The Merge: Agents & Powers (OOC for chapter 2)
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (Interest open for chapter 2)
Having got my head around the character a bit more, if it's OK I'll change her Motivation to: Responsibility: Protect people and the Earth.
Re: The Merge: Agents & Powers (Interest open for chapter 2)
Complications are Neo's domain (I'm his accountant of sorts). But I don't see why not...
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
-
- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (Interest open for chapter 2)
No comments about Adeleth?
-
- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (Interest open for chapter 2)
Damn, totally overlooked her, sorry! I like simple builds so I do not see a problem there
Re: The Merge: Agents & Powers (Interest open for chapter 2)
I was waiting for her to be finished to check the math - cursory glance looked good
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
-
- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (Interest open for chapter 2)
I was just wondering if I was in the ballpark for what's expected. I didn't pay attention to prior versions of this story.
I'm also hoping for suggestions. While I still have a few points to spare, am I overlooking something that should be obvious? I'll probably spend the remaining points on deception so she can fasttalk her way out of a situation where she runs into an unexpected obstacle.
Oh, and which point total should I be using 6/120,7/105,8/90 as in the top of the first post of 6/135,7/120,8/105 as in the bottom of the first post?
I'm also hoping for suggestions. While I still have a few points to spare, am I overlooking something that should be obvious? I'll probably spend the remaining points on deception so she can fasttalk her way out of a situation where she runs into an unexpected obstacle.
Oh, and which point total should I be using 6/120,7/105,8/90 as in the top of the first post of 6/135,7/120,8/105 as in the bottom of the first post?
-
- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (Interest open for chapter 2)
For point range, use the latter. And having someone who's more of an actual " agent" would fit very well.
-
- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (Interest open for chapter 2)
Oh, then I've got a bunch of points to spend. I'll put some work into how see moved from cat burglar to gov't agent. Still going to keep her insubstantial. She can only use it for movement because it requires concentration. I like that she suddenly gained a superpower but has no idea where it came from or who or what she has merged with.
-
- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (Interest open for chapter 2)
Totally cool. Ordinary people can gain powers in the Merged Universe without having to have merged with anyone/anything because the laws of physics, biology etc. have undergone a major overhaul
Re: The Merge: Agents & Powers (Interest open for chapter 2)
Name: Emil Brackhaus
Gender: Male
Age: 58
Eyes: Variable (cybernetic)
Hair: Brunette
Height: 6' 1"
Weight:155 lb.
Metatype: Elven
ABILITIES
Strength: 0/2 Stamina: 3; Agility: 4; Dexterity: 2 Fighting: 4; Awareness: 2; Intellect: 1; Presence: 2
POWERS
Two for One: May fire two guns of Damage 4 or less at once (Feature 1) • 1 point
Cyberarm: Enhanced Strenght 2 (limited right arm only) • 2 points
Cybereyes:Extended, Low Light vision • 2 points
Skillwire Jukebox: Variable 1 (limited skills and languages only) • 6 points
Wired Reflexes: Improved Initative 2 • 2 points
EQUIPMENT
Twin Heavy Pistols: Ranged Damage 4 • 16 points
Armoured Suit: Protection 3, subtle • 4 points
ADVANTAGES
Benefit 1 (Ambidexterity), Contacts*, Equipment 4, Languages*, Improved Critical (Guns), Power Attack, Quick Draw, Ranged Attack 6, Takedown Attack 2, Well informed
SKILLS
Close Combat:Unarmed 8 (+12), Insight 6 (+8), Investigation 8 (+9), Perception 8(+10), Persuasion 8 (+10), Ranged Combat: Guns 4 (+12),
Dodge 10
Fortitude 6
Parry 10
Toughness 6/3*Without Armour
Will 8
Abilities 36+ Skills 14 +Powers 13+ Defenses 21+ Advantages 17 =103
Complications
Everyone has an agenda, everyone: Emil is cynical almost to point of paranoia
File not Found: Emil's skillwires while having an extensive array of skills, notably havn't been updated since the merge, while he know his realities verson he often, has gaps in the post merge enviroment.
Motive: Justice. Emil holds the ideal of justice, can drive him to extreme lengths dispite his cynicism.
Background
Soon
Last edited by Plan b on Wed Nov 20, 2019 9:11 pm, edited 2 times in total.
Re: The Merge: Agents & Powers (Interest open for chapter 2)
I'll check the math on this one too Neo.
So five characters for Chapter 2... that sounds doable !
Looking forward to your background plan b
So five characters for Chapter 2... that sounds doable !
Looking forward to your background plan b
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers (Interest open for chapter 2)
This is just me, but I also picture Emil maybe something like this:
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
-
- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (Interest open for chapter 2)
He's from the Shadowrun-Verse?
Re: The Merge: Agents & Powers (Interest open for chapter 2)
I forgot about Bright, honestly saw him a little rougher around the edges but I dig it.
Yes, well A Shadowrun-verse.
Just a double check is it all skills 3 per pp, including combat?
-
- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm