Dalkon's Revised & Expanded Potterverse Thread

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Giant Attack Drone / Sentinel Services / Out of Hell

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Giant Attack Drone (Sentinel Services) - PL 8
Minion Rank: 14 / Sidekick Rank: 42

Strength 10, Stamina -, Agility 3, Dexterity 2, Fighting 4, Intellect 4, Awareness 0, Presence 0

General Advantages
Eidetic Memory, Fast Grab, Improved Grab, Improved Hold, Internet Tracker, Startle, Teamwork

Enhanced Advantages
Assessment, Favored Environment: (When engaging Favored Foe in Battle), Favored Foe: (Previously Assessed Foe)

Skills
Expertise: Law Enforcement 4 (+8), Expertise: Mutant Threats 6 (+10), Intimidation 6 (+9), Perception 6 (+6), Technology 12 (+16)

Powers
Robotic Construct
. . Armor Plating: Protection 3 (racial, +3 Toughness; Impervious [6 extra ranks])
. . Comm System: Radio Communication 3 (racial; Subtle: encrypted)
. . Giant Mech: Growth 6 (racial, +6 STR, +6 Tough, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
. . Invulnerabilities: Immunity 41 (racial, Aging, Common Descriptor: Mental Attacks, Fortitude Effects)
. . Learning Program: Enhanced Trait 3 (racial, Advantages: Assessment, Favored Environment: (When engaging Favored Foe in Battle), Favored Foe: (Previously Assessed Foe); Feature: Can share results of Assessment with other Sentinel Drones)
. . Sensors: Senses 16 (racial, Accurate: Radio, Acute: Detect Mutants, Analytical: Detect Mutants, Communication Link: Other Sentinel Drones, Detect: Mutants 2: ranged, Direction Sense, Distance Sense, Extended: Hearing 1: x10, Extended: Vision 1: x10, Infravision, Radio, Radius: Detect Mutants, Time Sense, Tracking: Detect Mutants 1: -1 speed rank)
. . Thrusters: Flight 4 (racial, Speed: 30 miles/hour, 500 feet/round)
. . Translation Circuit: Comprehend 5 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All, Machines / Electronics)
Weapon Systems: Array
. . Catch-Web Cables: Cumulative Affliction 6 (technological, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 16; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Energy Beam: Line Area Damage 8 (energy, DC 23; Line Area 2: 5 feet wide by 60 feet long, DC 18, Split: 2 targets, Variable Descriptor 2: broad group - Any Energy)
. . Gas Jets: Cumulative Cone Area Affliction 6 (chemical, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cone Area 2: 120 feet cone, DC 16, Cumulative, Split: 2 targets)

Offense
Initiative +3
Catch-Web Cables: Cumulative Affliction 6, +2 (DC Fort/Will 16)
Energy Beam: Line Area Damage 8 (DC 23)
Gas Jets: Cumulative Cone Area Affliction 6 (DC Fort 16)
Grab, +4 (DC Spec 20)
Throw, +2 (DC 25)
Unarmed, +4 (DC 25)

Complications
- Blinkered: Sebastian Shaw provided most of the financial revenue necessary to create these robots, so naturally he made certain to include a feature that prevents every single Sentinel Drone that is ever produced from recognizing him as anything other than a perfectly mundane human.
- Obsession: Sentinel Drones are programmed to intimidate, hunt, capture, and/or kill Mutants.
- Owned: Not only are these Drones the property of Sentinel Services, but they can be remotely controlled by a mundane human who happens to be wearing a specially designed control helmet. However, the Drone gains the Impaired condition for the entire time that it is being remotely operated.
- Predictable: Mark IV Sentinel Attack Drones will announce their actions before executing them, which means that they are considered to be Attack Impaired against opponents who understand the language the announcement was spoken in.
- Weakness: Sentinel Drones are Resistance Disabled when defending against Electric or Magnetic attacks.

Languages
Binary [Native]

Defense
Dodge 7, Parry 7, Fortitude Immune, Toughness 9 (Imp. 9), Will 2

Power Points
Abilities 24 + Powers 146 + Advantages 7 + Skills 17 (34 ranks) + Defenses 15 = 209
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Hellfire Enforcer / The Club / Out of Hell

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Hellfire Club Enforcer - PL 9
Minion Rank: 10 / Sidekick Rank: 30

Strength 2, Stamina 4, Agility 4, Dexterity 4, Fighting 4, Intellect 2, Awareness 3, Presence 1

Advantages
Accurate Attack, Agile Feint, All-out Attack, Close Attack 3, Defensive Attack, Defensive Roll 2, Equipment 7, Improved Aim, Improved Initiative 2, Languages 2, Power Attack, Precise Attack (Ranged, Concealment), Ranged Attack 3, Takedown

Skills
Acrobatics 10 (+14), Athletics 8 (+10), Close Combat: CQC 6 (+10), Deception 6 (+7), Expertise (AWE): Tactics 6 (+9), Expertise: Soldier 8 (+10), Insight 10 (+13), Intimidation 10 (+11), Investigation 4 (+6), Perception 8 (+11), Ranged Combat: Guns 6 (+10), Sleight of Hand 8 (+12), Stealth 10 (+14), Technology 4 (+6), Vehicles 10 (+14)

Powers
Unusual Qualities
. . Psi-Screen: Impervious Will 5 (talent; Sustained)

Equipment
Assault Rifle, Battle Armor, Binoculars, Knife, Machine Pistol, Team Communicator

Offense
Initiative +12
Assault Rifle, +13 (DC 20)
Grab, +13 (DC Spec 12)
Knife, +13 (DC 18)
Machine Pistol, +13 (DC 18)
Throw, +7 (DC 17)
Unarmed, +13 (DC 17)

Languages
English [Native], Up to 2 Other Languages

Defense
Dodge 8, Parry 8, Fortitude 5, Toughness 10/4, Will 5 (Imp. 5)

Power Points
Abilities 48 + Powers 5 + Advantages 27 + Skills 57 (114 ranks) + Defenses 11 = 148
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Confident Brainstorm & Notes

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Confident
Premise: “It's time for me to take it / I'm the boss right now / Not gonna fake it / Not when you go down / 'Cause this is my game / And you better come to play // I used to hold my freak back / Now I'm letting go / I make my own choice / Bitch, I run this show / So leave the lights on / No, you can't make me behave”
Required Inclusions:
- All moral and ethical alignments are permissible.
- Lorna Dorea Potter is the local dimensions counterpart to Lorna Sally Dane, and must discover her mutant powers no later than her fifth year as a student at Hogwarts.
- Lorna’s mutation must allow her to attract the attention of a familiar who is in synch with the same energy source (such as a Togedemaru or Magnemite/Magneton/Magnezone).
- Lorna must be exceptionally intelligent for her age.
- Either Dumbledore, Tom or someone within the Ministry, must have been aware of Lorna’s mutation even before she discovered it.
- Lorna’s mutagenic power must not come from the Horcrux (obviously).
- Sirius must eventually find somewhere to live where he is not in fear of being captured and arrested (Genosha, anyone?).
- All romantic pairings are permissible.
Preferred Inclusions:
- Crossover with either X-Men Evolution or Wolverine and the X-Men.
- Lorna being particularly powerful in this setting.
- Lorna having been sorted somewhere other than Gryffindor.
- Dumbledore being benevolent if misguided.
- Lorna being involved in a plural relationship.
- Inhibitor Collars not being capable of blocking Lorna’s magic.
Optional Inclusions:
- Lorna wearing her classic X-Men costume in this story regardless of the series that is used.
- If Wolverine and the X-Men is used, then have Lorna be far less submissive towards Magneto. After all, she is to be his heiress in that series, so it wouldn’t do for her to be a doormat.
Forbidden Things:
- Lorna the Weak Emo Doormat.
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Polaris / The MCs / Confident

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Polaris (Lorna Potter) - PL 10
Age: 15 / Height: 5' 7" / Weight: 115 lbs
Hair Color: Green / Eye Color: Green

Strength 1, Stamina 3, Agility 4, Dexterity 3, Fighting 3, Intellect 5, Awareness 6, Presence 4

Advantages
Animal Empathy, Artificer, Attractive, Benefit, Social Class 2 (aristocrat), Benefit, Threat Level 5 (alpha): (M), Benefit, Wealth 3 (millionaire), Connected, Defensive Attack, Equipment 3, Extraordinary Effort, Fascinate (Persuasion), Fast Grab, Favored Foe: (Magneto), Great Endurance, Improved Hold, Inspire 2, Interpose, Languages 1, Leadership, Power Attack, Ranged Attack 3, Second Chance: (Resisting Mental Control), Teamwork

Skills
Acrobatics 4 (+8), Athletics 4 (+5), Close Combat: Grab 4 (+7), Deception 4 (+8), Expertise (AGL): Riding 8 (+12), Expertise: Geophysics 6 (+11), Expertise: Magic 8 (+13), Insight 6 (+12), Investigation 4 (+9), Perception 8 (+14), Persuasion 6 (+10), Ranged Combat: Magic 4 (+7), Stealth 6 (+10), Technology 4 (+9), Treatment 4 (+9)

Powers
Force Field: Array
. . Field Expansion: Create 10 (electromagnetism, Volume: 1000 cft., DC 20; Impervious; Proportional)
. . Personal Force Field: Protection 6 (electromagnetism, +6 Toughness; Impervious, Sustained)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Lorna: Array
. . . . Anapneo: Healing 10 (wizarding magic; Increased Range: ranged, Stabilize; Diminished Range 3, Limited: to Stabilizing)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: Compelled to Cower or Flee, Limited Degree, Tiring)
. . . . Expelliarmus: Damage 10 (force, wizarding magic, DC 25; Disarming, Increased Range: ranged)
. . . . Obliviate: Concentration Cumulative Affliction 6 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 16; Concentration, Cumulative, Increased Range: ranged; Distracting)
Levitation: Array
. . Magnetic Flight: Flight 7 (electromagnetism, Speed: 250 miles/hour, 0.5 miles/round; Subtle: subtle)
. . Magnetic Lift: Burst Area Flight 3 (electromagnetism, Speed: 16 miles/hour, 250 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 13, Selective, Subtle: subtle; Concentration)
. . The Cloak of Invisibility: Concealment 4 (Easily Removable, bestowed, cosmic, All Visual Senses; Affects Others; Distracting, Passive)
Magnetic Control: Array
. . EM Pulse: Burst Area Broad Simultaneous Weaken 7 (electromagnetism, Affects: Electonics, Resisted by: Fortitude, DC 17; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 17, Broad: Electronics, Increased Range: ranged, Simultaneous)
. . Energy Control: Line Area Damage 10 (force, DC 25; Line Area 3: 5 feet wide by 120 feet long, DC 20, Feature: Extraordinary Effort for +2 effect ranks, Variable Descriptor: close group - Any Electromagnetic; Tiring)
. . Ensnare: Cumulative Affliction 11 (magnetic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 21; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree, Quirk: Requires metal)
. . Ferrokinesis: Move Object 14 (magnetic, 25 ktons; Increased Mass 6; Limited Material: Ferrous Metals)
. . Magnetic Blast: Damage 14 (force, magnetic, DC 29; Increased Range: ranged)
. . Organic Iron Manipulation: Concentration Cumulative Burst Area Affliction 7 (magnetic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Burst Area 2: 60 feet radius sphere, DC 17, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Selective; Distracting, Tiring)
. . Railgun: Damage 11 (projectile, DC 26; Increased Range: ranged, Multiattack; Quirk: requires metal objects as ammo)
. . Shape Metal: Transform 6 (magnetic, Affects: 1 Thing > 1 Thing - ferrous metal from one shape to another, Transforms: 50 lbs., DC 16; Feature: Quick Change, Increased Duration: continuous, Increased Range 2: perception)
Superior Witch Physiology
. . Built for Quidditch: Impervious Toughness 3 (racial)
. . Geomagnetic Link: Regeneration 2 (racial, Every 5 rounds; Feature: Longevity; Source: The Earth's EM Field)
. . Superior Senses: Senses 19 (racial, Acute (Type): Mental Senses, Awareness: Magic [Mental], Awareness: Magnetic Fields [Mental], Counters All Concealment: Mental Senses, Detect: Metal [Mental] 2: ranged, Extended: Magic Awareness 1: x10, Extended: Magnetic Field Awareness 1: x10, Penetrates Concealment: Detect Metal, Radius (Type): Mental Senses)

Equipment
Cell Phone (Smartphone), X-Men Uniform

Offense
Initiative +4
EM Pulse: Burst Area Broad Simultaneous Weaken 7 (DC Fort 17)
Energy Control: Line Area Damage 10 (DC 25)
Ensnare: Cumulative Affliction 11, +6 (DC Fort/Will 21)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 10, +10 (DC 25)
Ferrokinesis: Move Object 14, +6 (DC 24)
Grab, +7 (DC Spec 11)
Magnetic Blast: Damage 14, +6 (DC 29)
Obliviate: Concentration Cumulative Affliction 6, +10 (DC Will 16)
Organic Iron Manipulation: Concentration Cumulative Burst Area Affliction 7 (DC Fort 17)
Railgun: Damage 11, +6 (DC 26)
Shape Metal: Transform 6 (DC Dog 16)
Throw, +6 (DC 16)
Unarmed, +3 (DC 16)

Complications
- Accident: It isn't relevant yet, and may never be, but Lorna has a secondary mutation that will activate if her primary mutation is ever stripped from her for any reason. If this occurs then she will gain superhuman strength and invulnerability by absorbing the negative emotions in her environment, but at the same time will constantly be releasing those absorbed emotions back into her environment at a much higher intensity, and she won't immediately realize the latter is happening either.
- Cursed: Lorna is a living Horcrux for the Dark Lord known as Voldemort, which means that she will eventually have to take a lethal curse to the face just to ensure that there is a chance that someone can actually succeed in killing Voldemort. Furthermore, it also causes her to have excruciatingly painful dreams that disrupt her ability to recover via rest but at the same time give her insight into what Voldemort happens to be up to at any given moment in time.
- Honor: Lorna will always keep her word, uphold the common good, and save any damsels in distress that she even hears so much as a rumor of.
- Impulsive: Lorna is a tempestuous young lady, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Lorna is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Relationships: Lorna's father is known by the name of Erik Magnus Lehnsherr, though originally he was named Max Eisenhardt. He is also the international terrorist most commonly referred to by the name of Magneto, and Lorna absolutely despises the man. She is also the half-sister of Wanda and Pietro Maximoff, though she only really gets along with her sister.

Languages
English [Native], Parseltongue

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 9/7 (Imp. 9/3), Will 14

Power Points
Abilities 58 + Powers 118 + Advantages 35 + Skills 40 (80 ranks) + Defenses 26 = 277

--------------------
Build Comments: I made the Cloak part of the Levitation Array because to me, it would seem to be pointless to try wearing that cloak while flying.
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Unbreakable Brainstorm & Notes

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Unbreakable
Premise: “God, I want to dream again / Take me where I've never been / I want to go there / This time I'm not scared / Now I am unbreakable, it's unmistakable / No one can touch me / Nothing can stop me”
Required Inclusions:
- Erika Potter must be one of Trigon’s half-demon daughters.
- Erika must be at least two years older than Raven in this setting.
- Erika’s human form must have at least some demonic features (in this case gray skin and glowing green eyes).
- Erika must have a way in which she can hide her demonic characteristics when in the company of people she doesn’t wish to have discovering her otherworldly heritage.
- Erika’s power suite must greatly resemble the one which Raven possesses, however Erika’s abilities must be more powerful than Raven’s due to the fact that Erika started training earlier.
- In addition to the powers she shares in common with Raven, Erika must also possess an increased level of strength, speed, durability and intelligence.
- Erika must be acting as a solo hero, but joins the Justice League not long after it is founded.
- For whatever reason, Trigon must fail in his attempt to use Erika as a gateway into Earth.
Preferred Inclusions:
- It is only after his failure with Erika that Trigon turns his attention to Raven, which in turn causes Erika to seek out her sister and take the younger half-demon under her wing.
- Erika being a bit more ruthless when dealing with villains than most of the other members of the superhero community, largely due to her upbringing within Wizarding Britain.
- Erika being romantically paired with one or more of the following: Wonder Woman, Zatanna, Hawkgirl, Black Canary, Daphne Greengrass, and/or Fleur Delacour.
Optional Inclusions:
- Erika picking the word “Starling” as her superhero codename.
- Erika’s control over her emotions being worse than her sisters own control.
- Erika dropping out of Hogwarts in order to look after her younger sister.
Forbidden Things:
- Erika the Weak Emo Doormat.
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Starling / The Sisters / Unbreakable

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Starling (Erika Potter) - PL 12
Age: 16 / Base Height: 5' 7" / Base Weight: 127 lbs
Base Hair Color: Black / Base Eye Color: Green

Strength 6, Stamina 6, Agility 4, Dexterity 3, Fighting 4, Intellect 5, Awareness 6, Presence 4

General Advantages
Animal Empathy, Artificer, Assessment, Attractive, Benefit, Social Class 2 (aristocrat), Benefit, Wealth 3 (millionaire), Connected, Defensive Roll 2, Diehard, Equipment 4, Extraordinary Effort, Fascinate (Persuasion), Fast Grab, Fearless, Fighting Style: Martial Arts B, Improved Hold, Inspire 2, Interpose, Languages 1, Leadership, Ranged Attack 3, Second Chance: (Resisting Mental Control), Taunt, Teamwork, Trance

Fighting Style Advantages
Agile Feint, All-out Attack, Defensive Attack, Power Attack, Takedown

Skills
Acrobatics 4 (+8), Athletics 4 (+10), Close Combat: Grab 4 (+8), Deception 4 (+8), Expertise (AGL): Riding 6 (+10), Expertise (AWE): Cooking 6 (+12), Expertise: Magic 10 (+15), Insight 6 (+12), Investigation 6 (+11), Perception 6 (+12), Persuasion 6 (+10), Ranged Combat: Magic 6 (+9), Stealth 6 (+10), Treatment 4 (+9)

Powers
Demonic Magic: Array
. . Astral Projection: Remote Sensing 16 (demonic magic, Affects: 3 Types, inc. Visual - Visual, Aural, Mental, Range: 250 miles; Dimensional 3: any dimension; Feedback, Noticeable: Starling-shaped shadow, Side Effect 2: always - Physical Body is Defenseless & Immobile)
. . Darkness Manipulation: Shapeable Area Damage 8 (darkness, demonic magic, DC 23; Shapeable Area 3: 125 cft., DC 18, Increased Range: ranged)
. . Passwall: Movement 3 (demonic magic, Permeate 3: full speed; Portal)
. . Psychokinesis: Move Object 12 (demonic magic, 1600 tons; Increased Mass 4, Increased Range: perception)
. . Soul Jump Burst: Burst Area Teleport 8 (demonic magic, Carry 3 tons; Accurate, Burst Area: 30 feet radius sphere, DC 18, Extended: 250 miles in 2 move actions, Increased Mass 7, Selective; Limited to Extended, Tiring)
. . Soul Jump: Teleport 8 (demonic magic, 1 mile in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Extended: 250 miles in 2 move actions, Turnabout)
. . Soul Shield: Impervious Toughness 6 (demonic magic; Sustained)
Demonic Psionics: Array
. . Dream Dementia: Cumulative Affliction 8 (demonic psionics, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Insidious, Variable Descriptor: close group - Emotions)
. . Empathic Healing: Healing 8 (demonic psionics; Increased Range 2: perception, Restorative; Empathic)
. . Empathic Probe: Cumulative Mind Reading 8 (demonic psionics, DC 18; Cumulative, Sensory Link; Limited to Emotions)
. . Numb Emotions: Cumulative Affliction 8 (demonic psionics, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception; Limited Degree)
. . Personal Dreamscape: Illusion 8 (demonic psionics, Affects: All Sense Types, Area: 250 cft., DC 18; Selective; Limited to One Subject, Resistible: Will)
Half-Demon Physiology
. . Expanded Awareness: Senses 9 (racial, Acute (Type): Mental Senses, Awareness: Magic [Mental], Detect: Emotions [Mental] 2: ranged, Extended: Detect Emotions 1: x10, Extended: Magic Awareness 1: x10, Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 4 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Feature: Longevity)
. . Levitation: Flight 7 (racial, Speed: 250 miles/hour, 0.5 miles/round)
. . Metamorphmagus: Morph 3 (racial, +20 Deception checks to disguise; Broad group; Feature: Erika is fertile regardless of what form she assumes, Selective)
. . Precognitive Dreams: Senses 4 (racial, Precognition; Limited: to While Dreaming, Uncontrolled)
. . Protective Hide: Protection 4 (racial, +4 Toughness; Impervious)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Erika: Array
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 12 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 22; Affects Insubstantial 2: full rank, Burst Area 3: 120 feet radius sphere, DC 22, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Check Required 7: DC 16 - Expertise: Magic, Distracting, Limited: to Unnatural Creatures, Limited: Compelled to Cower or Flee, Limited Degree, Tiring)
. . . . Expelliarmus: Damage 12 (wizarding magic, DC 27; Disarming, Increased Range: ranged)
. . . . Protego Duo: Cloud Area Deflect 8 (wizarding magic; Cloud Area: 15 feet radius sphere, DC 18, Redirection, Reflect; Limited: to Attacks Targeting Dodge)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)

Equipment
Team Communicator, The Kiln

Offense
Initiative +4
Darkness Manipulation: Shapeable Area Damage 8 (DC 23)
Dream Dementia: Cumulative Affliction 8 (DC Will 18)
Empathic Probe: Cumulative Mind Reading 8 (DC Will 18)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 12 (DC Will 22)
Expelliarmus: Damage 12, +12 (DC 27)
Grab, +8 (DC Spec 16)
Numb Emotions: Cumulative Affliction 8 (DC Will 18)
Psychokinesis: Move Object 12 (DC 22)
Stupefy: Cumulative Affliction 8, +12 (DC Fort 18)
Throw, +6 (DC 21)
Unarmed, +4 (DC 21)

Complications
- Enemy: Erika has many enemies, but none of them are more irksome to her than Headmaster Dumbledore, as the man cannot seem to understand that she isn't a Pawn in the country spanning game of Chess he's playing with the Dark Lord Voldemort.
- Motivation: Responsibility: Erika views it as her personal responsibility to look out for her younger sister and to make sure that neither of the two of them are ever exploited by their father again.
- Powerful Empath: Erika’s self-control sometimes slips and she becomes overwhelmed by ambient emotions, suffers pain from very strong feelings around her, or she unwittingly uses Dream Dementia and Numb Emotions on others. She always regrets these lapses.
- Temper: Erika's dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the infernal embodiment of Death and it’s up to her closest friends & loved ones to bring her back.

Languages
English [Native], Parseltongue

Defense
Dodge 12, Parry 12, Fortitude 10, Toughness 12/10 (Imp. 10/4), Will 12

Power Points
Abilities 76 + Powers 157 + Advantages 39 + Skills 39 (78 ranks) + Defenses 26 = 337

--------------------
The Kiln - PL 12

Toughness 10, Size Large

Features:
Concealed 1, Grounds, Gym, Habitat, Laboratory, Library, Living Space, Personnel, Trophy Room, Wards 1, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
Last edited by DalkonCledwin on Wed Mar 04, 2020 2:57 pm, edited 3 times in total.
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Raven / The Sisters / Unbreakable

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Raven (Rachel Roth) - PL 8
Age: 14 / Height: 5' 4" / Weight: 102 lbs
Hair Color: Violet / Eye Color: Violet

Strength 4, Stamina 4, Agility 1, Dexterity 1, Fighting 2, Intellect 3, Awareness 7, Presence 2

General Advantages
All-out Attack, Attractive, Equipment 1, Fascinate (Intimidation), Improved Initiative, Improved Treatment, Improved Trip, Languages 4, Leadership, Lionheart 2, Luck, Reviving Team Attack, Ritualist, Second Chance: (Resisting Mental Control), Startle, Teamwork, Trance, Uncanny Dodge, Untapped Potential

Enhanced Advantages
Daze (Intimidation), Move-by Action

Skills
Acrobatics 6 (+7), Close Combat: Unarmed 6 (+8), Deception 4 (+6), Expertise (AWE): Theology & Philosophy 6 (+13), Expertise: Magic 8 (+11), Expertise: Psychology 6 (+9), Insight 8 (+15), Intimidation 10 (+12), Investigation 6 (+9), Perception 6 (+13), Persuasion 4 (+6), Ranged Combat: Magic 5 (+6), Sleight of Hand 4 (+5), Stealth 6 (+7), Treatment 8 (+11)

Powers
Demonic Magic: Array
. . Astral Projection: Remote Sensing 14 (demonic magic, Affects: 3 Types, inc. Visual - Visual, Aural, Mental, Range: 60 miles; Dimensional 3: any dimension; Feedback, Noticeable: Raven-shaped shadow, Side Effect 2: always - Physical body is defenseless & immobile)
. . Darkness Manipulation: Shapeable Area Damage 8 (darkness, demonic magic, DC 23; Shapeable Area 2: 60 cft., DC 18, Increased Range: ranged)
. . Passwall: Movement 3 (demonic magic, Permeate 3: full speed; Portal)
. . Psychokinesis: Move Object 8 (demonic magic, 400 tons; Increased Mass 6, Increased Range: perception)
. . Soul Jump Burst: Burst Area Teleport 6 (demonic magic, Carry 3200 lbs.; Accurate, Burst Area: 30 feet radius sphere, DC 16, Extended: 60 miles in 2 move actions, Increased Mass 6, Selective; Limited to Extended, Tiring)
. . Soul Jump: Teleport 6 (demonic magic, 1800 feet in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Extended: 60 miles in 2 move actions, Turnabout)
. . Soul Rend: Damage 10 (demonic magic, DC 25; Alternate Resistance (no cost): Will, Increased Range: ranged)
. . Soul Shield: Impervious Toughness 4 (demonic magic; Sustained)
Demonic Psionics: Array
. . Dream Dementia: Cumulative Affliction 6 (demonic psionics, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Cumulative, Increased Range 2: perception, Insidious, Variable Descriptor: close group - Emotions)
. . Empathic Healing: Healing 6 (demonic psionics; Increased Range 2: perception, Restorative; Empathic)
. . Empathic Probe: Cumulative Mind Reading 6 (demonic psionics, DC 16; Cumulative, Sensory Link; Limited to Emotions)
. . Free Spirit: Insubstantial 3 (demonic psionics, Energy, Advantages: Daze (Intimidation), Move-by Action; Feature: appear as a giant, ravenlike shadow; Activation: move action)
. . Numb Emotions: Cumulative Affliction 6 (demonic psionics, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Will, DC 16; Cumulative, Increased Range 2: perception; Limited Degree)
. . Personal Dreamscape: Illusion 6 (demonic psionics, Affects: All Sense Types, Area: 60 cft., DC 16; Selective; Limited to One Subject, Resistible: Will)
Half-Demon Physiology
. . Expanded Awareness: Senses 9 (racial, Acute (Type): Mental Senses, Awareness: Magic [Mental], Detect: Emotions [Mental] 2: ranged, Extended: Detect Emotions 1: x10, Extended: Magic Awareness 1: x10, Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 2 (racial, Environmental Condition: Cold, Environmental Condition: Heat; Feature: Longevity)
. . Levitation: Flight 5 (racial, Speed: 60 miles/hour, 900 feet/round)
. . Precognitive Dreams: Senses 4 (racial, Precognition; Limited: to While Dreaming, Uncontrolled)
. . Protective Hide: Protection 4 (racial, +4 Toughness; Impervious)

Equipment
Team Communicator

Offense
Initiative +5
Darkness Manipulation: Shapeable Area Damage 8 (DC 23)
Dream Dementia: Cumulative Affliction 6 (DC Will 16)
Empathic Probe: Cumulative Mind Reading 6 (DC Will 16)
Grab, +2 (DC Spec 14)
Numb Emotions: Cumulative Affliction 6 (DC Will 16)
Psychokinesis: Move Object 8 (DC 18)
Soul Rend: Damage 10, +6 (DC Will 25)
Throw, +1 (DC 19)
Unarmed, +8 (DC 19)

Complications
- Enemies: Because of her heritage and the knowledge she has gained over the years, Raven is the target of many supernatural forces who wish to use her for their own dark purposes.
- Motivation: Acceptance: Raven wants to be accepted for who she is, not feared for what her father could unleash upon the world by using her to access it.
- Powerful Empath: Raven’s self-control sometimes slips and she becomes overwhelmed by ambient emotions, suffers pain from very strong feelings around her, or she unwittingly uses Dream Dementia and Numb Emotions on others. She always regrets these lapses.
- Temper: Raven’s dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the infernal embodiment of Pride and it’s up to her closest friends to bring her back.

Languages
Azaranian [Native], English, German, Latin, Romanian, Sanskrit, Sumerian

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 8 (Imp. 8/4), Will 10

Power Points
Abilities 48 + Powers 102 + Advantages 23 + Skills 47 (93 ranks) + Defenses 18 = 238
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Wonder Woman / Erika's Girls / Unbreakable

Post by DalkonCledwin »

Image
Art by EvandroMenezes on DeviantArt

Wonder Woman (Diana Prince) - PL 12
Age: 32 (5,000+) / Height: 6' 0" / Weight: 165 lbs
Hair Color: Black / Eye Color: Blue

Strength 12, Stamina 10, Agility 6, Dexterity 5, Fighting 9, Intellect 4, Awareness 6, Presence 10

General Advantages
Ace Pilot, Assessment, Attractive 2, Benefit, Social Class 4 (royalty), Benefit, Wealth (well-off), Connected, Equipment 1, Fighting Style: Martial Arts A, Fighting Style: Martial Arts B, Fighting Style: Martial Arts C, Fighting Style: Martial Arts D, Fighting Style: Martial Arts E, Fighting Style: Wrestling, Improved Aim, Improved Critical: Sword of Hera, Improved Initiative 2, Inspire 2, Interpose, Languages 3, Leadership, Move-by Action, Second Chance: (Acrobatics Checks for Tumbling), Tactical Training, Team Code: (The Justice League), Teamwork, Ultimate Effort: (Persuasion Checks), Weapon Element 2: (Lassoes & Swords)

Fighting Style Advantages
Accurate Attack, Agile Feint, All-out Attack, Chokehold, Daze (Intimidation), Defensive Attack, Defensive Roll 2, Evasion, Fast Grab, Improved Critical 2: Unarmed, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Smash, Improved Trip, Instant Up, Power Attack, Startle, Takedown 2, Uncanny Dodge, Weapon Bind

Enhanced Advantages
Animal Empathy, Holding Back

Skills
Acrobatics 10 (+16), Close Combat: Unarmed 2 (+11), Expertise (AGL): Riding 6 (+12), Expertise (AWE): Animal Handling 6 (+12), Expertise (AWE): Tactics 8 (+14), Expertise: Greek Mythology 10 (+14), Expertise: History 6 (+10), Expertise: Magic 4 (+8), Expertise: Paleolinguistics 6 (+10), Insight 12 (+18), Intimidation 6 (+16), Investigation 8 (+12), Perception 8 (+14), Persuasion 12 (+22), Ranged Combat: Lassoes 4 (+9), Ranged Combat: Royal Tiara 4 (+9), Sleight of Hand 6 (+11), Stealth 6 (+12), Treatment 6 (+10), Vehicles 6 (+11)

Powers
Amazonian Battle Armor (Removable)
. . Armor Plating: Protection 2 (armor, +2 Toughness; Impervious [2 extra ranks])
Bracelets of Submission (Removable (indestructible))
. . Bullet Blocking: Deflect 10 (talent; Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . Power Suppression: Enhanced Trait 1 (divine, Advantages: Holding Back)
Demigod Physiology
. . Animal Empathy: Comprehend 2 (racial, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Subtle: subtle)
. . Body Resistance: Impervious Toughness 4 (racial)
. . Divine Senses: Senses 16 (racial, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Extended: Hearing 2: x100, Extended: Vision 2: x100, Extended: Divine Awareness 1: x10, Extended: Magic Awareness 1: x10, Extra Ranks 2, Radius (Type): Mental Senses, Tracking: Visual, Aural 2: full speed)
. . Hera, Give Me Strength!: Enhanced Strength 6 (racial, +6 STR; Limited to Lifting, Notes: Has a punching strength of 100 tons, and a lifting strength of 6,000 tons)
. . Invulnerabilities: Immunity 9 (racial, Disease, Environmental Conditions (All), Poison, Suffocation (All); Feature: Longevity)
. . Soar the Spaceways: Movement 2 (racial, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Soaring: Flight 14 (racial, Speed: 32000 miles/hour, 60 miles/round)
Hyper-Athletics
. . Hyper-Running: Speed 5 (racial, Speed: 60 miles/hour, 900 feet/round)
. . Hyper-Swimming: Swimming 5 (racial, Speed: 16 miles/hour, 250 feet/round)
. . Superior Athlete: Enhanced Trait 2 (racial, Athletics +4 (+16); Limited: to Increasing Running & Swimming Speeds)
Lasso of Truth (Easily Removable (indestructible))
. . Magic Lasso: Linked Effect
. . . . Lasso Snare: Move Object 10 (Linked; divine, 25000 ktons; Increased Mass 20; Concentration)
. . . . Speak the Truth: Concentration Affliction 10 (Linked; divine, 1st degree: Vulnerable, 2nd degree: Compelled, Resisted by: Will, DC 20; Concentration, Increased Range: ranged; Instant Recovery, Limited: Compelled to tell the truth only, Limited Degree)
Royal Tiara (Removable)
. . Alalaes: Strength-based Damage 3 (bludgeoning, DC 30; Increased Range: ranged, Indirect 4: any point, any direction)
Sword of Hera (Easily Removable (indestructible))
. . Sword Strike: Strength-based Damage 3 (slashing, DC 30; Dangerous, Penetrating 12)

Equipment
Team Communicator

Offense
Initiative +14
Alalaes: Strength-based Damage 3, +9 (DC 30)
Grab, +9 (DC Spec 22)
Lasso Snare: Move Object 10, +9 (DC 20)
Speak the Truth: Concentration Affliction 10, +9 (DC Will 20)
Sword Strike: Strength-based Damage 3, +9 (DC 30)
Throw, +5 (DC 27)
Unarmed, +11 (DC 27)

Complications
- Enemies: Wonder Woman has been active as a hero since at least the time of World War II, and even before that has been the Princess of the Amazons for about 5,000 years. This means she has who knows how many enemies, some of which still live to this very day and age.
- Holding Back (No Hero Point): When faced with a situation where over half of her team has been incapacitated, or else when countless innocent lives are in jeopardy, Diana can spend a Hero Point and make a DC 20 Will Check in order to unleash her true potential. If she is successful, she may use the Wonder Woman Unleashed stat block that accompanies this one.
- Motivation: Patriotism: Wonder Woman has a significant burden of responsibility to the people of Themyscira, as she is the one to act as their voice in the world that exists outside the borders of their island paradise.
- Secret Identity: Wonder Woman is really Diana Prince, who in turn is really Princess Diana of Themyscira.

Languages
Ancient Greek [Native], English, French, German, Latin

Defense
Dodge 10, Parry 10, Fortitude 14, Toughness 14/12 (Imp. 8), Will 10

Power Points
Abilities 124 + Powers 141 + Advantages 55 + Skills 68 (136 ranks) + Defenses 13 = 401

--------------------
Wonder Woman Unleashed - PL 16

Strength 16, Stamina 14, Agility 6, Dexterity 5, Fighting 9, Intellect -4/4, Awareness 6, Presence 10

General Advantages
Ace Pilot, Assessment, Attractive 2, Benefit, Social Class 4 (royalty), Benefit, Wealth (well-off), Connected, Equipment 1, Fighting Style: Martial Arts A, Fighting Style: Martial Arts B, Fighting Style: Martial Arts C, Fighting Style: Martial Arts D, Fighting Style: Martial Arts E, Fighting Style: Wrestling, Improved Aim, Improved Critical: Sword of Hera, Improved Initiative 2, Inspire 2, Interpose, Languages 3, Leadership, Move-by Action, Second Chance: (Acrobatics Checks for Tumbling), Tactical Training, Team Code: (The Justice League), Teamwork, Ultimate Effort: (Persuasion Checks), Weapon Element 2: (Lassoes & Swords)

Fighting Style Advantages
Accurate Attack, Agile Feint, All-out Attack, Chokehold, Daze (Intimidation), Defensive Attack, Defensive Roll 2, Evasion, Fast Grab, Improved Critical 2: Unarmed, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Smash, Improved Trip, Instant Up, Power Attack, Startle, Takedown 2, Uncanny Dodge, Weapon Bind

Enhanced Advantages
Animal Empathy

Skills
Acrobatics 14 (+20), Close Combat: Unarmed 6 (+15), Expertise (AGL): Riding 10 (+16), Expertise (AWE): Animal Handling 6 (+12), Expertise (AWE): Tactics 8 (+14), Expertise: Greek Mythology 10 (+6), Expertise: History 6 (+2), Expertise: Magic 4 (+0), Expertise: Paleolinguistics 6 (+2), Insight 16 (+22), Intimidation 10 (+20), Investigation 8 (+4), Perception 12 (+18), Persuasion 12 (+22), Ranged Combat: Lassoes 8 (+13), Ranged Combat: Royal Tiara 8 (+13), Sleight of Hand 10 (+15), Stealth 10 (+16), Treatment 6 (+2), Vehicles 10 (+15)

Powers
Amazonian Battle Armor (Removable)
. . Armor Plating: Protection 2 (armor, +2 Toughness; Impervious [2 extra ranks])
Demigod Physiology
. . Animal Empathy: Comprehend 2 (racial, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Subtle: subtle)
. . Body Resistance: Impervious Toughness 8 (racial)
. . Divine Senses: Senses 16 (racial, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Extended: Hearing 2: x100, Extended: Vision 2: x100, Extended: Divine Awareness 1: x10, Extended: Magic Awareness 1: x10, Extra Ranks 2, Radius (Type): Mental Senses, Tracking: Visual, Aural 2: full speed)
. . Hera, Give Me Strength!: Enhanced Strength 10 (racial, +10 STR; Limited to Lifting, Notes: Has a punching strength of 1,600 tons, and a lifting strength of 1,600,000 tons)
. . Invulnerabilities: Immunity 9 (racial, Disease, Environmental Conditions (All), Poison, Suffocation (All); Feature: Longevity)
. . Soar the Spaceways: Movement 3 (racial, Environmental Adaptation: Space, Space Travel 2: other solar systems)
. . Soaring: Flight 18 (racial, Speed: 500000 miles/hour, 1000 miles/round)
Hyper-Athletics
. . Hyper-Running: Speed 6 (racial, Speed: 120 miles/hour, 1800 feet/round)
. . Hyper-Swimming: Swimming 6 (racial, Speed: 30 miles/hour, 500 feet/round)
. . Superior Athlete: Enhanced Trait 2 (racial, Athletics +4 (+20); Limited: to Increasing Running & Swimming Speeds)
Lasso of Truth (Easily Removable (indestructible))
. . Magic Lasso: Linked Effect
. . . . Lasso Snare: Move Object 14 (Linked; divine, 400000 ktons; Increased Mass 20; Concentration)
. . . . Speak the Truth: Concentration Affliction 14 (Linked; divine, 1st degree: Vulnerable, 2nd degree: Compelled, Resisted by: Will, DC 24; Concentration, Increased Range: ranged; Instant Recovery, Limited: Compelled to tell the truth only, Limited Degree)
Royal Tiara (Removable)
. . Alalaes: Strength-based Damage 3 (bludgeoning, DC 34; Increased Range: ranged, Indirect 4: any point, any direction)
Sword of Hera (Easily Removable (indestructible))
. . Sword Strike: Strength-based Damage 3 (slashing, DC 34; Dangerous, Penetrating 12)

Equipment
Team Communicator

Offense
Initiative +14
Alalaes: Strength-based Damage 3, +13 (DC 34)
Grab, +9 (DC Spec 26)
Lasso Snare: Move Object 14, +13 (DC 24)
Speak the Truth: Concentration Affliction 14, +13 (DC Will 24)
Sword Strike: Strength-based Damage 3, +9 (DC 34)
Throw, +5 (DC 31)
Unarmed, +15 (DC 31)

Complications
- Berserk (No Hero Point): Wonder Woman loses self-control of herself and enters a feral state until the end of any encounter in which she activates her Holding Back advantage. While in this state, her Intellect drops to -4 and until she is subdued, and she's enraged, as if she had the Temper complication. This may even happen at the beginning of combat, with her principle target being the threat that started the battle.
- Enemies: Wonder Woman has been active as a hero since at least the time of World War II, and even before that has been the Princess of the Amazons for about 5,000 years. This means she has who knows how many enemies, some of which still live to this very day and age.
- Motivation: Patriotism: Wonder Woman has a significant burden of responsibility to the people of Themyscira, as she is the one to act as their voice in the world that exists outside the borders of their island paradise.
- Secret Identity: Wonder Woman is really Diana Prince, who in turn is really Princess Diana of Themyscira.

Languages
Ancient Greek [Native], English, French, German, Latin

Defense
Dodge 14, Parry 14, Fortitude 18, Toughness 18/16 (Imp. 12), Will 10

Power Points
Abilities 140 + Powers 155 + Advantages 55 + Skills 90 (180 ranks) + Defenses 21 = 461
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Fleur Delacour / Erika's Girls / Unbreakable

Post by DalkonCledwin »

Image
Art by EvandroMenezes on DeviantArt

Fleur Isabelle Delacour - PL 10
Age: 19 / Height: 5' 5" / Weight: 125 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 1, Stamina 4, Agility 4, Dexterity 3, Fighting 2, Intellect 2, Awareness 4, Presence 8

General Advantages
Animal Empathy, Artificer, Benefit, Social Class (blue collar), Benefit, Wealth (well-off), Connected, Daze (Intimidation), Enchanting 2: (Daze & Fascinate), Fascinate (Intimidation), Fighting Style: Martial Arts C, Great Endurance, Interpose, Languages 3, Lionheart 2, Quick Draw, Ranged Attack 5, Ritualist, Second Chance: (Resisting Mind Control), Teamwork

Fighting Style Advantages
Defensive Attack, Defensive Roll, Evasion, Fast Grab, Improved Grab, Improved Hold, Improved Trip, Uncanny Dodge

Enhanced Advantages
Attractive 2

Skills
Acrobatics 4 (+8), Athletics 4 (+5), Close Combat: Talons 4 (+6), Deception 6 (+14), Expertise (AGL): Riding 4 (+8), Expertise: Archeology 6 (+8), Expertise: History 8 (+10), Expertise: Magic 10 (+12), Insight 4 (+8), Intimidation 8 (+16), Investigation 6 (+8), Perception 4 (+8), Persuasion 8 (+16), Stealth 4 (+8), Treatment 4 (+6)

Powers
Rosewood & Veela Hair Wand (Easily Removable)
. . Yer A Witch, Fleur: Array
. . . . Apparition: Teleport 6 (wizarding magic, 1800 feet in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 60 miles in 2 move actions, Increased Mass 3, Turnabout; Distracting)
. . . . Expecto Patronum Duo: Other Communication 3 (wizarding magic, Sense Type: Magical Audiovisual Projection; Check Required 7: DC 16 - Expertise: Magic, Concentration, Limited: to short messages of no more than a paragraph in length, Quirk: While hard to intercept, this effect is definitely not encrypted)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Check Required 7: DC 16 - Expertise: Magic, Distracting, Limited: to Unnatural Creatures, Limited: Compelled to Cower or Flee, Limited Degree, Tiring)
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming (No Damage), Increased Range: ranged)
. . . . Obliviate: Concentration Cumulative Affliction 7 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 17; Concentration, Cumulative, Increased Range: ranged; Check Required 5: DC 14 - Expertise: Magic)
. . . . Reparifors: Healing 6 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 3)
. . . . Somnus: Concentration Cumulative Affliction 9 (wizarding magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 19; Concentration, Cumulative, Increased Range: ranged; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . Vera Verto: Transform 6 (wizarding magic, Affects: Anything, Transforms: 50 lbs., DC 16; Increased Duration: continuous; Check Required 6: DC 15 - Expertise: Magic, Limited: to Nonmagical Objects)
Veela Physiology
. . Resistances: Immunity 16 (racial, Common Descriptor: Mental Attacks, Disease, Fatigue Effects; Limited - Half Effect)
. . Veela Senses: Senses 7 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Illusion: Vision, Extended: Magic Awareness 1: x10, Low-light Vision, Radius: Magic Awareness)
Veela Transformations: Array
. . Battle Form (Activation: Move Action)
. . . . Fearsome Visage: Cumulative Burst Area Affliction 8 (morphic, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 18; Burst Area 2: 60 feet radius sphere, DC 18, Cumulative, Reaction 3: reaction, Selective; Limited: to Characters who find the feminine form attractive, Limited Degree, Sense-dependent: Visual)
. . . . PassionFyre: Damage 8 (fire, veela magic, DC 23; Affects Insubstantial: half ranks, Increased Range: ranged, Secondary Effect)
. . . . Protective Hide: Protection 7 (morphic, +7 Toughness; Impervious)
. . . . Talons: Strength-based Damage 2 (slashing, DC 18; Dangerous, Split: 2 targets)
. . . . Veela Wings: Flight 5 (morphic, Speed: 60 miles/hour, 900 feet/round; Gliding, Wings)
. . Beauty Form (Activation: Move Action)
. . . . Disarming Beauty: Protection 7 (veela magic, +7 Toughness; Resistible: Will)
. . . . Object of Desire: Burst Area Affliction 8 (veela magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Burst Area 2: 60 feet radius sphere, DC 18, Reaction 3: reaction, Selective; Limited: to Characters who find the feminine form attractive, Limited Degree, Sense-dependent: Visual)
. . . . Stunning Glance: Cumulative Affliction 8 (veela magic, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 18; Cumulative, Increased Range 2: perception; Limited Degree, Sense-dependent: Visual)
. . . . Unnatural Grace: Movement 2 (veela magic, Sure-footed 2, Advantages: Attractive 2)

Offense
Initiative +4
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 12, +8 (DC 27)
Fearsome Visage: Cumulative Burst Area Affliction 8 (DC Will 18)
Grab, +2 (DC Spec 11)
Object of Desire: Burst Area Affliction 8 (DC Will 18)
Obliviate: Concentration Cumulative Affliction 7, +8 (DC Will 17)
PassionFyre: Damage 8, +8 (DC 23)
Somnus: Concentration Cumulative Affliction 9, +8 (DC Fort 19)
Stunning Glance: Cumulative Affliction 8 (DC Fort 18)
Talons: Strength-based Damage 2, +6 (DC 18)
Throw, +8 (DC 16)
Unarmed, +2 (DC 16)
Vera Verto: Transform 6, +2 (DC Dog 16)

Complications
- Guy Magnet: One of the less pleasant aspects of being a Veela, is that Fleur tends to attract the attention of the more repulsive members of the human species without even trying, and the more desirable members of that same species tend to ignore her very presence.
- Motivation: Doing Good: Fleur wishes to use her abilities to make the world a better place for all of its citizens, no matter what their species, gender, magical potentiality or ethnicity happens to be.
- My Sister's Off Limits!: Fleur will seriously hurt any boy who tries to put 'the moves' on her ten year old sister, and would be downright homicidal towards anyone who dares use her sister's naivety in order to take advantage of her.
- Phobia: Fleur is absolutely TERRIFIED of brooms, despite the fact that she grew up within the Wizarding World. She is not however, terrified of magical creatures that are large enough to carry passengers and which can fly... Unless they happen to be a highly dangerous sort of magical creature.
- Relationships: Fleur the elder sister of Gabrielle Delacour, and the daughter of Apolline and Jacques Delacour.
- Tsun~!: Fleur tends to be rather standoffish towards people when in public, unless that person is her sister. But if it is someone she cares about and they manage to find a way to get her alone, she becomes a very open and loving person.

Languages
Dynastic Egyptian, English, French [Native], Gobbledegook, Latin

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 12/11 (Imp. 8/0), Will 12

Power Points
Abilities 56 + Powers 120 + Advantages 33 + Skills 42 (84 ranks) + Defenses 22 = 273
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Hawk / Erika's Girls / Unbreakable

Post by DalkonCledwin »

Image
Lines by Ian Churchill, Colors by Edgar Delgado

Hawk (Holly Granger) - PL 12
Age: 17 / Height: 5' 4" / Weight: 120 lbs
Hair Color: Auburn / Eye Color: Blue

Strength 8/1, Stamina 7/5, Agility 4/1, Dexterity 3/1, Fighting 10/2, Intellect 3, Awareness 2/4, Presence 5/2

General Advantages
All-out Attack, Attractive 2, Benefit, Social Class (blue collar), Benefit, Wealth 2 (independently wealthy), Connected, Daze (Deception), Enchanting 2: (Daze & Intimidate), Equipment 2, Evasion, Fascinate (Deception), Fascinate (Intimidation), Fighting Style: Martial Arts A, Heroic Valor, Interpose, Power Attack, Ritualist, Startle, Takedown 2, Tracking

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Disarm, Improved Grab, Improved Hold, Improved Trip

Enhanced Advantages
Diehard, Fearless, Great Endurance, Improved Initiative, Improved Smash

Skills
Acrobatics 6 (+10), Athletics 8 (+16), Close Combat: Talons 3 (+13), Expertise (AWE): Tactics 14 (+16), Expertise: Magic 6 (+9), Expertise: Petty Crime 8 (+11), Insight 6 (+8), Intimidation 8 (+13), Investigation 6 (+9), Perception 6 (+18/+8), Ranged Combat: Throwing 4 (+7), Stealth 6 (+10)

Powers
Hawk Form (Activation: Move Action)
. . Accelerated Healing: Regeneration 2 (morphic, Every 5 rounds, Advantages: Diehard)
. . Avatar of War: Enhanced Trait 55 (morphic, Agility +3 (+4), Dexterity +2 (+3), Fighting +8 (+10), Strength +7 (+8), Stamina +2 (+7), Awareness -2 (+2), Presence +3 (+5), Perception +10 (+18), Advantages: Fearless, Great Endurance, Improved Initiative, Improved Smash; Feature: Alternate Form is Innate)
. . Body Resistance: Protection 3 (morphic, +3 Toughness; Impervious [3 extra ranks])
. . Hyper-Leaping: Leaping 4 (morphic, Leap 120 feet at 30 miles/hour)
. . Hyper-Running: Speed 5 (morphic, Speed: 60 miles/hour, 900 feet/round)
. . Talons: Strength-based Damage 3 (slashing, DC 26; Dangerous 2, Penetrating 3, Split: 2 targets)
Power of War: Array
. . Flame Strike: Cylinder Area Damage 12 (cosmic magic, fire, DC 27; Cylinder Area: 30 feet cylinder, DC 22, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Tiring)
. . Power Word • Blind: Progressive Affliction 12 (cosmic magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 22; Feature: Extraordinary Effort for +2 effect ranks, Increased Range 2: perception, Progressive; Sense-dependent: Hearing, Tiring, Notes: Transformed to Blind)
. . Power Word • Kill: Damage 12 (cosmic magic, DC 27; Alternate Resistance: Fortitude, Feature: Extraordinary Effort for +2 effect ranks, Increased Range 2: perception; Sense-dependent: Hearing, Tiring)
. . Power Word • Stun: Progressive Affliction 12 (cosmic magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Feature: Extraordinary Effort for +2 effect ranks, Increased Range 2: perception, Progressive; Sense-dependent: Hearing, Tiring)
Seeker of Evil
. . Know Thy Evil: Perception Area Mind Reading 8 (cosmic, DC 18; Perception Area: DC 18 - Visual, Reaction 3: reaction; Limited: to discerning the "Innermost Evil" of any given target)
. . See All Evil: Senses 15 (cosmic, Acute: Detect Malevolence, Danger Sense: Detect Malevolence, Detect: Malevolence [Mental] 2: ranged, Extended: Detect Malevolence 4: x10k, Penetrates Concealment: Detect Malevolence, Radius: Detect Malevolence, Tracking: Detect Malevolence 2: full speed)
Squib Physiology
. . Built for Quidditch: Impervious Toughness 4 (racial)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Radius: Magic Awareness)

Equipment
Cell Phone (Smartphone), Flashlight, Mini-tracer, Multi-tool, Rebreather, Restraints, Team Communicator

Offense
Initiative +8
Flame Strike: Cylinder Area Damage 12 (DC 27)
Grab, +10 (DC Spec 18)
Know Thy Evil: Perception Area Mind Reading 8 (DC Will 18)
Power Word • Blind: Progressive Affliction 12 (DC Fort 22)
Power Word • Kill: Damage 12 (DC Fort 27)
Power Word • Stun: Progressive Affliction 12 (DC Fort 22)
Talons: Strength-based Damage 3, +13 (DC 26)
Throw, +7 (DC 23)
Unarmed, +10 (DC 23)

Complications
- Imbalance: If Hawk spends too much time away from Dove, she starts losing Will defense and goes slowly insane with fury.
- Locked Form: When Hawk has a -5 or greater penalty to Toughness checks against damage or is suffering a harmful condition, she cannot transform back into Holly Granger.
- Motivation: Responsibility: As Hawk, Holly is the mortal representative of the Lord of Chaos known as T'Charr, and is responsible for ensuring his edicts are carried out. However at the same time, she would very likely attack any of the other Lords of Chaos the moment she lays eyes on them, as she is a legitimate superhero.
- Power Loss: Holly can only access her Power of War array while she is in her Hawk form.
- Rage: Hawk can lose herself in combat. A natural result of 1 or 20 on an attack sends her into a blind fury, causing her to lose her active defenses until her next turn.
- Relationship: Holly is the elder sister to both Hermione and Dawn Granger. Of the three sisters, only Hermione got to attend Hogwarts, and Hermione is blissfully unaware of the heroic lives her sisters lead.

Languages
English [Native]

Defense
Dodge 14, Parry 14, Fortitude 11, Toughness 10, Will 8

Power Points
Abilities 38 + Powers 188 + Advantages 29 + Skills 41 (81 ranks) + Defenses 24 = 320
Last edited by DalkonCledwin on Sat Feb 29, 2020 3:14 pm, edited 3 times in total.
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Wonder Girl / Raven's Girls / Unbreakable

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Wonder Girl (Cassie Sandsmark) - PL 8
Age: 13 / Height: 5' 3" / Weight: 124 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 10, Stamina 9, Agility 6, Dexterity 5, Fighting 6, Intellect 2, Awareness 2, Presence 2

General Advantages
Animal Empathy, Attractive, Connected, Equipment 1, Fighting Style: Martial Arts A, Fighting Style: Martial Arts B, Fighting Style: Martial Arts C, Improved Critical: Unarmed, Improved Initiative, Interpose, Languages 3, Leadership, Lionheart 2, Move-by Action, Teamwork

Fighting Style Advantages
Accurate Attack, Agile Feint, All-out Attack, Defensive Attack, Defensive Roll, Evasion, Fast Grab, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Power Attack, Takedown, Uncanny Dodge

Skills
Acrobatics 6 (+12), Athletics 4 (+14), Deception 4 (+6), Expertise (AWE): Petty Crime 6 (+8), Expertise: Archeology 8 (+10), Expertise: Greek Mythology 4 (+6), Expertise: History 6 (+8), Insight 4 (+6), Investigation 4 (+6), Perception 4 (+6), Persuasion 4 (+6), Ranged Combat: Lassoes 5 (+10), Sleight of Hand 6 (+11), Stealth 6 (+12)

Powers
Bracelets of Submission (Removable (indestructible))
. . Bullet Blocking: Deflect 6 (talent; Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
Demigod Physiology
. . Body Resistance: Impervious Toughness 4 (racial)
. . Divine Senses: Senses 12 (racial, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Extended: Hearing 2: x100, Extended: Vision 2: x100, Extended: Divine Awareness 1: x10, Extended: Magic Awareness 1: x10, Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 7 (racial, Disease, Environmental Conditions (All), Poison; Feature: Longevity)
. . Soaring: Flight 11 (racial, Speed: 4000 miles/hour, 8 miles/round)
. . Strength of Zeus: Enhanced Strength 5 (racial, +5 STR; Limited to Lifting, Notes: Has a punching strength of 25 tons, and a lifting strength of 800 tons)
Divine Magic: Array
. . Electrokinesis: Immunity 20 (divine magic, Very Common Descriptor: Energy Attacks; Feature: All attacks Cassie reflects/redirects gain the Electricity descriptor, Redirect, Reflect; Concentration)
. . Energy Projection: Line Area Damage 8 (divine magic, plasma, DC 23; Line Area 3: 5 feet wide by 120 feet long, DC 18)
Lasso of Lightning (Easily Removable (indestructible))
. . Magic Lasso: Linked Effect
. . . . Lasso Snare: Move Object 6 (Linked; divine, 1600 ktons; Increased Mass 20; Concentration)
. . . . Shocking Snare: Concentration Cumulative Affliction 6 (Linked; divine, electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Concentration, Cumulative, Increased Range: ranged)

Equipment
Team Communicator

Offense
Initiative +10
Energy Projection: Line Area Damage 8 (DC 23)
Grab, +6 (DC Spec 20)
Lasso Snare: Move Object 6, +10 (DC 16)
Shocking Snare: Concentration Cumulative Affliction 6, +10 (DC Fort 16)
Throw, +5 (DC 25)
Unarmed, +6 (DC 25)

Complications
- Honor: Cassie is in training to become a full fledged Amazon Warrior and has been instructed adhere to the code of honor that all Amazons are expected to follow.
- Motivation: Responsibility: Cassie has been inspired by such storied individuals as Wonder Woman, Batman and Superman to fight the good fight and defend justice when and wherever possible.
- Overconfident: Cassie sometimes forgets that she's not actually invincible the way some superheroes seem to be.

Languages
Ancient Greek (All), Dynastic Egyptian, English [Native], Greek, Latin

Defense
Dodge 6, Parry 6, Fortitude 10, Toughness 10/9 (Imp. 4), Will 6

Power Points
Abilities 84 + Powers 130 + Advantages 29 + Skills 36 (71 ranks) + Defenses 5 = 284
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Dove / Raven's Girls / Unbreakable

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Dove (Dawn Granger) - PL 8
Age: 13 / Height: 4' 11" / Weight: 98 lbs
Hair Color: White / Eye Color: Blue

Strength 3/0, Stamina 7/4, Agility 8/2, Dexterity 2, Fighting 8/2, Intellect 3, Awareness 8/2, Presence 4

General Advantages
Attractive, Beautiful Voice, Benefit, Social Class (blue collar), Benefit, Wealth 2 (independently wealthy), Connected, Conviction, Dazzling Performance (Expertise: Ballet), Equipment 2, Evasion, Fascinate (Expertise: Ballet), Fascinate (Persuasion), Fighting Style: Martial Arts A, Improved Critical: Unarmed, Improved Defense, Improved Initiative 2, Inspire 2/5, Leadership, Lionheart 2, Luck 3, People Person, Redirect, Ritualist, Second Chance: (Acrobatics checks for Tumbling), Set-up, Skill Mastery: Insight, Skill Mastery: Perception, Teamwork, Trance, Well-informed

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Disarm, Improved Grab, Improved Hold, Improved Trip

Enhanced Advantages
Agile Feint, Instant Up, Move-by Action, Uncanny Dodge

Skills
Acrobatics 8 (+16), Close Combat: Unarmed 5 (+13), Deception 6 (+10), Expertise (PRE): Ballet 8 (+12), Expertise: Magic 8 (+11), Insight 10 (+18), Investigation 6 (+9), Perception 10 (+18), Persuasion 14 (+18), Sleight of Hand 4 (+6), Stealth 6 (+14), Treatment 6 (+9)

Powers
Dove Form (Activation: Move Action)
. . Avatar of Peace: Enhanced Trait 55 (morphic, Agility +6 (+8), Stamina +3 (+7), Strength +3 (+3), Awareness +6 (+8), Fighting +6 (+8), Inspire 5 +3 (+5), Advantages: Agile Feint, Instant Up, Move-by Action, Uncanny Dodge; Feature: Alternate Form is Innate)
. . Dove Wings: Flight 4 (morphic, Speed: 30 miles/hour, 500 feet/round; Wings)
. . Hyperawareness: Senses 40 (morphic, Accurate (Type): Mental Senses, Acute (Type): Mental Senses, Awareness: Sentient Beings [Mental], Danger Sense: Sentience Awareness, Darkvision, Detect: Sentient Beings [Mental] 2: ranged, Extended: Sentience Awareness 4: x10k, Extended: Detect Sentience 4: x10k, Extended: Vision 4: x10k, Penetrates Concealment: Detect Sentience, Penetrates Concealment: Sentience Awareness, Precognition, Radius (Type): Mental Senses, Tracking: Detect Sentience 2: full speed)
. . Universal Understanding: Comprehend 2 (morphic, Languages - Understand All, Languages - You're Understood)
Hope Never Dies
. . Shielded Soul: Immunity 12 (cosmic, Custom: Death Effects 5, Custom: Life Force Drain 5, Uncommon Descriptor: Black Lantern Rings)
Squib Physiology
. . Built for Quidditch: Impervious Toughness 4 (racial)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Radius: Magic Awareness)
White Light of Creation: Array
. . Destroy Abomination: Burst Area Damage 8 (cosmic magic, radiant, DC 23; Alternate Resistance: Will, Burst Area 3: 120 feet radius sphere, DC 18, Feature: Extraordinary Effort for +2 effect rank; Limited: to Unnatural Creatures, Tiring)
. . Healing Pulse: Burst Area Healing 8 (cosmic magic, radiant; Burst Area 3: 120 feet radius sphere, DC 18, Feature: Extraordinary Effort for +2 effect ranks; Limited: Has no effect on Unnatural Creatures, Tiring)
. . Turn Abomination: Progressive Burst Area Affliction 8 (cosmic magic, radiant, 1st degree: Vulnerable, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Feature: Extraordinary Effort for +2 effect ranks, Progressive; Limited: to Unnatural Creatures, Tiring, Notes: Compelled, then Controlled to Flee)

Equipment
Cell Phone (Smartphone), Flashlight, Mini-tracer, Multi-tool, Rebreather, Restraints, Team Communicator

Offense
Initiative +16
Destroy Abomination: Burst Area Damage 8 (DC Will 23)
Grab, +8 (DC Spec 13)
Throw, +2 (DC 18)
Turn Abomination: Progressive Burst Area Affliction 8 (DC Will 18)
Unarmed, +13 (DC 18)

Complications
- Locked Form: While Dove has a -5 penalty to Toughness checks against damage or is suffering a harmful condition, she cannot transform back into Dawn Granger.
- Motivation: Responsibility: As Dove, Dawn is the mortal representative of the Lord of Order known as Terataya, and is responsible for ensuring that her edicts are carried out, and for maintaining the sanity of whomever the current representative of T'Charr happens to be. She is also tasked with eliminating any undead or Eldritch Horrors she might happen to encounter while performing her heroic duties.
- Pacifist: Dawn will always try to resolve conflicts in as peaceful a manner as she possibly can, as she abhors violence despite being fully capable of engaging a foe in battle.
- Power Loss: Dawn can only access the White Light of Creation array while she is in her Dove Form.
- Relationship: Dawn is the youngest of the Granger Siblings, with her middle sister, Hermione, being completely unaware of just what the other two get up to while she's away at Hogwarts.

Languages
English [Native]

Defense
Dodge 9, Parry 9, Fortitude 8, Toughness 7 (Imp. 4), Will 8

Power Points
Abilities 38 + Powers 158 + Advantages 41 + Skills 46 (91 ranks) + Defenses 3 = 286
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Constantine / Erika's Allies / Unbreakable

Post by DalkonCledwin »

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John Constantine - PL 8
Age: 61 / Height: 6' 0" / Weight: 158 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 1, Stamina 4, Agility 3, Dexterity 3, Fighting 8, Intellect 8, Awareness 5, Presence 5

Advantages
Artificer, Attractive, Beginner's Luck, Benefit, Status 3: (World Renowned Occultist), Connected, Daze (Deception), Defensive Roll 2, Eidetic Memory, Equipment 4, Fascinate 3: (Deception, Intimidation & Persuasion), Favored Foe 4: (Demons, Devils, Undead & Wand-Wavers), Inspire 2, Languages 3, Luck 3, Quick Draw, Ranged Attack 4, Redirect, Ritualist, Second Chance: (Opposed Insight Checks), Second Chance: (Resisting Fear Effects), Seize Initiative, Set-up, Skill Mastery: Deception, Skill Mastery: Expertise: Magic, Skill Mastery: Expertise: Occult Lore, Speed of Thought, Taunt, Trance, Ultimate Effort: (Deception Checks), Ultimate Effort: (Intimidate Checks), Well-informed

Skills
Athletics 4 (+5), Close Combat: CQC 2 (+10), Deception 10 (+15), Expertise (AWE): Music Cognition 4 (+9), Expertise (AWE): Theology & Philosophy 8 (+13), Expertise: Magic 10 (+18), Expertise: Occult Lore 10 (+18), Insight 10 (+15), Intimidation 6 (+11), Investigation 10 (+18), Perception 10 (+15), Persuasion 8 (+13), Sleight of Hand 10 (+13), Stealth 4 (+7), Vehicles 4 (+7)

Powers
Dabbler of the Mystic Arts: Array
. . A Pox on You: Progressive Affliction 6 (mystic arts, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 16; Increased Range 2: perception, Progressive; Limited Degree, Sense-dependent: Hearing)
. . Golemancy: Summon 4 (mystic arts; Controlled)
. . It's A Hard Luck Life: Luck Control 2 (mystic arts, Force a Re-roll, Negate Luck; Insidious, Subtle: subtle)
. . Mind Control: Cumulative Affliction 6 (mystic arts, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Cumulative, Increased Range 2: perception)
. . Necropotence: Healing 12 (mystic arts; Resurrection; Limited: to Resurrection, Temporary)
. . Oculumancy: Progressive Affliction 8 (mystic arts, 1st degree: Entranced, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 18; Progressive; Grab-based, Inaccurate: -2)
. . Planar Ally: Summon 8 (mystic arts; Type (General): Demons; Attitude: indifferent)
. . Scrying: Remote Sensing 6 (mystic arts, Affects: 3 Types, inc. Visual - visual, auditory, mental, Range: 1800 feet)
. . Sending: Mental Communication 4 (mystic arts; Concentration, Limited: to short messages of no more than a paragraph in length)
. . Sight Beyond Sight: Senses 19 (mystic arts, Analytical (Type): Vision, Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Hidden Doors [Vision] 2: ranged, Postcognition, Precognition; Dimensional 3: any dimension, Sustained)
. . Tongues: Comprehend 2 (mystic arts, Languages - Understand All, Languages - You're Understood; Sustained)
. . Vivimancy: Summon 5 (mystic arts; Type (General): Humanoids)
Dabbler of the Mystic Arts: Talents
. . Invisible Mind: Immunity 5 (mystic arts, Custom: Mind Reading 5; Sustained)
. . Persistent Image: Illusion 4 (mystic arts, Affects: All Sense Types, Area: 15 cft., DC 14; Independent)
. . Spirit Ward Creation: Concealment 10 (mystic arts, All Senses; Affects Others; Distracting)
Teifling Physiology
. . Body Resistance: Impervious Toughness 4 (racial)
. . Fast Healing: Regeneration 4 (racial, Every 2.5 rounds; Persistent)
. . Invulnerabilities: Immunity 2 (racial, Uncommon Descriptor: Vampirism)
. . Longevity: Immunity 1 (racial, Aging; Limited - Half Effect)
. . Magical Awareness: Senses 4 (racial, Acute: Magic [Mental], Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Radius: Magic Awareness)
. . Unknown to Death: Immortality 5 (racial, Return after 1 day)

Equipment
Brass Knuckles, Cell Phone (Smartphone), Flash Goggles, Flashlight, Heavy Pistol, Knife, Mini-tracer, Multi-tool, Restraints

Offense
Initiative +8
A Pox on You: Progressive Affliction 6 (DC Will 16)
Brass Knuckles, +10 (DC 17)
Grab, +10 (DC Spec 11)
Heavy Pistol, +7 (DC 19)
Knife, +10 (DC 17)
Mind Control: Cumulative Affliction 6 (DC Will 16)
Oculumancy: Progressive Affliction 8, +8 (DC Will 18)
Throw, +7 (DC 16)
Unarmed, +10 (DC 16)

Complications
- Depression: Constantine is given to bouts of melancholy, brought on by the guilt of the lives he has unwittingly destroyed or damaged.
- Haunted: Constantine is haunted by the silent shades of his former companions and friends, who reproach him for his mistakes and add to his melancholy.
- Motivation: Riding the Synchronicity Highway: John Constantine has a supernatural ability to always be at the crux of great events as they unfold whether he wants to be there or not.
- Rivalry: With Alastor Moody over just which one of them happens to be the most vigilant.

Languages
Arabic, Assyrian, English [Native], Italian, Sanskrit

Defense
Dodge 10, Parry 10, Fortitude 4, Toughness 6/4 (Imp. 4), Will 12

Power Points
Abilities 74 + Powers 113 + Advantages 50 + Skills 55 (110 ranks) + Defenses 16 = 308
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Re: Dalkon's Revised & Expanded Potterverse Thread

Post by DalkonCledwin »

And another idea kicks the bucket the instant I wake up... god I hate how that happens to me so frequently, yet have no idea how to stop it from happening.
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Time of Dying Brainstorm & Notes

Post by DalkonCledwin »

Time of Dying
Premise: “On the ground I lay / Motionless in pain / I can see my life flashing before my eyes / Did I fall asleep? / Is this all a dream / Wake me up, I'm living a nightmare // I will not die (I will not die) / I will survive…”
Required Inclusions:
- Odin invests Rose Potter with all the powers and responsibilities of an Asgardian Valkyrie after bearing witness to her heroic sacrifice during the Battle of Hogwarts.
- In addition to investing her with these powers, Odin must meet with Rose in the “train station” between life and death, so that he can explain her new abilities to our heroine.
- The events of this story must take place immediately preceding either the first Thor or Avengers movie, with Rose taking part in whichever it is that happens following the BoH.
- Rose must adopt the name Roshild Liljudottir as her Asgardian identity, due to her honest belief that it was her mother that was the most powerful between her parents.
- Rose must be one of the rare few Valkyrie who develop their own pair of wings, which will naturally make it difficult for her to get along with most, though not all, Pure-Bloods.
- Rose’s moral and ethical alignment must be light or gray.
- All romantic pairings are acceptable.
Preferred Inclusions:
- Rose acquiring an enchanted spear as her own personal weapon, as well as an enchanted suit of armor to protect her while in battle.
- The reason Daphne Greengrass is referred to as an Ice Queen, is because she is descended from one or another Frost Giants, and has ice-based powers in addition to her magic.
- At the start of the story, it is advised that the only Valkyrie to exist be Rose and Brunnhilde, although they are both allowed to recruit more Valkyries as the story progresses.
Optional Inclusions:
- Having Rose become romantically involved with one or more of the following: Daphne Greengrass, Gabrielle Delacour, Susan Bones, Loki Laufeyson, Hela Odinsdottir, and/or Wanda Maximoff.
Forbidden Things:
- Rose the Weak Emo Doormat.
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