Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Big Sister (Potter) / The Royals / A Mari Usque Ad Mare

Post by DalkonCledwin »

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Big Sister (Nerida Potter) - PL 11
Age: 17+ / Height: 5' 8" / Weight: 145 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +8 / Rep Rank: +11

Strength 10, Stamina 10, Agility 6, Dexterity 4, Fighting 8, Intellect 2, Awareness 8, Presence 1

General Advantages
Agile Feint, All-out Attack, Animal Empathy, Benefit, Social Class 4 (minor royalty), Chokehold, Defensive Attack, Evasion 2, Fascinate (Intimidation), Hide in Plain Sight, Improved Defense, Improved Grab, Improved Hold, Languages 2, Power Attack, Ranged Attack, Second Chance: (Acrobatics Checks for Tumbling), Strangely Sexy 2, Takedown 2

Enhanced Advantages
Strong Swimmer

Skills
Acrobatics 10 (+16), Athletics 6 (+20/+16), Close Combat: Needles 2 (+10), Expertise (AWE): Survival 6 (+14), Expertise: Magic 6 (+8), Insight 8 (+16), Intimidation 12 (+13), Investigation 6 (+8), Perception 6 (+14), Ranged Combat: Magic 8 (+12), Stealth 8 (+14)

Powers
Atlantean Big Sister Physiology
. . Big Sister Senses: Senses 33 (racial, Accurate: Detect Distressed Little Sisters, Accurate (Type): Auditory Senses, Acute (Type): Mental Senses, Awareness: Magic [Mental], Communication Link: Harry Potter, Darkvision, Detect: Distressed Little Sisters [Mental] 2: ranged, Extended: Mental Senses 7: x10m, Extended: Visual Senses 3: x1k, Extended: Auditory Senses 3: x1k, Low-light Vision, Radius (Type): Mental Senses, Tracking: Detect Distressed Little Sisters 2: full speed, Ultra-hearing; Limited: Darkvision & Ultra-Hearing only underwater [11 ranks only])
. . Built for the Depths: Impervious Toughness 4
. . Deep-Diver: Immunity 8 (racial, Damage Effect: Cold Damage, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning; Feature: Longevity (Up to 437 years))
. . Marine Recovery: Regeneration 3 (racial, Every 3.33 rounds; Source: Natural Bodies of Water)
. . Strength of the Depths: Enhanced Strength 3 (racial, +3 STR; Limited to Lifting, Notes: Lifting Strength 13: Up to 200 tons)
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic)
Big Sister Armor (Removable)
. . Body Armor: Impervious Toughness 6 (armor)
. . Life Support: Immunity 9 (armor, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Power Servos: Enhanced Trait 3 (armor, Athletics +4 (+20), Advantages: Strong Swimmer; Limited: to Increasing Swimming Speeds)
. . Suction Needle: Linked Effect
. . . . Life Drain: Concentration Weaken 12 (Linked; piercing, Affects: Stamina, Resisted by: Fortitude, DC 22; Concentration, Reach (melee): 5 ft.; Slow: Minutes)
. . . . Really Big Hypodermic Needle: Strength-based Damage 2 (Linked; piercing, DC 27; Dangerous, Reach (melee): 5 ft.)
. . . . Rejuvenation: Healing 12 (Linked; plasmid magic; Feature: Nerida can spend a hero point while suffering no damage conditions to reset Plasmids; Limited: to Self Only)
Combat Plasmids: Array
. . Pyrokinesis: Damage 8 (fire, plasmid magic, DC 23; Increased Range: ranged, Secondary Effect; Unreliable (5 uses))
. . Telekinesis: Move Object 8 (plasmid magic, 6 tons, DC 23; Damaging; Unreliable (5 uses))
. . Teleportation: Teleport 4 (plasmid magic, 500 feet in a move action, carrying 100 lbs.; Accurate, Change Direction, Change Velocity, Extended: 16 miles in 2 move actions, Increased Mass, Turnabout; Unreliable (5 uses))
Incredible Moves: Array
. . Accel Surge: Speed 4 (talent, Speed: 30 miles/hour, 500 feet/round; Athletics Check Required)
. . Jump Surge: Leaping 4 (talent, Leap 120 feet at 30 miles/hour; Acrobatics Check Required)
. . Speed-Swimming: Swimming 10 (supercavitation, Speed: 500 miles/hour, 1 mile/round)

Offense
Initiative +6
Grab, +8 (DC Spec 20)
Life Drain: Concentration Weaken 12, +10 (DC Fort 22)
Pyrokinesis: Damage 8, +13 (DC 23)
Really Big Hypodermic Needle: Strength-based Damage 2, +10 (DC 27)
Telekinesis: Move Object 8, +13 (DC 23)
Throw, +5 (DC 25)
Unarmed, +8 (DC 25)

Complications
- Enemies: Most Big Sisters consider the Big Daddies of Rapture to be their enemies, because they use very different approaches when performing their mutual task of safeguarding the Little Sisters who dwell within that city. Nerida is no different in that regard.
- Motivation: Protector: It is the duty of every single Big Sister to ensure the safety of every single Little Sister who dwells within the City of Rapture. Of course, in Nerida's case, that also extends to keeping her precious Little Brother safe as well.
- Psychological Conditioning: The Big Sisters have been subjected to extensive psychological conditioning that compels them to protect the Little Sisters and to retrieve any ADAM (a chemical substance that allows the person using it to rewrite their genetic template) that has been stolen from the Rapture Family. This can also be used to cause a Big Sister to act against her own better judgement.
- Secret: Big Sisters are what all Little Sisters will be, once they go through the process commonly known as "puberty."
- Significant Other: Nerida is Harry's long lost elder twin sister, and will do everything in her power to be the absolute best big sister she can for him, even if that means giving him as many "little sisters" as she possibly can.

Languages
Atlantean [Instinctive], English, German

Defense
Dodge 12, Parry 12, Fortitude 11, Toughness 10 (Imp. 10), Will 11

Power Points
Abilities 98 + Powers 116 + Advantages 25 + Skills 39 (78 ranks) + Defenses 14 = 292
Last edited by DalkonCledwin on Thu Jul 02, 2020 3:22 am, edited 1 time in total.
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DalkonCledwin
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Subject Delta / The Neutrals / A Mari Usque Ad Mare

Post by DalkonCledwin »

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Subject Delta - PL 11
Age: Unknown / Height: 7+ feet / Weight: 838+ lbs
Hair Color: Unknown / Eye Color: Unknown
Wealth Rank: +8 / Rep Rank: +13

Strength 12, Stamina 8, Agility 5, Dexterity 4, Fighting 8, Intellect 6, Awareness 9, Presence 4

Advantages
Benefit, Renown, Benefit, Status: (Notorious Big Daddy), Close Attack 2, Connected, Diehard, Improved Aim, Languages 2, Luck, Precise Attack (Close, Concealment), Precise Attack (Ranged, Concealment), Quick Draw, Throwing Mastery, Well-informed

Skills
Athletics 6 (+18), Expertise (AWE): Childcare 8 (+17), Expertise (AWE): Streetwise 8 (+17), Expertise: Mechanics 8 (+14), Insight 4 (+13), Intimidation 10 (+14), Investigation 8 (+14), Perception 4 (+13), Ranged Combat: Arsenal 7 (+11), Ranged Combat: Throw 2 (+6), Stealth 4 (+9), Technology 8 (+14), Treatment 2 (+8)

Powers
Alpha Series Armor
. . Accelerated Healing: Regeneration 4 (armor, Every 2.5 rounds; Persistent)
. . Body Armor: Protection 3 (armor, +3 Toughness; Impervious [5 extra ranks])
. . Sealed Systems: Immunity 10 (armor, Disease, Environmental Conditions (All), Poison, Starvation & Thirst, Suffocation (All))
Alpha Series Arsenal: Dynamic Array
. . Overly Large Drill: Strength-based Damage 2 ([0 active, 0/33 PP, 2/r+6], piercing, DC 29; Multiattack, Penetrating 6, Reach (melee): 5 ft.; Inaccurate: -2)
. . Pyrokinesis Plasmid: Damage 11 ([0 active, 0/33 PP, 2/r], fire, plasmid magic, DC 26; Increased Range: ranged, Secondary Effect; Unreliable (5 uses))
. . Rivet Gun (Base Rivet): Damage 11 ([0 active, 0/33 PP, 3/r], ballistic, DC 26; Increased Range: ranged, Multiattack)
. . Rivet Gun (Heavy Rivet): Damage 11 ([0 active, 0/33 PP, 2/r+11], ballistic, DC 26; Increased Range: ranged, Penetrating 11)
. . Rivet Gun (Trap Rivet): Affliction 11 ([0 active, 0/33 PP, 2/r], ballistic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Strength or Sleight of Hand, DC 21; Extra Condition, Increased Range: ranged; Limited Degree)
. . Shock Plasmid: Cumulative Affliction 11 ([0 active, 0/33 PP, 2/r], electricity, plasmid magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Cumulative, Increased Range: ranged; Unreliable (5 uses))
. . Telekinesis Plasmid: Move Object 11 ([0 active, 0/33 PP, 2/r], plasmid magic, 50 tons, DC 26; Damaging; Unreliable (5 uses))
Unusual Qualities
. . Protection Bond: Senses 15 (talent, Accurate: Detect Eleanor Lamb, Acute: Detect Eleanor Lamb, Communication Link: Eleanor Lamb, Detect: Eleanor Lamb 2: ranged, Direction Sense, Distance Sense, Extended: Detect Eleanor Lamb 4: x10k, Radius: Detect Eleanor Lamb, Tracking: Detect Eleanor Lamb 2: full speed)
. . Vita-Chamber Revival: Immortality 10 (technological, Return after 1 hour; Feature: Both Eleanor and Nerida can fulfill the Source requirement; Limited: This power can only be employed while Subject Delta is within the City of Rapture, Source: An adjacent Little Sister adoptee)

Offense
Initiative +5
Grab, +10 (DC Spec 22)
Overly Large Drill: Strength-based Damage 2, +8 (DC 29)
Pyrokinesis Plasmid: Damage 11, +11 (DC 26)
Rivet Gun (Base Rivet): Damage 11, +11 (DC 26)
Rivet Gun (Heavy Rivet): Damage 11, +11 (DC 26)
Rivet Gun (Trap Rivet): Affliction 11, +11 (DC Fort/Will 21)
Shock Plasmid: Cumulative Affliction 11, +11 (DC Fort 21)
Telekinesis Plasmid: Move Object 11, +11 (DC 26)
Throw, +6 (DC 28)
Unarmed, +10 (DC 27)

Complications
- Broken Bonds: Subject Delta has only a limited time with which to reach Eleanor (his bonded Little Sister) before he either enters a permanent coma and dies, or else goes completely insane/berserk and attacks anything/everything within his visual perception range.
- Disability: Subject Delta's sole means of verbal communication comes in the form of grunts, growls and groans.
- Man Out of Time: Subject Delta has spent the last ten years completely unaware of anything that was happening in the world around him on account of the fact that he was actually dead. That all changed when Eleanor discovered a means by which to revive her beloved father and set him on a path which could ultimately see Rapture destroyed once and for all.
- Motivation: Protector: Subject Delta will go to great lengths in order to protect Eleanor Lamb, a girl who is as close to him as his own flesh and blood daughter would be. He would even be willing to kill every other inhabitant of Rapture if it meant saving Eleanor's life.
- Nemesis: Subject Delta is Eleanor's morality chain, so if he were to start performing evil actions during his quest to save her, Eleanor quickly discover that she is becoming just as evil as her "father"; and by evil, we actually mean "Yandere."

Languages
Understands Atlantean, Understands English [Native], Understands German

Defense
Dodge 11, Parry 11, Fortitude 12, Toughness 11 (Imp. 8), Will 10

Power Points
Abilities 112 + Powers 96 + Advantages 15 + Skills 40 (79 ranks) + Defenses 14 = 277

--------------------
Build Comments: Big Daddy armor is all but impossible to remove, which is why I opted not to give it the Removable flaw in spite of the fact that there is at least one instance where Subject Delta does remove his helmet (not that it matters, as the player doesn't get to see what is under the helmet).
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DalkonCledwin
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Big Sister (Lamb) / The Neutrals / A Mari Usque Ad Mare

Post by DalkonCledwin »

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Art by Hangaku Souzai

Big Sister (Eleanor Lamb) - PL 10
Age: 17 / Height: 5' 8" / Weight: 130 lbs
Hair Color: Dark Brown / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +12

Strength 8, Stamina 8, Agility 7, Dexterity 4, Fighting 6, Intellect 11, Awareness 7, Presence 5

General Advantages
Attractive, Beginner's Luck, Benefit, Renown, Benefit, Social Class (blue collar), Benefit, Status: (Notorious Big Sister), Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Daze (Deception), Diehard, Improvised Weapon 3, Inspire, Languages 2, Leadership, Luck, Second Chance: (Acrobatics Checks for Tumbling), Well-informed

Enhanced Advantages
Eidetic Memory, Jack-of-all-trades, Seize Initiative, Uncanny Dodge

Skills
Acrobatics 8 (+15), Athletics 6 (+14), Close Combat: Needles 4 (+10), Deception 4 (+9), Expertise: Business/Finance 6 (+17), Expertise: Magic 6 (+17), Insight 6 (+13), Investigation 6 (+17), Perception 8 (+15), Ranged Combat: Magic 7 (+11), Sleight of Hand 4 (+8), Stealth 4 (+11), Vehicles 4 (+8)

Powers
Big Sister Physiology
. . Big Sister Senses: Senses 26 (racial, Accurate: Detect Distressed Little Sisters, Acute (Type): Mental Senses, Awareness: Magic [Mental], Communication Link: Subject Delta, Danger Sense: Magic Awareness, Darkvision, Detect: Distressed Little Sisters [Mental] 2: ranged, Extended: Mental Senses 7: x10m, Extended: Visual Senses 3: x1k, Low-light Vision, Radius (Type): Mental Senses, Tracking: Detect Distressed Little Sisters 2: full speed, Advantages: Seize Initiative, Uncanny Dodge)
. . Compound Intellect: Quickness 10 (racial, Perform routine tasks in -10 time ranks, Advantages: Eidetic Memory, Jack-of-all-trades; Limited to One Type: Mental Tasks)
. . Invulnerabilities: Immunity 7 (racial, Alteration Effects, Disease, Poison; Feature: Longevity (Up to 141 years))
Combat Magic: Array
. . Little Sister Possession (Activation: Move Action)
. . . . Puppetry: Concentration Cumulative Affliction 10 (talent, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Concentration, Cumulative, Increased Range 2: perception; Instant Recovery, Limited: to Little Sisters, Notes: This has no effect on Big Sisters due to the difference in hormonal balance between the two age groups)
. . . . Sensory Link: Remote Sensing 12 (talent, Affects: All Types, Range: 16 miles; Subtle: DC 20+rank; Medium: Targeted Little Sister, Side Effect 2: always - Physical Body is Defenseless & Helpless)
. . Pyrokinesis: Damage 9 (fire, plasmid magic, DC 24; Increased Range: ranged, Secondary Effect; Unreliable (5 uses))
. . Telekinesis: Move Object 9 (plasmid magic, 12 tons, DC 24; Damaging; Unreliable (5 uses))
. . Teleportation: Teleport 5 (plasmid magic, 900 feet in a move action, carrying 100 lbs.; Accurate, Change Direction, Change Velocity, Extended: 30 miles in 2 move actions, Increased Mass, Turnabout; Unreliable (5 uses))
Incredible Moves: Array
. . Accel Surge: Speed 3 (talent, Speed: 16 miles/hour, 250 feet/round; Athletics Check Required)
. . Jump Surge: Leaping 3 (talent, Leap 60 feet at 16 miles/hour; Acrobatics Check Required)
. . Strong Swimmer: Swimming 6 (talent, Speed: 30 miles/hour, 500 feet/round)

Offense
Initiative +7
Grab, +6 (DC Spec 18)
Puppetry: Concentration Cumulative Affliction 10 (DC Will 20)
Pyrokinesis: Damage 9, +11 (DC 24)
Telekinesis: Move Object 9, +11 (DC 24)
Throw, +4 (DC 23)
Unarmed, +6 (DC 23)

Complications
- Confined: Eleanor is confined to her mother's dwelling place within the City of Rapture.
- Motivation: Protector: It is the duty of every single Big Sister to ensure the safety of every single Little Sister who dwells within the City of Rapture.
- Obsession: With learning everything she possibly can from her father, the Big Daddy known as Subject Delta.
- Secret: Big Sisters are what all Little Sisters will be, once they go through the process commonly known as "puberty."

Languages
Atlantean, English [Native], German

Defense
Dodge 12, Parry 12, Fortitude 11, Toughness 8, Will 9

Power Points
Abilities 112 + Powers 108 + Advantages 21 + Skills 37 (73 ranks) + Defenses 16 = 294
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DalkonCledwin
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Wonder Witch Brainstorm & Notes

Post by DalkonCledwin »

Wonder Witch
Premise: Ares was almost responsible for the fall of Olympus, but before the end, Zeus sent his last child to Earth in the hopes of having her raised to become the one with the power to finally vanquish the God of War. And while the child was a girl, her name was NOT Diana Prince; instead, she was known as Elanor Potter.
Required Inclusions:
- Elanor must possess a Light (Good) or Gray (Neutral) moral alignment, although her ethical alignment (Law vs. Chaos) can follow whatever path the author wishes.
- Elanor must be at least as powerful as the characters who regularly take up the Wonder Girl mantle within DC Comics, even if she is not as powerful as Diana right off the bat.
- When the story actually starts is up to the author, however it should include at least some of Elanor’s adventures at Hogwarts, even if only in the form of flashbacks.
- Elanor must possess both the ability to use Wizarding Magic and any powers the author feels her divine heritage should grant her, at least one of which should be Divine Electrokinesis.
- Elanor’s upbringing must be handled by someone other than the Dursley family, even if this means that James and Lily somehow survive Voldemort’s attack.
- The author is allowed to have Ares take whatever form they desire when he makes his attempt to convince Elanor to side with him (he does not need to be in the form of Remus Lupin).
- It is up to the author to determine how the other characters in the DC Universe become involved in the story, however their presence is actually required.
- All romantic pairings are permissible for the purposes of this fic, and it would be preferred if at least one of those romances came from the DC Universe setting.
Preferred Inclusions:
- It is preferred that this fic be a full on crossover with DC Comics, and that the characters of that fandom aren’t simply relegated to roles befitting guest cameos.
- It is preferred that deities from pantheons other than the Olympian make appearances in the fic, as those deities may actually have survived Ares’ rampage.
- It is preferred that the person responsible for Elanor’s upbringing be a member of the House of Black, with an even greater preference on it being Sirius or Bellatrix, who should remain free.
- It is preferred that Elanor receive gifts or acquire treasures that can aid her during the many heroic adventures she is bound to get herself into over the years.
Optional Inclusions:
- It is suggested that Elanor acquire a lightning or sky-based familiar as a companion. The examples given of such were a Thunderbird, Raiju and Thunder-Dragon.
- It is suggested that Elanor remain unaware of her true nature until after Hogwarts.
- It is suggested that Elanor’s romantic pairing expands into a harem.
Forbidden Things:
- Elanor the Weak Emo Doormat.
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DalkonCledwin
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Ellie Potter / Elanor's Girls / Wonder Witch

Post by DalkonCledwin »

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Elanor Lillian 'Ellie' Potter - PL 11
Age: 14 / Height: 5' 9" / Weight: 154 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +13

Strength 13, Stamina 9, Agility 6, Dexterity 4, Fighting 7, Intellect 3, Awareness 8, Presence 4

General Advantages
Agile Feint, All-out Attack, Assessment, Attractive, Benefit, Ambidexterity, Benefit, Renown, Benefit, Wealth 2 (independently wealthy), Combat Leader, Connected, Defensive Attack, Diehard, Eidetic Memory, Equipment 1, Evasion, Fast Grab, Favored Foe: (Voldemort), Improved Grab, Improved Hold, Improvised Weapon, Inspire 3, Languages 2, Potioneer, Power Attack, Ritualist, Second Chance: (Resisting Mental Control), Set-up, Startle, Teamwork, Two-Weapon Fighting 2, Uncanny Dodge

Enhanced Advantages
Improved Initiative 3, Interpose, Move-by Action, Redirect, Skill Mastery: (Expertise (DEX): Broom Flight), Takedown 2

Skills
Acrobatics 4 (+10), Athletics 4 (+17), Deception 4 (+8), Expertise (DEX): Broom Flight 6 (+10), Expertise: Magic 10 (+13), Expertise: Politics 4 (+7), Insight 6 (+14), Intimidation 6 (+10), Investigation 6 (+9), Perception 8 (+16), Persuasion 6 (+10), Ranged Combat: Magic 6 (+10), Stealth 8 (+14)

Powers
Demigoddess Physiology
. . Body Resistance: Hvy Impervious Toughness 5 (racial, Notes: Hvy Impervious Defense uses the second option in the Impervious Defense options found in the Armor powers Power Profiles pamphlet)
. . Divine Senses: Senses 19 (racial, Accurate (Type): Auditory Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Darkvision, Extended: Auditory Senses 3: x1k, Extended: Mental Senses 3: x1k, Extended: Visual Senses 3: x1k, Low-light Vision, Ultra-hearing)
. . Fast Action: Quickness 13 (racial, Perform routine tasks in -13 time ranks, Advantages: Improved Initiative 3, Interpose, Move-by Action, Redirect, Takedown 2)
. . Invulnerabilities: Immunity 6 (racial, Aging, Disease, Environmental Condition: Radiation, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Quirk: Immunity to aging won't kick in until Elanor is in her mid to late twenties)
. . Legend Lore: Senses 2 (racial, Analytical: Detect History, Detect: History [Mental] 1; Concentration, Limited: to Detecting the History of Inanimate Objects)
. . Omnilingualism: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
. . Powerful Build: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Lifting Strength 17: Up to 3,200 tons)
. . Super-Endurance: Immunity 4 (racial, Environmental Condition: Pressure, Environmental Condition: Vacuum, Suffocation (All); Quirk: limited to approximately 30 minutes at a time)
Divine Moves: Array
. . Hyper-Running: Speed 13 (divine, Speed: 16000 miles/hour, 30 miles/round)
. . Soar the Spaceways: Movement 2 (divine, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Soaring: Flight 13 (divine, Speed: 16000 miles/hour, 30 miles/round)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Ellie: Array
. . . . Aguamenti: Cumulative Cone Area Affliction 8 (water, wizarding magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 18; Alternate Resistance (Dodge), Cone Area: 60 feet cone, DC 18, Cumulative, Feature: Can also be used to conjure drinking water at a rate of -5 volume ranks (0.2 gallons) per round; Instant Recovery, Limited: to Visual Senses)
. . . . Atmofulmus: Environment 8 (wizarding magic, Cold, Impede Movement (1 rank), Visibility (-2), Radius: 0.5 miles; Increased Duration: continuous, Selective, Subtle: subtle; Limited: Slow Build Up, Tiring)
. . . . Blitsify: Cumulative Affliction 8 (electricity, wizarding magic, 1st degree: Entranced, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Cumulative, Increased Range: ranged)
. . . . Broccium Blicsum: Damage 7 (lightning, wizarding magic, DC 22; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (radiant, wizarding magic, 1st degree: Dazed, Impaired, 2nd degree: Disabled, Stunned, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Cumulative, Extra Condition, Feature: Extraordinary Effort for +2 effect ranks; Distracting, Limited: to Unnatural Creatures, Noticeable: This charm sheds light equivalent to a sunlit day, Tiring)
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged)
. . . . Glacius: Concentration Cumulative Cone Area Affliction 6 (ice, wizarding magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Damage, DC 16; Cone Area: 60 feet cone, DC 16, Concentration, Cumulative, Extra Condition; Slow: Minutes)
. . . . Obliviate: Concentration Cumulative Affliction 12 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 22; Concentration, Cumulative, Increased Range: ranged, Insidious; Distracting, Slow: Minutes)
. . . . Reducto: Burst Area Weaken 8 (force, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
Rabbitslayer (Easily Removable (indestructible))
. . Automatic Return: Feature 1 (cosmic relic, Notes: This dagger will always return to Elanor's possession within twenty-four hours of being lost or stolen.)
. . Dagger Strike: Strength-based Damage 1 (piercing, DC 29; Dangerous, Penetrating 8; Bane: Great Old Ones, Notes: Anyone who recognizes this dagger's name, will understand why it was given that particular Bane flaw)
. . The Cloak of Invisibility (Alternate; Removable)
. . . . Hide Thyself from Death's Gaze: Concealment 5 (cosmic relic, All Visual Senses, Other Sense: Remote Sensing; Affects Others; Distracting, Limited: to a single adult sized character, or up to three child-sized characters, Passive)
Skydaughter: Array
. . Ball Lightning: Burst Area Damage 8 (divine inheritance, lightning, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . Cyclone: Burst Area Deflect 8 (divine inheritance, wind; Burst Area 2: 60 feet radius sphere, DC 18; Limited: to Physical Projectiles, Reduced Range: close)
. . Lightning Bolt: Line Area Damage 8 (divine inheritance, lightning, DC 23; Line Area 3: 5 feet wide by 120 feet long, DC 18, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Lightning Flash: Cumulative Burst Area Affliction 8 (divine inheritance, lightning, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 18; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 18, Cumulative; Limited: to Visual Senses, Sense-dependent: Vision)
. . Shocking Grasp: Cumulative Affliction 13 (divine inheritance, lightning, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 23; Cumulative; Grab-based)
. . Whispering Wind: Auditory Communication 3 (divine inheritance, wind, Sense Type: Air; Subtle: subtle; Concentration, Notes: Range: National)
. . Wind Binder: Move Object 12 (divine inheritance, wind, 100 tons; Limited Direction: Away from Elanor)
Tempest Inheritance
. . Air Supremacy: Movement 1 (divine inheritance, Safe Fall, Advantages: Skill Mastery)
. . Charged Personality: Immunity 7 (divine inheritance, Damage Effect: Lightning damage, Uncommon Descriptor: Thunder effects)
. . Sky Watcher: Senses 4 (divine inheritance, Precognition; Limited: to Predicting the Weather, Quirk: Can't be used to predict mystical weather phenomena, Unreliable (1 use), Notes: Unreliable recharges every day at the crack of dawn)

Equipment
Heavy Jacket

Offense
Initiative +18
Aguamenti: Cumulative Cone Area Affliction 8 (DC Dog/Fort/Will 18)
Ball Lightning: Burst Area Damage 8 (DC 23)
Blitsify: Cumulative Affliction 8, +10 (DC Will 18)
Broccium Blicsum: Damage 7, +10 (DC 22)
Dagger Strike: Strength-based Damage 1, +7 (DC 29)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Damage 12, +10 (DC 27)
Glacius: Concentration Cumulative Cone Area Affliction 6 (DC Fort/Will 16)
Grab, +7 (DC Spec 23)
Lightning Bolt: Line Area Damage 8 (DC 23)
Lightning Flash: Cumulative Burst Area Affliction 8 (DC Dog/Fort/Will 18)
Obliviate: Concentration Cumulative Affliction 12, +10 (DC Will 22)
Reducto: Burst Area Weaken 8 (DC Fort 18)
Shocking Grasp: Cumulative Affliction 13, +7 (DC Fort 23)
Throw, +4 (DC 28)
Unarmed, +7 (DC 28)
Wind Binder: Move Object 12, +10 (DC 22)

Complications
- Destiny: It is Elanor's destiny to be the one who not only defeats the dark wizard who styles himself as "Lord Voldemort", but also to be the one who avenges the deaths of every single Olympian deity save for Ares, who was himself, the one responsible for the genocide.
- Honor: Elanor will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Elanor is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Elanor is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Relationships: Elanor is both the heiress and foster-daughter of the late James Potter, with his wife being her legitimate mother. She is also the heir designate and goddaughter of Lord Sirius Black. Furthermore, she is one of the only two members of the Olympian pantheon who still draws breath, with the other being her paternal half-brother, Ares; which also means that their mutual parent is none other than the Olympian skyfather, Zeus.
- The Trace: Elanor is an underage Witch, which means she cannot use her wand outside of Hogwarts without risk of triggering the Trace, which could potentially see her expelled from the school, her wand snapped and her right to purchase a new wand anywhere in Great Britain revoked. Fortunately, an Auror would have to be looking right at Elanor to be able to tell if she is using Divine Magic or not.

Languages
English [Native], French, Parseltongue

Defense
Dodge 11, Parry 11, Fortitude 10, Toughness 11 (Imp. 5), Will 12

Power Points
Abilities 108 + Powers 167 + Advantages 35 + Skills 39 (78 ranks) + Defenses 14 = 363
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Bastet Ailuros / Elanor's Girls / Wonder Witch

Post by DalkonCledwin »

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Bastet Ailuros - PL 12
Age: Looks 18 / Height: 5' 10" / Weight: 143 lbs
Hair Color: Black / Eye Color: Blue
Wealth Rank: +24 / Rep Rank: +20

Strength 9, Stamina 11, Agility 9, Dexterity 5, Fighting 8, Intellect 3, Awareness 11, Presence 9

General Advantages
Attractive 2, Benefit, Renown 4, Benefit, Wealth 4 (multimillionaire), Charming, Connected, Contacts, Dazzling Performance (Expertise: Courtisanerie), Defensive Attack, Defensive Roll, Enchanting 2: (Daze & Fascinate), Fascinate (Expertise: Courtisanerie), Favored Foe: (Apophis), Flirtation, Improved Disarm, Improved Initiative, Improved Trip, Languages 3, Ritualist, Runesmith, Second Chance: (Acrobatics checks for Tumbling), Skill Mastery: Expertise: Ancient Runes, Ultimate Effort: (Expertise: Ancient Runes skill checks), Well-Equiped 2, Well-informed

Enhanced Advantages
Second Chance: (Sleight of Hand checks for Stealing), Second Chance: (Technology checks for Security), Skill Mastery: (Sleight of Hand), Skill Mastery: (Technology), Ultimate Effort: (Sleight of Hand checks for Stealing), Ultimate Effort: (Technology checks for Security)

Skills
Acrobatics 8 (+17), Athletics 4 (+13), Close Combat: War Staff 2 (+10), Expertise (PRE): Courtisanerie 8 (+17), Expertise: Ancient Runes 14 (+17), Expertise: Magic 8 (+11), Expertise: Midwifery 8 (+11), Handle Animal 8 (+17), Insight 8 (+19), Intimidation 4 (+13), Perception 6 (+17), Persuasion 8 (+17), Sleight of Hand 8 (+13), Stealth 8 (+17), Technology 8 (+11), Treatment 8 (+11)

Powers
Ennead Physiology
. . Divine Senses: Senses 47 (racial, Accurate (Type): Auditory Senses, Acute (Type): Olfactory Senses, Acute (Type): Mental Senses, Analytical: Detect Hidden Objects, Awareness: Divinity [Mental], Awareness: Magic [Mental], Awareness: Cosmic [Mental], Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Hidden Objects [Vision] 2: ranged, Extended: Auditory Senses 5: x100k, Extended: Mental Senses 5: x100k, Extended: Olfactory Senses 5: x100k, Extended: Visual Senses 5: x100k, Low-light Vision, Radius (Type): Mental Senses, Tracking: Olfactory 2: full speed, Ultra-hearing; Noticeable: Bastet's eyes are bioluminescent)
. . Invulnerabilities: Immunity 20 (racial, Aging, Damage Effect: Necrotic Damage, Damage Effect: Radiant Damage, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Natural Weapons: Strength-based Damage 5 (claws & teeth, DC 29; Variable Descriptor: close group - Slashing or Piercing)
. . Passive Telepathy: Perception Area Comprehend 3 (racial, Languages - Speak All, Languages - Understand All, Languages - You're Understood; Affects Others, Perception Area: DC 13 - Auditory)
. . Super-Leaping: Leaping 7 (racial, Leap 900 feet at 250 miles/hour; Acrobatics Check Required)
. . True Invulnerability: Hvy Impervious Toughness 8 (racial)
Eye of Ra: Array
. . Calm Felines: Cumulative Burst Area Affliction 12 (divine magic, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 22; Burst Area 3: 120 feet radius sphere, DC 22, Cumulative, Increased Range: ranged; Limited 2: to Feline Creatures, Limited Degree, Notes: Compelled: [to sit passively])
. . Cat Possession: Cumulative Affliction 8 (divine authority, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Custom: Merge with Subject, Increased Range 2: perception, Subtle: subtle; Limited: to Feline Targets)
. . Charm Person: Cumulative Affliction 12 (divine magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception; Limited: Bastet doesn't control the target's actions, they merely act friendly towards her, Sense-dependent: Auditory)
. . Confusion: Affliction 11 (divine magic, 1st degree: Impaired, Vulnerable, 2nd degree: Defenseless, Disabled, Resisted by: Will, DC 21; Extra Condition, Increased Range 2: perception, Insidious; Limited Degree)
. . Dictum: Cumulative Burst Area Affliction 9 (divine magic, 1st degree: Dazed, Hindered, 2nd degree: Immobile, Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Cumulative, Extra Condition; Limited: to Anarchic (Chaotic) Targets, Sense-dependent: Auditory)
. . Dispel Chaos: Nullify 12 (divine magic, Counters: Mind Control & Summon effects, DC 22; Broad, Simultaneous; Limited: to Anarchic effects, Reduced Range: close)
. . Fertility Restoration: Healing 13 (divine authority; Persistent, Restorative; Limited: to Restoring the target's ability to have children)
. . Hold Feline: Concentration Cumulative Affliction 9 (divine magic, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 19; Concentration, Cumulative, Extra Condition, Increased Range 2: perception; Limited 2: to Feline Creatures)
. . Mass Invisibility: Burst Area Concealment 4 (divine magic, All Visual Senses; Affects Others, Burst Area 3: 120 feet radius sphere, DC 14, Selective; Distracting, Passive)
. . Prismatic Sphere: Linked Effect
. . . . Harmful Orb: Shapeable Area Damage 7 (Linked; divine magic, DC 22; Shapeable Area: 30 cft., DC 17, Reaction 3: reaction, Variable Descriptor: close group - fire, acid, electricity, or poison; Limited: to Spherical areas of effect, Quirk: Variable Descriptor is Uncontrolled)
. . . . Spherical Wall: Create 5 (Linked; divine magic, Volume: 30 cft., DC 15; Impervious, Stationary; Limited: to Spherical Barriers, Reduced Range: close)
. . Quest: Cumulative Affliction 12 (divine magic, 1st degree: Dazed, Impaired, 2nd degree: Compelled, Disabled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Extra Condition, Increased Range 2: perception; Limited: Targets are only Impaired/Disabled if they refuse to perform the task Bastet sets for them, Sense-dependent: Auditory, Notes: Bastet may very well have been using this power on Khalid Nassour in Doctor Fate vol. 4, issue 1.)
. . Radiant Soul (Activation: Move Action)
. . . . Luminous Wings: Flight 5 (divine, Speed: 60 miles/hour, 900 feet/round; Noticeable: Manifests as a pair of brightly glowing falcon wings)
. . . . Radiant Strike: Cumulative Affliction 14 (divine, radiant, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 24; Cumulative, Linked: War Staff Strike: Strength-based Damage 5; Limited: to Visual Senses)
. . Remote Viewing: Auditory Communication Perception (All Senses) 4 (divine authority; Dimensional 2: group - Mystical Dimensions, Perception (All Senses), Subtle: encrypted; Medium: Feline creatures, Notes: Range: Worldwide)
Lady of Asheru
. . Baneful Transmigration: Cumulative Affliction 13 (divine authority, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 23; Cumulative, Increased Duration 2: sustained, Insidious, Subtle 2: undetectable; Grab-based, Instant Recovery, Quirk: This affliction can only be sustained on a single target at any given time, Source: A recently deceased feline creature)
. . Cat Mimicry: Morph 2 (divine authority, +20 Deception checks to disguise; Narrow group, Notes: Feline forms)
. . Daylight: Environment 4 (divine authority, Light (Bright), Radius: 250 feet; Feature: provides illumination equal to a sunlight day)
. . Queen of Cats: Comprehend 2 (divine authority, Animals - Speak To, Animals - Understand; Broad Type: Felines)
. . Thief of the Gods: Enhanced Trait 6 (divine authority, Advantages: Second Chance: (Technology checks for Security), Second Chance: (Sleight of Hand checks for Stealing), Skill Mastery, Skill Mastery, Ultimate Effort: (Sleight of Hand checks for Stealing), Ultimate Effort: (Technology checks for Security))
True Ankh (Removable (indestructible))
. . True Restoration: Healing 13 (divine construct; Energizing, Persistent, Restorative, Resurrection; Limited: Affects Others Only, Unreliable (1 use), Notes: Unreliable has a month-long cool-down timer)
. . War Staff (Alternate; Easily Removable (indestructible))
. . . . War Staff Strike: Strength-based Damage 5 (divine construct, DC 29; Dangerous, Penetrating 7, Reach (melee): 5 ft., Variable Descriptor: close group - Bludgeoning or Slashing)

Offense
Initiative +13
Baneful Transmigration: Cumulative Affliction 13, +8 (DC Will 23)
Calm Felines: Cumulative Burst Area Affliction 12 (DC Will 22)
Cat Possession: Cumulative Affliction 8 (DC Will 18)
Charm Person: Cumulative Affliction 12 (DC Will 22)
Confusion: Affliction 11 (DC Will 21)
Dictum: Cumulative Burst Area Affliction 9 (DC Will 19)
Dispel Chaos: Nullify 12, +8 (DC Will 22)
Grab, +8 (DC Spec 19)
Harmful Orb: Shapeable Area Damage 7 (DC 22)
Hold Feline: Concentration Cumulative Affliction 9 (DC Will 19)
Natural Weapons: Strength-based Damage 5, +8 (DC 29)
Quest: Cumulative Affliction 12 (DC Will 22)
Radiant Strike: Cumulative Affliction 14, +8 (DC Fort 24)
Throw, +5 (DC 24)
Unarmed, +8 (DC 24)
War Staff Strike: Strength-based Damage 5, +10 (DC 29)

Complications
- Impulsive: Bastet is a humanoid cat, so there will be situations which could cause her to behave in a particularly impulsive or fickle manner.
- Motivation: Protector: Bastet is an Egyptian goddess who governs the concept of protection, and she views it as her personal responsibility to defend humanity from being exploited by "Fallen Gods" such as Anubis and Ares, as well as from the monstrous entities commonly known as "Great Old Ones."
- Power Loss: Without worshipers, Bastet will gradually lose her powers and fade away.
- Relationship: Bastet is the deity responsible for selecting Khalid Nassour as the new Doctor Fate. She has also effectively become Khalid's "Mentor Mascot" due to the fact that she is steadfast in her refusal to show him her true form.

Languages
Arabic, Dynastic Egyptian [Native], English, Gobbledegook, Greek

Defense
Dodge 12, Parry 12, Fortitude 11, Toughness 12/11 (Imp. 8), Will 13

Power Points
Abilities 130 + Powers 218 + Advantages 35 + Skills 59 (118 ranks) + Defenses 9 = 451

--------------------
Build Comments: This particular Bastet would grant Clerics access to the Animal, Charm, Law, Protection and Trickery domains. My logic behind why she would grant both Law and Trickery is because she is being depicted as one of Nabu's allies in Doctor Fate vol. 4, and because Anubis point blank says she stole the helmet from its previous resting place, just so she could give it to Khalid.
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Arcfire Brainstorm & Notes

Post by DalkonCledwin »

Arcfire
Premise: What would happen if Harry Potter were actually the missing younger brother of two feuding Tamaranean Princesses? Would they be able set aside their feud for his sake, or would his reemergence cause an even greater schism to appear between the two sisters?
Required Inclusions:
- All moral and ethical alignments are permissible, but keep in mind where Harry’s sisters sit.
- Harry must be in or approaching his 3rd, 4th, 5th or 6th year at Hogwarts when he finally discovers his otherworldly heritage and what it means for him.
- Harry must be one of the rare few examples of an individual from Tamaran who is capable of using the energy source that Earth’s inhabitants refer to as ‘Magic.’
- Harry must have little to no difficulty blending in among the inhabitants of Earth, which basically means that his skin should be far less orange than Starfire’s skin happens to be.
- Lily and James must have performed what Fanon likes to refer to as a Blood Adoption with Harry, which possibly explains his skin tone, making him the legitimate heir for House Potter.
- There must be an object from Harry’s original world, possibly a piece of his ship, located within the Potter Family Vault, though what this object can actually do is up to the author.
- Harry must eventually return to Tamaran, even if only temporarily.
Preferred Inclusions:
- Harry’s equivalent to Starbolt Energy should be classified as “Dark Magic” by the Ministry for Magic simply because the stuff actually does fit the key requirement for such a classification.
- Harry, as the new/future Head of Houses Potter, Black and whatever else, should be required to take multiple wives in order to ensure all of his accumulated bloodlines have an heir.
- Instead of wearing traditional Tamaranean Armor, it is suggested that Harry wear rune inscribed robes when engaging enemies in battle.
Optional Inclusions:
- If the author uses the Teen Titans animated TV series, then Harry’s code name should be the English translation of his Tamaranean birth name, rather than something he made up.
- Dumbledore and/or Tom seeking an alliance with one of the DC Comics Villains or Groups.
Forbidden Things:
- Male characters being romantically paired with male characters.
- Harry the Weak Emo Doormat.
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Arcfire / The Siblings / Arcfire

Post by DalkonCledwin »

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Arcfire (Harry Potter) - PL 10
Age: 15 E.Y. (157 T.Y.) / Height: 5' 11" / Weight: 155 lbs
Hair Color: Brown / Eye Color: Green (Glows Violet w/Powers)
Wealth Rank: +20 / Rep Rank: +12

Strength 8, Stamina 9, Agility 5, Dexterity 3, Fighting 6, Intellect 3, Awareness 8, Presence 4

Advantages
Agile Feint, Animal Empathy, Attractive, Benefit, Alternate Identity: (Koug'r Tykayl), Benefit, Galactic Credits 2 (rich), Benefit, Renown, Combat Leader, Improved Critical: Expelliarmus, Improved Grab, Languages 1, Move-by Action, Potioneer, Power Attack, Ranged Attack 5, Second Chance: (Resisting Mental Control)

Skills
Acrobatics 4 (+9), Athletics 4 (+12), Deception 4 (+8), Expertise (AWE): Cooking 4 (+12), Expertise (DEX): Broom Flight 6 (+9), Expertise: Magic 8 (+11), Expertise: Marauder Lore 4 (+7), Insight 4 (+12), Investigation 4 (+7), Perception 6 (+14), Persuasion 6 (+10), Ranged Combat: Righteous Fury 2 (+5), Stealth 4 (+9), Treatment 4 (+7)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Bombarda Maxima: Burst Area Damage 6 (force, DC 21; Burst Area 3: 120 feet radius sphere, DC 16, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Tiring)
. . . . Draconifors: Summon 9 (wizarding magic; Heroic; Attitude: indifferent, Source: a desk-sized inanimate object)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (radiant, 1st degree: Dazed, Impaired, 2nd degree: Disabled, Stunned, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Cumulative, Extra Condition, Feature: Extraordinary Effort for +2 effect ranks; Distracting, Limited: to Unnatural Creatures, Noticeable: This charm sheds light equivalent to a sunlit day, Tiring)
. . . . Expelliarmus: Damage 12 (force, DC 27; Disarming, Increased Range: ranged)
. . . . Impedimenta: Affliction 12 (wizarding magic, 1st degree: Hindered, Vulnerable, DC 22; Alternate Resistance (Dodge), Extra Condition, Increased Range: ranged; Limited Degree 2)
. . . . Reducto: Burst Area Weaken 8 (force, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Relashio: Cumulative Affliction 12 (wizarding magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Increased Range: ranged; Limited: to causing targets to let go of and step/swim away from a held object)
. . . . Reparifors: Healing 7 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 3)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . The Marauder's Map (Alternate; Easily Removable)
. . . . The Magical Mischief-Maker's Helpmate: Remote Sensing 8 (artifice, Affects: 1 Type - Mental, Range: 1 mile; No Conduit, Simultaneous; Check Required 4: DC 13 - Expertise: Marauder Lore, Limited: to Hogwarts and the Surrounding Grounds, Quirk: Limited to showing names & footsteps of occupants of castle & grounds while active, Side Effect: on failure - Congratulations! You've just been insulted)
Righteous Fury: Array
. . Arcbolt Barrage: Damage 10 (radiant, DC 25; Increased Range: ranged, Multiattack; Bane: Unnatural Creatures)
. . Arcbolt Beams: Line Area Damage 10 (radiant, DC 25; Line Area 2: 5 feet wide by 60 feet long, DC 20, Split: 2 targets; Bane: Unnatural Creatures)
. . Arcbolt Bomb: Burst Area Damage 10 (radiant, DC 25; Burst Area 3: 120 feet radius sphere, DC 20, Feature: Extraordinary Effort for +2 effect rank; Bane: Unnatural Creatures, Tiring)
. . Arcbolt Burst: Burst Area Damage 10 (radiant, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged; Bane: Unnatural Creatures)
. . Arcbolt Gaze: Damage 10 (radiant, DC 25; Increased Duration: concentration, Increased Range 2: perception; Bane: Unnatural Creatures, Distracting)
. . Arcbolt Shower: Cloud Area Damage 10 (radiant, DC 25; Cloud Area: 15 feet radius sphere, DC 20, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction; Bane: Unnatural Creatures, Notes: From above)
. . Arcbolt Wave: Cone Area Damage 10 (radiant, DC 25; Cone Area 2: 120 feet cone, DC 20; Bane: Unnatural Creatures)
. . Indigo Fire Generation: Line Area Damage 10 (DC 25; Line Area 3: 5 feet wide by 120 feet long, DC 20, Feature: Extraordinary Effort for +2 effect ranks; Activation 2: standard action, Bane: Unnatural Creatures, Tiring)
Tamaranean Physiology
. . Body Resistance: Impervious Toughness 8 (racial)
. . Boundless Confidence: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Lifting Strength 12: Up to 100 tons)
. . Enhanced Senses: Senses 8 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 3: x1k, Infravision, Low-light Vision, Radius: Magic Awareness)
. . Invulnerabilities: Immunity 18 (racial, Common Descriptor: Heat Effects, Disease, Environmental Conditions (All), Suffocation (All); Feature: Longevity (Up to 791 Earth Years))
. . Language Assimilation: Comprehend 3 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All; Quirk: Harry must achieve mucosal contact with someone who knows a language in order to "learn" it)
. . Solar Healing: Regeneration 4 (racial, Every 2.5 rounds; Source: Direct Sunlight)
. . Tough: Protection 1 (racial, +1 Toughness)
The Cloak of Invisibility (Removable)
. . Death's Invisibility Cloak: Concealment 7 (cosmic relic, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Black Lantern Spectral Sight; Affects Others; Distracting, Limited: to a single adult-sized character, or up to three child-sized characters, Passive)
. . Harry's Battle Robes (Alternate; Removable)
. . . . Enchanted Threads: Impervious Toughness 2 (armor)
Unbridled Joy: Array
. . Arcflight: Flight 11 (energy conversion, Speed: 4000 miles/hour, 8 miles/round)
. . Soar the Spaceways: Movement 3 (energy conversion, Environmental Adaptation: Space, Space Travel 2: other solar systems)

Offense
Initiative +5
Arcbolt Barrage: Damage 10, +10 (DC 25)
Arcbolt Beams: Line Area Damage 10 (DC 25)
Arcbolt Bomb: Burst Area Damage 10 (DC 25)
Arcbolt Burst: Burst Area Damage 10 (DC 25)
Arcbolt Gaze: Damage 10 (DC 25)
Arcbolt Shower: Cloud Area Damage 10 (DC 25)
Arcbolt Wave: Cone Area Damage 10 (DC 25)
Bombarda Maxima: Burst Area Damage 6 (DC 21)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Damage 12, +8 (DC 27)
Grab, +6 (DC Spec 18)
Impedimenta: Affliction 12, +8 (DC Dog/Fort/Will 22)
Indigo Fire Generation: Line Area Damage 10 (DC 25)
Reducto: Burst Area Weaken 8 (DC Fort 18)
Relashio: Cumulative Affliction 12, +8 (DC Will 22)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +8 (DC 23)
Unarmed, +6 (DC 23)

Complications
- Destiny: It is currently Harry's destiny to be the one who ultimately defeats the dark wizard who styles himself as "Lord Voldemort", or else to die in his quest to achieve that goal.
- Honor: Harry will always keep his word, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by someone who might have an idea what they're talking about.
- Motivation: Protector: Harry feels a tremendous amount of empathy for all who suffer, and desires to do everything in his power to help alleviate as much suffering in the cosmos as he possibly can.
- Power Loss: Harry must be capable of experiencing the emotion that some of his powers and/or arrays are named after in order for him to use those effects, which means that powers which interfere with his emotions can cause him to lose the ability to use the aforementioned powers.
- Relationships: Harry is the younger brother of Princess Koriand'r from the planet known as Tamaran, and also the youngest sibling of the Tamaranean Supreme Ruler, Queen Komand'r.
- The Trace: Harry is an underage wizard, which means he cannot use his wand outside of Hogwarts without risk of triggering the Trace, which could potentially see him expelled from the school, his wand snapped and his right to purchase a new wand anywhere in Great Britain revoked. Fortunately, this only applies while he is on Earth.
- Trait of Consequence: Harry will suffer a -5 circumstance penalty when using Interaction skills in a language he acquired using a 3 second long kiss, while a 6 second long kiss will see him suffering a -2 penalty on Interaction skills in a newly acquired language. Meanwhile, full on snog sessions will allow him to use Interaction skills in a newly acquired language without suffering any penalties.

Languages
English [Native], Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 10 (Imp. 10/8), Will 11

Power Points
Abilities 92 + Powers 123 + Advantages 20 + Skills 32 (64 ranks) + Defenses 12 = 279

--------------------
Dragon Whelp - PL 9

Strength 12, Stamina 12, Agility 0, Dexterity 0, Fighting 3, Intellect -2, Awareness 1, Presence -1

Skills
Close Combat: Natural Weapons 3 (+6), Perception 4 (+5)

Powers
Dragonic Physiology
. . Dragonic Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Wings)
. . Fire Breath: Cone Area Damage 9 (fire magic, DC 24; Cone Area: 60 feet cone, DC 19)
. . Protective Hide: Protection 3 (racial, +3 Toughness)

Offense
Initiative +0
Fire Breath: Cone Area Damage 9 (DC 24)
Grab, +3 (DC Spec 22)
Natural Weapons, +6 (DC 27)
Throw, +0 (DC 27)

Complications
- Power Loss: A dragon must wait a round between activations of it's fiery breath.
- Weakness: Dragons are Toughness Impaired against cold-based attacks

Languages
Not Applicable

Defense
Dodge 3, Parry 3, Fortitude 12, Toughness 15, Will 6

Power Points
Abilities 50 + Powers 27 + Advantages 0 + Skills 4 (7 ranks) + Defenses 8 = 89
Last edited by DalkonCledwin on Sat Jul 04, 2020 12:10 pm, edited 1 time in total.
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Blackfire / The Siblings / Arcfire

Post by DalkonCledwin »

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Blackfire (Komand'r Tykayl) - PL 12
Age: 19 E.Y. (195 T.Y.) / Height: 5' 4" / Weight: 121 lbs
Hair Color: Purple / Eye Color: Purple
Wealth Rank: +32 / Infamy Rank: +14

Strength 10, Stamina 10, Agility 4, Dexterity 4, Fighting 10, Intellect 3, Awareness 4, Presence 4

Advantages
Assessment, Attractive 2, Benefit, Galactic Credits 4 (planetary wealth), Benefit, Infamy, Combat Leader, Cool: Deception, Equipment 6, Improved Critical 2: Blackbolt Barrage, Improved Initiative, Languages 1, Move-by Action, Power Attack, Ranged Attack 4, Socially Adaptable, Startle, Takedown, Teamwork

Skills
Acrobatics 4 (+8), Athletics 4 (+14), Deception 6 (+10), Expertise: Military 8 (+11), Expertise: Politics 6 (+9), Insight 4 (+8), Intimidation 8 (+12), Investigation 4 (+7), Perception 4 (+8), Persuasion 6 (+10), Ranged Combat: Righteous Fury 4 (+8), Technology 6 (+9), Vehicles 6 (+10)

Powers
Righteous Fury: Array
. . Blackbolt Barrage: Damage 12 (plasma, DC 27; Increased Range: ranged, Multiattack)
. . Blackbolt Beams: Line Area Damage 12 (plasma, DC 27; Line Area 2: 5 feet wide by 60 feet long, DC 22, Split: 2 targets)
. . Blackbolt Bomb: Burst Area Damage 9 (plasma, DC 24; Burst Area 4: 250 feet radius sphere, DC 19, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Blackbolt Burst: Burst Area Damage 12 (plasma, DC 27; Burst Area: 30 feet radius sphere, DC 22, Increased Range: ranged)
. . Blackbolt Gaze: Damage 12 (plasma, DC 27; Increased Duration: concentration, Increased Range 2: perception; Distracting)
. . Blackbolt Shower: Cloud Area Damage 11 (plasma, DC 26; Cloud Area: 15 feet radius sphere, DC 21, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Notes: From above)
. . Blackbolt Wave: Cone Area Damage 12 (plasma, DC 27; Cone Area 2: 120 feet cone, DC 22)
. . Purple Fire Generation: Line Area Damage 12 (plasma, DC 27; Line Area 3: 5 feet wide by 120 feet long, DC 22, Feature: Extraordinary Effort for +2 effect ranks; Activation 2: standard action, Tiring)
Tamaranean Physiology
. . Body Resistance: Impervious Toughness 8 (racial)
. . Boundless Confidence: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Lifting Strength 14: Up to 400 tons)
. . Invulnerabilities: Immunity 18 (racial, Common Descriptor: Heat Effects, Disease, Environmental Conditions (All), Suffocation (All); Feature: Longevity (Up to 740 Earth years))
. . Language Assimilation: Comprehend 3 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All; Quirk: Kom must achieve mucosal contact with someone who knows a language in order to "learn" it)
. . Solar Healing: Regeneration 5 (racial, Every 2 rounds; Source: Direct Sunlight)
. . Tamaranean Senses: Senses 2 (racial, Infravision, Low-light Vision)
. . Tough: Protection 3 (racial, +3 Toughness)
Unbridled Joy: Array
. . Dark Flight: Flight 11 (energy conversion, Speed: 4000 miles/hour, 8 miles/round)
. . Soar the Spaceways: Movement 3 (energy conversion, Environmental Adaptation: Space, Space Travel 2: other solar systems)

Expanded Equipment
Jewel of Charta
. . Aura of Menace: Burst Area Affliction 10 (cosmic relic, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Reaction 3: reaction; Limited: to while the wearer of the jewel is engaged in battle, Limited Degree, Quirk: This effect only triggers if the person wearing the jewel is Tamaranean)

Equipment
Jewel of Charta

Offense
Initiative +8
Aura of Menace: Burst Area Affliction 10 (DC Will 20)
Blackbolt Barrage: Damage 12, +12 (DC 27)
Blackbolt Beams: Line Area Damage 12 (DC 27)
Blackbolt Bomb: Burst Area Damage 9 (DC 24)
Blackbolt Burst: Burst Area Damage 12 (DC 27)
Blackbolt Gaze: Damage 12 (DC 27)
Blackbolt Shower: Cloud Area Damage 11 (DC 26)
Blackbolt Wave: Cone Area Damage 12 (DC 27)
Grab, +10 (DC Spec 20)
Purple Fire Generation: Line Area Damage 12 (DC 27)
Throw, +8 (DC 25)
Unarmed, +10 (DC 25)

Complications
- Demeaning Perception: Blackfire is not averse to using her looks to her advantage. Unfortunately, doing this invites people to make ill-informed judgments about her character and can attract unwanted attention.
- Motivation: For the Greater Good: Most of the seemingly villainous things that Blackfire does, have been due to her overwhelming desire to protect the vast majority of the Tamaranean people. She, like Dumbledore, believes that sacrifices must be made to preserve the Greatest Good. Unlike Dumbledore, Blackfire would even be willing to sacrifice her own life to preserve the greater good if such a thing were truly necessary.
- Obsession: Blackfire seems to have a significant interest in one particular aspect of Robin's physiology.
- Power Loss: Blackfire must be capable of experiencing the emotion that some of her powers and/or arrays are named after in order for her to use those effects, which means that powers which interfere with her emotions can cause her to lose the ability to use the aforementioned powers.
- Reputation: When Blackfire first met the Teen Titans, she came across as Starfire's cool big sister. However, this was all an act to disguise the fact that she had actually framed Star for her own crimes against the very same species that had chased Starfire to Earth. The Titans have yet to actually forgive the girl for this fact.
- Sibling Rivalry: Blackfire is engaged in a longstanding rivalry with her elder sister, Starfire (Koriand'r)... and she's not necessarily going to react well to the discovery that her younger brother managed to survive the destruction of their mother's space yacht.
- Trait of Consequence: Blackfire will suffer a -5 circumstance penalty when using Interaction skills in a language she acquired using a 3 second long kiss, while a 6 second long kiss will see her suffering a -2 penalty on Interaction skills in a newly acquired language. Meanwhile, full on snog sessions will allow her to use Interaction skills in a newly acquired language without suffering any penalties.

Languages
English, Tamaranean [Native]

Defense
Dodge 11, Parry 11, Fortitude 14, Toughness 13 (Imp. 8), Will 10

Power Points
Abilities 98 + Powers 111 + Advantages 30 + Skills 35 (70 ranks) + Defenses 18 = 292
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DalkonCledwin
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Starfire / The Siblings / Arcfire

Post by DalkonCledwin »

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Starfire (Koriand'r Tykayl) - PL 10
Age: 16 E.Y. (161 T.Y.) / Height: 5' 6" / Weight: 137 lbs
Hair Color: Auburn / Eye Color: Green
Wealth Rank: +8 / Rep Rank: +12

Strength 8, Stamina 9, Agility 4, Dexterity 4, Fighting 8, Intellect 2, Awareness 2, Presence 3

Advantages
Agile Feint, Assessment, Attractive, Benefit, Renown, Improved Critical 2: Starbolt Barrage, Improved Initiative, Languages 1, Leadership, Move-by Action, Power Attack, Ranged Attack 6, Takedown, Teamwork, Trance

Skills
Acrobatics 4 (+8), Athletics 4 (+12), Expertise (AWE): Fashion Trends 8 (+10), Insight 6 (+8), Intimidation 6 (+7/+9), Investigation 6 (+8), Perception 8 (+10), Persuasion 8 (+9/+11), Technology 6 (+8), Vehicles 6 (+10)

Powers
Righteous Fury: Array
. . Green Fire Generation: Environment 2 (plasma, Heat, Light, Radius: 60 feet; Check Required 8: DC 17 - Will, Side Effect: on failure - Kory's attempt to create a campfire goes wildly out of control)
. . Starbolt Barrage: Damage 10 (plasma, DC 25; Increased Range: ranged, Multiattack)
. . Starbolt Burst: Burst Area Damage 10 (plasma, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . Starbolt Gaze: Damage 10 (plasma, DC 25; Increased Duration: concentration, Increased Range 2: perception; Distracting)
. . Starbolt Shower: Cloud Area Damage 9 (plasma, DC 24; Cloud Area: 15 feet radius sphere, DC 19, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Notes: From above)
. . Starbolt Wave: Cone Area Damage 10 (plasma, DC 25; Cone Area 2: 120 feet cone, DC 20)
. . Starbolt Whirl: Cylinder Area Damage 10 (plasma, DC 25; Cylinder Area 2: 60 feet cylinder, DC 20)
. . Wave Motion Blast: Line Area Damage 10 (plasma, DC 25; Line Area 3: 5 feet wide by 120 feet long, DC 20, Feature: Extraordinary Effort for +2 effect ranks, Penetrating 10; Activation 2: standard action, Distracting, Tiring, Notes: This power can only be used once per day)
. . Zap: Cumulative Affliction 10 (plasma, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 20; Cumulative; Instant Recovery, Limited Degree)
Tamaranean Physiology
. . Body Resistance: Impervious Toughness 8 (racial)
. . Boundless Confidence: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Lifting Strength 12: Up to 100 tons)
. . Invulnerabilities: Immunity 18 (racial, Common Descriptor: Heat Effects, Disease, Environmental Conditions (All), Suffocation (All); Feature: Longevity (Up to 746 Earth years))
. . Language Assimilation: Comprehend 3 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All; Quirk: Kory must achieve mucosal contact with someone who knows a language in order to "learn" it)
. . Solar Healing: Regeneration 4 (racial, Every 2.5 rounds; Source: Direct Sunlight)
. . Tamaranean Senses: Senses 2 (racial, Infravision, Low-light Vision)
. . Tough: Protection 1 (racial, +1 Toughness)
Unbridled Joy: Array
. . Soar the Spaceways: Movement 3 (energy conversion, Environmental Adaptation: Space, Space Travel 2: other solar systems)
. . Starflight: Flight 11 (energy conversion, Speed: 4000 miles/hour, 8 miles/round)

Offense
Initiative +8
Grab, +8 (DC Spec 18)
Starbolt Barrage: Damage 10, +10 (DC 25)
Starbolt Burst: Burst Area Damage 10 (DC 25)
Starbolt Gaze: Damage 10 (DC 25)
Starbolt Shower: Cloud Area Damage 9 (DC 24)
Starbolt Wave: Cone Area Damage 10 (DC 25)
Starbolt Whirl: Cylinder Area Damage 10 (DC 25)
Throw, +10 (DC 23)
Unarmed, +8 (DC 23)
Wave Motion Blast: Line Area Damage 10 (DC 25)
Zap: Cumulative Affliction 10, +8 (DC Fort 20)

Complications
- Bane: Starfire is alergic to metallic chromium, and when exposed to the substance will manifest symptoms similar to the flu. The only real difference is that when Starfire sneezes, she releases starbolt energy instead of nasal mucus!
- Cultural Awkwardness: Starfire has a hard time understanding Earth's culture and social customs, which means that she suffers from a permanent -2 penalty on her Interaction skills when trying to interact with a native inhabitant of that world.
- Motivation: Doing Good: Starfire desires to use her powers to defend her new home from that which might seek to destroy it, and also to have a lot of fun while doing so.
- Power Loss: Starfire must be capable of experiencing the emotion that some of her powers and/or arrays are named after in order for her to use those effects, which means that powers which interfere with her emotions can cause her to lose the ability to use the aforementioned powers.
- Relationship: Starfire is the younger of Harry Potter's two elder sisters. She is also the sister who is easier to get along with.
- Significant Other: Starfire has a massive crush on Robin, and just doesn't quite know how to tell the Boy Wonder about her feelings.
- Trait of Consequence: Starfire will suffer a -5 circumstance penalty when using Interaction skills in a language she acquired using a 3 second long kiss, while a 6 second long kiss will see her suffering a -2 penalty on Interaction skills in a newly acquired language. Meanwhile, full on snog sessions will allow her to use Interaction skills in a newly acquired language without suffering any penalties.

Languages
English, Tamaranean [Native]

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 10 (Imp. 8), Will 8

Power Points
Abilities 80 + Powers 102 + Advantages 20 + Skills 31 (62 ranks) + Defenses 17 = 250
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DalkonCledwin
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Raven / Harry's Ladies / Arcfire

Post by DalkonCledwin »

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Raven (Rachel Roth) - PL 10
Age: 15 / Height: 5' 4" / Weight: 118 lbs
Hair Color: Violet / Eye Color: Violet
Wealth Rank: +8 / Rep Rank: +10

Strength 6, Stamina 6, Agility 7, Dexterity 5, Fighting 8, Intellect 5, Awareness 5, Presence 5

Advantages
Adaptable Linguist 3, Agile Feint, Attractive, Charming, Diehard, Eidetic Memory, Evasion 2, Fascinate (Expertise: Dancing), Fearless, Improved Critical 2: Breaking Blow, Languages 1, Power Attack, Ranged Attack 3, Ritualist, Startle, Trance

Skills
Acrobatics 4 (+11), Athletics 4 (+10), Close Combat: Unarmed 4 (+12), Deception 8 (+13), Expertise (PRE): Dancing 8 (+13), Expertise (PRE): Musical Instruments 6 (+11), Expertise: Computers 8 (+13), Expertise: Magic 14 (+19), Expertise: Schrödinger's Cat 8 (+13), Insight 8 (+13), Intimidation 8 (+13), Investigation 6 (+11), Perception 6 (+11), Persuasion 6 (+11), Ranged Combat: Soul Magic 4 (+9), Sleight of Hand 4 (+9), Stealth 6 (+13), Technology 6 (+11), Treatment 8 (+13)

Powers
Dem Legs!: Array
. . Breaking Blow: Strength-based Damage 6 (bludgeoning, DC 27; Penetrating 12; Activation: move action, Limited: Raven must have free use of her legs in order to activate this power)
. . Hyper-Vaulting: Leaping 6 (talent, Leap 500 feet at 120 miles/hour; Acrobatics Check Required)
. . Super-Sprinting: Speed 6 (talent, Speed: 120 miles/hour, 1800 feet/round; Athletics Check Required)
Half-Demon Physiology
. . Demonic Senses: Senses 11 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Magical Darkness, Darkvision, Extended: Magic Awareness 3: x1k, Low-light Vision, Radius: Magic Awareness)
. . Invulnerabilities: Immunity 9 (racial, Damage Effect: Fire Damage, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Feature: Longevity (Up to 550 years))
. . Levitation: Flight 1 (racial, Speed: 4 miles/hour, 60 feet/round; Stacks with: On Raven's Wings (Group): Burst Area Flight 4+1, Stacks with: On Raven's Wings (Solo): Flight 7+1, Subtle: subtle)
. . Retractible Fangs: Strength-based Damage 2 (piercing, DC 23; Concealable, Dangerous; Grab-based)
. . Super-Tough: Protection 4 (racial, +4 Toughness; Impervious [6 extra ranks])
Soul Magic: Array
. . Astral Projection: Remote Sensing 20 (soul magic, Affects: All Types, Range: 4000 miles; Dimensional 2: group - Mystical Dimensions; Feedback, Noticeable: Raven-shaped shadow (Bird only), Side Effect 2: always - physical body is defenseless and immobile)
. . Chakra Balance: Healing 10 (soul magic; Persistent, Restorative; Empathic)
. . On Raven's Wings (Group): Burst Area Flight 4+1 ([Stacking ranks: +1], soul magic, Speed: 60 miles/hour, 900 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 15; Distracting)
. . On Raven's Wings (Solo): Flight 7+1 ([Stacking ranks: +1], soul magic, Speed: 500 miles/hour, 1 mile/round)
. . Psychokinesis: Move Object 10 (soul magic, 25 ktons; Increased Mass 10, Increased Range: perception, Split: 2 targets)
. . Raven's Spellbook: Variable 11 (Easily Removable, artifice; Activation 2: standard action, Unreliable (5 uses), Notes: 55 pts of Traits; Magical descriptors)
. . Soul Cannon: Burst Area Damage 8 (force, DC 23; Burst Area 4: 250 feet radius sphere, DC 18, Increased Range: ranged)
. . Soul Cans: Damage 5 (bludgeoning, DC 20; Increased Range: ranged, Multiattack)
. . Soul Fist: Burst Area Move Object 6 (bludgeoning, 3200 lbs., DC 25; Burst Area: 30 feet radius sphere, DC 16, Damaging, Improvised Weapon 4)
. . Soul Gate: Movement 2 (soul magic, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal)
. . Soul Jump: Teleport 10 (soul magic, 4 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 3, Turnabout)
. . Soul Portal: Teleport 9 (soul magic, Carry 50 lbs.; Accurate, Extended: 500 miles in 2 move actions, Portal; Limited to Extended, Tiring)
. . Soul Shears: Weaken 8 (cutting, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Increased Range: ranged)
. . Soul Shield: Create 10 (soul magic, Volume: 1000 cft., DC 20; Impervious, Movable, Selective; Proportional)
Soul Magic: Talents
. . Soul Dress: Feature 1 (soul magic, Notes: Raven can cover your entire body with her Soul Self energy at will, essentially allowing her to “wear” her soul as though it were clothing, “styled” however she wishes, from a skintight silhouette to a swirling cloak or “garment” made of what would seem to be shadows. She can similarly conceal her face within the shadows of her Soul Self, granting her the same benefits as Robin's face mask bestow upon him.)

Offense
Initiative +7
Breaking Blow: Strength-based Damage 6, +8 (DC 27)
Grab, +8 (DC Spec 16)
Psychokinesis: Move Object 10 (DC 20)
Retractible Fangs: Strength-based Damage 2, +8 (DC 23)
Soul Cannon: Burst Area Damage 8 (DC 23)
Soul Cans: Damage 5, +12 (DC 20)
Soul Fist: Burst Area Move Object 6 (DC 25)
Soul Shears: Weaken 8, +12 (DC Fort 18)
Throw, +8 (DC 21)
Unarmed, +12 (DC 21)

Complications
- Enemies: Because of her heritage and the knowledge she has gained over the years, Raven is often the target of supernatural forces who wish to use her for their own dark purposes.
- Motivation: Acceptance: Raven wants to be accepted for who she is, not feared for what she could one day be forced to unleash upon the world.
- Temper: Raven's temper is her greatest weakness, whenever she becomes truly angry, she'll become a demonic manifestation of the Cardinal Sin known as Pride, and it will be up to her friends and loved ones to drag her back from the edge of the abyss.

Languages
Azaranian [Native], English

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 10 (Imp. 10), Will 14

Power Points
Abilities 94 + Powers 119 + Advantages 22 + Skills 63 (126 ranks) + Defenses 14 = 312
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DalkonCledwin
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Poison Ivy / Harry's Ladies / Arcfire

Post by DalkonCledwin »

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Poison Ivy (Pamela Isley) - PL 10
Age: 17 / Height: 5' 8" / Weight: 124 lbs
Hair Color: Crimson / Eye Color: Green
Wealth Rank: +14 / Infamy Rank: +12

Strength 1, Stamina 7, Agility 5, Dexterity 3, Fighting 4, Intellect 3, Awareness 6, Presence 10

General Advantages
Attractive 2, Benefit, Galactic Credits (well-off), Benefit, Infamy, Charming, Daze (Deception), Defensive Attack, Diehard, Fascinate (Deception), Fascinate (Persuasion), Flirtation, Improved Critical: Wooden Fist, Languages 2, Power Attack, Taunt, Trance

Enhanced Advantages
Favored Environment: (Woodlands), Great Endurance

Skills
Acrobatics 4 (+9), Close Combat: Grab 4 (+8), Close Combat: Unarmed 2 (+6), Deception 6 (+16), Expertise: Botany 10 (+13), Expertise: Business/Finance 8 (+11), Expertise: Chemistry 10 (+13), Expertise: Magic 6 (+11/+9), Insight 6 (+12), Investigation 6 (+9), Perception 6 (+12), Persuasion 8 (+18), Sleight of Hand 4 (+7), Technology 4 (+7), Treatment 6 (+9)

Powers
Toxikinesis: Array
. . Agony's Kiss: Damage 12 (poison, DC 27; Alternate Resistance: Fortitude, Subtle: subtle; Grab-based)
. . Death Spores: Progressive Cloud Area Affliction 9 (poison, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Dying, Resisted by: Fortitude, DC 19; Cloud Area 3: 60 feet radius sphere, DC 19, Progressive; Sense-dependent: Olfactory, Slow: Daily)
. . Kiss of Exhaustion: Cumulative Affliction 12 (poison, 1st degree: Fatigued, 2nd degree: Exhausted, Resisted by: Fortitude, DC 22; Cumulative, Subtle: subtle; Grab-based, Limited Degree)
. . Kiss of Sweet Dreams: Linked Effect
. . . . Lovely Kiss: Cumulative Affliction 9 (Linked; pheromones, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 19; Cumulative, Increased Duration 2: sustained, Subtle: subtle; Grab-based)
. . . . Pleasant Dreams: Illusion 9 (Linked; verdant magic, Affects: All Sense Types, Area: 500 cft., DC 19; Psychic, Subtle 2: undetectable; Grab-based, Limited: to causing target to experience pleasurable dreams while afflicted with the "Asleep" condition, Limited to Minds, Limited to One Subject, Reduced Range 2: close)
. . Kiss of the Mistress: Progressive Affliction 12 (pheromones, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Progressive, Subtle: subtle; Grab-based)
. . What Charming Perfume: Cumulative Cloud Area Affliction 10 (pheromones, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cloud Area: 15 feet radius sphere, DC 20, Cumulative; Limited: Pam doesn't control the target's actions, they merely act friendly towards her, Sense-dependent: Olfactory)
Verdant Magic: Array
. . Animate Plants: Summon 7 (verdant magic; Active, Mental Link, Type (Broad): Plants)
. . Bramble Form (Activation: Move Action)
. . . . Barkskin: Impervious Toughness 12 (verdant magic; Sustained)
. . . . Bramble Armor: Damage 2 (piercing, DC 17; Reaction 3: reaction)
. . Command Plants: Cumulative Affliction 10 (verdant magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception, Subtle: subtle; Limited: to Animate Plant Creatures)
. . Entangle: Burst Area Affliction 10 (verdant magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 20; Burst Area: 30 feet radius sphere, DC 20, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
. . Plant Growth: Environment 11 (verdant magic, Impede Movement (2 ranks), Visibility (-2), Radius: 4 miles; Increased Duration: continuous, Innate, Selective; Limited: Slow Build Up, Tiring)
. . Repel Plants: Cone Area Move Object 10 (verdant magic, 25 tons; Cone Area 2: 120 feet cone, DC 20, Subtle: subtle; Limited Direction: Away from Pam, Limited Material: Plant Matter, Reduced Range: close)
. . Wall of Thorns: Linked Effect
. . . . Thorn Wall: Shapeable Area Damage 4 (Linked; piercing, DC 19; Shapeable Area: 30 cft., DC 14, Increased Range: ranged, Reaction 3: reaction)
. . . . Wood Wall: Create 5 (Linked; verdant magic, Volume: 30 cft., DC 15)
. . Wooden Fist: Strength-based Damage 6 (verdant magic, DC 22)
Verdant Physiology
. . Blessed by the Green: Enhanced Trait 3 (racial, Expertise +2 (+11), Advantages: Favored Environment: (Woodlands), Great Endurance)
. . Cosmetic Shift: Feature 1 (racial, Notes: Pamela can make minor changes to her appearance at will. This allows her to change her eye & hair color, as well as herskin tone; however, she is incapable of altering her overall appearance. This ability grants her a +2 bonus to Deception checks when donning a disguise, and can make her more appealing romantically. It is however, still possible for someone to recognize her for who she is, as more drastic changes would require the Morph power effect.)
. . Earth Healing: Regeneration 6 (racial, Every 1.66 rounds; Source: Topsoil)
. . Garden Garment: Protection 5 (racial, +5 Toughness; Feature: Provides Pamela with the same benefits that a factory-made or tailored outfit would, Sustained)
. . Invulnerabilities: Immunity 12 (racial, Alteration Effects, Custom: Immune-System Effects 5, Uncommon Descriptor: Chemical Effects)
. . Plant Speech: Comprehend 2 (racial, Plants)
. . Self-Sustenance: Immunity 4 (racial, Aging, Sleep, Starvation & Thirst, Suffocation: Oxygen Deprivation; Source: Regular exposure to sunlight and topsoil)
. . Verdant Senses: Senses 22 (racial, Acute (Type): Mental Senses, Analytical: Detect Plants, Awareness: Magic [Mental], Awareness: Plants [Mental], Counters All Concealment: Ranged Touch, Detect: Plants [Mental] 2: ranged, Extended: Ranged Touch 3: x1k, Extended: Mental Senses 3: x1k, Low-light Vision, Radius (Type): Mental Senses, Ranged: Touch)

Offense
Initiative +5
Agony's Kiss: Damage 12, +8 (DC Fort 27)
Bramble Armor: Damage 2, +4 (DC 17)
Command Plants: Cumulative Affliction 10 (DC Will 20)
Death Spores: Progressive Cloud Area Affliction 9 (DC Fort 19)
Entangle: Burst Area Affliction 10 (DC Fort/Will 20)
Grab, +8 (DC Spec 11)
Kiss of Exhaustion: Cumulative Affliction 12, +8 (DC Fort 22)
Kiss of the Mistress: Progressive Affliction 12, +8 (DC Will 22)
Lovely Kiss: Cumulative Affliction 9, +8 (DC Will 19)
Repel Plants: Cone Area Move Object 10 (DC 20)
Thorn Wall: Shapeable Area Damage 4 (DC 19)
Throw, +3 (DC 16)
Unarmed, +6 (DC 16)
What Charming Perfume: Cumulative Cloud Area Affliction 10 (DC Will 20)
Wooden Fist: Strength-based Damage 6, +6 (DC 22)

Complications
- Demeaning Perception: Pamela exists to flaunt her feminine attributes, which regularly causes people to make ill-informed judgments regarding her character, though usually those judgments are remarkably close to being accurate.
- Disability: It would be utterly impossible for Pam to carry a pregnancy to term due to the toxicity level of her internal biology; or at least would be if she opted to carry the child inside the womb she was born with, rather than creating an external womb that could do everything hers can, but without the biotoxins!
- Motivation: Doing Good: Every single time Pamela commits a crime, she justifies it to herself by stating that it had to be done in order to help the natural world survive just a little bit longer. She is trying to prevent the planet from becoming inhospitable to the very lifeforms that call it their home, humans included... it probably doesn't help matters that she can actually feel when plants in her surroundings are being destroyed.
- Nemesis: Pamela is regularly at odds with the Batman, which wouldn't be so bad if not for the fact that the man has made a habit of overcoming her toxins using nothing more than sheer willpower.

Languages
English [Native], French, Spanish

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 12 (Imp. 12/0), Will 12

Power Points
Abilities 78 + Powers 137 + Advantages 17 + Skills 45 (90 ranks) + Defenses 14 = 291
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DalkonCledwin
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Firecrafter / Harry's Ladies / Arcfire

Post by DalkonCledwin »

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Firecrafter (Daphne Greengrass) - PL 10
Age: 15 / Height: 5' 10" / Weight: 136 lbs
Hair Color: Brown / Eye Color: Brown
Wealth Rank: +20 / Rep Rank: +12

Strength 1, Stamina 2, Agility 7, Dexterity 5, Fighting 10, Intellect 4, Awareness 6, Presence 6

General Advantages
Accurate Attack, Agile Feint, Benefit, Ambidexterity, Benefit, Galactic Credits 2 (rich), Benefit, Renown, Charming, Connected, Contacts, Conviction, Dazzling Performance (Expertise: Romany Dance), Defensive Roll 3, Diehard, Enchanting 2: (Dazzle & Fascinate), Enchantment, Evasion, Fascinate (Expertise: Romany Dance), Great Endurance, Inspire, Languages 3, Leadership, Motivate, People Person, Potioneer, Power Attack, Ritualist, Second Chance: (Acrobatics Checks for Tumbling), Second Chance: (Resisting Mental Control), Skill Mastery: Acrobatics, Skill Mastery: Deception, Socially Adaptable, Two-Weapon Fighting 2, Well-informed

Enhanced Advantages
Improved Initiative, Second Chance: (Resisting Disarm Attempts), Seize Initiative, Uncanny Dodge

Skills
Acrobatics 12 (+19), Athletics 8 (+9), Close Combat: Swords 6 (+16), Close Combat: Unarmed 4 (+14), Deception 10 (+16), Expertise (PRE): Romany Dance 8 (+14), Expertise: History 6 (+14/+10), Expertise: Magic 8 (+12), Expertise: Politics 6 (+10), Insight 8 (+14), Perception 6 (+12), Ranged Combat: Magic 4 (+9), Sleight of Hand 4 (+9)

Powers
Focusing Jewelry (Removable)
. . A Wand is Way Too Obvious: Array
. . . . Broccium Lodo: Cloud Area Damage 7 (bludgeoning, cold, DC 22; Cloud Area 3: 60 feet radius sphere, DC 17, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction; Tiring)
. . . . Expelliarmus: Damage 10 (force, DC 25; Disarming (No Damage), Increased Range: ranged)
. . . . Finite Incantatem: Nullify 10 (wizarding magic, Counters: Magical Effects, DC 20; Broad, Simultaneous)
. . . . Frigio: Damage 6 (bludgeoning, cold, DC 21; Multiattack, Reach (ranged) 6: 30 ft.; Nonlethal)
. . . . Gelida Hastas: Damage 7 (ice, piercing, DC 22; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack, Penetrating 7, Notes: From below)
. . . . Glaciale Vincula: Cumulative Affliction 7 (ice, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Damage, DC 17; Cumulative, Extra Condition, Increased Range: ranged)
. . . . Glacius: Concentration Cumulative Line Area Affliction 10 (cold, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Line Area: 5 feet wide by 30 feet long, DC 20, Concentration, Cumulative; Distracting)
. . . . Nebulus: Environment 4 (wizarding magic, Visibility (-5), Radius: 250 feet)
. . . . Ningius: Environment 14 (weather, wizarding magic, Cold, Impede Movement (1 rank), Visibility (-2), Radius: 30 miles; Increased Duration: continuous, Subtle: subtle; Limited: Slow Build Up, Tiring)
. . . . Specialis Revelio: Senses 3 (wizarding magic, Acute: Detect Magic Item Properties, Analytical: Detect Magic Item Properties, Detect: Magic Item Properties [Mental] 1; Sustained)
Scorpion's Vortex (Easily Removable (indestructible))
. . Sword Dance: Strength-based Damage 3 (slashing, DC 19, Advantages: Second Chance: (Resisting Disarm Attempts); Dangerous, Defensive, Impressive, Multiattack [1 extra rank]; Bane: Vulnerable or Defenseless Targets [1 extra rank])
Wandless Magic: Dynamic Array
. . Glacius Virilis: Progressive Affliction 10 ([0 active, 0/30 PP, 3/r], cold, 1st degree: Dazed and Impaired, 2nd degree: Defenseless and Stunned, Resisted by: Dodge, Overcome by Fortitude or Will, DC 20; Extra Condition, Increased Range: ranged, Progressive; Limited: to Male Targets, Limited Degree)
. . Legilimens: Cumulative Effortless Mind Reading 10 ([0 active, 0/30 PP, 3/r], wizarding magic, DC 20; Cumulative, Effortless; Limited to Surface Thoughts)
. . Occlumens: Immunity 3 ([0 active, 0/30 PP, 3/r+1], wizarding magic, Rare Descriptor: Veritaserum, Uncommon Descriptor: Mind Reading; Feature: Daphne can use the Hold extra to load false memories into a reflected mind reading attempt, Hold [2 ranks only], Reflect [2 ranks only], Sustained)
. . Wingardium Leviosa: Move Object 6 ([0 active, 0/30 PP, 4/r+6], wizarding magic, 3200 lbs., DC 25; Damaging, Improvised Weapon 4, Increased Range: perception, Precise, Subtle: subtle)
Wizardkind Physiology
. . Longevity: Feature 1 (racial, Notes: Daphne can expect to live for up to 314 years)
. . Magical Lore: Enhanced Trait 2 (racial, Expertise +4 (+14); Limited: to skill checks relating to Wizarding History)
. . Tough: Protection 3 (racial, +3 Toughness)
. . Wizarding Senses: Senses 6 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Danger Sense: Visual, Extended: Magic Awareness 2: x100, Radius: Magic Awareness, Advantages: Improved Initiative, Seize Initiative, Uncanny Dodge)

Offense
Initiative +11
Broccium Lodo: Cloud Area Damage 7 (DC 22)
Expelliarmus: Damage 10, +9 (DC 25)
Finite Incantatem: Nullify 10, +9 (DC Will 20)
Frigio: Damage 6, +9 (DC 21)
Gelida Hastas: Damage 7, +9 (DC 22)
Glaciale Vincula: Cumulative Affliction 7, +9 (DC Fort/Will 17)
Glacius Virilis: Progressive Affliction 10, +9 (DC Fort/Will 20)
Glacius: Concentration Cumulative Line Area Affliction 10 (DC Fort 20)
Grab, +10 (DC Spec 11)
Legilimens: Cumulative Effortless Mind Reading 10 (DC Will 20)
Sword Dance: Strength-based Damage 3, +16 (DC 19)
Throw, +5 (DC 16)
Unarmed, +14 (DC 16)
Wingardium Leviosa: Move Object 6 (DC 25)

Complications
- Look What I Made You Do: Daphne is arguably the most attractive pure-blood witch (other than her sister) who has been born in the past decade. It isn't hard to see why she tends to cause young men to pause and take notice whenever she enters a room, and that's without mentioning some of the accidents her dancing has inspired.
- Motivation: Protector: The entire reason that Daphne is as outgoing, boisterous and in some cases downright antagonistic, is so she can draw attention away from her younger sister. This is because Daphne was the sibling who was blessed with perfect health, while Astoria was cursed with an early grave.
- Prejudice: Daphne's mother is a member of the Welsh subculture known as the "Roma yng Nghymru." This means that Daphne frequently encounters similar social challenges to those which Hermione Granger often has to deal with. The main difference however, is that Daphne far more socially adept than Hermione is.
- Relationship: Daphne is the best friend of Tracey Davis, and also the elder sister of Astoria Greengrass. She is furthermore, the eldest daughter of Lady Everilda and Lord Cyrus Greengrass.
- The Trace: "Never Bothered Me Anyways."

Languages
English [Native], French, Romani (Rromani Ćhib), Welsh (Cymraeg)

Defense
Dodge 12, Parry 12, Fortitude 6, Toughness 8/5, Will 10

Power Points
Abilities 82 + Powers 89 + Advantages 39 + Skills 45 (90 ranks) + Defenses 15 = 270
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Death Eaters / The Expendables / Arcfire

Post by DalkonCledwin »

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Art by Latet on DeviantArt

Death Eaters - PL 8
Minion Rank: 9 / Sidekick Rank: 26

Strength 0, Stamina 2, Agility 4, Dexterity 4, Fighting 2, Intellect 1, Awareness 3, Presence 2

Advantages
Accurate Attack, Connected, Contacts, Defensive Roll 2, Equipment 1, Improved Initiative 2, Move-by Action, Potioneer, Ritualist, Well-informed

Skills
Deception 8 (+10), Expertise: History 2 (+7/+3), Expertise: Magic 8 (+9), Insight 6 (+9), Perception 8 (+11), Ranged Combat: Magic 8 (+12), Sleight of Hand 4 (+8), Stealth 8 (+12), Treatment 8 (+9)

Powers
Wizarding Wand (Easily Removable)
. . Dark Magic Aptitude: Array
. . . . Apparition: Teleport 6 (wizarding magic, 1800 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity)
. . . . Avada Kedavra: Damage 7 (unforgivable, DC 22; Alternate Resistance: Fortitude, Increased Range 2: perception; Unreliable (1 use))
. . . . Bombarda: Burst Area Damage 5 (force, DC 20; Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged)
. . . . Crucio: Concentration Cumulative Affliction 5 (unforgivable, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Unaware, Resisted by: Will, DC 15; Concentration, Cumulative, Extra Condition, Increased Range 2: perception; Limited: First two degrees are treated as though they had the "Instant Recovery" flaw, Unreliable (1 use))
. . . . Devicto: Damage 4 (force, DC 19; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Imperio: Cumulative Progressive Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Insidious, Progressive, Subtle: subtle; Unreliable (1 use))
. . . . Rennervate: Healing 8 (wizarding magic; Energizing, Feature: Can be used to treat 3rd Degree Incapacitated conditions, Increased Range: ranged; Diminished Range 3, Limited: Energizing Only)
Wizardkind Physiology
. . Longevity: Immunity 1 (racial, Aging; Limited - Half Effect)
. . Magic Awareness: Senses 3 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Radius: Magic Awareness)
. . Magical Lore: Enhanced Trait 2 (racial, Expertise +4 (+7); Limited: to Wizarding History)

Equipment
Battle Robes

Offense
Initiative +12
Avada Kedavra: Damage 7 (DC Fort 22)
Bombarda: Burst Area Damage 5 (DC 20)
Crucio: Concentration Cumulative Affliction 5 (DC Will 15)
Devicto: Damage 4, +12 (DC 19)
Grab, +2 (DC Spec 10)
Imperio: Cumulative Progressive Affliction 8 (DC Will 18)
Throw, +4 (DC 15)
Unarmed, +2 (DC 15)

Complications
- I Will Not Sully My Hands: Death Eaters prefer to remain aloof and at a distance whenever they possible can, which is only natural since most of them would end up breaking their thumb if they ever tried to punch an opponent in the stomach!
- Master, Please!: Every single Death Eater is a servant to the dark wizard known as Voldemort, and must do whatever he tells them to do so as to avoid drawing his ire onto their loved ones, even if that means allowing him to use their loved ones in whatever way pleases him.

Languages
English [Native]

Defense
Dodge 8, Parry 6, Fortitude 6, Toughness 8/2, Will 10

Power Points
Abilities 36 + Powers 29 + Advantages 12 + Skills 30 (60 ranks) + Defenses 19 = 126
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

The Order & D.A. / The Expendables / Arcfire

Post by DalkonCledwin »

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Art by TomScribble on DeviantArt

The Order & D.A. - PL 8
Minion Rank: 10 / Sidekick Rank: 30

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 8, Intellect 2, Awareness 4, Presence 4

Advantages
Accurate Attack, Attractive, Beginner's Luck, Daze (Intimidation), Defensive Roll 2, Diehard, Equipment 1, Improved Initiative 3, Inspire 2, Luck 2, Move-by Action, Potioneer, Uncanny Dodge

Skills
Acrobatics 2 (+5), Athletics 6 (+7), Close Combat: Unarmed 4 (+12), Deception 2 (+6), Expertise: Magic 8 (+10), Handle Animal 2 (+10/+6), Insight 4 (+8), Intimidation 6 (+10), Investigation 6 (+8), Perception 6 (+10), Ranged Combat: Magic 5 (+8), Sleight of Hand 4 (+7), Stealth 7 (+10), Treatment 6 (+8), Vehicles 4 (+7)

Powers
Wizarding Wand (Easily Removable)
. . Light Magic Aptitude: Array
. . . . Apparition: Teleport 6 (wizarding magic, 1800 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity)
. . . . Bombarda: Burst Area Damage 5 (force, DC 20; Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged)
. . . . Devicto: Damage 4 (force, DC 19; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Expelliarmus: Damage 7 (force, DC 22; Disarming, Increased Range: ranged)
. . . . Obliviate: Concentration Cumulative Affliction 5 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 15; Concentration, Cumulative, Increased Range: ranged, Insidious; Distracting, Slow: Minutes)
. . . . Reparifors: Healing 8 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 3)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Wizardkind Physiology
. . Longevity: Immunity 1 (racial, Aging; Limited - Half Effect)
. . Magical Awareness: Senses 3 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Radius: Magic Awareness)
. . Magical Lore: Enhanced Trait 2 (racial, Handle Animal +4 (+10); Limited: to Magical Creatures)

Equipment
Battle Robes

Offense
Initiative +15
Bombarda: Burst Area Damage 5 (DC 20)
Devicto: Damage 4, +8 (DC 19)
Expelliarmus: Damage 7, +8 (DC 22)
Grab, +8 (DC Spec 11)
Obliviate: Concentration Cumulative Affliction 5, +8 (DC Will 15)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +3 (DC 16)
Unarmed, +12 (DC 16)

Complications
- Cultural Awkwardness: Pure-Bloods who are members of the Order or D.A. have a tendency to make embarrassing mistakes when attempting to interact with muggle society, while Muggleborns are coming from a society which predisposes towards making assumptions about Wizarding Society based on what they know of mundane society, such as how Hermione came to view House Elves as slaves when they are actually a form of symbiotic life.
- Motivation: Doing Good: Almost everyone who is a member of either the Order of the Phoenix or the Hogwarts Defence Association wishes to use their abilities to make the world a better place.

Languages
English [Native]

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 8/2, Will 10

Power Points
Abilities 54 + Powers 26 + Advantages 18 + Skills 36 (72 ranks) + Defenses 15 = 149
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