Earths of the Forever Tree: In more detail.
What are Exemplars?
As Vampiremasters are to Starvampires, so too are Exemplars to super
humanity. Every 'type' of superhuman has a 'perfected' specimen---an Exemplar. This is a natural psionic accumulation of energy, and if an Exemplar dies, a new Exemplar will spontaneously arise from the ranks.
With only three exceptions, almost all Exemplars are totally human, having no 'Otherness' in their DNA. This is a quality of the human genome, and's found nearly nowhere else.
Who are the Masked Magi?
The Masked Magi are an enigma wrapped in a riddle hid inside a mystery. Masked and robed, with nary an inch of skin showing, the Masked Ones are only 77 in number. In terms of raw power, the Masked Magi aren't QUITE bcosmic entities, but they certainly come close. Masked Magi never speak and they are completely immune to all forms and variations of telepathy. Each wields a Totemic---a Demimachine staff capable of warping reality to the Masked Magi's will, on, sometimes Es, a
PLANETARY scale!
Who are the Masked Magi? No one knows. What do they want? No one knows. They communicate with no one; they just show up, perform some epic but totally surreal feat of powers---then: disappear into the mists.
What is an imperiex?
Imperiex are
not Exemplars! Without any imperiex---now that the Worldfather is dead---the Forever Tree would catch fire and burn and burn and burn 'til it burnt away to oblivion. Placeholder.
Who were the iron dreamers?
Long before the rise of the Tlolkku, spanning the multiverse was the strangely musical and aetherial empire of the iron dreamers. A species so advanced even the Tlolkku cannot fully comprehend, the iron dreamers were the first race to master Demimachinery.
Originally from Earth-X, iron dreamers spread throughout the multiverse, creating life as they went. For reasons still unclear, however, the iron dreamers fell into a genocidal war with Earth-E's Old Giants. The chthonic Old Giants unleashed a plague that wiped out every iron dreamer in existence, leaving only stark, incomprehensible ruins behind.
Who are the Tlolkku?
Though originating in Earth-A, the Tlolkku are a vastly advanced alien civilization that has spread throughout the multiverse in an effort to expand their knowledge-base---
no matter the cost to other beings and socities. Amoral lore-seekers, the Tlolkku will happily let entire universes burn if it means they learn something extremely significant from it.
A large minority of the Tlolkku have, however, become Starvampires, and're now
actively diabolically-minded.
-//-\\-
Earth-A: The Deathcoven universe.
The current year is
1812 CE.
Earth-A's elementals embody hurricanes (air), gravedirt (earth), the sun (fire) and the sea (water).
Terminology: The local undead.
the Blood Lords: The 'aristocracy' of Earth-A Starvampires.
Blood Lords are the Vampirecommoner pseudo-tyrants of Starvampire-dominated Europe. The Blood Lords are horrifically politically divided; as Sargon the Reborn Death reasserts his old control, Blood Lord after Blood Lord is slowly suborned.
Moonwolves:
'Werewolves'...
kinda. Moonwolves are another type of Earth-A superhuman, but, unlike Sunwitches, nothing remotely wholesome empowers Moonwolves. The result of Starvampires' Vampiremasters' tinkering with human DNA, Moonwolves are highly infectious pseudo-lycanthropes capable of shifting between a fully human shape and the shape of a very large wolf. (Moonwolves have no 'hybrid'-forms.)
Starvampires:
The greatest menace Earth-A has ever faced, Starvampires (in general!) are dealt with elsewhere. On Earth-A, Sargon the Reborn Death struggles mightily with the Blood Lords of Europe for control of this universe's Starvampires. All 25 Night Houses vie for control over Earth-A, with no single Night House unique to this particular dimension.
Sunwitches:
Perhaps a cosmic immune system reflex, Sunwitches, Earth-A's native superhumans, are
ALL powered directly by the sun. Sunwitch-powers can be just about anything---
except for darkness-generation. Without regular sunlight, a Sunwitch's powers slowly dwindle away to nothing, and must thenceforth be 'recharged'.
Kingdoms amongst the utterly damned:
the Blood Lords' Domiciles:
The continent of Europe and the entirety of the Mediterranean region are part of the loosely allied coalition of Starvampire microcountries known as 'the Blood Lords' Domiciles'. Ruled by a feuding mob of Vampirecommoner warlords and overseen by higher-powered agents of the Night Houses, from elsewhere in the Forever Tree.
-//-\\-
Earth-A has no native Supermanalogue, but an
extradimensional Supermanalogue
does live here. Placeholder.
-//-\\-
Religions:
the Church of All Life:
A shining beacon of light in a world beset by the undead, the Church of All Life is a panreligious order made up of Earth's original religions. Dogmatic clashes ceased to have meaning centuries ago, in the face of unliving horrors.
Gnostic Vitae Spiritus ("Wisdom of Blood in the Spirit"):
Gnostic Vitae Spiritus is a horribly corrupted perversion of Christianity, a false faith used by Europe's Blood Lords to prop up their hideous reign.
-//-\\-
thoughtforms:
Placeholder.
nephilim:
Earth-A's nephilim are only rare human. Instead, most are
aliens---to be specific, Apkallu-nephilim and Tlolkku-nephilim...and, by extension, Starvampire-nephilim! Placeholder.
-//-\\-
Tlolkku presence/activities:
Earth-A's Tlolkku watch Europe's Blood Lords like hawks...and
will use massdrivers to wipe out all life on Earth, if necessary!
-//-\\-
Cosmic misc.:
The Outer Shell connects to the Forever Tree both here and at Earth-Z.
A superhero setting as filtered through a horror lens.
/-
Earth-B: The Dreaming Moth universe.
The current year is
2200 CE.
Earth-B's elementals embody solar wind (air), plutonium (earth), solar flares (fire) and asteroid ice (water).
Brief Overview
In 1997 CE, in the American city of Echolake, an alien traveler carefully deposited 4 alien Devices and subtly prompted a human man to find them. Merely intending to study the effects of introduced tech to a primitive culture, this nameless man's latent psychic talents
exploded upon picking up all four Devices. Thrumming with power---
too much power!---this newborne "Dream Moth" vented 99% of his energy into Echolake at large, turning all 12 million inhabitants into the first mutants.
Panic led to overreaction led to fighting, which led to a nuclear strike on Echolake. As the misses approached, the Dream Moth evacuated the city through timeportals. At the last moment, however, just when the Dream Moth himself was leaving, the nukes hit...and every single mutant, instead of merely going a few years into the future they were catapulted all throughout the next three hundred years. As for the Dream Moth, he himself was tossed
millions of years into the future; it would take him 2 centuries to make his way back.
This explains why America has such a huge preponderance of superpeople and why North America is the location of the Hegemony.
Furthermore, some time-displaced mutants are still showing up, even to this very day. Nearly a million mutants of all subspecies have yet to re-emerge from the timestream. Many mutants believe in a 'Resurgence', a date in which their lost kin will return en masse. Such an event would easily be the salvation of the mutant race...
-//-\\-
Religions:
Dreaming Shamanism:
After the Mutation Wars, Earth became fully aware of just how powerful the Dream Moth really was. As might be expected, a
religion grew up out of this realization, an offshoot of neo-paganism known as Dreaming Shamanism.
the Orthodox and True Catholic Church:
Headquartered in the Alps' proto-city of New Eden and funded heavily by the Hegemony, the Orthodox and True Catholic Church is fervently pro-mutant and anti-Purity. Placeholder.
the Roman Catholic Church:
Holy Mother Church is in shambles following the Mutation Wars, as bitter divisions have rent it asunder. Originally firmly anti-mutant, revelations of mutant extermination camps caused the Church to implode. Countless clergymen left the Church in droves, and formed an 'Orthodox and True Catholic Church', which vehemently spoke out against anti-mutant persecution.
Turning Over Anew Ministeries:
A punfully-named evangelical Christian organization founded
by Leafs
for Leafs, Turning Over Anew Ministries is a joyous group of Leafs worshipping in peaceful union. Turning Over the New will take in non-Leaf converts, but as TOaNM churches are exceedingly and literally small, actually
attending a worship-service may be a rather serious problem for non-Leaf converts.
The head of TOaNM is Senior Pastor
Big John (PL0/6pp; male daffodil-Leaf).
-//-\\-
Species of Mutants
There are multiple species of mutants; though all were hit heavily by the genocidal Mutation Wars, none were exterminated. Here is a full list of the various kinds of mutant:
Atlanteans: The placid dreaming 'colonies' of the open sea.
Angelic and bizarre, like something dreamt up by H.R. Giger, Atlanteans are designed for an entirely aquatic existence. They are gelatinous and smooth and disturbing to behold---but they are also quite fragile.
Apsu Atlanteans breathe freshwater;
Tiamat Alanteans breathe saltwater. All-in-all, Atlanteans are very low-powered and're quite fragile.
There are only a few thousand Atlanteans. Prior to the Mutation Wars half a million lived; but Atlantean powerless and fragility led to their near extinction.
the Divided: Most stabilized of all mutants.
These mutants have
external mutations, in the form of so-called "pet monsters", known as Steeds. (Despite the name, not all Steeds can be ridden.)
Only a few hundred Divided currently remain; most were killed in the Mutation Wars.
Giants: The winners of the mutant 'genetic lottery' and strongest of the mutant breeds.
Beautiful, gigantic and monstrously strong, and blessed with an
extremely long lifespan, Giants are very very powerful. Giants, in fact, suffered only 3 casualties in the Mutation Wars. Less than 700 Giants exist, as their ability to conceive is less-than-stellar. Giants, for the most part, live in the isolated city-state of Giantsteading.
Geister: 'Ghosts'?
Immaterial "spirits", Geister may possess corporeal beings. Though ageless, Geister are sterile and
can be slain---meaning, at some point in the future, Geister will go extinct.
The exact population of Geister are hard to pin down---for obvious reasons.
Heavenshadows: Fire and stone and winged fury.
Winged angels, hideous gargoyles, streamlined bird-people---all these are kinds of Heavenshadows. However, unlike winged Tumors, Heavenshadows are
hot...literally! Heavenshadows glow a dull red, as they generate
extreme amounts of searing heat.
Out of originally a quarter million, after the horrors of war only three thousand or so Heavenshadows survive.
Hulkbeasts: Bestial monsters.
These unfortunates are mutants that've lost their sentience and become animalistic. They are also physically imposing and possess enormous strength and agility.
Nearly half a million Hulkbeasts live and roam the shattered ruins of the American East Coast, living like bestial kings amidst the ruins of former human greatness...
Leafs: Tiny little 'saints'.
Tiny plant-mutants, no Leaf is more than 9" tall; some are nigh-microscopic. A gentle, peaceful, happy people, Leafs are compassionate and well-known for their humanitarian work. Of note, Leafs each have six Seeds: by planting one or more Seeds, a Leaf may literally cause a miracle. The size of the "miracle" depends on how many Seeds are planted. Once planted, Seeds are gone forever; furthermore, six Seeds are all any Leaf individually will ever have.
There are roughly three million Leafs, post-Mutation Wars.
Mentats: Mentally ill but highly psychic.
Though they look perfectly human and have all the normal human frailties, Mentats, a species of highly telekinetic mutants, all suffer from deep mental illness of one sort or another. Despite the reputation this generates, most Mentats, like most mundane mentally ill people, are not a threat to anyone. The stigma, unfortunately, remains, despite this...
Six thousand or so Mentats live today; 90% are citizens of the Hegemony.
Monolithic: Only a step below the Dream Moth in terms of raw power.
Singular is Monolith; plural is Monolithic. During the Mutation Wars, the city of Las Vegas had a q-Flower detonated; millions died instantly. 12 Tumors, however,
absorbed vast quantities of q-energy and
evolved. Becoming gigantic, immobile black slabs of sentient stone, these Monolithic were now immobile but possessed truly epic psychic powers. The ruins of Las Vegas are now the Silent Columns of the Monolithic.
New Kaiju: RAAAAARRRRRGH!
Gigantic mutant monsters, thankfully New Kaiju tend to be extremely lethargic. Some New Kaiju are sentient; some New Kaiju ad not sentient. Each New Kaiju is an entity unique to itself.
There were originally 12 New Kaiju, but three died in the Mutation Wars.
Olympians: Imprisoned gods.
Immortal-but-sterile reality-warpers, Olympians are trapped in the Echolake Containment Zone. Even their astonishing powers cannot get them past these boundaries.
Oneirics: Dream-beings, literally.
Immaterial mutants, Oneirics are permanently trapped in the Oneirosphere, the realm of dreams and nightmares.
Giving firm numbers to the Oneiric population is, as you might imagine, a difficult feat.
Tumors: Deformed but diverse.
THE most common type of mutants, Tumors
all possess extremely prominent physical mutations.
Benign Tumors sport mutations that do not make them hideous. They are very rare.
Cyst Tumors are crippled by their mutations and thus're pitied by many.
Malignant Tumors are hideous. And
Metastasized Tumors have warped so severely they now actually violate the very laws of nature.
Tumors can have any sort of powers, from physical to energy to psionics and more.
Nearly 3 million Tumors live and work in the Hegemony; 4 million other Tumors make much harsher livings
outside Hegemonic protections.
-//-\\-
non-mutant superhumans:
Though
most superhumans are mutants, not
all superhumans are mutants. These two types of superhuman are unknown to the majority, however; most are simply falsely labeled as mutants. A third---the nephilim---are so rare as to be numbered at around 6 or so of them.
Evolved:
Human/alien hybrids, born of ifriti aliens mating with human beings. The Evolved are highly photokinetic (i.e., they psionically manipulate light, itself); some few elites are also pyrokinetic. As the ifrit visited Earth during the height of the ancient Roman Republic, all Evolved today are utterly ignorant of their alien blood.
It is unknown what progeny would result from a mutant and a Evolved.
Maze-folk:
Human/alien hybrids, born of imwid aliens mating with human beings, Maze-people possess enormous
latent psychic potential, but they require imwid tools---Foci---to fully actualize these abilities. Maze-folk dwell in the hidden citadel of Labyrinth, carefully analyzing the flow of events. It is unknown what would result from an imwid/mutant mating; it never happened before.
Maze-folk've always been led by a cabal of AIs known as "Maze-immortals". Carried within masks, Maze-immortals're worn by a secret quasi-priesthood known as They who Wear the Black. In this way, Maze-folk have come to believe their leaders are serially reincarnating immortals---with the truth being
much less supernatural.
the Suntitan: The original Earth-A superhuman.
Though now dead and gone forever (having died preventing Nazi Germany from using its only A-Bomb on the American Midwest), the Suntitan was, for countless centuries, Earth-B's
only superhuman and superhero. Being empowered in 1288 CE in medieval China by a passing cosmic entity, the Suntitan clearly fit his universe's role of "Supermanalogue".
Keeping himself hidden for centuries and fighting evil from the shadows, the Suntitan came out into the open only during the end days of World War II, and he died in the process. Nowadays, most folks simply assume (erroneously) the Suntitan was "merely" another mutant.
-//-\\-
machine-based entities:
Robots and cyborgs are commonplace, but only amongst the xenophobes of The Purity; elsewhere, they tend to be much rarer.
cyborgs: The fusion of flesh and steel...!
Cybernetic implants have a strong social stigma for their users, save for those with genuine medical needs. Purposefully hacked off bits of yourself to plug in machinery is frowned upon, even in The Purity. Sentries are THE most famous kind of cyborg, but they are by no means the most prevalent.
robots: Artificial people...!
Though commonplace, sentient robots are incredibly rare: a mere handful exist. Many nation-states've actually
outlawed robots entirely out of fear of an AI uprising!
Sentries: Anti-mutant killing machines.
Cyborg soldiers, Sentries were designed during the Mutation Wars to fight against superhumans. Nowadays most Sentries are no more, but out of the million or so originals, less that 1,000 battle scarred veterans now protect The Purity.
Thralls: The ugliest, most horrific weapons The Purity possesses.
A horrific result of Purity experimentation, a Thrall is a captured mutant, surgically mutilated, brainwashed through torture and chemicals, then encased in a heavy sheath of cybernetics, and then unleashed as weapons against mutantkind. Thralls are the product of evil minds, and are one reason why a Second Mutation War may be inevitable.
-//-\\-
thoughtforms:
Placeholder.
nephilim:
Human/thoughtform hybrids. Nephilim number in the low thousands, and most of them mistakenly believe themselves to be 'merely' mutants. Placeholder.
-//-\\-
Tlolkku presence/activities:
Placeholder.
Starvampires and other undead:
Thankfully, the Suntitan wiped out Starvampires on Earth-B centuries ago in a great and violent undead purge. Unfortunately, The Purity has a captured cabal of ghouls, and is performing VERY dark experimentation!
-//-\\-
Aliens:
ifrit:
Singular, ifriti; plural ifrit. A race of pyrokinetic winged half-energy beings, ifrit have gone and visited thousands of planets throughout the Milky Way Galaxy. Ifriti civilization, however, is in decline, and has been for countless centuries.
The ifriti homeworld is Ifreeti, found in the Alpha Centauri solar system. Ifreeti is a crystal-laced planet highly conductive to nearly all forms of energy. Regular biological life would find inhabiting Ifreeti next to impossible...
imwidaan:
Singular, imwid; plural, imwidaan. Imwidaan are meddlers and love to interfere with less advanced species. Imwidaan use robots and AIs the way humans use TVs and microwaves; i.e., they're household appliances and're ubitquitous to nearly every household.
Imwidaan have superbeings, but these are rare and rather low-tier in terms of raw power; psychic powers predominate.
The imwid homeworld is Nnithuu, found near the supermassive black hole at the heart of the Milky Way Galaxy. Without massive antigravity-pylons Nnithuu would've fallen into the maw of gravimetric oblivion long,
long LONG time ago.
-//-\\-
post-Mutation Wars nation-states:
After the horrors of the Mutation Wars, none of the old nation-states survived; instead, new ones rose up to replace what once was.
Giantsteading:
A "city" of merely 699 citizens, Giantsteading is where almost all Giants live in splendor. Able to work for weeks without sleep or food or drink, genius intellects and godlike strength, Giantsteading is far grander a place than most would expect.
A few thousand non-Giant mutants dwell here, too; they are, however, clearly socially inferior to Giantsteading's founders.
the Hegemony:
The largest of these new states is the mutant-dominated Hegemony. (No fancy title; just "the Hegemony".) Consisting of seven "polities" or loosely-defined member-states, the Hegemony rules much of what is left of North America. Though the Dream Moth is the Hegemony's King, the role is largely ceremonial and symbolic. In reality, each Hegemony polity governs itself, with its own individual political structures/chains of authority.
The Hegemony, however, is fiercely prepared for renewed human aggression. Should The Purity launch a second Mutation War, the Dream Moth would theoretically be handed direct-but-temporary unified con mans of the Hegemony's combined militaries.
The polities of the Hegemony are:
the Bordering Polity:
The Bordering Polity is entirely off-planet, and consists of hardscrabble mutant orbiting space stations, lunar colonies and LaGrange Point habitats. Each station is governed by a captain chosen via direct democracy by the crew; these captains all belong to the Starfarers' Committee, which decides polity-wide decisions via majority vote.
The Bordering Polity is charged with maintaining and protecting the Geosynchronous Orbital Defense System ("G.O.D.S."), a network of nuclear-weapon-equipped sattelites.
the Central Polity:
The Capitol of the entire Hegemony, the Central Polity owns the vast majority of the American Midwest. The Dream Moth is King of the Central Polity; however in truth the Central Polity is governed by a democratically elected Planning Committee.
Leafgardentown,
the largest community of Leafs on Earth, is part of the Central Polity, and is widely regarded as the happiest community in the entire world. Nearly a million Leafs live in Leafgardentown.
the Deepbelow Polity:
Located entirely underground and on the ocean floor immediately surrounding North America, the Deepbelow Polity is literally run by mutant-owned megacorporations. The Deepbelow Polity is a major player in the slowly recovering global economy.
the Farmers' Polity:
Given the devastation inflicted on poor planet Earth in the Mutation Wars, arable soil is a luxury few possess. Luckily, the Farmers' Polity has risen to solve the understandably nerve-wracking issue of feeding the masses.
Found in what was once the American Bible Belt, the Farmers' Polity is run by a series of genetics corporations; these corporations boast
MASSIVE facilities for the sole purpose of food-production. Cloning and genetic engineering are key to this mission statement.
And it
works. The Farmers' Polity is able to feed nearly the entirety of the whole of the Hegemony, with plenty left over to export to non-Hegemonic nation-states.
the Guardwalls Polity:
Found entirely in the Rocky Mountains of the former United States of America, the Guardwalls Polity is a nation obsessed with protecting the entire Hegemony. Founded by survivors rescued from extermination camps, the Guardwalls Polity is extremely militant in its views. The Guardwalls Polity has
the largest military in the Hegemony, and is
extremely vocal about its desire to crush The Purity.
the Oldgods Polity:
Located entirely within the old American state of Washington, the Oldgods Polity is built around the rather nebulous teachings of neo-pagan movements (such as Wicca). Though magic doesn't genuinely exist, the citizens of the Oldgods Polity
believe it exists, and that is enough for them.
The Oldgods Polity's Capitol is Seattle; it is ruled by Forestmother, a Giantess high priestess of the Triple Goddess and her husband, Forestfather, a Malignant Tumor telepath and high priest of the Horned God.
the Titans Polity (Polity Zero):
Officially called Polity Zero and found in what was once Mexico, the Titans Polity is the industrial base upon which the Hegemony rests.
the Imperial Collective:
Once known as China, the Imperial Collective is a Neo-Confucian oligarchy of different-and-constantly-feuding totalitarian warlords and greedy 'robber barons'. Chaos grips much of the Imperial Collective; it's much-vaunted 'Unity from Many' doctrine is so much smoke'n'mirrors.
Labyrinth:
The hidden city-state of the Maze-folk, Labyrinth has so far evaded mutant detection.
New Eden:
Found in the Italian Alps, New Eden is a precious beacon of light right in the midst of The Purity's madness. Led by and founded by the Orthodox and True Catholic Church, New Eden is a city-in-the-making. European mutants that choose not to flee the safety of the Hegemony often brave many MANY dangers to come to New Eden, instead. Placeholder.
The Purity:
The last holdout of anti-mutant, pro-human supremacy, The Purity is a vaguely theocratic dictatorship led by "Our Father", a Sentry with a psychotic and irrational and berserk hatred of mutants. The Purity dominates much of the Mediterranean Sea, with its stronghold in Rome, Italy.
the Rising Sun Protectorate:
As Japan was rabidly pro-mutant, it suffered horrifically at human hands during the Mutation Wars. The islands of Japan were ruined, ecologically; its cities were smashed; its technological wealth taken by anti-mutant forces.
But, despite it all, the Japanese spirit refused to cave in. They rallied around the kami (Japanese mutants) and began to rebuild. They recreated their country from the ground up, making use of mutant superpowers to undo decades of ruthless, brutal warfare. They were now the Rising Sun Protectorate, and they were the first nation to recognize the legitimacy of the North American Hegemony.
the Silent Columns of the Monolithic:
All Monolithic dwell in the Silent Columns of the Monolithic, along with their ever-grimly-silent Murmer Priesthood of various kinds of mutant. Despite having less than 50 "citizens", the Silent Columns of the Megalithic is universally considered a sovereign nation-state.
-//-\\-
Timeline of Earth-B-specific events:
Placeholder.
Earth-B is actually the first parallel-Earth I designed for the Forever Tree. I have an enormous amount of material not yet posted, but I will...given time.
/-
Earth-C: The Horned Titan universe.
The current year is
1212 BCE; the place is ancient Egypt, ancient Mespotamia and much of ancient Africa.
Earth-C's elementals embody breath (air), obsidian (earth), bronze (fire) and freshwater (water).
anunnaki:
Time-travelers from the year 6 Billion CE, anunnaki are gods. Anunnaki came back 6 billion years into
their past, in order to create the first gods. (This eternal timeloop, the Circular Genesis, renders time-travel a tricky proposition, even for Tinewarden.) Anunnaki currently dwell on Mars' twin moons, observing the result of their audacious temporal/genetic experiment.
demigods:
The offspring of gods and mortals, demigods are exactly the same as gods---even in terms of raw power!---save for one thing: demigods are
not ageless and
do grow old and feeble.
Otherwise, demigods and gods are exactly the same.
The offspring of a demigod and another demigod is always another demigod; the offspring of a demigod and a mortal is either a demigod (50%) or a mortal (50%).
gods:
Superhumans, gods are Mesopotamians elevated to superpowered status by the time-traveling anunnaki; mortals worship gods as almighty deities. The sad truth, however, is that gods are '
merely' superhumans, and
not omnipotent entities. Gods are ageless, but are
not unkillable.
When gods breed with other gods (or anunnaki), god-offspring are
always the result. When gods mate with mortals, demigods are produced.
The Horned Titan is a young god, but he is
powerful, as the Solar Lion gave the youthful deity an imperiex-essence.
mortals:
Regular, non-powered human beings.
Pillar of Ba:
An anunnaki timedoor, meant for bulk transport of non-living supplies, allowing the Elder Deities acess to Mesopotamian time-periods. The Pillar of Ka has its own robot Pillar-Guardian.
Pillar of Ka:
An anunnaki timedoor, meant for bulk transport of living entities, allowing the Elder Deities access to Mesopotamian time-periods. The Pillar of Ka has access to its own robot Pillar-Guardian.
-//-\\-
thoughtforms:
Placeholder.
nephilim:
Found exclusively among the Canaanites, nephilim on Earth-C know
exactly what they are. They help defend Canaan from aggressive powers to both the north AND the south and're honored as great heroes. One, Samson, is known throughout the world... Placeholder.
-//-\\-
The Horned Titan, himself, is the closest thing Earth-C has to a Supermanalogue. Placeholder.
-//-\\-
Religions:
Placeholder.
-//-\\-
Tlolkku presence/activities:
Placeholder.
Starvampires and other undead:
The Night House of Nox. The Night House of Nox is led by
Lugalbanda the Pale (PL10/155pp OR PL15/312pp; male Vampiremaster reality-manipulator). Placeholder.
/-
Earth-D: The Ghost.ways universe.
Unknown.
Earth-D's four elementals embody Desert Eagle firearms (air), katanas (water), knives (earth) and mirrorshade sunglasses (fire). They're, like, totally kewl, man!
Earth-D has
two Superman analogues:
Earth-D's first Superman analogue is Creed, Warrior from Beyond (a '90s-style
exxxxxtreeeeeeeemmmeeee!!! character, very Liefeldian in nature).
Omnipotence, who is
totally kewl and rippin! is the
other...despite having neither ankles nor wrists.
-//-\\-
Religions:
Placeholder.
-//-\\-
Starvampires and other undead:
The Night House of
th' Claw!!!!!! (which is
extreeeeeeeme and is amusingly Liefeldian in nature). Placeholder.
/-
Earth-E: The SurgerVerse.
The current year is
2016 CE.
Earth-E's four elementals embody evil (fire), good (water), soul (earth) and thought (air).
The SurgerVerse has no Supermanalogue.
-//-\\-
Religions:
Placeholder.
-//-\\-
mutants:
NOT the same as Earth-B mutants
AT ALL, Earth-E mutants do not come in specific varieties and subspecies, being more akin to Marvel's mutants in that regard. Mutants, on Earth-E, are the offspring of seedlings and humans. Though many mutants can be quite powerful, very few mutants ever grow strong enough to seriously rival their seedling sires.
Old Giants:
Cosmic entities native to the Earth-E universe, the Old Giants ascended long ago to join the ranks of Azathoth's flautists. They, however, left behind the wildlings, to watch over things for them.
seedlings:
The demigod-offspring of wildlings and humans, seedlings are not themselves cosmic entities, but're nevertheless extraordinarily powerful---
and eternally young, too! When seedlings have children with humans, mutants are the result.
Surgers:
The ultimate war-robots---
all them Demimachinery---built a billion years ago by the now-long-gone Old Giants. Dormant and still, the Surgers merely await the proper codes to reawaken.
wildlings:
Cosmic entities, wildlings are the results of human beings being injected with Old Giant DNA. Wildlings, in turn, later took human mates, producing the demigod seedlings; superhumans are the grandchildren of wildlings.
-//-\\-
Tlolkku presence/activities:
Placeholder.
Starvampires and other undead: The high priests of the mar cults.
The Night House of Chaos, these Starvampires lead the blood-soaked mar cults. The Night House of Chaos is led by
Hecate, the Three-fold Maiden (PL9/150pp OR PL15/330pp; female Vampiremaster bat-feral 'giantess'). Placeholder.
-//-\\-
thoughtforms: The 'gods' of the mar cults.
Placeholder.
nephilim: The 'demigods' of the mar cults.
Most Earth-E nephilim are descendants of Duat thoughtforms and mar cultists, and as such are reared in a highly zealous religious environment. Like the mar cults who sire them, Earth-E's nephilim worship death, the dead and the Ferrymen, and can be classified as a dangerously crazed ancestor-cult. Placeholder.
/-
Earth-F: The Machine-Gods/Machine-Goddesses universe.
The current year is
1112 CE, and the place is medieval Europe and medieval Asia. Placeholder.
The four elementals of Earth-E embody hydrolics (water), petroleum (fire), steam (air) and steel (earth).
Earth-F has no Supermanalogue, but there
is a Green Lantern pastiche filling much the same roll (Galactic Guardian Wotan, to be precise!).
-//-\\-
Machine-Deities: Humans bonded with ifpiwarr skin-machinery, transforming them into superpowered combat-cyborgs!
Machine-Gods: Male Machine-Deities, Machine-Gods are, for the most part, tooled for brute force and hardcore combat.
Machine-Goddesses: Female Machine-Deities, Machine-Goddesses are, for the most part, tooled for great dexterity and recon missions.
-//-\\-
Religions:
Placeholder.
-//-\\-
thoughtforms:
Placeholder.
nephilim:
Placeholder.
-//-\\-
Tlolkku presence/activities:
Placeholder.
Starvampires and other undead:
The Night House of Invictus. The Night House of Invictus is led by
Luna Invictus ("the moon Unconquered"; either PL5/100pp OR PL14/328pp Vampiremaster; no especial abilities), one of the eldest of her fetid 'species'. Placeholder.
/-
Earth-G: The Green Star universe.
Here you go...
/-
Earth-H: The universe of The Sky Is Burning.
The current year is
2016 CE.
Earth-H's four elementals embody blindness (air), illness (water), pain (fire) and starvation (earth). Unknown.
arhats:
Via extreme asceticism, human beings of Earth-H have the potential to unlock pyrokinetic abilities. These fiery psychics are referred to as arhats, as it was the earliest Buddhists who discovered this possibility.
Earth-H's Supermanalogue is
Fire-in-the-Corpse (PL16/264pp; male arhat paragon), an arhat with such mastery over pyrokinesis he is able to simulate most paragon abilities!
gorgons:
By subjecting themselves to rigorous meditation and then ritually blinding themselves, human beings of Earth-H have the potential to unlock the 'godforms' of an Earth-H Resonance, known as the Mythspheres. Though they've lost their sight for all eternity, these 'gorgons' more than make up for that lack of vision by gaining other senses.
Gorgons have the ability to assume a godform, or a shape of a beast from mythology. Gorgons can be virtually
any mythical monster: centaurs, rocs, satyrs, daityas and so forth.
-//-\\-
thoughtforms:
Placeholder.
nephilim:
Placeholder.
-//-\\-
Tlolkku presence/activities:
Placeholder.
Starvampires and other undead:
The Night House of Oblivion. The Night House of Oblivion is led by
Apep, the Nightserpent (either PL9/145pp OR PL12/330pp 'wereserpent' Vampiremaster), the YOUNGEST of the current crop of Vampiremasters! Placeholder.
/-
Earth-I: The Five Incarnae universe.
The current year is
2016 CE
This Earth has five godlike superhumans, each armed with/empowered by Demimachinery called "Immortal Staves"; plus a
huge host of
extremely low-powered "Disciples". Placeholder.
Terminology: The Chosen of Urut-nnil.
Living superbeings:
Disciples:
Placeholder.
Incarnae:
Singular, Incarna; plural, Incarnae. Each Incarna found and mastered an Immortal Staff, a construct-generating staff with additional powers unique to each staff. This makes them Incarnae. Immortal Staves
cannot be taken away, and thus are treated as direct powers, rather than Devices and/or Gadgets---nevertheless, cosmetically an Immortal Staff
appears to be a discernible object separate from the wielder.
Each Incarna also possesses fifty 'Immortal Brands', living 'tattoos' that can be given only to willing hosts. This turns the candidate into a Disciple of said Incarna.
Urut-nnil:
Primordial entity that birthed all life within the Earth-I universe. NOT sentient,
Urut-nnil is more a location than a being. Urut-nnil lurks at the very core of Earth's sun.
-//-\\-
thoughtforms: Rebellious musings of Urut-nnil.
Placeholder.
nephilim: Renegade musings-turned-flesh of Urut-nnil.
Placeholder.
-//-\\-
Tlolkku presence/activities:
Placeholder.
Starvampires and other undead:
Only a pair of immensely powerful Starvampires and a single godlike ex-Incarna-turned-ghost comprise the undead population of Earth-I.
/-
Earth-J: The Fallingsun universe.
Unknown.
-//-\\-
Tlolkku presence/activities:
Placeholder.
Starvampires and other undead:
The Night House of Fear. Placeholder.
/-
Earth-K: The Great and Mighty Monoliths universe.
Earth-K's elementals embody shouting (air), punching (earth), fire-as-a-weapon (fire) and alcohol (water).
Placeholder.
the Giants: Invading behemoths.
Godgiants:
Another term for Manifold Giants.
Manifold Giants:
Gargantuan alien humanoids, the Manifold Giants are so named because of their unique natures: you see, each Manifold Giant is able to pull up
Mirrors, 'What if?' versions of themselves where things turned out differently. Thus, the abilities of Manifold Giants are literally
impossible to quantify!
Void Giants and the Ogres of Earth-L share an origin, as both species are directly related to some unknowable root-'species'. Both are not genuinely native to their respective, instead coming from...somewhere else.
Manifold Giants find is easiest to draw up
Mirrors reminiscent of human folktales---hence, Russian Manifold Giants might become Baba Yaga or Kostchie the Deathless; whereas Irish Manifold Giants might
Mirror themselves as Balor of the One Eye. Placeholder.
Manifold Gianthold:
Placeholder.
Mirrors: Alternate 'What if?' incarnations of individual Void Giants; the process of summoning a
Mirror is known as
Wishing.
Void Giants:
Another name for Manifold Giants. Placeholder.
Wishing:
An ability unique to Void Giants,
Wishing is the act of bringing up a
Mirror.
-//-\\-
Religions:
Placeholder.
-//-\\-
Tlolkku presence/activities:
Placeholder.
Starvampires and other undead:
The Night House of Blood. Placeholder.
/-
Earth-L: The Ogrestructures universe.
The current year is
2099 CE.
Earth-L's elementals embody lungs (air), bones (earth), speech (fire) and blood (water).
Earth-L has no Supermanalogue.
Terminology:
Living superbeings:
magi:
Singular 'magus'; plural, 'magi'. Psychics, magi gain their powers by prolonged habitation within an Ogre. Placeholder.
nephilim:
Earth-L nephilim are referred to as 'Ogreborn', and're falsely believed to have Ogre DNA inside them. Placeholder.
Ogres:
Humungous non-sentient, hollow kaiju, Ogres came from deep space and're now busily terraforming a shattered planet Earth. Uniquely, however, humanity survives
inside these Ogres, in huge city-sized "empty organs". There they can "farm" strange-but-edible plants and "mine" the Ogres' bones for various kinds of ore.
Ogres are the same species as Earth-K's Manifold Giants, separated by less than 0.0001% DNA-difference. Both Ogres and Void Giants are from the same mysterious otherdimensional source; Ogres' and Godgiants' point of origin is a total mystery.
Ogreleviathans:
Placeholder.
Ogreorbitals:
Placeholder.
Ogrestructures:
Placeholder.
Ogre Dolls:
Placeholder.
Ogremagi:
Placeholder.
Ogresymbionts:
Placeholder.
-//-\\-
Religions:
R'lyitists:
R'lyitism is the religion of Ogre-worship, and it is a fast-growing faith. But Ogres are not sentient and most seem barely aware of their surroundings,
definitely putting them into the Lovecraftian category of 'blind idiot gods". Placeholder.
-//-\\-
Tlolkku presence/activities:
Placeholder.
Starvampires and other undead:
The Night House of the Hundred-handed, the native Starvampire clan, is
violently opposed to the Sunsphinx Hundred-Handed Gods; savage wars are waged between the two groupings of immortals.
Believe it or not, but there
is a vampire remnant Ogreleviathan:
the Unholy Harbinger, perhaps the
largest undead entity in the entire multiverse. The Unholy Harbinger is populated solely by ghosts and human vampire remnants, and is commanded by a 'necromagus' called Life's End. The Unholy Harbinger's deathfather is the Vampireroyal P'o. Placeholder.
/-
Earth-M: The Oneirofauna/Oneiroflora universe.
The current year is
2016 CE.
Terminology:
Living superbeings:
Dreamers:
"Faeries", Dreamers are generated by the collective subconscious psychic might of humanity. Despite this, Dreamers are NOT thoughtforms, as they've a physical substance to themselves no thoughtform can match. Dreamers come in two types: oneirofauna ("Dreamer animals") and oneiroflora ("Dreamer plants"); more conventional superhumans are the hybrid descendants of Dreamers and humans. Dreamers may have a wide array of powers, but ALL such superpowers MUST have the "Illusion" descriptor.
lunar maidens of the shield:
Female mundane humans, deliberately empowered by the Sun's Court; the 'footsoldiers of tradition', so to speak. Placeholder.
Moonbound:
Human/Dreamer hybrids; superhumans, basically. Though Moonbound may have any sort of power, powers with the "Illusion" descriptor predominate.
nephilim:
Earth-M's nephilim are commonly mistaken for Moonbound. Placeholder.
oneirofauna:
A type of Dreamer. Animal-like "faerie spirits", found in hidden natural Glen's throughout the world, oneirofauna are beautiful, powerful but extremely fragile. Most Moonbound are of oneirofaun descent.
oneiroflora:
A type of Dreamer. Plant-like "faerie spirits", oneiroflora are found in hidden natural glens throughout the world. Oneiroflora are ugly and slow and dimwitted, but are incredibly hardy. Almost no Moonbound descend from oneirofloral lineage.
solar knights of the spear:
Male mundane humans deliberately empowered by the Sun's Court; the 'footsoldiers of progress', so to speak, the solar knights of the spear are each given a sunspear and sunarmor: the sunspear is basically a laser-weapon; the sunarmor is basically low-scale power-armor.
Some few Moonbound are made into solar knights of the spear, but this is rare.
Sunbound:
Though it is very
very VERY rare, some few humans directly awaken psychic power, rather than indirectly assisting the 'birthing' of new Dreamers. Called 'Sunbound', these rare psychics are much weaker than either Dreamers OR Moonbound---but have a versatility neither above-mentioned beings can match.
-//-\\-
Earth-M has no Supermanalogue, but it
does have a Hulk pastiche known as the Furious Earthson.
-//-\\-
Religions:
Wicca:
Placeholder.
-//-\\-
Tlolkku presence/activities:
Placeholder.
Starvampires and other undead:
The Night House of the Silent Dead. Placeholder.
/-
Earth-N: The Aesirdoom universe.
The current year is
1949 CE. Earth is a blasted wasteland and is torn apart by ceaseless warfare between the triumphant spiritwolves, the extradimensional invading Starvampires and humanity's last hope, the
aesir.
aesir:
Superhumans,
aesir are humans empowered by the surgical implantation of a Valhala Stone right next to their hearts.
Aesir have a huge variety powers, save one: no
aesir has
ever demonstrated telepathy of
any kind. (The reasons for this are still unclear.)
nephilim:
Placeholder.
spiritwolves:
Werewolves, albeit generated by alien nanites than the supernatural. Spiritwolves are highly infectious and're driven by a primordial need to assume control of everything they see.
Lords of Ice:
The
original spiritwolves, Lords of Ice slept for millennia under ice in the Arctic Circle, before being awoken by Thule Society occultists/archeologists in 1927 CE. Lords of Ice are few in number, but are
considerably more powerful than the much more modern Lords of Iron. Their weakness, however, is utter technological ineptitude. Placeholder.
Lords of Iron:
Modern spiritwolves, the Lords of Iron are much weaker than their Ice Age progenitors, but in return are technologically savvy. Placeholder.
Tribes of the Moon:
Moon spiritwolves. The Tribes of the Moon are the 'original' breed of spiritwolves. They are hideous, brutish monstrosities and have only a dim sentience. They're considerably physical stronger than Sun spiritwolves, but are far slower and far more dimwitted. Placeholder.
Tribes of the Sun:
Sun spiritwolves. The Tribes of the Sun are a mutant offshoot of the Tribes of the Moon. Sun spiritwolves are beautiful, elegant and extremely intelligent, which makes
this breed of spiritwolves the dominant player in harsh spiritwolf pseudo-culture. Placeholder.
Valhala Stones:
Placeholder.
-//-\\-
Religions:
Placeholder.
-//-\\-
Tlolkku presence/activities:
Placeholder.
Starvampires and other undead:
The Night House of Bats. Placeholder.
/-
Earth-O: The Brotherly Serpents universe.
The current year is
1942 CE, and the places are the European Theatre and the Pacific Theatre! The Allies are supported by the Celestial Light. Meanwhile, the Axis is propped up and aided by the Abysmal Darkness...
Brotherly Serpents:
The Abysmal Darkness and the Celestial Light are two cosmic entity 'dragons' that've waged war one upon the other for a billion years, and now've decided to do so indirectly by way of Earthly proxies.
/-
Earth-P: The Foreverlife universe.
Death, itself, is no more; life reigns supreme. Starting on Earth but eventually spreading through the entire universe, this nanite-generated immortality has led to the complete and utter breakdown of civilization. Unknown.
Religions:
Religion ceased to exist, when
death ceased to exist. ("With no fear of Hell or hope for Heaven, why pray at all?", the logic goes.) Placeholder.
-//-\\-
Starvampires and other undead:
The Night House of Gluttony. Placeholder.
/-
Earh-Q:
Unknown.
-//-\\-
Religions:
Placeholder.
-//-\\-
Starvampires and other undead:
The Night House of Devils. Placeholder.
/-
Earth-R: The Gods of Symbols and Metaphors universe.
Unknown.
-//-\\-
Religions:
Placeholder.
-//-\\-
Starvampires and other undead:
The Night House of the Apocalypse. Placeholder.
/-
Earth-S: The Skytower Giants universe.
The current year is
128 CE, and the place is the early Roman Empire. Emperor
Hadrian is the most powerful monarch in the world, as the Skytower Giants pledge allegiance to him, and him alone.
superhumanity: The two Kindreds.
cloudspirits: A type of Skytower Giant.
Cloudspirits are incorporeal, gigantic, ephemeral elemental superhumans, a variant offshoot of the more populous skytreader 'species'. As they are incorporeal behemoths, cloudspirits' elemental powers are more metaphorical than literal: 'fire' controls emotion, 'earth' is highly visible tactile telekinesis, and so on.
Cloudspirits are loners, and shun most human contact.
Cloudspirits are smaller than
and weaker than skytreaders.
cyclopes: A type of Skytower Magus.
Cyclopes are hideously crippled with deformity, being
the most physically twisted Skytower Magi---but in return, they are 'all-purpose psychics' of immense versatility. Though MUCH weaker than
any Skytower Giant, cyclopes are nevertheless Parthia's 'heavy-hitters'.
Kindreds: Of which two exist.
Kindreds are Earth-S superhumans. Two different Kindreds exist, and both only appeared 20 years ago, during the Day of Fiftyfive Suns.
Kindred of the Earth: An incredibly rare Kindred.
Skytower Magi. The Kindred of the Earth are of unknown origin, but are clearly caused in some manner by the Day of Fiftyfive Suns.
Kindred of the Sky: A somewhat-less-rare Kindred.
Skytower Giants. The Kindred of the Sky are of unknown origin, but are clearly caused in some manner by the Day of Fiftyfive Suns.
minotaurs: A type of Skytower Magus.
Minotaurs May psionically control beasts of all kinds, and may even possess them for long periods of time! Placeholder.
nephilim:
Found exclusively in the Roman provinces of Israel and Judah. Placeholder.
seers: A type of Skytower Magus.
Seers are highly telepathic. Placeholder.
Skytower Giants: The offspring of the Hundred-Handed Gods.
One of two Kindreds.
The dominant form of superhumanity on Earth. Born normal size, Skytower Giants become absurdly large upon adolescence. Unlike giants of other parallel-Earths, Skytower Giants are
very unusual. They come in three varieties: cloudspirits, skytreaders and stormbulls.
Currently,
all Skytower Giants are loyal supporters of the Roman Empire.
Skytower Magi: Psychics!
One of two Kindreds. Utterly unrelated to the Hundred-Handed Gods, Skytower Magi are normal-sized psychics, often of great power. Skytower Magi, however, are often severely physically disabled, referred to by Romans as 'Jupiter's Price'. Skytower Magi come in three varieties: cyclopes, minotaurs and seers.
Currently,
all Sktower Magi are loyal supporters of Parthia.
skytreaders: A type of Skytower Giant.
Skytreaders are
the dominant branch of Skytower Giant; born as normal humans, upon puberty a skytreader grows to epic size, yet retaining a fragile, delicate beauty. Nowhere
near as strong as they should be, and
far more vulnerable than they appear, skytreaders are psychics,
not bricks.
Skytreaders are worshipped as gods; many are Roman senators; meanwhile still others serve as priests of the more traditional Roman deities.
Skytreaders are larger than
and overall more powerful than cloudspirits.
stormbulls: A type of Skytower Giant.
A type of offshoot of the skytreaders, and the smallest and weakest of the three varieties of Skytower Giants, stormbulls are squat and immensely physically powerful, unlike the insubstantial cloudspirits and the delicate skytreaders. Ugly and brutish, stormbulls revel in carnage.
Stormbulls are used in the Roman Legions as moving artillery.
/-
Earth-T: The Avatars and Inheritors universe.
Set in the year 1881 CE; the place is the Wild Wild West.
Avatars:
A type of Embodiment; Avatars represent a concept or a type of energy.
Embodiments:
Unique to Earth-T, Embodiments are a fusion of psychic human with shar thoughtforms. This creates a powerful fusion, the resulting being stronger than its individual components. The two known types of Embodiment are Avatars and Inheritors.
Espers:
Psychic humans not yet merged with a shar thoughtform are known as Espers. Espers are weaker than Embodiments.
Inheritors:
A type of Embodiment; Inheritors represent a feature of the landscape---this, by the way, also includes the wider universe.
Unknown.
/-
Earth-U: The Reign of all Relics universe.
The current year is 2016 CE. Unknown.
/-
Earth-V: The Rustdeity universe.
The current year is
88990 CE (yes, really).
A rough overview:
The future was magnificent. Humanity spread to the stars; they built cosmic-scale wonders; they met (and conquered!) countless, very strange alien species---and then...
it all caught fire. Galactic civilization imploded, and the Empire of Humanity effectively ceased to exist.
Earth-V has no Supermanalogue. Placeholder.
-//-\\-
Religions:
the Stormbringers:
Delusional in the extreme, the illiterate Stormbringers worship Tempestineers as deities. Tempestineers have tried for decades to educate Stormbringers otherwise, but the belief is too entrenched. Placeholder.
-//-\\-
Lexicon: Superhumanity.
Arcanauts: The mad gods of the misshapen.
Arcanauts are the warped 'progeny' of the eldritch Arcanengine, a machine whose original function is now long forgotten. Placeholder.
beastmen: The ravening hordes at the doorstep of Man.
Animals uplifted to humanoid form,
and sentience. Originally used as soldiers, ever since the Catastrophe beastmen've run totally wild and're now a colossal menace. Placeholder.
bioelites:
Purestrain humans, bioelites grow rarer every year, as pollutants, mutagens and warfare take their grisly toll.
cybermagi:
Cyborgs, cybermagi, themselves, rarely understand the very machines they work with, viewing them as a kind of 'sorcery' only the 'enlightened' can bend to their will.
Garden:
Earth, after the Starrising, but predating the Catastrophe. Placeholder.
mutants:
Heinously deformed monsters, mutants of Earth-V are
very distinct from mutants elsewhere---they're all deformed, crippled to some extent and barely coherent, they have
no superpowers, and cannot become either Arcanauts
OR Tempestineers.
Rustdeity:
Earth, post-Catastrophe.
Tempestineers: The Riders on the Storm.
Tempestineers are the last remaining bioelites and're the lords and ladies of Tempest,
the remaining gene crèche. Technically, beastmen and many xenogen could become Tempestineers, too, but this has only ever happened a couple of times over the last 600-some years.
Using technology found at Tempest (and nowhere else!), a Tempestineer has three Organisms grown from their own bodies: a Mount (a giant rideable creature), a Sphere (a tiny familiar; not necessarily spherical) and a Weapon (a living weapon, handheld, of some sort). With these three Organisms, Tempestineers are the mightiest superhumans on Rustdeity.
xenogen:
Aliens. Pre-Catastrophe, Garden had a healthy population of xenogen immigrants.
-//-\\-
Starvampires and other undead:
The Night House of Iron. Placeholder.
/-
Earth-W: The Abundant Darkness universe.
The current year is
2000 CE. Placeholder.
Brood-born:
Brood-born are giants that're permanently stuck in giant form.
giants:
The majority of superhumans are giants---animal-headed bricks of immense strength. Giants may interbreed with each other
and with mortals; gianthood is a hereditary condition, though it comes in two
very different lineages: Brood-born (giants born with their powers) or Skinchanger-born (who may swift from an unpowered human shape to a superpowered giant shape).
mortals:
Regular humans. Non-mortals aren't actually immortal; 'mortal' merely refers to the person's utter mundanity.
Skinchanger-born:
Those giants who're capable of 'depowerimg' temporarily into mortal form.
trolls:
Aliens. Trolls are the subject of incredible racism, and're forced to live in ghettos and reservations.
witches:
Psychics are called 'witches'. Witches're quite quite rare, and're the frequent subject of crazy conspiracy theories. Witchhood is hereditary, but only with other witches.
-//-\\-
Religions:
Totemic Christianity:
Placeholder.
-//-\\-
Starvampires and other undead:
The Night House of Wolves. Placeholder.
/-
Earth-X:
Placeholder.
/-
Earth-Y: The CrystalVerse.
AEsir:
Placeholder.
hearth thorns:
Placeholder.
Jotuns:
The primary superhumans of Earth-Y, Jotuns are swollen up to gigantic obesity or ridiculously over-muscled towering height by implantation of a hearth thorn by AEsir. No Jotun has
ever had this done
willingly! Placeholder.
/-
Earth-Z: The Descent universe.
Placeholder.
-//-\\-
Starvampires and other undead:
The Night House of Symbolism. Placeholder.
cosmic misc.:
The Outer Shell connects to both here and to Earth-A.
/-