Emerald Flame's Character Builds

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Emerald_Flame300
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Re: Emerald Flame's Character Builds

Post by Emerald_Flame300 »

SHAYLEE

Image

Strength 2
Stamina 3
Agility 3
Dexterity 3
Fighting 4
Intellect 1
Awareness 4
Presence 1

ADVANTAGES
Artificer, Beginner's Luck, Benefit, Security Clearance 5: Top Secret Military, Evasion, Favored
Environment: Wooded / Forest, Fearless, Jack-of-all-trades, Languages 2, Luck (Edit Scene) 2, Luck 3

SKILLS
Athletics 4 (+6), Close Combat: Plant Snare: Cumulative Affliction 9 6 (+10), Expertise: Wilderness
Survival 6 (+7), Insight 4 (+8), Perception 5 (+9), Stealth 4 (+7)

POWERS
* Non-human body: Immunity 4 (Aging, Disease, Sleep, Suffocation: Breathing)
* Photosynthesis: Immunity 1 (Starvation & Thirst)
* Plant Growth: Create 8 (Volume: 250 cft., DC 18; Permanent)
* Plant Snare: Cumulative Affliction 9 (1st degree: Hindered and Vulnerable, 2nd degree: Defenseless
and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 19; Cumulative, Extra
Condition, Reach (melee) 4: 20 ft.; Limited Degree)
* Vine Lashes: Strength-based Damage 5 (Linked; DC 22; Reach (melee) 3: 15 ft.)

Image

Raging Fury of Nature
* Bark Armor: Protection 10 (Linked; +10 Toughness; Impervious; Custom: Ablative armor)
* Bark Spurs: Damage 6 (Linked; DC 21; Penetrating 5, Reaction 3: reaction)
* Large Size: Growth 4 (Linked; +4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size
rank, +4 mass ranks)
* Raging Strength: Enhanced Trait 22 (Linked; Traits: Strength +6 (+8), Stamina +5 (+8); Limited: when
angry / injured)

OFFENSE
Initiative +3
Bark Spurs: Damage 6, +10 (DC 21)
Grab, +4 (DC Spec 12)
Plant Snare: Cumulative Affliction 9, +10 (DC Fort/Will 19)
Throw, +3 (DC 17)
Unarmed, +10 (DC 17)


LANGUAGES
Dryad (N), English, Latin

DEFENSE
Dodge 8, Parry 5, Fortitude 6, Toughness 3, Will 10

POWER POINTS
Abilities 42 + Powers 118 + Advantages 18 + Skills 15 (29 ranks) + Defenses 15 = 208
____________________________________________________________

Shaylee is a Dryad that is bound to the land. She has seen the rise and fall of civilizations through the ages. She has watched and on occasion provided a guiding hand.
In this new age, Shaylee has decided to take a more pro-active approach. With the rise of the new champion of Britania, Shaylee came out of the woodlands and made contact with Lady Britania. She now works with the Protectors. She avidly protects the woodlands and makes it widely known that she sides with nature before mankind.

Shaylee's primary weapon is a Thorn Lash. A long intertwined tendril of a thorny vine. The barbs are razor sharp and capable of piercing the strongest armor. She can control the plants around her and can communicate with them as well as the animals of the woodlands. She can move effortlessly through the deepest woods without leaving a trace.

Shaylee has a dark side also. She can enter a "Rage" state in which her skin forms a bark-like carapace with blade-like protrusions. Her strength increases and her resistance to damage also improves. This on top of her regeneration ability makes her a dangerous foe.

Shaylee is one of the members of the Protectors that raises the most eyebrows. She is literally connected to Great Britain and has lived longer than the current monarchy. She is as old as the land itself and her existance raises many questions.

When not... "on the job" , Shaylee is a fun-loving and free person. She spends all her free time in the woods or tending a rooftop garden that she planted at the Protector's base in London. Her free spirit also has a tendency to get her in trouble as she sees clothing as optional. She is often found wandering around the Protector's base nude. Lady Britania and the others have addressed the issue with her and are usually met with the same line... "It's only natural to be like this".
Last edited by Emerald_Flame300 on Wed Feb 21, 2024 11:16 pm, edited 2 times in total.
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Re: Emerald Flame's Character Builds

Post by Emerald_Flame300 »

GODMARS (Combined form)

Image


Strength 19
Stamina 13
Agility 5
Dexterity 5
Fighting 6
Intellect 4
Awareness 4
Presence 4

ADVANTAGES
All-out Attack, Ambidexterity, Assessment, Defensive Attack, Defensive Roll 2, Diehard, Eidetic Memory,
Fearless, Improved Critical 2: Unarmed, Improved Defense, Improved Smash, Power Attack, Weapon
Break

SKILLS
Acrobatics 2 (+7), Athletics 1 (+20), Close Combat: Unarmed 3 (+9), Expertise: Diplomacy 2 (+6),
Expertise: History 6 (+10), Expertise: Streetwise 6 (+10), Expertise: Tactics 6 (+10), Insight 6 (+10),
Intimidation 4 (+12), Investigation 2 (+6), Persuasion 2 (+6), Ranged Combat: Weapon Systems 5 (+10), Technology 6
(+10)

POWERS
Combiner Core: Summon 4 (Heroic, Multiple Minions 3: 8 minions; Feedback, Limited: Requires all
components be present, Limited: Components vanish while combined form is present)
Flight Thrusters: Flight 9 (Speed: 1000 miles/hour, 2 miles/round)
Movement: Movement 1 (Alternate; Space Travel 1: within solar system)
Growth (Huge): Growth 8 (+8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks,
+8 mass ranks, +1 spee; Innate; Permanent)
Power-Lifting: Enhanced Strength 8 (+8 STR; Limited to Lifting)
WEAPON SYSTEMS
* "Gravity Beam": Move Object 12 (100 tons)
* Freeze Cannon
> Blast: Damage 12 (Linked; DC 27; Increased Range: ranged)
> Snare: Cumulative Affliction 12 (Linked; 1st degree: Hindered and Vulnerable, 2nd degree:
Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 22;
Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
* Fire Blast: Damage 12 (Linked; DC 27; Increased Range: ranged)
* Mars Flash Sword: Strength-based Damage 2 (DC 36; Penetrating, Reach (melee) 2: 10 ft.)
* Pulsar Blast: Damage 10 (DC 25; Increased Range: ranged, Multiattack)

OFFENSE
Initiative +5
"Gravity Beam": Move Object 12, +5 (DC 22)
Blast: Damage 12, +5 (DC 27)
Fire Blast: Damage 12, +5 (DC 27)
Grab, +6 (DC Spec 29)
Mars Flash Sword: Strength-based Damage 2, +6 (DC 36)
Pulsar Blast: Damage 10, +5 (DC 25)
Snare: Cumulative Affliction 12, +5 (DC Fort/Will 22)
Throw, +5 (DC 34)
Unarmed, +9 (DC 34)

LANGUAGES
Native Language

DEFENSE
Dodge 1, Parry 2, Fortitude 13, Toughness 15/13, Will 4

POWER POINTS
Abilities 88 + Powers 159 + Advantages 15 + Skills 26 (51 ranks) + Defenses 0 = 288

___________________________________________________________________

Here is my take on GOD MARS... You might notice that the size is only HUGE in-stead-of the COLOSSAL. I "mathmatically" reduced the size (Ht. and Wt.) to make a robot that would be comprised of units that were of Medium and Large sizes. The full unit is HUGE in size.

The combined unit is able to access the powers of all of the seperate units.
* Gaia [Gravitational Beams]
* Sphinx [Stones/Brick] = Strength
* Titan [Freeze Beam]
* Uranus [Cyclone Blast]
* Ra [Flare/Fire]
* Shin [Pulsar Beam]

I see Gaia as being a male in a battle suit (Medium-size) and the other units would be of Large or Medium size.
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Re: Emerald Flame's Character Builds

Post by Emerald_Flame300 »

GAIA

Image

Strength 3
Stamina 3
Agility 3
Dexterity 3
Fighting 4
Intellect 4
Awareness 4
Presence 2

Advantages
All-out Attack, Ambidexterity, Assessment, Defensive Attack, Defensive Roll, Diehard, Eidetic Memory,
Fearless, Improved Initiative, Power Attack, Ultimate Effort: TOUGH Saves

Skills
Acrobatics 2 (+5), Athletics 4 (+7), Close Combat: Unarmed 3 (+7), Expertise: History 3 (+7), Investigation
2 (+6), Technology 3 (+7)

Powers
Armored Housing: Protection 6 (+6 Toughness; Impervious)
Gravitational Beam: Move Object 10 (25 tons, DC 25; Damaging, Subtle: subtle)
Immunity: Immunity 10 (Life Support)
Machine Link: Other Communication 3 (Subtle: encrypted; Limited: Other parts of God Mars)
Mental Shield: Enhanced Trait 8 (Traits: Will +8 (+12); Limited: -vs- Mental Powers)

Offense
Initiative +7
Grab, +7 (DC Spec 13)
Gravitational Beam: Move Object 10, +3 (DC 25)
Throw, +3 (DC 18)
Unarmed, +7 (DC 18)

Complications
Identity: It is widely believed that Gaia is a man in a battlesuit. In reality, Gaia is an advanced combat
robot that is part of the God Mars team.
Prejudice: When people realize that Gaia is a robot, they tend to treat him as a "thing" rather than a
hero.

Languages
English (N)

Defense
Dodge 7, Parry 6, Fortitude 8, Toughness 10/9, Will 12/4

Power Points
Abilities 52 + Powers 67 + Advantages 11 + Skills 9 (17 ranks) + Defenses 11 = 150
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Re: Emerald Flame's Character Builds

Post by Emerald_Flame300 »

SPHINX

Image

Strength 3
Stamina 3
Agility 3
Dexterity 3
Fighting 4
Intellect 4
Awareness 2
Presence 2

ADVANTAGES
All-out Attack, Ambidexterity, Defensive Attack, Defensive Roll, Diehard, Eidetic Memory, Fearless, Power
Attack, Ultimate Effort: TOUGH Saves

SKILLS
Acrobatics 1 (+4), Athletics 4 (+7), Close Combat: Unarmed 2 (+6), Investigation 2 (+6), Technology 1
(+5)

POWERS
Armored Housing: Protection 6 (+6 Toughness; Impervious)
Flight: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round)
Immunity: Immunity 10 (Life Support)
Machine Link: Other Communication 3 (Subtle: encrypted; Limited: Other parts of God Mars)
Mental Shield: Enhanced Trait 8 (Traits: Will +8 (+10); Limited: -vs- Mental Powers)
Super-Strength Array
>Bracing: Immunity 10 (Custom: Being Moved 10; Sustained)
>Counterstrike: Damage 9 (DC 24; Reaction 3: reaction; Custom: Attack Check Required.)
>Cutting Loose (Penetrating)
>Shockwave: Burst Area Affliction 10 (1st degree: Dazed and Vulnerable, 2nd degree: Stunned and
Prone, Resisted by: Dodge, Overcome by Fortitude, DC 20; Burst Area: 30 feet radius sphere, DC 20,
Extra Condition; Limited: Targets on the ground, Limited Degree)
Super-Hydraulics: Enhanced Strength 4 (+4 STR)

OFFENSE
Initiative +3
Counterstrike: Damage 9, +4 (DC 24)
Grab, +6 (DC Spec 13)
Shockwave: Burst Area Affliction 10 (DC Fort/Will 20)
Throw, +3 (DC 18)
Unarmed, +6 (DC 18)

COMPLICATIONS
Identity: It is widely believed that Gaia is a man in a battlesuit. In reality, Gaia is an advanced combat
robot that is part of the God Mars team.
Prejudice: When people realize that Gaia is a robot, they tend to treat him as a "thing" rather than a
hero.

LANGUAGES
English (N)

DEFENSE
Dodge 5, Parry 6, Fortitude 10, Toughness 10/9, Will 10/2

POWER POINTS
Abilities 48 + Powers 81 + Advantages 9 + Skills 5 (10 ranks) + Defenses 11 = 154

___________________________________________________________________

Shinx is the core of God Mars, and is the "brute" of the team. I crafted him as a brick. He is designed to be the heavy hitter of the team.

In the old cartoon Mighty Orbots, this character was renamed Tor, Tor was "...boastful and a burly brute-sized male robot who was the strongest of the five team members."
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Re: Emerald Flame's Character Builds

Post by Emerald_Flame300 »

RA

Image

Strength 4
Stamina 1
Agility 4
Dexterity 3
Fighting 5
Intellect 2
Awareness 2
Presence 2

ADVANTAGES
All-out Attack, Defensive Attack, Defensive Roll, Eidetic Memory, Fearless, Improved Defense, Power
Attack

SKILLS
Athletics 3 (+7), Close Combat: ???? 5 (+10), Deception 2 (+4), Insight 2 (+4), Perception 4 (+6), Stealth
3 (+7), Technology 6 (+8)

POWERS
* Armor Plating: Protection 10 (+10 Toughness; Impervious)
* Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round)
* Life Support: Immunity 10 (Life Support)
* Pulsar Beam: Damage 10 (DC 25; Increased Range: ranged, Multiattack)
* Sensors: Senses 2 (Direction Sense, Distance Sense)
* Universal Translator: Comprehend 3 (Languages - Read All, Languages - Speak All, Languages -
Understand All)

OFFENSE
Initiative +4
Grab, +5 (DC Spec 14)
Pulsar Beam: Damage 10, +3 (DC 25)
Throw, +3 (DC 19)
Unarmed, +5 (DC 19)

LANGAUGES
Native Language

DEFENSE
Dodge 6, Parry 5, Fortitude 1, Toughness 12/11, Will 2

POWER POINTS
Abilities 46 + Powers 80 + Advantages 7 + Skills 13 (25 ranks) + Defenses 2 = 148
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Re: Emerald Flame's Character Builds

Post by Emerald_Flame300 »

SHIN

Image

Strength 4
Stamina 2
Agility 3
Dexterity 3
Fighting 4
Intellect 3
Awareness 3
Presence 2

ADVANTAGES
All-out Attack, Defensive Attack, Defensive Roll, Eidetic Memory, Fearless, Improved Defense, Power
Attack

SKILLS
Athletics 3 (+7), Close Combat: (Unarmed) 2 (+6), Deception 1 (+3), Insight 2 (+5), Intimidation 2 (+4),
Investigation 1 (+4), Perception 3 (+6), Ranged Combat: Flare / Fire Blast: Damage 10 3 (+6), Stealth 3
(+6), Technology 2 (+5)

POWERS
* Armor Plating: Protection 10 (+10 Toughness; Impervious)
* Flare / Fire Blast: Damage 10 (DC 25; Increased Range: ranged, Multiattack)
**Fire Storm: Burst Area Damage 8 (Alternate; DC 23; Burst Area: 30 feet radius sphere, DC 18,
Increased Range: ranged)
* Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round)
* Life Support: Immunity 20 (Common Descriptor: Fire/Heat, Life Support)
* Sensors: Senses 2 (Direction Sense, Distance Sense)
* Universal Translator: Comprehend 3 (Languages - Read All, Languages - Speak All, Languages -
Understand All)

OFFENSE
Initiative +3
Fire Storm: Burst Area Damage 8 (DC 23)
Flare / Fire Blast: Damage 10, +9 (DC 25)
Grab, +4 (DC Spec 14)
Throw, +3 (DC 19)
Unarmed, +4 (DC 19)

LANGUAGES
Native Language

DEFENSE
Dodge 5, Parry 4, Fortitude 2, Toughness 13/12, Will 3

POWER POINTS
Abilities 48 + Powers 91 + Advantages 7 + Skills 11 (22 ranks) + Defenses 2 = 159
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Re: Emerald Flame's Character Builds

Post by Emerald_Flame300 »

TITAN

Image

Strength 3
Stamina 2
Agility 4
Dexterity 3
Fighting 3
Intellect 2
Awareness 2
Presence 2

ADVANTAGES
All-out Attack, Defensive Attack, Defensive Roll, Eidetic Memory, Fearless, Improved Defense, Power
Attack

SKILLS
Athletics 3 (+6), Close Combat: Unarmed 2 (+5), Deception 1 (+3), Expertise: Current Events 6 (+8), Insight 2
(+4), Intimidation 2 (+4), Investigation 6 (+8), Perception 3 (+5), Ranged Combat: Cyclone Blast: Move
Object 10 2 (+5), Stealth 3 (+7), Technology 3 (+5)

POWERS
* Armor Plating: Protection 10 (+10 Toughness; Impervious)
* Cyclone Blast: Move Object 10 (25 tons, DC 26; Damaging, Improvised Weapon; Limited Direction: Only
Towards and Away)
** Air Blast: Damage 8 (Alternate; DC 23; Increased Range: ranged)
* Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round)
* Life Support: Immunity 20 (Common Descriptor: Fire/Heat, Life Support)
* Sensors: Senses 2 (Direction Sense, Distance Sense)
* Universal Translator: Comprehend 3 (Languages - Read All, Languages - Speak All, Languages -
Understand All)

OFFENSE
Initiative +4
Air Blast: Damage 8, +5 (DC 23)
Cyclone Blast: Move Object 10, +5 (DC 26)
Grab, +3 (DC Spec 13)
Throw, +3 (DC 18)
Unarmed, +3 (DC 18)

LANGUAGES
Native Language

DEFENSE
Dodge 6, Parry 5, Fortitude 2, Toughness 13/12, Will 2

POWER POINTS
Abilities 42 + Powers 82 + Advantages 7 + Skills 17 (33 ranks) + Defenses 4 = 152
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Re: Emerald Flame's Character Builds

Post by Emerald_Flame300 »

URANUS

Image

Strength 3
Stamina 2
Agility 3
Dexterity 3
Fighting 3
Intellect 6
Awareness 3
Presence 2

ADVANTAGES
All-out Attack, Defensive Attack, Defensive Roll, Eidetic Memory, Fearless, Improved Defense

SKILLS
Athletics 2 (+5), Close Combat: Unarmed 2 (+5), Deception 1 (+3), Expertise: Chemistry 6 (+12), Expertise:
Current Events 4 (+10), Expertise: Engineering 6 (+12), Expertise: Physical Sciences 6 (+12), Insight 6
(+9), Intimidation 2 (+4), Investigation 3 (+9), Perception 3 (+6), Technology 6 (+12)

POWERS
* Armor Plating: Protection 10 (+10 Toughness; Impervious)
* Cold Control
> Arctic Freeze (Snare): Cumulative Affliction 10 (1st degree: Hindered and Vulnerable, 2nd degree:
Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 20; Cumulative, Extra
Condition, Increased Range: ranged; Limited Degree)
> Freezing Aura: Environment 5 (Radius: 500 feet)
> Ice Blast: Damage 10 (DC 25; Increased Range: ranged, Precise)
> Ice Sculpting: Create 10 (Volume: 1000 cft., DC 20; Stationary)
* Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round)
* Life Support: Immunity 20 (Common Descriptor: Cold, Life Support)
* Sensors: Senses 2 (Direction Sense, Distance Sense)
* Universal Translator: Comprehend 3 (Languages - Read All, Languages - Speak All, Languages -
Understand All)

OFFENSE
Initiative +3
Arctic Freeze (Snare): Cumulative Affliction 10, +3 (DC Fort/Will 20)
Grab, +3 (DC Spec 13)
Ice Blast: Damage 10, +3 (DC 25)
Throw, +3 (DC 18)
Unarmed, +3 (DC 18)

LANGUAGES
Native Language

DEFENSE
Dodge 5, Parry 5, Fortitude 8, Toughness 13/12, Will 6

POWER POINTS
Abilities 50 + Powers 93 + Advantages 6 + Skills 24 (47 ranks) + Defenses 13 = 186
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Re: Emerald Flame's Character Builds

Post by Emerald_Flame300 »

God Mars

I just wanted to say a few things about my GOD MARS build. I took some liberties in the build(s) so that they would fit more smoothly (I hope) into most campaign setting. The original design for the GOD MARS robot, had it 50 meters tall and weighing 1050 tons. At that size, the unit would seriously over-power most characters.

I mathatically shrank their sizes to MEDIUM and LARGE with the combined unit being HUGE.

I have not seen any of the anime and so I have not included any personalities or their actions.

I hope you enjoy the builds....
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Re: Emerald Flame's Character Builds

Post by Bladewind »

good to see I'm not the only crazy person with an interest in building mecha !

Looking forward to seeing the builds !
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
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Emerald_Flame300
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Re: Emerald Flame's Character Builds

Post by Emerald_Flame300 »

Added GOD MARS to my builds. I am slowly completing my conversions.
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Re: Emerald Flame's Character Builds

Post by Emerald_Flame300 »

Added Sphinx, the core of God Mars
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Re: Emerald Flame's Character Builds

Post by Emerald_Flame300 »

God Mars is now complete.. Converted from my 2ed builds.
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Re: Emerald Flame's Character Builds

Post by Emerald_Flame300 »

I have been playing Hero Clix recently and I realized that I have almost the entire Green Lantern Corp... Yeah me!!!

ANYWAY...

I was looking over my older builds and I found my Whitestars build. The Whitestars are a homage to the Green Lanterns... OK... to say homage might be an understatement. They are my worlds Green Lantern Corp. I also devised an enemy force called the Schattenfaust (Shadow Fist). They are the dark compared to the light...

This got me to thinking about different ring-slingers. A while ago, I crafted Jester: Mistress of Insanity. She uses a yellow-colored power ring. In this incarnation the ring is not "Fear" but more akin to chaos/insanity

I was thinking of different colors also. Some of the more obvious colors fall into place...

Red -----> Rage/Anger
Green ---> Plant Control
Blue -----> Water Control

Just a thought....
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Re: Emerald Flame's Character Builds

Post by Emerald_Flame300 »

Stonehenge

Image

__________________________________________________________

Strength 17/3
Stamina 13/3
Agility 3
Dexterity 3
Fighting 3
Intellect 2
Awareness 2
Presence 1

ADVANTAGES
All-out Attack, Benefit, Security Clearance 5: Top Secret Military, Defensive Roll, Diehard, Fearless,
Improved Critical: Strike: Strength-based Damage 6, Power Attack, Well-informed

SKILLS
Athletics 3 (+16), Close Combat: Strike: Strength-based Damage 6 5 (+8), Expertise: Geology 6 (+8),
Insight 4 (+6), intimidation 2 (+4), Investigation 4 (+6), Perception 3 (+5), Ranged Combat: Earthen Blast 1 (+4), Stealth 1 (+4),
Technology 3 (+5)

POWERS

Earthen Golem (Activation: Standard Action)
* Large Size: Growth 4 (Linked; +4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size
rank, +4 mass ranks)
* Strike: Strength-based Damage 6 (Alternate; DC 27)
** Counterstrike: Damage 8 (DC 23; Reaction 3: reaction; Custom: Attack Check Required.)
** Shockwave: Burst Area Affliction 10 (Alternate; 1st degree: Dazed and Vulnerable, 2nd degree:
Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 20; Burst Area: 30 feet radius
sphere, DC 20, Extra Condition; Limited: Targets on the ground, Limited Degree)
* Enhanced Trait: Enhanced Trait 12 (Traits: Stamina +6 (+9))
* Immunity: Immunity 13 (Aging, Critical Hits, Life Support)
* Protection: Protection 10 (+10 Toughness; Impervious)
* Strength of the Earth: Enhanced Trait 20 (Traits: Strength +10 (+13))

Human Geomancer (Activation: Standard Action)
* Earth Blast: Damage 10 (rock impact, DC 25; Increased Range: ranged)
* Earth Healing: Regeneration 5 (Every 2 rounds; Source: earth)
* Earth Meld / Movement
** Immunity: Immunity 2 (Suffocation (All); Limited: While Earth Melding)
** Movement: Movement 3 (Permeate 3: full speed; Limited: Earth)
* Earthquake: Burst Area Affliction 8 (1st degree: Dazed and Vulnerable, 2nd degree: Stunned and
Prone, Resisted by: Dodge, Overcome by Fortitude, DC 18; Burst Area 3: 120 feet radius sphere, DC 18,
Extra Condition, Increased Range: ranged, Secondary Effect; Limited: Along the ground, Limited Degree)
* Earthworks: Create 6 (Volume: 60 cft., DC 16)

OFFENSE
Initiative +3
Counterstrike: Damage 8, +3 (DC 23)
Earth Blast: Damage 10, +3 (DC 25)
Earthquake: Burst Area Affliction 8 (DC Fort/Will 18)
Grab, +3 (DC Spec 23)
Shockwave: Burst Area Affliction 10 (DC Fort/Will 20)
Strike: Strength-based Damage 6, +8 (DC 27)
Throw, +3 (DC 28)
Unarmed, +8 (DC 27)

LANGUAGES
English (N)

DEFENSE
Dodge 8, Parry 6, Fortitude 12/13, Toughness 12/19, Will 8

POWER POINTS
Abilities 40 + Powers 162 + Advantages 12 + Skills 15 (30 ranks) + Defenses 18 = 247

__________________________________________________________
Stonehenge has two (2) forms. The first is the "Geomancer" form. This is human (left picture) form which grants him the ability to manipulate the Earth. He can heal himself, create weapons and move through it without effort. The second form is that of an Earthen Golem (Right picture). This form shuts down his geomancing abilities, but instead, grants him the ability to access increased size and strength.


William Hardey is an ameteur archeologist that takes vacation time from his job to participate in digs. During on such dig in Scotland, he was working in a deep dig pit. As he was digging, he suddenly felt a tremor. He yelled for the others to get out but he did not make it out himself. He was buried alive in the cave-in. His body was encased in an earthen tomb. Nobody knows what happened next, as even William does not know, but what is known is that a day later, William was found laying on the ground, unhurt and unaware of where he had been. Soon afterwards, he discovered that he had new abilities. Through focus, he could control the very earth on which he stood. He also discovered that he could completely change his form to that of an Earth Golem. In doing this, he loses his Geo-mancing abilities. For a while, WIlliam continued to live as a normal person, trying to have a "normal" life. That changed the day that Lady Britania came to him and asked him to work with her. William could not deny the British "Goddess" and so quickly agreed. He joined the team initially to try to get Britania's phone number, but soon it turned into a sense of purpose and the thrill of the adventure.

William is the second youngest member of the team and the practical joker of the group. He is extremely protective of Lady Britania as he has a big-sister / little brother relationship with her. In truth, he initally had romantic feelings for Lady Britania but he soon realized that it was one-sided. They are now close teammates, however he would not say no to a romantic dinner with her.
Last edited by Emerald_Flame300 on Wed Feb 21, 2024 11:25 pm, edited 1 time in total.
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