Search found 1950 matches

by FuzzyBoots
Sat Jul 24, 2021 8:27 pm
Forum: The Gamers Handbook
Topic: Which Area extra should I pick?
Replies: 6
Views: 205

Re: Which Area extra should I pick?

As I was commenting to a recent Reddit post , Area (Shapeable) indeed is either ludicrously small (not even enough to cover the 5x5x5 block that a single character is assumed to occupy) or way too large (if it just has to touch people, you can essentially argue something close to infinite area by w...
by FuzzyBoots
Thu Jul 22, 2021 10:49 pm
Forum: Books, Comics and Web-Comics
Topic: Cultivation novels
Replies: 5
Views: 222

Re: Cultivation novels

I've never really gotten into the Cultivation novels, but I am fond of the works of its geeky cousin, LitRPG, where the concept is basically an RPG mechanics world where people are aware of their stats and can make intelligent decisions on how to level up.
by FuzzyBoots
Sun Jul 18, 2021 11:58 am
Forum: The Gamers Handbook
Topic: How to handle Chokehold without overpowering it.
Replies: 5
Views: 254

Re: How to handle Chokehold without overpowering it.

squirrelly-sama wrote: Sun Jul 18, 2021 7:26 am Progressive should be swapped with Cumulative though. Progressive means that the target is still suffocating even after getting out of the hold.
Which could work for a throat punch, of course. :)
by FuzzyBoots
Sun Jul 18, 2021 12:34 am
Forum: The Gamers Handbook
Topic: Move Object Speed?
Replies: 4
Views: 172

Re: Move Object Speed?

I think using the Throwing Speed is perfectly fine.
by FuzzyBoots
Sun Jul 11, 2021 11:50 pm
Forum: Errata
Topic: Gamemaster's Guide
Replies: 0
Views: 143

Gamemaster's Guide

I don't remember whether I saw this in the Discord, Reddit, or somewhere, but someone had a partial copy of errata lifted from the forums. p. 89 (page 95 in the Deluxe Guide), Elemental Themes Table – under Cold Control, Impede Movement should be -1 rank, not -2. p. 91 (page 95 in the Deluxe Guide),...
by FuzzyBoots
Sun Jul 11, 2021 11:41 pm
Forum: Errata
Topic: Emerald City Knights
Replies: 0
Views: 95

Emerald City Knights

I don't remember whether I saw this in the Discord, Reddit, or somewhere, but someone had a partial copy of errata lifted from the forums. p. 28, Knights and Pawns – the stat blocks for the Knights and Pawns are detailed in Secrets of Emerald City page 85), not in the Heroes and Villains section of ...
by FuzzyBoots
Sun Jul 11, 2021 11:37 pm
Forum: Errata
Topic: Hero High
Replies: 0
Views: 80

Hero High

I don't remember whether I saw this in the Discord, Reddit, or somewhere, but someone had a partial copy of errata lifted from the forums. p. 26, Catalyst – Bio Energy Control Rod has 24 PP of powers (20 for Base power, and 4 AEs) which is reduced to 19 PP by Removable. Her total power points is 69,...
by FuzzyBoots
Sun Jul 11, 2021 11:36 pm
Forum: Errata
Topic: Basic Hero's Handbook
Replies: 0
Views: 79

Basic Hero's Handbook

I don't remember whether I saw this in the Discord, Reddit, or somewhere, but someone had a partial copy of errata lifted from the forums. p. 9, Resistance Checks – the four Defenses are Fortitude, Dodge, Will and Toughness. Defense for effects you can leap out of the way of is Dodge, not Reflex, wh...
by FuzzyBoots
Sun Jul 11, 2021 11:35 pm
Forum: Errata
Topic: DCA: Heroes and Villains
Replies: 0
Views: 78

DCA: Heroes and Villains

I'm sure there are others (and I'll update this post with more as I find them):

P. 172 - Shade - For his Shadow Mantle, Area (Shapeable) 10 gets you 15,000 cubic feet, not 2 cubic miles.
by FuzzyBoots
Sun Jul 11, 2021 11:35 pm
Forum: Errata
Topic: Threat Reports
Replies: 0
Views: 49

Threat Reports

Page 59 - Ground Zero - Expertise (Tactics) will be +9, not +11 based on the ranks listed. For BOOM!, Burst Area 6 is a 900 foot radius sphere, not 1800 foot (although it is an 1800 foot diameter). His powers come out to 161 PP, not 169, which comes out to a total of 302 PP, not 284.
by FuzzyBoots
Sun Jul 11, 2021 11:34 pm
Forum: Errata
Topic: Hero's Handbook
Replies: 2
Views: 57

Deluxe Hero's Handbook QCQ

Page 96: Stealth skill bonus exceeds power level limits. Rolling Awakened and Predator in combination with Avian or Arthropod produces a total skill bonus that is too high. Additionally Pachyderm in combination with awakened and Dominating or predator produces an athletics bonus that is too high.
by FuzzyBoots
Sun Jul 11, 2021 11:32 pm
Forum: Errata
Topic: Hero's Handbook
Replies: 2
Views: 57

Hero's Handbook - Double-checked against Deluxe Handbook PDF

Copied and pasted from the forum dump: -------- Just checked these against my Deluxe Handbook PDF. About half have been addressed. Reposting from the thread on the old board : Flying Cobra p. 40, Martial Artist- Fighting should be 13, not 12. p. 43, Paragon- Dexterity should be 1, not 3. p. 46, Shap...
by FuzzyBoots
Sun Jul 11, 2021 11:29 pm
Forum: Errata
Topic: Hero's Handbook
Replies: 2
Views: 57

Hero's Handbook

I don't remember whether I saw this in the Discord, Reddit, or somewhere, but someone had a partial copy of errata lifted from the forums. p. 14, Degrees of Success and Failure - Rolling a result equal to or greater than DC-4 (16 against DC 20) should be one degree of failure; equal or greater than ...
by FuzzyBoots
Sun Jul 11, 2021 10:55 pm
Forum: The Gamers Handbook
Topic: Healing/Regeneration Condition Order
Replies: 4
Views: 135

Re: Healing/Regeneration Condition Order

The text of those powers indicates that they only heal damage conditions. The others, you generally just have to make your save check against the Affliction.
by FuzzyBoots
Sun Jul 11, 2021 8:00 pm
Forum: The Gamers Handbook
Topic: Healing/Regeneration Condition Order
Replies: 4
Views: 135

Re: Healing/Regeneration Condition Order

Staggered is a combined condition, but it's considered to be a single condition, so yes, it would be removed with a single healing check. There are basically five damage conditions: -1 penalties, Dazed, Staggered, Incapacitated, and arguably Dying. And yes, a single Healing check, or a high enough l...