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DalkonCledwin
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Fūjin II / The MCs / Wind Waker

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Art by 梨子 (Riko) on Pixiv

Fūjin II (Harry Potter (A1)) - PL 12
Age: 19 / Height: 5' 9" / Weight: 182 lbs
Hair Color: Green (Frm. Black) / Eye Color: Yellow (Frm. Green)
Wealth Rank: +24 / Rep Rank: +14
Knockback Mod: -14

Strength 13, Stamina 10, Agility 3, Dexterity 3, Fighting 8, Intellect 3, Awareness 4, Presence 4

Advantages
Animal Empathy, Attractive, Benefit, Dragonic Stature 4 (Quasi-Dragon King), Benefit, Renown, Benefit, Status: (Empyreal Aether Dragon), Benefit, Wealth 4 (Multimillionaire), Connected, Conviction, Diehard, Equipment 1, Fascinate (Persuasion), Great Endurance, Improved Grab, Inspire 2, Interpose, Languages 3, Leadership, Norito, Potioneer, Power Attack, Ranged Attack 3, Teamwork

Skills
Expertise (AWE): Home Economics 4 (+8), Expertise (AWE): Survival 6 (+10), Expertise: Amatsukami Lore 4 (+7), Expertise: Magic 12 (+15), Insight 6 (+10), Investigation 4 (+7), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 6 (+9), Stealth 6 (+9), Vehicles 6 (+9)

Powers
Incredible Moves: Array
. . Air Walking: Flight 1 (divine talent, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: The Prone condition causes Harry to fall)
. . Dragonic Wings: Flight 6 (racial talent, Speed: 120 miles/hour, 1800 feet/round; Feature: Concealable, Feature: Intimidating (+2 circumstance bonus); Wings)
. . Gaseous Form (Activation: Move Action)
. . . . Aetheric Body: Insubstantial 2 (divine talent, Gaseous)
. . . . Aetheric Resilience: Immunity 2 (divine talent, Critical Hits)
. . . . Levitation: Flight 1 (divine talent, Speed: 4 miles/hour, 60 feet/round)
Lesser Dragon God Physiology
. . Accelerated Healing: Regeneration 3 (racial trait, Every 3.33 rounds)
. . Body Resistance: Impervious Toughness 14 (racial trait)
. . Change Shape: Morph 4 (racial talent, +20 Deception checks to disguise; Any form; Quirk: All forms must be masculine)
. . Claws: Strength-based Damage 1 (slashing, DC 29)
. . Deathless: Immortality 1 (racial trait, Return after 2 weeks; Discorporation; Limited: Not vs. Longinus, Divine Constructs or the attacks of those with an equal or greater Power Level)
. . Dragonic Perception: Senses 10 (racial trait, Acute (Type): Olfactory Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Darkvision, Extended: Visual Senses 1: x10, Low-light Vision, Postcognition (Limited): The Original Fūjin)
. . Gift of Babel: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Languages which are considered "Current")
. . Invulnerabilities: Immunity 7 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Low Pressure, Poison, Suffocation: Low Pressure)
. . Resistances: Immunity 13 (racial trait, Damage Effect: Fire Damage, Environmental Conditions (All), Starvation & Thirst, Suffocation (All); Limited - Half Effect)
. . Surprisingly Tough: Protection 4 (racial trait, +4 Toughness)
Magical Might: Array
. . Air Burst: Burst Area Affliction 10 (divine wind, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . Chameleon Cloak: Concealment 2 (dragonic magic, Sense - Sight; Blending)
. . Dragon's Gate: Movement 2 (magical travel, Dimensional: Mystical Dimensions & Earth 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Dragon's Portal: Teleport 10 (magical travel, Carry 50 lbs.; Accurate, Extended: 1000 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: Affects Creatures of Darkness Only, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag, Tiring)
. . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Enhanced Knockback 4, Increased Range: ranged; Nonlethal)
. . Finite Totalum: Nullify 10 (charm, Counters: Magical Effects, DC 20; Broad, Simultaneous)
. . Fire Shaping: Shapeable Area Damage 9 (dragonfyre, DC 24; Shapeable Area: 30 cft., DC 19, Increased Duration: concentration, Increased Range: ranged, Selective; Distracting, Notes: W3' x H3' x L3' = 27 cft)
. . Fireball: Burst Area Damage 10 (dragonfyre, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . Reparifors: Healing 10 (charm; Restorative)
. . Scorch Breath: Cone Area Damage 12 (scorch magic, DC 27; Alternate Resistance: Fortitude, Cone Area 2: 120 feet cone, DC 22; Tiring)
. . Shielding Winds: Burst Area Deflect 10 (divine wind; Burst Area: 30 feet radius sphere, DC 20; Limited: Affects Physical Projectiles Only)
. . Stupefy: Cumulative Affliction 10 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
. . Tornado: Cylinder Area Move Object 10 (divine wind, 25 tons, DC 25; Cylinder Area: 30 feet cylinder, DC 20, Damaging; Concentration)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +3
Air Burst: Burst Area Affliction 10 (DC Fort 20)
Claws: Strength-based Damage 1, +8 (DC 29)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 12, +12 (DC 27)
Finite Totalum: Nullify 10, +12 (DC Will 20)
Fire Shaping: Shapeable Area Damage 9 (DC 24)
Fireball: Burst Area Damage 10 (DC 25)
Grab, +8 (DC Spec 23)
Scorch Breath: Cone Area Damage 12 (DC Fort 27)
Stupefy: Cumulative Affliction 10, +12 (DC Fort 20)
Throw, +6 (DC 28)
Tornado: Cylinder Area Move Object 10 (DC 25)
Unarmed, +8 (DC 28)

Complications
- Aura of Divinity: Harry possesses a powerful aura of divinity that can be detected by those with the appropriate mystical senses. In addition to making it difficult for Harry to conceal his true nature, this aura also functions in the same way as the Girl Magnet complication, and it is especially effective on magical women!
- Fame: Harry is famous within Wizarding Britain for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Rivalry: Artists regularly depict Fūjin alongside his brother Raijin, but the reality of their relationship is anything but amicable as the two are longstanding rivals for the affection of the Shinto Dragon Goddess of the Sea, Lady Ryūjin.
- Temper: Dragons such as Harry have the ability to enter an empowered state when they are angered to the point of Outrage. While in this state, Harry is considered to be a Power Level 14 character with the appropriate adjustments being made to his statistics as per the rules in the Gamemaster's Guide. However, he is also incapable of distinguishing from friend or foe while in Outrage Mode, and will attack anything that enters his visual perception range.
- Weakness: Harry suffers an automatic degree of effect when resisting the damage of attacks with the Dragon Slayer property. These same attacks are also capable of ignoring the presence of his Deathless power in much the same way as a Longinus or Divine Construct. In the case of Samael's venom, Harry is treated as though he lacked an Immunity to Poison.

Languages
Dragonic, English [Native], Japanese, Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14 (Imp. 14), Will 12

Power Points
Abilities 96 + Powers 133 + Advantages 33 + Skills 34 (68 ranks) + Defenses 19 = 315
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DalkonCledwin
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Ryūjin / The MCs / Wind Waker

Post by DalkonCledwin »

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Art by でるもち (Derumochi) on Pixiv

Lady Ryūjin (A1) - PL 12
Age: Looks 17 / Height: 5' 1" / Weight: 105 lbs
Hair Color: Blue / Eye Color: Violet
Wealth Rank: +20 / Rep Rank: +16
Knockback Mod: -14

Strength 14, Stamina 11, Agility 6, Dexterity 6, Fighting 6, Intellect 2, Awareness 4, Presence 6

Advantages
All-out Attack, Attractive, Benefit, Dragonic Stature 4 (Quasi-Dragon King), Benefit, Renown 2, Benefit, Status: (Crystal Brine Dragon), Benefit, Wealth 3 (Millionaire), Connected, Diehard, Evasion, Fascinate (Intimidation), Favored Environment: (Aquatic), Great Endurance, Languages 2, Move-by Action, Norito

Skills
Athletics 6 (+20), Close Combat: Claws 2 (+8), Deception 6 (+12), Expertise (AWE): Survival 6 (+10), Expertise: Magic 10 (+12), Insight 6 (+10), Intimidation 8 (+14), Perception 6 (+10), Persuasion 8 (+14), Ranged Combat: Magic 4 (+10), Stealth 6 (+12), Treatment 10 (+12)

Powers
Incredible Moves: Array
. . Dragonic Wings: Flight 6 (racial talent, Speed: 120 miles/hour, 1800 feet/round; Aquatic, Feature: Concealable, Feature: Intimidating (+2 circumstance bonus); Wings)
. . Water Form (Activation: Move Action)
. . . . Aquatic Body: Insubstantial 1 (divine talent, Fluid)
. . . . Aquatic Resilience: Immunity 2 (divine talent, Critical Hits)
. . . . Fluidic Travel: Swimming 2 (divine talent, Speed: 2 miles/hour, 30 feet/round)
. . . . Water Blending: Concealment 4 (divine talent, All Visual Senses; Limited: Only while Underwater)
Lesser Dragon God Physiology
. . Body Resistance: Impervious Toughness 14 (racial trait)
. . Change Shape: Morph 4 (racial talent, +20 Deception checks to disguise; Any form; Quirk: All forms must be female)
. . Claws: Strength-based Damage 1 (slashing, DC 30)
. . Deathless: Immortality 1 (racial trait, Return after 2 weeks; Discorporation; Limited: Not vs. Longinus, Divine Constructs or the attacks of those with an equal or greater Power Level)
. . Dragonic Perception: Senses 9 (racial trait, Acute (Type): Olfactory Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Danger Sense: Olfactory Senses, Darkvision, Extended: Visual Senses 1: x10, Low-light Vision)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Gift of Babel: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Languages which are considered "Current")
. . Invulnerabilities: Immunity 6 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: High Pressure, Rare Descriptor: Yōjutsu Style Poison Mist, Suffocation: Drowning)
. . Resistances: Immunity 14 (racial trait, Damage Effect: Cold Damage, Environmental Conditions (All), Poison, Starvation & Thirst, Suffocation (All); Limited - Half Effect)
. . Tough: Protection 3 (racial trait, +3 Toughness)
. . Water Freedom: Movement 1 (racial trait, Environmental Adaptation: Water)
Magical Might: Array
. . Air Bubble: Cloud Area Immunity 2 (dragonic aura, Suffocation (All); Affects Others, Cloud Area: 15 feet radius sphere, DC 12, Sustained)
. . Boil Breath: Cone Area Damage 12 (boil magic, DC 27; Cone Area 2: 120 feet cone, DC 22, Secondary Effect; Tiring)
. . Chain Lightning: Damage 12 (lightning magic, DC 27; Increased Range: ranged, Multiattack)
. . Dragon's Gate: Movement 2 (magical travel, Dimensional: Mystical Dimensions & Earth 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Dragon's Portal: Teleport 8 (magical travel, Carry 50 lbs.; Accurate, Extended: 250 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Fireball: Burst Area Damage 10 (dragonfyre, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . Hydraulic Torrent: Cumulative Line Area Affliction 12 (divine water, 1st degree: Dazed, 2nd degree: Prone, DC 22; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 22, Cumulative; Limited Degree)
. . Melting Heat: Concentration Weaken 14 (dragonfyre, Affects: Toughness, Resisted by: Fortitude, DC 24; Affects Objects Only, Concentration, Increased Range: ranged; Diminished Range 3, Slow: Minutes)
. . Obscuring Mist: Environment 6 (fog magic, Visibility (-5), Radius: 900 feet)
. . Torrential Downpour: Environment 10 (weather magic, Impede Movement (1 rank), Other: Rain 1, Visibility (-2), Radius: 2 miles; Increased Duration: continuous; Build Up)
. . Water Scrying: Remote Sensing 16 (divine water, Affects: All Types, Range: 250 miles; Dimensional 2: group - Mystical Dimensions & Earth, Subtle: DC 20+rank; Medium: Water, Side Effect 2: always - Physical Body is defenseless & immobile)
. . Water Shaping: Create 10 (divine water, Volume: 1000 cft., DC 20; Movable, Selective; Concentration)

Offense
Initiative +6
Boil Breath: Cone Area Damage 12 (DC 27)
Chain Lightning: Damage 12, +10 (DC 27)
Claws: Strength-based Damage 1, +8 (DC 30)
Fireball: Burst Area Damage 10 (DC 25)
Grab, +6 (DC Spec 24)
Hydraulic Torrent: Cumulative Line Area Affliction 12 (DC Dog/Fort/Will 22)
Melting Heat: Concentration Weaken 14, +10 (DC Fort 24)
Throw, +6 (DC 29)
Unarmed, +6 (DC 29)

Complications
- Fame: The people of Japan revere Ryūjin as a manifestation of the oceans which surround their islands and provide them with a natural defense against foreign invasion, as well as their largest source of food.
- Motivation: Doing Good: Ryūjin is regarded as a benevolent deity, as she is considered a goddess of medicine, a goddess of bounty and a protector deity for the nation of Japan. It goes without saying that she usually goes out of her way to help those in need whenever she encounters such individuals.
- Reputation: The horde and wealth of dragons, such as Ryūjin, is legendary and adventurous mortals often go out of their way to locate their lairs so that they can claim that treasure for themselves.
- Temper: Not only does Ryūjin have the same Outrage Mode as Harry, but she is famous for having beaten a Jellyfish to the point that the creature's bones turned to mush, fundamentally altering the evolutionary path of that entire species, simply because the creature failed to acquire a monkey's liver for her.
- Weakness: Ryūjin suffers an automatic degree of effect when resisting the damage of attacks with the Dragon Slayer property. These same attacks are also capable of ignoring the presence of her Deathless power in much the same way as a Longinus or Divine Construct.

Languages
Dragonic [Native], Japanese, Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14 (Imp. 14), Will 12

Power Points
Abilities 110 + Powers 127 + Advantages 22 + Skills 39 (78 ranks) + Defenses 17 = 315
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DalkonCledwin
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Amaterasu / The MCs / Wind Waker

Post by DalkonCledwin »

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Art by 瑶柱 (Yō Hashira) on Pixiv

Amaterasu-Ōmikami - PL 13
Age: Looks 16 / Height: 5' 3" / Weight: 118 lbs
Hair Color: Brown / Eye Color: Golden
Wealth Rank: +28 / Rep Rank: +17
Knockback Mod: -18/-10

Strength 8, Stamina 10, Agility 3, Dexterity 3, Fighting 6, Intellect 3, Awareness 4, Presence 8

Advantages
Adorable 2, Animal Empathy, Benefit, Divine Stature 5 (Greater Deity), Benefit, Renown 2, Benefit, Status: (Amatsukami Skymother), Benefit, Wealth 5 (Billionaire), Charming, Connected, Conviction, Diehard, Fascinate (Persuasion), Great Endurance, Herbalist, Improved Treatment, Inspire 3, Leadership, Norito, Ranged Attack 6, Talisman Artist, Teamwork

Skills
Deception 6 (+14), Expertise (AWE): Governing 8 (+12), Expertise: Calligraphy 10 (+13), Expertise: History 8 (+11), Expertise: Magic 12 (+15), Expertise: Nature 8 (+11), Handle Animal 6 (+14), Insight 6 (+10), Intimidation 6 (+14), Perception 8 (+12), Persuasion 10 (+18), Treatment 10 (+13)

Powers
Amatsukami Physiology
. . Air Walking: Flight 1 (racial talent, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: The prone condition causes Amaterasu to fall)
. . Body Resistance: Impervious Toughness 5 (racial trait)
. . Deathless: Immortality 1 (racial trait, Return after 2 weeks; Discorporation; Limited: Not vs. Longinus, Divine Constructs or the attacks of those with an equal or greater Power Level)
. . Divine Senses: Senses 3 (racial trait, Awareness: Divinity [Mental], Awareness: Magic [Mental], Infravision)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Gift of Babel: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Languages which are considered "Current")
. . Invulnerabilities: Immunity 4 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat)
. . Resistances: Immunity 14 (racial trait, Damage Effect: Radiant Damage, Environmental Conditions (All), Poison, Starvation & Thirst, Suffocation (All); Limited - Half Effect)
Divine Power: Dynamic Array
. . All-Revealing Light of Amaterasu: Burst Area Nullify 9 ([0 active, 0/36 PP, 4/r], divine authority, Counters: Concealing or Illusory Effects, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Simultaneous; Reduced Range: close)
. . Blinding Radiance: Cumulative Perception Area Affliction 13 ([0 active, 0/36 PP, 2/r], divine radiance, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 23; Alternate Resistance (Dodge), Perception Area: DC 23 - Vision, Cumulative; Limited: Affects Visual Senses Only)
. . Conjuration: Create 13 ([0 active, 0/36 PP, 2/r+3], summoning magic, Volume: 8000 cft., DC 23; Innate, Precise, Subtle: look natural; Permanent)
. . Dancing Light: Illusion 9 ([0 active, 0/36 PP, 4/r], illusory magic, Affects: Two Sense Types - Visual, Area: 1000 cft., DC 19; Illusion Area, Selective)
. . Divine Favor: Strength-based Damage 4 ([0 active, 0/36 PP, 1/r+2], divine blessing, DC 27; Accurate: +2, Variable Descriptor: close group - Up to 1 point of Extras based on weapon form and type)
. . Divine Gate: Movement 2 ([0 active, 0/36 PP, 4/r-1], magical travel, Dimensional: Mystical Dimensions & Earth 2: group, 50 lbs.; Portal; Activation: move action)
. . Divine Portal: Teleport 10 ([0 active, 0/36 PP, 4/r-7], magical travel, Carry 50 lbs.; Accurate, Extended: 1000 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Flame Strike: Cylinder Area Damage 12 ([0 active, 0/36 PP, 3/r], divine fire, DC 27; Cylinder Area: 30 feet cylinder, DC 22, Increased Range: ranged)
. . Hypnotic Pattern: Concentration Burst Area Affliction 13 ([0 active, 0/36 PP, 2/r], illusory magic, 1st degree: Entranced, Impaired, Resisted by: Will, DC 23; Burst Area: 30 feet radius sphere, DC 23, Concentration, Extra Condition, Increased Range: ranged; Limited Degree 2, Sense-dependent: Vision)
. . Levitation: Flight 8 ([0 active, 0/36 PP, 2/r], magical travel, Speed: 500 miles/hour, 1 mile/round)
. . Lightning Storm: Damage 11 ([0 active, 0/36 PP, 3/r+2], lightning magic, DC 26; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack)
. . Nimbus of Light: Linked Effect
. . . . Burning Radiance: Burst Area Damage 7 (Linked; [0 active, 0/36 PP, 4/r], divine radiance, DC 22; Burst Area 3: 120 feet radius sphere, DC 17, Increased Duration: concentration; Limited: Affects Creatures of Darkness Only)
. . . . The Sun Am I: Environment 3 (Linked; [0 active, 0/36 PP, 2/r], divine radiance, Heat, Light (Bright), Radius: 120 feet; Concentration)
. . Repulsion: Burst Area Move Object 8 ([0 active, 0/36 PP, 4/r], divine wind, 6 tons, DC 18; Burst Area 5: 500 feet radius sphere, DC 18; Limited Direction: Away from center of Area, Reduced Range: close, Resistible: Will)
. . Searing Light: Damage 17 ([0 active, 0/36 PP, 2/r], divine radiance, DC 32; Dangerous 4, Increased Range: ranged; Quirk 4: Only Dangerous vs. Creatures of Darkness)
. . Torrential Downpour: Environment 10 ([0 active, 0/36 PP, 3/r], weather magic, Impede Movement (1 rank), Other: Rain 1, Visibility (-2), Radius: 2 miles; Increased Duration: continuous; Build Up)
Divine Vestments (Removable)
. . Battle Ready: Protection 8 (divine construct, +8 Toughness; Impervious)
Mikuratananokami (Removable (indestructible))
. . Divine Communion: Mental Cosmic Communication 2 (divine construct; Dimensional 2: group - Mystical Dimensions & Earth, Subtle: encrypted; Concentration, Limited: to Friends & Loved Ones, Notes: Range: Worldwide)
Yata-Kagami (Easily Removable (indestructible))
. . Eightfold Blessings: Array
. . . . Suiten Nikkō Amaterasu Yano Shizu-Ishi: Damage 16 (divine authority, DC 31; Increased Range: ranged, Indirect 4: any point, any direction, Multiattack; Tiring)
. . . . Talisman Strike: Strength-based Damage 3 (bludgeoning, DC 26; Variable Aura 2: Any Magical)
. . . . To-Kusa no Kan-Dakara: Cone Area Healing 6 (soul magic; Cone Area: 60 feet cone, DC 16, Energizing, Selective)

Offense
Initiative +3
All-Revealing Light of Amaterasu: Burst Area Nullify 9 (DC Will 19)
Blinding Radiance: Cumulative Perception Area Affliction 13 (DC Dog/Fort/Will 23)
Burning Radiance: Burst Area Damage 7 (DC 22)
Divine Favor: Strength-based Damage 4, +8 (DC 27)
Flame Strike: Cylinder Area Damage 12 (DC 27)
Grab, +6 (DC Spec 18)
Hypnotic Pattern: Concentration Burst Area Affliction 13 (DC Will 23)
Lightning Storm: Damage 11, +9 (DC 26)
Repulsion: Burst Area Move Object 8 (DC Will 18)
Searing Light: Damage 17, +9 (DC 32)
Suiten Nikkō Amaterasu Yano Shizu-Ishi: Damage 16, +9 (DC 31)
Talisman Strike: Strength-based Damage 3, +6 (DC 26)
Throw, +9 (DC 23)
Unarmed, +6 (DC 23)

Complications
- Kawaiiko: Amaterasu is often heralded as the world's most beautiful goddess, but in reality, she is one of the world's cutest goddesses. This wouldn't be as much of a problem for her if she were a deity from any other country in the world. As it is, she is a goddess of Japan, which means that boys AND girls simply can't get enough of her!
- Motivation: Thrills: Amy was living a life of boredom and monotony until the day she met Harry Potter, and now she can't get enough of the thrills and excitement he introduced her to by bringing her to a human theme park! Of course, she also enjoys watching as her palace guards embarrass themselves while trying to locate and 'rescue' her from the heroic dragon!
- Questionable Relationships: Amaterasu is either the daughter of Izanagi and a still living Izanami, or else she is the daughter of Izanagi and the filth he bathed in at the river Yomi, which means she is effectively the original Fūjin's half-sister. She's also sometimes depicted as Tsukuyomi's sister, and other times as his wife; however, if they were married it likely came to an end after Tsukuyomi decided to kill Uke Mochi for the grave sin of providing the 'siblings' with food... from her nether regions.

Languages
Japanese [Native]

Defense
Dodge 8, Parry 8, Fortitude 12, Toughness 18/10 (Imp. 13), Will 14

Power Points
Abilities 90 + Powers 135 + Advantages 37 + Skills 49 (98 ranks) + Defenses 19 = 330
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DalkonCledwin
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Akeno / The MCs / Wind Waker

Post by DalkonCledwin »

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Art by ManNa on Pixiv

Himejima Akeno - PL 9
Age: 17 / Height: 5' 6" / Weight: 119 lbs
Hair Color: Black / Eye Color: Violet
Wealth Rank: +12 / Rep Rank: +11
Knockback Mod: -9/-8

Strength 8, Stamina 8, Agility 6, Dexterity 6, Fighting 9, Intellect 3, Awareness 4, Presence 4

Advantages
Attractive 2, Benefit, Devil Rank (Low-class), Benefit, Nephilim Wings (Low-class (2 Wings)), Benefit, Renown, Benefit, Wealth (Well-Off), Charming, Connected, Defensive Roll, Demonic Glare, Equipment 7, Fascinate (Intimidation), Fascinate (Persuasion), Flirtation, Interpose, Languages 1, Last Stand, Leadership, Norito, Power Attack, Startle, Talisman Artist, Teamwork, Well-informed, Withstand Damage

Skills
Acrobatics 4 (+10), Athletics 4 (+12), Expertise (AWE): Theology 8 (+12), Expertise (PRE): Wind Instruments 8 (+12), Expertise: Calligraphy 6 (+9), Expertise: Magic 10 (+13), Insight 6 (+10), Intimidation 6 (+10), Investigation 4 (+7), Perception 4 (+8), Persuasion 6 (+10), Stealth 4 (+10)

Powers
A Queen's Splendour
. . High-Speed Spell Glyphs: Enhanced Extra 12 (evil piece aug; Multiattack, Variable Descriptor: close group - Any Spell Effect Akeno Wields)
. . Lightning Speed: Speed 8 (evil piece aug, Speed: 500 miles/hour, 1 mile/round)
. . Magic Resistance: Immunity 5 (evil piece aug, Damage Effect: Magical Damage; Limited - Half Effect)
. . Monstrous Strength: Enhanced Strength 8 (evil piece aug, +8 STR; Limited to Lifting, Notes: Lifting Strength 16: Up to 1,600 tons)
. . Total Defense: Impervious Toughness 8 (evil piece aug)
Fūjin no Kagurabue (Easily Removable)
. . Oracle of the Wind God: Array
. . . . Control Winds: Move Object 8 (divine wind, 6 tons; Indirect 4: any point, any direction; Check Required 5: DC 14 - Expertise: Wind Instruments)
. . . . River of Wind: Line Area Move Object 8 (divine wind, 6 tons, DC 23; Line Area 3: 5 feet wide by 120 feet long, DC 18, Damaging; Check Required 5: DC 14 - Expertise: Wind Instruments, Limited Direction: Repulsion, Reduced Range: close)
. . . . Soothe Winds: Burst Area Nullify 8 (divine wind, Counters: Wind Effects, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Simultaneous; Check Required 5: DC 14 - Expertise: Wind Instruments, Reduced Range: close)
. . . . Thunderburst: Burst Area Affliction 8 (sound magic, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, 3rd degree: Incapacitated, Unaware, Resisted by: Fortitude, DC 18; Burst Area: 30 feet radius sphere, DC 18, Extra Condition, Increased Range: ranged; Check Required 5: DC 14 - Expertise: Wind Instruments, Limited: Hearing Impaired/Disabled/Unaware only, Sense-dependent: Auditory)
. . . . Whispering Wind: Auditory Communication 3 (divine wind, Sense Type: Air; Dimensional: dimension - Fūjin's Divine Realm, Subtle: subtle; Check Required 5: DC 14 - Expertise: Wind Instruments, Concentration, Limited 2: to short messages of no more than 25 "words")
Mystical Power: Array
. . Chain Lightning: Damage 8 (lightning magic, DC 23; Increased Range: ranged, Multiattack)
. . Electro-Shaping: Shapeable Area Damage 5 (lightning magic, DC 20; Shapeable Area 3: 125 cft., DC 15, Increased Duration: concentration, Increased Range: ranged, Selective; Distracting, Tiring)
. . Elemental Ray: Damage 12 (elemental magic, DC 27; Increased Range: ranged, Variable Descriptor: close group - Fire, Ice, Lightning, Shadow, Water or Wind)
. . Enthrall: Concentration Burst Area Affliction 6 (hypnosis magic, 1st degree: Entranced, Impaired, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Extra Condition, Selective; Limited Degree 2, Sense-dependent: Auditory)
. . Gremory Gate: Teleport 8 (magical travel, Carry 50 lbs.; Accurate, Extended: 250 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Quirk: Issei is currently incapable of benefitting from this power, Tiring)
. . Mystic Pass: Healing 9 (tantric magic; Energizing, Restorative; Limited: Affects Others Only, Quirk 2: Requires at least 10 minutes of intimate physical contact)
. . Shocking Grasp: Cumulative Affliction 8 (lightning magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative)
. . Thunder Wave: Cumulative Cone Area Affliction 8 (lightning magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cone Area: 60 feet cone, DC 18, Cumulative)
Reincarnated Devil Physiology
. . Gift of Babel: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Languages which are considered "Current")
. . Hybrid Perception: Senses 13 (racial trait, Accurate (Type): Auditory Senses, Acute: Detect Sinfulness, Awareness: Magic [Mental], Awareness: Sin [Mental], Darkvision, Detect: Sinfulness [Mental] 2: ranged, Extended: Auditory Senses 1: x10, Ultra-hearing)
. . Hybrid Wings: Flight 5 (racial trait, Speed: 60 miles/hour, 900 feet/round; Feature: Concealable, Feature: Intimidating (+2 circumstance bonus); Wings)
. . Invulnerabilities: Immunity 6 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Low Pressure, Suffocation: Low Pressure)
. . Resistances: Immunity 14 (racial trait, Damage Effect: Electricity Damage, Environmental Conditions (All), Poison, Starvation & Thirst, Suffocation (All); Limited - Half Effect)

Equipment
Cell Phone (Smartphone), Kuoh Fūjin Jinja

Offense
Initiative +6
Chain Lightning: Damage 8, +6 (DC 23)
Control Winds: Move Object 8, +6 (DC 18)
Electro-Shaping: Shapeable Area Damage 5 (DC 20)
Elemental Ray: Damage 12, +6 (DC 27)
Enthrall: Concentration Burst Area Affliction 6 (DC Will 16)
Grab, +9 (DC Spec 18)
River of Wind: Line Area Move Object 8 (DC 23)
Shocking Grasp: Cumulative Affliction 8, +9 (DC Fort 18)
Soothe Winds: Burst Area Nullify 8 (DC Will 18)
Throw, +6 (DC 23)
Thunder Wave: Cumulative Cone Area Affliction 8 (DC Fort 18)
Thunderburst: Burst Area Affliction 8 (DC Fort 18)
Unarmed, +9 (DC 23)

Complications
- Athazagoraphobia: Akeno is deathly afraid of being forgotten, ignored or even worse, abandoned; because that is what she believes ultimately led to her mother's demise.
- Conditional Ownership: Akeno's Kagura Flute was bestowed upon her by the very god whose shrine she calls her home, and as such she is unable to use it during Rating Game matches for fear that the flute will be damaged by her opponents, which could antagonize her patron deity. Using it in a battle against a legitimate enemy on the other hand, would be something that Harry sees as a worthy cause.
- Creature of Darkness: Akeno suffers an additional degree of effect from Radiant or Luminous powers and the damage from such abilities is considered to be Incurable against her. Furthermore, she becomes Dazed and Vulnerable when exposed to verbalized prayers or scripture dedicated to the God from the Bible.
- Flashbacks: Akeno will become Paralyzed whenever someone brings up her dark and troubled past during a combat scenario. This condition will last for no less than two combat rounds, during which time she is reliving any number of traumatic experiences from her childhood.
- Hatred: Akeno despises all Fallen Angels due to the fact that her father, who is a Fallen Angel of the highest order, was unable to save her mother from being killed by their extended family members.
- Motivation: Responsibility: As Rias' Queen, Akeno is responsible for acting as her second in command and tactical advisor during combat situations, as well as for healing the members of Rias' peerage when Asia and Rias are unavailable to perform such duties themselves.

Languages
English, Japanese [Native]

Defense
Dodge 9, Parry 9, Fortitude 8, Toughness 9/8 (Imp. 8), Will 10

Power Points
Abilities 96 + Powers 126 + Advantages 31 + Skills 35 (70 ranks) + Defenses 9 = 297

--------------------
Home Sweet Home
Kuoh Fūjin Jinja - PL 9

Toughness 10, Size Huge

Features:
Amplifier 3 (Divine Traits, Fūjin II only), Artificer Lab, Barrier (DC 14, Thresh 4), Consecrated Ground, Defensive Enchantments (Komainu; Summon 9), ECM 4 (Vs. Magic, -8), Landmark, Library, Living Space, Luxury 2 (Up to 2 ea., 4), Meeting Room (Shamusho), Pool (Chōzubachi), Ritual Chamber, Shrine, Theater (Kagura Den), Vault 2 (Honden; DC 25, Tough 15), Wards 3 (DC 30)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 25 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
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Faciam Ut Mei Memineris Brainstorm & Notes

Post by DalkonCledwin »

Faciam Ut Mei Memineris
Premise: Harry Potter thought he wanted peace and quiet after the war. But it turned out that he merely wanted the freedom to choose his own path. Choosing to do something worthwhile with his fortune, Harry funded his own private Curse Breaking business. His latest dig however, would bring a much needed feminine presence into his life.
Required Inclusions:
- Instead of becoming an Auror after the war, Harry Potter used his family fortune to finance a private Curse Breaking business and to acquire the education needed to be it’s main field agent.
- After running for the hills when Ginny Weasley tried to trap him in a marriage he didn't want, Harry chose not to pursue romantic relationships more meaningful than a few casual flings.
- Harry’s business must develop a good reputation and attract wealthy customers from all sides of the supernatural world for it’s affordable pricing, good success rates and foolproof contracts.
- Harry’s most recent dig must uncover the remains of a temple that was consecrated to the Sumerian Queen of the Underworld, Lady Ereshkigal.
- While investigating the temple, Harry must discover a beautiful young woman who is both alive and seemingly preserved beneath a Stasis Charm that his presence manages to shatter.
- The young woman in question is none other than Lady Ereshkigal herself, who went to sleep several eons ago, only for her temple to become accessible to mortals due to plate tectonics.
- Ereshkigal must latch onto Harry as her anchor in the modern world once she discovers that the vast majority of her fellow Sumerian deities were either killed or faded from existence.
- The primary romantic pairing must involve Harry and Ereshkigal, although additional romantic partners are permissible if they gain Ereshkigal’s approval.
Preferred Inclusions:
- Years down the road, Harry should have enough reliable employees that he can go on private digs without worrying over who will deal with potential clients while he’s away.
- The dig at the Temple of Kur should have been financed by the leadership of the newly formed Three Faction Alliance, although their specific reason for financing it is up to the author.
- Harry should have found the Tomb of the Heavenly Dragons, only to decide that some things are better off hidden from the eyes of mortals, leading to his decision to hide it behind a Fidelius.
- The Basilisk Venom & True Phoenix Tears which flow through Harry’s veins should be responsible for giving him the lifespan, strength and resilience of a Devil.
Optional Inclusions:
- Ishtar could also reemerge after Ereshkigal’s awakening, leading to a situation where the sisters are each vying for Harry’s affections, with only Ereshkigal being successful.
- Harry could be particularly gifted at the skill which is known as Wandless Spellcasting, although his particular style would probably still be considered odd by the Three Factions.
Forbidden Things:
- Harry and Ereshkigal, the Malevolent Emo Doormats.
- Harry or his employees joining the Khaos Brigade.
- Harry engaging a male in a romantic relationship.
- Harry’s employees engaging in Grave Robbing.
- Harry being conscripted into a Devil’s Peerage.
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DalkonCledwin
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Harry Potter / Team Potter / Mei Memineris

Post by DalkonCledwin »

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Art by ElieChoi on DeviantArt

Harry James Potter - PL 11
Age: 22 / Height: 5' 11" / Weight: 183 lbs
Hair Color: Brown / Eye Color: Green
Wealth Rank: +24 / Rep Rank: +15
Knockback Mod: -12/-9

Strength 6, Stamina 2, Agility 3, Dexterity 3, Fighting 6, Intellect 4, Awareness 5, Presence 5

Advantages
Assessment, Attractive, Beginner's Luck, Benefit, Magus Class 5 (EX-Class (Arch Mage)), Benefit, Renown 2, Benefit, Wealth 4 (Multimillionaire), Connected, Conviction, Defensive Roll 3, Eidetic Memory, Equipment 1, Evasion, Fascinate (Persuasion), Improved Grab, Improved Hold, Improved Initiative, Improvised Tools, Inspire 2, Languages 4, Leadership, Potioneer, Power Attack, Runesmith, Skill Mastery: (Expertise: Ancient Runes), Teamwork, Trance, Uncanny Dodge

Skills
Athletics 6 (+12), Close Combat: Grab 6 (+12), Expertise (AWE): Home Economics 6 (+11), Expertise: Ancient Runes 10 (+14), Expertise: Business & Finance 8 (+12), Expertise: Magic 12 (+16), Insight 6 (+11), Investigation 6 (+10), Perception 8 (+13), Persuasion 6 (+11), Ranged Combat: Magic 5 (+8), Stealth 6 (+9), Vehicles 6 (+9)

Powers
Leather Jacket (Removable)
. . Rough & Tumble: Protection 2 (common object, +2 Toughness)
Magical Mastery: Array
. . Apparition: Teleport 10 (magical travel, 4 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 1000 miles in 2 move actions, Increased Mass 3, Turnabout; Check Required 5: DC 14 - Expertise: Magic, Side Effect: on failure - All travelers suffer Damage 10 (Splinch))
. . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: Affects Creatures of Darkness Only, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag, Tiring)
. . Expelliarmus: Damage 14 (charm, DC 29; Disarming, Enhanced Knockback 4, Increased Range: ranged; Nonlethal)
. . Incendio: Burst Area Damage 8 (fire magic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged, Secondary Effect)
. . Mage's Disjunction: Burst Area Broad Concentration Simultaneous Weaken 7 (security magic, Affects: Magic, Resisted by: Fortitude, DC 17; Affects Objects, Burst Area: 30 feet radius sphere, DC 17, Broad: Magic, Concentration, Simultaneous; Distracting, Side Effect: on failure - Psychic Backlash)
. . Mundos Porta: Movement 2 (magical travel, Dimensional: Mystical Dimensions & Earth 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Obliviate: Concentration Cumulative Burst Area Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Cumulative, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . Reparifors: Healing 10 (healing magic; Restorative)
. . Stupefy: Cumulative Affliction 10 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
Modified Human Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 3 (racial trait, Aging, Disease, Poison)
. . Mage Sight: Senses 4 (racial trait, Analytical: Detect Magic, Awareness: Magic [Mental], Detect: Magic [Visual] 2: ranged)
. . Monstrous Strength: Enhanced Strength 5 (racial trait, +5 STR)
. . Surprisingly Tough: Protection 5 (racial trait, +5 Toughness; Impervious)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +7
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 14, +8 (DC 29)
Grab, +12 (DC Spec 16)
Incendio: Burst Area Damage 8 (DC 23)
Mage's Disjunction: Burst Area Broad Concentration Simultaneous Weaken 7 (DC Fort 17)
Obliviate: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Stupefy: Cumulative Affliction 10, +8 (DC Fort 20)
Throw, +3 (DC 21)
Unarmed, +6 (DC 21)

Complications
- Fame: Harry is famous within Wizarding Britain for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemeses: Molly Weasley wishes to locate Harry so that she can force the boy to marry her daughter, since she simply can't conceive of a reality where Harry isn't her grandson's father even if Harry never once slept with Ginevra Weasley. Of course, it's not like Ginny's in any real hurry to clue her mother in on reality!
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Responsibility: Harry is the owner and lead field agent for an incredibly profitable Curse-Breaking Agency, and as such is sometimes required to meet would-be clients personally in order to discuss the specifics of whatever task they would like his agency to perform for them. That, and of course signing off on the expense reports and other nonsensical paperwork that gets past his secretary.

Languages
Dynastic Egyptian, English [Native], Japanese, Latin, Parseltongue (Secret), Sumerian

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 12/9 (Imp. 5), Will 14

Power Points
Abilities 58 + Powers 71 + Advantages 41 + Skills 46 (91 ranks) + Defenses 24 = 240
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Tywysoges Rhyfelwr Brainstorm & Notes

Post by DalkonCledwin »

Tywysoges Rhyfelwr
Premise: Rianna Potter’s thirst for adventure didn’t end with Voldemort’s demise. Learning about her true heritage only gave her a larger world to explore and play around in. Snape wasn’t exactly wrong when he called her “Princess Potter.” She merely appended the word “Warrior” to that title. Xena, eat your heart out!
Required Inclusions:
- Rianna Potter must be the illegitimate cambion daughter of Lily Potter and Ricard Phenex, with her birth being the result of a drunken one night stand.
- Rianna must be blessed with all of the standard abilities that members of the House of Phenex are born with, save for an inability to form Phenex Tears due to her lack of emotional control.
- The Potterverse timeline must begin shortly after the defeat of Voldemort, with Riser’s initial appearance occurring shortly after his first Rating Game with Rias Gremory.
- After discovering her true nature and unlocking her Demonic Power, Rianna must travel to the Underworld and begin exploring the strange new world she is now a part of.
- In this scenario, the Underworld must be unlike the human world in that it is filled with large tracts of untamed wilderness that have absolutely no sign of civilization for miles.
- The Underworld must have an Adventurer’s Guild that sends members on missions into this untamed wilderness, with Rianna herself quickly joining the Guild.
- Rianna must receive training in a variety of combat styles, with her preference being Dual-Blade Swordsmanship, for which she commissions a set of Demonic Swords.
- Eventually, Rianna must become known to the House of Phenex, with Riser being sent to retrieve her, only to fall victim to her Sword of Illusion, leading to a long game of Cat & Mouse.
- Rianna must eventually allow Riser to find her, at which point he’ll have to figure out a way to convince the girl to return to the Phenex family’s castle with him, which probably won’t be easy.
- Some of the members of a rival Guild to the one Rianna is a member of must take their rivalry too far by goading Rianna into a bar fight, only to lose quite badly.
Preferred Inclusions:
- Rianna’s Phenex Immortality power should be particularly powerful, with the ability to heal grievous injuries with little to no change in her reserves of Demonic Power.
- In addition to their innate abilities as Demonic Swords, Riannna’s dual blades should also serve as viable magical focuses for her wizarding magic.
- The cocktail of Basilisk Venom and Phoenix Tears within Rianna’s blood should serve the purpose of giving her a powerful resistance to Holy Light.
- Rianna should swear vengeance by way of pranks upon the first person who forces her into a formal dress fit for a woman of the political station that she is by all rights a member of.
- Rianna should be quite nonchalant about being called a “Bastard Child” since she has no intention of claiming the titles of nobility associated with the House of Phenex.
Optional Inclusions:
- Riser’s mission to locate Rianna and bring her back to their family’s estate could be quite good for him, as it would help him recover from his humiliating defeat at Hyoudou Issei’s hands.
- If Rianna and Ravel become quite close, then the former could interrogate Hyoudou Issei about his intentions towards the latter, much to the younger Phenex’s embarrassment.
- Rianna could quite enjoy using her late godfather’s bike as a means of transportation.
Forbidden Things:
- Rianna relying exclusively on her magic and demonic power while engaged in fights.
- Rianna being in a romantic relationship with members of her paternal family.
- Rianna letting her paternal grandparents and birth father dictate her life.
- Rianna being the vessel for either of the two Heavenly Dragons.
- Rianna being romantically interested in Hyoudou Issei.
- Rianna the Malevolent Emo Doormat.
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Rianna Potter / The MCs / Tywysoges Rhyfelwr

Post by DalkonCledwin »

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Art by 朱シオ (Shu Shio) on Pixiv

Rianna Lillian Potter (A1) - PL 10
Gender: Female / Age: 19 / Height: 5' 6"
Weight: 132 lbs / Hair Color: Blonde / Eye Color: Green
Group Affiliations: The Blackdawn Adventurer's Guild
Base of Operations: The Blackdawn Guildhall

Strength 8, Stamina 8, Agility 3, Dexterity 3, Fighting 8, Intellect 3, Awareness 4, Presence 4

Advantages
Animal Empathy, Artificer, Attractive, Benefit, Wealth 4 (Multimillionaire), Equipment 6, Extraordinary Effort, Fascinate (Persuasion), Improved Grab, Inspire 2, Languages 1, Leadership, Power Attack, Ritualist, Takedown, Tracking

Skills
Deception 4 (+8), Expertise (AWE): Survival 6 (+10), Expertise: Magic 12 (+15), Insight 6 (+10), Investigation 6 (+9), Perception 8 (+12), Persuasion 8 (+12), Ranged Combat: Maryoku 5 (+8), Stealth 6 (+9), Vehicles 6 (+9)

Powers
Dual Demon Swords (Easily Removable)
. . Demon Sword Strikes: Array
. . . . Blood Thinner: Burst Area Progressive Weaken 6 (demon sword, Affects: Stamina, Resisted by: Fortitude, DC 16; Burst Area: 30 feet radius sphere, DC 16, Incurable, Insidious, Progressive, Selective; Limited: Affects Recovery Checks Only)
. . . . Disarming Strike: Strength-based Damage 3 (slashing, DC 26; Disarming, Multiattack [8 extra ranks], Penetrating 11)
. . . . Stupefying Strike: Cumulative Affliction 9 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Multiattack)
. . . . Sword of Dementia: Illusion 9 (demon sword, Affects: All Sense Types, Area: 500 cft., DC 19; Independent, Selective; Limited to One Subject, Reduced Range 2: close, Resistible: Will)
Gift of the Founders
. . Accelerated Healing: Regeneration 2 (bestowed, Every 5 rounds)
. . Acquired Immunity: Immunity 6 (bestowed, Damage Effect: Radiant Damage, Poison; Limited - Half Effect [5 ranks only], Notes: Only Immunity to Radiant Damage is Limited to Half-Effect)
Half-Devil Physiology
. . Gift of Babel: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Languages which are considered "Current")
. . Immolation Wings: Flight 5 (racial talent, Speed: 60 miles/hour, 900 feet/round; Feature: Concealable, Feature: Impressive (+2 circumstance bonus); Wings)
. . Infernal Perception: Senses 9 (racial trait, Accurate (Type): Auditory Senses, Awareness: Magic [Mental], Darkvision, Extended: Auditory Senses 1: x10, Ultra-hearing)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Heat, Environmental Condition: Low Pressure, Suffocation: Low Pressure; Feature: Longevity (Up to 11,003‬ years))
. . Resistances: Immunity 10 (racial trait, Common Descriptor: Fire Effects; Limited - Half Effect)
Maryoku Spells: Array
. . Adventurer's Gate: Movement 2 (magical travel, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Fireball: Burst Area Damage 10 (hellfyre, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . Greater Apparition: Teleport 11 (magical travel, 8 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 2000 miles in 2 move actions, Increased Mass 3, Turnabout; Check Required 5: DC 14 - Expertise: Magic, Side Effect: on failure - All travelers suffer Damage 10 (Splinch))
. . Gust of Wind: Line Area Move Object 10 (wind magic, 25 tons; Line Area 2: 5 feet wide by 60 feet long, DC 20; Limited Direction: Repulsion, Reduced Range: close)
. . Phenex Resilience: Healing 11 (family talent; Action 2: free, Feature: Slow Fade (Once / 2 Activations), Persistent, Restorative; Fades, Limited: Affects Self Only, Notes: Fades resets after 8 hours of uninterupted rest)
. . Scorching Rays: Damage 12 (hellfyre, DC 27; Increased Range: ranged, Multiattack)
The Helm of Hades (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 7 (divine relic, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Feature: Grants Immunity to Thief's Downfall, Feature: Maleable Form; Distracting, Limited: Can only affect a single adult or up to three children at any given point in time, Passive)

Equipment
Cell Phone (Smartphone), Light Armor, Triumph 650 T 120 Bonneville

Offense
Initiative +3
Blood Thinner: Burst Area Progressive Weaken 6 (DC Fort 16)
Disarming Strike: Strength-based Damage 3, +8 (DC 26)
Fireball: Burst Area Damage 10 (DC 25)
Grab, +8 (DC Spec 18)
Gust of Wind: Line Area Move Object 10 (DC 20)
Scorching Rays: Damage 12, +8 (DC 27)
Stupefying Strike: Cumulative Affliction 9, +8 (DC Fort 19)
Throw, +3 (DC 23)
Unarmed, +8 (DC 23)

Complications
- Fame: Rianna is quite famous within the world's Wizarding Enclaves for the part she played in vanquishing the self-proclaimed "Dark Lord Voldemort."
- Honor: Rianna will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Rianna is a tempestuous young lady, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Rianna is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Relationships: Rianna retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. She is also the godmother of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs her for any reason. She is also apparently the daughter of Ricard Phenex, one of the elder two sons of the current Marquis of Phenex.
- Responsibilities: Rianna is a member in good standing of the Blackdawn Adventurer's Guild, and thus required to help the other members of her Guild whenever and wherever she can, as well as responsible for carrying out her own Guildleves when they are assigned to her. This unfortunately now clashes with her apparent responsibilities to the House of Phenex.
- Vulnerability: Rianna becomes Dazed and Vulnerable when exposed to verbalized prayers or scripture dedicated to the God from the Bible.

Languages
English [Native], Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10, Will 12

Power Points
Abilities 82 + Powers 98 + Advantages 24 + Skills 34 (67 ranks) + Defenses 17 = 255

--------------------
Sirius's Motorbike
Triumph 650 T 120 Bonneville - PL 10

Strength 4, Defense 0, Toughness 8, Size Medium

Powers
Magical Locomotion: Array
. . Levitation Charm w/Dragonfyre Booster: Flight 11 (artifice, Speed: 4000 miles/hour, 8 miles/round; Distracting [4 ranks only])
. . Wheelset: Speed 6 (technological, Speed: 120 miles/hour, 1800 feet/round)

Power Points
Abilities 4 + Powers 19 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 26
--------------------
Build Comments
150 pp + (15 pp x 7 years at Hogwarts) = 255 pp
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DalkonCledwin
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Scion of Hades Brainstorm & Notes

Post by DalkonCledwin »

Scion of Hades
Premise: The relationship between humanity and the gods had always been difficult, but some families were favored above others. The Peverell family and their descendants were always closer to one deity than most families, so when one of those descendants decided to pervert the laws of life and death, their benefactor decided to even the scales with another.
Required Inclusions:
- Hades, the Olympian God of the Dead, must favor the House of Peverell and their descendants with the occasional boon, such as the three Deathly Hallows.
- Hades must decide to bless James and Lily Potter’s wedding night with the gift of his youngest son after discovering the sacrilegious form of immortality Voldemort secured for himself.
- Due to the nature of his divinity, Hades will be unable to save James and Lily Potter from their untimely deaths in Godric’s Hallow, but Harry will definitely live due to his own divinity.
- Harry’s attendance at Hogwarts must be the first step in reminding Magical Society that the Gods of Old still exist and that it would be wise for them to return to the Old Ways.
- Harry must be capable of manipulating his hair and eye color at will, as well as altering the length of the former in whatever way he desires, much like a Partial Metamorphmagus.
- Harry must be the one who is destined to vanquish Voldemort, and nothing anyone else has to say on the matter will change his destiny. What he does after that is up to the author.
- Harry must possess all of the usual abilities associated with a Psychopomp, since that is the role he was assigned by his Divine Father when he was transferred into Lily’s womb.
- The romantic pairings are entirely up to the author, but it is recommended that Harry become romantically involved with Lady Rossweisse of the Valkyrie.
Preferred Inclusions:
- Harry should favor a scythe as his weapon of choice, with his Divine Father going so far as to commission one for Harry’s use with Hephaestus.
- Harry could discover books in the Black Family Library which describe the process of forming a Magician’s Pact with a devil, leading to an encounter between Harry and Serafall Leviathan.
- Harry should somehow manage to summon a Soul Cage as a deterrent for a rampaging Moony, which could then lead to a meeting between the young Demigod and Lady Ereshkigal.
- Several High-class Devils could try to convince Harry to join their Peerages, since having a High-class Demigod as an Evil Piece would be a huge boon. They don’t need to be successful.
Optional Inclusions:
- The Oblivator’s of the world’s various magical governments could be very busy dealing with all the Secrecy Violations performed by the Major Powers of the Supernatural World.
- If Harry does meet Ereshkigal while still young, then she could be the one who teaches him how to please a woman, with a lasting romance developing between the two shortly thereafter.
Forbidden Things:
- Harry being the vessel for either of the Heavenly Dragons.
- Harry the Malevolent Emo Doormat.
- Harry engaging a male in romance.
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DalkonCledwin
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Harry Potter / The MCs / Y4 / Scion of Hades

Post by DalkonCledwin »

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Harry James Potter (Y4) - PL 11
Age: 14 / Height: 5' 7" / Weight: 159 lbs / Hair Color: Currently Blue / Eye Color: Currently Blue
Group Affiliations: Gryffindor House & Quidditch Team / Base of Operations: Hogwarts Castle

Strength 8, Stamina 9, Agility 3, Dexterity 3, Fighting 6, Intellect 4, Awareness 5, Presence 5

Advantages
Animal Empathy, Artificer, Attractive, Benefit, Alternate Identity 2: (Prince Errikos Chthonius), Benefit, Wealth 3 (Millionaire), Connected, Equipment 1, Fascinate (Persuasion), Improved Grab, Improved Initiative, Inspire 2, Languages 2, Leadership, Power Attack, Ritualist, Teamwork

Skills
Close Combat: Scythes 2 (+8), Deception 4 (+9), Expertise (AWE): Cooking 4 (+9), Expertise: Magic 8 (+12), Insight 4 (+9), Investigation 4 (+8), Perception 6 (+11), Persuasion 4 (+9), Ranged Combat: Magic 6 (+9), Stealth 4 (+7), Vehicles 4 (+7)

Powers
Chthonic Demigod Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Body Resistance: Impervious Toughness 5 (racial trait)
. . Chthonic Freedom: Movement 1 (racial trait, Environmental Adaptation: The Realm of the Dead)
. . Chthonic Perception: Senses 7 (racial trait, Analytical: Detect Conditions, Awareness: Divinity [Mental], Awareness: Magic [Mental], Darkvision, Detect: Conditions [Visual] 2: ranged)
. . Gift of Babel: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Modern Languages)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure, Poison; Feature: Longevity (Up to 33,180 years))
. . Metamorphosis: Feature 1 (racial talent, Notes: Harry can change minor elements of his appearance, such as eye and hair color, at will. This grants him a +5 circumstance bonus to Deception checks when disguising himself as another character, and may qualify as a bonus on interaction checks made to impress or intimidate others under the right circumstances.)
Divine Power: Array
. . Blight Bolt: Damage 13 (necrotic magic, DC 28; Alternate Resistance: Fortitude, Increased Range: ranged; Bane: Plants)
. . Chill Touch: Cumulative Affliction 12 (necrotic magic, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 22; Cumulative; Instant Recovery, Limited Degree)
. . Gentle Repose: Transform 8 (necromantic, Affects: 1 Thing > 1 Thing - Corpse into Corpse that cannot be Raised as Undead, Transforms: 200 lbs., DC 18; Permanent)
. . Gentle Rest: Cumulative Affliction 8 (necromantic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Will, DC 18; Cumulative; Instant Recovery)
. . Hellish Rebuke: Damage 9 (fire magic, DC 24; Increased Range 2: perception; Quirk: Harry must be dealt damage by the target of this spell before he can activate it)
. . Shadow Walk: Teleport 9 (magical travel, 2 miles in a move action, carrying 50 lbs.; Accurate, Portal; Check Required: DC 10 - Fortitude Resistance, Medium: Shadows , Side Effect: on failure - Harry gains a degree of Fatigue as per the Tiring flaw)
. . Speak With the Dead: Senses 4 (divination, Postcognition; Custom: Utilizes an Interaction skill instead of Perception, Sustained; Source: A disinterred corpse)
Holly & Phoenix Feather Wand (Easily Removable)
. . Magical Adept: Array
. . . . Devicto: Damage 9 (hex, DC 24; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 11 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Burst Area 3: 120 feet radius sphere, DC 21, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks; Distracting, Limited: to Creatures of Darkness, Limited: to Forcing Targets Away from Warded Area, Tiring)
. . . . Expelliarmus: Damage 13 (charm, DC 28; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 13 (charm, Counters: Magical Effects, DC 23; Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Reparifors: Healing 8 (healing magic; Restorative)
. . . . Wingardium Leviosa: Move Object 8 (charm, 6 tons, DC 23; Damaging, Increased Range: perception, Subtle: subtle; Limited Direction: Ascending or Descending)
. . Scythe of Errikos (Alternate; Easily Removable (indestructible))
. . . . Scythe Strike: Strength-based Damage 3 (slashing, DC 26; Affects Insubstantial 2: full rank, Penetrating 11, Reach (melee): 5 ft., Tripping; Bane: Undead Creatures)
Treasures of the Heart: Array
. . Firebolt Racing Broom: Flight 7 (Easily Removable, artifice, Speed: 250 miles/hour, 0.5 miles/round; Feature: Summonable, Increased Duration: continuous, Subtle: subtle; Platform)
. . The Helm of Hades: Concealment 7 (Removable (indestructible), divine relic, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Feature: Maleable Form, Feature: Grants Immunity to Thief's Downfall; Distracting, Limited: Can only affect a single adult or up to three children at any given time, Passive)
. . The Marauder's Map: Remote Sensing 8 (Easily Removable, artifice, Affects: 1 Type - Mental, Range: 1 mile; Feature: Semi-Intelligent (will insult people trying to bypass password [Activation Flaw Descriptor]), No Conduit, Simultaneous; Activation: move action, Limited: to Hogwarts & the Surrounding Grounds, Quirk: limited to showing occupant names and footsteps on a blueprint of the castle and its grounds)

Equipment
Heavy Robes

Offense
Initiative +7
Blight Bolt: Damage 13, +9 (DC Fort 28)
Chill Touch: Cumulative Affliction 12, +6 (DC Fort 22)
Devicto: Damage 9, +9 (DC 24)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 11 (DC Will 21)
Expelliarmus: Damage 13, +9 (DC 28)
Finite Incantatem: Nullify 13, +9 (DC Will 23)
Gentle Repose: Transform 8, +6 (DC Dog 18)
Gentle Rest: Cumulative Affliction 8, +6 (DC Will 18)
Grab, +6 (DC Spec 18)
Hellish Rebuke: Damage 9 (DC 24)
Scythe Strike: Strength-based Damage 3, +8 (DC 26)
Throw, +3 (DC 23)
Unarmed, +6 (DC 23)
Wingardium Leviosa: Move Object 8 (DC 23)

Complications
- Divine Mandate: Zeus Chthonius (aka Hades), has given Harry the mission of hunting down and exterminating the Horcruxes created by Voldemort, after which he will be responsible for eliminating the Dark Lord himself. What Harry does once he completes his mission is of little concern to his divine father.
- Honor: Harry will always keep his word of honour, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by someone who might have some idea what they're talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at great risk in order to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore is attempting to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that the boy's death will act as a catalyst which will allow the old man to swoop in and defeat Tom once and for all. Defeat, but certainly not vanquish!
- Relationships: Harry is, in divine terms, the son of Lord Hades of the Greek Underworld. While in mortal terms, he is the son and heir of the late James and Lily Potter, as well as the godson and heir to Sirius Black. He has also recently become the protege of Lady Ereshkigal, the Sumerian Goddess of the Underworld.
- Weakness: Harry suffers an automatic degree of effect when resisting the powers of Longinus-class Sacred Gear.

Languages
English [Native], Greek, Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 12 (Imp. 5), Will 13

Power Points
Abilities 86 + Powers 89 + Advantages 21 + Skills 25 (50 ranks) + Defenses 19 = 240

--------------------
Build Comments
Chthonius literally means "Of the Underworld", while Errikos is the Grecian counterpart for "Henry." Apparently Henry is the most direct ancestor for Harry's given name.
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DalkonCledwin
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Ereshkigal & Daphne / The MCs / Y4 / Scion of Hades

Post by DalkonCledwin »

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Lady Ereshkigal Allatu - PL 13
Age: Looks 17 / Height: 5' 3" / Weight: 104 lbs / Hair Color: Blonde / Eye Color: Red
Group Affiliations: The Chthonic Gods / Base of Operations: Irkalla

Strength 11, Stamina 9, Agility 2, Dexterity 2, Fighting 11, Intellect 3, Awareness 9, Presence 6

Advantages
Accurate Attack, Attractive, Benefit, Status 3: (Sumerian Queen of the Underworld), Benefit, Wealth 4 (Multimillionaire), Daze (Intimidation), Defensive Attack, Defensive Roll, Equipment 3, Improved Defense, Languages 3, Ranged Attack 4, Ritualist, Skill Mastery: (Expertise: Deathly Lore), Startle

Enhanced Advantages
Luck 3, Skill Mastery: (Expertise: Politics)

Skills
Athletics 6 (+17), Expertise: Deathly Lore 14 (+17), Expertise: Magic 12 (+15), Insight 10 (+19), Intimidation 8 (+14), Persuasion 4 (+10), Ranged Combat: Magic 4 (+6), Stealth 6 (+8), Treatment 4 (+7)

Enhanced Skills
Expertise: Politics 8 (+11)

Powers
Annunaki Physiology
. . Air Walking: Flight 1 (racial talent, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: The Prone condition causes Ereshkigal to fall)
. . Chthonic Freedom: Movement 1 (racial trait, Environmental Adaptation: The Realm of the Dead)
. . Chthonic Perception: Senses 7 (racial trait, Analytical: Detect Conditions, Awareness: Divinity [Mental], Awareness: Magic [Mental], Darkvision, Detect: Conditions [Visual] 2: ranged)
. . Deathless: Immortality 5 (racial trait, Return after 1 day; Limited: Not vs. Longinus, Divine Relics or the Attacks of Those with an Equal or Greater Power Level)
. . Gift of Babel: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Modern Languages)
. . Invulnerabilities: Immunity 11 (racial trait, Aging, Life Support)
. . Surprisingly Tough: Protection 5 (racial trait, +5 Toughness)
. . Touch the Spirit World: Strength Effect 13 (racial trait; Affects Insubstantial 2: full rank, Variable Descriptor: close group - Any Strength Effect Ereshkigal Wields)
Divine Power: Array
. . Animate Dead: Summon 2 (necromantic; Controlled, Horde, Multiple Minions 5: 32 minions)
. . Destruction: Damage 12 (necrotic magic, DC 27; Alternate Resistance: Fortitude, Increased Range: ranged)
. . Expecto Patronum Diabolica: Concentration Cumulative Burst Area Affliction 13 (necrotic magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 23; Burst Area 3: 120 feet radius sphere, DC 23, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks; Distracting, Limited: to Living Creatures who lack the Chthonic Freedom power, Limited: to Forcing Targets Away from Warded Area, Tiring)
. . Gentle Repose: Transform 8 (necromantic, Affects: 1 Thing > 1 Thing - Corpse into Corpse that cannot be Raised as Undead, Transforms: 200 lbs., DC 18; Permanent)
. . Protection of Irkalla: Burst Area Luck Control 1 (divine blessing, Bestow Luck, Advantages: Luck 3; Burst Area 15: 60 miles radius sphere, DC 11, Selective; Check Required 5: DC 14 - Expertise: Magic, Increased Action 2: move, Limited: to Resistance checks vs. Dying, Reduced Range 2: close)
. . Territory Creation: Environment 12 (sovereignty magic, Impede Movement (2 ranks), Visibility (-2), Radius: 8 miles; Increased Duration: continuous, Selective; Build Up, Limited: Only available while Ereshkigal is within Irkalla)
. . Trap the Soul: Progressive Affliction 8 (soul magic, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, 3rd degree: Incapacitated, Unaware, Resisted by: Will, DC 18; Extra Condition, Increased Range 2: perception, Progressive, Reversible; Source: One of her Soul Cages, Tiring)
. . True Resurrection: Healing 14 (healing magic; Persistent, Restorative, Resurrection; Unreliable (1 use))
. . Ward Against Death: Burst Area Immunity 10 (defensive magic, Custom: Death Effects 5, Damage Effect: Necrotic Damage; Affects Others, Burst Area: 30 feet radius sphere, DC 20, Selective, Sustained; Distracting)
. . Waves of Exhaustion: Concentration Cone Area Affliction 12 (necromantic, 1st degree: Fatigued, 2nd degree: Exhausted, Resisted by: Fortitude, DC 22; Cone Area 2: 120 feet cone, DC 22, Concentration; Limited Degree)
Hidden Great Crown (Removable (indestructible))
. . Divine Competence: Variable 1 (divine relic; Check Required 5: DC 14 - Expertise: Magic, Limited: to Intellect skills & the Skill Mastery advantage)
. . . . Queen of Irkalla (Traits: Expertise +8 (+11), Advantages: Skill Mastery)
Meslamtaea (Easily Removable (indestructible))
. . Divine Lance: Array
. . . . Kur Kigal Irkalla: Burst Area Affliction 13 (divine authority, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, 3rd degree: Dying, Resisted by: Dodge, Overcome by Damage, DC 23; Burst Area 3: 120 feet radius sphere, DC 23, Extra Condition, Increased Range: ranged; Resistible: Fortitude, Tiring)
. . . . Nammu Abzu Gugalanna: Strength-based Damage 4 (piercing, DC 30; Dangerous, Penetrating 15, Reach (melee): 5 ft.)
Sovereign Goddess
. . Divine Incarnation: Morph 1 (divine talent, +20 Deception checks to disguise; Single form; Metamorph)
. . I Am the Land: Impervious Toughness 14 (sovereignty magic; Limited: Only while within Irkalla)
. . Magic Resistance: Immunity 5 (divine talent, Damage Effect: Magical Damage; Limited - Half Effect)

Power Settings
Queen of Irkalla (Traits: Expertise +8 (+11), Advantages: Skill Mastery)

Equipment
The Palace of Ganzir

Offense
Initiative +2
Destruction: Damage 12, +10 (DC Fort 27)
Expecto Patronum Diabolica: Concentration Cumulative Burst Area Affliction 13 (DC Will 23)
Gentle Repose: Transform 8, +11 (DC Dog 18)
Grab, +11 (DC Spec 21)
Kur Kigal Irkalla: Burst Area Affliction 13 (DC Fort/Will 23)
Nammu Abzu Gugalanna: Strength-based Damage 4, +11 (DC 30)
Throw, +6 (DC 26)
Trap the Soul: Progressive Affliction 8 (DC Will 18)
Unarmed, +11 (DC 26)
Waves of Exhaustion: Concentration Cone Area Affliction 12 (DC Fort 22)

Complications
- Accidents: Ereshkigal is an absolutely horrendous cook, and will occasionally create minor Lovecraftian Horrors when trying to make some sort of confectionery delight.
- Disbarred: Ereshkigal was once a celestial goddess, but has been forbidden entry into the Realms of Light and Life ever since she descended into the Underworld over which she was once the sole ruler. However, she can still manifest an Incarnation, thereby gaining temporary access to the Realms of Life.
- Motivation: Protector: Ereshkigal is the humanoid embodiment of Irkalla, and she also truly wishes to preserve the lives of as many humans as possible, meaning that she effectively embodies the quote "hic locus est ubi mors gaudet succurrere vitae."
- Relationship: Ereshkigal has recently taken Harry Potter as something akin to an apprentice, as she sees in him someone who could eventually be one of the greatest deities to ever exist.
- Weakness: Ereshkigal suffers an automatic degree of effect when resisting the powers of Longinus-class Sacred Gear.

Languages
English, Greek, Japanese, Sumerian [Native]

Defense
Dodge 11, Parry 11, Fortitude 10, Toughness 15/14 (Imp. 14), Will 16

Power Points
Abilities 106 + Powers 132 + Advantages 26 + Skills 34 (68 ranks) + Defenses 17 = 315

--------------------
The Incarnation
Daphne Ophelia Greengrass - PL 8 (13)
Age: 14 / Height: 5' 3" / Weight: 104 lbs / Hair Color: Blonde / Eye Color: Red
Group Affiliations: Slytherin House / Base of Operations: Hogwarts Castle

Strength 7, Stamina 5, Agility 1, Dexterity 1, Fighting 3, Intellect 3, Awareness 5, Presence 4

Advantages
Artificer, Attractive, Benefit, Status: (Incarnation of Ereshkigal), Benefit, Wealth 2 (Independently Wealthy), Daze (Intimidation), Defensive Attack, Equipment 1, Jack-of-all-trades, Languages 3, Ritualist, Startle

Skills
Deception 6 (+10), Expertise: Deathly Lore 10 (+13), Expertise: Magic 8 (+11), Insight 6 (+11), Intimidation 4 (+8), Persuasion 4 (+8), Ranged Combat: Magic 4 (+5), Stealth 4 (+5), Treatment 4 (+7)

Powers
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Yer a Witch, Daphne: Array
. . . . Devicto: Damage 7 (jinx, DC 22; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Episkey: Healing 8 (healing magic; Increased Range: ranged; Diminished Range 2)
. . . . Expelliarmus: Damage 11 (charm, DC 26; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 11 (charm, Counters: Magical Effects, DC 21; Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Glacius Virilis: Progressive Affliction 5 (hex, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 15; Extra Condition, Increased Range: ranged, Progressive; Limited: Affects Male Targets Only)
. . . . Legilimens: Cumulative Mind Reading 11 (divination, DC 21; Cumulative; Reduced Range: ranged)
Divine Incarnation Physiology
. . Chthonic Freedom: Movement 1 (racial trait, Environmental Adaptation: The Realm of the Dead)
. . Chthonic Perception: Senses 4 (racial trait, Awareness: Divinity [Mental], Awareness: Magic [Mental], Darkvision)
. . Divine Recombination: Morph 1 (racial talent, +20 Deception checks to disguise; Single form; Metamorph)
. . Gift of Babel: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Modern Languages)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: High Pressure; Feature: Longevity (Up to 22,131 years))
. . Magic Resistance: Immunity 10 (racial trait, Common Descriptor: Divine Magic; Limited: to Spells created by gods other than Ereshkigal, Limited - Half Effect)
. . Sacred Council: Feature 3 (racial talent, Notes: Daphne can gain the attention of the true and proper Ereshkigal, calling upon her for advice, counsel, or to render judgment in matters pertaining to the goddess. This is essentially like a use of inspiration via hero points (Deluxe Hero’s Handbook, page 21) and under the Gamemaster’s control (portraying the deity in question). Daphne can use this Feature once per rank per adventure.)
Divine Power: Array
. . Occlumens: Immunity 10 (defensive magic, Common Descriptor: Mental Effects; Subtle: subtle, Sustained)
. . Phantom Touch: Affliction 10 (necromantic, 1st degree: Impaired, Resisted by: Will, DC 20; Limited Degree 2)
. . Spiritual Weapon: Damage 6 (summoning magic, DC 21; Increased Duration: concentration, Increased Range: ranged, Selective, Notes: The selective extra allows Daphne to change targets between rounds)
. . Unseen Servant: Grouped Effect
. . . . Poltergeist: Move Object 5 (summoning magic, 1600 lbs.; Increased Range: perception, Indirect 4: any point, any direction, Precise, Subtle 2: undetectable)
. . . . Spectral Perception: Senses 11 (divination, Counters All Concealment: Vision, Penetrates Concealment: Vision, Radius (Type): Vision; Sustained; Limited: to Targeting the accompanying Move Object effect)

Equipment
Heavy Robes

Offense
Initiative +1
Devicto: Damage 7, +5 (DC 22)
Expelliarmus: Damage 11, +5 (DC 26)
Finite Incantatem: Nullify 11, +5 (DC Will 21)
Glacius Virilis: Progressive Affliction 5, +5 (DC Will 15)
Grab, +3 (DC Spec 17)
Legilimens: Cumulative Mind Reading 11, +5 (DC Will 21)
Phantom Touch: Affliction 10, +3 (DC Will 20)
Poltergeist: Move Object 5 (DC 15)
Spiritual Weapon: Damage 6, +5 (DC 21)
Throw, +1 (DC 22)
Unarmed, +3 (DC 22)

Complications
- God-Meddled: Strange things tend to happen when Daphne is the target of spells which draw power from gods other than Ereshkigal. However, what actually happens is entirely up to the Gamemaster's discretion (as per the rules for the Uncontrolled flaw).
- Guy Magnet: Daphne tends to attract male attention wherever she goes due to the fact that she is possibly the single most attractive Pure-Blood Witch of her generation.
- Honor: Daphne will always keep her word of honor, and strives to uphold the common good.
- Motivation: Protector: Daphne will do whatever it takes to keep her loved ones safe from harm, and it is only her sense of honor that prevents her from becoming truly yandere in her attempts to achieve that goal.
- Relationship: Daphne is the childhood friend of Tracey Davis and the elder sister of Astoria Greengrass. Furthermore, she is the eldest daughter of the Lord Cyrus and Lady Elizabeth Greengrass.
- Tsun~!: Calling Daphne an "Ice Princess" is a surefire way to get yourself hexed by the girl, as she worked really hard to earn the "Ice Queen" epithet. She's also been known to turn into a blushing and stuttering mess whenever Harry decides to address her as "Yukihime-chan."
- Weakness: Daphne suffers an automatic degree of effect when resisting the powers of Longinus-class Sacred Gear.

Languages
English [Native], French, Greek, Japanese, Sumerian

Defense
Dodge 8, Parry 8, Fortitude 5, Toughness 8, Will 11

Power Points
Abilities 58 + Powers 74 + Advantages 14 + Skills 25 (50 ranks) + Defenses 18 = 189
--------------------
Home Sweet Home
The Palace of Ganzir - PL 13

Toughness 10, Size Huge

Features:
Deathtraps, Dimensional Portal, Grounds, Holding Cells, Isolated, Library, Living Space, Personnel, Sealed, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
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DalkonCledwin
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What Eternal Lies Brainstorm & Notes

Post by DalkonCledwin »

What Eternal Lies
Premise: Harry Potter thought he wanted peace and quiet after the war, but it turns out that what he truly wanted was the freedom to choose his own path. Choosing to do something worthwhile with his fortune, Harry became a privately-funded Curse-Breaker, and in doing so discovered that God's not dead, She's surely alive!
Required Inclusions:
- Instead of becoming an Auror after the war, Harry must use his fortune to re-educate himself as a Curse-Breaker and start an independent and privately funded Curse-Breaking business.
- Harry must run for the hills when Ginny Weasley tries to trap him in a marriage which would ruin his new career, after which his romantic life is all but shelved in favor of Curse-Breaking.
- Harry's Curse-Breaking Business must be a favorite of the Greater Supernatural Community for his fair prices, good success rates, and foolproof magical contracts.
- Harry's most recent dig must uncover a shrine dedicated to Sophia, the Wisdom of God, who fell asleep within the Shrine several centuries ago.
- Sophia’s presence in that shrine, instead of one the battlefields of the Great War, allowed her to survive the demise of the more masculine aspects of the God from the Bible.
- While investigating the shrine, Harry and his team must stumble upon this sleeping beauty, with Harry himself accidentally waking her up after laying eyes upon her for the first time.
- The main romantic pairing must involve Harry and Sophia, but Harry is allowed to become involved with other girls so long as they can acquire Sophia’s blessings.
Preferred Inclusions:
- Knobstick Weddings should still occur in Wizarding Britain, with Ginny trying to use her behavior at Hogwarts as a way to force Harry into a marriage he does not desire.
- The dig which led to Harry's discovery of Sophia should have been one that was funded by the Grigori Faction, due to their knowledge that the shrine belonged to a Gnostic sect.
- Harry's unification of the Deathly Hallows should have made it so that he is the newest incarnation of Azrael, the Archangel of Death.
Optional Inclusions:
- Sophia could be the first of Harry’s girls to bless him with an heir or heiress.
- Gabriel of the Seraph could develop an embarrassing habit of calling Harry her 'daddy' even while simultaneously helping her 'mommy' seduce him.
Forbidden Things:
- Harry and his team devolving to the level of graverobbers.
- Harry and Sophia, the Malevolent Emo Doormats.
- Harry being forcefully reincarnated as a Devil.
- Harry engaging a male character in romance.
- Harry voluntarily joining the Khaos Brigade.
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DalkonCledwin
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Lord Harry / The MCs / What Eternal Lies

Post by DalkonCledwin »

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Lord Harry J. Potter-Black - PL 11
Age: 17 (22) / Height: 5' 11" / Weight: 179 lbs / Hair Color: Dark Brown / Eye Color: Green
Group Affiliations: Potter & Greengrass Curse-Breakers Association / Base of Operations: The Potter Estate at Kuoh

Strength 11, Stamina 9, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 4, Presence 4

Advantages
Animal Empathy, Artificer, Attractive, Benefit, Wealth 4 (Multimillionaire), Connected, Defensive Roll 2, Equipment 4, Fascinate (Persuasion), Improved Grab, Inspire 2, Languages 4, Leadership, Power Attack, Ritualist, Takedown, Teamwork

Skills
Athletics 4 (+15), Close Combat: Grab 4 (+10), Deception 4 (+8), Expertise (AWE): Cooking 4 (+8), Expertise: Magic 12 (+14), Insight 6 (+10), Investigation 6 (+8), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 6 (+9), Stealth 6 (+9), Treatment 4 (+6), Vehicles 6 (+9)

Powers
Archangel Physiology
. . Angelic Wings: Flight 9 (racial trait, Speed: 1000 miles/hour, 2 miles/round; Feature: Concealable, Feature: Impressive (+2 circumstance bonus); Wings)
. . Body Resistance: Impervious Toughness 6 (racial trait)
. . Fast Healing: Regeneration 5 (racial trait, Every 2 rounds)
. . Gift of Babel: Comprehend 2 (racial talent, Languages - Understand All, Languages - You're Understood; Sustained; Limited: to Modern Languages)
. . Invulnerabilities: Immunity 10 (racial trait, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Resistances: Immunity 5 (racial trait, Damage Effect: Radiant Damage; Limited - Half Effect)
. . Soul Seer: Senses 4 (racial trait, Analytical: Detect Conditions [Vision], Awareness: Magic [Mental], Detect: Conditions [Visual] 2: ranged)
Azrael's Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 5 (holy relic, All Visual Senses, Other Sense: Remote Sensing; Affects Others, Feature: Grants immunity to Thief's Downfall; Distracting, Limited: Can only affect a single adult or up to three children at any given time, Passive)
Wandless Prodigy: Array
. . Archangel's Gate: Movement 3 (magical travel, Dimensional 3: any dimension, 50 lbs.; Portal; Activation 2: standard action)
. . Archangel's Portal: Teleport 9 (magical travel, Carry 50 lbs.; Accurate, Extended: 500 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Azrael's Flight: Teleport 9 (magical travel, Carry 50 lbs.; Accurate, Easy, Extended: 500 miles in 2 move actions; Limited: to Places where someone is in the process of dying, Limited to Extended, Notes: Trace Origin works like Turnabout, but without needing to take place on the same round as the initial teleport effect)
. . Blinding Radiance: Cumulative Affliction 16 (holy radiance, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 26; Cumulative, Increased Range: ranged; Inaccurate 2: -4, Limited: Affects Visual Senses Only)
. . Breaker's Wondrous Working: Burst Area Broad Concentration Simultaneous Weaken 10 (charm, Affects: Magic, Resisted by: Will, DC 20; Affects Objects, Burst Area: 30 feet radius sphere, DC 20, Broad: Magic, Concentration, Simultaneous; Check Required 5: DC 14 - Expertise: Magic, Distracting, Side Effect: on failure - Psychic Backlash, Slow: Minutes)
. . Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Concentration, Cumulative, Feature: Extraordinary effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: Affects Creatures of Darkness Only, Limited: Can only force targets away from warded area, Tiring)
. . Expelliarmus: Damage 13 (charm, DC 28; Disarming, Increased Range: ranged; Nonlethal)
. . Illumination of Sophia: Environment 7 (holy radiance, Light (Bright), Radius: 1800 feet; Feature: Sheds light equal to the sun at high noon)
. . Obliviate: Concentration Cumulative Burst Area Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Cumulative, Increased Range: ranged, Insidious, Selective; Diminished Range 3, Limited: to Blanking Out Recent Memories, Slow: Minutes)
. . Reparifors: Healing 10 (healing magic; Restorative)
. . Spear of Light: Strength-based Damage 2 (piercing, DC 28; Aura: Holy Radiance, Dangerous, Reach (melee): 5 ft.)
. . Stupefy: Cumulative Affliction 10 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)

Equipment
Cell Phone (Smartphone), Light Robes, The Potter Estate

Offense
Initiative +3
Blinding Radiance: Cumulative Affliction 16, +5 (DC Fort 26)
Breaker's Wondrous Working: Burst Area Broad Concentration Simultaneous Weaken 10 (DC Will 20)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (DC Will 19)
Expelliarmus: Damage 13, +9 (DC 28)
Grab, +10 (DC Spec 21)
Obliviate: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Spear of Light: Strength-based Damage 2, +6 (DC 28)
Stupefy: Cumulative Affliction 10, +9 (DC Fort 20)
Throw, +3 (DC 26)
Unarmed, +6 (DC 26)

Complications
- Creature of Light: Harry is Toughness Impaired against damage from Demonic Swords and Cursed Water, and such damage is also Incurable against him.
- Fame: Harry is famous within Wizarding Britain for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemeses: Molly Weasley wishes to locate Harry so that she can force the boy to marry her daughter, since she simply can't conceive of a reality where Harry isn't her grandson's father even if Harry never once slept with Ginevra Weasley. Of course, it's not like Ginny's in any real hurry to clue her mother in on reality!
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Responsibility: Harry is the co-owner and lead field agent for an incredibly profitable Curse-Breaking Agency, and as such is sometimes required to meet would-be clients personally in order to discuss the specifics of whatever task they would like him to perform for them. That, and of course, signing off on expense reports and other nonsensical paperwork that gets past his less adventurous business partner!

Languages
Coptic Egyptian, Dynastic Egyptian, English [Native], Japanese, Latin, Parseltongue (Secret), Sumerian

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 12/9, Will 13

Power Points
Abilities 84 + Powers 86 + Advantages 27 + Skills 38 (76 ranks) + Defenses 20 = 255

--------------------
Home Sweet Home
The Potter Estate - PL 11

Toughness 10, Size Huge

Features:
Concealed 1 (DC 20), Dual Size: Medium, Laboratory, Library, Living Space, Personnel, Sealed, Self-repairing 1, Wards 1 (DC 20), Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
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DalkonCledwin
Posts: 6996
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Location: Gallifrey

Queen of the Kindred Brainstorm & Notes

Post by DalkonCledwin »

Queen of the Kindred
Premise: During a dig in the Tell Abu Shahrain region, Harry Potter found a sealed crypt with Sumerian script engraved all over the walls. To his great surprise, he discovered that the occupant was still alive, and in doing so, accidentally awoke one of the most powerful and seductive vampires to ever walk the face of the Earth.
Required Inclusions:
- Harry must pursue a career in Curse-Breaking after the war with Voldemort instead of becoming an Auror like he planned to do while attending Hogwarts.
- During a dig in the region once known as Eridu, Harry and his team must stumble upon a heavily warded crypt that uses ancient Sumerian script as the base for its defenses.
- After dismantling the wards, Harry must discover a beautiful woman with elf-like features who has spent the past several millennia sleeping inside this crypt.
- The young woman in question must be Aya, the Original Vampire, renowned as the First Queen of the Kindred and the first-born daughter of Cain.
- Of course, since Fate loves to mess with Harry, Aya will promptly awaken as soon as Harry and his team finish dismantling the wards which surround her mausoleum.
- Aya must possess the ability to absorb knowledge from those she feeds on, meaning that she’ll gain a working knowledge of English and the modern world by lightly snacking on Harry.
- The main pairing for this story must involve Harry and Aya, although other girls are permissible so long as they manage to gain Aya’s blessing.
- Both Harry and Aya must eventually make their way to Kuoh Town; however, it is up to the author to decide how much of the plot of DxD they end up becoming involved in.
- Harry must possess the ability to compensate for his lack of sheer destructive potential by making use of superior speed, agility, out of the box thinking and magical knowledge.
Preferred Inclusions:
- Aya should be immune to the typical weaknesses of vampires due to the fact that she is the First and Eldest Kindred, and because she was actually on decent terms with the God of Gods.
- Aya’s shapeshifting powers should operate on an unprecedented level, allowing her to be the most powerful vampire, even if only in terms of the Vampiric ability known as Wealth of Power.
- Instead of being the vessel for a Sacred Gear, Harry should actually find (or has already found) a weapon which was once used by a Hero, with Harry being recognized as the new wielder.
- Harry’s biology should possess an unquantified ability to reject anything which could forcefully alter his existential nature, making it impossible to turn him into an Evil Piece, Brave Saint, etc…
Optional Inclusions:
- Aya could have the ability to bypass Harry’s Occlumency Shields, which she regularly uses to adopt forms which she knows he’ll find pleasing to look at so as to entice him into ravishing her.
- Harry could already be known to the Carmilla and Tepes Vampire Factions, and may even be employed by them to act as a courier between their respective courts.
Forbidden Things:
- Harry being tolerant of Issei’s antics towards his women.
- Harry becoming romantically involved with a man.
- Harry being coerced into an arranged marriage.
- Harry and Aya, the Malevolent Emo Doormats.
- Harry and Aya abandoning each other.
Last edited by DalkonCledwin on Mon Jul 26, 2021 1:20 pm, edited 1 time in total.
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Lord Harry / The MCs / Queen of the Kindred

Post by DalkonCledwin »

Image
Art by 聖 (Sei) on Pixiv

Lord Harry J. Potter-Black - PL 11
Age: 23 / Height: 6' 1" / Weight: 187 lbs / Hair Color: Dark Brown / Eye Color: Green
Group Affiliations: Potter & Greengrass Curse-Breakers Association / Base of Operations: Potter Estate at Kuoh (See Above)

Strength 2, Stamina 3, Agility 5, Dexterity 5, Fighting 6, Intellect 3, Awareness 4, Presence 4

General Advantages
Animal Empathy, Attractive, Benefit, Wealth 3 (Millionaire), Chokehold, Connected, Contacts, Defensive Roll 3, Equipment 4, Fascinate (Persuasion), Improved Grab, Inspire 2, Interpose, Languages 3, Leadership, Power Attack, Quick Draw, Set-up, Skill Mastery: (Expertise: Magic), Teamwork, Trance, Well-informed

Enhanced Advantages
Agile Feint, Close Attack 3, Evasion 2, Improved Initiative 4, Instant Up, Move-by Action, Seize Initiative, Takedown

Skills
Acrobatics 4 (+9), Athletics 6 (+8), Close Combat: Swords 2 (+8), Deception 4 (+8), Expertise: Magic 12 (+15), Insight 6 (+10), Investigation 6 (+9), Perception 8 (+12), Persuasion 8 (+12), Ranged Combat: Magic 3 (+8), Stealth 6 (+11), Technology 4 (+7), Vehicles 6 (+11)

Powers
Magical Prodigy: Array
. . Breaker's Gate: Movement 2 (magical travel, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Breaker's Portal: Teleport 8 (magical travel, Carry 50 lbs.; Accurate, Extended: 250 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Creatures of Darkness, Limited: to Forcing Targets Away from Warded Area, Tiring)
. . Expelliarmus: Damage 14 (charm, DC 29; Disarming, Increased Range: ranged; Nonlethal)
. . Finite Incantatem: Nullify 14 (charm, Counters: Magical Effects, DC 24; Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . Glacius Tria: Cone Area Affliction 9 (ice magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 19; Cone Area 2: 120 feet cone, DC 19, Extra Condition; Limited Degree)
. . Mage's Disjunction: Burst Area Broad Concentration Simultaneous Weaken 9 (security magic, Affects: Magic, Resisted by: Will, DC 19; Affects Objects, Burst Area: 30 feet radius sphere, DC 19, Broad: Magic, Concentration, Simultaneous; Build Up, Distracting, Side Effect: on failure - Psychic Backlash)
. . Obliviate: Concentration Cumulative Burst Area Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 17; Burst Area: 30 feet radius sphere, DC 17, Concentration, Cumulative, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . Reducto: Burst Area Weaken 9 (curse, Affects: Toughness, Resisted by: Fortitude, DC 19; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged)
. . Reparifors: Healing 9 (healing magic; Restorative)
Modified Human Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 8 (racial trait, Alteration Effects, Disease, Poison, Rare Descriptor: Friction Heat; Feature: Longevity (Up to 10,570 years))
. . Mage Sight: Senses 4 (racial trait, Analytical: Detect Magic, Awareness: Magical Auras [Mental], Detect: Magic [Visual] 2: ranged)
. . Power-Lifting: Enhanced Strength 3 (racial trait, +3 STR; Limited to Lifting, Notes: Max Lifting Strength 5: Up to 1,600 lbs)
. . Resistances: Immunity 4 (racial trait, Environmental Condition: Cold, Environmental Condition: Pressure, Uncommon Descriptor: Chemical Effects; Limited - Half Effect)
Skofnung (Easily Removable (indestructible))
. . Demonic Sword: Array
. . . . 12 Faithful Berserkers: Strength-based Burst Area Damage 3 (slashing, DC 20; Burst Area 3: 120 feet radius sphere, DC 13 [2 extra ranks], Feature: Extraordinary Effort for +2 effect ranks, Selective [2 extra ranks]; Tiring [2 extra ranks])
. . . . Blade Ward: Deflect 12 (talent; Redirection, Reflect; Limited: to Physical Projectiles, Reduced Range: close)
. . . . Cyclone Slash: Cone Area Damage 8 (wind, DC 23; Cone Area: 60 feet cone, DC 18)
. . . . Vorpal Sword: Strength-based Damage 3 (slashing, DC 20; Dangerous 4, Incurable, Penetrating 5, Smashing)
. . Only the Worthy: Feature 1 (demon sword, Notes: Skofnung will only allow itself to be wielded by those whom it personally deems to be worthy of such an honor.)
. . The Helm of Hades (Alternate; Removable (indestructible))
. . . . That's an Invisibility Cloak!: Concealment 7 (divine relic, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Feature: Grants Immunity to Thief's Downfall, Feature: Maleable Form; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)
Special Qualities
. . Hyper-Running: Speed 12 (talent, Speed: 8000 miles/hour, 16 miles/round)
. . Lightning Reflexes: Enhanced Trait 26 (talent, Dodge +6 (+13), Parry +6 (+13), Advantages: Agile Feint, Close Attack 3, Evasion 2, Improved Initiative 4, Instant Up, Move-by Action, Seize Initiative, Takedown)
. . Master Linguist: Comprehend 3 (talent, Languages - Read All, Languages - Speak All, Languages - Understand All; Limited: to Modern Languages, Quirk: Takes at least a Scene for Harry to pick up a new language)

Equipment
Cell Phone (Smartphone), Heavy Robes, The Potter Estate at Kuoh

Offense
Initiative +21
12 Faithful Berserkers: Strength-based Burst Area Damage 3 (DC 20)
Cyclone Slash: Cone Area Damage 8 (DC 23)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (DC Will 19)
Expelliarmus: Damage 14, +8 (DC 29)
Finite Incantatem: Nullify 14, +8 (DC Will 24)
Glacius Tria: Cone Area Affliction 9 (DC Fort/Will 19)
Grab, +9 (DC Spec 12)
Mage's Disjunction: Burst Area Broad Concentration Simultaneous Weaken 9 (DC Will 19)
Obliviate: Concentration Cumulative Burst Area Affliction 7 (DC Will 17)
Reducto: Burst Area Weaken 9 (DC Fort 19)
Throw, +5 (DC 17)
Unarmed, +9 (DC 17)
Vorpal Sword: Strength-based Damage 3, +11 (DC 20)

Complications
- Fame: Harry is famous within Wizarding Britain for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Responsibility: Harry is the co-owner and lead field agent for an incredibly profitable Curse-Breaking Agency, and as such is sometimes required to meet would-be clients personally in order to discuss the specifics of whatever task they would like him to perform for them. That, and of course, signing off on expense reports and other nonsensical paperwork that gets past his less adventurous business partner!

Languages
English [Native], Japanese, Parseltongue (Secret), Sumerian

Defense
Dodge 13/7, Parry 13/7, Fortitude 7, Toughness 9/3, Will 14

Power Points
Abilities 64 + Powers 112 + Advantages 31 + Skills 38 (75 ranks) + Defenses 17 = 262

--------------------
Home Sweet Home
The Potter Estate at Kuoh - PL 11

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 1 (DC 20), Dual Size: Medium, Library, Living Space, Personnel (Winky), Ritual Chamber, Sealed, Self-repairing 1, Wards 1 (DC 20)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
Last edited by DalkonCledwin on Mon Jul 26, 2021 1:19 pm, edited 2 times in total.
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