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DalkonCledwin
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Seani M'Drani / The Elder MCs / Guided by the Force

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Seani M'Drani - PL 13
Age: 28+ / Height: 5' 7" / Weight: 154 lbs
Hair Color: Blue / Eye Color: Blue

Strength 1, Stamina 2, Agility 7, Dexterity 6, Fighting 10, Intellect 4, Awareness 6, Presence 5

Advantages
Animal Empathy, Artificer, Attractive 2, Badgirl, Benefit, Galactic Credits 2 (rich), Benefit, Status 4: Priestess of Brita, Connected, Contacts, Daze (Intimidation), Defensive Roll 7, Equipment 20, Fascinate (Intimidation), Force Sensitive, Great Endurance, Guidance, Improved Initiative 2, Inspire 5, Languages 4, Leadership, Move-by Action, Ritualist, Set-up, Skill Mastery: Expertise: The Force, Startle, Tactical Training, Teamwork, Trance, Well-informed

Skills
Acrobatics 6 (+13), Athletics 4 (+5), Close Combat: Simple Wpns 2 (+14/+12), Deception 8 (+13), Expertise (AWE): Tactics 10 (+16), Expertise: Astrogation 8 (+12), Expertise: Social Sciences 10 (+14), Expertise: The Force 14 (+18), Insight 8 (+14), Intimidation 10 (+15), Investigation 4 (+8), Perception 8 (+14), Persuasion 6 (+11), Ranged Combat: Use the Force 4 (+10), Technology 6 (+10), Treatment 10 (+14), Vehicles 8 (+14)

Powers
Brital Physiology
. . Climate Adaptation: Movement 1 (racial, Environmental Adaptation: Frozen Wastelands)
. . Strangely Alluring: Feature 1 (racial, Notes: Seani has blue skin, hair and eyes, and yet these qualities do not inhibit her ability to attract romantic attention from the inhabitants of Earth or other worlds where the inhabitants are largely cut off from the Greater Galaxy. In fact, it seems quite the opposite.)
Fire Blade (Easily Removable)
. . Force Empowered Weapon: Array
. . . . Brita's Shard: Strength-based Damage 5 (plasma, slashing, DC 21; Aura: Cold [1 extra rank], Penetrating 6, Notes: This weapon is the same size as a standard Scottish Dirk)
. . . . Primitive Block: Deflect 15 (talent; Limited: to Melee Attacks, Reduced Range: close)
Force Secrets: Array
. . Debilitating Power: Affliction 13 (talent, 1st degree: Impaired, Resisted by: Fortitude, DC 23; Increased Range 2: perception, Triggered: 1 use - When Seani successfully deals damage to a target using a Force Power; Limited Degree 2, Tiring)
. . Distant Power: Enhanced Extra 13 (talent; Extended Range 5, Variable Descriptor: close group - All Force Powers; Quirk: Limited to Lower of Force Power or Extra's Rank, Tiring)
Use the Force: Array
. . Affect Mind: Cumulative Affliction 13 (universal force, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 23; Cumulative, Increased Range 2: perception, Insidious; Resistible: Will, Sense-dependent: Auditory)
. . Cryokinesis: Cumulative Affliction 9 (cold, universal force, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 19; Affects Objects, Cumulative, Increased Range: ranged)
. . Detonate: Weaken 16 (telekinetic, universal force, Affects: Toughness, Resisted by: Fortitude, DC 26; Affects Objects Only, Increased Range: ranged)
. . Rebuke: Immunity 10 (universal force, Common Descriptor: Force Powers; Redirect, Reflect; Check Required 8: DC 17 - Expertise: The Force, Concentration, Distracting)
. . Scrying: Remote Sensing 18 (universal force, Affects: 2 Types, inc. Visual - Visual and Auditory, Range: 1000 miles; Check Required 5: DC 14 - Expertise: The Force, Medium: Ice)
. . Visions: Senses 8 (universal force, Postcognition, Precognition; Feature: Seani gains a +4 Circumstance Bonus on Initiative checks if she uses this power regularly, Sustained; Activation 2: standard action, Check Required 5: DC 14 - Expertise: The Force, Uncontrolled)
Use the Force: Talents
. . Aversion: Environment 1 (mind trick, universal force, Impede Movement (2 ranks), Radius: 30 feet; Selective)
. . Cryopathy: Damage 4 (cold, universal force, DC 19; Reaction 3: reaction; Activation: move action)
. . Initiate of Brita: Immunity 7 (universal force, Damage Effect: Cold Damage, Uncommon Descriptor: Ice Effects; Limited - Half Effect)
. . Sword of Brita: Enhanced Trait 1 (universal force, Close Combat +2 (+14))

Equipment
Light Battle Robes, Silver Hand, Utility Belt (Aquata-Breather, Commlink, Field Rations, Holomap, Holoprojector) 1

Offense
Initiative +19/+15
Affect Mind: Cumulative Affliction 13 (DC Will 23)
Brita's Shard: Strength-based Damage 5, +14 (DC 21)
Cryokinesis: Cumulative Affliction 9, +10 (DC Fort 19)
Cryopathy: Damage 4, +10 (DC 19)
Debilitating Power: Affliction 13 (DC Fort 23)
Detonate: Weaken 16, +10 (DC Fort 26)
Grab, +10 (DC Spec 11)
Throw, +6 (DC 16)
Unarmed, +10 (DC 16)

Complications
- Last One Standing: Seani may very well be the last living member of both her species and Force Tradition, as they are effectively the same thing. Aside from her parents, she has never seen another member of her species, and has no idea where the home world of her species might be located.
- Motivation: Responsibility: Seani has made it her life's mission to ensure that the Shard of Brita Force Tradition survives to the next generation, and has thus decided to take Daphne Greengrass as her disciple.
- Prejudice: Seani is a very attractive woman with a very clear nonhuman lineage. Because of this, she is faced with even more persecution from the Pure-Bloods of Wizarding Britain than she would have encountered had she been a repulsive nonhuman.
- Temper: Despite having ice-based powers, Seani has a very hot temper and could be referred to as having a Tsundere disposition.

Languages
Basic (English), Binary, Brital [Native], Dynastic Egyptian, French, High Galactic (Latin), Huttese, Ryl, Ænglisc (Old English)

Defense
Dodge 15, Parry 15, Fortitude 6, Toughness 11/2, Will 16

Power Points
Abilities 82 + Powers 88 + Advantages 66 + Skills 63 (126 ranks) + Defenses 27 = 326

--------------------
Silver Hand - PL 13

Strength 14, Defense 4, Toughness 14, Size Gargantuan

Features:
Communications 1, Hidden Compartments 1, Holding Cells, Infirmary, Living Space, Navigation System 1, Slave Circuit 1

Powers
Drive Systems: Array
. . Hyperspace Drive: Movement 2 (technological, Space Travel 2: other solar systems; Quirk: Expertise: Astrogation check required to determine how long trip takes)
. . Repulsor Drive: Flight 14 (technological, Speed: 32000 miles/hour, 60 miles/round)
Weapons Systems: Array
. . Concussion Missiles: Burst Area Damage 9 (DC 24; Burst Area 3: 120 feet radius sphere, DC 19, Increased Range: ranged; Unreliable (5 uses))
. . Laser Cannons: Damage 10 (force, DC 25; Increased Range: ranged)

Offense
Concussion Missiles: Burst Area Damage 9 (DC 24)
Laser Cannons: Damage 10, +6 (DC 25)

Power Points
Abilities 5 + Powers 66 + Advantages 0 + Features 7 + Skills 0 (0 ranks) + Defenses 13 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 91
Last edited by DalkonCledwin on Sat Dec 28, 2019 8:06 pm, edited 1 time in total.
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DalkonCledwin
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Arista Potter / The Junior MCs / Guided by the Force

Post by DalkonCledwin »

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Arista Lillian Potter (v1) - PL 8
Age: 11+ / Height: Initially 5' 0" / Weight: Initially 94 lbs
Hair Color: Usually Black / Eye Color: Usually Green
Chill of the Dark Side: 0 / 20 (Easily Tempted)

Strength 1, Stamina 1, Agility 3, Dexterity 2, Fighting 5, Intellect 2, Awareness 2, Presence 2

Advantages
Adorable 2, All-out Attack, Animal Empathy, Artificer, Assessment, Beginner's Luck, Benefit, Galactic Credits (well-off), Benefit, Hereditary Rank 3 (heiress apparent): Peverell, Potter, Benefit, Jedi Rank 2 (padawan), Close Attack 2, Connected, Daze (Deception), Defensive Roll 2, Equipment 3, Fascinate (Persuasion), Fearless, Force Sensitive, Full Attack, Great Endurance, Improved Initiative, Interpose, Languages 4, Leadership, Power Attack, Quick Draw, Second Chance: Resisting Mental Control, Set-up, Skill Mastery: Expertise: The Force, Taunt, Teamwork, Trance, White Knight

Skills
Acrobatics 4 (+7), Athletics 6 (+7), Close Combat: Lightsabers 3 (+8), Deception 6 (+8), Expertise: Astrogation 6 (+8), Expertise: Galactic Lore 6 (+8), Expertise: The Force 8 (+10), Insight 6 (+8), Intimidation 6 (+8), Investigation 6 (+8), Perception 8 (+10), Persuasion 6 (+8), Stealth 4 (+7), Technology 6 (+8), Treatment 4 (+6), Vehicles 6 (+8)

Powers
Green Lightsaber (Easily Removable)
. . Lightsaber Training: Array
. . . . Lightsaber Strike: Damage 6 (plasma, slashing, DC 21; Dangerous, Penetrating 6; Limited: Not Penetrating vs. Energy Shields)
. . . . Saber Deflection: Deflect 10 (talent; Reduced Range: close)
Unusual Qualities
. . Metamorphmagus: Morph 3 (talent, +20 Deception checks to disguise; Broad group; Feature: Arista is fertile regardless of what form she adopts, Selective, Notes: Humanoids)
. . Precognitive Flashes: Senses 4 (curse, Precognition; Limited: to the closest present to the future, Quirk: Only depicts events relating to Voldemort or one of his Horcruxes, Uncontrolled)
Use the Force: Array
. . Adept Negotiator: Concentration Weaken 8 (mind trick, universal force, Affects: Will, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception; Check Required 5: DC 14 - Persuasion, Sense-dependent: Auditory)
. . Force Slam: Cone Area Move Object 8 (telekinetic, universal force, 6 tons, DC 23; Cone Area: 60 feet cone, DC 18, Damaging; Check Required 5: DC 14 - Expertise: The Force, Limited: to Pushing Targets Away from Arista, Reduced Range: close)
. . Surge I: Leaping 2 (universal force, Leap 30 feet at 8 miles/hour)
. . Surge II: Speed 4 (universal force, Speed: 30 miles/hour, 500 feet/round)

Equipment
Dummy Wand 1, Padawan Robes, Utility Belt (Aquata-Breather, Commlink, Field Rations, Holomap, Holoprojector) 1

Offense
Initiative +7
Adept Negotiator: Concentration Weaken 8 (DC Will 18)
Force Slam: Cone Area Move Object 8 (DC 23)
Grab, +7 (DC Spec 11)
Lightsaber Strike: Damage 6, +10 (DC 21)
Throw, +2 (DC 16)
Unarmed, +7 (DC 16)

Complications
- Dark Side Stigmata: Arista automatically begins play with a Chill of the Dark Side score of 0, this is to represent the fact that she is a living receptacle for one of Voldemort's Horcruxes. Furthermore, in order to resist accumulating a new Chill of the Dark Side point, Arista must succeed at a DC 21 Will Check, which differentiates her from most other characters, who would have to succeed at a DC (10 + Half PL) Will check. Removing the Horcrux will reduce the DC to a normal value, but will not remove any accumulated Chill of the Dark Side points.
- Destiny: It is Arista's destiny to deal with Voldemort once and for all, as well as to lead Wizarding Britain into a golden age.
- Enemy: The Dark Lord Voldemort would very much like to kill Arista with his own wand, and would prefer to do so in as public and grisly a manner as he can possibly manage.
- Honor: Arista is a Jedi Padawan, and does her best to adhere to the Jedi Code in all that she does.
- Motivation: Responsibility: As the personal Padawan of Earth's newly designated Jedi Watchman, it is Arista's responsibility to aid Fay Trisala in all that she does while on Earth.
- Relationship: Arista is the god-daughter of Fay's not-so-secret boyfriend, Sirius Orion Black.
- Rivalry: With Acolyte Daphne Greengrass, as both of them recognized the other as an initiate in a Force Tradition not native to the planet Earth the moment that they laid eyes on one another.

Languages
Arkanian, Basic (English) [Native], French, High Galactic (Latin), Old Sith (Parseltongue), Sephi

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 6/1, Will 11

Power Points
Abilities 36 + Powers 49 + Advantages 43 + Skills 46 (91 ranks) + Defenses 25 = 199

--------------------
Arista Lillian Potter (v2) - PL 10
Age: 18 / Height: Usually 5' 8" / Weight: Usually 139 lbs
Hair Color: Usually Black / Eye Color: Usually Green
Chill of the Dark Side: 1 / 20 (Has Been Tempted)

Strength 2, Stamina 1, Agility 3, Dexterity 2, Fighting 7, Intellect 2, Awareness 4, Presence 2

General Advantages
All-out Attack, Animal Empathy, Artificer, Assessment, Attractive 2, Beginner's Luck, Beloved: Daphne Greengrass, Benefit, Galactic Credits 2 (rich), Benefit, Hereditary Rank 3 (heiress apparent): Black, Benefit, Hereditary Rank 4 (head of house): Peverell, Potter, Benefit, Jedi Rank 3 (knight), Close Attack 2, Connected, Contacts, Daze (Deception), Defensive Attack, Defensive Roll 2, Equipment 12, Fascinate (Persuasion), Fearless, Force Sensitive, Full Attack 2, Great Endurance, Improved Initiative 2, Inspire 2, Interpose, Languages 4, Leadership, Power Attack, Quick Draw, Ritualist, Second Chance: Resisting Mental Control, Set-up, Skill Mastery: Expertise: The Force, Taunt, Teamwork, Trance, Well-informed, White Knight

Enhanced Advantages
Diehard

Skills
Acrobatics 6 (+9), Athletics 8 (+10), Close Combat: Lightsabers 3 (+10), Deception 8 (+10), Expertise: Ancient Runes 10 (+12), Expertise: Astrogation 8 (+10), Expertise: Galactic Lore 8 (+10), Expertise: The Force 12 (+14), Insight 8 (+12), Intimidation 8 (+10), Investigation 8 (+10), Perception 10 (+14), Persuasion 8 (+10), Ranged Combat: Use the Force 5 (+7), Stealth 6 (+9), Technology 8 (+10), Treatment 6 (+8), Vehicles 8 (+10)

Powers
Green Lightsaber (Easily Removable)
. . Cutomized Lightsaber: Feature 1 (Notes: Anyone other than Arista who tries to employ this Lightsaber will suffer a Minor Disadvantage (-2 penalty) on their Attack Rolls with the weapon.)
. . Lightsaber Training: Array
. . . . Lightsaber Strike: Damage 8 (plasma, slashing, DC 23; Dangerous, Multiattack, Penetrating 8; Limited: Not Penetrating vs. Energy Shields)
. . . . Saber Deflection: Deflect 11 (talent; Redirection, Reflect; Reduced Range: close)
Metamorphmagus
. . Metamorphic Forms: Morph 3 (talent, +20 Deception checks to disguise; Broad group; Feature: Arista is fertile regardless of what form she adopts, Selective)
. . Metamorphic Mind: Immunity 10 (talent, Common Descriptor: Mind Tricks; Limited - Half Effect)
. . Metamorphic Regeneration: Regeneration 2 (talent, Every 5 rounds, Advantages: Diehard)
Use the Force: Array
. . Adept Negotiator: Concentration Weaken 10 (mind trick, universal force, Affects: Will, Resisted by: Will, DC 20; Concentration, Increased Range 2: perception; Check Required 5: DC 14 - Persuasion, Sense-dependent: Auditory)
. . Ballistakinesis: Damage 9 (projectile, universal force, DC 24; Increased Range: ranged, Multiattack; Quirk: requires objects as ammo)
. . Force Slam: Cone Area Move Object 10 (telekinetic, universal force, 25 tons, DC 25; Cone Area: 60 feet cone, DC 20, Damaging; Check Required 5: DC 14 - Expertise: The Force, Limited: to Pushing Targets Away from Arista, Reduced Range: close)
. . Suppress Force: Broad Weaken 13 (universal force, Affects: Force Effects, Resisted by: Will, DC 23; Broad: Force Effects, Increased Range: ranged; Diminished Range, Limited: Must either be used on Inanimate Objects or as a Readied Action)
. . Surge I: Leaping 2 (universal force, Leap 30 feet at 8 miles/hour)
. . Surge II: Speed 4 (universal force, Speed: 30 miles/hour, 500 feet/round)

Equipment
Jedi Robes, Tempest Star, Utility Belt (Aquata-Breather, Commlink, Field Rations, Holomap, Holoprojector) 1

Offense
Initiative +11
Adept Negotiator: Concentration Weaken 10 (DC Will 20)
Ballistakinesis: Damage 9, +7 (DC 24)
Force Slam: Cone Area Move Object 10 (DC 25)
Grab, +9 (DC Spec 12)
Lightsaber Strike: Damage 8, +12 (DC 23)
Suppress Force: Broad Weaken 13, +7 (DC Will 23)
Throw, +2 (DC 17)
Unarmed, +9 (DC 17)

Complications
- Enemies: The Galactic Empire would very much like to get their hands on the coordinates of Sol III, but Arista and Daphne were smart enough to place that information under a Fidelius Charm not long after Order 66 was issued. They also might have turned the Asteroid Belt into a massive Muggle Repelling Array.
- Fame: Arista is famous on Earth for having been instrumental in the defeat of the Dark Force Adept known as Voldemort, and for her actions in protecting the Castle that now acts as Earth's primary Jedi Praxeum.
- Honor: Arista is a Jedi Knight, and does her best to adhere to the Jedi Code in all that she does.
- Motivation: Responsibility: Arista is Earth's acting Jedi Watchman, and is responsible for protecting the planet from any Dark Side Acolytes that might set their sights on the planet, as well as for assisting the Headmistress of the Hogwarts Praxeum in her efforts to properly educate the staggering number of Force Sensitives on Earth.
- Relationship: Arista is Daphne Greengrass' girlfriend and hopefully one day soon, her wife (or is that husband?)

Languages
Arkanian, Basic (English) [Native], French, High Galactic (Latin), Old Sith (Parseltongue), Sephi

Defense
Dodge 11, Parry 11, Fortitude 5, Toughness 9/1, Will 13

Power Points
Abilities 46 + Powers 72 + Advantages 67 + Skills 69 (138 ranks) + Defenses 25 = 279

--------------------
Tempest Star - PL 10

Strength 12, Defense 6, Toughness 11, Size Gargantuan

Features:
Astromech, Communications 1, Hidden Compartments

Powers
Auxiliary Systems
. . Chameleon Cloak: Concealment 4 (technological, All Visual Senses; Blending)
Drive Systems: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Quirk: Expertise: Astrogation check required to determine how long trip takes)
. . Repulsor Drive: Flight 12 (technological, Speed: 8000 miles/hour, 16 miles/round)

Power Points
Abilities 3 + Powers 29 + Advantages 0 + Features 3 + Skills 0 (0 ranks) + Defenses 12 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 47
Last edited by DalkonCledwin on Sun Dec 29, 2019 2:15 am, edited 3 times in total.
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Daphne Greengrass / The Junior MCs / Guided by the Force

Post by DalkonCledwin »

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Art by BlondynkiTezGraja on DeviantArt

Daphne Ophelia Greengrass (v1) - PL 8
Age: 11+ / Height: Initially 4' 11" / Weight: Initially 80 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 0, Stamina 0, Agility 2, Dexterity 1, Fighting 3, Intellect 3, Awareness 3, Presence 2

Advantages
Accurate Attack, Adorable 2, Animal Empathy, Artificer, Assessment, Badgirl, Benefit, Galactic Credits (well-off), Benefit, Hereditary Rank 3 (heiress apparent): Greengrass, Benefit, Status 2: Acolyte of Brita, Connected, Daze (Deception), Defensive Roll 4, Eidetic Memory, Equipment 2, Force Sensitive, Guidance, Improved Aim, Improved Defense, Improved Team Attack, Inspire 5, Languages 4, Leadership, Power Attack, Quick Draw, Ritualist, Skill Mastery: Deception, Skill Mastery: Expertise: The Force, Tactical Training, Taunt, Teamwork, Trance, Uncanny Dodge, Well-informed

Skills
Acrobatics 6 (+8), Deception 8 (+10), Expertise (AWE): Survival 6 (+9), Expertise (AWE): Tactics 6 (+9), Expertise: Galactic Lore 6 (+9), Expertise: The Force 10 (+13), Insight 6 (+9), Intimidation 6 (+8), Investigation 4 (+7), Perception 6 (+9), Persuasion 6 (+8), Ranged Combat: Use the Force 7 (+8), Stealth 6 (+8), Technology 4 (+7), Treatment 6 (+9), Vehicles 4 (+5)

Powers
Fire Blade (Easily Removable)
. . Blade Strike: Strength-based Damage 2 (plasma, slashing, DC 17; Penetrating 2, Notes: This weapon is the same size as a standard Scottish Dirk)
Use the Force: Array
. . Affect Mind: Cumulative Affliction 8 (mind trick, universal force, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Insidious; Resistible: Will, Sense-dependent: Auditory)
. . Cryokinesis: Cumulative Affliction 5 (cold, universal force, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 15; Affects Objects, Cumulative, Increased Range: ranged)
. . Foresee: Senses 4 (universal force, Precognition; Feature: Daphne gains a +4 Circumstance Bonus on Initiative checks if she uses this power regularly, Sustained; Activation 2: standard action, Check Required 5: DC 14 - Expertise: The Force, Uncontrolled)
. . Negate Energy: Deflect 10 (universal force; Limited: to Energy Attacks, Reduced Range: close)
. . Scrying: Remote Sensing 11 (universal force, Affects: 2 Types, inc. Visual - Visual and Auditory, Range: 8 miles; Check Required 5: DC 14 - Expertise: The Force, Medium: Ice)
Use the Force: Talents
. . Cryopathy: Damage 4 (cold, universal force, DC 19; Reaction 3: reaction; Activation: move action)
. . Initiate of Brita: Immunity 7 (universal force, Damage Effect: Cold Damage, Uncommon Descriptor: Ice Effects; Limited - Half Effect)

Equipment
Dummy Wand 1, Light Battle Robes, Utility Belt (Aquata-Breather, Commlink, Field Rations, Holomap, Holoprojector) 1

Offense
Initiative +6/+2
Affect Mind: Cumulative Affliction 8 (DC Will 18)
Blade Strike: Strength-based Damage 2, +3 (DC 17)
Cryokinesis: Cumulative Affliction 5, +8 (DC Fort 15)
Cryopathy: Damage 4, +3 (DC 19)
Grab, +3 (DC Spec 10)
Throw, +1 (DC 15)
Unarmed, +3 (DC 15)

Complications
- Disability: Daphne suffers from a hereditary blood malediction that among other things, makes giving childbirth a potentially lethal experience, even while benefiting from the most advanced medical facilities in the Greater Galaxy.
- Motivation: Responsibility: Daphne has been chosen by Seani to act as her heiress and carry the Shard of Brita Force Tradition forward into the next generation by training her own acolyte once she is ready for such an endeavor. This is a heavy burden of responsibility, and one which Daphne isn't sure she is entirely prepared for.
- Relationship: Daphne is the elder sister of Astoria Greengrass, who is most put out about not being allowed to learn under Seani's guidance.
- Rivalry: With Arista Potter, as both young woman immediately realized they are from rival Force Traditions, yet don't actually hate each other.

Languages
Basic (English) [Native], Binary, Brital, Dynastic Egyptian, French, High Galactic (Latin), Huttese, Ryl, Ænglisc (Old English)

Defense
Dodge 10, Parry 10, Fortitude 4, Toughness 6/0, Will 12

Power Points
Abilities 28 + Powers 45 + Advantages 48 + Skills 49 (97 ranks) + Defenses 28 = 198

--------------------
Daphne Ophelia Greengrass (v2) - PL 10
Age: 18 / Height: 5' 7" / Weight: 119 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 0, Stamina 0, Agility 3, Dexterity 2, Fighting 6, Intellect 4, Awareness 4, Presence 3

General Advantages
Accurate Attack, Animal Empathy, Artificer, Assessment, Attractive 2, Badgirl, Beloved: Arista Potter, Benefit, Galactic Credits 2 (rich), Benefit, Hereditary Rank 4 (head of house): Greengrass, Benefit, Status 3: Disciple of Brita, Connected, Contacts, Daze (Deception), Defensive Attack, Defensive Roll 5, Eidetic Memory, Equipment 26, Fascinate (Deception), Fascinate (Persuasion), Force Sensitive, Guidance, Improved Aim, Improved Defense, Improved Team Attack 2, Improved Treatment, Inspire 5, Interpose, Languages 4, Leadership, Lionheart 2, Power Attack, Quick Draw, Ranged Attack 3, Reviving Team Attack, Ritualist, Set-up, Skill Mastery: Deception, Skill Mastery: Expertise: The Force, Tactical Training, Takedown 2, Taunt, Teamwork, Trance, Well-informed

Enhanced Advantages
Uncanny Dodge

Skills
Acrobatics 8 (+11), Deception 10 (+13), Expertise (AWE): Survival 8 (+12), Expertise (AWE): Tactics 8 (+12), Expertise: Galactic Lore 8 (+12), Expertise: The Force 12 (+16), Insight 8 (+12), Intimidation 8 (+11), Investigation 4 (+8), Perception 8 (+12), Persuasion 6 (+9), Ranged Combat: Use the Force 7 (+9), Stealth 6 (+9), Technology 6 (+10), Treatment 8 (+12), Vehicles 6 (+8)

Powers
Fire Blade (Easily Removable)
. . Empowered Strike: Strength-based Damage 3 (plasma, slashing, DC 18; Penetrating 3, Notes: This weapon is the same size as a standard Scottish Dirk)
Use the Force: Array
. . Affect Mind: Cumulative Affliction 8 (mind trick, universal force, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Insidious, Triggered: 1 use - upon successfully deflecting an attack using Negate Energy; Resistible: Will, Sense-dependent: Auditory)
. . Cryokinesis: Cumulative Affliction 5 (cold, universal force, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 15; Affects Objects, Cumulative, Increased Range: ranged, Triggered: 1 use - upon successfully deflecting an attack using Negate Energy)
. . Scrying: Remote Sensing 11 (universal force, Affects: 2 Types, inc. Visual - Visual and Auditory, Range: 8 miles; Check Required 5: DC 14 - Expertise: The Force, Medium: Ice)
. . Visions: Senses 8 (universal force, Postcognition, Precognition; Feature: Daphne gains a +4 Circumstance Bonus on Initiative checks if she uses this power regularly, Sustained; Activation 2: standard action, Check Required 5: DC 14 - Expertise: The Force, Uncontrolled)
Use the Force: Talents
. . Bad Feeling: Senses 5 (universal force, Danger Sense: Mental, Precognition, Advantages: Uncanny Dodge; Limited: Precognition of major catastrophes only [4 ranks only])
. . Cryopathy: Damage 4 (cold, universal force, DC 19; Reaction 3: reaction; Activation: move action)
. . Initiate of Brita: Immunity 7 (universal force, Damage Effect: Cold Damage, Uncommon Descriptor: Ice Effects; Limited - Half Effect)
. . Negate Energy: Deflect 13 (universal force; Limited: to Energy Attacks, Reduced Range: close)

Equipment
JPS Galadriel, Light Battle Robes, Utility Belt (Aquata-Breather, Commlink, Field Rations, Holomap, Holoprojector) 1

Offense
Initiative +7/+3
Affect Mind: Cumulative Affliction 8 (DC Will 18)
Cryokinesis: Cumulative Affliction 5, +12 (DC Fort 15)
Cryopathy: Damage 4, +6 (DC 19)
Empowered Strike: Strength-based Damage 3, +6 (DC 18)
Grab, +6 (DC Spec 10)
Throw, +5 (DC 15)
Unarmed, +6 (DC 15)

Complications
- Disability: Daphne suffers from a hereditary blood malediction that among other things, makes giving childbirth a potentially lethal experience, even while benefiting from the most advanced medical facilities in the Greater Galaxy.
- Enemies: The Galactic Empire would be furious to discover that they've failed to notice a mobile Jedi Praxeum the size of the JPS Galadriel, especially since it happens to be housed inside a heavily modified Acclamator-class Assault Ship.
- Motivation: Responsibility: Daphne is the captain of the JPS Galadriel, and as such she is also the Headmistress of the Praxeum that calls the ship it's home. These are roles she takes very seriously as she considers the students to be the children she knows she can never have if she wishes to live a long and happy life.
- Relationship: Daphne is romantically involved with Arista Potter, and hopes to one day make Arista her wife (or is that husband?).

Languages
Basic (English) [Native], Binary, Brital, Dynastic Egyptian, French, High Galactic (Latin), Huttese, Ryl, Ænglisc (Old English)

Defense
Dodge 13, Parry 13, Fortitude 4, Toughness 7/0, Will 15

Power Points
Abilities 44 + Powers 56 + Advantages 92 + Skills 61 (121 ranks) + Defenses 32 = 285

--------------------
JPS Galadriel - PL 10

Strength 18, Defense -5, Toughness 16, Size Colossal

Features:
Communications, Computer, Fire Prevention System, Gym, Hangar, Infirmary, Laboratory, Library, Living Space, Navigation System 1, Personnel, Secret 5, Security System 1

Powers
Auxiliary Systems
. . Deflector Shields: Impervious Toughness 10 (technological; Sustained)
. . Tractor / Repulsor Beams: Feature 1 (technological, Notes: A starship of this scale is equipped with a tractor beam that allows it to exert strength at range to push, pull, or hold objects in relation to itself. Treat this as a Move Object effect at the rank of the ship's Strength value.)
Drive Systems: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Quirk: Due to the mass index of this vessel, Hyperspace Trips take no less than a week)
. . Massive Repulsors: Flight 16 (technological, Speed: 125000 miles/hour, 250 miles/round)
Weapon Systems: Array
. . Proton Torpedoes: Burst Area Damage 10 (technological, DC 25; Burst Area: 30 feet radius sphere, DC 20 [5 ranks only], Homing 3: 3 extra attempts, Increased Range: ranged)
. . TurboLaser Batteries: Damage 15 (DC 30; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack)

Offense
Proton Torpedoes: Burst Area Damage 10 (DC 25)
TurboLaser Batteries: Damage 15, +5 (DC 30)

Power Points
Abilities 6 + Powers 92 + Advantages 0 + Features 17 + Skills 0 (0 ranks) + Defenses 6 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 121
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DalkonCledwin
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Headmaster Dumbledore / Major NPCs / Guided by the Force

Post by DalkonCledwin »

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Art by Hueco-Mundo on DeviantArt

Headmaster Albus Dumbledore - PL 13
Age: 100+ / Height: 5' 11" / Weight: 165 lbs
Hair Color: Silver / Eye Color: Blue
Chill of The Dark Side: 7 / 20 (Conflicted)

Strength 1, Stamina 1, Agility 3, Dexterity 2, Fighting 3, Intellect 2, Awareness 5, Presence 5

General Advantages
Accurate Attack, Animal Empathy, Artificer, Assist, Benefit, Diplomatic Immunity, Benefit, Galactic Credits (well-off), Benefit, Status: Very Important Person, Connected, Contacts, Cool: Persuasion, Daze (Deception), Defensive Attack, Defensive Roll 7, Eidetic Memory, Equipment 7, Extraordinary Effort, Fascinate (Intimidation), Favored Environment: When Fighting Favored Foes, Favored Foe: Grindelwald, Favored Foe: Voldemort, Fearless, Force Sensitive, Full Attack 2, Great Endurance, Guidance, Hide in Plain Sight, Improved Aim, Improved Initiative 2, Improved Team Attack 2, Improved Treatment, Inspire 3, Interpose, Jack-of-all-trades, Languages 3, Leadership, Power Attack, Quick Draw, Reviving Team Attack, Ritualist, Set-up 3, Skill Mastery: Expertise: The Force, Tactical Training, Takedown 2, Teamwork, Trance, Well-informed, White Knight

Enhanced Advantages
Second Chance: Expertise: The Force checks made to control the Azreth spell

Skills
Acrobatics 6 (+9), Athletics 8 (+9), Deception 6 (+11), Expertise (AGL): Riding 8 (+11), Expertise (AWE): Bureaucracy 6 (+11), Expertise (AWE): Social Sciences 6 (+11), Expertise (AWE): Tactics 6 (+11), Expertise: Alchemy 10 (+12), Expertise: The Dark Arts 8 (+16/+10), Expertise: The Force 12 (+14), Insight 8 (+13), Intimidation 6 (+11), Investigation 6 (+8), Perception 12 (+17), Persuasion 6 (+11), Ranged Combat: Use the Force 6 (+8), Stealth 8 (+11), Treatment 6 (+8)

Powers
Grand Sorcerer
. . Adept Spellcaster: Quickness 6 (talent, Perform routine tasks in -6 time ranks; Limited to One Task: Ritual Casting)
. . Dark Lore: Enhanced Trait 4 (talent, Expertise +6 (+16), Advantages: Second Chance: Expertise: The Force checks made to control the Azreth spell)
. . Familiar Bond: Summon 15 (bestowed; Heroic, Mental Link; Self-Powered)
. . I Don't Need a Cloak to Become Invisible: Concealment 5 (universal force, Sense - Hearing, Sense - Sight, Sense - Smell, Sense - Taste; Passive)
. . Quixotic Prophet: Senses 4 (talent, Precognition; Limited: to knowing who is about to knock on his office door)
. . Unstoppable Force I: Impervious Fortitude 5 (talent)
. . Unstoppable Force II: Impervious Will 19 (talent)
. . Unwavering Resolve: Immunity 5 (talent, Interaction Skills; Limited - Half Effect)
The Elder Wand (Easily Removable (indestructible))
. . Best Wand Ever: Affliction 13 (cosmic, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 23; Increased Range 2: perception, Insidious, Subtle: subtle; Limited: Only vs. Dumbledore's Force Powers, Limited Degree, Uncontrolled)
. . Yer A Wizard, Albie: Array
. . . . Apparition: Teleport 12 (universal force, 16 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 4000 miles in 2 move actions, Increased Mass 3, Turnabout; Distracting)
. . . . Azreth: Shapeable Area Damage 7 (dark force, fire, DC 22; Shapeable Area 3: 125 cft., DC 17, Contagious, Feature: Extraordinary Effort for +2 effect ranks, Increased Duration: concentration, Increased Range: ranged, Selective; Check Required 8: DC 17 - Expertise: The Force, Distracting, Side Effect: on failure - Becomes "Uncontrolled", as per the flaw of the same name)
. . . . Expelliarmus: Damage 18 (universal force, DC 33; Disarming, Increased Range: ranged, Split: 2 targets)
. . . . Legilimens Solem: Damage 12 (dark force, mind trick, DC 27; Alternate Resistance (no cost): Will, Increased Range: ranged, Secondary Effect)
. . . . Legilimens: Cumulative Mind Reading 18 (universal force, DC 28; Cumulative; Check Required 5: DC 14 - Expertise: The Force, Reduced Range: ranged)
. . . . Petrificus Totalus: Progressive Affliction 10 (universal force, 1st degree: Dazed, Hindered, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 20; Extra Condition, Increased Range: ranged, Progressive, Reversible; Limited Degree)
. . . . Protego Maxima: Create 13 (universal force, Volume: 8000 cft., DC 23; Impervious, Stationary; Check Required 8: DC 17 - Expertise: The Force)
. . . . Protego: Cloud Area Deflect 14 (universal force; Cloud Area: 15 feet radius sphere, DC 24, Redirection, Reflect; Limited: to Attacks Targeting Dodge)
. . . . Vulnera Sanentur: Healing 13 (universal force; Persistent, Reach (ranged) 2: 10 ft., Restorative, Stabilize; Distracting)
. . . . Wingardium Leviosa: Move Object 8 (telekinetic, universal force, 6 tons, DC 31; Damaging, Improvised Weapon 8; Check Required 5: DC 14 - Expertise: The Force)

Equipment
Battle Robes, Hogwarts Castle

Offense
Initiative +11
Azreth: Shapeable Area Damage 7 (DC 22)
Best Wand Ever: Affliction 13 (DC Will 23)
Expelliarmus: Damage 18, +8 (DC 33)
Grab, +3 (DC Spec 11)
Legilimens Solem: Damage 12, +8 (DC Will 27)
Legilimens: Cumulative Mind Reading 18, +8 (DC Will 28)
Petrificus Totalus: Progressive Affliction 10, +8 (DC Will 20)
Throw, +2 (DC 16)
Unarmed, +3 (DC 16)
Wingardium Leviosa: Move Object 8, +8 (DC 31)

Complications
- Enemies: Dumbledore is over 90 years of age, and has lived a very politically active life. It goes without saying he has made a considerable number of enemies. Some of these enemies are willing to shout to high heaven about their unrest in front of the Wizengamot, while others prefer to be more subtle about in their efforts.
- Fame: Albus is one of, if not the, most famous living Wizards in the current age. He has a whole lot of influence he can level against someone, yet at the same time the very influence he wields could also be turned against him by a clever opponent.
- Motivation: Atonement: Dumbledore realizes the mistakes of his ill-spent youth have caused irreparable damage to his relationship with countless people, including his sole remaining family member, and seeks to do anything and everything he possibly can to atone for those sins. Unfortunately, the Dark Side is constantly trying to turn him back into one of its servants, and will do anything it can to achieve such a goal.
- Secret: Not only does Dumbledore wish to forget all about his unwise friendship with Gellert Grindelwald, but he would be horrified if someone were to discover the fact that there is about a 33.3% chance that Albus is personally responsible for the death of his beloved baby sister.

Languages
Basic (English) [Native], Gobbledygook, High Galactic (Latin), Mermish

Defense
Dodge 14, Parry 14, Fortitude 5 (Imp. 5), Toughness 12/1, Will 19 (Imp. 19)

Power Points
Abilities 44 + Powers 123 + Advantages 69 + Skills 67 (134 ranks) + Defenses 40 = 343

--------------------
Hogwarts Castle - PL 13

Toughness 14, Size Gargantuan

Features:
Concealed 3, Defense System, Dock, Grounds 2 (Awesome), Infirmary, Isolated, Laboratory, Library, Living Space, Personnel, Secret 3, Trophy Room, Wards 4, Workshop

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 22 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
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DalkonCledwin
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Lord Voldemort / Major NPCs / Guided by the Force

Post by DalkonCledwin »

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Lord Voldemort - PL 14
Age: 54+ / Height: 6' 2" / Weight: 187 lbs
Hair Color: Bald of Evil / Eye Color: Shock White

Strength 1, Stamina 2, Agility 4, Dexterity 3, Fighting 4, Intellect 3, Awareness 4, Presence 6

General Advantages
All-out Attack, Animal Empathy, Artificer, Assessment, Benefit, Galactic Credits 3 (noble wealth), Connected, Contacts, Daze (Intimidation), Defensive Attack, Defensive Roll 5, Diehard, Eidetic Memory, Equipment 1, Fascinate (Intimidation), Force Sensitive, Full Attack 2, Great Endurance, Improved Aim, Improved Initiative 2, Inspire 5, Interpose, Languages 3, Leadership, Luck 3, Move-by Action, Power Attack, Quick Draw, Ranged Attack 7, Ritualist, Second Chance: Expertise: The Force checks for activating Dark Force powers, Sith Alchemy, Skill Mastery: Deception, Skill Mastery: Expertise: Bureaucracy, Skill Mastery: Expertise: The Force, Skill Mastery: Perception, Skill Mastery: Persuasion, Taunt, Trance, Well-informed

Enhanced Advantages
Skill Mastery: Expertise: The Dark Arts

Skills
Acrobatics 6 (+10), Athletics 6 (+7), Deception 12 (+18), Expertise (AWE): Social Sciences 10 (+14), Expertise: Bureaucracy 10 (+13), Expertise: Politics 10 (+13), Expertise: The Dark Arts 10 (+17/+13), Expertise: The Force 12 (+15), Insight 10 (+14), Intimidation 8 (+14), Investigation 10 (+13), Perception 12 (+16), Persuasion 12 (+18), Stealth 10 (+14), Treatment 6 (+9)

Powers
Dark Sorcerer
. . Aversion: Environment 1 (mind trick, universal force, Impede Movement (2 ranks), Radius: 30 feet; Selective)
. . Channel Aggression: Damage 18 (dark force, DC 33; Increased Range: ranged, Penetrating 18; Diminished Range 2, Limited: to Vulnerable or Defenseless Targets, Quirk: Effective Range is the lesser of the Channel Aggression Power or the Spell being used for Attack)
. . Fear: Affliction 14 (dark force, mind trick, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 24; Increased Range 2: perception, Subtle: subtle; Check Required: DC 10 - Intimidation, Sense-dependent: Visual)
. . Power of the Dark Side: Enhanced Extra 20 (dark force; Penetrating 18, Variable Descriptor: close group - All Attacks; Quirk: Limited to Lower of Attack or Extra's Rank)
Force Secrets: Talent
. . Distant Power: Enhanced Extra 14 (talent; Extended Range 5, Variable Descriptor: close group - All Force Powers; Quirk: Limited to Lower of Force Power or Extra's Rank, Tiring)
. . Multitarget Power: Enhanced Extra 14 (talent; Multiattack, Variable Descriptor: close group - All Force Powers; Quirk: Limited to Lower of Force Power or Extra's Rank, Tiring)
Sith Legacy Physiology
. . Adapted Perception: Senses 1 (racial, Low-light Vision)
. . Dark Side Prodigy: Enhanced Trait 3 (racial, Expertise +4 (+17), Advantages: Skill Mastery)
. . Dark Side Stigma: Feature 1 (racial, Notes: Members of the Sith Offshoot species begin with a Chill of the Darkside Score of 3, and their score can never be reduced below that value. For members of this species this is actually considered a benefit, as they perform at their best as Dark Side Adepts or Sith.)
. . Last of the Real Ones: Feature 1 (racial, Notes: Voldemort counts as a Sith by virtue of his race alone, and thus is allowed to take abilities that are normally restricted to characters who have received training from a Sith Master without needing such a Master.)
Unusual Qualities
. . Dark Flight: Flight 6 (dark force, Speed: 120 miles/hour, 1800 feet/round)
. . Dream Dementia: Illusion 14 (dark force, Affects: All Sense Types, Area: 15000 cft., DC 24; Selective; Limited 2: to Arista Potter, Limited: to while Arista is asleep, Quirk: Voldemort won't actually know he can do this until Arista starts exploiting their mental link, Resistible: Will)
. . Horcrux Bond: Mental Cosmic Communication Perception (All Senses) 2 (dark force; Perception (All Senses); Limited 2: Voldemort can only use this to communicate with Arista and see through her eyes, Quirk: Voldemort won't know he can do this until Arista starts exploiting their link, Notes: Worldwide Range)
. . Improved Damage Threshold: Impervious Toughness 5 (talent)
. . Occlumens: Impervious Will 19 (universal force; Sustained)
Yew & Phoenix Feather Wand (Easily Removable)
. . Ne Ustio: Immunity 6 (universal force, Damage Effect: Fire Damage, Environmental Condition: Heat; Limited: Has no effect against the Azreth spell or legitimate Dragon Breath)
. . Yer A Very Bad Wizard, Tom: Array
. . . . A Dark Lord Can Be Generous: Healing 10 (dark force; Persistent, Reach (ranged) 2: 10 ft., Restorative, Reversible, Stabilize)
. . . . Apparition: Teleport 10 (universal force, 4 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 1000 miles in 2 move actions, Increased Mass 3, Turnabout; Distracting)
. . . . Avada Kedavra: Damage 9 (dark force, DC 24; Alternate Resistance: Fortitude, Custom: This spell can't be deflected or blocked using an active Force Power, though a Lightsaber will work, Increased Range: ranged, Secondary Effect, Subtle: subtle; Tiring)
. . . . Azreth: Shapeable Area Damage 7 (dark force, fire, DC 22; Shapeable Area 3: 125 cft., DC 17, Contagious, Feature: Extraordinary Effort for +2 effect ranks, Increased Duration: concentration, Increased Range: ranged, Selective; Check Required 8: DC 17 - Expertise: The Force, Distracting, Side Effect: on failure - Becomes "Uncontrolled", as per the flaw of the same name)
. . . . Broccium Blicsum: Damage 11 (dark force, electricity, DC 26; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack)
. . . . Crucio: Concentration Cumulative Affliction 11 (dark force, mind trick, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Stunned, 3rd degree: Incapacitated, Unaware, Resisted by: Will, DC 21; Concentration, Cumulative, Custom: This spell can't be deflected or blocked using an active Force Power, though a Lightsaber will work, Extra Condition, Increased Range: ranged; Check Required 8: DC 17 - Expertise: The Force, Slow: Minutes, Tiring)
. . . . Depulso: Teleport Attack 9 (universal force, Carry 50 lbs., DC 19; Accurate, Attack: Dodge, Extended: 500 miles in 2 move actions, Increased Range: ranged; Limited to Extended)
. . . . Expelliarmus: Damage 18 (universal force, DC 33; Disarming, Increased Range: ranged)
. . . . Finite Incantatem: Nullify 9 (universal force, Counters: Force Powers, DC 19; Broad, Effortless, Simultaneous)
. . . . Impedimenta: Progressive Affliction 12 (universal force, 1st degree: Hindered, 2nd degree: Immobile, Resisted by: Dodge, Overcome by Strength, DC 22; Increased Range: ranged, Progressive; Limited Degree)
. . . . Imperio: Progressive Affliction 9 (dark force, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Custom: This spell can't be deflected or blocked using an active Force Power, though a Lightsaber will work, Increased Range: ranged, Progressive; Tiring)
. . . . Leviosa Solem: Concentration Cumulative Affliction 9 (universal force, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Concentration, Cumulative, Increased Range: ranged; Check Required 5: DC 14 - Expertise: The Force)
. . . . Omnifracto: Broad Progressive Weaken 6 (universal force, Affects: Force Powers, Resisted by: Will, DC 16; Affects Objects, Broad: Force Powers, Increased Range: ranged, Progressive)
. . . . Protego: Cloud Area Deflect 12 (universal force; Cloud Area: 15 feet radius sphere, DC 22, Redirection, Reflect; Limited: to Attacks Targeting Dodge)
. . . . Reducto: Burst Area Weaken 12 (universal force, Affects: Toughness, Resisted by: Fortitude, DC 22; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 22, Increased Range: ranged)
. . . . Sectusempra: Damage 10 (dark force, DC 25; Dangerous 4, Increased Range: ranged, Incurable, Multiattack)
. . . . Sonorus Diabolica: Progressive Perception Area Affliction 9 (dark force, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Dying, Resisted by: Fortitude, DC 19; Perception Area: DC 19 - hearing, Progressive)
. . . . Stupefy: Cumulative Affliction 12 (universal force, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged)
. . . . Wingardium Leviosa: Move Object 8 (telekinetic, universal force, 6 tons, DC 31; Damaging, Improvised Weapon 8)

Equipment
Battle Robes

Offense
Initiative +12
Avada Kedavra: Damage 9, +10 (DC Fort 24)
Azreth: Shapeable Area Damage 7 (DC 22)
Broccium Blicsum: Damage 11, +10 (DC 26)
Channel Aggression: Damage 18, +10 (DC 33)
Crucio: Concentration Cumulative Affliction 11, +10 (DC Will 21)
Depulso: Teleport Attack 9, +10 (DC Dog 19)
Expelliarmus: Damage 18, +10 (DC 33)
Fear: Affliction 14 (DC Will 24)
Finite Incantatem: Nullify 9, +10 (DC Will 19)
Grab, +4 (DC Spec 11)
Impedimenta: Progressive Affliction 12, +10 (DC Fort/Will 22)
Imperio: Progressive Affliction 9, +10 (DC Will 19)
Leviosa Solem: Concentration Cumulative Affliction 9, +10 (DC Fort 19)
Omnifracto: Broad Progressive Weaken 6, +10 (DC Will 16)
Reducto: Burst Area Weaken 12 (DC Fort 22)
Sectusempra: Damage 10, +10 (DC 25)
Sonorus Diabolica: Progressive Perception Area Affliction 9 (DC Fort 19)
Stupefy: Cumulative Affliction 12, +10 (DC Fort 22)
Throw, +10 (DC 16)
Unarmed, +4 (DC 16)
Wingardium Leviosa: Move Object 8, +10 (DC 31)

Complications
- Destined to Rule: Voldemort is obsessed with obtaining power and becoming the solitary ruler of the entire Wizarding World. He is however, realistic enough to understand that openly declaring himself to the Muggle World would likely get his forces, if not himself, eradicated.
- Megalomania: Voldemort is convinced of his superiority and of his eventual success.
- Phobia: Voldemort is utterly terrified of his own mortality and has gone to elaborate, and largely wasted, extremes just to ensure that he never properly dies.
- Whack-A-Sith: Voldemort is basically impossible to kill unless you first deal with all seven (or is that six?) of his Horcruxes. Unfortunately (for him), this just gives people like Fay Trisala all the reason she could ever want to play a massive game of Whack-A-Sith!

Languages
Albanian, Basic (English) [Native], Bulgarian, High Galactic (Latin), Old Sith (Parseltongue)

Defense
Dodge 17, Parry 17, Fortitude 6, Toughness 11/2, Will 19

Power Points
Abilities 54 + Powers 218 + Advantages 61 + Skills 72 (144 ranks) + Defenses 45 = 450

--------------------
Build Comments: Sith Alchemy is to be differentiated from general Artificing by virtue of the fact that it can only be used to create Dark Side Artefacts, such as a Horcrux.

I also decided to handle the Unblockability of the Unforgivables differently in this setting.

This stat block, also demonstrates why Earth needs a dedicated Watchman. Voldemort's Power Level is just two shy of Palpatine and one shy of Yoda, which means he is on even footing with an Old Republic era Dark Lord of the Sith.
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Chosen One v3 Brainstorm & Notes

Post by DalkonCledwin »

Chosen One
Premise: What if Anakin Skywalker was never the one whom the Force had chosen to restore it to balance? What if there had always been another? What if that person had been chosen by prophecy before?
Required Inclusions:
- When Iris Potter is struck by the Killing Curse for the second time in her life, she is given the opportunity to be reborn in another universe, an opportunity which she accepts.
- Iris must be reborn as the daughter/sapling of Jedi Master T’ra Saa. Her creation is quite unexpected as T’ra Saa had been the equivalent to a virgin for their species at the time.
- The Jedi Council must believe that the unexpected nature of Iris’ birth was the Force’s way of saying that T’ra Saa would be the person best suited to training Iris in the ways of the Force.
- Iris having been named as I’ri Saa in her new life rather than keeping her human name.
Preferred Inclusions:
- I’ri regaining her memories from her original life at some point during the course of the story.
- Obviously, this is to be a fem!Harry story.
- At some point in the story, Palpatine must attempt to convert I’ri over to the Dark Side of the Force. Whether he succeeds or not is up to the author.
Optional Inclusions:
- I’ri preferring to wield a double-bladed lightsaber or a light whip, rather than the standard lightsaber model used by most Jedi.
- The primary pairing for this fic being I’ri Saa / Aayla Secura, due to their shared childhood.
Forbidden Things:
- I’ri having to return to Earth for any reason whatsoever.
- I’ri the Emo Doormat.
Last edited by DalkonCledwin on Mon Jan 20, 2020 5:20 am, edited 1 time in total.
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I'ri Saa / House Saa / Chosen One v3

Post by DalkonCledwin »

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I'ri Saa - PL 8
Age: 15 / Height: 5' 3" / Weight: 302 lbs
Hair Color: Pink & Green / Eye Color: Dark

Strength 0, Stamina 2, Agility 2, Dexterity 1, Fighting 3, Intellect 2, Awareness 4, Presence 2

Advantages
Artificer, Attractive, Benefit, Jedi Rank 2 (padawan), Connected, Equipment 1, Fast Grab, Improved Hold, Languages 3, Power Attack

Skills
Acrobatics 2 (+4), Close Combat: Lightsabers 4 (+7), Deception 2 (+4), Expertise: Astrogation 2 (+4), Expertise: Jedi Lore 4 (+6), Expertise: Security Systems 2 (+4), Expertise: The Force 4 (+6), Insight 2 (+6), Investigation 2 (+4), Perception 4 (+8), Persuasion 4 (+6), Ranged Combat: The Force 4 (+5), Stealth 2 (+4), Technology 2 (+4), Vehicles 2 (+3)

Powers
Double-Bladed Lightsaber (Easily Removable)
. . Improved Defenses: Enhanced Trait 12 (training, Dodge +6 (+11), Parry +6 (+11))
. . Lightsaber Strike: Damage 9 (plasma, slashing, DC 24; Double)
Neti Physiology
. . Barkskin: Protection 3 (racial, +3 Toughness)
. . Force Sensitivity: Senses 5 (racial, Acute: Force Awareness, Awareness: The Living Force [Mental], Postcognition (Limited): Iris Lilian Potter, Radius: Force Awareness)
. . Neti Dialect: Comprehend 2 (racial, Plants)
. . Neti Longevity: Feature 1 (racial, Notes: Neti are basically humanoid trees, and have the same sort of lifespan you'd expect from such a species. They are capable of living for over 4,000 years)
. . Photosynthesis: Immunity 4 (racial, Sleep, Starvation & Thirst, Suffocation (All); Source: Sunlight)
Use the Force: Array
. . Affect Mind: Cumulative Affliction 7 (universal force, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Cumulative, Increased Range 2: perception, Insidious; Distracting, Resistible: Will, Sense-dependent: Auditory)
. . Disperse Force: Nullify 7 (universal force, Counters: Energy Damage, DC 17; Broad, Simultaneous, Triggered: 1 use - When taking Energy damage; Distracting, Reduced Range: close)
. . Force Stun: Cumulative Affliction 4 (universal force, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Cumulative, Increased Range: ranged; Tiring)
. . Project: Damage 7 (light force, telekinetic, DC 22; Increased Range: ranged, Split 2: 3 targets; Distracting, Quirk: requires objects in I'ri's surroundings to act as Telekinetic ammunition)
. . Revitalize: Burst Area Healing 2 (light force; Burst Area: 30 feet radius sphere, DC 12, Restorative, Selective, Stabilize, Subtle: subtle; Distracting, Tiring)

Equipment
Utility Belt (Aquata-Breather, Commlink, Datapad, Medical Kit (Basic))

Offense
Initiative +2
Affect Mind: Cumulative Affliction 7 (DC Will 17)
Disperse Force: Nullify 7, +3 (DC Will 17)
Force Stun: Cumulative Affliction 4, +5 (DC Fort 14)
Grab, +3 (DC Spec 10)
Lightsaber Strike: Damage 9, +7 (DC 24)
Project: Damage 7, +5 (DC 22)
Throw, +1 (DC 15)
Unarmed, +3 (DC 15)

Complications
- Destiny: I'ri Saa is who the majority of the Jedi Council believes will bring balance to the Force, even if she prefers the Light Side of the Force when it comes to the powers she has chosen to wield. This will unfortunately put her in opposition to Anakin Skywalker, as he is who Qui-Gon Jinn has championed for the same role in spite of I'ri having already been a candidate before Anakin was.
- Honor: I'ri will always keep her word, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: I'ri is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by those who'd like to think they have some idea what they are talking about. The exception to this, is when it is a multi-centenarian who has decided to give her some advice, as she knows better than to ignore the words of such elders.
- Motivation: Protector: I'ri is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Past Lives: Once upon a time, and in a galaxy far, far away, I'ri had lived another life as Iris Lillian Potter. It is possible that the past might come back to haunt I'ri in her new life, though it has yet to be determined if this will or won't actually happen.
- Relationship: I'ri is the daughter of the Jedi Master known as T'ra Saa. She is also close childhood friends with fellow Jedi Padawan, Aayla Secura.

Languages
Basic (English) [Native], Binary, Huttese, Old Sith (Parseltongue)

Defense
Dodge 11/5, Parry 11/5, Fortitude 4, Toughness 5, Will 11

Power Points
Abilities 32 + Powers 41 + Advantages 12 + Skills 21 (42 ranks) + Defenses 14 = 120
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T'ra Saa / House Saa / Chosen One v3

Post by DalkonCledwin »

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T'ra Saa - PL 12
Age: 500+ / Height: 7' 0" / Weight: 471 lbs
Hair Color: Brown / Eye Color: Yellow-Green

Strength 1, Stamina 3, Agility 3, Dexterity 2, Fighting 5, Intellect 3, Awareness 4, Presence 3

General Advantages
Assessment, Attractive, Benefit, Jedi Rank 4 (master), Connected, Contacts, Defensive Attack, Equipment 1, Languages 3, Leadership, Power Attack, Well-informed, White Knight

Enhanced Advantages
Improved Defense

Skills
Acrobatics 4 (+7), Athletics 2 (+3), Close Combat: Lightsabers 4 (+9), Deception 4 (+7), Expertise: Astrogation 4 (+7), Expertise: Jedi Lore 6 (+9), Expertise: The Force 8 (+11), Insight 6 (+10), Investigation 4 (+7), Perception 4 (+8), Persuasion 4 (+7), Ranged Combat: The Force 6 (+8), Stealth 2 (+5), Technology 4 (+7), Vehicles 4 (+6)

Powers
Lightsaber (Easily Removable)
. . Improved Defense: Enhanced Trait 13 (training, Dodge +5 (+13), Parry +5 (+13), Toughness +2 (+11), Advantages: Improved Defense)
. . Lightsaber Strikes: Array
. . . . Barrier of Blades: Immunity 40 (training, Custom: Attacks targeting Dodge 40; Concentration, Distracting)
. . . . Bounceback Attack: Deflect 13 (training; Redirection, Reflect; Distracting, Reduced Range: close)
. . . . Circle of Shelter: Burst Area Concealment 4 (training, All Visual Senses; Affects Others, Burst Area: 30 feet radius sphere, DC 14, Selective; Concentration, Partial)
. . . . Lightsaber Strike: Strength-based Damage 14 (plasma, slashing, DC 30)
Neti Physiology
. . Barkskin: Protection 6 (racial, +6 Toughness)
. . Force Sensitive: Senses 5 (racial, Acute: Force Awareness, Awareness: The Living Force [Mental], Extended: Force Awareness 2: x100, Radius: Force Awareness)
. . Neti Dialect: Comprehend 2 (racial, Plants)
. . Neti Longevity: Feature 1 (racial, Notes: Neti are basically humanoid trees, and have the same sort of lifespan you'd expect from such a species. They are capable of living for over 4,000 years)
. . Neti Shapeshifting: Morph 1 (racial, +20 Deception checks to disguise; Single form; Metamorph)
. . Photosynthesis: Immunity 4 (racial, Sleep, Starvation & Thirst, Suffocation (All); Source: Sunlight)
Use the Force: Array
. . Disperse Energy: Nullify 10 (universal force, Counters: Energy Damage, DC 20; Broad, Simultaneous, Triggered: 1 use - When taking Energy damage; Distracting, Reduced Range: close)
. . Plant Surge: Environment 12 (light force, plant, Impede Movement (2 ranks), Radius: 8 miles; Selective; Concentration, Tiring)
. . Project: Damage 10 (light force, telekinetic, DC 25; Increased Range: ranged, Split 2: 3 targets; Distracting, Quirk: requires objects in T'ra's surroundings to act as Telekinetic ammunition)
. . Revitalize: Burst Area Healing 5 (light force; Burst Area: 30 feet radius sphere, DC 15, Restorative, Selective, Stabilize, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force, Distracting, Tiring)
. . Surge I: Leaping 3 (universal force, Leap 60 feet at 16 miles/hour; Check Required 5: DC 14 - Expertise: The Force)
. . Surge II: Speed 6 (universal force, Speed: 120 miles/hour, 1800 feet/round; Check Required 5: DC 14 - Expertise: The Force)
. . Telekinesis: Move Object 16 (telekinetic, universal force, 1600 tons; Check Required 5: DC 14 - Expertise: The Force, Distracting)

Equipment
Utility Belt (Aquata-Breather, Commlink, Datapad, Medical Kit (Basic))

Offense
Initiative +3
Disperse Energy: Nullify 10, +5 (DC Will 20)
Grab, +5 (DC Spec 11)
Lightsaber Strike: Strength-based Damage 14, +9 (DC 30)
Project: Damage 10, +8 (DC 25)
Telekinesis: Move Object 16, +8 (DC 26)
Throw, +2 (DC 16)
Unarmed, +5 (DC 16)

Complications
- Honor: T'ra will always keep her word, strives to uphold the common good, and is never underhanded in her dealings.
- Mayfly-December Romance: T'ra is romantically involved with Jedi Master Tholme, and the latter is merely a human. As such there is an incredibly good chance that T'ra will outlive Tholme.
- Motivation: Doing Good: T'ra will always strive to do what is right by the greatest number of people.
- Relationship: T'ra has an unspecified relationship with Mace Windu, and may even have been his Master during the days when he was a Padawan, although neither seems willing to confirm or deny this fact. She is also I'ri Saa's mother and the woman who has been tasked with training I'ri in the ways of the Jedi for reasons no one seems particularly interested in explaining.

Languages
Basic (English) [Native], Bocce, High Galactic (Latin), Tionese

Defense
Dodge 13/8, Parry 13/8, Fortitude 6, Toughness 11/9, Will 15

Power Points
Abilities 48 + Powers 60 + Advantages 17 + Skills 33 (66 ranks) + Defenses 22 = 180

--------------------
T'ra Takes Root - PL 12

Strength 7, Stamina 4, Agility 0, Dexterity 2, Fighting 5, Intellect 3, Awareness 4, Presence 3

Advantages
Assessment, Benefit, Jedi Rank 4 (master), Connected, Contacts, Defensive Attack, Improved Grab, Improved Smash, Languages 3, Leadership, Power Attack, Well-informed, White Knight

Skills
Athletics 2 (+9), Deception 4 (+7), Expertise: Jedi Lore 6 (+9), Expertise: The Force 8 (+11), Insight 6 (+10), Investigation 4 (+7), Perception 4 (+8), Persuasion 4 (+7), Ranged Combat: The Force 6 (+8), Stealth 2 (+5/-3)

Powers
Living Tree: Array
. . Rock Throwing: Damage 5 (projectile, DC 20; Accurate: +2, Increased Range: ranged; Quirk: requires large rocks as ammo)
. . Smash Objects: Strength-based Damage 2 (bludgeoning, DC 24; Penetrating 9; Limited: to Inanimate Objects [7 extra ranks])
Neti Treant Physiology
. . Force Sensitive: Senses 5 (racial, Acute: Force Awareness, Awareness: The Living Force [Mental], Extended: Force Awareness 2: x100, Radius: Force Awareness)
. . Huge Size: Growth 5 (racial, +5 STR, +5 STA, +2 Intimidate, -5 Stealth, -3 active defenses, +1 size rank, +5 mass ranks; Innate; Permanent)
. . Immovable Tree: Immunity 10 (racial, Custom: Being Moved 10; Innate; Side Effect 2: always - T'ra cannot move from wherever she has taken root without returning to a humanoid form)
. . Long Limbs: Elongation 1 (racial, Elongation: 30 feet, +1 to grab; Innate; Limited: to Extra Limbs, Permanent)
. . Neti Dialect: Comprehend 2 (racial, Plants)
. . Neti Longevity: Feature 1 (racial, Notes: Neti are basically humanoid trees, and have the same sort of lifespan you'd expect from such a species. They are capable of living for over 4,000 years)
. . Neti Shapeshifting: Morph 1 (racial, +20 Deception checks to disguise; Single form; Metamorph)
. . Photosynthesis: Immunity 4 (racial, Sleep, Starvation & Thirst, Suffocation (All); Source: Sunlight)
. . Tough Bark: Protection 6 (racial, +6 Toughness)
. . Tree Limbs: Extra Limbs 12 (racial, 12 extra limbs, Advantages: Improved Grab)
. . Tree-like Body: Enhanced Trait 4 (racial, Stealth +8 (+5); Limited: to Woodlands)
Use the Force: Array
. . Disperse Energy: Nullify 10 (universal force, Counters: Energy Damage, DC 20; Broad, Simultaneous, Triggered: 1 use - When taking Energy Damage; Distracting, Reduced Range: close)
. . Plant Surge: Environment 12 (light force, Impede Movement (2 ranks), Radius: 8 miles; Selective; Concentration, Tiring)
. . Project: Damage 10 (light force, telekinetic, DC 25; Increased Range: ranged, Split 2: 3 targets; Distracting, Quirk: requires objects in T'ra's surroundings to act as Telekinetic ammunition)
. . Revitalize: Burst Area Healing 5 (light force; Burst Area: 30 feet radius sphere, DC 15, Restorative, Selective, Stabilize, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force, Distracting, Tiring)
. . Telkinesis: Move Object 16 (telekinetic, universal force, 1600 tons; Check Required 5: DC 14 - Expertise: the Force, Distracting)

Offense
Initiative +0
Disperse Energy: Nullify 10, +5 (DC Will 20)
Grab, +6 (DC Spec 18)
Project: Damage 10, +8 (DC 25)
Rock Throwing: Damage 5, +4 (DC 20)
Smash Objects: Strength-based Damage 2, +5 (DC 24)
Telkinesis: Move Object 16, +8 (DC 26)
Throw, +2 (DC 22)
Unarmed, +5 (DC 22)

Complications
- Disembodied Voices: While she remains capable of interacting with humans in their own dialect, T'ra looks like a normal tree in this form, so you might wind up being quite surprised (or even horrified) when she decides to strike up a conversation with you if you didn't already know she was in the area you just entered.
- Motivation: Protector: T'ra will valiantly defend any location she has taken root at, even if it means she must give up her own life, for as long as she decides to remain in that location. She can also remain in this form more or less indefinitely.

Languages
Basic (English) [Native], Bocce, High Galactic (Latin), Tionese

Defense
Dodge 0, Parry 8, Fortitude 6, Toughness 10, Will 15

Power Points
Abilities 36 + Powers 83 + Advantages 16 + Skills 23 (46 ranks) + Defenses 22 = 180
--------------------
Why No Ship?: By the time that Phantom Menace takes place, the Jedi Order was operating under what might as well be referred to as a "Vow of Poverty." This means that they weren't technically allowed to own their own personal starships, and the ships you see them flying in the various movies and tv series are almost categorically going to be ones that they borrow from the Temple's Quartermaster (who answers to the Senate not the Council). Ships like the one Anakin and Ahsoka wind up commandeering in the Star Wars: The Clone Wars TV Movie are exceptions to this rule rather than the norm. As such, it seemed inappropriate to add such a ship to the stat block of either a Padawan or a Jedi Master from this time period, or at least will seem as such until the Clone Wars officially start, and then I can add things like Acclamator Class ships & Starfighters to these stat blocks :D
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These Are The Voyages Brainstorm & Notes

Post by DalkonCledwin »

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These Are The Voyages
Premise: “Space: the final frontier. These are the voyages of the starship Ardent Star. It’s continuing mission: to explore strange new worlds. To seek out new life and new civilizations. To boldly go where no witch has gone before!”
Required Inclusions:
- Anwen Lowri Potter must somehow wind up in the Star Wars universe before Ahsoka is tried for Treason.
- Anwen and Ahsoka must begin a secret romance with each other.
- When Ahsoka is eventually accused of treason, she must go to Anwen for assistance, rather than trying to go it alone.
- Anwen must have access to her own ship, possibly with the ship being something that belonged to one of her distant ancestors and which she fixed up so that it was operational.
- Daphne Greengrass must accompany Anwen when the latter eventually decides to leave the planet Earth. Why she leaves is up to the author, but it could be to escape a political marriage.
- Anwen and Daphne must become involved in the Clone Wars in some capacity, although they do not necessarily need to side with the Jedi and Republic while doing so.
- Anwen and Daphne must be recognized as Force Adepts, but are certainly not Jedi or Sith.
Preferred Inclusions:
- Anwen and Daphne being on friendly terms with those Jedi who have underworld contacts, such as Aayla Secura and Obi Wan Kenobi.
- Ahsoka actually being pregnant with Anwen’s child when she ultimately leaves the Jedi Order. How this is possible is left up to the author to determine.
- Anwen, Ahsoka and Daphne somehow manage to stop Order 66 in its tracks, or at the very least are able to stop the massacre of Younglings at the Jedi Temple.
Optional Inclusions:
- Anwen being a metamorphmagus, which leads to her getting both Ahsoka and Daphne pregnant at some point in the story (see above regarding Ahsoka).
- Anwen and Daphne figuring out how to use their ‘magic’ without a wand.
Forbidden Things:
- Anwen being romantically involved with Anakin; although she is allowed to flirt with him.
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Anwen Potter / Ardent Star Crew / These Are The Voyages

Post by DalkonCledwin »

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Anwen Lowri Potter - PL 12
Age: 19 / Height: 5' 9" / Weight: 130 lbs
Hair Color: Ginger / Eye Color: Green

Strength 0, Stamina 2, Agility 4, Dexterity 3, Fighting 3, Intellect 2, Awareness 6, Presence 4

General Advantages
Ace Pilot, Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Galactic Credits 2 (rich), Connected, Contacts, Conviction, Defensive Roll 4, Equipment 8, Evasion, Fascinate (Persuasion), Inspire 4, Languages 4, Leadership, Quick Draw, Takedown 2, Teamwork, White Knight

Enhanced Advantages
Assessment, Improved Initiative 2, Luck 2, Uncanny Dodge

Skills
Athletics 4 (+4), Deception 4 (+8), Expertise (AGL): Riding 6 (+10), Expertise (AWE): Streetwise 4 (+10), Expertise: Astrogation 6 (+8), Expertise: Spacer 6 (+8), Expertise: The Force 12 (+14), Insight 6 (+12), Investigation 6 (+8), Perception 6 (+12), Persuasion 8 (+12), Ranged Combat: Light Freighters 4 (+7), Ranged Combat: Pistols 2 (+5), Ranged Combat: The Force 6 (+9), Sleight of Hand 4 (+7), Stealth 6 (+10), Technology 4 (+6), Vehicles 6 (+9)

Powers
Force Adept Physiology
. . Force Sensitivity: Senses 10 (racial, Acute (Type): Mental Senses, Analytical: Detect Life, Awareness: The Living Force [Mental], Danger Sense: Force Awareness, Detect: Life [Mental] 2: ranged, Extended: Force Awareness 1: x10, Radius (Type): Mental Senses, Advantages: Assessment, Improved Initiative 2, Luck 2, Uncanny Dodge; Feature: May use Expertise: The Force instead of the normal skills for Assessment & Senses)
. . Metamorphmagus: Morph 3 (racial, +20 Deception checks to disguise; Broad group; Feature: Anwen is fertile regardless of what form she assumes, Selective, Notes: Any humanoid)
Use the Force: Array
. . Combustion: Cone Area Damage 12 (DC 27; Cone Area: 60 feet cone, DC 22)
. . Fold Space: Teleport 13 (universal force, 30 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 3, Turnabout; Distracting)
. . Force Light: Concentration Cumulative Burst Area Affliction 12 (light force, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 22; Burst Area 3: 120 feet radius sphere, DC 22, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Check Required 5: DC 14 - Expertise: The Force, Distracting, Limited: to Dark-Sided Characters or Creatures, Limited: Compelled to Flee or Cower, Limited Degree, Tiring)
. . Force Shield: Cloud Area Deflect 16 (universal force; Cloud Area: 15 feet radius sphere, DC 26, Redirection, Reflect; Limited: Attacks Targeting Dodge, Reduced Range: close)
. . Force Stun: Cumulative Affliction 10 (universal force, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
. . Forceful Disarm: Damage 15 (universal force, DC 30; Disarming, Increased Range: ranged)

Expanded Equipment
Holo-Specs
. . Enhanced Visual Acuity: Senses 4 (technological, Darkvision, Extended: Vision 1: x10, Low-light Vision; Feature: Anwen's eyes look blue while wearing these glasses, Feature: In addition to everything else they do, these lenses correct Anwen's Myopia)
. . Sensory Shield: Immunity 5 (technological, Sensory Affliction Effects; Limited: to Visual Senses, Limited - Half Effect)

Equipment
Ardent Star (Custom YT-2400), Holo-Specs, Light Armor, Sporting Pistol (Blaster Pistol, Laser Sight)

Offense
Initiative +12
Combustion: Cone Area Damage 12 (DC 27)
Force Light: Concentration Cumulative Burst Area Affliction 12 (DC Will 22)
Force Stun: Cumulative Affliction 10, +9 (DC Fort 20)
Forceful Disarm: Damage 15, +9 (DC 30)
Grab, +3 (DC Spec 10)
Sporting Pistol, +7 (DC 20)
Throw, +3 (DC 15)
Unarmed, +3 (DC 15)

Complications
- Easily Distracted: Anwen is easily distracted by all the cool new Fantastic Beasts she gets to discover now that she is out and exploring the Greater Galaxy.
- Enemies: The elder members of the House of Greengrass despise Anwen for having 'kidnapped' their Heiress Apparent before she could be married to the man they were trying to form a political alliance to. Of course, neither of Daphne's parents bothered to ask her opinion on the matter, because if they had, they'd have learned she and Anwen were already a couple.
- Fame: Anwen is quite famous among the Force Adepts of Earth for having defeated the most recent of their Dark Lords, a man known only as "You Know Who." She has also garnered some fame for having organized a Defense Association that proved essential to ensuring that the students of her school were safe in what would have been her final year had she not been otherwise occupied.
- Honor: Anwen will always keep her word, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Anwen is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by those who might just know what they are talking about.
- Motivation: Thrills: Anwen left her home planet so that she might discover what truly goes on in the great unknown of Outer Space. She has every intention of enjoying her time out here, even if that means she has to kick serious arse in order to make certain people let her enjoy her time in this new vastly unexplored territory.
- Relationship: Anwen is Daphne Greengrass' girlfriend, as well as a tentative friend / contact of the Jedi known as Aayla Secura. She has also had a couple of run-ins with Jedi Master Obi Wan Kenobi, Padawan Ahsoka Tano, and unfortunately also, Jedi Knight Anakin Skywalker.

Languages
Basic (English) [Native], Binary, High Galactic (Latin), Huttese, Old Sith (Parseltongue), Ryl

Defense
Dodge 12, Parry 12, Fortitude 6, Toughness 8/4*, Will 15
*w/o Defensive Roll

Power Points
Abilities 48 + Powers 73 + Advantages 39 + Skills 50 (100 ranks) + Defenses 30 = 240

--------------------
Ardent Star (Custom YT-2400) - PL 12

Strength 12, Defense 5, Toughness 11, Size Gargantuan

Features:
Cargo Hold (10 tons), Communications 1, Computer, Game Room 1 (up to 8 people), Hidden Compartments 1 (10 tons), Kitchen & Mess 1 (up to 4 people in luxury), Living Space, Basic 1 (up to 4 people), Navigation System 1

Powers
Stardrive: Array
. . Faulty Hyperdrive: Movement 2 (technological, Space Travel 2: other solar systems; Quirk: Expertise: Astrogation check required to determine how long trip takes, Unreliable (roll))
. . Sublight Drive: Speed 10 (technological, Speed: 2000 miles/hour, 4 miles/round)
Weapon Systems
. . Laser Cannons: Damage 8 (force, DC 23; Accurate: +2, Increased Range: ranged, Split: 2 targets)

Offense
Laser Cannons: Damage 8, +9*/5 (DC 23)
*When Anwen or Daphne are manning the guns

Power Points
Abilities 3 + Powers 29 + Advantages 0 + Features 8 + Skills 0 (0 ranks) + Defenses 11 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 17 (51)
Last edited by DalkonCledwin on Tue Jan 21, 2020 6:20 am, edited 1 time in total.
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Daphne Greengrass / Ardent Star Crew / These Are The Voyages

Post by DalkonCledwin »

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Daphne Ophelia Greengrass - PL 10
Age: 19 / Height: 5' 5" / Weight: 135 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 2, Stamina 2, Agility 1, Dexterity 1, Fighting 4, Intellect 3, Awareness 4, Presence 3

General Advantages
Animal Empathy, Artificer, Attractive 2, Benefit, Galactic Credits (well-off), Chokehold, Close Attack 3, Connected, Contacts, Daze (Intimidation), Diehard, Eidetic Memory, Equipment 11, Expert Gunner, Fascinate (Intimidation), Fast Grab, Fearless, Great Endurance, Improved Aim, Improved Grab, Improved Trip, Interpose, Languages 4, Power Attack, Ranged Attack 4, Ritualist, Startle, Takedown 2, Teamwork, Trance, Well-informed, White Knight

Enhanced Advantages
Improved Initiative, Luck, Uncanny Dodge

Skills
Acrobatics 4 (+5), Athletics 6 (+8), Close Combat: Simple Vibro 4 (+8), Deception 8 (+11), Expertise (AWE): Tactics 6 (+10), Expertise: Advanced Weapons 4 (+7), Expertise: Astrogation 6 (+9), Expertise: Spacer 6 (+9), Expertise: The Force 10 (+13), Insight 6 (+10), Intimidation 8 (+11), Investigation 4 (+7), Perception 6 (+10), Persuasion 4 (+7), Ranged Combat: Blasters 4 (+5), Ranged Combat: Light Freighters 6 (+7), Ranged Combat: The Force 2 (+3), Stealth 6 (+7), Technology 4 (+7), Vehicles 6 (+7)

Powers
Force Adept Physiology
. . Force Sensitivity: Senses 5 (racial, Acute: Force Awareness, Awareness: The Living Force [Mental], Danger Sense: Force Awareness, Extended: Force Awareness 1: x10, Radius: Force Awareness, Advantages: Improved Initiative, Luck, Uncanny Dodge)
Use the Force: Array
. . Blind: Cumulative Affliction 13 (telekinetic, universal force, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 23; Cumulative, Increased Range: ranged; Limited: to Vision)
. . Cryokinesis: Cumulative Affliction 13 (cold, universal force, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 23; Affects Objects, Cumulative, Increased Range: ranged, Precise)
. . Fold Space: Teleport 13 (universal force, 30 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 3, Turnabout; Distracting)
. . Force Disarm: Damage 13 (universal force, DC 28; Disarming (No Damage), Increased Range: ranged)
. . Slow: Affliction 10 (telekinetic, universal force, 1st degree: Hindered, Resisted by: Will, DC 20; Increased Range 2: perception; Limited Degree 2)
. . Telekinesis: Move Object 10 (telekinetic, universal force, 200 tons; Increased Mass 3, Increased Range: perception; Check Required 5: DC 14 - Expertise: the Force)

Expanded Equipment
Automatic Blaster Rifle
. . Rapid Shot: Damage 7 (force, DC 22; Increased Range: ranged, Multiattack; Quirk: Gains the Inaccurate flaw at close range)
Vibro-Knife
. . Vibro Strike: Strength-based Damage 1 (piercing, DC 18; Dangerous 2)

Equipment
Commando Armor, Flash Goggles, New Constructed Item (Automatic Blaster Rifle, Blaster Pistol, Fragmentation Grenade, Vibro-Knife), Shared EP (Ardent Star) 17

Offense
Initiative +5
Blaster Pistol, +9 (DC 20)
Blind: Cumulative Affliction 13, +7 (DC Fort 23)
Cryokinesis: Cumulative Affliction 13, +7 (DC Fort 23)
Force Disarm: Damage 13, +7 (DC 28)
Fragmentation Grenade, +5 (DC Dog 15)
Grab, +7 (DC Spec 12)
Rapid Shot: Damage 7, +9 (DC 22)
Slow: Affliction 10 (DC Will 20)
Telekinesis: Move Object 10 (DC 20)
Throw, +5 (DC 17)
Unarmed, +7 (DC 17)
Vibro Strike: Strength-based Damage 1, +11 (DC 18)

Complications
- Debt: Daphne feels that she owes Anwen an immense debt of gratitude for taking her offworld before she could be shackled to Lord Patroclus Nott in hopes of uniting the Houses of Greengrass and Nott in a political alliance. Fortunately, they'd have actually needed Daphne's cooperation to make the marriage binding in the 'magical' sense of the word.
- Hatred: Daphne dislikes formal gatherings with a vengeance and will do whatever it takes to never be required to attend one, which is something that greatly amuses one of her crewmates, as it means she can use it to her advantage.
- Honor: Daphne will always keep her word, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Protector: Daphne feels it is her duty to protect Anwen as recompense for the favor that the latter did for Daphne by taking her away from her family.
- Relationship: Daphne is Anwen's girlfriend and like Anwen, she is friends with the Jedi known as Aayla Secura, and has run into several other Jedi from time to time. Daphne is also responsible for introducing Anwen to the third member of their small crew, a Miraluka known by the name of Zatmos.

Languages
Basic (English) [Native], Binary, French, High Galactic (Latin), Huttese, Ryl

Defense
Dodge 12, Parry 12, Fortitude 6, Toughness 8, Will 13

Power Points
Abilities 40 + Powers 66 + Advantages 51 + Skills 55 (110 ranks) + Defenses 28 = 240
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Hinc Itur Ad Astra Brainstorm & Notes

Post by DalkonCledwin »

Hinc Itur Ad Astra
Premise: The last thing Carina Potter was expecting to discover when exploring the Chamber of Secrets was a literal starship. In fact, it was one that seemed capable of interstellar flight. This would only be the start of her next great adventure, one that could span the entire Galaxy.
Required Inclusions:
- The primary romantic pairing for this fic must be Carina / Shaak Ti.
- Carina must not be a member of the Jedi Order, although she can be Force Sensitive.
- Carina and Shaak must keep their relationship a secret, although they are allowed to be friends in public.
- Carina and Shaak must also be Ahsoka Tano’s biological parents.
- Shaak must have successfully managed to hide the fact that she is Ahsoka’s mother from the majority of the members of the Jedi Council.
- Carina must rescue Ahsoka from some form of danger at some point between Anakin taking her as his apprentice, and the events of Star Wars: Revenge of the Sith.
- After Carina rescues Ahsoka, the Council must be made aware of the latter’s parentage.
Preferred Inclusions:
- Carina being a metamorphmagus so as to enable the birth of Ahsoka.
- Carina becoming a Smuggler or Bounty Hunter.
- Carina and Shaak Ti secretly marrying one another.
- With the exception of Shaak and Ahsoka, Carina might have a low opinion of the Jedi.
- Anakin and Padme somehow learning of Ahsoka’s parentage before the Council does.
Optional Inclusions:
- Carina managing to teach Ahsoka some of the abilities she developed while on Earth.
- Yoda being aware of Ahsoka’s parentage before the rest of the Council is, and as such being responsible for assigning Ahsoka to be the Padawan of someone other than Shaak Ti.
Forbidden Things:
- Ahsoka being paired with a Clone Trooper.
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Carina Potter / The MCs / Hinc Itur Ad Astra

Post by DalkonCledwin »

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Carina Lillian Potter - PL 11
Age: 22+ / Height: Usually 5' 9" / Weight: Usually 140 lbs
Hair Color: Usually Brown / Eye Color: Usually Green

Strength 0, Stamina 4, Agility 4, Dexterity 3, Fighting 4, Intellect 5, Awareness 4, Presence 4

General Advantages
Ace Pilot, Artificer, Attractive 2, Benefit, Wealth 4 (multimillionaire), Connected, Contacts, Eidetic Memory, Equipment 22, Evasion, Great Endurance, Improved Initiative 2, Improvised Tools, Languages 3, Luck, Quick Draw, Ranged Attack 6, Skill Mastery: Expertise: The Force, Taunt, Ultimate Effort: Expertise: The Force

Enhanced Advantages
Second Chance: Resisting Mind Control

Skills
Acrobatics 4 (+8), Athletics 4 (+4), Close Combat: Gizmos 4 (+8), Deception 6 (+10), Expertise (AWE): Streetwise 6 (+10), Expertise: Astrogation 6 (+11), Expertise: The Force 10 (+15), Insight 6 (+10), Investigation 4 (+9), Perception 6 (+10), Persuasion 6 (+10), Stealth 4 (+8), Technology 4 (+9), Treatment 4 (+9), Vehicles 6 (+9)

Powers
Armored Costume (Removable)
. . Armored Costume: Protection 5 (armor, +5 Toughness; Impervious [4 extra ranks], Subtle: subtle)
. . Integrated Invisibility Cloak: Concealment 4 (bestowed, All Visual Senses)
Gadgets, Gizmos & Whiz-Bangs: Array
. . Disolving Agent: Progressive Weaken 9 (Removable, chemical, Affects: Toughness, Resisted by: Fortitude, DC 19; Accurate: +2, Affects Objects Only, Precise, Progressive; Unreliable (5 uses))
. . Flashy Whiz-Bang: Burst Area Affliction 9 (Removable, force, 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, DC 19; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 19, Extra Condition, Increased Range: ranged, Ricochet: 1 bounce; Limited Degree, Sense-dependent: Sight / Sound)
. . Healing Goop: Healing 7 (Removable, chemical; Increased Range: ranged)
. . Portable Swamp: Cumulative Cloud Area Affliction 6 (Removable, artifice, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 16; Cloud Area 2: 30 feet radius sphere, DC 16, Cumulative, Extra Condition, Increased Range: ranged; Limited Degree, Unreliable (5 uses))
. . Repeating Blaster: Damage 9 (Easily Removable, force, DC 24; Accurate 2: +4, Increased Range: ranged, Multiattack; Diminished Range 2)
. . Stunning Whiz-Bang: Cumulative Affliction 9 (Easily Removable, force, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged)
. . Wand Magic: Variable 5 (Easily Removable, universal force, wizarding magic; Unreliable (5 uses), Notes: 25 pts of Traits; Wizarding Magic descriptors)
Headset (Removable)
. . Commlink: Radio Cosmic Communication 1 (technological; Subtle: encrypted; Concentration, Quirk: Limited to members of her ship's crew)
Hover Boots (Removable)
. . Repulsor Heels: Flight 2 (technological, Speed: 8 miles/hour, 120 feet/round)
Metamorphmagus Physiology
. . Force Sensitivity: Senses 4 (racial, Acute: Force Awareness, Awareness: The Living Force [Mental], Extended: Force Awareness 1: x10, Radius: Force Awareness)
. . Indomitable Will: Immunity 5 (racial, Custom: Mind Control 5, Advantages: Second Chance: Resisting Mind Control; Limited - Half Effect)
. . Shapeshift: Morph 3 (racial, +20 Deception checks to disguise; Broad group; Feature: Carina is fertile regardless of what form she assumes, Selective, Notes: Any humanoid)
Tricks of the Trade
. . Occlumens: Immunity 2 (universal force, Uncommon Descriptor: Mind Reading; Sustained)

Equipment
Glaring Edge, Speeder Bike

Offense
Initiative +12
Disolving Agent: Progressive Weaken 9, +10 (DC Fort 19)
Flashy Whiz-Bang: Burst Area Affliction 9 (DC Dog/Fort/Will 19)
Grab, +4 (DC Spec 10)
Portable Swamp: Cumulative Cloud Area Affliction 6 (DC Fort/Will 16)
Repeating Blaster: Damage 9, +13 (DC 24)
Stunning Whiz-Bang: Cumulative Affliction 9, +9 (DC Fort 19)
Throw, +9 (DC 15)
Unarmed, +4 (DC 15)

Complications
- Guy Magnet: Carina is a very attractive woman when she is using her default appearance, and it goes without saying that she has attracted the attention of various well to do individuals who might wish to make her their wife.
- Honor: Carina will always keep her word, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Carina is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by those who might just know what they are talking about.
- Motivation: Protector: Carina is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Power Loss: Many of Carina's 'gadgets' have components that can be used to nullify them with relative ease, provided of course that the person attempting to nullify them has any idea what she might have used in order to create said 'gadgets.'
- Questionable Priorities: Carina loves her ship almost as though it were her little sister, and will take great care to ensure it is always in tip-top shape, even going so far as to prioritize it's safety over whatever mission she might happen to be undertaking at any given point in time.
- Relationship: Carina regularly finds herself running into the Jedi known as Shaak Ti, and the two of them are developing some rather interesting unresolved sexual tension.

Languages
Basic (English) [Native], French, High Galactic (Latin), Old Sith (Parseltongue)

Defense
Dodge 13, Parry 13, Fortitude 8, Toughness 9 (Imp. 9), Will 12

Power Points
Abilities 56 + Powers 77 + Advantages 52 + Skills 40 (80 ranks) + Defenses 30 = 255

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Glaring Edge - PL 11

Strength 12, Defense 5, Toughness 12, Size Gargantuan

Features:
Cargo Hold 1, Communications 1, Computer, Hidden Compartments 1, Laboratory, Living Space, Lounge & Gaming Area 2, Navigation System 1

Powers
Auxiliary Systems
. . Sensor Jaming: Concealment 10 (technological, All Senses; Limited to Machines)
. . Shields: Protection 1 (technological, +1 Toughness; Impervious [8 extra ranks], Sustained)
Stardrive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Quirk: Requires an Expertise: Astrogation check to determine the length of the voyage, Unreliable (roll))
. . Repulsor Drive: Flight 12 (technological, Speed: 8000 miles/hour, 16 miles/round)
Weapons Systems: Array
. . Concussion Missile Launcher: Burst Area Damage 8 (ballistic, DC 23; Burst Area 2: 60 feet radius sphere, DC 18, Extended Range 3, Homing 3: 3 extra attempts, Increased Range: ranged)
. . Heavy Cannons: Damage 12 (force, DC 27; Extended Range 3, Increased Range: ranged, Multiattack)
. . Side Lasers: Damage 10 (DC 25; Extended Range 3, Increased Range: ranged, Split: 2 targets)

Offense
Concussion Missile Launcher: Burst Area Damage 8 (DC 23)
Heavy Cannons: Damage 12, +9 (DC 27)
Side Lasers: Damage 10, +9 (DC 25)

Power Points
Abilities 3 + Powers 86 + Advantages 0 + Features 9 + Skills 0 (0 ranks) + Defenses 11 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 109

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Speeder Bike - PL 11 (Alternate of Glaring Edge)

Strength 3, Defense 0, Toughness 8, Size Medium

Powers
. . Repulsor Turbine: Flight 6 (technological, Speed: 120 miles/hour, 1800 feet/round; Limited: to an Altitude of Distance Rank 0 (30 feet))

Power Points
Abilities 3 + Powers 6 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 12
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Mand'alor the Serene Brainstorm & Notes

Post by DalkonCledwin »

Mand’alor the Serene
Premise: As she was attempting to escape from the graveyard, the Triwizard Cup was struck by a stray spell creating an anomaly that teleported Elanor Potter to a galaxy far, far away where she is found by one of the greatest bounty hunters in history.
Required Inclusions:
- Elanor must appear in the Star Wars galaxy between 5 and 10 years prior to the Clone Wars.
- The backlash from the malfunctioning portkey must leave her with either temporary or permanent amnesia.
- Following her arrival, Elanor must be found and taken in by Jango Fett, and must eventually come to see the man as a surrogate father figure, with him viewing her as a surrogate daughter.
- Following Jango’s death, Elanor must rebuild the True Mandalorians, and become their leader.
- Elanor must dislike the majority of the Jedi Order due to what happened on Galidraan.
- Elanor must despise the Sith for their tendency to view the Mandalorians as nothing more than disposable cannon fodder.
- Bo-Katan Kryze must become a close personal friend of Elanor’s, and also her personal spy within the organization known as Death Watch.
- Elanor must manage to be recognized as the one and true Mandalore after Pre Vizsla's death.
- At a bare minimum, Elanor must be paired with Bo-Katan Kryze. Others are encouraged.
- After the rise of the Empire, Elanor must choose between siding Mandalore with the Rebel Alliance or keeping them entirely neutral.
Preferred Inclusions:
- Elanor being a Metamorphmagus that simply prefers the feminine form.
- Elanor quickly figuring out wandless magic and occlumency due to the absolute necessity of such abilities in the Star Wars Galaxy.
- Elanor regaining her memories by the time that the Clone Wars actually begin.
- Magic and the Force basically being the same thing, even if Elanor’s magic has been known to baffle even the most powerful and learned members of the Jedi Order.
Optional Inclusions:
- Elanor raising Boba after Jango’s demise.
- Elanor having run-ins both before and after the start of the Clone Wars, with the series’ three primary protagonists (Anakin, Ahsoka and Obi-Wan).
Forbidden Things:
- Elanor siding Mandalore with the Empire.
- Elanor being paired with Anakin Skywalker.
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Re: Dalkon's Star Wars Archive

Post by DalkonCledwin »

Oh! I should probably post this just so people have some idea that it exists, assuming they didn't already... Starfinder RPG Tools. Among other things, this has both a weapon generator and a starship generator that have the ability to generate randomized names that actually sound like something you might see in the Star Wars universe. Granted it is technically for the new Paizo Space Opera game, but it should work well enough for Star Wars too.
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