Dalkon's Revised & Expanded Potterverse Thread

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DalkonCledwin
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Rhosyn / The MCs / Only Human

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Rhosyn Merch Iago - PL 12
Age: 16 / Base Height: 5' 7" / Base Weight: 127 lbs
Usual Hair Color: Strawberry Blonde / Usual Eye Color: Blue

Strength 3, Stamina 3, Agility 9, Dexterity 6, Fighting 7, Intellect 4, Awareness 9, Presence 7

General Advantages
Animal Empathy, Artificer, Attractive, Benefit, Alternate Identity: (Rose Lillian Potter), Benefit, Social Class 2 (aristocrat), Benefit, Wealth 2 (independently wealthy), Connected, Defensive Roll 3, Eidetic Memory, Fast Grab, Fearless, Guidance, Improved Grab, Improved Hold, Interpose, Languages 4, Leadership, Power Attack, Ranged Attack 3, Ritualist, Second Chance: (Expertise: Magic), Second Chance: (Resisting Mental Control), Tactical Training, Takedown, Teamwork, Trance, Well-informed

Enhanced Advantages
Beautiful Voice, Conviction, Dazzling Performance (Expertise: Storytelling), Fascinate (Expertise: Storytelling), Luck 4, People Person, Skill Mastery: Expertise: Magecraft, Ultimate Effort: Expertise: Magecraft

Skills
Acrobatics 4 (+13), Athletics 4 (+7), Close Combat: Flame Lash 6 (+13), Close Combat: Grab 4 (+11), Close Combat: Staves 2 (+9), Deception 6 (+13), Expertise (AGL): Riding 6 (+15), Expertise (AWE): Cooking 6 (+15), Expertise (AWE): Tactics 8 (+17), Expertise (PRE): Storytelling 10 (+17), Expertise: Magecraft 10 (+14), Insight 4 (+13), Investigation 4 (+8), Perception 8 (+17), Persuasion 8 (+15), Ranged Combat: Active Skills 4 (+10), Stealth 4 (+13), Treatment 6 (+10)

Powers
Active Skills: Array
. . Flame Lash: Cumulative Affliction 11 (close-range, teachings of merlin, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 21; Cumulative, Extra Condition, Reach (melee) 4: 20 ft.)
. . Flame Orb: Burst Area Damage 11 (burst attack, teachings of merlin, DC 26; Burst Area: 30 feet radius sphere, DC 21, Increased Range: ranged)
. . Frost Wave: Cone Area Affliction 11 (burst attack, teachings of merlin, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Cone Area 2: 120 feet cone, DC 21)
. . Morphic Barrier: Protection 5 (defensive, shapeshift, +5 Toughness; Impervious [6 extra ranks], Sustained)
. . Rejuvenate: Healing 11 (healing, teachings of merlin; Increased Range: ranged, Restorative, Stabilize; Tiring)
. . Starfire Nova: Burst Area Damage 11 (area attack, teachings of merlin, DC 26; Burst Area 2: 60 feet radius sphere, DC 21)
. . Void of Intellect: Cumulative Affliction 11 (action restriction, teachings of merlin, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 21; Cumulative, Increased Range: ranged; Limited: to Impairing & Disabling Intellect)
Class Skills
. . High-Speed Incantation: Quickness 7 (c rank, Perform routine tasks in -7 time ranks; Limited to One Task: Ritual Casting)
. . Item Construction: Quickness 7 (c rank, Perform routine tasks in -7 time ranks; Limited to One Task: Artificing)
. . Territory Creation: Variable 3 (c rank; Check Required 6: DC 15 - Expertise: Magecraft, Limited: to the Confines of Rhosyn's Territory, Quirk: Check Required DC raises to 20 if Rhosyn tries to duplicate a Damage effect, Notes: 15 pts of Traits; Magical Descriptors)
Luminous Destiny (Easily Removable (indestructible))
. . Noble Phantasm: Array
. . . . Consecration of the Golden Sun: Burst Area Damage 9 (anti-army / c rank, noble phantasm, DC 24; Burst Area 3: 120 feet radius sphere, DC 19, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Tiring)
. . . . Staff Strike: Strength-based Damage 1 (bludgeoning, DC 19; Reach (melee): 5 ft.)
Personal Skills
. . Advice of the Strategist: Burst Area Luck Control 1 (b rank, Bestow Luck, Advantages: Luck 4; Burst Area 9: 1 mile radius sphere, DC 11, Selective; Check Required 6: DC 15 - Expertise: Tactics, Increased Action 2: move, Reduced Range 2: close)
. . Shapeshift: Morph 3 (a+ rank, +20 Deception checks to disguise; Broad group; Feature: Rhosyn is fertile regardless of the form she assumes, Selective, Notes: Any Humanoid)
. . Teachings of Merlin: Enhanced Trait 7 (a rank, Advantages: Beautiful Voice, Conviction, Dazzling Performance, Fascinate (Expertise), People Person, Skill Mastery, Ultimate Effort: Expertise: Magecraft)

Offense
Initiative +9
Consecration of the Golden Sun: Burst Area Damage 9 (DC 24)
Flame Lash: Cumulative Affliction 11, +13 (DC Will 21)
Flame Orb: Burst Area Damage 11 (DC 26)
Frost Wave: Cone Area Affliction 11 (DC Fort 21)
Grab, +11 (DC Spec 13)
Staff Strike: Strength-based Damage 1, +9 (DC 19)
Starfire Nova: Burst Area Damage 11 (DC 26)
Throw, +9 (DC 18)
Unarmed, +7 (DC 18)
Void of Intellect: Cumulative Affliction 11, +13 (DC Will 21)

Complications
- Girl Magnet: Rhosyn seems to have attracted the attention of Artoria Pendragon, Guinevere and Morgan Le Fay.
- Honor: Rhosyn will always keep her word of honor, uphold the common good, and is never underhanded in her dealings.
- Impulsive: Rhosyn is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Rhosyn is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Power Loss: Rhosyn needs to have her hands & mouth free and unbound in order to utilize any of her Active Skills save for the Morphic Barrier effect, as they are all Magecraft spells.
- Relationships: Rhosyn is the apprentice and surrogate daughter to both Merlin and Vivian, though it is her birth father, James Potter, whose name she uses as a patronym.

Languages
Brittonic (Brythonic), Cumbric, Latin, Modern English [Native], Old Welsh (Hen Gymraeg), Parseltongue

Defense
Dodge 13, Parry 13, Fortitude 7, Toughness 11/3 (Imp. 11), Will 15

Power Points
Abilities 96 + Powers 116 + Advantages 36 + Skills 52 (104 ranks) + Defenses 20 = 320
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Artoria / The MCs / Only Human

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Artoria Pendragon - PL 12
Age: 16 / Height: 5' 1" / Weight: 93 lbs
Hair Color: Blonde / Eye Color: Green

Strength 7, Stamina 7, Agility 9, Dexterity 6, Fighting 9, Intellect 3, Awareness 12, Presence 8

General Advantages
All-out Attack, Attractive, Benefit, Social Class 5 (major royalty), Benefit, Wealth 3 (millionaire), Close Attack, Connected, Defensive Attack, Equipment 7, Fearless, Great Endurance, Heroic Valor, Improved Defense, Improved Initiative, Improved Trip, Improvised Weapon, Inspire, Interpose, Languages 3, Leadership, Move-by Action, Power Attack, Seize Initiative, Tactical Training, Teamwork

Enhanced Advantages
Animal Empathy, Beautiful Voice, Conviction, Dazzling Performance (Expertise: Oratory), Fascinate (Expertise: Oratory), People Person, Uncanny Dodge, Untapped Potential

Skills
Acrobatics 4 (+13), Athletics 8 (+15), Expertise (AWE): Governing 6 (+18), Expertise (PRE): Oratory 12 (+20), Expertise: Politics 6 (+9), Insight 6 (+18), Intimidation 6 (+14), Investigation 6 (+9), Perception 6 (+18), Persuasion 12 (+20), Treatment 4 (+7)

Powers
Caliburn (Easily Removable (indestructible))
. . Active Skills: Array
. . . . Caliburn: Strength-based Line Area Damage 3 (close-attack, sword strike, DC 25; Line Area: 5 feet wide by 30 feet long, DC 13 [7 extra ranks])
. . . . Combination Air: Strength-based Damage 7 (close-attack, sword strike, DC 29; Triggered: 1 use - after using Flash Air)
. . . . Golden Sword of the Victorious: Line Area Damage 11 (anti-unit / b rank, noble phantasm, DC 26; Line Area 3: 5 feet wide by 120 feet long, DC 21, Feature: Extraordinary Effort for +2 effect ranks; Tiring)
. . . . Invisible Air: Cone Area Move Object 9 (anti-unit / c rank, noble phantasm, 12 tons, DC 24; Cone Area 3: 250 feet cone, DC 19, Damaging; Limited: to Pushing Away, Reduced Range: close, Tiring)
. . . . Starlight (Convergence): Cumulative Burst Area Affliction 11 (action restriction, mana burst, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Burst Area: 30 feet radius sphere, DC 21, Cumulative)
. . . . Starlight (Divergence): Cylinder Area Move Object 11 (burst attack, mana burst, 50 tons, DC 26; Cylinder Area: 30 feet cylinder, DC 21, Damaging, Split 4: 5 targets)
. . . . Sword Strike: Strength-based Damage 3 (slashing, DC 25; Dangerous)
. . Flash Air: Teleport 6 (rush attack, mana burst, 1800 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Subtle: subtle, Turnabout)
. . Holy Sword Release: Enhanced Trait 1 (strengthening, mana burst, Advantages: Untapped Potential)
Class Skills
. . Magic Resistance: Nullify 9 (b rank, Counters: Thaumaturgical Effects, DC 19; Broad, Reaction 3: reaction, Simultaneous; Fades, Limited: to Negating Magic that Targets Artoria, Reduced Range: close)
. . Riding: Enhanced Trait 13 (c rank, Expertise (AGL) +8 (+17), Expertise (AWE) +8 (+20), Vehicles +8 (+14), Advantages: Animal Empathy; Limited: Can't be used to assist Artoria in riding Phantasmal or Monstrous Beasts)
Mana Burst: Personal Skill Array
. . Boosted Leap: Leaping 7 (a rank, Leap 900 feet at 250 miles/hour)
. . Boosted Sprint: Speed 7 (a rank, Speed: 250 miles/hour, 0.5 miles/round)
. . Defy Gravity: Movement 4 (a rank, Wall-crawling 2: full speed, Water Walking 2)
Personal Skills
. . Blossoming Journey: Perception Area Healing 9 (ex rank, Advantages: Beautiful Voice, Conviction, Dazzling Performance, Fascinate (Expertise); Perception Area: DC 19 - Visual, Selective; Temporary)
. . Instinct: Senses 5 (b rank, Danger Sense: Visual, Precognition, Advantages: People Person, Uncanny Dodge; Limited: Precognition is limited to brief flashes of the immediate future [4 ranks only])
. . Timeless: Immunity 5 (a+ rank, Custom: Temporal effects 5)

Equipment
Battle Armor, Camelot

Offense
Initiative +13
Caliburn: Strength-based Line Area Damage 3 (DC 25)
Combination Air: Strength-based Damage 7, +10 (DC 29)
Golden Sword of the Victorious: Line Area Damage 11 (DC 26)
Grab, +10 (DC Spec 17)
Invisible Air: Cone Area Move Object 9 (DC 24)
Magic Resistance: Nullify 9, +10 (DC Will 19)
Starlight (Convergence): Cumulative Burst Area Affliction 11 (DC Fort 21)
Starlight (Divergence): Cylinder Area Move Object 11 (DC 26)
Sword Strike: Strength-based Damage 3, +10 (DC 25)
Throw, +6 (DC 22)
Unarmed, +10 (DC 22)

Complications
- Dislikes: Badly structured meals and formal wear.
- Honor: Artoria is one of the cornerstones from which all modern concepts of "Knights in Shining Armor" were built upon. It therefore should come as no surprise that she is a very honorable person.
- Motivation: Doing Good: Artoria is a knight with a romantic, idyllic nature who practices daily in order to become the ideal king. Because of her inexperience, her girlishness has not been wiped away yet and her heart is filled with hopes and dreams. Although the training to become a king is harsh, she is happy as long as she can take care of the horses.
- Power Loss: Caliburn will lose it's Indestructibility and immediately shatter if Artoria ever uses it to engage an enemy while violating the Codes of Chivalry. She will also immediately loose the Timeless power when/if Caliburn breaks.
- Rivalry: With her elder half-sister, Morgan Le Fay.

Languages
Brittonic (Brythonic) [Native], Cumbric, Latin, Old Welsh (Hen Gymraeg)

Defense
Dodge 13, Parry 13, Fortitude 7, Toughness 11, Will 17

Power Points
Abilities 122 + Powers 129 + Advantages 38 + Skills 38 (76 ranks) + Defenses 13 = 340

--------------------
Camelot - PL 12

Toughness 14, Size Huge

Features:
Chapel, Defense System, Dock, Fire Prevention Wards, Grounds, Gym, Habitat, Holding Cells, Holding Cells (Impervious), Infirmary, Laboratory, Library, Living Space, Personnel, Remote Feature, Secondary Living Space, Sovereign, Trophy Room, Wards 3, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 22 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 29
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Law of Nature Brainstorm & Notes

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Law of Nature
Premise: Horcruxes are born from an act of cold blooded murder, which is a crime against Nature, but who is there to punish this crime? How about one born to Master Death, now chosen to be the Champion of Nature herself?
Required Inclusions:
- Pamela Potter’s moral and ethical alignment must be True Neutral (she must also be this setting’s counterpart to Pamela Isley).
- Pamela must be particularly strong in this setting, possibly even to the point where she is operating on the same level as the Greek goddess known as Demeter.
- When the story actually starts is up to the author, however it must begin with Pamela being empowered by the Green (an eldritch entity also known as “Mother Nature”).
- The Horcrux in Pamela’s scar (if it still exists) must be destroyed when Pamela is empowered by the Green, with the wound quickly healing to the point where it is no longer visible.
- If/when Pamela is in severe danger, the forces of nature must rise up to defend her.
- Any race that is in tune with nature must view Pamela as a form of royalty, which includes Unicorns, Veela and Centaurs.
- Pamela’s abilities must frighten, awe and unnerve certain people.
- All romantic pairings are permissible, however, it has been suggested that Pamela have at least a temporary relationship with Neville Longbottom.
Preferred Inclusions:
- This fic being a crossover with DC Comics.
- Pamela becoming the Champion of Nature at a point in her life where she would otherwise have died, such as during the battle with the Basilisk, at the end of the Triwiz, or the BoH.
- Pamela being effectively rendered immortal as the Champion of Nature.
- Pamela being able to draw life sustaining energy from the planet itself, and no longer needing to eat the way other humans would, even if she can if she so chooses.
- Pamela gaining/learning the ability to tap into the Ley Lines in the world around her.
Optional Inclusions:
- Pamela’s body maturing to the point where she is in her physical prime and undergoing a metamorphosis to make it so she is no longer malnourished or suffering from long term injuries.
- Pamela can absorb/negate/dispel magic through her powers, but has to concentrate to do so.
Forbidden Things:
- Pamela the Weak Emo Doormat.
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Pamela Potter / The MCs / Law of Nature

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Pamela Lillian Potter - PL 12
Age: 18+ / Height: 5' 8" / Weight: 130 lbs
Hair Color: Crimson / Eye Color: Green

Strength 8, Stamina 8, Agility 4, Dexterity 3, Fighting 6, Intellect 3, Awareness 7, Presence 7

Advantages
Artificer, Attractive 2, Beginner's Luck, Benefit, Hereditary Rank 4 (head of house): (Black, Peverell, Potter), Benefit, Wealth 3 (millionaire), Connected, Daze (Deception), Diehard, Equipment 7, Fascinate (Deception), Fascinate (Persuasion), Great Endurance, Improved Aim, Improved Critical 2: (Plant Control), Improved Critical: (Hand Crossbow), Improved Defense, Inspire 3, Jack-of-all-trades, Languages 2, Leadership, Power Attack, Ranged Attack 3, Ritualist, Ultimate Effort: (Expertise: Herbology)

Skills
Acrobatics 8 (+12), Athletics 8 (+16), Close Combat: Grab 2 (+8), Deception 10 (+17), Expertise (AGL): Riding 6 (+10), Expertise: Herbology 14 (+17), Expertise: Magic 10 (+13), Insight 8 (+15), Intimidation 4 (+11), Investigation 4 (+7), Perception 8 (+15), Persuasion 8 (+15), Ranged Combat: Magic 8 (+11), Ranged Combat: Plant Control 4 (+7), Stealth 6 (+10)

Powers
Champion of Nature
. . Cosmic Champion: Feature 1 (cosmic, Notes: Pamela is the chosen champion and representative of the Green, which gives her recognition and regard in certain circles (but also earns her the enmity and rivalry of certain others). This Feature is good for a circumstance bonus when appropriate and may provide access to other cosmic Features or Benefits.)
. . Defended by Nature: Burst Area Damage 10 (cosmic, DC 25; Burst Area: 30 feet radius sphere, DC 20, Triggered: 1 use - When Pamela is Incapacitated in Battle; Limited: to Pamela's current enemies)
. . Leaf Armor: Protection 5 (cosmic, +5 Toughness; Sustained)
. . Occlumens: Immunity 2 (wizarding magic, Uncommon Descriptor: Mind Reading; Sustained)
. . Plant Whisperer: Comprehend 2 (cosmic, Plants)
. . Wild Growth: Environment 13 (cosmic, Impede Movement (2 ranks), Radius: 16 miles; Increased Duration: continuous)
. . Woodland Stride: Movement 2 (cosmic, Sure-footed 2)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Pammy: Array
. . . . Apparition: Teleport 10 (wizarding magic, 4 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 3, Turnabout; Distracting)
. . . . Bombarda: Burst Area Damage 10 (force, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 12 (radiant, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 22; Burst Area 3: 120 feet radius sphere, DC 22, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: Compelled to Cower or Flee Only, Limited Degree, Tiring)
. . . . Expelliarmus: Damage 10 (force, DC 25; Disarming, Increased Range: ranged)
. . . . Legilimens: Cumulative Effortless Mind Reading 8 (wizarding magic, DC 18; Cumulative, Effortless)
. . . . Portus: Teleport 10 (wizarding magic, Carry 6 tons; Accurate, Extended: 1000 miles in 2 move actions, Increased Mass 8, Triggered: 1 use - when Command Word is spoken; Limited to Extended, Medium: whatever object Pamela touches with her wand when she speaks the incantation)
. . . . Reducto: Burst Area Weaken 10 (force, Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
Metahuman Physiology
. . Invulnerabilities: Immunity 6 (racial, Aging, Disease, Environmental Condition: Heat, Environmental Condition: Cold, Poison, Starvation & Thirst)
. . Regrowth: Regeneration 4 (racial, Every 2.5 rounds; Persistent)
. . Resistances: Immunity 8 (racial, Environmental Condition: Pressure, Fatigue Effects, Suffocation (All); Limited - Half Effect)
. . Sprinting: Speed 2 (racial, Speed: 8 miles/hour, 120 feet/round; Check Required: DC 10 - Athletics)
. . Vaulting: Leaping 2 (racial, Leap 30 feet at 8 miles/hour; Check Required: DC 10 - Acrobatics)
Plant Control: Array
. . Earth Rupturing Vines: Burst Area Affliction 12 (plant, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Prone, DC 22; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 22, Extra Condition; Instant Recovery, Limited Degree)
. . Leaf Storm: Cumulative Burst Area Affliction 12 (plant, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 22; Burst Area: 30 feet radius sphere, DC 22, Cumulative, Increased Range: ranged; Limited: to Vision)
. . Mass of Tanglevines: Burst Area Affliction 12 (plant, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 22; Burst Area: 30 feet radius sphere, DC 22, Extra Condition, Indirect 3: any point in fixed direction or fixed point in any direction, Reversible, Selective; Limited Degree)
. . Nauseating Pollen: Cloud Area Affliction 12 (pheromones, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cloud Area 2: 30 feet radius sphere, DC 22)
. . Pheromones: Cumulative Burst Area Affliction 12 (pheromones, 1st degree: Entranced, Impaired, 2nd degree: Compelled, Disabled, 3rd degree: Controlled, Resisted by: Will, DC 22; Burst Area: 30 feet radius sphere, DC 22, Cumulative, Extra Condition, Subtle: subtle; Sense-dependent: Olfactory)
. . Plant Control: Perception Area Move Object 12 (plant, 6400 ktons; Perception Area: DC 22 - Visual, Increased Mass 16; Limited Material: Plants)
. . Poison Ivy: Burst Area Affliction 8 (pheromones, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 18; Burst Area: 30 feet radius sphere, DC 18, Extra Condition, Increased Range: ranged, Selective)
. . Summon Insects: Summon 2 (pheromones; Active, Controlled)
. . Tanglevine: Affliction 14 (plant, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 24; Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Reversible; Limited Degree)
. . Tree Growth: Growth 10 (plant, +10 STR, +10 STA, +5 Intimidate, -10 Stealth, -5 active defenses, +2 size ranks, +10 mass ranks, +1 ; Affects Others Only; Limited: to Trees)
. . Tree Smack: Damage 12 (bludgeoning, DC 27; Accurate: +2, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction)
. . Tree Storm: Damage 12 (bludgeoning, DC 27; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack)
. . Tree Strike: Line Area Damage 12 (bludgeoning, DC 27; Line Area: 5 feet wide by 30 feet long, DC 22, Indirect 3: any point in fixed direction or fixed point in any direction)

Expanded Equipment
Hand Crossbow
. . Hold Out Crossbow: Array
. . . . Poisoned Arrow: Progressive Affliction 2 (poison, 1st degree: Dazed, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 12; Increased Range: ranged, Progressive; Resistible: Toughness)
. . . . Standard Bolt: Damage 2 (piercing, DC 17; Increased Range: ranged)

Equipment
Cell Phone (Smartphone), Greenhouse, Hand Crossbow

Offense
Initiative +4
Bombarda: Burst Area Damage 10 (DC 25)
Defended by Nature: Burst Area Damage 10 (DC 25)
Earth Rupturing Vines: Burst Area Affliction 12 (DC Dog/Fort/Will 22)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 12 (DC Will 22)
Expelliarmus: Damage 10, +14 (DC 25)
Grab, +8 (DC Spec 18)
Leaf Storm: Cumulative Burst Area Affliction 12 (DC Fort 22)
Legilimens: Cumulative Effortless Mind Reading 8 (DC Will 18)
Mass of Tanglevines: Burst Area Affliction 12 (DC Fort/Will 22)
Nauseating Pollen: Cloud Area Affliction 12 (DC Fort 22)
Pheromones: Cumulative Burst Area Affliction 12 (DC Will 22)
Plant Control: Perception Area Move Object 12 (DC 22)
Poison Ivy: Burst Area Affliction 8 (DC Fort 18)
Poisoned Arrow: Progressive Affliction 2, +6 (DC Fort/Tou )
Reducto: Burst Area Weaken 10 (DC Fort 20)
Standard Bolt: Damage 2, +6 (DC 17)
Tanglevine: Affliction 14, +10 (DC Fort/Will 24)
Throw, +6 (DC 23)
Tree Smack: Damage 12, +12 (DC 27)
Tree Storm: Damage 12, +10 (DC 27)
Tree Strike: Line Area Damage 12 (DC 27)
Unarmed, +6 (DC 23)

Complications
- Guy Magnet: Pamela is easily one of the most attractive women to exist anywhere on the planet Earth, and as such has men falling all over themselves in hopes of courting her. Of course, Pamela is far more interested in the fairer gender.
- Motivation: Protector: Pamela loves plants far more than people- anyone who harms plants, forests, etc., will do so at their own peril. However, she also adores children and will be as effective a guardian for them as she is for her plants.
- One of Us: Pamela will eventually become a member of the Parliament of Trees (although this won't happen for quite a long while), and in doing so, lose the ability to interact with humans in any realistic manner.
- Only A Woman's Heart: Deep down, she wishes for a family of her very own, but has been rendered infertile by the process of becoming a Plant Elemental. She will however obtain the family she desires, even if she has to create a family through her advanced knowledge of herbology.
- Relationship: Pamela is Theodore "Teddy" Lupin's godmother, and while she would have wanted to raise him herself, she knows in her heart that it is for the best that his grandmother be the one to raise the lad.
- Responsibility: Pamela is loyal to the Green, and therefore also to the Parliament of Trees.

Languages
English [Native], French, Parseltongue

Defense
Dodge 11, Parry 11, Fortitude 10, Toughness 13, Will 14

Power Points
Abilities 92 + Powers 160 + Advantages 42 + Skills 54 (108 ranks) + Defenses 21 = 369

--------------------
Greenhouse - PL 12

Toughness 10, Size Huge

Features:
Communications, Computer, Concealed 1, Deathtraps, Garage, Gym, Habitat, Laboratory, Library, Living Space, Personnel, Pool, Power System, Security System 1, Wards 3, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 23
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Odinsdottir Brainstorm & Notes

Post by DalkonCledwin »

Odinsdottir
Premise: “Splish, splash, I was takin' a bath / Long about a Saturday night, yeah / A rub dub, just relaxin' in the tub / Thinkin' everythin' was alright"
Required Inclusions:
- Ingrid Potter’s real father is none other than Odin Borison, the King of Asgard, and more than that, her real mother was also Odin’s primary wife.
- While Ingrid is technically an Asgardian Deity in her own right, her powers have been restricted to the level of an Asgardian Demigod for whatever reason the author decides on.
- At some point, Ingrid’s quasi-divine nature must be a factor in one or more of her many adventures, leading to her discovering who she really is.
- With the exception of Neville, Fred & George, Clover’s friends and allies are to turn on her at some point during the course of the story. Whether this is permanent or not is optional.
- Any romantic pairings are up to the author to decide, but whomever is chosen needs to have Asgardian-class longevity, or be granted such longevity.
Preferred Inclusions:
- Ingrid having been given to the Potters to raise as a boon to a family that has long since been an ally of Asgard when it is discovered that James is infertile.
- Ingrid fighting a monster in a park at some point and having the Horcrux in her scar being destroyed during the course of the fight.
- Veela being a subspecies of Light Elf in this scenario.
Optional Inclusions:
- Ingrid’s divine authority centering around the elements of water & air, which gives her a level of control over creatures such as Basilisks and even the Midgard Serpent.
Forbidden Things:
- Ingrid joining Dumbledore or Voldemort.
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Ingrid Potter / The MCs / Odinsdottir

Post by DalkonCledwin »

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Ingrid Lillian Potter - PL 11
Age: 14 / Height: 5' 9" / Weight: 422 lbs
Hair Color: Ginger / Eye Color: Blue

Strength 9, Stamina 9, Agility 4, Dexterity 3, Fighting 8, Intellect 3, Awareness 6, Presence 4

Advantages
Accurate Attack, Agile Feint, All-out Attack, Artificer, Attractive, Benefit, Alternate Identity: (Ingríðr Óðinsdóttir), Benefit, Hereditary Rank 2 (heiress presumptive): (Black), Benefit, Hereditary Rank 3 (heiress apparent): (Peverell, Potter), Benefit, Social Class 4 (minor royalty), Benefit, Wealth 3 (millionaire), Connected, Diehard, Equipment 1, Fascinate (Persuasion), Fast Grab, Favored Environment: (Aerial), Fearless, Great Endurance, Improved Critical 2: (Unarmed), Inspire 2, Interpose, Languages 1, Leadership, Power Attack, Quick Draw, Second Chance: (Resisting Mental Control), Skill Mastery: (Persuasion)

Skills
Acrobatics 6 (+10), Athletics 4 (+13), Deception 4 (+8), Expertise (AGL): Quidditch 8 (+12), Expertise: Asgardian Lore 2 (+5), Expertise: Magic 10 (+13), Insight 6 (+12), Intimidation 4 (+8), Investigation 6 (+9), Perception 8 (+14), Persuasion 12 (+16), Ranged Combat: Wizardry 5 (+8), Stealth 6 (+10)

Powers
Goddess of Water & Air: Array
. . Calm Serpents: Cumulative Burst Area Affliction 9 (asgardian magic, 1st degree: Entranced, 2nd degree: Stunned, Resisted by: Will, DC 19; Burst Area 2: 60 feet radius sphere, DC 19, Cumulative, Increased Range: ranged; Limited: to Ophidian Creatures, Limited Degree)
. . Cone of Cold: Cone Area Damage 9 (asgardian magic, cold, DC 24; Cone Area: 60 feet cone, DC 19)
. . Elemental Control: Move Object 9 (asgardian magic, 3.2 ktons; Affects Insubstantial 2: full rank, Increased Mass 8, Increased Range: perception; Limited: to Water or Air)
. . Elemental Vortex: Cylinder Area Move Object 6 (asgardian magic, 6 tons, DC 21; Affects Insubstantial 2: full rank, Cylinder Area 2: 60 feet cylinder, DC 16, Damaging, Increased Mass 2; Limited: to Water or Air)
. . Elemental Wall: Line Area Move Object 8 (asgardian magic, 25 tons; Affects Insubstantial 2: full rank, Line Area 3: 5 feet wide by 120 feet long, DC 18, Increased Mass 2; Limited: to Water or Air, Limited Direction: pushes targets away from front of the wall)
. . Fog Cloud: Cloud Area Concealment Attack 4 (asgardian magic, All Visual Senses, DC 14; Cloud Area 4: 120 feet radius sphere, DC 14, Attack: Fortitude, Increased Range: ranged)
. . Horrid Wilting: Burst Area Damage 5 (asgardian magic, DC 20; Alternate Resistance: Fortitude, Burst Area 2: 60 feet radius sphere, DC 15, Increased Range: ranged)
. . Obscuring Mist: Environment 9 (asgardian magic, Visibility (-5), Radius: 1 mile; Selective)
. . Serpent Charmer: Concentration Cumulative Burst Area Affliction 7 (asgardian magic, 1st degree: Entranced, Impaired, 2nd degree: Compelled, Disabled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Cumulative, Extra Condition; Distracting, Limited: to Ophidian Creatures, Limited Degree)
. . Water Breathing: Burst Area Immunity 1 (asgardian magic, Suffocation: Drowning; Affects Others, Burst Area: 30 feet radius sphere, DC 11, Sustained)
Goddess of Water & Air: Talents
. . Air Walking: Flight 1 (asgardian magic, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: The prone condition causes Ingrid to fall to the ground)
. . Amphibious: Immunity 8 (asgardian magic, Damage Effect: Cold Damage, Environmental Condition: Pressure, Environmental Condition: Cold, Suffocation: Drowning)
. . Elemental Affinity: Movement 2 (asgardian magic, Environmental Adaptation: Low Pressure, Environmental Adaptation: Aquatic)
. . Purify Water: Feature 1 (asgardian magic, Notes: Ingrid can make contaminated water pure and drinkable instantly at a rate of rank –5 volume (1/32 cft) per round.)
. . Wind Hearing: Feature 1 (asgardian magic, Notes: Ingrid can ignore the effects of wind noise on her Perception checks to hear things, as if the sound did not exist.)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Ingrid: Array
. . . . Bombarda: Burst Area Damage 9 (force, wizarding magic, DC 24; Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 11 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 21; Burst Area 3: 120 feet radius sphere, DC 21, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: Compelled to Cower or Flee Only, Limited Degree, Tiring)
. . . . Expelliarmus: Damage 14 (DC 29; Disarming, Increased Range: ranged)
. . . . Reducto: Burst Area Weaken 9 (force, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 19; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged)
. . . . Stupefy: Cumulative Affliction 9 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged)
Serpentwailer (Easily Removable)
. . Asgardian Sword: Array
. . . . Penetrating Slash: Strength-based Damage 3 (slashing, DC 27; Dangerous 4, Penetrating 8; Quirk 4: Dangerous only vs. Ophidian Creatures)
. . . . Warping Slash: Movement 5 (asgardian magic, Dimensional: Adjacent Dimensions 2: group, 50 lbs., Space Travel 3: other galaxies; Portal)
. . Worthiness: Feature 1 (asgardian magic, Notes: Can only be lifted and wielded by a worthy being)
Ásynja Physiology
. . Allspeak: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood)
. . Asgardian Might: Enhanced Strength 2 (racial, +2 STR; Limited to Lifting, Notes: Has a punching strength of 12 tons, and a lifting strength of 50 tons)
. . Dense Flesh: Impervious Toughness 5 (racial; Feature: Increased Mass)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds)
. . Invulnerabilities: Immunity 2 (racial, Disease, Environmental Condition: Heat; Feature: Asgardian Longevity)
. . Resistances: Immunity 4 (racial, Poison, Sleep, Starvation & Thirst, Suffocation: Space; Limited - Half Effect)
. . Ásynja Senses: Senses 6 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Hearing 1: x10, Extended: Magic Awareness 1: x10, Extended: Vision 1: x10, Radius: Magic Awareness)

Equipment
Light Battle Robes

Offense
Initiative +4
Bombarda: Burst Area Damage 9 (DC 24)
Calm Serpents: Cumulative Burst Area Affliction 9 (DC Will 19)
Cone of Cold: Cone Area Damage 9 (DC 24)
Elemental Control: Move Object 9 (DC 19)
Elemental Vortex: Cylinder Area Move Object 6 (DC 21)
Elemental Wall: Line Area Move Object 8 (DC 18)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 11 (DC Will 21)
Expelliarmus: Damage 14, +8 (DC 29)
Fog Cloud: Cloud Area Concealment Attack 4 (DC Fort 14)
Grab, +8 (DC Spec 19)
Horrid Wilting: Burst Area Damage 5 (DC Fort 20)
Penetrating Slash: Strength-based Damage 3, +8 (DC 27)
Reducto: Burst Area Weaken 9 (DC Fort 19)
Serpent Charmer: Concentration Cumulative Burst Area Affliction 7 (DC Will 17)
Stupefy: Cumulative Affliction 9, +8 (DC Fort 19)
Throw, +3 (DC 24)
Unarmed, +8 (DC 24)

Complications
- Destiny: Due to the terms of a prophecy it has come to pass that Ingrid is the only one who will be capable of defeating the Dark Lord styling himself as Voldemort.
- Honor: Ingrid will always keep her word of honor, uphold the common good, and is never underhanded in her dealings.
- Impulsive: Ingrid is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Ingrid is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Relationship: Ingrid is the youngest child of Odin Borson and his wife Frigga, and was fostered out to the House of Potter in repaiment to a favor the Potters performed for Odin centuries ago. On Midgard she is also Sirius Black's goddaughter and heiress.
- Weakness: Ingrid is Vulnerable when defending herself against Electricity attacks.

Languages
English [Native], Parseltongue

Defense
Dodge 11, Parry 11, Fortitude 9, Toughness 11 (Imp. 5), Will 13

Power Points
Abilities 92 + Powers 113 + Advantages 37 + Skills 41 (81 ranks) + Defenses 17 = 300

--------------------
Build Comments: I decided to separate the Riding Advantage into separate skills for Quidditch and general Horsemanship (the latter of which will include exotic mounts within the animal kingdom such as Pegasi and Hippogriffs).
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DalkonCledwin
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Daphne Greengrass / The MCs / Odinsdottir

Post by DalkonCledwin »

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Daphne Ophelia Greengrass - PL 9
Age: 15 / Height: 5' 6" / Weight: 118 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 1, Stamina 2, Agility 2, Dexterity 1, Fighting 8, Intellect 2, Awareness 4, Presence 4

Advantages
Accurate Attack, Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Hereditary Rank 2 (heiress presumptive): (Greengrass), Benefit, Social Class 3 (noble peer), Benefit, Wealth 2 (independently wealthy), Connected, Daze (Deception), Defensive Attack, Defensive Roll, Equipment 3, Fascinate (Deception), Improved Defense, Improved Disarm, Improved Initiative, Inspire 2, Interpose, Languages 1, Leadership, Power Attack, Ranged Attack 3, Ritualist, Second Chance: (Resisting Mental Control), Skill Mastery: Deception, Taunt, Trance

Skills
Acrobatics 8 (+10), Close Combat: Fencing 6 (+14), Deception 12 (+16), Expertise: Magic 10 (+12), Expertise: Politics 6 (+8), Insight 6 (+10), Intimidation 6 (+10), Perception 4 (+8), Persuasion 4 (+8), Ranged Combat: Wizardry 4 (+5), Sleight of Hand 6 (+7), Treatment 4 (+6)

Powers
Aspen & Unicorn Hair Wand (Easily Removable)
. . Yer A Witch, Daphne: Array
. . . . Bumastus: Burst Area Affliction 8 (plant, wizarding magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 18; Burst Area: 30 feet radius sphere, DC 18, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
. . . . Confundo: Concentration Cumulative Affliction 7 (wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Affects Objects, Concentration, Cumulative, Increased Range: ranged; Limited: to Causing erratic or insane behavior)
. . . . Glacius: Cumulative Affliction 7 (cold, wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 17; Affects Objects, Cumulative, Increased Range: ranged, Precise)
. . . . Muco Volatilis: Progressive Affliction 5 (wizarding magic, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Disabled, 3rd degree: Paralyzed, DC 15; Alternate Resistance (Dodge), Extra Condition, Increased Range: ranged, Progressive)
. . . . Reparifors: Healing 8 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 3)
. . . . Somnus: Concentration Cumulative Affliction 7 (wizarding magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 17; Concentration, Cumulative, Increased Range: ranged)
. . . . Stupefy: Cumulative Affliction 9 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged)
. . . . Wingardium Leviosa: Move Object 6 (wizarding magic, 3200 lbs., DC 25; Damaging, Improvised Weapon 4, Precise, Subtle: subtle)
Wizardkind Physiology
. . Built for Quidditch: Impervious Toughness 3 (racial; Limited: Not vs. Magic)
. . Wizarding Senses: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Radius: Magic Awareness)

Equipment
Battle Armor, Medium Shield, Sword

Offense
Initiative +6
Bumastus: Burst Area Affliction 8 (DC Fort/Will 18)
Confundo: Concentration Cumulative Affliction 7, +8 (DC Will 17)
Glacius: Cumulative Affliction 7, +8 (DC Fort 17)
Grab, +8 (DC Spec 11)
Muco Volatilis: Progressive Affliction 5, +8 (DC Dog/Fort/Will 15)
Somnus: Concentration Cumulative Affliction 7, +8 (DC Fort 17)
Stupefy: Cumulative Affliction 9, +8 (DC Fort 19)
Sword, +14 (DC 19)
Throw, +4 (DC 16)
Unarmed, +8 (DC 16)
Wingardium Leviosa: Move Object 6, +8 (DC 25)

Complications
- Frail: Due to the Blood Malediction that she suffers from, Daphne is easily exhausted. At any time when she makes an Acrobatics, Athletics or other physically demanding skill check, as well as for every 5 rounds of sustained combat (even when using ranged attacks), she must simultaneously make a DC 10 Fortitude check. If she fails this check then she becomes Fatigued. Every time she uses one of the aforementioned skills within the same scene, as well as for every 5 rounds of combat within a single scene, the DC for her next Fortitude check in that same scene will increase by 1 point. Standard rules regarding additional degrees of fatigue apply.
- Motivation: Protector: Daphne feels it is her duty to protect her baby sister, Astoria. This is in spite of the fact that Daphne suffers from the same affliction that her sister does, and therefore shouldn't be as physically active as she tends to be.
- Relationship: Daphne is the elder sister of Astoria Greengrass, and the eldest child of Cyrus and Elizabeth Greengrass, which also makes her their Heiress Presumptive. Furthermore, she is best friends with Tracey Davis, and is the President of Slytherin's "Girl Who Lived Fanclub", which has a very small membership.
- Reputation: Daphne is often referred to as the "Ice Queen of Slytherin House" by those who aren't actually members of that Hogwarts House simply because the only people she openly shows emotional warmth towards are her sister and best friend, Tracey Davis.

Languages
English [Native], French

Defense
Dodge 11, Parry 11, Fortitude 4, Toughness 7/2 (Imp. 3), Will 14

Power Points
Abilities 48 + Powers 28 + Advantages 38 + Skills 38 (76 ranks) + Defenses 20 = 172
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Astoria Greengrass / The MCs / Odinsdottir

Post by DalkonCledwin »

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Astoria Nimue Greengrass - PL 8
Age: 13 / Height: 5' 4" / Weight: 113 lbs
Hair Color: Brown / Eye Color: Blue

Strength 0, Stamina 1, Agility 2, Dexterity 1, Fighting 2, Intellect 2, Awareness 4, Presence 4

Advantages
Animal Empathy, Artificer, Assessment, Attractive, Benefit, Hereditary Rank (minor heiress): (Greengrass), Benefit, Social Class 3 (noble peer), Benefit, Wealth 2 (independently wealthy), Connected, Disarming (DC 18), Equipment 1, Improved Treatment, Inspire 2, Languages 1, Leadership, Reviving Team Attack, Ritualist, Skill Mastery: (Expertise (AWE): Research), Ultimate Effort: (Expertise: Magic for Rituals)

Skills
Acrobatics 4 (+6), Close Combat: Staves 6 (+8), Deception 8 (+12), Expertise (AWE): Research 12 (+16), Expertise: Magic 8 (+10), Insight 8 (+12), Intimidation 8 (+12), Perception 4 (+8), Persuasion 8 (+12), Ranged Combat: Wizardry 5 (+6), Treatment 8 (+10)

Powers
Red Oak & Dragon Heartstring Wand (Easily Removable)
. . Yer A Witch, Tori: Array
. . . . Expelliarmus: Damage 10 (force, wizarding magic, DC 25; Disarming (No Damage), Increased Range: ranged)
. . . . Finite Incantatem: Nullify 6 (wizarding magic, Counters: Magical Effects, DC 16; Broad, Simultaneous)
. . . . Muco Volatilis: Progressive Affliction 4 (wizarding magic, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Disabled, 3rd degree: Paralyzed, DC 14; Alternate Resistance (Dodge), Extra Condition, Increased Range: ranged, Progressive)
. . . . Petrificus Totalus: Progressive Affliction 5 (wizarding magic, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 15; Extra Condition, Increased Range: ranged, Progressive; Limited Degree)
. . . . Reparifors: Healing 6 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 3)
. . . . Wingardium Leviosa: Move Object 5 (wizarding magic, 1600 lbs., DC 25; Damaging, Improvised Weapon 5, Precise, Subtle: subtle)
Ritual Staff (Easily Removable)
. . Enchanted Staff: Array
. . . . Ritual Focus: Quickness 12 (artifice, Perform routine tasks in -12 time ranks; Feature: Astoria can use this staff to remotely activate any ritual she has previously prepared a circle for; Limited to One Task: Ritual Casting)
. . . . Staff Strike: Strength-based Damage 1 (bludgeoning, DC 16; Reach (melee): 5 ft.)
Wizardkind Physiology
. . Built for Quidditch: Impervious Toughness 2 (racial)
. . Wizarding Senses: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Radius: Magic Awareness)

Equipment
Battle Robes

Offense
Initiative +2
Expelliarmus: Damage 10, +6 (DC 25)
Finite Incantatem: Nullify 6, +6 (DC Will 16)
Grab, +2 (DC Spec 10)
Muco Volatilis: Progressive Affliction 4, +6 (DC Dog/Fort/Will 14)
Petrificus Totalus: Progressive Affliction 5, +6 (DC Will 15)
Staff Strike: Strength-based Damage 1, +8 (DC 16)
Throw, +1 (DC 15)
Unarmed, +2 (DC 15)
Wingardium Leviosa: Move Object 5, +6 (DC 25)

Complications
- Extreme Dislike: Astoria cannot stand the pompous windbag known as Draco Malfoy. She is also keenly aware that it is her that actually has to worry about being betrothed to Draco, and not Daphne.
- Frail: Due to the Blood Malediction that she suffers from, Astoria is easily exhausted. At any time when she makes an Acrobatics, Athletics or other physically demanding skill check, as well as for every 5 rounds of sustained combat (even when using ranged attacks), she must simultaneously make a DC 10 Fortitude check. If she fails this check then she becomes Fatigued. Every time she uses one of the aforementioned skills within the same scene, as well as for every 5 rounds of combat within a single scene, the DC for her next Fortitude check in that same scene will increase by 1 point. Standard rules regarding additional degrees of fatigue apply.
- Motivation: Doing Good: Astoria is much more gifted at keeping her friends and allies alive once a battle starts than she is at actually trying to eliminate the threat, and is even someone who aspires to become a healer one of these days.
- Relationship: Astoria is the younger sister of Daphne Greengrass, and thus the younger of two children that the Norns blessed Cyrus and Elizabeth Greengrass with. This is impressive because it is from Elizabeth that Astoria and Daphne inherited the Blood Malediction, and their mother is amazingly still alive.

Languages
English [Native], French

Defense
Dodge 11, Parry 11, Fortitude 4, Toughness 5 (Imp. 2), Will 12

Power Points
Abilities 32 + Powers 27 + Advantages 25 + Skills 40 (79 ranks) + Defenses 29 = 153
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DalkonCledwin
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Out of This World Brainstorm & Notes

Post by DalkonCledwin »

Out of This World
Premise: Elanor always believed that she was a normal human witch, but the truth is further away than that: she's not even from this planet!
Required Inclusions:
- All moral and ethical alignments are permissible.
- Elanor must be approaching her 3rd, 4th, 5th or 6th year at Hogwarts when she discovers her true heritage.
- The world that Elanor originally comes from must have an ability that has adapted to resemble Wizarding Magic.
- Although she is not originally from Earth, Elanor must be capable of blinding in among the humans of the world she now calls her home.
- Elanor must not be a Living Horcrux in this scenario.
- Shortly after Elanor’s birth mother arrived on the world she now calls her home, she was found and taken in by James and Lily Potter, who ultimately went on to blood adopt Elanor.
- One trusted friend of the Potters must have known the truth and be the one who informs Elanor of these facts.
- There must be some sort of relic from Elanor’s homeworld within the Potter Family Ancestral Vault at Gringotts Wizarding Bank.
- Elanor must return to her homeworld at some point during the course of the story.
- All romantic pairings are permissible for this fic.
Preferred Inclusions:
- This fic being a crossover with DC Comics, with Elanor being a Light Elf / Human Hybrid.
- Elanor actually being a member of the Light Elf Royal Family.
- Elanor being involved in a plural relationship.
- Elanor becoming romantically involved with Loki Laufeyson.
- The Veela being one of the various subspecies of Light Elves.
- Elanor using an illusory disguise to hide her elf ears.
Optional Inclusions:
- In the event that Elanor’s secret is discovered by the Ministry, then perhaps they label her as a Dark Creature in spite of the fact that she is a Light Elf.
- Voldemort or Dumbledore form an alliance with a group of superhumans.
Forbidden Things:
- Blood Adoptions doing anything more than adding a secondary set of parents, and therefore genetic traits & inheritance rights, to a child’s lineage.
- Elanor the Weak Emo Doormat.
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DalkonCledwin
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Elanor Potter / The MCs / Out of This World

Post by DalkonCledwin »

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Elanor Lillian Potter - PL 10
Age: 16 / Height: 5' 9" / Weight: 130 lbs
Hair Color: Black / Eye Color: Green

Strength 6, Stamina 6, Agility 7, Dexterity 6, Fighting 4, Intellect 2, Awareness 6, Presence 4

General Advantages
Animal Empathy, Artificer, Attractive, Benefit, Alternate Identity: (Princess Elanor Featherwine), Benefit, Hereditary Rank 2 (heiress presumptive: Featherwine), Benefit, Hereditary Rank 4 (head of house: Black, Peverell, Potter), Benefit, Social Class 5 (major royalty), Benefit, Wealth 3 (millionaire), Connected, Equipment 6, Extraordinary Effort, Fascinate (Persuasion), Fighting Style: Martial Arts B, Improved Grab, Inspire 2, Interpose, Languages 2, Leadership, Second Chance: (Resisting Mind Control), Trance

Fighting Style Advantages
Agile Feint, All-out Attack, Defensive Attack, Power Attack, Takedown

Skills
Acrobatics 4 (+11), Athletics 4 (+10), Close Combat: Grab 6 (+10), Deception 4 (+8), Expertise (AGL): Quidditch 8 (+15), Expertise (AWE): Animal Handling 6 (+12), Expertise: Magic 10 (+12), Insight 6 (+12), Investigation 6 (+8), Perception 8 (+14), Persuasion 6 (+10), Ranged Combat: Wizardry 4 (+10), Stealth 8 (+15), Technology 4 (+6), Treatment 4 (+6)

Powers
Faery Magic: Array
. . Charm Person: Cumulative Affliction 10 (faery magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception; Limited: Elanor doesn't control the target's actions, they merely act friendly towards her, Sense-dependent: Hearing)
. . Elemental Control: Move Object 10 (faery magic, 6 ktons; Affects Insubstantial 2: full rank, Increased Mass 8, Increased Range: perception)
. . Forgetfulness: Concentration Cumulative Affliction 10 (faery magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 20; Concentration, Cumulative, Increased Range 2: perception; Sense-dependent: Auditory)
. . Illusory Disguise: Morph 4 (faery magic, +20 Deception checks to disguise; Any form; Feature: People looking at Elanor on a CCTV screen will be affected by this illusion when it is active; Resistible: Will)
. . Tanglevines: Burst Area Affliction 10 (faery magic, plant, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 20; Burst Area: 30 feet radius sphere, DC 20, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
Holly & Phoenix Feather Wand (Easily Removable)
. . Wizarding Magic: Array
. . . . Bombarda: Burst Area Damage 7 (force, wizarding magic, DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: Compelled to Cower or Flee, Limited Degree, Tiring)
. . . . Expelliarmus: Damage 10 (DC 25; Disarming, Increased Range: ranged)
. . . . Finite Incantatem: Nullify 7 (wizarding magic, Counters: Magical Effects, DC 17; Broad, Simultaneous)
. . . . Reducto: Burst Area Weaken 7 (force, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 17; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
. . . . Reparifors: Healing 6 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 3)
. . . . Stupefy: Cumulative Affliction 7 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
Ljósálfr Hybrid Physiology
. . Body Resistance: Impervious Toughness 4 (racial; Limited: Not vs. Wrought Iron)
. . Charm Resistance: Impervious Will 8 (racial; Limited: to Mind Control & Emotion Manipulation)
. . Elven Senses: Senses 5 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Low-light Vision, Radius: Magic Awareness)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds; Limited: Not vs. Wrought Iron)
. . Fast: Speed 1 (Speed: 4 miles/hour, 60 feet/round)
. . Invulnerabilities: Immunity 4 (racial, Disease, Poison, Uncommon Descriptor: The Sleep Condition; Feature: Longevity (Up to 1,139 years))
. . Resistances: Immunity 5 (racial, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure, Suffocation (All); Limited - Half Effect)

Equipment
12 Grimmauld Place, Battle Robes

Offense
Initiative +7
Bombarda: Burst Area Damage 7 (DC 22)
Charm Person: Cumulative Affliction 10 (DC Will 20)
Elemental Control: Move Object 10 (DC 20)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 10, +10 (DC 25)
Finite Incantatem: Nullify 7, +10 (DC Will 17)
Forgetfulness: Concentration Cumulative Affliction 10 (DC Will 20)
Grab, +10 (DC Spec 16)
Reducto: Burst Area Weaken 7 (DC Fort 17)
Stupefy: Cumulative Affliction 7, +10 (DC Fort 17)
Tanglevines: Burst Area Affliction 10 (DC Fort/Will 20)
Throw, +6 (DC 21)
Unarmed, +4 (DC 21)

Complications
- Destiny: Due to the terms of a prophecy it has come to pass that Elanor is the only one who will be capable of defeating the Dark Lord styling himself as Voldemort.
- Honor: Elanor will always keep her word of honor, uphold the common good, and is never underhanded in her dealings.
- Impulsive: Elanor is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.
- Iron Vulnerability: Elanor is considered to be Impaired on her Resistance checks when defending against attacks made using Wrought Iron weaponry. She is also incapable of using her Faery Magic array to interact with Wrought Iron objects.
- Mixed Blood: Elanor is considered to be both an elf and a human for purposes of resisting all effects that are dependent upon the target's species.
- Motivation: Protector: Elanor is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Prejudice: Elanor will face the same sort of persecution that both Veela and Werewolves deal with once it becomes known that she isn't entirely human.
- Relationships: By birth, Elanor is the granddaughter of Queen Aelsa Featherwine of the Fay, and Malekith the Accursed, although she takes more after her grandmother than her grandfather. By blood adoption however, she is the daughter of the late Lily & James Potter. She is also the goddaughter of the late Sirius Black.

Languages
Calaquenya (Light Elven), English [Native], Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10 (Imp. 4), Will 12 (Imp. 8)

Power Points
Abilities 82 + Powers 82 + Advantages 41 + Skills 44 (88 ranks) + Defenses 17 = 266

--------------------
12 Grimmauld Place - PL 10

Toughness 10, Size Huge

Features:
Concealed 4 (DC 35), Deathtraps, Dual Size: Medium, Garage, Habitat, Holding Cells, Laboratory, Library, Living Space, Personnel, Sealed, Trophy Room, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 17 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 22
--------------------
Build Comments: I decided that term "Cold Iron" is synonymous with "Wrought Iron", simply because it is what was most commonly used when constructing horse shoes in antiquity, and I know for a fact there are more than a few legends that cite horse shoes as one of the better forms of Faery Repellent.
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Fleur Delacour / The MCs / Out of This World

Post by DalkonCledwin »

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Fleur Isabelle Delacour - PL 10
Age: 19 / Height: 5' 8" / Weight: 113 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 8, Stamina 8, Agility 7, Dexterity 6, Fighting 4, Intellect 5, Awareness 4, Presence 10

General Advantages
Animal Empathy, Artificer, Beloved: (Elanor Potter), Benefit, Hereditary Rank 2 (heiress presumptive: Delacour), Benefit, Social Class 3 (noble peer), Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Daze (Deception), Fascinate (Persuasion), Fighting Style: Martial Arts C, Great Endurance, Interpose, Languages 4, Power Attack, Precise Attack (Ranged, Concealment), Second Chance: (Acrobatics Checks for Tumbling), Teamwork, Well-informed

Fighting Style Advantages
Defensive Attack, Defensive Roll, Evasion, Fast Grab, Improved Grab, Improved Hold, Improved Trip, Uncanny Dodge

Enhanced Advantages
Attractive 2

Skills
Acrobatics 8 (+15), Athletics 8 (+16), Deception 8 (+18), Expertise: Magic 10 (+15), Insight 6 (+10), Intimidation 6 (+16), Investigation 6 (+11), Perception 4 (+8), Persuasion 8 (+18), Ranged Combat: Wizardry 4 (+10), Stealth 6 (+13), Treatment 6 (+11)

Powers
Faery Magic: Array
. . Calm Animal: Cumulative Burst Area Affliction 10 (faery magic, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Cumulative, Increased Range: ranged; Limited: to Animals, Limited Degree)
. . Faery Portal: Movement 3 (faery magic, Space Travel 3: other galaxies; Portal; Limited: to Travel between Earth & Alfheim, Source: Faerie Circles, Megalith Sites, etc.)
. . Obscuring Mist: Environment 6 (faery magic, Visibility (-5), Radius: 900 feet; Selective)
. . Repulsion: Burst Area Move Object 10 (faery magic, force, 25 tons, DC 20; Burst Area 3: 120 feet radius sphere, DC 20; Limited Direction: Away, Reduced Range: close, Resistible: Will)
Rosewood & Veela Hair Wand (Easily Removable)
. . Wizarding Magic: Array
. . . . Apparition: Teleport 10 (wizarding magic, 4 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 3, Turnabout; Distracting)
. . . . Expecto Patronum Duo: Other Communication 3 (wizarding magic, Sense Type: Magical Audiovisual Projection; Concentration, Limited: to short messages of no more than a paragraph in length, Quirk: While hard to intercept, this effect is definitely not encrypted)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: Compelled to Cower or Flee, Limited Degree, Tiring)
. . . . Expelliarmus: Damage 10 (force, wizarding magic, DC 25; Disarming (No Damage), Increased Range: ranged)
. . . . Obliviate: Concentration Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range: ranged; Distracting)
. . . . Reparifors: Healing 7 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 3)
. . . . Somnus: Concentration Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Fortitude, DC 18; Concentration, Cumulative, Increased Range: ranged; Distracting)
Veela Physiology
. . Charm Resistance: Impervious Will 12 (racial; Limited: to Mind Control & Emotion Manipulation)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds; Limited: Not vs. Wrought Iron)
. . Invulnerabilities: Immunity 8 (racial, Damage Effect: Fire Damage, Disease, Uncommon Descriptor: The Sleep Condition; Feature: Longevity (Up to 4,703 years))
. . Resistances: Immunity 11 (racial, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure, Fatigue Effects, Poison, Suffocation (All); Limited - Half Effect)
. . Veela Senses: Senses 15 (racial, Acute: Magic Awareness, Analytical (Type): Vision, Awareness: Magic [Mental], Counters Illusion: Vision, Detect: Emotional State [Visual] 2: ranged, Detect: Physical State [Visual] 2: ranged, Detect: Magic [Visual] 2: ranged, Extended: Magic Awareness 1: x10, Low-light Vision, Radius: Magic Awareness)
Veela Transformations: Array
. . Battle Form (Activation: Move Action)
. . . . Fearsome Visage: Cumulative Burst Area Affliction 10 (morphic, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 20; Burst Area 2: 60 feet radius sphere, DC 20, Cumulative, Reaction 3: reaction, Selective; Limited: to Characters who find the feminine form attractive, Limited Degree, Sense-dependent: Visual)
. . . . PassionFyre: Damage 10 (faery magic, fire, DC 25; Affects Insubstantial: half ranks, Increased Range: ranged, Secondary Effect)
. . . . Talons: Strength-based Damage 2 (slashing, DC 25; Dangerous, Split: 2 targets)
. . . . Veela Wings: Flight 5 (racial, Speed: 60 miles/hour, 900 feet/round; Gliding, Wings)
. . Beauty Form (Activation: Move Action)
. . . . Object of Desire: Cumulative Burst Area Affliction 10 (faery magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Burst Area 2: 60 feet radius sphere, DC 20, Cumulative, Reaction 3: reaction, Selective; Limited: to Characters who find the feminine form attractive, Limited Degree, Sense-dependent: Visual)
. . . . Stunning Glance: Cumulative Affliction 10 (faery magic, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 20; Cumulative, Increased Range 2: perception; Limited Degree, Sense-dependent: Vision)
. . . . Unearthly Grace: Movement 2 (morphic, Sure-footed 2, Advantages: Attractive 2)

Offense
Initiative +7
Calm Animal: Cumulative Burst Area Affliction 10 (DC Will 20)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 10, +10 (DC 25)
Fearsome Visage: Cumulative Burst Area Affliction 10 (DC Will 20)
Grab, +4 (DC Spec 18)
Object of Desire: Cumulative Burst Area Affliction 10 (DC Will 20)
Obliviate: Concentration Cumulative Affliction 8, +10 (DC Will 18)
PassionFyre: Damage 10, +6 (DC 25)
Repulsion: Burst Area Move Object 10 (DC Will 20)
Somnus: Concentration Cumulative Affliction 8, +10 (DC Fort 18)
Stunning Glance: Cumulative Affliction 10 (DC Fort 20)
Talons: Strength-based Damage 2, +4 (DC 25)
Throw, +6 (DC 23)
Unarmed, +4 (DC 23)

Complications
- Easily Distracted: Fleur finds it incredibly difficult to focus on anything but her sister when Gabrielle is in close proximity to her. This isn't because she is attracted to her sister or anything, but rather because she is very over protective of the younger Veela.
- Guy Magnet: Such is the curse of being a Veela. The most notable guy who has taken a fancy in Fleur is William Weasley.
- Honor: Fleur will always keep her word of honor, uphold the Greater Good, and is never underhanded in her dealings.
- Iron Vulnerability: Fleur is considered to be Disabled on her Resistance checks when defending against attacks made using Wrought Iron weaponry. She is also incapable of using either her Faery Magic array or her PassionFyre to interact with Wrought Iron objects.
- Motivation: Responsibility: Fleur has been inspired by the likes of Madame Maxime and Albus Dumbledore to fight the good fight and help herald in a future of equality for all the citizens of the Wizarding World. Of course, she is unaware that this isn't actually Dumbledore's goal.
- Relationship: Fleur is the eldest child of Apolline and Jacques Delacour, and therefore the older sister of Gabrielle Delacour. She has also admitted to having a wand with one of her grandmother's hairs as it's core, indicating that they have a remarkably close relationship.
- Significant Other: Fleur is in love with Elanor Potter, and will do whatever it takes in order to ensure that she has a chance with the Light Elf Princess.
- Superior Airs: Because of their extensive, long, and cultured history and inhuman beauty, Veela tend to view most other races as inferior and boring.

Languages
Calaquenya (Light Elven), Dynastic Egyptian, English, French [Native], Gobbledegook, Old Norse

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 9/8, Will 12 (Imp. 12)

Power Points
Abilities 104 + Powers 168 + Advantages 33 + Skills 40 (80 ranks) + Defenses 19 = 364
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Loki Laufeyson / The MCs / Out of This World

Post by DalkonCledwin »

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Loki Laufeyson - PL 11
Age: 23 (1,047) / Height: 6' 4" / Weight: 525 lbs
Hair Color: Black / Eye Color: Green

Strength 10, Stamina 10, Agility 5, Dexterity 4, Fighting 8, Intellect 5, Awareness 5, Presence 6

Advantages
Artificer, Attractive, Beginner's Luck, Benefit, Alternate Identity: (Loki Odinson), Benefit, Social Class 5 (major royalty), Benefit, Status: (Second Prince of Asgard), Benefit, Wealth 3 (millionaire), Connected, Contacts, Daze (Deception), Equipment 6, Fascinate (Deception), Favored Foe: (Thor), Great Endurance, Improved Critical 2: Magic, Improved Smash, Jack-of-all-trades, Languages 2, Power Attack, Ritualist, Skill Mastery: Deception, Skill Mastery: Expertise: Magic, Taunt, Trance, Ultimate Effort: (Deception Checks), Well-informed

Skills
Close Combat: Knives 2 (+10), Deception 14 (+20), Expertise: Asgardian Lore 8 (+13), Expertise: History 4 (+9), Expertise: Magic 14 (+19), Insight 8 (+13), Intimidation 4 (+10), Investigation 8 (+13), Perception 8 (+13), Persuasion 10 (+16), Ranged Combat: Magic 4 (+8), Ranged Combat: Throw 6 (+10), Sleight of Hand 6 (+10), Stealth 4 (+9), Technology 6 (+11)

Powers
Chitauri Staff (Easily Removable)
. . Cosmic War Staff: Array
. . . . Energy Blast: Damage 18 (cosmic, force, DC 33; Increased Range: ranged)
. . . . Mind Control: Cumulative Progressive Affliction 12 (cosmic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Progressive; Limited: An afflicted subject immediately recovers (as per the Instant Cure flaw) if they are Incapacitated)
God of Mischief: Dynamic Array
. . Astral Projection: Remote Sensing 20 ([0 active, 0/68 PP, 2/r+2], asgardian magic, Affects: 3 Types, inc. Visual - Visual, Aural, and Mental, Range: 4000 miles; Dimensional 2: group - Adjacent Dimensions; Side Effect 2: always - physical body is defenseless and immobile)
. . Eldritch Blast: Damage 14 ([0 active, 0/68 PP, 2/r], asgardian magic, force, DC 29; Increased Range: ranged)
. . God of Mischief: Illusion 11 ([0 active, 0/68 PP, 6/r+2], asgardian magic, illusory, Affects: All Sense Types, Area: 4000 cft., DC 21; Dimensional 2: group - Adjacent Dimensions, Illusion Area, Independent; Limited to One Subject)
. . Greater Teleport: Teleport 15 ([0 active, 0/68 PP, 3/r+6], asgardian magic, Carry 3200 lbs.; Accurate, Extended: 32000 miles in 2 move actions, Increased Mass 6; Limited to Extended)
. . Illusory Decoys: Concealment 4 ([0 active, 0/68 PP, 1/r], asgardian magic, illusory, All Visual Senses; Limited: to Decoy Images)
. . Mystic Shield: Deflect 12 ([0 active, 0/68 PP, 3/r], asgardian magic; Redirection, Reflect)
. . Reality Warping: Transform 12 ([0 active, 0/68 PP, 5/r], asgardian magic, Affects: Anything, Transforms: 3200 lbs., DC 22)
. . Seductive Whispers: Cumulative Affliction 11 ([0 active, 0/68 PP, 2/r+4], asgardian magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 21; Cumulative, Dimensional 2: group - Adjacent Dimensions, Increased Range 2: perception, Insidious, Subtle: subtle; Limited Degree, Sense-dependent: Auditory)
God of Mischief: Talents
. . Prestidigitation: Feature 1 (asgardian magic, Notes: Loki can create minor illusions as “magic tricks” primarily suitable for entertainment, but potentially good for a circumstance bonus for interaction skills or to distract targets from other happenings)
Jötunn Physiology
. . Body Resistance: Impervious Toughness 5 (racial; Feature: Increased Mass; Limited: Not vs. Fire or Heat)
. . Fast Healing: Regeneration 4 (racial, Every 2.5 rounds; Limited: Not vs. Fire or Heat)
. . Invulnerabilities: Immunity 7 (racial, Damage Effect: Cold Damage, Disease, Environmental Condition: Cold; Feature: Longevity (Up to 8,403 years))
. . Jötunn Might: Enhanced Strength 2 (racial, +2 STR; Limited to Lifting, Notes: Has a punching strength of 25 tons, and a lifting strength of 100 tons)
. . Jötunn Senses: Senses 6 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Extended: Vision 1: x10, Extended: Normal Hearing 1: x10, Radius: Magic Awareness)
. . Resistances: Immunity 5 (racial, Environmental Condition: Pressure, Poison, Starvation & Thirst, Suffocation (All); Limited - Half Effect)

Expanded Equipment
Asgardian Armor
. . Armored Plating: Impervious Toughness 5 (armor)
Throwing Knives: Array
. . Knife Strike: Strength-based Damage 1 (piercing, DC 26; Dangerous, Penetrating 8)
. . Knife Throw: Strength-based Damage 1 (piercing, DC 26; Increased Range: ranged, Multiattack [10 extra ranks], Penetrating 8)

Equipment
Asgardian Armor, Throwing Knives

Offense
Initiative +5
Eldritch Blast: Damage 14, +8 (DC 29)
Energy Blast: Damage 18, +4 (DC 33)
Grab, +8 (DC Spec 20)
Knife Strike: Strength-based Damage 1, +10 (DC 26)
Knife Throw: Strength-based Damage 1, +10 (DC 26)
Mind Control: Cumulative Progressive Affliction 12, +8 (DC Will 22)
Reality Warping: Transform 12, +8 (DC Dog 22)
Seductive Whispers: Cumulative Affliction 11 (DC Will 21)
Throw, +10 (DC 25)
Unarmed, +8 (DC 25)

Complications
- Arrogant: Loki truly believes himself to be smarter, craftier and generally above anyone else, be they mortal or God... up to and including the Hulk!
- Motivation: Acceptance: Loki wants nothing more than to be accepted as a legitimate heir to the Throne of Asgard, it is this desire more than anything else which drives his frequent and often nefarious, schemes.
- Reputation: Loki has a reputation for being nothing more than a teller of lies and spreader of mischief. Of course, it probably doesn't help matters that these are the domains which he has divine authority over.
- Rivalry: With his brother, Thor Odinson.

Languages
English, German, Old Norse [Native]

Defense
Dodge 12, Parry 12, Fortitude 10, Toughness 10 (Imp. 10), Will 12

Power Points
Abilities 106 + Powers 132 + Advantages 39 + Skills 53 (106 ranks) + Defenses 18 = 348
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Queen Aelsa / The SCs / Out of This World

Post by DalkonCledwin »

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Queen Aelsa Featherwine - PL 12
Age: 49 (2,965) / Height: 5' 10" / Weight: 135 lbs
Hair Color: White / Eye Color: Blue

Strength 8, Stamina 10, Agility 7, Dexterity 6, Fighting 4, Intellect 2, Awareness 6, Presence 6

Advantages
Animal Empathy, Attractive 2, Beginner's Luck, Benefit, Hereditary Rank 4 (head of house): (Featherwine), Benefit, Social Class 5 (major royalty), Benefit, Status 3: (High Queen of the Ljósálfar & Veela), Benefit, Wealth 5 (billionaire), Daze (Intimidation), Diehard, Equipment 6, Evasion, Extraordinary Effort, Fast Grab, Heroic Valor, Improved Aim, Improved Critical 4: Eldritch Flames, Improved Grab, Improved Hold, Inspire, Jack-of-all-trades, Languages 4, Leadership, Power Attack, Precise Attack (Ranged, Concealment), Ranged Attack 6, Ritualist, Startle, Ultimate Effort: (Toughness Checks)

Skills
Acrobatics 6 (+13), Athletics 4 (+12), Deception 8 (+14), Expertise: History 10 (+12), Expertise: Ljósálfar Lore 14 (+16), Expertise: Magic 14 (+16), Expertise: Veela Lore 8 (+10), Insight 8 (+14), Intimidation 8 (+14), Perception 8 (+14), Persuasion 10 (+16), Sleight of Hand 4 (+10), Stealth 4 (+11), Technology 4 (+6), Treatment 6 (+8)

Powers
Faery Magic: Dynamic Array
. . Astral Projection: Remote Sensing 20 ([0 active, 0/42 PP, 2/r+2], faery magic, Affects: 3 Types, inc. Visual - Visual, Aural, and Mental, Range: 4000 miles; Dimensional 2: group - Adjacent Dimensions; Side Effect 2: always - physical body is defenseless and immobile)
. . Bands: Cumulative Affliction 12 ([0 active, 0/42 PP, 3/r], faery magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 22; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Confusion: Progressive Affliction 10 ([0 active, 0/42 PP, 4/r], faery magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Increased Range 2: perception, Progressive; Limited: Causing erratic or insane behavior)
. . Eldritch Blast: Burst Area Damage 12 ([0 active, 0/42 PP, 3/r], faery magic, force, DC 27; Burst Area: 30 feet radius sphere, DC 22, Increased Range: ranged)
. . Eldritch Flames: Damage 12 ([0 active, 0/42 PP, 3/r+1], faery magic, fire, DC 27; Contagious, Increased Range: ranged, Incurable)
. . Extinguish Flames: Nullify 12 ([0 active, 0/42 PP, 3/r], faery magic, Counters: Fire Effects, DC 22; Broad, Simultaneous)
. . Faery Portal I: Movement 3 ([0 active, 0/42 PP, 2/r], faery magic, Space Travel 3: other galaxies; Portal; Limited: to Travel between Earth & Alfheim, Source: Faerie Circles, Megalith Sites, etc.)
. . Faery Portal II: Teleport 10 ([0 active, 0/42 PP, 4/r], faery magic, Carry 50 lbs.; Accurate, Extended: 1000 miles in 2 move actions, Portal; Limited to Extended, Medium: Faerie Circles, Megalith Sites, etc.)
. . Levitation: Flight 5 ([0 active, 0/42 PP, 2/r], faery magic, Speed: 60 miles/hour, 900 feet/round)
. . Mists of Morpheus: Cumulative Cloud Area Affliction 8 ([0 active, 0/42 PP, 5/r], faery magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Will, DC 18; Cloud Area 2: 30 feet radius sphere, DC 18, Cumulative, Increased Range: ranged)
. . Phantasms: Illusion 6 ([0 active, 0/42 PP, 6/r+2], faery magic, illusory, Affects: All Sense Types, Area: 125 cft., DC 16; Dimensional 2: group - Adjacent Dimensions, Illusion Area, Independent; Limited to One Subject)
Ljósálfr Physiology
. . Charm Resistance: Impervious Will 12 (racial; Limited: to Mind Control & Emotion Manipulation)
. . Elven Senses: Senses 11 (racial, Acute: Magic Awareness, Analytical (Type): Visual Senses, Awareness: Magic [Mental], Counters Illusion: Vision, Detect: Magic [Vision] 2: ranged, Extended: Magic Awareness 1: x10, Low-light Vision, Radius: Magic Awareness)
. . Fast Healing: Regeneration 4 (racial, Every 2.5 rounds; Limited: Not vs. Wrought Iron)
. . Invulnerabilities: Immunity 3 (racial, Disease, Uncommon Descriptor: The Sleep Condition; Feature: Longevity (Up to 4,559 years))
. . Resistances: Immunity 5 (racial, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure, Suffocation (All); Limited - Half Effect)
Queen of the Light Elves
. . Leyline Draw: Variable 7 (ley line tap; Limited: to While within Alfheim, Unreliable (5 uses), Notes: 35 pts of Traits; Any Effect Aelsa desires)
. . Superior Resistance: Immunity 6 (ley line tap, Fatigue Effects, Starvation & Thirst; Limited: to While within Alfheim)

Equipment
Battle Robes, Ljósálfgardr

Offense
Initiative +7
Bands: Cumulative Affliction 12, +12 (DC Fort/Will 22)
Confusion: Progressive Affliction 10 (DC Will 20)
Eldritch Blast: Burst Area Damage 12 (DC 27)
Eldritch Flames: Damage 12, +12 (DC 27)
Extinguish Flames: Nullify 12, +12 (DC Will 22)
Grab, +4 (DC Spec 18)
Mists of Morpheus: Cumulative Cloud Area Affliction 8 (DC Will 18)
Throw, +12 (DC 23)
Unarmed, +4 (DC 23)

Complications
- Hatred: Of Voldemort and his Death Eaters for their continuing efforts to prematurely end Elanor's life.
- Iron Vulnerability: Aelsa is considered to be Disabled on her Resistance checks when defending against attacks made using Wrought Iron weaponry. She is also incapable of using either her Faery Magic array to interact with Wrought Iron objects.
- Motivation: Responsibility: Aelsa is responsible for both governing and protecting the people of Alfheim, as well as those of the Veela Nation, though in the latter case she can really only do so much given the fact that they live on entirely different worlds.
- Relationship: Aelsa is Elanor Potter's grandmother by way of her birth mother, who had been Aelsa's first, and thus far only, child. Aelsa will not be happy to discover that it was Dark Elf trechery that ultimately led to her daughter's death, even if she will be overjoyed that her granddaughter survived that encounter.
- Superior Airs: Because of their extensive, long, and cultured history and otherworldly nature, Light Elves tend to view most other races as inferior and boring.
- Yandere: Aelsa has made it a habit to set people on fire if they express romantic interest in her. So far both Thor Odinson and Malekith the Accursed have fallen victim to this, and she was even married to Malekith when she set him on fire!

Languages
Bulgarian, Calaquenya (Light Elven) [Native], English, French, German, Old Norse

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14, Will 12 (Imp. 12)

Power Points
Abilities 98 + Powers 127 + Advantages 58 + Skills 58 (116 ranks) + Defenses 17 = 358

--------------------
Ljósálfgardr - PL 12

Toughness 12, Size Gargantuan

Features:
Grounds, Gym, Habitat, Holding Cells, Infirmary, Isolated, Laboratory, Library, Living Space, Personnel, Sovereign, Trophy Room, Wards 3, Workshop

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 16 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 23
--------------------
So Um... Yeah: The thing about setting her suitors on fire is actually a canonical part of this character's backstory in Marvel Comics...
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Re: Dalkon's Revised & Expanded Potterverse Thread

Post by DalkonCledwin »

And back to Atlantis we go...
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Aquawitch Brainstorm & Notes

Post by DalkonCledwin »

Aquawitch
Premise: “Virtue ~ You don’t need a reason to help people.” — Zidane Tribal, Final Fantasy IX
Required Inclusions:
- Primula must be the daughter of Lily Evans and Arthur Curry.
- Arthur must have been between the ages of 16 and 21 when Primula was born.
- Primula, like Arthur, must have an Atlantean physiology despite not being a full-blooded Atlantean, and could even possibly be a Super-Atlantean like her father.
- Lily must still die during the conflict with Voldemort in Godric’s Hollow.
- After Lily’s demise, Primula must end up in Arthur’s custody rather than the Dursley’s.
- Arthur must raise Primula with help from his father, Thomas Curry.
- Primula must still attend Hogwarts School of Witchcraft & Wizardry.
- Primula must have completed at least one year of Hogwarts prior to the events of the 2018 Aquaman movie.
- For whatever reason, Primula must accompany Arthur & Mera on their search for the Trident of Atlan.
Preferred Inclusions:
- Primula being a smartass and commenting on her father’s attraction to redheads.
- Arthur being completely unaware he is a father until Primula is left in his care.
- Wrong-Boy-Who-Lived, with Primula being the half-sister of the so-called Boy-Who-Lived through her mother, and James sending Primula to Arthur so he can “focus” on the boy.
- Primula being particularly gifted at Atlantean Sorcery, and not needing a wand for the purpose of focusing her abilities, or at least not when it is Atlantean Sorcery.
Optional Inclusions:
- Lily having actually been married to Arthur, and thus Primula was never actually a Potter.
- Arthur securing Primula a trident that doubles as a wand from the Goblin Nation.
- Primula being paired with either Fleur or Gabrielle as a means of creating an alliance.
Forbidden Things:
- Primula the Weak Emo Doormat.
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