The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

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Bladewind
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

Post by Bladewind »

Definitely.

What did you have in mind, or did you want to leave it to me?
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
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Neo-Paladin
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

Post by Neo-Paladin »

Please, if you have an idea, go ahead.
kirinke
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

Post by kirinke »

Question, do we get any power points for the first encounter?
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Bladewind
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

Post by Bladewind »

Not yet, but you all do get two additional HP to your current totals.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
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kirinke
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

Post by kirinke »

Nice. It always pays to ask that question after a fight. ;)
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

Post by kirinke »

I shifted up some of Alice's skill points (shaved off a point on Acrobatics, perception and persuasion) to make room for Equipment 1: Abandoned Warehouse. I didn't think to add it, even though it's in her backstory. :oops:
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

Post by kirinke »

Is there a place where the local horrors and nightmares and such like to congregrate in town? A place that Alice would know about?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Bladewind
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

Post by Bladewind »

(Turkey Day in Canada this weekend - which means I'm out as Six Flags almost all week-end for Fright Fest...)
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

Post by kirinke »

Happy Turkey day!
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Doctor Malsyn
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

Post by Doctor Malsyn »

Hmmm I don't know, you sure we can trust this guy we've randomly been told to trust by a mysterious ghost writer?

:lol:
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Bladewind
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

Post by Bladewind »

:evilgrin:

Just a meta question here... your characters seem unsure of what to do next, meet the next day, go to the address, go on with your lives...
As players, what would you like to do next?
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

Post by kirinke »

Meet the next day would be my vote. Alice needs to ask Dream a few things and maybe question some of the local nightlife bout this stuff. If you think she'd know where to go that is.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Flynnarrel
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

Post by Flynnarrel »

With 'meet the next day', Bladewind, do you expect to run individual scenes with all the players as to what they do that night? Alice's questioning, for example, could be a very lengthy exchange, as can whatever all the others choose to do, separately. That leaves a lot of people watching from the sidelines.
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pathfinderq1
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

Post by pathfinderq1 »

I'm good for 'meet the next day'. Cat has a few threads to research and dig on, but it could probably be handled in one post- some basic internet research (through the anonymous terminal at the local library, nothing too complicated and maybe a short divination ritual or two. She will probably get started with that rather than go to see the contact.

I don't think Alice's inquiries are likely to take long- she doesn't have any Investigation, or Contacts/Connections to leverage.
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Bladewind
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

Post by Bladewind »

Flynnarrel wrote: Tue Oct 15, 2019 10:08 pm With 'meet the next day', Bladewind, do you expect to run individual scenes with all the players as to what they do that night? Alice's questioning, for example, could be a very lengthy exchange, as can whatever all the others choose to do, separately. That leaves a lot of people watching from the sidelines.
No. I did not.

If you want to do something in the meantime, it can take maximum one post or a PM if your prefer (barring OOC posts for clarity)
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
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