The Merge: Agents & Powers (OOC for chapter 2)

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Tony Jones
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Re: The Merge: Agents & Powers (Interest open for chapter 2)

Post by Tony Jones » Sun Nov 10, 2019 2:15 pm

Ready too!

Neo-Paladin
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Re: The Merge: Agents & Powers (Interest open for chapter 2)

Post by Neo-Paladin » Sun Nov 10, 2019 2:16 pm

Then check out the IC ;)

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Bladewind
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Re: The Merge: Agents & Powers (Interest open for chapter 2)

Post by Bladewind » Sun Nov 10, 2019 6:03 pm

Awesome !
Errands to run, but I'll be there asap !
Thorpocalypse wrote:
Sun Oct 07, 2018 6:01 pm
Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document

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Tony Jones
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Re: The Merge: Agents & Powers (Interest open for chapter 2)

Post by Tony Jones » Sun Nov 10, 2019 8:46 pm

When the time comes to roll dice, is there a specific dice roller we'll be using?

Neo-Paladin
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Re: The Merge: Agents & Powers (Interest open for chapter 2)

Post by Neo-Paladin » Sun Nov 10, 2019 8:49 pm

I like Coyotecode myself.

jmucchiello
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Re: The Merge: Agents & Powers (Interest open for chapter 2)

Post by jmucchiello » Sun Nov 10, 2019 8:57 pm

I've been using orokos.com. You have to login. It supports number of repetitions per die set rather than per click (if I remember coyotecode's interface correctly).

kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (Interest open for chapter 2)

Post by kirinke » Sun Nov 10, 2019 9:21 pm

coyotecode doesn't work for me for some reason, so I switched to orokos.com.

Neo-Paladin
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Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers (Interest open for chapter 2)

Post by Neo-Paladin » Sun Nov 10, 2019 9:26 pm

Both are fine with me :)

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Tony Jones
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Joined: Tue Oct 22, 2019 8:54 pm

Re: The Merge: Agents & Powers (Interest open for chapter 2)

Post by Tony Jones » Sun Nov 10, 2019 11:16 pm

Orokos is good for me.

kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (Interest open for chapter 2)

Post by kirinke » Mon Nov 11, 2019 12:53 am

I actually looked up the time it took to get from Munich to Berlin by train. ;)

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Bladewind
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Re: The Merge: Agents & Powers (Interest open for chapter 2)

Post by Bladewind » Mon Nov 11, 2019 3:02 am

Plan B - are you still with us ?
Thorpocalypse wrote:
Sun Oct 07, 2018 6:01 pm
Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document

Plan b
Posts: 68
Joined: Fri Nov 04, 2016 9:19 pm

Re: The Merge: Agents & Powers (Interest open for chapter 2)

Post by Plan b » Mon Nov 11, 2019 12:37 pm

Here but was sleeping after a late shift.

jmucchiello
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Joined: Sat Feb 09, 2019 7:59 pm

Re: The Merge: Agents & Powers (Interest open for chapter 2)

Post by jmucchiello » Mon Nov 11, 2019 3:28 pm

A reminder to change the thread title, assuming you aren't still recruiting players.

kirinke
Posts: 2081
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke » Mon Nov 11, 2019 4:16 pm

//Going to slightly put you on hold, Amy, to get the others together. Don't worry, shouldn't be too long.
No worries. Sometimes it takes a bit of twining to get all the threads into a proper cord. :mrgreen:

kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke » Mon Nov 11, 2019 9:26 pm

How does Germany view pokemon trainers and dex holders? Amy is properly licensed and is smart enough to make sure to update her license when she enters a new country, so she's legal, even if she has to take additional classes to do so.

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