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DalkonCledwin
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Shayera Hol / House of Hol / Magic Wings

Post by DalkonCledwin »

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Art by Astatin on DeviantArt

Shayera Hol - PL 11
Age: 21-27 / Height: 5' 6" / Weight: 106 lbs
Hair Color: Auburn / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +11

Strength 4, Stamina 6, Agility 5, Dexterity 4, Fighting 10, Intellect 3, Awareness 6, Presence 4

General Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Security Clearance: Gringotts' Curse Breaking Division, Benefit, Status: De Facto Regent of House Potter, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Daze (Intimidation), Equipment 19, Fascinate (Intimidation), Fearless, Fighting Style: FlyCom, Fighting Style: Karate, Fighting Style: Krav Maga, Fighting Style: Muay Thai, Hide in Plain Sight, Improved Aim, Interpose, Languages 3, Leadership, Master Marksman 2, Quick Draw, Ranged Attack 2, Ritualist, Startle, Strong Flier, Teamwork, Ultimate Effort: Aim, Weapon Element: Thanagarian Mace, White Knight

Fighting Style Advantages
Agile Feint, All-out Attack, Chokehold, Favored Environment: Aerial, Improved Critical: Maces, Improved Defense, Improved Disarm, Improved Hold, Improved Smash, Improved Trip, Instant Up, Mobile Defense, Mobile Offense, Move-by Action, Power Attack, Takedown 2

Enhanced Advantages
Defensive Roll 2, Diehard, Evasion, Great Endurance

Skills
Acrobatics 6 (+15/+11), Athletics 4 (+14/+8), Close Combat: Maces 2 (+12), Deception 10 (+14), Expertise: Espionage 10 (+13), Expertise: History 6 (+9), Expertise: Magic 10 (+13), Expertise: Military 10 (+13), Expertise: Small Unit Tactics 10 (+13), Insight 6 (+12), Intimidation 10 (+14), Investigation 6 (+9), Perception 6 (+12), Persuasion 6 (+10), Ranged Combat: Maces 4 (+8), Stealth 6 (+11), Technology 8 (+11), Treatment 6 (+9), Vehicles 8 (+12)

Powers
Thanagarian Mace (Easily Removable (indestructible))
. . Nth Metal Mace: Array
. . . . Awesome Throw
. . . . . . Dispelling Toss: Nullify 10 (Linked; exometal, Counters: Magical Effects, DC 20; Broad, Reach (ranged) 9: 45 ft., Simultaneous; Reduced Range: close)
. . . . . . Mace Throw: Strength-based Damage 2 (Linked; bludgeoning, DC 21; Dangerous, Reach (ranged) 9: 45 ft.)
. . . . Bashing Blow
. . . . . . Dispeling Strike: Nullify 10 (Linked; exometal, Counters: Magical Effects, DC 20; Broad, Simultaneous; Reduced Range: close)
. . . . . . Mace Strike: Strength-based Damage 2 (Linked; bludgeoning, DC 21; Dangerous)
. . . . Deflecting Blow: Immunity 20 (exometal, Common Descriptor: Physical Projectiles, Common Descriptor: Magical Effects; Redirect, Reflect; Concentration, Distracting)
. . . . Disrupt Magic: Broad Concentration Simultaneous Weaken 10 (exometal, Affects: Magical Effects, Resisted by: Fortitude, DC 20; Affects Objects Only, Broad: Magical Effects, Concentration, Simultaneous; Distracting, Slow: Minutes)
. . Static Aura: Environment 1 (electricity, Light, Radius: 30 feet; Activation: move action)
Thanagarian Physiology
. . Adapted Perception: Senses 9 (racial, Analytical (Type): Visual Senses, Counters Concealment: Astral Bodies [Visual], Detect: Magic [Visual] 2: ranged, Extended: Visual Senses 2: x100, Infravision; Limited: Extended is for Visual Senses [2 ranks only])
. . Aerial Freedom: Movement 1 (racial, Environmental Adaptation: High Altitude)
. . Built for Battle: Impervious Toughness 4 (racial)
. . Fast Healing: Regeneration 3 (racial, Every 3.33 rounds, Advantages: Diehard, Great Endurance)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 3 (racial, Environmental Condition: Heat, Environmental Condition: Cold, Environmental Condition: Pressure; Feature: Longevity)
Thanagarian Training
. . Aerial Mastery: Enhanced Trait 13 (training, Dodge +2 (+14), Parry +2 (+14), Acrobatics +4 (+15), Athletics +6 (+14), Advantages: Defensive Roll 2, Evasion; Limited: to While Flying)
Thanagarian Wings: Array
. . Feathered Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Wings)
. . Restful Gliding: Flight 4 (racial, Speed: 30 miles/hour, 500 feet/round; Feature: While using this power, Shayera can heal as though she were at Rest; Gliding, Wings)
. . Wing Shield: Deflect 8 (racial; Reach (melee) 3: 15 ft., Reflect; Limited: to Bludgeoning or Energy Attacks, Reduced Range: close)

Equipment
Aerie Hall, Commlink, Thanagarian Scout Ship, Weapons Arsenal (Blaster Pistol, Blaster Rifle, Claws, Spear, Sword, Warhammer)

Offense
Initiative +5
Blaster Pistol, +6 (DC 20)
Blaster Rifle, +6 (DC 23)
Claws, +10 (DC 20)
Dispeling Strike: Nullify 10, +12 (DC Will 20)
Dispelling Toss: Nullify 10, +10 (DC Will 20)
Disrupt Magic: Broad Concentration Simultaneous Weaken 10, +12 (DC Fort 20)
Grab, +10 (DC Spec 14)
Mace Strike: Strength-based Damage 2, +12 (DC 21)
Mace Throw: Strength-based Damage 2, +10 (DC 21)
Spear, +10 (DC 22)
Sword, +10 (DC 22)
Throw, +6 (DC 19)
Unarmed, +10 (DC 19)
Warhammer, +10 (DC 22)

Complications
- Big Fluffy Wings: Shayera has rather large and hard to hide wings. These make it difficult for her to blend in among the normal citizens of Earth the way that the majority of her former comrades within the Justice League were capable of doing. Because of this fact, she tends to suffer numerous complications that go hand in hand with not having a separate civilian persona from her heroic persona.
- Honor: Shayera follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Acceptance: Shayera wishes to make amends for the damage she caused by allowing the Thanagarian Military to gain a foothold on Earth, which very nearly led to the destruction of a planet she has come to cherish more than her own home-world. Unfortunately, it her efforts were initially thwarted by the fact that the Justice League exiled her from their ranks.
- Power Loss: Using the Awesome Throw ability of her Nth Metal Mace array will require that Shayera retrieve the Mace before she can start using the other parts of the array again.
- Taphophobia: Shayera's greatest fear is being trapped in a coffin and buried alive, and this fear only increases if it were to involve having her wings restrained.
- Temper: Common things that you might hear Shayera say include: "Less talking, more hitting!" or "Excuse me, Hawkgirl Smash!" and various other things of the sort. It is clear she has a temper.

Languages
Dynastic Egyptian, English, German, Thanagarian [Native]

Defense
Dodge 14/12, Parry 14/12, Fortitude 9, Toughness 8/6 (Imp. 4), Will 13

Power Points
Abilities 84 + Powers 70 + Advantages 69 + Skills 67 (134 ranks) + Defenses 19 = 309

--------------------
Aerie Hall - PL 11

Toughness 10, Size Huge

Features:
Communications, Computer, Concealed 1, Gym, Hangar, Laboratory, Living Space, Personnel, Power System, Wards 1, Workshop

Powers
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Death's Gaze: Concealment 7 (bestowed, cosmic, All Visual Senses, Other Sense: Choose Sense, Other Sense Type: Choose Type; Affects Others; Passive)
The Firebolt (Easily Removable)
. . It's a Flying Broom: Flight 7 (artifice, Speed: 250 miles/hour, 0.5 miles/round; Feature: Unbreakable Braking Charm; Platform)
The Marauder's Map (Easily Removable)
. . Intelligent: Feature 1 (artifice, Notes: This Map has sufficient intelligence to insult people who try and fail to bypass it's password)
. . Knows Where Everyone Is: Remote Sensing 8 (artifice, Affects: 1 Type - Mental, Range: 1 mile; No Conduit, Simultaneous; Activation: move action, Limited: to Hogwarts & the Grounds, Medium: The Map, Quirk: Only shows names and footsteps)

Power Points
Abilities 3 + Powers 3 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 16 (19)
--------------------
Thanagarian Scout Ship - PL 11

Strength 12, Defense 6, Toughness 11, Size Gargantuan

Features:
Autopilot 1 (+4), Communications 1, Living Space, Navigation System 1

Powers
Auxiliary Systems
. . Cloaking Device: Concealment 5 (technological, All Visual Senses, Other Sense: Radio; Activation: move action)
Flight Systems: Array
. . FTL Drive: Movement 2 (technological, Space Travel 2: other solar systems)
. . Sublight Drive: Flight 12 (technological, Speed: 8000 miles/hour, 16 miles/round)

Power Points
Abilities 3 + Powers 34 + Advantages 0 + Features 4 + Skills 0 (0 ranks) + Defenses 12 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 53
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DalkonCledwin
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Haru Hol / House of Hol / Magic Wings

Post by DalkonCledwin »

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Art by Phil-Cho on DeviantArt

Haru Hol (S2) - PL 10
Age: 14 / Height: 5' 9" / Weight: 168 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +12

Strength 6/2, Stamina 6/4, Agility 7/3, Dexterity 6/2, Fighting 6/3, Intellect 2, Awareness 6, Presence 4

General Advantages
Animal Empathy, Artificer, Assessment, Attractive, Beginner's Luck, Benefit, Alternate Identity: Harry James Potter, Benefit, Renown, Benefit, Wealth 2 (independently wealthy), Connected, Daze (Deception), Equipment 1, Fascinate (Persuasion), Fighting Style: FlyCom, Fighting Style: Karate, Fighting Style: Krav Maga, Inspire 2, Interpose, Languages 3, Leadership, Lionheart 2, Quick Draw, Ranged Attack 2, Ritualist, Second Chance: Resisting Mind Control, Taunt, Teamwork, White Knight

Fighting Style Advantages
Agile Feint, All-out Attack, Chokehold, Favored Environment: Aerial, Improved Defense, Improved Disarm, Improved Hold, Improved Smash, Improved Trip, Instant Up, Mobile Defense, Mobile Offense, Move-by Action, Power Attack

Enhanced Advantages
Defensive Roll 2, Diehard, Evasion, Great Endurance, Strong Flier

Skills
Acrobatics 4 (+15/+11), Athletics 4 (+16/+10), Close Combat: Maces 4 (+10), Deception 4 (+8), Expertise (AGL): Riding 6 (+13), Expertise (AWE): Cooking 4 (+10), Expertise: History 4 (+6), Expertise: Magic 8 (+10), Expertise: Small Unit Tactics 4 (+6), Insight 6 (+12), Investigation 4 (+6), Perception 6 (+12), Persuasion 6 (+10), Stealth 6 (+13), Technology 4 (+6), Treatment 4 (+6)

Powers
Blessings of the Founders
. . What a Basilisk Bites: Immunity 10 (accidental, Common Descriptor: All hostile toxins, bacteria and viruses)
. . When a Phoenix Cries: Regeneration 4 (bestowed, Every 2.5 rounds, Advantages: Diehard, Great Endurance)
Enchanted Mace (Easily Removable (indestructible))
. . Focusing Weapon: Array
. . . . Expecto Patronum: Progressive Perception Area Affliction 10 (light of creation, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Feature: Extraordinary Effort for +2 effect ranks, Progressive; Limited: to Unnatural creatures, Limited: to Causing targets to flee, Tiring)
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming (No Damage), Increased Range: ranged)
. . . . Finite: Nullify 8 (wizarding magic, Counters: Magical Effects, DC 18; Broad, Simultaneous)
. . . . Glacius Duo: Line Area Affliction 8 (cold, wizarding magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Line Area 2: 5 feet wide by 60 feet long, DC 18)
. . . . Protego: Cloud Area Deflect 8 (wizarding magic; Cloud Area: 15 feet radius sphere, DC 18, Redirection, Reflect; Limited: to Attacks Targeting Dodge)
. . . . Skull Bash: Strength-based Damage 2 (bludgeoning, DC 23; Dangerous)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Hawk's Eye Mask (Removable)
. . Hawk-Eyed: Senses 6 (technological, Extended: Visual Senses 5: x100k, Infravision; Limited: Extended is for Visual Senses [5 ranks only])
[u[Nth Metal Belt (Removable (indestructible))[/u]
. . Aerial Freedom: Movement 1 (exometal, Environmental Adaptation: High Altitude)
. . Enhanced Resistances: Immunity 3 (exometal, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure)
. . Gravity Control: Enhanced Strength 12 (exometal, +12 STR; Limited to Lifting, Notes: Has a punching strength of 3,200 lbs, and a lifting strength of 6,000 tons)
Thanagarian Training
. . Aerial Mastery: Enhanced Trait 12 (training, Dodge +2 (+12), Parry +2 (+12), Acrobatics +4 (+15), Athletics +6 (+16), Advantages: Defensive Roll 2, Evasion; Limited: to While Flying)
Thanagarian Wing Harness (Removable (indestructible))
. . Hawkmage: Enhanced Trait 35 (exometal, Fighting +3 (+6), Agility +4 (+7), Dexterity +4 (+6), Strength +4 (+6), Stamina +2 (+6), Advantages: Strong Flier)
. . Thanagarian Wings: Array
. . . . Feathered Wings: Flight 6 (exometal, Speed: 120 miles/hour, 1800 feet/round; Wings)
. . . . Restful Gliding: Flight 4 (exometal, Speed: 30 miles/hour, 500 feet/round; Feature: While using this power, Haru can heal as though he were at Rest; Gliding, Wings)
. . . . Wing Shield: Deflect 8 (exometal; Reach (melee) 3: 15 ft., Reflect; Limited: to Bludgeoning or Energy Attacks, Reduced Range: close)
Wizardkind Physiology
. . Built for Quidditch: Impervious Toughness 4 (racial)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Mage Sight: Senses 6 (racial, Analytical (Type): Visual Senses, Counters Concealment: Astral Bodies [Visual], Detect: Magic [Visual] 2: ranged)

Equipment
Commlink, Shared EP (Aerie Hall) 3

Offense
Initiative +7
Expecto Patronum: Progressive Perception Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 12, +8 (DC 27)
Finite: Nullify 8, +8 (DC Will 18)
Glacius Duo: Line Area Affliction 8 (DC Fort 18)
Grab, +6 (DC Spec 16)
Skull Bash: Strength-based Damage 2, +10 (DC 23)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +8 (DC 21)
Unarmed, +6 (DC 21)

Complications
- Enemy: The Dark Lord Voldemort would give just about anything in order to be allowed to kill Haru with his own wand, but only if he is able to do so in front of his followers.
- Honor: Haru follows a strict code of honor when it comes to fights, and even when not fighting. He obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to his code of honor as he gets older.
- Motivation: Doing Good: Haru will often go out of his way in order to save the life of some hapless damsel in distress. This also often leads him and those who he calls his friends, into rather harrowing situations.
- Relationship: Haru was born under the name of Harry Potter to a couple named Lily and James Potter. At the age of 8, he was rescued from a severe beating by Shayera Hol, and ultimately wound up being adopted by the woman, which resulted in him being rechristened under the name of Haru Hol, although most of the citizens of Wizarding Britain refuse to acknowledge him as anything but Harry Potter no matter what he might say to the contrary.
- Temper: Haru is a tempestuous man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.

Languages
Dynastic Egyptian, English [Native], Parseltongue, Thanagarian

Defense
Dodge 12/10, Parry 12/10, Fortitude 8, Toughness 8/6 (Imp. 4), Will 12

Power Points
Abilities 52 + Powers 108 + Advantages 44 + Skills 39 (78 ranks) + Defenses 15 = 258

--------------------
Haru Hol (S1) - PL 8
Age: 8 / Height: 3' 11" / Weight: 50 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +8

Strength -1, Stamina 4, Agility 3, Dexterity 2, Fighting 3, Intellect 2, Awareness 6, Presence 2

Advantages
Adorable, Animal Empathy, Beginner's Luck, Benefit, Alternate Identity: Harry James Potter, Benefit, Wealth 2 (independently wealthy), Connected, Daze (Deception), Fascinate (Persuasion), Inspire 2, Languages 1, Leadership, Lionheart 2, Second Chance: Resisting Mind Control, White Knight

Skills
Deception 4 (+6), Expertise (AGL): Riding 6 (+9), Expertise (AWE): Cooking 4 (+10), Insight 4 (+10), Perception 6 (+12), Persuasion 4 (+6), Stealth 6 (+12)

Powers
Wizardkind Physiology
. . Accidental Magic: Variable 4 (racial; Action 2: free; Tiring, Uncontrolled)
. . Built for Quidditch: Impervious Toughness 4 (racial)
. . Cupboard Sized: Shrinking 3 (racial, -1 Intimidate, +3 Stealth, +1 active defenses; Innate; Permanent)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Mage Sight: Senses 6 (racial, Analytical (Type): Visual Senses, Counters Concealment: Astral Bodies [Visual], Detect: Magic [Visual] 2: ranged)

Offense
Initiative +3
Grab, +3 (DC Spec 9)
Throw, +2 (DC 14)
Unarmed, +3 (DC 14)

Complications
- Enemy: The Dark Lord Voldemort would give just about anything in order to be allowed to kill Haru with his own wand, but only if he is able to do so in front of his followers.
- Honor: Haru follows a strict code of honor when it comes to fights, and even when not fighting. He obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to his code of honor as he gets older.
- Motivation: Doing Good: Haru will often go out of his way in order to save the life of some hapless damsel in distress. This also often leads him and those who he calls his friends, into rather harrowing situations.
- Relationship: Haru was born under the name of Harry Potter to a couple named Lily and James Potter. At the age of 8, he was rescued from a severe beating by Shayera Hol, and ultimately wound up being adopted by the woman, which resulted in him being rechristened under the name of Haru Hol, although most of the citizens of Wizarding Britain refuse to acknowledge him as anything but Harry Potter no matter what he might say to the contrary.
- Temper: Haru is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.

Languages
English [Native], Parseltongue

Defense
Dodge 7, Parry 7, Fortitude 6, Toughness 4 (Imp. 4), Will 10

Power Points
Abilities 42 + Powers 49 + Advantages 17 + Skills 17 (34 ranks) + Defenses 12 = 137
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DalkonCledwin
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Location: Gallifrey

Fate/Hero & Witch Brainstorm & Notes

Post by DalkonCledwin »

Fate/Hero & Witch
Premise: At the age of 24, Harry Potter couldn’t stand living in the Wizarding World any longer, so he up and left. Not long after that, he finds himself in Fuyuki City and embroiled in yet another war, though perhaps this one could be a bit more tolerable given the company he finds himself keeping.
Required Inclusions:
- This fic must be a crossover between Harry Potter and Fate/Stay Night, bare minimum. However, there is the possibility of adding other parts of Nasuverse into the story.
- This story involves a Post-Hogwarts/Ex-Auror Harry who has left Wizarding Britain.
- The author is permitted to pair Harry with whomever he desires, however Medea of Colchis/Caster must be part of the pairing.
- Medea’s original master, Atrum Galliasta, had suffered so many set-backs that he started abducting people from within Fuyuki City itself.
- Harry witnesses one of these attempts, and due to lack of planning and preparation, gets his arse handed to him.
- This leads to Harry being taken along with the abductees after his wand is stripped from him. What all is involved in both the pwnage and the subsequent abduction is up to the author.
- When Medea finally gets rid of Atrum, instead of crawling to Ryuudou Temple, she forms a contract with Harry due to how high his mana output happens to be.
- Needless to say, Harry is not happy about having been forced into yet another war more or less against his will; however, eventually he will fall in love with Medea.
High Priority Inclusions:
- Medea cannibalizing Voldemort’s resurrection ritual in order to acquire a real body for herself, as opposed to the Servant Container she was given when initially summoned.
- Harry having managed to figure out how to perform an Animagus Transformation.
- Using events from all three Routes of Fate/Stay Night in this story.
- Harry, or the Assassin-class Servant that Medea ultimately summons, managing to assassinate Kirei Kotomine while both of his Servants are otherwise occupied.
- Harry or the Assassin-class Servant that Medea ultimately summons, managing to tag Gilgamesh with a Portkey that has the North Pole as the target destination.
Medium Priority Inclusions:
- Medea and her chosen Assassin-class Servant managing to stay by Harry’s side after the Grail War comes to its final conclusion.
- Harry and Medea having a daughter that has Harry’s eyes and hair color, but Medea’s hairstyle, facial features and ear structure.
- Harry knowing battlefield healing spells, and possibly also battlefield triage techniques.
- Illya managing to discover a way to save herself from the dire fate that she would ordinarily suffer in the Fate/Stay Night series.
Low-Priority Inclusions:
- Harry eventually asking Medea to marry him. Bonus points if it is in front of Rin, Sakura and/or Illya, making one or more of those girls squeal in delight.
- Harry and Ginny did initially wind up together, but their relationship didn’t work out, with the two parting on friendly terms.
- Harry and Medea setting up their headquarters in one of the two seemingly abandoned Edelfelt Mansions after securing it with a Fidelius Charm.
- Shirou succeeding in saving Sakura, although he’ll need Medea’s cooperation to do this.
- Medusa/Rider being turned into Sakura’s familiar after the Grail War.
- Illya watching the Disney animated movie “Hercules” with Berserker hovering behind her during a lazy day. Whether Berserker understands what he is watching or not is optional.
For The LULZ Inclusions:
- Harry, Medea and Medea’s Assassin being sent to another reality by Zelretch at some point where they get to interact with either a Fem!Harry, or where it is the Marauder Era.
- Harry and Medea’s daughter gaining access to a Kaleido-Stick.
Forbidden Things:
- Harry the Emo Doormat.
- Harry being romantically paired with a male character.
- Harry or Shirou becoming pregnant themselves.
- Excessive Bashing being performed on characters in this fic.
- The Harry who is to be the MC of this story being gender-flipped.
Last edited by DalkonCledwin on Wed Oct 09, 2019 2:52 pm, edited 1 time in total.
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DalkonCledwin
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Harry Potter / Potter Faction / Hero & Witch

Post by DalkonCledwin »

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Art by Asha47110 on DeviantArt

Harry James Potter - PL 10
Age: 24 / Height: 5' 11" / Weight: 183 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +18 (w/Wizards) / +12 (w/Magi) / +4 (w/Muggles)

Strength 2, Stamina 4, Agility 4, Dexterity 3, Fighting 4, Intellect 2, Awareness 6, Presence 4

General Advantages
Animal Empathy, Artificer, Assessment, Attractive, Benefit, Renown 4, Benefit, Security Clearance: The ICW's DPO, Benefit, Social Class 3 (nobility), Benefit, Wealth 3 (millionaire), Connected, Contacts, Defensive Roll, Equipment 6, Fascinate (Persuasion), Fighting Style: Brawling, Fighting Style: Fencing, Fighting Style: Krav Maga, Improved Aim, Inspire 3, Interpose, Languages 3, Leadership, Lionheart 2, Ritualist, Second Chance: Resisting Mind Control, Set-up 3, Takedown 2, Teamwork, Trance, Ultimate Effort: Aim, Well-informed, White Knight

Fighting Style Advantages
Accurate Attack, All-out Attack, Chokehold, Defensive Attack, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative 3, Improved Trip, Power Attack, Taunt

Enhanced Advantages
Luck (Recover) 4

Skills
Acrobatics 4 (+8), Athletics 4 (+6), Close Combat: Swords 2 (+6), Deception 4 (+8), Expertise (AGL): Riding 8 (+12), Expertise (AWE): Cooking 4 (+10), Expertise: Criminology 8 (+10), Expertise: Law Enforcement 8 (+10), Expertise: Magic 12 (+14), Expertise: Military 8 (+10), Expertise: Small Unit Tactics 8 (+10), Expertise: Wizarding Law 8 (+10), Insight 6 (+12), Intimidation 4 (+8), Investigation 8 (+10), Perception 8 (+14), Persuasion 6 (+10), Ranged Combat: Magic 7 (+10), Stealth 6 (+10), Treatment 6 (+8), Vehicles 4 (+7)

Powers
Féth Fíada (Easily Removable (indestructible))
. . Noble Phantasm: Array
. . . . Ceo Druidechta, the Magical Mist: Environment 16 (anti-army (self) / ex rank, noble phantasm, Visibility (-5), Radius: 120 miles; Selective; Tiring)
. . . . Shroud of the Death God: Concealment 5 (anti-unit (self) / b rank, noble phantasm, All Visual Senses, Other Sense: Remote Sensing; Affects Others; Passive)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Wizard, Harry: Array
. . . . Apparition: Teleport 10 (wizarding magic, 4 miles in a move action, carrying 200 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 2, Turnabout; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . . . Bombarda Maxima: Burst Area Damage 6 (force, wizarding magic, DC 21; Burst Area 3: 120 feet radius sphere, DC 16, Increased Range: ranged, Secondary Effect; Tiring)
. . . . Expecto Patronum Duo: Other Communication 3 (radiant, wizarding magic, Sense Type: Magical Audiovisual Projection; Concentration, Limited: To messages no longer than a single paragraph, Notes: Statewide Range, or else across a small nation)
. . . . Expelliarmus: Damage 10 (wizarding magic, DC 25; Disarming (No Damage), Increased Range: ranged)
. . . . Incendio: Damage 10 (fire, wizarding magic, DC 25; Increased Range: ranged, Secondary Effect)
. . . . Protego Maxima: Cloud Area Deflect 6 (wizarding magic; Cloud Area 6: 500 feet radius sphere, DC 16, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close, Tiring)
. . . . Spattica: Strength-based Damage 3 (slashing, wizarding magic, DC 20; Dangerous)
. . . . Stupefy: Cumulative Affliction 10 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
. . . . Vulnera Sanentur: Healing 10 (wizarding magic; Persistent, Reach (ranged): 5 ft., Restorative, Stabilize; Distracting)
Wandless Magic: Array
. . Command Spells: Cumulative Affliction 10 (magecraft, 1st degree: Dazed, Impaired, 2nd degree: Compelled, Disabled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Extra Condition, Feature: May exchange one of the uses of this power for a free Hero Point that must be used by the scene end, Increased Range 2: perception; Limited: Medea is only Impaired or Disabled if she refuses to obey the issued command, Limited: to Medea of Colchis (Caster), Limited: to Exactly Three Uses)
. . Lumos: Environment 1 (wandless magic, Light, Radius: 30 feet)
. . Parselmouth: Comprehend 2 (wandless magic, Animals - Speak To, Animals - Understand; Broad Type: Serpentine Creatures & Other Parselmouths, Concentration)
Wandless Magic: Talents
. . Occlumens: Impervious Will 10 (wandless magic)
Wizardkind Physiology
. . Built for Quidditch: Impervious Toughness 4 (racial)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Mage Sight: Senses 6 (racial, Analytical (Type): Visual Senses, Detect: Ghosts [Visual] 2: ranged, Detect: Magic [Visual] 2: ranged)
. . Mana Well: Luck Control 1 (racial, Bestow Luck, Advantages: Luck (Recover) 4; Grab-based, Reduced Range 2: close)

Equipment
Battle Robes, Cell Phone, Sirius' Bike

Offense
Initiative +16
Bombarda Maxima: Burst Area Damage 6 (DC 21)
Command Spells: Cumulative Affliction 10 (DC Will 20)
Expelliarmus: Damage 10, +10 (DC 25)
Grab, +4 (DC Spec 12)
Incendio: Damage 10, +10 (DC 25)
Spattica: Strength-based Damage 3, +6 (DC 20)
Stupefy: Cumulative Affliction 10, +10 (DC Fort 20)
Throw, +3 (DC 17)
Unarmed, +4 (DC 17)

Complications
- Fame: Harry has become quite famous within Wizarding Britain for the part he played in the final defeat of the Dark Lord Voldemort, and also for all the effort he went through to keep his fellow students at Hogwarts safe during the years that he attended that school.
- Honor: Harry follows a strict code of honor when it comes to fights, and even when not fighting. He obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to his code of honor as he gets older.
- Motivation: Doing Good: Harry will often go out of his way in order to save the life of some hapless damsel in distress. This also often leads him and those who he calls his friends, into rather harrowing situations.
- Relationship: Despite having left Wizarding Britain behind, Harry is still on amicable terms with both Hermione Granger and the Weasley family, and also maintains close contact with his cousin Andromeda Tonks due to the fact that she is both family and raising his godson.
- Temper: Harry is a tempestuous man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about. This trait in fact, has recently gotten him involved in another war that he would have avoided if he had any other choice in the matter. As his friend Fleur would say, "C'est la vie!"

Languages
English [Native], French, Japanese, Latin

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 9/4 (Imp. 4), Will 10 (Imp. 10)

Power Points
Abilities 58 + Powers 94 + Advantages 62 + Skills 67 (133 ranks) + Defenses 22 = 303

--------------------
Sirius' Bike - PL 10

Strength 4, Defense 0, Toughness 8, Size Medium

Features:
Hidden Compartments 2, Sidecar 1

Powers
Auxiliary Systems
. . Dragonfyre Overboost: Flight 2+6 ([Stacking ranks: +6], artifice, Speed: 500 miles/hour, 1 mile/round; Concentration, Distracting)
Locomotion Systems: Array
. . Levitation Charm: Flight 6 (artifice, Speed: 120 miles/hour, 1800 feet/round; Stacks with: Dragonfyre Overboost: Flight 2+6)
. . Wheelset: Speed 6 (technological, Speed: 120 miles/hour, 1800 feet/round)

Power Points
Abilities 4 + Powers 14 + Advantages 0 + Features 3 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 24
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Caster / Potter Faction / Hero & Witch

Post by DalkonCledwin »

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Art by Doushimasho on Pixiv

Caster - PL 12
Age: Appears 20 / Height: 5' 4" / Weight: 112 lbs
Hair Color: Pale Blue / Eye Color: Blue
Wealth Rank: +8 / Rep Rank: +12

Strength 5, Stamina 6, Agility 7, Dexterity 6, Fighting 8, Intellect 7, Awareness 9, Presence 4

General Advantages
Artificer, Assessment, Attractive 2, Daze (Deception), Defensive Attack, Defensive Roll, Distracting Attack, Eidetic Memory, Equipment 6, Fascinate (Deception), Favored Foe: Greek Heroes, Gotta Have Blue Hair, Interpose, Quick Draw, Ranged Attack 6, Ritualist, Seize Initiative, Skill Mastery: Deception, Teamwork, Trance, Ultimate Effort: Deception checks, Well-informed

Enhanced Advantages
Luck 5, Skill Mastery: Expertise: Magecraft, Ultimate Effort: Expertise: Magecraft checks for Artificing

Skills
Close Combat: Daggers 4 (+12), Deception 12 (+16), Expertise: Grail Wars 6 (+13), Expertise: Greek Mythology 8 (+15), Expertise: Magecraft 10 (+21/+17), Expertise: Politics 8 (+15), Expertise: Theogony 8 (+15), Insight 8 (+17), Investigation 4 (+11), Perception 4 (+13), Persuasion 8 (+12), Sleight of Hand 8 (+14), Stealth 4 (+11), Treatment 12 (+19)

Powers
Active Abilities: Array
. . Argon Coin: Healing 8 (personal skill; Stabilize, Triggered: 1 use - when suffering two or more degrees of damage; Limited: Self Only, Limited: to Once per Battle)
. . Astralization
. . . . Intangibility: Insubstantial 4 (Linked; racial, Incorporeal; Concentration)
. . . . Invisibility: Concealment 4 (Linked; racial, Sense - Hearing, Sense - Sight, Sense - Smell; Concentration)
. . High-Speed Divine Words: Quickness 12 (personal skill, Perform routine tasks in -12 time ranks; Limited to One Task: Performing Rituals, Notes: She still requires the normal time ranks to prepare the ritual)
. . Pseudo-Command Spells: Cumulative Affliction 10 (magecraft, 1st degree: Dazed, Impaired, 2nd degree: Compelled, Disabled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Extra Condition, Increased Range 2: perception; Limited: Jackie is only Impaired or Disabled if she refuses to obey the issued command, Limited: to Jack the Ripper (Assassin), Limited: to Exactly Three Uses)
. . Teachings of Circe: Healing 12 (personal skill; Persistent, Reach (ranged) 2: 10 ft., Restorative, Stabilize; Limited: to Affecting Other Characters, Tiring)
Caster Container Physiology
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Mage Sight: Senses 6 (racial, Analytical (Type): Visual Senses, Detect: Ghosts [Visual] 2: ranged, Detect: Magic [Visual] 2: ranged)
. . Modern Understanding: Comprehend 3 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All; Limited: to Modern Languages)
Magecraft from the Age of Gods: Array
. . Aero - Plague Wind: Cone Area Move Object 12 (magecraft, wind, 100 tons, DC 27; Cone Area: 60 feet cone, DC 22, Damaging; Limited: to Pushing Targets Away from Caster, Reduced Range: close)
. . Atlas - Pressure: Burst Area Move Object 9 (gravity, magecraft, 12 tons, DC 24; Burst Area: 30 feet radius sphere, DC 19, Damaging, Selective; Limited: to Pushing Targets Downwards)
. . Corycian: Burst Area Affliction 12 (light, magecraft, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 22; Alternate Resistance (Dodge), Burst Area 3: 120 feet radius sphere, DC 22; Limited: to Vision, Sense-dependent: Visual, Tiring)
. . Ere Hecate - Flashing Line: Line Area Damage 12 (energy, magecraft, DC 27; Line Area 2: 5 feet wide by 60 feet long, DC 22)
. . Hecate Graea - Black Magic Equation of the Priest, Mother of Ashes: Burst Area Damage 8 (energy, magecraft, DC 23; Burst Area 3: 120 feet radius sphere, DC 18, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged, Selective; Distracting, Tiring)
. . Jupiter - Convened Thunder: Damage 12 (electricity, magecraft, DC 27; Increased Range: ranged)
. . Jupiter Rod - Purple Light Bullets: Damage 12 (electricity, magecraft, DC 27; Increased Range: ranged, Multiattack)
. . Nereids - Fern Hail: Cloud Area Damage 10 (bludgeoning, cold, DC 25; Cloud Area: 15 feet radius sphere, DC 20, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Notes: from above)
. . Ocypete - Instant Coming: Teleport 9 (magecraft, 2 miles in a move action, carrying 1600 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 5, Turnabout)
. . Persephone - White Coffin: Burst Area Damage 12 (energy, magecraft, DC 27; Burst Area: 30 feet radius sphere, DC 22, Increased Range: ranged)
. . Reinforcement: Burst Area Luck Control 1 (magecraft, Force a Re-roll, Advantages: Luck 5; Burst Area 12: 8 miles radius sphere, DC 11, Selective; Check Required 5: DC 14 - Insight, Increased Action 2: move, Limited: to Forcing Targets to Reroll against either Harry or Assassin's attacks, Reduced Range 2: close)
Magecraft from the Age of Gods: Talents
. . Argos: Impervious Toughness 8 (magecraft; Sustained)
. . Celaeno - Flight: Flight 6 (magecraft, Speed: 120 miles/hour, 1800 feet/round)
. . Scrying: Remote Sensing 18 (magecraft, Affects: 2 Types, inc. Visual - visual, auditory, Range: 1000 miles; Concentration, Medium: Crystal Ball)
Passive Abilities
. . Item Construction: Enhanced Trait 4 (class skill, Expertise +4 (+21), Advantages: Skill Mastery, Ultimate Effort: Expertise: Magecraft checks for Artificing; Limited: to when being used in conjunction with the Artificer advantage)
. . Territory Control: Environment 10 (class skill, Impede Movement (2 ranks), Visibility (-2), Radius: 2 miles; Custom: Caster can change what location counts as her Territory by performing a 4 hour ritual, Selective; Limited: to While within the Manor and surrounding grounds she and Harry appropriated)
Rule Breaker (Easily Removable (indestructible))
. . Noble Phantasm: Array
. . . . All Spells Must Be Broken
. . . . . . Athame Strike II: Strength-based Damage 2 (Linked; piercing, DC 22; Dangerous 2)
. . . . . . Contract Breaker: Nullify 8 (Linked; anti-thaumaturgy / c rank, noble phantasm, Counters: Active Magical Effects, DC 18; Broad, Feature: If used to counter a Servant Contract, then the Contract attaches itself to Medea or her Master, Simultaneous; Reduced Range: close, Tiring)
. . . . Athame Strike I: Strength-based Damage 2 (piercing, DC 22; Dangerous 2)

Equipment
Appropriated Edelfelt Manor, Battle Robes, Cell Phone, Fancy Staff (Club)

Offense
Initiative +7
Aero - Plague Wind: Cone Area Move Object 12 (DC 27)
Athame Strike I: Strength-based Damage 2, +12 (DC 22)
Athame Strike II: Strength-based Damage 2, +12 (DC 22)
Atlas - Pressure: Burst Area Move Object 9 (DC 24)
Contract Breaker: Nullify 8, +12 (DC Will 18)
Corycian: Burst Area Affliction 12 (DC Dog/Fort/Will 22)
Ere Hecate - Flashing Line: Line Area Damage 12 (DC 27)
Fancy Staff, +8 (DC 22)
Grab, +8 (DC Spec 15)
Hecate Graea - Black Magic Equation of the Priest, Mother of Ashes: Burst Area Damage 8 (DC 23)
Jupiter - Convened Thunder: Damage 12, +12 (DC 27)
Jupiter Rod - Purple Light Bullets: Damage 12, +12 (DC 27)
Nereids - Fern Hail: Cloud Area Damage 10 (DC 25)
Persephone - White Coffin: Burst Area Damage 12 (DC 27)
Pseudo-Command Spells: Cumulative Affliction 10 (DC Will 20)
Throw, +12 (DC 20)
Unarmed, +8 (DC 20)

Complications
- Dangerously Genre Savvy: Caster has seen past the myth that the Grail War is intended to grant a wish, and knows the reality that it is meant to forge a path to Akasha. She is therefore working towards a goal that would allow her to remain in the world after the Grail War is concluded, and will do whatever it takes short of killing her new master, in order to accomplish that goal.
- Disability: At the current point in time, Caster is incapable of becoming pregnant due to the fact that her body is composed of Spiritrons, rather than authentic flesh and blood.
- Gotta Have Elf Ears: Caster is the great-grandchild of a Titan, grandchild of a god, and daughter of an oceanid. While she doesn't have the Divinity attribute that would have normally been associated with such a lineage for unknown reasons, she does possess pointy ears that denote her lineage. This tends to cause her to attract undue attention when she is out in public and not actively Astralized.
- Hercaphobia: Caster is deathly afraid of the mountainous Servant known as Berserker, for she knows who he truly is, Heracles the son of Zeus.
- Motivation: Acceptance: Caster's primary goal in her new life is to gain acceptance from those she loves for the wrongs she committed in her past life, and to live happily ever after with them, or to at least ensure their dreams are realized to the best of her ability.
- Quirk: While Medea can Astralize if she so wishes, due to the raw level of Prana that she is receiving from Harry, she really doesn't need to, nor does she really want to, so she rarely ever does Astralize.
- Relationship: Caster willingly admits she probably should have asked Harry before forcing him to become her Master in the Grail War, but she really didn't know if he would accept and didn't have any idea if there would be time to find an alternative, so she did what she could to survive. This has led to their relationship being somewhat tense, at least at the start of the war, though he at least seems to appreciate her skill and knowledge in magic, and perhaps other things about her as well if the looks he gives her are anything to judge by.
- Secret Identity: Caster's true identity is that of Medea, the fallen Princess of Colchis and Witch of Betrayal. As is the case with all other Servants she is doing whatever she can to hide her identity from the other combatants in the Grail War.

Languages
Ancient Greek [Native]

Defense
Dodge 13, Parry 13, Fortitude 10, Toughness 11/6 (Imp. 8), Will 12

Power Points
Abilities 104 + Powers 162 + Advantages 33 + Skills 52 (104 ranks) + Defenses 18 = 369

--------------------
Appropriated Edelfelt Manor - PL 12

Toughness 10, Size Large

Features:
Bounded Fields 3 (Expertise: Magecraft DC 30), Concealed 5 (DC 40), Defense System, Grounds, Habitat, Laboratory, Library, Living Space, Personnel, Sealed, Wards 2 (Expertise: Magic DC 25), Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 19 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 23
Last edited by DalkonCledwin on Wed Oct 09, 2019 11:24 am, edited 1 time in total.
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Assassin / Potter Faction / Hero & Witch

Post by DalkonCledwin »

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Art by Rouka0101 on Twitter

Assassin - PL 12
Age: Appears 10 / Height: 4' 5" / Weight: 73 lbs
Hair Color: White / Eye Color: Blue
Wealth Rank: +8 / Rep Rank: +12

Strength 8, Stamina 8, Agility 11, Dexterity 10, Fighting 8, Intellect 2, Awareness 4, Presence 2

General Advantages
Adorable 2, Agile Feint, All-out Attack, Badgirl, Beginner's Luck, Beloved: Her Mommy (aka Medea), Close Attack 2, Dual Wielding 2, Eidetic Memory, Equipment 1, Fearless, Fighting Style: Fencing, Jack-of-all-trades, Move-by Action, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Quick Draw, Ranged Attack 2, Second Chance: Resisting Mental Control, Takedown 2,

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Defense, Improved Disarm, Improved Initiative 6, Power Attack, Taunt

Enhanced Advantages
Defensive Roll 2, Disarming (DC 16), Evasion 2, Favored Environment: Night-time Hours, Hide in Plain Sight, Improved Critical 4: Maria the Ripper, Instant Up, Interpose, Seize Initiative, Skill Mastery: Stealth, Ultimate Effort: Stealth Checks

Skills
Acrobatics 6 (+17), Athletics 4 (+12), Close Combat: Maria the Ripper 4 (+12), Deception 6 (+8), Expertise (AWE): Streetwise 10 (+14), Insight 6 (+10), Intimidation 6 (+8), Investigation 6 (+8), Perception 6 (+10), Persuasion 4 (+6), Ranged Combat: Maria the Ripper 2 (+12), Sleight of Hand 8 (+18), Stealth 6 (+21/+17), Treatment 12 (+14)

Powers
Active Abilities: Array
. . Astralization
. . . . Intangibility: Insubstantial 4 (Linked; racial, Incorporeal; Concentration)
. . . . Invisibility: Concealment 4 (Linked; racial, Sense - Hearing, Sense - Sight, Sense - Smell; Concentration)
. . Information Erasure: Progressive Perception Area Affliction 10 (personal skill, 3rd degree: Transformed, Resisted by: Will, DC 20; Affects Objects, Perception Area: DC 20 - Visual, Progressive, Selective, Triggered: 1 use - When a battle involving Assassin ends; Limited: to removing knowledge of Assassin's identity and abilities from the minds of all non-allies, Limited Degree (third only))
. . Surgical Procedure: Healing 5 (personal skill; Persistent, Restorative, Stabilize; Check Required: DC 10 - Treatment)
Assassin Container Physiology
. . Lightning Reflexes: Enhanced Trait 10 (racial, Dodge +2 (+14), Parry +2 (+14), Advantages: Defensive Roll 2, Evasion 2, Instant Up, Interpose)
. . Modern Understanding: Comprehend 3 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All; Limited: to Modern Languages)
Maria the Ripper (Easily Removable (indestructible))
. . Holy Mother of Dismemberment: Enhanced Trait 5 (anti-unit / d~b rank, noble phantasm, Advantages: Favored Environment: Night-time Hours, Improved Critical 4; Limited: Improved Critical is only available when there is mist in Assassin's environment [4 ranks only])
. . Noble Phantasm: Array
. . . . Bounce no Bounce: Strength-based Damage 2 (piercing, DC 25; Increased Range: ranged, Multiattack [8 extra ranks], Ricochet 4: 4 bounces; Bane: Female Characters [8 extra ranks])
. . . . Dagger Strike: Strength-based Damage 2 (slashing, DC 25; Multiattack [8 extra ranks]; Bane: Female Characters [8 extra ranks])
. . . . Magic Star Sword: Strength-based Damage 2 (piercing, DC 25; Increased Range: ranged, Indirect 4: any point, any direction, Multiattack [8 extra ranks]; Bane: Female Characters [8 extra ranks])
. . . . Misdirection: Cumulative Affliction 8 (martial, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception; Limited: to Vision, Sense-dependent: Visual)
. . . . Parallel Brain: Strength-based Shapeable Area Damage 2 (piercing, DC 25; Shapeable Area: 30 cft., DC 12 [8 extra ranks], Increased Range: ranged, Selective [8 extra ranks]; Bane: Female Characters [8 extra ranks])
. . . . Propelling Silver: Strength-based Burst Area Damage 2 (piercing, DC 25; Burst Area: 30 feet radius sphere, DC 12 [8 extra ranks], Selective [8 extra ranks]; Bane: Femalee Characters [8 extra ranks])
Passive Abilities
. . Mental Polution: Immunity 10 (personal skill, Common Descriptor: Mental Effects; Limited - Half Effect)
. . Murderer on a Misty Night: Enhanced Trait 6 (personal skill, Improved Initiative 6 +5 (+6), Advantages: Seize Initiative; Limited: Effect is treated as though it had the "Unreliable (Roll)" flaw during daylight hours)
. . Presence Concealment: Enhanced Trait 5 (class skill, Stealth +4 (+21), Advantages: Hide in Plain Sight, Skill Mastery, Ultimate Effort: Stealth Checks)
The Mist (Removable (indestructible))
. . Darkened Misty Metropolis: Concentration Cumulative Cloud Area Affliction 8 (barrier / c rank, noble phantasm, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cloud Area 3: 60 feet radius sphere, DC 18, Concentration, Cumulative, Increased Range: ranged; Distracting, Limited: to first two degrees of effect when used against a Servant, Tiring)
. . Perfect Daughter: Enhanced Trait 3 (talent, Advantages: Disarming 3)

Equipment
Cell Phone

Offense
Initiative +35/+15
Bounce no Bounce: Strength-based Damage 2, +14 (DC 25)
Dagger Strike: Strength-based Damage 2, +14 (DC 25)
Darkened Misty Metropolis: Concentration Cumulative Cloud Area Affliction 8 (DC Fort 18)
Grab, +10 (DC Spec 18)
Information Erasure: Progressive Perception Area Affliction 10 (DC Will 20)
Magic Star Sword: Strength-based Damage 2, +14 (DC 25)
Misdirection: Cumulative Affliction 8 (DC Will 18)
Parallel Brain: Strength-based Shapeable Area Damage 2 (DC 25)
Propelling Silver: Strength-based Burst Area Damage 2 (DC 25)
Throw, +12 (DC 23)
Unarmed, +10 (DC 23)

Complications
- Embarrassing Nickname: Harry likes to call Assassin his "Chibi Sakuya-chan" due to her obsession with knives and creating Flechette Storms. It is also from Sakuya that Harry devised the names of pretty much all of Assassin's attacks, much to the diminutive Servant's utter bafflement, "Why do they need names, Daddy?"
- Motivation: Thrills: Assassin is a gestalt entity made up of the spirits of every child who died during the early to mid industrial era. She really doesn't have any purpose in life other than to enjoy herself and spend time with her mommy and daddy.
- Relationship: Assassin views Harry and Medea as her parents, even though the two of them have yet to formally agree that they are in fact a couple. She is however technically Medea's Servant, not Harry's and thus answers to Medea first and foremost, although she will usually listen when Harry makes a request of her.
- Reputation: Yes, this adorable little girl really is Jack the Ripper, one of the most infamous serial killers in all of history.
- Secret Identity: Assassin is in reality a gestalt entity that has come to identify herself as Jack the Ripper. Unlike many of the other Servants in the Grail War, she honestly doesn't understand why keeping her identity a secret is necessary, but will do so simply because Harry and Medea both think it is a good idea.

Languages
Victorian English [Native]

Defense
Dodge 14/12, Parry 14/12, Fortitude 12, Toughness 10/8, Will 8

Power Points
Abilities 106 + Powers 113 + Advantages 31 + Skills 43 (86 ranks) + Defenses 13 = 306
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Illyasviel von Einzbern / Einzbern Faction / Hero & Witch

Post by DalkonCledwin »

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Art by Hankuri on Twitter

Illyasviel von Einzbern - PL 9
Age: 10 (18) / Height: 4' 4" / Weight: 75 lbs
Hair Color: Silvery-blonde / Eye Color: Wine Red
Wealth Rank: +20 / Rep Rank: +11

Strength -1, Stamina 4, Agility 2, Dexterity 1, Fighting 3, Intellect 7, Awareness 4, Presence 6

General Advantages
Adorable 2, Artificer, Assessment, Badgirl, Benefit, Renown, Benefit, Wealth 3 (millionare), Connected, Daze (Intimidation), Defensive Roll, Disarming (DC 16), Equipment 5, Fascinate (Intimidation), Fascinate (Persuasion), Great Endurance, Inspire 2, Languages 3, Leadership, Lionheart, Luck (Recover) 4, Move-by Action, Ritualist, Startle, Taunt, Trance, Well-informed

Enhanced Advantages
Skill Mastery: Expertise: Magecraft, Ultimate Effort: Expertise: Magecraft checks related to Alchemy

Skills
Acrobatics 4 (+6), Athletics 4 (+3), Deception 6 (+12), Expertise (AWE): Onii-kun 6 (+10), Expertise (AWE): Popular Culture 8 (+12), Expertise: Magecraft 6 (+19/+13), Expertise: Politics 6 (+13), Insight 6 (+10), Intimidation 10 (+16), Investigation 4 (+11), Perception 4 (+8), Persuasion 6 (+12), Ranged Combat: Engel Note 5 (+6), Stealth 4 (+6), Technology 4 (+11), Treatment 6 (+13)

Powers
Engel Note, Angel's Poem: Array
. . Degen: Damage 12 (magecraft, projectile, DC 27; Dangerous, Increased Range: ranged, Indirect 4: any point, any direction)
. . Spatz: Remote Sensing 9 (magecraft, Affects: 2 Types, inc. Visual - Vision, Hearing, Range: 2 miles; No Conduit; Noticeable: Takes the form of a silver bird)
. . Storch Ritter: Damage 10 (magecraft, projectile, DC 25; Homing 2: 2 extra attempts, Increased Range: ranged, Indirect 4: any point, any direction, Precise)
. . Zelle: Damage 8 (energy, magecraft, DC 23; Increased Range: ranged, Indirect 4: any point, any direction, Multiattack)
Homunculi Physiology
. . Alchemical Intuition: Enhanced Trait 5 (racial, Expertise +6 (+19), Advantages: Skill Mastery, Ultimate Effort: Expertise: Magecraft checks related to Alchemy; Limited: to checks related to Alchemy)
. . Body Resistance: Impervious Toughness 4 (racial)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Mage Sight: Senses 6 (racial, Analytical (Type): Visual Senses, Detect: Ghosts [Visual] 2: ranged, Detect: Magic [Visual] 2: ranged)
. . Mystic Eyes of Binding: Concentration Cumulative Affliction 8 (magecraft, racial, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range 2: perception; Activation: move action, Sense-dependent: Visual)
Lesser Grail: Array
. . Infinite Magical Energy: Healing 9 (cup of heaven, high sorcery; Energizing, Increased Range 2: perception; Limited: to Energizing Only, Sense-dependent: Visual)
. . Renewable Command Spell: Progressive Affliction 9 (magecraft, 1st degree: Dazed, Impaired, 2nd degree: Compelled, Disabled, 3rd degree: Controlled, Resisted by: Will, DC 19; Extra Condition, Increased Range 2: perception, Progressive; Limited: to Heracles (Berserker), Limited: Heracles is only Impaired or Disabled if he refuses to obey the issued command)

Equipment
Casual Robes, Cell Phone, Einzbern Castle

Offense
Initiative +2
Degen: Damage 12, +6 (DC 27)
Grab, +3 (DC Spec 9)
Mystic Eyes of Binding: Concentration Cumulative Affliction 8 (DC Will 18)
Renewable Command Spell: Progressive Affliction 9 (DC Will 19)
Storch Ritter: Damage 10, +6 (DC 25)
Throw, +1 (DC 14)
Unarmed, +3 (DC 14)
Zelle: Damage 8, +6 (DC 23)

Complications
- Hatred: Of her Onii-kun for the simple sin of having stolen her papa from her without asking if they could share said papa.
- Immune to Aging: This is more of a complication for Illya than it is an actual power, because it actually stunts her ability to interact with people her own age. This is because she looks like a ten year old girl despite the fact that she is actually 18 years old and while her body is as physically developed as it appears, her emotional rage and intellect is appropriate to her chronological age, even if she often pretends that is not actually the case. "I want a boyfriend, dammit!"
- Motivation: Responsibility: Illyasviel represents the interests of the Einzbern family in the Fifth Holy Grail War, which nominally makes her the enemy of every other Master due to the fact that she really does HAVE to win. Sadly, simply defeating 4 servants is going to be about all she can manage, if that.
- Mythic Weakness: As a vessel of the Grail, Illya's body can only absorb the energy from up to 4 servants and if she absorbs the fifth servant, she wouldn't function as a human any longer. Upon the absorption of the sixth servant, Illya's body would disintegrate completely so as to make way for the Holy Grail.
- Relationships: Illya is the Master of Berserker, and prior to meeting Harry, Berserker was her only friend.
- Rivalry: With Tohsaka Rin, Artoria Pendragon and Matou Sakura, all of which is over a solitary boy, Illya's precious "Onii-kun."

Languages
English, German [Native], Greek, Japanese, Latin

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 7/4 (Imp. 4), Will 12

Power Points
Abilities 52 + Powers 123 + Advantages 40 + Skills 45 (89 ranks) + Defenses 27 = 287

--------------------
Einzbern Castle - PL 9

Toughness 10, Size Huge

Features:
Bounded Fields 3 (Expertise: Magecraft DC 30), Grounds, Isolated, Laboratory, Library, Living Space, Personnel, Power System, Secret 3 (DC 30), Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
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DalkonCledwin
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Berserker / Einzbern Faction / Hero & Witch

Post by DalkonCledwin »

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Art by Kamonegi (Meisou1998) on Pixiv

Berserker - PL 12
Age: Indeterminate / Height: 8' 4" / Weight: 686 lbs
Hair Color: Blackish-Brown / Eye Color: Glowing Embers
Wealth Rank: N/A / Rep Rank: +12

Strength 12, Stamina 10, Agility 10, Dexterity 9, Fighting 11, Intellect 0, Awareness 9, Presence 4

General Advantages
Agile Feint, Close Attack, Daze (Intimidation), Fascinate (Intimidation), Fast Grab, Fearless, Fighting Style: Brawling, Fighting Style: Wrestling, Instant Up, Interpose, Master Archer 2, Mobile Defense, Mobile Offense, Move-by Action, Prone Fighting, Startle, Takedown 2, Tracking, Ultimate Effort: Toughness Checks

Fighting Style Advantages
All-out Attack, Chokehold, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Power Attack, Weapon Bind

Enhanced Advantages
Benefit, Divine Stature 3, Diehard, Great Endurance, Luck 6, Uncanny Dodge

Skills
Acrobatics 4 (+14), Athletics 4 (+16), Expertise (AWE): Survival 8 (+17), Insight 6 (+15), Intimidation 12 (+17), Perception 6 (+15), Stealth 4 (+11)

Powers
Active Abilities: Array
. . Astralization
. . . . Intangibility: Insubstantial 4 (Linked; racial, Incorporeal; Concentration)
. . . . Invisibility: Concealment 4 (Linked; racial, Sense - Hearing, Sense - Sight, Sense - Smell; Concentration)
. . Capturing Crete: Concentration Cumulative Affliction 12 (talent, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Strength, DC 22; Concentration, Cumulative, Extra Condition; Grab-based, Instant Recovery, Limited Degree)
. . Howl of Heracles: Progressive Perception Area Affliction 7 (sonic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 17; Perception Area: DC 17 - Auditory, Progressive, Selective)
. . Nemea Wails: Cumulative Affliction 12 (bludgeoning, 1st degree: Dazed, 2nd degree: Prone, Resisted by: Dodge, Overcome by Strength, DC 22; Cumulative; Limited Degree)
Berserker Container Physiology
. . Bless My Soul, Herc Is On a Roll: Enhanced Strength 18 (racial, +18 STR; Limited to Lifting, Notes: Has a punching strength of 100 tons, and a lifting strength of 25,000,000 tons)
. . Giant of a Man: Growth 3 (racial, +3 STR, +3 STA, +1 Intimidate, -3 Stealth, -2 active defenses, +3 mass ranks; Innate; Permanent)
. . Modern Understanding: Comprehend 2 (racial, Languages - Read All, Languages - Understand All; Limited: to Modern Languages)
God Hand, Twelve Labors
. . Adaptive Resistance: Immunity 140 (anti-unit / b rank, noble phantasm, Fortitude Effects, Toughness Effects, Will Effects; Limited: Effects Berserker has experienced at least once, Limited - Half Effect)
. . Deathless: Immortality 16 (anti-unit / b rank, noble phantasm, Return after 1 minute; Feature: Illya can reset this power's counter when not actively in battle, similarly to the Fades flaw; Limited: In order to properly kill him, you have to overcome this power 11 times)
. . True Invulnerability: Impervious Toughness 10 (anti-unit / b rank, noble phantasm)
Nine Lives (Easily Removable)
. . Large Slab of Stone: Feature 1 (noble phantasm, Notes: A character would need to possess either Unlimited Blade Works, an approximation thereof, or a Strength Score of 6 or greater in order to lift and use this sword)
. . Noble Phantasm: Array
. . . . Augeas the Earth Shatterer: Cumulative Cone Area Affliction 12 (force, noble phantasm, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 22; Cone Area: 60 feet cone, DC 22, Cumulative, Extra Condition; Limited: to Targets on the ground, Limited Degree)
. . . . Gigantomachia - Blow from the Gods: Cone Area Damage 12 (force, noble phantasm, DC 27; Cone Area: 60 feet cone, DC 22, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . . . One Hundred Arrow Strikes: Damage 12 (bludgeoning, DC 27; Dangerous 4, Multiattack; Tiring)
. . . . Stymphalians Down: Move Object 12 (bludgeoning, noble phantasm, 100 tons, DC 27; Damaging; Limited: Flinging Targets Upwards, Reduced Range: close)
Passive Abilities
. . Battle Continuation: Regeneration 5 (personal skill, Every 2 rounds, Advantages: Diehard, Great Endurance; Persistent)
. . Divinity: Affliction 12 (class skill, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 22, Advantages: Benefit, Divine Stature 3; Increased Range 2: perception, Insidious, Subtle: subtle, Triggered: 1 use - When entering battle with a new enemy; Limited: Vulnerable & Defenseless against Berserker's attacks only, Limited Degree)
. . Eye of the Mind (False): Senses 6 (personal skill, Danger Sense: Mental, Precognition, Radius: Danger Sense, Advantages: Uncanny Dodge)
. . Mad Enhancement: Enhanced Trait 6 (class skill, Advantages: Luck 6; Limited: to use with Attack, Toughness & Strength Checks)

Offense
Initiative +10
Augeas the Earth Shatterer: Cumulative Cone Area Affliction 12 (DC Fort/Will 22)
Capturing Crete: Concentration Cumulative Affliction 12, +12 (DC Fort/Will 22)
Divinity: Affliction 12 (DC Will 22)
Gigantomachia - Blow from the Gods: Cone Area Damage 12 (DC 27)
Grab, +12 (DC Spec 22)
Howl of Heracles: Progressive Perception Area Affliction 7 (DC Will 17)
Nemea Wails: Cumulative Affliction 12, +12 (DC Fort/Will 22)
One Hundred Arrow Strikes: Damage 12, +12 (DC 27)
Stymphalians Down: Move Object 12, +12 (DC 27)
Throw, +9 (DC 27)
Unarmed, +12 (DC 27)

Complications
- Enemy: Gilgamesh of Uruk is Heracles's biggest enemy for the simple reason that Gilgamesh of Uruk has a surefire method of defeating Heracles in spite of the insurmountable odds against doing just that.
- Mad Enhanced: Berserker is under the effects of a constant B rank level of Mad Enhancement. Simply breathing in his or Illya's directions is probably going to cause him to attack you with extreme prejudice unless Illya uses a Command Spell to tell him you are a friendly.
Motivation: Obsession: With protecting Illya, whom he views as though she were a surrogate daughter.
- Open Identity: Illya very open about the fact that her mountainous Servant happens to be none other than the Legendary Heracles. She kind of wants that knowledge made public because it is her way of preventing other contestants in the Grail War from targeting her for eradication due to how tiny and frail she otherwise is. Sadly, this also places a very large Red Shirt onto Heracles.
- Reputation: For being a mindless, if scarily agile, engine of raw and unfettered destruction.

Languages
Ancient Greek [Native]

Defense
Dodge 14, Parry 14, Fortitude 12, Toughness 10 (Imp. 10), Will 12

Power Points
Abilities 118 + Powers 195 + Advantages 27 + Skills 22 (44 ranks) + Defenses 16 = 378

--------------------
Build Comments: I am very happy with this version of Berserker, because it doesn't break the PL 12 limit I set for all my Servants except for Gilgamesh.
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DalkonCledwin
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Emiya Shirou / The Emiya Group / Hero & Witch

Post by DalkonCledwin »

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Art by Madeleinelnk on DeviantArt

Emiya Shirou - PL 8
Age: 17 / Height: 5' 6" / Weight: 128 lbs
Hair Color: Red / Eye Color: Amber
Wealth Rank: +16 / Rep Rank: +10

Strength 2, Stamina 2, Agility 4, Dexterity 3, Fighting 7, Intellect 2, Awareness 4, Presence 2

General Advantages
Assessment, Attractive, Benefit, Renown, Benefit, Wealth 2 (independently wealthy), Close Attack 4, Connected, Defensive Roll 2, Diehard, Eidetic Memory, Equipment 4, Extraordinary Effort, Fascinate (Persuasion), Fearless, Fighting Style: Fencing, Improved Aim, Improvised Tools, Inspire 2, Interpose, Inventor, Jack-of-all-trades, Leadership, Master Archer 2, Move-by Action, Precise Attack (Ranged, Concealment), Quick Draw, Ranged Attack 5, Takedown, Ultimate Effort: Aim, White Knight

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Defense, Improved Disarm, Improved Initiative, Power Attack, Taunt

Enhanced Advantages
Luck 4

Skills
Acrobatics 6 (+10), Athletics 6 (+8), Expertise (AWE): Current Events 6 (+10), Expertise: Archaic Weapons 12 (+14), Expertise: Engineering 6 (+8), Insight 6 (+10), Investigation 4 (+6), Perception 6 (+10), Persuasion 6 (+8), Stealth 4 (+8), Technology 8 (+10), Treatment 4 (+6), Vehicles 4 (+7)

Powers
Effective Squib Physiology
. . Magic Scenting: Senses 7 (lame, racial, Acute (Type): Olfactory Senses, Analytical (Type): Olfactory Senses, Detect: Ghosts [Olfactory] 2: ranged, Detect: Magic [Olfactory] 1)
. . Mana Transference: Healing 8 (racial; Energizing; Limited: to Energizing Only, Quirk: Requires at least 10 minutes of physical intimacy in order to transfer the requisite Magical Energy)
Projection Magecraft: Array
. . Auto-Reinforcement: Luck Control 1 (luck, Force a Re-roll, Advantages: Luck 4; Limited: to Forcing Targets to Re-Roll against Shirou's attacks)
. . Command Spells: Cumulative Affliction 8 (magecraft, 1st degree: Dazed, Impaired, 2nd degree: Compelled, Disabled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Extra Condition, Feature: May exchange one of the uses of this power for a free Hero Point that must be used by the scene end, Increased Range 2: perception; Limited: Artoria is only Impaired or Disabled if she refuses to obey the issued command, Limited: to Artoria Pendragon (Saber), Limited: to Exactly Three Uses, Quirk: Shirou has already expended one of his three uses of this ability)
. . Focused Reinforcement: Transform 4 (magecraft, Affects: Broad > Broad - Basic Objects > "Masterwork" Objects, Transforms: 800 lbs., DC 14; Increased Duration: continuous, Increased Mass 6, Notes: "Masterwork" is basically a feature placed on equipment that grants a +2 Circumstance Bonus to that object's standard function, whatever that function happens to be)
. . Trace On!: Create 8 (magecraft, Volume: 250 cft., DC 18; Concentration, Reduced Range: close)
Projection Magecraft: Talents
. . Structural Grasp: Senses 10 (magecraft, Analytical (Type): Visual Senses, Detect: History [Visual] 2: ranged, Detect: Structure & Design [Visual] 2: ranged, Postcognition; Concentration, Limited: Postcognition is restricted to events relating to the object(s) that Shirou is actively looking at)
Trace Arsenal: Array
. . Kakuyoku Koukyuu: Cumulative Affliction 5 (magecraft, slashing, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15; Cumulative)
. . Kakuyoku Niren: Strength-based Damage 3 (magecraft, projectile, DC 20; Increased Range: ranged, Split: 2 targets)
. . Kakuyoku Sanren: Strength-based Damage 3 (magecraft, slashing, DC 20; Multiattack [2 extra ranks], Split: 2 targets)
. . Kakuyoku Shukyuu: Move Object 5 (magecraft, slashing, 1600 lbs., DC 20; Damaging; Limited: to knocking targets upwards, Reduced Range: close)
. . Kakuyoku Souren: Cumulative Affliction 5 (magecraft, slashing, 1st degree: Dazed, 2nd degree: Prone, Resisted by: Dodge, Overcome by Strength, DC 15; Cumulative; Limited Degree)
. . Link Shot: Cumulative Affliction 8 (magecraft, projectile, 1st degree: Dazed, 2nd degree: Prone, Resisted by: Dodge, Overcome by Strength, DC 18; Cumulative, Increased Range: ranged; Limited Degree)
. . Trap Shot: Cumulative Affliction 8 (magecraft, projectile, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 18; Cumulative, Increased Range: ranged; Limited: to Visual Senses)

Equipment
Cell Phone, Emiya Estate, Leather Armor

Offense
Initiative +8
Command Spells: Cumulative Affliction 8 (DC Will 18)
Focused Reinforcement: Transform 4, +11 (DC Dog 14)
Grab, +11 (DC Spec 12)
Kakuyoku Koukyuu: Cumulative Affliction 5, +11 (DC Fort 15)
Kakuyoku Niren: Strength-based Damage 3, +8 (DC 20)
Kakuyoku Sanren: Strength-based Damage 3, +11 (DC 20)
Kakuyoku Shukyuu: Move Object 5, +11 (DC 20)
Kakuyoku Souren: Cumulative Affliction 5, +11 (DC Fort/Will 15)
Link Shot: Cumulative Affliction 8, +8 (DC Fort/Will 18)
Throw, +8 (DC 17)
Trap Shot: Cumulative Affliction 8, +8 (DC Will 18)
Unarmed, +11 (DC 17)

Complications
- All The Girls Want Him: Between Tohsaka Rin, Matou Sakura, Artoria Pendragon and possibly even Medusa Gorgon, there really are an awful lot of girls with their hearts set on this boy.
- Enemies: Shirou can consider Harry Potter his enemy because Harry recognizes that Shirou's ambition is going to cause him to lead a very lonely life at the very least, if not get him outright killed. He can also consider the Red Archer his enemy for similar reasons. Meanwhile, Gilgamesh of Uruk views Shirou as a mild inconvenience towards his own personal ambition, that being the conquest of Artoria Pendragon. Lastly, there is still the minor issue of Shirou's little older sister.
- Has Swords for Brains: "I am the bone of my sword / Steel is my body and fire is my blood / I have created over a thousand blades / Unaware of loss, Nor aware of gain / Withstood pain to create weapons, waiting for one’s arrival / I have no regrets. This is the only path / My whole life was Unlimited Blade Works."
- Motivation: Obsession: Shirou desperately wants to become a hero, so that he can prove to his late father that it really is possible to save EVERYONE!
- Reputation: For being an absolute and utter doormat. This is actually something that can and has lead to people taking advantage of Shirou, and is even known to lead him into harrowing situations that are potentially life threatening.

Languages
Japanese [Native]

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 5/2, Will 10

Power Points
Abilities 52 + Powers 77 + Advantages 49 + Skills 39 (78 ranks) + Defenses 21 = 238

--------------------
Emiya Estate - PL 8

Toughness 10, Size Large

Features:
Bounded Fields 3, Garage, Grounds, Library, Living Space, Power System, Remote Feature, Sports Plaza: Specialized, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
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DalkonCledwin
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Saber / The Emiya Group / Hero & Witch

Post by DalkonCledwin »

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Saber - PL 12
Age: Appears 16 / Height: 5' 1" / Weight: 93 lbs
Hair Color: Blonde / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +14

Strength 10, Stamina 10, Agility 8, Dexterity 7, Fighting 11, Intellect 4, Awareness 12, Presence 9

General Advantages
Agile Feint, Animal Empathy, Assessment, Attractive 2, Benefit, Renown, Benefit, Wealth 2 (independently wealthy), Defensive Roll, Diehard, Eidetic Memory, Extraordinary Effort, Fascinate (Persuasion), Favored Foe: Gilgamesh of Uruk, Fearless, Fighting Style: Fencing, Great Endurance, Inspire 5, Languages 1, Leadership, Move-by Action, Quick Draw, Second Chance: Resisting Mind Control, Set-up 2, Takedown 2, Teamwork, Tracking, Trance, Well-informed, White Knight

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Defense, Improved Disarm, Improved Initiative 5, Power Attack, Taunt

Enhanced Advantages
Evasion 2, Instant Up, Interpose, Luck 4, Seize Initiative, Skill Mastery: Expertise (AGL): Riding, Skill Mastery: Vehicles, Ultimate Effort: Expertise: Riding checks, Ultimate Effort: Vehicles checks, Uncanny Dodge

Skills
Acrobatics 6 (+14), Athletics 6 (+16), Deception 6 (+15), Expertise (AGL): Riding 6 (+18/+14), Expertise (AWE): Governing 10 (+22), Expertise (PRE): Oratory 12 (+21), Expertise: Magic 4 (+8), Expertise: Military 10 (+14), Insight 6 (+18), Intimidation 4 (+13), Investigation 6 (+10), Perception 4 (+16), Persuasion 8 (+17), Stealth 4 (+12), Treatment 4 (+8), Vehicles 6 (+17/+13)

Powers
Active Abilities: Array
. . Charisma: Burst Area Luck Control 1 (personal skill, Bestow Luck, Advantages: Luck 4; Burst Area 10: 2 miles radius sphere, DC 11, Selective; Check Required: DC 10 - Expertise: Oratory, Increased Action 2: move, Reduced Range 2: close)
. . Elfin Dance: Leaping 2 (training, Leap 30 feet at 8 miles/hour)
. . Mana Burst: Movement 4 (personal skill, Wall-crawling 2: full speed, Water Walking 2)
Excalibur (Easily Removable (indestructible))
. . Noble Phantasm: Array
. . . . First Air: Strength-based Damage 3 (slashing, DC 28; Dangerous)
. . . . Second Air - Break: Weaken 12 (slashing, Affects: Toughness, Resisted by: Fortitude, DC 22; Affects Objects Only)
. . . . Second Air - Defeat: Cumulative Affliction 12 (slashing, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative)
. . . . Second Air - Hold: Concentration Cumulative Affliction 12 (martial, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Strength, DC 22; Concentration, Cumulative, Extra Condition; Instant Recovery, Limited Degree)
. . . . Strike Air - Hammer of the Wind King: Cone Area Move Object 12 (wind, 100 tons, DC 27; Cone Area: 60 feet cone, DC 22, Damaging; Limited: to Pushing Targets Away from Saber, Reduced Range: close)
. . . . Sword of Promised Victory: Line Area Damage 12 (anti-fortress / a++ rank, noble phantasm, DC 27; Line Area 5: 5 feet wide by 500 feet long, DC 22, Feature: Extraordinary Effort for +2 effect rank, Penetrating 12; Distracting, Tiring)
. . . . Third Air: Burst Area Damage 12 (force, DC 27; Burst Area: 30 feet radius sphere, DC 22)
. . . . Wing Air - Thrust: Move Object 12 (wind, 100 tons, DC 27; Damaging; Limited: to Pushing Target Away from Saber)
. . . . Wing Air: Move Object 12 (slashing, 100 tons, DC 27; Damaging; Limited: to Pushing Targets Upwards, Reduced Range: close)
Incarnated Hero Physiology
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Mage Sight: Senses 6 (racial, Analytical (Type): Visual Senses, Detect: Ghosts [Visual] 2: ranged, Detect: Magic [Visual] 2: ranged)
. . Modern Understanding: Comprehend 3 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All; Limited: to Modern Languages)
Passive Abilities
. . Instinct: Enhanced Trait 10 (personal skill, Improved Initiative 5 +4 (+5), Advantages: Evasion 2, Instant Up, Interpose, Seize Initiative, Uncanny Dodge)
. . Magic Resistance: Immunity 20 (class skill, Very Common Descriptor: Magecraft, Magic, True Sorcery; Limited: Doesn't help Saber against the effects of Command Spells, Limited - Half Effect)
. . Riding: Enhanced Trait 8 (class skill, Expertise (AGL) +4 (+18), Vehicles +4 (+17), Advantages: Skill Mastery, Skill Mastery, Ultimate Effort: Expertise: Riding checks, Ultimate Effort: Vehicles checks)
Royal Armor (Removable (indestructible))
. . Blue Warrior's Armor: Impervious Toughness 4 (armor)

Offense
Initiative +28/+12
First Air: Strength-based Damage 3, +11 (DC 28)
Grab, +11 (DC Spec 20)
Second Air - Break: Weaken 12, +11 (DC Fort 22)
Second Air - Defeat: Cumulative Affliction 12, +11 (DC Fort 22)
Second Air - Hold: Concentration Cumulative Affliction 12, +11 (DC Fort/Will 22)
Strike Air - Hammer of the Wind King: Cone Area Move Object 12 (DC 27)
Sword of Promised Victory: Line Area Damage 12 (DC 27)
Third Air: Burst Area Damage 12 (DC 27)
Throw, +7 (DC 25)
Unarmed, +11 (DC 25)
Wing Air - Thrust: Move Object 12, +7 (DC 27)
Wing Air: Move Object 12, +11 (DC 27)

Complications
- Disability: Due to a number of factors involved in her initial summoning, Saber is incapable of Astralizing the way that the other Servants in the Fifth Holy Grail War have proven themselves capable of doing. This in turn means that she is a constant drain on the magical energy reserves of whomever she happens to be contracted to at any given point in time, leading that individual to have far lower potential as a Magus than they otherwise would have possessed.
- Enemies: Gilgamesh of Uruk would like very much to make Saber his bride, not because he is in love with her, but because he views her as the crowning jewel for his treasury. Similarly, Medea of Colchis would like to add Artoria to Harry's harem, which is something that seems to bemuse Harry as much as it does Artoria.
- Fame: Saber is also known as Artoria Pendragon, who was famed as King Arthur, which makes her instantly recognizable the moment she uses her Noble Phantasm's primary attack. This is why it has the secondary power known as Invisible Air.
- Honor: Saber is someone upon whom the ideals of Knightly Chivalry seem to be founded, and for whom those self same ideals have become an integral part of her very existence.
- Motivation: Greed: Saber is someone who is motivated purely by a selfish desire to have a second chance at the Selection Ceremony that got her named King Arthur. She wishes to never have become the King, so that someone else can do the job in a way that she hopes will be far better than her own performance, but who will more than likely do far worse than she could ever possibly begin to imagine.
- Relationship: Saber is currently the Servant of Emiya Shirou, and while she has her own reasons for fighting in the Grail War, she will do whatever it takes to ensure that Shirou obtains his desired wish.
- Rivalry: With Tohsaka Rin, Illyasviel von Einzbern and Matou Sakura, all of whom share Artoria's interests in Emiya Shirou, though not all of them necessarily have a benevolent interest in the boy.

Languages
A wide variety of Late Roman-era Languages, Cumbric [Native]

Defense
Dodge 13, Parry 13, Fortitude 12, Toughness 11/10 (Imp. 4), Will 12

Power Points
Abilities 142 + Powers 99 + Advantages 42 + Skills 51 (102 ranks) + Defenses 9 = 343
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DalkonCledwin
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Son of Circe (v2) Brainstorm & Notes

Post by DalkonCledwin »

Son of Circe
Premise: “Figuring out what it is that led me to my current situation will have to wait… all that matters for right now, is discovering what happened to my precious little boy!”
Required Inclusions:
- Circe of Aeaea must have been trapped in the form of Lily Evans without access to her memories up until she was struck with the Killing Curse. How and why is up to the author.
- Lily’s apparent death at the hands of Voldemort, will instead of killing her, jar awake the memories and powers of Circe.
- Despite that fact, Lily/Circe must have suffered a Highlander-esque style of resuscitation in that she will appear dead for a long enough period of time that she may even have been interred, leading to Harry being placed with the Dursley family.
- After regaining consciousness, Lily/Circe must track her son down, and eventually locate him at the Dursley residence, along with the letter that Dumbledore left for Petunia.
- From there, Lily/Circe must take Harry to Aeaea and raise him there, teaching him magic herself rather than sending him to a magical school.
- Regardless, eventually Harry must be summoned back to Great Britain, either by the Ministry, or else by the Order of the Phoenix. Again, why is up to the author.
- Harry must be paired with a DC Character as his primary pairing.
Preferred Inclusions:
- Harry becoming a hero despite his mother’s standing as a villain.
- Harry being paired with Cassandra ‘Cassie’ Sandsmark (aka Wonder Girl).
- Harry joining Young Justice around the same time that Cassie does.
- Harry eventually joining the Justice League.
- Harry eventually taking up the role that Kaldur’ahm has in canon within the Justice League.
Optional Inclusions:
- Due to the love she has for her son, Lily/Circe turns her life around and becomes a heroine.
- Lily/Circe winding up romantically paired with Diana, despite all the prior times she tried to off the woman in question.
- The first couple of chapters being more focused on Lily/Circe than they are on Harry.
Forbidden Things:
- Harry being romantically paired with a male character.
- Harry the Weak Emo Doormat.
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DalkonCledwin
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Maven / The MCs / Son of Circe (v2)

Post by DalkonCledwin »

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Maven (Harry Potter) - PL 12
Age: 14 / Height: 5' 6" / Weight: 118 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +14

Strength 14, Stamina 12, Agility 4, Dexterity 3, Fighting 6, Intellect 2, Awareness 6, Presence 4

General Advantages
Animal Empathy, Artificer, Assessment, Attractive, Benefit, Renown, Benefit, Wealth 3 (millionaire), Connected, Daze (Deception), Eidetic Memory, Equipment 1, Fascinate (Persuasion), Fighting Style: Brawling, Fighting Style: Escrima, Fighting Style: Karate, Fighting Style: Krav Maga, Fighting Style: Wrestling, IInspire 3, Interpose, Languages 2, Leadership, Lionheart 2, Move-by Action, Ritualist, Second Chance: Resisting Mental Control, Set-up 2, Takedown 2, Taunt, Teamwork, Trance, Weapon Element: Balisong Knives, White Knight

Fighting Style Advantages
Accurate Attack, All-out Attack, Chokehold, Defensive Attack, mproved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Smash, Improved Trip, Instant Up, Power Attack, Quick Draw, Weapon Bind

Enhanced Advantages
Diehard, Great Endurance, Luck (Recover) 6

Skills
Acrobatics 6 (+10), Close Combat: Knives 2 (+8), Deception 6 (+10), Expertise (AGL): Riding 6 (+10), Expertise (AWE): Current Events 6 (+12), Expertise (AWE): Popular Culture 4 (+10), Expertise: Magic 10 (+12), Expertise: Small Unit Tactics 6 (+8), Insight 6 (+12), Intimidation 4 (+8), Investigation 6 (+8), Perception 6 (+12), Persuasion 8 (+12), Ranged Combat: Magic 6 (+9), Stealth 6 (+10), Technology 4 (+6), Treatment 4 (+6)

Powers
Divine Magic: Dynamic Array
. . Conjure Precipitation: Environment 15 ([0 active, 0/36 PP, 2/r], divine magic, weather, Visibility (-5), Radius: 60 miles)
. . Detect Thoughts: Cumulative Mind Reading 12 ([0 active, 0/36 PP, 3/r], divine magic, DC 22; Cumulative)
. . Divine Bolt: Damage 15 ([0 active, 0/36 PP, 2/r], divine magic, force, DC 30; Increased Range: ranged)
. . Divine Wave: Cone Area Damage 9 ([0 active, 0/36 PP, 3/r+1], divine magic, energy, DC 24; Cone Area 3: 250 feet cone, DC 19, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Great Shield: Cloud Area Deflect 10 ([0 active, 0/36 PP, 3/r], divine magic; Cloud Area 4: 120 feet radius sphere, DC 20; Distracting, Limited: to Attacks Targeting Dodge)
. . Olympian Gate: Movement 2 ([0 active, 0/36 PP, 4/r], divine magic, Dimensional: Olympian Realms 2: group, 50 lbs.; Portal)
. . Telekinesis: Move Object 9 ([0 active, 0/36 PP, 3/r+6], divine magic, telekinetic, 12 tons, DC 30; Damaging, Throwing Mastery 6)
. . Translocational Gate: Teleport 9 ([0 active, 0/36 PP, 4/r], divine magic, Carry 50 lbs.; Accurate, Extended: 500 miles in 2 move actions, Portal; Limited to Extended, Tiring)
Divine Telepathy: Array
. . Telepathic Link: Mental Area Communication 3 (divine magic; Area, Dimensional 2: group - Olympian Realms, Selective, Subtle: encrypted; Concentration)
. . Telepathy: Mental Communication 4 (divine magic; Dimensional 2: group - Olympian Realms, Subtle: encrypted)
Enchanted Armor (Removable (indestructible))
. . Armored Plating: Impervious Toughness 4 (armor)
. . Stealth Attachement: Concealment 7 (the cloak of invisibility, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Cosmic Senses; Activation: move action, Passive)
Mystically Enhanced Physiology
. . Accelerated Healing: Regeneration 4 (racial, Every 2.5 rounds, Advantages: Diehard, Great Endurance, Luck (Recover) 6)
. . Body Resistance: Protection 2 (racial, +2 Toughness)
. . Invulnerabilities: Immunity 4 (racial, Aging, Disease, Environmental Condition: Radiation, Poison)
. . Mage Sight: Senses 7 (racial, Analytical (Type): Visual Senses, Detect: Ghosts [Visual] 2: ranged, Detect: Magic [Visual] 2: ranged, Extended: Visual Senses 1: x10; Limited: Extended is for Visual Senses [1 rank only])
. . Mystical Might: Enhanced Strength 3 (racial, +3 STR; Limited to Lifting, Notes: Has a punching strength of 400 tons, and a lifting strength of 3,200 tons)
. . Omnilingualism: Comprehend 5 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium)
. . Super-Endurance: Immunity 5 (racial, Environmental Condition: Cold, Environmental Condition: Pressure, Environmental Condition: Vacuum, Suffocation (All); Quirk: Lasts for about 30 minutes at a time, then Harry has to wait an hour before using this power again)
. . True Invulnerability: Impervious Toughness 10 (racial)
Telekinetic Locomotion: Array
. . Mass TK Flight: Burst Area Flight 6 (divine magic, telekinetic, Speed: 120 miles/hour, 1800 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 16, Selective; Concentration, Distracting)
. . Solo TK Flight: Flight 9 (divine magic, telekinetic, Speed: 1000 miles/hour, 2 miles/round)
. . Stellar TK Flight: Movement 2 (divine magic, telekinetic, Environmental Adaptation: Space, Space Travel 1: within solar system)

Equipment
Balisong Knife, Commlink

Offense
Initiative +4
Balisong Knife, +8 (DC 30)
Detect Thoughts: Cumulative Mind Reading 12 (DC Will 22)
Divine Bolt: Damage 15, +9 (DC 30)
Divine Wave: Cone Area Damage 9 (DC 24)
Grab, +6 (DC Spec 24)
Telekinesis: Move Object 9, +9 (DC 30)
Throw, +3 (DC 29)
Unarmed, +6 (DC 29)

Complications
- Enemy: The Dark Lord Voldemort would give just about anything in order to be allowed to kill Harry with his own wand, but only if he is able to do so in front of his followers.
- Honor: Harry follows a strict code of honor when it comes to fights, and even when not fighting. He obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to his code of honor as he gets older.
- Motivation: Doing Good: Harry will often go out of his way in order to save the life of some hapless damsel in distress. This also often leads him and those who he calls his friends, into rather harrowing situations.
- Power Loss: Harry's Divine Magic has no effect on, and is nullified by, the herb known as Moly. He is also incapable of touching said herb without being struck with the Dazed, Stunned and then Incapacitated conditions. Furthermore, he cannot Telekinetically fly over a bed of this herb.
- Relationships: Harry is both the son and protege of the Sorceress commonly known as Circe. As of recently, he has also become a member of the Team, also commonly known as Young Justice. He is furthermore, a longstanding friend of Cassandra Sandsmark due to their mothers being work colleagues.
- Temper: Harry is a tempestuous man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.

Languages
English [Native], Greek, Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14 (Imp. 14), Will 12

Power Points
Abilities 102 + Powers 152 + Advantages 48 + Skills 48 (96 ranks) + Defenses 16 = 366
Last edited by DalkonCledwin on Fri Oct 11, 2019 11:29 am, edited 3 times in total.
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Wonder Girl / The MCs / Son of Circe (v2)

Post by DalkonCledwin »

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Wonder Girl (Cassie Sandsmark) - PL 12
Age: 14 / Height: 5' 4" / Weight: 121 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +8 / Rep Rank: +12

Strength 14, Stamina 10, Agility 6, Dexterity 5, Fighting 7, Intellect 1, Awareness 2, Presence 3

General Advantages
Animal Empathy, Assessment, Attractive, Beginner's Luck, Connected, Defensive Roll, Diehard, Eidetic Memory, Equipment 1, Fighting Style: Aikido, Fighting Style: Karate, Great Endurance, Languages 1, Leadership, Lionheart 2, Move-by Action, Ranged Attack 5, Set-up 2, Takedown 2, Teamwork, White Knight

Fighting Style Advantages
All-out Attack, Defensive Attack, Evasion 2, Fast Grab, Grabbing Finesse, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Smash, Improved Trip, Instant Up, Power Attack, Uncanny Dodge

Enhanced Advantages
Improved Initiative 6, Interpose, Seize Initiative

Skills
Acrobatics 6 (+12), Athletics 4 (+18), Close Combat: Unarmed 2 (+9), Deception 4 (+7), Expertise (AWE): Current Events 6 (+8), Expertise (AWE): Popular Culture 4 (+6), Expertise: Mythology 8 (+9), Insight 6 (+8), Intimidation 4 (+7), Investigation 6 (+7), Perception 6 (+8), Persuasion 8 (+11), Ranged Combat: Golden Lasso 2 (+7), Stealth 6 (+12), Technology 4 (+5), Treatment 4 (+5)

Powers
Bracelets of Submission (Removable (indestructible))
. . Bullet Blocking: Immunity 10 (talent, Common Descriptor: Physical Projectiles; Concentration, Distracting)
Divine Electrokinesis: Array
. . Electricity Projection: Damage 14 (divine magic, electricity, DC 29; Increased Range: ranged)
. . Energy Manipulation: Deflect 12 (divine magic, electricity; Redirection, Reflect; Limited: to Energy Attacks, Quirk: Deflected attacks won't hurt electricity immune targets due to attacks being turned into said energy)
Golden Lasso (Easily Removable (indestructible))
. . Energy Pulse: Damage 10 (divine, energy, DC 25; Increased Range 2: perception, Triggered: 1 use - By succeeding on a Grab check using the Lasso Snare ability)
. . Lasso Snare: Move Object 12 (divine, 3.2 ktons; Increased Mass 5)
Olympian Demigod Physiology
. . Invulnerabilities: Immunity 4 (racial, Aging, Disease, Environmental Condition: Radiation, Poison)
. . Lightning Reflexes: Enhanced Trait 9 (racial, Evasion 2 +1 (+2), Advantages: Improved Initiative 6, Interpose, Seize Initiative)
. . Might of Zeus: Enhanced Strength 3 (racial, +3 STR; Limited to Lifting, Notes: Has a punching strength of 400 tons, and a lifting strength of 3,200 tons)
. . Omnilingualism: Comprehend 5 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium)
. . Soaring: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round)
. . True Invulnerability: Impervious Toughness 10 (racial)
. . True Perception: Senses 12 (racial, Analytical (Type): Auditory Senses, Analytical (Type): Visual Senses, Counters Illusion: Vision, Detect: Ghosts [Visual] 2: ranged, Detect: Magic [Visual] 2: ranged, Extended: Visual & Auditory Senses 2: x100; Quirk: Extended is for Visual & Auditory Senses)

Equipment
Commlink, Stealth-Tech

Offense
Initiative +30
Electricity Projection: Damage 14, +10 (DC 29)
Energy Pulse: Damage 10 (DC 25)
Grab, +7 (DC Spec 15)
Lasso Snare: Move Object 12, +12 (DC 22)
Throw, +10 (DC 29)
Unarmed, +9 (DC 29)

Complications
- Ascended Fangirl: Cassie absolutely adores Wonder Woman, and is often getting into trouble during missions because she gets distracted by her idolization of the woman in question. This has led to people chiding her repeatedly to get her head back into the game.
- Buffy Summers Expy: Cassie is very strong, but unfortunately she's not necessarily the brightest member of the Team.
- Motivation: Doing Good: Cassie became a hero because it is the right thing to do, and because she wishes to make a difference in the world.
- Obsession: With fighting strong opponents, and unfortunately she tends to get exactly what she wishes more often than not.
- Relationship: Cassie is the daughter of Helena Sandsmark and the Olympian god known as Zeus. She is furthermore, the protege of Wonder Woman, who may or may not be her half-sister by the same father. Lastly, she is childhood friends with Harry Potter due to their mothers having been employed in the same profession.
- Worf Effect: Cassie's default opening move is to snare an opponent with her lasso. Unfortunately, the enemies she does this against will promptly use their own super-strength to slam her face into the ground by using her own lasso against her.

Languages
English [Native], Greek

Defense
Dodge 13, Parry 13, Fortitude 14, Toughness 11/10 (Imp. 10), Will 10

Power Points
Abilities 96 + Powers 129 + Advantages 40 + Skills 40 (80 ranks) + Defenses 25 = 330
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Terpsichore / The MCs / Son of Circe (v2)

Post by DalkonCledwin »

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Tori, All Grown Up

Terpsichore (Astoria Greengrass) - PL 10
Age: 13 / Height: 5' 2" / Weight: 103 lbs
Hair Color: Black / Eye Color: Blue
Wealth Rank: +16 / Rep Rank: +10

Strength 1, Stamina 4, Agility 5, Dexterity 4, Fighting 4, Intellect 2, Awareness 6, Presence 6

General Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Beginner's Luck, Benefit, Athletics Based on Agility, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Daze (Deception), Defensive Roll, Equipment 1, Fascinate (Deception), Fascinate (Expertise: Dancing), Fascinate (Persuasion), Fighting Style: Capoeira, Inspire 3, Jack-of-all-trades, Languages 1, Ritualist, Set-up 2, Taunt, Teamwork, Trance, White Knight

Fighting Style Advantages
Agile Feint, Defensive Attack, Improved Grab, Improved Trip, Power Attack, Prone Fighting

Enhanced Advantages
Eidetic Memory, Luck 5, Skill Mastery: Expertise: Politics, Ultimate Effort: Expertise: Politics, Well-informed

Skills
Acrobatics 8 (+13), Athletics 6 (+11), Deception 10 (+16), Expertise (AWE): Popular Culture 8 (+14), Expertise (PRE): Dancing 10 (+16), Expertise (PRE): Singing 8 (+14), Expertise: History 4 (+6), Expertise: Magic 8 (+10), Expertise: Mythology 4 (+6), Expertise: Politics 8 (+10), Insight 6 (+12), Intimidation 6 (+12), Investigation 6 (+12/+8), Perception 6 (+12), Persuasion 10 (+16), Ranged Combat: Magic 4 (+8), Sleight of Hand 6 (+10), Stealth 4 (+9), Treatment 4 (+6)

Powers
Dancing Queen: Array
. . Countersong: Burst Area Nullify 10 (bardic performance, Counters: Sonic Effects & Bardic Performances, DC 20; Burst Area: 30 feet radius sphere, DC 20, Broad, Simultaneous; Reduced Range: close)
. . Dirge of Doom: Concentration Perception Area Affliction 10 (bardic performance, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Concentration, Selective; Limited Degree)
. . Distraction: Burst Area Nullify 10 (bardic performance, Counters: Illusory Effects, DC 20; Burst Area: 30 feet radius sphere, DC 20, Broad, Simultaneous; Reduced Range: close)
. . Fascinate: Burst Area Affliction 10 (bardic performance, 1st degree: Entranced, Impaired, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Extra Condition, Selective; Limited Degree 2)
. . Inspire Competence: Burst Area Luck Control 1 (bardic performance, Bestow Luck, Advantages: Luck 5; Burst Area: 30 feet radius sphere, DC 11, Selective; Increased Action 2: move, Reduced Range 2: close)
. . Inspire Courage: Perception Area Immunity 1 (bardic performance, Rare Descriptor: Fear; Affects Others Only, Perception Area: DC 11 - Visual, Selective, Sustained)
. . Suggestion: Affliction 10 (bardic performance, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Increased Range 2: perception, Insidious; Limited Degree)
Dancing Queen: Talents
. . Bardic Knowledge: Enhanced Trait 4 (talent, Investigation +4 (+12), Advantages: Eidetic Memory, Well-informed; Limited: Investigation bonus is for Gathering Information only [2 ranks only])
. . Lore Master: Enhanced Trait 2 (talent, Advantages: Skill Mastery, Ultimate Effort: Expertise: Politics)
. . Versatile Performance: Variable 1 (talent; Check Required 5: DC 14 - Intellect, Limited: to Expertise Skills & Skill Mastery advantages, also can only make Routine checks with bonus ranks, Notes: 5 pts of Traits)
. . Well-Versed: Immunity 7 (talent, Damage Effect: Sonic Damage, Uncommon Descriptor: Bardic Performances; Limited - Half Effect)
Willow & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Tori: Array
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming (No Damage), Increased Range: ranged)
. . . . Finite Incantatem: Nullify 8 (wizarding magic, Counters: Magical Effects, DC 18; Broad, Simultaneous)
. . . . Glacius Virilis: Progressive Affliction 8 (cold, wizarding magic, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, Resisted by: Fortitude, DC 18; Extra Condition, Increased Range: ranged, Progressive; Limited: to Male Targets, Limited Degree)
. . . . Glacius: Affliction 12 (cold, wizarding magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Increased Range: ranged)
. . . . Petrificus Totalus: Progressive Affliction 6 (wizarding magic, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 16; Extra Condition, Increased Range: ranged, Progressive; Limited Degree)
. . . . Wingadium Leviosa: Move Object 6 (wizarding magic, 3200 lbs., DC 27; Damaging, Improvised Weapon 6; Limited Direction: Ascending / Descending)
Wizardkind Physiology
. . Built for Quidditch: Impervious Toughness 4 (racial)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Mage Sight: Senses 6 (racial, Analytical (Type): Visual Senses, Detect: Ghosts [Visual] 2: ranged, Detect: Magic [Visual] 2: ranged)

Equipment
Casual Robes

Offense
Initiative +5
Countersong: Burst Area Nullify 10 (DC Will 20)
Dirge of Doom: Concentration Perception Area Affliction 10 (DC Will 20)
Distraction: Burst Area Nullify 10 (DC Will 20)
Expelliarmus: Damage 12, +8 (DC 27)
Fascinate: Burst Area Affliction 10 (DC Will 20)
Finite Incantatem: Nullify 8, +8 (DC Will 18)
Glacius Virilis: Progressive Affliction 8, +8 (DC Fort 18)
Glacius: Affliction 12, +8 (DC Fort 22)
Grab, +4 (DC Spec 11)
Petrificus Totalus: Progressive Affliction 6, +8 (DC Fort/Will 16)
Suggestion: Affliction 10 (DC Will 20)
Throw, +4 (DC 16)
Unarmed, +4 (DC 16)
Wingadium Leviosa: Move Object 6, +8 (DC 27)

Complications
- Addiction: Astoria not only enjoys the attention and adulation of others, she literally thrives on it. Without such attention she'll swiftly fall into melancholy, and possibly even despair.
- Motivation: Thrills: Astoria is motivated by the thrills and excitement she can wring from out of life, especially if it involves being the center of someone (anyone's) attention.
- Power Loss: Astoria cannot use her Bardic Performance powers unless she is either singing or dancing, and thus effects which stop her from doing such things will also simultaneously stop her from using her Bardic Performance powers.
- Relationship: Astoria is the younger sister to Daphne Greengrass, as well as the younger daughter of Elizabeth and Cygnus Greengrass. She is, like her sister, friends with Tracey Davis, but unlike her sister, Astoria was sorted into Ravenclaw, and is one of the only people in her house to be looking out for the best interests of Luna Lovegood, who Astoria views as her best friend.
- Reputation: Astoria has a reputation for being overly interested in boys, and is particularly interested in figuring out where Harry Potter disappeared to now that he has turned up in Hogwarts after all this time. Although, it needs to be said that her interest in him has more because he is cute (handsome) than it has anything to do with his own fame.
- Rivalry: With Gabrielle Delacour, as they both have similar roles within their respective schools for magic. They both also have similarly overprotective older sisters.

Languages
English [Native], French

Defense
Dodge 13, Parry 13, Fortitude 6, Toughness 7/4 (Imp. 4), Will 12

Power Points
Abilities 64 + Powers 77 + Advantages 35 + Skills 63 (126 ranks) + Defenses 25 = 264
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Primrose Curry Brainstorm & Notes

Post by DalkonCledwin »

Primrose Curry
Premise: “The sea, once it casts its spell, holds one in its net of wonder forever.” ~~ Jacques-Yves Cousteau
Required Inclusions:
- Primrose must be the child of Arthur Curry and Lily Evans.
- Arthur must have been between the ages of 16 and 21 when Primrose was born.
- Primrose, like Arthur, must have an Atlantean physiology despite not being Pure-Atlantean.
- Lily must not have survived the encounter with Voldemort.
- After Lily passes away, Primrose must end up in Arthur’s custody.
- Arthur must raise Primrose with the help of his father, Thomas Curry.
- Primrose must still have magic and attend Hogwarts.
- Primrose must have completed at least one year of Hogwarts when the events of the 2018 Aquaman Movie take place.
- For whatever reason, Primrose must accompany Arthur and Mera during their search for the Trident of Atlan.
Preferred Inclusions:
- Primrose being a Metamorphmagus, but one who prefers the female form over the male one.
- Primrose being a smartass and commenting on her father’s attraction to redheads once she meets Mera for the first time.
- Wrong-Boy-Who-Lived fic, with Primrose being the half-sibling of James and Lily’s child and James sending Primrose to live with her father after he survives the attack on the cottage.
- Primrose, like Mera, having a particular knack for manipulating water, and being able to do so without the assistance of a wand. Furthermore, Primrose may even be able to ‘generate’ water.
Optional Inclusions:
- Arthur being unaware he is a father until after Primrose is left in his custody.
- Lily having actually been married to Arthur, and thus Primrose having never been a Potter.
- The relationship between Primrose and her half-brother, if that option is taken, being a parallel to the relationship between Arthur and Orm.
Forbidden Things:
- Primrose being romantically paired with a male character.
- Primrose the Weak Emo Doormat.
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