The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC
Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC
Definitely.
What did you have in mind, or did you want to leave it to me?
What did you have in mind, or did you want to leave it to me?
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC
Please, if you have an idea, go ahead.
Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC
Question, do we get any power points for the first encounter?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC
Not yet, but you all do get two additional HP to your current totals.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC
Nice. It always pays to ask that question after a fight.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC
I shifted up some of Alice's skill points (shaved off a point on Acrobatics, perception and persuasion) to make room for Equipment 1: Abandoned Warehouse. I didn't think to add it, even though it's in her backstory.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC
Is there a place where the local horrors and nightmares and such like to congregrate in town? A place that Alice would know about?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC
(Turkey Day in Canada this weekend - which means I'm out as Six Flags almost all week-end for Fright Fest...)
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC
Happy Turkey day!
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Doctor Malsyn
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC
Hmmm I don't know, you sure we can trust this guy we've randomly been told to trust by a mysterious ghost writer?
Am I dead? Am I alive? The answer may surprise you!
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"What a week, huh?" "Doc, it's only Wednesday."
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"What a week, huh?" "Doc, it's only Wednesday."
Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC
:evilgrin:
Just a meta question here... your characters seem unsure of what to do next, meet the next day, go to the address, go on with your lives...
As players, what would you like to do next?
Just a meta question here... your characters seem unsure of what to do next, meet the next day, go to the address, go on with your lives...
As players, what would you like to do next?
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC
Meet the next day would be my vote. Alice needs to ask Dream a few things and maybe question some of the local nightlife bout this stuff. If you think she'd know where to go that is.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 6802
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC
With 'meet the next day', Bladewind, do you expect to run individual scenes with all the players as to what they do that night? Alice's questioning, for example, could be a very lengthy exchange, as can whatever all the others choose to do, separately. That leaves a lot of people watching from the sidelines.
"Something pithy this way comes."
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC
I'm good for 'meet the next day'. Cat has a few threads to research and dig on, but it could probably be handled in one post- some basic internet research (through the anonymous terminal at the local library, nothing too complicated and maybe a short divination ritual or two. She will probably get started with that rather than go to see the contact.
I don't think Alice's inquiries are likely to take long- she doesn't have any Investigation, or Contacts/Connections to leverage.
I don't think Alice's inquiries are likely to take long- she doesn't have any Investigation, or Contacts/Connections to leverage.
Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC
No. I did not.Flynnarrel wrote: ↑Tue Oct 15, 2019 10:08 pm With 'meet the next day', Bladewind, do you expect to run individual scenes with all the players as to what they do that night? Alice's questioning, for example, could be a very lengthy exchange, as can whatever all the others choose to do, separately. That leaves a lot of people watching from the sidelines.
If you want to do something in the meantime, it can take maximum one post or a PM if your prefer (barring OOC posts for clarity)
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document