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DalkonCledwin
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Bidelia Potter / The MCs / The Bladesmith of Hearts

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Bidelia Lillian Potter - PL 11
Age: 19 / Height: 5' 8" / Weight: 138 lbs
Hair Color: Crimson / Eye Color: Green

Strength 8, Stamina 8, Agility 8, Dexterity 7, Fighting 6, Intellect 2, Awareness 10, Presence 5

General Advantages
Artificer, Attractive 2, Benefit, Hereditary Rank 4 (head of house): (Black, Peverell, Potter), Benefit, Political Rank 3 (high-class), Benefit, Wealth 3 (millionaire), Benefit, Wing Sets (low-class (2 wings)), Daze (Deception), Equipment 4, Fascinate (Persuasion), Fighting Style: Fencing, Languages 1, Lionheart 2, Move-by Action, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Ritualist, Seize Initiative

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Defense, Improved Disarm, Improved Initiative, Power Attack, Taunt

Enhanced Advantages
Luck (Recover) 3, Skill Mastery: Expertise: Magic, Ultimate Effort: Expertise: Magic checks for Artificing

Skills
Acrobatics 6 (+14), Athletics 4 (+12), Deception 8 (+13), Expertise (AGL): Riding 8 (+16), Expertise (AWE): Domestic Duties 4 (+14), Expertise: Magic 12 (+18/+14), Insight 6 (+16), Investigation 4 (+6), Perception 8 (+18), Persuasion 10 (+15), Stealth 6 (+14), Treatment 4 (+6)

Powers
A Queen's Augmentation
. . A Bishop's Rejuvenation: Luck Control 1 (bestowed, Spend on Other, Advantages: Luck (Recover) 3)
. . A Knight's Speed: Teleport 3 (bestowed, 250 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Subtle: subtle, Turnabout)
. . A Rook's Might: Enhanced Strength 4 (bestowed, +4 STR; Limited to Lifting, Notes: Normally has a Lifting Strength of 100 tons, with Purgatory this increases to 3,200 tons)
. . A Rook's Resilience: Impervious Toughness 3 (bestowed)
. . High-Speed Incantation: Quickness 5 (bestowed, Perform routine tasks in -5 time ranks; Limited to One Task: Ritual Casting, Notes: In Bidelia's case, Sensual Healing is a Ritual effect)
Balance Breaker: Array
. . Blade Knight Mass, Supreme Holy Knight Army: Summon 5 (crest side bb, sacred gear; Controlled, Horde, Multiple Minions 5: 32 minions)
. . Purgatory, Supreme Demonic Feral Knight (Activation: Standard Action)
. . . . Armor Plating: Protection 5 (sacred gear, sub-species bb, +5 Toughness; Impervious [4 ranks only])
. . . . Berserker Rage: Enhanced Trait 9 (sacred gear, sub-species bb, Strength +5 (+13), Dodge -1 (+9), Parry -1 (+9), Advantages: Fearless, Notes: Bidelia normally has a Punching Strength of 6 tons, but with this power that becomes 200 tons)
. . . . Demonic Armor: Immunity 10 (sacred gear, sub-species bb, Common Descriptor: Demonic Effects; Limited - Half Effect)
. . Titania, Supreme Holy Fairy Knight (Activation: Standard Action)
. . . . Armor Plating: Protection 4 (sacred gear, sub-species bb, +4 Toughness; Impervious)
. . . . Fairy Wings: Flight 5+6 ([Stacking ranks: +6], sacred gear, sub-species bb, Speed: 4000 miles/hour, 8 miles/round; Wings)
. . . . Holy Armor: Immunity 10 (sacred gear, sub-species bb, Common Descriptor: Holy Effects; Limited - Half Effect)
Magical Girl: Array
. . Apparition: Teleport 6 (wizarding magic, 1800 feet in a move action, carrying 50 lbs.; Accurate, Change Direction, Easy, Extended: 60 miles in 2 move actions)
. . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Devils, Undead & Spawn of Trihexa, Limited: to Causing Targets to Flee, Tiring)
. . Expelliarmus: Damage 15 (force, wizarding magic, DC 30; Disarming, Increased Range: ranged)
. . Levia-tan Gate: Movement 2 (demonic magic, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
Reincarnated Devil Physiology
. . Body Resistance: Impervious Toughness 5 (racial)
. . Devil Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Feature: Wings fold into back when not in use, Stacks with: Fairy Wings: Flight 5+6; Wings)
. . Enhanced Perception: Senses 7 (racial, Darkvision, Extended: Hearing 2: x100, Extended: Vision 1: x10, Low-light Vision, Ultra-hearing)
. . Invulnerabilities: Immunity 8 (racial, Aging, Damage Effect: Cold Damage, Disease, Poison)
. . Unified Language: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
Sacred Gear: Array
. . Energy Blade: Strength-based Damage 3 (cursed sword, DC 26; Variable Descriptor: close group - Any of the Four Classic Elements)
. . Energy Delete: Linked Effect
. . . . Energy Deletion: Nullify 16 (Linked; Easily Removable, cursed sword, Counters: Energy Effects, DC 26; Broad, Simultaneous; Limited: to a single Energy Descriptor per use of this power, Reduced Range: close)
. . . . Sword Strike: Strength-based Damage 3 (Linked; Easily Removable, cursed sword, DC 26)
. . Faux-Ascalon: Strength-based Damage 2 (Easily Removable, holy sword, DC 25; Dangerous 4; Quirk 4: Dangerous only vs. Dragons & Dragon Gear wielders)
. . Faux-Durandal: Strength-based Damage 4 (Easily Removable, holy sword, DC 27; Custom: Variable Extra (Durandal can duplicate any [1 pt / rank] extra as per the Variable Descriptor extra) [13 extra ranks], Penetrating 17; Inaccurate: -2)
Sacred Gear: Talents
. . Bladesmith Mastery: Enhanced Trait 4 (skill, Expertise +4 (+18), Advantages: Skill Mastery, Ultimate Effort: Expertise: Magic checks for Artificing; Limited: to the Creation of Holy or Demonic Swords & Armor)

Equipment
Communication Mirror, Potter Manor

Offense
Initiative +12
Energy Blade: Strength-based Damage 3, +6 (DC 26)
Energy Deletion: Nullify 16, +6 (DC Will 26)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 15, +7 (DC 30)
Faux-Ascalon: Strength-based Damage 2, +6 (DC 25)
Faux-Durandal: Strength-based Damage 4, +4 (DC 27)
Grab, +6 (DC Spec 18)
Sword Strike: Strength-based Damage 3, +6 (DC 26)
Throw, +7 (DC 23)
Unarmed, +6 (DC 23)

Complications
- Fame: Bidelia has gained a great deal of fame within the Wizarding Communities of Great Britain due to her actions over the past several years. This is particularly true in regards to the recent defeat of the Dark Lord known as Voldemort
- Motivation: Protector: Bidelia is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Mythic Weakness: Bidelia loses access to her "A Rook's Resistance" and "Body Resistance" powers when defending against Angelic Magic, and Holy Swords. Furthermore, the damage dealt by those attacks is considered Incurable against her. Lastly, when she becomes Dazed while being exposed to verbal prayers or scripture.
- Relationship: Bidelia is Serafall Leviathan's new Queen, and is also a person of some importance to the Seraphim known as Gabriel.
- Temper: Bidelia is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.

Languages
English [Native], Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 12/8 (Imp. 12/8), Will 13

Power Points
Abilities 108 + Powers 192 + Advantages 35 + Skills 40 (80 ranks) + Defenses 10 = 385

--------------------
Potter Manor - PL 11

Toughness 10, Size Large

Features:
Fire Prevention Wards, Garage, Grounds, Gym, Habitat, Laboratory, Library, Living Space, Personnel, Secret 2, Trophy Room, Wards 2, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
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Blade Knights - PL 5

Strength 1, Stamina -, Agility 1, Dexterity 1, Fighting 3, Intellect -, Awareness 0, Presence -

Advantages
Improved Initiative

Skills
Athletics 4 (+5), Close Combat: Unarmed 2 (+5), Close Combat: Variable Sword 3 (+6), Expertise: Military 4 (+4), Intimidation 2 (+2), Perception 4 (+4)

Powers
Construct Physiology
. . Immunity to Fortitude Effects (Racial)
Variable Sword (Easily Removable)
. . Sword Strike: Strength-based Damage 3 (slashing, DC 19; Variable Descriptor: close group - Radiant or Cursed Descriptor)

Offense
Initiative +5
Grab, +3 (DC Spec 11)
Sword Strike: Strength-based Damage 3, +6 (DC 19)
Throw, +1 (DC 16)
Unarmed, +5 (DC 16)

Languages
Not Applicable

Defense
Dodge 5, Parry 5, Fortitude Immune, Toughness 5, Will Immune

Power Points
Abilities -18 + Powers 32 + Advantages 1 + Skills 10 (19 ranks) + Defenses 11 = 36
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DalkonCledwin
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King of Vampires Brainstorm & Notes

Post by DalkonCledwin »

I don't really have a story blurb for this idea, as I am adopting it from someone else. However the original chapter for this idea can be found here
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Henrik Dracul / The MCs / King of Vampires

Post by DalkonCledwin »

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Art by Sandara on DeviantArt

Henrik Dracul - PL 14
Age: 665 / Height: 5' 11" / Weight: 170 lbs
Hair Color: Black / Eye Color: Red (Gray Mystic Eyes)

Strength 7, Stamina -, Agility 9, Dexterity 6, Fighting 12, Intellect 4, Awareness 9, Presence 10

General Advantages
All-out Attack, Animal Empathy, Artificer, Assessment, Attractive, Badboy, Beloved: Arcueid, Benefit, Alternate Identity: Harry James Potter, Benefit, God Like 5 (greater deity), Benefit, Hereditary Rank 4 (head of house): (Black, Dracul, Peverell, Potter), Benefit, Political Rank 5 (god), Benefit, Wealth 4 (multimillionaire), Benefit, Wing Sets 7 (lord commander (12 wings)), Defensive Roll 3, Equipment 6, Fearless, Inspire 4, Languages 4, Leadership, Mana Sensitive, Power Attack, Ranged Attack 4, Ritualist, Skill Mastery: Expertise: Magic, Skill Mastery: Insight, Skill Mastery: Persuasion, Takedown 2, Teamwork, Trance, Ultimate Effort: Will Checks

Enhanced Advantages
Diehard, Evasion 2, Improved Critical: Melee Weapons, Improved Initiative 4, Instant Up, Interpose, Luck 6, Move-by Action, Seize Initiative, Ultimate Effort: Melee Attack Rolls, Uncanny Dodge

Skills
Acrobatics 10 (+19), Athletics 10 (+17), Close Combat: Grab 6 (+18), Close Combat: Swords 4 (+16), Deception 8 (+18), Expertise (AWE): Governing 8 (+17), Expertise: History 8 (+12), Expertise: Magic 14 (+18), Insight 10 (+19), Intimidation 8 (+18), Investigation 6 (+10), Perception 8 (+17), Persuasion 8 (+18), Sleight of Hand 4 (+10), Stealth 8 (+17), Treatment 8 (+12)

Powers
Form Manipulation: Array
. . Bat Form (Activation: Move Action)
. . . . Bat Wings: Flight 5 (morphic, Speed: 60 miles/hour, 900 feet/round)
. . . . Echolocation: Senses 4 (morphic, Accurate: Ultra-Hearing, Extended: Ultra-Hearing 1: x10, Ultra-hearing)
. . . . Reduced Resilience: Enhanced Trait -2 (morphic, Toughness -2 (+9))
. . . . Small Size: Shrinking 4 (morphic, -1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank)
. . Smoke Form (Activation: Move Action)
. . . . Body of Smoke: Insubstantial 2 (morphic, Gaseous)
. . . . Dark Flight: Flight 2 (morphic, Speed: 8 miles/hour, 120 feet/round)
. . . . Enhanced Resilience: Immunity 2 (morphic, Critical Hits)
. . Vampire Wings: Flight 11 (racial, Speed: 4000 miles/hour, 8 miles/round; Feature: Wings fold into back when not in use; Wings)
. . Wolf Form (Activation: Move Action)
. . . . Bite: Enhanced Trait 3 (morphic, Advantages: Fast Grab, Improved Hold, Improved Trip)
. . . . Fast: Speed 3 (morphic, Speed: 16 miles/hour, 250 feet/round)
Heavy Armor (Removable)
. . Armor Plating: Protection 5 (armor, +5 Toughness; Impervious)
Magical Supremacy: Array
. . Apparition: Teleport 7 (wizarding magic, 0.5 miles in a move action, carrying 50 lbs.; Accurate, Change Direction, Easy, Extended: 120 miles in 2 move actions)
. . Blood Lash: Damage 10 (vampiric magic, DC 25; Accurate 2: +4, Disarming, Grabbing, Multiattack, Penetrating 10, Reach (melee) 4: 20 ft.; Source: Blood)
. . Divine Blast: Damage 18 (divine magic, force, DC 33; Extended Range 9, Increased Range: ranged, Penetrating 9; Unreliable (5 uses))
. . Divine Celerity I: Speed 11 (divine magic, Speed: 4000 miles/hour, 8 miles/round; Affects Others; Fades)
. . Divine Gate: Movement 2 (divine magic, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Divine Vampire: Linked Effect
. . . . Blood Healing: Healing 8 (Linked; vampiric; Restorative, Stabilize; Limited: to Self)
. . . . Kiss of the Vampire: Concentration Cumulative Affliction 8 (Linked; pleasure, vampiric, 1st degree: Dazed, Fatigued, 2nd degree: Stunned, Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 18; Concentration, Cumulative, Extra Condition; Grab-based, Slow: Minutes)
. . . . Life Drain: Concentration Weaken 8 (Linked; vampiric, Affects: Stamina, Resisted by: Fortitude, DC 18; Concentration; Grab-based, Slow: Minutes)
. . Mass Divine Blast: Damage 9 (divine magic, force, DC 24; Extended Range 9, Increased Range: ranged, Multiattack, Penetrating 9; Unreliable (5 uses))
. . Mystic Eyes of Enchantment: Concentration Cumulative Affliction 9 (vampiric magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Concentration, Cumulative, Increased Range 2: perception; Sense-dependent: Visual)
. . Undead Mastery: Progressive Perception Area Affliction 12 (divine magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Perception Area: DC 22 - Hearing, Progressive; Limited: to Undead)
Magical Supremacy: Talents
. . Divine Celerity II: Enhanced Extra 11 (divine magic; Multiattack, Variable Descriptor: close group - All Melee Attacks; Fades, Quirk: Limited to the Lower of Attack or Extra's Rank)
. . Divine Movement: Enhanced Trait 11 (divine magic, Advantages: Evasion 2, Improved Initiative 4, Instant Up, Interpose, Move-by Action, Seize Initiative, Uncanny Dodge)
. . Divine Weapon Mastery: Luck Control 1 (divine magic, Force a Re-roll, Advantages: Improved Critical, Luck 6, Ultimate Effort: Melee Attack Rolls; Limited: to Forcing Targets to Reroll Resistance Checks vs. Henrik's Melee Attacks, Reduced Range 2: close)
. . Know Death: Senses 3 (divine magic, Analytical: Detect Moment of Death, Detect: Moment of Death [Vision] 2: ranged)
. . See Magic: Senses 3 (divine magic, Analytical: Detect Magic, Detect: Magic [Visual] 2: ranged)
Shinso Physiology
. . Body Resistance: Impervious Toughness 5 (racial; Limited: Not vs. Magical or Silver Weapons)
. . Deathless: Immortality 6 (racial, Return after 16 hours; Limited: Henrik will truly die if he is beheaded or burned to death)
. . Fast Healing: Regeneration 3 (racial, Every 3.33 rounds, Advantages: Diehard; Persistent)
. . Gravity Defiance: Movement 2 (racial, Wall-crawling 2: full speed)
. . Shadowless: Concealment 4 (racial, All Visual Senses; Innate; Limited: to casting shadows or reflections, Permanent)
. . Tough: Protection 3 (racial, +3 Toughness)
. . Unliving: Immunity 31 (racial, Aging, Fortitude Effects; Feature: Henrik is fertile despite being undead)
. . Vampiric Senses: Senses 8 (racial, Acute: Olfactory, Analytical: Olfactory, Darkvision, Extended: Hearing 1: x10, Extended: Olfactory 1: x10, Extended: Vision 1: x10, Tracking: Olfactory 1: -1 speed rank)
Void Sword (Easily Removable)
. . Summonable: Feature 1 (talent, Notes: Henrik can summon this sword to his hand by expending a Standard Action)
. . Void Sword: Array
. . . . Annihilating Strike: Linked Effect
. . . . . . Devastating Strike: Strength-based Damage 3 (Linked; divine, slashing, DC 25; Secondary Effect)
. . . . . . Vaporizing Strike: Weaken 10 (Linked; divine, slashing, Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects, Secondary Effect; Tiring)
. . . . Banestrike: Strength-based Damage 3 (divine, slashing, DC 25; Dangerous 4; Bane: Angels, Quirk 4: Dangerous only vs. Angels)

Equipment
Castlevania

Offense
Initiative +25
Banestrike: Strength-based Damage 3, +16 (DC 25)
Blood Lash: Damage 10, +16 (DC 25)
Devastating Strike: Strength-based Damage 3, +16 (DC 25)
Divine Blast: Damage 18, +10 (DC 33)
Grab, +18 (DC Spec 17)
Kiss of the Vampire: Concentration Cumulative Affliction 8, +18 (DC Fort 18)
Life Drain: Concentration Weaken 8, +18 (DC Fort 18)
Mass Divine Blast: Damage 9, +10 (DC 24)
Mystic Eyes of Enchantment: Concentration Cumulative Affliction 9 (DC Will 19)
Throw, +10 (DC 22)
Unarmed, +12 (DC 22)
Undead Mastery: Progressive Perception Area Affliction 12 (DC Will 22)
Vaporizing Strike: Weaken 10, +16 (DC Fort 20)

Complications
- Bane: Henrik can't tolerate the scent of garlic, and is incapable of entering an area surrounded by it. He is also incapable of entering an area that is surrounded by Symbols dedicated to the God of the Bible. If presented with such a symbol, Henrik and the presenter must perform opposed Presence checks, and if the presenter wins on that check, Harry cannot approach closer than 5 feet to that person and is unable to attack them.
- Cultural Awkwardness: Henrik has been trapped within a form of suspended animation for the past 519 years. It stands to reason that here are things about modern society and culture that are just a bit beyond his ability to comprehend.
- Feud: Prior to becoming a Vampire, Henrik was one of Heaven's most prized Exorcists, and had even attempted to form a romantic bond with the Seraph known as Gabriel. Her rejection hurt him more than she could have realized, and ultimately led to his embracing the path of a vampire when it proved to be the only way to prevent Trihexa from being released centuries ahead of schedule. Not long after that, at least from a Vampiric point of view, Heaven decided to butt their noses into his quest for vengeance that was being fueled by the murder of his eldest daughter. This led to the Heaven Faction declaring a war of eradication against the citizens of his kingdom, one which nearly led to the genocide of the Vampiric species. Henrik managed to survive, but was incapable of healing from the trauma of that war due to having been sealed inside a sarcophagus that was located inside a castle locked in stasis.
- Honor: Despite everything else that might be true about him, Henrik is a fair and just ruler to his people, and lives by a code of honor typical to the age of chivalry.
- Invitation: Henrik can't enter the private dwelling of a living creature unless he has first been invited in by someone with the authority to do so (or in other words a legal inhabitant of that residence).
- Motivation: Protector: Henrik lives for the sole purpose of protecting those who look up to him for leadership, regardless of what species they happen to be.
- Mythic Weakness: Henrik must consume the blood of a living creature on a regular basis, becoming Impaired after one week without blood, and then Disabled & Fatigued after two weeks without blood. Driving a wooden stake through his heart will cause Harry to be rendered Immobile. Lastly, he becomes Dazed when exposed to direct sunlight, however suffers no other ill-effects from such exposure.
- Temper: Henrik is sometimes mistaken for Vlad Tepes, because they have a similar reaction towards betrayal. Impaling people on wooden stakes.
- Weakness: Harry is Resistance Impaired against Fire Effects.

Languages
English, Hungarian, Japanese, Latin, Parseltongue, Romanian, Ænglish (Old English) [Native]

Defense
Dodge 16, Parry 16, Fortitude Immune, Toughness 12/9 (Imp. 10), Will 14

Power Points
Abilities 104 + Powers 192 + Advantages 67 + Skills 64 (128 ranks) + Defenses 16 = 443

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Castlevania - PL 13

Toughness 16, Size Huge

Features:
Concealed 2, Deathtraps, Dimensional Portal, Grounds, Habitat, Holding Cells, Holding Cells (Impervious), Isolated, Laboratory, Library, Living Space, Secondary Living Space, Self-repairing 1, Trophy Room, Wards 5

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 5 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 28
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Build Comments: This stat block is subject to change depending on if I get a response to a Private Message I sent to AngelDoctor.
Last edited by DalkonCledwin on Wed Jan 08, 2020 9:04 pm, edited 4 times in total.
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DalkonCledwin
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Arcueid Brunestud / The MCs / King of Vampires

Post by DalkonCledwin »

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Art by Miyai Max on Pixiv

Arcueid Brunestud - PL 12
Age: 999 / Height: 5' 7" / Weight: 127 lbs
Hair Color: Blonde / Eye Color: Red (Gold Mystic Eyes)

Strength 9, Stamina -, Agility 8, Dexterity 6, Fighting 6, Intellect 4, Awareness 5, Presence 4

General Advantages
All-out Attack, Animal Empathy, Assessment, Attractive 2, Badgirl, Beloved: Henrik, Benefit, Political Rank 4 (ultimate-class), Benefit, Status 5: (Queen of the Carmilla Faction), Benefit, Wealth 4 (multimillionaire), Benefit, Wing Sets 5 (satan-class (10 wings)), Close Attack, Connected, Contacts, Daze (Deception), Disarming (DC 20), Eidetic Memory, Equipment 3, Fascinate (Deception), Fascinate (Persuasion), Favored Environment: When Fighting Favored Foe, Favored Foe: The Tepes Faction, Fearless, Improved Smash, Inspire 3, Interpose, Languages 4, Leadership, Mana Sensitive, Move-by Action, Power Attack, Ritualist, Takedown 2, Taunt, Teamwork, Trance

Enhanced Advantages
Diehard

Skills
Acrobatics 6 (+14), Athletics 6 (+15), Close Combat: Grab 4 (+10), Deception 8 (+12), Expertise (AWE): Popular Culture 6 (+11), Expertise: Business & Finance 12 (+16), Expertise: History 10 (+14), Expertise: Magic 10 (+14), Insight 6 (+11), Intimidation 6 (+10), Investigation 6 (+10), Perception 6 (+11), Persuasion 8 (+12), Ranged Combat: Throwing 4 (+10), Stealth 6 (+14), Technology 4 (+8), Treatment 6 (+10)

Powers
Moon Princess: Array
. . Der Mond: Healing 12 (vampiric magic; Persistent, Restorative; Limited: to Self, Tiring)
. . Fog Bank: Environment 12 (vampiric magic, Visibility (-5), Radius: 8 miles; Selective)
. . Gift of Nature's Wrath: Burst Area Damage 7 (vampiric magic, DC 22; Burst Area 3: 120 feet radius sphere, DC 17, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged, Penetrating 7, Variable Descriptor 2: broad group - Any Nature-based Descriptor; Tiring)
. . Gnaden Sturz: Damage 13 (force, vampiric magic, DC 28; Increased Range: ranged, Multiattack; Diminished Range 2)
. . Mystic Eyes of Enchantment: Concentration Cumulative Affliction 9 (vampiric magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Concentration, Cumulative, Increased Range 2: perception; Sense-dependent: Visual)
. . Rail Zeppelin: Enhanced Strength 13 (vampiric, +13 STR; Limited to Lifting, Notes: Without this power, Arcueid has a punching & lifting strength of 12 tons, with it, her Lifting Strength increases to 100,000 tons)
. . Talons: Strength-based Damage 4 (slashing, vampiric, DC 28; Accurate 2: +4, Penetrating 13, Split: 2 targets)
. . Vampiric Bite: Linked Effect
. . . . Blood Healing: Healing 8 (Linked; vampiric; Restorative, Stabilize; Limited: to Self)
. . . . Kiss of the Vampire: Concentration Cumulative Affliction 8 (Linked; pleasure, vampiric, 1st degree: Dazed, Fatigued, 2nd degree: Stunned, Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 18; Concentration, Cumulative, Extra Condition; Grab-based, Slow: Minutes)
. . . . Life Drain: Concentration Weaken 8 (Linked; vampiric, Affects: Stamina, Resisted by: Fortitude, DC 18; Concentration; Grab-based, Slow: Minutes)
Vampiric Physiology
. . Body Resistance: Impervious Toughness 5 (racial; Limited: Not vs. Magical or Silver Weapons)
. . Deathless: Immortality 6 (racial, Return after 16 hours; Limited: Arcueid will really die if beheaded or burned to death)
. . Fast Healing: Regeneration 3 (racial, Every 3.33 rounds, Advantages: Diehard; Persistent; Limited: to While in Sarcophagus)
. . Gravity Defiance: Movement 3 (racial, Safe Fall, Wall-crawling 2: full speed)
. . Shadowless: Concealment 4 (racial, All Visual Senses; Innate; Limited: to casting shadows or reflections, Permanent)
. . Super-Tough: Protection 10 (racial, +10 Toughness)
. . Unliving: Immunity 31 (racial, Aging, Fortitude Effects; Feature: Arcueid is fertile despite being undead)
. . Vampiric Senses: Senses 7 (racial, Acute: Olfactory, Darkvision, Extended: Hearing 1: x10, Extended: Olfactory 1: x10, Extended: Vision 1: x10, Tracking: Olfactory 1: -1 speed rank)
. . Wings: Flight 10 (racial, Speed: 2000 miles/hour, 4 miles/round; Feature: Wings fold into back when not in use; Wings)

Equipment
Brunestud Manor

Offense
Initiative +8
Gift of Nature's Wrath: Burst Area Damage 7 (DC 22)
Gnaden Sturz: Damage 13, +6 (DC 28)
Grab, +11 (DC Spec 19)
Kiss of the Vampire: Concentration Cumulative Affliction 8, +11 (DC Fort 18)
Life Drain: Concentration Weaken 8, +11 (DC Fort 18)
Mystic Eyes of Enchantment: Concentration Cumulative Affliction 9 (DC Will 19)
Talons: Strength-based Damage 4, +11 (DC 28)
Throw, +10 (DC 24)
Unarmed, +7 (DC 24)

Complications
- Bane: Arcueid can't tolerate the scent of garlic, and is incapable of entering an area surrounded by it. She is also incapable of entering an area that is surrounded by Symbols dedicated to the God of the Bible. If presented with such a symbol, Arcueid and the presenter must perform opposed Presence checks, and if the presenter wins on that check, Arcueid cannot approach closer than 5 feet to that person and is unable to attack them.
- Easily Distracted: It is incredibly easy to distract Arcueid, as anything from shiny objects to fluffy white rabbit abominations have been known to accomplish such a feat. This has led to people labeling Arcueid as an airhead, despite the fact that she is actually an incredibly intelligent woman.
- Enemy: Gabriel of the Seraph dislikes Arcueid immensely, and would happily see the woman die, but knows that she can't actually do that if she wants to avoid having Henrik restart his war of vengeance once he inevitably awakens from his centuries long slumber.
- Feud: About a decade after Bram Stoker wrote his famous novel, an argument broke out between the Vampires over who the rightful leader of their faction should be. An individual calling himself "Julian Tepes" succeeded in uniting three houses under his leadership by claiming descent from the Dracula described in the aforementioned novel. They became the Tepes Faction, with Arcueid's faction being named in honor of her sister-wife, Carmilla Dracul. These two factions have never gotten along and are in a perpetual cold war.
- Invitation: Arcueid can't enter the private dwelling of a living creature unless she has first been invited in by someone with the authority to do so (or in other words a legal inhabitant of that residence).
- Motivation: Responsibility: Arcueid's primary motivation is ensuring that her husband's sanctuary remains undisturbed and undiscovered until such time as he manages to free himself from the preternatural slumber that the Heaven Faction trapped him in. This is a goal that has become problematic as of late, due to the fact that the Tepes faction now has control of Sephiroth Graal.
- Mythic Weakness: Arcueid must consume the blood of a living creature on a regular basis, becoming Impaired after one week without blood, and then Disabled & Fatigued after two weeks without blood. Driving a wooden stake through her heart will cause Arcueid to be rendered Immobile. Lastly, she becomes Dazed when exposed to direct sunlight, however suffers no other ill-effects from such exposure.
- Relationships: Arcueid is the Queen of the Carmilla Faction, although she usually cedes the her responsibilities of her position to Genevieve Vordenburg, the Head of House Vordenburg. Furthermore, she is Henrik Dracul's sole remaining wife; with their daughters, Akasha Karnstein and Kahlua Carmilla, being the Heads of House for their respective Vampiric Lineages.
- Weakness: Arcueid is Resistance Impaired against Fire Effects.

Languages
English, Hungarian, Japanese, Latin, Old Norse [Native], Romanian, Ænglisc (Old English)

Defense
Dodge 14, Parry 14, Fortitude Immune, Toughness 10 (Imp. 5), Will 12

Power Points
Abilities 74 + Powers 129 + Advantages 62 + Skills 57 (114 ranks) + Defenses 25 = 347

--------------------
Brunestud Manor - PL 12

Toughness 10, Size Large

Features:
Defense System, Grounds, Laboratory, Library, Living Space, Personnel, Secret 2, Trophy Room, Wards 2

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
Last edited by DalkonCledwin on Wed Jan 08, 2020 9:05 pm, edited 5 times in total.
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DalkonCledwin
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Serafall Leviathan / The MCs / King of Vampires

Post by DalkonCledwin »

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Art by CherryInTheSun on DeviantArt

Serafall Leviathan - PL 12
Age: 574 / Height: 5' 3" / Weight: 106 lbs
Hair Color: Black / Eye Color: Blue

Strength 15, Stamina 10, Agility 6, Dexterity 5, Fighting 7, Intellect 2, Awareness 6, Presence 10

Advantages
Assessment, Attractive 2, Beautiful Voice, Benefit, Diplomatic Immunity, Benefit, Political Rank 4 (ultimate-class), Benefit, Wealth 2 (independently wealthy), Benefit, Wing Sets 5 (satan-class (10 wings)), Connected, Contacts, Conviction, Daze (Expertise: Acting), Disarming (DC 12), Eidetic Memory, Equipment 5, Fascinate (Expertise: Acting), Fascinate (Persuasion), Favored Type: Magical Girls & Boys, Fearless, Great Endurance, Guidance, Inspire 5, Interpose, Languages 3, Leadership, Mana Sensitive, Move-by Action, People Person, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Ritualist, Set-up, Skill Mastery: Perform: Acting, Takedown 2, Taunt, Team Code, Teamwork, Trance, Well-informed, White Knight

Skills
Acrobatics 6 (+12), Athletics 6 (+21), Deception 8 (+18), Expertise (AWE): Governing 10 (+16), Expertise: Magic 14 (+16), Expertise: Politics 10 (+12), Insight 6 (+12), Intimidation 4 (+14), Investigation 6 (+8), Perception 6 (+12), Perform: Acting 12 (+22), Persuasion 6 (+16), Ranged Combat: Magic 6 (+11), Stealth 6 (+12), Technology 8 (+10), Treatment 6 (+8)

Powers
A King's Bond
. . Kingly Empathy: Senses 8 (devil magic, Acute: Detect Emotions, Detect: Emotions [Mental] 2: ranged, Extended: Detect Emotions 4: x10k, Radius: Detect Emotions; Dimensional 2: group - Adjacent Dimensions; Limited: to Detecting the Emotions of Serafall's Peerage Members)
Magical Girl: Array
. . Celsius Cross Trigger: Progressive Cone Area Affliction 12 (cold, cosmic magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Damage, DC 22; Cone Area 2: 120 feet cone, DC 22, Extra Condition, Feature: Extraordinary Effort for +2 effect ranks, Progressive; Limited 2: to no more than once per Adventure, Tiring)
. . Fire Shot: Cone Area Damage 9 (demonic magic, fire, DC 24; Cone Area 3: 250 feet cone, DC 19, Feature: Extraordinary Effort for +2 effect ranks, Secondary Effect; Tiring)
. . Levia-tan Gate I: Movement 2 (demonic magic, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Levia-tan Gate II: Teleport 6 (demonic magic, Carry 50 lbs.; Accurate, Easy, Extended: 60 miles in 2 move actions, Portal; Limited to Extended)
. . Sensual Healing: Healing 8 (demonic magic; Persistent, Restorative, Stabilize; Quirk 2: Treatment requires at least 10 minutes and skin-to-skin full body contact)
. . Sitri Hydromancy: Move Object 12 (family magic, 400 ktons, DC 27; Damaging, Increased Mass 12; Limited: Water)
. . Sitri Mist: Environment 12 (family magic, Cold, Visibility (-2), Radius: 8 miles; Selective)
Pure-Devil Physiology
. . Adapted Perception: Senses 7 (racial, Darkvision, Extended: Hearing 2: x100, Extended: Vision 1: x10, Low-light Vision, Ultra-hearing)
. . Body Resistance: Impervious Toughness 5 (racial; Limited: Not vs. Holy Attacks)
. . Devil Wings: Flight 10 (racial, Speed: 2000 miles/hour, 4 miles/round; Wings)
. . Invulnerabilities: Immunity 8 (racial, Aging, Damage Effect: Cold Damage, Disease, Poison)
. . Unified Language: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)

Expanded Equipment
Magia Levia Staff
. . Staff Strike: Strength-based Damage 2 (bludgeoning, DC 32; Reach (melee): 5 ft.)

Equipment
Battle Robes, Cell Phone (Smartphone), Magia Levia Manor, Magia Levia Staff

Offense
Initiative +6
Celsius Cross Trigger: Progressive Cone Area Affliction 12 (DC Fort/Will 22)
Fire Shot: Cone Area Damage 9 (DC 24)
Grab, +7 (DC Spec 25)
Sitri Hydromancy: Move Object 12, +11 (DC 27)
Staff Strike: Strength-based Damage 2, +7 (DC 32)
Throw, +5 (DC 30)
Unarmed, +7 (DC 30)

Complications
- Easily Distracted: By Magical Girls, her sister and Henrik. When any of these things enter her field of vision for the first time in any given scene, she will abandon whatever it is she is doing and focus almost exclusively on whichever one has caught her attention. A sharp admonition from Arcueid will usually snap her back on focus, but most other people won't have much luck with getting her attention to recenter itself, especially not Gabriel.
- Fame: Serafall is one of, if not the, most famous devils in the Underworld on account of her success as a media sensation. This is in addition to her position as the Maou Leviathan within the New Satan Faction.
- Motivation: Thrills: Trying to figure out what the truth behind Sera's motivation is, wouldn't be any easier than trying to deduce that same information in regards to Nyaruko-san. It is simply easier to classify both girls as being motivated by a thirst for excitement and high octane thrills.
- Mythic Weakness: The damage dealt by Holy attacks is considered Incurable against Serafall. Additionally, she becomes Dazed while being exposed to verbalized prayers or scripture dedicated to the God of the Bible.
- Responsibility: While they are technically the rulers of the Underworld, the Four Great Maou pretty much have to do whatever it is that the Heads of the Houses of Bael, Paimon, Beleth, Purson, Asmoday, Balam and Belial tell them to do, as those seven Houses are the highest ranking Houses in the 72 Pillars, and the TRUE Kings of the Underworld.
- Rivalry: Serafall considers Gabriel to be her rival in everything, even love, as she is fully aware that Gabriel never got over her romantic feelings for Henrik, and wants to make her own claim on the deified Vampire's heart.

Languages
Ancient Japanese [Native], English, Japanese, Latin

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 14 (Imp. 5), Will 14

Power Points
Abilities 122 + Powers 83 + Advantages 59 + Skills 60 (120 ranks) + Defenses 15 = 339

--------------------
Magia Levia Manor - PL 12

Toughness 10, Size Large

Features:
Defense System, Grounds, Isolated, Library, Living Space, Personnel, Theater, Wards 4

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
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DalkonCledwin
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Rossweisse / The MCs / King of Vampires

Post by DalkonCledwin »

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Art by Facu10MagShonen on DeviantArt

Rossweisse - v1 - PL 10
Age: 19 / Height: 5' 8" / Weight: 130 lbs
Hair Color: Silver / Eye Color: Aqua

Strength 4, Stamina 4, Agility 10, Dexterity 9, Fighting 9, Intellect 6, Awareness 6, Presence 6

General Advantages
All-out Attack, Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, God Like (elevated mortal), Benefit, Political Rank (low-class), Benefit, Wealth (well-off), Close Attack, Connected, Deep Ties: Temper, Diehard, Eidetic Memory, Equipment 1, Fascinate (Intimidation), Fascinate (Persuasion), Great Endurance, Improved Critical: Polearms, Improved Critical: Swords, Improved Initiative, Improved Smash, Interpose, Jack-of-all-trades, Languages 4, Mana Sensitive, Move-by Action, Power Attack, Quick Draw, Ritualist, Skill Mastery: Athletics, Skill Mastery: Expertise (AGL): Riding, Startle, Takedown 2, Teamwork, Trance, White Knight

Enhanced Advantages
Fearless, Luck 5

Skills
Acrobatics 4 (+14), Athletics 10 (+14), Deception 4 (+10), Expertise (AGL): Riding 10 (+20), Expertise (AWE): Handle Animal 12 (+18), Expertise (AWE): Theology 8 (+14), Expertise: Civics 12 (+18), Expertise: Eldritch Lore 14 (+20), Expertise: History 6 (+12), Expertise: Magic 12 (+18), Insight 4 (+10), Intimidation 8 (+14), Investigation 4 (+10), Perception 8 (+14), Persuasion 12 (+18), Stealth 4 (+14), Technology 4 (+10), Treatment 12 (+18), Vehicles 4 (+13)

Powers
Valkyrie Drive: Array
. . Destroy Undead: Burst Area Damage 10 (divine magic, DC 25; Alternate Resistance (no cost): Will, Burst Area: 30 feet radius sphere, DC 20; Limited: to Undead, Tiring)
. . Divine Barrier: Create 10 (divine magic, Volume: 1000 cft., DC 20; Impervious, Stationary; Limited: to Entrapping)
. . Elemental Swarm: Damage 6 (divine magic, DC 21; Homing: 1 extra attempt, Increased Range: ranged, Indirect 4: any point, any direction, Multiattack, Variable Descriptor 2: broad group - ice, fire, water, lightning, wind, thunder, radiance)
. . Energy Blast: Damage 11 (divine magic, force, DC 26; Increased Range: ranged)
. . Explosive Blast: Burst Area Damage 8 (divine magic, force, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . Healing Wave: Burst Area Healing 10 (divine magic; Burst Area: 30 feet radius sphere, DC 20; Tiring)
. . Lay On Hands: Healing 6 (divine magic; Persistent, Restorative, Stabilize)
. . Remove Disease: Nullify 7 (divine magic, Counters: Immune-System Effects, DC 17; Broad, Simultaneous)
. . Smite Evil: Enhanced Extra (divine magic; Incurable, Penetrating 10, Variable Descriptor: close group - All Melee Attacks; Limited: to Morally Evil Targets, Quirk: Limited to Lower of Attack or Extra's Rank)
. . Turn Undead: Cumulative Burst Area Affliction 10 (divine magic, 1st degree: Vulnerable, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Cumulative; Limited: to Undead, Tiring)
. . Valkyrie Gate: Teleport 6 (divine magic, Carry 50 lbs.; Accurate, Extended: 60 miles in 2 move actions, Portal; Limited to Extended, Tiring)
Valkyrie Drive: Talents
. . Cloth Manipulation: Feature 1 (divine magic, Notes: Rossweisse can change into and out of her armor as a Free Action)
Valkyrie Physiology
. . Aura of Courage: Burst Area Luck Control 1 (racial, Bestow Luck, Advantages: Fearless, Luck 5; Burst Area: 30 feet radius sphere, DC 11, Selective; Limited: to Improving Resistance Checks vs. Fear Effects, Reduced Range 2: close)
. . Invulnerabilities: Immunity 26 (racial, Aging, Alteration Effects, Custom: Immune-System Effects 5, Custom: Life-Force Drain Effects 5, Custom: Mind Control 5, Environmental Conditions (All))
. . Levitation: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round)

Equipment
Battle Armor

Offense
Initiative +14
Destroy Undead: Burst Area Damage 10 (DC Will 25)
Elemental Swarm: Damage 6, +9 (DC 21)
Energy Blast: Damage 11, +9 (DC 26)
Explosive Blast: Burst Area Damage 8 (DC 23)
Grab, +10 (DC Spec 14)
Remove Disease: Nullify 7, +9 (DC Will 17)
Throw, +9 (DC 19)
Turn Undead: Cumulative Burst Area Affliction 10 (DC Will 20)
Unarmed, +10 (DC 19)

Complications
- Bane: It is so incredibly easy to get Rose drunk, that even the simple act of breathing in the fumes of an alcoholic beverage has been known to do the trick.
- Enemies: There are those who wish to use Rose's knowledge to their advantage in their efforts to locate and release Trihexa (666) from the seal that keeps the demon from bringing about the end of the world. These individuals would likely kill Rose once they achieved their goals so that her knowledge couldn't be used against them.
- Motivation: Acceptance: Rose's primary motivation in life is to be accepted for who she is, rather than for what she can accomplish.
- Quirk: Rose prefers to shop at places that are having sales so that she never has to waste the meager salary that Valkyrie are given.
- Temper: Rose is extremely bitter and sensitive about the fact that she has never once had a boyfriend, and is quick to become angry when she believes someone is making fun of her over this fact.

Languages
English, German [Native], Japanese, Latin, Old Norse, Ænglisc (Old English)

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 12

Power Points
Abilities 108 + Powers 82 + Advantages 41 + Skills 76 (152 ranks) + Defenses 15 = 322

--------------------
Rossweisse - v2 - PL 10

Strength 10, Stamina 7, Agility 6, Dexterity 4, Fighting 9, Intellect 6, Awareness 6, Presence 6

General Advantages
All-out Attack, Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, God Like (elevated mortal), Benefit, Political Rank (low-class), Benefit, Wealth (well-off), Benefit, Wing Sets (low-class (2 wings)), Close Attack, Connected, Deep Ties: Temper, Diehard, Eidetic Memory, Equipment 1, Fascinate (Intimidation), Fascinate (Persuasion), Great Endurance, Improved Critical: Polearms, Improved Critical: Swords, Improved Initiative, Improved Smash, Interpose, Jack-of-all-trades, Languages 4, Mana Sensitive, Move-by Action, Power Attack, Quick Draw, Ritualist, Skill Mastery: Athletics, Skill Mastery: Expertise (AGL): Riding, Startle, Takedown 2, Teamwork, Trance, White Knight

Enhanced Advantages
Fearless, Luck 5

Skills
Acrobatics 4 (+10), Athletics 10 (+20), Deception 4 (+10), Expertise (AGL): Riding 10 (+16), Expertise (AWE): Handle Animal 12 (+18), Expertise (AWE): Theology 8 (+14), Expertise: Civics 12 (+18), Expertise: Eldritch Lore 14 (+20), Expertise: History 6 (+12), Expertise: Magic 12 (+18), Insight 4 (+10), Intimidation 8 (+14), Investigation 4 (+10), Perception 8 (+14), Persuasion 12 (+18), Stealth 4 (+10), Technology 4 (+10), Treatment 12 (+18), Vehicles 4 (+8)

Powers
A Rook's Augmentation
. . A Rook's Resilience: Impervious Toughness 6 (bestowed; Limited: Not vs. Holy Attacks)
. . Power-Lifting: Enhanced Strength 10 (racial, +10 STR; Limited to Lifting, Notes: Has a punching strength of 25 tons, and a lifting strength of 25,000 tons)
Reincarnated Devil Physiology
. . Adapted Perception: Senses 7 (racial, Darkvision, Extended: Hearing 2: x100, Extended: Vision 1: x10, Low-light Vision, Ultra-hearing)
. . Aura of Courage: Burst Area Luck Control 1 (racial, Bestow Luck, Advantages: Fearless, Luck 5; Burst Area: 30 feet radius sphere, DC 11, Selective; Limited: to Improving Resistance Checks vs. Fear Effects, Reduced Range 2: close)
. . Body Resistance: Impervious Toughness 5 (racial; Limited: Not vs. Holy Attacks)
. . Devil Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Feature: Wings fold into back when not in use; Wings)
. . Invulnerabilities: Immunity 32 (racial, Aging, Alteration Effects, Custom: Immune-System Effects 5, Custom: Life-Force Drain Effects 5, Custom: Mind Control 5, Damage Effect: Corrosive Damage, Environmental Conditions (All), Poison)
. . Unified Language: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
Valkyrie Drive: Array
. . Destroy Undead: Burst Area Damage 10 (divine magic, DC 25; Alternate Resistance (no cost): Will, Burst Area: 30 feet radius sphere, DC 20; Limited: to Undead, Tiring)
. . Divine Barrier: Create 10 (divine magic, Volume: 1000 cft., DC 20; Impervious, Stationary; Limited: to Entrapping)
. . Elemental Swarm: Damage 6 (divine magic, DC 21; Homing: 1 extra attempt, Increased Range: ranged, Indirect 4: any point, any direction, Multiattack, Variable Descriptor 2: broad group - ice, fire, water, lightning, wind, thunder, radiance)
. . Energy Blast: Damage 11 (divine magic, force, DC 26; Increased Range: ranged)
. . Explosive Blast: Burst Area Damage 8 (divine magic, force, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . Gremory Gate: Movement 2 (demonic magic, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Healing Wave: Burst Area Healing 10 (divine magic; Burst Area: 30 feet radius sphere, DC 20; Tiring)
. . Lay On Hands: Healing 6 (divine magic; Persistent, Restorative, Stabilize)
. . Remove Disease: Nullify 7 (divine magic, Counters: Immune-System Effects, DC 17; Broad, Simultaneous)
. . Smite Evil: Enhanced Extra (divine magic; Incurable, Penetrating 10, Variable Descriptor: close group - All Melee Attacks; Limited: to Morally Evil Targets, Quirk: Limited to Lower of Attack or Extra's Rank)
. . Turn Undead: Cumulative Burst Area Affliction 10 (divine magic, 1st degree: Vulnerable, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Cumulative; Limited: to Undead, Tiring)
. . Valkyrie Gate: Teleport 6 (divine magic, Carry 50 lbs.; Accurate, Extended: 60 miles in 2 move actions, Portal; Limited to Extended, Tiring)
Valkyrie Drive: Talents
. . Cloth Manipulation: Feature 1 (divine magic, Notes: Rossweisse can change into and out of her armor as a Free Action)

Equipment
Battle Armor

Offense
Initiative +10
Destroy Undead: Burst Area Damage 10 (DC Will 25)
Elemental Swarm: Damage 6, +4 (DC 21)
Energy Blast: Damage 11, +4 (DC 26)
Explosive Blast: Burst Area Damage 8 (DC 23)
Grab, +10 (DC Spec 20)
Remove Disease: Nullify 7, +4 (DC Will 17)
Throw, +4 (DC 25)
Turn Undead: Cumulative Burst Area Affliction 10 (DC Will 20)
Unarmed, +10 (DC 25)

Complications
- Bane: It is so incredibly easy to get Rose drunk, that even the simple act of breathing in the fumes of an alcoholic beverage has been known to do the trick.
- Enemies: There are those who wish to use Rose's knowledge to their advantage in their efforts to locate and release Trihexa (666) from the seal that keeps the demon from bringing about the end of the world. These individuals would likely kill Rose once they achieved their goals so that her knowledge couldn't be used against them.
- Motivation: Acceptance: Rose's primary motivation in life is to be accepted for who she is, rather than for what she can accomplish.
- Mythic Weakness: The damage dealt by Holy attacks is considered Incurable against Rossweisse. Additionally, she becomes Dazed while being exposed to verbalized prayers or scripture dedicated to the God of the Bible.
- Quirk: Rose prefers to shop at places that are having sales so that she never has to waste the meager salary that Valkyrie are given.
- Temper: Rose is extremely bitter and sensitive about the fact that she has never once had a boyfriend, and is quick to become angry when she believes someone is making fun of her over this fact.

Languages
English, German [Native], Japanese, Latin, Old Norse, Ænglisc (Old English)

Defense
Dodge 9, Parry 9, Fortitude 8, Toughness 11 (Imp. 11), Will 12

Power Points
Abilities 108 + Powers 113 + Advantages 42 + Skills 76 (152 ranks) + Defenses 10 = 349
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Tepes Grunt / Tepes Faction / King of Vampires

Post by DalkonCledwin »

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Tepes Faction Grunt - PL 5
Minion Rank: 8 / Sidekick Rank: 24

Strength 3, Stamina -, Agility 2, Dexterity 0, Fighting 3, Intellect 1, Awareness 1, Presence 2

Advantages
All-out Attack, Badboy, Benefit, Political Rank (low-class), Benefit, Wealth 2 (independently wealthy), Benefit, Wing Sets (low-class (2 wings)), Connected, Improved Initiative, Languages 2, Mana Sensitive

Skills
Close Combat: Grab 4 (+7), Deception 8 (+10), Insight 8 (+9), Intimidation 4 (+6), Perception 8 (+9), Stealth 8 (+10)

Powers
Vampiric Attacks: Array
. . Mystic Eyes of Enchantment: Cumulative Affliction 2 (vampiric magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 12; Cumulative, Increased Range 2: perception; Sense-dependent: Visual)
. . Vampire Bite: Linked Effect
. . . . Blood Healing: Healing 2 (Linked; vampiric; Limited: to Self)
. . . . Life Drain: Concentration Weaken 2 (Linked; vampiric, Affects: Stamina, Resisted by: Fortitude, DC 12; Concentration; Grab-based, Slow: Minutes)
Vampiric Physiology
. . Fast Healing: Regeneration 3 (racial, Every 3.33 rounds; Limited: to While in Sarcophagus)
. . Gravity Defiance: Movement 2 (Wall-crawling 2: full speed)
. . Shadowless: Concealment 4 (racial, All Visual Senses; Innate; Limited: to casting shadows and reflections in mirrors, Permanent)
. . Tough: Protection 3 (racial, +3 Toughness)
. . Unliving: Immunity 31 (racial, Aging, Fortitude Effects)
. . Vampire Wings: Flight 2 (racial, Speed: 8 miles/hour, 120 feet/round; Wings)
. . Vampiric Senses: Senses 8 (racial, Acute: Olfactory, Darkvision, Extended: Hearing 1: x10, Extended: Olfactory 1: x10, Extended: Vision 1: x10, Tracking: Olfactory 1: -1 speed rank, Ultra-hearing)

Offense
Initiative +6
Grab, +7 (DC Spec 13)
Life Drain: Concentration Weaken 2, +7 (DC Fort 12)
Mystic Eyes of Enchantment: Cumulative Affliction 2 (DC Will 12)
Throw, +0 (DC 18)
Unarmed, +3 (DC 18)

Complications
- Bane: Vampires cannot tolerate the scent of garlic and will not enter an area that is laced with it. They are also incapable of entering an area surrounded by Symbols dedicated to the God of the Bible. When presented with such a symbol, the Vampire and the presenter must make an opposed Presence check, and if the presenter wins, the Vampire cannot enter within 5 feet of the presenter and is incapable of attacking them.
- Invitation: Vampires can't enter the private dwelling of a living creature unless they have first been invited in by someone with the authority to do so (or in other words a legal inhabitant of that residence).
- Mythic Weakness: Vampires of this class must consume the blood of a living creature on a regular basis, becoming Impaired after one day without blood, and then Disabled & Fatigued after a week without blood. Driving a wooden stake through their heart will cause these vampires to be rendered Immobile. Lastly, they become Dazed & Hindered on the first round of exposure to direct sunlight, Disabled on the following round, and Dying on the third round. Continued exposure to sunlight after that third round can lead to their 'untimely' destruction.
- Obsession: With doing whatever is necessary in order to quench their nearly insatiable hunger.
- Weakness: Vampires are Resistance Impaired against Fire Effects.

Languages
English, German [Native], Japanese

Defense
Dodge 7, Parry 7, Fortitude Immune, Toughness 3, Will 5

Power Points
Abilities 14 + Powers 62 + Advantages 11 + Skills 20 (40 ranks) + Defenses 13 = 120
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Marius Tepes / Tepes Faction / King of Vampires

Post by DalkonCledwin »

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Art by Shiobana on Pixiv

Marius Tepes - PL 12
Age: 24 / Height: 5' 11" / Weight: 185 lbs
Hair Color: White / Eye Color: Red

Strength 4, Stamina -, Agility 4, Dexterity 3, Fighting 4, Intellect 11, Awareness 5, Presence 2

General Advantages
Artificer, Assessment, Attractive 2, Badboy, Beginner's Luck, Benefit, Hereditary Rank 2 (heir presumptive): (Tepes), Benefit, Political Rank 4 (ultimate-class), Benefit, Status 4: Mayor of the Tepes Faction, Benefit, Wealth 3 (millionaire), Benefit, Wing Sets (low-class (2 wings)), Connected, Contacts, Eidetic Memory, Equipment 5, Favored Environment: When Fighting Favored Foe, Favored Foe: The Carmilla Faction, Fearless, Improved Initiative, Improvised Tools, Inspire 2, Jack-of-all-trades, Languages 3, Leadership, Mana Sensitive, Power Attack, Ritualist, Skill Mastery: Expertise: Magic, Speed of Thought, Taunt, Well-informed

Enhanced Advantages
Diehard

Skills
Acrobatics 6 (+10), Athletics 6 (+10), Close Combat: Grab 6 (+10), Deception 8 (+10), Expertise: Business & Finance 6 (+17), Expertise: Magic 8 (+19), Expertise: Sacred Gear 8 (+19), Insight 8 (+13), Investigation 6 (+17), Perception 8 (+13), Persuasion 4 (+6), Ranged Combat: Glinting Hand Cannon 6 (+9), Stealth 8 (+12), Technology 8 (+19), Treatment 6 (+17), Vehicles 4 (+7)

Powers
Glinting Hand Cannon (Easily Removable)
. . Hand Cannon: Array
. . . . Barrier Shell: Create 9 (force, Volume: 500 cft., DC 19; Increased Duration: continuous, Innate)
. . . . Energy Shell: Damage 15 (force, DC 30; Increased Range: ranged)
. . . . Foam Shell: Affliction 15 (projectile, 1st degree: Vulnerable, 2nd degree: Defenseless, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Damage, DC 25; Increased Range: ranged)
. . . . Shot Shell: Cone Area Damage 10 (projectile, DC 25; Cone Area: 60 feet cone, DC 20, Penetrating 10)
Unusual Qualities
. . Polymath: Quickness 4 (talent, Perform routine tasks in -4 time ranks; Limited to One Type: Mental Tasks)
Vampiric Attacks: Array
. . Mystic Eyes of Enchantment: Concentration Cumulative Affliction 9 (vampiric magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Concentration, Cumulative, Increased Range 2: perception; Sense-dependent: Visual)
. . Vampiric Bite: Linked Effect
. . . . Blood Healing: Healing 8 (Linked; vampiric; Restorative, Stabilize; Limited: to Self)
. . . . Life Drain: Concentration Weaken 8 (Linked; vampiric, Affects: Stamina, Resisted by: Fortitude, DC 18; Concentration; Grab-based, Slow: Minutes)
Vampiric Physiology
. . Body Resistance: Impervious Toughness 5 (racial; Limited: Not vs. Magical or Silver Weapons)
. . Fast Healing: Regeneration 3 (racial, Every 3.33 rounds, Advantages: Diehard; Persistent; Limited: to While in Sarcophagus)
. . Gravity Defiance: Movement 2 (racial, Wall-crawling 2: full speed)
. . Shadowless: Concealment 4 (racial, All Visual Senses; Innate; Limited: to casting shadows or reflections, Permanent)
. . Super-Tough: Protection 8 (racial, +8 Toughness)
. . Unliving: Immunity 31 (racial, Aging, Fortitude Effects)
. . Vampiric Senses: Senses 8 (racial, Acute: Olfactory, Darkvision, Extended: Hearing 1: x10, Extended: Olfactory 1: x10, Extended: Vision 1: x10, Tracking: Olfactory 1: -1 speed rank, Ultra-hearing)
. . Vampiric Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Feature: Wings fold into back when not in use; Wings)

Equipment
Tepes Stronghold

Offense
Initiative +15
Energy Shell: Damage 15, +9 (DC 30)
Foam Shell: Affliction 15, +9 (DC Fort/Will 25)
Grab, +10 (DC Spec 14)
Life Drain: Concentration Weaken 8, +4 (DC Fort 18)
Mystic Eyes of Enchantment: Concentration Cumulative Affliction 9 (DC Will 19)
Shot Shell: Cone Area Damage 10 (DC 25)
Throw, +3 (DC 19)
Unarmed, +4 (DC 19)

Complications
- Bane: Marius cannot tolerate the scent of garlic and will not enter an area that is laced with it. He is also incapable of entering an area surrounded by Symbols dedicated to the God of the Bible. When presented with such a symbol, Marius and the presenter must make an opposed Presence check, and if the presenter wins, Marius cannot enter within 5 feet of the presenter and is incapable of attacking them.
- Feud: Marius is quite happy to continue the feud between the Tepes and Carmilla Faction and would gladly kill any members of the Carmilla Faction that dare to spurn his advances.
- Invitation: Marius can't enter the private dwelling of a living creature unless they have first been invited in by someone with the authority to do so (or in other words a legal inhabitant of that residence).
- Mythic Weakness: Marius must consume the blood of a living creature on a regular basis, becoming Impaired after one week without blood, and then Disabled & Fatigued after two weeks without blood. Driving a wooden stake through Marius' heart will cause him to be rendered Immobile. Lastly, because he is such a young vampire, Marius becomes Dazed & Hindered on the first round of exposure to direct sunlight, Disabled on the following round, and Dying on the third round. Continued exposure to sunlight after that third round can lead to his 'untimely' destruction.
- Obsession: Marius seeks to remove Sephiroth Graal from his sister, so that he can 'install' it into his own soul and use it for his own personal benefit. He doesn't even care that removing the Sacred Gear will likely kill the poor girl.
- Relationship: Marius is the older brother to Valerie Tepes, who is the true ruler of the Tepes Faction, even if she is an impotent ruler. Unfortunately for Valerie, Marius' only reason to keep her alive, is the Sacred Gear that is bonded to her soul.
- Weakness: Marius is Resistance Impaired against Fire Effects.

Languages
English, German, Japanese, Latin, Romanian [Native]

Defense
Dodge 16, Parry 16, Fortitude Immune, Toughness 8 (Imp. 5), Will 12

Power Points
Abilities 56 + Powers 128 + Advantages 47 + Skills 53 (106 ranks) + Defenses 31 = 315

--------------------
Tepes Stronghold - PL 12

Toughness 10, Size Huge

Features:
Deathtraps, Dimensional Portal, Dock, Fire Prevention Wards, Grounds, Habitat, Holding Cells, Holding Cells (Impervious), Infirmary, Laboratory, Library, Living Space, Personnel, Secondary Living Space, Trophy Room, Wards 3, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 19 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 24
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Genevieve Vordenburg / Carmilla Faction / King of Vampires

Post by DalkonCledwin »

Image
Art by Greem Bang on Pixiv

Genevieve Vordenburg - PL 11
Age: 553 / Height: 5' 7" / Weight: 123 lbs
Hair Color: Strawberry Blonde / Eye Color: Red

Strength 3, Stamina -, Agility 3, Dexterity 2, Fighting 4, Intellect 4, Awareness 7, Presence 6

General Advantages
Accurate Attack, Animal Empathy, Artificer, Assessment, Attractive 2, Beloved: Frank Vordenburg, Benefit, Hereditary Rank 4 (head of house): (Vordenburg), Benefit, Political Rank 4 (ultimate-class), Benefit, Wealth 3 (millionaire), Benefit, Wing Sets 4 (ultimate-class (8 wings)), Equipment 3, Favored Environment: When Fighting Favored Foe, Favored Foe: The Tepes Faction, Fearless, Improved Initiative, Inspire 2, Languages 4, Leadership, Mana Sensitive, Power Attack, Ranged Attack 7, Ritualist, Skill Mastery: Expertise (AWE): Domestic Duties, Takedown 2, Teamwork, Trance, Ultimate Effort: Will Checks, White Knight

Enhanced Advantages
Diehard

Skills
Acrobatics 6 (+9), Athletics 6 (+9), Close Combat: Grab 4 (+8), Deception 8 (+14), Expertise (AWE): Domestic Duties 10 (+17), Expertise (AWE): Governing 6 (+13), Expertise (AWE): Popular Culture 6 (+13), Expertise: Business & Finance 8 (+12), Expertise: History 10 (+14), Expertise: Magic 14 (+18), Insight 6 (+13), Intimidation 6 (+12), Investigation 6 (+10), Perception 6 (+13), Persuasion 8 (+14), Stealth 6 (+9), Technology 4 (+8), Treatment 6 (+10)

Powers
Form Manipulation: Array
. . Bat Form (Activation: Move Action)
. . . . Bat Wings: Flight 5 (morphic, Speed: 60 miles/hour, 900 feet/round)
. . . . Echolocation: Senses 4 (morphic, Accurate: Ultra-Hearing, Extended: Ultra-Hearing 1: x10, Ultra-hearing)
. . . . Reduced Resilience: Enhanced Trait -2 (morphic, Toughness -2 (+8))
. . . . Small Size: Shrinking 4 (morphic, -1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank)
. . Smoke Form (Activation: Move Action)
. . . . Body of Smoke: Insubstantial 2 (morphic, Gaseous)
. . . . Dark Flight: Flight 2 (morphic, Speed: 8 miles/hour, 120 feet/round)
. . . . Enhanced Resilience: Immunity 2 (morphic, Critical Hits)
. . Vampire Wings: Flight 9 (racial, Speed: 1000 miles/hour, 2 miles/round; Feature: Wings fold into back when not in use; Wings)
Mahou Meido: Array
. . Chilling Cold: Environment 12 (vampiric magic, Cold, Radius: 8 miles; Selective)
. . Fog Bank: Environment 12 (vampiric magic, Visibility (-5), Radius: 8 miles; Selective)
. . Ignite Flame: Damage 10 (fire, vampiric magic, DC 25; Increased Range 2: perception, Indirect 2: any point away or fixed point in fixed direction, Subtle: subtle)
. . Mystic Eyes of Enchantment: Concentration Cumulative Affliction 9 (vampiric magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Concentration, Cumulative, Increased Range 2: perception; Sense-dependent: Visual)
. . Telekinesis: Move Object 13 (vampiric magic, 200 tons)
. . Vampiric Bite: Linked Effect
. . . . Blood Healing: Healing 8 (Linked; vampiric; Restorative, Stabilize; Limited: to Self)
. . . . Kiss of the Vampire: Concentration Cumulative Affliction 8 (Linked; pleasure, vampiric, 1st degree: Dazed, Fatigued, 2nd degree: Stunned, Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 18; Concentration, Cumulative, Extra Condition; Grab-based, Slow: Minutes)
. . . . Life Drain: Concentration Weaken 8 (Linked; vampiric, Affects: Stamina, Resisted by: Fortitude, DC 18; Concentration; Grab-based, Slow: Minutes)
Vampiric Physiology
. . Body Resistance: Impervious Toughness 5 (racial; Limited: Not vs. Magical or Silver Weapons)
. . Deathless: Immortality 6 (racial, Return after 16 hours; Limited: Genevieve will really die if beheaded or burned to death)
. . Fast Healing: Regeneration 3 (racial, Every 3.33 rounds, Advantages: Diehard; Persistent; Limited: to While in Sarcophagus)
. . Gravity Defiance: Movement 2 (racial, Wall-crawling 2: full speed)
. . Shadowless: Concealment 4 (racial, All Visual Senses; Innate; Limited: to casting shadows or reflections, Permanent)
. . Super-Tough: Protection 10 (racial, +10 Toughness)
. . Unliving: Immunity 31 (racial, Aging, Fortitude Effects; Feature: Genevieve is fertile despite being undead)
. . Vampiric Senses: Senses 8 (racial, Acute: Olfactory, Analytical: Olfactory, Darkvision, Extended: Hearing 1: x10, Extended: Olfactory 1: x10, Extended: Vision 1: x10, Tracking: Olfactory 1: -1 speed rank)

Equipment
Vordenburg Manor

Offense
Initiative +7
Grab, +8 (DC Spec 13)
Ignite Flame: Damage 10 (DC 25)
Kiss of the Vampire: Concentration Cumulative Affliction 8, +8 (DC Fort 18)
Life Drain: Concentration Weaken 8, +8 (DC Fort 18)
Mystic Eyes of Enchantment: Concentration Cumulative Affliction 9 (DC Will 19)
Telekinesis: Move Object 13, +9 (DC 23)
Throw, +9 (DC 18)
Unarmed, +4 (DC 18)

Complications
- Bane: Genevieve can't tolerate the scent of garlic, and is incapable of entering an area surrounded by it. She is also incapable of entering an area that is surrounded by Symbols dedicated to the God of the Bible. If presented with such a symbol, Genevieve and the presenter must perform opposed Presence checks, and if the presenter wins on that check, Genevieve cannot approach closer than 5 feet to that person and is unable to attack them.
- Feud: About a decade after Bram Stoker wrote his famous novel, an argument broke out between the Vampires over who the rightful leader of their faction should be. An individual calling himself "Julian Tepes" succeeded in uniting three houses under his leadership by claiming descent from the Dracula described in the aforementioned novel. They became the Tepes Faction, with the faction loyal to Henrik Dracul, the actual Dracula, being named in honor of his first wife, Carmilla Dracul. These two factions have never gotten along and are in a perpetual cold war.
- Invitation: Genevieve can't enter the private dwelling of a living creature unless she has first been invited in by someone with the authority to do so (or in other words a legal inhabitant of that residence).
- Motivation: Responsibility: Genevieve is responsible for ensuring the day to day affairs of the Carmilla Faction are in order, so that she only ever has to bother Arcueid regarding truly cataclysmic matters. Genevieve also plans on resuming her role as Head of Palace Security when Henrik finally awakens from his slumber.
- Mythic Weakness: Genevieve must consume the blood of a living creature on a regular basis, becoming Impaired after one week without blood, and then Disabled & Fatigued after two weeks without blood. Driving a wooden stake through her heart will cause Genevieve to be rendered Immobile. Lastly, she becomes Dazed when exposed to direct sunlight, however suffers no other ill-effects from such exposure.
- Relationship: Genevieve and her husband Ferenc 'Frank' Vordenburg, are the progenitors of an entire clan of Vampires, a fact which wouldn't have been possible if she had not been ordered to flee the Castlevania Throne Room on the day Vampiric historians remembers as Dracul's Last Stand. Genevieve's youngest daughter, is one Millarca Vordenburg.
- Weakness: Genevieve is Resistance Impaired against Fire Effects.

Languages
English, Hungarian [Native], Japanese, Latin, Romanian, Ænglisc (Old English)

Defense
Dodge 12, Parry 12, Fortitude Immune, Toughness 10 (Imp. 5), Will 11

Power Points
Abilities 48 + Powers 135 + Advantages 53 + Skills 63 (126 ranks) + Defenses 21 = 320

--------------------
Vordenburg Manor - PL 11

Toughness 10, Size Huge

Features:
Grounds, Isolated, Laboratory, Library, Living Space, Personnel, Secret 1, Trophy Room, Wards 2

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Akasha Karnstein / Carmilla Faction / King of Vampires

Post by DalkonCledwin »

Image
Art by Weissdrum on DeviantArt

Akasha Karnstein - PL 10
Age: 620 / Height: 5' 5" / Weight: 104 lbs
Hair Color: Pink / Eye Color: Red

Strength 4, Stamina -, Agility 9, Dexterity 6, Fighting 4, Intellect 1, Awareness 3, Presence 10

General Advantages
All-out Attack, Animal Empathy, Artificer, Assessment, Attractive 2, Badgirl, Beginner's Luck, Benefit, God Like 2 (demigod), Benefit, Hereditary Rank 4 (head of house): (Karnstein), Benefit, Wealth 3 (millionaire), Benefit, Wing Sets 3 (high-class (6 wings)), Connected, Contacts, Daze (Deception), Deep Ties: Tragic Love, Disarming (DC 20), Equipment 3, Fascinate (Persuasion), Fearless, Guidance, Inspire, Languages 4, Leadership, Mana Sensitive, Power Attack, Ritualist, Takedown 2, Teamwork, Trance, Well-informed

Enhanced Advantages
Diehard, Evasion 2, Improved Initiative 4, Instant Up, Interpose, Move-by Action, Seize Initiative, Uncanny Dodge

Skills
Acrobatics 4 (+13), Athletics 8 (+12), Close Combat: Vampiric Attacks 4 (+8), Deception 8 (+18), Expertise (AWE): Popular Culture 6 (+9), Expertise: History 8 (+9), Expertise: Magic 6 (+7), Expertise: Politics 10 (+11), Insight 8 (+11), Intimidation 6 (+16), Investigation 6 (+7), Perception 8 (+11), Persuasion 6 (+16), Ranged Combat: Vampiric Attacks 2 (+8), Stealth 8 (+17), Technology 4 (+5), Treatment 6 (+7)

Powers
Shinso Physiology
. . Accelerated Healing: Regeneration 3 (racial, Every 3.33 rounds, Advantages: Diehard; Persistent)
. . Body Resistance: Impervious Toughness 5 (racial; Limited: Not vs. Magical or Silver Weapons)
. . Deathless: Immortality 6 (racial, Return after 16 hours; Limited: Akasha will really die if beheaded or burned to death)
. . Gravity Defiance: Movement 2 (racial, Wall-crawling 2: full speed)
. . Shadowless: Concealment 4 (racial, All Visual Senses; Innate; Limited: to casting shadows or reflections, Permanent)
. . Super-Tough: Protection 6 (racial, +6 Toughness)
. . Unliving: Immunity 31 (racial, Aging, Fortitude Effects; Feature: Akasha is fertile despite being Undead)
. . Vampire Wings: Flight 8 (racial, Speed: 500 miles/hour, 1 mile/round; Feature: Wings fold into back when not in use; Wings)
. . Vampiric Senses: Senses 8 (racial, Acute: Olfactory, Analytical: Olfactory, Darkvision, Extended: Hearing 1: x10, Extended: Olfactory 1: x10, Extended: Vision 1: x10, Tracking: Olfactory 1: -1 speed rank)
Vampiric Demigod: Array
. . Divine Blast: Damage 12 (divine magic, force, DC 27; Extended Range 3, Increased Range: ranged, Penetrating 3; Unreliable (5 uses))
. . Divine Celerity I: Speed 11 (divine magic, Speed: 4000 miles/hour, 8 miles/round; Affects Others; Tiring)
. . Divine Celerity II: Damage 8 (bludgeoning, divine magic, DC 23; Accurate 2: +4, Multiattack, Selective)
. . Divine Celerity III: Damage 4 (divine magic, force, DC 19; Accurate 4: +8, Increased Range: ranged, Multiattack, Selective)
. . Mystic Eyes of Enchantment: Concentration Cumulative Affliction 9 (vampiric magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Concentration, Cumulative, Increased Range 2: perception; Sense-dependent: Visual)
. . Vampire Bite: Linked Effect
. . . . Blood Healing: Healing 8 (Linked; vampiric; Restorative, Stabilize; Limited: to Self)
. . . . Kiss of the Vampire: Concentration Cumulative Affliction 8 (Linked; pleasure, vampiric, 1st degree: Dazed, Fatigued, 2nd degree: Stunned, Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 18; Concentration, Cumulative, Extra Condition; Grab-based, Slow: Minutes)
. . . . Life Drain: Concentration Weaken 8 (Linked; vampiric, Affects: Stamina, Resisted by: Fortitude, DC 18; Concentration; Grab-based, Slow: Minutes)
Vampiric Demigod: Talents
. . Divine Movement: Enhanced Trait 11 (divine magic, Advantages: Evasion 2, Improved Initiative 4, Instant Up, Interpose, Move-by Action, Seize Initiative, Uncanny Dodge)

Equipment
Karnstein Manor

Offense
Initiative +25
Divine Blast: Damage 12, +8 (DC 27)
Divine Celerity II: Damage 8, +12 (DC 23)
Divine Celerity III: Damage 4, +16 (DC 19)
Grab, +4 (DC Spec 14)
Kiss of the Vampire: Concentration Cumulative Affliction 8, +8 (DC Fort 18)
Life Drain: Concentration Weaken 8, +8 (DC Fort 18)
Mystic Eyes of Enchantment: Concentration Cumulative Affliction 9 (DC Will 19)
Throw, +6 (DC 19)
Unarmed, +4 (DC 19)

Complications
- Bane: Akasha can't tolerate the scent of garlic, and is incapable of entering an area surrounded by it. She is also incapable of entering an area that is surrounded by Symbols dedicated to the God of the Bible. If presented with such a symbol, Akasha and the presenter must perform opposed Presence checks, and if the presenter wins on that check, Akasha cannot approach closer than 5 feet to that person and is unable to attack them.
- Feud: About a decade after Bram Stoker wrote his famous novel, an argument broke out between the Vampires over who the rightful leader of their faction should be. An individual calling himself "Julian Tepes" succeeded in uniting three houses under his leadership by claiming descent from the Dracula described in the aforementioned novel. They became the Tepes Faction, with the faction loyal to Henrik Dracul, the actual Dracula, being named in honor of his first wife, Carmilla Dracul. These two factions have never gotten along and are in a perpetual cold war.
- Invitation: Akasha can't enter the private dwelling of a living creature unless she has first been invited in by someone with the authority to do so (or in other words a legal inhabitant of that residence).
- Motivation: Recognition: Akasha lives to make her mother and father proud of her, and does everything she can in order to accomplish that goal. However given that her father is currently in stasis, she has only her mother to look to for inspiration.
- Mythic Weakness: Akasha must consume the blood of a living creature on a regular basis, becoming Impaired after one week without blood, and then Disabled & Fatigued after two weeks without blood. Driving a wooden stake through her heart will cause Akasha to be rendered Immobile. Lastly, she becomes Dazed when exposed to direct sunlight, however suffers no other ill-effects from such exposure.
- Relationships: Akasha is the eldest of Henrik Dracul's surviving children and therefore the older sister to Kahlua Carmilla and daughter of Arcueid Brunestud. She is the Head of House Karnstein within the Carmilla Faction, which means that Elmenhilde Karnstein is Akasha's youngest daughter.
- Tragic Love: Akasha has fallen in love several different times over the course of her long life, and almost as soon as the honeymoon is over, each one of her husbands has wound up meeting a rather sticky end at the hands of an Exorcist, Angel, and in some cases even a fellow Vampire. While you might think that such a thing would freeze her heart, it turns out that Akasha has started crushing on none other than Lord Issa Vladi, the father of Gasper Vladi. The problem, is that Issa already has a wife, and one who doesn't want to share her husband.
- Weakness: Akasha is Resistance Impaired against Fire Effects.

Languages
English, Hungarian [Native], Japanese, Latin, Parseltongue, Romanian, Ænglisc (Old English)

Defense
Dodge 14, Parry 14, Fortitude Immune, Toughness 6 (Imp. 5), Will 10

Power Points
Abilities 64 + Powers 133 + Advantages 49 + Skills 54 (108 ranks) + Defenses 22 = 322

--------------------
Karnstein Manor - PL 10

Toughness 10, Size Huge

Features:
Grounds, Isolated, Laboratory, Library, Living Space, Personnel, Secret 1, Trophy Room, Wards 2

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Kahlua Carmilla / Carmilla Faction / King of Vampires

Post by DalkonCledwin »

Image
Art by Ammsterdamn on DeviantArt

Kahlua Carmilla - PL 10
Age: 528 / Height: 5' 8" / Weight: 126 lbs
Hair Color: Blonde / Eye Color: Red

Strength 8, Stamina -, Agility 8, Dexterity 6, Fighting 10, Intellect 4, Awareness 7, Presence 10

General Advantages
Agile Feint, All-out Attack, Animal Empathy, Artificer, Assessment, Attractive 2, Badgirl, Benefit, God Like 2 (demigod), Benefit, Hereditary Rank 4 (head of house): (Carmilla), Benefit, Political Rank 4 (ultimate-class), Benefit, Wing Sets 3 (high-class (6 wings)), Chokehold, Connected, Contacts, Daze (Intimidation), Defensive Roll 2, Eidetic Memory, Fascinate (Intimidation), Favored Environment: When Fighting Favored Foe, Favored Foe: The Tepes Faction, Fearless, Improved Grab, Improved Hold, Inspire 2, Interpose, Languages 4, Leadership, Mana Sensitive, Move-by Action, Power Attack, Ritualist, Skill Mastery: Perception, Startle, Takedown 2, Teamwork, Tracking, Uncanny Dodge, Well-informed

Enhanced Advantages
Diehard, Improved Critical: Unarmed Strikes, Luck 5, Ultimate Effort: Melee Attack Rolls

Skills
Acrobatics 6 (+14), Athletics 6 (+14), Deception 8 (+18), Expertise (AWE): Popular Culture 6 (+13), Expertise: History 6 (+10), Expertise: Magic 8 (+12), Expertise: Politics 10 (+14), Insight 8 (+15), Intimidation 10 (+20), Investigation 6 (+10), Perception 8 (+15), Persuasion 6 (+16), Ranged Combat: Divine Blast 2 (+8), Stealth 8 (+16), Technology 6 (+10), Treatment 6 (+10)

Powers
Form Manipulation: Array
. . Liquefaction (Activation: Move Action)
. . . . Body of Gore: Insubstantial 1 (morphic, Fluid)
. . . . Hard to Hurt: Immunity 40 (morphic, Very Common Descriptor: Piercing Damage, Very Common Descriptor: Slashing Damage; Limited - Half Effect)
. . Vampire Wings: Flight 8 (racial, Speed: 500 miles/hour, 1 mile/round; Feature: Wings fold into back when not in use; Wings)
. . Wolf Form (Activation: Move Action)
. . . . Bite: Enhanced Trait 2 (morphic, Advantages: Fast Grab, Improved Trip)
. . . . Fast: Speed 3 (morphic, Speed: 16 miles/hour, 250 feet/round)
Shinso Physiology
. . Accelerated Healing: Regeneration 3 (racial, Every 3.33 rounds, Advantages: Diehard; Persistent)
. . Body Resistance: Impervious Toughness 5 (racial; Limited: Not vs. Magical or Silver Weapons)
. . Deathless: Immortality 6 (racial, Return after 16 hours; Feature: Beheading Kahlua only works if she isn't actively employing her Liquefaction form; Limited: Kahlua will really die if beheaded or burned to death)
. . Shadowless: Concealment 4 (racial, All Visual Senses; Innate; Limited: to casting shadows or reflections, Permanent)
. . Super-Tough: Protection 8 (racial, +8 Toughness)
. . Unliving: Immunity 31 (racial, Aging, Fortitude Effects; Feature: Kahlua is fertile despite being Undead)
. . Vampiric Senses: Senses 13 (racial, Acute: Detect Weakness, Acute: Olfactory, Analytical: Detect Weakness, Analytical: Olfactory, Danger Sense: Hearing, Darkvision, Detect: Weakness [Mental] 2: ranged, Extended: Hearing 1: x10, Extended: Olfactory 1: x10, Extended: Vision 1: x10, Tracking: Olfactory 1: -1 speed rank)
Vampiric Demigod: Array
. . Divine Blast: Damage 12 (divine magic, DC 27; Extended Range 3, Increased Range: ranged, Penetrating 3; Unreliable (5 uses))
. . Living Weapon: Strength-based Damage 2 (slashing, vampiric, DC 25; Multiattack [8 extra ranks], Selective [8 extra ranks])
. . Mystic Eyes of Enchantment: Concentration Cumulative Affliction 9 (vampiric magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Concentration, Cumulative, Increased Range 2: perception; Sense-dependent: Visual)
. . Vampire Bite: Linked Effect
. . . . Blood Healing: Healing 8 (Linked; vampiric; Restorative, Stabilize; Limited: to Self)
. . . . Kiss of the Vampire: Concentration Cumulative Affliction 8 (Linked; vampiric, 1st degree: Dazed, Fatigued, 2nd degree: Stunned, Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 18; Concentration, Cumulative, Extra Condition; Grab-based, Slow: Minutes)
. . . . Life Drain: Concentration Weaken 8 (Linked; vampiric, Affects: Stamina, Resisted by: Fortitude, DC 18; Concentration; Grab-based, Slow: Minutes)
Vampiric Demigod: Talents
. . Divine Weapon Mastery: Luck Control 1 (divine magic, Force a Re-roll, Advantages: Improved Critical, Luck 5, Ultimate Effort: Melee Attack Rolls; Limited: to Forcing Targets to Reroll Resistance Checks vs. Kahlua's Melee Attacks, Reduced Range 2: close)
. . See Magic: Senses 3 (divine magic, Analytical: Detect Magic, Detect: Magic [Visual] 2: ranged)

Offense
Initiative +8
Divine Blast: Damage 12, +8 (DC 27)
Grab, +10 (DC Spec 18)
Kiss of the Vampire: Concentration Cumulative Affliction 8, +10 (DC Fort 18)
Life Drain: Concentration Weaken 8, +10 (DC Fort 18)
Living Weapon: Strength-based Damage 2, +10 (DC 25)
Mystic Eyes of Enchantment: Concentration Cumulative Affliction 9 (DC Will 19)
Throw, +6 (DC 23)
Unarmed, +10 (DC 23)

Complications
- Bane: Kahlua can't tolerate the scent of garlic, and is incapable of entering an area surrounded by it. She is also incapable of entering an area that is surrounded by Symbols dedicated to the God of the Bible. If presented with such a symbol, Kahlua and the presenter must perform opposed Presence checks, and if the presenter wins on that check, Kahlua cannot approach closer than 5 feet to that person and is unable to attack them.
- Feud: About a decade after Bram Stoker wrote his famous novel, an argument broke out between the Vampires over who the rightful leader of their faction should be. An individual calling himself "Julian Tepes" succeeded in uniting three houses under his leadership by claiming descent from the Dracula described in the aforementioned novel. They became the Tepes Faction, with the faction loyal to Henrik Dracul, the actual Dracula, being named in honor of his first wife, Carmilla Dracul. These two factions have never gotten along and are in a perpetual cold war.
- Invitation: Kahlua can't enter the private dwelling of a living creature unless she has first been invited in by someone with the authority to do so (or in other words a legal inhabitant of that residence).
- Motivation: Responsibility: Kahlua believes it is her responsibility to keep her mother company and protect the woman from anyone who might wish to do her harm.
- Mythic Weakness: Kahlua must consume the blood of a living creature on a regular basis, becoming Impaired after one week without blood, and then Disabled & Fatigued after two weeks without blood. Driving a wooden stake through her heart will cause Kahlua to be rendered Immobile. Lastly, she becomes Dazed when exposed to direct sunlight, however suffers no other ill-effects from such exposure.
- Oathsworn: Kahlua has made a solemn vow that she will remain unmarried until such time as her father awakens from his slumber. This is so that she can share something with her father that Akasha never got the chance to enjoy, she wants to have him walk her down the isle.
- Relationship: Kahlua is the youngest of Henrik Dracul's children, and is as such, the younger sister of Akasha Vordenburg and daughter of Arcueid Brunestud. Kahlua has also opted to keep her mother company while the elder vampire keeps watch over the barrier protecting Castlevania, and as such lives in the same manor.
- Weakness: Kahlua is Resistance Impaired against Fire Effects.

Languages
English, Hungarian [Native], Japanese, Latin, Parseltongue, Romanian, Ænglisc (Old English)

Defense
Dodge 10, Parry 10, Fortitude Immune, Toughness 10/8 (Imp. 5), Will 10

Power Points
Abilities 96 + Powers 152 + Advantages 54 + Skills 55 (110 ranks) + Defenses 5 = 362
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DalkonCledwin
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Archangel Squad / Heaven Faction / King of Vampires

Post by DalkonCledwin »

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Art by Ikeda Yasuhiro on Pixiv

Archangel Goon Squad - PL 13
Minion Rank: 20 / Sidekick Rank: 60
Floruit: 2786 B.C.E. ~ 1479 C.E.

Strength 5, Stamina 5, Agility 5, Dexterity 3, Fighting 10, Intellect 4, Awareness 5, Presence 4

Advantages
Attractive 2, Benefit, Political Rank 4 (ultimate-class), Benefit, Wing Sets 6 (super-class (12 wings)), Defensive Roll 3, Equipment 1, Improved Initiative, Improved Smash, Languages 2, Power Attack, Ritualist, Takedown, White Knight

Skills
Close Combat: Swords 6 (+16), Expertise (AWE): Theology 12 (+17), Expertise: History 10 (+14), Expertise: Magic 12 (+16), Expertise: Nature 12 (+16), Insight 10 (+15), Perception 10 (+15), Persuasion 12 (+16), Ranged Combat: Magic 11 (+14), Stealth 12 (+17)

Powers
Angelic Magic: Array
. . Blade Barrier: Shapeable Area Damage 7 (angelic magic, holy, DC 22; Shapeable Area 2: 60 cft., DC 17, Increased Duration: concentration, Selective)
. . Dimensional Anchor: Nullify 7 (angelic magic, Counters: Teleport & Dimension Travel Effects, DC 17; Broad, Increased Duration 2: sustained, Simultaneous)
. . Dispel Magic: Nullify 12 (angelic magic, Counters: Magical Effects, DC 22; Broad, Simultaneous)
. . Earthquake: Burst Area Affliction 7 (angelic magic, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Extra Condition, Increased Range: ranged, Secondary Effect; Limited: Along the ground, Limited Degree)
. . Enthrall: Concentration Perception Area Affliction 12 (angelic magic, 1st degree: Entranced, Impaired, Resisted by: Will, DC 22; Perception Area: DC 22 - Auditory, Concentration, Extra Condition, Reversible, Selective; Limited Degree 2)
. . Fatal Word: Damage 12 (angelic magic, DC 27; Alternate Resistance: Fortitude, Increased Range 2: perception; Sense-dependent: Auditory)
. . Heal: Healing 7 (angelic magic; Energizing, Restorative, Resurrection, Stabilize)
. . Holy Words: Concentration Cumulative Perception Area Affliction 12 (angelic magic, holy, 1st degree: Hindered, Impaired, 2nd degree: Disabled, Immobile, 3rd degree: Paralyzed, Unaware, Resisted by: Will, DC 22; Perception Area: DC 22 - Auditory, Concentration, Cumulative, Extra Condition; Limited: to Devils, Undead & Spawn of Trihexa, Slow: Minutes)
. . Invisibility: Concealment 4 (angelic magic, All Visual Senses; Passive)
. . Power Word - Blind: Cumulative Perception Area Affliction 12 (angelic magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 22; Perception Area: DC 22 - Hearing, Cumulative, Selective; Limited: to Visual Senses)
Archangel Physiology
. . Angel Wings: Flight 11 (racial, Speed: 4000 miles/hour, 8 miles/round; Feature: Wings fold into back when not in use; Wings)
. . Angelic Senses: Senses 14 (racial, Acute (Type): Mental Senses, Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Malevolent Intent [Mental] 2: ranged, Detect: Hidden Doors [Mental] 2: ranged, Low-light Vision)
. . Body Resistance: Impervious Toughness 7 (racial; Limited: Not vs. Cursed Swords)
. . Commune: Senses 1 (racial, Communication Link: The God of the Bible; Dimensional 3: any dimension)
. . Fast Healing: Regeneration 5 (racial, Every 2 rounds)
. . Invulnerabilities: Immunity 8 (racial, Aging, Disease, Environmental Conditions (All), Poison)
. . Resistances: Immunity 15 (racial, Alteration Effects, Damage Effect: Corrosive Damage, Damage Effect: Cold Damage; Limited - Half Effect)
. . Truespeech: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood)
Nameless Holy Sword (Easily Removable (indestructible))
. . Sword Strike: Strength-based Damage 4 (holy sword, DC 24; Dangerous)

Equipment
Battle Armor

Offense
Initiative +9
Blade Barrier: Shapeable Area Damage 7 (DC 22)
Dimensional Anchor: Nullify 7, +14 (DC Will 17)
Dispel Magic: Nullify 12, +14 (DC Will 22)
Earthquake: Burst Area Affliction 7 (DC Fort/Will 17)
Enthrall: Concentration Perception Area Affliction 12 (DC Will 22)
Fatal Word: Damage 12 (DC Fort 27)
Grab, +10 (DC Spec 15)
Holy Words: Concentration Cumulative Perception Area Affliction 12 (DC Will 22)
Power Word - Blind: Cumulative Perception Area Affliction 12 (DC Will 22)
Sword Strike: Strength-based Damage 4, +16 (DC 24)
Throw, +3 (DC 20)
Unarmed, +10 (DC 20)

Complications
- Enemy: Archangels are the enemies of undead, devils, and the various other agents of evil, and will fight against them wherever they are found.
- Honor: An Archangel will always keep their word, uphold the good, and is never underhanded.
- Motivation: Doing Good: Archangels seek to perform good deeds wherever they go. Sometimes, what they do is for the “greater good,” despite seeming to be cruel.
- Power Loss: In addition to losing their Impervious Toughness against Cursed Swords, they also lose it against the Legendary Weapons of rival pantheons.
- Responsibility: Archangels are required to provide aid to good-hearted folk and uphold the cause of the God of the Bible.

Languages
Enochian [Native], Hebrew, Latin

Defense
Dodge 14, Parry 14, Fortitude 9, Toughness 12/5 (Imp. 7), Will 17

Power Points
Abilities 82 + Powers 111 + Advantages 24 + Skills 54 (107 ranks) + Defenses 29 = 300
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DalkonCledwin
Posts: 6996
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Gabriel Seraph / Heaven Faction / King of Vampires

Post by DalkonCledwin »

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Art by Niku on Pixiv

Gabriel of the Seraph - PL 13
Age: 4,795+ / Height: 5' 2" / Weight: 113 lbs
Hair Color: Blonde / Eye Color: Lavender

Strength 10, Stamina 8, Agility 5, Dexterity 3, Fighting 10, Intellect 2, Awareness 6, Presence 6

Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Beautiful Voice, Beloved: Harry Potter, Benefit, Political Rank 4 (ultimate-class), Benefit, Wealth 3 (millionaire), Benefit, Wing Sets 6 (super-class (12 wings)), Close Attack 2, Connected, Contacts, Conviction, Diehard, Disarming (DC 20), Eidetic Memory, Equipment 1, Fascinate (Persuasion), Fearless, Great Endurance, Guidance, Improved Initiative, Improved Smash, Inspire 3, Interpose, Languages 3, Leadership, Mana Sensitive, Move-by Action, People Person, Power Attack, Ritualist, Takedown 2, Teamwork, Trance, Well-informed, White Knight

Skills
Acrobatics 6 (+11), Athletics 4 (+14), Expertise (AWE): Theology 12 (+18), Expertise: History 10 (+12), Expertise: Magic 14 (+16), Expertise: Nature 12 (+14), Insight 10 (+16), Intimidation 6 (+12), Investigation 8 (+10), Perception 10 (+16), Persuasion 12 (+18), Ranged Combat: Magic 11 (+14), Stealth 12 (+17), Treatment 10 (+12)

Powers
Angelic Magic: Array
. . Angel's Gate I: Movement 2 (angelic magic, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Angel's Gate II: Teleport 9 (angelic magic, Carry 50 lbs.; Accurate, Extended: 500 miles in 2 move actions, Portal; Limited to Extended, Tiring)
. . Blade Barrier: Shapeable Area Damage 7 (angelic magic, holy, DC 22; Shapeable Area 2: 60 cft., DC 17, Increased Duration: concentration, Selective)
. . Dimensional Anchor: Nullify 7 (angelic magic, Counters: Teleport & Dimension Travel Effects, DC 17; Broad, Increased Duration 2: sustained, Simultaneous)
. . Dispel Magic: Nullify 12 (angelic magic, Counters: Magical Effects, DC 22; Broad, Simultaneous)
. . Earthquake: Burst Area Affliction 7 (angelic magic, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Extra Condition, Increased Range: ranged, Secondary Effect; Limited: Along the ground, Limited Degree)
. . Enthrall: Concentration Perception Area Affliction 12 (angelic magic, 1st degree: Entranced, Impaired, Resisted by: Will, DC 22; Perception Area: DC 22 - Auditory, Concentration, Extra Condition, Reversible, Selective; Limited Degree 2)
. . Fatal Word: Damage 12 (angelic magic, DC 27; Alternate Resistance: Fortitude, Increased Range 2: perception; Sense-dependent: Auditory)
. . Heal: Healing 7 (angelic magic; Energizing, Restorative, Resurrection, Stabilize)
. . Holy Words: Concentration Cumulative Perception Area Affliction 12 (angelic magic, holy, 1st degree: Hindered, Impaired, 2nd degree: Disabled, Immobile, 3rd degree: Paralyzed, Unaware, Resisted by: Will, DC 22; Perception Area: DC 22 - Auditory, Concentration, Cumulative, Extra Condition; Limited: to Devils, Undead & Spawn of Trihexa, Slow: Minutes)
. . Invisibility: Concealment 4 (angelic magic, All Visual Senses; Passive)
. . Power Word - Blind: Cumulative Perception Area Affliction 12 (angelic magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 22; Perception Area: DC 22 - Hearing, Cumulative, Selective; Limited: to Visual Senses)
Archangel Physiology
. . Angel Wings: Flight 11 (racial, Speed: 4000 miles/hour, 8 miles/round; Feature: Wings fold into back when not in use; Wings)
. . Angelic Senses: Senses 14 (racial, Acute (Type): Mental Senses, Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Malevolent Intent [Mental] 2: ranged, Detect: Hidden Doors [Mental] 2: ranged, Low-light Vision)
. . Body Resistance: Impervious Toughness 7 (racial; Limited: Not vs. Cursed Swords)
. . Commune: Senses 1 (racial, Communication Link: The God of the Bible; Dimensional 3: any dimension)
. . Fast Healing: Regeneration 5 (racial, Every 2 rounds)
. . Invulnerabilities: Immunity 8 (racial, Aging, Disease, Environmental Conditions (All), Poison)
. . Resistances: Immunity 15 (racial, Alteration Effects, Damage Effect: Corrosive Damage, Damage Effect: Cold Damage; Limited - Half Effect)
. . Truespeech: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood)
El'druin (Easily Removable (indestructible))
. . Champion Blade
. . . . Champion Strike: Strength-based Damage 4 (Linked; holy sword, DC 29; Penetrating 14, Secondary Effect [10 extra ranks]; Limited: Has no effect against Morally Righteous characters [10 extra ranks])
. . . . Devastating Strike: Weaken 14 (Linked; holy sword, Affects: Toughness, Resisted by: Fortitude, DC 24; Affects Objects, Penetrating 14, Secondary Effect; Limited: Has no effect against Morally Righteous characters)

Equipment
Battle Armor

Offense
Initiative +9
Blade Barrier: Shapeable Area Damage 7 (DC 22)
Champion Strike: Strength-based Damage 4, +12 (DC 29)
Devastating Strike: Weaken 14, +12 (DC Fort 24)
Dimensional Anchor: Nullify 7, +14 (DC Will 17)
Dispel Magic: Nullify 12, +14 (DC Will 22)
Earthquake: Burst Area Affliction 7 (DC Fort/Will 17)
Enthrall: Concentration Perception Area Affliction 12 (DC Will 22)
Fatal Word: Damage 12 (DC Fort 27)
Grab, +12 (DC Spec 20)
Holy Words: Concentration Cumulative Perception Area Affliction 12 (DC Will 22)
Power Word - Blind: Cumulative Perception Area Affliction 12 (DC Will 22)
Throw, +3 (DC 25)
Unarmed, +12 (DC 25)

Complications
- Enemy: Gabriel is the enemy of undead, devils, and the various other agents of evil, and will fight against them wherever they are found.
- Honor: Gabriel will always keep their word, uphold the good, and is never underhanded.
- Motivation: Doing Good: Gabriel seek to perform good deeds wherever they go. Sometimes, what they do is for the “greater good,” despite seeming to be cruel.
- Power Loss: In addition to losing her Impervious Toughness against Cursed Swords, Gabriel also lose it against the Legendary Weapons of rival pantheons. Furthermore, El'druin cannot be used while the wielder is angry, so Gabriel might as well forget using it on Henrik and his family.
- Responsibility: Gabriel is required to provide aid to good-hearted folk and uphold the cause of the God of the Bible.
- Tragic Love: Gabriel was in love with a boy whose name roughly translates to Harry James Potter. That boy professed his love to her, but she rejected him due to her fear of falling, and the fact that she couldn't bear to watch him grow old while she remained eternally young. Her decision shattered his heart, and he would go on to make a decision that would shatter hers just as badly by becoming the King of Vampires.

Languages
English, Enochian [Native], Hebrew, Japanese, Latin

Defense
Dodge 14, Parry 14, Fortitude 9, Toughness 12 (Imp. 7), Will 17

Power Points
Abilities 100 + Powers 146 + Advantages 58 + Skills 69 (137 ranks) + Defenses 25 = 398
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DalkonCledwin
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Re: Dalkon's Devils, Angels & Dragons Archive

Post by DalkonCledwin »

Okay, I never got a message back from AngelDoctor, so I'm switching gears.
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Whatever It Takes Brainstorm & Notes

Post by DalkonCledwin »

Whatever It Takes
Premise: “Whatever it takes / 'Cause I love the adrenaline in my veins / I do whatever it takes / 'Cause I love how it feels when I break the chains / Whatever it takes / You take me to the top I'm ready for / Whatever it takes / 'Cause I love the adrenaline in my veins / I do what it takes”
Required Inclusions:
- Calanthia Potter must in reality be Haruka Gozen, the younger sister of Yasaka Gozen. She is therefore, a Kitsune with nine tails.
- The story must chronicle the journey of self-discovery that Haruka undertakes as she explores where she fits within the wider supernatural world of High School DxD.
- Haruka must reach Kyoto just in time to participate in the events surrounding Yasaka’s kidnapping by the Hero Faction, however the way in which she participates is up to the author.
- Haruka must have unlocked the full potential of the Deathly Hallows, though what that full potential actually is will be up to the author.
- Haruka must dress the part of a Miko despite the fact that she has no formal training for that profession. This being in an effort to honor her ancestors more than for any other reason.
- The three Biblical Factions must ‘officially’ recognize Haruka as the Head of the Wizarding Faction, which in turn, disqualifies Haruka from participation in the Azazel Cup.
Preferred Inclusions:
- Haruka becoming a teacher at Kuoh Academy around the same time that High School DxD’s canonical events begin to occur.
- Pairing Haruka with one or more of the following characters: Gabriel/Gabrielle, Ajuka, Serafall, Rossweisse, Azazel, Daphne, Hannah, Neville, Tracey, Astoria, and/or Rias.
- Rias securing Haruka as her Contract Magician, and in doing so, gains Haruka’s assistance while trying to liberate herself from the contract between the Houses of Gremory & Phenex.
Optional Inclusions:
- Haruka’s shapeshifting abilities being so advanced as to allow her to change her gender, or at the very least, to partially change it, so as to have children with any girls she is paired with.
- Haruka winning over Ophis and Lilith by means of her amazing cooking skills.
Forbidden Things:
- Haruka being romantically paired with more than a single male character.
- Haruka the Weak Emo Doormat.
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