(The Merge) Gargoyles: Defenders of the Night - Recruiting

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Spectrum
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by Spectrum » Sun May 24, 2020 2:38 am

I think that I'm missing something.

I see a great big 'hey, pay attention to this important thing!' with my plot significance sense.

But.. I'm not picking up on how to interact with it or how its significant.

Hopefully, someone else can hit me with a cue by four?
We rise from the ashes so that new legends can be born.

jmucchiello
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by jmucchiello » Sun May 24, 2020 4:20 am

Don't ask me. I'm flying back from the river looking for the rest o' y'all.


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Vivid
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by Vivid » Mon May 25, 2020 5:34 pm

So, I caught the bit where the switchblade came out. Does it seem violence is imminent? Are they in stabbing distance? The knife seemed more an 'I'm serious' thing that an 'I'm going to shank you right now!' thing. Or did I misread that?

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Bladewind
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by Bladewind » Mon May 25, 2020 10:19 pm

Nope - you did not miss read that.
Spectrum wrote:
Sun May 24, 2020 2:38 am
I think that I'm missing something.

I see a great big 'hey, pay attention to this important thing!' with my plot significance sense.

But.. I'm not picking up on how to interact with it or how its significant.

Hopefully, someone else can hit me with a cue by four?
I plan to post this evening.

To be truthful... I was testing your character's patience by stretching this out.
Thorpocalypse wrote:
Sun Oct 07, 2018 6:01 pm
Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document

kirinke
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by kirinke » Mon May 25, 2020 10:24 pm

They're hunters and warriors. Patience gets food on the table and lets you observe your enemies and learn their ways so it's easier to stomp em later. Plus they were warned by their fey friend not to be hasty.

It's always best to listen to advice, when it's sensible and freely given.

jmucchiello
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by jmucchiello » Wed May 27, 2020 7:39 pm

Does Cassielle fly back in time to see the others go into a building with a mysterious stranger? Or does she just fly around the area of the church not able to find the others?

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Bladewind
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by Bladewind » Wed May 27, 2020 11:19 pm

I leave it up to you.

Its a little plot devicey/ deus ex that she gets to them, but at the same time I don't want you to get left behind... you could have stopped by the club and Morgan could have called Izzy...
Thorpocalypse wrote:
Sun Oct 07, 2018 6:01 pm
Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document

jmucchiello
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Joined: Sat Feb 09, 2019 7:59 pm

Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by jmucchiello » Thu May 28, 2020 9:51 am

I did say I was looking for them. And they didn't necessaryily head out as soon as I left the tower.

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Bladewind
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by Bladewind » Thu May 28, 2020 10:15 pm

exactly ;)
Thorpocalypse wrote:
Sun Oct 07, 2018 6:01 pm
Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document

Spectrum
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Joined: Fri Nov 04, 2016 8:08 pm

Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by Spectrum » Thu May 28, 2020 10:29 pm

Bladewind- I don't want to throw you a major screw, but I cannot see Dina going into the confined space without excessive good reason.
We rise from the ashes so that new legends can be born.

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Vivid
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by Vivid » Thu May 28, 2020 10:38 pm

It could just be Izzy, Min, and Eva.

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Bladewind
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by Bladewind » Thu May 28, 2020 11:53 pm

Spec - thats not a screw - that's RP.... It is clear though, its not a confined space. It's just indoors cleverly disguised to look like a trash heap.

But standing guard works too...
Thorpocalypse wrote:
Sun Oct 07, 2018 6:01 pm
Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document

Flynnarrel
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by Flynnarrel » Tue Jun 02, 2020 2:35 am

So, where are we currently? What are the surroundings? Did we go through the concealed tunnel?
"Something pithy this way comes."

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Bladewind
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by Bladewind » Tue Jun 02, 2020 12:46 pm

Still in the alley, homeless guy wants privacy was asking if you could camoflage. He still wants to enter his “lair”
Thorpocalypse wrote:
Sun Oct 07, 2018 6:01 pm
Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document

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