Dalkon's Revised & Expanded Potterverse Thread

Where in all of your character write ups will go.
User avatar
DalkonCledwin
Posts: 7046
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Valkyrie II / The MCs / Time of Dying

Post by DalkonCledwin »

Image
Art by Loputon on DeviantArt

Valkyrie (Roshild Liljudottir) - PL 12
Age: 17+ / Height: 5' 10" / Weight: 450 lbs
Hair Color: Black / Eye Color: Green

Strength 8, Stamina 8, Agility 6, Dexterity 5, Fighting 8, Intellect 3, Awareness 6, Presence 4

General Advantages
Animal Empathy, Artificer, Assessment, Attractive, Benefit, Alternate Identity: (Rose Lillian Potter), Benefit, Social Class 2 (aristocrat), Benefit, Wealth 3 (millionaire), Close Attack 2, Connected, Defensive Roll, Equipment 6, Fascinate (Persuasion), Fast Grab, Fearless, Fighting Style: Fencing, Fighting Style: Martial Arts B, Great Endurance, Guidance, Heroic Valor, Inspire 2, Interpose, Languages 1, Leadership, Move-by Action, Ranged Attack 3, Second Chance: (Resisting Mental Control), Set-up, Teamwork

Fighting Style Advantages
Accurate Attack, Agile Feint, All-out Attack, Defensive Attack, Improved Defense, Improved Disarm, Improved Initiative, Power Attack, Takedown, Taunt

Enhanced Advantages
Diehard, Luck 6

Skills
Acrobatics 4 (+10), Athletics 4 (+12), Close Combat: Helsnautr 4 (+12), Deception 6 (+10), Expertise (AGL): Riding 8 (+14), Expertise (AWE): Cooking 4 (+10), Expertise: Deathly Lore 4 (+7), Expertise: Magic 12 (+15), Expertise: Marauder Lore 6 (+9), Insight 8 (+14), Investigation 6 (+9), Perception 8 (+14), Persuasion 8 (+12), Ranged Combat: Helsnautr 4 (+9), Stealth 6 (+12), Treatment 4 (+7)

Powers
Asgardian Physiology
. . Allspeak: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood)
. . Dense Flesh: Impervious Toughness 6 (racial; Feature: Increased Mass)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard)
. . Invulnerabilities: Immunity 9 (racial, Disease, Environmental Conditions (All), Poison, Suffocation (All); Feature: Asgardian Longevity)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Radius: Magic Awareness)
Helsnautr (Removable (indestructible))
. . Destiny's Edge: Luck Control 2 (cosmic, Force a Re-roll, Negate Luck, Advantages: Luck 6)
. . Protego: Enhanced Trait 6 (wizarding magic, Dodge +3 (+11), Parry +3 (+11))
. . Spear of Destiny: Array
. . . . Bifrost Summoning: Burst Area Movement 3 (cosmic, Space Travel 3: other galaxies; Burst Area: 30 feet radius sphere, DC 13, Selective)
. . . . Javelin Throw: Strength-based Damage 2 (piercing, DC 25; Affects Insubstantial 2: full rank, Dangerous, Feature: Automatic Return, Increased Range: ranged, Penetrating 5)
. . . . Spear Strike: Strength-based Damage 2 (piercing, DC 25; Affects Insubstantial 2: full rank, Dangerous, Double, Penetrating 5, Reach (melee): 5 ft.)
. . . . Spear Twirl: Deflect 11 (talent; Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . Wand of Destiny: Array
. . . . Apparition: Teleport 6 (wizarding magic, 1800 feet in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 60 miles in 2 move actions, Increased Mass 3, Turnabout; Distracting)
. . . . Confundo: Progressive Affliction 6 (wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Affects Objects, Increased Range 2: perception, Progressive; Limited: to Causing erratic or insane behavior, Tiring)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 12 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 22; Burst Area 3: 120 feet radius sphere, DC 22, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: Compelled to Cower or Flee, Limited Degree, Tiring)
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged)
. . . . Fumos: Cloud Area Concealment Attack 4 (All Visual Senses, DC 14; Cloud Area 3: 60 feet radius sphere, DC 14, Attack: Fortitude, Increased Range: ranged)
. . . . Glacius: Cumulative Affliction 6 (cold, wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 16; Affects Objects, Cumulative, Increased Range: ranged, Precise)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . Worthiness: Feature 1 (cosmic, Notes: In order for someone other than Roshild to use this spear, they must have a Strength score of no less than 6, and be selfless enough that they would be willing to sacrifice their own life to protect someone they don't particularly care for. Anyone else who wanted to try lifting the spear of the ground would find that such a feat is completely impossible for them.)
Valkyrie Investiture: Array
. . Valkyrie's Gate: Movement 2 (asgardian magic, Dimensional: Afterlives 2: group, 50 lbs.; Portal)
. . Valkyrie's Ride: Teleport 10 (asgardian magic, Carry 50 lbs.; Accurate, Extended: 1000 miles in 2 move actions; Limited: to Locations where someone is about to die, Limited to Extended)
Valkyrie Investiture: Talents
. . Eyes of the Valkyrie: Senses 11 (asgardian magic, Analytical (Type): Visual Senses, Counters All Concealment: Vision, Detect: Dying [Vision] 2: ranged, Extended: Vision 2: x100)
. . Notice-Me-Not: Concealment 10 (All Senses; Limited: to Muggles)
. . Valkyrie Wings: Flight 10 (mutation, Speed: 2000 miles/hour, 4 miles/round; Wings)

Equipment
12 Grimmauld Place, Battle Armor

Offense
Initiative +10
Confundo: Progressive Affliction 6 (DC Will 16)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 12 (DC Will 22)
Expelliarmus: Damage 12, +12 (DC 27)
Fumos: Cloud Area Concealment Attack 4 (DC Fort 14)
Glacius: Cumulative Affliction 6, +12 (DC Fort 16)
Grab, +10 (DC Spec 18)
Javelin Throw: Strength-based Damage 2, +12 (DC 25)
Spear Strike: Strength-based Damage 2, +14 (DC 25)
Stupefy: Cumulative Affliction 8, +12 (DC Fort 18)
Throw, +8 (DC 23)
Unarmed, +10 (DC 23)

Complications
- Guy Magnet: From the first day she set foot in Hogwarts, boys were trying to impress Roshild, and not even the Dark Lord Voldemort was blind to just how attractive a woman she was becoming as she got older. Then, there is the fact that the younger Prince of Asgard seems to have decided to try his hand at courting her.
- Motivation: Protector: Roshild's ability to perceive how long someone has before they are destined to die, has only made her that much more protective over those who have not yet reached that predetermined point in their lives. That doesn't mean she is a pacifist by any means, as she is quite ferocious when dealing with people who would kill someone before their appointed time.
- Prejudice: While Roshild can hide her presence, and therefore her large white wings, from muggle eyes, the same is not true for those who were born with the ability to perform magic, and as such she will occasionally run into the same sort of biases that Veela and Werewolves are forced to deal with, and the fact that she is the Savior of Wizarding Britain only seems to make her situation worse.
- Relationship: Before they died, Nymphadora Lupin (née Tonks) and her husband Remus made Roshild the godmother of their son, Teddy Lupin. Roshild absolutely adores her godson and would move Heaven and Earth in order to make sure he is always safe, happy and protected, which is why she made certain that it was his grandmother who would raise him and not Roshild herself.
- Responsibility: Roshild has two main responsibilities as a Valkyrie, the first is to guide the souls of those who die in battle to their appointed afterlife, and the second is to act as a bodyguard of sorts, for members of the Asgardian Royal Family when they are visiting one of the other Realms, especially when they are being given the Asgardian Royal Family's equivalent to a "Time Out."

Languages
English [Native], Parseltongue

Defense
Dodge 11/8, Parry 11/8, Fortitude 12, Toughness 13/8, Will 12

Power Points
Abilities 96 + Powers 136 + Advantages 48 + Skills 48 (96 ranks) + Defenses 12 = 340

--------------------
12 Grimmauld Place - PL 12

Toughness 10, Size Huge

Features:
Concealed 4, Deathtraps, Dual Size: Medium, Garage, Habitat, Holding Cells, Laboratory, Library, Living Space, Personnel, Sealed, Trophy Room, Wards 2

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 17 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 22
User avatar
DalkonCledwin
Posts: 7046
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Bloodhound Brainstorm & Notes

Post by DalkonCledwin »

Bloodhound
Premise: What if Mystique had a daughter who she actually got along with? Well, this is that story.
Required Inclusions:
- Branwen Holmes, aka Bloodhound, must be the biological daughter of Mystique and the dearly departed Irene Adler, making her Rogue, Nightcralwer & Graydon’s half/foster sister.
- Branwen’s mutant powers must be the ability to find anything, no matter who or what it is, instantly knowing when and how she is being deceived, and a general telepathic immunity.
- In addition to her mutant powers, she must have advanced martial arts, weapons & computer training, as well as the knowledge necessary to produce weapons.
- While Branwen has never met Rogue and Nightcralwer, she must know of their existence, even though they initially won’t know of hers.
- In terms of strength and combat skills, Branwen must be on even footing with the likes of her mother and Black Widow, meaning she could likely mop the floor with the X-Men.
- Branwen must be having an incredibly hard time finding a romantic partner who isn’t a complete moron, and must heed Mystique’s advice to start pursuing girls instead of boys.
Optional Inclusions:
- Branwen coming to the attention of the X-Men not long after the start of the story.
- Branwen winding up romantically paired with either Emma Frost, Jean Grey or Kitty Pryde.
- Emma hiring Branwen to find something, though what that is has been left up to the author.
- Branwen joining Mystique on one of the latter’s various missions.
Forbidden Things:
- Branwen tolerating the pigsty that is the Brotherhood’s dormitory.

--------------------
Builder's Notes: This idea isn't actually connected to Potterverse, I just didn't see the need to create another thread at this point in time.
User avatar
DalkonCledwin
Posts: 7046
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Bloodhound / The MCs / Bloodhound

Post by DalkonCledwin »

Image
Art by Blumina on DeviantArt

Bloodhound (Branwen Holmes) - PL 11
Age: 18 / Height: 5' 10" / Weight: 136 lbs
Hair Color: Red / Eye Color: Yellow (Brown w/Contacts)

Strength 2, Stamina 4, Agility 6, Dexterity 6, Fighting 12, Intellect 4, Awareness 4, Presence 4

General Advantages
Agile Feint, Attractive, Beginner's Luck, Benefit, Cipher, Benefit, Wealth 2 (independently wealthy), Connected, Defensive Roll 2, Diehard, Equipment 14, Improved Aim, Improved Initiative, Improvised Tools, Internet Tracker, Inventor, Jack-of-all-trades, Languages 4, Move-by Action, Precise Attack (Ranged, Cover), Quick Draw, Ranged Attack 4, Set-up, Skill Mastery: Investigation, Takedown, Taunt, Teamwork, Ultimate Effort: (Aim), Well-Equiped 2, Well-informed

Enhanced Advantages
Second Chance: (Resisting Mental Effects)

Skills
Acrobatics 8 (+14), Athletics 8 (+10), Close Combat: Fencing 5 (+17), Close Combat: Unarmed 2 (+14), Deception 10 (+14), Expertise (AWE): Tactics 6 (+10), Expertise (PRE): Dance 4 (+8), Expertise: Computers 10 (+14), Expertise: Literature 8 (+12), Expertise: Smuggling 8 (+12), Expertise: Weapons 10 (+14), Insight 6 (+10), Intimidation 4 (+8), Investigation 12 (+16), Perception 6 (+10), Persuasion 6 (+10), Ranged Combat: Guns 4 (+10), Sleight of Hand 4 (+10), Stealth 8 (+14), Technology 12 (+16), Vehicles 4 (+10)

Powers
Psi-Screen
. . Mental Lockbox: Immunity 2 (mutation, Uncommon Descriptor: Mind Reading)
. . Mental Shield: Impervious Will 13 (mutation; Limited: to Resisting Mental Effects)
. . Strong Mind: Enhanced Trait 5 (mutation, Will +4 (+13), Advantages: Second Chance: (Resisting Mental Effects); Limited: to Resisting Mental Effects)
Superior Human Physiology
. . Bloodhound: Senses 30 (mutation, Accurate: Detect Target Object or Person, Acute: Detect Target Object or Person, Counters All Concealment: Detect Target Object or Person, Detect: Target Object or Person [Mental] 2: ranged, Direction Sense, Distance Sense, Extended: Detect Target Object or Person 12: x1tr, Penetrates Concealment: Detect Target Object or Person, Tracking: Detect Target Object or Person 2: full speed; Sustained)
. . Discern Lies: Mind Reading 11 (mutation, DC 21; Insidious, Reaction 3: reaction; Limited: to determining the truth behind any lies she hears, Limited to Surface Thoughts)
. . Psychometry: Senses 4 (mutation, Postcognition; Sustained; Limited: to Objects or People that Branwen is physically touching)

Equipment
Battle Armor, Branwen's Ranch, Cell Phone (Smartphone), Contact Lenses, Motorcycle, Plastic Pistol (Hold-out Pistol, Stun Ammo), 3x Restraints, Robinson Armament XCR (Assault Rifle, Laser Sight), Smith & Wesson Model 500 (Heavy Pistol, Suppressor), Sword, Toolkit (Basic)

Offense
Initiative +10
Discern Lies: Mind Reading 11 (DC Will 21)
Grab, +12 (DC Spec 12)
Plastic Pistol, +14 (DC 17)
Robinson Armament XCR, +16 (DC 20)
Smith & Wesson Model 500, +14 (DC 19)
Sword, +17 (DC 20)
Throw, +10 (DC 17)
Unarmed, +14 (DC 17)

Complications
- Anti-Social: Branwen tends to have difficulties socializing with others at great length due to her ability to instinctively know when and how someone is lying to her.
- Motivation: Acceptance: Branwen wants to form a romantic connection with someone, but is having difficulties finding someone who she feels comfortable around due to the fact that most of the people she knows aren't actually aware she's a mutant, and several of them are members of groups like the Friends of Humanity.
- Prejudice: Branwen is a mutant, and will eventually have to deal with the prejudices that are heeped upon mutants everywhere by those who fear and despise such individuals.
- Relationships: Branwen is the daughter of Raven Darkholme and the late Irene Adler. This makes her the half-sister of Kurt Wagner and the late Graydon Creed & Justine Chase, as well as the foster sister of Anna 'Rogue' Marie. Unlike her surviving siblings, Branwen actually gets along with her mother.

Languages
Arabic, English [Native], French, German, Japanese, Spanish

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 10/4, Will 13/9 (Imp. 13)

Power Points
Abilities 84 + Powers 78 + Advantages 50 + Skills 73 (145 ranks) + Defenses 15 = 300

--------------------
Branwen's Ranch - PL 11

Toughness 8, Size Medium

Features:
Communications, Computer, Concealed 1, Garage, Gym, Living Space, Power System, Security System 1

Power Points
Abilities 1 + Powers 0 + Advantages 0 + Features 8 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 10
--------------------
Motorcycle - PL 11

Strength 2, Defense 0, Toughness 8, Size Medium

Powers
Wheelset: Speed 6 (technological, Speed: 120 miles/hour, 1800 feet/round)

Power Points
Abilities 2 + Powers 6 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 11
User avatar
DalkonCledwin
Posts: 7046
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Black Queen Brainstorm & Notes

Post by DalkonCledwin »

Black Queen
Premise: Once upon a time, Emma Frost was a gentle and caring woman who had just become the mother of a beautiful young girl. Then that child’s father, a man who Emma hadn’t seen since the night he blessed her with her daughter, came to Emma’s home, abducted their daughter & froze Emma’s Organic Diamond Heart.
Required Inclusions:
- Lily Potter must be struck with a curse that not only renders her infertile, but kills the child that had only just begun to grow in her womb the instant it hits her during a Death Eater raid.
- Additionally, Sirius Black must become Lord Black far earlier than he does in canon, and must furthermore, spend a night with a woman who he believes to simply be a muggle.
- This woman is in reality Emma Grace Frost, one of the most powerful mutants in existence, and for whatever reason, she fails to read his mind during their encounter.
- Emma must fall pregnant, with Sirius abducting the resulting child (Christina Frost) to give to James and Lily shortly after Christina is born.
- Sirius must call on Kreacher when he arrives at the Potter residence after Voldemort’s attack & instruct him to take Christina to 12 Grimmauld Place before placing the manor on lockdown.
- After Sirius gives that order, and the command that will see Kreacher raising Christina if he doesn’t return, the Black Lord goes and does his usual stupidity regarding Pettigrew.
Preferred Inclusions:
- Dumbledore revealing his true colors, at least to Sirius, by questioning the man using Veritaserum on the topic of Christina’s whereabouts while aware that Sirius isn’t a Death Eater.
- Christina eventually managing to leave the protection of 12 Grimmauld Place’s wards, and being discovered by Cerebro/Cerebra, which in turn leads to her meeting Emma.
- Christina having a nearly identical set of mutant powers to those possessed by her true mother, in addition to those powers she inherited from her true father.
Optional Inclusions:
- Christina’s secondary mutation activating for the first time on the same night that Voldemort attacks the House of Potter due to the stress of watching him kill “Momma Lil.”
- Christina being able to commune with the Five-in-One’s hive mind despite not being a true member, which could also be what causes people to realize she’s Emma’s missing daughter.
Forbidden Things:
- Christina allowing Dumbledore (or anyone else for that matter) to control and manipulate her.
User avatar
DalkonCledwin
Posts: 7046
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Christina Black / House Frost / Black Queen

Post by DalkonCledwin »

Image
Art by Axsens on DeviantArt

Christina Grace Black - PL 10
Age: 11 / Height: 5' 1" / Weight: 113 lbs
Hair Color: Dark Brown / Eye Color: Green

Strength 0, Stamina 2, Agility 3, Dexterity 2, Fighting 3, Intellect 3, Awareness 6, Presence 4

General Advantages
Adorable 2, Animal Empathy, Artificer, Assessment, Benefit, Alternate Identity 2: (C.G. Frost & C.G. Potter), Benefit, Social Class 2 (aristocrat), Benefit, Wealth 3 (millionaire), Daze (Deception), Defensive Roll 2, Eidetic Memory, Equipment 6, Fascinate (Deception), Fast Grab, Fighting Style: Fencing, Improved Hold, Inspire 2, Interpose, Languages 2, Leadership, Ritualist, Second Chance: (Resisting Mental Control), Skill Mastery: Deception, Taunt, Trance

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Defense, Improved Disarm, Improved Initiative, Power Attack

Enhanced Advantages
Beginner's Luck, Improved Team Attack, Luck (Heroic Feat) 4

Skills
Acrobatics 4 (+7), Athletics 4 (+4), Close Combat: Blades 4 (+7), Close Combat: Grab 6 (+9), Deception 10 (+14), Expertise (AWE): Cooking 6 (+12), Expertise (AWE): Research 8 (+14), Expertise: Current Events 6 (+9), Expertise: Magic 8 (+11), Expertise: Politics 6 (+9), Insight 6 (+16/+12), Intimidation 4 (+8), Investigation 4 (+7), Perception 8 (+18/+14), Persuasion 8 (+12), Ranged Combat: Magic 8 (+10), Stealth 4 (+7), Treatment 4 (+7)

Powers
Enchanted Earrings (Removable)
. . Thunder Amulet: Immunity 5 (artifice, Damage Effect: Electricity Damage; Limited - Half Effect)
Enchanted Necklace (Removable)
. . Quidditch Amulet: Immunity 5 (artifice, Damage Effect: Falling Damage; Limited - Half Effect)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Christy: Array
. . . . Bombarda: Burst Area Damage 10 (force, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . . . Glacius: Cumulative Affliction 7 (cold, wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 17; Affects Objects, Cumulative, Increased Range: ranged, Precise)
. . . . Wingardium Leviosa: Move Object 6 (wizarding magic, 3200 lbs., DC 25; Damaging, Improvised Weapon 4, Precise, Subtle: subtle)
Magi Superior Physiology
. . Augmented Awareness: Senses 18 (racial, Accurate (Type): Mental Senses, Acute (Type): Mental Senses, Awareness: Magic [Mental], Awareness: Minds [Mental], Counters All Concealment: Mental Senses, Detect: Living Creatures [Mental] 2: ranged, Extended: Magic Awareness 1: x10, Radius (Type): Mental Senses; Dimensional: dimension - Astral Plane)
. . Organic Diamond Form: Morph 1 (racial, +20 Deception checks to disguise; Single form; Metamorph)
. . Telepathy: Mental Area Communication 3 (racial; Area, Selective, Subtle: encrypted; Concentration, Notes: Statewide or Small Nation Range)
Mental Gestalt
. . Hyper-Intelligence: Quickness 10 (psychic, Perform routine tasks in -10 time ranks; Limited: to While within 100 feet of one or more of the Stepford Cuckoos, Limited to One Type: Mental Tasks)
. . Sisterly Bond: Enhanced Trait 14 (psychic, Insight +4 (+16), Perception +4 (+18), Will +4 (+14), Advantages: Beginner's Luck, Improved Team Attack, Luck (Heroic Feat) 4; Limited: to While within 100 feet of one or more of the Stepford Cuckoos, Limited: Can only gain Skills & Advantages from Stepford Cuckoos with Beginner's Luck & Luck (Heroic Feat) [5 ranks only], Limited: Can only use Improved Team Attack in conjunction with the Stepford Cuckoos [1 rank only])
. . Telepathic Link: Mental Area Communication 1 (psychic; Area, Subtle: encrypted; Limited: to the Stepford Cuckoos, Notes: 100 foot range)
Psi-Screen
. . Mental Fortress: Impervious Will 10 (psychic)
. . Mental Lockbox: Immunity 2 (psychic, Uncommon Descriptor: Mind Reading)
Telepathic Potential: Array
. . Emotion Control: Cumulative Affliction 8 (psychic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Insidious, Variable Descriptor: close group - Emotions)
. . Empathic Healing: Healing 8 (psychic; Increased Range 2: perception, Restorative; Empathic)
. . Induce Pain: Cumulative Progressive Affliction 8 (psychic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Cumulative, Progressive; Grab-based)
. . Memory Manipulation: Concentration Cumulative Affliction 8 (psychic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range 2: perception; Distracting)
. . Mental Bolt: Damage 10 (force, psychic, DC 25; Alternate Resistance (no cost): Will, Increased Range 2: perception)
. . Mental Probe: Cumulative Effortless Mind Reading 8 (psychic, DC 18; Cumulative, Effortless)
. . Mind Sliver: Weaken 10 (psychic, Affects: Will, Resisted by: Will, DC 20; Increased Range 2: perception)
. . Puppetry: Concentration Cumulative Affliction 8 (psychic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range 2: perception; Instant Recovery)
. . Sensory Deprivation: Cumulative Affliction 8 (psychic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception)

Equipment
12 Grimmauld Place, Battle Robes, Knife

Offense
Initiative +7
Bombarda: Burst Area Damage 10 (DC 25)
Emotion Control: Cumulative Affliction 8 (DC Will 18)
Glacius: Cumulative Affliction 7, +10 (DC Fort 17)
Grab, +9 (DC Spec 10)
Induce Pain: Cumulative Progressive Affliction 8, +9 (DC Will 18)
Knife, +7 (DC 16)
Memory Manipulation: Concentration Cumulative Affliction 8 (DC Will 18)
Mental Bolt: Damage 10 (DC Will 25)
Mental Probe: Cumulative Effortless Mind Reading 8 (DC Will 18)
Mind Sliver: Weaken 10 (DC Will 20)
Puppetry: Concentration Cumulative Affliction 8 (DC Will 18)
Sensory Deprivation: Cumulative Affliction 8 (DC Will 18)
Throw, +2 (DC 15)
Unarmed, +3 (DC 15)
Wingardium Leviosa: Move Object 6, +10 (DC 25)

Complications
- Age: As an eleven year old girl, there are many things which Christina is incapable of accomplishing due to the fact that they are either illegal for eleven year olds, or too far out of her reach. There is also the fact that Christina cannot utilize her magic while in the muggle world until she reaches her Wizarding Majority at the age of 17, and it would be highly frowned upon her using it even in the Wizarding World when she isn't at Hogwarts or other magical school.
- Destiny: Due to a prophecy that Christina has yet to hear the contents of, it is her destiny to be the one who ultimately defeats the Dark Lord styling himself as Voldemort.
- Enemy: Albus Dumbledore would like it very much if Christina would allow him to dictate her entire life to her. Of course she isn't particularly inclined towards letting him do such a thing.
- Last One Standing: Christina is, by virtue of blood adoption, the last surviving member of the Noble & Ancient House of Potter, and must deal with the fact that there will be those who wish to gain control of her family's assets by having her married into their own families using highly unfavorable (to Christina) marriage contracts.
- Motivation: Protector: Christina will often go out of her way to save anyone who she believes is in need of rescuing, even if that person might otherwise have been one of her rivals. Although, she usually won't save the life of someone who has actively tried to kill her.
- Prejudice: Christina is a mutant, and will eventually have to deal with the prejudices that are usually heaped upon those with an active X-Gene.
- Relationships: Biologically speaking, Christina is the daughter of Emma Frost and Sirius Black, however at a young age she was abducted by Sirius and given over into the care of James and Lily Potter, who also blood adopted her so that she can inherit the the title of Lady Potter. After James and Lily died, she came into the care of the House Elf known as Kreacher, and it is Kreacher who ultimately raised her and became something of a parental figure to Christina, even if she can technically tell him to do whatever she feels like now that her true father has committed suicide in order to protect the secret of where she was hidden.

Languages
Bulgarian, English [Native], French

Defense
Dodge 12, Parry 12, Fortitude 5, Toughness 8/2, Will 14/10 (Imp. 10)

Power Points
Abilities 46 + Powers 133 + Advantages 42 + Skills 54 (108 ranks) + Defenses 25 = 300

--------------------
Organic Diamond Form - PL 10

Strength 8, Stamina 10, Agility 3, Dexterity 2, Fighting 3, Intellect 3, Awareness 6, Presence 4

General Advantages
Adorable 2, Artificer, Assessment, Benefit, Alternate Identity 2: (C.G. Frost & C.G. Potter), Benefit, Social Class 2 (aristocrat), Benefit, Wealth 3 (millionaire), Daze (Deception), Eidetic Memory, Equipment 6, Fascinate (Deception), Fast Grab, Fighting Style: Fencing, Improved Hold, Inspire 2, Interpose, Languages 2, Leadership, Ritualist, Second Chance: (Resisting Mental Control), Skill Mastery: Deception, Taunt, Trance

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Defense, Improved Disarm, Improved Initiative, Power Attack

Skills
Acrobatics 4 (+7), Athletics 4 (+12), Close Combat: Blades 4 (+7), Close Combat: Grab 6 (+9), Deception 10 (+14), Expertise (AWE): Cooking 5 (+11), Expertise (AWE): Research 8 (+14), Expertise: Current Events 6 (+9), Expertise: Magic 8 (+11), Expertise: Politics 6 (+9), Insight 6 (+12), Intimidation 4 (+8), Investigation 4 (+7), Perception 8 (+14), Persuasion 8 (+12), Ranged Combat: Magic 8 (+10), Stealth 4 (+7), Treatment 4 (+7)

Powers
Enchanted Earrings (Removable)
. . Thunder Amulet: Immunity 5 (artifice, Damage Effect: Electricity Damage; Limited - Half Effect)
Enchanted Necklace (Removable)
. . Quidditch Amulet: Immunity 5 (artifice, Damage Effect: Fall Damage; Limited - Half Effect)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Christy: Array
. . . . Bombarda: Burst Area Damage 10 (force, wizarding magic, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . . . Glacius: Cumulative Affliction 7 (cold, wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 17; Affects Objects, Cumulative, Increased Range: ranged, Precise)
. . . . Wingardium Leviosa: Move Object 6 (wizarding magic, 3200 lbs., DC 25; Damaging, Improvised Weapon 4, Precise, Subtle: subtle)
Organic Diamond Body
. . Density Increase: Density Growth 1 (morphic, +1 STR, +1 STA, +1 mass rank; Density, Innate; Permanent)
. . Diamond Hard: Protection 4 (morphic, +4 Toughness; Impervious [10 extra ranks]; Noticeable: Christina's body actually transforms into a living diamond)
. . Diamond Intellect: Impervious Will 10 (morphic)
. . Diamond Mind: Immunity 2 (morphic, Uncommon Descriptor: Mind Reading)
. . Dulled Empathy: Immunity 5 (morphic, Interaction Skills; Limited - Half Effect)
. . Invulnerabilities: Immunity 9 (morphic, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Radius: Magic Awareness)
. . Telepathic Form: Morph 1 (morphic, +20 Deception checks to disguise; Single form; Metamorph)
Unusual Qualities
. . Refraction: Immunity 5 (morphic, Damage Effect: Magical Bolts/Beams; Redirect, Reflect)

Equipment
12 Grimmauld Place, Battle Robes, Knife

Offense
Initiative +7
Bombarda: Burst Area Damage 10 (DC 25)
Glacius: Cumulative Affliction 7, +10 (DC Fort 17)
Grab, +9 (DC Spec 18)
Knife, +7 (DC 24)
Throw, +2 (DC 23)
Unarmed, +3 (DC 23)
Wingardium Leviosa: Move Object 6, +10 (DC 25)

Complications
- Age: As an eleven year old girl, there are many things which Christina is incapable of accomplishing due to the fact that they are either illegal for eleven year olds, or too far out of her reach. There is also the fact that Christina cannot utilize her magic while in the muggle world until she reaches her Wizarding Majority at the age of 17, and it would be highly frowned upon her using it even in the Wizarding World when she isn't at Hogwarts or other magical school.
- Destiny: Due to a prophecy that Christina has yet to hear the contents of, it is her destiny to be the one who ultimately defeats the Dark Lord styling himself as Voldemort.
- Enemy: Albus Dumbledore would like it very much if Christina would allow him to dictate her entire life to her. Of course she isn't particularly inclined towards letting him do such a thing.
- Last One Standing: Christina is, by virtue of blood adoption, the last surviving member of the Noble & Ancient House of Potter, and must deal with the fact that there will be those who wish to gain control of her family's assets by having her married into their own families using highly unfavorable (to Christina) marriage contracts.
- Motivation: Protector: Christina will often go out of her way to save anyone who she believes is in need of rescuing, even if that person might otherwise have been one of her rivals. Although, she usually won't save the life of someone who has actively tried to kill her.
- Prejudice: Christina is a mutant, and will eventually have to deal with the prejudices that are usually heaped upon those with an active X-Gene.
- Relationship: Biologically speaking, Christina is the daughter of Emma Frost and Sirius Black, however at a young age she was abducted by Sirius and given over into the care of James and Lily Potter, who also blood adopted her so that she can inherit the the title of Lady Potter. After James and Lily died, she came into the care of the House Elf known as Kreacher, and it is Kreacher who ultimately raised her and became something of a parental figure to Christina, even if she can technically tell him to do whatever she feels like now that her true father has committed suicide in order to protect the secret of where she was hidden.

Languages
Bulgarian, English [Native], French

Defense
Dodge 6, Parry 6, Fortitude 10, Toughness 14 (Imp. 14), Will 10 (Imp. 10)

Power Points
Abilities 74 + Powers 93 + Advantages 39 + Skills 54 (107 ranks) + Defenses 10 = 270
--------------------
12 Grimmauld Place - PL 10

Toughness 10, Size Huge

Features:
Deathtraps, Dual Size: Medium, Garage, Habitat, Holding Cells, Laboratory, Library, Living Space, Personnel, Sealed, Secret 2, Trophy Room, Wards 2

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
User avatar
DalkonCledwin
Posts: 7046
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Three-in-One / House Frost / Black Queen

Post by DalkonCledwin »

Image
Art by Aphrodite-NS on DeviantArt

The Three-in-One - PL 10
Age: 14 (3?) / Height: 5' 6" / Weight: 105 lbs
Hair Color: Blonde / Eye Color: Ice Blue

Celeste Cuckoo - PL 10

Strength 0, Stamina 1, Agility 1, Dexterity 1, Fighting 2, Intellect 7, Awareness 6, Presence 7

General Advantages
Attractive, Defensive Roll 3, Diehard, Eidetic Memory, Equipment 2, Favored Foe: (Quintavius 'Quentin' Quirinius Quire), Inspire 5, Languages 2, Leadership, Second Chance: (Resisting Mental Control), Set-up, Teamwork

Enhanced Advantages
Beginner's Luck, Improved Team Attack, Luck (Heroic Feat) 4

Skills
Expertise (AWE): Popular Culture 12 (+18), Expertise (AWE): Tactics 6 (+12), Intimidation 4 (+11), Perception 2 (+12/+8), Persuasion 12 (+19)

Powers
Mental Gestalt
. . Hyper-Intelligence: Quickness 10 (psychic, Perform routine tasks in -10 time ranks; Limited: to While within 100 feet of one or more of her sisters (including Christina), Limited to One Type: Mental Tasks)
. . Sisterly Bond: Enhanced Trait 14 (psychic, Insight +4 (+10), Perception +4 (+12), Will +4 (+14), Advantages: Beginner's Luck, Improved Team Attack, Luck (Heroic Feat) 4; Limited: to While within 100 feet of one or more of her sisters (including Christina), Limited: Can only gain Skills & Advantages from her sisters / Christy w/ Beginner's Luck & Luck (Heroic Feat) [5 ranks only], Limited: Can only use Improved Team Attack in conjunction with sisters / Christy [1 rank only])
. . Telepathic Link: Mental Area Communication 1 (psychic; Area, Subtle: encrypted; Limited: to Sisters & Christina, Notes: 100 foot range)
Psi-Screen
. . Mental Fortress: Impervious Will 10 (psychic)
. . Mental Lockbox: Immunity 2 (psychic, Uncommon Descriptor: Mind Reading)
Superior Human Physiology
. . Mental Awareness: Senses 16 (racial, Accurate (Type): Mental Senses, Acute (Type): Mental Senses, Awareness: Minds [Mental], Counters All Concealment: Mental Senses, Detect: Living Beings [Mental] 2: ranged, Radius (Type): Mental Senses; Dimensional: dimension - Astral Plane)
. . Telepathy: Mental Area Communication 4 (racial; Area, Selective, Subtle: encrypted, Notes: Worldwide Range)
Telepathic Potential: Array
. . Hallucination: Illusion 10 (psychic, Affects: All Sense Types, Area: 4000 cft., DC 20; Illusion Area 2, Selective; Limited to One Subject, Resistible: Will)
. . Mental Bolt: Damage 10 (psychic, DC 25; Alternate Resistance (no cost): Will, Increased Range 2: perception)
. . Mental Probe: Cumulative Effortless Mind Reading 10 (psychic, DC 20; Cumulative, Effortless)
. . Puppetry: Concentration Cumulative Affliction 8 (psychic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range 2: perception; Instant Recovery)
. . Sensory Link: Remote Sensing 8 (psychic, Affects: All Types, Range: 1 mile; Medium: Any character other than one of her sisters or Christina)

Equipment
X-Men Uniform

Offense
Initiative +1
Grab, +2 (DC Spec 10)
Mental Bolt: Damage 10 (DC Will 25)
Mental Probe: Cumulative Effortless Mind Reading 10 (DC Will 20)
Puppetry: Concentration Cumulative Affliction 8 (DC Will 18)
Throw, +1 (DC 15)
Unarmed, +2 (DC 15)

Complications
- Motivation: Responsibility: Celeste, Irma and Phoebe have been inspired by the dream of Charles Xavier and wish to make the world a place where mutants and humans can coexist in peace and harmony.
- Prejudice: Celeste, Irma and Phoebe are mutants, and will eventually have to deal with the prejudices that are usually heaped upon those with an active X-Gene.
- Quirk: While each of the Stepford Cuckoos have a Diamond Form, they almost never utilize it, preferring to rely almost exclusively on their Telepathy.
- Relationship: Celeste, Irma and Phoebe are as close to one another as any sisters can truthfully become.
- Significant Other: Celeste, Irma and Phoebe are incredibly protective of their "Younger" sister, Christina Black.

Languages
English [Native], Japanese, Russian

Defense
Dodge 12, Parry 12, Fortitude 5, Toughness 8/1, Will 14/10 (Imp. 10)

Power Points
Abilities 50 + Powers 132 + Advantages 20 + Skills 18 (36 ranks) + Defenses 29 = 249

--------------------
Irma 'Mindee' Cuckoo - PL 10

Strength 0, Stamina 1, Agility 1, Dexterity 1, Fighting 2, Intellect 3, Awareness 6, Presence 4

General Advantages
Animal Empathy, Attractive, Defensive Roll 3, Diehard, Equipment 2, Favored Foe: (Quintavius 'Quentin' Quirinius Quire), Languages 2, Second Chance: (Resisting Mental Control), Set-up, Teamwork

Enhanced Advantages
Beginner's Luck, Improved Team Attack, Luck (Heroic Feat) 4

Skills
Expertise (AWE): Popular Culture 6 (+12), Expertise (PRE): Piano 6 (+10), Intimidation 2 (+6), Perception 2 (+12/+8), Persuasion 6 (+10)

Powers
Mental Gestalt
. . Hyper-Intelligence: Quickness 10 (psychic, Perform routine tasks in -10 time ranks; Limited: to While within 100 feet of one or more of her sisters (including Christina), Limited to One Type: Mental Tasks)
. . Sisterly Bond: Enhanced Trait 14 (psychic, Insight +4 (+10), Perception +4 (+12), Will +4 (+14), Advantages: Beginner's Luck, Improved Team Attack, Luck (Heroic Feat) 4; Limited: to While within 100 feet of one or more of her sisters (including Christina), Limited: Can only gain Skills & Advantages from her sisters / Christy w/ Beginner's Luck & Luck (Heroic Feat) [5 ranks only], Limited: Can only use Improved Team Attack in conjunction with sisters / Christy [1 rank only])
. . Telepathic Link: Mental Area Communication 1 (psychic; Area, Subtle: encrypted; Limited: to Sisters & Christina, Notes: 100 foot range)
Psi-Screen
. . Mental Fortress: Impervious Will 10 (psychic)
. . Mental Lockbox: Immunity 2 (psychic, Uncommon Descriptor: Mind Reading)
Superior Human Physiology
. . Mental Awareness: Senses 16 (racial, Accurate (Type): Mental Senses, Acute (Type): Mental Senses, Awareness: Minds [Mental], Counters All Concealment: Mental Senses, Detect: Living Beings [Mental] 2: ranged, Radius (Type): Mental Senses; Dimensional: dimension - Astral Plane)
. . Telepathic Translation: Perception Area Comprehend 2 (racial, Languages - Understand All, Languages - You're Understood; Affects Others, Perception Area: DC 12 - Hearing)
. . Telepathy: Mental Area Communication 4 (racial; Area, Selective, Subtle: encrypted, Notes: Worldwide Range)
Telepathic Potential: Array
. . Hallucination: Illusion 10 (psychic, Affects: All Sense Types, Area: 4000 cft., DC 20; Illusion Area 2, Selective; Limited to One Subject, Resistible: Will)
. . Mental Bolt: Damage 10 (psychic, DC 25; Alternate Resistance (no cost): Will, Increased Range 2: perception)
. . Mental Probe: Cumulative Effortless Mind Reading 10 (psychic, DC 20; Cumulative, Effortless)
. . Mental Pulse: Cone Area Damage 8 (force, psychic, DC 23; Alternate Resistance: Will, Cone Area: 60 feet cone, DC 18)
. . Mental Wave: Cumulative Cone Area Affliction 8 (force, psychic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Cone Area: 60 feet cone, DC 18, Cumulative)
. . Puppetry: Concentration Cumulative Affliction 8 (psychic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range 2: perception; Instant Recovery)
. . Sensory Link: Remote Sensing 8 (psychic, Affects: All Types, Range: 1 mile; Medium: Any character other than one of her sisters or Christina)

Equipment
X-Men Uniform

Offense
Initiative +1
Grab, +2 (DC Spec 10)
Mental Bolt: Damage 10 (DC Will 25)
Mental Probe: Cumulative Effortless Mind Reading 10 (DC Will 20)
Mental Pulse: Cone Area Damage 8 (DC Will 23)
Mental Wave: Cumulative Cone Area Affliction 8 (DC Will 18)
Puppetry: Concentration Cumulative Affliction 8 (DC Will 18)
Throw, +1 (DC 15)
Unarmed, +2 (DC 15)

Complications
- Motivation: Responsibility: Celeste, Irma and Phoebe have been inspired by the dream of Charles Xavier and wish to make the world a place where mutants and humans can coexist in peace and harmony.
- Prejudice: Celeste, Irma and Phoebe are mutants, and will eventually have to deal with the prejudices that are usually heaped upon those with an active X-Gene.
- Quirk: While each of the Stepford Cuckoos have a Diamond Form, they almost never utilize it, preferring to rely almost exclusively on their Telepathy.
- Relationship: Celeste, Irma and Phoebe are as close to one another as any sisters can truthfully become.
- Significant Other: Celeste, Irma and Phoebe are incredibly protective of their "Younger" sister, Christina Black.

Languages
English [Native], Japanese, Russian

Defense
Dodge 12, Parry 12, Fortitude 5, Toughness 8/1, Will 14/10 (Imp. 10)

Power Points
Abilities 36 + Powers 142 + Advantages 14 + Skills 11 (22 ranks) + Defenses 29 = 232
--------------------
Phoebe Cuckoo - PL 10

Strength 0, Stamina 1, Agility 1, Dexterity 1, Fighting 2, Intellect 3, Awareness 6, Presence 4

Advantages
All-out Attack, Attractive, Defensive Roll 3, Diehard, Equipment 2, Fast Grab, Favored Foe: (Quintavius 'Quentin' Quirinius Quire), Improved Critical 4: Unarmed, Improved Smash, Languages 2, Power Attack, Second Chance: (Resisting Mental Control), Set-up, Startle, Teamwork

Enhanced Advantages
Beginner's Luck, Improved Team Attack, Luck (Heroic Feat) 4

Skills
Expertise (AWE): Popular Culture 6 (+12), Intimidation 6 (+10), Perception 2 (+12/+8), Persuasion 6 (+10)

Powers
Mental Gestalt
. . Hyper-Intelligence: Quickness 10 (psychic, Perform routine tasks in -10 time ranks; Limited: to While within 100 feet of one or more of her sisters (including Christina), Limited to One Type: Mental Tasks)
. . Sisterly Bond: Enhanced Trait 14 (psychic, Insight +4 (+10), Perception +4 (+12), Will +4 (+14), Advantages: Beginner's Luck, Improved Team Attack, Luck (Heroic Feat) 4; Limited: to While within 100 feet of one or more of her sisters (including Christina), Limited: Can only gain Skills & Advantages from her sisters / Christy w/ Beginner's Luck & Luck (Heroic Feat) [5 ranks only], Limited: Can only use Improved Team Attack in conjunction with sisters / Christy [1 rank only])
. . Telepathic Link: Mental Area Communication 1 (psychic; Area, Subtle: encrypted; Limited: to Sisters & Christina, Notes: 100 foot range)
Psi-Screen
. . Mental Fortress: Impervious Will 10 (psychic)
. . Mental Lockbox: Immunity 2 (psychic, Uncommon Descriptor: Mind Reading)
Superior Human Physiology
. . Mental Awareness: Senses 16 (racial, Accurate (Type): Mental Senses, Acute (Type): Mental Senses, Awareness: Minds [Mental], Counters All Concealment: Mental Senses, Detect: Living Beings [Mental] 2: ranged, Radius (Type): Mental Senses; Dimensional: dimension - Astral Plane)
. . Telepathy: Mental Area Communication 4 (racial; Area, Selective, Subtle: encrypted, Notes: Worldwide Range)
Telepathic Potential: Array
. . Hallucination: Illusion 10 (psychic, Affects: All Sense Types, Area: 4000 cft., DC 20; Illusion Area 2, Selective; Limited to One Subject, Resistible: Will)
. . Mental Bolt: Damage 10 (psychic, DC 25; Alternate Resistance (no cost): Will, Increased Range 2: perception)
. . Mental Probe: Cumulative Effortless Mind Reading 10 (psychic, DC 20; Cumulative, Effortless)
. . Puppetry: Concentration Cumulative Affliction 8 (psychic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range 2: perception; Instant Recovery)
. . Sensory Link: Remote Sensing 8 (psychic, Affects: All Types, Range: 1 mile; Medium: Any character other than one of her sisters or Christina)

Equipment
X-Men Uniform

Offense
Initiative +1
Grab, +2 (DC Spec 10)
Mental Bolt: Damage 10 (DC Will 25)
Mental Probe: Cumulative Effortless Mind Reading 10 (DC Will 20)
Puppetry: Concentration Cumulative Affliction 8 (DC Will 18)
Throw, +1 (DC 15)
Unarmed, +2 (DC 15)

Complications
- Motivation: Responsibility: Celeste, Irma and Phoebe have been inspired by the dream of Charles Xavier and wish to make the world a place where mutants and humans can coexist in peace and harmony.
- Prejudice: Celeste, Irma and Phoebe are mutants, and will eventually have to deal with the prejudices that are usually heaped upon those with an active X-Gene.
- Quirk: While each of the Stepford Cuckoos have a Diamond Form, they almost never utilize it, preferring to rely almost exclusively on their Telepathy.
- Relationship: Celeste, Irma and Phoebe are as close to one another as any sisters can truthfully become.
- Significant Other: Celeste, Irma and Phoebe are incredibly protective of their "younger" sister, Christina Black.

Languages
English [Native], Japanese, Russian

Defense
Dodge 12, Parry 12, Fortitude 5, Toughness 8/1, Will 14/10 (Imp. 10)

Power Points
Abilities 36 + Powers 132 + Advantages 22 + Skills 10 (20 ranks) + Defenses 29 = 229
--------------------
Build Comments: While the other two will likely get screen time in the story I plan on writing, I don't intend to build stat blocks for them, as they don't get a whole lot of screen time in the actual comic book stories.
User avatar
DalkonCledwin
Posts: 7046
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Emma Frost / House Frost / Black Queen

Post by DalkonCledwin »

Image
Art by EvandroMenezes on DeviantArt

Emma Grace Frost - PL 12
Age: 32 / Height: 5' 10" / Weight: 144 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 1, Stamina 4, Agility 2, Dexterity 1, Fighting 6, Intellect 7, Awareness 8, Presence 7

Advantages
Assessment, Attractive 2, Benefit, Wealth 3 (millionaire), Close Attack 4, Daze (Deception), Defensive Roll 3, Eidetic Memory, Equipment 2, Fascinate (Deception), Fascinate (Persuasion), Inspire 2, Interpose, Languages 3, Leadership, Second Chance: (Resisting Mental Control), Set-up, Skill Mastery: Deception, Speed of Thought, Taunt, Trance

Skills
Acrobatics 6 (+8), Athletics 4 (+5), Close Combat: Grab 6 (+12), Deception 12 (+19), Expertise (AWE): Pedagogy 8 (+16), Expertise: Business 8 (+15), Expertise: Psychology 10 (+17), Insight 6 (+14), Intimidation 6 (+13), Perception 6 (+14), Persuasion 6 (+13), Technology 8 (+15), Treatment 8 (+15)

Powers
Omega-level Telepath: Dynamic Array
. . Hallucination: Illusion 12 ([0 active, 0/60 PP, 4/r], psychic, Affects: All Sense Types, Area: 4000 cft., DC 22; Selective; Limited to One Subject, Resistible: Will)
. . Induce Pain: Cumulative Progressive Affliction 8 ([0 active, 0/60 PP, 3/r], psychic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Cumulative, Progressive; Grab-based)
. . Mental Bolt: Damage 12 ([0 active, 0/60 PP, 3/r], force, psychic, DC 27; Alternate Resistance (no cost): Will, Increased Range 2: perception)
. . Mental Invisibility: Burst Area Concealment 10 ([0 active, 0/60 PP, 2/r], psychic, All Senses, DC 20; Affects Others, Burst Area: 30 feet radius sphere, DC 20; Limited to Minds, Resistible: Will)
. . Mental Probe: Cumulative Effortless Mind Reading 12 ([0 active, 0/60 PP, 4/r], psychic, DC 22; Cumulative, Effortless)
. . Mental Pulse: Cone Area Damage 12 ([0 active, 0/60 PP, 3/r], force, psychic, DC 27; Alternate Resistance: Will, Cone Area: 60 feet cone, DC 22)
. . Mental Wave: Cumulative Cone Area Affliction 12 ([0 active, 0/60 PP, 3/r], force, psychic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 22; Cone Area: 60 feet cone, DC 22, Cumulative)
. . Psionic Control: Nullify 12 ([0 active, 0/60 PP, 5/r], psychic, Counters: Psychic Effects, DC 22; Broad, Increased Duration: concentration, Increased Range: perception, Simultaneous)
. . Psychic Surgery: Healing 12 ([0 active, 0/60 PP, 4/r+1], psychic; Increased Range 2: perception, Persistent, Restorative; Limited: to Others Only)
. . Puppetry: Concentration Cumulative Affliction 12 ([0 active, 0/60 PP, 4/r], psychic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Concentration, Cumulative, Increased Range 2: perception; Instant Recovery)
. . Sensory Link: Remote Sensing 12 ([0 active, 0/60 PP, 4/r], psychic, Affects: All Types, Range: 16 miles; Medium: Any other character)
Psi-Screen
. . Mental Fortress: Impervious Will 14 (psychic)
. . Mental Lockbox: Immunity 2 (psychic, Uncommon Descriptor: Mind Reading)
Superior Human Physiology
. . Mental Awareness: Senses 16 (racial, Accurate (Type): Mental Senses, Acute (Type): Mental Senses, Awareness: Minds [Mental], Counters All Concealment: Mental Senses, Detect: Living Beings [Mental] 2: ranged, Radius (Type): Mental Senses; Dimensional: dimension - The Astral Plane)
. . Organic Diamond Form: Morph 1 (racial, +20 Deception checks to disguise; Single form; Metamorph)
. . Telepathy: Mental Area Communication 4 (racial; Area, Selective, Subtle: encrypted, Notes: Worldwide Range)

Equipment
X-Men Uniform

Offense
Initiative +7
Grab, +16 (DC Spec 11)
Induce Pain: Cumulative Progressive Affliction 8, +16 (DC Will 18)
Mental Bolt: Damage 12 (DC Will 27)
Mental Probe: Cumulative Effortless Mind Reading 12 (DC Will 22)
Mental Pulse: Cone Area Damage 12 (DC Will 27)
Mental Wave: Cumulative Cone Area Affliction 12 (DC Will 22)
Psionic Control: Nullify 12 (DC Will 22)
Puppetry: Concentration Cumulative Affliction 12 (DC Will 22)
Throw, +1 (DC 16)
Unarmed, +10 (DC 16)

Complications
- Anti-Social: While Emma has fully embraced her role as a force of good in the mutant community, she can still be abrasive and elitist and ALWAYS tells it like it is.
- Motivation: Responsibility: Emma takes her motherly duties very, very seriously, and is also responsible for ensuring that the classes she teaches at Xavier's Institute for Gifted Youngsters go off without a hitch.
- Prejudice: Emma is a mutant, and will eventually have to deal with the prejudices that are usually heaped upon those with an active X-Gene.
- Relationships: Emma is Christina Black's birth mother, and is also the biological template upon which the Stepford Cuckoos were based and therefore their mother as well.
- Reputation: Emma is probably who Molly Weasley imagines whenever she uses the word "Hussy" to describe someone.
- Significant Other: Emma has only just realized that it would make Christina very happy if she were to successfully seduce Jean Grey, the question however, is how to go about such an endeavor, as Jean seems to be interested only in boys and Scott Summers in particular.

Languages
English [Native], French, Japanese, Russian, Sign Language

Defense
Dodge 13, Parry 13, Fortitude 8, Toughness 11/4, Will 14 (Imp. 14)

Power Points
Abilities 72 + Powers 145 + Advantages 32 + Skills 47 (94 ranks) + Defenses 28 = 324

--------------------
Organic Diamond Form - PL 12

Strength 8, Stamina 10, Agility 2, Dexterity 1, Fighting 6, Intellect 7, Awareness 8, Presence 7

Advantages
Assessment, Attractive 2, Benefit, Wealth 3 (millionaire), Close Attack 4, Daze (Deception), Eidetic Memory, Equipment 2, Fascinate (Deception), Fascinate (Persuasion), Inspire 2, Interpose, Languages 3, Leadership, Second Chance: (Resisting Mental Control), Set-up, Skill Mastery: Deception, Speed of Thought, Taunt, Trance

Skills
Acrobatics 6 (+8), Athletics 4 (+12), Close Combat: Grab 6 (+12), Deception 12 (+19), Expertise (AWE): Pedagogy 8 (+16), Expertise: Business 8 (+15), Expertise: Psychology 10 (+17), Insight 6 (+14), Intimidation 6 (+13), Perception 6 (+14), Persuasion 6 (+13), Technology 8 (+15), Treatment 8 (+15)

Powers
Organic Diamond Body
. . Density Increase: Density Growth 1 (morphic, +1 STR, +1 STA, +1 mass rank; Density, Innate; Permanent)
. . Diamond Hard: Protection 4 (morphic, +4 Toughness; Impervious [10 extra ranks]; Noticeable: Emma's body actually transforms into a living diamond)
. . Diamond Intellect: Impervious Will 14 (morphic)
. . Diamond Mind: Immunity 2 (morphic, Uncommon Descriptor: Mind Reading)
. . Dulled Empathy: Immunity 5 (morphic, Interaction Skills; Limited - Half Effect)
. . Telepathic Form: Morph 1 (morphic, +20 Deception checks to disguise; Single form; Metamorph)

Equipment
X-Men Uniform

Offense
Initiative +7
Grab, +16 (DC Spec 18)
Throw, +1 (DC 23)
Unarmed, +10 (DC 23)

Complications
- Anti-Social: While Emma has fully embraced her role as a force of good in the mutant community, she can still be abrasive and elitist and ALWAYS tells it like it is.
- Motivation: Responsibility: Emma takes her motherly duties very, very seriously, and is also responsible for ensuring that the classes she teaches at Xavier's Institute for Gifted Youngsters go off without a hitch.
- Prejudice: Emma is a mutant, and will eventually have to deal with the prejudices that are usually heaped upon those with an active X-Gene.
- Relationship: Emma is Christina Black's birth mother, and is also the biological template upon which the Stepford Cuckoos were based and therefore their mother as well.
- Reputation: Emma is probably who Molly Weasley imagines whenever she uses the word "Hussy" to describe someone.
- Significant Other: Emma has only just realized that it would make Christina very happy if she were to successfully seduce Jean Grey, the question however, is how to go about such an endeavor, as Jean seems to be interested only in boys and Scott Summers in particular.

Languages
English [Native], French, Japanese, Russian, Sign Language

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 14 (Imp. 14), Will 14 (Imp. 14)

Power Points
Abilities 94 + Powers 45 + Advantages 29 + Skills 47 (94 ranks) + Defenses 18 = 233
User avatar
DalkonCledwin
Posts: 7046
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Queen of the Briny Deep Brainstorm & Notes

Post by DalkonCledwin »

Queen of the Briny Deep
Premise: “The sea, once it casts its spell, holds one in its net of wonder forever.” ~~ Jacques-Yves Cousteau
Required Inclusions:
- All moral and ethical alignments are permissible.
- During the events of the Second Task of the Triwizard Tournament, Ianthe Potter must discover that she is the Crown Princess of Atlantis.
- It turns out that Ianthe’s mother, Lily; had been sent to the surface world for her own protection, as Poseidonis was about to engage in a potentially devastating war.
- This means Ianthe is a Highborn Atlantean H. Magi Hybrid, and is also something which Dumbledore was already aware of, but never bothered to mention to Ianthe.
- Ianthe must be capable of communicating with all forms of aquatic life, and through this power she must gain the services of an aquatic familiar.
- In addition to her ability to communicate with sea creatures, Ianthe must also possess the ability to manipulate water (Hydrokinesis).
- Sirius must eventually be freed, and must remain alive throughout most, if not all, of the story; even if he isn’t a major character in the story itself.
- All romantic pairings are permissible.
Preferred Inclusions:
- This fic being a crossover with DC Comics or the DCEU, with Ianthe replacing Arthur Curry.
- Ianthe being a metamorphmagus that simply prefers to remain in a female form.
- Dumbledore actually being a decent person, even if a somewhat negligent one. After all, he holds down three very important full time jobs, and does research to advance magic too.
- Ianthe eventually securing whichever version of the “Royal Trident” is used in the setting as her own personal weapon.
Optional Inclusions:
- Assuming Ianthe is a metamorphmagus, then having her pursue a relationship with another girl is preferable to one with a male character.
- Ianthe being required to take multiple spouses due to the number of hereditary lines she has inherited from others.
Forbidden Things:
- Ianthe the Weak Emo Doormat.
- Ianthe being subservient to anyone.
User avatar
DalkonCledwin
Posts: 7046
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Ianthe Despoina Lollih / The MCs / Queen of the Briny Deep

Post by DalkonCledwin »

Image
Art by Hakudo Xiao on Artstation

Princess Ianthe Despoina Lollih - PL 10
Age: 14 / Height: 5' 0" / Weight: 133 lbs
Hair Color: Red / Eye Color: Green

Strength 10, Stamina 8, Agility 4, Dexterity 3, Fighting 6, Intellect 3, Awareness 6, Presence 4

General Advantages
Animal Empathy, Artificer, Attractive, Benefit, Alternate Identity: (Ianthe Lillian Potter), Benefit, Social Class 5 (major royalty), Benefit, Status: (High Queen Presumptive of Atlantis), Benefit, Wealth 2 (independently wealthy), Connected, Defensive Roll 2, Diehard, Equipment 1, Fascinate (Persuasion), Fast Grab, Favored Environment: (Aquatic), Fearless, Fighting Style: Martial Arts B, Great Endurance, Improved Hold, Inspire 2, Interpose, Languages 2, Leadership, Ranged Attack 5, Second Chance: (Resisting Mental Control), Taunt, Teamwork

Fighting Style Advantages
Agile Feint, All-out Attack, Defensive Attack, Power Attack, Takedown

Skills
Acrobatics 4 (+8), Close Combat: Grab 4 (+10), Deception 6 (+10), Expertise (AGL): Riding 6 (+10), Expertise (AWE): Animal Handling 6 (+12), Expertise (AWE): Cooking 4 (+10), Expertise (AWE): Tactics 4 (+10), Expertise: Current Events 6 (+9), Expertise: Magic 10 (+13), Insight 6 (+12), Investigation 4 (+7), Perception 6 (+12), Persuasion 8 (+12), Stealth 6 (+10), Treatment 4 (+7)

Powers
Atlantean Sorcery: Array
. . Electric Orb: Burst Area Damage 8 (atlantean magic, electricity, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . Hydrokinesis: Move Object 10 (atlantean magic, 400 tons; Increased Mass 4, Increased Range: perception; Limited Material: Water)
. . Stun Ray: Cumulative Affliction 8 (atlantean magic, electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . Water Cannon: Cumulative Line Area Affliction 10 (atlantean magic, 1st degree: Dazed, 2nd degree: Prone, DC 20; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 20, Cumulative; Limited: Requires a pre-existing source of water, Limited Degree)
. . Water Shaping: Create 10 (atlantean magic, Volume: 1000 cft., DC 20; Limited: Requires a pre-existing source of water)
. . Water Weapons: Strength-based Damage 3 (atlantean magic, DC 28; Custom: Variable Extra (1/rank); Limited: Requires a pre-existing source of water)
Highborn Atlantean Hybrid Physiology
. . Adapted Senses: Senses 23 (racial, Accurate: Ultra-hearing, Acute: Ultra-hearing, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Extended: Normal Hearing 3: x1k, Extended: Darkvision 2: x100, Extended: Ultravision 2: x100, Extended: Ultra-hearing 4: x10k, Extended: Magic Awareness 1: x10, Low-light Vision, Radius: Magic Awareness, Ultra-hearing, Ultravision)
. . Amphibious: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
. . Built for the Depths: Impervious Toughness 5 (racial)
. . Marine Telepathy: Comprehend 2 (racial, Animals - Speak To, Animals - Understand; Subtle: subtle; Broad Type: Sea Creatures)
. . Metamorphmagus: Morph 3 (racial, +20 Deception checks to disguise; Broad group; Feature: Ianthe is fertile regardless of the form she assumes, Selective, Notes: Any humanoid)
. . Resistances: Immunity 5 (racial, Damage Effect: Cold Damage; Limited - Half Effect)
. . Water Affinity: Movement 1 (racial, Environmental Adaptation: Aquatic)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Ianthe: Array
. . . . Accio: Deflect 10 (wizarding magic; Feature: Can also be used to apply the "Summonable" feature to any of Ianthe's possessions; Quirk: Requires a nearby object to interpose between beneficiary of spell and the attack)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: Compelled to Cower or Flee, Limited Degree, Tiring)
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged)
. . . . Periculum: Environment 8 (wizarding magic, Light, Radius: 0.5 miles)
. . . . Reducto: Burst Area Weaken 8 (force, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Relashio: Cumulative Affliction 12 (wizarding magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Increased Range: ranged; Limited: to causing targets to let go of and step/swim away from a held object)
Hyper-Swimming
. . Speed-Swimming: Swimming 8 (racial, Speed: 120 miles/hour, 1800 feet/round)
. . Strong Swimmer: Enhanced Trait 4 (talent, Athletics +8 (+18); Limited: to Increasing Swimming Speeds)

Equipment
Diving Knife

Offense
Initiative +4
Diving Knife, +6 (DC 27)
Electric Orb: Burst Area Damage 8 (DC 23)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 12, +8 (DC 27)
Grab, +10 (DC Spec 20)
Hydrokinesis: Move Object 10 (DC 20)
Reducto: Burst Area Weaken 8 (DC Fort 18)
Relashio: Cumulative Affliction 12, +8 (DC Will 22)
Stun Ray: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +8 (DC 25)
Unarmed, +6 (DC 25)
Water Cannon: Cumulative Line Area Affliction 10 (DC Dog/Fort/Will 20)
Water Weapons: Strength-based Damage 3, +6 (DC 28)

Complications
- Destiny: Ianthe is the only one who has even a remote chance of success when it comes to permanently defeating the Dark Lord styling himself as Voldemort.
- Enemy: Madame Dolores Umbridge, the Senior Undersecretary to the British Minister for Magic, absolutely despises both Ianthe and Albus Dumbledore, and will do whatever it takes to see their reputations ruined so that she can have them thrown in Azkaban, or better yet, through the Veil of Death!
- Guy Magnet: Ianthe is one of, if not the, most attractive girls in her year at Hogwarts. Naturally this means boys are constantly competing with each other in hopes that she might favor them with even a moment of her time.
- Honor: Ianthe will always keep her word, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Ianthe is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Ianthe is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Relationships: Ianthe is the daughter of the late Princess Lollih Despoina Atlanna (aka Lily Evans) and James Potter. She is also the goddaughter and heiress of Sirius Black. Meaning that she stands to inherit not just the Throne of Atlantis, but also the Lordships of both Potter & Black, and also quite possibly Peverell as well.
- Weakness: Ianthe is amphibious. She will become Impaired if she is not totally immersed in water at least once each day.

Languages
Atlantean [Instinctual], English, Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10/8 (Imp. 5), Will 12

Power Points
Abilities 88 + Powers 115 + Advantages 42 + Skills 42 (84 ranks) + Defenses 16 = 303

--------------------
Queen Ianthe of Atlantis - PL 13
Age: 20+ / Height: 5' 6" / Weight: 157 lbs
Hair Color: Red / Eye Color: Green

Strength 12, Stamina 10, Agility 4, Dexterity 3, Fighting 10, Intellect 3, Awareness 6, Presence 4

General Advantages
Animal Empathy, Artificer, Attractive 2, Benefit, Alternate Identity: (Ianthe Lillian Potter), Benefit, Diplomatic Immunity, Benefit, Social Class 5 (major royalty), Benefit, Status 2: (High Queen of Atlantis), Benefit, Wealth 4 (multimillionare), Connected, Contacts, Daze (Deception), Defensive Roll 2, Diehard, Equipment 7, Fascinate (Persuasion), Fast Grab, Favored Environment: (Aquatic), Fearless, Fighting Style: Martial Arts B, Great Endurance, Guidance, Improved Hold, Inspire 4, Interpose, Languages 3, Leadership, Ranged Attack 9, Ritualist, Second Chance: (Resisting Mental Control), Tactical Training, Taunt, Team Code: (Atlantean Military), Teamwork, Trance, Well-informed

Fighting Style Advantages
Agile Feint, All-out Attack, Defensive Attack, Power Attack, Takedown

Skills
Acrobatics 6 (+10), Close Combat: Grab 4 (+14), Deception 8 (+12), Expertise (AGL): Riding 8 (+12), Expertise (AWE): Animal Handling 8 (+14), Expertise (AWE): Cooking 6 (+12), Expertise (AWE): Tactics 10 (+16), Expertise: Current Events 8 (+11), Expertise: Magic 12 (+15), Expertise: Marine Biology 6 (+9), Expertise: Oceanography 6 (+9), Insight 8 (+14), Investigation 6 (+9), Perception 8 (+14), Persuasion 10 (+14), Stealth 8 (+12), Technology 4 (+7), Treatment 6 (+9), Vehicles 4 (+7)

Powers
Atlantean Sorcery: Array
. . Electric Orb: Burst Area Damage 10 (atlantean magic, electricity, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . Hydrokinesis: Move Object 12 (atlantean magic, 400 ktons; Increased Mass 12, Increased Range: perception; Limited Material: Water)
. . Stun Ray: Cumulative Affliction 10 (atlantean magic, electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
. . Water Cannon: Cumulative Line Area Affliction 12 (atlantean magic, 1st degree: Dazed, 2nd degree: Prone, DC 22; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 22, Cumulative; Limited Degree)
. . Water Shaping: Create 12 (atlantean magic, Volume: 4000 cft., DC 22)
. . Water Weapons: Strength-based Damage 3 (atlantean magic, DC 30; Custom: Variable Extra (1/rank))
Highborn Atlantean Hybrid Physiology
. . Adapted Senses: Senses 23 (racial, Accurate: Ultra-hearing, Acute: Ultra-hearing, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Extended: Normal Hearing 3: x1k, Extended: Darkvision 2: x100, Extended: Ultravision 2: x100, Extended: Ultra-hearing 4: x10k, Extended: Magic Awareness 1: x10, Low-light Vision, Radius: Magic Awareness, Ultra-hearing, Ultravision)
. . Amphibious: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
. . Built for the Depths: Impervious Toughness 8 (racial)
. . Marine Telepathy: Comprehend 2 (racial, Animals - Speak To, Animals - Understand; Subtle: subtle; Broad Type: Sea Creatures)
. . Metamorphmagus: Morph 3 (racial, +20 Deception checks to disguise; Broad group; Feature: Ianthe is fertile regardless of the form she assumes, Selective, Notes: Any humanoid)
. . Resistances: Immunity 5 (racial, Damage Effect: Cold Damage; Limited - Half Effect)
. . Water Affinity: Movement 1 (racial, Environmental Adaptation: Aquatic)
Hyper-Swimming
. . Speed-Swimming: Swimming 10 (racial, Speed: 500 miles/hour, 1 mile/round)
. . Strong Swimmer: Enhanced Trait 4 (talent, Athletics +8 (+20); Limited: to Increasing Swimming Speeds)
Trident of Poseidon (Easily Removable (indestructible))
. . Divine Purpose: Feature 1 (divine, Notes: May only be used in the defense of Atlantis)
. . Divine Trident: Array
. . . . Healing Bolt: Healing 13 (divine magic; Increased Range: ranged)
. . . . Mystic Bolt: Damage 13 (divine magic, force, DC 28; Increased Range: ranged, Penetrating 13)
. . . . Trident Strike: Strength Effect (piercing; Dangerous, Disarming, Penetrating 10, Reach (melee): 5 ft.)
. . Power of Poseidon: Array
. . . . Earthquake: Burst Area Affliction 8 (divine magic, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 18; Burst Area 8: 0.5 miles radius sphere, DC 18, Extra Condition, Increased Range: ranged, Secondary Effect; Limited: Along the ground, Limited Degree)
. . . . Tsunami: Line Area Damage 12 (divine magic, water, DC 27; Line - Width Area 3: 60 feet feet wide, Line Area 4: 5 feet wide by 250 feet long, DC 22, Increased Range: ranged; Limited: to Along a shoreline, Limited: Must originate from a body of water)
. . . . Water Channel: Move Object 13 (divine magic, 200000 ktons; Increased Mass 20, Increased Range: perception; Limited Material: Water)
. . . . Water Current: Line Area Swimming 4 (divine magic, Speed: 8 miles/hour, 120 feet/round; Affects Others, Line Area: 5 feet wide by 30 feet long, DC 14)
. . . . Weather Control: Environment 13 (divine magic, Cold, Impede Movement (1 rank), Visibility (-2), Radius: 16 miles; Selective)
. . The Holly & Phoenix Feather Wand (Alternate; Easily Removable)
. . . . Yer A Witch, Ianthe: Array
. . . . . . Apparition: Teleport 7 (wizarding magic, 0.5 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 120 miles in 2 move actions, Increased Mass 3, Turnabout; Distracting)
. . . . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 13 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 23; Burst Area 3: 120 feet radius sphere, DC 23, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: Compelled to Cower or Flee, Limited Degree, Tiring)
. . . . . . Expelliarmus: Damage 14 (force, wizarding magic, DC 29; Disarming, Increased Range: ranged)
. . . . . . Finite Incantatem: Nullify 9 (wizarding magic, Counters: Magical Effects, DC 19; Broad, Simultaneous)
. . . . . . Glacius: Cumulative Affliction 6 (cold, wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 16; Affects Objects, Cumulative, Increased Range: ranged, Precise, Notes: This is not a damage effect, so it affects Atlanteans normally)
. . . . . . Obliviate: Concentration Cumulative Affliction 7 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 17; Concentration, Cumulative, Increased Range: ranged)
. . . . . . Protego Duo: Cloud Area Deflect 9 (wizarding magic; Cloud Area: 15 feet radius sphere, DC 19, Redirection, Reflect; Limited: Attacks Targeting Dodge)
. . . . . . Reducto: Burst Area Weaken 9 (force, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 19; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged)
. . . . . . Relashio: Cumulative Affliction 14 (wizarding magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 24; Cumulative, Increased Range: ranged; Limited: to causing targets to let go of and step/swim away from a held object)
. . . . . . Reparifors: Healing 7 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 3)

Equipment
Battle Armor, Diving Knife, Poseidonis, Team Communicator

Offense
Initiative +4
Diving Knife, +10 (DC 29)
Earthquake: Burst Area Affliction 8 (DC Fort/Will 18)
Electric Orb: Burst Area Damage 10 (DC 25)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 13 (DC Will 23)
Expelliarmus: Damage 14, +12 (DC 29)
Finite Incantatem: Nullify 9, +12 (DC Will 19)
Glacius: Cumulative Affliction 6, +12 (DC Fort 16)
Grab, +14 (DC Spec 22)
Hydrokinesis: Move Object 12 (DC 22)
Mystic Bolt: Damage 13, +12 (DC 28)
Obliviate: Concentration Cumulative Affliction 7, +12 (DC Will 17)
Reducto: Burst Area Weaken 9 (DC Fort 19)
Relashio: Cumulative Affliction 14, +12 (DC Will 24)
Stun Ray: Cumulative Affliction 10, +12 (DC Fort 20)
Throw, +12 (DC 27)
Tsunami: Line Area Damage 12 (DC 27)
Unarmed, +10 (DC 27)
Water Cannon: Cumulative Line Area Affliction 12 (DC Dog/Fort/Will 22)
Water Channel: Move Object 13 (DC 23)
Water Weapons: Strength-based Damage 3, +10 (DC 30)

Complications
- Fame: Ianthe is famous within Wizarding Britain for having successfully dealt with the threat that was the Dark Lord styling himself as Voldemort, and for having defended her fellow students while attending Hogwarts School of Witchcraft & Wizardry.
- Honor: Ianthe will always keep her word, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Ianthe is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Ianthe is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Responsibility: Ianthe is the Queen of Poseidonis, the High Queen of Atlantis, and the Lady Matriarch of Houses Black, Peverell & Potter. These roles come with a substantial burden of responsibility.
- Significant Other: Ianthe is the godmother of one, Teddy Lupin, and is therefore responsible for ensuring he is safe and well cared for. It was partly for this reason that she caused a portion of Poseidonis to rise above the surface of the water, effectively creating a new landmass.
- Weakness: Ianthe is amphibious. She will become Impaired if she is not totally immersed in water at least once each day.

Languages
Atlantean [Instinctual], Bulgarian, English, French, Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 16/10 (Imp. 8), Will 14

Power Points
Abilities 104 + Powers 194 + Advantages 68 + Skills 68 (136 ranks) + Defenses 16 = 450

--------------------
Poseidonis - PL 13

Toughness 12, Size Colossal

Features:
Defense System, Grounds, Gym, Holding Cells, Infirmary, Isolated, Library, Living Space, Personnel, Remote Feature (Dock, Secondary Living Space), Security System 2 (DC 25), Trophy Room, Variable Environment, Workshop

Power Points
Abilities 5 + Powers 0 + Advantages 0 + Features 17 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
Last edited by DalkonCledwin on Wed Mar 04, 2020 2:33 pm, edited 1 time in total.
User avatar
DalkonCledwin
Posts: 7046
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Gabrielle Delacour / The MCs / Queen of the Briny Deep

Post by DalkonCledwin »

Image
Art by Afternoonnn on DeviantArt

Gabrielle Marie Delacour (During War) - PL 8
Age: 8 / Height: 4' 9" / Weight: 81 lbs
Hair Color: Silver / Eye Color: Blue

Strength 4, Stamina 4, Agility 5, Dexterity 3, Fighting 3, Intellect 3, Awareness 4, Presence 4

Advantages
Animal Empathy, Artificer, Beautiful Voice, Benefit, Social Class (blue collar), Benefit, Wealth (well-off), Connected, Conviction, Dazzling Performance (Expertise: Gymnastics), Fascinate (Expertise: Gymnastics), Inspire, Interpose, People Person, Ranged Attack 5, Ritualist, Teamwork

Enhanced Advantages
Adorable 2

Skills
Acrobatics 8 (+13), Athletics 4 (+8), Close Combat: Unarmed 2 (+5), Deception 2 (+6), Expertise (PRE): Gymnastics 8 (+12), Expertise: Magic 6 (+9), Insight 4 (+8), Intimidation 4 (+8), Perception 4 (+8), Persuasion 6 (+10), Stealth 4 (+9), Treatment 4 (+7)

Powers
Veela Physiology
. . Built for Quidditch: Impervious Toughness 4 (racial)
. . Invulnerabilities: Immunity 2 (racial, Disease, Environmental Condition: Heat)
. . Resistances: Immunity 10 (racial, Damage Effect: Fire Damage, Fatigue Effects; Limited - Half Effect)
. . Veela Senses: Senses 7 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Illusion: Vision, Extended: Magic Awareness 1: x10, Low-light Vision, Radius: Magic Awareness)
Veela Transformations: Array
. . Battle Form (Activation: Move Action)
. . . . Fearsome Visage: Cumulative Burst Area Affliction 6 (morphic, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 16; Burst Area 2: 60 feet radius sphere, DC 16, Cumulative, Reaction 3: reaction, Selective; Limited: to Characters who find the feminine form pleasing to behold, Limited Degree, Sense-dependent: Visual)
. . . . PassionFyre: Damage 6 (fire, veela magic, DC 21; Affects Insubstantial: half ranks, Increased Range: ranged, Secondary Effect)
. . . . Protective Hide: Protection 4 (morphic, +4 Toughness; Impervious)
. . . . Talons: Strength-based Damage 2 (slashing, DC 21; Dangerous, Split: 2 targets)
. . . . Veela Wings: Flight 5 (morphic, Speed: 60 miles/hour, 900 feet/round; Gliding, Wings)
. . Kawaii Form (Activation: Move Action)
. . . . Disarming Kawaii: Protection 4 (veela magic, +4 Toughness; Impervious; Resistible: Will, Notes: DC 16 to Resist)
. . . . Object to be Cuddled: Cumulative Burst Area Affliction 6 (veela magic, 1st degree: Entranced, 2nd degree: Stunned, Resisted by: Will, DC 16; Burst Area 2: 60 feet radius sphere, DC 16, Cumulative, Reaction 3: reaction, Selective; Limited: to Characters who find the feminine form pleasing to behold, Limited Degree, Sense-dependent: Visual)
. . . . Unearthly Grace: Movement 2 (veela magic, Sure-footed 2, Advantages: Adorable 2)

Offense
Initiative +5
Fearsome Visage: Cumulative Burst Area Affliction 6 (DC Will 16)
Grab, +3 (DC Spec 14)
Object to be Cuddled: Cumulative Burst Area Affliction 6 (DC Will 16)
PassionFyre: Damage 6, +8 (DC 21)
Talons: Strength-based Damage 2, +5 (DC 21)
Throw, +8 (DC 19)
Unarmed, +5 (DC 19)

Complications
- Motivation: Thrills: Gabi is an eight year old girl, she lives solely to enjoy herself.
- Relationship: Gabi is the youngest child of Apolline and Jacques Delacour, as well as the younger sister of Fleur Delacour.
- Weakness: A Veela becomes first Impaired, and then Disabled whenever they are completely submerged in a body of water.

Languages
French [Native]

Defense
Dodge 8, Parry 8, Fortitude 7, Toughness 8 (Imp. 8), Will 8

Power Points
Abilities 60 + Powers 82 + Advantages 19 + Skills 28 (56 ranks) + Defenses 15 = 204

--------------------
Gabrielle Marie Delacour (Post War) - PL 11
Age: 14 / Height: 5' 1" / Weight: 97 lbs
Hair Color: Silver / Eye Color: Blue

Strength 6, Stamina 6, Agility 5, Dexterity 3, Fighting 5, Intellect 3, Awareness 6, Presence 6

General Advantages
Animal Empathy, Artificer, Beautiful Voice, Benefit, Social Class 2 (aristocrat), Benefit, Status: (Lady Consort Apparent to the House of Potter), Benefit, Wealth 2 (independently wealthy), Connected, Conviction, Dazzling Performance (Expertise: Gymnastics), Fascinate (Expertise: Gymnastics), Fighting Style: Martial Arts C, Inspire 2, Interpose, Languages 1, People Person, Ranged Attack 5, Ritualist, Teamwork

Fighting Style Advantages
Defensive Attack, Defensive Roll, Evasion, Fast Grab, Improved Grab, Improved Hold, Improved Trip, Uncanny Dodge

Enhanced Advantages
Attractive 2

Skills
Acrobatics 10 (+15), Athletics 6 (+12), Close Combat: Unarmed 4 (+9), Deception 4 (+10), Expertise (PRE): Gymnastics 10 (+16), Expertise: Magic 8 (+11), Insight 4 (+10), Intimidation 4 (+10), Perception 4 (+10), Persuasion 8 (+14), Ranged Combat: Magic 4 (+7), Stealth 4 (+9), Treatment 4 (+7)

Powers
Hazel & Veela Hair Wand (Easily Removable)
. . Protego
. . . . Mystic Deflection: Impervious Dodge 4 (Linked; wizarding magic; Sustained)
. . . . Mystic Rebuffing: Impervious Parry 4 (Linked; wizarding magic; Sustained)
. . Yer A Witch, Gabi: Array
. . . . Incendio Duo: Line Area Damage 6 (fire, DC 21; Line Area 2: 5 feet wide by 60 feet long, DC 16, Increased Duration: concentration; Distracting)
. . . . Incendio Tria: Cone Area Damage 10 (fire, wizarding magic, DC 25; Cone Area: 60 feet cone, DC 20, Feature: Extraordinary Effort for +2 effect ranks; Tiring)
. . . . Incendio: Damage 10 (fire, wizarding magic, DC 25; Increased Range: ranged)
. . . . Reparifors: Healing 5 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 3)
. . . . Tarantallegra: Progressive Affliction 5 (wizarding magic, 1st degree: Dazed, Vulnerable, 2nd degree: Compelled, Defenseless, Resisted by: Will, DC 15; Extra Condition, Increased Range: ranged, Progressive; Limited Degree)
Veela Physiology
. . Built for Quidditch: Impervious Toughness 4 (racial)
. . Invulnerabilities: Immunity 2 (racial, Disease, Environmental Condition: Heat)
. . Resistances: Immunity 10 (racial, Damage Effect: Fire Damage, Fatigue Effects; Limited - Half Effect)
. . Veela Senses: Senses 7 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Illusion: Vision, Extended: Magic Awareness 1: x10, Low-light Vision, Radius: Magic Awareness)
Veela Transformations: Array
. . Battle Form (Activation: Move Action)
. . . . Fearsome Visage: Cumulative Burst Area Affliction 6 (morphic, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 16; Burst Area 2: 60 feet radius sphere, DC 16, Cumulative, Reaction 3: reaction, Selective; Limited: to Characters who find the feminine form pleasing to behold, Limited Degree, Sense-dependent: Visual)
. . . . PassionFyre: Damage 6 (fire, veela magic, DC 21; Affects Insubstantial: half ranks, Increased Range: ranged, Secondary Effect)
. . . . Protective Hide: Protection 5 (morphic, +5 Toughness; Impervious)
. . . . Talons: Strength-based Damage 2 (slashing, DC 23; Dangerous, Split: 2 targets)
. . . . Veela Wings: Flight 5 (morphic, Speed: 60 miles/hour, 900 feet/round; Gliding, Wings)
. . Beauty Form (Activation: Move Action)
. . . . Disarming Beauty: Protection 5 (veela magic, +5 Toughness; Impervious; Resistible: Will, Notes: DC 16 to Resist)
. . . . Object of Desire: Cumulative Burst Area Affliction 6 (veela magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Burst Area 2: 60 feet radius sphere, DC 16, Cumulative, Reaction 3: reaction, Selective; Limited: to Characters who find the feminine form pleasing to behold, Limited Degree, Sense-dependent: Visual)
. . . . Stunning Glance: Cumulative Affliction 6 (veela magic, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 16; Cumulative, Increased Range 2: perception; Limited Degree, Sense-dependent: Visual)
. . . . Unearthly Grace: Movement 2 (veela magic, Sure-footed 2, Advantages: Attractive 2)

Offense
Initiative +5
Fearsome Visage: Cumulative Burst Area Affliction 6 (DC Will 16)
Grab, +5 (DC Spec 16)
Incendio Duo: Line Area Damage 6 (DC 21)
Incendio Tria: Cone Area Damage 10 (DC 25)
Incendio: Damage 10, +12 (DC 25)
Object of Desire: Cumulative Burst Area Affliction 6 (DC Will 16)
PassionFyre: Damage 6, +8 (DC 21)
Stunning Glance: Cumulative Affliction 6 (DC Fort 16)
Talons: Strength-based Damage 2, +9 (DC 23)
Tarantallegra: Progressive Affliction 5, +12 (DC Will 15)
Throw, +8 (DC 21)
Unarmed, +9 (DC 21)

Complications
- Accident: Due to the nature of many of her spells, it is actually possible that Gabi could unintentionally spark a wildfire, however that will generally only happen if she sustains Incendio Duo for longer than a few seconds.
- Motivation: Recognition: Gabi desires the recognition that comes with becoming a world renown dueling champion.
- Relationship: Gabi is the youngest child of Apolline and Jacques Delacour, as well as the aunt of Victoire Weasley, making her Fleur Weasley's younger sister.
- Significant Other: Gabi is romantically involved with Ianthe Potter, a fact which carries significant risk for Gabi as Ianthe is an Atlantean.
- Weakness: A Veela becomes first Impaired, and then Disabled whenever they are completely submerged in a body of water.

Languages
English, French [Native]

Defense
Dodge 10 (Imp. 4), Parry 10 (Imp. 4), Fortitude 9, Toughness 12/11 (Imp. 9), Will 10

Power Points
Abilities 80 + Powers 104 + Advantages 32 + Skills 37 (74 ranks) + Defenses 17 = 270
User avatar
DalkonCledwin
Posts: 7046
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

The Power of Thor Brainstorm & Notes

Post by DalkonCledwin »

The Power of Thor
Premise: “Whosoever holds this hammer, if he be worthy, shall possess the power of THOR!” ~~ Odin Borson, the Thor film of 2011
Required Inclusions:
- This scenario must begin during the events in the Chamber of Secrets during Sharon Potter’s 2nd year of attendance at Hogwarts School of Witchcraft & Wizardry.
- Instead of the Sword of Gryffindor, Sharon must withdraw the newly reforged Mjolnir from within the Sorting Hat, a feat which must also startle the hat in question.
- Mjolnir must have some of Thor’s memories locked inside of it along with his powers, so as to allow Sharon to be capable of knowing how to wield the hammer after drawing it out.
- Sharon must be successful in keeping possession of the hammer.
- Albus Dumbledore must be manipulative, even if not necessarily evil.
- Sharon must use Mjolnir when dealing with the basilisk, dementors, dragon, lake creatures, Death Eaters and Voldemort.
- Sharon must discover that she is Thor’s heir through her mother.
- Sharon must be paired with Hermione, Daphne and/or Fleur.
Preferred Inclusions:
- Sharon’s hair and eye color change to match her grandfather’s while she is wielding Mjolnir in the same way that Jane Foster’s hair and eye color tend to change in the comics.
- This fic running concurrent with the events of Avengers: Infinity War and End Game, so that Thor is wielding Stormbreaker at the same time Sharon is wielding Mjolnir.
- Sharon getting along with her Granduncle Loki just a little bit better than she does with her Grandfather Thor. This of course assumes Loki survives.
Optional Inclusions:
- If the story takes place during the events of Infinity War & End Game, then have it so that Death’s promise to the Three Brothers acts as a shield for Wizardkind against Thanos’ snap.
- Sharon taking Torunn’s place in the Avengers: Next group.
Forbidden Things:
- Sharon the Weak Emo Doormat.
User avatar
DalkonCledwin
Posts: 7046
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Thorgirl / The MCs / The Power of Thor

Post by DalkonCledwin »

Image
Original Art by Jee Hyung, Posted on DeviantArt by Battle810

Thorgirl - PL 13
Age: 20 / Height: 5' 10" / Weight: 445 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 14, Stamina 12, Agility 4, Dexterity 3, Fighting 8, Intellect 3, Awareness 6, Presence 4

Advantages
All-out Attack, Animal Empathy, Artificer, Attractive, Benefit, Social Class 4 (minor royalty), Benefit, Wealth 2 (independently wealthy), Close Attack, Connected, Diehard, Extraordinary Effort, Fascinate (Persuasion), Fearless, Great Endurance, Heroic Valor, Inspire 2, Interpose, Languages 3, Leadership, Power Attack, Ranged Attack 3, Ritualist, Second Chance: (Resisting Mental Control), Set-up, Startle, Takedown, Teamwork, Tracking

Skills
Acrobatics 4 (+8), Athletics 4 (+18), Deception 4 (+8), Expertise (AGL): Riding 6 (+10), Expertise (AWE): Cooking 4 (+10), Expertise: Asgardian Lore 8 (+11), Expertise: Magic 10 (+13), Expertise: Military 12 (+15), Insight 6 (+12), Intimidation 12 (+16), Investigation 4 (+7), Perception 6 (+12), Persuasion 8 (+12), Ranged Combat: Mjolnir the Hammer 2 (+5), Stealth 6 (+10), Treatment 4 (+7)

Powers
Asgardian Physiology
. . Allspeak: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood)
. . Asgardian Senses: Senses 6 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Normal Hearing 1: x10, Extended: Normal Vision 1: x10, Extended: Magic Awareness 1: x10, Radius: Magic Awareness)
. . Dense Flesh: Protection 2 (racial, +2 Toughness; Feature: Increased Mass, Impervious [1 extra rank])
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds)
. . Invulnerabilities: Immunity 3 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat; Feature: Asgardian Longevity)
. . Power Down: Morph 1 (racial, +20 Deception checks to disguise; Single form; Metamorph)
. . The Power of Thor: Enhanced Strength 8 (racial, +8 STR; Limited to Lifting, Notes: Has a punching strength of 400 tons, and a lifting strength of 100,000 tons)
Asgardian Plate Armor (Removable)
. . Body Armor: Impervious Toughness 6 (armor)
Goddess of Thunder
. . Immunity to Weather: Immunity 2 (divine, Uncommon Descriptor: Earthly Weather; Feature: No matter the weather conditions, she remains dry, her hair and clothing never mussed by the wind)
. . Stormy Moods: Feature 1 (divine, Notes: The weather dramatically reflects Thorgirl's emotions, giving her a circumstance bonus for appropriate interaction skill checks [like Intimidation])
. . Weather Control: Environment 5 (divine, Other: 3 points worth of effect 3, Radius: 500 feet; Selective, Stacks with: Mjolnir Weather Control: Environment 7+5)
. . Weatherproof: Movement 1 (divine, Environmental Adaptation: Weather)
. . Wind-Riding: Flight 5 (divine, Speed: 60 miles/hour, 900 feet/round; Stacks with: Enhanced Wind-Riding: Flight 7+5)
Mjolnir the Hammer (Removable)
. . Detect Magic: Senses 5 (divine, Analytical: Detect Magic, Counters Illusion: Vision, Detect: Magic [Visual] 2: ranged)
. . Hammer Swing: Array
. . . . Bifrost Summoning: Burst Area Movement 3 (divine, Space Travel 3: other galaxies; Affects Others, Burst Area: 30 feet radius sphere, DC 13, Selective)
. . . . Enhanced Wind-Riding: Flight 7+5 ([Stacking ranks: +5], divine, Speed: 8000 miles/hour, 16 miles/round)
. . . . Ground Strike
. . . . . . Shockwave: Burst Area Affliction 13 (Linked; force, 1st degree: Hindered, 2nd degree: Prone, DC 23; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 23; Instant Recovery, Limited: to Targets that are on the same surface as Thorgirl, Limited Degree)
. . . . . . Thunderous Slam: Burst Area Damage 13 (Linked; force, DC 28; Burst Area: 30 feet radius sphere, DC 23; Limited: to Targets that are on the same surface as Thorgirl)
. . . . Hammer Smash: Strength-based Damage 3 (bludgeoning, DC 32; Affects Insubstantial: half ranks)
. . . . Hammer Spin: Deflect 12 (talent; Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . . . Hammer Throw: Strength-based Damage 3 (bludgeoning, DC 32; Affects Insubstantial: half ranks, Feature: Automatic Return, Increased Range: ranged)
. . . . Soar the Spaceways: Movement 2 (divine, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Spaceworthy: Immunity 5 (divine, Environmental Condition: Radiation, Environmental Condition: Vacuum, Environmental Condition: High Pressure, Suffocation (All))
. . Weather Command: Dynamic Array
. . . . Air Control: Move Object 14 ([0 active, 0/48 PP, 2/r+18], divine, 400 ktons; Accurate 2: +4, Affects Insubstantial 2: full rank, Increased Mass 10, Indirect 4: any point, any direction)
. . . . Call Lightning: Damage 14 ([0 active, 0/48 PP, 3/r+4], divine, electricity, DC 29; Accurate 2: +4, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack)
. . . . Cyclone: Concentration Burst Area Affliction 12 ([0 active, 0/48 PP, 4/r], divine, wind, 1st degree: Hindered and Impaired, 2nd degree: Prone and Stunned, 3rd degree: Incapacitated, Resisted by: Strength, DC 22; Burst Area: 30 feet radius sphere, DC 22, Concentration, Extra Condition, Increased Range: ranged; Instant Recovery)
. . . . Mjolnir Weather Control: Environment 7+5 ([0 active, 0/48 PP, 4/r], [Stacking ranks: +5], divine, Other: 3 points worth of effect 3, Radius: 8 miles; Selective)
. . Worthiness: Feature 1 (divine, Notes: Can only be lifted and wielded by a worthy being)

Offense
Initiative +4
Air Control: Move Object 14, +12 (DC 24)
Call Lightning: Damage 14, +12 (DC 29)
Cyclone: Concentration Burst Area Affliction 12 (DC Fort/Will 22)
Grab, +9 (DC Spec 24)
Hammer Smash: Strength-based Damage 3, +9 (DC 32)
Hammer Throw: Strength-based Damage 3, +8 (DC 32)
Shockwave: Burst Area Affliction 13 (DC Dog/Fort/Will 23)
Throw, +6 (DC 29)
Thunderous Slam: Burst Area Damage 13 (DC 28)
Unarmed, +9 (DC 29)

Complications
- Enemies: As the new wielder of the Asgardian hammer known as Mjolnir, Thorgirl has inherited all of the foes of the previous wielder of said hammer, and also remains vulnerable to those foes she has while in her normal human form.
- Honor: Thorgirl will always keep her word, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Thorgirl is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Thorgirl is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Power Loss: Thorgirl will automatically transform back into Sharon Potter when she is separated from Mjolnir for an extended period of time.
- Relationship: Thorgirl is the granddaughter of the original Thor Odinson.
- Significant Other: Thorgirl will go to great lengths to keep her friends safe, particularly as it concerns Hermione Granger and Daphne Greengrass, the latter of whom was only recently added to her friend group.

Languages
English [Native], German, Old Norse, Parseltongue

Defense
Dodge 12, Parry 12, Fortitude 12, Toughness 14 (Imp. 9), Will 14

Power Points
Abilities 108 + Powers 151 + Advantages 36 + Skills 50 (100 ranks) + Defenses 20 = 365

--------------------
Image
Art by Axsens on DeviantArt

Sharon Lillian Potter - PL 8 (13)
Age: 13 / Height: 5' 3" / Weight: 121 lbs
Hair Color: Black / Eye Color: Green

Strength 6, Stamina 6, Agility 4, Dexterity 3, Fighting 4, Intellect 3, Awareness 6, Presence 4

Advantages
Animal Empathy, Artificer, Attractive, Benefit, Social Class 4 (minor royalty), Benefit, Wealth 2 (independently wealthy), Connected, Diehard, Extraordinary Effort, Fascinate (Persuasion), Great Endurance, Inspire 2, Interpose, Languages 1, Leadership, Lionheart 2, Power Attack, Ranged Attack 3, Second Chance: (Resisting Mental Control), Set-up, Teamwork

Skills
Acrobatics 4 (+8), Athletics 4 (+10), Deception 4 (+8), Expertise (AGL): Riding 6 (+10), Expertise (AWE): Cooking 4 (+10), Expertise: Magic 10 (+13), Insight 6 (+12), Investigation 4 (+7), Perception 6 (+12), Persuasion 8 (+12), Stealth 6 (+10), Treatment 4 (+7)

Powers
Mjolnir the Wand (Removable)
. . Detect Magic: Senses 5 (divine, Analytical: Detect Magic, Counters Illusion: Vision, Detect: Magic [Visual] 2: ranged)
. . Wizarding Magic: Array
. . . . Depulso: Move Object 10 (wizarding magic, 25 tons; Limited: to Flinging Targets Away)
. . . . Expelliarmus: Damage 10 (force, wizarding magic, DC 25; Disarming, Increased Range: ranged)
. . . . Finite Incantatem: Nullify 6 (wizarding magic, Counters: Magical Effects, DC 16; Broad, Simultaneous)
. . . . Fumos: Cloud Area Concealment Attack 4 (wizarding magic, All Visual Senses, DC 14; Cloud Area 3: 60 feet radius sphere, DC 14, Attack: Fortitude)
. . . . Periculum: Environment 8 (wizarding magic, Light, Radius: 0.5 miles)
. . . . Petrificus Totalus: Progressive Affliction 5 (wizarding magic, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 15; Extra Condition, Increased Range: ranged, Progressive; Limited Degree)
. . . . Reparifors: Healing 5 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 3)
. . . . Vera Verto: Transform 4 (wizarding magic, Affects: Anything, Transforms: 12 lbs., DC 14; Increased Duration: continuous; Limited: to Nonmagical Objects)
. . Worthiness: Feature 1 (divine, Notes: Can only be lifted and wielded by a worthy being)
Quarter-Asgardian Physiology
. . Built for Quidditch: Impervious Toughness 3 (racial)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds)
. . Hybrid Senses: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Radius: Magic Awareness)
. . Power-Up: Morph 1 (racial, +20 Deception checks to disguise; Single form; Metamorph)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Death's Gaze: Concealment 10 (cosmic, All Senses; Affects Others; Distracting, Passive)

Offense
Initiative +4
Depulso: Move Object 10, +6 (DC 20)
Expelliarmus: Damage 10, +6 (DC 25)
Finite Incantatem: Nullify 6, +6 (DC Will 16)
Fumos: Cloud Area Concealment Attack 4 (DC Fort 14)
Grab, +4 (DC Spec 16)
Petrificus Totalus: Progressive Affliction 5, +6 (DC Will 15)
Throw, +6 (DC 21)
Unarmed, +4 (DC 21)
Vera Verto: Transform 4, +4 (DC Dog 14)

Complications
- Destiny: Sharon is the only one who has even a remote chance of success when it comes to permanently defeating the Dark Lord styling himself as Voldemort.
- Enemy: Between Dumbledore's constant attempts to control her life, Voldemort's constant attempts to end her life, and Umbridge's constant attempts to destroy that same life, there is seemingly no end to those who have it in for Sharon.
- Honor: Sharon will always keep her word, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Sharon is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Sharon is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Relationship: Sharon is the granddaughter of the Asgardian deity known as Thor Odinson.
- Significant Other: Sharon has recently begun a romantic relationship with Heiress Daphne Greengrass of Slytherin House, much to the bemusement of her best friend, Hermione Granger.

Languages
English [Native], Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 6 (Imp. 3), Will 10

Power Points
Abilities 72 + Powers 49 + Advantages 28 + Skills 33 (66 ranks) + Defenses 16 = 198
User avatar
DalkonCledwin
Posts: 7046
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Familia Supra Omnia Brainstorm & Notes

Post by DalkonCledwin »

Familia Supra Omnia
Premise: “If someone were to harm my family or a friend or somebody I love, I would eat them. I might end up in jail for 500 years, but I would eat them.” ~~ Johnny Depp.
Required Inclusions:
- Harry Potter must have become disillusioned with Wizarding Society, leading to him distancing himself from those he once called friends and eventually stumbling upon the Moonlit “World.”
- Eventually, Harry must be contacted by Jubstacheit von Einzbern and asked to represent the Einzbern family in the Fourth Holy Grail War, leading to him meeting and marrying Irisviel.
- When Illyasviel is born, she must inherit Harry’s wild and unkempt hair, even if nothing else.
- Harry must have an Animagus Form of one sort or another.
- The magic of Potterverse actually being a form of Magecraft henceforth to be known as “Hedgecraft” so as to make it meld into Nasuverse more easily.
- Harry and Irisviel must succeed in saving Sakura from her fate. How they accomplish this feat has been left open to the interpretation of the author.
- Harry’s Servant must discover a means by which she is able to remain in the world after the war has come to a conclusion.
Preferred Inclusions:
- Harry managing to discover a way by which he can transfer Irisviel’s soul to another body before she becomes possessed by Angra Mainyu, implying he discovers the Third Magic.
- Harry and Irisviel dismantling the Grail System in the same way that Kiritsugu and Irisviel did during the events of Fate/Kaleid Liner Prisma Illya at the end of the Fourth War.
- Illyasviel, Sakura and any child that Harry’s Servant has with our protagonist, growing up as siblings and becoming the Magical Girls in this setting’s version of the Fate/Kaleid events.
Optional Inclusions:
- Harry copying the process by which the Einzbern family forges Homunculi in order to craft his wife a new body.
- Harry’s Servant being Caster Lily (aka Princess Medea of Colchis).
Forbidden Things:
- Harry the Weak Emo Doormat.
- Harry the Man Who Follows.
- Harry the Naive and Forgiving Moron.
- Jubstacheit managing to keep Harry away from his daughter after the war.

--------------------
Nasuverse Setting Notes:
- From now on, all Servants, except Artoria, will be assumed to have the ability to Astralize, even though their stat blocks will not be built to include that ability.
- Furthermore, Command Spells will be treated as a Complication for Servants rather than an actual ability that appears on the Master’s Stat Block, meaning that when the Master uses the ability, the Servant can follow the command and gain a Hero Point, or resist the command and not gain the Hero Point. This too, won’t appear on their stat blocks as it is part of the setting. Anything else that Command Spells are capable of accomplishing can usually be handled using the Power Stunt rules and/or the Master’s own pool of Hero Points.
User avatar
DalkonCledwin
Posts: 7046
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Harry Potter / The Einzbern Faction / Familia Supra Omnia

Post by DalkonCledwin »

Image
Art by Asha47110 on DeviantArt

Harry James Potter - PL 10
Age: 28 / Height: 5' 10" / Weight: 168 lbs
Hair Color: Black / Eye Color: Green

Strength 2, Stamina 3, Agility 5, Dexterity 3, Fighting 4, Intellect 3, Awareness 5, Presence 4

General Advantages
Animal Empathy, Artificer, Assessment, Attractive, Beloved: (Irisviel & Illyasviel von Einzbern), Benefit, Social Class 2 (aristocrat), Benefit, Wealth 3 (millionaire), Connected, Contacts, Equipment 5, Fascinate (Persuasion), Fearless, Fighting Style: (Martial Arts A), Fighting Style: (Martial Arts B), Fighting Style: (Martial Arts E), Guidance, Improved Team Attack, Interpose, Languages 4, Leadership, Quick Draw, Ritualist, Second Chance: (Resisting Mental Control), Tactical Training, Trance, Well-informed

Fighting Style Advantages
Accurate Attack, Agile Feint, All-out Attack, Daze (Intimidation), Defensive Attack, Defensive Roll 2, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Power Attack, Takedown 2, Teamwork,

Enhanced Advantages
Inspire 4, Skill Mastery: (Expertise: Hedgecraft), Ultimate Effort: (Expertise: Hedgecraft)

Skills
Acrobatics 4 (+9), Athletics 4 (+6), Close Combat: CQC 4 (+8), Deception 6 (+10), Expertise (AGL): Riding 8 (+13), Expertise (AWE): Cooking 6 (+11), Expertise (AWE): Tactics 8 (+13), Expertise: Hedgecraft 12 (+15), Insight 8 (+13), Intimidation 6 (+10), Investigation 6 (+9), Perception 10 (+15), Persuasion 8 (+12), Ranged Combat: Magecraft 6 (+9), Stealth 8 (+13), Technology 4 (+7), Treatment 6 (+9), Vehicles 4 (+7)

Powers
Acquired Skills
. . Item Construction: Quickness 4 (c rank, Perform routine tasks in -4 time ranks; Limited to One Task: Artificing)
. . Territory Creation: Variable 3 (c rank; Check Required 6: DC 15 - Expertise: Magic, Limited: to the Confines of Harry's "Territory" (which is also Caster's Territory), Quirk: Check Required DC raises to 20 if Harry tries to duplicate a Damage effect, Notes: 15 pts of Traits; Magical Descriptors)
Applied Thaumaturgy: Array
. . Apparition: Teleport 6 (hedgecraft, 1800 feet in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 60 miles in 2 move actions, Increased Mass 3, Turnabout; Distracting)
. . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (hedgecraft, radiant, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: Compelled to Cower or Flee, Limited Degree, Tiring)
. . Expelliarmus: Damage 11 (force, hedgecraft, DC 26; Disarming, Increased Range: ranged)
. . Finite Incantatem: Nullify 8 (Counters: Thaumaturgical Effects, DC 18; Broad, Simultaneous)
. . Omnifracto: Progressive Weaken 6 (force, hedgecraft, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Increased Range 2: perception, Progressive; Tiring)
. . Soul Transference: Progressive Affliction 9 (heaven's feel, 1st degree: Hindered, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 19; Increased Range 2: perception, Progressive; Tiring)
. . Stupefy: Cumulative Affliction 8 (hedgecraft, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Inherent Skills
. . Charisma: Enhanced Trait 5 (b rank, Advantages: Inspire 4, Teamwork)
. . Heaven's Feel: Immunity 30 (ex rank, Fortitude Effects)
. . Wizardry: Senses 4 (a rank, Acute: Mana Awareness, Awareness: Ambient Mana [Mental], Extended: Mana Awareness 1: x10, Radius: Mana Awareness, Advantages: Skill Mastery, Ultimate Effort: (Expertise: Hedgecraft))
The Cloak of Invisibility (Removable)
. . Hide Thyself from Death's Gaze: Concealment 10 (barrier / c rank, noble phantasm, All Senses; Affects Others; Distracting, Passive)

Equipment
Cell Phone (Smartphone), Heavy Jacket, The Potter Estate

Offense
Initiative +5
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 11, +9 (DC 26)
Finite Incantatem: Nullify 8, +9 (DC Will 18)
Grab, +8 (DC Spec 12)
Omnifracto: Progressive Weaken 6 (DC Fort 16)
Soul Transference: Progressive Affliction 9 (DC Will 19)
Stupefy: Cumulative Affliction 8, +9 (DC Fort 18)
Throw, +3 (DC 17)
Unarmed, +8 (DC 17)

Complications
- Anti-Social: Harry does not like interacting with his fellow "witches" and "wizards" due to the fact that they are incredibly invasive of his privacy and tend to be rather bipolar on whether they like him or not.
- Honor: Harry will always keep his word, strive to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry will go out of his way in order to protect innocent lives whenever a battle breaks out that he happens to be part of.
- Power Loss: Harry requires a properly aligned magical focus in order to make full use of his Hedgecraft. Without such a focus, he is considered to be Disabled on the Effect Rank of any spell he casts with the Hedgecraft descriptor.
- Relationship: Harry is the Master of the Caster servant in the fourth Fuyuki Holy Grail War.
- Significant Other: Harry is the husband of Irisviel von Einzbern, and together they are the parents of an adorable little girl known as Illyasviel von Einzbern.

Languages
Bulgarian, English [Native], French, German, Japanese, Latin, Parseltongue

Defense
Dodge 13, Parry 13, Fortitude Immune, Toughness 7/3, Will 10

Power Points
Abilities 58 + Powers 104 + Advantages 47 + Skills 59 (118 ranks) + Defenses 22 = 290

--------------------
The Potter Estate - PL 10

Toughness 10, Size Large

Features:
Fire Prevention Wards, Grounds (Huge), Gym, Habitat, Laboratory, Library, Living Space, Remote Feature, Secondary Living Space, Security System 2 (DC 25), Shrine, Trophy Room, Wards 2 (DC 25), Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 16 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
User avatar
DalkonCledwin
Posts: 7046
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Only Human Brainstorm & Notes

Post by DalkonCledwin »

Only Human
Premise: “I can hold my breath / I can bite my tongue / I can stay awake for days / If that's what you want / Be your number one / I can fake a smile / I can force a laugh / I can dance and play the part / If that's what you ask / Give you all I am // I can do it / I can do it / I can do it // But I'm only human…”
Required Inclusions:
- This story will center around a girl called Rhosyn Merch Iago, who is really Rose Lillian Potter.
- This fic must be a crossover with Arthurian mythology with elements drawn from the Type-Moon franchise; however, it doesn’t need to be set in the Moonlit World.
- Merlin, the Magus of Flowers & King Arthur’s advisor must still be alive in the modern age, but held captive by the Lady of the Lake in a hidden edifice located on or near Glastonbury Tor.
- Rose must somehow manage to get the Dursley’s to agree to sign a permission slip that allows her to attend a field trip to the Tor.
- Somehow, Merlin is able to interact with Rose during her visit, even if only briefly, and is able to determine Rose has exceptional magical potential.
- Eventually, Merlin convinces Rose to allow him to send her back in time as a means by which she can escape the Dursley’s permanently, and also so that she might avert the fall of Camelot.
- The newly dubbed Rhosyn making use of a staff which she crafted herself with guidance from Merlin, instead of using a wand as a magical focus.
Preferred Inclusions:
- Rhosyn being a Metamorphmagus in this scenario, and ultimately being romantically paired with a female version of Arthur Pendragon (aka Artoria Pendragon).
- Rhosyn being naturally immune to mental interference such as Legilimency, Obliviation, Memory Modification, the Imperius and other such effects.
- Merlin having a minor nervous break when Rhosyn is ready to have that talk, and ultimately handing her off to the Lady of the Lake.
Optional Inclusions:
- Rhosyn being forced to return to the modern world when her name comes out of the Goblet of Fire, though this probably wouldn’t be possible if using Nasuverse time travel mechanics.
- If Rhosyn is involved in the tournament, then having her drag her feet in the Third Task due to having realized it is an ambush.
Forbidden Things:
- Rhosyn and Artoria, the Weak or Evil Emo Doormats.
Post Reply