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DalkonCledwin
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Scarlet Witch / Sibling Rivals / Daughter of Magnetism

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Scarlet Witch (Wanda Maximoff) - PL 11
Age: 16 / Height: 5' 7" / Weight: 115 lbs
Hair Color: Black w/Red Bits / Eye Color: Blue

Strength 0, Stamina 4, Agility 2, Dexterity 2, Fighting 3, Intellect 2, Awareness 4, Presence 2

General Advantages
Attractive, Badgirl, Connected, Extraordinary Effort, Languages 3, Ranged Attack 6, Ritualist, Second Chance: Resisting Mind Control, Teamwork, Trance

Enhanced Advantages
Luck 5

Skills
Acrobatics 4 (+6), Deception 4 (+6), Expertise (PRE): Dancing 4 (+6), Expertise: Magic 8 (+10), Insight 6 (+10), Perception 4 (+8), Persuasion 4 (+6)

Powers
Mutant Sorceress Physiology
. . Body Resistance: Impervious Toughness 4 (racial)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 6 (racial, Analytical (Type): Visual Senses, Counters Concealment: Astral Beings [Visual], Detect: Magic [Visual] 2: ranged)
Reality Alteration: Array
. . Bounceback Attack: Deflect 9 (chaos magic; Reflect; Reduced Range: close)
. . Energy Blast: Damage 14 (chaos magic, DC 29; Increased Range: ranged)
. . Hex Bolts: Cumulative Affliction 14 (chaos magic, 1st degree: Impaired, Vulnerable, 2nd degree: Defenseless, Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 24; Cumulative, Extra Condition, Increased Range: ranged, Insidious)
. . Hex Field: Burst Area Luck Control 2 (chaos magic, Force a Re-roll, Negate Luck, Advantages: Luck 5; Burst Area 9: 1 mile radius sphere, DC 12, Selective; Check Required 5: DC 14 - Will, Increased Action 2: move, Reduced Range 2: close)
. . Impediment Field: Environment 14 (chaos magic, Impede Movement (2 ranks), Radius: 30 miles; Selective)
. . Nullification Field: Burst Area Nullify 11 (chaos magic, Counters: Probability-based Powers, DC 21; Burst Area: 30 feet radius sphere, DC 21, Increased Duration: concentration, Simultaneous)
. . Telekinesis: Move Object 14 (chaos magic, 400 tons)
Reality Alteration: Talents
. . Hex Shield: Protection 9 (chaos magic, +9 Toughness; Impervious, Sustained)

Offense
Initiative +2
Energy Blast: Damage 14, +8 (DC 29)
Grab, +3 (DC Spec 10)
Hex Bolts: Cumulative Affliction 14, +8 (DC Will 24)
Nullification Field: Burst Area Nullify 11 (DC Will 21)
Telekinesis: Move Object 14, +8 (DC 24)
Throw, +8 (DC 15)
Unarmed, +3 (DC 15)

Complications
- Motivation: Doing Good: Wanda wants to help people with her powers, but her temper and the nature of her powers often gets in the way of her doing such a thing.
- Plot Device: Wanda is capable of altering reality on a global, if not larger, scale. This is largely a plot device with her Reality Alteration array as both the Descriptor and justification for such an effect. Assume any such effects can have an Effect Rank as high as 22 if one truly needs to determine what they do mechanically. However, such situations should be absurdly rare, and happen maybe once per campaign if even that often.
- Relationship: Wanda is the twin sister of Pietro Maximoff, and the elder half-sister of Lorna Evans. Unlike Pietro, Wanda actually does care for her sister due to the fact that Lorna cannot at all be blamed for the crap that Wanda suffered and has in fact suffered her own crappy childhood. The only thing stopping Wanda from bonding with her sister over this fact, is that Wanda distrusts Xavier, while Lorna believes in his ideal.
- Romance: Despite her sister's disgust over this, Wanda can't help but be fascinated by Todd Tolansky.
- Temper: Wanda has possibly the worst temperament out of all the characters in the series, short of the Phoenix Force. What makes it even worse is that her powers react to her temper, making it far more likely that she'll cause accidents just by being annoyed at someone.

Languages
English, French, German [Native], Latin, Russian

Defense
Dodge 9, Parry 9, Fortitude 8, Toughness 13 (Imp. 13), Will 12

Power Points
Abilities 38 + Powers 95 + Advantages 17 + Skills 17 (34 ranks) + Defenses 25 = 192
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Belasco / Outright Villains / Daughter of Magnetism

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Belasco of the Corrupted - PL 14
Age: Um... 708? / Height: 6' 4" / Weight: 250 lbs
Hair Color: Brown / Eye Color: White?

Strength 4, Stamina 12, Agility 3, Dexterity 2, Fighting 4, Intellect 3, Awareness 8, Presence 2

Advantages
Artificer, Benefit, Wealth 3 (millionaire), Languages 3, Ranged Attack 4, Ritualist, Skill Mastery: Expertise: Magic, Trance

Skills
Close Combat: Swords 6 (+10), Deception 10 (+12), Expertise: Atlantean Lore 10 (+13), Expertise: Magic 12 (+15), Intimidation 6 (+8), Persuasion 4 (+6), Ranged Combat: Magic 4 (+6), Sleight of Hand 4 (+6), Technology 8 (+11)

Powers
Archdemon Physiology
. . Deathless: Immortality 9 (racial, Return after 2 hours; Limited: Being killed by either his own sword or Illyana's Soul Sword will permanently kill him)
. . Invulnerabilities: Immunity 5 (racial, Aging, Disease, Poison, Suffocation (All))
. . Mage Sight: Senses 6 (racial, Analytical (Type): Visual Senses, Counters Concealment: Astral Bodies [Visual], Detect: Magic [Visual] 2: ranged)
. . Omnilingualism: Comprehend 5 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium)
. . Resistances: Immunity 20 (racial, Very Common Descriptor: Slashing Damage; Limited: Has no effect against his own sword or Illyana's Soul Sword, Limited - Half Effect)
Belasco's Sword (Easily Removable)
. . Sword Strike: Strength-based Damage 3 (slashing, DC 22; Affects Insubstantial 2: full rank, Dangerous, Penetrating 7)
Demon Sorcerer: Array
. . Baneful Transformation: Cumulative Affliction 12 (limbo magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 22; Cumulative, Increased Range: ranged)
. . Eldritch Bolt: Damage 18 (limbo magic, DC 33; Increased Range: ranged)
. . Eldritch Passage: Teleport 12 (limbo magic, 16 miles in a move action, carrying 50 lbs.)
. . Illusory Disguise: Morph 4 (limbo magic, +20 Deception checks to disguise; Any form; Resistible: Will)
. . Mind Control: Cumulative Affliction 9 (limbo magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Cumulative, Increased Range 2: perception)
. . Mystic Bonds: Cumulative Affliction 12 (limbo magic, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 22; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Scrying: Remote Sensing 9 (limbo magic, Affects: 3 Types, inc. Visual - visual, auditory, mental, Range: 2 miles)
Demon Sorcerer: Talents
. . Eldritch Shield: Protection 6 (limbo magic, +6 Toughness; Impervious [6 extra ranks], Sustained)
. . Levitation: Flight 4 (limbo magic, Speed: 30 miles/hour, 500 feet/round)

Offense
Initiative +3
Baneful Transformation: Cumulative Affliction 12, +10 (DC Will 22)
Eldritch Bolt: Damage 18, +10 (DC 33)
Grab, +4 (DC Spec 14)
Mind Control: Cumulative Affliction 9 (DC Will 19)
Mystic Bonds: Cumulative Affliction 12, +10 (DC Will 22)
Sword Strike: Strength-based Damage 3, +10 (DC 22)
Throw, +6 (DC 19)
Unarmed, +4 (DC 19)

Complications
- Arrogant: Belasco is supremely arrogant and overconfident.
- Obsession: With Illyana Rasputina and destroying everything she loves or cherishes so as to make the girl his perfected Queen of Limbo.

Languages
Demon Script, English, Italian [Native], Latin

Defense
Dodge 10, Parry 8, Fortitude 12, Toughness 18 (Imp. 12), Will 16

Power Points
Abilities 76 + Powers 112 + Advantages 14 + Skills 32 (64 ranks) + Defenses 19 = 253
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Apocalypse / Outright Villains / Daughter of Magnetism

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Apocalypse (En Sabah Nur) - PL 15
Age: 5,000+ / Height: 7' 0" / Weight: 725 lbs
Hair Color: Bald of Evil / Eye Color: Red

Strength 13, Stamina 17, Agility 1, Dexterity 1, Fighting 8, Intellect 12, Awareness 7, Presence 7

Advantages
Assessment, Benefit, Wealth 4 (multimillionaire), Equipment 20, Improvised Tools, Inspire 5, Inventor, Leadership, Ranged Attack 7, Second Chance: Insight checks, Skill Mastery: Technology, Takedown

Skills
Close Combat: Unarmed 6 (+14), Expertise: Engineering 8 (+20), Expertise: Gene Manipulation 8 (+20), Insight 8 (+15), Intimidation 8 (+15), Investigation 4 (+16), Perception 4 (+11), Persuasion 8 (+15), Ranged Combat: Cosmic Powers 6 (+7), Technology 12 (+24), Vehicles 4 (+5)

Powers
Celestial Augment Physiology
. . Damage Resistance: Impervious Toughness 10 (racial)
. . Radar: Senses 11 (racial, Accurate: Radio, Darkvision, Direction Sense, Distance Sense, Extended: Radio Senses 2: x100, Infravision, Radio, Time Sense; Limited: Extended is for Radio Senses [2 ranks only])
. . Timeless: Immunity 15 (racial, Custom: Temporal effects 5, Life Support)
. . Universal Translation: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood)
Celestial Tech: Array
. . Cosmic Blast: Damage 15 (cosmic, force, DC 30; Increased Range: ranged)
. . Power-Lifting: Enhanced Strength 13 (cosmic, +13 STR; Limited to Lifting, Notes: Has a punching strength of 200 tons, and a lifting strength of 1,600,000 tons while this power is active)
. . Propulsion: Flight 6 (cosmic, Speed: 120 miles/hour, 1800 feet/round)
. . Regeneration: Healing 14 (cosmic; Triggered: 1 use - when suffering two or more degrees of damage; Limited: to Self Only)
. . Transmat: Teleport 10 (cosmic, Carry 200 tons; Extended: 1000 miles in 2 move actions, Increased Mass 13; Limited to Extended)
Psionic Powers: Array
. . Detect Thoughts: Cumulative Mind Reading 15 (psychic, DC 25; Cumulative)
. . Mind Control: Cumulative Affliction 15 (psychic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 25; Cumulative, Increased Range 2: perception; Limited: to Mutants (Possibly))
. . Telekinesis: Move Object 16 (telekinetic, 1600 tons)
. . Telepathy: Mental Area Cosmic Communication 5 (psychic; Area, Subtle: encrypted)

Equipment
Assorted Doodads

Offense
Initiative +1
Cosmic Blast: Damage 15, +14 (DC 30)
Detect Thoughts: Cumulative Mind Reading 15 (DC Will 25)
Grab, +8 (DC Spec 23)
Mind Control: Cumulative Affliction 15 (DC Will 25)
Telekinesis: Move Object 16, +14 (DC 26)
Throw, +8 (DC 28)
Unarmed, +14 (DC 28)

Complications
- Megalomania: Apocalypse is convinced of his superiority and the eventual success he'll have in his stated mission.
- Obsession: With forcing humanity to progress to the next stage in their evolution each time he appears. He also seems to have an obsession with the Biblical narrative.

Languages
Pre-Dynastic Egyptian [Native]

Defense
Dodge 13, Parry 13, Fortitude 17, Toughness 17 (Imp. 10), Will 13

Power Points
Abilities 132 + Powers 126 + Advantages 43 + Skills 38 (76 ranks) + Defenses 23 = 362
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Dementors / Minions / Daughter of Magnetism

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Dementors - PL 10
Minion Rank: 10 / Sidekick Rank: 29

Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 3, Intellect 4, Awareness 4, Presence 1

Advantages
Agile Feint, Assessment, Close Attack 2, Defensive Roll, Evasion, Hide in Plain Sight, Move-by Action, Power Attack, Ranged Attack

Skills
Acrobatics 4 (+4), Athletics 2 (+2), Deception 2 (+3), Perception 6 (+10), Stealth 4 (+4)

Powers
Dementor Physiology
. . Dementor's Kiss: Concentration Weaken 15 (preternatural, racial, Affects: Strength, Resisted by: Will, DC 25; Concentration, Variable Descriptor: close group - Weakens Stamina after Strength reaches 0; Grab-based, Limited: to one rank per round)
. . Frigid Aura: Environment 1 (preternatural, racial, Cold (Extreme), Radius: 30 feet; Feature: Effect radius increases along the Volume column on the R&M table for each additional Dementor)
. . Magic Proofing: Immunity 20 (racial, Very Common Descriptor: Magical Effects; Limited: Does not include an immunity to Radiant descriptor effects)
. . Nightmare Aura: Burst Area Affliction 10 (preternatural, racial, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Subtle: subtle)
. . Protective Hide: Protection 6 (racial, +6 Toughness)
. . Unliving: Immunity 31 (racial, Aging, Fortitude Effects)
. . Unseen & Unheard: Concealment 3 (racial, Sense - Hearing, Sense - Sight)

Offense
Initiative +0
Dementor's Kiss: Concentration Weaken 15, +5 (DC Will 25)
Grab, +5 (DC Spec 10)
Nightmare Aura: Burst Area Affliction 10 (DC Will 20)
Throw, +1 (DC 15)
Unarmed, +5 (DC 15)

Complications
- Curse Sworn: Dementors serve the Ministry for Magic... or do they?
- Reputation: For being unkillable, but in reality they are minions that go down with a single physical attack!

Languages
Aklo [Native]

Defense
Dodge 6, Parry 6, Fortitude Immune, Toughness 7/6, Will 10

Power Points
Abilities 24 + Powers 86 + Advantages 10 + Skills 9 (18 ranks) + Defenses 15 = 144
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Through the Looking Glass Brainstorm & Notes

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Through the Looking Glass
Premise: After another insane adventure, Iris Potter wishes she could just leave it all behind; maybe she should have been very careful what she wished for.
Required Inclusions:
- All moral and ethical alignments are permitted.
- When the story starts is up to the author to determine.
- When Iris makes her wish, it must either be in front of a mirror or reflective surface, or in the presence of something that is capable of granting wishes (Mirror of Erised comes to mind).
- Instead of just leaving it all behind, Iris finds herself being transported to an alternate universe or mirror world where superheroes are a real thing.
- In this mirror world, Iris must have assumed the body, identity and powers of Princess Mera.
- During the course of the story, Mera/Iris must encounter her dimensional analogue, otherwise known as the local boy or girl who lived.
- What adventures Mera/Iris has in this new world are up to the author to determine, but at least one of them must include the search for Atlan’s Trident (Aquaman Movie).
- As long as Mera/Iris ends up paired with Arthur, all other pairing options are permissible.
- Mera/Iris retaining the ability to use Iris’ magic, even if she no longer has a wand.
Preferred Inclusions:
- Full crossover between Harry Potter and DC Comics.
- Powerful / Super / OP Mera/Iris.
- Just like in the original universe, the Child Who Lived in this new one is a girl.
- Mera/Iris’ new universe is largely non-magical in its focus, though there are magical elements.
- Mera/Iris being involved in a plural relationship (Arthur, you lucky dog).
- Mera/Iris decides to make a life for herself in her new reality instead of returning to her old one.
Optional Inclusions:
- The James and/or Lily of this new reality are still alive.
- Anyone else who died in Iris’ reality is still alive.
- Voldemort does not exist in this new reality, or else has been gender-flipped.
Forbidden Things:
- Mera/Iris the Weak Emo Doormat.
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Princess Mera / The MCs / Through the Looking Glass

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Princess Y'Mera Xebella Challa - PL 10
Age: 32 / Height: 5' 9" / Weight: 160 lbs
Hair Color: Crimson / Eye Color: Blue
Wealth Rank: +12 / Rep Rank: +10

Strength 9, Stamina 7, Agility 4, Dexterity 3, Fighting 8, Intellect 2, Awareness 6, Presence 4

General Advantages
Animal Empathy, Attractive, Benefit, Status 2: Princess of Xebel, Benefit, Wealth (well-off), Connected, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Fearless, Fighting Style: Aquatic Combat, Fighting Style: Martial Arts B, Heroes Want Redheads, Inspire 2, Interpose, Languages 2, Leadership, Ranged Attack 3, Ritualist, Second Chance: Resisting Mind Control, Taunt, Teamwork, Trance, Well-informed

Fighting Style Advantages
Agile Feint, All-out Attack, Chokehold, Cunning Fighter, Diehard, Distracting Attack, Favored Environment: Aquatic, Great Endurance, Improved Critical: Unarmed, Improved Defense, Improved Disarm, Improved Hold, Improved Trip, Mobile Defense, Move-by Action, Passing Attacker, Power Attack, Strong Swimmer, Takedown 2

Skills
Acrobatics 8 (+12), Athletics 4 (+13), Close Combat: Unarmed 2 (+10), Deception 4 (+8), Expertise (AGL): Riding 6 (+10), Expertise (AWE): Cooking 6 (+12), Expertise (AWE): Governing 8 (+14), Expertise (AWE): Tactics 6 (+12), Expertise: Magic 10 (+12), Expertise: Politics 6 (+8), Insight 6 (+12), Intimidation 4 (+8), Investigation 4 (+6), Perception 6 (+12), Persuasion 6 (+10), Stealth 6 (+10), Technology 4 (+6), Treatment 4 (+6), Vehicles 4 (+7)

Powers
Aquatic Movement: Array
. . Dolphin Leap: Leaping 5 (talent, Leap 250 feet at 60 miles/hour; Activation: move action, Limited: to Leaping From Water)
. . Speed-Swimming: Swimming 8 (talent, Speed: 120 miles/hour, 1800 feet/round)
. . Super-Leaping: Leaping 3 (talent, Leap 60 feet at 16 miles/hour)
. . Water Spout: Burst Area Flight 4 (atlantean magic, Speed: 30 miles/hour, 500 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 14; Limited: to 60 feet (distance rank 1) Above Mean Sea Level (AMSL), Platform)
Highborn Xebelian Physiology
. . Adapted Senses: Senses 13 (racial, Analytical (Type): Visual Senses, Analytical (Type): Auditory Senses, Counters Concealment: Astral Bodies [Visual], Darkvision, Detect: Magic [Visual] 2: ranged, Extended: Visual & Auditory Senses 2: x100, Ultra-hearing; Quirk: Extended is for Visual & Auditory Senses)
. . Amphibious: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
. . Aquatic Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic)
. . Built for the Depths: Impervious Toughness 4 (racial)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Low-Level Telepathy: Perception Area Comprehend 2 (atlantean language, Languages - Speak All, Languages - Understand All; Affects Others, Perception Area: DC 12 - Ultra-Hearing, Sustained)
. . Once Through the Looking Glass: Senses 2 (racial, Postcognition (Limited): Iris Lillian Potter)
Sorceress Supreme of Xebel: Array
. . Apparition: Teleport 14 (wizarding magic, 60 miles in a move action, carrying 12 tons; Accurate, Change Direction, Change Velocity, Increased Mass 9; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . Aqua-Healing: Healing 10 (atlantean magic; Reach (ranged) 2: 10 ft., Restorative, Stabilize; Limited: to Affecting Other Characters)
. . Expecto Patronum: Progressive Perception Area Affliction 10 (light of creation, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Feature: Extraordinary Effort for +2 effect ranks, Progressive; Limited: to Unnatural creatures, Limited: to Causing targets to flee, Tiring)
. . Expelliarmus: Move Object 14 (force, wizarding magic, 400 tons, DC 29; Damaging; Limited: to Disarm checks and pushing targets away from Mera, Quirk: Damaging only if pushing targets away from Mera)
. . Fumos: Cloud Area Concealment Attack 4 (wizarding magic, All Visual Senses, DC 14; Cloud Area 3: 60 feet radius sphere, DC 14, Attack: Fortitude, Increased Range: ranged, Selective)
. . Glacius Virilis: Cumulative Affliction 14 (cold, wizarding magic, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, Resisted by: Fortitude, DC 24; Cumulative, Extra Condition, Increased Range: ranged; Limited: to Male Targets, Limited Degree)
. . Hard Water Constructs: Create 9 (atlantean magic, Volume: 500 cft., DC 19; Movable)
. . Hydrokinesis: Move Object 14 (atlantean magic, 25 ktons; Increased Mass 6; Limited: to Water)
. . Shocking Bolt: Cumulative Affliction 9 (atlantean magic, electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged)
. . Torrential Wave: Cone Area Move Object 9 (water impact, atlantean magic, 12 tons, DC 24; Cone Area 3: 250 feet cone, DC 19, Damaging; Distracting, Limited: to pushing targets away from Mera, Reduced Range: close)
. . Water Blast: Damage 14 (water impact, atlantean magic, DC 29; Increased Range: ranged)
. . Water Missiles: Damage 9 (water projectiles, atlantean magic, DC 24; Increased Range: ranged, Multiattack)
. . Water Whip: Cumulative Affliction 12 (atlantean magic, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 22; Cumulative, Extra Condition, Reach (melee) 4: 20 ft.; Limited Degree)

Equipment
GPS Receiver, Scale Armor

Offense
Initiative +4
Expecto Patronum: Progressive Perception Area Affliction 10 (DC Will 20)
Expelliarmus: Move Object 14, +6 (DC 29)
Fumos: Cloud Area Concealment Attack 4 (DC Fort 14)
Glacius Virilis: Cumulative Affliction 14, +6 (DC Fort 24)
Grab, +8 (DC Spec 19)
Hydrokinesis: Move Object 14, +6 (DC 24)
Shocking Bolt: Cumulative Affliction 9, +6 (DC Fort 19)
Throw, +6 (DC 24)
Torrential Wave: Cone Area Move Object 9 (DC 24)
Unarmed, +10 (DC 24)
Water Blast: Damage 14, +6 (DC 29)
Water Missiles: Damage 9, +6 (DC 24)
Water Whip: Cumulative Affliction 12, +8 (DC Fort/Will 22)

Complications
- Girl Out of Time: Mera is the psuedo-reincarnation of Iris Lillian Potter, the problem with this is that Iris was nearing her 16th birthday when she made the wish to escape her old life and became Mera, a woman who has already reached the age of 32, making for a bit of a disconcerting time as their two personalities have to adjust to their new merged existence.
- Honor: Mera follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Patriotism: Mera is one of the few Atlanteans who understands and is horrified by the fact that attacking the surface world means the Atlantean Empire would need to attack their rightful ruler and his father. She therefore is doing everything in her power to make certain that does not happen.
- Power Loss: There needs to be at least some water in Mera's environment, even if only in the atmosphere, in order for her to utilize the vast majority of her spells with the "Atlantean Magic" descriptor. The exception to this is for spells with the "Electricity" descriptor and the healing spell, as the latter one can be used to remove water from a target's lungs if they are drowning. Wizarding Magic effects are not affected in this manner even though they are in the same array.
- Relationships: Mera is the daughter of King Nereus of the Atlantean Kingdom of Xebel. She was also the apprentice of the 'late' Queen Atlanna of Atlantis, who is herself the mother of both Prince Orm and Prince Arthur, both of Atlantis, the former of whom has as of recently become both her betrothed and the 'king' of Atlantis.
- Weakness: Mera will dehydrate when away from water for an extended period of time, becoming impaired, disabled, and finally incapacitated before her condition becomes life threatening. Immersion in water immediately removes all accumulated conditions.

Languages
Atlantean Script [Native], English, Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10 (Imp. 4), Will 12

Power Points
Abilities 86 + Powers 86 + Advantages 46 + Skills 52 (104 ranks) + Defenses 15 = 285
Last edited by DalkonCledwin on Wed Oct 02, 2019 6:29 am, edited 1 time in total.
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Prince Orin / The MCs / Through the Looking Glass

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Prince Orin (Arthur Curry) - PL 12
Age: 32 / Height: 6' 4" / Weight: 212 lbs
Hair Color: Brown / Eye Color: Blue
Wealth Rank: +8 / Rep Rank: +14

Strength 12, Stamina 10, Agility 4, Dexterity 2, Fighting 9, Intellect 2, Awareness 3, Presence 3

General Advantages
Animal Empathy, Assessment, Badboy, Benefit, Renown, Benefit, Status 3: Prince of Atlantis, Connected, Contacts, Daze (Intimidation), Equipment 7, Fascinate (Intimidation), Fighting Style: Aquatic Combat, Fighting Style: Fencing, Fighting Style: Krav Maga, Improved Aim, Improved Critical: Tridents, Improvised Weapon, Inspire 3, Interpose, Languages 4, Leadership, Precise Attack (Close, Concealment), Ranged Attack, Second Chance: Resisting Mind Control, Set-up, Startle

Fighting Style Advantages
Accurate Attack, Agile Feint, All-out Attack, Chokehold, Cunning Fighter, Defensive Attack, Diehard, Distracting Attack, Favored Environment: Aquatic, Great Endurance, Improved Defense, Improved Disarm, Improved Hold, Improved Initiative, Improved Trip, Mobile Defense, Move-by Action, Passing Attacker, Power Attack, Strong Swimmer, Takedown 2, Taunt

Skills
Acrobatics 4 (+8), Athletics 8 (+20), Close Combat: Unarmed 2 (+11), Deception 4 (+7), Expertise (AWE): Cultural Customs 8 (+11), Expertise (AWE): Tactics 8 (+11), Expertise: History 8 (+10), Expertise: Literature 12 (+14), Expertise: Marine Biology 8 (+10), Expertise: Oceanography 8 (+10), Insight 6 (+9), Intimidation 8 (+11), Investigation 4 (+6), Perception 6 (+9), Persuasion 4 (+7), Ranged Combat: Magic 4 (+6), Ranged Combat: Throw 6 (+8), Stealth 4 (+8), Technology 4 (+6), Treatment 4 (+6), Vehicles 4 (+6)

Powers
Aquatic Movement: Array
. . Dolphin Leap: Leaping 7 (talent, Leap 900 feet at 250 miles/hour; Activation: move action, Limited: Leaping From Water)
. . Speed-Swimming: Swimming 10 (talent, Speed: 500 miles/hour, 1 mile/round)
. . Super-Leaping: Leaping 3 (talent, Leap 60 feet at 16 miles/hour)
Highborn Atlantean Hybrid Physiology
. . Adapted Senses: Senses 12 (racial, Analytical (Type): Auditory Senses, Analytical (Type): Visual Senses, Darkvision, Extended: Visual & Auditory Senses 3: x1k, Tracking: Ultra-hearing 2: full speed, Ultra-hearing; Quirk: Extended is for Visual & Auditory Senses)
. . Amphibious: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
. . Aquatic Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic)
. . Built for the Depths: Impervious Toughness 8 (racial)
. . Low-Level Telepathy: Perception Area Comprehend 2 (atlantean language, racial, Languages - Speak All, Languages - Understand All; Affects Others, Perception Area: DC 12 - Ultra-hearing, Sustained)
. . Marine Telepathy: Comprehend 2 (racial, Animals - Speak To, Animals - Understand; Subtle: subtle; Broad Type: Sea Creatures)
. . Resistances: Immunity 10 (racial, Common Descriptor: Cold Effects; Limited - Half Effect)

Expanded Equipment
Trident of Atlanna
. . Magical Trident: Array
. . . . Aqua-Healing: Healing 12 (atlantean magic)
. . . . Bounceback Attack: Deflect 11 (atlantean magic; Reflect; Reduced Range: close)
. . . . Dehydration: Cumulative Affliction 12 (atlantean magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative)
. . . . Scalding Blast: Damage 12 (scalding water, atlantean magic, DC 27; Increased Range: ranged)
. . . . Trident Strike: Strength-based Damage 3 (piercing, DC 30; Dangerous, Disarming, Reach (melee): 5 ft.)
. . . . Trident Throw: Strength-based Damage 3 (piercing, DC 30; Dangerous, Reach (ranged) 4: 20 ft.)

Equipment
Scale Armor, Trident of Atlanna

Offense
Initiative +8
Dehydration: Cumulative Affliction 12, +9 (DC Fort 22)
Grab, +9 (DC Spec 22)
Scalding Blast: Damage 12, +7 (DC 27)
Throw, +9 (DC 27)
Trident Strike: Strength-based Damage 3, +9 (DC 30)
Trident Throw: Strength-based Damage 3, +9 (DC 30)
Unarmed, +11 (DC 27)

Complications
- Enemy: David Kane, otherwise known as Black Manta, would like it very much if Arthur were to simply stand still and let him kill the man that Kane views as being responsible for death of his father.
- Motivation: Doing Good: Despite his gruff and gloomy exterior, Arthur is a genuinely good and caring individual, who will regularly visit remote villages in Iceland during the harshest of winters to feed their inhabitants with an amazing supply of fish that he just happens to have caught for them, among other noteworthy things.
- Relationships: Arthur is the son of Thomas Curry and Queen Atlanna of Atlantis. Furthermore, he is Atlanna's firstborn son, with Atlanna actually having been the Queen Regnant of Atlantis, making him the Crown Prince of the Kingdom despite the fact that he isn't a pure-blooded Atlantean.
- Rivalry: Arthur's half-brother, Orm, sees Arthur as a roadblock on his quest to become the undisputed Master of the Seven Seas, or what is otherwise known as the Oceanmaster.
- Temper: Arthur is known for his wild and fierce warrior's temper.

Languages
Atlantean Script, English [Native], Icelandic, Italian, Maori, Russian, Spanish

Defense
Dodge 11, Parry 11, Fortitude 13, Toughness 13 (Imp. 8), Will 11

Power Points
Abilities 90 + Powers 52 + Advantages 58 + Skills 62 (124 ranks) + Defenses 20 = 282

--------------------
Build Comments: I modeled the Trident of Atlanna off of the Water Bearer that the Lady of the Lake gave to Arthur's New Earth comics counterpart. This is a different sort of water bearer from the one typically used by Aqualad in Young Justice, though it tends to do similar things, as it was a replacement for Arthur's chopped off hand at the time.
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DalkonCledwin
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Lily Potter / The MCs / Through the Looking Glass

Post by DalkonCledwin »

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Art by KarlaFrazetty on DeviantArt

Lily Julia Potter (née Evans) - PL 10
Age: 35 / Height: 5' 8" / Weight: 124 lbs
Hair Color: Auburn / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +10

Strength 0, Stamina 4, Agility 3, Dexterity 3, Fighting 3, Intellect 4, Awareness 6, Presence 4

Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Status: Dowager Lady to the House of Potter, Benefit, Wealth 3 (millionaire), Connected, Eidetic Memory, Equipment 3, Fascinate (Persuasion), Heroes Want Redheads, Inspire 3, Interpose, Languages 3, Leadership, Lionheart 2, Quick Draw, Ritualist, Seize Initiative, Skill Mastery: Expertise: Magic, Taunt, Teamwork, Trance, Well-informed

Skills
Deception 6 (+10), Expertise (AWE): Wizarding Culture 4 (+10), Expertise: History 6 (+10), Expertise: Magic 10 (+14), Insight 6 (+12), Intimidation 8 (+12), Investigation 4 (+8), Perception 6 (+12), Persuasion 6 (+10), Ranged Combat: Magic 4 (+7), Stealth 4 (+7), Treatment 4 (+8)

Powers
Enchanted Robes (Removable)
. . Armored Robes: Protection 7 (artifice, +7 Toughness; Impervious)
. . Defensive Wards: Enhanced Trait 12 (artifice, Dodge +6 (+9), Parry +6 (+9))
. . Rejuvenating Charm: Healing 12 (artifice; Persistent, Restorative; Limited: to Self Only, Unreliable (5 uses))
. . Sustenance Ward: Immunity 7 (artifice, Environmental Conditions (All), Suffocation (All))
Muggleborn Wizarding Physiology
. . Built for Quidditch: Impervious Toughness 4 (racial)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Mage Sight: Senses 6 (racial, Analytical (Type): Visual Senses, Counters Concealment: Astral Bodies [Visual], Detect: Magic [Visual] 2: ranged)
Wandless Magic: Array
. . Apparition: Teleport 13 (wizarding magic, 30 miles in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . Glacius Virilis: Cumulative Affliction 8 (cold, wizarding magic, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, Resisted by: Fortitude, DC 18; Cumulative, Extra Condition, Increased Range: ranged; Limited: to Male Characters, Limited Degree)
Willow & Unicorn Hair Wand (Easily Removable)
. . Charms Mistress: Array
. . . . Expecto Patronum Duo: Other Communication 3 (light of creation, wizarding magic, Sense Type: Magical Audiovisual Projection; Concentration, Limited: to Messages no longer than a single paragraph)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (light of creation, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Feature: Effect Radius moves with Lily as long as she concentrates; Limited: to Unnatural Creatures, Limited: to Holding targets at bay, Limited Degree, Tiring)
. . . . Expelliarmus: Move Object 13 (force, wizarding magic, 200 tons, DC 28; Damaging; Limited: to Disarm checks or pushing targets away from Lily, Quirk: Damaging only if pushing targets away from Lily)
. . . . Finite: Nullify 8 (wizarding magic, Counters: Magical Effects, DC 18; Broad, Simultaneous)
. . . . Incendio: Damage 13 (fire, wizarding magic, DC 28; Increased Range: ranged)
. . . . Portus: Teleport 11 (wizarding magic, Carry 3 tons; Accurate, Extended: 2000 miles in 2 move actions, Increased Mass 7, Triggered: 1 use - By Command Word or as a Time Delay; Limited to Extended, Medium: Object touched when incantation is spoken, Transit Time 4: 30 seconds)
. . . . Silencio: Progressive Affliction 8 (wizarding magic, 3rd degree: Controlled, Resisted by: Will, DC 18; Increased Range 2: perception, Progressive; Limited: to Halting a character's ability to verbally communicate, Limited Degree (third only))
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . . . Vulnera Sanentur: Healing 10 (wizarding magic; Persistent, Reach (ranged) 2: 10 ft., Restorative, Stabilize; Distracting, Limited: to Affecting other characters)

Equipment
Potter Manor

Offense
Initiative +3
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Move Object 13, +7 (DC 28)
Finite: Nullify 8, +7 (DC Will 18)
Glacius Virilis: Cumulative Affliction 8, +7 (DC Fort 18)
Grab, +3 (DC Spec 10)
Incendio: Damage 13, +7 (DC 28)
Silencio: Progressive Affliction 8 (DC Will 18)
Stupefy: Cumulative Affliction 8, +7 (DC Fort 18)
Throw, +3 (DC 15)
Unarmed, +3 (DC 15)

Complications
- Hatred: Of Severus Snape, because she most certainly will not be marrying the grease-ball after he got her last husband killed no matter what the deluded man believes!
- Honor: Lily follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Doing Good: Much like her daughter, Lily will often go out of her way in order to save the life of some hapless damsel in distress. This also often leads her and those who she calls her friends, into rather harrowing situations.
- Relationship: Lily is the mother of Dahlia Potter, the so-called Girl Who Lived. She has done her very best to raise her daughter in a manner that will prevent her from getting too big a head, but it hasn't always been an easy life for the two of them due to all the media that has been focused on them. She is also friends with the two remaining loyal marauders, and was shocked when her daughter discovered that her old sweetheart, Bellatrix Black, had been innocent of the crimes she had been accused of.
- Temper: She's a redhead, if you are a sailor, you should probably take warning.

Languages
Bulgarian, English [Native], French, Latin, Sign Language

Defense
Dodge 9/3, Parry 9/3, Fortitude 7, Toughness 11 (Imp. 11), Will 13

Power Points
Abilities 54 + Powers 88 + Advantages 34 + Skills 34 (68 ranks) + Defenses 10 = 220

--------------------
Potter Manor - PL 10

Toughness 10, Size Large

Features:
Concealed 1, Grounds, Habitat, Laboratory, Library, Living Space, Personnel, Sealed, Wards 2, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
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DalkonCledwin
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Bella Black / The MCs / Through the Looking Glass

Post by DalkonCledwin »

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Art by Daekazu on DeviantArt

Bellatrix Alya Black - PL 10
Age: 39 / Height: 5' 8" / Weight: 111 lbs
Hair Color: Black / Eye Color: Gray
Wealth Rank: +16 / Rep Rank: +10

Strength 1, Stamina 4, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 6, Presence 6

General Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Badgirl, Benefit, Status: Heiress Presumptive to the House of Black, Benefit, Wealth 2 (independently wealthy), Connected, Equipment 1, Fighting Style: Fencing, Great Endurance, Interpose, Languages 2, Leadership, Lionheart, Luck, Quick Draw, Ritualist, Skill Mastery: Expertise: Magic, Teamwork, Trance, Well-informed, White Knight

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Defense, Improved Disarm, Improved Initiative, Power Attack, Taunt

Skills
Acrobatics 4 (+7), Athletics 4 (+5), Close Combat: Daggers 4 (+9), Deception 4 (+10), Expertise (AWE): Wizarding Culture 4 (+10), Expertise: Magic 10 (+12), Expertise: Politics 8 (+10), Insight 4 (+10), Investigation 4 (+6), Perception 4 (+10), Persuasion 4 (+10), Ranged Combat: Magic 5 (+8), Stealth 4 (+7), Treatment 4 (+6)

Powers
Enchanted Robes (Removable)
. . Armored Robes: Protection 7 (artifice, +7 Toughness; Impervious)
. . Empowerment Charm: Enhanced Strength 6 (artifice, +6 STR; Limited to Lifting, Notes: Has a punching strength of 100 lbs, and a lifting strength of 3 tons)
. . Sustenance Charm: Immunity 7 (artifice, Environmental Conditions (All), Suffocation (All))
Pureblood Wizarding Physiology
. . Built for Quidditch: Impervious Toughness 4 (racial)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Mage Sight: Senses 6 (racial, Analytical (Type): Visual Senses, Counters Concealment: Astral Bodies [Visual], Detect: Magic [Visual] 2: ranged)
Walnut & Dragon Heartstring Wand (Easily Removable)
. . Transfiguration Mistress: Array
. . . . Aguamenti: Damage 12 (water impact, wizarding magic, DC 27; Increased Range: ranged)
. . . . Aqua Eructo: Cumulative Line Area Affliction 8 (water impact, wizarding magic, 1st degree: Dazed, 2nd degree: Prone, DC 18; Alternate Resistance (Dodge), Line Area 3: 5 feet wide by 120 feet long, DC 18, Cumulative; Distracting, Limited Degree)
. . . . Avis: Damage 6 (wizarding magic, DC 21; Increased Range: ranged, Indirect 4: any point, any direction, Multiattack)
. . . . Defodio
. . . . . . Break Through: Line Area Burrowing Attack 6 (Linked; wizarding magic, Speed: 4 miles/hour, 60 feet/round, DC 16; Line Area: 5 feet wide by 30 feet long, DC 16, Attack: Dodge; Limited: to Downwards)
. . . . . . Painful Fall: Line Area Damage 6 (Linked; wizarding magic, DC 21; Line Area: 5 feet wide by 30 feet long, DC 16, Increased Range: ranged; Limited: to Targets Affected by Second Degree of Affliction)
. . . . . . Shocking Fall: Line Area Affliction 6 (Linked; wizarding magic, 1st degree: Dazed, 2nd degree: Prone, DC 16; Alternate Resistance (Dodge), Line Area: 5 feet wide by 30 feet long, DC 16, Increased Range: ranged; Instant Recovery, Limited Degree)
. . . . Evanesco: Movement Attack 8 (wizarding magic, Dimensional: The "Non-Being" dimension 1: one dimension, 50 lbs., Extra Ranks 7, DC 18; Attack: Fortitude, Increased Range: ranged)
. . . . Expecto Patronum Duo: Other Communication 3 (light of creation, wizarding magic, Sense Type: Magical Audiovisual Projection; Concentration, Limited: to Messages no longer than a single paragraph)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (light of creation, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Feature: Effect Radius moves with Lily as long as she concentrates; Limited: to Unnatural creatures, Limited: to Holding targets at bay, Limited Degree, Tiring)
. . . . Expelliarmus: Move Object 12 (force, wizarding magic, 100 tons, DC 27; Damaging; Limited: to Disarm checks or pushing targets away from Bella, Quirk: Damaging only if pushing targets away from Bella)
. . . . Fumos: Cloud Area Concealment Attack 4 (wizarding magic, All Visual Senses, DC 14; Cloud Area 2: 30 feet radius sphere, DC 14, Attack: Fortitude, Increased Range: ranged, Selective)
Wandless Magic: Array
. . Apparition: Teleport 12 (wizarding magic, 16 miles in a move action, carrying 100 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . Glacius Virilis: Cumulative Affliction 8 (cold, wizarding magic, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, Resisted by: Fortitude, DC 18; Cumulative, Extra Condition, Increased Range: ranged; Limited: to Male Characters, Limited Degree)
. . Legilimens: Cumulative Mind Reading 5 (wizarding magic, DC 15; Cumulative)
Wandless Magic: Talents
. . Animagus Form: Morph 1 (wizarding magic, +20 Deception checks to disguise; Single form; Metamorph)
. . Occlumens Tria: Immunity 10 (wizarding magic, Custom: Mind Reading 5, Damage Effect: Mental Damage; Sustained, Notes: Does not protect her from Control Afflictions, such as the Imperious Curse)

Equipment
Bodice Dagger (Concealable)

Offense
Initiative +7
Aguamenti: Damage 12, +8 (DC 27)
Aqua Eructo: Cumulative Line Area Affliction 8 (DC Dog/Fort/Will 18)
Avis: Damage 6, +8 (DC 21)
Bodice Dagger, +9 (DC 17)
Break Through: Line Area Burrowing Attack 6 (DC Dog 16)
Evanesco: Movement Attack 8, +8 (DC Fort 18)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Move Object 12, +8 (DC 27)
Fumos: Cloud Area Concealment Attack 4 (DC Fort 14)
Glacius Virilis: Cumulative Affliction 8, +8 (DC Fort 18)
Grab, +5 (DC Spec 11)
Legilimens: Cumulative Mind Reading 5 (DC Will 15)
Painful Fall: Line Area Damage 6 (DC 21)
Shocking Fall: Line Area Affliction 6 (DC Dog/Fort/Will 16)
Throw, +3 (DC 16)
Unarmed, +5 (DC 16)

Complications
- Fame: As the only person to have escaped Azkaban and then subsequently been proven to have had a legitimate reason to escape.
- Honor: Bella follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Thrills: Bella lives to enjoy her life now that she is no longer incarcerated or expected to marry someone of her former Lord's choosing.
- Relationship: Bellatrix is the eldest of the Sisters Black, and the only one to have succeeded in remaining unmarried over the course of several years, although she had been in the process of being courted for marriage prior to her incarceration in Azkaban, nothing came of it. She is also the first cousin of Lord Sirius Black, and has been named his Heir Presumptive, provided he can't find a way to have a child of his own. Lastly, she has resumed her relationship with Lily Potter now that neither is obligated to be married to someone else.
- Rivalry: With Augusta Longbottom, mostly due to the fact that the woman does not seem to understand that Bellatrix wasn't actually responsible for her son and wife being rendered permanently catatonic, or else refuses to believe it. This is in spite of the overwhelming evidence to the contrary that keeps piling up.

Languages
English [Native], French, Latin

Defense
Dodge 9, Parry 9, Fortitude 8, Toughness 11 (Imp. 11), Will 12

Power Points
Abilities 60 + Powers 90 + Advantages 32 + Skills 34 (67 ranks) + Defenses 20 = 236

--------------------
Build Comments: Her animagus form is a raven, and I've built that recently enough that I'm not building it again... or at least not right now.
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DalkonCledwin
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Dahlia Potter / Support / Through the Looking Glass

Post by DalkonCledwin »

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Art by Loputon on DeviantArt

Dahlia Francesca Potter - PL 9
Age: 15 / Height: 5' 6" / Weight: 113 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +11

Strength 0, Stamina 4, Agility 3, Dexterity 2, Fighting 1, Intellect 2, Awareness 4, Presence 3

Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Renown, Benefit, Status: Heiress Apparent to the House of Potter, Benefit, Wealth 2 (independently wealthy), Connected, Diehard, Evasion, Fascinate (Persuasion), Fast Grab, Improved Grab, Improved Initiative, Inspire 2, Interpose, Languages 2, Leadership, Lionheart 2, Luck, Power Attack, Ritualist, Second Chance: Resisting Mind Control, Set-up, Taunt, Teamwork, Trance, White Knight

Skills
Acrobatics 4 (+7), Athletics 4 (+4), Close Combat: Grab 4 (+5), Deception 4 (+7), Expertise (AGL): Riding 8 (+11), Expertise (AWE): Wizarding Culture 4 (+8), Expertise: Magic 8 (+10), Insight 6 (+10), Investigation 6 (+8), Perception 8 (+12), Ranged Combat: Magic 4 (+6), Sleight of Hand 6 (+8), Stealth 6 (+9), Treatment 4 (+6)

Powers
Enchanted Robes (Removable)
. . Armored Robes: Protection 7 (artifice, +7 Toughness; Impervious)
. . Sustenance Charm: Immunity 7 (artifice, Environmental Conditions (All), Suffocation (All))
Half-Blood Wizarding Physiology
. . Built for Quidditch: Impervious Toughness 4 (racial)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Mage Sight: Senses 7 (racial, Analytical (Type): Visual Senses, Counters Concealment: Astral Bodies [Visual], Detect: Magic [Visual] 2: ranged, Extended: Visual Senses 1: x10; Limited: Extended is for Visual Senses [1 rank only])
Holly & Phoenix Feather Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Episkey: Healing 7 (wizarding magic; Reach (ranged) 2: 10 ft., Restorative)
. . . . Expecto Patronum: Progressive Perception Area Affliction 9 (light of creation, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Perception Area: DC 19 - Visual, Feature: Extraordinary Effort for +2 effect ranks, Progressive; Limited: to Unnatural creatures, Limited: to Causing targets to flee, Tiring)
. . . . Expelliarmus: Move Object 12 (force, wizarding magic, 100 tons, DC 27; Damaging; Limited: to Disarm checks or pushing targets away from Dahlia, Quirk: Damaging only if pushing targets away from Dahlia)
. . . . Incendio: Damage 12 (fire, wizarding magic, DC 27; Increased Range: ranged)
. . . . Reducto: Burst Area Weaken 8 (force, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Death's Gaze: Concealment 7 (bestowed, cosmic, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Cosmic Senses; Affects Others; Passive)
. . The Firebolt (Alternate; Easily Removable)
. . . . Levitation: Flight 7 (artifice, Speed: 250 miles/hour, 0.5 miles/round; Feature: Unbreakable Braking Charm; Platform)
. . The Marauder's Map (Alternate; Easily Removable)
. . . . Intelligent: Feature 1 (artifice, Notes: This map is at least intelligent enough to insult people who try and fail to bypass the password lockout)
. . . . Knows Where Everyone Is: Remote Sensing 8 (artifice, Affects: 1 Type - Mental, Range: 1 mile; No Conduit, Simultaneous; Activation: move action, Limited: This map can't locate Mera due to her magic recognizing her as two different people, Limited: to Hogwarts & the surrounding grounds, Medium: the Map, Quirk: Only shows names & footsteps)

Offense
Initiative +7
Expecto Patronum: Progressive Perception Area Affliction 9 (DC Will 19)
Expelliarmus: Move Object 12, +6 (DC 27)
Grab, +5 (DC Spec 10)
Incendio: Damage 12, +6 (DC 27)
Reducto: Burst Area Weaken 8 (DC Fort 18)
Stupefy: Cumulative Affliction 8, +6 (DC Fort 18)
Throw, +2 (DC 15)
Unarmed, +1 (DC 15)

Complications
- Fame: Dahlia is famous as the Girl Who Lived, the only person known to have survived one of Voldemort's Killing Curses. More to the point, she is also believed to be responsible for breaking Voldemort's power.
- Honor: Dahlia follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Doing Good: Dahlia will often go out of her way in order to save the life of some hapless damsel in distress. This also often leads her and those who she calls her friends, into rather harrowing situations.
- Relationship: Dahlia is the only daughter of Lily Potter and her late husband James. She considers Bellatrix to be an older sister figure, and is consciously trying to ignore Bellatrix's relationship with her mother. She also has no idea what to make of Princess Mera, since she seems so familiar...
- Reputation: As a no-good troublemaker, as she 'needlessly' started claiming that Voldemort has returned from the dead, when everyone knows that can't possibly happen... right?
- Temper: Dahlia is a tempestuous young lady, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.

Languages
English [Native], French, Parseltongue

Defense
Dodge 7, Parry 7, Fortitude 6, Toughness 11 (Imp. 11), Will 12

Power Points
Abilities 38 + Powers 60 + Advantages 33 + Skills 38 (76 ranks) + Defenses 20 = 189
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DalkonCledwin
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Steppenwolf / Enemies / Through the Looking Glass

Post by DalkonCledwin »

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Art by Phil-Cho on DeviantArt

Steppenwolf - PL 14
Age: Immortal / Height: 8' 7" / Weight: 320 lbs
Hair Color: Black / Eye Color: Red
Wealth Rank: N/A / Rep Rank: +16

Strength 11, Stamina 11, Agility 6, Dexterity 5, Fighting 12, Intellect 2, Awareness 2, Presence 3

General Advantages
Benefit, Galactic Reputation, Benefit, Status 3: General of Darkseid’s Armies, Defensive Roll, Equipment 2, Fighting Style: Fencing, Fighting Style: Martial Arts A, Fighting Style: Martial Arts B, Fighting Style: Martial Arts C, Fighting Style: Martial Arts D, Fighting Style: Martial Arts E, Improved Critical: Electro-Axe, Leadership, Move-by Action, Set-up, Weapon Bind

Fighting Style Advantages
Accurate Attack, Agile Feint, All-out Attack, Chokehold, Defensive Attack, Evasion 2, Hide in Plain Sight, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Improved Trip, Improvised Weapon, Instant Up, Power Attack, Prone Fighting, Startle, Takedown 2, Taunt

Skills
Athletics 6 (+17), Deception 4 (+7), Expertise (AWE): Animal Handling 8 (+10), Expertise (AWE): Tactics 8 (+10), Expertise: Military 8 (+10), Insight 6 (+8), Intimidation 8 (+12), Investigation 4 (+6), Perception 6 (+8), Persuasion 4 (+7), Technology 4 (+6), Vehicles 4 (+9)

Powers
Electro-Axe (Easily Removable)
. . Divine Axe: Array
. . . . Axe Strike: Strength-based Damage 4 (slashing, DC 30; Breaking, Dangerous)
. . . . Parademon Infection: Progressive Affliction 6 (biological, 1st degree: Hindered, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 16; Progressive)
New God Physiology
. . Divine Might: Enhanced Strength 3 (racial, +3 STR; Limited to Lifting, Notes: Has a punching strength of 50 tons, and a lifting strength of 400 tons)
. . Invulnerabilities: Immunity 11 (racial, Aging, Life Support)
. . Large Man: Growth 2 (racial, +2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks; Innate; Permanent)
. . Omnilingualism: Comprehend 3 (racial, Languages - Read All, Languages - Speak All, Languages - You're Understood)
. . Super-Leaping: Leaping 16 (racial, talent, Leap 60 miles at 250 miles/hour in 15 minutes)
. . True Invulnerability: Impervious Toughness 14 (racial)

Equipment
Battle Armor, Sword

Offense
Initiative +10
Axe Strike: Strength-based Damage 4, +12 (DC 30)
Grab, +12 (DC Spec 21)
Parademon Infection: Progressive Affliction 6, +12 (DC Will 16)
Sword, +12 (DC 29)
Throw, +5 (DC 26)
Unarmed, +12 (DC 26)

Complications
- Obsession: Steppenwolf lives for battle and to fulfill his duties as a soldier.
- Relationship: Steppenwolf is Darkseid’s uncle.
- Responsibility: Steppenwolf is loyal to his master and to his duty as a general
- Weakness: All New Gods find the substance Radion potentially lethal.

Languages
New God [Native]

Defense
Dodge 12, Parry 12, Fortitude 15, Toughness 16/11 (Imp. 14), Will 13

Power Points
Abilities 96 + Powers 66 + Advantages 35 + Skills 35 (70 ranks) + Defenses 23 = 255
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DalkonCledwin
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Location: Gallifrey

Ocean Master / Villains / Through the Looking Glass

Post by DalkonCledwin »

Image
Art by Ammotu on DeviantArt

Ocean Master (Prince Orm) - PL 10
Age: 29 / Height: 5' 11" / Weight: 200 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +24 / Rep Rank: +14

Strength 7, Stamina 7, Agility 5, Dexterity 4, Fighting 6, Intellect 4, Awareness 4, Presence 3

General Advantages
Artificer, Benefit, Renown 2, Benefit, Status 3: Ocean Master, Benefit, Wealth 4 (multimillionaire), Equipment 10, Fighting Style: Martial Arts B, Improved Initiative, Languages 1, Leadership, Ritualist, Second Chance: Resisting Mind Control, Weapon Bind

Fighting Style Advantages
All-out Attack, Chokehold, Improved Defense, Improved Disarm, Improved Hold, Improved Trip, Power Attack

Skills
Athletics 4 (+11), Close Combat: Swords 2 (+8), Close Combat: Tridents 4 (+10), Deception 4 (+7), Expertise: Magic 6 (+10), Expertise: Marine Biology 6 (+10), Expertise: Oceanography 6 (+10), Expertise: Politics 10 (+14), Insight 6 (+10), Investigation 4 (+8), Perception 4 (+8), Ranged Combat: Magic 4 (+8), Technology 4 (+8), Vehicles 4 (+8)

Powers
Aquatic Movement: Array
. . Dolphin Leap: Leaping 5 (talent, Leap 250 feet at 60 miles/hour; Activation: move action, Limited: to Leaping From Water)
. . Speed-Swimming: Swimming 8 (talent, Speed: 120 miles/hour, 1800 feet/round)
. . Super-Leaping: Leaping 2 (talent, Leap 30 feet at 8 miles/hour)
Highborn Atlantean Physiology
. . Adapted Senses: Senses 10 (Analytical (Type): Auditory Senses, Analytical (Type): Visual Senses, Darkvision, Extended: Visual & Auditory Senses 3: x1k, Ultra-hearing; Quirk: Extended is for Visual & Auditory Senses)
. . Amphibious: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
. . Aquatic Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic)
. . Built for the Depths: Impervious Toughness 7 (racial)
. . Low-Level Telepathy: Perception Area Comprehend 2 (racial, Languages - Speak All, Languages - Understand All; Affects Others, Perception Area: DC 12 - Ultra-hearing, Sustained)
. . Resistances: Immunity 10 (racial, Common Descriptor: Cold Effects; Limited - Half Effect)

Expanded Equipment
Trident of Orvax
. . Magical Trident: Array
. . . . Conjure Storm: Environment 10 (atlantean magic, weather, Cold, Impede Movement (1 rank), Visibility (-2), Radius: 2 miles; Selective)
. . . . Lightning Bolt: Damage 12 (electricity, DC 27; Increased Range: ranged)
. . . . Tidal Wave: Cone Area Damage 10 (water impact, atlantean magic, DC 25; Cone Area 4: 500 feet cone, DC 20; Distracting)
. . . . Trident Strike: Strength-based Damage 3 (piercing, DC 25; Dangerous, Disarming, Reach (melee): 5 ft.)
. . . . Trident Throw: Strength-based Damage 3 (piercing, DC 25; Dangerous, Reach (ranged) 4: 20 ft.)
. . . . Water Funnel: Concentration Burst Area Affliction 10 (atlantean magic, 1st degree: Hindered and Impaired, 2nd degree: Prone and Stunned, 3rd degree: Incapacitated, Resisted by: Strength, DC 20; Burst Area: 30 feet radius sphere, DC 20, Concentration, Extra Condition, Increased Range: ranged; Instant Recovery)

Equipment
Scale Armor, Trident of Orvax

Offense
Initiative +9
Grab, +6 (DC Spec 17)
Lightning Bolt: Damage 12, +8 (DC 27)
Throw, +4 (DC 22)
Tidal Wave: Cone Area Damage 10 (DC 25)
Trident Strike: Strength-based Damage 3, +10 (DC 25)
Trident Throw: Strength-based Damage 3, +8 (DC 25)
Unarmed, +6 (DC 22)
Water Funnel: Concentration Burst Area Affliction 10 (DC Fort/Will 20)

Complications
- Enemy: Orm sees the surface world as the greatest threat to Atlantis and won't stop until it is destroyed once and for all.
- Relationship: Orm is the half-brother of Aquaman (Arthur Curry), and also the betrothed of Princess Mera.
- Sibling Rivalry: Orm hates his half-brother Aquaman, and is obsessed with conquering his kingdom and proving that he is better than the King of Atlantis.

Languages
Atlantean Script [Native], English

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 10 (Imp. 7), Will 11

Power Points
Abilities 80 + Powers 44 + Advantages 33 + Skills 34 (68 ranks) + Defenses 18 = 209
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Gabriel Herrol
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Re: Dalkon's Expanded Potterverse Archives

Post by Gabriel Herrol »

Orm reminds me of a more competent and physically fit Draco Malfoy with his delusions of grandeur. Oh well. There is always worse than him. What do you think? So what's next?
Haven't you lot ever seen a feller with an armload of woman before?
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DalkonCledwin
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Location: Gallifrey

Re: Dalkon's Expanded Potterverse Archives

Post by DalkonCledwin »

Well as it happens, I will be returning to Marvel for... well hopefully longer than a little bit.
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DalkonCledwin
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Not Entirely Erika Brainstorm & Notes

Post by DalkonCledwin »

Not Entirely Erika
Premise: When Rachel Summers sacrificed herself to save one of her teammates, she found herself being split into several alternate existences that wound up being stranded in different periods along the time stream. This is the story of one of those alternate personalities. This is the story of Erika, the Girl Who Lived.
Required Inclusions:
- Erika Potter is the “Reincarnation” as it were, of Rachel Summers.
- Erika must have been born with the memories of her past life, or else gain them after some traumatic happenstance in her life, such as when she nearly dies to the Basilisk venom.
- Erika must have access to all the memories, skills and abilities that Rachel possessed.
- The world that Rachel Summers came from must have been relatively canonical.
- Due to the time period that Erika exists in, perhaps she becomes a member of X-Men First Class rather than being a member of the later generations of X-Men.
- Despite being the reincarnation of Rachel, and having all of Rachel’s memories, skills and abilities, due to their different upbringing, Erika must still be a different person.
Preferred Inclusions:
- Erika being romantically interested in other girls; rather than boys.
- Erika being romantically paired with one or more of the following: Jean Grey, Emma Frost, Madelyne Pryor, Fleur Delacour, Daphne Greengrass, etc…
- The story occurring before Jean dies in the comics, with Erika getting along with Emma better than she does with Jean.
Optional Inclusions:
- Rather than possessing the Phoenix Force itself, Erika simply possesses the ability to manifest a Psionic Firebird, whose claws can inflict both psychic and physical damage.
- Erika wearing robes similar to the Mother Askani version of Rachel.
Forbidden Things:
- Erika being romantically involved with any boys other than perhaps Nightcrawler or Angel.
- Erika the Weak Emo Doormat.
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