The Merge: Agents & Powers (OOC for chapter 2)

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Neo-Paladin
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Re: The Merge: Agents & Powers (Interest)

Post by Neo-Paladin »

Oh, by the way, recruitment will end after the holidays. Should give everyone enough time :)
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StarGuard
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Re: The Merge: Agents & Powers (Interest)

Post by StarGuard »

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Hannibal King
PL: 7 (105 pts) - OPL: 7; DPL: 7; HP: 1; LP: 1

ABILITIES: STRENGTH 4, STAMINA 5, AGILITY 4, DEXTERITY 2, FIGHTING 7, INTELLECT 2, AWARENESS 3, PRESENCE 3*

SKILLS: Athletics 1 (+5), Close Combat 3 (+10) [Unarmed], Deception 5 (+8/10)[Taunt], Expertise [Supernatural] 8 (+10), Insight 5 (+8/10), Intimidation (+3/5), Investigation 8 (+10)[Contacts], Perception 5 (+8/10), Persuasion (+3), Ranged Combat [Firearms] 7 (+9), Stealth 6 (+10) [Hide in Plain Sight]

ADVANTAGES: All-out Attack, Contacts*, Defensive Roll 2, Diehard, Equipment 2, Favored Foe [Supernatural], Great Endurance, Hide in Plain Sight, Improved Initiative, Luck 1, Power Attack, Quick Draw, Taunt*, Ultimate Effort [Toughness], Well-informed*

POWERS:
Residual Vampiric Physiology: Enhanced Advantages 4 (Diehard, Great Endurance, Improved Initiative, Quick Draw), Speed 2 (8 mph/120 fpr), Leaping 2 (30 ft), Regeneration 2 (1/every 5 rounds); 10 pts

EQUIPMENT: 15 pts
Dual Ultraviolet Pulse Pistols: Ranged Multiattack Damage 5 (Energy); 15 pt

OFFENSE:
Initiative +8
Close Attack +7
Unarmed +10
Ranged Attack +2
Firearms +9

DEFENSES:
Dodge +7 [DC17] Parry +7 [DC17]
Toughness +5 (+7 Defensive Roll), Fortitude +5, Will +9

COMPLICATIONS: WIP
Enemy: Father of the Stoker line of vampires, Dracula.
Phobia: Fears being "Turned" (again) and used against his friends and 'family'.
Quirk: The more dangerous a situation the more likely he is to crack wise making a bad situation worse.
Responsibility: Searching for Abigail Whistler. They crossed into the Merge together.

Abilities 60 + Skills 16 (48 ranks) + Advantages 11 (18*) + Powers 10 + Defenses 9 = 106 / 112

Build Comments: All this vampire hate ;) has me thinking a retro-virused Hannibal might be an interesting character with some plug and play Complications with his fellow agents :twisted:

I'm trying to simulate the movie character but with some depth drawn from his comic book origins. It explains his detective skills and knowledge of the supernatural beyond vampires.

Dracula is already a Merge character, so let's add an ally of Hannibal's from the comics, Doctor Strange (loved the movie) and Abigail Whistler, because Bladewind made up a build already and, you know, Jessica Biel, enuff said ;)

Merge History: Hannibal was hooked up with Sam and Dean Winchester on a vampire hunt when they ran across Dr. Stephen Strange. Strange was just starting to retrieve his lost objects of arcane power when the four met up in Colorado. Vampires were living in undiscovered catacombs left by the Anasazi. After this encounter King left with Dr. Strange and headed back east. While assisting the doctor recover the last of his mystical arsenal, they were contacted by Phil Couldon. Sterman rightly decide the two would be more receptive from someone from closely related universe. Strange turned down the offer to join the Department of Extradimensional Operations but King readily agreed. Not only did he know he had been pushing his luck for months traveling in someone of Dr. Strange's weight class, but the DEO was better equipped to aid in his search for Abigail, who he hadn't seen since they crossed into the Merge. The woman was more dangerous than a basket full of snakes but didn't seem to have any sense of her own mortality. Something Hannibal was only too aware of when it came to dealing with the spawn of Dracula.
Last edited by StarGuard on Sun Sep 23, 2018 9:53 pm, edited 36 times in total.
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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

But then... who'll play...

Image

Abigail Whistler

Hint: Not me. :lol: ;)
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
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kirinke
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Re: The Merge: Agents & Powers (Interest)

Post by kirinke »

Lol. That's just me. I have one character who is pretty easy going about dark/evil/weirdness, but then she's also batshit insane. So there you go. :twisted:

In fact, it's pretty funny. My characters are usually live and let, unless the critter is actively trying to hurt/kill them or other people.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
EnigmaticOne
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Re: The Merge: Agents & Powers (Interest)

Post by EnigmaticOne »

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Agent Anton Burgundy
-Background to come-

PL 6 - 120 PP

Abilities
Strength 2, Stamina 4, Agility 3, Dexterity 2, Fighting 3, Intellect 4, Awareness 4, Presence 3

Defenses
Dodge 8, Fortitude 4, Parry 8, Toughness 4, Will 8

Skills
Acrobatics 4 (+7), Athletics 4 (+6), Deception 9 (+12), Expertise: Current Events 6 (+10), Insight 9 (+13), Intimidation 8 (+11), Investigation 9 (+13), Ranged Combat: Guns 5 (+7), Perception 9 (+13), Persuasion 9 (+12), Sleight of Hand 8 (+10), Stealth 9 (+12), Technology 4 (+8)

Advantages
Assessment, Benefit: Government Agent, Contacts, Defensive Attack, Evasion 2, Fascinate: Persuasion, Improved Initiative, Instant Up, Power Attack, Quick Draw, Takedown, Taunt, Uncanny Dodge, Well-Informed

Powers
Diverse Loadout
Variable 2 (Slow, Limited to Equipment)

[Abilities 50 + Defenses 14 + Skills 31 + Advantages 15 + Powers 10]

Complications
Motivation - Patriotism: Anton has always sought to protect the US of A and its people.
Reputation: Having been a protege of the Michael Westen is something that raises eyebrows in domestic and foreign intelligence agencies.
Twisted Luck: Things can happen that make the rabbit hole - or the situation just that deeper or worse.
Last edited by EnigmaticOne on Thu Dec 29, 2016 3:52 am, edited 1 time in total.
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Neo-Paladin
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Re: The Merge: Agents & Powers (Interest)

Post by Neo-Paladin »

Would anyone be so kind and compile the finished builds and those who have expressed interest into a list?
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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

Already done.

It's in the setting thread... or the direct link to the post is in my sig.

All three games, all links to all characters. :ugeek:
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
drothgery
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Re: The Merge: Agents & Powers (Interest)

Post by drothgery »

At some point I'm going to have a good idea for how to drop an Honorverse character into a Merge game, because getting Honor & co. into the Merge sandbox would be interesting. Haven't come up with something that really works yet, though.
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StarGuard
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Re: The Merge: Agents & Powers (Interest)

Post by StarGuard »

Hero or Minion?: Nimitz :)
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Camus
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Re: The Merge: Agents & Powers (Interest)

Post by Camus »

Name: Hatori Zensou of the Black Hand Height 1.6mts
Skin: Pale Weight 60kg
Hair: Black
Eyes: Black Age: 40

Image

Complications
Unease with technology : He is utterly disgusted with technology, and even when it could be used in his favour he will try the traditional methods first.
Shinobi code : Hatori lives his life by the shinobi code of conduct, a compendium of rules. Not abiding to these code would have psychological consequences for him.
Stoic : He rarely shows emotions, both positive and negative, his expressionless face leaves people wondering what is he thinking. This tends to unnerve some people.

Abilities ( 46 pp)
Strength 3 , Stamina 3 , Agility 4 , Dexterity 3 , Fighting 7 , Intellect 1 , Awareness 2 , Precence 0 .

Powers ( 26 pp)
- Weapons Of the Black Hand ( Device (Easily removed) ) · 17 point/s
- Kisarigama of the Black Hand ( AP: Damage 4 : STR based, Multiattack 7, penetrating 7, Precise, Ricochet 1, Reach (melee) 5, Subtle )
- Ninjato of the Black Hand ( Damage 4 : STR based, Multiattack 7, penetrating 7, Secondary effect, Subtle

- Katabira Of the Black Hand ( Device : Enhanced trait (Stealth and Sleight of hand +7, Protection +4) ) · 9 point/s



Advantages ( 8 pp)
Agile feint 1 , All out attack 1 , Evasion 1 , Hide in plain sight 1 , Improved aim 1 , Instant up 1 , Power attack 1 , Set up 1

Skills ( 13 pp)

Acrobatics 6 (+ 10 ), Deception 0 (+ 0 ), Athletics 0 (+ 3 ), Expertise 0 (+ 1 ), Insight 4 (+ 6 ), Treatment 0 (+ 1 ), Persuacion 0 (+ 0 ), Technology 0 (+ 1 ), Vehicles 0 (+ 4 ), Sleight of Hand 4 (+ 7/14 ), Perception 6 (+ 8 ), Intimidation 0 (+ 0 ), Investigation 0 (+ 1 ), Stealth 6 (+ 6/13 )
Offence
Initiative: 4
Throw + 3 Attack for DC: 18 Range: Ranged
Unarmed + 7 Attack for DC: 18 Range: Melee
Kisarigama of the Black Hand + 7 Attack for DC: 23 Range: Melee (25ft reach)
Ninjato of the Black Hand + 7 Attack for DC: 23 Range: Melee

Defence ( 12 pp)
Parry: Rank ( 0 ) + Feat/power ( 0 ) + Equipment ( 0 )= 7
Dodge: Rank ( 0 ) + Feat/power ( 0 ) + Equipment ( 0 )= 3
Toughness: 2 Feat/power ( 0 ) + Equipment ( 0 )= 5
Fortitude: Rank ( 3 ) + Feat/power ( 0 ) + Equipment ( 0 )= 7
Will: Rank ( 7 ) + Feat/power ( 0 ) + Equipment ( 0 )= 9
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StarGuard
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Re: The Merge: Agents & Powers (Interest)

Post by StarGuard »

I'm switching to a Blade version of Hannibal from the movie. Very minor vampire powers lingering after being "cured" by the retro-virus. Will have the write up done this weekend.
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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

Added Camus to the submission list.
StarGuard wrote:I'm switching to a Blade version of Hannibal from the movie. Very minor vampire powers lingering after being "cured" by the retro-virus. Will have the write up done this weekend.
I'd suggest that you make a new post, don't paste over the original build... and since you are doing that... check out my build thread... :P
(My submission remains that T-800 though.)
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
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Camus
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Re: The Merge: Agents & Powers (Interest)

Post by Camus »

Is my ninja added to the submision list?
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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

yup.

Noted as such in my previous post and link to submissions is in my sig. :D
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
MacynSnow
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Re: The Merge: Agents & Powers (Interest)

Post by MacynSnow »

Rick has now been corrected&background has been added...(no modifications on background untill i get done reading all the Merge history...)
(i also have an Image of ,in my opinion,the ONLY Suicide Squad...movie be darned!)
Image
“Some things in life are worth more than your life.”
Colonel Rick Flag Jr. Averaged PL 7/105
Abilities
Strength 01 Stamina 03 Agility 02 Dexterity 04 Fighting 07 Intellect 03 Awareness 02 Presence 05

Powers
Duty-bound • 1 point • Descriptor: Discipline, sense of duty
-> Enhanced Will 3 (limited 2 to effects that would have him abandon his duty as an officer)
-> Second Chance (limited 1 to effects that would have him abandon his duty as an officer)

Combat Advantages
Close attack 1, Defensive Roll 2, Improved Trip, Ranged Attack 2

Other Advantages
Benefit 2 (US Military connections and rank), Connected, Equipment 4, Leadership, Tracking, Language(Lip-Reading?)

Skills
Athletics 5 (+6), Close combat (Unarmed) 2 (+10), Deception 4 (+6), Expertise (Special Operations soldier) 10 (+13), Expertise (Small unit tactics) 7 (+10), Expertise (Wilderness survival) 6 (+9), Insight 4 (+6), Intimidation 3 (+5), Perception 5 (+10), Persuasion 3 (+8), Ranged combat (Firearms) 4 (+10), Stealth 5 (+7), Treatment 1 (+4)

Equipment
.45 pistol Light pistol • 6 points
Wrist radio Commlink • 1 point
Mission-specific equipment has included:
Low-light binoculars -- Senses 4 (Extended visual 2, Darkvision) • 4 points
Uzi -- Ranged Multiattack ballistic Damage 4 • 12 points
Combat knife -- Strength-based piercing Damage 1, Improved Critical 1 • 2 points

Offense
Initiative +2
Unarmed +10, Close, Damage
Firearms +10, Ranged, Damage by type

Defense
Dodge 08
Fortitude 07
Parry 09
Toughness 03*/05
Will 07
Defense notes:* Without Defensive Roll

Complications
Baggage Flag lives with crushing levels of guilt, PTSD, survivor's guilt
Danger trail Flag's job is hideously dangerous. Furthermore his interests and his superiors' do not align, and many of them are complete bastards
Service Rick deeply believes in duty and honour, and is the inheritor of the Suicide Squad unit tradition of sacrifice and chain of blood. He also feels he has to measure up to his father's extraordinary example

Background
Rick Flag is an elite soldier and government agent He was the leader of the first Suicide Squad, and Amanda Waller enlisted him when she started a new Suicide Squad using super-villains. Flag is the team's field commander, and he accompanies them on all covert ops missions. His father Richard Montgomery Flag was a hero in World War II, and his son with co-worker Karin Grace is Rick Flag III.There are multiple conflicting stories of Rick Flag's origins. In the original story, he was a pilot during World War II. His entire squadron sacrificed themselves so he could destroy an enemy aircraft carrier, and he dedicated his life to making sacrifices for others. It was later revealed that this actually happened to his father, Richard Montgomery Flag, who became the leader of the 1940's Suicide Squadron. Richard Rogers Flag was born shortly after the war, when his father married Sharon Race. Sharon died when her son was a child, struck as she pushed him out of the way of a moving car. Richard Montgomery Flag sacrificed himself to stop the War Wheel from destroying a city, leaving young Rick orphaned. Rick was adopted by his father's friend Jeb Stuart, and entered the military when he was old enough to enlist. He attended flight school and became a top-rated test pilot, where he developed a friendly rivalry with Ace Morgan. When he applied to become an astronaut, he was introduced to space medicine expert Karin Grace. They bonded over the tragedies they had both experienced, and soon fell in love. When Jeb Stuart revived the Suicide Squad under Task Force X, he invited Rick and Karin to be part of the program.This new team included Rick and Karin, astro physicist Hugh Evans, and nuclear physicist Jess Bright. Unlike their predecessors it was public, and Rick flew them around the country in a "Flying Lab." Their first recorded mission was fighting the "Red Wave" beast, and Flag piloted an experimental rocket to launch it into the sun. Hugh and Jess were both also in love with Karin, and Rick insisted that Karin keep their relationship secret so it would not upset the others. The team was shrunk temporarily by cosmic rays, and Flag used his reduced size to blow up an enemy military base containing nuclear weapons. When they battled the Subway serpent in Paris, Flag figured out that they could suffocate it using a giant plastic bag. Rick disarmed a nuclear weapon when the Creature of Ghost Lake carried it into a populated city. General Brent put the team back together after a hiatus, and Flag traveled to a parallel Earth where they fought super-intelligent dinosaurs. The Cyclops Polyphemus kidnapped Karin, and Rick tricked the cyclops into getting hit by a boulder. Rick killed the Master of the Dinosaurs by turning his plane into a bomb and parachuting to safety. The Mirage Master tried to trick the Suicide Squad into killing each other, but Rick was saved by Karin's love. Rick had to navigate the team to safety when they were trapped inside an alien dinosaur zoo. The Sculptor Sorcerer was hired by gangsters to kill the Suicide Squad, but an island girl fell in love with Rick and released him from the trap.
Their final mission was investigating a temple in Cambodia, where they were attacked by a Yeti. Rick was gravely injured, and Karin accidentally told the others that she had feelings for him. Hugh and Jess decided to quit the team, but they were still trapped. Rick was the only one with survival skills, so Hugh and Jess covered his escape with Karin. The Yeti attacked again, causing Hugh and Jess to fall to their apparent deaths.
He's been clandestinly(?) working for The D.E.O. for several years...

Personality:
Flag is at this point burnt out – though ’hollowed out‘ might be a better description. This is the result of decades of service in a hard, treacherous job. He solely exists to carry out his duty as a veteran special operations and military intelligence officer, no matter what the odds and the hardship. He has already lost most of what he had to lose.Rick comes across as wooden and mechanical and it sometimes feels like he’s just going through the motions.
His core problem is survivor’s guilt – starting with the death of his mother to save his life. The destruction of the Mission X Suicide Squad essentially left him a dead man walking. He could still function fine as an intelligence field officer, but was diminished on an emotional and human level.
Duty has become everything to Flag. It’s all that he has left, and he clings to it as a drowning man to a lifeline. He’s adamant about accomplishing his duty, grows irritated when his resolve is questioned, and is committed to his mission even if that must cost him his life. He knows, and accepts, that he’s always been expendable.
Flag sees himself as a good guy despite his blood-soaked job. There are extremities that he will never accept, such as torture, collateral damage, or gratuitous deaths, and he genuinely fights for democracy and the good stuff. He was burnt out as a person, but his cynicism clearly didn’t extend to the principles he defended.
The Colonel can easily come across as gloomy. He has seen numerous agents die, and knows that more will die yet. He frequently reminds his operatives to be on their toes and that things could go very bad at any moment for any reason. Flag’s priority is the mission, but his second priority is to bring back as many operatives as he can, even when they are expendable thugs and psychos.

Considering their stories are so intertwined,i might as well post Karin here too...
Image
KARIN GRACE PL 7/105(?)
STR 2 STA 4 AGI 4 FGT 7 DEX 5 INT3 AWE 4 PRE 3

Skills:
Acrobatics 2 (+6) Athletics 4 (+6) Deception 6 (+9) Insight 4 (+8) Medicine 9 (+13) Perception 3 (+7) Ranged Combat (Guns) 4 (+10)
Stealth 2 (+6) Pilot 5 (+9?)

Advantages:
Contacts, Equipment 2 (Gun), Improved Aim, Improved Critical (Gun), Improved Defense, Ranged Attack 1, Seize Initiative, Eidetic Memory
Benefit(Homeland Security Clearance)

Offense:
Unarmed +7 (+2 Damage, DC 17)
Pistol +10 (+5 Ranged Damage, DC 20)
Initiative +4

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +4, Fortitude +5, Will +6

Complications:
Baggage -Karin lives with crushing levels of guilt, PTSD, survivor's guilt,not to mention having had a Nervous Breakdown...
Danger trail- Grace's job is hideously dangerous. Furthermore her interests and her superiors' do not align, and many of them are complete bastards
Service-Karin deeply believes in duty and honour, and is the inheritor of the Suicide Squad unit tradition of sacrifice and chain of blood.
Rivalry(Rick Flagg)-after her Nervous Breakdown,she blamed Rick for the Death's of their Colleges and has gone out of her way whenever they've met to try to hurt him Psychologically...
Responsibility(Rick Flagg III)-Karin was pregnant at the time of her breakdown and has made it her mission to keep her son away from the "Family Curse"....

Background:
Karin Grace is an elite government agent working in The DEO. Her relationship with Rick Flag lead her to become a member of the Suicide Squad, operating as their combat medic. The area she specializes in is space medicine.
Karin was a nurse during World War II, and her ambulance plane was shot down over the Pacific Ocean. The passengers and crew were all killed, with the exception of Karin and her lover Steve. Steve realized he was beyond saving, and let himself drown so Karin could survive. His last words were "Fight them for me." Karin had a highly decorated career, owing her success to those that died so she could live. Following the war, she began specializing in flight and space medicine. This is where she met astronaut-in-training Rick Flag. Karin was described as cold because of the tragedy by her peers, but Flag was determined to win her over. They bonded over the losses they had both experienced, and soon fell in love. This helped them heal each other. When Flag's friend Jeb Stuart decided to revive Task Force X, Flag was invited to become leader of the new Suicide Squad. Flag had some strings pulled so Karin could also be part of the team.his new team included Karin Grace, Rick Flag, astro physicist Hugh Evans, and nuclear physicist Jess Bright. In their first recorded mission, Karin helped destroy the "Red Wave" beast. Karin desperately wanted to announce her relationship with Rick, but Bright and Evans were both also in love with her. Rick did not want to risk losing the team by hurting their feelings. When they were temporarily shrunk by cosmic rays, Karin was the only one nimble enough to reactivate their ship's controls.
In Paris, Karin asked Rick if they could have some alone time, but he refused, and instead they fought the "Subway serpent." Their next vacation was at Ghost Lake, but the Creature of Ghost Lake kidnapped Karin and carried her around until Rick killed it. Following a hiatus, Karin briefly developed telepathic powers and began painting visions of a world filled with dinosaurs. General Brent took the Suicide Squad out of retirement, so they could stop these super-intelligent dinosaur invaders from another dimension. These powers also allowed her to read minds, and teleport the team to other dimensions. Her powers were never explained, and they were exhausted after this encounter. The Cyclops Polyphemus kidnapped Karin because she resembled a woman he loved, and Rick rescued her again. Karin helped battle pterodactyls when they fought the Master of the Dinosaurs. Mirage Master tried to trick the team into killing each other, but Karin was able to see through his illusions and protect Rick. Karin was kidnapped again by pterodactyls when they visited an alien dinosaur zoo, and the team had to save her. The Sculptor Sorcerer turned them all into gold statues, and Karin lead the charge against him when they broke free.
Their final mission was in Cambodia, where they encountered a Yeti. Rick was injured by the Yeti, and Karin accidentally revealed that she was in love with him. This angered Hugh and Jess, who promised to leave the team when they got back to safety. Rick was the only one with survival skills, so Hugh and Jess were forced to cover his escape. Karin angrily protested Rick trying to protect her, so he knocked her out with a punch and carried her to safety. Hugh and Jess were attacked by the Yeti, and seemingly fell to their deaths. Karin and Rick later reconciled in the hospital, but the team was over.following the Mission,she had a Nervous Breakdown and wasn't allowed to see Rick(as the Doctors felt like he was Part of the cause),she even had his Child while in the Hospital&never told him.
She currently works for Homeland Security&the DEO.....

Total: Abilities: 64 / Skills: 34--17 / Advantages: 8 / Powers: 0 / Defenses: 8 (97)

Build Notes:
In case anyone's wondering,i only put Karin up here due to her major Link to The Col.(and she could make for an intresting NPC to have around for character develpoments:She could get close to someone else just to hurt Rick... :twisted: )
I was tempted to write up the other members of MY Suicide Squad(Sorry...i'm still angry at the Blasphemy that was the movie..even though Will Smith made a Decent Deadshot,but would've been a better Bronze Tiger...) for this universe,but don't know if that's ok with neo-paladin or bladewind yet...
Last edited by MacynSnow on Thu Feb 02, 2017 2:26 pm, edited 9 times in total.
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