, Stamina 4, Agility 4, Dexterity 3, Fighting 3, Intellect 2, Awareness 6, Presence 5

Advantages
Agile Feint, All-out Attack, Animal Empathy, Artificer, Assessment, Attractive 2, Beloved: Harry Potter, Benefit, Status: Lady Presumptive to the House of Black, Benefit, Wealth (well-off), Connected, Daze (Intimidation), Defensive Roll, Equipment 6, Fascinate (Intimidation), Improved Aim, Improved Critical: Thrown Weapons, Improved Grab, Inspire, Interpose, Languages 2, Leadership, Lionheart 2, Move-by Action, Power Attack, Quick Draw, Second Chance: Acrobatics Checks for Tumbling, Startle, Takedown, Teamwork, Throwing Mastery

Skills
Acrobatics 6 (+10), Athletics 6 (+7), Close Combat: Grab 4 (+7), Expertise (AGL): Riding 8 (+12), Expertise: Magic 10 (+12), Insight 6 (+12), Intimidation 8 (+13), Investigation 4 (+6), Perception 8 (+14), Persuasion 4 (+9), Ranged Combat: Magic 6 (+9), Ranged Combat: Thrown Objects 4 (+7), Stealth 6 (+10), Treatment 4 (+6)

Powers
Wandless Magic: Array
. . Apparition, Lesser: Teleport 10 (magical, 4 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 1000 miles in 2 move actions, Increased Mass 3; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . Expelliarmus: Move Object 8 (magical, 6 tons, DC 23; Damaging; Limited: to Disarm checks or Pushing Targets Away from GInny, Quirk: Damaging Only if Pushing Targets Away from Ginny)
. . Mucus ad Vespertilio: Progressive Affliction 13 (magical, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, Resisted by: Fortitude, DC 23; Extra Condition, Feature: Ginny has also mastered casting this spell without the incantation, Increased Range: ranged, Progressive; Limited Degree)
Yew & Dragon Heartstring Wand (Easily Removable)
. . Wanded Magic: Array
. . . . Conjuration: Create 8 (magical, Volume: 250 cft., DC 18; Increased Duration: continuous, Movable, Precise, Subtle: look natural)
. . . . Cosmic Communication: Other Communication 3 (magical, radiant, Sense Type: Magical Audiovisual Projection; Concentration, Limited: to Messages no Longer than a Paragraph)
. . . . Eldritch Bolt: Damage 13 (magical, DC 28; Increased Range: ranged, Variable Descriptor: close group - Fire, Ice, Lightning or Water)
. . . . Expecto Patronum: Progressive Perception Area Affliction 11 (magical, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Perception Area: DC 21 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to Causing Targets to Flee, Tiring)
. . . . Protego: Cloud Area Deflect 8 (magical; Cloud Area: 15 feet radius sphere, DC 18, Redirection, Reflect; Limited: Attacks Targeting Dodge)
. . . . Stupefy: Cumulative Affliction 8 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)

Expanded Equipment
Battle Armor
. . Armor Plating: Protection 4 (armor, +4 Toughness; Impervious [1 extra rank])

Equipment
12 Grimmauld Place, Battle Armor

Offense
Initiative +4
Eldritch Bolt: Damage 13, +9 (DC 28)
Expecto Patronum: Progressive Perception Area Affliction 11 (DC Will 21)
Expelliarmus: Move Object 8, +9 (DC 23)
Grab, +7 (DC Spec 11)
Mucus ad Vespertilio: Progressive Affliction 13, +9 (DC Fort 23)
Stupefy: Cumulative Affliction 8, +9 (DC Fort 18)
Throw, +7 (DC 17)
Unarmed, +3 (DC 16)

Complications
- Fame: While she isn't as famous as her betrothed, Ginny is still quite well regarded for the part she played in the second Wizarding War. She and a small group of other students, were chiefly responsible for protecting those students who were not part of Slytherin House from the predatory tendencies of Amycus and Alecto Carrow during their tenure as Professors at Hogwarts.
- Flashbacks: Even 11 years after the fact, Ginny still occasionally suffers flashbacks to her first and worst year at Hogwarts School of Witchcraft and Wizardry. It was during that year when she almost died in order to enable the return of the Dark Lord known as Voldemort, and where her beloved Harry Potter almost died.
- Honor: Ginny follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to his code of honor as she gets older.
- Motivation: Responsibility: Like many other members of the Defense Association of Hogwarts (otherwise known as Dumbledore's Army), Ginny was inspired by Harry Potter to make a difference in the world for a greater purpose than any single person could truly achieve on their own.
- Relationships: Ginny is Harry Potter's Lady Presumptive to the House of Black, something which annoys her a great deal as she would have much rather been the Lady Presumptive to the House of Potter. She understands why she has been given the House of Black and agrees with the reasoning, but it still annoys her. She is also the youngest of seven siblings within the Weasley family, and the only daughter of said family.
- Temper: Ginny has a rather fierce temper and will often react by casting her dreaded Bat-Bogey Hex on someone if they antagonize her too harshly. The most common targets for this are her brothers George and Ron.

Languages
English [Native], Latin, Understands Parseltongue

Defense
Dodge 13, Parry 13, Fortitude 6, Toughness 9/8 (Imp. 5), Will 10

Power Points
Abilities 56 + Powers 78 + Advantages 38 + Skills 42 (84 ranks) + Defenses 25 = 239

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12 Grimmauld Place - PL 11

Toughness 10, Size Large

Features:
Concealed 3, Deathtraps, Garage, Holding Cells, Laboratory, Library, Living Space, Personnel, Sealed, Trophy Room, Wards (DC 25) 2

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 18
Last edited by DalkonCledwin on Tue Jul 16, 2019 2:00 pm, edited 1 time in total.
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