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DalkonCledwin
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Black King / The Club / Out of Hell

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Black King (Sebastian Shaw) - PL 13
Age: 28 (98+) / Height: 5' 10" / Weight: 168 lbs
Hair Color: Brown / Eye Color: Blue

Strength 12/2, Stamina 12/4, Agility 13/2, Dexterity 1, Fighting 6, Intellect 3, Awareness 4, Presence 5

General Advantages
Assessment, Benefit, Status: (Lord Imperial of the Hellfire Club), Benefit, Wealth 4 (multimillionaire), Chokehold, Connected, Contacts, Daze (Deception), Fascinate (Deception), Fast Grab, Languages 2, Redirect, Seize Initiative, Skill Mastery: Deception, Skill Mastery: Expertise: Politics, Skill Mastery: Persuasion, Takedown, Taunt, Well-informed

Accelerated Healing Advantages
Diehard

Combat Boost Advantages
Improved Critical 4: Unarmed, Improved Initiative, Power Attack, Ultimate Effort: (Toughness Checks)

Skills
Athletics 6 (+18), Close Combat: Unarmed 8 (+14), Deception 14 (+19), Expertise: Business 8 (+11), Expertise: Current Events 6 (+9), Expertise: Politics 14 (+17), Insight 10 (+14), Intimidation 6 (+11), Investigation 4 (+7), Perception 4 (+8), Persuasion 10 (+15), Ranged Combat: Discharge 6 (+7)

Powers
Kinetic Energy Redistribution: Array
. . Accelerated Healing: Regeneration 5 (talent, Every 2 rounds, Advantages: Diehard; Feature: Reverses Aging Process, Sustained)
. . Combat Boost: Enhanced Trait 7 (talent, Advantages: Improved Critical 4, Improved Initiative, Power Attack, Ultimate Effort: (Toughness Checks))
. . Energetic Discharge: Damage 16 (energy, DC 31; Increased Range: ranged; Diminished Range 3)
Superior Human Physiology
. . Invulnerabilities: Immunity 20 (racial, Very Common Descriptor: Bludgeoning Damage)
. . Kinetic Energy Enhancement: Enhanced Trait 58 (racial, Agility +11 (+13), Strength +10 (+12), Stamina +8 (+12); Reaction: reaction; Fades)
. . Resistances: Immunity 60 (racial, Very Common Descriptor: Focused Energy Damage, Very Common Descriptor: Piercing Damage, Very Common Descriptor: Slashing Damage; Limited - Half Effect)

Offense
Initiative +13
Energetic Discharge: Damage 16, +7 (DC 31)
Grab, +6 (DC Spec 22)
Throw, +1 (DC 27)
Unarmed, +14 (DC 27)

Complications
- Motivation: Greed: Shaw is all about the acquisition of wealth and power. He likes to lord his influence over others; especially women.
- Power Loss: It is technically possible to overload Shaw's invulnerability and resistances by continuing to hit him after he has topped off his Kinetic Energy Enhancement, and in that way render him susceptible to the forms of harm he is normally impervious to. The problem with this is that it is very hard to stop him from hurting you long enough for such a situation to occur.
- Reputation: Shaw has gained a reputation for being a 'Wannabe Hefner' due to being the proprietor of the nightclub known as the "Hellfire Clubhouse" located in New York City.
- Rivalry: Shaw often finds himself in conflict with Harry Potter over their mutual interest in Emma Frost, and just as frequently finds himself losing for reasons he doesn't quite understand. That said, he will actually work with both Harry and Emma when their goals are in alignment, which is more often than not the case.

Languages
English [Native], German, Russian

Defense
Dodge 14, Parry 14, Fortitude 12, Toughness 12, Will 10

Power Points
Abilities 54 + Powers 139 + Advantages 22 + Skills 48 (96 ranks) + Defenses 15 = 278

--------------------
Build Comments: It occurs to me that the version of Sebastian Shaw from X-Men: First Class has a startlingly similar set of abilities to those belonging to Erg of the Morlocks, or at least he does in regards to the way Erg was depicted in The Gifted.
Last edited by DalkonCledwin on Fri Feb 28, 2020 2:40 am, edited 1 time in total.
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Black Queen I / The Club / Out of Hell

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Black Queen (Jean Grey) - PL 15
Age: 24 / Height: 5' 6" / Weight: 130 lbs
Hair Color: Crimson / Eye Color: Green

Strength 6, Stamina 8, Agility 7, Dexterity 6, Fighting 6, Intellect 6, Awareness 8, Presence 8

General Advantages
All-out Attack, Assessment, Attractive 2, Benefit, Galactic Reputation 4, Benefit, Wealth 5 (billionaire), Daze (Intimidation), Fascinate (Intimidation), Improved Initiative, Languages 3, Leadership, Power Attack, Ranged Attack, Second Chance: (Resisting Mental Control), Startle, Teamwork, Trance, Untapped Potential

Enhanced Advantages
Diehard

Skills
Athletics 4 (+10), Deception 4 (+12), Expertise (PRE): Modeling 6 (+14), Expertise: Astrogation 10 (+16), Expertise: Psychology 10 (+16), Insight 8 (+16), Intimidation 14 (+22), Perception 6 (+14), Persuasion 6 (+14), Ranged Combat: Phoenix Force 5 (+11), Ranged Combat: Psionics 8 (+14), Treatment 4 (+10), Vehicles 8 (+14)

Powers
Cosmic Titan Physiology
. . Cosmic Senses: Senses 33 (racial, Acute (Type): Mental Senses, Awareness: Cosmic [Mental], Awareness: Minds [Mental], Counters All Concealment: Mental Senses, Detect: Living Beings [Mental] 2: ranged, Extended: Cosmic Awareness 20: x100000000tr, Radius (Type): Mental Senses; Dimensional: dimension - Astral Plane)
. . Fast Healing: Regeneration 5 (racial, Every 2 rounds, Advantages: Diehard; Persistent)
. . Force Field: Protection 10 (racial, +10 Toughness; Impervious [8 extra ranks], Sustained)
. . Invulnerabilities: Immunity 11 (racial, Aging, Life Support)
. . Phoenix Flame: Environment 10 (racial, Heat, Light, Radius: 2 miles; Reaction 3: reaction; Limited: This power automatically shuts off one round after the triggering effect comes to an end, Notes: Reaction: Whenever Jean activates an Instantaneous or Concentration duration power from her Phoenix Force array.)
. . Soar the Spaceways: Movement 4 (racial, Environmental Adaptation: Space, Space Travel 3: other galaxies)
General Psionics: Array
. . Force Constructs: Create 15 (telekinetic, Volume: 32000 cft., DC 25; Movable, Selective)
. . Kinetic Bolts: Damage 14 (force, telekinetic, DC 29; Increased Range: ranged, Multiattack)
. . Levitation: Flight 14 (telekinetic, Speed: 32000 miles/hour, 60 miles/round)
. . Mental Blast: Damage 15 (psychic, DC 30; Alternate Resistance (no cost): Will, Increased Range 2: perception)
. . Mental Probe: Cumulative Mind Reading 15 (psychic, DC 25; Cumulative)
. . Mind Control: Cumulative Affliction 15 (psychic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 25; Cumulative, Increased Range 2: perception)
. . Telekinesis: Move Object 15 (telekinetic, 800000 ktons; Increased Mass 20)
. . Telepathy: Mental Area Communication 5 (psychic; Area, Selective, Subtle: encrypted; Concentration)
Phoenix Force: Dynamic Array
. . Absorption & Conversion: Immunity 20 ([0 active, 0/60 PP, 2/r], cosmic, Very Common Descriptor: Directed Energy Attacks; Redirect, Reflect; Concentration)
. . Cosmic Blast: Damage 18 ([0 active, 0/60 PP, 2/r], cosmic, force, DC 33; Increased Range: ranged)
. . Cosmic Transmutation: Transform 6 ([0 active, 0/60 PP, 6/r], cosmic, Affects: Anything, Transforms: 50 lbs., DC 16; Increased Duration: continuous)
. . Gateway I: Teleport 15 ([0 active, 0/60 PP, 4/r], cosmic, Carry 50 lbs.; Extended: 32000 miles in 2 move actions, Portal; Limited to Extended)
. . Gateway II: Movement 3 ([0 active, 0/60 PP, 4/r], cosmic, Space Travel 3: other galaxies; Portal)
. . Weather Control: Environment 14 ([0 active, 0/60 PP, 4/r], cosmic, Other: 3 points worth of effect 3, Radius: 30 miles; Selective)

Offense
Initiative +11
Cosmic Blast: Damage 18, +12 (DC 33)
Cosmic Transmutation: Transform 6, +6 (DC Dog 16)
Grab, +6 (DC Spec 16)
Kinetic Bolts: Damage 14, +15 (DC 29)
Mental Blast: Damage 15 (DC Will 30)
Mental Probe: Cumulative Mind Reading 15 (DC Will 25)
Mind Control: Cumulative Affliction 15 (DC Will 25)
Telekinesis: Move Object 15, +15 (DC 25)
Throw, +7 (DC 21)
Unarmed, +6 (DC 21)

Complications
- Brainwashed & Crazy: Jean has been subjected to an incredibly powerful form of mental subversion that has caused her to turn her back on everything she once believed in so that she can embrace a life of debauchery as the Hellfire Club's new Black Queen.
- Guy Magnet: She's a curvy redhead with green eyes. Of course she attracts masculine attention.
- Motivation: Hedonism: Jean only wants the very best things in life.
- One of Us: Jean is a member of the Hellfire Club, an organization that handles betrayal in a particularly lethal manner.
- Relationships: Jean has had relationships with both Scott Summers and Logan Howlett.
- Rivalry: With Emma Frost over the affections of one, Harry Potter. Unlike Shaw however, Jean is fully aware of why she seems to be losing the contest and does not like that fact one teensy tiny bit.
- Secret: While this monster looks like Jean Grey, and answers to Jean's name, it most certainly is not Jean Grey.

Languages
English (Native), Japanese, Russian, Sign Language

Defense
Dodge 12, Parry 12, Fortitude 12, Toughness 18 (Imp. 18), Will 18

Power Points
Abilities 110 + Powers 270 + Advantages 27 + Skills 47 (93 ranks) + Defenses 25 = 479
Last edited by DalkonCledwin on Thu Feb 27, 2020 7:01 pm, edited 1 time in total.
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Black Bishop / The Club / Out of Hell

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Black Bishop (Harry Leland) - PL 9
Age: 54 / Height: 5' 11" / Weight: 330 lbs
Hair Color: Red / Eye Color: Green

Strength 4, Stamina 6, Agility 2, Dexterity 2, Fighting 3, Intellect 2, Awareness 3, Presence 4

Advantages
Assessment, Benefit, Wealth 3 (millionaire), Connected, Contacts, Daze (Deception), Equipment 1, Fascinate (Deception), Fascinate (Persuasion), Redirect, Skill Mastery: Expertise: American Legal Doctrine, Skill Mastery: Expertise: Civics, Skill Mastery: Persuasion, Taunt, Well-informed

Skills
Deception 6 (+10), Expertise: American Legal Doctrine 12 (+14), Expertise: Business 8 (+10), Expertise: Civics 12 (+14), Insight 6 (+9), Intimidation 4 (+8), Investigation 6 (+8), Perception 4 (+7), Persuasion 12 (+16), Ranged Combat: One-Trick Pony 6 (+8)

Powers
One-Trick Pony
. . Gravity Crush: Concentration Cumulative Affliction 10 (Linked; gravity, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobile, 3rd degree: Incapacitated and Paralyzed, Resisted by: Dodge, Overcome by Strength, DC 20; Concentration, Cumulative, Extra Condition, Increased Range: ranged; Diminished Range, Instant Recovery)
. . Gravity Field: Move Object 5 (Linked; gravity, 1600 lbs.; Concentration, Limited: to Pulling Downwards)
. . Gravity Smash: Damage 10 (Linked; gravity, DC 25; Alternate Resistance: Fortitude, Increased Duration: concentration, Increased Range: ranged; Diminished Range, Limited: to targets suffering from Gravity Crush's 3rd degree)

Equipment
Undercover Shirt

Offense
Initiative +2
Grab, +3 (DC Spec 14)
Gravity Crush: Concentration Cumulative Affliction 10, +8 (DC Fort/Will 20)
Gravity Field: Move Object 5, +8 (DC 15)
Gravity Smash: Damage 10, +8 (DC Fort 25)
Throw, +2 (DC 19)
Unarmed, +3 (DC 19)

Complications
- Disability: Leland is overweight and out-of-shape. Strenuous activity – including exerting his powers – for a number of rounds exceeding his Stamina score will cause Leland to become Fatigued.
- Hatred: Leland absolutely despises Harry Potter because our protagonist has a far wider arsenal of gravity-based superpowers and is far more attractive to the fairer gender.
- One of Us: Leland is a member of the Hellfire Club, an organization that handles betrayal in a particularly lethal manner.
- Relationship: Leland has had regular encounters with both Harry and Emma, many of which occurred before either of them officially joined the Hellfire Club. He's also made several highly inappropriate advances towards Emma.

Languages
English [Native]

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 8, Will 8

Power Points
Abilities 52 + Powers 71 + Advantages 16 + Skills 38 (76 ranks) + Defenses 24 = 201
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Black Knight / The Club / Out of Hell

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Black Knight (Sage) - PL 13
Age: 21 / Height: 5' 7" / Weight: 135 lbs
Hair Color: Black / Eye Color: Blue

Strength 1, Stamina 1, Agility 3, Dexterity 2, Fighting 4, Intellect 15, Awareness 3, Presence 3

Advantages
Accurate Attack, Assessment, Attractive, Benefit, Wealth 2 (independently wealthy), Chokehold, Connected, Diehard, Eidetic Memory, Equipment 3, Improved Initiative, Internet Tracker, Inventor, Well-Equiped 6, Well-informed

Skills
Expertise (AWE): Research 14 (+17), Expertise: Business 6 (+21), Expertise: Computers 8 (+23), Expertise: History 8 (+23), Insight 14 (+17), Perception 8 (+11), Ranged Combat: Guns 6 (+8), Technology 8 (+23), Vehicles 10 (+12)

Powers
Superior Human Physiology
. . Computer Mind: Quickness 10 (racial, Perform routine tasks in -10 time ranks, Advantages: Eidetic Memory; Limited to One Type: Mental Tasks)
. . Omniglot: Comprehend 5 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All, Machines / Electronics)
. . Telepathic Immunity: Immunity 10 (racial, Common Descriptor: Psychic Effects)

Equipment
Bulletproof Vest, Heavy Pistol

Offense
Initiative +7
Grab, +4 (DC Spec 11)
Heavy Pistol, +8 (DC 19)
Throw, +2 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Mauve Shirt: Sage only qualifies for her given Power Level because of her Skill Bonuses, if not for that she'd top out at a Power Level of 9. Furthermore, she earned her rank of Black Knight within the Hellfire Club by virtue of being Sebastian Shaw's Personal Assistant.
- Motivation: Responsibility: Sage is responsible for handling Sebastian Shaw's day to day business affairs, and finds great joy in accomplishing that function.
- One of Us: Sage is a member of the Hellfire Club, an organization that handles betrayal in a particularly lethal manner.
- Power Loss: Sage loses the benefits of her Telepathic Immunity when dealing with Telepaths that just happen to know how to read Binary.

Languages
English [Native]

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 5, Will 13

Power Points
Abilities 64 + Powers 26 + Advantages 21 + Skills 41 (82 ranks) + Defenses 27 = 179
Last edited by DalkonCledwin on Thu Feb 27, 2020 8:01 pm, edited 1 time in total.
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Black Rook I / The Club / Out of Hell

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Black Rook (Mastermind) - PL 12
Age: Unknown / Height: Unknown / Weight: Unknown
Hair Color: Unknown / Eye Color: Unknown

Strength 1, Stamina 2, Agility 1, Dexterity 1, Fighting 3, Intellect 3, Awareness 4, Presence 4

Advantages
Assessment, Benefit, Cipher 3, Connected, Contacts, Daze (Deception), Defensive Roll 3, Equipment 1, Fascinate (Deception), Skill Mastery: Deception, Taunt, Well-informed

Skills
Deception 14 (+18), Insight 6 (+10), Perception 4 (+8), Persuasion 4 (+8)

Powers
Illusion Generation: Array
. . Phantasmal Blast: Damage 12 ([0 active, 0/96 PP, 2/r+2], illusory, DC 27; Alternate Resistance (no cost): Will, Increased Range 2: perception, Variable Descriptor 2: broad group - illusory effects; Resistible: Will)
. . Phantasmal Control: Progressive Affliction 12 ([0 active, 0/96 PP, 5/r+2], illusory, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Increased Range 2: perception, Incurable, Progressive, Subtle: subtle)
. . Phantasms: Illusion 12 ([0 active, 0/96 PP, 8/r], illusory, Affects: All Sense Types, Area: 15000 cft., DC 22; Illusion Area 2, Independent, Selective; Resistible: Will)
Phantasmal Forms: Array
. . Phantasmal Disguise: Morph 4 (illusory, +20 Deception checks to disguise; Any form; Resistible: Will)
. . Phantasmal Invisibility: Concealment 10 (illusory, All Senses; Limited to Minds)

Equipment
Battle Robes

Offense
Initiative +1
Grab, +3 (DC Spec 11)
Phantasmal Blast: Damage 12 (DC Will 27)
Phantasmal Control: Progressive Affliction 12 (DC Will 22)
Throw, +1 (DC 16)
Unarmed, +3 (DC 16)

Complications
- Obsession: With Jean Grey, whom he has realized happens to be someone (or rather something) else entirely.
- One of Us: Mastermind is a member of the Hellfire Club, an organization that handles betrayal in a particularly lethal manner.
- Reputation: Mastermind likes to manipulate both friend and foe using his powers. Even among those he counts as allies he isn't very well liked.

Languages
English [Native]

Defense
Dodge 15, Parry 10, Fortitude 6, Toughness 9/2, Will 14

Power Points
Abilities 38 + Powers 118 + Advantages 15 + Skills 14 (28 ranks) + Defenses 35 = 220
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Cyclops / The X-Men / Out of Hell

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Cyclops (Scott Summers) - PL 11
Age: 24 / Height: 6' 1" / Weight: 185 lbs
Hair Color: Brown / Eye Color: Brown

Strength 2, Stamina 4, Agility 3, Dexterity 2, Fighting 4, Intellect 2, Awareness 6, Presence 3

Advantages
Accurate Attack, Attractive, Benefit, Wealth (well-off), Defensive Attack, Defensive Roll 3, Equipment 2, Fast Grab, Improved Critical: Unarmed, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Inspire, Languages 2, Leadership, Second Chance: (Resisting Mental Control), Set-up, Skill Mastery: Expertise: Tactics, Teamwork

Skills
Athletics 6 (+8), Close Combat: Unarmed 2 (+6), Expertise (AWE): Tactics 6 (+12), Expertise: Aircraft 6 (+8), Expertise: Spatial Geometry 10 (+12), Insight 4 (+10), Perception 4 (+10), Persuasion 6 (+9), Ranged Combat: Optic Blasts 6 (+8), Vehicles 6 (+8)

Powers
Control Visor (Removable)
. . Optic Blasts: Array
. . . . Bouncing Beam: Shapeable Area Damage 9 (force, DC 24; Shapeable Area: 30 cft., DC 19, Increased Range: ranged, Selective; Check Required 5: DC 14 - Expertise: Spatial Geometry, Limited: Requires reflective surfaces)
. . . . Break Fall
. . . . . . Fall Blast: Burst Area Damage 2 (Linked; force, DC 17; Burst Area: 30 feet radius sphere, DC 12, Increased Duration: concentration, Increased Range: ranged; Limited 2: to a 5-foot radius burst on the ground below Scott)
. . . . . . Safe Fall: Movement 1 (Linked; talent, Safe Fall)
. . . . Focused Beam: Line Area Damage 9 (force, DC 24; Line Area 3: 5 feet wide by 120 feet long, DC 19, Feature: Extraordinary Effort for +2 effect ranks; Tiring)
. . . . Focused Blast: Damage 14 (force, DC 29; Increased Range: ranged)
. . . . Pressor Beam: Move Object 4 (force, 800 lbs., DC 29; Damaging, Extended Range 2, Improvised Weapon 10; Concentration, Limited Direction: Away)
Superior Human Physiology
. . Invulnerabilities: Immunity 2 (racial, Uncommon Descriptor: Summers Family Powers)
. . Optical Concussion Wave: Cone Area Damage 11 (force, DC 26; Cone Area 2: 120 feet cone, DC 21; Limited: Becomes Uncontrolled when Scott isn't wearing his visor or glasses)

Equipment
Battle Armor, Team Communicator

Offense
Initiative +3
Bouncing Beam: Shapeable Area Damage 9 (DC 24)
Fall Blast: Burst Area Damage 2 (DC 17)
Focused Beam: Line Area Damage 9 (DC 24)
Focused Blast: Damage 14, +8 (DC 29)
Grab, +4 (DC Spec 12)
Optical Concussion Wave: Cone Area Damage 11 (DC 26)
Pressor Beam: Move Object 4, +8 (DC 29)
Throw, +2 (DC 17)
Unarmed, +6 (DC 17)

Complications
- Accident: Scott's beams are always on. Without his Ruby Sunglasses, he must shut his eyes or they will emit a continuous, full-strength beam.
- Motivation: Responsibility: Scott is the Field Commander for the X-Men itself, and is also the only person assigned to Tactical Oversight for the various groups that are affiliated with the X-Men. These two responsibilities would be very heavy burden for anyone to bear.
- Significant Other: Scott tends to be in a romantic relationship with Jean Gray whenever she’s both alive and aligned with the X-Men.

Languages
English [Native], Japanese, Russian

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 11/4, Will 10

Power Points
Abilities 52 + Powers 50 + Advantages 24 + Skills 28 (56 ranks) + Defenses 21 = 175
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Nightcrawler / The X-Men / Out of Hell

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Nightcrawler (Kurt Wagner) - PL 11
Age: 23 / Height: 5' 7" / Weight: 155 lbs
Hair Color: Blue / Eye Color: Yellow

Strength 2, Stamina 4, Agility 9, Dexterity 3, Fighting 6, Intellect 2, Awareness 4, Presence 4

General Advantages
Accurate Attack, Benefit, Athletics Based on Agility, Defensive Attack, Defensive Roll, Equipment 3, Improved Disarm, Improved Initiative, Languages 3, Power Attack, Skill Mastery: Acrobatics, Taunt, Teamwork, The Fuzzy Dude

Enhanced Advantages
Benefit, Ambidexterity, Improved Grab

Skills
Acrobatics 6 (+15), Athletics 6 (+15), Close Combat: Sword 6 (+12), Deception 6 (+10), Expertise (AWE): Theology 6 (+10), Expertise (PRE): Gymnastics 6 (+10), Perception 4 (+8), Stealth 4 (+21/+13), Technology 4 (+6), Treatment 4 (+6), Vehicles 4 (+7)

Powers
Bamf Attacks: Array
. . Rapid Strikes: Shapeable Area Damage 6 (talent, DC 21; Shapeable Area 2: 60 cft., DC 16, Selective)
. . Rending Strike: Damage 7 (talent, DC 22; Penetrating 7)
. . Teleport Sickness: Cumulative Affliction 7 (talent, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative; Limited: to Teleport Passengers)
Superior Human Physiology
. . Bamf!: Teleport 10 (racial, 4 miles in a move action, carrying 800 lbs.; Change Direction, Feature: This power interacts with the Athletics skill in the same way a Speed effect would, Increased Mass 4, Turnabout)
. . Dark Fur: Enhanced Trait 4 (racial, Stealth +8 (+21); Limited: to Darkened or Shadowy Areas)
. . Prehensile Tail: Extra Limbs 1 (racial, 1 extra limb, Advantages: Benefit, Ambidexterity, Improved Grab)
. . Superior Senses: Senses 5 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Low-light Vision, Radius: Magic Awareness)
. . Teleporting Dodge: Concealment 4 (racial, All Visual Senses; Quirk: Visible until Attacked, Notes: Bestows Kurt with a +5 Circumstance Bonus to his Active Defenses against foes reliant upon their eyes)
. . Wall-Crawler: Movement 1 (racial, Wall-crawling 1: -1 speed rank)

Equipment
Battle Armor, Sword, Team Communicator

Offense
Initiative +13
Grab, +6 (DC Spec 12)
Rapid Strikes: Shapeable Area Damage 6 (DC 21)
Rending Strike: Damage 7, +6 (DC 22)
Sword, +12 (DC 20)
Teleport Sickness: Cumulative Affliction 7, +6 (DC Fort 17)
Throw, +3 (DC 17)
Unarmed, +6 (DC 17)

Complications
- Motivation: Acceptance: Kurt's playful attitude conceals the feelings of a sensitive and concerned young man. He has developed a tremendous personality to compensate for his appearance and people soon start liking him. Aside from Kitty, he is the most beloved member of the X-Men.
- Prejudice: Kurt's inhuman appearance makes it all the more likely that he will encounter the prejudice associated with being a mutant.

Languages
English, German [Native], Japanese, Russian

Defense
Dodge 13, Parry 11, Fortitude 8, Toughness 9/4, Will 8

Power Points
Abilities 68 + Powers 71 + Advantages 17 + Skills 28 (56 ranks) + Defenses 17 = 201
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Sprite / The X-Men / Out of Hell

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Sprite (Kitty Pride) - PL 8
Age: 14 / Height: 4' 10" / Weight: 78 lbs
Hair Color: Brown / Eye Color: Hazel

Strength 1, Stamina 2, Agility 2, Dexterity 1, Fighting 4, Intellect 5, Awareness 4, Presence 4

Advantages
Attractive, Equipment 2, Fast Grab, Great Endurance, Improved Grab, Improved Hold, Improved Initiative, Internet Tracker, Languages 1, Second Chance: (Resisting Mind Control), Set-up, Teamwork

Skills
Athletics 6 (+7), Deception 4 (+8), Expertise (AWE): Popular Culture 6 (+10), Expertise: Computers 6 (+11), Insight 4 (+8), Investigation 4 (+9), Perception 4 (+8), Persuasion 8 (+12), Stealth 6 (+8), Technology 8 (+13)

Powers
Superior Human Physiology
. . Disruption: Nullify 6 (talent, Counters: Electronics, DC 16; Affects Corporeal 6, Broad, Reaction 3: reaction, Simultaneous; Reduced Range: close)
. . Impart Impetus: Damage 10 (talent, DC 25; Affects Corporeal 10, Alternate Resistance: Fortitude)
. . Phasing: Insubstantial 4 (racial, Incorporeal; Affects Others, Precise, Reaction: reaction, Subtle: DC 20)
. . Superior Senses: Senses 6 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Forms [Vision], Extended: Magic Awareness 1: x10, Radius: Magic Awareness; Dimensional: dimension - Limbo (Otherplace), Feature: Soul Bond (Illyana Rasputina))

Equipment
Battle Armor, Team Communicator

Offense
Initiative +6
Disruption: Nullify 6, +4 (DC Will 16)
Grab, +4 (DC Spec 11)
Impart Impetus: Damage 10, +4 (DC Fort 25)
Throw, +1 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Enemy: Emma would like it very much if Kitty were to enroll at the Massachusetts Academy, but at the same time isn't particularly concerned about whether or not Kitty actually wants to enroll in said academy.
- Love Triangle: Kitty is connected to Illyana Rasputina by way of a Soul Bond, but is actually in love with Illyana's significantly older brother, Piotr.
- Motivation: Thrills: Kitty is an enthusiastic, outgoing, and conscientious young woman. Although she is bright and a team-player, she dislikes working the long hours needed to hone her skills.
- Prejudice: Kitty is both a Mutant and Jewish, not to mention being a minor… and also a bit of a computer nerd…
- Trait of Consequence: Kitty must make a DC 18 Will Check in order to successfully phase through a Force Field.

Languages
English, Hebrew (Native)

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 6, Will 10

Power Points
Abilities 46 + Powers 104 + Advantages 13 + Skills 28 (56 ranks) + Defenses 24 = 215
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Colossus / The X-Men / Out of Hell

Post by DalkonCledwin »

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Colossus (Piotr Rasputin) - PL 12
Age: 19 / Height: 6' 4" / Weight: 242 lbs
Hair Color: Black / Eye Color: Blue

Strength 14, Stamina 10, Agility 2, Dexterity 1, Fighting 4, Intellect 2, Awareness 2, Presence 4

Advantages
Accurate Attack, All-out Attack, Attractive, Defensive Attack, Equipment 1, Great Endurance, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Team Attack, Improved Trip, Interpose, Languages 2, Leadership, Power Attack, Ranged Attack 3, Teamwork

Skills
Close Combat: Unarmed 4 (+8), Expertise (PRE): Artist 6 (+10), Expertise: Aircraft 6 (+8), Expertise: History 6 (+8), Intimidation 6 (+11), Perception 4 (+6), Ranged Combat: Throw 6 (+7), Vehicles 6 (+7)

Powers
Organic Steel Form (Activation: Move Action)
. . Body Armor: Protection 6 (morphic, +6 Toughness; Impervious [4 extra ranks])
. . Invulnerabilities: Immunity 20 (morphic, Common Descriptor: Corrosive Effects, Damage Effect: Electricity Damage, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Suffocation (All))
. . Iron Constition: Enhanced Stamina 4 (morphic, +4 STA)
. . Size Increase: Growth 2 (morphic, +2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks)
. . Titanic Might: Enhanced Strength 14 (morphic, +14 STR; Limited to Lifting [6 ranks only], Notes: Has a punching strength of 400 tons, and a lifting strength of 25,000 tons)
Superior Squib Physiology
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Radius: Magic Awareness)

Equipment
Team Communicator

Offense
Initiative +6
Grab, +4 (DC Spec 24)
Throw, +10 (DC 29)
Unarmed, +8 (DC 29)

Complications
- Motivation: Responsibility: Piotr views it as his personal responsibility to protect and care for his 6 year old little sister, as she is really the only family member he has left.
- Prejudice: As a mutant, Colossus has experienced his share of anti-mutant hatred and bigotry.
- Relationship: Piotr is the elder brother of Illyana Rasputina, who is much too young to go on missions with the X-Men just yet.
- Significant Other: Colossus is trying to deny the fact that he has fell head over heels in love with Kitty Pryde the moment he first laid eyes upon her.

Languages
English, Japanese, Russian [Native]

Defense
Dodge 8, Parry 8, Fortitude 10, Toughness 16 (Imp. 10), Will 8

Power Points
Abilities 46 + Powers 73 + Advantages 21 + Skills 22 (44 ranks) + Defenses 18 = 180

--------------------
The Fastball Special: is being handled via the Improved Team Attack advantage.
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Rogue / The X-Men / Out of Hell

Post by DalkonCledwin »

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Rogue (Anna Marie) - PL 11
Age: 21 / Height: 5' 6" / Weight: 130 lbs
Hair Color: Auburn w/White Streaks / Eye Color: Green

Strength 10/1, Stamina 10/3, Agility 3, Dexterity 2, Fighting 4, Intellect 2, Awareness 2, Presence 2

General Advantages
All-out Attack, Attractive, Daze (Intimidation), Defensive Attack, Improved Hold, Languages 3, Power Attack, Ranged Attack, Teamwork

Enhanced Advantages
Uncanny Dodge

Skills
Acrobatics 8 (+11), Athletics 2 (+12), Close Combat: Grab 2 (+6), Deception 4 (+6), Expertise (AWE): Tactics 6 (+8), Expertise: Journalism 6 (+8), Insight 4 (+6), Intimidation 6 (+8), Investigation 4 (+6), Perception 4 (+10/+6), Persuasion 4 (+6), Ranged Combat: Energy Blasts 6 (+8), Stealth 6 (+9), Treatment 4 (+6), Vehicles 6 (+8)

Powers
Semi-Permanent Powers: Array
. . Ms Marvel's Powers (Activation: Move Action)
. . . . Cosmic Augmentation: Enhanced Trait 42 (morphic, Strength +9 (+10), Stamina +7 (+10), Dodge +4 (+12), Parry +4 (+12), Perception +4 (+10); Limited: Perception Bonus is for Situational Awareness only [2 ranks only])
. . . . Invulnerabilities I: Immunity 2 (racial, Disease, Poison)
. . . . Levitation: Flight 6 (morphic, Speed: 120 miles/hour, 1800 feet/round)
. . . . Situational Awareness: Senses 1 (morphic, Danger Sense: Visual, Advantages: Uncanny Dodge)
. . . . True Invulnerability: Impervious Toughness 10 (morphic)
. . Sunfire's Powers (Activation: Move Action)
. . . . Adapted Senses: Senses 1 (morphic, Infravision)
. . . . Fire Blast: Damage 12 (fire, DC 27; Increased Range: ranged)
. . . . Flame Aura: Damage 3 (fire, DC 18; Reaction 3: reaction, Selective)
. . . . Invulnerabilities II: Immunity 7 (morphic, Damage Effect: Fire Damage, Environmental Condition: Heat, Environmental Condition: Radiation)
. . . . Inward Focus: Enhanced Strength 8 (morphic, +8 STR; Distracting, Limited to Lifting)
. . . . Rocket Flight: Flight 5 (morphic, Speed: 60 miles/hour, 900 feet/round)
Superior Human Physiology
. . Conflicting Personalities: Immunity 10 (racial, Common Descriptor: Psychic Effects; Limited - Half Effect)
. . Power Absorption: Concentration Cumulative Affliction 16 (racial, 1st degree: Fatigued, Impaired, 2nd degree: Disabled, Exhausted, 3rd degree: Incapacitated, Transformed, Resisted by: Fortitude, DC 26; Concentration, Cumulative, Extra Condition, Reaction 3: reaction, Notes: Powers Impaired, Powers Disabled, Transformed Powerless)
. . Power Mimicry: Variable 16 (racial; Limited 2: to Traits possessed by the most recent Power Absorption target, Limited: Duplicated traits reset to Null after target recovers from Power Absorption affliction, Notes: 80 pts of Traits for duplicating Abilities, Advantages, Powers & Skills)

Offense
Initiative +3
Fire Blast: Damage 12, +9 (DC 27)
Flame Aura: Damage 3, +4 (DC 18)
Grab, +6 (DC Spec 20)
Power Absorption: Concentration Cumulative Affliction 16, +6 (DC Fort 26)
Throw, +3 (DC 25)
Unarmed, +4 (DC 25)

Complications
- Don't Touch: Rogue's Power Absorption ability is involuntary, occurring whenever she achieves direct dermal contact with another person (although both Emma Frost and Piotr Rasputin have demonstrated an immunity to this power when in their alternate forms). The effect of both the affliction and the copied powers have even been known to last long enough to be considered semi-permanent (hence Rogue's Alternate Form array).
- Motivation: Acceptance: Rogue feels even more isolated from mundane humans than most mutants because of the fact that everytime she physically interacts with another person, she places their life in serious danger. As such, her entire raison d'être is to gain full control over her powers so that she can finally form a proper romantic relationship.
- Relationship: Rogue considers Logan Howlett to be more of a parent to her than her adoptive mother, Raven Darkholme.
- Weakness: Rogue must make a contested Will check against the Will resistance of her Power Absorption target or have her personality be dominated by that of her intended target.

Languages
English [Native], French, Japanese, Russian

Ms Marvel Defenses
Dodge 12/8, Parry 12/8, Fortitude 10, Toughness 10 (Imp. 10), Will 6

Sunfire Defenses
Dodge 8, Parry 8, Fortitude 3, Toughness 3, Will 6

Power Points
Abilities 38 + Powers 248 + Advantages 11 + Skills 36 (72 ranks) + Defenses 13 = 346

--------------------
Build Comments: I define a "Psychic" effect as one which originates from the mind of the person using the power, which doesn't seem to apply to illusions in the Marvel universe. However, it does apply to Legilimency.
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Magneto / Fundamental Masters / Out of Hell

Post by DalkonCledwin »

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Magneto (Eric Lehnsherr) - PL 12
Age: 70+ / Height: 6' 2" / Weight: 190 lbs
Hair Color: Silver / Eye Color: Blue-Gray

Strength 2, Stamina 4, Agility 4, Dexterity 3, Fighting 3, Intellect 7, Awareness 4, Presence 6

Advantages
Benefit, Alternate Identity: (Max Eisenhardt), Benefit, Wealth 4 (multimillionaire), Close Attack 3, Connected, Eidetic Memory, Equipment 6, Fascinate (Intimidation), Fascinate (Persuasion), Inspire 5, Inventor, Languages 2, Leadership, Ranged Attack 6, Teamwork, Well-Equiped 2

Skills
Deception 6 (+12), Expertise: Computers 8 (+15), Expertise: Electronics 8 (+15), Expertise: Engineering 8 (+15), Expertise: General Science 8 (+15), Expertise: Robotics 8 (+15), Intimidation 6 (+12), Perception 6 (+10), Persuasion 8 (+14), Technology 10 (+17), Treatment 4 (+11)

Powers
Battle Armor (Removable)
. . Scale Mail: Impervious Toughness 4 (armor)
Electromagnetism Mastery: Dynamic Array
. . EM Pulse: Burst Area Broad Simultaneous Weaken 9 ([0 active, 0/64 PP, 7/r+1], electromagnetism, Affects: Electonics, Resisted by: Fortitude, DC 19; Affects Objects Only, Burst Area 5: 500 feet radius sphere, DC 19, Broad: Electronics, Feature: Extraordinary Effort for +2 effect ranks, Simultaneous; Tiring)
. . Energy Blast: Damage 12 ([0 active, 0/64 PP, 3/r+1], force, DC 27; Increased Range 2: perception, Variable Descriptor: close group - Any Electromagnetic)
. . Ferrokinesis: Move Object 12 ([0 active, 0/64 PP, 2/r+20], electromagnetism, 100000 ktons; Increased Mass 20, Increased Range: perception; Limited Material: Ferrous Metals)
. . Magnetic Binding: Cumulative Affliction 15 ([0 active, 0/64 PP, 3/r-1], electromagnetism, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobile, Resisted by: Dodge, Overcome by Damage, DC 25; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree, Quirk: Requires Metal Objects)
. . Magnetic Control: Cumulative Affliction 12 ([0 active, 0/64 PP, 4/r+1], electromagnetism, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Fortitude, DC 22; Affects Objects Only, Cumulative, Feature: This power can and will affect Wolverine and Donald Pierce despite not being "objects", Increased Range 2: perception)
. . Metallic Burst: Burst Area Damage 12 ([0 active, 0/64 PP, 3/r-1], electromagnetism, DC 27; Burst Area: 30 feet radius sphere, DC 22, Increased Range: ranged; Quirk: requires metal objects)
. . Railgun: Damage 15 ([0 active, 0/64 PP, 2/r-1], electromagnetism, projectile, DC 30; Increased Range: ranged; Quirk: requires objects as ammo)
. . Shape Metal: Transform 12 ([0 active, 0/64 PP, 5/r+1], electromagnetism, Affects: 1 Thing > 1 Thing - Metal Objects > Other Metal Objects, Transforms: 3200 lbs., DC 22; Feature: Quick Change, Increased Duration: continuous, Increased Range 2: perception)
Exotic Molecule Helmet (Removable)
. . Psychic Block Defense: Immunity 10 (psionic, Common Descriptor: Psychic Powers)
. . Telepathic Augmentation: Array
. . . . Astral Projection: Remote Sensing 5 (psionic, Affects: 3 Types, inc. Visual - Auditory, Mental, Visual, Range: 900 feet; Subtle 2: looks normal; Side Effect 2: always - Physical Body is Immobile & Defenseless)
. . . . Telepathic Probe: Mind Reading 6 (psionic, DC 16; Subtle: subtle)
. . . . Telepathic Projection: Mental Communication 3 (psionic; Subtle: encrypted)
Force Field: Array
. . Field Expansion: Create 12 (electromagnetism, Volume: 4000 cft., DC 22; Impervious; Proportional)
. . Personal Force Field
. . . . Energy Field: Protection 8 (Linked; electromagnetism, +8 Toughness; Impervious, Sustained)
. . . . Environmental Field: Immunity 5 (Linked; electromagnetism, Environmental Condition: Cold, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All); Sustained)
Levitation: Array
. . Magnetic Flight: Flight 7 (electromagnetism, Speed: 250 miles/hour, 0.5 miles/round; Subtle: subtle)
. . Magnetic Lift: Burst Area Flight 5 (electromagnetism, Speed: 60 miles/hour, 900 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 15, Selective)
. . Soar the Spaceways: Movement 2 (electromagnetism, Environmental Adaptation: Space, Space Travel 1: within solar system)
Superior Human Physiology
. . Genius: Quickness 2 (racial, Perform routine tasks in -2 time ranks; Limited to One Type: Mental Tasks)
. . Superior Senses: Senses 27 (racial, Acute (Type): Mental Senses, Awareness: Magnetic Fields [Mental], Awareness: Teleportation [Mental], Counters All Concealment: Mental Senses, Detect: Metal [Mental] 2: ranged, Extended: Magnetic Field Awareness 10: x10bn, Penetrates Concealment: Detect Metal, Radius (Type): Mental Senses)

Equipment
Asteroid M

Offense
Initiative +4
EM Pulse: Burst Area Broad Simultaneous Weaken 9 (DC Fort 19)
Energy Blast: Damage 12 (DC 27)
Ferrokinesis: Move Object 12 (DC 22)
Grab, +6 (DC Spec 12)
Magnetic Binding: Cumulative Affliction 15, +9 (DC Fort/Will 25)
Magnetic Control: Cumulative Affliction 12 (DC Fort 22)
Metallic Burst: Burst Area Damage 12 (DC 27)
Railgun: Damage 15, +9 (DC 30)
Shape Metal: Transform 12 (DC Dog 22)
Telepathic Probe: Mind Reading 6 (DC Will 16)
Throw, +9 (DC 17)
Unarmed, +6 (DC 17)

Complications
- Arrogant: Magneto is cold, ruthless, and authoritarian.
- Infamy: As one of the world's most visible mutant terrorists.
- Motivation: Patriotism: Magneto is willing to eradicate each and every single mundane human on the planet in order to protect those humans with superpowers. While this trait is the cause of most of Magneto's acts of terror, it can also lead to him performing truly noble acts of heroism.
- Rivalry: Magneto considers Charles Xavier to be his best friend, but also a deluded fool who hopes for what will never come to pass, a world where mutants and mundane humans have achieved peaceful coexistence. He therefore seeks not to kill Xavier and his students, but rather to turn them to his way of thinking.

Languages
English, German, Hebrew [Native]

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 12 (Imp. 12), Will 10

Power Points
Abilities 66 + Powers 182 + Advantages 36 + Skills 40 (80 ranks) + Defenses 27 = 351

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Asteroid M - PL 12

Toughness 10, Size Colossal

Features:
Cold Storage, Combat Simulator, Communications, Computer, Defense System, Fire Prevention System, Gym, Hangar, Holding Cells, Holding Cells (Impervious), Infirmary, Isolated, Library, Living Space, Personnel, Power System, Security System 3, Upgraded Lab (+2 Expertise: Science) 2, Workshop

Power Points
Abilities 5 + Powers 0 + Advantages 0 + Features 22 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 29
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Halflife / Fundamental Masters / Out of Hell

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Halflife (Banca Rech) - PL 12
Age: Unknown / Height: 5' 11" / Weight: 220 lbs
Hair Color: Blue-Green / Eye Color: White

Strength 1, Stamina 2, Agility 3, Dexterity 2, Fighting 6, Intellect 3, Awareness 2, Presence 2

Advantages
All-out Attack, Assessment, Benefit, Galactic Reputation 2, Defensive Roll, Equipment 23, Improved Aim, Improvised Tools, Inventor, Power Attack, Second Chance: (Insight Checks), Skill Mastery: Technology, Takedown

Skills
Close Combat: Grab 3 (+9), Close Combat: Unarmed 7 (+13), Deception 4 (+6), Expertise (AWE): Tactics 8 (+10), Expertise: Astrogation 8 (+11), Insight 8 (+10), Intimidation 10 (+12), Investigation 4 (+7), Perception 4 (+6), Persuasion 8 (+10), Ranged Combat: Weak Force 7 (+9), Technology 12 (+15), Vehicles 4 (+6)

Powers
Unspecified Xenoform Physiology
. . Invulnerabilities: Immunity 23 (racial, Common Descriptor: Electromagnetism Effects, Damage Effect: Heat Damage, Damage Effect: Radiation Damage, Environmental Condition: Heat, Environmental Condition: Radiation, Rare Descriptor: Her Own Powers)
. . Protective Hide: Protection 6 (racial, +6 Toughness; Impervious)
Unusual Qualities
. . Master Linguist: Comprehend 3 (talent, Languages - Read All, Languages - Understand All, Languages - You're Understood; Quirk: Takes at least a scene to pick up a new language)
Weak Force Manipulation: Dynamic Array
. . Disintegrate
. . . . Destructive Blast: Damage 15 (Linked; [0 active, 0/60 PP, 1/r], weak force, DC 30; Increased Range: ranged; Limited: to Inorganic Materials)
. . . . Sundering Blast: Weaken 15 (Linked; [0 active, 0/60 PP, 2/r], weak force, Affects: Toughness, Resisted by: Fortitude, DC 25; Affects Objects, Increased Range: ranged; Limited: to Inorganic Materials)
. . Halve Life: Weaken 15 ([0 active, 0/60 PP, 4/r], weak force, Affects: Stamina, Resisted by: Fortitude, DC 25; Increased Duration 2: sustained, Increased Range: ranged)
. . Plasma Blast: Damage 15 ([0 active, 0/60 PP, 3/r], heat, weak force, DC 30; Increased Range: ranged, Secondary Effect)

Equipment
Battle Cruiser, Blaster Pistol

Offense
Initiative +3
Blaster Pistol, +2 (DC 20)
Destructive Blast: Damage 15, +9 (DC 30)
Grab, +12 (DC Spec 11)
Halve Life: Weaken 15, +9 (DC Fort 25)
Plasma Blast: Damage 15, +9 (DC 30)
Sundering Blast: Weaken 15, +9 (DC Fort 25)
Throw, +2 (DC 16)
Unarmed, +13 (DC 16)

Complications
- Destined to Rule: Banca is obsessed with power and conquest.
- Megalomania: Banca is convinced of her own superiority and has full confidence that she will be successful in conquering the entire universe.
- Power Loss: The Halve Life power can only take half of a person's remaining life span (in other words it can only halve their Stamina current Stamina score) per activation. As such, it can't reduce a character's Stamina score below a rank of 0, unless their original Stamina score was already in the negative digits.
- Weakness: Banca's powers and those based on the Strong Force tend to cancel each other out, while her powers will interact with gravity-based powers in wild and unpredictable ways. On the other hand, her powers completely ignore the existence of Electromagnetism, which means that the day Magneto fights this woman, is also likely to be the day he dies.

Languages
Akklo [Native]

Defense
Dodge 15, Parry 15, Fortitude 6, Toughness 9/8 (Imp. 6), Will 8

Power Points
Abilities 42 + Powers 105 + Advantages 35 + Skills 44 (87 ranks) + Defenses 31 = 257

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Battle Cruiser - PL 12

Strength 22, Defense -10, Toughness 18, Size Awesome

Features:
Cold Storage, Communications 1, Computer, Fire Prevention System, Hangar, Holding Cells, Holding Cells (Impervious), Holding Cells (Punishment), Infirmary, Laboratory, Library, Living Space, Navigation System 1, Personnel, Power System, Security System 1, Trophy Room, War Room 1, Workshop

Powers
Weapon Systems: Array
. . Blaster Cannons: Damage 15 (energy, DC 30; Increased Range: ranged)
. . Energy Torpedoes: Burst Area Damage 12 (ballistic, DC 27; Burst Area: 30 feet radius sphere, DC 22 [9 ranks only], Homing 8: 8 extra attempts, Increased Range: ranged)
Drive Systems: Array
. . Star Drive: Movement 3 (technological, Space Travel 3: other galaxies; Quirk: Takes at least a week to get from one galaxy to another)
. . Sublight Engines: Flight 16 (technological, Speed: 125000 miles/hour, 250 miles/round)

Offense
Blaster Cannons: Damage 15, +2 (DC 30)
Energy Torpedoes: Burst Area Damage 15 (DC 30)

Power Points
Abilities 7 + Powers 75 + Advantages 0 + Features 19 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 104
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Quantum / Fundamental Masters / Out of Hell

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Quantum (Lomen) - PL 13
Age: Unknown / Height: 6' 3" / Weight: 230 lbs
Hair Color: Red / Eye Color: Unknown

Strength 16, Stamina 13, Agility 9, Dexterity 3, Fighting 10, Intellect 1, Awareness 4, Presence 4

General Advantages
Benefit, Galactic Authority, Connected, Defensive Attack, Equipment 9, Improved Aim, Languages 1, Leadership, Ranged Attack 7, Well-informed

Enhanced Advantages
Evasion 2, Improved Initiative 2, Instant Up, Interpose, Move-by Action, Seize Initiative

Skills
Athletics 6 (+22), Deception 6 (+10), Expertise: Astrogation 10 (+11), Expertise: Law Enforcement 12 (+13), Insight 8 (+12), Intimidation 8 (+12), Investigation 6 (+7), Perception 8 (+12), Persuasion 6 (+10), Technology 8 (+9), Treatment 4 (+5), Vehicles 6 (+9)

Powers
Strong Force Manipulation: Dynamic Array
. . Energy Pulse: Burst Area Damage 7 ([0 active, 0/30 PP, 4/r+1], heat, strong force, DC 22; Burst Area 4: 250 feet radius sphere, DC 17, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Force Blast: Damage 15 ([0 active, 0/30 PP, 2/r], heat, strong force, DC 30; Increased Range: ranged)
. . Stun Bolts: Affliction 10 ([0 active, 0/30 PP, 3/r], strong force, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Increased Range: ranged, Multiattack)
Super Dakkamite Physiology
. . Invulnerabilities: Immunity 17 (racial, Disease, Entrapment, Environmental Conditions (All), Poison, Rare Descriptor: Banca's Halve Life Power, Suffocation (All), Uncommon Descriptor: Gravity Effects)
. . Lightning Reflexes: Enhanced Trait 8 (racial, Advantages: Evasion 2, Improved Initiative 2, Instant Up, Interpose, Move-by Action, Seize Initiative)
. . Power-Lifting: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Has a punching strength of 1,600 tons, and a lifting strength of 25,000 tons)
. . Quantum Displacement: Concealment 4 (racial, All Visual Senses; Partial, Notes: Effectively grants Lomen a +2 circumstance bonus to his Active Defenses)
. . True Invulnerability: Impervious Toughness 13 (racial)
True Flight: Array
. . Levitation: Flight 14 (strong force, Speed: 32000 miles/hour, 60 miles/round)
. . Soar the Spaceways: Movement 2 (strong force, Environmental Adaptation: Space, Space Travel 1: within solar system)

Equipment
Patrol Craft

Offense
Initiative +17
Energy Pulse: Burst Area Damage 7 (DC 22)
Force Blast: Damage 15, +10 (DC 30)
Grab, +10 (DC Spec 26)
Stun Bolts: Affliction 10, +10 (DC Fort 20)
Throw, +10 (DC 31)
Unarmed, +10 (DC 31)

Complications
- Large Ham: "The one in white also flew. Are these two enhanced natives… or my brethren? Only one way to determine. Combat. Actualize! Quantumize!"
- Motivation: Justice: Lomen has sworn to hunt criminals and defend the innocent.
- Phobia: Lomen suffers from what seems to be a debilitating case of Nyctophobia (fear of the dark), it is so intense in fact, that it can cause him to immediately lose consciousness when exposed to near or total darkness, which can be a real problem if he's ever forced to engage an Umbrakine in battle.

Languages
Dakkamite [Native], English

Defense
Dodge 11, Parry 11, Fortitude 14, Toughness 13 (Imp. 13), Will 12

Power Points
Abilities 120 + Powers 110 + Advantages 23 + Skills 44 (88 ranks) + Defenses 12 = 309

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Patrol Craft - PL 13

Strength 13, Defense -4, Toughness 13, Size Gargantuan

Features:
Autopilot 3 (+12), Cargo Hold, Communications 1, Computer, Fire Prevention System, Living Space, Navigation System 1

Powers
. . Star Drive: Movement 2 (technological, Space Travel 2: other solar systems)
. . Sublight Drive: Flight 12 (technological, Speed: 8000 miles/hour, 16 miles/round)

Power Points
Abilities 4 + Powers 28 + Advantages 0 + Features 9 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 45
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Build Comments: The name of this guy's species all but demanded I build him in such a way as to make him into a Superman Expy, and that was before I noticed his powers also demanded such a thing. The only real differences between this guy and Blue Marvel, is that Blue Marvel exchanges segments of the Invulnerabilities power and entire Quantum Displacement power for Kryptonian-grade senses and high speed regeneration.
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Field Commander / Sentinel Services / Out of Hell

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Field Commander (Sentinel Services) - PL 8
Minion Rank: 10 / Sidekick Rank: 30

Strength 3, Stamina 2, Agility 3, Dexterity 3, Fighting 3, Intellect 1, Awareness 1, Presence 2

Advantages
Accurate Attack, Assessment, Benefit, Security Clearance: (Sentinel Services), Close Attack 3, Connected, Contacts, Equipment 7, Expert Gunner, Fearless, Great Endurance, Improved Aim, Improved Initiative 2, Improvised Tools, Inspire 2, Internet Tracker, Languages 2, Leadership, Power Attack, Team Code: (Sentinel Services), Teamwork

Skills
Acrobatics 8 (+11), Athletics 8 (+11), Close Combat: CQC 6 (+9), Expertise: Law Enforcement 8 (+9), Expertise: Mutant Threats 8 (+9), Insight 6 (+7), Intimidation 8 (+10), Investigation 8 (+9), Perception 6 (+7), Ranged Combat: Guns 8 (+11), Stealth 8 (+11), Technology 10 (+11), Treatment 6 (+7), Vehicles 8 (+11)

Equipment
Assault Rifle, Bulletproof Vest, Cell Phone (Smartphone), Handcuffs, Light Pistol, 3x Restraints, Team Communicator

Offense
Initiative +11
Assault Rifle, +11 (DC 20)
Grab, +12 (DC Spec 13)
Light Pistol, +11 (DC 18)
Throw, +3 (DC 18)
Unarmed, +12 (DC 18)

Languages
English [Native], Up to 2 Other Languages

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 6, Will 10

Power Points
Abilities 36 + Powers 0 + Advantages 31 + Skills 53 (106 ranks) + Defenses 27 = 147
Last edited by DalkonCledwin on Fri Feb 28, 2020 9:02 am, edited 2 times in total.
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Operative / Sentinel Services / Out of Hell

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Operative (Sentinel Services) - PL 5
Minion Rank: 6 / Sidekick Rank: 18

Strength 2, Stamina 2, Agility 3, Dexterity 2, Fighting 3, Intellect 0, Awareness 1, Presence 1

Advantages
Accurate Attack, Close Attack 3, Connected, Equipment 4, Improved Grab, Improved Initiative, Languages 1, Power Attack, Team Code: (Sentinel Services)

Skills
Acrobatics 4 (+7), Athletics 8 (+10), Close Combat: CQC 2 (+5), Expertise: Law Enforcement 8 (+8), Expertise: Mutant Threats 6 (+6), Intimidation 6 (+7), Investigation 6 (+6), Perception 6 (+7), Persuasion 4 (+5), Ranged Combat: Guns 5 (+7), Technology 6 (+6), Treatment 4 (+4), Vehicles 4 (+6)

Equipment
Bulletproof Vest, Cell Phone (Smartphone), Club, Flashlight, Handcuffs, Light Pistol, 3x Restraints

Offense
Initiative +7
Club, +6 (DC 19)
Grab, +8 (DC Spec 12)
Light Pistol, +7 (DC 18)
Throw, +2 (DC 17)
Unarmed, +8 (DC 17)

Languages
English [Native], Up to 1 Other Language

Defense
Dodge 4, Parry 4, Fortitude 3, Toughness 6, Will 7

Power Points
Abilities 28 + Powers 0 + Advantages 14 + Skills 35 (69 ranks) + Defenses 9 = 86
Last edited by DalkonCledwin on Fri Feb 28, 2020 9:01 am, edited 1 time in total.
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