BALTHAZAEL
Balthazael - PL 10
Strength 10/5, Stamina 4, Agility 3, Dexterity 3, Fighting 4, Intellect 4, Awareness 5, Presence 5
Advantages
All-out Attack, Benefit, Wealth 3 (millionare), Close Attack 2, Defensive Roll 2, Diehard, Fearless, Improved Hold, Languages 4, Power Attack, Ranged Attack 4, Ritualist, Skill Mastery: Expertise: Magic, Speed of Thought
Skills
Athletics 2 (+12), Close Combat: Unarmed 4 (+8), Deception 2 (+7), Expertise: Magic 6 (+10), Expertise: Theology 2 (+6), Insight 2 (+7), Intimidation 6 (+11), Investigation 4 (+8), Perception 2 (+7), Treatment 2 (+6)
Powers
Magic Spells Array
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Berserker Rage: Enhanced Trait 19 (Traits: Strength +5 (+10), Toughness +4 (+10), Advantages: All-out Attack, Diehard, Fearless, Improved Hold, Power Attack; Penetrating 10; Quirk 2: -1 to active defenses)
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Conjure Hellhound: Summon 5 (Heroic, Mental Link)
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Divination: Senses 4 (Precognition)
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Hypnotic Gaze: Cumulative Affliction 7 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Cumulative, Increased Range 2: perception; Sense-dependent: Vision)
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Infernal Healing: Healing 5 (Energizing, Restorative, Stabilize; Quirk: Hurts; wreathes the target in Hellfire.)
Speed: Speed 2 (Speed: 8 miles/hour, 120 feet/round)
Offense
Initiative +4
Grab, +6 (DC Spec 20)
Hypnotic Gaze: Cumulative Affliction 7 (DC Will 17)
Throw, +7 (DC 25)
Unarmed, +10 (DC 25)
Complications
Monstrous: Massive demonic looking dude.
Relationship: Member of the Starlight Pact
Responsibility: A coven of worships who venerate him as a demon lord
Temper: Balthazael has to keep his evil in check through constant acts of good.
Languages
Arabic, English, French, German, Infernal, Latin, Romanian
Defense
Dodge 8, Parry 7, Fortitude 9, Toughness 10/4, Will 10
Power Points
Abilities 66 + Powers 33 + Advantages 18 + Skills 16 (32 ranks) + Defenses 18 = 151
Welcome to the wonderful world of Brit Supers! I mean that with all due love and respect, though admittedly, they churn out some BIZARRE shit. So this guy is going to be the first in a small set of Golden Heroes conversions. I've been meaning to do the Starlight Pact for a while, almost entirely because of their member Moonlight, but we'll get to him in a bit. The Starlight Pact was the Superhero group used by Games Workshop at their Games Day event for Golden Heroes back in 1985. The group was published in White Dwarf 69, back before it was all warhammer, all the time. Great mag back then, seriously. It wasn't all that bad in the beginning of the warhammer days with templates and guides to conversions, but I digress. Back to Balthazael!
Balthazael was born Joshua X by a mother who passed in childbirth after being taken in by some nuns. Raised as an orphan, he was visited by a demon on his 13th birthday by a demon who did the whole "No, I AM YOUR FATHER!" reveal, and awakened the power of his demon blood. For 10 years he denied the evil side, but tried to learn all he could so that he could control the darker urges he now felt. This led to a throwdown with his pops; Dis, and his dad's coven. Joshua freed their sacrifice, an odd cat-girl named Grimalkin, and when his power surged to the fore, physically transforming him, the two of them ran roughshod over the coven and banished Dis. Deciding to work together, they were the first two members of the Starlight Pact, a group of heroes dedicated to keeping England safe.
So this guy's an odd little bit. He's a sorcerous quasi-brick, but not all of the time. His common tactic is to summon a hellhound and then try to use Hypnosis to sway the battle's flow. If that doesn't work, then it's all spikes and rage, and he's off to the demon races. Balthazael, like all of the Starlight Pact, is PL10, if only because they are the "floor models" for the game. I think I'm overpowering them a little, but I'm not sure it's by much, and I can live with it. They'll form the baseline for the other conversions.
Oh I almost forgot! Because the pictures I have are tiny and old, I'm including my attempts to modernize them in Hero Forge so I can print them as minis.
And on pass one, I totally did forget the Hellhound.
Hellhound - PL 5
Strength 2, Stamina 2, Agility 2, Dexterity 0, Fighting 3, Intellect -1, Awareness 1, Presence -1
Advantages
Fast Grab, Improved Hold, Improved Initiative, Set-up, Startle, Teamwork
Skills
Acrobatics 4 (+6), Athletics 4 (+10/+6), Close Combat: Fiery Bite: Strength-based Damage 1 2 (+5), Expertise: Survival 6 (+5), Insight 2 (+3), Intimidation 6 (+5), Perception 4 (+5), Stealth 8 (+10)
Powers
Fast
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Enhanced Trait: Enhanced Trait 2 (Traits: Athletics +4 (+10); Limited: Running only)
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Speed: Speed 1 (Speed: 4 miles/hour, 60 feet/round)
Hellhound Attacks
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Fiery Bite: Strength-based Damage 1 (DC 18; Dangerous)
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Fiery Breath: Cone Area Damage 3 (DC 18; Cone Area: 60 feet cone, DC 13)
Infernal Body
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Immunity: Immunity 9 (Aging, Damage Effect: Fire, Environmental Condition: Heat, Sleep, Starvation & Thirst)
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Protection: Protection 1 (+1 Toughness)
Infernal Senses: Senses 6 (Acute (Type): Scent, Darkvision, Extended: Scent 1: x10, Tracking: Scent 1: -1 speed rank)
Offense
Initiative +6
Fiery Bite: Strength-based Damage 1, +5 (DC 18)
Fiery Breath: Cone Area Damage 3 (DC 18)
Grab, +3 (DC Spec 12)
Throw, +0 (DC 17)
Unarmed, +3 (DC 17)
Complications
Weakness: Hellhounds are Toughness Impaired vs. cold attacks.
Languages
Infernal
Defense
Dodge 3, Parry 7, Fortitude 6, Toughness 3, Will 2
Power Points
Abilities 16 + Powers 25 + Advantages 6 + Skills 18 (36 ranks) + Defenses 10 = 75