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DalkonCledwin
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Memories Brainstorm & Notes

Post by DalkonCledwin »

Memories
Premise: “Made me promise I'd try / To find my way back in this life / I hope there is a way / To give me a sign you're OK / Reminds me again it's worth it all / So I can go on / All of my memories keep you near / In silent moments imagine you here / All of my memories keep you near / Your silent whispers, silent tears.”
Required Inclusions:
- This scenario must be a Nasuverse/Potterverse crossover fic that involves a female version of Harry Potter.
- Our female Harry Potter, who will be known by the name of ‘Alice Moira Potter’, is in reality the newest Independent Manifestation of Morgan Le Fay.
- This fic will use a version of Morgan who was actually the student of Merlin & Nimue and not one who was nearly so vile as in the canonical series, even if she did give birth to Mordred.
- Alice must be powerful, skilled in healing & dark magic, as well as being a shapeshifter who frequently assumes the shape of ravens and doves.
- Alice must regain the memories of her life as Morgan over a period of time starting from the summer after Sirius’ demise, although the powers thereof can come more swiftly.
- Alice must gain control over the true Avalon, though whether she frees Merlin or not is optional. This is something which is indicated as a quality of Morgan in the Potterverse wiki.
Preferred Inclusions:
- Alice having been romantically involved with one or both Brunestud sisters during her time as Morgan, and renewing that relationship when her memories of that time period awaken.
- Alice resuming her Morgan Le Fay appearance, and causing a mild panic due to the existence of more than a few magic portraits for that appearance and the Chocolate Frog cards.
- Alice, as Morgan’s new Independent Manifestation, becoming involved in the events of either Fate/Zero, Fate/Stay Night or Fate/Apocrypha. Adjust timeline as necessary.
Optional Inclusions:
- If using Fate/Stay Night, add Illyasviel to the harem by having Alice switch her mind and soul to a homunculus of her own making, though keep Illya’s appearance mostly the same.
- Altrouge having both an adult form and a larval form, similar to Altera.
Forbidden Things:
- Due to her being a shapeshifter, it is forbidden for Alice to be romantically involved with a male character.
- Alice being an inferior spellcaster to Medea. Remember, Morgan was supposed to be Merlin’s equal, and he was a Grand Caster.
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DalkonCledwin
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Alice Potter / The MCs / Memories

Post by DalkonCledwin »

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Art by YorktownCV-5 on Reddit

Alice Moira Potter - PL 12
Age: 16 / Height: Usually 5' 6" / Weight: Usually 126 lbs
Hair Color: Currently Blonde / Eye Color: Usually Green

Strength 3, Stamina 5, Agility 9, Dexterity 7, Fighting 7, Intellect 4, Awareness 9, Presence 8

General Advantages
Animal Empathy, Artificer, Assessment, Assist, Attractive 2, Badgirl, Beloved: The Brunestud Sisters, Benefit, Athletics Based on Agility, Benefit, Hereditary Rank 3 (heiress apparent): Pendragon, Benefit, Hereditary Rank 4 (head of house): Black, Potter, & Peverell, Benefit, Status: Station of the Crown ~ Grand Caster, Benefit, Wealth 4 (multimillionaire), Connected, Daze (Deception), Defensive Attack, Defensive Roll 3, Diehard, Eidetic Memory, Equipment 7, Extraordinary Effort, Fascinate (Deception), Fascinate (Persuasion), Favored Environment: When Fighting Favored Foes, Favored Foe: Threats to Gaia, Fearless, Great Endurance, Guidance, Hide in Plain Sight, Improved Initiative, Improved Team Attack 2, Inspire 3, Interpose, Languages 4, Leadership, Mana Sensitive, Power Attack, Reviving Team Attack, Ritualist, Second Chance: Resisting Mental Control, Set-up 2, Taunt, Teamwork, Trance, Well-informed

Enhanced Advantages
Improved Treatment

Skills
Acrobatics 4 (+13), Athletics 4 (+13), Deception 10 (+18), Expertise (AGL): Riding 6 (+15), Expertise (AWE): Domestic Duties 4 (+13), Expertise (AWE): Governing 6 (+15), Expertise: History 8 (+12), Expertise: Marauder Lore 6 (+10), Expertise: Politics 6 (+10), Expertise: Witch Queen 14 (+18), Insight 8 (+17), Intimidation 4 (+12), Investigation 6 (+10), Perception 6 (+15), Persuasion 8 (+16), Ranged Combat: Active Skills 5 (+12), Stealth 6 (+15), Technology 4 (+8), Treatment 6 (+16/+10)

Powers
Class Skills
. . High-Speed Incantation: Quickness 7 (c rank, Perform routine tasks in -7 time ranks; Limited to One Task: Ritual Casting)
. . Independent Manifestation I: Senses 2 (a rank, Postcognition (Limited): Prior Manifestations of Morgan Le Fay; Uncontrolled)
. . Independent Manifestation II: Immortality 1 (a rank, Return after 2 weeks; Feature: May redistribute power points; Limited: Must grow to adulthood normally each time she gains a new Manifestation, Uncontrolled)
. . Item Construction: Quickness 15 (ex rank, Perform routine tasks in -15 time ranks; Limited: The last 8 Ranks are restricted to the forging of magical swords [8 ranks only], Limited to One Task: Artificing)
. . Territory Creation: Environment 15 (ex rank, Impede Movement (2 ranks), Visibility (-2), Radius: 60 miles; Selective; Distracting, Limited: The last 8 Ranks are restricted to while within Kingdom of Avalon [8 ranks only])
Fairy Staff (Easily Removable (indestructible))
. . Active Skills: Array
. . . . Confringo: Burst Area Damage 12 (a+ rank, witch queen, fire, DC 27; Burst Area: 30 feet radius sphere, DC 22, Increased Range: ranged)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 12 (a+ rank, witch queen, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Burst Area 3: 120 feet radius sphere, DC 22, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Limited: to Beasts, Dead Apostles & Amortals, Limited: to Causing Targets to Flee, Tiring)
. . . . Expelliarmus: Damage 14 (a+ rank, witch queen, force, DC 29; Disarming, Increased Range: ranged)
. . . . Glacius: Cumulative Affliction 14 (a+ rank, witch queen, cold, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 24; Cumulative, Increased Range: ranged, Precise)
. . . . Mana Burst (Water): Burst Area Healing 12 (a+ rank, fairy queen; Burst Area: 30 feet radius sphere, DC 22, Energizing, Selective; Custom: Affects Others Only, Limited: to Energizing)
. . . . Phantasmagoria: Illusion 12 (a+ rank, witch queen, Affects: All Sense Types, Area: 4000 cft., DC 22; Selective; Limited to One Subject, Resistible: Will)
. . . . Staff Strike: Strength-based Damage 1 (bludgeoning, DC 19; Reach (melee): 5 ft.)
. . Familiar ~ Ravens: Remote Sensing 14 (a+ rank, witch queen, Affects: 3 Types, inc. Visual - Visual, Auditory, Tactile, Range: 60 miles; Medium: Corvids)
Kingdom of Avalon: Array
. . High Speed Regeneration: Regeneration 9 (barrier / ex rank, noble phantasm, Every 1.11 rounds; Affects Others, Sustained)
. . Mage's Magnificent Mansion: Burst Area Movement 1 (fortress / ex rank, Dimensional: Kingdom of Avalon 1: one dimension, 3200 lbs.; Burst Area: 30 feet radius sphere, DC 11, Increased Mass 6, Selective)
Personal Skills
. . Counter Hero: Cumulative Affliction 11 (a rank, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Cumulative, Increased Range 2: perception; Limited: to Nobility, Particularly Kings, Limited: Alice doesn't control the target's actions, they merely act friendly towards her, Limited: to Targets who could be attracted to humanoid females)
. . Medical Knowledge: Enhanced Trait 4 (c rank, Treatment +6 (+16), Advantages: Improved Treatment)
. . Protection From Amortals: Impervious Will 12 (a+ rank, fairy queen; Limited: Only vs. Powers such as the Dementors Kiss)
. . Shapeshift: Morph 4 (a+ rank, fairy queen, +20 Deception checks to disguise; Any form; Feature: Alice is fertile regardless of the form she assumes, Metamorph, Notes: Any Form)

Equipment
Cell Phone, Communication Mirror, Kingdom of Avalon, Light Battle Robes

Offense
Initiative +13
Confringo: Burst Area Damage 12 (DC 27)
Counter Hero: Cumulative Affliction 11 (DC Will 21)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 12 (DC Will 22)
Expelliarmus: Damage 14, +10 (DC 29)
Glacius: Cumulative Affliction 14, +10 (DC Fort 24)
Grab, +7 (DC Spec 13)
Staff Strike: Strength-based Damage 1, +7 (DC 19)
Throw, +7 (DC 18)
Unarmed, +7 (DC 18)

Complications
- Age: There are those who would happily use Alice's mere sixteen years of age against her. These include the ailing Albus Dumbledore, Severus Snape, Molly Weasley, Dolores Umbridge and who knows how many other Ministry for Magic Bureaucrats.
- Enemy: Along with Voldemort and his Death Eaters, Alice can also consider most of the Dead Apostles in the world to be her enemies (although there are three noteworthy exceptions), as well as any creature that has the Beast or Amortal designation (although, there is again a noteworthy exception, as Peeves considers her to be the closest thing he has to a mother).
- Last One Standing: In addition to being the most recent of Morgan's Independent Manifestations, Alice is the last of the Greater Fairies that can still exist within the world of humans, which has more to do with her status as Gaia's Grand Caster than it does anything else. Greater Fairies should not be confused with Lesser Fairies such as Cornish Pixies or House Elves. Greater Fairies have more in common with the Gods of ages past than they do the House Elves or Pixies.
- Marked: Alice has a number of red tattoo like marks adorning her chest and abdomen. These marks are signs of her bond with the land of Great Britain, and as such can never be removed from her or disguised using magic.
- Motivation: Responsibility: Alice is the current Grand Caster that represents the Counter Force (Deterrent Force) known as Gaia. It is therefore her responsibility to deal with direct threats to the planet's life-force. Threats such as Voldemort and his Horcruxes, as well as Angra Mainyu. Fortunately, the threat posed by the Dead Apostles has been greatly diminished by her girlfriends & previous Manifestations.
- Past Lives: Alice is the most recent in a long series of Independent Manifestations made by the Witch Queen, Morgan Le Fay. Unfortunately, Alice has little to know control over when she remembers things from her past life or who might happen to show up in hopes of rekindling romances or grudges with her.
- Relationship: Alice is the custodian and Queen of the Kingdom of Avalon, wherein her original incarnations sister rests in what may very well be an eternal and unbreakable slumber. She is also the jailer of Alaya's Grand Caster, one Myrddin Emrys (aka Merlin Ambrosius). Lastly, Alice is the girlfriend of both Altrouge and Arcueid Brunestrud.

Languages
Cumbric [Native], English, Frankish, Goidelic, Japanese, Latin, Parseltongue, Pictish

Defense
Dodge 14, Parry 14, Fortitude 9, Toughness 10/5, Will 15 (Imp. 12)

Power Points
Abilities 104 + Powers 169 + Advantages 68 + Skills 60 (119 ranks) + Defenses 22 = 423

--------------------
Corvis Form - PL 12

Strength -2, Stamina 5, Agility 2, Dexterity 0, Fighting 1, Intellect 4, Awareness 9, Presence 0

Advantages
Assessment, Assist, Beloved: The Brunestud Sisters, Benefit, Athletics Based on Agility, Benefit, Hereditary Rank 3 (heiress apparent): Pendragon, Benefit, Hereditary Rank 4 (head of house): Black, Potter & Peverell, Benefit, Status: Station of the Crown ~ Grand Caster, Benefit, Wealth 4 (multimillionaire), Connected, Defensive Attack, Defensive Roll 3, Diehard, Eidetic Memory, Equipment 6, Evasion, Extraordinary Effort, Fast Grab, Favored Environment: Aerial, Favored Environment: When Fighting Favored Foes, Favored Foe: Threats to Gaia, Fearless, Grabbing Finesse, Great Endurance, Hide in Plain Sight, Improved Hold, Improved Initiative, Improved Team Attack 2, Interpose, Languages 4, Mana Sensitive, Power Attack, Second Chance: Resisting Mental Control, Set-up 2, Taunt, Teamwork, Well-informed

Skills
Acrobatics 4 (+6), Athletics 4 (+6), Close Combat: Natural Weapons 2 (+3), Expertise (AWE): Survival 4 (+13), Expertise: History 8 (+12), Expertise: Marauder Lore 6 (+10), Expertise: Politics 6 (+10), Expertise: Witch Queen 14 (+18), Insight 8 (+17), Intimidation 4 (+0), Investigation 6 (+10), Perception 6 (+15), Stealth 6 (+16), Technology 4 (+8)

Powers
Class Skills
. . Independent Manifestation II: Immortality 1 (a rank, Return after 2 weeks; Feature: May redistribute power points; Limited: Must grow to adulthood normally each time she gains a new Manifestation, Uncontrolled)
. . Independent Manifestation: Senses 2 (a rank, Postcognition (Limited): Prior Manifestations of Morgan Le Fay; Uncontrolled)
. . Territory Creation: Environment 15 (ex rank, Impede Movement (2 ranks), Visibility (-2), Radius: 60 miles; Selective; Distracting, Limited: The last 8 Ranks are restricted to while within Kingdom of Avalon [8 ranks only])
Corvis Physiology
. . Animal Senses: Senses 4 (racial, Extended: Vision 1: x10, Low-light Vision, Radius (Type): Vision)
. . Feathered Wings: Flight 3 (racial, Speed: 16 miles/hour, 250 feet/round; Wings)
. . Natural Weapons: Strength-based Damage 1 (beak & talons, DC 14)
. . Tiny Size: Shrinking 8 (racial, -2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size ranks, -1 speed ranks; Innate; Permanent)
Kingdom of Avalon: Array
. . High Speed Regeneration: Regeneration 9 (barrier / ex rank, noble phantasm, Every 1.11 rounds; Affects Others, Sustained)
. . Mage's Magnificent Mansion: Burst Area Movement 1 (fortress / ex rank, noble phantasm, Dimensional: Kingdom of Avalon 1: one dimension, 3200 lbs.; Burst Area: 30 feet radius sphere, DC 11, Increased Mass 6, Selective)
Personal Skills
. . Protection From Amortals: Impervious Will 12 (a+ rank, fairy queen; Limited: Only vs. Powers such as the Dementors Kiss)
. . Shapeshift: Morph 4 (a+ rank, fairy queen, +20 Deception checks to disguise; Any form; Feature: Alice is fertile regardless of the form she assumes, Metamorph)

Equipment
Kingdom of Avalon 30

Offense
Initiative +6
Grab, +1 (DC Spec 10)
Natural Weapons: Strength-based Damage 1, +3 (DC 14)
Throw, +0 (DC 13)
Unarmed, +1 (DC 13)

Complications
- All The Same: Aside from the noted additional complication and the loss of the Age Complication, all of Alice's normal complications still apply while she is in this form, and the Age one will return when she resumes her normal appearance.
- Disability: Ravens cannot speak and their talons offer limited manipulation.

Languages
Cumbric [Native], English, Frankish, Goidelic, Latin, Parseltongue, Pictish

Defense
Dodge 16, Parry 16, Fortitude 9, Toughness 8/5, Will 15 (Imp. 12)

Power Points
Abilities 42 + Powers 112 + Advantages 56 + Skills 41 (82 ranks) + Defenses 31 = 282
--------------------
Kingdom of Avalon - PL 12

Toughness 16, Size Awesome

Features:
Artoria's Sanctum, Bounded Fields 3 (DC 30), Defense System, Dimensional Portal, Dock, Habitat, Holding Cells, Holding Cells (Impervious), Infirmary, Isolated, Laboratory, Library, Living Space, Self-repairing 1, Workshop

Powers
Féth Fíada (Easily Removable (indestructible))
. . The Magical Mist: Array
. . . . Ceo Druidechta, the Magical Mist: Environment 12 (anti-army (self) / ex rank, noble phantasm, Visibility (-5), Radius: 8 miles; Selective; Concentration, Tiring)
. . . . Hide Thyself from Death's Gaze: Concealment 10 (anti-unit (self) / b rank, All Senses; Affects Others; Distracting, Passive)
The Marauder's Map (Easily Removable)
. . The Magical Mischief-Maker's Helpmate: Remote Sensing 8 (mystic code, Affects: 1 Type - Mental, Range: 1 mile; No Conduit, Simultaneous; Check Required 4: DC 13 - Marauder Lore, Limited: to Hogwarts & the Surrounding Grounds, Quirk: Limited to showing names & footsteps of occupants of castle & grounds while active, Side Effect: on failure - Congratulations! You've just been insulted)

Power Points
Abilities 6 + Powers 2 + Advantages 0 + Features 17 + Skills 0 (0 ranks) + Defenses 5 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
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DalkonCledwin
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Altrouge Brunestud / The MCs / Memories

Post by DalkonCledwin »

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Art by Ogino Atsuki on Pixiv

Altrouge Brunestud (Chibi) - PL 10 (12)
Age: 13 (7,692) / Height: 5' 4" / Weight: 100 lbs
Hair Color: Violet / Eye Color: Red (Green w/Active Mystic Eyes)

Strength 7, Stamina 9, Agility 7, Dexterity 5, Fighting 10, Intellect 4, Awareness 3, Presence 8

General Advantages
Adorable 2, All-out Attack, Animal Empathy, Artificer, Assessment, Badgirl, Beloved: Her Sister & Alice, Benefit, Hereditary Rank 2 (heir/heiress presumptive): Brunestud, Benefit, Status: Elder Title ~ League of the Age of Gods, Benefit, Status: Station of the Crown ~ Grand Assassin, Benefit, Status: Superior Dead Apostle, Benefit, Wealth 4 (multimillionare), Connected, Contacts, Daze (Deception), Defensive Attack, Diehard, Eidetic Memory, Equipment 1, Fascinate (Deception), Favored Environment: When Fighting Favored Foes, Favored Foe: Threats to Gaia, Fearless, Hide in Plain Sight, Improved Initiative, Improved Team Attack 2, Instant Up, Interpose, Languages 4, Leadership, Mana Sensitive, Ritualist, Set-up 2, Skill Mastery: Expertise: History, Takedown 2, Taunt, Teamwork, Tracking, Trance, Untapped Potential, Well-informed

Enhanced Advantages
Extraordinary Effort, Luck (Recover) 5

Skills
Acrobatics 4 (+11), Athletics 4 (+11), Deception 10 (+18), Expertise: History 14 (+18), Expertise: Magecraft 12 (+16), Insight 8 (+11), Intimidation 8 (+16), Investigation 6 (+10), Perception 8 (+11), Persuasion 6 (+14), Ranged Combat: Gnaden Sturz 2 (+7), Stealth 12 (+19), Technology 4 (+8), Treatment 6 (+10), Vehicles 4 (+9)

Powers
Active Skills: Array
. . Blood-Sucking
. . . . Blood Drain: Concentration Weaken 9 (Linked; anti-unit / c rank, Affects: Stamina, Resisted by: Fortitude, DC 19; Concentration; Grab-based, Slow: Minutes)
. . . . Blood Healing: Healing 9 (Linked; anti-unit (self) / c rank; Limited: to Self)
. . . . Induced Pleasure: Concentration Cumulative Affliction 9 (Linked; anti-unit / c rank, 1st degree: Dazed, Fatigued, 2nd degree: Exhausted, Stunned, 3rd degree: Asleep, Resisted by: Fortitude, DC 19; Concentration, Cumulative, Extra Condition; Grab-based, Slow: Minutes)
. . Bonds of Love ~ Gnaden Sturz: Damage 13 (anti-unit / a rank, DC 28; Increased Range: ranged, Multiattack; Diminished Range 2)
. . Bonds of Love ~ Phantasmagoria: Illusion 10 (anti-army / a+ rank, Affects: All Sense Types, Area: 1000 cft., DC 20; Selective; Limited to One Subject, Resistible: Will)
. . Concordat Eye: Progressive Affliction 10 (anti-unit / a+ rank, 1st degree: Entranced, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 20; Increased Range 2: perception, Progressive; Sense-dependent: Visual)
. . Fairy Black Lament: Line Area Damage 9 (anti-army / c rank, noble phantasm, DC 24; Line Area 2: 5 feet wide by 60 feet long, DC 19, Feature: Altrouge is allowed to subtly alter her appearance each time she uses this power; Tiring)
. . Familiar ~ Cath Palug: Shapeable Area Damage 10 (anti-humanity / ex rank, DC 25; Shapeable Area 2: 60 cft., DC 20, Selective; Bane: Humans, Noticeable: Resembles a small white rabbit-like abomination that follows Altrouge EVERYWHERE)
. . Sprite Flare
. . . . Dazzling Burst: Cumulative Burst Area Affliction 9 (Linked; anti-army / b rank, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 19; Burst Area: 30 feet radius sphere, DC 19, Cumulative; Limited: to Vision)
. . . . Explosive Burst: Burst Area Damage 9 (Linked; anti-army / ex rank, DC 24; Burst Area: 30 feet radius sphere, DC 19)
. . Talons: Strength-based Damage 1 (slashing, DC 23; Dangerous, Split: 2 targets)
Class Skills
. . Incarnation Spirit: Enhanced Trait 7 (ex rank, Advantages: Extraordinary Effort, Luck (Recover) 6)
. . Magic Resistance: Impervious Toughness 10 (c++ rank; Limited: Only vs. Magical Effects)
. . Presence Concealment: Concealment 10 (a rank, All Senses; Passive)
Personal Skills
. . Heaven's Black Fairy: Immunity 31 (a rank, Aging, Fortitude Effects)
. . Self-Modification: Morph 1 (d rank, +20 Deception checks to disguise; Single form; Metamorph)

Equipment
Casual Clothes, Cell Phone, Communication Mirror

Offense
Initiative +11
Blood Drain: Concentration Weaken 9, +10 (DC Fort 19)
Bonds of Love ~ Gnaden Sturz: Damage 13, +7 (DC 28)
Concordat Eye: Progressive Affliction 10 (DC Will 20)
Dazzling Burst: Cumulative Burst Area Affliction 9 (DC Fort 19)
Explosive Burst: Burst Area Damage 9 (DC 24)
Fairy Black Lament: Line Area Damage 9 (DC 24)
Familiar ~ Cath Palug: Shapeable Area Damage 10 (DC 25)
Grab, +10 (DC Spec 17)
Induced Pleasure: Concentration Cumulative Affliction 9, +10 (DC Fort 19)
Talons: Strength-based Damage 1, +10 (DC 23)
Throw, +5 (DC 22)
Unarmed, +10 (DC 22)

Complications
- Easily Distracted: This tends to happen to Altrouge a lot with Fou-kun following her around all the time.
- Enemy: Altrouge would be wise to consider those with grudges against Dead Apostles as her enemies, as they will not see a difference between her and those they would otherwise wish to eradicate.
- Motivation: Responsibility: Altrouge is the only Grand Assassin that has ever represented the Counter Force (Deterrent Force) known as Gaia, and has come to an uneasy truce with her counterpart among Alaya's Grand Servants. It is Altrouge's responsibility to ensure that the planet's dominant life form does not end up destroying the planet in their forward march to a world paved over in concrete.
- Power Limiter: Due to her advanced years (heh), Altrouge prefers to remain in this form as it uses up significantly less mana and therefore requires less blood consumption.
- Relationship: Altrouge is romantically involved with both her sister Arcueid, and the various Independent Manifestations of Morgan Le Fay, the most recent of which is none other than Alice Potter. Both Brunestud sisters also consider the Troll of the Clocktower to be their incredibly embarrassing grandfather.

Languages
Ancient Scandinavian [Native], English, Frankish, German, Goidelic, Japanese, Latin, Pictish

Defense
Dodge 10, Parry 10, Fortitude Immune, Toughness 10 (Imp. 10), Will 10

Power Points
Abilities 106 + Powers 105 + Advantages 52 + Skills 54 (108 ranks) + Defenses 10 = 327

--------------------
Image
Art by Jane Mere on Pixiv

Altrouge Brunestud (True) - PL 12
Age: 21 (7,692) / Height: 5' 7" / Weight: 127 lbs
Hair Color: Violet / Eye Color: Red (Green w/Active Mystic Eyes)

Strength 9, Stamina 11, Agility 7, Dexterity 5, Fighting 11, Intellect 4, Awareness 3, Presence 8

General Advantages
All-out Attack, Animal Empathy, Artificer, Assessment, Attractive 2, Badgirl, Beloved: Her Sister & Alice, Benefit, Hereditary Rank 2 (heir/heiress presumptive): Brunestud, Benefit, Status: Elder Title ~ League of the Age of Gods, Benefit, Status: Station of the Crown ~ Grand Assassin, Benefit, Status: Superior Dead Apostle, Benefit, Wealth 4 (multimillionaire), Connected, Contacts, Daze (Deception), Defensive Attack, Diehard, Eidetic Memory, Equipment 1, Fascinate (Deception), Favored Environment: When Fighting Favored Foes, Favored Foe: Threats to Gaia, Fearless, Hide in Plain Sight, Improved Initiative, Improved Team Attack 2, Instant Up, Interpose, Languages 4, Leadership, Mana Sensitive, Ritualist, Set-up 2, Skill Mastery: Expertise: History, Takedown 2, Taunt, Teamwork, Tracking, Trance, Well-informed

Enhanced Advantages
Luck (Recover) 6, Untapped Potential

Skills
Acrobatics 4 (+11), Athletics 4 (+13), Deception 10 (+18), Expertise: History 14 (+18), Expertise: Magecraft 12 (+16), Insight 8 (+11), Intimidation 8 (+16), Investigation 6 (+10), Perception 8 (+11), Persuasion 6 (+14), Stealth 12 (+19), Technology 4 (+8), Treatment 6 (+10), Vehicles 4 (+9)

Powers
Active Skills: Array
. . Blood Rain: Cloud Area Affliction 10 (anti-mind / a rank, 1st degree: Dazed, Impaired, Resisted by: Fortitude, DC 20; Cloud Area 9: 0.5 miles radius sphere, DC 20, Extra Condition, Selective; Limited Degree 2, Tiring)
. . Blood-Sucking
. . . . Blood Drain: Concentration Weaken 13 (Linked; anti-unit / a rank, Affects: Stamina, Resisted by: Fortitude, DC 23; Concentration; Grab-based, Slow: Minutes)
. . . . Blood Healing: Healing 13 (Linked; anti-unit (self) / a rank; Limited: to Self)
. . . . Induced Pleasure: Concentration Cumulative Affliction 13 (Linked; anti-unit / a rank, 1st degree: Dazed, Fatigued, 2nd degree: Exhausted, Stunned, 3rd degree: Asleep, Resisted by: Fortitude, DC 23; Concentration, Cumulative, Extra Condition; Grab-based, Slow: Minutes)
. . Concordat Eye: Progressive Affliction 12 (anti-unit / a+++ rank, 1st degree: Entranced, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 22; Increased Range 2: perception, Progressive; Sense-dependent: Visual)
. . Eternal Lament: Line Area Damage 9 (anti-army / c+ rank, noble phantasm, DC 24; Line - Width Area: 15 feet feet wide, Line Area 3: 5 feet wide by 120 feet long, DC 19, Feature: Altrouge is allowed to subtly alter her appearance each time she uses this power; Tiring)
. . Familiar ~ Cath Palug: Shapeable Area Damage 12 (anti-humanity / ex rank, DC 27; Shapeable Area 2: 60 cft., DC 22, Selective; Bane: Humans, Noticeable: Resembles a small white rabbit-like abomination that follows Altrouge EVERYWHERE)
. . Lunar Rupture: Cumulative Affliction 11 (anti-unit / b rank, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Cumulative)
. . Moon Flare
. . . . Dazzling Burst: Cumulative Burst Area Affliction 12 (Linked; anti-army / ex rank, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 22; Burst Area 2: 60 feet radius sphere, DC 22, Cumulative; Limited: to Vision)
. . . . Explosive Burst: Burst Area Damage 12 (Linked; anti-army / ex rank, DC 27; Burst Area 2: 60 feet radius sphere, DC 22)
. . Talons: Strength-based Damage 2 (slashing, DC 26; Dangerous 2, Split: 2 targets)
Class Skills
. . Incarnation Spirit: Enhanced Trait 7 (ex rank, Advantages: Luck (Recover) 6, Untapped Potential)
. . Magic Resistance: Impervious Toughness 11 (b rank; Limited: Only vs. Magical Effects)
. . Presence Concealment: Concealment 10 (a rank, All Senses; Passive)
Personal Skills
. . Heaven's Feathered Woman: Immunity 31 (a rank, Aging, Fortitude Effects)
. . Self-Modification: Morph 1 (d rank, +20 Deception checks to disguise; Single form; Metamorph)

Equipment
Casual Clothes, Cell Phone, Communication Mirror

Offense
Initiative +11
Blood Drain: Concentration Weaken 13, +11 (DC Fort 23)
Blood Rain: Cloud Area Affliction 10 (DC Fort 20)
Concordat Eye: Progressive Affliction 12 (DC Will 22)
Dazzling Burst: Cumulative Burst Area Affliction 12 (DC Fort 22)
Eternal Lament: Line Area Damage 9 (DC 24)
Explosive Burst: Burst Area Damage 12 (DC 27)
Familiar ~ Cath Palug: Shapeable Area Damage 12 (DC 27)
Grab, +11 (DC Spec 19)
Induced Pleasure: Concentration Cumulative Affliction 13, +11 (DC Fort 23)
Lunar Rupture: Cumulative Affliction 11, +11 (DC Fort 21)
Talons: Strength-based Damage 2, +11 (DC 26)
Throw, +5 (DC 24)
Unarmed, +11 (DC 24)

Complications
- Easily Distracted: This tends to happen to Altrouge a lot with Fou-kun following her around all the time.
- Enemy: Altrouge would be wise to consider those with grudges against Dead Apostles as her enemies, as they will not see a difference between her and those they would otherwise wish to eradicate.
- Motivation: Responsibility: Altrouge is the only Grand Assassin that has ever represented the Counter Force (Deterrent Force) known as Gaia, and has come to an uneasy truce with her counterpart among Alaya's Grand Servants. It is Altrouge's responsibility to ensure that the planet's dominant life form does not end up destroying the planet in their forward march to a world paved over in concrete.
- Relationship: Altrouge is romantically involved with both her sister Arcueid, and the various Independent Manifestations of Morgan Le Fay, the most recent of which is none other than Alice Potter. Both Brunestud sisters also consider the Troll of the Clocktower to be their incredibly embarrassing grandfather.

Languages
Ancient Scandinavian [Native], English, Frankish, German, Goidelic, Japanese, Latin, Pictish

Defense
Dodge 12, Parry 12, Fortitude Immune, Toughness 12 (Imp. 11), Will 12

Power Points
Abilities 116 + Powers 157 + Advantages 51 + Skills 53 (106 ranks) + Defenses 15 = 392
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Arcueid Brunestud / The MCs / Memories

Post by DalkonCledwin »

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Art by Miyai Sen on Pixiv

Arcueid Brunestud - PL 12
Age: 21 (999) / Height: 5' 7" / Weight: 127 lbs
Hair Color: Blonde / Eye Color: Red (Gold w/Active Mystic Eyes)

Strength 11, Stamina 9, Agility 11, Dexterity 8, Fighting 7, Intellect 4, Awareness 7, Presence 8

General Advantages
All-out Attack, Animal Empathy, Artificer, Assessment, Attractive 2, Beloved: Her Sister & Alice Potter, Benefit, Hereditary Rank 3 (heir/heiress apparent): Brunestud, Benefit, Status: Station of the Crown ~ Grand Temptress, Benefit, Wealth 4 (multimillionaire), Connected, Contacts, Daze (Deception), Diehard, Disarming (DC 20), Eidetic Memory, Equipment 8, Fascinate (Deception), Fascinate (Persuasion), Favored Environment: When Fighting Favored Foes, Favored Foe: Threats to Gaia, Fearless, Improved Smash, Improved Team Attack 2, Inspire 3, Instant Up, Interpose, Languages 5, Leadership, Move-by Action, Power Attack, Ritualist, Set-up 2, Takedown 2, Taunt, Teamwork, Trance, White Knight

Enhanced Advantages
Luck (Recover) 6, Skill Mastery: Technology, Untapped Potential

Skills
Acrobatics 6 (+17), Athletics 6 (+17), Close Combat: Talons 4 (+11), Deception 8 (+16), Expertise (AWE): Popular Culture 6 (+13), Expertise: Business & Finance 16 (+20), Expertise: History 10 (+14), Expertise: Magecraft 10 (+14), Insight 6 (+13), Intimidation 6 (+14), Investigation 4 (+8), Perception 6 (+13), Persuasion 8 (+16), Ranged Combat: Active Skills 3 (+11), Stealth 6 (+17), Technology 6 (+14/+10), Treatment 6 (+10)

Powers
Active Skills: Array
. . Der Mond: Healing 13 (anti-unit (self) / a rank; Persistent, Restorative; Limited: to Self Only, Tiring)
. . Enchanting Eye: Concentration Cumulative Affliction 12 (anti-unit / a rank, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Concentration, Cumulative, Increased Range 2: perception; Sense-dependent: Vision)
. . Gift of Nature's Wrath: Burst Area Damage 12 (anti-world / ex rank, marble phantasm, DC 27; Burst Area 3: 120 feet radius sphere, DC 22, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged, Penetrating 12, Variable Descriptor 2: broad group - Any Nature-based Descriptor; Tiring)
. . Gnaden Sturz: Damage 13 (anti-unit / a rank, DC 28; Increased Range: ranged, Multiattack; Diminished Range 2)
. . Kiss Demon
. . . . Psychic Vampirism: Cumulative Affliction 13 (Linked; a rank, 1st degree: Dazed, Fatigued, 2nd degree: Exhausted, Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 23; Cumulative, Extra Condition, Insidious, Subtle: subtle; Grab-based)
. . . . Sensual Healing: Healing 13 (Linked; a rank; Limited: to Self Only)
. . Rail Zeppelin: Enhanced Strength 13 (a rank, +13 STR; Limited to Lifting, Notes: While this power is active, Arcueid has a lifting strength of 400,000 tons)
. . Talons: Strength-based Damage 2 (slashing, DC 28; Dangerous 2, Split: 2 targets)
Class Skills
. . Financial Crisis I: Enhanced Trait 3 (a rank, Technology +4 (+14), Advantages: Skill Mastery; Limited: Only when hacking to steal funds)
. . Financial Crisis II: Quickness 11 (a rank, Perform routine tasks in -11 time ranks; Limited to One Task: hacking to steal funds)
. . Incarnation Spirit: Enhanced Trait 7 (ex rank, Advantages: Luck (Recover) 6, Untapped Potential)
Personal Skills
. . Heaven's Feathered Woman: Immunity 31 (a rank, Aging, Fortitude Effects)
. . Ultimate One: Affliction 12 (ex rank, 1st degree: Impaired, Resisted by: Will, DC 22; Increased Range 2: perception, Insidious, Reaction 3: reaction, Subtle: subtle; Limited: This power only benefits Arcueid, Limited Degree 2)

Equipment
Battle Robes, Millennium Castle Brunestud

Offense
Initiative +11
Enchanting Eye: Concentration Cumulative Affliction 12 (DC Will 22)
Gift of Nature's Wrath: Burst Area Damage 12 (DC 27)
Gnaden Sturz: Damage 13, +11 (DC 28)
Grab, +7 (DC Spec 21)
Psychic Vampirism: Cumulative Affliction 13, +7 (DC Will 23)
Talons: Strength-based Damage 2, +11 (DC 28)
Throw, +8 (DC 26)
Ultimate One: Affliction 12 (DC Will 22)
Unarmed, +7 (DC 26)

Complications
- Easily Distracted: It is incredibly easy to distract Arcueid from her stated mission, as everything from a cute boy (or girl), shiny objects, and even the fluffy white rabbit abomination that follows her sister around have been known to accomplish such a feat. This has led to people labeling Arcueid as an airhead, despite the fact that she is actually an incredibly intelligent woman.
- Enemy: Pretty much anyone and everyone who uses Magecraft could be considered Arcueid's enemy considering that she embodies the force that wants to stop people from using Magecraft altogether, yet at the same time she absolutely adores several people who use said phenomena.
- Last One Standing: Arcueid is the last True Ancestor who has remained uncorrupted by the taste of freshly spilled blood, as in this reality Michael Roa Valdamjong never managed to succeed in cursing her with said affliction, although he did succeed in startin the Burial Agency.
- Motivation: Responsibility: Arcueid is the only Grand Temptress that can possibly exist, and serves both aspects of the Counter Force (Gaia and Alaya) as she is the humanoid avatar of the planet itself. It is her duty to ensure that the planet is defended from extraternal threats such as foreign Aristoteles, as well as from beings such as Fallen True Ancestors and the Dead Apostles that haven't actually reformed their ways (although, there are rarely ever more than six reformed Dead Apostles in any given reality).
- Relationship: Arcueid is romantically involved with her elder sister and the various Independent Manifestations of Morgan Le Fay, although she only became a part of that romance during the lifetime of Morgan's second Manifestation as she had been too young to be involved during Morgan's original lifetime (First Manifestation).

Languages
Arabic, Coptic Egyptian, Dynastic Egyptian, English, French, German, Greek, Japanese, Latin, Old High German [Native], Old Norse, Ænglisc (Old English)

Defense
Dodge 11, Parry 11, Fortitude Immune, Toughness 13, Will 12

Power Points
Abilities 130 + Powers 151 + Advantages 63 + Skills 59 (117 ranks) + Defenses 9 = 412

--------------------
Millennium Castle Brunestud - PL 12

Toughness 16, Size Huge

Features:
Bounded Fields 5, Concealed 5, Deathtraps, Dimensional Portal, Grounds, Habitat, Holding Cells, Holding Cells (Impervious), Isolated, Laboratory, Library, Living Space, Secondary Living Space, Self-repairing 1, Trophy Room, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 24 + Skills 0 (0 ranks) + Defenses 5 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 32
--------------------
Builder's Comments: I am actually starting on a new idea, but I wanted to post this stat block as the Financial Crisis power underwent several revisions before I finally got something that everyone I was truly happy. Props to [username] from the Mutants & Masterminds Discord Server I'm a part of for inspiring me on that front.
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DalkonCledwin
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Legendary Brainstorm & Notes

Post by DalkonCledwin »

Legendary
Premise: “My heart bleeds adrenaline / The fire I breathe is where I live / (Say my name) incredible / (Say my name) an animal / One life to live / I never give up, I never give in / Some people wanna turn and run (run) /
But the strong rise under the gun / Top, to the top / Ain't never gonna stop / To the top, to the top / Ain't never gonna stop!”
Required Inclusions:
- Birgitta Potter must have and utilize one of the Berserker Staves that first appeared in Agents of S.H.I.E.L.D. season 1, episode 8. She gains all the perks and none of the drawbacks.
- In addition to the typical Asgardian abilities, Birgitta is both capable of performing Wandless Magic and using the staff as a Magical Focus for the more complicated spell effects.
- The story must take place before the first Avengers Movie, but prior to that movie Birgitta is only allowed to interact with Marvel characters who don’t appear in the Core Avengers Line Up.
- Birgitta’s primary antagonist must be Mordred Pendragon, a character who has access to the Darkhold, which acts to directly feed dark magic into his veins.
Preferred Inclusions:
- Birgitta should be treated how one would normally treat any of the other Avengers. In other words, she has her own personal villains, and isn’t always around to help S.H.I.E.L.D.
- Birgitta is the Mistress of Death, with all that this entails, making Thanos another of Birgitta’s major antagonists, although given that Birgitta is a girl, he may wish to date her instead.
Optional Inclusions:
- Where the Sorcerer Supreme typically defends the Earth Dimension from extradimensional mystical threats, Birgitta’s purpose is to defend the Earth Dimension from home grown ones.
Forbidden Things:
- Birgitta the Weak Emo Doormat.
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Birgitta Potter / The MCs / Legendary

Post by DalkonCledwin »

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Art by CloudInTrousers on DeviantArt

Birgitta Lillian Potter - PL 12
Age: 20+ / Height: 5' 9" / Weight: 272 lbs
Hair Color: Brown / Eye Color: Hazel

Strength 14/10, Stamina 12/8, Agility 4, Dexterity 3, Fighting 5, Intellect 2, Awareness 5, Presence 3

General Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Hereditary Rank 4 (head of house): (Black, Peverell, Potter), Benefit, Wealth 4 (multimillionaire), Close Attack 3, Equipment 5, Fascinate (Persuasion), Interpose, Languages 2, Leadership, Mana Sensitive, Power Attack, Ranged Attack 6, Ritualist

Enhanced Advantages
Diehard, Fearless

Skills
Acrobatics 8 (+12), Athletics 4 (+18), Deception 4 (+7), Expertise (AGL): Riding 8 (+12), Expertise (AWE): Domestic Duties 4 (+9), Expertise: Wizarding Magic 10 (+12), Insight 6 (+11), Investigation 4 (+6), Perception 8 (+13), Persuasion 6 (+9), Ranged Combat: Wandless Magic 3 (+6), Stealth 6 (+10), Treatment 4 (+6)

Powers
Asgardian Legacy Physiology
. . Dense Flesh: Impervious Toughness 6 (racial; Feature: Birgitta's biology has a good deal more mass than a human girl of her height would)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard)
. . Invulnerabilities: Immunity 5 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Longevity)
Berserker Staff (Easily Removable)
. . Adrenaline Surge: Enhanced Trait 17 (biological, Strength +4 (+14), Stamina +4 (+12), Advantages: Fearless; Activation: move action, Quirk 2: This power incurs a -1 Circumstance penalty to Active Defenses while it is active)
. . Heavy Magical Weapon: Array
. . . . Astra Porta: Movement 3 (wizarding magic, Space Travel 3: other galaxies; Portal; Tiring)
. . . . Bombarda Maxima: Burst Area Damage 10 (force, wizarding magic, DC 25; Burst Area 3: 120 feet radius sphere, DC 20, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Tiring)
. . . . Energy Blast: Damage 15 (force, DC 30; Increased Range: ranged, Multiattack)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 12 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Burst Area 3: 120 feet radius sphere, DC 22, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: to Causing Targets to Flee, Tiring)
. . . . Fulgus: Damage 15 (electricity, wizarding magic, DC 30; Increased Range: ranged, Penetrating 15; Tiring)
. . . . Staff Strike: Strength-based Damage 2 (bludgeoning, DC 31; Reach (melee): 5 ft., Smashing)
. . Salvio Hexia: Burst Area Healing 6 (wizarding magic; Burst Area: 30 feet radius sphere, DC 16, Reaction 3: reaction, Selective; Activation 2: standard action, Empathic, Tiring)
Wandless Mastery: Array
. . Accio: Deflect 10 (wizarding magic; Quirk: Requires an object to interpose between beneficiary of spell and the attack)
. . Apparition: Teleport 7 (wizarding magic, 0.5 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 120 miles in 2 move actions, Increased Mass 3; Distracting)
. . Depulso: Move Object 12 (force, wizarding magic, 100 tons; Limited: to Flinging Targets Away)
. . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged)
. . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)

Equipment
Light Battle Robes, Potter Manor

Offense
Initiative +4
Bombarda Maxima: Burst Area Damage 10 (DC 25)
Depulso: Move Object 12, +12 (DC 22)
Energy Blast: Damage 15, +9 (DC 30)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 12 (DC Will 22)
Expelliarmus: Damage 12, +12 (DC 27)
Fulgus: Damage 15, +9 (DC 30)
Grab, +8 (DC Spec 24)
Staff Strike: Strength-based Damage 2, +8 (DC 31)
Stupefy: Cumulative Affliction 8, +12 (DC Fort 18)
Throw, +9 (DC 29)
Unarmed, +8 (DC 29)

Complications
- Addiction: After 24 hours without access to the Berserker Staff, Birgitta will become Stamina Impaired, after a further 48 hours she will become Stamina Disabled. If she goes another week without access to the staff, she will be incapacitated until such time as she is reunited with the staff, or else she has gone a further two weeks without being in contact with it. If she does go two weeks in an induced coma without coming into contact with the staff, she will effectively cured of her addiction to the staff and her baseline stats will return to normal.
- Enemies: While her conflict with Voldemort has come to an end, there still remain those who would wish Birgitta ill, most notable among those are Thanos the Mad Titan, as he perceives her status as the Mistress of Death to be a grave insult, and Mordred Pendragon, who views her as the latest obstacle to his claim over the Magical Throne of England.
- Fame: Birgitta is quite famous for having been instrumental in the final defeat of the Dark Lord known as Voldemort, as well as for protecting her fellow students at Hogwarts over the seven years leading up to that defeat.
- Honor: Birgitta holds herself to a code of honor quite similar to the old fashioned codes of chivalry and will be quite horrified to learn that one of her role models, albeit a less exemplary role model, now wishes for her demise.
- Motivation: Protector: Birgitta's name is derived from the Norse name "Birgir", which itself is probably derived from the word "bjarga", the latter of which means "help, save, rescue", which is exactly what Birgitta tends to do when she discovers someone's life is in danger.
- Overconfident: The Berserker Staff tends to induce this sort of behavior within Birgitta, even if it doesn't actually cause her to lose her temper at a drop of a hat the way it would with most humans.

Languages
English [Native], Old Norse, Parseltongue

Defense
Dodge 10/11, Parry 10/11, Fortitude 12, Toughness 14 (Imp. 6), Will 12

Power Points
Abilities 80 + Powers 102 + Advantages 35 + Skills 38 (75 ranks) + Defenses 20 = 275

--------------------
Potter Manor - PL 12

Toughness 10, Size Large

Features:
Defense System, Garage, Grounds, Gym, Habitat, Laboratory, Library, Living Space, Personnel, Secondary Living Space, Secret 1 (DC 20), Trophy Room, Wards 3 (DC 30), Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 16 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
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Stronger Brainstorm & Notes

Post by DalkonCledwin »

Stronger
Premise: “I don't do this for the riches / I'm infected, my condition is I'm always in my head / These words are my religion / I'm obsessive by decision / I'ma do this 'til I'm dead-ead / Set me on fire / Set me on, set me on fire / Whoa-oh, whoa / I'm still alive / I'm still a, I'm still alive / Whoa-oh / Bet you didn't think that I'd come back to life”
Required Inclusions:
- Ophelia Potter must be bitten by one of the spiders dwelling in the cupboard under the stairs at some point prior to receiving her first Hogwarts Letter, making her a Spider-Totem.
- Ophelia’s new Spider-Totem powers must remain dormant until she encounters the Hungarian Horntail during her fourth year at Hogwarts School of Witchcraft and Wizardry.
- Among other things, Ophelia must possess the ability to produce organic webbing from her fingertips, allowing her to bypass the need for web-shooters and webbing canisters.
- At some point during the course of the story, Luna Lovegood must sing, or hum, the theme song for the 1995 Spider-Man TV Series. Bonus points if she has musical accompaniment.
- Ophelia must become involved in the Spider-Verse events, and later become one of the Warriors of the Great Web.
- Ophelia must retain the ability to use her magic, and become known as “Spider-Mage.” Bonus points will be given if she also becomes an Acromantula Animagus.
Preferred Inclusions:
- Ophelia winding up in a romantic pairing with Spider-Woman of Earth-65, as well as one or another of the versions of Mary-Jane Watson.
- Ophelia being one of two confirmed Avatars for the Spider-Deity known only as ‘The Bride’ and thus being capable of tapping into Cosmic-tier Spider-Totem powers.
- Having Ophelia be a Metamorphmagus instead of having her become an Acromantula Animagus.
Optional Inclusions:
- If the option of having Ophelia being an Animagus is taken, then having the girls becoming involved with one of the male Spider-Totems, an Avenger or a Wizard is acceptable.
- If Ophelia is a Metamorphmagus, then add a Witch to the pairing.
Forbidden Things:
- Ophelia the Weak Emo Doormat.
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Spider-Mage / The MCs / Stronger

Post by DalkonCledwin »

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Art by FooRay on DeviantArt

Spider-Mage (Ophelia Potter) - PL 10
Age: 14+ / Height: Usually 5' 7" / Weight: Usually 134 lbs
Hair Color: Usually Crimson / Eye Color: Usually Green

Strength 9, Stamina 7, Agility 11, Dexterity 8, Fighting 6, Intellect 2, Awareness 6, Presence 4

General Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Athletics Based on Agility, Benefit, Hereditary Rank 3 (heiress apparent): (Black, Peverell, Potter), Benefit, Wealth 3 (millionaire), Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Interpose, Languages 1, Leadership, Luck, Mana Sensitive, Power Attack, Takedown, White Knight

Enhanced Advantages
Agile Feint, Diehard, Evasion 2, Improved Defense, Improved Initiative 2, Instant Up, Move-by Action, Quick Draw, Redirect, Seize Initiative, Uncanny Dodge

Skills
Acrobatics 8 (+19), Athletics 4 (+15), Close Combat: Grab 4 (+10), Deception 4 (+8), Expertise (AGL): Riding 8 (+19), Expertise (AWE): Domestic Duties 6 (+12), Expertise: Magic 10 (+12), Insight 4 (+10), Investigation 6 (+8), Perception 8 (+14), Persuasion 6 (+10), Stealth 6 (+17), Technology 2 (+4), Treatment 4 (+6)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Salvio Hexia: Burst Area Healing 6 (wizarding magic; Burst Area: 30 feet radius sphere, DC 16, Reaction 3: reaction, Selective; Activation 2: standard action, Empathic, Tiring)
. . Yer A Witch, Ophelia: Array
. . . . Accio: Deflect 13 (wizarding magic; Feature: Can also be used to apply the "Summonable" feature to any of Ophelia's possessions; Quirk: Requires an object to interpose between beneficiary of spell and the attack)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: to Causing Targets to Flee, Tiring)
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged)
. . . . Fulgus: Damage 12 (electricity, wizarding magic, DC 27; Increased Range: ranged, Penetrating 12; Tiring)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Metamorphmagus
. . Lesser Shapeshifting: Variable 2 (morphic; Action: move, Increased Duration: continuous, Notes: 10 pts of Traits for Mimicking Physical Traits)
. . Metamorph: Morph 3 (morphic, +20 Deception checks to disguise; Broad group; Feature 2: Mimic Biometrics, Mimic Voices)
. . Metamorphic Regeneration: Regeneration 2 (morphic, Every 5 rounds, Advantages: Diehard)
. . Mind Shield: Immunity 10 (morphic, Common Descriptor: Mental Powers; Limited - Half Effect)
Organic Web Spinners: Array
. . Web Nets: Shapeable Area Movement 4 (spider totem, Extra Ranks 3, Safe Fall; Affects Others, Shapeable Area: 30 cft., DC 14, Increased Range: ranged; Quirk: Requires an anchor)
. . Web Slinging: Cumulative Affliction 10 (spider totem, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobile, Resisted by: Dodge, Overcome by Damage or Strength, DC 20; Cumulative, Extra Condition, Increased Range: ranged, Split: 2 targets; Diminished Range, Limited Degree)
. . Web Spinning: Create 10 (spider totem, Volume: 1000 cft., DC 20; Feature: Quick Change, Stationary, Tether; Diminished Range, Permanent, Quirk 3: No complex objects, Stationary requires anchor, Web objects dissolve after 1 hour)
. . Web Throw: Cumulative Affliction 10 (spider totem, 1st degree: Dazed, Impaired, 2nd degree: Disabled, Stunned, 3rd degree: Unaware, Resisted by: Fortitude, DC 20; Cumulative, Extra Condition, Increased Range: ranged, Split: 2 targets; Diminished Range 3, Limited: Visually Impaired, Disabled & Unaware only)
. . Web Towing: Move Object 10 (spider totem, 25 tons; Split: 2 targets; Concentration, Diminished Range, Limited Direction: Towards Ophelia)
Spider Totem Physiology
. . Ease of Movement: Movement 2 (racial, Sure-footed 2)
. . Lightning Reflexes: Enhanced Trait 11 (racial, Advantages: Agile Feint, Evasion 2, Improved Defense, Improved Initiative 2, Move-by Action, Quick Draw, Redirect, Seize Initiative, Uncanny Dodge)
. . Spider-Climb: Movement 2 (racial, Wall-crawling 2: full speed)
. . Spidey-Fall: Movement 1 (racial, Safe Fall, Advantages: Instant Up; Limited: to Distance rank 0 (30 feet))
. . Spidey-Senses: Senses 5 (racial, Danger Sense: Mental, Precognition; Uncontrolled)
Spider-Movement: Array
. . Run Ophelia! Run!: Speed 4 (spider totem, Speed: 30 miles/hour, 500 feet/round)
. . Strong Legs: Leaping 4 (spider totem, Leap 120 feet at 30 miles/hour)
. . Web Swinging: Flight 4 (spider totem, Speed: 30 miles/hour, 500 feet/round; Limited: to areas with tall structures that Ophelia's webs can connect to and enable such "flight", Platform)
The Jacket of Invisibility (Removable)
. . Variable Forms: Array
. . . . Cloak Form: Concealment 10 (cosmic, All Senses; Affects Others; Distracting, Passive)
. . . . Jacket Form: Impervious Toughness 4 (armor; Sustained)
Ticket to the Multiverse (Easily Removable)
. . Cosmic Broadcast: Radio Cosmic Communication 5 (Dimensional 3: any dimension, Feature: Distress Beacon, Subtle: encrypted)
. . D-Watch: Movement 6 (technological, Dimensional 3: any dimension, 50 lbs., Space Travel 3: other galaxies; Feature 2: Allows Ophelia to know what time it is both in both her currrent & home dimensions, Portal)
. . Keyed to DNA: Feature 1 (technological, Notes: Only Ophelia can use this particular Ticket to the Multiverse)
. . Universal Translator: Comprehend 2 (technological, Languages - Understand All, Languages - You're Understood)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +19
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +8 (DC 27)
Fulgus: Damage 12, +8 (DC 27)
Grab, +10 (DC Spec 19)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +8 (DC 24)
Unarmed, +6 (DC 24)
Web Slinging: Cumulative Affliction 10, +8 (DC Fort/Will 20)
Web Throw: Cumulative Affliction 10, +8 (DC Fort 20)
Web Towing: Move Object 10, +8 (DC 20)

Complications
- Confined: At the end of each Hogwarts school year, Ophelia finds herself forced to return to the Dursley residence and remain there until such time as Albus Dumbledore sees fit to allow the Weasley family to release her from the torment of residing with a family that has made it abundantly clear they do not want her in their home.
- Enemies: The Dark Lord Voldemort, as well as his followers wish to kill Ophelia at the earliest available opportunity. In addition to them, there is the looming issue of the Inheritors, who are a form of vampire that feeds on the life energy of Spider-Totems.
- Honor: Ophelia follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Protector: Ophelia is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Temper: Ophelia is a remarkably tempestuous woman, who will often act without considering the consequences, even when she is being advised to be cautious of those consequences by someone who might have a good idea what they are talking about.

Languages
English [Native], Parseltongue

Defense
Dodge 13, Parry 13, Fortitude 8, Toughness 7 (Imp. 4), Will 12

Power Points
Abilities 106 + Powers 185 + Advantages 23 + Skills 40 (80 ranks) + Defenses 16 = 370
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Spider-Woman / The MCs / Stronger

Post by DalkonCledwin »

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Spider-Woman (Gwen Stacy) - PL 10
Age: 19 / Height: 5' 5" / Weight: 125 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 9, Stamina 8, Agility 10, Dexterity 7, Fighting 7, Intellect 2, Awareness 6, Presence 2

General Advantages
Animal Empathy, Assessment, Attractive 2, Connected, Contacts, Daze (Deception), Diehard, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Interpose, Leadership, Lionheart 2, Luck, Prone Fighting, Reviving Team Attack, Second Chance: (Acrobatics Checks for Tumbling), Set-up, Skill Mastery: Acrobatics, Takedown, Taunt, Teamwork, Well-informed, White Knight

Enhanced Advantages
Evasion 2, Improved Initiative, Instant Up, Move-by Action, Specialist: (Feinting & Taunting): Deception, Ultimate Effort: (Deception Checks for Feinting or Taunting), Uncanny Dodge

Skills
Acrobatics 10 (+20), Athletics 4 (+13), Close Combat: Unarmed 2 (+9), Deception 6 (+8), Expertise (PRE): Drums 10 (+12), Expertise: Law Enforcement 10 (+12), Expertise: The Sciences 6 (+8), Insight 6 (+12), Investigation 6 (+8), Perception 6 (+12), Persuasion 6 (+8), Ranged Combat: Web Slinging 3 (+10), Technology 4 (+6)

Powers
Spider Totem Physiology
. . Ease of Movement: Movement 2 (racial, Sure-footed 2)
. . Lightning Reflexes: Enhanced Trait 5 (racial, Advantages: Evasion 2, Improved Initiative, Move-by Action, Uncanny Dodge)
. . Spider-Climb: Movement 2 (racial, Wall-crawling 2: full speed)
. . Spidey-Fall: Movement 1 (racial, Safe Fall, Advantages: Instant Up; Limited: to Distance rank 0 (30 feet))
. . Spidey-Senses: Senses 5 (racial, Danger Sense: Mental, Precognition; Uncontrolled)
Spider-Movement: Array
. . Running Speed: Speed 4 (spider totem, Speed: 30 miles/hour, 500 feet/round)
. . Strong Legs: Leaping 4 (spider totem, Leap 120 feet at 30 miles/hour)
Ticket to the Multiverse (Easily Removable)
. . Cosmic Broadcast: Radio Cosmic Communication 5 (technological; Dimensional 3: any dimension, Feature: Distress Beacon, Subtle: encrypted)
. . Dimensional Portal: Movement 6 (technological, Dimensional 3: any dimension, 50 lbs., Space Travel 3: other galaxies; Feature 2: Allows Gwen to know what time it is both in both her currrent & home dimensions, Portal)
. . Keyed to DNA: Feature 1 (technological, Notes: Only Gwen can use this particular Ticket to the Multiverse)
. . Universal Translator: Comprehend 2 (technological, Languages - Understand All, Languages - You're Understood)
Unusual Qualities
. . Quip-O-Matic: Enhanced Trait 2 (talent, Advantages: Specialist: (Feinting & Taunting), Ultimate Effort: (Deception Checks for Feinting or Taunting))
Web-Shooters (Removable)
. . Web Slinging: Array
. . . . Web Nets: Shapeable Area Movement 4 (technological, Extra Ranks 3, Safe Fall; Affects Others, Shapeable Area: 30 cft., DC 14, Increased Range: ranged; Quirk: Requires an anchor)
. . . . Web Slinging: Cumulative Affliction 10 (technological, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobile, Resisted by: Dodge, Overcome by Damage or Strength, DC 20; Cumulative, Extra Condition, Increased Range: ranged, Split: 2 targets; Diminished Range, Limited Degree)
. . . . Web Spinning: Create 10 (technological, Volume: 1000 cft., DC 20; Stationary, Tether; Diminished Range, Permanent, Quirk 3: No complex objects, Stationary requires anchor, Web objects dissolve after 1 hour)
. . . . Web Throw: Cumulative Affliction 10 (technological, 1st degree: Dazed, Impaired, 2nd degree: Disabled, Stunned, 3rd degree: Unaware, Resisted by: Fortitude, DC 20; Cumulative, Extra Condition, Increased Range: ranged, Split: 2 targets; Diminished Range 3, Limited: Visually Impaired, Disabled & Unaware only)
. . . . Web Towing: Move Object 10 (technological, 25 tons; Split: 2 targets; Concentration, Diminished Range, Limited Direction: Towards Gwen)
. . Web Swinging: Flight 4 (technological, Speed: 30 miles/hour, 500 feet/round; Limited: to areas with tall structures that Gwen's webs can connect to and enable such "flight", Platform)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +14
Grab, +7 (DC Spec 19)
Throw, +7 (DC 24)
Unarmed, +9 (DC 24)
Web Slinging: Cumulative Affliction 10, +10 (DC Fort/Will 20)
Web Throw: Cumulative Affliction 10, +10 (DC Fort 20)
Web Towing: Move Object 10, +10 (DC 20)

Complications
- Enemies: There are several people, most of whom reside in her home dimension, who want nothing more than to see Gwen, or more accurately Spider-Woman, locked in the most secure prison they can find for the remainder of her life. And that is without getting into the subject of the Inheritors. The sad thing is, she really is one of the good guys (gals)!
- Motivation: Responsibility: As is the case with many, if not all, Spider Totems, Gwen lives by the "With Great Power Comes Great..." ethos.
- Relationships: Gwen has a good relationship with her father, Captain George Stacy of the NYPD Special Crimes Task Force, and he is one of the few police officers who is on her side. She is also close with the leader the Mary Janes band, Em Jay Watson herself, as well as being the drummer for said band.
- Secret Identity: Gwen tries very hard to keep her identity as Spider-Woman separate from her identity as Gwendolin Stacy, so as to avoid having to worry about any harm coming to her loved ones.
- Troubled Past: Gwen's Spider-Woman persona is considered a criminal due to the fact that she was forced to fight her childhood friend, Peter Parker, while in costume when he showed up at their school's senior prom in the form of "The Lizard", he died shortly after reverting to his human appearance due to the injuries he sustained during the battle. Gwen has never forgiven herself for his death.

Languages
English [Native]

Defense
Dodge 12, Parry 12, Fortitude 10, Toughness 8, Will 10

Power Points
Abilities 102 + Powers 88 + Advantages 26 + Skills 40 (79 ranks) + Defenses 13 = 269
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DalkonCledwin
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Em Jay / The MCs / Stronger

Post by DalkonCledwin »

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Em Jay Watson - PL 5
Age: 19 / Height: 5' 8" / Weight: 120 lbs
Hair Color: Auburn / Eye Color: Blue

Strength 0, Stamina 2, Agility 2, Dexterity 0, Fighting 5, Intellect 1, Awareness 2, Presence 9

General Advantages
Attractive 2, Beautiful Voice, Benefit, Wealth (well-off), Deep Ties: Vitriolic Best Buds, Defensive Roll, Equipment 2, Great Endurance, Improved Initiative, Teamwork, Ultimate Effort: Expertise: Singing

Enhanced Advantages
Conviction, Daze (Expertise: Singing), Fascinate (Expertise: Singing), Fearless, Inspire 5

Skills
Acrobatics 4 (+6), Athletics 4 (+4), Expertise (AWE): Fashion 6 (+8), Expertise (AWE): Popular Culture 6 (+8), Expertise (PRE): Acting 4 (+13), Expertise (PRE): Singing 6 (+15), Insight 6 (+8), Perception 4 (+6), Persuasion 6 (+15), Treatment 4 (+5)

Talents
Lead Singer: Array
. . Beautiful Voice: Cumulative Perception Area Affliction 5 (talent, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 15; Perception Area: DC 15 - Hearing, Cumulative, Insidious, Subtle 2: undetectable; Distracting)
. . Idol Singer: Enhanced Presence 5 (talent, +5 PRE, Advantages: Conviction, Daze (Expertise), Fascinate (Expertise), Fearless, Inspire 5; Feature: Interaction Effects act as Emotion Descriptor power effects; Tiring)
. . The Power of Love: Healing 10 (talent; Energizing, Feature: Can be used to resist against Will effects instead of poisons and Diseases, Innate, Restorative, Stabilize, Subtle 2: undetectable; Limited: Affects Others Only, Uncontrolled)

Expanded Equipment
Microphone
. . Headset/Microphone: Auditory Area Communication 1 (technological; Area, Feature: Concealable; Limited: to Area)

Equipment
Cell Phone (Smartphone), Microphone

Offense
Initiative +6
Beautiful Voice: Cumulative Perception Area Affliction 5 (DC Will 15)
Grab, +5 (DC Spec 10)
Throw, +0 (DC 15)
Unarmed, +5 (DC 15)

Complications
- Motivation: Recognition: Em Jay wants to be a world famous singer one day.
- Narcissist: She named her band after herself, and she also fell in love with Ophelia Potter the first time she saw her without the mask on, which occurred at a time when Ophelia looked nearly identical to her, save for their different eye colors.
- Power Loss: Em Jay's abilities are tied to emotions, if her optimism is compromised she is unable to use her powers.
- Secret Keeper: Em Jay is fully aware that Gwen and Spider-Woman are the same person, and is also slowly piecing together the facts regarding Ophelia Potter and Spider-Mage too. In other words, she is far more perceptive than you'd imagine.
- The Sky Is Falling!: Em Jay has a really bad habit of criticizing people for stuff that isn't actually their fault, and then when she has a legitimate complaint about someone, those she tries to ask for help dealing with the source of the problem, will tend to ignore it or yell at her in turn.
- Vitriolic Best Buds: No matter how much she might yell at her friends, or criticize them for stuff that truly doesn't matter, the fact remains that Em Jay truly does care for each and every one of them, and would sacrifice her very life in order to protect them.

Languages
English [Native]

Defense
Dodge 7, Parry 7, Fortitude 5, Toughness 3/2, Will 5

Power Points
Abilities 32 + Powers 27 + Advantages 12 + Skills 25 (50 ranks) + Defenses 13 = 109

--------------------
Build Comments: Kudos to Squirrely-Sama for coming up with the Aspiring Idol Statblock that served as a framework for Em Jay's abilities.
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DalkonCledwin
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Troublemaker Brainstorm & Notes

Post by DalkonCledwin »

Troublemaker
Premise: “You're a troublemaker (you're a troublemaker) / You ain't nothing but a troublemaker, girl / You had me hooked again from the minute you sat down / The way you bite your lip / Got my head spinnin' around / After a drink or two / I was putty in your hands / I don't know if I have the strength to stand / Oh oh oh, trouble troublemaker yeah…”
Required Inclusions:
- This fic should be a crossover between Harry Potter & the Spectacular Spider-Man television series, just one which makes the jump to a more mature audience.
- In this scenario, Felicia Potter was raised by Walter Hardy, who is her mother’s own maternal uncle and thus has a close enough relationship to her to enable the blood wards.
- Felicia must have attended Hogwarts, and have only just recently returned to America to discover her adoptive father has been incarcerated. Her interactions with Spidey start there.
- Felicia must eventually come around and forgive Spidey for what she perceived as the sin of convincing her father to willingly remain in prison when she could have broken him out.
- Felicia must have abilities that are at least on par with Captain America, though perhaps focusing more on agility than shear strength. This is due to her magic more than anything.
- Felicia’s white hair being the result of a low-level metamorphmagus ability that allows her to change her hair color and texture, as well as her eye color, at will but not much else.
Preferred Inclusions:
- In addition to her bad luck manipulation abilities, Felicia also having the usual abilities associated with members of Wizarding Society.
- Pairing Felicia with Spider-Man (Peter Parker), Mary Jane, Gwen Stacy and a Witch of the Authors choice from Wizarding Britain.
- Felicia having more of a gray moral and ethical alignment than anything else, leading to her having a rough time fitting in with the more white knight personalities among the heroes.
Optional Inclusions:
- Having the story touch upon the Into the Spider-Verse storyline.
- Felicia actually being a full scale Metamorphmagus that simply prefers female forms and being as interested in the girls in Peter’s life as he himself happens to be.
Forbidden Things:
- This fic taking place during a time when Voldemort still lives (although, visiting such a time period via the Into the Spider-Verse scenario is acceptable).
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Black Cat / The MCs / Troublemaker

Post by DalkonCledwin »

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Black Cat (Felicia Potter) - PL 11
Age: 18 / Height: 5' 10" / Weight: 120 lbs
Hair Color: Usually White / Eye Color: Usually Green

Strength 4, Stamina 5, Agility 7, Dexterity 5, Fighting 9, Intellect 2, Awareness 6, Presence 4

Advantages
Accurate Attack, Agile Feint, All-out Attack, Attractive 2, Badgirl, Benefit, Hereditary Rank 4 (head of house): (Black, Peverell, Potter), Benefit, Wealth 4 (multimillionaire), Close Attack 4, Daze (Deception), Defensive Attack, Defensive Roll 2, Equipment 7, Evasion, Extraordinary Effort, Fascinate (Deception), Grabbing Finesse, Hide in Plain Sight, Improved Critical: Claws, Improved Defense, Improved Initiative 2, Improved Smash, Improved Trip, Inspire 2, Instant Up, Interpose, Jack-of-all-trades, Languages 2, Leadership, Mana Sensitive, Move-by Action, Power Attack, Prone Fighting, Ranged Attack 2, Seize Initiative, Skill Mastery: Expertise: Thieving, Specialist: (Curse-Breaking): Expertise: Magic, Takedown, Taunt, Uncanny Dodge

Skills
Acrobatics 8 (+15), Athletics 8 (+12), Deception 8 (+12), Expertise: Magic 10 (+12), Expertise: Thieving 14 (+16), Insight 6 (+12), Intimidation 4 (+8), Investigation 8 (+10), Perception 6 (+12), Persuasion 6 (+10), Sleight of Hand 10 (+15), Stealth 10 (+17), Technology 6 (+8), Vehicles 6 (+11)

Powers
Cat Totem Physiology
. . Acrobatic Leap: Leaping 3 (racial, Leap 60 feet at 16 miles/hour)
. . Always Lands on Her Feet: Movement 6 (racial, Safe Fall, Sure-footed 5)
. . Animal Senses: Senses 5 (racial, Acute: Olfactory, Infravision, Low-light Vision, Tracking: Olfactory 1: -1 speed rank, Ultravision)
. . Black Cat: Perception Area Affliction 5 (racial, 1st degree: Vulnerable, 2nd degree: Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 15; Perception Area: DC 15 - Vision, Reaction 3: reaction, Subtle: subtle; Side Effect 2: always - Always Happens, But Felicia is allowed to select a single target (as per Selective))
. . Claw Strike: Strength-based Damage 1 (slashing, DC 20; Accurate: +2, Dangerous, Multiattack [4 extra ranks], Penetrating 5)
. . Climbing Claws: Movement 1 (racial, Wall-crawling 1: -1 speed rank)
. . Feather Step: Movement 2 (racial, Trackless: Vision 1, Water Walking 1: you sink if you are prone; Limited: to solid surfaces)
. . Run Felicia! Run!: Speed 4 (racial, Speed: 30 miles/hour, 500 feet/round)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Felicia: Array
. . . . Apparition: Teleport 8 (wizarding magic, 1 mile in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 250 miles in 2 move actions, Increased Mass 3, Turnabout; Distracting)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: to Causing Targets to Flee, Tiring)
. . . . Expelliarmus: Damage 15 (force, wizarding magic, DC 30; Disarming, Increased Range: ranged)
. . . . Finite Incantatem: Nullify 7 (wizarding magic, Counters: Magical Effects, DC 17; Broad, Effortless, Simultaneous, Subtle 2: undetectable)
. . . . Langlock: Nullify 10 (wizarding magic, Counters: Sonic Effects (Including Verbal Spell Incantations), DC 20; Increased Duration: concentration, Simultaneous)
. . . . Omnifracto: Progressive Weaken 7 (force, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 17; Affects Objects Only, Increased Range: ranged, Progressive, Subtle 2: undetectable)
. . . . Reparifarge: Nullify 9 (wizarding magic, Counters: Transformation Effects, DC 19; Broad, Simultaneous, Subtle 2: undetectable)
. . . . Sectusempra: Damage 8 (cutting, wizarding magic, DC 23; Dangerous 4, Increased Range: ranged, Incurable, Multiattack)
Unusual Qualities
. . Cosmetic Shift: Feature 1 (morphic, Notes: This feature allows Felicia to make minor changes to her appearance at will. She can change her eye and hair color and make minor changes to skin tone and general appearance. These provide a +2 bonus to Deception checks for disguises and can make Felicia more appealing romantically through becoming someone’s “type.” She is still recognizable as who she was born as; so more drastic changes will require the Morph power.)

Equipment
Black Cat Lair, Cell Phone (Smartphone), Communication Mirror, Light Armor, Night Vision Goggles, Weapon Array (Talons, Whip)

Offense
Initiative +15
Black Cat: Perception Area Affliction 5 (DC Will 15)
Claw Strike: Strength-based Damage 1, +15 (DC 20)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 15, +7 (DC 30)
Finite Incantatem: Nullify 7, +7 (DC Will 17)
Grab, +13 (DC Spec 15)
Langlock: Nullify 10, +7 (DC Will 20)
Omnifracto: Progressive Weaken 7, +7 (DC Fort 17)
Reparifarge: Nullify 9, +7 (DC Will 19)
Sectusempra: Damage 8, +7 (DC 23)
Talons, +7 (DC 16)
Throw, +7 (DC 19)
Unarmed, +13 (DC 19)
Whip, +13 (DC 19)

Complications
- Embarrassing Secret: In this reality, it was Felicia and not Hermione, who wound up drinking the Polyjuice Potion that had cat hairs in them, and it was during this incident that Felicia became a Cat Totem.
- Motivation: Recognition: Felicia currently desires to become the Queen of Crime in New York City, although her romantic feelings for Spider-Man are hindering her in said goal.
- Relationships: Felicia has fallen rather hard for a certain Spectacular Spider-Man. She also maintains a close bond of friendship with those individuals from her time at Hogwarts who have demonstrated their loyalty to her.
- Temper: Felicia is a remarkably tempestuous woman, who will often act without considering the consequences, even when she is being advised to be cautious of those consequences by someone who might have a good idea what they are talking about.

Languages
English [Native], French, Parseltongue

Defense
Dodge 13, Parry 13, Fortitude 7, Toughness 9/5, Will 15

Power Points
Abilities 84 + Powers 80 + Advantages 60 + Skills 55 (110 ranks) + Defenses 21 = 300

--------------------
Black Cat Lair - PL 11

Toughness 10, Size Large

Features:
Communications, Defense System, Fire Prevention System, Garage, Gym, Laboratory, Library, Living Space, Personnel, Power System, Security System 2 (DC 25), Trophy Room, Wards 2 (DC 25)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
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DalkonCledwin
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Spider-Man / The MCs / Troublemaker

Post by DalkonCledwin »

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Spider-Man (Peter Parker) - PL 11
Age: 17 / Height: 5' 10" / Weight: 167 lbs
Hair Color: Brown / Eye Color: Brown

Strength 9, Stamina 8, Agility 9, Dexterity 7, Fighting 7, Intellect 6, Awareness 7, Presence 2

General Advantages
Assessment, Beginner's Luck, Connected, Daze (Deception), Deep Ties: Relationships, Defensive Roll, Eidetic Memory, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Fast Grab, Fearless, Great Endurance, Improved Disarm, Improved Grab, Improvised Tools, Interpose, Inventor, Jack-of-all-trades, Leadership, Luck, Power Attack, Prone Fighting, Redirect, Second Chance: Acrobatics Checks for Tumbling, Taunt, Teamwork, Tracking, White Knight

Enhanced Advantages
Accurate Attack, Agile Feint, Defensive Attack, Diehard, Evasion 2, Favored Environment: When fighting with Danger Sense, Improved Aim, Improved Defense, Improved Initiative 4, Instant Up, Move-by Action, Seize Initiative, Skill Mastery: Acrobatics, Takedown 2, Ultimate Effort: Dodge, Ultimate Effort: Parry, Uncanny Dodge

Skills
Acrobatics 8 (+17), Athletics 6 (+15), Close Combat: Unarmed 2 (+9), Deception 6 (+8), Expertise (AWE): Photography 6 (+13), Expertise: The Sciences 10 (+16), Insight 4 (+11), Intimidation 4 (+6), Investigation 6 (+12), Perception 8 (+15), Stealth 4 (+13), Technology 6 (+12), Treatment 4 (+10), Vehicles 4 (+11)

Powers
Spider Totem Physiology
. . Accelerated Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard)
. . Foreign Chemical Resistance: Immunity 2 (racial, Disease, Poison; Limited - Half Effect)
. . Proportionate Power: Enhanced Trait 10 (racial, Advantages: Accurate Attack, Agile Feint, Defensive Attack, Improved Aim, Improved Defense, Instant Up, Move-by Action, Skill Mastery, Takedown 2)
. . Spidey-Senses: Senses 2 (racial, Danger Sense: Mental, Radius: Danger Senses, Advantages: Evasion 2, Favored Environment: When fighting with Danger Sense, Improved Initiative 4, Seize Initiative, Ultimate Effort: Dodge, Ultimate Effort: Parry, Uncanny Dodge)
. . Super-Leaping: Leaping 3 (racial, Leap 60 feet at 16 miles/hour)
. . Superhuman Equilibrium: Movement 5 (racial, Sure-footed 5)
. . Superhuman Sprinter: Speed 5 (racial, Speed: 60 miles/hour, 900 feet/round, Notes: This also determines how fast he can swing using his webs)
. . Wall-Crawling: Movement 3 (racial, Safe Fall, Wall-crawling 2: full speed; Quirk: Peter needs to be able to reach a wall or use a web to catch himself to use Safe Fall)
Web Shooters (Removable)
. . Web Slinging: Array
. . . . Area Webbing: Burst Area Affliction 9 (technological, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 19; Burst Area 2: 60 feet radius sphere, DC 19, Extra Condition, Increased Range: ranged; Limited Degree, Unreliable (5 uses))
. . . . Blinding Web: Cumulative Affliction 12 (technological, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged, Split: 2 targets; Limited: to Vision)
. . . . Web Glider: Flight 4 (technological, Speed: 30 miles/hour, 500 feet/round; Gliding)
. . . . Web Missiles: Damage 9 (bludgeoning, DC 24; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Web Nets: Shapeable Area Movement 7 (technological, Extra Ranks 6, Safe Fall; Affects Others Only, Shapeable Area: 30 cft., DC 17, Increased Range: ranged; Quirk: Requires an anchor)
. . . . Web Spinning: Create 11 (technological, Volume: 2000 cft., DC 21; Stationary, Tether; Limited: No complex objects, Stationary requires anchor, Web objects dissolve after 1 hour, Permanent)
. . . . Web Towing: Move Object 12 (technological, 100 tons; Concentration, Limited Direction: Towards Peter)
. . . . Webbing: Cumulative Affliction 9 (technological, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobile, 3rd degree: Incapacitated and Paralyzed, Resisted by: Dodge, Overcome by Strength, DC 19; Cumulative, Extra Condition, Increased Range: ranged, Split: 2 targets; Unreliable (5 uses))
. . . . Webchute: Movement 1 (technological, Safe Fall; Platform, Notes: Unlike the Safe Fall attached to Peter's Wall-Crawling power, this one doesn't require he be anywhere near a wall, so this can be used if he were to, for instance, fall out of an airplane.)
. . Web Swinging: Movement 1 (Swinging; Platform)

Equipment
Camera, GPS Receiver, Mini-tracer, Spider Signal (Similar to a Flashlight) 1

Offense
Initiative +25
Area Webbing: Burst Area Affliction 9 (DC Fort/Will 19)
Blinding Web: Cumulative Affliction 12, +7 (DC Fort 22)
Grab, +7 (DC Spec 19)
Throw, +7 (DC 24)
Unarmed, +9 (DC 24)
Web Missiles: Damage 9, +7 (DC 24)
Web Towing: Move Object 12, +7 (DC 22)
Webbing: Cumulative Affliction 9, +7 (DC Fort/Will 19)

Complications
- Curfew: Peter has to be home by Aunt May's bedtime (10 pm) each night, or he winds up getting grounded. The only exception to this, are if he is doing something that provides him with a legitimate verifiable excuse that would cause Aunt May to allow him to stay out later.
- Easily Distracted: By MJ Watson and Black Cat.
- Fame (or is it Infamy?): Peter's Spider-Man persona has gained the status of 'confirmed urban myth' and is therefore quite famous. The problem that comes from this, is that people aren't quite sure whether or not he is one of the good guys.
- Motivation: Responsibility: Peter was inspired by his late Uncle Ben to always use his powers responsibly, because he is one of the few with such powers who would be willing to do so.
- Obnoxious: Or at least he comes across that way to the villains he tends to fight. This is on account of his tendency to start up normal conversations with them, and photograph their fights for the Daily Bugle.
- Power Loss: A single Web Cartridge has approximately 100 shots before it runs out of Web Fluid, and Peter usually carries an additional 30 Cartridges on him when he goes out on patrol. While he rarely ever runs out of cartridges, it can still happen, which cause him a whole lot of trouble.
- Relationships: Peter is a notorious Chick Magnet (both in and out of costume), and also has an incredibly important relationship in his Aunt May, who he would do anything at all in order to protect.

Languages
English [Native]

Defense
Dodge 13, Parry 13, Fortitude 10, Toughness 9/8, Will 12

Power Points
Abilities 110 + Powers 80 + Advantages 29 + Skills 39 (78 ranks) + Defenses 17 = 275
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DalkonCledwin
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A Witch's Savior Brainstorm & Notes

Post by DalkonCledwin »

A Witch’s Savior
Premise: What if someone other than Souichirou had found Medea? What if that person had the ability to allow Medea to use her powers at a level that would be truly unprecedented? This is that story.
Required Inclusions:
- Medea’s Master must be none other than Harry Potter, who in this story must have suffered some form of personal betrayal, and must also be some manner of soldier, or mercenary.
- Harry must find Medea after she has severed her original contract, and form a contract with her, regardless of whether Souichirou Kuzuki is present in Fuyuki City or not.
- The two must be involved in the Fifth Holy Grail War, regardless of allegiances, and should discover the existence of Angra Mainyu, as well as the subversiveness of Kirei.
- After discovering those two facts, our deuteragonists must work to thwart both Kirei and Angra Mainyu, though they need not do so in an open and upfront manner.
- This version of Harry Potter can have any moral and ethical alignment that the author desires, and can even be an outright villain if that is the author’s wish.
- Medea and Harry must be the primary pairing, regardless of whether any other pairings are involved for Harry in this story.
Preferred Inclusions:
- This version of Harry Potter is acquainted with either Kuzuki or Kiritsugu on a professional or even friendly level, and was in Fuyuki to catch up with Kuzuki or else to check in on Shirou.
- Harry forming an alliance with one of the main masters, although he isn’t allowed to form one with Matou Shinji or Kotomine Kirei.
- This story serving as a way to allow both Harry and Medea to find the happiness that was sorely missing from their respective lives.
Optional Inclusions:
- Medea managing to survive the Grail War, and discovering a way in which she can continue existing long after the War has come to an end.
- Harry having a reputation that causes those in the know to hesitate before battling him.
Forbidden Things:
- Any form of alliance with Shinji or Kirei.
- Harry refusing to participate in the War.
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Harry Potter / Potter Alliance / A Witch's Savior

Post by DalkonCledwin »

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Harry James Potter - PL 10
Age: 24 / Height: 5' 11" / Weight: 163 lbs
Hair Color: Dark Brown / Eye Color: Green

Strength 3, Stamina 4, Agility 6, Dexterity 5, Fighting 3, Intellect 2, Awareness 5, Presence 5

Advantages
All-out Attack, Animal Empathy, Artificer, Assessment, Attractive, Benefit, Hereditary Rank 4 (head of house): (Black, Peverell, Potter), Benefit, Security Clearance 2: INTERAUR, Benefit, Wealth 4 (multimillionaire), Chokehold, Connected, Contacts, Daze (Intimidation), Deep Ties: Responsibility, Defensive Roll, Equipment 12, Evasion, Fascinate (Persuasion), Fast Grab, Favored Environment: When Fighting Favored Foe, Favored Foe: Dark Magi, Fearless, Grabbing Finesse, Improved Grab, Improved Hold, Improved Initiative, Inspire 3, Interpose, Languages 1, Leadership, Luck 2, Mana Sensitive, Move-by Action, Power Attack, Quick Draw, Ritualist, Second Chance: Resisting Mind Control, Set-up, Skill Mastery: Expertise: Hedgecraft, Tactical Training, Team Code, Teamwork, Trance, Well-informed, White Knight

Skills
Acrobatics 6 (+12), Athletics 8 (+11), Deception 8 (+13), Expertise (AGL): Riding 8 (+14), Expertise (AWE): Domestic Duties 6 (+11), Expertise (AWE): Tactics 10 (+15), Expertise: Hedgecraft 14 (+16), Expertise: Law Enforcement 10 (+12), Insight 6 (+11), Intimidation 6 (+11), Investigation 8 (+10), Perception 8 (+13), Persuasion 8 (+15/+13), Ranged Combat: Hedgecraft 6 (+11), Stealth 8 (+14), Technology 4 (+6), Treatment 6 (+8), Vehicles 8 (+13)

Powers
Enchanted Glasses (Removable)
. . Clairvoyance: Senses 14 (mystic code, Analytical (Type): Vision, Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Hidden Doors [Visual] 2: ranged, Extended: Vision 2: x100, Low-light Vision)
. . Code Cast: Array
. . . . Heal: Healing 9 (c+ rank, code cast; Increased Range 2: perception, Stabilize; Unreliable (5 uses))
. . . . Offensive Range Up: Enhanced Extra 9 (c+ rank, code cast; Affects Others, Extended Range 4, Increased Range 2: perception, Variable Descriptor: close group - All Spells; Limited 2: Affects Others & Increased Range are restricted to Caster & Assassin only, Quirk: Limited to Lower of Spell or Extra's Rank, Unreliable (5 uses))
. . . . Offensive Speed Up: Quickness 4 (c+ rank, code cast, Perform routine tasks in -4 time ranks; Affects Others, Custom: Stacks with High-Speed Divine Words, Increased Range 2: perception; Limited 2: Affects Others & Increased Range are limited to Caster & Assassin only, Limited to One Task: Ritual Casting, Unreliable (5 uses))
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Wizard, Harry: Array
. . . . Accio: Deflect 9 (c rank, hedgecraft; Feature: Can also be used to apply the "Summonable" feature to any of Harry's possessions; Quirk: Requires a nearby object to interpose between beneficiary of spell and the attack)
. . . . Apparition: Teleport 9 (c rank, hedgecraft, 2 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 500 miles in 2 move actions, Increased Mass 3, Turnabout; Distracting)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (e++~d++ rank, hedgecraft, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: Unnatural Creatures, Limited: Holding at Bay, Tiring)
. . . . Expelliarmus: Damage 9 (c rank, force, hedgecraft, DC 24; Disarming, Increased Range: ranged)
. . . . Reducto: Burst Area Weaken 6 (e++ rank, force, hedgecraft, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . . . Relashio: Cumulative Affliction 9 (c rank, hedgecraft, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Cumulative, Increased Range: ranged; Limited: to causing targets to let go of and step/swim away from a held object)
. . . . Stupefy: Cumulative Affliction 6 (e++ rank, hedgecraft, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Special Qualities
. . Command Spells: Cumulative Affliction 9 (magecraft, 1st degree: Dazed, Impaired, 2nd degree: Compelled, Disabled, 3rd degree: Controlled, Resisted by: Will, DC 19; Cumulative, Extra Condition, Feature: May freely exchange any single activation of this power for a Hero Point, Increased Range 2: perception; Limited 2: to Three Uses (Not Renewable), Limited: to Caster (Medea), Limited: Caster is only Impaired or Disabled if she refuses to obey the issued command, Noticeable: If Dormant, it will look like a crimson Deathly Hallows Crest located on Harry's hand)
. . Master Linguist: Comprehend 3 (talent, Languages - Read All, Languages - Understand All, Languages - You're Understood; Quirk: Takes at least a scene to pick up a new language)

Expanded Equipment
INTERAUR Badge
. . For Those in the Know: Enhanced Trait 1 (equipment, Persuasion +2 (+15); Limited: to Those who know of the existence of Magic (aka Thaumaturgy))

Equipment
Appropriated Edelfelt Manor, Communication Mirror, Handcuffs, INTERAUR Badge, Light Battle Robes, Sirius' Motorcycle

Offense
Initiative +10
Command Spells: Cumulative Affliction 9 (DC Will 19)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Damage 9, +11 (DC 24)
Grab, +3 (DC Spec 15)
Reducto: Burst Area Weaken 6 (DC Fort 16)
Relashio: Cumulative Affliction 9, +11 (DC Will 19)
Stupefy: Cumulative Affliction 6, +11 (DC Fort 16)
Throw, +5 (DC 18)
Unarmed, +3 (DC 18)

Complications
- Fame: Harry has become quite famous within Wizarding Britain for the part he played in the final defeat of the Dark Lord Voldemort, and also for all the effort he went through to keep his fellow students at Hogwarts safe during the years that he attended that school.
- Honor: Harry follows a strict code of honor when it comes to fights, and even when not fighting. He obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to his code of honor as he gets older.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationship: Harry is the Master of Caster in the Fifth Fuyuki Grail War, and is slowly beginning to realize that his Servant is none other than Medea of Colchis, the so-called Witch of Betrayal. Although, considering the betrayals that Harry himself dealt with at the hands of people he thought he could trust, its not like he can honestly hold anything against Medea given that it was actually her who was betrayed and not the other way around.
- Responsibility: As a member of INTERAUR, Harry is legally bound to uphold the secret of magic whenever he possibly can, and is thus extremely annoyed by the existence of the Grail Wars, even if he is willing to participate in it in order to minimize casualties and exposure of the secret.
- Temper: Harry is a tempestuous man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.

Languages
English [Native], Parseltongue

Defense
Dodge 13, Parry 13, Fortitude 8, Toughness 7/4, Will 12

Power Points
Abilities 66 + Powers 72 + Advantages 65 + Skills 69 (138 ranks) + Defenses 28 = 300

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Rented Edelfelt Manor - PL 10

Toughness 10, Size Large

Features:
Bounded Fields 2 (DC 25), Defense System, Garage, Grounds, Gym, Laboratory, Library, Living Space, Personnel, Sealed, Secondary Living Space, Secret 5 (DC 40), Trophy Room, Wards 2 (DC 25), Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 21 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
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Sirius' Motorcycle - PL 10

Strength 7, Defense 0, Toughness 8, Size Medium

Features:
Sidecar 1

Powers
Locomotion: Array
. . Levitation Charm: Flight 8 (mystic code, Speed: 500 miles/hour, 1 mile/round; Distracting [2 ranks only], Notes: 120 MPH w/o Distracting flaw)
. . Wheelset: Speed 6 (technological, Speed: 120 miles/hour, 1800 feet/round)

Power Points
Abilities 7 + Powers 15 + Advantages 0 + Features 1 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 26
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Build Comments: INTERAUR is the Wizarding counterpart to INTERPOL, and is an abbreviation for "International Auror Force."
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