The Forever Tree/M&M2e

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Hoid
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Re: The Forever Tree/M&M2e

Post by Hoid »

None. Magic doesn’t exist.

Now, if you made her a vampire-hunter in a modern world with brick powers, then any number of them would be appropriate, not just Earth-A. I’d personally say Earth-E, because the presence of the invading Cthulhu Mythos allows for the weirdness Buffy deals with on a regular basis.

Angel’s right out, though, as only Tlolkku can become genuine vampires.

....then again, he could be an Earth-E mutant who gains temporary superstrength and superspeed after drinking human blood.
MacynSnow
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Re: The Forever Tree/M&M2e

Post by MacynSnow »

Hoid wrote: Thu Jan 07, 2021 6:40 pm None. Magic doesn’t exist.

Now, if you made her a vampire-hunter in a modern world with brick powers, then any number of them would be appropriate, not just Earth-A. I’d personally say Earth-E, because the presence of the invading Cthulhu Mythos allows for the weirdness Buffy deals with on a regular basis.

Angel’s right out, though, as only Tlolkku can become genuine vampires.

....then again, he could be an Earth-E mutant who gains temporary superstrength and superspeed after drinking human blood.
So how would you build her & the supporting cast then? Willow was supposedly a Witch and what would the Hellmouth be?
Hoid
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Re: The Forever Tree/M&M2e

Post by Hoid »

Well...Willow is an elementalist psychokinetic. And a Hellmouth is clearly an Earth-G witchland.
Hoid
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Re: The Forever Tree/M&M2e

Post by Hoid »

But, MacynSnow got me thinking...
DC
Batman would fit perfectly into Earth-U.
Zazu Sha is directly based on the Batman Who Laughs.
Brainiac is a rebellious, free-willed robot made by the Tlolkku millions of years ago.
Cheetah would be an Earth-M Dreamerfey.
Circe would be an Earth-S mundane human with a Changecube, given to her by Hecate, a skytreader Skytower Giantess.
Clayface is an Earth-A Lumpen One whose potions have mutated him out of all genetic control.
Darkseid would be a manifestation of the Beast of Chaos, at the very bottom of the Infinite Roots.
Green Lantern is an Earth-U guy who acquired a Sunsphinx construction-worker power-ring.
Hector Hammond is a pretty standard Malignant Tumor mutant telepath from Earth-B.
Highfather Izaya is clearly a Sunsphinx ancient.
The Joker would be a ‘badass normal’ member of Earth-G’s Nightmare Carnival.
Lex Luthor would be the leader of Murder, Inc, Earth-U’s premiere secret faction of evil scientists.
Metron is clearly a Sunsphinx.
Neron would be a massively strong Earth-A thoughtform, currently shifting its identity from Satan to Hades.
Sseth, ancient champion of the Rot and dire foe of Swamp Thing, is a Moongriffon from the Infinite Roots.
Superman could simply be a Sunsphinx.
Swamp Thing is a Sunsphinx.
The Upside Down Man would be an avatar of Nyarlathotep, and inhabits Perpendicular-5.
Wonder Woman would be an Earth-M Dreamerfey, born of dreams of the Amazons of Greek myth; Themiscyra would be a Resonance, with the other Amazons could be a Royal Assemblage.

Marvel
Ahab is an Earth-B cybernetic Exotic in command of a Thrall kill-team in service to Our Father!
Annihilus could be an alien warlord from essentially anywhere in the Forever Tree. His Cosmic Control Rod is a Demimachine.
Charles Xavier is the very basis of the Earth-G character Simon Luther.
Dr. Doom is an Earth-U supervillain and frequent customer of Murder, Inc. technologies.
Fin Fang Foom is an Earth-L proto-Avatar metamorphosing into an Ogrestructure; still sentient, but not for long.
The Green Goblin is perfect as a Moonborn inventor on Earth-M. Goblin Nation could even be a Noble Assemblage!
The Hulk is an exceptionally powerful Earth-A Lumpen One.
Iron Man would fit in on Earth-U.
Knull is so f*****g awesome he can only be...from Earth-D!
The Mandarin is clearly a juhuurgh warlord in the World of Stone on Perpendicular-2, using ten Sunsphinx power-rings.
Man-Thing is a textbook case of an Earth-B Cyst Tumor mutant, poor bastard.
The Red Hulk would be an ideal Earth-B Red Man.
The Sentry is a Sunsphinx permanently psychically connected to the Void, his Moongriffon counterpart from the Infinite Roots.
The Silver Surfer is a Sunsphinx, who first fell victim to the Beast of Chaos, then freed himself at great personal cost.
Spider-Man could easily be a Benign Tumor mutant from Earth-B!
Thanos is a wingless Heavenshadow mutant on Earth-B, a spacetraveler, obsessed with collecting six VERY specific Starryfire gems.
Venom has the 1990s as blood, so therefore’s from Earth-D.
The Void is a Moongriffon from the Infinite Roots, inextricably Linked to his Forever Tree counterpart, the Sunsphinx named the Sentry.

The Reckoners trilogy, by Brandon Sanderson
Calamity is an Earth-J cosmic entity, responsible for empowering certain Earth-J Exotics.
Steelheart is an Earth-J Exotic, fancying himself a warlord, and was empowered by an Earth-J cosmic entity.

Star Trek
Q is an Earth-V cosmic entity of a most troublesome nature.
Trelane is a nascent cosmic entity and son of Q, messing with things on Earth-A.

Star Wars
Ackbar would be an Epoch military commander from Earth-Q.
Darth Vader is a Hradrn warmind, from the universe of Earth-B.
Jabba the Hutt would be a Freemind warworm of Earth-R.
Leia Organa is an Earth-V bioelite biocreche noble lady.
Luke Skywalker is a Sunsphinx orphan raised on Perpendicular-1.
Sheev Palpatine is a lightning-based arhat of Earth-H.
Wilhuff Tarkin is a Purity General on Earth-B, in direct service of Our Father.

Top Cow
The Angelus is a Moonborn of Earth-M; her angelic servants are a Noble Assemblage!
The Darkness is a very peculiar Ogresymbiont from Earth-L.
The Magdalena is an Earth-G Exotic wielding a spear that is a thoughtform adopting the persona of the Spear of Longinus. She’s an agent of the Red Hand.
The Witchblade is also a very peculiar Earth-L Ogresymbiont.

Valiant
Bloodspot is an Earth-U soldier that gained his nanites by a secret division of Murder, Inc.
Divinity is flat-out a Sunsphinx.
Father, Rai’s archnemesis, is a golem from Earth-V of extraordinary power and complexity, verging close of being a nascent cosmic entity!
Kazmir, too is a Sunsphinx.
Master Darque is an Earth-A Exotic necrokinetic, falsely cloaking his powers under a veil of nonsense mysticism.
Ninjak is a badass normal from Earth-M.
Rai is an Earth-V Iron Enginseer, devoted to protecting Japan’s few remaining bioelites.
Shadowman is an Earth-A Sunwitch able to channel the powers of various unique thoughtforms called ‘loas’.
Toyo Harada is a godlike psychic Exotic from Earth-J.
X-O Manowar is from Earth-S, ands a mundane human wearing mighty alien power-armor.
Last edited by Hoid on Tue Jun 01, 2021 7:47 pm, edited 7 times in total.
Hoid
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Re: The Forever Tree/M&M2e

Post by Hoid »

Added game mechanics for the Red Mantle ‘worn’ by Red Men. Please!, go take a look!
Hoid
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Re: The Forever Tree/M&M2e

Post by Hoid »

Testing a color...
Hoid
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Re: The Forever Tree/M&M2e

Post by Hoid »

Updated a lot of new material to the first post concerning the individual imperiex. Go check it out! I’ll be adding even more, as the day goes by!
Hoid
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Re: The Forever Tree/M&M2e

Post by Hoid »

Testing a new color...
Testing out a 2nd new color...
MacynSnow
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Re: The Forever Tree/M&M2e

Post by MacynSnow »

The light Green & Yellow are difficult to read on their own. Try using Bold, you'll be suprised how it looks....:)
Hoid
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Re: The Forever Tree/M&M2e

Post by Hoid »

Testing out a color...
Testing out a 2nd color...
Testing out a third color...
MacynSnow
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Re: The Forever Tree/M&M2e

Post by MacynSnow »

The first & last seem to blend together for me, but the middle's OK...
Hoid
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Location: The Forever Tree

Re: [Multiverse-wide]Starvampires (part 1)

Post by Hoid »

Hoid wrote: Fri Nov 04, 2016 9:34 pm The Starvampires:
The Starvampires, a cabal of entities responsible for undeath throughout the multiverse, have made numerous attempts to seize control of the whole Forever Tree. Once, they even succeeded; but that timeline was erased, and it's remnants coalesced into a cosmic entity 'imprisoned' in the Earth-G universe.

Starvampires are originally native to Earth-A, but now may be found on every Earth, every Perpendicular and every Resonance in the expanse of the multiverse. Starvampires come in a variety of forms, some of which no longer exist in any meaningful fashion.

Starvampires, in general:
Alien vampires, Starvampires are the most powerful undead---in theory!---in the entirety of the Forever Tree. (This claim is somewhat dubious, considering that Starvampires, themselves, are the ones promulgating it.) Gamewise, Starvampires are identical to the vampires from the corebook, with the following caveats:

-_--/Starvampires MUST layer on the 'generic Tlolkku template' found later on in this very thread.

-_--/Starvampires have no access to either the Artificer feat or the Ritualist feat.

-_--/Starvampires never have Magic as a power, nor Sorcery or "Sorcery" descriptor Variable Power, and so on.

-_--/All other vampire traits should be ok, but---in the Forever Tree, these traits are based in nanites and psionics, not the occult!

-_--/Starvampires always have several Devices of bloodtechnology; some few even have bloodtechnology Gadgets. Starvampires are aliens, remember, and're SIGNIFICANTLY more advanced than humanity.

-_--/Starvampires can only genuinely infect their own "root-species"---the dimension-hopping Tlolkku---and, whenever they infect non-Tlolkku, 'vampire remnants' are always the result.

-_--/A Starvampire or vampire remnant's creator is referred to as its 'deathfather' or 'deathmother'.

the Vampirebrutes:
Starvampires are both an infection and a species, as they can both infect Tlolkku via their bite, or they can reproduce the old-fashioned way.

This is not a good idea, however, as, without stable Tlolkku DNA to 'buoy' them up, Starvampires-born-as-Starvampires mutate horrifically in the womb, becoming hulking and deformed and stupid. More powerful than vampire remnants and more intelligent (though that isn't saying much!), most of these 'Vampirebrutes' now solely reproduce from amongst their own numbers.

Vampirebrutes cannot infect others, be they Tlolkku or non-Tlolkku.

the Vampirecommoners:
The Vampirecommoners are the 'average' Starvampires, i.e., regular Tlolkku transformed into a standard and run-of-the-mill Starvampire. Most Starvampires are Vampirecommoners.

the Vampiredeities:
In a timeline that no longer Is, twelve Starvampires entered into and successfully activated all twelve Genesis Pods---upon emergence, these twelve undead were now higher-order intelligences. Their lesser kin venerated them as gods, and the Vampiredeities rose up and conquered the multiverse.

Though the exact tale is long and convoluted and best saved for a later day, suffice it to say, heroes from several Earth's managed to travel back in time and expose the Vampiredeities to sunlight just as they were exiting the Genesis Pods. All twelve died, and eleven fell down the dimensional stack. Their fate is detailed elsewhere.

The twelfth...well, his story isn't done yet, thanks to the Regenesis Pods. Sargon, the twelfth Vampiredeity, was resurrected thanks to aid from a mysterious interdimensional band of "traditional", human vampires. Sargon has reaffirmed his existence via a Regenesis Pod, but, "sadly", he will never become a multiverse-wide threat. But conquering Earth-A? That is most DEFINITELY still a possibility!

the Vampiremasters:
Each of the 27 Night Houses of the Starvampires is led by a powerful individual known as a Vampiremaster---a Starvampire 'Exemplar', if you will. Able to channel the collective psychic might of their entire House---but only while actively leading said Night House---Vampiremasters are extraordinarily powerful.

When not actively leading, a Vampiremaster is no stronger than a Vampirecommoner. When actively leading the Night House, however, a Vampiremaster swells up to temporarily exceed even the Vagmpireroyals in raw might!

the Vampirepriests:
As the Vampiredeities died, small fragments of their escaped to find new hosts; 12 Starvampires were thus transformed, becoming avatars of dead gods. Known as Vampirepriests, these 12 accidentally-elevated undead juggernauts stand equal to the Vampireroyals---in fact, the Vampirepriests form the backbone of an opposing force to uncontested Vampireroyal reign.

For obvious reasons, Sargon the Reborn Death has no Vampirepriest. Furthermore, the 12 existing Vampirepriests viciously deny Sargon's claim that the souls of the dead Vampiredeities dwell within his stone knives, calling it "heresy of the worst sort".

The 12 Vampirepriests are:
Amunra, Priest of Dead Anthelios. PL10/198pp. Currently found on Earth-S, in the Roman colony of Londinium, in the British Isles. Amunra can shapeshift into a bull and a falcon, instead of a wolf and a bat. Plus, it is mildly telepathic.
Azruti, Priestess of Dead Shal Haddad. PL10/200pp. Currently found on Earth-G. She is masquerading as a 'wise-woman' living in Germany's Black Forest. Azruti is a skilled combat-precog/martial artist. She has mild cryokibesis, but that’s caught in a Demimachine staff.
Baar-u Halavvu, Priest of Dead Ifru. PL12/199pp. Currently found in the Alpha Centauri system in the Earth-G universe. Super strong, more an elevated Vampirebrute than a cunning manipulator.
Ceresgen, Priestess of Dead Alkuothi. PL9/199pp. Currently found on Earth-H. Alone among all Vampirepriests, Ceresgen may generate and control fire and light with his mind. This power is dangerous however so she only rarely calls upon it.
Daobessulut, Priest of Dead Ve. PL7/190pp. Currently found on Perpendicular-5. Daobessulut has a psi-charged Tlolkku warhammer capable of instantly transforming any non-Tlolkku it slays into a vampire remnant under his control. This weapon possesses a dim intellect and vague self-awareness.
Daokuvvu, Priest of Dead Balukkhu. PL10/200pp. Currently found on Earth-A. No special or unusual powers; he's 'just' an exceptionally powerful Starvampire. He’s very beautiful, though.
Erburath, Priest of Dead Vishk, PL12/199pp. Currently found on Earth-K. A Starvampire with gigantism, he’s powerfully tactile telekinetic.
Eishriffi, PriestPriestess of Dead Da Ka Lu Na Re, PL14/210pp. Eishriffi is a hermaphrodite and is monstrously powerful at shapeshifting. Hiding in the Lunar colony of Earth-E's American Colonial Outriders Assembly. A powerful precognitiv.
Faarruu, Beastfallen-prince, Priest of Dead Quluru, PL16/300pp. Faarruu is the unquestioned Heirophant of all Vampirepriests and he lairs in a palatial estate full of mortal fear, on Earth-A. The other Vampirepriests hate Faarruu, but NONE dare move against him. His technological prowess among Starvampires is 2nd to none.
Mesek, Priestess of Dead Walkyru, PL10/199pp. Currently wandering the entire Forever Tree. She is a noted enemy of groups like the Star Corps and the Sungods. Mesek is a rather powerful electrokinetic (though she requires large amounts of metal to focus this ability through---henceforth, Mesek wears fullplate medieval European armor.) This also manifests as mild ferrokinesis.
Ongmung, Priest of Dead Groaruur, PL3/190pp. Currently found on Earth-H. Ongmung is massively obese, to the point where he can no longer even walk on his own. Ongmung is a 'standard' Starvampire, albeit one with lots of very powerful allies. Many debased arrays worship happens m as a demigod.
Ubolo-Samravva, Priest of Dead Loqi. PL14/208pp. Currently on Perpendicular-2. Vast and vaguely gelatinous, he oozes to and fro, rather than more traditional methods of locomotion.

vampire remnants:
Whenever Starvampires infect non-Tlolkku, these bestial abominations are always the result. Vampire remnants are zombies, but with three massive modifications:

-_--/Vampire remnants have the feat Rage 5. (Yes, really.)

-_--/Vampire remnants have Immortality (Drawbacks: Power Loss [-4; during the day]).

-_--/Vampires remnants are thankfully unable to produce Vampirebrutes (for which the entirety of the Forever Tree breathes a huge sigh of relief!).

-_--/When vampire remnants infect Tlolkku, 'regular' Starvampires are always the result.

-_--/When vampire remnants infect non-Tlolkku, the results are regular zombies, not more vampire remnants.

the Vampireroyals:
In the chaotic nights following the destruction of the Vampiredeities, turmoil gripped Starvampire society, multiverse-wide, and civil war soon followed. It threatened all the Starvampires'd so carefully and delicately built.

But out of the madness came a new caste of Starvampires: the Vampireroyals! A cabal of five, the Vampireroyals had each feasted off the still-cooling corpse of He-who-is-now-Dead; though still lesser than Vampiredeities---and even much-reduced Sargon!---Vampireroyals rejuvenated undead society and brought some semblance of order back into being.

Four Vampireroyals remain; one was slain on Earth-G by a band of Starborn superhumans:
Akyau, the Whisperer from the Abyss. PL12/300pp. Akyau is a powerful telepath, and is currently posing as a superhero on Earth-Q. Very aquatic in nature, very slender and aquadynamic.
Khu, the One with a Million Faces. PL12/300pp. Khu was a Vampireroyal able to assume the forms and powers of any superhuman he drank the blood of, albeit only temporarily. Slain by Starborn, Khu had been hiding out on Earth-G. He was sold out by his fellow Vampireroyal, Zaer-lu. He still seeks revenge.
Klolkkutyu, She Who is Mother to us All. PL14/300pp. Klolkkutyu is a powerful flesh-warper, and is a feared Blood Lord on Earth-A. Flesh warps and mutates under her cruel caress, and many are the abominations she’s spawned.
P'o, the Shadows Within. PL12/300pp. P'o is extremely skilled with stealth and possesses a frighteningly effective mist-body form. He is hiding out in an orbital station on Earth-L. He hungers for the blood of Titans.
And Zaer-lu, He Who is Complete unto Himself. PL15/300pp. Zaer-lu is a top-tier brick. He is posing as a Starborn warlord on Earth-G. In this guise, he’s allied with Wotan.

/-

bloodtechnology:
Made of necrotic tissue and powered by the psionic energies inherent in death itself, bloodtechnology is the gruesome undead science developed (and perfected!) by the Starvampire 'race'. It is stark, insectile and parasitic by nature.

Genesis Pods:
Genesis Pods were the cutting-edge of bloodtechnology, and they almost doomed the entire multiverse. Built to give Starvampires the power to directly feed on space/time directly, these 12 Devices worked their magic...not that it mattered.

All were slagged by the Four Lights; the wreckage was then tossed into the Earth-A sun by Photonic. Swami, one of the Four Lights, erased all knowledge of the Genesis Pods' construction from existence in a feat of telepathy so vast it actually killed him, to do it.

Infusion Pods:
Loaded with Starvampire formula, Infusion Pods transform Tlolkku into Starvampires and non-Tlolkku into vampire remnants via technology, rather than by the gruesome practice of 'infection by way of exsanguination'.

Infusion Pods abound, wherever there are Starvampires, and they may be the most common piece of bloodtechnology.

Regenesis Pods:
Only one Regenesis Pod exists, and it is the sole property of Sargon the Vampiredeity! Placeholder.

/-

other breeds of undead.
Underage is s plague upon the multiverse, and there are more than just Starvampires, vampire remnants and zombies about.

ghosts:
Actually a type of thoughtform, not all ghosts are legitimately the souls of the Restless Dead; some merely believe they are. These confused spirits are often more volatile than normal ghosts, as they legitimately can’t move on; no home for them in the Primordial Deeps exists.

ghouls:
Ghouls were created in a bloodtechnology gene-lab, in an attempt to create human Starvampires. Instead, this "intermediate" species of undead were the result. Withered and bestial, but still sentient, the first ghouls, instead of hungering for blood, hungered from brains and lungs, instead.

Superior to vampire remnants but inferior to Starvampires, ghouls form an "officer-caste" in the Legions of Night. However, unlike Starvampires, ghouls've not spread yet to every Earth and Perpendicular.

liches:
Liches are psychics that've displaced their memetic cores into objects---rendering them into unkillable undead horrors. These 'phylacteries' render liches nearly invulnerable...but with a caveat: should the phylactery ever be destroyed so too shall the lich be destroyed.

Only psychics of human origin may become liches, meaning lichdom is one of the only forms of undeath that does NOT trace foul roots back to the Starvampires!

mummies:
When the Starvampires attempted to turn Tlolkku captives into liches, mummies were the horrifying result. Basically becoming highly sentient zombies, the original mummies do NOT have phylacteries.

Any progeny sired by a mummy are zombies, not more mummies.

Only Tlolkku may become mummies. The Night Houses've considered the mummy project to be a dismal failure, so new mummies are made only on special demand.

zombies:
Zombies are created when vampire remnants infect non-Tlolkku. Ah, zombies: generic infectious mindless brain-eating undead hordes; what more need be said?

-//-\\-

The Tlolkku:
Tlolkku are the "root species" from which all Starvampires issue forth from. Tlolkku are the second-oldest sentient species in the multiverse and've mastered a great many forms of Demimachinery. Full information on the Tlolkku is found elsewhere.
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Commander Titan
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Re: The Forever Tree/M&M2e

Post by Commander Titan »

Happy to see this particular thread rise back to life!
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