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DalkonCledwin
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Iris Potter / The MCs / Whatever It Takes

Post by DalkonCledwin » Sat Nov 30, 2019 11:19 pm

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Art by GigaMessy on DeviantArt

Iris Lilian Potter - PL 14
Age: Appears 21 / Height: 5' 6" / Weight: 120 lbs
Hair Color: Crimson / Eye Color: Green

Strength 18, Stamina 15, Agility 5, Dexterity 4, Fighting 8, Intellect 4, Awareness 6, Presence 4

Advantages
All-out Attack, Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Existential Tier 7 (dragon god), Benefit, Wealth 4 (multimillionaire), Close Attack 2, Daze (Deception), Diehard, Eidetic Memory, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Favored Environment: Aerial, Fearless, Improved Aim, Improved Grab, Improved Initiative, Improved Smash, Inspire 3, Interpose, Languages 3, Leadership, Mana Sensitive, Move-by Action, Power Attack, Ritualist, Second Chance: Resisting Mental Control, Set-up, Skill Mastery: Expertise: Magic, Tactical Training, Takedown 2, Teamwork, Trance, Ultimate Effort: Aim, Ultimate Effort: Toughness, White Knight

Skills
Acrobatics 6 (+11), Athletics 6 (+24), Deception 10 (+14), Expertise (AGL): Riding 10 (+15), Expertise (AWE): Tactics 10 (+16), Expertise: Magic 10 (+14), Insight 10 (+16), Intimidation 10 (+14), Investigation 10 (+14), Perception 10 (+24/+16), Persuasion 10 (+14), Ranged Combat: Wizardry 6 (+10), Stealth 10 (+15), Technology 6 (+10), Treatment 10 (+14), Vehicles 4 (+8)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Iris: Array
. . . . Avis: Damage 10 (animal, wizarding magic, DC 25; Homing 2: 2 extra attempts, Increased Range: ranged, Indirect 4: any point, any direction, Multiattack)
. . . . Draconifors: Summon 10 (dragonic, wizarding magic; Heroic, Increased Range 2: perception, Type (General): Dragons; Limited: to Available Objects)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged, Selective; Distracting, Limited: to Devils, Undead or Spawn of Trihexa, Limited: to Causing Targets to Cower or Flee, Tiring)
. . . . Expelliarmus: Damage 18 (force, wizarding magic, DC 33; Disarming, Increased Range: ranged)
. . . . Finite Incantatem: Nullify 9 (wizarding magic, Counters: Magical Effects, DC 19; Broad, Effortless, Simultaneous)
. . . . Nebulus: Environment 4 (weather, wizarding magic, Visibility (-5), Radius: 250 feet)
. . . . Petrificus Totalus: Progressive Affliction 8 (wizarding magic, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 18; Extra Condition, Increased Range: ranged, Progressive, Reversible; Limited Degree)
. . . . Reducto: Cone Area Weaken 14 (wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 24; Affects Objects Only, Cone Area: 60 feet cone, DC 24)
. . . . Reparifors: Healing 11 (wizarding magic; Reach (ranged) 2: 10 ft., Restorative)
. . . . Stupefy: Cumulative Affliction 12 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged)
Magician of Magicians Physiology
. . Animagus: Morph 1 (racial, +20 Deception checks to disguise; Single form; Metamorph)
. . Divine Body: Immunity 37 (racial, Aging, Damage Effect: Fire Effects, Fortitude Effects, Sleep)
. . Dragonic Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Feature: Wings fold into back when not in use; Wings)
. . Magical Perception: Senses 15 (racial, Acute: Detect Dreamers, Acute: Olfactory, Counters All Concealment: Vision, Counters Illusion: Vision, Darkvision, Detect: Dreamers [Mental] 2: ranged, Extended: Vision 1: x10, Low-light Vision)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Death's Gaze: Concealment 10 (divine, All Senses; Affects Others; Distracting, Passive)
Wandless Magic: Array
. . Body Creation: Create 2 (Volume: 4 cft., DC 12; Feature: Objects created using this power continue to exist after Iris switches Array effects, Innate, Precise, Subtle: look natural; Permanent)
. . Discern Location: Senses 4 (dragon magic, Precognition; Sustained; Limited: to knowing location of chosen target)
. . Dragon's Gate II: Movement 3 (dragon magic, Dimensional 3: any dimension, 50 lbs.; Portal)
. . Dream Mastery: Variable 8 (talent; Action: move; Limited: to One Effect per Reconfiguration, Quirk: Limited to Dream or Illusion powers, Unreliable (5 uses), Notes: 40 pts of Traits)
. . Dream Reading: Cumulative Mind Reading 14 (dragon magic, DC 24; Cumulative; Limited: to Dreams)
. . Find Path
. . . . Enhanced Tracking: Enhanced Trait 4 (Linked; dragon magic, Perception +8 (+24); Limited: to Tracking)
. . . . Magical Tracker: Senses 4 (Linked; dragon magic, Direction Sense, Distance Sense, Tracking: Mental 2: full speed; Sustained)
. . Flame Blaze: Cone Area Damage 14 (dragon magic, fire, DC 29; Cone Area 2: 120 feet cone, DC 24, Penetrating 6; Tiring)
. . Pyrotechnics: Shapeable Area Damage 12 (dragon magic, fire, DC 27; Shapeable Area: 30 cft., DC 22, Increased Range: ranged; Quirk: Requires pre-existing fire)
. . Size Alteration: Progressive Affliction 8 (dragon magic, 1st degree: Hindered, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 18; Increased Range 2: perception, Progressive)
. . Suggestion: Cumulative Affliction 12 (dragon magic, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception; Limited Degree)

Equipment
Casual Clothes

Offense
Initiative +9
Avis: Damage 10, +10 (DC 25)
Dream Reading: Cumulative Mind Reading 14 (DC Will 24)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 18, +10 (DC 33)
Finite Incantatem: Nullify 9, +10 (DC Will 19)
Flame Blaze: Cone Area Damage 14 (DC 29)
Grab, +10 (DC Spec 28)
Petrificus Totalus: Progressive Affliction 8, +10 (DC Fort/Will 18)
Pyrotechnics: Shapeable Area Damage 12 (DC 27)
Reducto: Cone Area Weaken 14 (DC Fort 24)
Size Alteration: Progressive Affliction 8 (DC Will 18)
Stupefy: Cumulative Affliction 12, +10 (DC Fort 22)
Suggestion: Cumulative Affliction 12 (DC Will 22)
Throw, +4 (DC 33)
Unarmed, +10 (DC 33)

Complications
- Fame: In her original world, Iris is quite famous for having defeated the Dark Lord known as Voldemort. So famous in fact, that she couldn't bear the attention and used her dragonic powers in order to flee into the Dimensional Gap.
- Honor: Iris follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Protector: Iris is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Relationship: Iris might possibly have a crush on Ophis.
- Temper: Iris is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about
- Vulnerability: As Iris is now technically a Dragon, she is vulnerable to things which would hurt Dragons, such as Samael's venom, which targets her Toughness Resistance instead of her Fortitude (as though she were an object and it had the Affects Objects extra), and Dragon Slaying Weapons. However, she is not disadvantaged when resisting such things the way other dragons would be.

Languages
Dragonic, English [Native], Japanese, Parseltongue

Defense
Dodge 12, Parry 12, Fortitude Immune, Toughness 16, Will 13

Power Points
Abilities 128 + Powers 169 + Advantages 54 + Skills 69 (138 ranks) + Defenses 18 = 438

--------------------
Great Red - PL 14
Overall Length: 328' 0" / Height: 60' 0" / Weight: 1,024 tons
Body: 96' 0" / Neck: 96' 0" / Tail: 136' 0"

Strength 18, Stamina 15, Agility 5, Dexterity 4, Fighting 8, Intellect 4, Awareness 6, Presence 4

Advantages
All-out Attack, Animal Empathy, Artificer, Assessment, Benefit, Existential Tier 7 (dragon god), Benefit, Wealth 4 (multimillionaire), Daze (Intimidation), Diehard, Eidetic Memory, Extraordinary Effort, Fascinate (Intimidation), Favored Environment: Aerial, Fearless, Improved Aim, Improved Grab, Improved Initiative, Improved Smash, Inspire 3, Interpose, Languages 3, Leadership, Mana Sensitive, Move-by Action, Power Attack, Ritualist, Second Chance: Resisting Mental Control, Set-up, Skill Mastery: Expertise: Magic, Tactical Training, Takedown 2, Teamwork, Trance, Ultimate Effort: Aim, Ultimate Effort: Toughness, White Knight

Skills
Acrobatics 6 (+11), Athletics 6 (+24), Deception 10 (+14), Expertise (AGL): Riding 10 (+15), Expertise (AWE): Survival 10 (+16), Expertise (AWE): Tactics 10 (+16), Expertise: Magic 10 (+14), Insight 10 (+16), Intimidation 10 (+24), Investigation 10 (+14), Perception 10 (+24/+16), Persuasion 10 (+14), Stealth 10 (-5), Treatment 10 (+14)

Powers
Dragon of Dragons Physiology
. . Animagus: Morph 1 (racial, +20 Deception checks to disguise; Single form; Metamorph)
. . Colossal: Growth 20 (racial, +20 STR, +20 STA, +10 Intimidate, -20 Stealth, -10 active defenses, +5 size ranks, +20 mass ranks, +; Innate; Permanent)
. . Divine Body: Immunity 37 (racial, Aging, Damage Effect: Fire, Fortitude Effects, Sleep)
. . Dragonic Perception: Senses 15 (racial, Acute: Detect Dreamers, Acute: Olfactory, Counters All Concealment: Vision, Counters Illusion: Vision, Darkvision, Detect: Dreamers [Mental] 2: ranged, Extended: Vision 1: x10, Low-light Vision)
. . Fearsome Presence: Perception Area Affliction 10 (racial, 1st degree: Impaired, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Reaction 3: reaction; Limited Degree 2)
. . Power-Lifting: Enhanced Strength 18 (racial, +18 STR; Limited to Lifting, Notes: Has a punching strength of 6,000 tons, and a lifting strength of 1,600,000,000 tons)
. . Protective Hide: Protection 3 (racial, +3 Toughness; Impervious [15 extra ranks])
Dragonic Attacks: Array
. . Body Creation: Create 2 (dragon magic, Volume: 4 cft., DC 12; Feature: Objects created using this power continue to exist after Great Red switches Array effects, Innate, Precise, Subtle: look natural; Permanent)
. . Discern Location: Senses 4 (dragon magic, Precognition; Sustained; Limited: to knowing location of chosen target)
. . Dragons Gate I: Summon 10 (dragon magic; Heroic, Type (General): Dragons; Check Required: DC 10 - Persuasion)
. . Dragons Gate II: Movement 3 (dragon magic, Dimensional 3: any dimension, 50 lbs.; Portal)
. . Dragons Gate III: Teleport 13 (dragon magic, Carry 50 lbs.; Accurate, Extended: 8000 miles in 2 move actions, Portal; Limited to Extended, Tiring, Transit Time 5: 1 minute)
. . Dream Reading: Cumulative Mind Reading 14 (dragon magic, DC 24; Cumulative; Limited: to Dreams)
. . Find the Path
. . . . Enhanced Tracking: Enhanced Trait 4 (Linked; dragon magic, Perception +8 (+24); Limited: to Tracking)
. . . . Magical Tracker: Senses 4 (Linked; dragon magic, Direction Sense, Distance Sense, Tracking: Mental 2: full speed; Sustained)
. . Flame Blaze: Cone Area Damage 14 (dragonic, fire, DC 29; Cone Area 3: 250 feet cone, DC 24, Penetrating 6; Tiring)
. . Grand Sorceress: Variable 8 (talent; Action: move; Limited: to One Spell Effect per Reconfiguration, Unreliable (5 uses), Notes: 40 pts of Traits for Duplicating Wizarding Spell Effects & Powers from either the Dream or Illusion Power Profiles booklet)
. . Natural Weapons: Strength-based Damage 2 (dragonic, DC 35; Dangerous, Reach (melee) 4: 20 ft.)
. . Pyrotechnics: Shapeable Area Damage 14 (dragon magic, fire, DC 29; Shapeable Area: 30 cft., DC 24, Increased Range: ranged; Quirk: Requires pre-existing fire)
. . Size Alteration: Progressive Affliction 12 (dragon magic, 3rd degree: Transformed, Resisted by: Will, DC 22; Increased Range 2: perception, Progressive; Limited Degree (third only))
. . Suggestion: Cumulative Affliction 14 (dragon magic, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 24; Cumulative, Increased Range 2: perception; Limited Degree)
. . Wing Wind: Cumulative Cone Area Affliction 12 (dragonic, wind, 1st degree: Hindered, 2nd degree: Prone, Resisted by: Dodge, Overcome by Strength, DC 22; Cone Area 3: 250 feet cone, DC 22, Cumulative; Limited Degree)
Wings of Fire: Array
. . Dragonic Wings: Flight 10 (racial, Speed: 2000 miles/hour, 4 miles/round; Wings)
. . Soar the Spaceways: Movement 4 (racial, Environmental Adaptation: Space, Space Travel 3: other galaxies; Feature: Dimensional Gap is considered equivalent to Space for purposes of this power)

Offense
Initiative +9
Dream Reading: Cumulative Mind Reading 14 (DC Will 24)
Fearsome Presence: Perception Area Affliction 10 (DC Will 20)
Flame Blaze: Cone Area Damage 14 (DC 29)
Grab, +8 (DC Spec 28)
Natural Weapons: Strength-based Damage 2, +8 (DC 35)
Pyrotechnics: Shapeable Area Damage 14 (DC 29)
Size Alteration: Progressive Affliction 12 (DC Will 22)
Suggestion: Cumulative Affliction 14 (DC Will 24)
Throw, +4 (DC 33)
Unarmed, +8 (DC 33)
Wing Wind: Cumulative Cone Area Affliction 12 (DC Fort/Will 22)

Complications
- Monstrous: Great Red is one of, if not the, largest dragons in existence, and tends not to notice lesser existences, which can sometimes be her undoing.
- Motivation: Thrills: Great Red lives for the thrills she gains from flying through the Dimensional Gap at the highest speed she can possibly achieve. This is something which has unfortunately, earned her the enmity of the other dragon who calls the Dimensional Gap her home.
- Relationship: Great Red might possibly have a crush on Ophis.
- Secret: Most people assume Great Red is the one and only "True Dragon," when the reality of her existence is not even remotely close to what they believe.
- Vulnerability: As Great Red is technically a Dragon, she is vulnerable to things which would hurt Dragons, such as Samael's venom, which targets her Toughness Resistance instead of her Fortitude (as though she were an object and it had the Affects Objects extra), and Dragon Slaying Weapons. However, she is not disadvantaged when resisting such things the way other dragons would be.

Languages
Dragonic, English [Native], Japanese, Parseltongue

Defense
Dodge 10, Parry 10, Fortitude Immune, Toughness 18 (Imp. 18), Will 13

Power Points
Abilities 48 + Powers 241 + Advantages 49 + Skills 66 (132 ranks) + Defenses 34 = 438

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DalkonCledwin
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Daiōkami Brainstorm & Notes

Post by DalkonCledwin » Wed Dec 04, 2019 8:14 am

Daiōkami
Premise: What if Lily was not just a regular muggleborn witch, but a Yōkai from the Wolf Demon Tribe (Ōkami)? Well, it means that her daughter Azalea will be far more extraordinary than most people could ever imagine!
Required Inclusions:
- The girl who would become Lily Evans was adopted after having been found abandoned by one, Finlay Evans and his wife Aster Evans (née Cunningham).
- Lily’s biological parents had been pureblooded Ōkami, with her father staying in Japan to fight in a battle that had erupted due to a political schism, and Lily & her mother fleeing to England.
- Lily being related to Koga & Ayame (from Inuyasha), and possibly even being their daughter.
- Lily’s mother, whether she is Ayame or not, places a spell on Lily that will allow her to blend in among humans until her Yōkai powers emerge at puberty. This fools even Dumbledore.
- Lily, and later her daughter, must be able to shift their appearance between full human, hybrid and wolf forms at will.
- James must be in on the secret, and not care that his wife and daughter are Ōkami.
- Azalea Potter, Lily’s daughter, must inherit Goraishi from Koga, as well as Ayame’s bottomless bag of cutting leaves (shuriken).
- Much like other supernatural species, Azalea must age normally until she reaches about the age of 17 to 20, and then must slow to the rate of a typical Yōkai.
Preferred Inclusions:
- At least one character in the fic must possess Shinto Priestess powers.
- Azalea having a few wolf-like mannerisms.
- The aforementioned character with Priestess powers placing Beads of Subjugation on Azalea to curb her more reckless behavior.
- Bonus points if the Shinto Priestess is a very tsundere Dancia Malfoy.
Optional Inclusions:
- This fic being a crossover with High School DxD.
- Azalea and her Priestess leaving Britain together after the war ends, and never looking back.
- Azalea and her Priestess winding up in Kuoh Town with all the hilarity that ensues from that.
Forbidden Things:
- Azalea and her Priestess becoming members of a Devil’s Peerage or Angel’s Brave Saints.

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DalkonCledwin
Posts: 1664
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Azalea Potter / The Inner Circle / Daiōkami

Post by DalkonCledwin » Wed Dec 04, 2019 8:22 am

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Art by GigaMessy on DeviantArt

Azalea Lillian Potter - PL 12
Age: 18 / Height: 5' 6" / Weight: 125 lbs
Hair Color: Brown / Eye Color: Green

Strength 11, Stamina 12, Agility 6, Dexterity 5, Fighting 8, Intellect 3, Awareness 7, Presence 6

General Advantages
Accurate Attack, Agile Feint, Animal Empathy, Artificer, Assessment, Attractive 2, Beginner's Luck, Beloved: Dancia Malfoy, Benefit, Existential Tier 4 (ultimate-class/daiyōkai), Benefit, Social Class 3 (nobility), Benefit, Wealth 4 (multimillionaire), Benefit, Yōkai Tails (one tail), Connected, Diehard, Equipment 3, Evasion 2, Extraordinary Effort, Fascinate (Persuasion), Fast Grab, Favored Environment: When Fighting Favored Foes, Favored Foe: Stray Magicians, Fearless, Great Endurance, Guidance, Improved Hold, Improved Initiative, Improved Treatment, Inspire 2, Jack-of-all-trades, Languages 4, Leadership, Mana Sensitive, Move-by Action, Power Attack, Ranged Attack 2, Ritualist, Second Chance: Resisting Mental Control, Seize Initiative, Set-up, Skill Mastery: Expertise: Magic, Tactical Training, Takedown, Trance, White Knight

Enhanced Advantages
Improved Grab, Uncanny Dodge

Skills
Acrobatics 8 (+14), Athletics 4 (+15), Close Combat: Natural Weapons 3 (+11), Deception 4 (+10), Expertise (AGL): Riding 8 (+14), Expertise (AWE): Home Economics 8 (+15), Expertise (AWE): Popular Culture 6 (+13), Expertise (AWE): Tactics 8 (+15), Expertise: Magic 14 (+17), Insight 6 (+13), Intimidation 8 (+14), Investigation 6 (+9), Perception 8 (+15), Persuasion 8 (+14), Stealth 8 (+14), Technology 4 (+7), Treatment 6 (+9), Vehicles 4 (+9)

Powers
Bottomless Bag of Cutting Leaves (Easily Removable)
. . Cutting Leaves: Array
. . . . Razor Leaves: Damage 1 (slashing, DC 16; Dangerous, Increased Range: ranged, Multiattack)
. . . . Tōki Leaf: Damage 3 (slashing, DC 18; Dangerous, Increased Range: ranged, Penetrating 3)
Daiōkami Physiology
. . Augmented Perception: Senses 13 (racial, Acute: Olfactory, Danger Sense: Olfactory & Ranged Touch, Extended: Hearing 2: x100, Extended: Olfactory 2: x100, Extended: Ranged Touch 1: x10, Low-light Vision, Radius: Ranged Touch, Ranged: Touch, Tracking: Olfactory 2: full speed, Ultra-hearing, Advantages: Uncanny Dodge)
. . Ichibi no Ōkami: Extra Limbs 1 (racial, 1 extra limb, Advantages: Improved Grab)
. . Ignore Pain: Healing 10 (racial; Persistent, Reaction 3: reaction; Fades, Limited: to Self, Temporary)
. . Invulnerabilities: Immunity 4 (racial, Aging, Disease, Environmental Condition: Cold, Poison)
. . Mimicry: Morph 2 (racial, +20 Deception checks to disguise; Narrow group, Notes: Narrow Group = A normal Human version of herself & a Honshū Wolf)
. . Ōkami Claws: Strength-based Damage 2 (slashing, DC 28; Dangerous)
Grand Sorceress: Array
. . Expecto Patronum: Concentration Cumulative Burst Area Affliction 11 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Burst Area 3: 120 feet radius sphere, DC 21, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Devils, Undead & Spawn of Trihexa, Limited: to Causing Targets to Flee or Cower, Tiring)
. . Expelliarmus: Damage 17 (force, wizarding magic, DC 32; Disarming, Increased Range: ranged)
. . Finite Incantatem: Nullify 9 (wizarding magic, Counters: Magical Effects, DC 19; Broad, Effortless, Simultaneous)
. . Incendio Duo: Line Area Damage 12 (fire, wizarding magic, DC 27; Line Area 2: 5 feet wide by 60 feet long, DC 22, Increased Duration: concentration; Distracting)
. . Locomotor Mortis: Progressive Affliction 12 (wizarding magic, 1st degree: Hindered, Impaired, 2nd degree: Prone, Disabled, Resisted by: Fortitude, DC 22; Extra Condition, Increased Range: ranged, Progressive; Limited: to Agility Impaired / Disabled, Limited Degree)
. . Reducto: Burst Area Weaken 12 (force, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 22; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 22, Increased Range: ranged)
. . Stupefy: Cumulative Affliction 12 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged)
Senjutsu: Array
. . Dim Mak: Progressive Affliction 8 (bludgeoning, senjutsu, 1st degree: Fatigued, Impaired, 2nd degree: Disabled, Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Extra Condition, Progressive, Reversible)
. . Kasha: Shapeable Area Damage 9 (fire, senjutsu, soul, DC 24; Shapeable Area 2: 60 cft., DC 19, Increased Duration: concentration, Increased Range: ranged, Selective; Distracting, Tiring)
. . Ki Balance: Healing 12 (senjutsu; Feature: Using Bōchujutsu will reduce the time this power takes to 7 minutes, Persistent, Restorative; Empathic, Quirk: Treatment takes at least 20 minutes)
. . Tōki Slam: Strength-based Damage 5 (force, DC 31)
. . Wild Growth: Environment 9 (plant, senjutsu, Impede Movement (2 ranks), Visibility (-2), Radius: 1 mile; Selective)
Senjutsu: Talents
. . Ki Reading: Senses 9 (senjutsu, Acute: Detect Ki, Analytical: Detect Ki, Counters Illusion: Detect Ki, Detect: Ki [Mental] 2: ranged, Extended: Detect Ki 2: x100, Radius: Detect Ki; Sustained)
. . Tōki Shield: Impervious Toughness 12 (senjutsu; Sustained)
Superhuman Locomotion: Array
. . Apparition: Teleport 8 (wizarding magic, 1 mile in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Extended: 250 miles in 2 move actions, Turnabout; Distracting, Noticeable: Makes a loud cracking noise upon arrival at destination)
. . Run Azalea! Run!: Speed 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Noticeable: Azalea sort of looks like a whirlwind/tornado while using this power)
. . Super-Leaping: Leaping 4 (racial, Leap 120 feet at 30 miles/hour)

Equipment
Blæcwulf Manor of Kuoh, Cell Phone (Smartphone), Communication Mirror, Light Battle Robes

Offense
Initiative +10
Dim Mak: Progressive Affliction 8, +8 (DC Fort 18)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 11 (DC Will 21)
Expelliarmus: Damage 17, +7 (DC 32)
Finite Incantatem: Nullify 9, +7 (DC Will 19)
Grab, +8 (DC Spec 21)
Incendio Duo: Line Area Damage 12 (DC 27)
Kasha: Shapeable Area Damage 9 (DC 24)
Locomotor Mortis: Progressive Affliction 12, +7 (DC Fort 22)
Razor Leaves: Damage 1, +7 (DC 16)
Reducto: Burst Area Weaken 12 (DC Fort 22)
Stupefy: Cumulative Affliction 12, +7 (DC Fort 22)
Throw, +7 (DC 26)
Tōki Leaf: Damage 3, +7 (DC 18)
Tōki Slam: Strength-based Damage 5, +8 (DC 31)
Unarmed, +8 (DC 26)
Ōkami Claws: Strength-based Damage 2, +11 (DC 28)

Complications
- Beads of Submission: Azalea's girlfriend had the odd luck of being born with Priestess powers. Dancia used these powers to craft a set of prayer beads that have bestowed her with a limited amount of control over Azalea. Dancia religiously activates these beads whenever she thinks Azalea is being particularly reckless and it always annoys Azalea, even if she grudgingly admits that her girlfriend is usually doing her a huge favor by activating them. These beads are a complication because anyone that knows they exist and who has Priestess powers could activate them. The trigger command should be obvious.
- Fame: Azalea is quite famous among Hereditary Magicians (aka Wizardkind) for having been directly responsible for the ultimate demise of their most recent Dark Lord.
- Motivation: Thrills: Azalea wants nothing more than to enjoy her life and obtain a decent Muggle education now that her arch-nemesis (Voldemort) is dead and buried under sixteen feet of magically reinforced concrete that is located inside a high security vault within Gringotts that happens to be guarded by three different dragons (There is no kill like overkill!)
- Mythic Weakness: The spiritual power of a True Priestess can cause severe problems for any form of Yōkai, even ones that aren't pure-blooded, such as Azalea. Hanyō (Half-Blood Yōkai) are considered to be Impaired on their Resistance checks against the this form of spiritual power (which is actually completely different from the Radiant Light that Angels are known to be capable of generating). It is worth noting that Yōkai can actually be born with the power of a True Priestess, as was the case for both Yasaka and her daughter.
- Overconfident: This is actually the reason that Azalea has been subjected to the Beads of Subjugation treatment by her girlfriend. The only thing Azalea fears is the unknown, she can't help but trying to figure out all there is to know about everything, even if it might try and get her killed.
- Power Loss: Azalea loses access to her superhuman strength and stamina, as well as to racial powers (except for her tail) and her Senjutsu at any time when there is a Lunar Eclipse in the skies above her head. The same does not hold true for her Grand Sorceress array as it is something she inherited from BOTH of her parents instead of just being from her mother.
- Relationships: Azalea is the granddaughter of Koga and Ayame of the Demon Wolf Tribe, as well as being the daughter Sayuri of the Demon Wolf Tribe. Her grandmother died in the process of bringing Sayuri to Britain, but was found in time to bless Finlay and Aster Evans with the privilege of raising her daughter, whereupon they rechristened Sayuri as Lily Evans. Azalea's father is one James Potter, a human Wizard of some renown. Both of Azalea's parents were murdered by a madman when she was only a year old, and Azalea would have grown up in ignorance of what she could truly do if she had not met the girl who would go on to become her girlfriend on her first day at Hogwarts, one Dancia Malfoy.
- Spiritual Pressure: Daiyōkai such as Azalea must spend a Free Action each round in order to suppress their Spiritual Pressure, which has an effect radius of 120 feet (Burst Area 3), and affects any human caught inside that radius in the same way as 2 ranks of the Impedes Movement environmental effect. This is something which is shared by anything of equal strength to them within the supernatural community, and automatically activates if they are incapable of taking that Free Action, whether they want it too or not. Although in Azalea's case, this Spiritual Pressure is suppressed during a Lunar Eclipse, just like her other Yōkai powers.
- Temper: Trying to hurt someone that Azalea cares about will end very badly for you.

Languages
English [Native], French, Japanese, Latin, Parseltongue, Ænglisc (Old English)

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14 (Imp. 12), Will 12

Power Points
Abilities 116 + Powers 191 + Advantages 61 + Skills 61 (121 ranks) + Defenses 11 = 440

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Blæcwulf Manor of Kuoh - PL 12

Toughness 10, Size Large

Features:
Concealed 1, Grounds, Gym, Habitat, Hangar, Laboratory, Library, Living Space, Personnel, Shrine, Wards 2

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 12 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 8 (16)
Last edited by DalkonCledwin on Wed Dec 04, 2019 3:25 pm, edited 2 times in total.

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DalkonCledwin
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Dancia Malfoy / The Inner Circle / Daiōkami

Post by DalkonCledwin » Wed Dec 04, 2019 3:18 pm

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Art by GigaMessy on DeviantArt

Dancia Alya Malfoy - PL 10
Age: 18 / Height: 5' 8" / Weight: 126 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 1, Stamina 2, Agility 3, Dexterity 2, Fighting 1, Intellect 3, Awareness 5, Presence 3

General Advantages
Animal Empathy, Artificer, Assessment, Attractive, Badgirl, Beloved: Azalea Potter, Benefit, Existential Tier 3 (high-class), Benefit, Social Class 3 (nobility), Benefit, Wealth 3 (millioniare), Connected, Daze (Deception), Defensive Attack, Defensive Roll 3, Equipment 10, Extraordinary Effort, Fascinate (Deception), Favored Environment: While Fighting Favored Foe, Favored Foe: Yōkai, Great Endurance, Improved Aim, Improved Treatment, Inspire 2, Languages 3, Leadership, Lionheart 2, Luck 5, Mana Sensitive, Power Attack, Ranged Attack 4, Reviving Team Attack, Ritualist, Takedown, Trance, Well-informed

Enhanced Advantages
Eidetic Memory, Specialist: Expertise: Magic (Artificing), Specialist: Expertise: Magic (Magic Item Identification)

Skills
Acrobatics 4 (+7), Athletics 4 (+5), Close Combat: Unarmed 4 (+5), Deception 8 (+11), Expertise (AGL): Riding 8 (+11), Expertise (AWE): Popular Culture 4 (+9), Expertise: History 8 (+11), Expertise: Magic 10 (+13), Expertise: Spirits 14 (+17), Expertise: Strategy 8 (+11), Insight 8 (+13), Intimidation 6 (+9), Investigation 4 (+7), Perception 6 (+11), Persuasion 6 (+9), Ranged Combat: Bows 6 (+8), Stealth 6 (+9), Technology 8 (+11), Treatment 8 (+11), Vehicles 8 (+10)

Powers
Ancestral Composite Longbow (Easily Removable)
. . Sacred Arrows: Strength-based Damage 5 (piercing, priestess power, DC 21; Accurate: +2, Affects Insubstantial 2: full rank, Increased Range: ranged; Quirk 2: Affects Insubstantial is considered to have the "Unreliable (5 uses)" flaw)
. . Summonable: Feature 1 (priestess power, Notes: Dancia has a “bond” with this bow, allowing her to summon it to her location by taking a standard action and willing it. The item will then disappear from wherever it was initially located and reappear in her hand.)
Priestess Hexes: Array
. . Charm: Enhanced Trait 4 (priestess hex, Persuasion +8 (+17); Limited: to improving a target's attitude)
. . Evil Eye: Affliction 10 (priestess hex, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 20; Increased Range 2: perception, Subtle: subtle; Limited Degree, Sense-dependent: Visual)
. . Ghost Blade: Enhanced Extra 10 (priestess hex; Affects Insubstantial 2: full rank, Variable Descriptor: close group - All Weapon Attacks; Quirk: Lower of Attack or Extra's Rank)
. . Might of the Fallen: Healing 10 (priestess hex; Energizing; Limited: to Energizing, Quirk: Each individual character can only be targeted by this hex once per 24 hours)
. . Wandering Hex: Variable 3 (priestess hex; Slow, Unreliable (5 uses), Notes: 15 pts of Traits for duplicating Priestess Hex powers that Dancia doesn't already have access to)
Priestess Physiology
. . Invulnerabilities: Immunity 6 (racial, Custom: Temporal Afflictions 5, Environmental Condition: Spiritual Pressure; Feature: Longevity)
Priestess Powers: Array
. . Ancestor's Council: Senses 2 (priestess power, Postcognition (Limited): Dancia's Ancestors, Advantages: Eidetic Memory; Affects Others, Reach (ranged) 6: 30 ft., Sustained)
. . Bless: Burst Area Luck Control 1 (Bestow Luck; Burst Area 2: 60 feet radius sphere, DC 11, Selective; Check Required 5: DC 14 - Expertise: Spirits, Increased Action 2: move, Reduced Range 2: close)
. . Ethereal Jaunt: Insubstantial 4 (priestess power, Incorporeal; Concentration)
. . Green Caress: Progressive Affliction 12 (priestess power, senjutsu, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, 3rd degree: Transformed, Unaware, Resisted by: Fortitude, DC 22; Extra Condition, Progressive; Slow: days, Notes: Transformed into an inanimate plant)
. . Heroism: Luck Control 1 (priestess power, Spend on Other)
. . Lesser Entice Spirit: Summon 6 (priestess power; Heroic, Type (Broad): Yōkai & European Monsters; Attitude: indifferent)
. . Life Blast: Line Area Damage 8 (priestess power, senjutsu, DC 23; Affects Insubstantial 2: full rank, Alternate Resistance (no cost): Will, Line Area 3: 5 feet wide by 120 feet long, DC 18, Penetrating 8; Source: ambient plantlife)
. . Mass Cure Wounds: Burst Area Healing 6 (priestess power; Burst Area 3: 120 feet radius sphere, DC 16, Increased Range: ranged, Selective; Tiring)
. . Master Magician: Variable 6 (talent; Action: move; Limited: to a single power effect per activation, Unreliable (5 uses), Notes: 30 pts of Traits for duplicating Wizarding or Yōjutsu spell effects & Senjutsu powers)
. . Mindshock: Enhanced Extra 10 (priestess power, psychic; Secondary Effect, Variable Descriptor: close group - All Weapon, Natural Weapon & Unarmed Attacks; Quirk: Lower of Attack or Extra's Rank)
. . Spiritual Ally: Summon 10 (priestess power; Active, Mental Link)
. . Spiritual Weapon: Damage 14 (priestess power, DC 29; Homing 2: 2 extra attempts, Increased Range: ranged, Indirect 4: any point, any direction, Variable Descriptor: close group - Bludgeoning, Piercing or Slashing)
. . Telekinesis: Move Object 14 (priestess power, telekinetic, 400 tons)
. . Unseen Servant
. . . . Sensory Link: Senses 10 (Linked; priestess power, Counters All Concealment: Vision, Penetrates Concealment: Vision, Radius: Vision; Sustained; Limited: to Targeting Linked Power Effect)
. . . . Shinidamachū: Move Object 8 (Linked; priestess power, 6 tons; Increased Range: perception, Indirect 4: any point, any direction, Precise, Subtle 2: undetectable)
Priestess Powers: Talents
. . Fetish: Enhanced Trait 2 (priestess power, Advantages: Specialist: Artificing, Specialist: Magic Item Identification)
. . Ki Reading: Senses 7 (priestess power, senjutsu, Acute: Detect Ki, Analytical: Detect Ki, Counters Illusion: Detect Ki, Detect: Ki [Mental] 2: ranged, Radius: Detect Ki; Sustained)

Equipment
Cell Phone (Smartphone), Communication Mirror, Heavy Jacket, Motorcycle, Shared EP (Blæcwulf Manor) 8, Supermarine Spitfire

Offense
Initiative +3
Evil Eye: Affliction 10 (DC Will 20)
Grab, +1 (DC Spec 11)
Green Caress: Progressive Affliction 12, +5 (DC Fort 22)
Life Blast: Line Area Damage 8 (DC Will 23)
Sacred Arrows: Strength-based Damage 5, +14 (DC 21)
Shinidamachū: Move Object 8 (DC 18)
Spiritual Weapon: Damage 14, +6 (DC 29)
Telekinesis: Move Object 14, +6 (DC 24)
Throw, +6 (DC 16)
Unarmed, +5 (DC 16)

Complications
- Marked: Dancia has spent a large amount of money acquiring as many sexy tattoos as she can, to make it far easier for her to ignore the vicious scar that was left behind when the Dark Mark faded from her arm when Voldemort finally & truly kicked the bucket. This will unfortunately make it far easier for her enemies to identify and locate her.
- Motivation: Acceptance: Dancia just wants to live a peaceful life in obscurity with her girlfriend and anyone else that winds up joining Azalea's "inner circle" ("That reminds me, I still need to punish her for adopting that phrase... Azalea, SIT!!!")
- Obsession: Dancia is utterly and completely obsessed with British military history, to the point that she just HAD to have her own personal Supermarine Spitfire, not that she ever gets to use the guns, but it is still fun to take out for joyrides!
- Power Loss: Dancia's Priestess Power & Priestess Hex arrays are known to fluctuate in terms of strength, based upon her emotional state. While yes, this does mean it is technically possible for the array to exceed the normal limitations of her Power Level, more often than not it means that she'll lose the ability to access them entirely for an indeterminate period of time when she experiences certain emotions.
- Trait of Significance: Dancia's technology skill is considered to be Impaired when dealing with Muggle Technology made between 1960 and 1980, and Disabled with anything more recent than that. However, this doesn't actually hinder her when trying to operate Muggle vehicles from those years, as she is a natural when it comes to operating any form of vehicle, be it magical or mundane.
- Troubled Past: Dancia was forced to become a Death Eater by her father, which is something she has never forgiven him for because it temporarily drove a wedge between her and Azalea. Unfortunately that also means there are a number of people who have significant grudges against Dancia due to various things that she absolutely had to do in order to survive life as a marked Death Eater. Thankfully, she never once cast an Unforgivable Curse, so a testamony under Veratiserum to that effect saved her from Azkaban.
- Weakness: A Priestess, such as Dancia, is actually Resistance Impaired against the Priestess Powers array of other Priestesses, just like if they were a Hanyō.

Languages
English [Native], French, Japanese, Latin, Ænglisc (Old English)

Defense
Dodge 13, Parry 13, Fortitude 6, Toughness 7/2, Will 14

Power Points
Abilities 40 + Powers 96 + Advantages 62 + Skills 69 (138 ranks) + Defenses 35 = 302

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Supermarine Spitfire - PL 10

Strength 8, Defense -4, Toughness 9, Size Huge

Powers
Heavy Machine Guns: Damage 6 (ballistic, DC 21; Increased Range: ranged, Multiattack)
Prop-Fighter: Flight 6 (technological, Speed: 120 miles/hour, 1800 feet/round)

Offense
Heavy Machine Guns: Damage 6, +6 (DC 21)

Power Points
Abilities 2 + Powers 30 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 32

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Motorcycle - PL 10 (Alternate of Supermarine Spitfire)

Strength 2, Defense 0, Toughness 8, Size Medium

Powers
Wheelset: Speed 6 (technological, Speed: 120 miles/hour, 1800 feet/round)

Power Points
Abilities 2 + Powers 6 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 11

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DalkonCledwin
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Crom Cruach / Inner Circle / Daiōkami

Post by DalkonCledwin » Wed Dec 04, 2019 10:43 pm

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Crom Cruach - PL 14
App. Age: 24,000 / Height: 5' 9" / Weight: 149 lbs
Hair Color: Black & Blonde / Eye Color: Heterochromia (Black Left / Gold Right)

Strength 14, Stamina 11, Agility 6, Dexterity 5, Fighting 10, Intellect 4, Awareness 6, Presence 4

General Advantages
Accurate Attack, All-out Attack, Artificer, Assessment, Attractive 2, Badboy, Benefit, Existential Tier 6 (heavenly dragon), Benefit, Status: Evil Dragon, Benefit, Wealth 5 (billionaire), Close Attack 4, Connected, Contacts, Daze (Deception), Diehard, Extraordinary Effort, Fascinate (Intimidation), Fearless, Great Endurance, Improved Critical: Unarmed, Improved Defense, Improved Grab, Improved Hold, Improved Smash, Jack-of-all-trades, Languages 2, Mana Sensitive, Power Attack, Ranged Attack 5, Redirect, Ritualist, Startle, Well-informed

Enhanced Advantages
Agile Feint, Defensive Roll 2, Evasion 2, Improved Initiative 10, Instant Up, Interpose, Move-by Action, Seize Initiative, Takedown 2, Uncanny Dodge

Skills
Athletics 8 (+22), Expertise: History 20 (+24), Expertise: Magic 10 (+14), Insight 12 (+18), Intimidation 12 (+16), Perception 10 (+16), Persuasion 12 (+16), Stealth 12 (+18), Treatment 6 (+10)

Powers
Dragonic Magic: Array
. . Dragon Aura Bullets: Damage 18 (dragon magic, force, DC 33; Increased Range: ranged)
. . Dragon Aura Burst: Burst Area Damage 7 (dragon magic, force, DC 22; Burst Area 5: 500 feet radius sphere, DC 17, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Dragon Aura Slam: Strength Effect 14 (bludgeoning; Secondary Effect)
. . Escape Notice: Concealment 10 (talent, All Senses; Passive)
. . Fire in the Sky: Perception Area Damage 14 (dragon magic, fire, DC 29; Perception Area: DC 24 - Visual, Penetrating 6; Tiring)
. . Flame Blaze: Line Area Concentration Weaken 12 (dragon magic, fire, Affects: Toughness, Resisted by: Fortitude, DC 22; Affects Objects Only, Line Area 3: 5 feet wide by 120 feet long, DC 22, Concentration; Distracting, Tiring)
Dragonic Movement: Array
. . Fast as Fast Can Be: Speed 20 (racial, Speed: 2 million miles/hour, 4000 miles/round)
. . You'll Never Catch Me: Flight 20 (racial, Speed: 2 million miles/hour, 4000 miles/round; Feature: Wings fold into back when not actively in use; Wings)
Evil Dragon Physiology
. . Dragonic Perception: Senses 6 (racial, Acute: Olfactory, Danger Sense: Mental, Darkvision, Extended: Vision 1: x10, Low-light Vision, Advantages: Uncanny Dodge)
. . Invulnerabilities: Immunity 9 (racial, Aging, Damage Effect: Fire Effects, Sleep, Uncommon Descriptor: pain; Limited: Crom is not immune to the DragonFyre of Ddraig & Albion [5 ranks only])
. . Lightning Reflexes: Enhanced Trait 21 (racial, Advantages: Agile Feint, Defensive Roll 2, Evasion 2, Improved Initiative 10, Instant Up, Interpose, Move-by Action, Seize Initiative, Takedown 2)
. . Love Don't Roam: Comprehend 3 (meaningful ability name, racial, Languages - Read All, Languages - Speak All, Languages - Understand All)
. . Protective Hide: Protection 3 (racial, +3 Toughness; Impervious [11 extra ranks])
. . Resistances: Immunity 10 (racial, Common Descriptor: Dragon Slaying Effects; Limited - Half Effect)
. . Strongest Evil Dragon: Enhanced Strength 18 (racial, +18 STR; Limited to Lifting, Notes: Has a punching strength of 400 tons, and a lifting strength of 100,000,000 tons)
. . True Form Revelation: Morph 1 (racial, +20 Deception checks to disguise; Single form, Notes: Crom's true form is an absolutely massive dragon, but the change does not inhibit his ability to move, increase his strength or any of the other effects that the Growth power usually has, so it winds up coming off more as a single rank Morph effect that lacks the Metamorph extra.)

Offense
Initiative +46
Dragon Aura Bullets: Damage 18, +10 (DC 33)
Dragon Aura Burst: Burst Area Damage 7 (DC 22)
Fire in the Sky: Perception Area Damage 14 (DC 29)
Flame Blaze: Line Area Concentration Weaken 12 (DC Fort 22)
Grab, +14 (DC Spec 24)
Throw, +10 (DC 29)
Unarmed, +14 (DC 29)

Complications
- Cultural Awkwardness: Crom Cruach has spent countless centuries observing humans, devils and various other species, yet somehow managed to miss the most important fact of life... "Where do babies come from, Azalea?"
- Cursed: Crom always returns to life a century or two after someone succeeds in killing him. This is a complication for him, because he wants to die an honorable death in battle, and this complication removes death from the equation.
- Evil With Standards: Do not let Crom catch you abusing children (or child shaped eldritch entities), or he will beat you to a bloody pulp, feed you as many healing potions as it takes to get you back on your feet, and proceed to repeat those two actions as many times as it takes for your soul to die, even while your body continues to live (which is one of the only ways to kill an Evil Dragon permanently).
- Fame: "Crom, I have never prayed to you before. I have no tongue for it. No one, not even you, will remember if we were good men or bad. Why we fought, or why we died. All that matters is that two stood against many. That's what's important! Valor pleases you, Crom... so grant me one request. Grant me revenge! And if you do not listen, then the HELL with you!" ~~ Words immortalized in the film Conan the Barbarian staring Arnold Schwarzenegger and referencing this very dragon.
- Motivation: Thrills: Crom wants to face increasingly strong opponents in battle simply to say he has had the chance to fight the best that the world has to offer, and so that hopefully one day someone will be strong enough to end him. Beyond that, he has a very whimsical existence. H
- Obnoxious Overconfident: Crom is obnoxiously overconfident for a couple of reasons, one of which is because doesn't like repeating himself and will stop talking to someone that fails to understand his words after a single repetition. Another reason, is that he has been known to switch sides in any wars he has decided to participate in, the very moment the leader(s) of his original side issues the order to retreat. And the last reason is because he prefers single combat to mass combat, which means he would stop fighting the instant one of his allies tried to help him, while flying into a berserk rage if someone tried to help his current opponent.
- Reputation: Crom is known as the Crescent Circle Dragon, Darkness Dragon and Dark Dragon of the Crescent Moon, and he is also the single most powerful of the Evil Dragons. He has never displayed his full fighting potential, but rumor has it he is stronger than the two Heavenly Dragons were when they were at their most powerful.
- The Taming of the Grue: All historical accounts regarding Evil Dragons agree that only an Evil God can control an Evil Dragon; and yet Crom will do whatever it takes in order to make Azalea happy, just so she doesn't stop making such heavenly Treacle Tart. He also really admires Asia's bananas.
- Weakness: Crom's Resistance scores are considered to be Impaired when he is attacked by a Dragon Slaying effect. However, the Half-Effect immunity to such attacks comes into play before those attacks even interact with his Resistance scores, so there is a really good chance he can ignore them, but that doesn't change the fact that he is impaired against such forms of attack.

Languages
Cimmerian [Native?], English, Japanese

Defense
Dodge 12, Parry 12, Fortitude 13, Toughness 16/14 (Imp. 14), Will 15

Power Points
Abilities 120 + Powers 149 + Advantages 50 + Skills 51 (102 ranks) + Defenses 19 = 389

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Builder's Comments: I don't know whether or not it was intentional on the part of the creators of DxD, but they totally made their version of Crom into a Seshomaru expy. The main difference between the two of them, is that Crom has a much wider range of emotions than Seshy.

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