Dalkon's Revised & Expanded Potterverse Thread

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DalkonCledwin
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Ginny Weasley / The MCs / Ain't No Mountain

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Ginny (Ginevra Weasley) - PL 7
Age: 13 / Height: 4' 7" / Weight: 102 lbs
Hair Color: Red / Eye Color: Brown

Strength 1, Stamina 1, Agility 2, Dexterity 1, Fighting 0, Intellect 2, Awareness 4, Presence 4

Advantages
Artificer, Attractive, Beloved: (Aðalrós Óðinsdóttir), Benefit, Social Class (blue collar), Connected, Daze (Intimidation), Defensive Roll, Fascinate (Intimidation), Fast Grab, Improved Hold, Interpose, Leadership, Startle, Teamwork

Skills
Acrobatics 4 (+6), Athletics 4 (+5), Expertise (AGL): Riding 4 (+6), Expertise: Magic 8 (+10), Insight 4 (+8), Intimidation 6 (+10), Perception 4 (+8), Ranged Combat: Magic 4 (+5), Stealth 4 (+6), Treatment 4 (+6)

Powers
Wizardkind Physiology
. . Built for Quidditch: Protection 4 (racial, +4 Toughness; Impervious)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Radius: Magic Awareness)
Yew & Dragon Heartstring Wand (Easily Removable)
. . Yer A Witch, Ginny: Array
. . . . Episkey: Healing 6 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 3)
. . . . Expelliarmus: Damage 9 (force, wizarding magic, DC 24; Disarming, Increased Range: ranged)
. . . . Finite Incantatem: Nullify 6 (wizarding magic, Counters: Magical Effects, DC 16; Broad, Simultaneous)
. . . . Incendio Duo: Line Area Damage 6 (fire, wizarding magic, DC 21; Line Area 2: 5 feet wide by 60 feet long, DC 16, Increased Duration: concentration; Distracting)
. . . . Muco Volatilis: Progressive Affliction 9 (wizarding magic, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Disabled, 3rd degree: Paralyzed, DC 19; Alternate Resistance (Dodge), Extra Condition, Increased Range: ranged, Progressive)
. . . . Wingardium Leviosa: Move Object 6 (wizarding magic, 3200 lbs., DC 21; Damaging, Precise, Subtle: subtle)

Offense
Initiative +2
Expelliarmus: Damage 9, +5 (DC 24)
Finite Incantatem: Nullify 6, +5 (DC Will 16)
Grab, +0 (DC Spec 11)
Incendio Duo: Line Area Damage 6 (DC 21)
Muco Volatilis: Progressive Affliction 9, +5 (DC Dog/Fort/Will 19)
Throw, +1 (DC 16)
Unarmed, +0 (DC 16)
Wingardium Leviosa: Move Object 6, +5 (DC 21)

Complications
- Alignment: Balanced Lawful: "Usually circumstances dictate whose needs are more important, but the means are as important as the end."
- Chosen to Live: Ginny very well could have passed into the embrace of Death during her first year at Hogwarts, if not for the fact that Aðalrós Óðinsdóttir came to Hogwarts during her final moments and decided that the girl deserved to continue living. Ginny doesn't consciously remember that moment in time, but it is will cause her to fall in madly love with Aðalrós the very moment she sees Valkyrie again.
- Motivation: Responsibility: Ginny has been inspired to perform good and heroic acts by the fanciful stories her mother used to tell her about the fairy character known as "The Girl Who Lived," all while being unaware that the fanciful stories hardly did the reality any justice.
Relationships: With the exception of Percy and Ron, Ginny adores every single one of her elder brothers, and is quite close with her parents as well.
- Significant Other: Ginny is often the one to protect Luna Lovegood from her bullies, even going so far as to hex the morons with her infamous Bat-Bogey Hex. While Luna is far too out of touch with the reality of the world to realize that she needs to be more firm with her bullies, which is why Ginny needs to protect her to begin with.
- Tsun~!: Ginny tends to be abbrassive, if not downright hostile, when interacting with other people. The exceptions to this, are when it concerns Luna Lovegood and Aðalrós Óðinsdóttir, who can both bring out her more affectionate personality.

Languages
English [Native]

Defense
Dodge 8, Parry 8, Fortitude 4, Toughness 6/5 (Imp. 4), Will 10

Power Points
Abilities 30 + Powers 42 + Advantages 14 + Skills 23 (46 ranks) + Defenses 23 = 132

--------------------
Hogwarts Years & Power Levels: I don't usually care about the relationship between a student's year in Hogwarts in relationship to their Power Level, but for this setting it actually matters. So for now, the relationship works as follows:
- Years 1 & 2 = Power Level 6
- Years 3 & 4 = Power Level 7
- Years 5 & 6 = Power Level 8
- Year 7 = Power Level 9
- Alumni = Power Level 10

Unless the character is on the level of Voldemort or Dumbledore, or has gotten a divine upgrade the way that Rose did, they won't exceed PL 10.
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Basilisks / Mooks / Ain't No Mountain

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The Basilisk - PL 9
Minion Rank: 11 / Sidekick Rank: 31

Strength 12, Stamina 14, Agility 2, Dexterity 0, Fighting 2, Intellect -4, Awareness 2, Presence -1

Advantages
Fast Grab, Improved Hold, Improved Initiative 2, Startle

Skills
Athletics 6 (+18), Close Combat: Deadly Bite 3 (+5), Intimidation 8 (+13), Perception 6 (+8), Stealth 6 (-4)

Powers
Basilisk Physiology
. . Bestial Senses: Senses 7 (racial, Accurate: Hearing, Acute: Olfactory, Extended: Olfactory 1: x10, Infravision, Tracking: Olfactory 1: -1 speed rank, Ultra-hearing)
. . Gargantuan Size: Growth 12 (racial, +12 STR, +12 STA, +6 Intimidate, -12 Stealth, -6 active defenses, +3 size ranks, +12 mass ranks, +1 ; Innate; Permanent)
. . Lunge: Strength Effect (bludgeoning; Reach (melee): 5 ft.)
. . Scales: Protection 1 (racial, +1 Toughness)
. . Serpentine Body: Movement 1 (racial, Slithering)
. . Spell Resistance: Immunity 10 (racial, Common Descriptor: Magical Effects; Limited - Half Effect)
Offensive Package: Array
. . Deadly Bite
. . . . Lethal Toxin: Progressive Weaken 13 (Linked; poison, Affects: Strength, Resisted by: Fortitude, DC 23; Progressive, Reach (melee): 5 ft., Variable Descriptor: close group - Weakens Stamina after Strength reaches 0; Limited: to 1 rank per check)
. . . . Paralytic Toxin: Progressive Affliction 13 (Linked; poison, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 23; Progressive, Reach (melee): 5 ft.)
. . . . Snake Bite: Strength-based Damage 1 (Linked; piercing, DC 28; Reach (melee): 5 ft.)
. . Deadly Gaze: Progressive Affliction 9 (racial, 1st degree: Impaired, 2nd degree: Stunned, Resisted by: Fortitude, DC 19; Increased Range 2: perception, Progressive, Variable Condition: Third; Limited 2: Uncontrolled choice of Third Degree Condition ("Dying" or "Transformed - Petrified"), Sense-dependent: Visual)

Offense
Initiative +10
Deadly Gaze: Progressive Affliction 9 (DC Fort 19)
Grab, +2 (DC Spec 22)
Lethal Toxin: Progressive Weaken 13, +5 (DC Fort 23)
Paralytic Toxin: Progressive Affliction 13, +5 (DC Fort 23)
Snake Bite: Strength-based Damage 1, +5 (DC 28)
Throw, +0 (DC 27)
Unarmed, +2 (DC 27)

Complications
- Disability: Snakes cannot speak. They have no hands.

Languages
Parseltongue [Native]

Defense
Dodge 3, Parry 3, Fortitude 14, Toughness 15, Will 4

Power Points
Abilities 6 + Powers 112 + Advantages 5 + Skills 15 (29 ranks) + Defenses 16 = 154

--------------------
Build Comments: Basilisks will generally always follow the rules for a Sidekick, rather than the rules for a Minion, in terms of how they interact with both their master and their enemies. With that in mind, even at a Power Level of 9 they are going to be one of the most dangerous creatures native to the planet Earth.
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Angels Fall Brainstorm & Notes

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Angels Fall
Premise: “I tried to face the fight within / But it's over / I'm ready for the riot to begin and surrender / I walked the path, it led me to the end, remember / I'm caught beneath with nothing left to give, forever // When angels fall with broken wings / I can't give up, I can't give in / When all is lost and daylight ends / I'll carry you and we will live forever, for ever”
Required Inclusions:
- Elanor Potter is allowed to have any moral or ethical alignment.
- How Elanor discovers her affinity for the art of archery is left up to the author.
- When the story itself starts, is also left up to the author.
- Elanor must take her bow and a fletching kit with her when she goes to Hogwarts, assuming of course that this story starts while she is still a student or prior to Hogwarts.
- Elanor must discover the ability to channel magic through her bow and into her arrows.
- There must be people who are frightened and/or envious of Elanor for her abilities.
- If this takes place prior to Sirius’ death, then he must gain his freedom.
- Elanor is not allowed to side with Voldemort.
- All romantic pairings are permissible for Elanor.
Preferred Inclusions:
- Crossover with DC Comics.
- Elanor actually being an incarnation of the goddess known as Artemis.
- Elanor also being able to infuse her magic into other weapons, such as the crescent blades that Artemis is known for in the New 52 setting.
- In this setting, Artemis never swore an oath that forbade her from pursuing romance.
Optional Inclusions:
- Elanor opting not to pick sides in the conflict between Dumbledore and Voldemort, instead choosing to remain a silent and neutral observer, like any archer should be.
Forbidden Things:
- Elanor the Weak Emo Doormat.
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Elanor Potter / The MCs / Angels Fall

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Elanor Lillian Potter - PL 12
Age: 15 / Height: 5' 7" / Weight: 129 lbs
Hair Color: Red / Eye Color: Green

Strength 10, Stamina 10, Agility 6, Dexterity 5, Fighting 10, Intellect 3, Awareness 8, Presence 6

General Advantages
Accurate Attack, Agile Feint, Animal Empathy, Artificer, Attractive, Beautiful Voice, Beginner's Luck, Benefit, Social Class 2 (aristocrat), Benefit, Status: (Olympian Goddess of the Hunt), Benefit, Wealth 3 (millionaire), Connected, Conviction, Dazzling Performance (Expertise: Singing & Dancing), Defensive Attack, Diehard, Eidetic Memory, Evasion 2, Extraordinary Effort, Fascinate (Expertise: Singing & Dancing), Fast Grab, Favored Environment: (Forests), Fearless, Great Endurance, Heroic Valor, Hide in Plain Sight, Improved Aim, Improved Hold, Improved Initiative, Inspire 3, Jack-of-all-trades, Languages 2, Leadership, Move-by Action, People Person, Power Attack, Precise Attack (Ranged, Cover), Quick Draw, Ranged Attack 6, Ritualist, Second Chance: (Resisting Mental Control), Specialist: (Midwife: Treatment), Takedown, Teamwork, Tracking, Trance, Ultimate Effort: (Aim), Uncanny Dodge, Well-informed

Enhanced Advantages
Favored Environment: (When fighting favored foe), Favored Foe: (Aberrations), Improved Critical 4: (Khryselakatos), Skill Mastery: (Expertise (AWE): Survival), Skill Mastery: (Perception)

Skills
Acrobatics 4 (+10), Athletics 4 (+14), Close Combat: Grab 2 (+12), Deception 4 (+10), Expertise (AGL): Riding 6 (+12), Expertise (AWE): Animal Handling 14 (+22), Expertise (AWE): Survival 14 (+22), Expertise (PRE): Singing & Dancing 8 (+14), Expertise: History 4 (+7), Expertise: Magic 10 (+13), Expertise: Selenography 8 (+11), Insight 4 (+12), Intimidation 8 (+14), Investigation 4 (+7), Perception 14 (+22), Persuasion 6 (+12), Ranged Combat: Khryselakatos 4 (+9), Stealth 8 (+14), Treatment 8 (+11)

Powers
Divine Magic: Array
. . Animal Transformation: Progressive Affliction 8 (divine magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 18; Increased Range: ranged, Incurable, Progressive)
. . Change Shape: Morph 3 (divine magic, +20 Deception checks to disguise; Broad group, Notes: Any female form)
. . Detect Thoughts: Mind Reading 12 (divine magic, DC 22; Subtle: subtle; Limited to Surface Thoughts)
. . Dispel Magic: Nullify 11 (divine magic, Counters: Magical Effects, DC 21; Broad, Simultaneous)
. . Divine Blast: Damage 11 (divine magic, force, DC 26; Increased Range: ranged)
. . Gate: Movement 2 (divine magic, Dimensional: Olympian Realms 2: group, 50 lbs.; Portal)
. . Greater Teleport: Teleport 10 (divine magic, Carry 400 lbs.; Accurate, Extended: 1000 miles in 2 move actions, Increased Mass 3; Limited to Extended)
. . Hold Monster: Cumulative Affliction 8 (divine magic, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception)
. . Images: Illusion 8 (divine magic, Affects: Three Sense Types - Auditory, Visual, Area: 250 cft., DC 18; Selective)
. . Resoration: Healing 10 (divine magic; Restorative)
. . Wall of Force: Create 11 (divine magic, Volume: 2000 cft., DC 21; Impervious)
. . Wand Magic: Variable 6 (Easily Removable, wizarding magic; Action: move; Unreliable (5 uses), Notes: 30 pts of Traits; Wizarding Descriptors)
Goddess of the Hunt
. . Camouflage: Concealment 4 (divine, All Visual Senses; Limited: to While within a Forest, Partial)
. . Favored Enemy: Enhanced Trait 2 (divine, Advantages: Favored Environment: (When fighting favored foe), Favored Foe: (Aberrations), Notes: Dementors are far more likely to be Aberrations than they are to be Demons, Devils or Undead.)
. . Improved Quarry: Enhanced Trait 6 (divine, Advantages: Improved Critical 4, Skill Mastery, Skill Mastery; Quirk 4: Improved Critical is limited to Favored Enemy)
. . Master Hunter: Affliction 4 (divine, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Increased Range 2: perception, Reaction 3: reaction; Limited: arget can only be affected once per 24 hours, Notes: Reaction to striking Favored Enemy)
. . Swift Tracker: Senses 2 (divine, Tracking: Visual 2: full speed)
. . Woodland Stride: Movement 2 (divine, Sure-footed 2)
Khryselakatos (Easily Removable (indestructible))
. . Iokheira: Array
. . . . Flare Iokheira: Burst Area Affliction 9 (light, projectile, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 19; Burst Area 2: 60 feet radius sphere, DC 19, Extended Range 2, Increased Range: ranged; Limited: to Vision)
. . . . Pixie Dust Iokheira: Affliction 9 (projectile, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 19; Extended Range 2, Homing: 1 extra attempt, Increased Range: ranged, Ricochet: 1 bounce)
. . . . Standard Iokheira: Damage 9 (piercing, DC 24; Affects Insubstantial: half ranks, Extended Range 2, Homing: 1 extra attempt, Increased Range: ranged, Multiattack, Ricochet: 1 bounce)
. . . . Stun Iokheira: Affliction 9 (projectile, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Extended Range 2, Homing: 1 extra attempt, Increased Range: ranged, Ricochet: 1 bounce)
. . . . Sundering Iokheira
. . . . . . Power of Corrosion: Weaken 7 (Linked; Affects: Toughness, Resisted by: Fortitude, DC 17; Affects Objects Only, Extended Range 2, Increased Range: ranged, Secondary Effect; Unreliable (5 uses))
. . . . . . Power of Destruction: Damage 7 (Linked; DC 22; Extended Range 2, Increased Range: ranged, Secondary Effect; Unreliable (5 uses))
. . Summonable: Feature 1 (divine, Notes: Elanor can summon Khryselakatos and her Iokheira quiver to her location by expending a Standard Action and willing it to be so.)
. . The Crescent Blades (Alternate; Easily Removable (indestructible))
. . . . Crescent Slash: Array
. . . . . . Blade Strike: Strength-based Damage 3 (slashing, DC 28; Affects Insubstantial: half ranks, Dangerous, Split: 2 targets)
. . . . . . Blade Throw: Strength-based Damage 3 (slashing, DC 28; Affects Insubstantial: half ranks, Homing: 1 extra attempt, Increased Range: ranged, Ricochet: 1 bounce, Split: 2 targets)
. . . . Summonable: Feature 1 (divine, Notes: Elanor can summon her Crescent Blades to her hands by spending a Standard Action and willing it to be so.)
Olympian Physiology
. . Ally Oop: Leaping 2 (racial, Leap 30 feet at 8 miles/hour)
. . Damage Resistance: Impervious Toughness 6 (racial; Limited: Not vs. Magic or Nth Metal)
. . Fast Healing: Regeneration 5 (racial, Every 2 rounds; Persistent)
. . Invulnerabilities: Immunity 9 (racial, Aging, Disease, Environmental Condition: Heat, Environmental Condition: Cold, Poison, Sleep, Starvation & Thirst, Uncommon Descriptor: Petrification)
. . Olympian Senses: Senses 27 (racial, Accurate: Detect Aberration, Acute (Type): Mental Senses, Awareness: Magic [Mental], Awareness: Divinity [Mental], Counters Concealment: Invisibility [Vision], Darkvision, Detect: Aberration [Mental] 2: ranged, Extended: Detect Aberration 4: x10k, Extended: Magic Awareness 4: x10k, Extended: Divine Awareness 4: x10k, Low-light Vision, Radius (Type): Mental Senses)
. . Resistances: Immunity 8 (racial, Damage Effect: Electricity Damage, Environmental Condition: Pressure, Suffocation (All); Limited - Half Effect)
. . Run, Elanor! Run!: Speed 3 (racial, Speed: 16 miles/hour, 250 feet/round)
. . Truespeech: Comprehend 5 (racial, Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Understand All, Languages - You're Understood)

Offense
Initiative +10
Animal Transformation: Progressive Affliction 8, +11 (DC Fort 18)
Blade Strike: Strength-based Damage 3, +10 (DC 28)
Blade Throw: Strength-based Damage 3, +15 (DC 28)
Detect Thoughts: Mind Reading 12 (DC Will 22)
Dispel Magic: Nullify 11, +11 (DC Will 21)
Divine Blast: Damage 11, +11 (DC 26)
Flare Iokheira: Burst Area Affliction 9 (DC Fort 19)
Grab, +12 (DC Spec 20)
Hold Monster: Cumulative Affliction 8 (DC Will 18)
Master Hunter: Affliction 4 (DC Fort 14)
Pixie Dust Iokheira: Affliction 9, +15 (DC Fort 19)
Power of Corrosion: Weaken 7, +15 (DC Fort 17)
Power of Destruction: Damage 7, +15 (DC 22)
Standard Iokheira: Damage 9, +15 (DC 24)
Stun Iokheira: Affliction 9, +15 (DC Fort 19)
Throw, +11 (DC 25)
Unarmed, +10 (DC 25)

Complications
- Alignment: Light Chaotic: "Usually the needs of others outweigh my own, but the ends justify the means."
- Destiny: There is a prophecy which states that a child born at the end of July has the chance to bring about the end of an unnamed Dark Lord. All indications point to the fact that Elanor is the prophesied. However, the Dark Lord could very easily be one of two different people, Voldemort or Albus Dumbledore.
- Motivation: Responsibility: Elanor sees it as her personal responsibility to keep watch over mankind and the world as a whole, so that they don't wind up pushing the extinction button too early in their development cycle. This is a task that should normally be overseen by the entire Olympian Pantheon, but as she is the only one, it falls to her to carry out the function all alone.
- Past Lives: Elanor is effectively the reincarnation of the Olympian goddess known as Artemis, and with that fact come a large number of potential enemies, as well as allies. Surprisingly, the enemies aren't the worst part, because Elanor now has to perform the duties of the entire Olympian Council and has not yet found the 'imbue with divinity' button on Zeus' throne.
- Temper: While she is slow to rouse to anger, Elanor is noted for possessing one of the more ferocious tempers you could ever hope not to encounter. So much so in fact, that during her previous lifetime, she transfigured a man who spotted her bathing into a deer that subsequently wound up being torn to shreds by his own hunting hounds. It is worth noting that this man was not Artemis' intended.

Languages
English [Native], Greek, Parseltongue

Defense
Dodge 14, Parry 14, Fortitude 11, Toughness 10 (Imp. 6), Will 13

Power Points
Abilities 116 + Powers 169 + Advantages 60 + Skills 67 (134 ranks) + Defenses 18 = 430
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Hawkmage Brainstorm & Notes

Post by DalkonCledwin »

Hawkmage
Premise: In one universe, Harry Potter became a highly decorated Auror. In another, he became a Curse Breaker and ultimately a world renowned hero who would fight alongside the likes of Superman and Batman.
Required Inclusions:
- Harry’s moral and ethical alignment must be light or gray.
- Harry must be a particularly powerful spellcaster, and gain sufficient physical strength after finding his Wing Harness that he can be considered a peak example of humanity.
- The story must start after Harry has graduated from Hogwarts and started a career as a Gringotts Curse Breaker who is primarily stationed in Egypt.
- In the first chapter of the story, Harry must discover a Thanagarian Wing Harness that he is permitted to keep due to having earned the right to a bonus from his employers.
- Harry must have a magical specialty that gives him control over the four Anemoi (Winds).
- The Wing Harness must grant Harry an incredibly powerful form of regeneration, and he must eventually gain a much lower level of regeneration even when not wearing the harness.
- Avian creatures must see Harry as a sort of leader or guardian of their flocks / nests. This could possibly even extend to Veela, as Veela are often described as being partially avian.
- All romantic pairings are permissible.
Preferred Inclusions:
- Harry’s Wing Harness being built of a rare alloy of Nth Metal that allows it to hurl it’s feathers at enemies as though they were bladed projectiles, all without losing any of its mass.
- It is really Harry who is Katar Hol’s reincarnation in the modern era, not the man calling himself Carter Hall (who was born under the name of Joseph Gardner).
- Harry being capable of casting his magic without needing to rely on the handicap that is commonly known as a wizarding wand.
Optional Inclusions:
- Carter Hall actually being correct in identifying Shayera Hol as the reincarnation of Chay-Ara Hol, and having her become romantically involved with Harry.
- In addition to Shayera, Harry is also romantically involved with Gabrielle Delacour.
Forbidden Things:
- Harry the Emo Doormat.
- Harry being weak in comparison to a normal human.
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Hawkmage / The MCs / Hawkmage

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Hawkmage (Harry Potter) - PL 12
Age: 24 / Height: 5' 11" / Weight: 179 lbs
Hair Color: Black / Eye Color: Green

Strength 4, Stamina 4, Agility 4, Dexterity 3, Fighting 8, Intellect 2, Awareness 6, Presence 4

General Advantages
Artificer, Assessment, Attractive, Benefit, Social Class 2 (aristocrat), Benefit, Wealth 3 (millionaire), Close Attack 2, Connected, Contacts, Defensive Roll 1/2, Equipment 6, Evasion 1/2, Fascinate (Persuasion), Fast Grab, Favored Environment: (Aerial), Fearless, Improved Hold, Improved Initiative, Inspire, Languages 4, Leadership, Power Attack, Ranged Attack 5, Ritualist, Takedown, Taunt, Team Code: (Gringotts Curse Breakers), Teamwork, Trance, Well-informed

Enhanced Advantages
Agile Feint, Animal Empathy, Improved Defense, Move-by Action, Set-up

Skills
Acrobatics 4 (+8), Athletics 4 (+8), Close Combat: Grab 6 (+14), Deception 6 (+10), Expertise (AGL): Riding 6 (+10), Expertise (AWE): Cooking 4 (+10), Expertise: Curse Breaking 8 (+10), Expertise: Magic 12 (+14), Insight 6 (+12), Investigation 6 (+8), Perception 8 (+14), Persuasion 6 (+10), Stealth 6 (+10), Technology 2 (+4), Treatment 4 (+6), Vehicles 4 (+7)

Powers
Nth Metal Wing Harness (Removable (indestructible))
. . Accelerated Healing: Regeneration 10 (armor, Every 1 round)
. . Battle Armor: Protection 4 (armor, +4 Toughness; Impervious)
. . Flight Suit: Immunity 3 (armor, Environmental Condition: Cold, Environmental Condition: Low Pressure, Suffocation: Low Pressure)
. . Grav-Gauntlets: Strength-based Damage 6 (gravity, DC 25; Split: 2 targets)
. . Grav-Lift: Enhanced Strength 4 (gravity, +4 STR; Limited to Lifting, Notes: Has a baseline punching strength of 800 lbs, and a lifting strength of 6 tons while wearing the Harness)
. . Hawk Visor: Senses 8 (armor, Direction Sense, Extended: Vision 2: x100, Infravision, Low-light Vision, Tracking: Vision 2: full speed, Ultravision)
. . Hawk Wings: Flight 7 (armor, Speed: 250 miles/hour, 0.5 miles/round; Wings)
. . Sensory Shield: Immunity 5 (armor, Sensory Affliction Effects; Limited - Half Effect)
. . Wing Attacks: Array
. . . . Wing Shards: Damage 4 (projectile, DC 19; Increased Range: ranged, Multiattack)
. . . . Wing Wind: Cumulative Cone Area Affliction 6 (wind, 1st degree: Hindered, 2nd degree: Prone, Resisted by: Dodge, Overcome by Strength, DC 16; Cone Area: 60 feet cone, DC 16, Cumulative; Limited Degree)
Unusual Qualities
. . Avian Empathy: Auditory Area Communication 1 (talent, Advantages: Animal Empathy; Area, Feature: Avian creatures accept Harry as one of their own; Limited: to Avian Creatures)
. . Reincarnation: Immortality 1 (divine, Return after 2 weeks; Custom: Reincarnation (May re-distribute power points))
. . Youngest Seeker in a Century: Enhanced Trait 12 (talent, Evasion 2 +1 (+2), Defensive Roll 2 +1 (+2), Dodge +3 (+14), Parry +3 (+14), Advantages: Agile Feint, Improved Defense, Move-by Action, Set-up; Limited: to While Flying)
Wizarding Mastery: Array
. . Apparition: Teleport 9 (wizarding magic, 2 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 500 miles in 2 move actions, Increased Mass 3; Distracting)
. . Expecto Patronum: Concentration Cumulative Burst Area Affliction 12 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 22; Burst Area 3: 120 feet radius sphere, DC 22, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: Compelled to Cower or Flee, Limited Degree, Tiring)
. . Expelliarmus: Damage 16 (force, wizarding magic, DC 31; Disarming, Increased Range: ranged, Split: 2 targets)
. . Finite Incantatem: Nullify 8 (wizarding magic, Counters: Magical Effects, DC 18; Broad, Effortless, Simultaneous, Split: 2 targets)
. . Langlock: Nullify 11 (wizarding magic, Counters: Sonic Effects, DC 21; Increased Duration: concentration, Simultaneous, Split: 2 targets)
. . Lumos: Environment 2 (wizarding magic, Light, Radius: 60 feet)
. . Novum Spirare: Immunity 4 (wizarding magic, Disease, Poison, Suffocation (All); Sustained; Quirk 2: Limited to airborne diseases & poisons)
. . Nullum Effugium: Burst Area Nullify 8 (wizarding magic, Counters: Teleportation Effects & Dimension Travel, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Increased Duration: concentration, Simultaneous; Reduced Range: close)
. . Omnifracto: Progressive Weaken 6 (wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Increased Range 2: perception, Progressive, Split: 2 targets)
. . Stupefy: Cumulative Affliction 11 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Cumulative, Increased Range: ranged, Split: 2 targets)
Wizardkind Physiology
. . Damage Resistance: Impervious Toughness 4 (racial; Limited: Not vs. Magic)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Radius: Magic Awareness)

Equipment
Cell Phone (Smartphone), Communication Mirror, Multi-tool, Potter Manor, Restraints, Team Communicator

Offense
Initiative +8
Expecto Patronum: Concentration Cumulative Burst Area Affliction 12 (DC Will 22)
Expelliarmus: Damage 16, +8 (DC 31)
Finite Incantatem: Nullify 8, +8 (DC Will 18)
Grab, +16 (DC Spec 14)
Grav-Gauntlets: Strength-based Damage 6, +10 (DC 25)
Langlock: Nullify 11, +8 (DC Will 21)
Nullum Effugium: Burst Area Nullify 8 (DC Will 18)
Omnifracto: Progressive Weaken 6 (DC Fort 16)
Stupefy: Cumulative Affliction 11, +8 (DC Fort 21)
Throw, +8 (DC 19)
Unarmed, +10 (DC 19)
Wing Shards: Damage 4, +8 (DC 19)
Wing Wind: Cumulative Cone Area Affliction 6 (DC Fort/Will 16)

Complications
- Alignment: Light Neutral: "Usually the needs of others outweigh my own, but either the ends or the means may be more important, depending."
- Fame: Harry is quite famous within Wizarding Britain for having successfully dealt with the threat that was the Dark Lord known as Voldemort, and for protecting his fellow Hogwarts students during his time at the castle.
- Honor: Harry will always keep his word of honor, uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationship: Harry is the godfather of Teddy Lupin, and is therefore responsible for ensuring he is safe and well looked after when the lad isn't actually attending Hogwarts.
- Significant Other: Harry is romantically involved with Gabrielle Delacour, and the two are planning to wed in the near future, however there seems to be something or someone calling Harry towards the heroes and heroines who dwell across the sea.

Languages
Coptic Egyptian, Dynastic Egyptian, English [Native], French, Gobbledegook, Old Norse, Parseltongue

Defense
Dodge 14/11, Parry 14/11, Fortitude 8, Toughness 10/8 (Imp. 8/4), Will 16

Power Points
Abilities 70 + Powers 115 + Advantages 45 + Skills 46 (92 ranks) + Defenses 24 = 300

--------------------
Potter Manor - PL 12

Toughness 10, Size Large

Features:
Concealed 2, Defense System, Fire Prevention Wards, Grounds, Habitat, Laboratory, Library, Living Space, Personnel, Trophy Room, Wards 3, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
Last edited by DalkonCledwin on Mon Feb 24, 2020 8:59 pm, edited 1 time in total.
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Hawkgirl / The MCs / Hawkmage

Post by DalkonCledwin »

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Hawkgirl (Shayera Hol) - PL 11
Age: 22 / Height: 5' 6" / Weight: 106 lbs
Hair Color: Auburn / Eye Color: Green

Strength 3, Stamina 4, Agility 4, Dexterity 3, Fighting 10, Intellect 2, Awareness 4, Presence 3

General Advantages
All-out Attack, Attractive, Connected, Defensive Roll 2/3, Equipment 4, Favored Environment: (Aerial), Improved Critical 3: Thanagarian Mace, Improved Initiative, Inspire, Languages 1, Leadership, Power Attack, Ranged Attack 5, Takedown, Team Code: (Justice League), Team Code: (Thanagarian Military), Teamwork, Tracking

Enhanced Advantages
Agile Feint, Evasion 2, Improved Defense, Move-by Action, Set-up

Skills
Acrobatics 6 (+10), Athletics 6 (+9), Expertise: Military 8 (+10), Insight 6 (+10), Intimidation 6 (+9), Investigation 6 (+8), Perception 6 (+10), Persuasion 4 (+7), Stealth 4 (+8), Technology 8 (+10), Vehicles 4 (+7)

Powers
Hawk Helmet (Removable)
. . Hawk Visor: Senses 6 (armor, Direction Sense, Infravision, Low-light Vision, Tracking: Infravision 2: full speed, Ultravision)
. . Sensory Shield: Immunity 5 (armor, Sensory Affliction Effects; Limited - Half Effect)
Thanagarian Mace (Easily Removable (indestructible))
. . Electrostatic Charge: Environment 1 (electricity, Light, Radius: 30 feet)
. . Mace Attacks: Array
. . . . Deflection
. . . . . . Deflection: Deflect 12 (Linked; martial; Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . . . . . Dispelling Deflect: Nullify 12 (Linked; martial, Counters: Magical Effects, DC 22; Broad, Simultaneous; Reduced Range: close)
. . . . Mace Bash
. . . . . . Bludgeoning Strike: Strength-based Damage 6 (Linked; bludgeoning, DC 24; Dangerous, Penetrating 9)
. . . . . . Dispelling Strike: Nullify 12 (Linked; martial, Counters: Magical Effects, DC 22; Broad, Simultaneous; Reduced Range: close)
Thanagarian Physiology
. . Aerial Affinity: Movement 1 (racial, Environmental Adaptation: Aerial)
. . Aerial Maneuverability: Enhanced Trait 13 (racial, Dodge +3 (+13), Parry +3 (+13), Defensive Roll 3 +1 (+3), Advantages: Agile Feint, Evasion 2, Improved Defense, Move-by Action, Set-up; Limited: to While Flying)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds; Feature: Longevity)
. . Feathered Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Wings)
. . Thanagarian Senses: Senses 4 (racial, Extended: Hearing 2: x100, Extended: Vision 2: x100)
Unusual Qualities
. . Reincarnation: Immortality 1 (divine, Return after 2 weeks; Custom: Reincarnation (May re-distribute power points))
Wing Attacks: Array
. . Wing Buffet: Strength-based Damage 2 (bludgeoning, DC 20; Reach (melee): 5 ft., Split: 2 targets)
. . Wing Wind: Cumulative Cone Area Affliction 6 (wind, 1st degree: Hindered, 2nd degree: Prone, Resisted by: Dodge, Overcome by Strength, DC 16; Cone Area: 60 feet cone, DC 16, Cumulative; Limited Degree)

Equipment
Blaster Pistol, Cell Phone (Smartphone), Light Armor, Multi-tool, Restraints, Team Communicator

Offense
Initiative +8
Blaster Pistol, +8 (DC 20)
Bludgeoning Strike: Strength-based Damage 6, +10 (DC 24)
Dispelling Deflect: Nullify 12, +10 (DC Will 22)
Dispelling Strike: Nullify 12, +10 (DC Will 22)
Grab, +10 (DC Spec 13)
Throw, +8 (DC 18)
Unarmed, +10 (DC 18)
Wing Buffet: Strength-based Damage 2, +10 (DC 20)
Wing Wind: Cumulative Cone Area Affliction 6 (DC Fort/Will 16)

Complications
- Alignment: Light Neutral: "Usually the needs of others outweigh my own, but either the ends or the means may be more important, depending."
- Big Fluffy Wings: Shayera has rather large and hard to hide wings. These make it difficult for her to blend in among the normal citizens of Earth the way that the majority of her comrades within the Justice League are capable of doing. Because of this fact, she tends to suffer numerous complications that go hand in hand with not having a separate civilian persona from her heroic identity.
- Honor: Shayera follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Responsibility: Shayera has been sent to Earth in advance of the Thanagarian invasion force in hopes that she might act as an effective scout and determine Earth’s weaknesses should Thanagar's enemies, the Gordanians, attack. Her cover story is that she happened to be tracking criminals to their fortress when she was unexpectedly teleported to Earth.
- Taphophobia: Shayera's greatest fear is being trapped in a coffin and buried alive, and this fear only increases if it were to involve having her wings restrained.
- Temper: Common things that you might hear Shayera say include: "Less talking, more hitting!" or "Excuse me, Hawkgirl Smash!" and various other things of the sort. It is clear she has a temper.

Languages
English, Thanagarian [Native]

Defense
Dodge 13/10, Parry 13/10, Fortitude 8, Toughness 9/4, Will 11

Power Points
Abilities 66 + Powers 72 + Advantages 28 + Skills 32 (64 ranks) + Defenses 17 = 215
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Angel / The MCs / Hawkmage

Post by DalkonCledwin »

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Angel (Gabrielle Delacour) - PL 10
Age: 18 / Height: 5' 5" / Weight: 104 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 1, Stamina 2, Agility 6, Dexterity 3, Fighting 8, Intellect 3, Awareness 5, Presence 5

General Advantages
Artificer, Beautiful Voice, Benefit, Social Class (blue collar), Benefit, Wealth (well-off), Connected, Conviction, Dazzling Performance (Expertise: Dancing), Defensive Roll 2, Equipment 1, Fascinate (Expertise: Dancing), Fighting Style: Capoeira, Improved Aim, Improved Initiative, Inspire 2, Languages 3, Leadership, Lionheart 2, People Person, Quick Draw, Ranged Attack 5, Ritualist, Teamwork, Ultimate Effort: (Aim)

Fighting Style Advantages
Agile Feint, Defensive Attack, Improved Grab, Improved Trip, Power Attack, Prone Fighting

Enhanced Advantages
Attractive 2, Improved Defense

Skills
Acrobatics 8 (+14), Athletics 4 (+5), Close Combat: Fencing 2 (+10), Deception 4 (+9), Expertise (PRE): Dancing 8 (+13), Expertise: Magic 10 (+13), Insight 6 (+11), Intimidation 4 (+9), Investigation 4 (+7), Perception 6 (+11), Persuasion 8 (+13), Stealth 4 (+10)

Powers
Hazel & Veela Hair Wand (Easily Removable)
. . Protego: Enhanced Trait 7 (wizarding magic, Dodge +3 (+12), Parry +3 (+12), Advantages: Improved Defense)
. . Yer A Witch, Gabi: Array
. . . . Apparition: Teleport 6 (wizarding magic, 1800 feet in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 60 miles in 2 move actions, Increased Mass 3, Turnabout; Distracting)
. . . . Confringo: Cloud Area Damage 8 (fire, wizarding magic, DC 23; Cloud Area: 15 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged)
. . . . Ignis Furore: Damage 8 (fire, wizarding magic, DC 23; Increased Range: ranged, Multiattack)
. . . . Ignis Laqueis: Concentration Cumulative Affliction 5 (fire, wizarding magic, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 15; Concentration, Cumulative, Extra Condition, Feature: Tether, Increased Range: ranged; Diminished Range 2)
. . . . Incendio Duo: Line Area Damage 6 (fire, wizarding magic, DC 21; Line Area 2: 5 feet wide by 60 feet long, DC 16, Increased Duration: concentration)
. . . . Incendio Tria: Cone Area Damage 8 (fire, wizarding magic, DC 23; Cone Area 3: 250 feet cone, DC 18, Feature: Extraordinary Effort for +2 effect ranks; Tiring)
. . . . Muffliato: Environment 4 (wizarding magic, Visibility (-5), Radius: 250 feet; Custom: Affects Hearing Instead of Vision, Selective)
. . . . Obliviate: Concentration Cumulative Affliction 6 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 16; Concentration, Cumulative, Increased Range: ranged; Diminished Range 2)
. . . . Piertotum Locomotor: Summon 8 (wizarding magic; Controlled, Heroic, Horde, Multiple Minions 2: 4 minions, Type (Broad): any inanimate objects; Tiring)
. . . . Spattica: Strength-based Damage 3 (slashing, DC 19; Dangerous)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Veela Physiology
. . Built for Quidditch: Protection 4 (racial, +4 Toughness; Impervious; Limited: Not Impervious vs. Magic or Pure Iron)
. . Invulnerabilities: Immunity 8 (racial, Damage Effect: Fire Effects, Disease, Environmental Condition: Cold, Environmental Condition: Heat)
. . Resistances: Immunity 10 (racial, Environmental Condition: Radiation, Fatigue Effects, Poison, Starvation & Thirst, Uncommon Descriptor: Petrification; Limited - Half Effect)
. . Veela Senses: Senses 11 (racial, Acute (Type): Mental Senses, Awareness: Magic [Mental], Counters Illusion: Vision, Detect: Malevolence [Mental] 2: ranged, Extended: Magic Awareness 1: x10, Low-light Vision, Radius (Type): Mental Senses)
Veela Transformations: Array
. . Battle Form (Activation: Move Action)
. . . . Fearsome Visage: Cumulative Burst Area Affliction 8 (morphic, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 18; Burst Area 2: 60 feet radius sphere, DC 18, Cumulative, Reaction 3: reaction, Selective; Limited: to Male Characters, Limited Degree, Sense-dependent: Visual)
. . . . PassionFyre: Damage 8 (fire, veela magic, DC 23; Affects Insubstantial: half ranks, Increased Range: ranged, Secondary Effect)
. . . . Talons: Strength-based Damage 2 (slashing, DC 18; Dangerous, Split: 2 targets)
. . . . Veela Wings: Flight 5 (morphic, Speed: 60 miles/hour, 900 feet/round; Gliding, Wings)
. . Beauty Form (Activation: Move Action)
. . . . Object of Desire: Cumulative Burst Area Affliction 8 (morphic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Burst Area 2: 60 feet radius sphere, DC 18, Cumulative, Reaction 3: reaction, Selective; Limited: to Male Characters, Limited Degree, Sense-dependent: Visual)
. . . . Stunning Glance: Cumulative Affliction 8 (veela magic, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 18; Cumulative, Increased Range 2: perception; Limited Degree, Sense-dependent: Visual)
. . . . Unearthly Grace: Movement 2 (morphic, Sure-footed 2, Advantages: Attractive 2)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +10
Confringo: Cloud Area Damage 8 (DC 23)
Expelliarmus: Damage 12, +8 (DC 27)
Fearsome Visage: Cumulative Burst Area Affliction 8 (DC Will 18)
Grab, +8 (DC Spec 11)
Ignis Furore: Damage 8, +8 (DC 23)
Ignis Laqueis: Concentration Cumulative Affliction 5, +8 (DC Will 15)
Incendio Duo: Line Area Damage 6 (DC 21)
Incendio Tria: Cone Area Damage 8 (DC 23)
Object of Desire: Cumulative Burst Area Affliction 8 (DC Will 18)
Obliviate: Concentration Cumulative Affliction 6, +8 (DC Will 16)
PassionFyre: Damage 8, +8 (DC 23)
Spattica: Strength-based Damage 3, +10 (DC 19)
Stunning Glance: Cumulative Affliction 8 (DC Fort 18)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Talons: Strength-based Damage 2, +8 (DC 18)
Throw, +8 (DC 16)
Unarmed, +8 (DC 16)

Complications
- Accident: Due to the nature of many of her spells, it is actually possible that Gabi could unintentionally spark a wildfire, however that will generally only happen if she sustains Incendio Duo for longer than a few seconds.
- Alignment: Light Lawful: "Usually the needs of others outweigh my own, but the means are as important as the end."
- Enemy: Ginevra Weasley despises Gabi for having successfully "stolen" the heart of "her" Harry.
- Motivation: Recognition: Gabi desires the recognition that comes with becoming a world renown dueling champion.
- Significant Other: Gabi is romantically involved with Harry Potter and while they do in fact plan to wed in the near future, she realizes there is someone else whose heart is calling out to him, even if that fact isn't entirely comfortable for her. However, no matter what may come of that, Gabi will always stand by her beloved's side.

Languages
English, French [Native], Italian, Spanish

Defense
Dodge 12/9, Parry 12/9, Fortitude 5, Toughness 8/6 (Imp. 4), Will 15

Power Points
Abilities 66 + Powers 164 + Advantages 37 + Skills 34 (68 ranks) + Defenses 17 = 318
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Out of Hell Brainstorm & Notes

Post by DalkonCledwin »

Out of Hell
Premise: “Can you hear me screaming for you? / I'm afraid I'm gonna die down here / I can't save, I can't save myself / Get me out, get me out of Hell / I'm suffocating waiting for you / Cause the angels don't fly down here / I need you because no one else / Can get me out, get me out of Hell”
Required Inclusions:
- The story must include a Wrong-Boy or Wrong-Girl, Who-Lived.
- Harry Potter must be a mutant, and at least seem to be a squib after Voldemort’s attack.
- Harry must run away from whoever it is that has been caring for him at some point prior to the start of the story, but after his sibling has been declared the Child Who Lived.
- While living on the streets, Harry must meet and befriend a young Emma Frost.
- Emma must help Harry, either by bringing him supplies or by bringing him back home with her. In either case, whichever she does causes Harry to become undyingly loyal to her.
- When Emma joins the Hellfire Club and ascends to the role of White Queen, Harry must also join it and ascend to the role of White Knight (basically he is to be her bodyguard/assistant).
- The eventual primary romantic pairing for this story is to be Harry / Emma.
- When it is discovered that the one whom the prophecy spoke of all along had been Harry, Emma must join Harry if he opts to return to Wizarding Britain to deal with Voldemort.
Preferred Inclusions:
- Harry having saved Emma’s life using his mutant powers when they first meet.
- Harry having a set of powers which is more geared towards the physical aspect of combat than Emma’s baseline mutation allows her to be.
- Emma and Harry joining the X-Men or Generation-X when they are first founded.
- Having this story be set in the world of X-Men Evolution, with a younger Emma joining the Hellfire Club with the goal of taking it over and using it for moral/good reasons.
Optional Inclusions:
- Having the Wrong-Child-Who-Lived be a girl with a major crush on her brother.
- Harry becoming the object of admiration for many young women. Whether Emma actually lets him have a harem or not, is up to the author.
Forbidden Things:
- Harry the Weak Emo Doormat.
- Harry being romantically paired with a male character.
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White Knight / The MCs / Out of Hell

Post by DalkonCledwin »

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White Knight (Harry Potter) - PL 12
Age: 21 / Height: 5' 9" / Weight: 158 lbs
Hair Color: Black / Eye Color: Green

Strength 10, Stamina 12, Agility 4, Dexterity 3, Fighting 8, Intellect 3, Awareness 6, Presence 4

Advantages
Animal Empathy, Assessment, Beloved: (Emma Frost), Benefit, Wealth 2 (independently wealthy), Bishōnen 2, Connected, Contacts, Daze (Deception), Equipment 1, Fascinate (Persuasion), Inspire 2, Languages 3, Leadership, Redirect, Ritualist, Seize Initiative, Skill Mastery: Deception, Skill Mastery: Persuasion, Taunt, Well-informed

Skills
Athletics 4 (+14), Deception 10 (+14), Expertise (AWE): Tactics 6 (+12), Expertise: Business 8 (+11), Expertise: Magic 8 (+11), Insight 10 (+16), Perception 14 (+20), Persuasion 10 (+14), Ranged Combat: Gravity Manip 6 (+9), Stealth 4 (+8), Vehicles 4 (+7)

Powers
Gravity Manipulation: Dynamic Array
. . Crushing Gravity Field: Burst Area Move Object 12 ([0 active, 0/36 PP, 3/r], gravity, 100 tons, DC 27; Burst Area: 30 feet radius sphere, DC 22, Damaging; Limited: Pulling Downwards)
. . Gravikinesis: Move Object 10 ([0 active, 0/36 PP, 2/r+16], gravity, 800 ktons; Increased Mass 15, Precise)
. . Gravitic Blast: Damage 15 ([0 active, 0/36 PP, 2/r], force, DC 30; Increased Range: ranged)
. . Gravitic Deflection: Burst Area Deflect 7 ([0 active, 0/36 PP, 5/r], gravity; Burst Area 3: 120 feet radius sphere, DC 17, Increased Duration: concentration, Selective; Reduced Range: close)
. . Gravitic Force Constructs: Create 9 ([0 active, 0/36 PP, 4/r], gravity, Volume: 500 cft., DC 19; Movable, Selective)
. . Gravitic Wave: Cone Area Damage 12 ([0 active, 0/36 PP, 3/r], force, DC 27; Cone Area 2: 120 feet cone, DC 22)
. . Gravity Field: Environment 12 ([0 active, 0/36 PP, 3/r], gravity, Impede Movement (2 ranks), Radius: 8 miles; Selective)
. . Gravity Warp I: Teleport 9 ([0 active, 0/36 PP, 4/r], gravity, Carry 50 lbs.; Accurate, Extended: 500 miles in 2 move actions, Portal; Limited to Extended, Tiring)
. . Gravity Warp II: Movement 3 ([0 active, 0/36 PP, 4/r], gravity, Space Travel 3: other galaxies; Portal)
. . Singularity: Burst Area Move Object 9 ([0 active, 0/36 PP, 4/r], gravity, 12 tons, DC 24; Burst Area 2: 60 feet radius sphere, DC 19, Damaging; Limited: Pulling Towards the Center of the Area)
. . Upalanche: Cloud Area Damage 9 ([0 active, 0/36 PP, 4/r], bludgeoning, DC 24; Cloud Area 2: 30 feet radius sphere, DC 19, Increased Range: ranged)
Gravity Manipulation: Talents
. . Anti-Gravity: Flight 8 (gravity, Speed: 500 miles/hour, 1 mile/round; Subtle: subtle)
. . Gravitic Endurance: Enhanced Stamina 10 (gravity, +10 STA)
. . Gravitic Might: Enhanced Strength 14 (gravity, +14 STR; Limited to Lifting [4 ranks only], Notes: Has a punching strength of 25 tons, and a lifting strength of 400 tons)
. . Gravitic Shield: Impervious Toughness 10 (gravity; Sustained)
Superior Squib Physiology
. . Built for Quidditch: Protection 2 (racial, +2 Toughness; Impervious [2 extra ranks])
. . Invulnerabilities: Immunity 2 (racial, Uncommon Descriptor: Gravity Effects)
. . Superior Senses: Senses 20 (racial, Accurate: Detect Gravity, Acute (Type): Mental Senses, Awareness: Magic [Mental], Detect: Gravity [Mental] 2: ranged, Extended: Magic Awareness 1: x10, Extended: Detect Gravity 10: x10bn, Radius (Type): Mental Senses)
Unusual Qualities
. . Indomitable Will: Immunity 10 (talent, Common Descriptor: Mental Attacks; Limited - Half Effect, Notes: In this setting an immunity to All Mental Powers would warrant 20 pts)
. . Psi-Screen: Impervious Will 12 (bestowed; Feature: Psychic Rapport (Emma Frost), Notes: A Psychic Rapport functions identically to the Sense power effect known as a Communication Link)

Equipment
Cell Phone (Smartphone), Team Communicator

Offense
Initiative +4
Crushing Gravity Field: Burst Area Move Object 12 (DC 27)
Grab, +8 (DC Spec 20)
Gravikinesis: Move Object 10, +9 (DC 20)
Gravitic Blast: Damage 15, +9 (DC 30)
Gravitic Wave: Cone Area Damage 12 (DC 27)
Singularity: Burst Area Move Object 9 (DC 24)
Throw, +3 (DC 25)
Unarmed, +8 (DC 25)
Upalanche: Cloud Area Damage 9 (DC 24)

Complications
- Alignment: Light Chaos: "Usually the needs of others outweigh my own, but the ends justify the means."
- Destiny: Fate has decided that Harry is the only one who can possibly defeat the Dark Lord styling himself as Voldemort, a fact which has revealed itself over the course of the past several years to his sister and parents.
- Honor: Harry will always keep his word of honor.
- Motivation: Responsibility: Harry views it as his personal responsibility to protect those he loves with all of his powers, but does not at all feel the need to protect those who have betrayed his love for him the way his parents did, even if it hurt him considerably to be separated from his baby sister.
- Noticeable Power: Harry's eyes will glow an incredibly brilliant shade of electric blue whenever he uses his Psychic Rapport to communicate with Emma, or when Emma uses it to communicate with him.
- Oblivious Girl Magnet: Aside from Emma, Harry is completely oblivious to the fact that girls have found him to be an extremely attractive and desirable young man, and especially oblivious to the interest his sister has in him. That probably won't last long, though.
- One of Us: Harry is a member of the Hellfire Club, an organization that handles betrayal in a particularly lethal manner.
- Relationships: Harry is the eldest son of Lord James and Lady Lily Potter, and therefore the elder brother of Azalea Potter, the so-called Girl Who Lived.
- Significant Other: Harry is romantically involved with the newly ascended White Queen of the Hellfire Club, Emma Frost, and is also the White Queen-side Knight within the same organization.

Languages
English [Native], French, Japanese, Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14 (Imp. 14), Will 12

Power Points
Abilities 60 + Powers 174 + Advantages 25 + Skills 42 (84 ranks) + Defenses 14 = 315
Last edited by DalkonCledwin on Thu Feb 27, 2020 6:30 pm, edited 4 times in total.
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White Queen / The MCs / Out of Hell

Post by DalkonCledwin »

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White Queen (Emma Frost) - PL 12
Age: 24 / Height: 5' 8" / Weight: 133 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 0, Stamina 4, Agility 2, Dexterity 1, Fighting 6, Intellect 5, Awareness 8, Presence 6

Advantages
Assessment, Attractive 2, Beloved: (Harry Potter), Benefit, Wealth 3 (millionaire), Close Attack 4, Connected, Daze (Deception), Defensive Attack, Diehard, Eidetic Memory, Equipment 7, Fascinate (Deception), Great Endurance, Inspire 2, Languages 2, Leadership, Seize Initiative, Set-up, Skill Mastery: Deception, Skill Mastery: Expertise (AWE): Pedagogy, Ultimate Effort: Business, Well-informed

Skills
Close Combat: Grab 6 (+12), Deception 8 (+14), Expertise (AWE): Pedagogy 12 (+20), Expertise: Business 6 (+11), Expertise: Politics 6 (+11), Insight 8 (+16), Intimidation 4 (+10), Investigation 6 (+11), Perception 6 (+14), Persuasion 6 (+12), Treatment 12 (+17), Vehicles 4 (+5)

Powers
Queenly Transformations: Array
. . Organic Diamond Form (Activation: Move Action)
. . . . Diamond Hard: Protection 10 (morphic, +10 Toughness; Impervious; Noticeable: Emma's body actually transforms into a living diamond)
. . . . Diamond Strong: Enhanced Strength 8 (morphic, +8 STR)
. . . . Invulnerabilities: Immunity 35 (morphic, Damage Effect: Acidic Damage, Damage Effect: Electrical Damage, Environmental Condition: Cold, Environmental Condition: Heat, Starvation & Thirst, Suffocation (All), Very Common Descriptor: Mental Powers)
. . Telepathy Enabled Form (Activation: Move Action)
. . . . Augmented Awareness: Senses 14 (bestowed, racial, Acute (Type): Mental Senses, Awareness: Magic [Mental], Awareness: Minds [Mental], Counters All Concealment: Mental Senses, Detect: Living Creatures [Mental] 2: ranged, Extended: Magic Awareness 1: x10, Radius (Type): Mental Senses; Dimensional: dimension - Astral Plane, Feature: Psychic Rapport (Harry Potter))
. . . . I'm Too Sexy: Protection 10 (psychic, +10 Toughness; Sustained; Resistible: Will, Notes: DC 20 Will check to resist)
. . . . Psi-Screen: Impervious Will 13 (psychic; Sustained)
. . . . Telepathic Translation: Comprehend 2 (psychic, Languages - Understand All, Languages - You're Understood)
. . . . Telepathy: Mental Area Communication 4 (psychic; Area, Selective, Subtle: encrypted; Concentration)
Telepathic Potential: Dynamic Array
. . Hallucination: Illusion 12 ([0 active, 0/48 PP, 4/r], psychic, Affects: All Sense Types, Area: 4000 cft., DC 22; Selective; Limited to One Subject, Resistible: Will)
. . Induce Pain: Cumulative Progressive Affliction 8 ([0 active, 0/48 PP, 3/r], psychic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Cumulative, Progressive; Grab-based)
. . Mental Blast: Damage 12 ([0 active, 0/48 PP, 3/r], mental force, DC 27; Alternate Resistance (no cost): Will, Increased Range 2: perception)
. . Mental Probe: Cumulative Mind Reading 12 ([0 active, 0/48 PP, 3/r], psychic, DC 22; Cumulative)
. . Mental Quash: Burst Area Nullify 9 ([0 active, 0/48 PP, 4/r], psychic, Counters: Mental Powers, DC 19; Burst Area: 30 feet radius sphere, DC 19, Broad, Increased Duration: concentration, Simultaneous; Reduced Range: close)
. . Mental Sedation: Cumulative Affliction 9 ([0 active, 0/48 PP, 4/r], psychic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 19; Cumulative, Increased Range 2: perception)
. . Mind Control: Concentration Cumulative Affliction 9 ([0 active, 0/48 PP, 4/r-1], psychic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Concentration, Cumulative, Increased Range 2: perception; Distracting, Noticeable: Emma has to verbalize what she wants someone to do using this power)
. . Sensory Link: Remote Sensing 12 ([0 active, 0/48 PP, 3/r], psychic, Affects: All Types, Range: 16 miles; Feedback, Medium: Emma sees the world through the senses of another person)

Equipment
Cell Phone (Smartphone), Massachusetts Academy, Team Communicator

Offense
Initiative +2
Grab, +16 (DC Spec 10)
Induce Pain: Cumulative Progressive Affliction 8, +16 (DC Will 18)
Mental Blast: Damage 12 (DC Will 27)
Mental Probe: Cumulative Mind Reading 12 (DC Will 22)
Mental Quash: Burst Area Nullify 9 (DC Will 19)
Mental Sedation: Cumulative Affliction 9 (DC Fort 19)
Mind Control: Concentration Cumulative Affliction 9 (DC Will 19)
Throw, +1 (DC 15)
Unarmed, +10 (DC 15)

Complications
- Alighment: Light Neutral: "Usually the needs of others outweigh my own, but either the ends or the means may be more important, depending."
- Demeaning Perception: Emma isn't afraid to flaunt her feminine attributes, which sometimes draws unwanted attention and allows others to make ill-informed judgments regarding her character.
- Motivation: Doing Good: Emma is trying to make the world a better place for all, whether that be Mutants, Witches and Wizards, Squibs or ordinary people.
- Noticeable Powers: Emma's eyes will glow a brilliant and electric shade of blue whenever she uses a psionic power that has either an Instantaneous or Concentration Duration. This means that it is incredibly easy for others to deduce that she is using her powers if they can see her eyes while she is employing them. Her eyes will even light up when she is communicating with Harry, or he is communicating with her.
- One of Us: Emma is a member of the Hellfire Club, an organization that handles betrayal in a particularly lethal manner.
- Power Loss: Emma is incapable of using any of her Telepathic Potential array while in her Organic Diamond Form. This is in addition to the normal limitation of being incapable of using her Telepathy Enabled Form at the same time as her Organic Diamond Form.
- Relationships: Emma is the middle child out of the three Frost sisters, and while she has a decent enough relationship with her younger sister, her eldest sister wants to utterly destroy Emma and everything she holds dear, especially Emma's relationship with Harry Potter.
- Significant Other: Emma is romantically involved with Harry Potter, and is none too happy with how his parents decided to abandon him at the age of seven years old in order to favor his younger sister, even if while acknowledging that said younger sister had no say in the matter.

Languages
English [Native], French, Japanese

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 14, Will 13 (Imp. 13)

Power Points
Abilities 64 + Powers 133 + Advantages 36 + Skills 42 (84 ranks) + Defenses 21 = 296

--------------------
Massachusetts Academy - PL 12

Toughness 14, Size Colossal

Features:
Combat Simulator, Communications, Computer, Concealed 3, Defense System, Fire Prevention System, Garage, Grounds, Gym, Hangar, Infirmary, Library, Living Space, Personnel, Power System, Security System 2, Workshop

Power Points
Abilities 5 + Powers 0 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 29
Last edited by DalkonCledwin on Thu Feb 27, 2020 3:01 pm, edited 2 times in total.
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Dazzler / The MCs / Out of Hell

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Dazzler (Alison Blaire) - PL 12
Age: 18 / Height: 5' 6" / Weight: 107 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 1, Stamina 1, Agility 3, Dexterity 2, Fighting 4, Intellect 2, Awareness 4, Presence 3

Advantages
Attractive, Beautiful Voice, Benefit, Wealth (well-off), Conviction, Dazzling Performance (Expertise: Light Show), Defensive Attack, Defensive Roll 4, Equipment 3, Evasion, Fascinate (Expertise: Singing), Great Endurance, Improved Initiative, Inspire 5, Lionheart, Move-by Action, People Person, Ranged Attack 4, Teamwork, Ultimate Effort: (Expertise: Singing)

Skills
Acrobatics 10 (+13), Athletics 6 (+7), Close Combat: Combat Skates 6 (+10), Close Combat: Unarmed 2 (+6), Deception 6 (+9), Expertise (AGL): Roller Skating 6 (+9), Expertise (AWE): Popular Culture 6 (+10), Expertise (PRE): Dancing 10 (+13), Expertise (PRE): Light Show 12 (+15), Expertise (PRE): Singing 8 (+11), Expertise: Music Cognition 12 (+14), Perception 6 (+10), Persuasion 6 (+9), Ranged Combat: Light Emission 6 (+8)

Powers
Combat Skates
. . Roller Blades: Strength-based Damage 2 (slashing, DC 18; Dangerous)
. . She's Got Wheels: Speed 1 (Speed: 4 miles/hour, 60 feet/round)
Light Emission: Array
. . Dazzle: Cumulative Burst Area Affliction 12 (light, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 22; Burst Area: 30 feet radius sphere, DC 22, Cumulative, Increased Range: ranged; Limited: to Vision)
. . Hypnotic Strobe: Cumulative Burst Area Affliction 12 (light, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 22; Burst Area 3: 120 feet radius sphere, DC 22, Cumulative; Limited Degree, Sense-dependent: Sight)
. . Laser Beam: Damage 12 (light, DC 27; Increased Range: ranged)
. . Rocket Flight: Flight 3 (light, Speed: 16 miles/hour, 250 feet/round; Limited: to a straight line in any direction)
. . Sound Release: Burst Area Damage 10 (sound, DC 25; Burst Area 3: 120 feet radius sphere, DC 20, Feature: Extraordinary Effort for +2 effect rank; Tiring)
Superior Human Physiology
. . Invulnerabilities: Immunity 11 (racial, Common Descriptor: Light Effects, Rare Descriptor: Blackbolt's Voice)

Equipment
Battle Armor, Cell Phone (Smartphone), Combat Skates, Team Communicator

Offense
Initiative +7
Dazzle: Cumulative Burst Area Affliction 12 (DC Fort 22)
Grab, +4 (DC Spec 11)
Hypnotic Strobe: Cumulative Burst Area Affliction 12 (DC Will 22)
Laser Beam: Damage 12, +12 (DC 27)
Roller Blades: Strength-based Damage 2, +10 (DC 18)
Sound Release: Burst Area Damage 10 (DC 25)
Throw, +6 (DC 16)
Unarmed, +6 (DC 16)

Complications
- Alignment: Light Neutral: "Usually the needs of others outweigh my own, but either the ends or the means may be more important, depending."
- Enemy: The shadowy corporate overlords have much control over Alison's life, dictating what she can and cannot do and whether she succeeds or fails. There are many rivals to be had, it's a cutthroat business.
- Fame: Alison is a famous pop-star and actress, likely to be recognized in public. Ever since the public became aware of the fact that she is a mutant, her fame has also been leading to a lot of problems for her with regards to prejudice, particularly when it comes to finding education prospects at the collegiate levels.
- Motivation: Thrills: Alison got into show business because she thought it might be an exciting way to spend her time.
- Power Loss: Alison's Light Emission requires sound in order to work, and therefore cannot be utilized in locations where sound can't be transmitted, such as the vacuum of outer space.
- Responsibility: Alison has a lot of shows and interviews she needs to attend. Contractual obligations also restrict her actions and what she can be seen doing in public.
- Trait of Consequence: The actual effect rank of Alison's Light Emission power is dependent on the level of noise which exists in her immediate surroundings, with the rank listed on this stat block being equivalent to the noise found in proximity to an active rocket engine. A rank of 10 is equivalent to a subway terminal, while a rank of 6 would be equal to a crowded street corner, and rank 4 is the normal level of background noise. Exposure to Banshee's screams will grant her the maximum ranks on this stat block & a free use of the Extraordinary Effort advantage, while Blackbolt's voice grants the same ranks & Untapped Potential. In the absence of any other form of sound, Alison can sing in order to gain rank 3 Light Emission. The same holds true for her ranks in the Light Show skill.

Languages
English [Native]

Defense
Dodge 15, Parry 10, Fortitude 5, Toughness 9/1, Will 8

Power Points
Abilities 40 + Powers 51 + Advantages 31 + Skills 51 (102 ranks) + Defenses 26 = 199
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Queenie / The MCs / Out of Hell

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Queenie (Daphne Greengrass) - PL 10
Age: 15 / Height: 4' 10" / Weight: 98 lbs
Hair Color: Brown / Eye Color: Blue

Strength 0, Stamina 0, Agility 3, Dexterity 2, Fighting 3, Intellect 7, Awareness 6, Presence 4

Advantages
Animal Empathy, Artificer, Assessment, Attractive, Benefit, Wealth 2 (independently wealthy), Connected, Daze (Intimidation), Defensive Attack, Defensive Roll 2, Eidetic Memory, Fascinate (Intimidation), Inspire 2, Languages 1, Leadership, Ranged Attack 6, Ritualist, Set-up, Teamwork, Trance, Well-informed

Skills
Deception 8 (+12), Expertise (AWE): Research 6 (+12), Expertise (AWE): Wizarding Culture 8 (+14), Expertise: General Sciences 4 (+11), Expertise: Magic 8 (+15), Insight 6 (+12), Intimidation 8 (+12), Perception 6 (+12), Treatment 6 (+13)

Powers
Laurel & Unicorn Hair Wand (Easily Removable)
. . Yer A Witch, Daphne: Array
. . . . Fumos: Cloud Area Concealment Attack 4 (wizarding magic, All Visual Senses, DC 14; Cloud Area 4: 120 feet radius sphere, DC 14, Attack: Fortitude, Increased Range: ranged)
. . . . Glacius Tria: Cumulative Cone Area Affliction 9 (cold, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 19; Affects Objects, Cone Area: 60 feet cone, DC 19, Cumulative)
. . . . Legilimens: Cumulative Mind Reading 12 (wizarding magic, DC 22; Cumulative; Reduced Range: ranged)
. . . . Petrificus Totalus: Progressive Affliction 9 (wizarding magic, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, Resisted by: Will, DC 19; Extra Condition, Increased Range: ranged, Progressive; Limited Degree)
. . . . Phantasmagoria: Illusion 9 (wizarding magic, Affects: All Sense Types, Area: 500 cft., DC 19; Selective; Limited to One Subject, Resistible: Will)
. . . . Reparifors: Healing 9 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 2)
Wandless Magic: Array
. . Glacius: Cumulative Affliction 8 (cold, wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 18; Affects Objects, Cumulative, Increased Range: ranged, Precise)
. . Wingardium Leviosa: Move Object 8 (wizarding magic, 6 tons, DC 23; Damaging, Precise, Subtle: subtle)
Wandless Magic: Talents
. . Occlumens: Impervious Will 8 (wizarding magic; Sustained)
Wizardkind Physiology
. . Built for Quidditch: Protection 4 (racial, +4 Toughness; Impervious)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Radius: Magic Awareness)

Offense
Initiative +3
Fumos: Cloud Area Concealment Attack 4 (DC Fort 14)
Glacius Tria: Cumulative Cone Area Affliction 9 (DC Fort 19)
Glacius: Cumulative Affliction 8, +8 (DC Fort 18)
Grab, +3 (DC Spec 10)
Legilimens: Cumulative Mind Reading 12, +8 (DC Will 22)
Petrificus Totalus: Progressive Affliction 9, +8 (DC Will 19)
Throw, +8 (DC 15)
Unarmed, +3 (DC 15)
Wingardium Leviosa: Move Object 8, +8 (DC 23)

Complications
- Alignment: Balanced Neutral: "Usually circumstances dictate whose needs are more important, but either the ends or the means may be more important, depending."
- Anti-Social: Due to just how intelligent she is, Daphne tends not to be able to interact with her peers as equals, and finds that the things which interest them don't hold her attention for longer than it takes her to say "go away" or "leave me alone." This is therefore, the other thing that contributed to her being dubbed the Ice Queen of Slytherin House.
- Bibliophile: More often than not, you will find Daphne with her nose in a book rather than having her verbally socializing with people. This trait is one of the two largest factors that contributed to Daphne being nicknamed the Ice Queen of Slytherin House.
- Frail: Due to the Blood Malediction that she suffers from, Daphne is easily exhausted. At any time when she makes an Acrobatics, Athletics or other physically demanding skill check, as well as for every 5 rounds of sustained combat (even when using ranged attacks), she must simultaneously make a DC 10 Fortitude check. If she fails this check then she becomes Fatigued. Every time she uses one of the aforementioned skills within the same scene, as well as for every 5 rounds of combat within a single scene, the DC for her next Fortitude check in that same scene will increase by 1 point. Standard rules regarding additional degrees of fatigue apply.
- Guy Magnet: Daphne tends to attract male attention wherever she goes due to the fact that she is possibly the single most attractive pure-blood witch of her generation.
- Motivation: Acceptance: Daphne wishes to find someone to marry who will be content to love her without forcing her to bear them a child, as such a thing would be equal to a death sentence for Daphne.
- Relationships: Daphne is the best friend of Tracey Davis, and also the elder sister of Astoria Greengrass. Furthermore, she is the eldest child of the late Elizabeth Greengrass (née Selwyn), and her husband Cyrus Greengrass.

Languages
English [Native], French

Defense
Dodge 14, Parry 10, Fortitude 4, Toughness 6/4 (Imp. 4), Will 12 (Imp. 8)

Power Points
Abilities 50 + Powers 79 + Advantages 28 + Skills 30 (60 ranks) + Defenses 28 = 215

--------------------
Build Comments: Daphne gets to be more powerful than her year at Hogwarts would otherwise imply due to the fact that she's sitting on one severely crippling complication and needs the power boost to make up for it.
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Gold Star / The MCs / Out of Hell

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Gold Star (Azalea Potter) - PL 10
Age: 14 / Height: 5' 1" / Weight: 115 lbs
Hair Color: Red / Eye Color: Brown

Strength 1, Stamina 1, Agility 4, Dexterity 3, Fighting 6, Intellect 2, Awareness 4, Presence 4

General Advantages
Artificer, Attractive, Beginner's Luck, Benefit, Wealth 2 (independently wealthy), Connected, Daze (Intimidation), Defensive Roll 3, Diehard, Disarming (DC 18), Equipment 1, Fascinate (Persuasion), Favored Foe: (Voldemort), Fearless, Fighting Style: Tae Kwon Do, Great Endurance, Guidance, Inspire, Interpose, Languages 1, Leadership, Ranged Attack 3, Second Chance: (Resisting Mental Control), Set-up, Teamwork

Fighting Style Advantages
All-out Attack, Improved Defense, Power Attack, Takedown

Skills
Acrobatics 4 (+8), Athletics 4 (+5), Close Combat: Grab 6 (+12), Close Combat: Unarmed 4 (+10), Expertise (AGL): Riding 6 (+10), Expertise (AWE): Animal Handling 6 (+10), Expertise: Magic 8 (+10), Insight 4 (+8), Intimidation 8 (+12), Investigation 4 (+6), Perception 6 (+10), Persuasion 6 (+10), Stealth 4 (+8), Treatment 4 (+6)

Powers
Firebolt (Removable)
. . Flying Broom: Flight 7 (artifice, Speed: 250 miles/hour, 0.5 miles/round; Feature: May use Expertise: Riding to increase flight speed as though it were Athletics, Feature: Unbreakable Braking Charm; Platform)
Holly & Phoenix Feather Wand (Easily Removable)
. . Protego: Enhanced Trait 6 (wizarding magic, Dodge +3 (+12), Parry +3 (+12))
. . Yer A Witch, Azalea: Array
. . . . Atmofulmus: Environment 12 (wizarding magic, Cold, Impede Movement (1 rank), Visibility (-2), Radius: 8 miles)
. . . . Episkey: Healing 12 (wizarding magic; Increased Range: ranged; Diminished Range 2)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: Unnatural Creatures, Limited: Holding at Bay, Limited Degree, Tiring)
. . . . Expelliarmus: Damage 14 (force, wizarding magic, DC 29; Disarming, Increased Range: ranged)
. . . . Glacius Duo: Cumulative Line Area Affliction 7 (cold, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 17; Affects Objects, Line Area 2: 5 feet wide by 60 feet long, DC 17, Cumulative)
. . . . Incarcerous: Cumulative Burst Area Affliction 9 (wizarding magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage or Sleight of Hand, DC 19; Burst Area: 30 feet radius sphere, DC 19, Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . Obliviate: Concentration Cumulative Affliction 12 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 22; Concentration, Cumulative, Increased Range: ranged; Slow: Minutes)
. . . . Phantasmagoria: Illusion 9 (wizarding magic, Affects: All Sense Types, Area: 500 cft., DC 19; Selective; Limited to One Subject, Resistible: Will)
. . . . Vera Verto: Transform 7 (wizarding magic, Affects: Anything, Transforms: 100 lbs., DC 17; Increased Duration: continuous; Limited: to Nonmagical Objects)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Death's Gaze: Concealment 4 (bestowed, cosmic, All Visual Senses; Affects Others; Distracting, Passive)
Wizardkind Physiology
. . Built for Quidditch: Protection 4 (racial, +4 Toughness; Impervious)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Radius: Magic Awareness)

Equipment
Communication Mirror, Multi-tool

Offense
Initiative +4
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 14, +6 (DC 29)
Glacius Duo: Cumulative Line Area Affliction 7 (DC Fort 17)
Grab, +12 (DC Spec 11)
Incarcerous: Cumulative Burst Area Affliction 9 (DC Fort/Will 19)
Obliviate: Concentration Cumulative Affliction 12, +6 (DC Will 22)
Throw, +6 (DC 16)
Unarmed, +10 (DC 16)
Vera Verto: Transform 7, +6 (DC Dog 17)

Complications
- Alignment: Light Lawful: "Usually the needs of others outweigh my own, but the means are as important as the end."
- Cursed: Azalea was the unfortunate one between the Potter Siblings in that while Harry is destined to defeat Voldemort, she is the one who carries a fragment of Voldemort's soul. So in essence, they are both crucial to his defeat.
- Honor: Azalea will always keep her word, uphold the common good, and save any damsels in distress that she even hears so much as a rumor of.
- Motivation: Doing Good: Azalea truly and fully believes in Albus Dumbledore's "Greater Good" sales pitch. Unfortunately, she has no idea what "The Greater Good" actually is, or what it would mean for her.
- Obsession: Azalea is utterly obsessed with both locating her elder brother, and getting him to be the father of her children. She would also be more than happy point out the relevant article of wizarding legal doctrine that allows her get away with such a thing.
- Relationship: Azalea is Harry's younger sister, and the youngest child of James and Lily Potter. Also, due to having the magic that Harry lacks, Azalea has jumped ahead of him in the order of succession to the House of Potter.

Languages
English [Native], Parseltongue

Defense
Dodge 12/9, Parry 12/9, Fortitude 5, Toughness 8/5 (Imp. 4), Will 14

Power Points
Abilities 50 + Powers 52 + Advantages 35 + Skills 37 (74 ranks) + Defenses 22 = 196

--------------------
Build Comments: Meanwhile, Azalea gets to be more powerful than her year mates by virtue of accomplishment.
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White Bishop / The Club / Out of Hell

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White Bishop (Donald Pierce) - PL 10
Age: Um... 40? / Height: 6' 2" / Weight: 220 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 8/-5, Stamina 0, Agility 5/-5, Dexterity 4/-5, Fighting 4/-5, Intellect 5, Awareness 2, Presence 2

General Advantages
Benefit, Wealth 3 (millionare), Close Attack 3, Connected, Contacts, Equipment 2, Improvised Tools, Inventor, Languages 2, Leadership, Power Attack, Skill Mastery: Expertise: Cybernetics, Skill Mastery: Technology, Well-informed

Enhanced Advantages
Assessment, Favored Foe: (Previously Assessed Foe), Improved Initiative, Uncanny Dodge

Skills
Expertise: Business 6 (+11), Expertise: Cybernetics 10 (+15), Expertise: Mining 10 (+15), Insight 4 (+6), Intimidation 6 (+8), Perception 4 (+6), Persuasion 6 (+8), Ranged Combat: Guns 8 (+12), Technology 10 (+15), Vehicles 4 (+8)

Powers
Cybernetic Body (Removable)
. . Armor Plating: Protection 8 (armor, +8 Toughness)
. . Claws: Strength Effect 8 (slashing; Dangerous 2)
. . Cybernetic Physique: Enhanced Trait 82 (armor, Fighting +9 (+4), Agility +10 (+5), Dexterity +9 (+4), Strength +13 (+8))
. . DC Shock Field: Progressive Affliction 4 (electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Progressive, Reaction 3: reaction)
. . More Machine Than Man: Immunity 30 (technological, Fortitude Effects)
. . Psi-Screen: Impervious Will 10 (technological)
. . Tactical Computer: Enhanced Trait 8 (technological, Dodge +2 (+8), Parry +2 (+6), Advantages: Assessment, Favored Foe: (Previously Assessed Foe), Improved Initiative, Uncanny Dodge; Quirk: Can only have a single favored foe at a time)

Equipment
Heavy Pistol

Offense
Initiative +9
DC Shock Field: Progressive Affliction 4, +7 (DC Fort 14)
Grab, +7 (DC Spec 18)
Heavy Pistol, +12 (DC 19)
Throw, +4 (DC 23)
Unarmed, +7 (DC 23)

Complications
- Disability: Nearly all of Donald Pierce's organic tissue has been replaced with highly advanced cybernetics constructed of a lightweight metal alloy that function in much the same way as his organic tissue once did, only vastly more efficient. As such, attacks which shut off or disable his technological components can also effectively incapacitate him.
- Hatred: Donald views anyone with superhuman abilities that don't derive from technology as a threat to mundane humans. He therefore plans on using the assets of the Hellfire Club to aid him in his quest to remove such "monsters" from the world and is a major supplier of high tech weapons and armor for organizations such as the Purifiers.
- One of Us: Donald is a member of the Hellfire Club, an organization that handles betrayal in a particularly lethal manner.
- Rivalry: Donald views the other members of the Hellfire Club (most of whom are mutants) as being nothing more than obstacles on his road to supremacy and will do whatever it takes to remove them from said road.
- Secret: Donald does not at all like having people discover his membership in the Hellfire Club, or the fact that his greatest strength is simultaneously his greatest weakness. He'll even place priority on eliminating those who manage to discover the latter fact.

Languages
English [Native], German, Japanese

Defense
Dodge 8/6, Parry 6/4, Fortitude Immune, Toughness 8, Will 10

Power Points
Abilities -22 + Powers 130 + Advantages 19 + Skills 34 (68 ranks) + Defenses 9 = 170
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