The Merge: Agents & Powers (OOC for chapter 2)

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Tony Jones
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Re: The Merge: Agents & Powers (Interest open for chapter 2)

Post by Tony Jones »

Having got my head around the character a bit more, if it's OK I'll change her Motivation to: Responsibility: Protect people and the Earth.
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Bladewind
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Re: The Merge: Agents & Powers (Interest open for chapter 2)

Post by Bladewind »

Complications are Neo's domain (I'm his accountant of sorts). But I don't see why not...
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
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jmucchiello
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Re: The Merge: Agents & Powers (Interest open for chapter 2)

Post by jmucchiello »

No comments about Adeleth?
Neo-Paladin
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Re: The Merge: Agents & Powers (Interest open for chapter 2)

Post by Neo-Paladin »

Damn, totally overlooked her, sorry! I like simple builds so I do not see a problem there :)
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Bladewind
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Re: The Merge: Agents & Powers (Interest open for chapter 2)

Post by Bladewind »

I was waiting for her to be finished to check the math - cursory glance looked good
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
jmucchiello
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Re: The Merge: Agents & Powers (Interest open for chapter 2)

Post by jmucchiello »

I was just wondering if I was in the ballpark for what's expected. I didn't pay attention to prior versions of this story.

I'm also hoping for suggestions. While I still have a few points to spare, am I overlooking something that should be obvious? I'll probably spend the remaining points on deception so she can fasttalk her way out of a situation where she runs into an unexpected obstacle.

Oh, and which point total should I be using 6/120,7/105,8/90 as in the top of the first post of 6/135,7/120,8/105 as in the bottom of the first post?
Neo-Paladin
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Re: The Merge: Agents & Powers (Interest open for chapter 2)

Post by Neo-Paladin »

For point range, use the latter. And having someone who's more of an actual " agent" would fit very well.
jmucchiello
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Re: The Merge: Agents & Powers (Interest open for chapter 2)

Post by jmucchiello »

Oh, then I've got a bunch of points to spend. I'll put some work into how see moved from cat burglar to gov't agent. Still going to keep her insubstantial. She can only use it for movement because it requires concentration. I like that she suddenly gained a superpower but has no idea where it came from or who or what she has merged with.
Neo-Paladin
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Re: The Merge: Agents & Powers (Interest open for chapter 2)

Post by Neo-Paladin »

Totally cool. Ordinary people can gain powers in the Merged Universe without having to have merged with anyone/anything because the laws of physics, biology etc. have undergone a major overhaul :)
Plan b
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Re: The Merge: Agents & Powers (Interest open for chapter 2)

Post by Plan b »

Image
Name: Emil Brackhaus
Gender: Male
Age: 58
Eyes: Variable (cybernetic)
Hair: Brunette
Height: 6' 1"
Weight:155 lb.
Metatype: Elven

ABILITIES
Strength: 0/2 Stamina: 3; Agility: 4; Dexterity: 2 Fighting: 4; Awareness: 2; Intellect: 1; Presence: 2

POWERS
Two for One: May fire two guns of Damage 4 or less at once (Feature 1) • 1 point
Cyberarm: Enhanced Strenght 2 (limited right arm only) • 2 points
Cybereyes:Extended, Low Light vision • 2 points
Skillwire Jukebox: Variable 1 (limited skills and languages only) • 6 points
Wired Reflexes: Improved Initative 2 • 2 points


EQUIPMENT
Twin Heavy Pistols: Ranged Damage 4 • 16 points
Armoured Suit: Protection 3, subtle • 4 points

ADVANTAGES
Benefit 1 (Ambidexterity), Contacts*, Equipment 4, Languages*, Improved Critical (Guns), Power Attack, Quick Draw, Ranged Attack 6, Takedown Attack 2, Well informed

SKILLS
Close Combat:Unarmed 8 (+12), Insight 6 (+8), Investigation 8 (+9), Perception 8(+10), Persuasion 8 (+10), Ranged Combat: Guns 4 (+12),

Dodge 10
Fortitude 6
Parry 10
Toughness 6/3*Without Armour
Will 8

Abilities 36+ Skills 14 +Powers 13+ Defenses 21+ Advantages 17 =103

Complications

Everyone has an agenda, everyone: Emil is cynical almost to point of paranoia

File not Found: Emil's skillwires while having an extensive array of skills, notably havn't been updated since the merge, while he know his realities verson he often, has gaps in the post merge enviroment.

Motive: Justice. Emil holds the ideal of justice, can drive him to extreme lengths dispite his cynicism.


Background
Soon
Last edited by Plan b on Wed Nov 20, 2019 9:11 pm, edited 2 times in total.
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Bladewind
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Re: The Merge: Agents & Powers (Interest open for chapter 2)

Post by Bladewind »

I'll check the math on this one too Neo.

So five characters for Chapter 2... that sounds doable !
Looking forward to your background plan b
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
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Bladewind
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Re: The Merge: Agents & Powers (Interest open for chapter 2)

Post by Bladewind »

This is just me, but I also picture Emil maybe something like this:


Image
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
Neo-Paladin
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Re: The Merge: Agents & Powers (Interest open for chapter 2)

Post by Neo-Paladin »

He's from the Shadowrun-Verse?
Plan b
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Re: The Merge: Agents & Powers (Interest open for chapter 2)

Post by Plan b »

Bladewind wrote: Tue Nov 05, 2019 5:02 pm This is just me, but I also picture Emil maybe something like this:


Image
I forgot about Bright, honestly saw him a little rougher around the edges but I dig it.
Neo-Paladin wrote: Wed Nov 06, 2019 10:13 pm He's from the Shadowrun-Verse?
Yes, well A Shadowrun-verse.

Just a double check is it all skills 3 per pp, including combat?
jmucchiello
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Re: The Merge: Agents & Powers (Interest open for chapter 2)

Post by jmucchiello »

Plan b wrote: Wed Nov 06, 2019 11:45 pm Just a double check is it all skills 3 per pp, including combat?
I assumed combat skills were 1/2. So I'm curious about the answer too.
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