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Daphne Greengrass / The Champions of Fate / Miracle

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Daphne Ophelia Greengrass - PL 10
Age: 23+ / Height: 5' 7" / Weight: 118 lbs
Hair Color: Blonde / Eye Color: Blue
Species: Pure-Blood H. Magi

Strength 0, Stamina 0, Agility 1, Dexterity 2, Fighting 4, Intellect 5, Awareness 4, Presence 4

Advantages
Artificer, Assessment, Attractive 2, Connected, Defensive Roll 5, Equipment 4, Fascinate (Deception), Languages 3, Luck 2, Ritualist, Skill Mastery: Deception, Taunt, Trance

Skills
Acrobatics 4 (+5), Athletics 4 (+4), Deception 8 (+12), Expertise: Magic 8 (+13), Insight 6 (+10), Investigation 4 (+9), Perception 4 (+8), Persuasion 6 (+10), Ranged Combat: Magic 6 (+8), Stealth 4 (+5)

Powers
Boots of Striding and Springing (Removable)
. . Springing: Leaping 2 (artifice, Leap 30 feet at 8 miles/hour; Check Required: DC 10 - Acrobatics)
. . Striding: Speed 2 (artifice, Speed: 8 miles/hour, 120 feet/round; Check Required: DC 10 - Athletics)
Ice Princess
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Radius: Magic Awareness)
. . Occlumens: Immunity 2 (wizarding magic, Uncommon Descriptor: Mind Reading; Sustained)
. . Wandless Magic: Feature 1 (talent, Notes: Daphne can expend a use of Extra Effort in order to cast any of her wand-based spells without the use of a wand)
Laurel & Unicorn Hair Wand (Easily Removable)
. . Yer A Witch, Daphne: Array
. . . . Apparition: Teleport 16 (wizarding magic, 250 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 3; Distracting)
. . . . Episkey: Healing 12 (wizarding magic; Reach (ranged) 2: 10 ft., Restorative)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: Compelled to Cower or Flee, Limited Degree, Tiring)
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged)
. . . . Finite Incantatem: Nullify 12 (wizarding magic, Counters: Magical Effects, DC 22; Broad, Simultaneous)
. . . . Glacius: Cumulative Affliction 12 (cold, wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 22; Affects Objects, Cumulative, Increased Range: ranged, Precise)
. . . . Phantasmagoria: Illusion 10 (illusory, wizarding magic, Affects: All Sense Types, Area: 1000 cft., DC 20; Selective; Limited to One Subject, Resistible: Will)
. . . . Protego Totalum: Burst Area Immunity 20 (wizarding magic, Very Common Descriptor: Magical Effects; Affects Others, Burst Area 2: 60 feet radius sphere, DC 30, Selective; Concentration, Limited: Not vs. The Unforgivables, Tiring)
. . . . Protego: Cloud Area Deflect 13 (wizarding magic; Cloud Area: 15 feet radius sphere, DC 23, Redirection, Reflect; Limited: to Attacks Targeting Dodge)
. . . . Stupefy: Cumulative Affliction 12 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged)
. . . . Tergeo: Move Object 10 (wizarding magic, 25000 ktons; Increased Mass 20; Limited Material: Water)
Triskelion Brooch (Removable)
. . Arrow Ward: Immunity 5 (artifice, Damage Effect: Arrows)
. . Magic Resistance: Immunity 20 (artifice, Very Common Descriptor: Magical Effects; Limited - Half Effect)

Equipment
Cell Phone (Smartphone), Daphne's Flat, Knife, Light Battle Robes

Offense
Initiative +1
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 12, +8 (DC 27)
Finite Incantatem: Nullify 12, +8 (DC Will 22)
Glacius: Cumulative Affliction 12, +8 (DC Fort 22)
Grab, +4 (DC Spec 10)
Knife, +4 (DC 16)
Stupefy: Cumulative Affliction 12, +8 (DC Fort 22)
Tergeo: Move Object 10, +8 (DC 20)
Throw, +2 (DC 15)
Unarmed, +4 (DC 15)

Complications
- Cursed: Daphne suffers from a Blood Malediction, which causes her to do whatever she can to avoid physical confrontations or performing physically strenuous activities... Unless of course, someone can provide a very convincing argument as to why she might want to engage in such activities.
- Guy Magnet: Daphne is easily the most attractive Pure-Blood Witch of her generation. As such, she is also the most desirable Pure-Blood Witch for those looking for a trophy wife. Sadly for them, she's only interested in the political capital she'd gain by being a member of the House of Black, and knows not to poach Draco from her sister.
- Honor: Daphne is someone who will never go back on her word of honor once she has given it to someone, which is why she so rarely makes promises.
- Motivation: Recognition: Daphne wishes to be a world renowned potions mistress, and is absolutely livid with the state of her potions education at Hogwarts now that she understands the damage it caused her. This is what caused her to seek out Madame Andromeda Tonks and beg for an apprenticeship that she would never have gotten if she asked anyone else.
- Nemeses: Both Hermione Granger and Ginevra Weasley view Daphne as a danger to their plans to find and locate one, Erika Potter.

Languages
English [Native], French, Irish (Gaeilge), Latin

Defense
Dodge 13, Parry 13, Fortitude 4, Toughness 7/0, Will 12

Power Points
Abilities 40 + Powers 56 + Advantages 24 + Skills 27 (54 ranks) + Defenses 33 = 180

--------------------
Daphne's Flat - PL 10

Toughness 10, Size Large

Features:
Dual Size: Tiny, Gym, Habitat, Laboratory, Library, Living Space, Personnel, Wards 3

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 14
Last edited by DalkonCledwin on Thu Jan 30, 2020 8:41 am, edited 2 times in total.
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Aquaman / The Champions of Fate / Miracle

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Aquaman (Arthur Curry) - PL 12
Age: 33+ / Height: 6' 1" / Weight: 325 lbs
Hair Color: Blonde / Eye Color: Blue
Species: Highborn Atlantean Hybrid

Strength 13, Stamina 10, Agility 5, Dexterity 3, Fighting 10, Intellect 3, Awareness 5, Presence 5

Advantages
All-out Attack, Animal Empathy, Assessment, Benefit, Status 4: (King of Atlantis), Bishounen, Equipment 1, Favored Environment: (Aquatic), Improved Critical 2: Trident of Poseidon, Improved Critical: Unarmed, Improved Disarm, Improved Initiative, Inspire 3, Languages 1, Leadership, Power Attack, Precise Attack (Close, Concealment), Ranged Attack 7, Takedown

Skills
Acrobatics 8 (+13), Athletics 8 (+21), Close Combat: Unarmed 1 (+11), Expertise: Atlantean Lore 8 (+11), Expertise: History 6 (+9), Insight 6 (+11), Intimidation 6 (+11), Investigation 8 (+11), Perception 6 (+11), Persuasion 8 (+13), Sleight of Hand 4 (+7), Stealth 4 (+9), Technology 4 (+7), Vehicles 4 (+7)

Powers
King of the Seven Seas
. . Adapted Senses: Senses 6 (racial, Accurate: Ultra-hearing, Extended: Ultra-hearing 2: x100, Low-light Vision, Ultra-hearing)
. . Amphibious: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
. . Aquatic Empathy: Senses 8 (talent, Acute: Mental Awareness, Awareness: Minds [Mental], Extended: Mental Awareness 5: x100k, Radius: Mental Awareness; Limited: to Marine Life)
. . Built for the Depths: Impervious Toughness 10 (racial)
. . Marine Telepathy: Comprehend 2 (talent, Animals - Speak To, Animals - Understand; Subtle: subtle; Broad Type: Marine Life)
. . Speed-Swimming: Swimming 10 (racial, Speed: 500 miles/hour, 1 mile/round)
. . Water Affinity: Movement 1 (racial, Environmental Adaptation: Aquatic)
Marine Mastery: Array
. . Greater Marine Mastery: Summon 8 (psychic; Horde, Mental Link, Multiple Minions 2: 4 minions, Type (General): Marine Life; Limited: to While In or Near Water, Self-Powered)
. . Lesser Marine Mastery: Summon 4 (psychic; Horde, Mental Link, Multiple Minions 4: 16 minions, Type (General): Marine Life; Limited: to While In or Near Water, Self-Powered)
. . Mental Communication: Mental Area Communication 4 (psychic; Area, Selective; Limited: to Marine Life, Notes: Worldwide Range)
. . Mind Control: Cumulative Perception Area Affliction 12 (psychic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Perception Area: DC 22 - Mental (Marine Empathy), Cumulative, Selective; Limited: to Marine Life)
Trident of Poseidon (Easily Removable (indestructible))
. . Trident Attacks
. . . . Eldritch Blast: Damage 13 (atlantean magic, force, DC 28; Increased Range: ranged, Penetrating 10)
. . . . Healing Bolt: Healing 13 (Increased Range: ranged)
. . . . Trident Strike: Strength-based Damage 1 (piercing, DC 29; Penetrating 10)
. . Water Control: Array
. . . . Earthquake: Burst Area Affliction 8 (atlantean magic, vibration, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 18; Burst Area 8: 0.5 miles radius sphere, DC 18, Extra Condition, Increased Range: ranged, Secondary Effect; Limited: to Along the Surface of the Ground, Limited Degree)
. . . . Tsunami: Line Area Damage 12 (atlantean magic, water, DC 27; Line - Width Area 3: 60 feet feet wide, Line Area 4: 5 feet wide by 250 feet long, DC 22, Increased Range: ranged; Limited: to Along Coastlines, Limited: Must Originate from a Body of Water)
. . . . Water Channel: Move Object 13 (atlantean magic, 200000 ktons; Increased Mass 20; Limited Material: Water)
. . . . Weather Control: Environment 13 (atlantean magic, Cold, Impede Movement (1 rank), Visibility (-2), Radius: 16 miles; Selective)

Equipment
Heavy Battle Armor

Offense
Initiative +9
Earthquake: Burst Area Affliction 8 (DC Fort/Will 18)
Eldritch Blast: Damage 13, +10 (DC 28)
Grab, +10 (DC Spec 23)
Mind Control: Cumulative Perception Area Affliction 12 (DC Will 22)
Throw, +10 (DC 28)
Trident Strike: Strength-based Damage 1, +10 (DC 29)
Tsunami: Line Area Damage 12 (DC 27)
Unarmed, +11 (DC 28)
Water Channel: Move Object 13, +10 (DC 23)

Complications
- Motivation: Responsibility: As King of Atlantis, Aquaman must attend to the needs of his people and his duty to the Seven Seas, which can occasionally come into conflict with his responsibilities to the JLA.
- Power Loss: The Trident of Poseidon may only be used when Atlantis is threatened by the most terrible of foes, usually in the form of an extradimensional opponent such as Icthultu or Trigon.
- Relationships: Aquaman has a wife, Mera, and has ties with his ward, Tempest, as well as other friends in Atlantis.
- Temper: Aquaman is known for his fierce temper.
- Weakness: Aquaman dehydrates when away from water for an extended period of time, becoming impaired, disabled, and finally incapacitated before his condition becomes life threatening. Immersion in water immediately removes all accumulated conditions.

Languages
Atlantean, English [Native]

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14 (Imp. 10), Will 12

Power Points
Abilities 108 + Powers 167 + Advantages 30 + Skills 41 (81 ranks) + Defenses 14 = 360
Last edited by DalkonCledwin on Thu Jan 30, 2020 8:39 am, edited 1 time in total.
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Solomon Grundy / The Champions of Fate / Miracle

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The Hul-- Oh! I mean, "Solomon Grundy" - PL 14
Age: 131+ / Height: 6' 7" / Weight: 980 lbs
Hair Color: White / Eye Color: Black
Species: Reanimated Corpse

Strength 18, Stamina 20, Agility 0, Dexterity 0, Fighting 8, Intellect -2, Awareness 3, Presence 0

Advantages
All-out Attack, Chokehold, Daze (Intimidation), Diehard, Fast Grab, Fearless, Improved Grab, Improved Hold, Interpose, Power Attack, Skill Mastery: Intimidation, Startle, Takedown, Ultimate Effort: Strength Checks

Skills
Close Combat: Unarmed 2 (+10), Intimidation 18 (+19), Perception 4 (+7), Ranged Combat: Throwing 8 (+8)

Powers
The Grateful Dead
. . Accelerated Healing: Regeneration 5 (racial, Every 2 rounds; Persistent)
. . Deathless: Immortality 1 (racial, Return after 2 weeks; Limited: Nth Metal and certain magical effects can be used to permanently kill Grundy)
. . Grave Sight: Senses 1 (racial, Low-light Vision)
. . Invulnerabilities: Immunity 36 (racial, Aging, Custom: Mental Control 5, Fortitude Effects)
. . Protective Hide: Impervious Toughness 17 (racial)
. . Second Only to Superman: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Has a punching strength of 6,000 tons, and a lifting strength of 100,000 tons)
. . Super-Leaping: Leaping 7 (racial, Leap 900 feet at 250 miles/hour)
. . Very Large Man: Growth 2 (racial, +2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks; Innate; Permanent)

Offense
Initiative +0
Grab, +8 (DC Spec 28)
Throw, +8 (DC 33)
Unarmed, +10 (DC 33)

Complications
- Gullible: Grundy is often fooled into helping out a new “friend.”
- Temper: Grundy is given to uncontrollable bouts of temper and rage.

Languages
English [Native]

Defense
Dodge 8, Parry 8, Fortitude Immune, Toughness 20 (Imp. 17), Will 6

Power Points
Abilities 86 + Powers 81 + Advantages 14 + Skills 16 (32 ranks) + Defenses 13 = 210
Last edited by DalkonCledwin on Thu Jan 30, 2020 8:39 am, edited 1 time in total.
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Icthultu / The Eldritch Entities / Miracle

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Icthultu - PL 16
Age: 82,000+ / Species: Old One

Strength 20, Stamina 20, Agility 0, Dexterity -2, Fighting 2, Intellect 8, Awareness 4, Presence 10

General Advantages
All-out Attack, Daze (Intimidation), Fearless, Great Endurance, Languages 3, Power Attack, Ritualist, Startle, Takedown 2, Trance

Enhanced Advantages
Improved Grab

Skills
Athletics 2 (+22), Expertise: Galactic Lore 2 (+10), Expertise: Magic 8 (+16), Intimidation 4 (+24), Perception 6 (+10)

Powers
Cosmic Kraken
. . Colossal+ Size: Growth 20 (racial, +20 STR, +20 STA, +10 Intimidate, -20 Stealth, -10 active defenses, +5 size ranks, +20 mass ranks, +; Innate; Permanent)
. . Invulnerabilities: Immunity 10 (racial, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Invulnerable Constitution: Impervious Fortitude 20 (racial; Limited: Not vs. Magic or Nth Metal)
. . Levitation: Flight 14 (racial, Speed: 32000 miles/hour, 60 miles/round; Aquatic)
. . Protective Hide: Protection 4 (racial, +4 Toughness)
. . Spaceborn Lifeform: Movement 4 (racial, Environmental Adaptation: Zero-G, Space Travel 3: other galaxies)
. . Starsight: Senses 4 (racial, Extended: Vision 3: x1k, Ultravision)
. . True Invulnerability: Impervious Toughness 20 (racial; Limited: Not vs. Magic or Nth Metal)
Multiple Limbs
. . Extra Long Limbs: Elongation 5 (Linked; racial, Elongation: 1 mile, +5 to grab)
. . Pseudopods: Extra Limbs 16 (Linked; racial, 16 extra limbs, Advantages: Improved Grab)

Offense
Initiative +0
Grab, +7 (DC Spec 35)
Throw, -2 (DC 35)
Unarmed, +2 (DC 35)

Complications
- Enemy: Icthultu has many enemies, but none more fierce than the Lords of Order and Thanagarians.
- Hunger: Icthultu always hungers for the power that it accumulates from mortals providing worship to it, especially when those mortals are providing it with blood offerings.

Languages
Aklo [Native], Atlantean, English, Thanagarian

Defense
Dodge 8, Parry 8, Fortitude 20 (Imp. 20), Toughness 24 (Imp. 20), Will 12

Power Points
Abilities 44 + Powers 137 + Advantages 13 + Skills 11 (22 ranks) + Defenses 42 = 247
Last edited by DalkonCledwin on Thu Jan 30, 2020 9:59 am, edited 2 times in total.
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Trigon / The Eldritch Entities / Miracle

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Trigon the Terrible - PL 16
Age: Around 4.5 Billion Years / Height: Variable / Weight: Variable
Hair Color: White / Eye Color: Yellow
Species: Cilian (Lord of Chaos)

Strength 16, Stamina 10, Agility 2, Dexterity 2, Fighting 10, Intellect 6, Awareness 4, Presence 5

Advantages
All-out Attack, Artificer, Daze (Intimidation), Diehard, Fascinate (Intimidation), Fearless, Improved Critical 2: Destructive Energies, Improved Hold, Improved Smash, Power Attack, Ritualist, Startle, Takedown 2, Weapon Break, Well-informed

Skills
Athletics 2 (+18), Close Combat: Unarmed 6 (+16), Deception 8 (+13), Expertise: Demonology 10 (+16), Expertise: History 8 (+14), Expertise: Magic 14 (+20), Insight 6 (+10), Intimidation 10 (+15), Perception 6 (+10), Persuasion 8 (+13), Ranged Combat: ???? 10 (+12)

Powers
Living Apocalypse: Array
. . Destructive Energies: Damage 20 (demonic magic, fire, DC 35; Increased Range: ranged, Secondary Effect, Split 3: 4 targets)
. . Devastating Blast
. . . . Destructive Burst: Burst Area Weaken 10 (Linked; demonic magic, force, Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects Only, Burst Area 2: 60 feet radius sphere, DC 20)
. . . . Harmful Burst: Burst Area Damage 10 (Linked; demonic magic, force, DC 25; Burst Area 2: 60 feet radius sphere, DC 20)
. . Ride the Devastation: Teleport 15 (demonic magic, Carry 50 lbs.; Extended: 32000 miles in 2 move actions, Portal; Limited to Extended, Medium: Places of Destruction)
. . Sow Terror: Cumulative Perception Area Affliction 16 (demonic magic, psychic, 1st degree: Impaired, Vulnerable, 2nd degree: Defenseless, Disabled, 3rd degree: Incapacitated, Paralyzed, Resisted by: Will, DC 26; Perception Area: DC 26 - Vision, Cumulative, Extra Condition)
Magick Moste Evile
. . Deathless: Immortality 5 (racial, Return after 1 day; Limited: Nth Metal Weapons & Certain Mystical Attacks can be used to permanently kill Trigon)
. . Destructive Field: Immunity 10 (talent, Common Descriptor: Physical Projectiles; Concentration)
. . Eyes of Despair: Senses 8 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Extended: Magic Awareness 1: x10, Postcognition (Limited): scenes of death and destruction, Radius: Magic Awareness)
. . Fast Healing: Regeneration 5 (racial, Every 2 rounds; Limited: Not vs. Nth Metal or Magic)
. . Iron Mind: Immunity 10 (racial, Common Descriptor: Mental Effects; Limited - Half Effect)
. . Levitation: Flight 10 (racial, Speed: 2000 miles/hour, 4 miles/round)
. . Otherworldly: Immunity 31 (racial, Aging, Fortitude Effects)
. . Protective Hide: Protection 8 (racial, +8 Toughness)
. . Shapeshift: Variable 4 (talent; Action: move)
. . True Invulnerability: Impervious Toughness 18 (racial; Limited: Not vs. Nth Metal or Magic)
. . Truespeech: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood)

Power Settings
Colossal Size (Powers: Colossal Size: Growth 16, Transformed Toughness: Protection 8)
Colossal+ Size (Powers: Colossal+ Size: Growth 20, Transformed Toughness: Protection 10)
Gargantuan Size (Powers: Gargantuan Size: Growth 12, Transformed Toughness: Protection 6)
Huge Size (Powers: Huge Size: Growth 8, Transformed Toughness: Protection 4)
Large Size (Powers: Large Size: Growth 4, Transformed Toughness: Protection 2)

Offense
Initiative +2
Destructive Burst: Burst Area Weaken 10 (DC Fort 20)
Destructive Energies: Damage 20, +2 (DC 35)
Grab, +10 (DC Spec 26)
Harmful Burst: Burst Area Damage 10 (DC 25)
Sow Terror: Cumulative Perception Area Affliction 16 (DC Will 26)
Throw, +2 (DC 31)
Unarmed, +16 (DC 31)

Complications
- Conceptual Entity: Trigon is a Lord of Chaos, and is essentially impossible to kill in a permanent fashion. However, if his corporeal manifestation is destroyed, it will lock him out of whichever dimension he happens to have manifested on for between one to ten years (1d10).
- Deadly Progeny: Trigon’s children—his daughter Raven and six sons—are powerful in their own right and the greatest obstacles to his continued campaign of conquest, seeking either to rally forces to stand in his way (as Raven did when she gathered the Teen Titans) or seeking to steal their father’s power for their own, as did his sons.
- Unending Conquest: No matter how many worlds he conquers, Trigon is unable to satisfy his lust for conquest.

Languages
Cilian [Native]

Baseline Defenses
Dodge 14, Parry 14, Fortitude Immune, Toughness 18 (Imp. 18), Will 16

Power Points
Abilities 110 + Powers 199 + Advantages 17 + Skills 44 (88 ranks) + Defenses 28 = 398
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Klarion / The Eldritch Mooks / Miracle

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Klarion the Witch Boy - PL 12
Age: Around 13 Billion Years / Height: 5' 1" / Weight: 113 lbs
Hair Color: Black / Eye Color: Red
Species: Cilian (Lord of Chaos)

Strength 4, Stamina 9, Agility 9, Dexterity 6, Fighting 7, Intellect 10, Awareness 11, Presence 7

Advantages
All-out Attack, Assessment, Connected, Contacts, Eidetic Memory, Favored Foe: (Young Justice), Fearless, Jack-of-all-trades, Luck 3, Power Attack, Ritualist, Taunt, Ultimate Effort: (Expertise: Magic), Well-informed

Skills
Deception 6 (+13), Expertise: Magic 12 (+22), Insight 10 (+21), Intimidation 12 (+19), Investigation 4 (+14), Perception 10 (+21), Persuasion 4 (+11), Ranged Combat: Chaotic Magic 4 (+10), Sleight of Hand 6 (+12)

Powers
Chaotic Magic: Array
. . Blue Ruin: Move Object 14 (chaos magic, force, 400 tons, DC 29; Affects Insubstantial: half ranks, Damaging, Precise)
. . Dispel Magic: Nullify 12 (chaos magic, DC 22; Broad, Increased Range: perception, Simultaneous)
. . Drain Magic: Weaken 12 (chaos magic, Affects: Magic Powers, Resisted by: Will, DC 22; Increased Range 2: perception, Insidious, Reversible)
. . Hellfire Bolts: Damage 14 (chaos magic, fire, DC 29; Affects Insubstantial 2: full rank, Increased Range: ranged, Secondary Effect)
. . Magical Transit: Teleport 14 (chaos magic, Carry 50 lbs.; Extended: 16000 miles in 2 move actions; Limited to Extended)
. . Remarry Soul: Healing 14 (chaos magic; Resurrection)
. . Trickery: Illusion 12 (chaos magic, Affects: Three Sense Types - Visual, Mental, Area: 4000 cft., DC 22)
. . Twist Magic: Deflect 13 (chaos magic; Increased Range: perception, Redirection, Reflect, Triggered: 1 use - when an attack is directed at either Klarion or Teekl; Limited: to Magical Effects)
Lord of Chaos
. . Body Resistance: Protection 2 (racial, +2 Toughness)
. . Chaos is Eternal: Immortality 1 (racial, Return after 2 weeks)
. . Iron Mind: Immunity 10 (racial, Common Descriptor: Mental Effects; Limited - Half Effect)
. . Levitation: Flight 4 (racial, Speed: 30 miles/hour, 500 feet/round)
. . Magical Awareness: Senses 5 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Low-light Vision, Radius: Magic Awareness)
. . Off to Never, Never Land!: Movement 2 (racial, Dimensional: Mystical Dimensions 2: group, 50 lbs.)
. . Otherworldly: Immunity 31 (racial, Aging, Fortitude Effects)
. . True Invulnerability: Impervious Toughness 11 (racial)
. . Truespeech: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood)

Offense
Initiative +9
Blue Ruin: Move Object 14, +10 (DC 29)
Dispel Magic: Nullify 12 (DC Will 22)
Drain Magic: Weaken 12 (DC Will 22)
Grab, +7 (DC Spec 14)
Hellfire Bolts: Damage 14, +10 (DC 29)
Throw, +6 (DC 19)
Unarmed, +7 (DC 19)

Complications
- Conceptual Entity: Klarion is a Lord of Chaos, and is essentially impossible to kill in a permanent fashion. However, if his corporeal manifestation is destroyed, it will lock him out of whichever dimension he happens to have manifested on for between one to ten years (1d10).
- Motivation: Thrills: Klarion lives for the thrill and excitement he can ring out of life on the material plane, and is willing to help or hurt anyone in order to gain such excitement.
- Weakness: Attacks made against Teekl count as though they were attacks made against Klarion and ignore his both Immunity to Fortitude effects and Impervious Toughness. This is because Teekl is a mostly ordinary house cat and also serves as Klarion's dimensional anchor (aka his Horcrux equivalent). This also basically means that for as powerful as Klarion might seem to be, he actually follows Minion Rules due to how vulnerable Teekl makes him.

Languages
Cilian [Native]

Defense
Dodge 13, Parry 13, Fortitude Immune, Toughness 11 (Imp. 11), Will 12

Power Points
Abilities 126 + Powers 129 + Advantages 16 + Skills 34 (68 ranks) + Defenses 11 = 316
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Hermione Granger / The Roadbumps / Miracle

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Hermione Jean Granger - PL 10
Age: 23+ / Height: 5' 6" / Weight: 125 lbs
Hair Color: Brown / Eye Color: Brown (Susceptible to Camera Glare)
Species: Muggleborn H. Magi

Strength 2, Stamina 1, Agility 4, Dexterity 3, Fighting 6, Intellect 4, Awareness 5, Presence 3

Advantages
Artificer, Assessment, Attractive 2, Close Attack 2, Contacts, Defensive Attack, Defensive Roll 2, Equipment 1, Improved Initiative, Jack-of-all-trades, Languages 3, Power Attack, Ranged Attack 5, Skill Mastery: Expertise: Criminology, Skill Mastery: Expertise: Magic, Skill Mastery: Investigation, Tracking, Trance, Uncanny Dodge, Well-informed

Skills
Acrobatics 6 (+10), Athletics 8 (+10), Close Combat: Unarmed 6 (+12), Expertise: Criminology 4 (+8), Expertise: Magic 10 (+14), Insight 6 (+11), Intimidation 6 (+9), Investigation 6 (+10), Perception 4 (+9), Persuasion 4 (+7), Stealth 4 (+8)

Powers
Ash & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, 'Mione: Array
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged)
. . . . Finite Incantatem: Nullify 8 (wizarding magic, Counters: Magical Effects, DC 18; Broad, Simultaneous)
. . . . Infirma Cerebra: Progressive Weaken 6 (wizarding magic, Affects: Will, Resisted by: Will, DC 16; Increased Range: ranged, Progressive)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . . . Vera Verto: Transform 5 (wizarding magic, Affects: Anything, Transforms: 25 lbs., DC 15; Increased Duration: continuous; Limited: to Nonmagical Objects)
. . . . Wingardium Leviosa: Move Object 7 (wizarding magic, 3 tons, DC 22; Damaging, Precise, Subtle 2: undetectable)
The Reprobate Auror
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Radius: Magic Awareness)
. . Occlumens: Immunity 2 (wizarding magic, Uncommon Descriptor: Mind Reading; Sustained)

Equipment
Heavy Battle Robes

Offense
Initiative +8
Expelliarmus: Damage 12, +8 (DC 27)
Finite Incantatem: Nullify 8, +8 (DC Will 18)
Grab, +8 (DC Spec 12)
Infirma Cerebra: Progressive Weaken 6, +8 (DC Will 16)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +8 (DC 17)
Unarmed, +14 (DC 17)
Vera Verto: Transform 5, +8 (DC Dog 15)
Wingardium Leviosa: Move Object 7, +8 (DC 22)

Complications
- Motivation: Doing Good: Everything Hermione does is for the Greater Good. The question however, is who is it that decides what the Greater Good actually is? I mean, Dumbledore can't do it since he died nearly a decade ago!
- Obnoxious: Hermione never did entirely outgrow her tendency to be a bossy know-it-all and as such, tends to rub others the wrong way.
- Obsession: Hermione is obsessed with finding Erika Potter and dragging her back to Wizarding Britain, whether she likes it or not. She has even gone AWOL from the Auror Force in order to look for Erika.
- Pacifist: Hermione subscribes to Albus Dumbledore's rules when engaging an enemy in battle.

Languages
Bulgarian, Dynastic Egyptian, English [Native], French, Old Norse

Defense
Dodge 13, Parry 13, Fortitude 5, Toughness 7/1, Will 13

Power Points
Abilities 56 + Powers 24 + Advantages 29 + Skills 32 (64 ranks) + Defenses 28 = 169

--------------------
Build Comments: Hermione can potentially be redeemed, while Ginny cannot
Last edited by DalkonCledwin on Thu Jan 30, 2020 1:32 pm, edited 1 time in total.
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Ginny Weasley / The Roadbumps / Miracle

Post by DalkonCledwin »

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Ginevra Molly Weasley - PL 10
Age: 22+ / Height: 5' 7" / Weight: 129 lbs
Hair Color: Ginger / Eye Color: Brown
Species: Pure-Blood H. Magi

Strength 1, Stamina 1, Agility 5, Dexterity 4, Fighting 4, Intellect 2, Awareness 6, Presence 4

Advantages
Ace Pilot, Artificer, Attractive 2, Combat Pilot, Conviction, Daze (Intimidation), Defensive Roll 2, Equipment 1, Fascinate (Intimidation), Fast Grab, Improved Hold, Interpose, Leadership, Ranged Attack 4, Teamwork, Well-informed

Skills
Acrobatics 4 (+9), Athletics 4 (+5), Expertise: Magic 10 (+12), Insight 6 (+12), Intimidation 8 (+12), Investigation 4 (+6), Perception 6 (+12), Persuasion 6 (+10), Stealth 6 (+11), Treatment 4 (+6), Vehicles 6 (+10)

Powers
The Yandere
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Radius: Magic Awareness)
Yew & Dragon Heartstring Wand (Easily Removable)
. . Yer A Witch, Ginny: Array
. . . . Avada Kedavra: Damage 12 (unforgivable curse, wizarding magic, DC 27; Alternate Resistance: Fortitude, Increased Range: ranged, Insidious, Secondary Effect; Tiring)
. . . . Confringo: Shapeable Area Damage 7 (fire, wizarding magic, DC 22; Shapeable Area 2: 60 cft., DC 17, Increased Range: ranged, Selective)
. . . . Crucio: Concentration Cumulative Affliction 12 (unforgivable curse, wizarding magic, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Unaware, Resisted by: Will, DC 22; Concentration, Cumulative, Extra Condition, Increased Range: ranged; Distracting, Tiring)
. . . . Imperio: Progressive Affliction 12 (unforgivable curse, wizarding magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Increased Range: ranged, Progressive; Tiring)
. . . . Omnifracto: Weaken 10 (force, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects Only, Increased Range 2: perception)

Equipment
Heavy Battle Robes

Offense
Initiative +5
Avada Kedavra: Damage 12, +8 (DC Fort 27)
Confringo: Shapeable Area Damage 7 (DC 22)
Crucio: Concentration Cumulative Affliction 12, +8 (DC Will 22)
Grab, +4 (DC Spec 11)
Imperio: Progressive Affliction 12, +8 (DC Will 22)
Omnifracto: Weaken 10 (DC Fort 20)
Throw, +8 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Cursed: Ginny's mind and soul have been irrevocably corrupted due to the fact that she never received treatment for the year in which she was letting one of Tom Riddle's Horcruxes feed off of her deepest and darkest emotional insecurities.
- Obsession: Ginny is obsessed with Erika Potter for reasons she can never properly put into words other than that she wishes to make Erika suffer for preferring to be a girl.
- Relationships: Ginny is the youngest of 7 siblings, and the daughter of an impoverished family.

Languages
English [Native]

Defense
Dodge 13, Parry 13, Fortitude 5, Toughness 7/1, Will 14

Power Points
Abilities 54 + Powers 29 + Advantages 21 + Skills 32 (64 ranks) + Defenses 29 = 165
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Circe's Daughter Brainstorm & Notes

Post by DalkonCledwin »

Circe’s Daughter
Premise: Everyone thought that she was named Lily Potter (née Evans) when in reality she was someone so much greater than they could have ever imagined her to be. However, this is actually the story of her daughter.
Required Inclusions:
- Circe of Aeaea must have been trapped in the form of Lily Potter (née Evans), why this is the case however, is up to the individual author.
- Lily’s ‘death’ at the hands of Voldemort must, instead of killing her, reawaken her memories of life as the Sorceress Circe.
- Circe must have been knocked unconscious for long enough that Kalina Potter was still placed with the Dursley family of Little Whinging, Surrey.
- After awakening, Lily must track her daughter down and also locate the note which Dumbledore left for Petunia, and provide better protection to the Dursleys than Dumbledore did.
- After collecting Kalina, Circe must take the girl to Aeaea, where she will raise her in the ways of an ancient Greek War Mage rather than sending Kalina to an Academy for Magic.
- Kalina must, eventually, be summoned back to Wizarding Britain by either the Ministry or the Order of the Phoenix (author’s choice on which).
- At the very least, Kalina must be paired with a DC Character. Other pairings are optional.
Preferred Inclusions:
- Kalina being a heroine in spite of the fact that her mother is generally regarded as a villainess.
- Kalina being romantically paired with Wonder Woman, Wonder Girl, or one of the other Amazons (this is particularly hilarious given her mother’s animosity towards them).
- Kalina being a member of the Teen Titans or Young Justice.
- Circe making Kalina a suit of armor and/or assorted accessories that allow our young heroine to rival Wonder Woman in terms of how powerful a combatant she actually is.
Optional Inclusions:
- As an alternative to Kalina’s membership in the Teen Titans or Young Justice, have her be a member of the Justice League itself.
- Kalina being involved in a plural relationship.
Forbidden Things:
- Kalina the Weak Emo Doormat.
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Kalina Potter / The MCs / Circe's Daughter

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Princess Kalina of Aeaea - PL 12
Age: 19 / Height: 6' 1" / Weight: 155 lbs
Hair Color: Usually Brown / Eye Color: Usually Brown
Species: Olympian Legacy

Strength 10/2, Stamina 8/3, Agility 5, Dexterity 4, Fighting 8, Intellect 3, Awareness 6, Presence 4

General Advantages
Accurate Attack, Agile Feint, Artificer, Attractive, Benefit, Alternate Identity: (Kalina Lillian Potter), Benefit, Wealth 3 (millionaire), Connected, Defensive Attack, Defensive Roll 2, Equipment 1, Evasion, Fascinate (Deception), Fast Grab, Improved Defense, Improved Disarm, Improved Hold, Inspire 2, Languages 3, Leadership, Luck, People Person, Precise Attack (Ranged, Concealment), Ranged Attack 3, Redirect, Ritualist, Skill Mastery: Expertise (AGL): Riding, Takedown 2, Taunt, Well-informed, White Knight

Enhanced Advantages
Animal Empathy

Skills
Acrobatics 8 (+13), Athletics 4 (+14), Deception 6 (+10), Expertise (AGL): Riding 8 (+13), Expertise: Magic 10 (+13), Insight 6 (+12), Investigation 6 (+9), Perception 8 (+14), Persuasion 8 (+12), Ranged Combat: Divine Magic 4 (+8), Stealth 6 (+11), Treatment 4 (+7)

Powers
Aeaean Armor (Removable)
. . Armor Plating: Protection 4 (armor, +4 Toughness; Impervious)
Bracelets of Hercules (Removable)
. . By the Might of Hercules!: Enhanced Strength 12 (artifice, +12 STR; Limited to Lifting, Notes: Has a punching strength of 25 tons, and a lifting strength of 100,000 tons)
Divine Legacy Physiology
. . Air Walking: Flight 1 (racial, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: The prone condition causes Kalina to fall)
. . Amazonian Strength: Enhanced Trait 26 (racial, Strength +8 (+10), Stamina +5 (+8))
. . Animal Whisperer: Comprehend 2 (racial, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy)
. . Divine Senses: Senses 20 (racial, Acute (Type): Mental Senses, Analytical (Type): Visual Senses, Awareness: Magic [Mental], Awareness: Divinity [Mental], Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Hidden Doors [Visual] 2: ranged, Extended: Magic Awareness 1: x10, Extended: Vision 1: x10, Extended: Divinity Awareness 1: x10, Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 10 (racial, Aging, Alteration Effects, Disease, Environmental Condition: Heat, Environmental Condition: Cold, Poison; Quirk 2: Limited to Mundane Diseases & Poisons from Earth)
. . True Invulnerability: Impervious Toughness 6 (racial; Limited: Not vs. Nth Metal or Magic)
Divine Magic: Array
. . Blindness: Cumulative Affliction 12 (divine magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 22; Cumulative, Increased Range 2: perception; Limited: to Visual Senses)
. . Darkness: Burst Area Concealment Attack 7 (divine magic, All Visual Senses, Extra Ranks 3, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Attack: Fortitude)
. . Deep Slumber: Progressive Burst Area Affliction 7 (divine magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 17; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged, Progressive)
. . Dispel Magic: Nullify 12 (divine magic, Counters: Magical Effects, DC 22; Broad, Simultaneous)
. . Greater Teleport: Teleport 12 (divine magic, Carry 400 lbs.; Accurate, Extended: 4000 miles in 2 move actions, Increased Mass 3; Limited to Extended)
. . Mass Cure Wounds: Burst Area Healing 7 (divine magic; Burst Area 3: 120 feet radius sphere, DC 17, Feature: Extraordinary Effort for +2 effect ranks, Selective; Tiring)
. . Master's Illusion: Illusion 12 (divine magic, illusory, Affects: Two Sense Types - Visual, Area: 4000 cft., DC 22; Selective; Limited: to Creating Illusory Disguises, Resistible: Will)
. . Mystic Bolts: Damage 13 (divine magic, force, DC 28; Increased Range: ranged, Multiattack)
. . Scrying: Remote Sensing 9 (divine magic, Affects: 3 Types, inc. Visual - visual, auditory, mental, Range: 2 miles)
. . Shadow Conjuration: Create 12 (divine magic, illusory, Volume: 4000 cft., DC 22; Increased Duration: continuous, Subtle: look natural; Resistible: Will)
. . Spell Turning: Deflect 10 (divine magic; Increased Range: perception, Redirection, Reflect; Limited: to Magical Attacks)
Divine Magic: Talents
. . Illusory Guise: Feature 1 (divine magic, illusory, Notes: Kalina can change minor elements of her appearance, such as eye and hair color, at will. This grants her a +5 circumstance bonus to Deception checks to disguise herself, and may qualify as a bonus to interaction checks to impress or intimidate under the right circumstances.)
. . Persistent Image: Illusion 4 (divine magic, illusory, Affects: All Sense Types, Area: 15 cft., DC 14; Independent)
Jacket of Invisibility (Removable (indestructible))
. . Hades's Cap of Invisibility: Concealment 10 (bestowed, divine, All Senses; Activation: move action, Passive)
Metamagic Feats: Array
. . Contingent Spell: Enhanced Extra 12 (talent; Triggered: 1 use - When target consumes enchanted food item or potion, Variable Descriptor: close group - All Spell Effects; Quirk: Limited to Lower of Spell or Extra's Rank, Tiring)
. . Dazing Spell: Affliction 12 (talent, 1st degree: Dazed, Resisted by: Fortitude, DC 22; Increased Range 2: perception, Triggered: 1 use - When target is struck by one of Kalina's spell effects; Limited Degree 2, Tiring)
Sword of Kalina (Easily Removable)
. . Sword Strike: Strength-based Damage 3 (slashing, DC 28; Dangerous, Penetrating 5)
Winged Boots (Removable)
. . Has Wings on Her Heels: Flight 11 (artifice, Speed: 4000 miles/hour, 8 miles/round; Unreliable (5 uses), Wings)

Equipment
Cell Phone (Smartphone), Flashlight, Multi-tool, Restraints

Offense
Initiative +5
Blindness: Cumulative Affliction 12 (DC Fort 22)
Darkness: Burst Area Concealment Attack 7 (DC Fort 17)
Dazing Spell: Affliction 12 (DC Fort 22)
Deep Slumber: Progressive Burst Area Affliction 7 (DC Will 17)
Dispel Magic: Nullify 12, +11 (DC Will 22)
Grab, +8 (DC Spec 20)
Mystic Bolts: Damage 13, +11 (DC 28)
Sword Strike: Strength-based Damage 3, +8 (DC 28)
Throw, +7 (DC 25)
Unarmed, +8 (DC 25)

Complications
- Destiny: There is a prophecy which states that Kalina is the only individual who can truly defeat the Dark Lord known as Voldemort, this is a event which her mother, the Sorceress known as Circe, has spent Kalina's entire life preparing the girl for.
- Honor: Kalina follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Impulsive: Kalina is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Kalina is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Mythic Weakness: The herb known only as Moly will nullify all of Kalina's racial and divine powers whenever she is in proximity to it (Close or Short Range).
- Relationship: Kalina is the eldest daughter of the Sorceress known as Circe, with her younger half-sister being known by the name of Hippolyta 'Lyta' Milton.

Languages
English, French, Koiné Greek, Modern Greek [Native], Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 11, Toughness 14/12 (Imp. 10/4), Will 13

Power Points
Abilities 70 + Powers 180 + Advantages 39 + Skills 39 (78 ranks) + Defenses 17 = 345
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Andraste / The MCs / Circe's Daughter

Post by DalkonCledwin »

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Andraste of the Banna-Maighdeanúil - PL 12
Age: 19 (4,798) / Height: 6' 2" / Weight: 165 lbs
Hair Color: Ginger / Eye Color: Green
Species: Amazon

Strength 11/2, Stamina 9/3, Agility 6, Dexterity 5, Fighting 10, Intellect 2, Awareness 6, Presence 4

Advantages
Agile Feint, All-out Attack, Assessment, Attractive, Benefit, Alternate Identity: (Artemis of the Bana-Mighdall), Defensive Roll 2, Equipment 2, Improved Aim, Improved Critical 2: Requiem Bow, Improved Critical 2: Requiem Sword, Improved Critical 3: Unarmed, Improved Defense, Improved Initiative, Inspire 2, Languages 4, Power Attack, Precise Attack (Close, Concealment), Quick Draw, Ranged Attack 5, Takedown 2, Tracking

Skills
Acrobatics 8 (+14), Athletics 8 (+19), Deception 4 (+8), Insight 8 (+14), Intimidation 8 (+12), Investigation 4 (+6), Perception 8 (+14), Sleight of Hand 4 (+9), Stealth 4 (+10), Vehicles 4 (+9)

Powers
Amazonian Armor (Removable)
. . Armor Plating: Protection 3 (armor, +3 Toughness; Impervious)
Bracelets of Submission (Removable (indestructible))
. . Bullet Blocking: Immunity 10 (armor, Common Descriptor: Physical Projectiles; Concentration)
Gauntlet of Atlas (Removable (indestructible))
. . Hera, Give Me Strength!: Enhanced Strength 11 (divine, +11 STR; Limited to Lifting, Notes: Has a punching strength of 50 tons, and a lifting strength of 100,000 tons)
Hero of the Gods
. . Amazonian Strength: Enhanced Trait 30 (racial, Strength +9 (+11), Stamina +6 (+9))
. . Expanded Awareness: Senses 10 (racial, Acute (Type): Mental Senses, Awareness: Magic [Mental], Awareness: Divinity [Mental], Counters Illusion: Vision, Extended: Magic Awareness 1: x10, Extended: Divinity Awareness 1: x10, Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 10 (racial, Aging, Custom: Mental Control 5, Disease, Environmental Condition: Heat, Environmental Condition: Cold, Poison; Quirk 2: Limited to Mundane Diseases & Poisons from Earth)
Lasso of Truth (Easily Removable (indestructible))
. . Magic Lasso
. . . . Lasso Snare: Move Object 11 (Linked; divine, 100 ktons; Increased Mass 11; Concentration)
. . . . Speak the Truth!: Concentration Affliction 11 (Linked; divine, 1st degree: Vulnerable, 2nd degree: Compelled, Resisted by: Will, DC 21; Concentration, Increased Range: ranged; Instant Recovery, Limited: to compelling targets to speak the truth, Limited Degree)
Requiem Bow (Easily Removable)
. . Divine Arrow: Strength-based Damage 3 (piercing, DC 29; Increased Range: ranged, Penetrating 14)
Requiem Sword (Easily Removable)
. . Sword Strike: Strength-based Damage 3 (slashing, DC 29; Dangerous, Penetrating 7)
Sandals of Hermes (Removable (indestructible))
. . Wings: Flight 11 (divine, Speed: 4000 miles/hour, 8 miles/round; Wings)

Equipment
Binoculars, Cell Phone (Smartphone), Flashlight, Handcuffs, Mini-tracer, Multi-tool, Rebreather

Offense
Initiative +10
Divine Arrow: Strength-based Damage 3, +10 (DC 29)
Grab, +10 (DC Spec 21)
Lasso Snare: Move Object 11, +10 (DC 21)
Speak the Truth!: Concentration Affliction 11, +10 (DC Will 21)
Sword Strike: Strength-based Damage 3, +10 (DC 29)
Throw, +10 (DC 26)
Unarmed, +10 (DC 26)

Complications
- Amazon Fury: Andraste is a trained warrior and directs her fury into combat. Sometimes her temper gets away from her.
- Conditional Ownership: The powers listed for the Bracelets of Submission, Gauntlet of Atlas, Lasso of Truth and Sandals of Hermes are only available to Andraste when they aren't otherwise being utilized by one of the other heroines that occasionally takes on the "Wonder Woman" persona in place of Princess Diana of Themyscira.
- Enemies: Anyone who is an enemy of Wonder Woman or the Amazon people, can consider themselves to be Andraste's enemies as well.
- Honor: Andraste follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Patriotism: Andraste is extremely devoted to protecting both the people of Themyscira and those who originally came from Banna-Maighdeanúil. This is what has occasionally driven her to taking on the mantle of Wonder Woman.
- Responsibility: Andraste is the Requiem of Themyscira, which is somewhat akin to the position of "Minister of War" within other governments. There are a wide array of responsibilities that go into her position, many of which will cut into any time she wishes to devote to recreational pursuits, such as romance.

Languages
Classical Irish (Gaeilge Chlasaiceach), English, French, Greek, Irish (Gaeilge), Koiné Greek, Middle Irish (Gaoidhealg), Old Irish (Goídelc), Primitive Irish (Gaeilge Ársa) [Native]

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14/12 (Imp. 3), Will 12

Power Points
Abilities 76 + Powers 114 + Advantages 36 + Skills 30 (60 ranks) + Defenses 13 = 269
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Mischief-Maker Brainstorm & Notes

Post by DalkonCledwin »

Mischief-Maker
Premise: “Messrs Moony, Wormtail, Padfoot, and Prongs; Purveyors of Aids to Magical Mischief-Makers are proud to present: THE MARAUDER QUEEN”
Required Inclusions:
- All moral and ethical alignments are permissible.
- Aldora Potter must be in or approaching her 3rd, 4th, 5th or 6th year at Hogwarts when she realizes or discovers that she is in reality some manner of reincarnation for Loki Laufeyson.
- Due to this author’s lack of interest in continuously typing “Lady Loki”, her Norse name will read as Aðalrós Laufeydóttir (or Odinsdóttir depending on who it is that is asking).
- The people of the world where Aldora originates must have the ability to perform magic (obviously), or else have evolved an ability that the people of Earth would recognize as magic.
- Aldora must be capable of blending in among the inhabitants of the planet Earth despite not originally being from that planet (or rather being the reincarnation of an extraterrestrial).
- There must not be a Horcrux located in the now pointless and therefore nonexistent scar.
- Lily and James must not have been aware of exactly what Aldora is, or else have adopted her with full knowledge and the intent to raise her to the best of their ability.
- There must be someone on Earth who knows the reality of Aldora’s existence and explains things to our new heroine, or else provides her with a weapon, journal or treasure from Asgard.
- Aldora must eventually be capable of returning to the world that is her original home.
- All romantic pairings are permissible for the purposes of this fic.
Preferred Inclusions:
- This fic being a crossover with Marvel Comics, or else with the Marvel Cinematic Universe.
- Aldora being particularly powerful, as she is the reincarnation of a major Asgardian Deity.
- Aldora being a member of the British Magical Peerage System, either on her own merit as a Potter, or else after inheriting the title of Lady Black from Sirius.
- Aldora’s magical focus being more along the lines of illusions and misdirection than the original Loki; who spent more of his time focused on control and manipulation than anything.
- Loki having been reincarnated as Aldora in order to offer the genderfluid god a chance at redemption and even possibly a better life.
Optional Inclusions:
- Once they realize she is a “Metamorphmagus”, the Wizarding Aristocracy should very likely require Aldora to take multiple spouses in order to ensure her bloodlines carry to the next Gen.
- Having Dumbledore and/or Voldemort trying to utilize Aldora as a bargaining chip in their efforts to secure an alliance with either the Asgardians or Frost Giants (assuming they know).
Forbidden Things:
- Aldora being romantically paired with a male character (come on, she was originally Loki).

--------------------
Builder's Comment: I decided a world setting switch was in order, as I was getting bored of DC.
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Aldora Potter / The MCs / Mischief-Maker

Post by DalkonCledwin »

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Aldora Lillian Potter - PL 12
Age: 16 (1046) / Height: 5' 11" / Weight: 365 lbs
Hair Color: Black / Eye Color: Green
Species: Jǫtunn & Hereditary Witch

Strength 10, Stamina 8, Agility 5, Dexterity 4, Fighting 8, Intellect 4, Awareness 6, Presence 9

General Advantages
Artificer, Attractive 2, Badgirl, Benefit, Alternate Identity: (Aðalrós Laufeydóttir), Benefit, Hereditary Rank 4 (head of house): (Black, Peverell, Potter), Benefit, Status 2: (Princess of Asgard), Benefit, Wealth 4 (multimillionaire), Connected, Daze (Deception), Fascinate (Deception), Favored Foe: (Thor), Languages 4, Ranged Attack 5, Ritualist, Skill Mastery: Deception, Skill Mastery: Expertise: Magic, Taunt

Enhanced Advantages
Diehard

Skills
Deception 12 (+21), Expertise: Magic 10 (+14), Insight 6 (+12), Intimidation 4 (+13), Investigation 6 (+10), Perception 8 (+14), Persuasion 6 (+15), Sleight of Hand 6 (+10), Stealth 6 (+11), Treatment 4 (+8), Vehicles 8 (+12)

Powers
Boots of Striding & Springing (Removable)
. . Springing: Leaping 2 (artifice, Leap 30 feet at 8 miles/hour; Check Required: DC 10 - Acrobatics)
. . Striding: Speed 2+2 ([Stacking ranks: +2], artifice, Speed: 30 miles/hour, 500 feet/round; Check Required: DC 10 - Athletics)
. . There's No Place Like Home: Burst Area Movement 3 (cosmic, Space Travel 3: other galaxies; Affects Others, Burst Area: 30 feet radius sphere, DC 13, Selective; Custom: Medium (Bifrost Bridge), Tiring)
Frost Giant Physiology
. . Dense Flesh: Protection 3 (racial, +3 Toughness; Feature: Increased Mass, Impervious [2 extra ranks])
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard)
. . Gigant Senses: Senses 9 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Vision 1: x10, Extended: Hearing 1: x10, Extended: Magic Awareness 1: x10, Low-light Vision, Postcognition (Limited): Loki Laufeyson, Radius: Magic Awareness)
. . Gigant Strength: Enhanced Strength 1 (racial, +1 STR; Limited to Lifting, Notes: Has a punching strength of 25 tons, and a lifting strength of 50 tons)
. . Ice Walking: Movement 1 (racial, Environmental Adaptation: Arctic)
. . Invulnerabilities: Immunity 10 (racial, Aging, Damage Effect: Cold Damage, Disease, Environmental Condition: Radiation, Environmental Condition: Cold, Poison; Quirk: Immunity to aging only kicks in after Aldora reaches her 20th year of life)
. . Shapeshifter: Morph 4 (racial, +20 Deception checks to disguise; Any form; Feature: Aldora is fertile regardless of what form she assumes, Selective)
. . Sprinting: Speed 2 (racial, Speed: 8 miles/hour, 120 feet/round; Stacks with: Striding: Speed 2+2; Check Required: DC 10 - Athletics)
Mischief-Maker: Dynamic Array
. . Eldritch Bolts: Damage 15 ([0 active, 0/74 PP, 3/r], asgardian magic, force, DC 30; Increased Range: ranged, Multiattack)
. . Greater Teleport: Teleport 15 ([0 active, 0/74 PP, 2/r+6], asgardian magic, Carry 3200 lbs.; Accurate, Extended: 32000 miles in 2 move actions, Increased Mass 6; Limited to Extended, Tiring)
. . I Shape Your Reality: Transform 12 ([0 active, 0/74 PP, 6/r], asgardian magic, Affects: Anything, Transforms: 3200 lbs., DC 22; Increased Duration: continuous)
. . Major Image: Illusion 8 ([0 active, 0/74 PP, 9/r+2], asgardian magic, illusory, Affects: Three Sense Types - Visual, Auditory, Area: 8000 cft., DC 18; Dimensional 2: group - Adjacent Dimensions, Illusion Area 5, Selective)
. . Mirror Images: Concealment 6 ([0 active, 0/74 PP, 1/r], asgardian magic, illusory, All Aural Senses, All Visual Senses; Limited: to Decoy Images)
. . Scrying: Remote Sensing 17 ([0 active, 0/74 PP, 4/r+2], asgardian magic, Affects: 3 Types, inc. Visual - visual, auditory, mental, Range: 500 miles; Dimensional 2: group - Adjacent Dimensions)
. . Shadow Conjuration: Create 12 ([0 active, 0/74 PP, 3/r+1], asgardian magic, illusory, Volume: 4000 cft., DC 22; Increased Duration: continuous, Movable, Subtle: look natural; Resistible: Will)
. . Shadow Evocation: Damage 12 ([0 active, 0/74 PP, 2/r+2], asgardian magic, illusory, DC 27; Alternate Resistance (no cost): Will, Increased Range 2: perception, Variable Descriptor 2: broad group - illusory effects; Resistible: Will)
. . Spell Turning: Deflect 13 ([0 active, 0/74 PP, 3/r], asgardian magic; Increased Range: perception, Redirection, Reflect; Limited: to Magical Attacks)
. . Wand Magic: Variable 7 ([0 active, 0/74 PP, 7/r]Easily Removable, wizarding magic; Action: move; Unreliable (5 uses), Notes: Up to 35 pts of Traits; Wizarding Descriptors)
Mischief-Maker: Talents
. . Boon from Aldora: Summon 6 (asgardian magic; Type (General): Empowered Version; Limited: to Available Subjects)
. . Prestidigitation: Feature 1 (asgardian magic, Notes: Aldora can create minor illusions as “magic tricks” primarily suitable for entertainment, but potentially good for a circumstance bonus for interaction skills or to distract targets from other happenings)
. . Telepathy: Mental Cosmic Communication 4 (asgardian magic; Dimensional 2: group - Adjacent Dimensions, Subtle: encrypted; Concentration, Distracting, Notes: Galactic Range)

Offense
Initiative +5
Eldritch Bolts: Damage 15, +9 (DC 30)
Grab, +8 (DC Spec 20)
I Shape Your Reality: Transform 12, +8 (DC Dog 22)
Shadow Evocation: Damage 12 (DC Will 27)
Throw, +9 (DC 25)
Unarmed, +8 (DC 25)

Complications
- Destiny: Aldora is apparently the only one who will ever be capable of defeating the Dark Lord styling himself as Voldemort because the Norns have decided that there absolutely has to be a prophecy stating such to be the case. Of course, the prophecy wouldn't be a very good one if it clearly stated who the victor will be.
- Impulsive: Aldora is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: More often than not, Aldora will put her life in extreme danger just so she can save the life of some helpless damsel in distress. This is in stark contrast to how she behaved while living life as Loki, and is something which may allow her to actually get along with Thor one day.
- Nemesis: Thor's tendency to go looking for adventures (i.e. trouble) combined with the fact that he ranked higher in the lines of succession than Loki, is what ultimately led to the latter being reincarnated as Aldora. Aldora however, hasn't quite decided what she feels in regards to Thor, but knows that things can't remain as they were while she was living life as Loki.
- Past Lives: Once upon a time, Aldora was known by either the name Loki Oðinson, or Loki Laufeyson. There is a possibility that those who hold a grudge against her prior incarnation might seek her out in hopes of forcing her to suffer for what he may or may not have done to them.
- Reputation: As Loki, Aldora possessed a reputation for being the world's greatest liar. It went so far as to have succeeded in earning her the epithet of "Liesmith."

Languages
English [Native], German, Old East Norse, Old Gutnish, Old West Norse, Parseltongue

Defense
Dodge 13, Parry 10, Fortitude 10, Toughness 11 (Imp. 5), Will 14

Power Points
Abilities 108 + Powers 185 + Advantages 32 + Skills 38 (76 ranks) + Defenses 20 = 383
Last edited by DalkonCledwin on Fri Jan 31, 2020 11:26 am, edited 1 time in total.
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DalkonCledwin
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Lady Sigyn / The MCs / Mischief-Maker

Post by DalkonCledwin »

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Lady Sigyn - PL 10
Age: 34 (1423) / Height: 5' 8" / Weight: 340 lbs
Hair Color: Silver / Eye Color: Blue
Species: Æsir

Strength 8, Stamina 8, Agility 3, Dexterity 2, Fighting 6, Intellect 4, Awareness 6, Presence 6

General Advantages
Artificer, Attractive 2, Beloved: (Aldora Potter), Connected, Contacts, Conviction, Fascinate (Persuasion), Great Endurance, Guidance, Improved Treatment, Improvised Tools, Languages 4, People Person, Reviving Team Attack, Ritualist, Skill Mastery: Persuasion, Teamwork, Well-informed, White Knight

Enhanced Advantages
Diehard

Skills
Close Combat: Halberds 1 (+7), Expertise: Genetics 10 (+14), Expertise: Magic 10 (+14), Insight 6 (+12), Intimidation 4 (+10), Perception 4 (+10), Persuasion 10 (+16), Ranged Combat: Sorcery 6 (+8), Treatment 10 (+14)

Powers
Asgardian Halberd (Easily Removable)
. . Asgardian Weaponry: Array
. . . . Halberd of Law: Strength-based Damage 3 (piercing, slashing, DC 26; Accurate: +2, Dangerous, Reach (melee): 5 ft.; Bane: Characters with a Chaotic ethical alignment (such as Aldora))
. . . . There's No Place Like Home: Burst Area Movement 3 (cosmic, Space Travel 3: other galaxies; Affects Others, Burst Area: 30 feet radius sphere, DC 13, Selective; Custom: Medium (Bifrost Bridge), Tiring)
Asgardian Physiology
. . Asgardian Might: Enhanced Strength 2 (racial, +2 STR; Limited to Lifting, Notes: Has a punching strength of 6 tons, and a lifting strength of 25 tons)
. . Asgardian Senses: Senses 6 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Hearing 1: x10, Extended: Magic Awareness 1: x10, Extended: Vision 1: x10, Radius: Magic Awareness)
. . Dense Flesh: Protection 2 (racial, +2 Toughness; Feature: Increased Mass, Impervious [2 extra ranks])
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard)
. . Invulnerabilities: Immunity 6 (racial, Aging, Disease, Environmental Condition: Heat, Environmental Condition: Cold, Environmental Condition: Radiation, Poison; Quirk 2: Immune to Mundane Diseases & Poisons Only)
Asgardian Sorcery: Array
. . Animate Rope: Move Object 10 (asgardian magic, 25 tons; Increased Range: perception; Limited Material: Ropes or Chains)
. . Creation: Create 10 (asgardian magic, Volume: 1000 cft., DC 20; Increased Duration: continuous, Innate, Precise)
. . Dictum: Concentration Cumulative Perception Area Affliction 10 (asgardian magic, 1st degree: Hindered, Impaired, 2nd degree: Disabled, Immobile, 3rd degree: Paralyzed, Unaware, Resisted by: Will, DC 20; Perception Area: DC 20 - Auditory, Concentration, Cumulative, Extra Condition; Limited: to Characters with a Chaotic ethical alignment (such as Aldora), Slow: Minutes, Notes: Dementors would actually qualify as Neutral Evil, not Chaotic Evil)
. . Eldritch Bolt: Damage 12 (asgardian magic, force, DC 27; Increased Range: ranged)
. . Repulsion: Burst Area Move Object 10 (asgardian magic, 25 tons, DC 20; Burst Area 3: 120 feet radius sphere, DC 20; Limited Direction: Away, Reduced Range: close, Resistible: Will)
. . Restoration: Healing 10 (asgardian magic; Restorative)
Asgardian Sorcery: Talents
. . Ever the Dutiful Wife: Healing 8 (asgardian magic; Increased Range 2: perception, Reaction 3: reaction; Empathic, Fades, Limited: Has no effect on damage that was caused by Sigyn, Limited: to Aldora)

Offense
Initiative +3
Animate Rope: Move Object 10 (DC 20)
Dictum: Concentration Cumulative Perception Area Affliction 10 (DC Will 20)
Eldritch Bolt: Damage 12, +8 (DC 27)
Grab, +6 (DC Spec 18)
Halberd of Law: Strength-based Damage 3, +9 (DC 26)
Repulsion: Burst Area Move Object 10 (DC Will 20)
Throw, +2 (DC 23)
Unarmed, +6 (DC 23)

Complications
- Domesticated Yandere: Sigyn both despises and adores the person to whom she is married, a person who currently goes by the name of Aldora Potter.
- Honor: Sigyn is an incredibly honorable person who would absolutely refuse to have carnal relations with someone unless she is actually married to them and who would never dream of divorcing someone even if that person is absolutely the worst sort of romantic partner she could have asked for.
- Motivation: Patriotism: For as much as Sigyn is loyal to Aldora and is willing to do anything it takes to aid her, she is just as loyal to Asgard and will do whatever it takes to ensure the peace and prosperity of the people who dwell within, even if that means she has to stand against the person she loves the most.
- Relationships: Originally, Sigyn was engaged to be married to an Asgardian by the name of Theoric. However, one day Loki Laufeyson decided he desired Sigyn for his own wife, and after she refused his advances had Theoric killed. Then he used his mastery of illusions to pretend to be Theoric long enough for the wedding vows to be exchanged in front of Odin himself, and even after revealing his treachery, Sigyn has stood faithfully by his side, and will continue to do so now that Loki has been reincarnated as Aldora Potter.

Languages
English, German, Old East Norse, Old Gutnish, Old West Norse, Proto-Norse [Native]

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10 (Imp. 4), Will 12

Power Points
Abilities 86 + Powers 89 + Advantages 23 + Skills 31 (61 ranks) + Defenses 17 = 246

--------------------
Asgardians and the Passage of Time: Asgardians age at about the same rate as a human for their first 20 years of life, and then their aging slows to a rate of approximately 1 year physically for every 100 rotations of the Earth around it's sun. So that is why Sigyn is considered to be 34 years of age physically, but chronologically (from Earth's standpoint) over 1,400 years of age. In our protagonist's case, Loki's physical age got reset back to 0 when Loki was reincarnated as Aldora.
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Danica Malfoy / The MCs / Mischief-Maker

Post by DalkonCledwin »

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Danica Alya Malfoy - PL 9
Age: 16 / Height: 5' 7" / Weight: 123 lbs
Hair Color: Blonde / Eye Color: Gray
Species: Hereditary Witch

Strength 1, Stamina 2, Agility 4, Dexterity 3, Fighting 4, Intellect 2, Awareness 7, Presence 4

Advantages
Artificer, Attractive, Badgirl, Beginner's Luck, Benefit, Hereditary Rank 2 (heiress presumptive): (Black), Benefit, Hereditary Rank 3 (heiress apparent): (Malfoy), Benefit, Wealth 2 (independently wealthy), Daze (Intimidation), Defensive Roll 3, Equipment 1, Fascinate (Intimidation), Languages 1, Lion Hearted, Luck 2, Redirect, Ritualist, Startle, Teamwork, Trance, Ultimate Effort: Will Checks

Skills
Deception 4 (+8), Expertise: Magic 10 (+12), Expertise: Politics 8 (+10), Insight 6 (+13), Intimidation 8 (+12), Perception 8 (+15), Persuasion 4 (+8), Ranged Combat: Magic 4 (+7), Vehicles 6 (+9)

Powers
Hawthorn & Unicorn Hair Wand (Easily Removable)
. . Yer A Witch, Dani: Array
. . . . Accio: Deflect 11 (wizarding magic; Feature: Can also be used to apply the "Summonable" feature to any of Danica's possessions; Quirk: Requires a nearby object to interpose between beneficiary of spell and the attack)
. . . . Everte Statum: Move Object 11 (force, wizarding magic, 50 tons, DC 26; Damaging; Limited: to Flinging Targets Away)
. . . . Expelliarmus: Damage 11 (force, wizarding magic, DC 26; Disarming, Increased Range: ranged)
. . . . Imperio: Progressive Affliction 7 (unforgivable curse, wizarding magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Increased Range: ranged, Progressive; Tiring)
. . . . Locomotor Mortis: Progressive Affliction 7 (wizarding magic, 1st degree: Hindered and Impaired, 2nd degree: Disabled and Prone, Resisted by: Dodge, Overcome by Strength, DC 17; Extra Condition, Increased Range: ranged, Progressive; Limited: to Agility Impaired & Disabled, Limited Degree)
. . . . Melofors: Progressive Affliction 6 (wizarding magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 16; Increased Range: ranged, Progressive; Quirk: Limited to Hearing & Vision)
. . . . Tarantallegra: Progressive Affliction 5 (wizarding magic, 1st degree: Dazed, Vulnerable, 2nd degree: Compelled, Defenseless, Resisted by: Will, DC 15; Extra Condition, Increased Range: ranged, Progressive; Limited Degree)
Hereditary Witch Physiology
. . Body Resistance: Impervious Toughness 2 (racial)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Radius: Magic Awareness)
Tricks of the Trade
. . Occlumens: Immunity 2 (wizarding magic, Uncommon Descriptor: Mind Reading; Sustained)

Equipment
Light Battle Robes

Offense
Initiative +4
Everte Statum: Move Object 11, +7 (DC 26)
Expelliarmus: Damage 11, +7 (DC 26)
Grab, +4 (DC Spec 11)
Imperio: Progressive Affliction 7, +7 (DC Will 17)
Locomotor Mortis: Progressive Affliction 7, +7 (DC Fort/Will 17)
Melofors: Progressive Affliction 6, +7 (DC Fort 16)
Tarantallegra: Progressive Affliction 5, +7 (DC Will 15)
Throw, +3 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Dark Mark: Danica has been forcibly branded with Voldemort's mark, and is thus required to do whatever Voldemort asks of her or risk losing not just her own life, but the lives of anyone and everyone she cares about. Worse than that, Voldemort can summon Danica to him at a moment's notice by pressing his wand to the Mark of any of the other Death Eaters, and it may even be possible for Voldemort to use these marks to spy on Danica.
- Motivation: Responsibility: While this is not Danica's long term motivation, the fact of the matter is that if Danica and her parents are to survive the current school year, she must successfully repair the Vanishing Cabinet located within Hogwarts Castle, and then successfully assassinate Albus Dumbledore.
- Nemeses: Ron Weasley and Hermione Granger tend to take it very badly whenever Danica tries to socialize with Aldora.
- Relationships: Danica and his parents are very close to one another. Furthermore, both of her parents are fully aware that Draco has had a crush on Aldora Potter since the day they first met in Madame Malkin's Robes for All Occasions, and have actively encouraged this crush ever since it became apparent that Aldora is a metamorphmagus, or at least they do whenever Voldemort or his cronies aren't capable of discovering who they hope their daughter marries.

Languages
English [Native], French

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 7/2 (Imp. 2), Will 12

Power Points
Abilities 54 + Powers 25 + Advantages 27 + Skills 29 (58 ranks) + Defenses 23 = 158
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